Duel Decks: Elves vs. Inventors

Image Card Info Mana cost
Ezuri, Renegade Leader

Ezuri, Renegade Leader

Legendary Creature — Elf Warrior

: Regenerate another target Elf. : Elf creatures you control get +3/+3 and gain trample until end of turn.

Great hero or grand betrayer? The truth of Ezuri's legacy is clouded by the fog of legend.

2/2

1 G G
Dwynen, Gilt-Leaf Daen

Dwynen, Gilt-Leaf Daen

Legendary Creature — Elf Warrior

Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

"This is our land. We will not allow eyeblights to poison its beauty."

3/4

2 G G
Dwynen's Elite

Dwynen's Elite

Creature — Elf Warrior

When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Call one, call them all.

2/2

1 G
Elvish Aberration

Elvish Aberration

Creature — Elf Mutant

: Add . Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

4/5

5 G
Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid

Other Elf creatures you control get +1/+1. : Add for each Elf you control.

"The elves tend the forest, and the forest sustains the elves. My role is to ensure that the cycle continues."

2/2

1 G G
Elvish Branchbender

Elvish Branchbender

Creature — Elf Druid

: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.

"How do the vinebred feel? Fah! We do not ask the puppet how it feels when the puppeteer bids it dance."

2/2

2 G
Elvish Mystic

Elvish Mystic

Creature — Elf Druid

: Add .

"Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane

1/1

G
Elvish Vanguard

Elvish Vanguard

Creature — Elf Warrior

Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.

"Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all."

1/1

1 G
Ezuri's Archers

Ezuri's Archers

Creature — Elf Archer

Reach (This creature can block creatures with flying.) Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.

Eyes and arrows trained ever skyward.

1/2

G
Fierce Empath

Fierce Empath

Creature — Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

1/1

2 G
Gladehart Cavalry

Gladehart Cavalry

Creature — Elf Knight

When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

6/6

5 G G
Ivy Lane Denizen

Ivy Lane Denizen

Creature — Elf Warrior

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.

"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."

2/3

3 G
Jagged-Scar Archers

Jagged-Scar Archers

Creature — Elf Archer

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. : Jagged-Scar Archers deals damage equal to its power to target creature with flying.

*/*

1 G G
Krosan Tusker

Krosan Tusker

Creature — Boar Beast

Cycling (, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

6/5

5 G G
Kujar Seedsculptor

Kujar Seedsculptor

Creature — Elf Druid

When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.

Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit.

1/2

1 G
Lead the Stampede

Lead the Stampede

Sorcery

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

2 G
Leaf Gilder

Leaf Gilder

Creature — Elf Druid

: Add .

Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.

2/1

1 G
Llanowar Empath

Llanowar Empath

Creature — Elf Shaman

When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2/2

3 G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

The remains of ancient civilizations litter the run-down land.

1 G
Nature's Way

Nature's Way

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.

1 G
Nissa's Judgment

Nissa's Judgment

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

4 G
Regal Force

Regal Force

Creature — Elemental

When Regal Force enters the battlefield, draw a card for each green creature you control.

It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.

5/5

4 G G G
Sylvan Advocate

Sylvan Advocate

Creature — Elf Druid Ally

Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

"The land gives of itself. Its abundance provides, even in times of chaos."

2/3

1 G
Talara's Battalion

Talara's Battalion

Creature — Elf Warrior

Cast this spell only if you've cast another green spell this turn. Trample

The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would dare disturb its beauty.

4/3

1 G
Viridian Shaman

Viridian Shaman

Creature — Elf Shaman

When Viridian Shaman enters the battlefield, destroy target artifact.

She stands as a living symbol of the natural world and an enemy of the forces that threaten it.

2/2

2 G
Wildheart Invoker

Wildheart Invoker

Creature — Elf Shaman

: Target creature gets +5/+5 and gains trample until end of turn.

"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us." —*The Invokers' Tales*

4/3

2 G G
Yeva, Nature's Herald

Yeva, Nature's Herald

Legendary Creature — Elf Shaman

Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.

"I can call an army to my side in the blink of an eye. Best not blink."

4/4

2 G G
Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Land

Oran-Rief, the Vastwood enters the battlefield tapped. : Add . : Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Tranquil Thicket

Tranquil Thicket

Land

Tranquil Thicket enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Treetop Village

Treetop Village

Land

Treetop Village enters the battlefield tapped. : Add . : Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Goblin Welder

Goblin Welder

Creature — Goblin Artificer

: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

1/1

R
Artificer's Epiphany

Artificer's Epiphany

Instant

Draw two cards. If you control no artifacts, discard a card.

The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.

2 U
Etherium Sculptor

Etherium Sculptor

Artifact Creature — Vedalken Artificer

Artifact spells you cast cost less to cast.

The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.

