Dominaria United Commander
Image | Card Info | Mana cost |
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Legendary Planeswalker — Dihada [+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. [−3]: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. [−11]: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander. |
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Legendary Planeswalker — Jared [+1]: Create a 3/3 Kavu creature token with trample that's all colors. [−3]: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is. [−6]: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens. Jared Carthalion can be your commander. |
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Jenson Carthalion, Druid Exile Legendary Creature — Human Druid Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. , : Add . He was born with the crescent-moon Mark of the Elder Druid, tying his fate to the druids of the Juniper Order. 2/2 |
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Legendary Creature — Human Knight Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4 |
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Legendary Creature — Griffin Flying Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying. "For their courage, the griffins were granted domain over all the desert skies." —Afari, *Tales* 3/4 |
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Legendary Creature — Spirit Wizard Menace Whenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn. 3/2 |
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Enchantment Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is. "I hate the smell of charred Phyrexian, but it sure beats the alternative!" —Jaya |
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Legendary Artifact — Equipment Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip |
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Legendary Creature — Dragon Skeleton Flying, haste Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace. 6/6 |
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Legendary Creature — Dwarf Wizard The "legend rule" doesn't apply to tokens you control. Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay . If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step. 4/3 |
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Creature — Human Scout Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for or one mana of a color that creature is.) 2/4 |
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Sorcery Destroy each creature that isn't all colors. A thousand years ago, Phyrexia poisoned Serra's Realm and engineered its collapse. On shimmering waves generations in the making, the angels finally took their revenge. |
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Creature — Avatar If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs. 10/10 |
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Creature — Dragon Flying, menace, haste Whenever Two-Headed Hellkite attacks, draw two cards. Eons ago, the ur-dragon roared. Its descendants still carry the echo across the Multiverse. 5/5 |
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Instant Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment. |
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Legendary Creature — Vampire Flying, deathtouch, lifelink Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy. 2/2 |
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Legendary Artifact Flash If a player would begin an extra turn, that player skips that turn instead. , , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn. |
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Artifact Obsidian Obelisk enters the battlefield tapped. : Add . : Add one mana of any color. Spend this mana only to cast a multicolored spell. |
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Legendary Artifact Creature — Construct Haste , : Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.) Jhoira stumbled upon an ally, not just a good source of spare parts. 1/5 |
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Artifact Creature — Construct Whenever a land enters the battlefield tapped and under your control, choose one — • Untap that land. • Tap target nonland permanent an opponent controls. 1/3 |
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Enchantment Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance. |
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Creature — Human Mercenary Vigilance Robaran Mercenaries has all activated abilities of all legendary creatures you control. "We learned from the best. And the worst. Pretty much whoever was available." 3/4 |
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Legendary Creature — Merfolk Noble You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay . If you do, create a 1/1 blue Merfolk creature token. 3/3 |
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Creature — Phyrexian Shapeshifter Flash You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types. 0/0 |
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Legendary Creature — Kobold Warrior Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. 0/1 |
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Legendary Creature — Human Druid Wurms you control get +2/+2 and have trample. , : Create a 4/4 green Wurm creature token. This ability costs less to activate, where X is the greatest power among Wurms you control. 3/3 |
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Legendary Creature — Elemental Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. */* |
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Legendary Artifact Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") , : Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. |
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Legendary Creature — Human Artificer Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Ayesha can't be blocked as long as defending player controls three or more artifacts. 2/4 |
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Legendary Creature — Shapeshifter , Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability. He could be anyone, anywhere, but he'll never again be "half" of anything. 3/3 |
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Legendary Creature — Elf Warrior Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it. Driven by rage, directed by his emperor's claw. 4/4 |
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Legendary Creature — Human Warrior Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens. 3/3 |
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Legendary Creature — Human Druid : Add . Spend this mana only to cast creature spells with no abilities. Creatures you control with no abilities can't be blocked by creatures with abilities. "I've had my adventures. All I wish now is to sit in peace and speak with the pines." 2/4 |
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Legendary Creature — Cat Mercenary Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay . If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.) 3/3 |
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Legendary Creature — Avatar You may tap three untapped Dwarves you control rather than pay this spell's mana cost. At the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order. 5/5 |
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Legendary Creature — Elf Archer Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay . If you do, draw a card. 1/3 |
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Legendary Creature — Demon Trample Whenever another creature dies, put a +1/+1 counter on Orca, Siege Demon. When Orca dies, it deals damage equal to its power divided as you choose among any number of targets. 5/5 |
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Legendary Creature — Human Pirate When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled. 4/3 |
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Legendary Creature — Human Assassin Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. "Why butcher an army when you can slash a single throat for the same result?" 4/4 |
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Legendary Creature — Human Wizard When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. , Remove one or more dream counters from Rasputin: Add that much . , Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red. 4/1 |
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Legendary Creature — Kobold Warrior Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay . If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. 4/4 |
