Dissension

Image Card Info Mana cost
Aurora Eidolon

Aurora Eidolon

Creature — Spirit

, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn. Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

2/2

3 W
Azorius Herald

Azorius Herald

Creature — Spirit

Azorius Herald can't be blocked. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless was spent to cast it.

"As peace should be—gentle yet unstoppable." —Augustin IV

2/1

2 W
Beacon Hawk

Beacon Hawk

Creature — Bird

Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. : Beacon Hawk gets +0/+1 until end of turn.

1/1

1 W
Blessing of the Nephilim

Blessing of the Nephilim

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each of its colors.

"Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands."

W
Brace for Impact

Brace for Impact

Instant

Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Flesh can be tempered by spellcraft and forged ever stronger by the hammers of foes.

4 W
Carom

Carom

Instant

The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card.

Her enemy's strength is her own.

1 W
Celestial Ancient

Celestial Ancient

Creature — Elemental

Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings." —Josuri

3/3

3 W W
Condemn

Condemn

Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice *now*!" —Alovnek, Boros guildmage

W
Freewind Equenaut

Freewind Equenaut

Creature — Human Archer

Flying As long as Freewind Equenaut is enchanted, it has ": Freewind Equenaut deals 2 damage to target attacking or blocking creature."

Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.

2/2

2 W
Guardian of the Guildpact

Guardian of the Guildpact

Creature — Spirit

Protection from monocolored

The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.

2/3

3 W
Haazda Exonerator

Haazda Exonerator

Creature — Human Cleric

, Sacrifice Haazda Exonerator: Destroy target Aura.

"This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin."

1/1

W
Haazda Shield Mate

Haazda Shield Mate

Creature — Human Soldier

At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay . : The next time a source of your choice would deal damage to you this turn, prevent that damage.

The Haazda shield is broad, protecting both the free and the guilded.

1/1

2 W
Mistral Charger

Mistral Charger

Creature — Pegasus

Flying

Some sky steeds break from the thundering herd to ride free on the open winds.

2/1

1 W
Paladin of Prahv

Paladin of Prahv

Creature — Human Knight

Whenever Paladin of Prahv deals damage, you gain that much life. Forecast — , Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)

3/4

4 W W
Proclamation of Rebirth

Proclamation of Rebirth

Sorcery

Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield. Forecast — , Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)

2 W
Proper Burial

Proper Burial

Enchantment

Whenever a creature you control dies, you gain life equal to that creature's toughness.

Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter.

3 W
Soulsworn Jury

Soulsworn Jury

Creature — Spirit

Defender (This creature can't attack.) , Sacrifice Soulsworn Jury: Counter target creature spell.

In death, as in life, they protect the Grand Arbiter from exposure to contrary points of view.

1/4

2 W
Steeling Stance

Steeling Stance

Instant

Creatures you control get +1/+1 until end of turn. Forecast — , Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)

1 W W
Stoic Ephemera

Stoic Ephemera

Creature — Spirit

Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat.

"Life is fleeting, and so is death. Only the oath is eternal."

5/5

2 W
Valor Made Real

Valor Made Real

Instant

Target creature can block any number of creatures this turn.

"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"

W
Wakestone Gargoyle

Wakestone Gargoyle

Creature — Gargoyle

Defender, flying : Creatures you control with defender can attack this turn as though they didn't have defender.

Its pulsating cry shatters bonds of iron, granite, and servitude.

3/4

3 W
Court Hussar

Court Hussar

Creature — Vedalken Knight

Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless was spent to cast it.

1/3

2 U
Cytoplast Manipulator

Cytoplast Manipulator

Creature — Human Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) , : Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.

0/0

2 U U
Enigma Eidolon

Enigma Eidolon

Creature — Spirit

, Sacrifice Enigma Eidolon: Target player mills three cards. Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.

2/2

3 U
Govern the Guildless

Govern the Guildless

Sorcery

Gain control of target monocolored creature. Forecast — , Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)

5 U
Helium Squirter

Helium Squirter

Creature — Beast Mutant

Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains flying until end of turn.

