|
Nissa, Voice of Zendikar
Legendary Planeswalker — Nissa
[+1]: Create a 0/1 green Plant creature token.
[−2]: Put a +1/+1 counter on each creature you control.
[−7]: You gain X life and draw X cards, where X is the number of lands you control.
|
|
|
Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
|
|
|
Briarhorn
Creature — Elemental
Flash
When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/3
|
|
|
Citanul Woodreaders
Creature — Human Druid
Kicker (You may pay an additional as you cast this spell.)
When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.
They seek out living trees to glean age-old secrets from sap and wood.
1/4
|
|
|
Civic Wayfinder
Creature — Elf Druid Warrior
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"These alleys are not safe. Come, I can guide you back to the market square."
2/2
|
|
|
Cloudthresher
Creature — Elemental
Flash
Reach
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
7/7
|
|
|
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Zendikar's elves have developed innovative methods to mitigate the effects of the Roil.
|
|
|
Elvish Visionary
Creature — Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
1/1
|
|
|
Fertilid
Creature — Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0/0
|
|
|
Gaea's Blessing
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
|
|
|
Gilt-Leaf Seer
Creature — Elf Shaman
, : Look at the top two cards of your library, then put them back in any order.
Desmera blinded her seers so that her beauty would be the last image burned in their memories. The act only deepened their insight.
2/2
|
|
|
Jaddi Lifestrider
Creature — Elemental
When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
Nature's arms encircle all who are willing to draw close.
2/8
|
|
|
Natural Connection
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Zendikar will not surrender, and neither can we."
|
|
|
Nissa's Chosen
Creature — Elf Warrior
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
Once, Nissa selected worthy fighters to defend the Joraga. Now, she gathers forces to defend all of Zendikar.
2/3
|
|
|
Oakgnarl Warrior
Creature — Treefolk Warrior
Vigilance, trample
"Roam as you will, your roots remain in the strong earth of your Rising."
5/7
|
|
|
Oran-Rief Hydra
Creature — Hydra
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
5/5
|
|
|
Oran-Rief Invoker
Creature — Human Shaman
: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
"The world was not hostile to us—we were beneath its notice, and presented no danger."
—*The Invokers' Tales*
2/2
|
|
|
Saddleback Lagac
Creature — Lizard
When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
"A good lagac will carry you through thick and thin. A bad one . . . well, it's a tasty dinner."
—Raff Slugeater, goblin shortcutter
3/1
|
|
|
Scythe Leopard
Creature — Cat
Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
Eldrazi are not the leopard's preferred prey, but they are better than no prey at all.
1/1
|
|
|
Seek the Horizon
Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
"The horizon is the perpetual ideal, the constant promise of hope."
—Nissa Revane
|
|
|
Thicket Elemental
Creature — Elemental
Kicker (You may pay an additional as you cast this spell.)
When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
4/4
|
|
|
Thornweald Archer
Creature — Elf Archer
Reach, deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
2/1
|
|
|
Vines of the Recluse
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
"The most elegant solutions are found in nature. You just have to know where to look."
|
|
|
Walker of the Grove
Creature — Elemental
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
7/7
|
|
|
Wood Elves
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Through the waves of Eldrazi attacks, the Murasan jungles seemed to regrow as soon as they were destroyed.
1/1
|
|
|
Woodborn Behemoth
Creature — Elemental
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
It carries the hopes of Zendikar's embattled wilds on its mighty boughs.
4/4
|
|
|
Fertile Thicket
Land
Fertile Thicket enters the battlefield tapped.
When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
: Add .
|
|
|
Khalni Garden
Land
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.
: Add .
|
|
|
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
|
|
|
Treetop Village
Land
Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Ob Nixilis Reignited
Legendary Planeswalker — Nixilis
[+1]: You draw a card and you lose 1 life.
[−3]: Destroy target creature.
[−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
|
|
|
Altar's Reap
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"I will secure my revenge on Zendikar one soul at a time."
—Ob Nixilis
|
|
|
Ambition's Cost
Sorcery
You draw three cards and you lose 3 life.
"Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier."
—Ob Nixilis
|
|
|
Bala Ged Scorpion
Creature — Scorpion
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
Fast and lethal, with a penchant for the weak and infirm.
2/3
|
|
|
Blistergrub
Creature — Phyrexian Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When Blistergrub dies, each opponent loses 2 life.
"Avoid anything that scuttles, scrabbles, or shambles."
—Opar, veteran guide
2/2
|
|
|
Cadaver Imp
Creature — Imp
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.
1/1
|
|
|
Carrier Thrall
Creature — Vampire
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
"Later we will mourn those we have lost. First we must end their suffering."
—Drana, Kalastria bloodchief
2/1
|
|
|
Demon's Grasp
Sorcery
Target creature gets -5/-5 until end of turn.
"Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."
—Ob Nixilis
|
|
|
Desecration Demon
Creature — Demon
Flying
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
6/6
|
|
|
Despoiler of Souls
Creature — Horror
Despoiler of Souls can't block.
, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
Rats and vultures devour. It desecrates.
3/1
|
|
|
Disfigure
Instant
Target creature gets -2/-2 until end of turn.
"Brave scar or unfortunate tale? It all depends on your pain threshold."
|
|
|
Doom Blade
Instant
Destroy target nonblack creature.
"One little word was all it took. The world shook as I said it. The doom of Zendikar was here at last."
—Ob Nixilis
|
|
|
Fetid Imp
Creature — Imp
Flying
: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1/2
|
|
|
Foul Imp
Creature — Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.
2/2
|
|
|
Giant Scorpion
Creature — Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its sting hurts, but death is strangely painless.
1/3
|
|
|
Grim Discovery
Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Few among the living understand just how much of their world is shaped by the ruins of the dead.
|
|
|
Hideous End
Instant
Destroy target nonblack creature. Its controller loses 2 life.
"A little dark magic won't stop me. The worse the curse, the better the prize."
—Radavi, Joraga relic hunter, last words
|
|
|
Indulgent Tormentor
Creature — Demon
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
The promise of anguish is payment enough for services rendered.
5/3
|
|
|
Innocent Blood
Sorcery
Each player sacrifices a creature.
Zombies mourn for the living and celebrate those who will soon be given the gift of death.
|
|
|
Mire's Toll
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
As the bridge snapped, Berko was sure he heard the swamp laughing at him.
|
|
|
Pestilence Demon
Creature — Demon
Flying
: Pestilence Demon deals 1 damage to each creature and each player.
"I have schemed too long to be supplanted by dead gods. If I cannot have this world, no one can."
7/6
|
|
|
Priest of the Blood Rite
Creature — Human Cleric
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
Some will sacrifice everything for but a taste of power.
2/2
|
|
|
Quest for the Gravelord
Enchantment
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
|
|
|
Renegade Demon
Creature — Demon
Confront it at your own peril, for it will confront you for its own amusement.
5/3
|
|
|
Shadows of the Past
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
|
|
|
Smallpox
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.
|
|
|
Squelching Leeches
Creature — Leech
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
Setting foot in their muck is an open invitation.
*/*
|
|
|
Tendrils of Corruption
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness doesn't always send its minions to do its dirty work.
|
|
|
Unhallowed Pact
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Agreements with demons seldom end at the grave.
|
|
|
Leechridden Swamp
Land — Swamp
(: Add .)
Leechridden Swamp enters the battlefield tapped.
, : Each opponent loses 1 life. Activate only if you control two or more black permanents.
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|