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Legendary Creature — Human Warrior Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step. 3/4 |
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Legendary Planeswalker — Sivitri [+1]: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. [−3]: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. [−7]: Destroy all non-Dragon creatures. Sivitri, Dragon Master can be your commander. |
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Legendary Creature — Human Samurai Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one — • Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target. • You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost. 3/3 |
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Legendary Creature — Human Soldier Flash When Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn. Tobias spent decades tormenting pirates on the open sea and decades more dancing lifelessly beneath it. 3/2 |
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Legendary Creature — Human Archer Reach, lifelink If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target. 3/3 |
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Legendary Creature — Human Soldier When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order. When Torsten dies, create seven 1/1 white Soldier creature tokens. 7/7 |
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Legendary Creature — Insect Assassin Flying, haste Whenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying. 3/3 |
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Legendary Planeswalker — Dihada [+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. [−3]: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. [−11]: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander. |
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Legendary Planeswalker — Jared [+1]: Create a 3/3 Kavu creature token with trample that's all colors. [−3]: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is. [−6]: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens. Jared Carthalion can be your commander. |
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Legendary Creature — Human Artificer Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Ayesha can't be blocked as long as defending player controls three or more artifacts. 2/4 |
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Legendary Creature — Shapeshifter , Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability. He could be anyone, anywhere, but he'll never again be "half" of anything. 3/3 |
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Legendary Creature — Elf Warrior Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it. Driven by rage, directed by his emperor's claw. 4/4 |
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Legendary Creature — Human Warrior Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens. 3/3 |
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Legendary Creature — Human Druid : Add . Spend this mana only to cast creature spells with no abilities. Creatures you control with no abilities can't be blocked by creatures with abilities. "I've had my adventures. All I wish now is to sit in peace and speak with the pines." 2/4 |
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Legendary Creature — Cat Mercenary Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay . If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.) 3/3 |
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Legendary Creature — Avatar You may tap three untapped Dwarves you control rather than pay this spell's mana cost. At the beginning of each end step, if a land you controlled was put into your graveyard from the battlefield this turn, reveal the top four cards of your library. Put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order. 5/5 |
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Legendary Creature — Elf Archer Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay . If you do, draw a card. 1/3 |
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Legendary Creature — Demon Trample Whenever another creature dies, put a +1/+1 counter on Orca, Siege Demon. When Orca dies, it deals damage equal to its power divided as you choose among any number of targets. 5/5 |
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Legendary Creature — Human Pirate When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled. 4/3 |
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Legendary Creature — Human Assassin Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. "Why butcher an army when you can slash a single throat for the same result?" 4/4 |
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Legendary Creature — Human Wizard When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. , Remove one or more dream counters from Rasputin: Add that much . , Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red. 4/1 |
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Legendary Creature — Kobold Warrior Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay . If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. 4/4 |
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Legendary Creature — Human Warrior Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step. 3/4 |
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Legendary Planeswalker — Sivitri [+1]: Until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures. [−3]: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. [−7]: Destroy all non-Dragon creatures. Sivitri, Dragon Master can be your commander. |
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Legendary Creature — Human Samurai Whenever Tetsuo, Imperial Champion attacks, if it's equipped, choose one — • Tetsuo deals damage equal to the highest mana value among Equipment attached to it to any target. • You may cast an instant or sorcery spell from your hand with mana value less than or equal to the highest mana value among Equipment attached to Tetsuo without paying its mana cost. 3/3 |
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Legendary Creature — Human Soldier Flash When Tobias, Doomed Conqueror dies, create a 2/2 black Zombie creature token for each nontoken creature that died under your control this turn. Tobias spent decades tormenting pirates on the open sea and decades more dancing lifelessly beneath it. 3/2 |
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Legendary Creature — Human Archer Reach, lifelink If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target. 3/3 |
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Legendary Creature — Human Soldier When Torsten, Founder of Benalia enters the battlefield, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order. When Torsten dies, create seven 1/1 white Soldier creature tokens. 7/7 |
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Legendary Creature — Insect Assassin Flying, haste Whenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying. 3/3 |
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Enchantment Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance. |
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Creature — Human Mercenary Vigilance Robaran Mercenaries has all activated abilities of all legendary creatures you control. 3/4 |
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Legendary Creature — Merfolk Noble You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay . If you do, create a 1/1 blue Merfolk creature token. 3/3 |
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Creature — Phyrexian Shapeshifter Flash You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types. 0/0 |
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Legendary Creature — Kobold Warrior Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. 0/1 |
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Legendary Creature — Human Druid Wurms you control get +2/+2 and have trample. , : Create a 4/4 green Wurm creature token. This ability costs less to activate, where X is the greatest power among Wurms you control. 3/3 |
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Legendary Creature — Elemental Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. */* |
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Jenson Carthalion, Druid Exile Legendary Creature — Human Druid Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. , : Add . 2/2 |
