Dark Ascension
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Sorcery You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. "This is the light of Avacyn. Even in her absence she offers us hope." —Radulf, priest of Avacyn |
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Instant Creatures you control get +0/+4 until end of turn. "It may not look like much, but it's a good old door with strong wards. It'll hold." —Olgard of the Skiltfolk |
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Instant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
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Enchantment — Aura Enchant creature : Tap enchanted creature. "Grab an axe and defend the gate! Your despair is an extravagance we can ill afford." —Thalia, Knight-Cathar |
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Enchantment — Aura Curse Enchant player Enchanted player can't cast more than one spell each turn. "I do believe your heresy will prove more difficult now that you have more pressing concerns." —Bishop Argust |
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Creature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying. "It will take more than steel alone to purge this world of evil." 2/2 |
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Instant Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. |
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Sorcery Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead. In the memories of those they lost lies the strength needed to defend their city. |
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Creature — Human Soldier Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4. "I wish my work could shelter everyone, yet I pray we are never so few that it does." 1/4 |
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Creature — Spirit Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. Some spirits mourn. Others terrorize. 2/2 |
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Sorcery Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Sorcery Create two 1/1 white Spirit creature tokens with flying. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death. |
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Loyal Cathar // Unhallowed Cathar Creature — Human Soldier Vigilance When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. "I trust myself to do my duty, even unto death. It's what comes after that I'm afraid of." —Constable Visil, to Thalia 2/2 |
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Loyal Cathar // Unhallowed Cathar Creature — Zombie Soldier Unhallowed Cathar can't block. "Just fight without fear. Your soul is protected by the hand of Avacyn and will never submit to evil." —Thalia, to Constable Visil 2/1 |
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Creature — Human Soldier Whenever another creature enters the battlefield, untap Midnight Guard. "When you're on watch, no noise is harmless and no shadow can be ignored." —Olgard of the Skiltfolk 2/3 |
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Creature — Spirit Flying When Niblis of the Mist enters the battlefield, you may tap target creature. "Not even a roaring fire could thaw the chill it put in my heart." —Vonn, geist-trapper 2/1 |
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Creature — Spirit Flying Whenever Niblis of the Urn attacks, you may tap target creature. "I never had the nerve to open that bottle. I'll bet you're wishing right now you hadn't been so curious yourself." —Old Rutstein 1/1 |
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Instant Destroy target enchantment. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) "May angels carry him into the Blessed Sleep with dreams of sunlit days and moonless nights." —Tomb inscription of Saint Raban |
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Creature — Angel Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying. When angels despair, what hope can remain for mortals? 5/5 |
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Creature — Cat Cats prowl the corridors of Avacyn's churches in search of devils or signs of their mischief. 1/2 |
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Enchantment At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. |
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Creature — Griffin Flying, first strike It patrols the grafs for miles around Thraben, ensuring that the unhallowed do not wake for long. 3/2 |
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Instant Target creature gets +2/+0 and gains first strike until end of turn. "Valor is a currency of the living that serves us well." —Cosper Lowe of the Silbern Guard |
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Sorcery Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step. |
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Legendary Creature — Human Soldier First strike Noncreature spells cost more to cast. "Thraben is our home and I will not see it fall to this unhallowed horde." 2/1 |
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Creature — Human Cleric : Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2. "Swarms of the unhallowed claw at Thraben's gates! Do you still deny the end approaches?" 2/2 |
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Creature — Human Wizard : Exile target creature card from a graveyard. "Let them decry me for burning the dead. I'm not giving those ghoulcallers any more fuel for their madness." 2/2 |
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Sorcery Target creature can't be blocked this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Those who know the alleys and sewers of the Erdwal can disappear like smoke. |
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Creature — Human Wizard : Gain control of target creature with power less than or equal to the number of creatures you control. "Come, let me free you of the tyranny of thought." 1/1 |
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Instant Counter target creature spell. Draw a card. "I can think of worse ways to go. On second thought, maybe not." —Ludevic, necro-alchemist |
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Enchantment — Aura Enchant creature At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order. |
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Enchantment — Aura Enchant creature Enchanted creature gets -13/-0. The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets—making them strong enough to snare even the deadliest catch. |
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Sorcery Each player mills five cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) "Wait . . . did you fellows hear something?" |