0/0

4 U
Novijen Sages

Novijen Sages

Creature — Human Advisor Mutant

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) , Remove two +1/+1 counters from among creatures you control: Draw a card.

0/0

4 U U
Ocular Halo

Ocular Halo

Enchantment — Aura

Enchant creature Enchanted creature has ": Draw a card." : Enchanted creature gains vigilance until end of turn.

While the soldier dreams, the eyes stand watch.

3 U
Plaxmanta

Plaxmanta

Creature — Beast

Flash When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta enters the battlefield, sacrifice it unless was spent to cast it.

2/2

1 U
Psychic Possession

Psychic Possession

Enchantment — Aura

Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.

"You will do the thinking for the both of us!"

2 U U
Silkwing Scout

Silkwing Scout

Creature — Faerie Scout

Flying , Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

2/1

2 U
Skyscribing

Skyscribing

Sorcery

Each player draws X cards. Forecast — , Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)

X U U
Spell Snare

Spell Snare

Instant

Counter target spell with mana value 2.

Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.

U
Tidespout Tyrant

Tidespout Tyrant

Creature — Djinn

Flying Whenever you cast a spell, return target permanent to its owner's hand.

He unmakes the world in his own image.

5/5

5 U U U
Vigean Graftmage

Vigean Graftmage

Creature — Vedalken Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Untap target creature with a +1/+1 counter on it.

0/0

2 U
Vision Skeins

Vision Skeins

Instant

Each player draws two cards.

"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."

1 U
Writ of Passage

Writ of Passage

Enchantment — Aura

Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — , Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)

U
Bond of Agony

Bond of Agony

Sorcery

As an additional cost to cast this spell, pay X life. Each other player loses X life.

The Rakdos are unique in designing torture equipment they can operate while "suffering" alongside their victims.

X B
Brain Pry

Brain Pry

Sorcery

Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.

To the Rakdos, the fun is in the shakedown. The loot is usually discarded.

1 B
Crypt Champion

Crypt Champion

Creature — Zombie

Double strike When Crypt Champion enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When Crypt Champion enters the battlefield, sacrifice it unless was spent to cast it.

2/2

3 B
Delirium Skeins

Delirium Skeins

Sorcery

Each player discards three cards.

There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.

2 B
Demon's Jester

Demon's Jester

Creature — Imp

Flying Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.

They knock 'em dead, with or without the punch line.

2/2

3 B
Drekavac

Drekavac

Creature — Beast

When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.

Like a vulture's scalp, the face of a drekavac is oily and hairless. The filth and disease of its carrion diet slip off its blood-slick skin.

3/3

1 B
Enemy of the Guildpact

Enemy of the Guildpact

Creature — Spirit

Protection from multicolored

Guilds often exterminate those who saw or knew too much. Some vindictive souls retain their knowledge, using it in the afterlife to crush the guilded and the vile bargain that gives them power.

4/2

4 B
Entropic Eidolon

Entropic Eidolon

Creature — Spirit

, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.

2/2

3 B
Infernal Tutor

Infernal Tutor

Sorcery

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.

1 B
Macabre Waltz

Macabre Waltz

Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

"All dead move to the hollow rhythm of necromancy." —Savra

1 B
Nettling Curse

Nettling Curse

Enchantment — Aura

Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. : Enchanted creature attacks this turn if able.

"I call them 'Poke' and 'Prod.'" —Chagrach, Rakdos cursemage

2 B
Nightcreep

Nightcreep

Instant

Until end of turn, all creatures become black and all lands become Swamps.

"Please tell me I'm hallucinating. I'd rather be crazy than here." —Gorev Hadszak, Wojek investigator

B B
Nihilistic Glee

Nihilistic Glee

Enchantment

, Discard a card: Target opponent loses 1 life and you gain 1 life. Hellbent — , Pay 2 life: Draw a card. Activate only if you have no cards in hand.