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Legendary Creature — Human Knight Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4 |
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Legendary Artifact Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") , : Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. |
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Legendary Creature — Griffin Flying Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying. 3/4 |
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Legendary Creature — Spirit Wizard Menace Whenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn. 3/2 |
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Enchantment Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is. |
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Legendary Artifact — Equipment Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip |
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Legendary Creature — Dragon Skeleton Flying, haste Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace. 6/6 |
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Legendary Creature — Dwarf Wizard The "legend rule" doesn't apply to tokens you control. Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay . If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step. 4/3 |
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Creature — Human Scout Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for or one mana of a color that creature is.) 2/4 |
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Sorcery Destroy each creature that isn't all colors. |
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Creature — Avatar If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs. 10/10 |
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Creature — Dragon Flying, menace, haste Whenever Two-Headed Hellkite attacks, draw two cards. 5/5 |
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Instant Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment. |
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Legendary Creature — Vampire Flying, deathtouch, lifelink Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy. 2/2 |
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Legendary Artifact Flash If a player would begin an extra turn, that player skips that turn instead. , , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn. |
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Artifact Obsidian Obelisk enters the battlefield tapped. : Add . : Add one mana of any color. Spend this mana only to cast a multicolored spell. |
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Legendary Artifact Creature — Construct Haste , : Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.) 1/5 |
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Artifact Creature — Construct Whenever a land enters the battlefield tapped and under your control, choose one — • Untap that land. • Tap target nonland permanent an opponent controls. 1/3 |
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Legendary Creature — Spirit Soldier Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) Martyred for worshipping her ancestors, she now walks among them. 2/2 |
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Legendary Artifact This spell costs less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. , : Create a 2/2 white Knight creature token with vigilance. |
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Legendary Enchantment Legendary creatures you control get +2/+2. "If you wish to die as a hero, you must first live as one." —General Takeno |
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Instant Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. The best presents are impossible to regift. |
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Creature — Human Warrior Whenever you cast a multicolored spell, create a 1/1 white Human creature token. When the established order falters, what remains are ordinary people and their struggle to survive. 2/2 |
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Legendary Creature — Cat Warrior First strike : Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. "As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations." —Ajani Goldmane 4/4 |
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Legendary Creature — Human Soldier At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. 3/3 |
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Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
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Legendary Creature — Bird Cleric Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) "The Ancestor saved us for a purpose." 2/2 |
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Instant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary. Centuries ago, one man's vengeance plunged the world into ice and darkness. |
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Legendary Creature — Elder Dinosaur Flying, double strike, vigilance, trample, indestructible The sky takes flight and the earth trembles. 4/8 |
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Instant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. A single lie unleashes a tide of disbelief. |
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Sorcery You draw three cards and you lose 3 life. "Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier." —Ob Nixilis |
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Legendary Creature — Vampire Ally Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. "I will not live as a slave. If you would be free, then fight alongside me." 2/3 |
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Instant Destroy target creature or planeswalker. Odric resisted the vampire's curse with all his strength. But after a lifetime of fighting monsters, he was doomed to become one himself. |
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Legendary Creature — Zombie Knight Kicker (You may pay an additional as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. 4/5 |
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Legendary Creature — Demon Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. "I will be your most demanding master, Liliana. But I have great things in mind for you." 6/6 |
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Sorcery You draw two cards and you lose 2 life. "I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?" —Vraska |
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Sorcery Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek. |
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Sorcery Scry 2, then draw two cards. You lose 2 life. The dead know lessons the living haven't learned. |
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Legendary Creature — Human Warrior First strike Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. "Greet death with sword in hand." 3/2 |
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Legendary Creature — Elemental Shaman : Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. 1/1 |
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Legendary Creature — Human Pirate Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. 2/2 |
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Legendary Creature — Elder Dinosaur Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. The storm rages and the earth breaks. 6/6 |
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Sorcery Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Legendary Creature — Human Pirate First strike, menace Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat. Aboard her ship, the *Dragon's Smile*, Kari follows no one's rules but her own. 1/3 |
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Legendary Creature — Goblin Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. "After the people flee, but before the enemy arrives—that's grabbin' time." 1/2 |
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Legendary Creature — Zombie Minotaur Warrior Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end. 5/4 |
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Sorcery Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell. The fires of Zendikar are always hungry, and there is much on which they can feed. |
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Instant As an additional cost to cast this spell, discard a card. Draw two cards. "Right now, in these first moments of creation, it is simultaneously nothing and everything." |
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Enchantment — Aura Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has ": Add one mana of any color." |
