Duel Decks: Zendikar vs. Eldrazi

Image Card Info Mana cost
Avenger of Zendikar

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

5/5

5 G G
Affa Guard Hound

Affa Guard Hound

Creature — Dog

Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.

2/2

2 W
Caravan Escort

Caravan Escort

Creature — Human Knight

Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike

1/1

W
Kabira Vindicator

Kabira Vindicator

Creature — Human Knight

Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2.

2/4

3 W
Knight of Cliffhaven

Knight of Cliffhaven

Creature — Kor Knight

Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance

2/2

1 W
Makindi Griffin

Makindi Griffin

Creature — Griffin

Flying

As the hedrons began to coalesce into colossal Eldrazi superstructures, the griffins were forced to seek new territory lest their aeries be crushed between the massive stone monoliths.

2/4

3 W
Oust

Oust

Sorcery

Put target creature into its owner's library second from the top. Its controller gains 3 life.

"'Invincible' is just a word." —Gideon Jura

W
Repel the Darkness

Repel the Darkness

Instant

Tap up to two target creatures. Draw a card.

A boon to those who cannot see in the dark. A bane to those who live in it.

2 W
Sheer Drop

Sheer Drop

Sorcery

Destroy target tapped creature. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

2 W
Beastbreaker of Bala Ged

Beastbreaker of Bala Ged

Creature — Human Warrior

Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/4 LEVEL 4+ 6/6 Trample

2/2

1 G
Daggerback Basilisk

Daggerback Basilisk

Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Petrifying gaze, deadly fangs, knifelike dorsal spines, venomous saliva . . . Am I missing anything? . . . Toxic bones? Seriously?" —Samila, Murasa Expeditionary House

2/2

2 G
Frontier Guide

Frontier Guide

Creature — Elf Scout

, : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked."

1/1

1 G
Graypelt Hunter

Graypelt Hunter

Creature — Human Warrior Ally

Trample Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.

He'll cleave wood and bone alike to carve a path for his allies.

2/2

3 G
Grazing Gladehart

Grazing Gladehart

Creature — Antelope

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

"Don't be fooled. If it were as docile as it looks, it would've died off long ago." —Yon Basrel, Oran-Rief survivalist

2/2

2 G
Groundswell

Groundswell

Instant

Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

"This world will not be tamed."

G
Harrow

Harrow

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

The Roil redraws the world as it passes, leaving only the hedrons unchanged.

2 G
Joraga Bard

Joraga Bard

Creature — Elf Rogue Bard Ally

Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.

Adventuring bards recite *Chanter's Epics*, never-ending tales that keep their comrades' minds alert to danger.

1/4

3 G
Khalni Heart Expedition

Khalni Heart Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

1 G
Ondu Giant

Ondu Giant

Creature — Giant Druid

When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Some druids nurture gardens. Others nurture continents.

2/4

3 G
Primal Command

Primal Command

Sorcery

Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.

3 G G
Retreat to Kazandu

Retreat to Kazandu

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.

2 G
Scute Mob

Scute Mob

Creature — Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

"Survival rule 781: There are always more scute bugs." —Zurdi, goblin shortcutter

1/1

G
Tajuru Archer

Tajuru Archer

Creature — Elf Archer Ally

Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.

1/2

2 G
Territorial Baloth

Territorial Baloth

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

Its territory is defined by wherever it is at the moment.

4/4

4 G
Turntimber Basilisk

Turntimber Basilisk

Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.

2/1

1 G G
Wildheart Invoker

Wildheart Invoker

Creature — Elf Shaman

: Target creature gets +5/+5 and gains trample until end of turn.

"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us." —*The Invokers' Tales*

4/3

2 G G
Veteran Warleader

Veteran Warleader

Creature — Human Soldier Ally

Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

*/*

1 G W
Explorer's Scope

Explorer's Scope

Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Seer's Sundial

Seer's Sundial

Artifact

Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.

"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."

4
Stonework Puma

Stonework Puma

Artifact Creature — Cat Ally

"We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold." —Nikou, Joraga bard

2/2

3
Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Every world is an organism, able to grow new lands. Some just do it faster than others.

Graypelt Refuge

Graypelt Refuge

Land

Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. : Add or .

Stirring Wildwood

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped. : Add or . : Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Turntimber Grove

Turntimber Grove

Land

Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. : Add .