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Instant Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost. "Pathetic. Let me show you how it's done." |
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Enchantment — Aura Curse Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control. |
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Sorcery Draw two cards. Even the House of Galan, who takes the most scholarly approach to the mystic traditions, has resorted to exploring more primitive methods in Avacyn's absence. |
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Creature — Spirit Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. 3/3 |
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Creature — Zombie Horror When Geralf's Mindcrusher enters the battlefield, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 |
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Instant Put target creature on top of its owner's library. "Beware the seagrafs just off the shore. These waters are filled with hungry geists looking for an easy meal." —Captain Eberhart |
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Creature — Human Wizard , , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control. "So many corpses, so little time." 2/2 |
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Creature — Zombie Warrior As an additional cost to cast this spell, exile a creature card from your graveyard. Headless Skaab enters the battlefield tapped. A head is a needless encumbrance when muscle is all that's required. 3/6 |
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Sorcery Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Sorcery Return target instant or sorcery card from your graveyard to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Bird Flash (You may cast this spell any time you could cast an instant.) Flying "Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you." —Manfried Ulmach, Elgaud Master-at-Arms 2/3 |
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Creature — Spirit Flying , : You may tap or untap target creature. "Why do the dead remain among us? Where is Flight Alabaster to lead them home? Where is Avacyn?" —Eruth of Lambholt 2/1 |
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Creature — Zombie As an additional cost to cast this spell, exile a creature card from your graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/4 |
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Instant Return target creature you own to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Nothing's more valuable than perfect timing. |
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Creature — Zombie When Screeching Skaab enters the battlefield, mill two cards. Its screeching is the sound of you losing your mind. 2/1 |
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Enchantment Whenever you cast a spell from your graveyard, draw a card. "The veil between the living and the dead is so very thin that the whispers of the ancients can finally be heard." —Amalric of Midvast Hall |
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Creature — Spirit Flying Whenever Shriekgeist deals combat damage to a player, that player mills two cards. Wounds of the flesh are easy to heal. Wounds of the mind may never be undone. 1/1 |
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Soul Seizer // Ghastly Haunting Creature — Spirit Flying When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. 1/3 |
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Soul Seizer // Ghastly Haunting Enchantment — Aura Enchant creature You control enchanted creature. The body often twists and flails spasmodically as the spirit explores its new home. |
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Creature — Spirit Flying Stormbound Geist can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/2 |
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Instant Target player mills two cards. Draw a card. "As you inject the *viscus vitae* into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears." —Stitcher Geralf |
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Creature — Spirit Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Jenrik's tower is served by those who once sought to enter it uninvited. 2/2 |
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Creature — Zombie Cat When Black Cat dies, target opponent discards a card at random. Its last life is spent tormenting your dreams. 1/1 |
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Chosen of Markov // Markov's Servant Creature — Human , Tap an untapped Vampire you control: Transform Chosen of Markov. "I have been found worthy by this great house . . ." 2/2 |
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Chosen of Markov // Markov's Servant Creature — Vampire ". . . and for that I shall be eternally grateful." 4/4 |
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Enchantment — Aura Curse Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle. |
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Enchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them. "May you drink until you drown but never be sated." —Odila, witch of Morkrut |
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Sorcery Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) What could be more irresistible than death? |
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Sorcery Destroy target creature. If that creature was a Human, you gain life equal to its toughness. The faint smell of cloves, the rustling of the wind, and a paralyzing descent into an airless, fathomless tomb. |
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Creature — Vampire Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. "There was a time when our cages rang with wailing. Now only a handful of these whimpering fools remain." 2/1 |
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Creature — Zombie When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. "Here are some bones for you to choke on, dear brother!" —Gisa, to Geralf 2/2 |
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Creature — Vampire Wizard Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows. 3/3 |
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Creature — Zombie Geralf's Messenger enters the battlefield tapped. When Geralf's Messenger enters the battlefield, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 3/2 |
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Creature — Zombie Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie. "Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create." —Liliana Vess 2/1 |
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Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card. "The Blessed Sleep? Ha! Wake up my lovelies, there's work to be done!" —Gisa, ghoulcaller of Gavony |