1/2

1 U
Faerie Mechanist

Faerie Mechanist

Artifact Creature — Faerie Artificer

Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

2/2

3 U
Riddlesmith

Riddlesmith

Creature — Human Artificer

Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.

The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.

2/1

1 U
Treasure Mage

Treasure Mage

Creature — Human Wizard

When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

2/2

2 U
Trinket Mage

Trinket Mage

Creature — Human Wizard

When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

2/2

2 U
Trophy Mage

Trophy Mage

Creature — Human Wizard

When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.

"The tools of the past will help us forge the future."

2/2

2 U
Whirler Rogue

Whirler Rogue

Creature — Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2

2 U U
Barrage Ogre

Barrage Ogre

Creature — Ogre Warrior

, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.

The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was *thrown* at them.

3/3

3 R R
Galvanic Blast

Galvanic Blast

Instant

Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.

R
Ghirapur Gearcrafter

Ghirapur Gearcrafter

Creature — Human Artificer

When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)

The metal must be pure. The hand must be steady. The product must be perfect.

2/1

2 R
Pia and Kiran Nalaar

Pia and Kiran Nalaar

Legendary Creature — Human Artificer

When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. , Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.

2/2

2 R R
Shrapnel Blast

Shrapnel Blast

Instant

As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.

From trinket to trauma.

1 R
Welding Sparks

Welding Sparks

Instant

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

"The fires of invention burn in all of us. I fight for the freedom to unleash those flames." —Pia Nalaar

2 R
Maverick Thopterist

Maverick Thopterist

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

2/2

3 U R
Reclusive Artificer

Reclusive Artificer

Creature — Human Artificer

Haste (This creature can attack and as soon as it comes under your control.) When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

It's wise not to disturb an artist at work.

2/3

2 U R
Darksteel Plate

Darksteel Plate

Artifact — Equipment

Indestructible Equipped creature has indestructible. Equip

"If there can be no victory, then I will fight forever." —Koth of the Hammer

3
Filigree Familiar

Filigree Familiar

Artifact Creature — Fox

When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card.

"It's the must-have gift for everyone on your list. Get one for yourself, too!" —Chammi, curio vendor

2/2

3
Ichor Wellspring

Ichor Wellspring

Artifact

When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.

"Our glorious infection has taken hold." —Elesh Norn, Grand Cenobite

2
Inventor's Goggles

Inventor's Goggles

Artifact — Equipment

Equipped creature gets +1/+2. Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Mycosynth Wellspring

Mycosynth Wellspring

Artifact

When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The oil created the mycosynth. The mycosynth created New Phyrexia.

2
Myr Battlesphere

Myr Battlesphere

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

4/7

7
Myr Sire

Myr Sire

Artifact Creature — Phyrexian Myr

When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

For the Phyrexians, death is not an end, nor a one-time occurrence.

1/1

2
Neurok Replica

Neurok Replica

Artifact Creature — Wizard

, Sacrifice Neurok Replica: Return target creature to its owner's hand.

All the curiosity of the Neurok with only a trace of their duplicity.

1/4

3
Pyrite Spellbomb

Pyrite Spellbomb

Artifact

, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target. , Sacrifice Pyrite Spellbomb: Draw a card.

"Melt that which was never frozen." —Spellbomb inscription

1
Scuttling Doom Engine

Scuttling Doom Engine

Artifact Creature — Construct

Scuttling Doom Engine can't be blocked by creatures with power 2 or less. When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.

A masterwork of spite, inspired by madness.

6/6

6
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Thopter Assembly

Thopter Assembly

Artifact Creature — Thopter

Flying At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.

5/5

6
Voyager Staff

Voyager Staff

Artifact

, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

Voyager staffs are sought by those hoping to find an escape from the sprawling glut of Ravnica.

1
Darksteel Citadel

Darksteel Citadel

Artifact Land

Indestructible : Add .

Structures built from darksteel yield to neither assault nor age.

Foundry of the Consuls

Foundry of the Consuls

Land

: Add . , , Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.

All around the foundry, automatons unhitched themselves from their mounts and pivoted to face Chandra.

Great Furnace

Great Furnace

Artifact Land

: Add .

Kuldotha, wellspring of molten metal, temple of the goblin horde.

Phyrexia's Core

Phyrexia's Core

Land

: Add . , , Sacrifice an artifact: You gain 1 life.

"So even the heart of our world has succumbed." —Koth of the Hammer

Seat of the Synod

Seat of the Synod

Artifact Land

: Add .

Lumengrid, site of the Knowledge Pool, source of vedalken arcana.

Shivan Reef

Shivan Reef

Land

: Add . : Add or . Shivan Reef deals 1 damage to you.

Swiftwater Cliffs

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. : Add or .

Temple of Epiphany

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or .

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)