Duel Decks: Blessed vs. Cursed

Image Card Info Mana cost
Geist of Saint Traft

Geist of Saint Traft

Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

2/2

1 W U
Bonds of Faith

Bonds of Faith

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

"What cannot be destroyed will be bound." —Oath of Avacyn

1 W
Cathedral Sanctifier

Cathedral Sanctifier

Creature — Human Cleric

When Cathedral Sanctifier enters the battlefield, you gain 3 life.

"Evil will soon be vanquished. What Innistrad most needs now is healing."

1/1

W
Champion of the Parish

Champion of the Parish

Creature — Human Soldier

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

"I stand for every cobbler, tanner, and fool in this town—and they stand for me."

1/1

W
Chapel Geist

Chapel Geist

Creature — Spirit

Flying

Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.

2/3

1 W W
Dearly Departed

Dearly Departed

Creature — Spirit

Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"Never forget our ancestors. They have not forgotten us." —Mikaeus, the Lunarch

5/5

4 W W
Doomed Traveler

Doomed Traveler

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

1/1

W
Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

The barrier between existence and oblivion is thinner than you know.

2 W
Elder Cathar

Elder Cathar

Creature — Human Soldier

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."

2/2

2 W
Emancipation Angel

Emancipation Angel

Creature — Angel

Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

"You have done your best. I give you leave to rest."

3/3

1 W W
Fiend Hunter

Fiend Hunter

Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3

1 W W
Gather the Townsfolk

Gather the Townsfolk

Sorcery

Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.

In the memories of those they lost lies the strength needed to defend their city.

1 W
Goldnight Redeemer

Goldnight Redeemer

Creature — Angel

Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.

The Host sings of Avacyn's return without a single verse about its own suffering.

4/4

4 W W
Increasing Devotion

Increasing Devotion

Sorcery

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 W W
Momentary Blink

Momentary Blink

Instant

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 W
Moorland Inquisitor

Moorland Inquisitor

Creature — Human Soldier

: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Inquisitors are taught scripture, philosophy, and the fine art of sharpening an axe.

2/2

1 W
Rebuke

Rebuke

Instant

Destroy target attacking creature.

"No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction." —Thalia, Knight-Cathar

2 W
Slayer of the Wicked

Slayer of the Wicked

Creature — Human Soldier

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

You don't want to see his trophy room.

3/2

3 W
Spectral Gateguards

Spectral Gateguards

Creature — Spirit Soldier

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

2/5

4 W
Thraben Heretic

Thraben Heretic

Creature — Human Wizard

: Exile target creature card from a graveyard.

"Let them decry me for burning the dead. I'm not giving those ghoulcallers any more fuel for their madness."

2/2

1 W
Topplegeist

Topplegeist

Creature — Spirit

Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

1/1

W
Village Bell-Ringer

Village Bell-Ringer

Creature — Human Scout

Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control.

"Priests, hunters, slayers—to arms! The enemy approaches!"

1/4

2 W
Voice of the Provinces

Voice of the Provinces

Creature — Angel

Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

Her horn is heard across Innistrad, lifting the hearts of the righteous.

3/3

4 W W
Captain of the Mists

Captain of the Mists

Creature — Human Wizard

Whenever another Human enters the battlefield under your control, untap Captain of the Mists. , : You may tap or untap target permanent.

"I am no mere ship's captain. The north wind is my accomplice. The tide is my first mate."

2/3

2 U
Gryff Vanguard

Gryff Vanguard

Creature — Human Knight

Flying When Gryff Vanguard enters the battlefield, draw a card.

"Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved." —Ekka, shopkeeper of Hanweir

3/2

4 U
Mist Raven

Mist Raven

Creature — Bird

Flying When Mist Raven enters the battlefield, return target creature to its owner's hand.

"When you see a raven, head for the hills. It knows when the ghost-tide is headed in." —Sved, fisherman of Nephalia

2/2

2 U U
Nephalia Smuggler

Nephalia Smuggler

Creature — Human Rogue

, : Exile another target creature you control, then return that card to the battlefield under your control.

"My drivers are trustworthy. I removed their tongues myself. Any other questions?"

1/1

U
Pore Over the Pages

Pore Over the Pages

Sorcery

Draw three cards, untap up to two lands, then discard a card.

"'I'm certain that the fate of Markov Manor is connected to these cryptoliths . . .' This Tamiyo was on to something."

3 U U
Tandem Lookout

Tandem Lookout

Creature — Human Scout

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

2/1

2 U
Tower Geist

Tower Geist

Creature — Spirit

Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Jenrik's tower is served by those who once sought to enter it uninvited.

2/2

3 U
Butcher's Cleaver

Butcher's Cleaver

Artifact — Equipment

Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip

Outside the safety of Thraben, there is little distinction between tool and weapon.

3
Sharpened Pitchfork

Sharpened Pitchfork

Artifact — Equipment

Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip

Not everyone can have a sword of blessed silver. Not everyone needs one, either.

