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Boros Mastiff
Creature — Dog
Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
2/2
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Haazda Snare Squad
Creature — Human Soldier
Whenever Haazda Snare Squad attacks, you may pay . If you do, tap target creature an opponent controls.
They've been probation officers, army grunts, bounty hunters—anything to make their district safer.
1/4
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Lyev Decree
Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
The Azorius have so many codes and statutes that you're always in violation of one of them.
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Maze Sentinel
Creature — Elemental
Vigilance
Multicolored creatures you control have vigilance.
The route has been known for millennia, but only by those with no means to tell it.
3/6
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Renounce the Guilds
Instant
Each player sacrifices a multicolored permanent.
"Scores will die in the name of peace. That is what you call compromise?"
—Gideon Jura, to Aurelia
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Riot Control
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
"Ravnicans need order. If they don't have it, we shall bring it to them."
—Isperia
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Scion of Vitu-Ghazi
Creature — Elemental
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
4/4
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Steeple Roc
Creature — Bird
Flying, first strike
"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way."
—Ecaban, Boros scout
3/1
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Sunspire Gatekeepers
Creature — Human Soldier
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
"You will pass with respect, or you will not pass at all."
2/4
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Wake the Reflections
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
"You see a bird, an oak, a packbeast. I see the potential for an army."
—Lalia, Selesnya dryad
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Aetherling
Creature — Shapeshifter
: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
: Aetherling can't be blocked this turn.
: Aetherling gets +1/-1 until end of turn.
: Aetherling gets -1/+1 until end of turn.
4/5
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Hidden Strings
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Maze Glider
Creature — Elemental
Flying
Multicolored creatures you control have flying.
The pattern of the Implicit Maze extends in more than two dimensions.
3/5
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Mindstatic
Instant
Counter target spell unless its controller pays .
"It's always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing."
—Bori Andon, Izzet blastseeker
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Murmuring Phantasm
Creature — Spirit
Defender
"The most insidious thing in the world is nonsense that sounds just plausible enough to listen to."
—Lazav
0/5
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Opal Lake Gatekeepers
Creature — Vedalken Soldier
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze.
2/4
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Runner's Bane
Enchantment — Aura
Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
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Trait Doctoring
Sorcery
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Uncovered Clues
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds.
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Wind Drake
Creature — Drake
Flying
Air currents whip through the city corridors, creating wind tunnels that accelerate urban drakes toward their prey.
2/2
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Bane Alley Blackguard
Creature — Human Rogue
"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure."
1/3
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Blood Scrivener
Creature — Zombie Wizard
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Make sure you bleed the fine print.
2/1
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Crypt Incursion
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
The Golgari maze-runner Varolz hungers to prove his fortitude in battle, and his trail of victims feeds other hungers.
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Fatal Fumes
Instant
Target creature gets -4/-2 until end of turn.
Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards.
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Hired Torturer
Creature — Human Rogue
Defender
, : Target opponent loses 2 life, then reveals a card at random from their hand.
"Follow your passion, I always say. Might as well get paid to do what you love."
2/3
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Maze Abomination
Creature — Elemental
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Multicolored creatures you control have deathtouch.
4/5
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Pontiff of Blight
Creature — Zombie Cleric
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
2/7
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Rakdos Drake
Creature — Drake
Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Rakdos rioters paint their faces to resemble the drakes' bloodied muzzles.
1/2
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Sinister Possession
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
"You caught something on a cold night's stroll? No, I'd say something caught you."
—Mezim Magrah, civic healer
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Ubul Sar Gatekeepers
Creature — Zombie Soldier
When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
There are many gates into the undercity, but few ways out.
2/4
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Awe for the Guilds
Sorcery
Monocolored creatures can't block this turn.
When the guilds cooperate, the guildless celebrate their peaceful society. When the guilds clash, the guildless just try to keep out of the way.
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Clear a Path
Sorcery
Destroy target creature with defender.
"Why do guards always look surprised when we bash them?" asked Ruric. "I think they expect a bribe," said Thar.
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Maze Rusher
Creature — Elemental
Haste
Multicolored creatures you control have haste.
"The maze seems to fight us at every turn, resisting our efforts to solve it."
—Niv-Mizzet
6/3
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Possibility Storm
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
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Punish the Enemy
Instant
Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.
"When justice descends, the servant will burn with the master."
—Aurelia
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Pyrewild Shaman
Creature — Goblin Shaman
Bloodrush — , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay . If you do, return Pyrewild Shaman to your hand.
3/1
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Riot Piker
Creature — Goblin Berserker
First strike
Riot Piker attacks each combat if able.
He doesn't care whether he's rioting about trade rights or just having a drunken brawl. He wakes up every morning eager to smash some heads.