"All ends in obliteration—love in hatred, life in death, and light in empty darkness."

2 B B
Ragamuffyn

Ragamuffyn

Creature — Zombie Cleric

Hellbent — , Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand.

They cut the stitches and give her sips of her brew. Then they sew her up again, and she's back to stirring.

2/2

2 B
Ratcatcher

Ratcatcher

Creature — Ogre Rogue

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.

An ogre's poisonous stench is like fine Kashkaval cheese to the noses lowest to the ground.

4/4

4 B B
Seal of Doom

Seal of Doom

Enchantment

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

"A basilisk's gaze is effective, but disposing of physical remains is a tiresome task. It's far more discrete to dissolve one's victim entirely." —Szadek

2 B
Slaughterhouse Bouncer

Slaughterhouse Bouncer

Creature — Ogre Warrior

Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.

A Rakdos party is a flop if anyone lives to talk about it.

3/3

4 B
Slithering Shade

Slithering Shade

Creature — Shade

Defender (This creature can't attack.) : Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.

0/1

B
Unliving Psychopath

Unliving Psychopath

Creature — Zombie Assassin

: Unliving Psychopath gets +1/-1 until end of turn. , : Destroy target creature with power less than Unliving Psychopath's power.

"The victim bears the marks of the 'Ktozok Impaler'. . . but he was executed years ago!" —Gorev Hadszak, Wojek investigator

0/4

2 B B
Vesper Ghoul

Vesper Ghoul

Creature — Zombie Druid

, Pay 1 life: Add one mana of any color.

"Nature's exceptions remind us not to think in absolutes. Just as the orchid blossoms on blackened stone, so does the gift of mana occasionally manifest in the undead." —Bougrat, druid of the Cult of Yore

1/1

2 B
Wit's End

Wit's End

Sorcery

Target player discards their hand.

"Some images are so powerful that one glance burns them into your mind forever. Come, let us gaze on nothingness." —Szadek

5 B B
Cackling Flames

Cackling Flames

Instant

Cackling Flames deals 3 damage to any target. Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.

"I like a little entertainment with my dinner." —Rakdos

3 R
Demonfire

Demonfire

Sorcery

Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.

X R
Flame-Kin War Scout

Flame-Kin War Scout

Creature — Elemental Scout

When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.

"The forward flame-kin are popping. We have incoming!" —Svar, Boros signaler

2/4

3 R
Flaring Flame-Kin

Flaring Flame-Kin

Creature — Elemental Warrior

As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has ": Flaring Flame-Kin gets +1/+0 until end of turn."

A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies.

2/2

2 R
Gnat Alley Creeper

Gnat Alley Creeper

Creature — Human Rogue

Gnat Alley Creeper can't be blocked by creatures with flying.

Despite its diminutive name, Gnat Alley is the longest street in Ravnica. Mile after twisting mile, it threads its way among the broader, safer thoroughfares like a parasite.

3/1

2 R
Ignorant Bliss

Ignorant Bliss

Instant

Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.

"A quick step beyond oblivion lies a place so full of thoughts that it leaves no room for your own." —Quyzl, chronarch prodigy

1 R
Kill-Suit Cultist

Kill-Suit Cultist

Creature — Goblin Berserker

Kill-Suit Cultist attacks each combat if able. , Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.

Dressed to kill.

1/1

R
Kindle the Carnage

Kindle the Carnage

Sorcery

Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.

"Start knockin' heads, boys, and don't stop 'til the ragamuffyn sings!"

1 R R
Ogre Gatecrasher

Ogre Gatecrasher

Creature — Ogre Rogue

When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.

A popular game among ogres is to see how many revolutions a head can make before it pops off.

3/3

3 R
Psychotic Fury

Psychotic Fury

Instant

Target multicolored creature gains double strike until end of turn. Draw a card.