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Sorcery Target player discards two cards. Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards. |
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Sorcery Target player draws three cards and loses 3 life. "There are always fools who attempt to traverse Kruin Pass before sundown and every time they wind up in a race for their lives." —Old Rutstein |
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Creature — Zombie Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) "All the dead sleep lightly here, no matter how refined their beds may be." —Grafdigger Wulmer 2/1 |
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Sorcery Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Legendary Creature — Zombie Cleric Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 |
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Ravenous Demon // Archdemon of Greed Creature — Demon Sacrifice a Human: Transform Ravenous Demon. Activate only as a sorcery. His twisted words entice the weak. 4/4 |
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Ravenous Demon // Archdemon of Greed Creature — Demon Flying, trample At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you. "The price is paid. The power is mine!" 9/9 |
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Sorcery Create a 2/2 black Zombie creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) The wreck hung on the jagged reef, each night disgorging more of its gruesome cargo. |
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Creature — Zombie Soldier Sightless Ghoul can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) It blindly marches on Thraben's gates, guided by its master's direful will. 2/2 |
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Creature — Human Cleric , , Sacrifice a Human: Destroy target creature. Certain initiates into the Skirsdag cult take a vow of blindness, pledging obedience to none but demonkind. 1/1 |
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Enchantment — Aura Enchant creature Whenever enchanted creature is dealt damage, it deals that much damage to its controller. "Let us remind these human cattle why they fear the shadows of this world." —Aldreg, Skirsdag cultist |
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Instant Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. Linger on death's door and risk being invited in. |
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Instant Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) "Is it true the evil that people do follows them into death? Let's find out." —Liliana Vess |
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Creature — Vampire Flying Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) He wields the full power of wrath unfettered by the sympathies of a soul. 3/2 |
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Creature — Human Shaman Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token. Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend. 2/2 |
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Sorcery Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. "There will come a day so dark you will pray for death. On that day your prayers will be answered." —Minaldra, the Vizag Atum |
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Afflicted Deserter // Werewolf Ransacker Creature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. The rising of the first full moon eliminated any doubt as to the horrible truth lurking within. 3/2 |
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Afflicted Deserter // Werewolf Ransacker Creature — Werewolf Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker. 5/4 |
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Sorcery Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. Being an alpha means proving it every full moon. |
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Sorcery Target creature fights another target creature. (Each deals damage equal to its power to the other.) Succession is a matter of blood, and by blood it is often decided. |
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Instant Burning Oil deals 3 damage to target attacking or blocking creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Every now and then, a devil's prank can give you a good idea. |
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Enchantment — Aura Curse Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead. It is the demon's mark, an infernal claim on the flesh of the guilty. |
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Creature — Vampire Haste Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. Savage vampires lurk in the Erdwal's network of passageways where prey is plentiful and easy to catch. 2/1 |
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Sorcery Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) "Avacyn has abandoned us! We have nothing left except what we can take!" |
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Instant Fires of Undeath deals 2 damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) "I drink of those who are worthy of my palate. The rest I burn." |
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Creature — Devil Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target. 4/2 |
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Instant As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. Masters of the sword know the blade is not the only weapon at their disposal. |
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Creature — Devil When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. Devils infiltrated the lower levels of Thraben Cathedral, making cracks in load-bearing pillars and setting fire to precious archives. 1/1 |
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Creature — Devil : Target creature attacks this turn if able. Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear. 2/2 |
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Creature — Devil Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking. "Behind every devil's mayhem lurks a demon's scheme." —Rem Karolus, Blade of the Inquisitors 3/3 |
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Hinterland Hermit // Hinterland Scourge Creature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. He tried to live far from those he could hurt . . . 2/1 |
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Hinterland Hermit // Hinterland Scourge Creature — Werewolf Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. . . . but the monster within was a tireless hunter. 3/2 |