2/1
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Rubblebelt Maaka
Creature — Cat
Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do."
—Nedja, Gruul shaman
3/3
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Smelt-Ward Gatekeepers
Creature — Human Warrior
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
2/4
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Weapon Surge
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Battering Krasis
Creature — Shark Beast
Trample
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2/1
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Kraul Warrior
Creature — Insect Warrior
: Kraul Warrior gets +3/+3 until end of turn.
The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.
2/2
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Maze Behemoth
Creature — Elemental
Trample
Multicolored creatures you control have trample.
It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.
5/4
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Mending Touch
Instant
Regenerate target creature.
"The gift of life must be freely given. Anything less would diminish us all."
—Arin, Selesnya healer
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Mutant's Prey
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Every street corner is a hunting ground, every citizen potential prey.
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Phytoburst
Sorcery
Target creature gets +5/+5 until end of turn.
Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit—usually at the cost of extensive property damage.
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Renegade Krasis
Creature — Beast Mutant
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
3/2
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Saruli Gatekeepers
Creature — Elf Warrior
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts.
2/4
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Skylasher
Creature — Insect
Flash
This spell can't be countered.
Reach, protection from blue
"It preys on those who would spy on our lands, so we never prey on it."
—Kroshkar, Gruul shaman
2/2
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Thrashing Mossdog
Creature — Plant Dog
Reach (This creature can block creatures with flying.)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3/3
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Advent of the Wurm
Instant
Create a 5/5 green Wurm creature token with trample.
The consciousness of Mat'Selesnya does not always spread in peaceful ways.
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Armored Wolf-Rider
Creature — Elf Knight
Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.
4/6
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Ascended Lawmage
Creature — Vedalken Wizard
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.
3/2
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Beetleform Mage
Creature — Human Insect Wizard
: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
"When the Simic say to take command of your life, we don't mean just your career."
—Vorel of the Hull Clade
2/2
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Blast of Genius
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Ral Zarek's brainstorms bring actual thunder and lightning.
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Blaze Commando
Creature — Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
A true Boros commando only calls for reinforcements so they can clean up the mess.
5/3
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Blood Baron of Vizkopa
Creature — Vampire
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
4/4
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Boros Battleshaper
Creature — Minotaur Soldier
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Leaders shape the minds of their allies. It takes a master to shape the minds of enemies.
5/5
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Bred for the Hunt
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate.
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Bronzebeak Moa
Creature — Bird
Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.
They fight for their home with more loyalty than any conscript.
2/2
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Carnage Gladiator
Creature — Skeleton Warrior
Whenever a creature blocks, that creature's controller loses 1 life.
: Regenerate Carnage Gladiator.
Not the foulest or bloodiest act at Rix Maadi by a stretch.
4/2
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Council of the Absolute
Creature — Human Advisor
As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name.
Your opponents can't cast spells with the chosen name.
Spells with the chosen name you cast cost less to cast.
2/4
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Deadbridge Chant
Enchantment
When Deadbridge Chant enters the battlefield, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
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Debt to the Deathless
Sorcery
Each opponent loses two times X life. You gain life equal to the life lost this way.
Some of Orzhov's cruelest collectors remember their debtors by taste alone.
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Deputy of Acquittals
Creature — Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
"Everyone deserves a day in court."
2/2
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Dragonshift
Instant
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Drown in Filth
Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
The rot farmer's first rite of passage is to craft a pair of work stilts.
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Emmara Tandris
Legendary Creature — Elf Shaman
Prevent all damage that would be dealt to creature tokens you control.
When Selesnya needed a champion, Emmara put the ranks of her guild before herself—making her the perfect choice.
5/7
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Exava, Rakdos Blood Witch
Legendary Creature — Human Cleric
First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
3/3
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Feral Animist
Creature — Goblin Shaman
: Feral Animist gets +X/+0 until end of turn, where X is its power.
"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that's trickier."
2/1
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Fluxcharger
Creature — Weird
Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
One part mizzium, two parts elemental energy, eleven parts danger.
1/5
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Gaze of Granite
Sorcery
Destroy each nonland permanent with mana value X or less.
Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.
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Gleam of Battle
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory.
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Goblin Test Pilot
Creature — Goblin Pilot Wizard
Flying
: Goblin Test Pilot deals 2 damage to any target chosen at random.
"All pilots and prototypes destroyed. Extensive collateral damage inflicted. Conclusion: flawless design."
—*Manual of Melek*
0/2
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Gruul War Chant
Enchantment
Attacking creatures you control get +1/+0 and have menace.
"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
—Kroshkar, Gruul shaman
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Haunter of Nightveil
Creature — Spirit
Creatures your opponents control get -1/-0.
The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims.