"Rage, my servants. Our ancient power is renewed in blood." —Rakdos

1 R
Rakdos Pit Dragon

Rakdos Pit Dragon

Creature — Dragon

: Rakdos Pit Dragon gains flying until end of turn. : Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.

3/3

2 R R
Sandstorm Eidolon

Sandstorm Eidolon

Creature — Spirit

, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.

2/2

3 R
Seal of Fire

Seal of Fire

Enchantment

Sacrifice Seal of Fire: It deals 2 damage to any target.

"If it breathes, it will burn." —Rakdos pyromancers' creed

R
Squealing Devil

Squealing Devil

Creature — Devil

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Squealing Devil enters the battlefield, you may pay . If you do, target creature gets +X/+0 until end of turn. When Squealing Devil enters the battlefield, sacrifice it unless was spent to cast it.

2/1

1 R
Stalking Vengeance

Stalking Vengeance

Creature — Avatar

Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.

Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws.

5/5

5 R R
Stormscale Anarch

Stormscale Anarch

Creature — Viashino Shaman

, Discard a card at random: Stormscale Anarch deals 2 damage to any target. If the discarded card was multicolored, Stormscale Anarch deals 4 damage instead.

2/2

2 R R
Taste for Mayhem

Taste for Mayhem

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.

The taste of blood breaks down what little self-control the Rakdos possess.

R
Utvara Scalper

Utvara Scalper

Creature — Goblin Scout

Flying Utvara Scalper attacks each combat if able.

He wages war wherever the wind carries him.

1/2

1 R
War's Toll

War's Toll

Enchantment

Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

Razia, archangel of war, demands total commitment.

3 R
Weight of Spires

Weight of Spires

Instant

Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.

"Finally, a good use for an Azorius courthouse." —Ghut Rak, Gruul guildmage

R
Whiptail Moloch

Whiptail Moloch

Creature — Lizard

When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.

"It wags its tail when it's happy. It wags its tail when it's angry. Nope, there's no good time to be around a whiptail." —Rugar, Leaguehall Infirmary patient

6/3

4 R
Aquastrand Spider

Aquastrand Spider

Creature — Spider Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

0/0

1 G
Cytoplast Root-Kin

Cytoplast Root-Kin

Creature — Elemental Mutant

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. : Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

0/0

2 G G
Cytospawn Shambler

Cytospawn Shambler

Creature — Elemental Mutant

Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains trample until end of turn.

0/0

6 G
Elemental Resonance

Elemental Resonance

Enchantment — Aura

Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

2 G G
Fertile Imagination

Fertile Imagination

Sorcery

Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

2 G G
Flash Foliage

Flash Foliage

Instant

Cast this spell only during combat after blockers are declared. Create a 1/1 green Saproling creature token that's blocking target creature attacking you. Draw a card.

"This undemanding vegetation takes root in a mote of dust but grows incredibly quickly." —Simic research notes

2 G
Indrik Stomphowler

Indrik Stomphowler

Creature — Beast

When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.

"An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances." —Simic research notes

4/4

4 G
Loaming Shaman

Loaming Shaman

Creature — Centaur Shaman

When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.

His work determines who is remembered and who feeds the worms.

3/2

2 G
Might of the Nephilim

Might of the Nephilim

Instant

Target creature gets +2/+2 until end of turn for each of its colors.

"Send a runner to Tin Street, and tell 'em the delivery has been . . . uh . . . held up." —Bonmod, caravan rear guard

1 G
Patagia Viper

Patagia Viper

Creature — Snake

Flying When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens. When Patagia Viper enters the battlefield, sacrifice it unless was spent to cast it.

2/1

3 G
Protean Hulk

Protean Hulk

Creature — Beast

When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.

"Meat *and* eggs. We eat!" —Borborygmos

6/6

5 G G
Simic Basilisk

Simic Basilisk

Creature — Basilisk Mutant

Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."

0/0

4 G G
Simic Initiate

Simic Initiate

Creature — Human Mutant

Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

Simic initiates begin their training as experimental subjects. Failures are flushed to the undersewers.