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Instant Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Vampire Warrior Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. "Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?" 1/1 |
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Creature — Vampire Warrior Haste When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. "What use is a stake or holy symbol in the hands of a coward?" 4/4 |
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Mondronen Shaman // Tovolar's Magehunter Creature — Human Shaman Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. "Tovolar, my master. Gather the howlpack, for the Hunter's Moon is nigh and Thraben's walls grow weak." 3/2 |
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Mondronen Shaman // Tovolar's Magehunter Creature — Werewolf Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter. 5/5 |
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Creature — Dragon Flying : Each creature you control gets +1/+0 until end of turn. "Their hearts beat, their lungs draw breath, and they have one true form. I count them as allies of the living." —Thalia, Knight-Cathar 5/5 |
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Creature — Vampire Rogue Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) "Do not speak of this to the elders. They look unfavorably upon my indulgences." 4/1 |
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Creature — Wolf Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 |
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Creature — Wolf "The wolves of our valley are bred to detest the scent of ghouls. For centuries they have kept our estates clear of such carrion." —Olivia Voldaren 3/3 |
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Sorcery Destroy target land. Scorch the Fields deals 1 damage to each Human creature. "Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest." —Minaldra, the Vizag Atum |
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Sorcery Discard all the cards in your hand, then draw that many cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) "You must shatter the fetters of the past. Only then can you truly act." —Rem Karolus, Blade of the Inquisitors |
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Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has ": This creature gets +2/+0 until end of turn." |
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Creature — Devil , Sacrifice Torch Fiend: Destroy target artifact. Devils redecorate every room with fire. 2/1 |
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Sorcery Target creature deals damage to itself equal to its power. The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault. |
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Creature — Wolf Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. "The wolves turned on us and a chill swept over me. The pack had a new leader." —Alena, trapper of Kessig 3/3 |
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Instant Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step. |
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Instant Choose one — • Destroy target creature with flying. • Destroy target artifact. "Your veil's curse won't stop me, deathmage. I have taken down countless night hunters and this dark plane is not big enough for you to hide." —Garruk Wildspeaker, to Liliana Vess |
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Creature — Elk , Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Silent as winter snow, it seeks wild places unspoiled by the walking dead. 2/2 |
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Creature — Human Rogue , Sacrifice a Human: Put two +1/+1 counters on target creature. Cast out by his village, he now takes grim offense at refugees who seek shelter in his forest. 2/1 |
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Enchantment — Aura Enchant creature Whenever enchanted creature blocks, you gain 3 life. Feeling abandoned by Avacyn, some Kessigers turned to the pagan rituals of their ancestors. |
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Enchantment At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness. |
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Creature — Zombie Treefolk This spell costs less to cast for each creature card in your graveyard. It uproots entire fengrafs to add to its twisted frame. 10/10 |
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Creature — Wurm Trample Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. As the creatures of the night closed in on humanity, Innistrad's primeval forces stirred, as though waking to watch the slaughter. 4/4 |
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Sorcery Draw a card for each creature card in your graveyard. "Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire." —Halana of Ulvenwald |
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Creature — Beast In a world of monsters, it's the stuff of nightmares. 5/5 |
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Instant Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn. "Werewolves are an unholy mix of a predator's instinct and a human's hatred." —Alena, trapper of Kessig |
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Sorcery Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Spider Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Its silk is highly prized, but then again, so is your life. 2/3 |
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Lambholt Elder // Silverpelt Werewolf Creature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. "Be wary of the seemingly gentle souls. The weak here were slaughtered long ago." —Rem Karolus, Blade of the Inquisitors 1/2 |
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Lambholt Elder // Silverpelt Werewolf Creature — Werewolf Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. 4/5 |
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Enchantment Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library. |
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Creature — Ooze Indestructible Whenever Predator Ooze attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze. 1/1 |
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Scorned Villager // Moonscarred Werewolf Creature — Human Werewolf : Add . At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. "My village's fear drove me into the wild . . ." 1/1 |
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Scorned Villager // Moonscarred Werewolf Creature — Werewolf Vigilance : Add . At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. ". . . and I will bring the fury of the wild back to my village." 2/2 |
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Creature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing. 2/2 |