2
Seraph Sanctuary

Seraph Sanctuary

Land

When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. : Add .

Tranquil Cove

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

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Island

Island

Basic Land — Island

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

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Mindwrack Demon

Mindwrack Demon

Creature — Demon

Flying, trample When Mindwrack Demon enters the battlefield, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

4/5

2 B B
Compelling Deterrence

Compelling Deterrence

Instant

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

"So much for neighborly hospitality!"

1 U
Forbidden Alchemy

Forbidden Alchemy

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 U
Havengul Runebinder

Havengul Runebinder

Creature — Human Wizard

, , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

"So many corpses, so little time."

2/2

2 U U
Makeshift Mauler

Makeshift Mauler

Creature — Zombie Horror

As an additional cost to cast this spell, exile a creature card from your graveyard.

"It always amazes me what perfectly good things people throw away." —Ludevic, necro-alchemist

4/5

3 U
Relentless Skaabs

Relentless Skaabs

Creature — Zombie

As an additional cost to cast this spell, exile a creature card from your graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

4/4

3 U U
Scrapskin Drake

Scrapskin Drake

Creature — Zombie Drake

Flying (This creature can't be blocked except by creatures with flying or reach.) Scrapskin Drake can block only creatures with flying.

"The cathars killed my skaabs down below. Let's see how high their swords can reach." —Ludevic, necro-alchemist

2/3

2 U
Screeching Skaab

Screeching Skaab

Creature — Zombie

When Screeching Skaab enters the battlefield, mill two cards.

Its screeching is the sound of you losing your mind.

2/1

1 U
Stitched Drake

Stitched Drake

Creature — Zombie Drake

As an additional cost to cast this spell, exile a creature card from your graveyard. Flying

"The best skaabs are more powerful and more beautiful than the sum of their parts." —Stitcher Geralf

3/4

1 U U
Abattoir Ghoul

Abattoir Ghoul

Creature — Zombie

First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.

Death took his humanity but not his skill with the knife.

3/2

3 B
Appetite for Brains

Appetite for Brains

Sorcery

Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.

Just as with a peach, the first bite is always the juiciest.

B
Barter in Blood

Barter in Blood

Sorcery

Each player sacrifices two creatures.

"We must all make sacrifices for the good of Innistrad." —Sorin Markov

2 B B
Butcher Ghoul

Butcher Ghoul

Creature — Zombie

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing.

1/1

1 B
Diregraf Ghoul

Diregraf Ghoul

Creature — Zombie

Diregraf Ghoul enters the battlefield tapped.

"At least this one still has arms and legs. Well, most of its legs." —Enslow, ghoulcaller of Nephalia

2/2

B
Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The will to return can overpower the will to survive.

2 B B
Driver of the Dead

Driver of the Dead

Creature — Vampire

When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.

Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.

3/2

3 B
Falkenrath Noble

Falkenrath Noble

Creature — Vampire Noble

Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

"I often think on how excited they must feel to be chosen as my prey."

2/2

3 B
Ghoulraiser

Ghoulraiser

Creature — Zombie

When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.

"Come. Bring your brothers. Tonight, you feast on living flesh." —Jadar, ghoulcaller of Nephalia

2/2

1 B B
Gravecrawler

Gravecrawler

Creature — Zombie

Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie.

"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create." —Liliana Vess

2/1

B
Harvester of Souls

Harvester of Souls

Creature — Demon

Deathtouch Whenever another nontoken creature dies, you may draw a card.

"He is judge, jury, and executioner because he killed them all." —Bishop Cawle of Elgaud

5/5

4 B B
Human Frailty

Human Frailty

Instant

Destroy target Human creature.

"I have seen a hundred mortal families rise and fall. I shall outlast a thousand more." —Olivia Voldaren

B
Moan of the Unhallowed

Moan of the Unhallowed

Sorcery

Create two 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

For a ghoul, every village is a buffet and every disaster is a reunion.

2 B B
Sever the Bloodline

Sever the Bloodline

Sorcery

Exile target creature and all other creatures with the same name as that creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 B
Tooth Collector

Tooth Collector

Creature — Human Rogue

When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

3/2

2 B
Tribute to Hunger

Tribute to Hunger

Instant

Target opponent sacrifices a creature. You gain life equal to that creature's toughness.

Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . .

2 B
Unbreathing Horde

Unbreathing Horde

Creature — Zombie

Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

0/0

2 B
Victim of Night

Victim of Night

Instant

Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

"Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith." —Olivia Voldaren

B B
Diregraf Captain

Diregraf Captain

Creature — Zombie Soldier

Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.

Though its mind has long since rotted away, it wields a sword with deadly skill.

2/2

1 U B
Cobbled Wings

Cobbled Wings

Artifact — Equipment

Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts.

2
Dismal Backwater

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)