0/0

G
Simic Ragworm

Simic Ragworm

Creature — Worm

: Untap Simic Ragworm.

"Infused with autochthon blood for size and hellion cells for speed, the ragworm is perfect for clearing the undergardens of both rats and vagrants." —Yolov, Simic bioengineer

3/3

3 G
Sporeback Troll

Sporeback Troll

Creature — Troll Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Regenerate target creature with a +1/+1 counter on it.

0/0

3 G
Sprouting Phytohydra

Sprouting Phytohydra

Creature — Plant Hydra

Defender (This creature can't attack.) Whenever Sprouting Phytohydra is dealt damage, you may create a token that's a copy of Sprouting Phytohydra.

A hydra tender's problem isn't having enough defenses but enough pots.

0/2

4 G
Stomp and Howl

Stomp and Howl

Sorcery

Destroy target artifact and target enchantment.

"Mizzium may be impervious to fire, but obviously certain other things can . . . modify its form." —Ivos Koba, indrik handler

2 G
Street Savvy

Street Savvy

Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.

"It takes more than swift feet and dark shadows to slip by me unnoticed."

G
Thrive

Thrive

Sorcery

Put a +1/+1 counter on each of X target creatures.

The most successful of Simic creations is cytoplasm, a living, symbiotic substance that feeds off genetic rhythms and strengthens its host in return.

X G
Utopia Sprawl

Utopia Sprawl

Enchantment — Aura

Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

G
Verdant Eidolon

Verdant Eidolon

Creature — Spirit

, Sacrifice Verdant Eidolon: Add three mana of any one color. Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.

2/2

3 G
Aethermage's Touch

Aethermage's Touch

Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

2 W U
Anthem of Rakdos

Anthem of Rakdos

Enchantment

Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

2 B R R
Assault Zeppelid

Assault Zeppelid

Creature — Beast

Flying, trample

"Show them to Razia and then to the Azorius sky marshals. We could create a fine bidding war—enough to fund the final stages of Project Kraj." —Momir Vig

3/3

2 G U
Azorius Aethermage

Azorius Aethermage

Creature — Human Wizard

Whenever a permanent is returned to your hand, you may pay . If you do, draw a card.

In her single metasphere are bound the records of every Ætheric transaction since the time of Azor.

1/1

1 W U
Azorius First-Wing

Azorius First-Wing

Creature — Griffin

Flying, protection from enchantments

With a steady diet of lawbreakers, Azorius griffins inevitably develop a resistance to the contraband magic that taints much of their prey.

2/2

W U
Azorius Ploy

Azorius Ploy

Instant

Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.

Azorius military tactics, like their legal tactics, capitalize on delay and nullification.

1 W W U
Coiling Oracle

Coiling Oracle

Creature — Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.

1/1

G U
Cytoshape

Cytoshape

Instant

Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.

"Though highly effective at reshaping flesh, these specially bred cytoplasts leave the subject reeking of omnibian mucus." —Simic research notes

1 G U
Dread Slag

Dread Slag

Creature — Horror

Trample Dread Slag gets -4/-4 for each card in your hand.

A thousand phobias sopped from the city and wrung from Rix Maadi as one.

9/9

3 B R
Experiment Kraj

Experiment Kraj

Legendary Creature — Ooze Mutant

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. : Put a +1/+1 counter on target creature.

"Of course it will grow beyond control—it was designed to choose its own evolution." —Momir Vig

4/6

2 G G U U
Gobhobbler Rats

Gobhobbler Rats

Creature — Rat

Hellbent — As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has ": Regenerate Gobhobbler Rats." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Lyzolda's pet rats eat better than the average citizen. In fact, they can usually be found eating the average citizen.

2/2

B R
Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

Legendary Creature — Human Advisor

White spells you cast cost less to cast. Blue spells you cast cost less to cast. Spells your opponents cast cost more to cast.