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Oblivion Sower

Oblivion Sower

Creature — Eldrazi

When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.

The Eldrazi hunger without limit and consume without pause.

5/8

6
Artisan of Kozilek

Artisan of Kozilek

Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

10/9

9
It That Betrays

It That Betrays

Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

Your pleas for death shall go unheard.

11/11

1 2
Ulamog's Crusher

Ulamog's Crusher

Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each combat if able.

"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us." —Nirthu, lone missionary

8/8

8
Bloodrite Invoker

Bloodrite Invoker

Creature — Vampire Shaman

: Target player loses 3 life and you gain 3 life.

"The brood lineages unfolded across the world, each patterned after one of three progenitors, each a study in mindless consumption." —*The Invokers' Tales*

3/1

2 B
Bloodthrone Vampire

Bloodthrone Vampire

Creature — Vampire

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

Some humans willingly offered up their blood, hoping it would grant the vampire families the strength to stave off the Eldrazi.

1/1

1 B
Butcher of Malakir

Butcher of Malakir

Creature — Vampire Warrior

Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.

5/4

5 B B
Cadaver Imp

Cadaver Imp

Creature — Imp

Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.

1/1

1 B B
Consume the Meek

Consume the Meek

Instant

Destroy each creature with mana value 3 or less. They can't be regenerated.

"Others ask why the Eldrazi destroy. I ask why they preserve." —Ganda, Goma Fada deserter

3 B B
Corpsehatch

Corpsehatch

Sorcery

Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."

3 B B
Dominator Drone

Dominator Drone

Creature — Eldrazi Drone

Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.

3/2

2 B
Heartstabber Mosquito

Heartstabber Mosquito

Creature — Insect

Kicker (You may pay an additional as you cast this spell.) Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.

2/2

3 B
Induce Despair

Induce Despair

Instant

As an additional cost to cast this spell, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.

All the angel saw was her doom.

2 B
Marsh Casualties

Marsh Casualties

Sorcery

Kicker (You may pay an additional as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

B B
Pawn of Ulamog

Pawn of Ulamog

Creature — Vampire Shaman

Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."

2/2

1 B B
Read the Bones

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life.

The dead know lessons the living haven't learned.

2 B
Smother

Smother

Instant

Destroy target creature with mana value 3 or less. It can't be regenerated.

"Before I hire new recruits, I test how long they can hold their breath. You'd be surprised how often it comes up." —Zahr Gada, Halimar expedition leader

1 B
Vampire Nighthawk

Vampire Nighthawk

Creature — Vampire Shaman

Flying, deathtouch, lifelink

2/3

1 B B
Emrakul's Hatcher

Emrakul's Hatcher

Creature — Eldrazi Drone

When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."

Wordlessly it leads its abhorrent brood.

3/3

4 R
Forked Bolt

Forked Bolt

Sorcery

Forked Bolt deals 2 damage divided as you choose among one or two targets.

"Play no favorites. Everybody dies." —Sparkmage saying

R
Hellion Eruption

Hellion Eruption

Sorcery

Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.

Just when you thought you'd be safe, in the middle of an open field with no Eldrazi around for miles.

5 R
Magmaw

Magmaw

Creature — Elemental

, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target.

"The purpose of existence is simple: everything is fuel for the magmaw." —Jaji, magmaw worshipper

4/4

3 R R
Torch Slinger

Torch Slinger

Creature — Goblin Shaman

Kicker (You may pay an additional as you cast this spell.) When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.

Once thrown, twice burned.

2/2

2 R
Forerunner of Slaughter

Forerunner of Slaughter

Creature — Eldrazi Drone

Devoid (This card has no color.) : Target colorless creature gains haste until end of turn.

"While we delay, they're on the move. They will not wait as we bicker. We are losing this war by moments as our goal slips beyond our reach." —Gideon Jura

3/2

B R
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

What is mana but possibility, an idea not yet given form?

2
Runed Servitor

Runed Servitor

Artifact Creature — Construct

When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.

2/2

2
Akoum Refuge

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. : Add or .

Eldrazi Temple

Eldrazi Temple

Land

: Add . : Add . Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Each temple is a door to a horrible future.

Rocky Tar Pit

Rocky Tar Pit

Land

Rocky Tar Pit enters the battlefield tapped. , Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)