Duel Decks: Merfolk vs. Goblins

Image Card Info Mana cost
Master of Waves

Master of Waves

Creature — Merfolk Wizard

Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

2/1

3 U
Aquitect's Will

Aquitect's Will

Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

"You may want to hold your breath." —Kellyg, merrow aquitect

U
Claustrophobia

Claustrophobia

Enchantment — Aura

Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

1 U U
Concentrate

Concentrate

Sorcery

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

2 U U
Engulf the Shore

Engulf the Shore

Instant

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

"The tides have begun to ignore the moon." —Tamiyo's journal

3 U
Essence Scatter

Essence Scatter

Instant

Counter target creature spell.

"What you attempt to pull from the aether, I can spread onto the wind." —Jace Beleren

1 U
Harbinger of the Tides

Harbinger of the Tides

Creature — Merfolk Wizard

You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

2/2

U U
Inkfathom Divers

Inkfathom Divers

Creature — Merfolk Soldier

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.

3/3

3 U U
Master of the Pearl Trident

Master of the Pearl Trident

Creature — Merfolk

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."

2/2

U U
Merfolk Looter

Merfolk Looter

Creature — Merfolk Rogue

: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.

1/1

1 U
Merfolk Sovereign

Merfolk Sovereign

Creature — Merfolk Noble

Other Merfolk creatures you control get +1/+1. : Target Merfolk creature can't be blocked this turn.

"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."

2/2

1 U U
Merfolk Wayfinder

Merfolk Wayfinder

Creature — Merfolk Scout

Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

1/2

2 U
Merrow Reejerey

Merrow Reejerey

Creature — Merfolk Soldier

Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Steady and silent as the deep current, the reejerey guides the course of the school.

2/2

2 U
Mind Spring

Mind Spring

Sorcery

Draw X cards.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.

X U U
Misdirection

Misdirection

Instant

You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.

3 U U
Rootwater Hunter

Rootwater Hunter

Creature — Merfolk

: Rootwater Hunter deals 1 damage to any target.

"Bitter water, vicious wave; Shadow-cold shallows, root-made maze. Home's angry embrace." —*Rootwater Saga*

1/1

2 U
Scroll Thief

Scroll Thief

Creature — Merfolk Rogue

Whenever Scroll Thief deals combat damage to a player, draw a card.

Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.

1/3

2 U
Streambed Aquitects

Streambed Aquitects

Creature — Merfolk Scout

: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) : Target land becomes an Island until end of turn.

2/3

1 U U
Tidal Courier

Tidal Courier

Creature — Merfolk

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. : Tidal Courier gains flying until end of turn.

1/2

3 U
Tidal Warrior

Tidal Warrior

Creature — Merfolk Warrior

: Target land becomes an Island until end of turn.

The tide of battle favors those who can swim.

1/1

U
Tidal Wave

Tidal Wave

Instant

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

"The floor of the sea is paved with the shattered remnants of vessels that navigated its surface unwelcomed." —Thassa, god of the sea

2 U
Tidebinder Mage

Tidebinder Mage

Creature — Merfolk Wizard

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.

2/2

U U
Triton Tactics

Triton Tactics

Instant

Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.

U
Wake Thrasher

Wake Thrasher

Creature — Merfolk Soldier

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Anyone who thinks merrows have more brains than brawn has never been run over by one.

1/1

2 U
Cold-Eyed Selkie

Cold-Eyed Selkie

Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

1/1

1 G / U G / U
Blighted Cataract

Blighted Cataract

Land

: Add . , , Sacrifice Blighted Cataract: Draw two cards.

Once, water ran here. Now only dust and ash fall from the clifftops.

Lonely Sandbar

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Warren Instigator

Warren Instigator

Creature — Goblin Berserker

Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

There is always a rabble to be roused.

1/1

R R
Battle Squadron

Battle Squadron

Creature — Goblin

Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.

*/*

3 R R
Boggart Brute

Boggart Brute

Creature — Goblin Warrior

Menace (This creature can't be blocked except by two or more creatures.)

He has the biggest bashing stick, so it's a safe bet he's the leader.

3/2

2 R
Brute Strength

Brute Strength

Instant

Target creature gets +3/+1 and gains trample until end of turn.

It's not the size of the rock. It's how badly you want to lift it.

1 R
Cleaver Riot

Cleaver Riot

Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Measure once, cut twice.

4 R
Ember Hauler

Ember Hauler

Creature — Goblin

, Sacrifice Ember Hauler: It deals 2 damage to any target.

Flurk's crude goblin language didn't differentiate between "I *bring* the flame" and "I *am* the flame."

2/2

R R
Foundry Street Denizen

Foundry Street Denizen

Creature — Goblin Warrior

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot.

1/1

R
Gempalm Incinerator

Gempalm Incinerator

Creature — Goblin

Cycling (, Discard this card: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

2/1

2 R
Ghostfire

Ghostfire

Instant

Ghostfire is colorless. Ghostfire deals 3 damage to any target.

Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath.

2 R
Goblin Chieftain

Goblin Chieftain

Creature — Goblin

Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.

"It's time for the 'Smash, Smash' song!"

2/2

1 R R
Goblin Diplomats

Goblin Diplomats

Creature — Goblin

: Each creature attacks this turn if able.

When you need to convey that special kind of message.

2/1

1 R
Goblin Glory Chaser

Goblin Glory Chaser

Creature — Goblin Warrior

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)

1/1

R
Goblin Goon

Goblin Goon

Creature — Goblin Mutant

Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player.

6/6

3 R
Goblin Grenade

Goblin Grenade

Sorcery

As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.

Don't underestimate the aerodynamic qualities of the common goblin.

R
Goblin Rabblemaster

Goblin Rabblemaster

Creature — Goblin Warrior

Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

2/2

2 R
Goblin Razerunners

Goblin Razerunners

Creature — Goblin Warrior

, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

Finding themselves in a new and unexplored world, they immediately set it on fire.

3/4

2 R R
Goblin Ringleader

Goblin Ringleader

Creature — Goblin

Haste (This creature can attack and as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2

3 R
Goblin Tunneler

Goblin Tunneler

Creature — Goblin Rogue

: Target creature with power 2 or less can't be blocked this turn.

"The best way over the mountain is through."

1/1

1 R
Goblin Wardriver

Goblin Wardriver

Creature — Goblin Warrior

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

"A true warrior fights with whatever's handy." —Qerk of the Secret Warren

2/2

R R
Hordeling Outburst

Hordeling Outburst

Sorcery

Create three 1/1 red Goblin creature tokens.

"Leave no scraps, lest you attract pests." —Mardu threat

1 R R
Krenko, Mob Boss

Krenko, Mob Boss

Legendary Creature — Goblin Warrior

: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions." —Agmand Sarv, Azorius hussar

3/3

2 R R
Krenko's Command

Krenko's Command

Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing.

1 R
Relentless Assault

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

2 R R
Tarfire

Tarfire

Tribal Instant — Goblin

Tarfire deals 2 damage to any target.

"After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious." —A tale of Auntie Grub

R
Brittle Effigy

Brittle Effigy

Artifact

, , Exile Brittle Effigy: Exile target creature.

"In my early experiments in phylactery, I found that fragile forms have their uses." —Rocati, Duke of Martyne

1
Goblin Charbelcher

Goblin Charbelcher

Artifact

, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

4
Blighted Gorge

Blighted Gorge

Land

: Add . , , Sacrifice Blighted Gorge: It deals 2 damage to any target.

The land is dying, but it will not go peacefully.

Forgotten Cave

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)