The Arbiter is a conduit of justice, a will so disciplined that it dispenses justice without ego or remorse.

2/3

2 W U
Hellhole Rats

Hellhole Rats

Creature — Rat

Haste When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's mana value.

"I must speak with Momir Vig about creating a water-spouting watchdog." —Mathvan, Prahv scrollwarden

2/2

2 B R
Isperia the Inscrutable

Isperia the Inscrutable

Legendary Creature — Sphinx

Flying Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.

3/6

1 W W U U
Jagged Poppet

Jagged Poppet

Creature — Ogre Warrior

Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.

Few puppets are so willing.

3/4

1 B R
Leafdrake Roost

Leafdrake Roost

Enchantment — Aura

Enchant land Enchanted land has ", : Create a 2/2 green and blue Drake creature token with flying."

"The best experiments are those whose successes replicate themselves." —Yolov, Simic bioengineer

3 G U
Lyzolda, the Blood Witch

Lyzolda, the Blood Witch

Legendary Creature — Human Cleric

, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.

Sacrificial rites take place before an audience of cheering cultists, each begging to be the next on stage.

3/1

1 B R
Momir Vig, Simic Visionary

Momir Vig, Simic Visionary

Legendary Creature — Elf Wizard

Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.

2/2

3 G U
Omnibian

Omnibian

Creature — Frog

: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.

"This creature has hyperevolved chameleonic abilities. It no longer mimics its surroundings, instead forcing them to take on its form." —Simic research notes

3/3

1 G G U
Overrule

Overrule

Instant

Counter target spell unless its controller pays . You gain X life.

With one commanding word, the spell was put down and a fine collected for its casting.

X W U
Pain Magnification

Pain Magnification

Enchantment

Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.

The Rakdos make sure their victims remember their pain—or at least give up a little bit of their sanity in order to forget.

1 B R
Palliation Accord

Palliation Accord

Enchantment

Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord. Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.

3 W U
Plaxcaster Frogling

Plaxcaster Frogling

Creature — Frog Mutant

Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)

0/0

1 G U
Plumes of Peace

Plumes of Peace

Enchantment — Aura

Enchant creature Enchanted creature doesn't untap during its controller's untap step. Forecast — , Reveal Plumes of Peace from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)

1 W U
Pride of the Clouds

Pride of the Clouds

Creature — Elemental Cat

Flying Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. Forecast — , Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)

1/1

W U
Rain of Gore

Rain of Gore

Enchantment

If a spell or ability would cause its controller to gain life, that player loses that much life instead.

"Stay indoors, away from what seeps over the thresholds. This is the Demon's work, and only ill can come of it." —Belko, owner of Titan's Keg tavern

B R
Rakdos Augermage

Rakdos Augermage

Creature — Human Wizard

First strike : Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate only as a sorcery.

"Great minds bleed alike."

3/2

B B R
Rakdos Ickspitter

Rakdos Ickspitter

Creature — Thrull

: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.

"Our thrulls dissolve from the inside out in a matter of days. Shoddy work, but they're a scream while they last." —Uzric, Rakdos guildmage

1/1

1 B R
Rakdos the Defiler

Rakdos the Defiler

Legendary Creature — Demon

Flying, trample Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.

7/6

2 B B R R
Simic Sky Swallower

Simic Sky Swallower

Creature — Leviathan

Flying, trample Shroud (This creature can't be the target of spells or abilities.)

"We've bred out the shortcomings of the species' natural form and replaced them with assets of our own design." —Momir Vig

6/6

5 G U
Sky Hussar

Sky Hussar

Creature — Human Knight

Flying When Sky Hussar enters the battlefield, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)

4/3

3 W U
Swift Silence

Swift Silence

Instant

Counter all other spells. Draw a card for each spell countered this way.

"This world may not know peace, but in my presence you *will* know quiet." —Augustin IV

2 W U U
Trygon Predator

Trygon Predator

Creature — Beast

Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.