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Instant Destroy target permanent. Its controller creates a 3/3 green Beast creature token. "Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher |
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Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. All seeds share a common bond, calling to each other across infinity. |
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Sorcery You may play an additional land this turn. Draw a card. An explorer's reward is a view of tomorrow's possibilities. |
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Sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Torching Krosa would be pointless. It grows faster than it burns. |
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Sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. "How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail." |
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Sorcery — Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. "The land grows only where the kami will it." —Dosan the Falling Leaf |
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Sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling (, Discard this card: Draw a card.) |
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Enchantment When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. , Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token. |
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Sorcery Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
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Instant Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures. |
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Legendary Creature — Human Knight Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) 4/4 |
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Legendary Creature — Turtle Shaman As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. As long as Archelos is untapped, other permanents enter the battlefield untapped. "Life ... is not ... a race." 2/4 |
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Legendary Creature — Vampire Knight Deathtouch, lifelink Other legendary creatures you control get +2/+2. "I won't abandon the *Weatherlight*. My destiny is to serve at Jhoira's side. This 'illness' means I must trust my faith more and myself less." 3/3 |
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Legendary Creature — Human Shaman , : Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. 2/3 |
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Artifact Creature — Bird Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. Its beak rends flesh and bone, exposing the tender marrow of dream. 1/1 |
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Instant Destroy target artifact, creature, or planeswalker. "It's easy to get taken in by the spectacle, to enjoy a bit of naughty amusement. But make no mistake: the Cult of Rakdos is a danger." —Tajic |
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Legendary Creature — Spirit Soldier Note the mana value of each card as it's put into exile. Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. */5 |
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Enchantment Creature — Manticore Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. 4/4 |
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Creature — Snake Elf Druid When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic. 1/1 |
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Sorcery Choose up to one creature. Destroy the rest. The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone. |
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Creature — Treefolk Druid Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. : For each color among permanents you control, add one mana of that color. Its wide-reaching roots draw more than water. 0/0 |
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Creature — Elemental As the shards merged into the Maelstrom, their mana energies fused into new monstrosities. 8/8 |
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Legendary Creature — Human Warrior Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste. 3/3 |
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Creature — Nephilim Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. , Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. When it awoke, it shook the plane with the thunder of its craving. 2/2 |
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Instant Draw a card. You may put a land card from your hand onto the battlefield. Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature. |
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Legendary Creature — Beast Elemental Dinosaur Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand. 6/6 |
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Sorcery Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. Teysa convened the meeting of the Obzedat. Kaya ended it. |
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Creature — Human Knight Each other multicolored creature you control gets +1/+1 for each of its colors. "I embrace all of Alara, Grixis as much as Bant. Let my former home call me traitor. I do this not for accolades, but because it is right." 2/2 |
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Sorcery Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Alara's burning blood cannot be contained by mere earth and stone. |
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Creature — Angel Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost. There is no world where angels fear to tread. 5/5 |
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Enchantment The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
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Sorcery Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers. |
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Instant Destroy target creature or enchantment. "Your debt is erased." —Hilgur, Orzhov euthanist |
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Instant Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls. |
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Legendary Creature — Cat Nightmare Beast Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. 5/5 |
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Legendary Creature — Dragon Spirit Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls. At his behest the Kami War began to regain That Which Was Taken. 6/6 |
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Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield. Centuries ago, five dragons conquered death to rule the living. |
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Legendary Creature — Angel Flying Other multicolored creatures you control get +1/+0. Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step. 5/4 |
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Legendary Creature — Elf Scout Parley — : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card. "The Lowlands refuse to suffer at the whims of the High City." 2/4 |
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Instant Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card. "Strike," the fumes hiss. "Raise an empire with your ambition." |
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Legendary Creature — Human Warrior Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample. Both his rank and his scars were earned in single combat against a cave bear. 6/6 |
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Instant Exile up to two target artifacts and/or enchantments. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
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Legendary Creature — Human Soldier Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn. "I run the maze alone, but I fight with the full might of the Legion." 2/2 |
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Instant Destroy target creature. It can't be regenerated. Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled "gods." |
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Sorcery Return a creature you control to its owner's hand, then destroy all creatures. "To comprehend the full answer requires years of temporal study. In short, they were now never born in the first place." —Teferi |
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Instant Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.) |