3/4
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Jelenn Sphinx
Creature — Sphinx
Flying, vigilance
Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
Few among the Azorius have ever spoken with the sphinxes, but all have felt their influence.
1/5
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Korozda Gorgon
Creature — Gorgon
Deathtouch
, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
"Welcome to my collection."
2/5
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Krasis Incubation
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
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Lavinia of the Tenth
Legendary Creature — Human Soldier
Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
4/4
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Legion's Initiative
Enchantment
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
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Master of Cruelties
Creature — Demon
First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
1/4
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Maw of the Obzedat
Creature — Thrull
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
The devout sacrifice themselves to it hoping for escape from their debts to the guild, but many end up owing in the afterlife.
3/3
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Melek, Izzet Paragon
Legendary Creature — Weird Wizard
Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
2/4
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Mirko Vosk, Mind Drinker
Legendary Creature — Vampire
Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
2/4
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Morgue Burst
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
"Let him in. He's on the list."
—Olrich, Rakdos club owner
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Nivix Cyclops
Creature — Cyclops
Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1/4
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Notion Thief
Creature — Human Rogue
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3/1
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Obzedat's Aid
Sorcery
Return target permanent card from your graveyard to the battlefield.
"The Obzedat have revived you with purpose. Don't squander their blessing."
—Teysa Karlov, Grand Envoy of Orzhov
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Pilfered Plans
Sorcery
Target player mills two cards. Draw two cards.
Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds.
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Plasm Capture
Instant
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
"Everything serves a purpose. Even you."
—Vorel of the Hull Clade
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Progenitor Mimic
Creature — Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
0/0
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Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down."
—Cevraya, Golgari shaman
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Ral Zarek
Legendary Planeswalker — Ral
[+1]: Tap target permanent, then untap another target permanent.
[−2]: Ral Zarek deals 3 damage to any target.
[−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
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Reap Intellect
Sorcery
Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
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Render Silent
Instant
Counter target spell. Its controller can't cast spells this turn.
"We have confiscated your spells as evidence. Once we conclude our investigation, you may petition to have them returned."
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Restore the Peace
Instant
Return each creature that dealt damage this turn to its owner's hand.
"You can always count on the Azorius to ruin a party."
—Massacre Girl
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Rot Farm Skeleton
Creature — Plant Skeleton
Rot Farm Skeleton can't block.
, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.
4/1
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Ruric Thar, the Unbowed
Legendary Creature — Ogre Warrior
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6/6
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Savageborn Hydra
Creature — Hydra
Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
0/0
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Scab-Clan Giant
Creature — Giant Warrior
When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.
4/5
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Showstopper
Instant
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
The audience quickly realized a few things: it wasn't a magic trick, there wasn't candy in there, and they'd need new clothes.
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Sin Collector
Creature — Human Cleric
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
"That must weigh heavily on your soul. Let me purge it for you."
2/1
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Sire of Insanity
Creature — Demon
At the beginning of each end step, each player discards their hand.
Its victims become mindless lunatics. Conveniently, that's the first step in joining the Cult of Rakdos.
6/4
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Species Gorger
Creature — Frog Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.
"We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all these waspcrabs?"
—Gulistan, Simic biomancer
6/6
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Spike Jester
Creature — Goblin Warrior
Haste
For the Rakdos, "suicidal charge" and "good showmanship" are one and the same.
3/1
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Tajic, Blade of the Legion
Legendary Creature — Human Soldier
Indestructible
Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
"I run the maze alone, but I fight with the full might of the Legion."
2/2
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Teysa, Envoy of Ghosts
Legendary Creature — Human Advisor
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
4/4
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Tithe Drinker
Creature — Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
2/1
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Trostani's Summoner
Creature — Elf Shaman
When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
1/1
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Unflinching Courage
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
As Trostani's influence grew, vitality spread through the Conclave—much to the other guilds' dismay.
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Varolz, the Scar-Striped
Legendary Creature — Troll Warrior
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
2/2
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Viashino Firstblade
Creature — Viashino Soldier
Haste
When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
"All that steel doesn't make them slower. It makes them bolder."
—Tajic, Blade of the Legion
2/2
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Voice of Resurgence
Creature — Elemental
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
2/2
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Vorel of the Hull Clade
Legendary Creature — Human Merfolk
, : Double the number of each kind of counter on target artifact, creature, or land.
"I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility."
1/4
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Warleader's Helix
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
"There is no time to remedy our enemies' ignorance. Blast it out of them."
—Aurelia
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Warped Physique
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
The Gruul seek unbounded strength. The Dimir deliver cruel irony.
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Woodlot Crawler
Creature — Insect
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Protection from green
"We learned something from the Simic. Unfortunately for them."
—Nefara, Dimir agent
2/1
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Zhur-Taa Ancient
Creature — Beast
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.