2/3

1 G U
Twinstrike

Twinstrike

Instant

Twinstrike deals 2 damage to each of two target creatures. Hellbent — Destroy those creatures instead if you have no cards in hand.

They're dying left and right.

3 B R
Vigean Hydropon

Vigean Hydropon

Creature — Plant Mutant

Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) Vigean Hydropon can't attack or block.

Fruits of magic, roots in science.

0/0

1 G U
Vigean Intuition

Vigean Intuition

Instant

Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

3 G U
Voidslime

Voidslime

Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

"It is technically an ooze, but its lifespan measures only seconds. In that short time, its appetite for magic is extraordinary." —Simic research notes

G U U
Windreaver

Windreaver

Creature — Elemental

Flying : Windreaver gains vigilance until end of turn. : Windreaver gets +0/+1 until end of turn. : Switch Windreaver's power and toughness until end of turn. : Return Windreaver to its owner's hand.

1/3

3 W U
Wrecking Ball

Wrecking Ball

Instant

Destroy target creature or land.

Rakdos festivals almost leave enough rubble in their wake to hide the bodies.

2 B R
Avatar of Discord

Avatar of Discord

Creature — Avatar

( can be paid with either or .) Flying When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.

Such is the power of Rakdos that even his shadow takes on a cruel life of its own.

5/3

B / R B / R B / R
Azorius Guildmage

Azorius Guildmage

Creature — Vedalken Wizard

: Tap target creature. : Counter target activated ability. (Mana abilities can't be targeted.)

2/2

W / U W / U
Biomantic Mastery

Biomantic Mastery

Sorcery

Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

"Look beyond, to the vascular awareness that all life is a map to greater knowledge." —Momir Vig, *Biomancy*, vol. I

4 G / U G / U G / U
Dovescape

Dovescape

Enchantment

( can be paid with either or .) Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.

3 W / U W / U W / U
Minister of Impediments

Minister of Impediments

Creature — Human Advisor

( can be paid with either or .) : Tap target creature.

When it takes forever to learn all the rules, no time is left for breaking them.

1/1

2 W / U
Rakdos Guildmage

Rakdos Guildmage

Creature — Zombie Shaman

( can be paid with either or .) , Discard a card: Target creature gets -2/-2 until end of turn. : Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.

2/2

B / R B / R
Riot Spikes

Riot Spikes

Enchantment — Aura

( can be paid with either or .) Enchant creature Enchanted creature gets +2/-1.

Most auramancers would have let the spikes hover just above the skin. Having the spikes rip through the skin from beneath was a touch added by Rakdos himself.

B / R
Shielding Plax

Shielding Plax

Enchantment — Aura

( can be paid with either or .) Enchant creature When Shielding Plax enters the battlefield, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.

2 G / U
Simic Guildmage

Simic Guildmage

Creature — Elf Wizard

( can be paid with either or .) : Move a +1/+1 counter from target creature onto another target creature with the same controller. : Attach target Aura attached to a permanent to another permanent with the same controller.

2/2

G / U G / U
Bound // Determined

Bound // Determined

Instant

Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.

3 B G
Bound // Determined

Bound // Determined

Instant

Other spells you control can't be countered this turn. Draw a card.

G U
Crime // Punishment

Crime // Punishment

Sorcery

Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.

3 W B
Crime // Punishment

Crime // Punishment

Sorcery

Destroy each artifact, creature, and enchantment with mana value X.

X B G
Hide // Seek

Hide // Seek

Instant

Put target artifact or enchantment on the bottom of its owner's library.

R W
Hide // Seek

Hide // Seek

Instant

Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.

W B
Hit // Run

Hit // Run

Instant

Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.

1 B R
Hit // Run

Hit // Run

Instant

Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.

3 R G
Odds // Ends

Odds // Ends

Instant

Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.

U R
Odds // Ends

Odds // Ends

Instant

Target player sacrifices two attacking creatures.

3 R W
Pure // Simple

Pure // Simple

Sorcery

Destroy target multicolored permanent.