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Creature — Spirit Haste Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Geists of the hanged often haunt the tree on which they died. 2/1 |
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Sorcery Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Bear Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. Out chasing bears —Kessig expression meaning "died in the woods" 2/2 |
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Creature — Human Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts. 4/5 |
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Creature — Insect Vigilance, trample Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) "If you think you've killed one, guess again." —Thalia, Knight-Cathar 5/4 |
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Instant Target creature gets +3/+1 and gains trample until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto. |
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Wolfbitten Captive // Krallenhorde Killer Creature — Human Werewolf : Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn. At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. 1/1 |
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Wolfbitten Captive // Krallenhorde Killer Creature — Werewolf : Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer. 2/2 |
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Creature — Wolf Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch. 1/1 |
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Creature — Zombie Soldier Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life. Though its mind has long since rotted away, it wields a sword with deadly skill. 2/2 |
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Creature — Spirit Soldier Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) Dead or alive, true leaders can inspire an entire army. 2/2 |
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Creature — Spirit Flying, double strike, lifelink Whenever you gain life, draw a card. Wracked and warped with anguish, it obsessively seeks out other souls to hoard within its eternal prison. 3/5 |
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Creature — Vampire Noble Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. "Your blood is quite pleasing. A pity there's not enough for both of us." 4/1 |
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Creature — Zombie Wizard : You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn. Fusing intelligence with the power of undeath requires inspiration of the darkest kind. 4/4 |
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Huntmaster of the Fells // Ravager of the Fells Creature — Human Werewolf Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. 2/2 |
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Huntmaster of the Fells // Ravager of the Fells Creature — Werewolf Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. 4/4 |
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Creature — Wolf Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform. 2/2 |
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Legendary Planeswalker — Sorin [+1]: Create a 1/1 black Vampire creature token with lifelink. [−2]: You get an emblem with "Creatures you control get +1/+0." [−6]: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control. |
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Creature — Vampire Soldier First strike Other Vampire creatures you control get +1/+1 and have first strike. "No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass." —Runo Stromkirk 2/2 |
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Artifact Altar of the Lost enters the battlefield tapped. : Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard. |
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Artifact — Equipment Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip |
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Chalice of Life // Chalice of Death Artifact : You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. The sweet taste of hope's promise. |
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Chalice of Life // Chalice of Death Artifact : Target player loses 5 life. The bitter taste of life's only certainty. |
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Elbrus, the Binding Blade // Withengar Unbound Legendary Artifact — Equipment Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. Equip Those who grasp its hilt soon hear the demon's call. |
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Elbrus, the Binding Blade // Withengar Unbound Legendary Creature — Demon Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. There are not enough lives on Innistrad to satisfy his thirst for retribution. 13/13 |
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Artifact — Equipment Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. "If you wind up in one of mine, you can be sure as silver it will be your last." —Grafdigger Wulmer |
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Artifact — Equipment Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Legendary Artifact , : Exile target creature you control. , : Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control. |
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Artifact Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. , , Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order. |
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Artifact Warden of the Wall enters the battlefield tapped. : Add . As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying. |
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Artifact — Equipment Equipped creature has ": This creature deals 1 damage to any target" and ": This creature deals 3 damage to target Werewolf creature." Equip "Steel in the heart, silver in the bow." —Wolfhunter's creed |
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Land , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. "Our world is vast, but Thraben is its heart. The cathedral must stand even if the hinterlands are lost." —Thalia, Knight-Cathar |
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Land : Add . , , Sacrifice a creature: Draw a card. "I love what they've done with the place." —Liliana Vess |
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Land : Add . , , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. A ghoulcaller's playground. |
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Land : Add . , : Creatures you control gain deathtouch and lifelink until end of turn. "For centuries my creation kept this world in balance. Now only her shadow remains." —Sorin Markov |