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Ezuri, Renegade Leader
Legendary Creature — Elf Warrior
: Regenerate another target Elf.
: Elf creatures you control get +3/+3 and gain trample until end of turn.
Great hero or grand betrayer? The truth of Ezuri's legacy is clouded by the fog of legend.
2/2
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Dwynen, Gilt-Leaf Daen
Legendary Creature — Elf Warrior
Reach
Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
"This is our land. We will not allow eyeblights to poison its beauty."
3/4
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Dwynen's Elite
Creature — Elf Warrior
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Call one, call them all.
2/2
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Elvish Aberration
Creature — Elf Mutant
: Add .
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
4/5
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Elvish Archdruid
Creature — Elf Druid
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
"The elves tend the forest, and the forest sustains the elves. My role is to ensure that the cycle continues."
2/2
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Elvish Branchbender
Creature — Elf Druid
: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
"How do the vinebred feel? Fah! We do not ask the puppet how it feels when the puppeteer bids it dance."
2/2
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Elvish Mystic
Creature — Elf Druid
: Add .
"Life grows everywhere. My kin merely find those places where it grows strongest."
—Nissa Revane
1/1
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Elvish Vanguard
Creature — Elf Warrior
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
"Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all."
1/1
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Ezuri's Archers
Creature — Elf Archer
Reach (This creature can block creatures with flying.)
Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
Eyes and arrows trained ever skyward.
1/2
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Fierce Empath
Creature — Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
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Gladehart Cavalry
Creature — Elf Knight
When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
6/6
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Ivy Lane Denizen
Creature — Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."
2/3
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Jagged-Scar Archers
Creature — Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
*/*
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Krosan Tusker
Creature — Boar Beast
Cycling (, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6/5
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Kujar Seedsculptor
Creature — Elf Druid
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit.
1/2
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Lead the Stampede
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Leaf Gilder
Creature — Elf Druid
: Add .
Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.
2/1
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Llanowar Empath
Creature — Elf Shaman
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/2
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Naturalize
Instant
Destroy target artifact or enchantment.
The remains of ancient civilizations litter the run-down land.
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Nature's Way
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.
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Nissa's Judgment
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
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Regal Force
Creature — Elemental
When Regal Force enters the battlefield, draw a card for each green creature you control.
It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.
5/5
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Sylvan Advocate
Creature — Elf Druid Ally
Vigilance
As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
"The land gives of itself. Its abundance provides, even in times of chaos."
2/3
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Talara's Battalion
Creature — Elf Warrior
Cast this spell only if you've cast another green spell this turn.
Trample
The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would dare disturb its beauty.
4/3
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Viridian Shaman
Creature — Elf Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
2/2
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Wildheart Invoker
Creature — Elf Shaman
: Target creature gets +5/+5 and gains trample until end of turn.
"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
—*The Invokers' Tales*
4/3
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Yeva, Nature's Herald
Legendary Creature — Elf Shaman
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
"I can call an army to my side in the blink of an eye. Best not blink."
4/4
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Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
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Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Treetop Village
Land
Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Goblin Welder
Creature — Goblin Artificer
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
1/1
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Artificer's Epiphany
Instant
Draw two cards. If you control no artifacts, discard a card.
The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.
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Etherium Sculptor
Artifact Creature — Vedalken Artificer
Artifact spells you cast cost less to cast.
The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.
1/2
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Faerie Mechanist
Artifact Creature — Faerie Artificer
Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
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Riddlesmith
Creature — Human Artificer
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.
2/1
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Treasure Mage
Creature — Human Wizard
When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
2/2
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Trinket Mage
Creature — Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2/2
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Trophy Mage
Creature — Human Wizard
When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
"The tools of the past will help us forge the future."
2/2
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Whirler Rogue
Creature — Human Rogue Artificer
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2/2
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Barrage Ogre
Creature — Ogre Warrior
, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.
The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was *thrown* at them.
3/3
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Galvanic Blast
Instant
Galvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
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Ghirapur Gearcrafter
Creature — Human Artificer
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
The metal must be pure. The hand must be steady. The product must be perfect.
2/1
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Pia and Kiran Nalaar
Legendary Creature — Human Artificer
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
2/2
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Shrapnel Blast
Instant
As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.
From trinket to trauma.
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Welding Sparks
Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
"The fires of invention burn in all of us. I fight for the freedom to unleash those flames."
—Pia Nalaar
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Maverick Thopterist
Creature — Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
2/2
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Reclusive Artificer
Creature — Human Artificer
Haste (This creature can attack and as soon as it comes under your control.)
When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.
It's wise not to disturb an artist at work.
2/3
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Darksteel Plate
Artifact — Equipment
Indestructible
Equipped creature has indestructible.
Equip
"If there can be no victory, then I will fight forever."
—Koth of the Hammer
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Filigree Familiar
Artifact Creature — Fox
When Filigree Familiar enters the battlefield, you gain 2 life.
When Filigree Familiar dies, draw a card.
"It's the must-have gift for everyone on your list. Get one for yourself, too!"
—Chammi, curio vendor
2/2
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Ichor Wellspring
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
"Our glorious infection has taken hold."
—Elesh Norn, Grand Cenobite
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Inventor's Goggles
Artifact — Equipment
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mycosynth Wellspring
Artifact
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The oil created the mycosynth. The mycosynth created New Phyrexia.
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Myr Battlesphere
Artifact Creature — Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
4/7
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Myr Sire
Artifact Creature — Phyrexian Myr
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
For the Phyrexians, death is not an end, nor a one-time occurrence.
1/1
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Neurok Replica
Artifact Creature — Wizard
, Sacrifice Neurok Replica: Return target creature to its owner's hand.
All the curiosity of the Neurok with only a trace of their duplicity.
1/4
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Pyrite Spellbomb
Artifact
, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.
, Sacrifice Pyrite Spellbomb: Draw a card.
"Melt that which was never frozen."
—Spellbomb inscription
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Scuttling Doom Engine
Artifact Creature — Construct
Scuttling Doom Engine can't be blocked by creatures with power 2 or less.
When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.
A masterwork of spite, inspired by madness.
6/6
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Solemn Simulacrum
Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
2/2
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Thopter Assembly
Artifact Creature — Thopter
Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
5/5
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Voyager Staff
Artifact
, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Voyager staffs are sought by those hoping to find an escape from the sprawling glut of Ravnica.
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Darksteel Citadel
Artifact Land
Indestructible
: Add .
Structures built from darksteel yield to neither assault nor age.
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Foundry of the Consuls
Land
: Add .
, , Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.
All around the foundry, automatons unhitched themselves from their mounts and pivoted to face Chandra.
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Great Furnace
Artifact Land
: Add .
Kuldotha, wellspring of molten metal, temple of the goblin horde.
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Phyrexia's Core
Land
: Add .
, , Sacrifice an artifact: You gain 1 life.
"So even the heart of our world has succumbed."
—Koth of the Hammer
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Seat of the Synod
Artifact Land
: Add .
Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
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Shivan Reef
Land
: Add .
: Add or . Shivan Reef deals 1 damage to you.
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Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
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Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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