1 R G
Pure // Simple

Pure // Simple

Sorcery

Destroy all Auras and Equipment.

1 G W
Research // Development

Research // Development

Instant

Shuffle up to four cards you own from outside the game into your library.

G U
Research // Development

Research // Development

Instant

Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.

3 U R
Rise // Fall

Rise // Fall

Sorcery

Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.

U B
Rise // Fall

Rise // Fall

Sorcery

Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.

B R
Supply // Demand

Supply // Demand

Sorcery

Create X 1/1 green Saproling creature tokens.

X G W
Supply // Demand

Supply // Demand

Sorcery

Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.

1 W U
Trial // Error

Trial // Error

Instant

Return all creatures blocking or blocked by target creature to their owner's hand.

W U
Trial // Error

Trial // Error

Instant

Counter target multicolored spell.

U B
Azorius Signet

Azorius Signet

Artifact

, : Add .

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

2
Bronze Bombshell

Bronze Bombshell

Artifact Creature — Construct

When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to the player.

"Ooh, shiny! Let's pull off the chain and take her with us." —Ukl, Gruul raider, last words

4/1

4
Evolution Vat

Evolution Vat

Artifact

, : Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains ": Double the number of +1/+1 counters on this creature."

The vats are self-contained worlds, bubbling and churning with unnatural speed, boiling down eons of change into moments.

3
Magewright's Stone

Magewright's Stone

Artifact

, : Untap target creature that has an activated ability with in its cost.

The stones hark back to an age before civilization, when the living earth blessed all who trod its untamed wilds.

2
Muse Vessel

Muse Vessel

Artifact

, : Target player exiles a card from their hand. Activate only as a sorcery. : Choose a card exiled with Muse Vessel. You may play that card this turn.

4
Rakdos Riteknife

Rakdos Riteknife

Artifact — Equipment

Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has ", Sacrifice a creature: Put a blood counter on Rakdos Riteknife." , Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. Equip

2
Rakdos Signet

Rakdos Signet

Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

2
Simic Signet

Simic Signet

Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

2
Skullmead Cauldron

Skullmead Cauldron

Artifact

: You gain 1 life. , Discard a card: You gain 3 life.

Once tasted, the flavor of skullmead lingers in the throat, a secret brand of guilt for those who partake in forbidden pleasures.

4
Transguild Courier

Transguild Courier

Artifact Creature — Golem

Transguild Courier is all colors.

Reluctant to meet face to face, the leaders of the ten guilds prefer to do official business through a go-between immune to bribes and threats.

3/3

4
Walking Archive

Walking Archive

Artifact Creature — Golem

Defender (This creature can't attack.) Walking Archive enters the battlefield with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. : Put a +1/+1 counter on Walking Archive.

1/1

3
Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add .

Blood Crypt

Blood Crypt

Land — Swamp Mountain

(: Add or .) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Breeding Pool

Breeding Pool

Land — Forest Island

(: Add or .) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Ghost Quarter

Ghost Quarter

Land

: Add . , Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Where wasted life cries out to be reborn.

Hallowed Fountain

Hallowed Fountain

Land — Plains Island

(: Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Novijen, Heart of Progress

Novijen, Heart of Progress

Land

: Add . , : Put a +1/+1 counter on each creature that entered the battlefield this turn.

"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness." —Momir Vig

Pillar of the Paruns

Pillar of the Paruns

Land

: Add one mana of any color. Spend this mana only to cast a multicolored spell.

Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present.

Prahv, Spires of Order

Prahv, Spires of Order

Land

: Add . , : Prevent all damage a source of your choice would deal this turn.

Prahv, where much work is done to make sure nothing is accomplished.

Rakdos Carnarium

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add .

Rix Maadi, Dungeon Palace

Rix Maadi, Dungeon Palace

Land

: Add . , : Each player discards a card. Activate only as a sorcery.

Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter.

Simic Growth Chamber

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add .