7/5
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Zhur-Taa Druid
Creature — Human Druid
: Add .
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
"Only the decadent think magic should be pristine and without cost."
1/1
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Alive // Well
Sorcery
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
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Alive // Well
Sorcery
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
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Armed // Dangerous
Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
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Armed // Dangerous
Sorcery
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
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Beck // Call
Sorcery
Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
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Beck // Call
Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse (You may cast one or both halves of this card from your hand.)
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Breaking // Entering
Sorcery
Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)
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Breaking // Entering
Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
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Catch // Release
Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
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Catch // Release
Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
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Down // Dirty
Sorcery
Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)
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Down // Dirty
Sorcery
Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
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Far // Away
Instant
Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)
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Far // Away
Instant
Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
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Flesh // Blood
Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)
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Flesh // Blood
Sorcery
Target creature you control deals damage equal to its power to any target.
Fuse (You may cast one or both halves of this card from your hand.)
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Give // Take
Sorcery
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
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Give // Take
Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
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Profit // Loss
Instant
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
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Profit // Loss
Instant
Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
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Protect // Serve
Instant
Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
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Protect // Serve
Instant
Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
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Ready // Willing
Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
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Ready // Willing
Instant
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
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Toil // Trouble
Sorcery
Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)
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Toil // Trouble
Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)
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Turn // Burn
Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
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Turn // Burn
Instant
Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
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Wear // Tear
Instant
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
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Wear // Tear
Instant
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
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Azorius Cluestone
Artifact
: Add or .
, , Sacrifice Azorius Cluestone: Draw a card.
Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers.
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Boros Cluestone
Artifact
: Add or .
, , Sacrifice Boros Cluestone: Draw a card.
"In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass."
—Cluestone inscription
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Dimir Cluestone
Artifact
: Add or .
, , Sacrifice Dimir Cluestone: Draw a card.
It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it.
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Golgari Cluestone
Artifact
: Add or .
, , Sacrifice Golgari Cluestone: Draw a card.
Golgari mold collects whispers, intelligence that is later harvested by Jarad and his high chancellors.
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Gruul Cluestone
Artifact
: Add or .
, , Sacrifice Gruul Cluestone: Draw a card.
Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild.
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Izzet Cluestone
Artifact
: Add or .
, , Sacrifice Izzet Cluestone: Draw a card.
It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild.
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Orzhov Cluestone
Artifact
: Add or .
, , Sacrifice Orzhov Cluestone: Draw a card.
A symbol of power and wealth, the only commodities that matter to the Orzhov.
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Rakdos Cluestone
Artifact
: Add or .
, , Sacrifice Rakdos Cluestone: Draw a card.
"Burn. Bleed. Enjoy."
—Cluestone inscription
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Selesnya Cluestone
Artifact
: Add or .
, , Sacrifice Selesnya Cluestone: Draw a card.
"Break it if you must. The loss of one relic is nothing next to the value of enriching us all."
—Suniel the Woodwise
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Simic Cluestone
Artifact
: Add or .
, , Sacrifice Simic Cluestone: Draw a card.
Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released.
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Azorius Guildgate
Land — Gate
Azorius Guildgate enters the battlefield tapped.
: Add or .
The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.
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Boros Guildgate
Land — Gate
Boros Guildgate enters the battlefield tapped.
: Add or .
It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.
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Dimir Guildgate
Land — Gate
Dimir Guildgate enters the battlefield tapped.
: Add or .
In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.
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Golgari Guildgate
Land — Gate
Golgari Guildgate enters the battlefield tapped.
: Add or .
Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.
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Gruul Guildgate
Land — Gate
Gruul Guildgate enters the battlefield tapped.
: Add or .
The scarred rubble around the gate is testament to past meetings of the Clans, summits that inevitably devolved into brawls.
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Izzet Guildgate
Land — Gate
Izzet Guildgate enters the battlefield tapped.
: Add or .
Beyond lies the culmination of all Izzet projects, a grand experiment led by the dragon Niv-Mizzet himself.
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Maze's End
Land
Maze's End enters the battlefield tapped.
: Add .
, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
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Orzhov Guildgate
Land — Gate
Orzhov Guildgate enters the battlefield tapped.
: Add or .
"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness."
—Teysa Karlov, Grand Envoy of Orzhov
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Rakdos Guildgate
Land — Gate
Rakdos Guildgate enters the battlefield tapped.
: Add or .
Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.
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Selesnya Guildgate
Land — Gate
Selesnya Guildgate enters the battlefield tapped.
: Add or .
The Selesnya welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.
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Simic Guildgate
Land — Gate
Simic Guildgate enters the battlefield tapped.
: Add or .
Simic biomancers don't concern themselves with guarding a gate. Their ever-present creations are enough to ward off trespassers.
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