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Geist of Saint Traft
Legendary Creature — Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2/2
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Bonds of Faith
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
"What cannot be destroyed will be bound."
—Oath of Avacyn
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Cathedral Sanctifier
Creature — Human Cleric
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
"Evil will soon be vanquished. What Innistrad most needs now is healing."
1/1
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Champion of the Parish
Creature — Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
"I stand for every cobbler, tanner, and fool in this town—and they stand for me."
1/1
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Chapel Geist
Creature — Spirit
Flying
Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.
2/3
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Dearly Departed
Creature — Spirit
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
"Never forget our ancestors. They have not forgotten us."
—Mikaeus, the Lunarch
5/5
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Doomed Traveler
Creature — Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
He vowed he would never rest until he reached his destination. He doesn't know how right he was.
1/1
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Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
The barrier between existence and oblivion is thinner than you know.
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Elder Cathar
Creature — Human Soldier
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."
2/2
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Emancipation Angel
Creature — Angel
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
"You have done your best. I give you leave to rest."
3/3
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Fiend Hunter
Creature — Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
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Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
In the memories of those they lost lies the strength needed to defend their city.
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Goldnight Redeemer
Creature — Angel
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
The Host sings of Avacyn's return without a single verse about its own suffering.
4/4
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Increasing Devotion
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Momentary Blink
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Moorland Inquisitor
Creature — Human Soldier
: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.
2/2
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Rebuke
Instant
Destroy target attacking creature.
"No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction."
—Thalia, Knight-Cathar
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Slayer of the Wicked
Creature — Human Soldier
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
You don't want to see his trophy room.
3/2
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Spectral Gateguards
Creature — Spirit Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
2/5
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Thraben Heretic
Creature — Human Wizard
: Exile target creature card from a graveyard.
"Let them decry me for burning the dead. I'm not giving those ghoulcallers any more fuel for their madness."
2/2
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Topplegeist
Creature — Spirit
Flying
When Topplegeist enters the battlefield, tap target creature an opponent controls.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
1/1
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Village Bell-Ringer
Creature — Human Scout
Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
"Priests, hunters, slayers—to arms! The enemy approaches!"
1/4
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Voice of the Provinces
Creature — Angel
Flying
When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
Her horn is heard across Innistrad, lifting the hearts of the righteous.
3/3
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Captain of the Mists
Creature — Human Wizard
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
, : You may tap or untap target permanent.
"I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate."
2/3
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Gryff Vanguard
Creature — Human Knight
Flying
When Gryff Vanguard enters the battlefield, draw a card.
"Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved."
—Ekka, shopkeeper of Hanweir
3/2
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Mist Raven
Creature — Bird
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."
—Sved, fisherman of Nephalia
2/2
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Nephalia Smuggler
Creature — Human Rogue
, : Exile another target creature you control, then return that card to the battlefield under your control.
"My drivers are trustworthy. I removed their tongues myself. Any other questions?"
1/1
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Pore Over the Pages
Sorcery
Draw three cards, untap up to two lands, then discard a card.
"'I'm certain that the fate of Markov Manor is connected to these cryptoliths . . .' This Tamiyo was on to something."
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Tandem Lookout
Creature — Human Scout
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
2/1
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Tower Geist
Creature — Spirit
Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Jenrik's tower is served by those who once sought to enter it uninvited.
2/2
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Butcher's Cleaver
Artifact — Equipment
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
Outside the safety of Thraben, there is little distinction between tool and weapon.
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Sharpened Pitchfork
Artifact — Equipment
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip
Not everyone can have a sword of blessed silver. Not everyone needs one, either.
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Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
: Add .
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Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Mindwrack Demon
Creature — Demon
Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
4/5
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Compelling Deterrence
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
"So much for neighborly hospitality!"
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Forbidden Alchemy
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Havengul Runebinder
Creature — Human Wizard
, , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
"So many corpses, so little time."
2/2
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Makeshift Mauler
Creature — Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
"It always amazes me what perfectly good things people throw away."
—Ludevic, necro-alchemist
4/5
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Relentless Skaabs
Creature — Zombie
As an additional cost to cast this spell, exile a creature card from your graveyard.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
4/4
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Scrapskin Drake
Creature — Zombie Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Scrapskin Drake can block only creatures with flying.
"The cathars killed my skaabs down below. Let's see how high their swords can reach."
—Ludevic, necro-alchemist
2/3
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Screeching Skaab
Creature — Zombie
When Screeching Skaab enters the battlefield, mill two cards.
Its screeching is the sound of you losing your mind.
2/1
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Stitched Drake
Creature — Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
"The best skaabs are more powerful and more beautiful than the sum of their parts."
—Stitcher Geralf
3/4
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Abattoir Ghoul
Creature — Zombie
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife.
3/2
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Appetite for Brains
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
Just as with a peach, the first bite is always the juiciest.
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Barter in Blood
Sorcery
Each player sacrifices two creatures.
"We must all make sacrifices for the good of Innistrad."
—Sorin Markov
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Butcher Ghoul
Creature — Zombie
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing.
1/1
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Diregraf Ghoul
Creature — Zombie
Diregraf Ghoul enters the battlefield tapped.
"At least this one still has arms and legs. Well, most of its legs."
—Enslow, ghoulcaller of Nephalia
2/2
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Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The will to return can overpower the will to survive.
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Driver of the Dead
Creature — Vampire
When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.
3/2
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Falkenrath Noble
Creature — Vampire Noble
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
"I often think on how excited they must feel to be chosen as my prey."
2/2
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Ghoulraiser
Creature — Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
"Come. Bring your brothers. Tonight, you feast on living flesh."
—Jadar, ghoulcaller of Nephalia
2/2
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Gravecrawler
Creature — Zombie
Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."
—Liliana Vess
2/1
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Harvester of Souls
Creature — Demon
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
"He is judge, jury, and executioner because he killed them all."
—Bishop Cawle of Elgaud
5/5
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Human Frailty
Instant
Destroy target Human creature.
"I have seen a hundred mortal families rise and fall. I shall outlast a thousand more."
—Olivia Voldaren
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Moan of the Unhallowed
Sorcery
Create two 2/2 black Zombie creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
For a ghoul, every village is a buffet and every disaster is a reunion.
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Sever the Bloodline
Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Tooth Collector
Creature — Human Rogue
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
3/2
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Tribute to Hunger
Instant
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . .
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Unbreathing Horde
Creature — Zombie
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
0/0
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Victim of Night
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
"Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith."
—Olivia Voldaren
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Diregraf Captain
Creature — Zombie Soldier
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Though its mind has long since rotted away, it wields a sword with deadly skill.
2/2
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Cobbled Wings
Artifact — Equipment
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts.
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Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or .
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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