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Instant Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.) |
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Legendary Creature — Snake Leviathan Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards. 3/5 |
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Legendary Creature — Nightmare Hydra Deathtouch : Add two mana of any one color. Whenever you cast a spell with in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it. 2/3 |
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Artifact : Add one mana of any color in your commander's color identity. It started as a mere drop of water. The Magic Mirror crystallized it into much more. |
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Legendary Artifact — Equipment Equipped creature gets +1/+1 for each land you control. Equip legendary creature Equip It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's. |
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Legendary Artifact Black creature spells you cast cost less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life. "The worthy shall strive for greatness. Supremacy in life leads to supremacy in the afterlife." —Monument inscription |
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Artifact : Add one mana of any color. : Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way. |
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Artifact : Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. It harmonizes with the essence of its master. |
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Artifact : Add one mana of any color that a land an opponent controls could produce. "What do you have that I cannot obtain?" —Mairsil, the Pretender |
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Legendary Artifact Red creature spells you cast cost less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card. "The worthy shall rush to the God-Pharaoh's side with relentless zeal, rising to overcome every obstacle." —Monument inscription |
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Artifact : Add . , , Sacrifice Hedron Archive: Draw two cards. "You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned." "And how did that work out last time?" asked Jace. |
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Legendary Artifact Each legendary creature you control gets +1/+1 for each other legendary creature you control. , : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Artifact — Equipment Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact : Add . Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. Before being presented to its lord, each shaku is blessed by every hero of every region within that lord's domain. |
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Legendary Artifact White creature spells you cast cost less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance. "The worthy shall respect the worthy. In the afterlife, all will stand united." —Monument inscription |
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Artifact When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color. "The explorer who found it got a bad deal when he sold it. He merely got rich." |
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Artifact : Add . Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold. |
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Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. 2/2 |
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Legendary Artifact : Target legendary creature gets +2/+2 until end of turn. One shard of Selenia yet remained. |
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Legendary Artifact — Equipment Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact Creature — Golem Transguild Courier is all colors. Reluctant to meet face to face, the leaders of the ten guilds prefer to do official business through a go-between immune to bribes and threats. 3/3 |
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Legendary Artifact Creature — Construct Trample Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.) 7/7 |
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Land Arcane Sanctum enters the battlefield tapped. : Add , , or . "We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." —Tullus of Palandius |
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Land Bad River enters the battlefield tapped. , Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. |
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Land : Add . : Add or . Battlefield Forge deals 1 damage to you. |
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Land Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add . |
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Land Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land — Forest Plains (: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground. |
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Land Indestructible : Add . , : Add five mana in any combination of colors. "The rushing water is as the God-Pharaoh. It encompasses all. It nurtures all." —Temmet, vizier of Naktamun |
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Land — Mountain Forest (: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air. |
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Land : Add one mana of any color in your commander's color identity. "Approach my tower on bended knee or depart from it as ash upon the wind." —Gadwick, the Wizened |
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Land Crumbling Necropolis enters the battlefield tapped. : Add , , or . It's said the spirits of the drowned dead hang their lights from the shattered figureheads. |
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Land : Add . , : Add . "How tragic that greed eclipses beauty." —Seton, centaur druid |
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Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or . When the Planeswalker Angrath called dinosaurs "dragons," the name stuck in certain pirate circles. |
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Land , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Every world is an organism, able to grow new lands. Some just do it faster than others. |
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Land : Add one mana of any color that a land an opponent controls could produce. "It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist |
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Land Flood Plain enters the battlefield tapped. , Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. |
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Land As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. : Add or . |
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Land Frontier Bivouac enters the battlefield tapped. : Add , , or . "The most powerful dreams visit those who shelter in a dragon's skull." —Chianul, Who Whispers Twice |
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Legendary Land : Add . , : Each player draws a card, then discards a card. All are welcome. |
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Land Grasslands enters the battlefield tapped. , Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. |
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Land Jungle Shrine enters the battlefield tapped. : Add , , or . On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods. |
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Land Krosan Verge enters the battlefield tapped. : Add . , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. |
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Legendary Land : Add . , : Each player draws a card. "Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed." —Scroll fragment from the ruins of Minamo |
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Land : Add . : Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control. Sometimes the strongest weapon you can hold in your hand is another hand. |
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Land Mountain Valley enters the battlefield tapped. , Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. |
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Land — Forest (: Add .) As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. : Add or . Murmuring Bosk deals 1 damage to you. |
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Land Mystic Monastery enters the battlefield tapped. : Add , , or . When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains." |
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Land Nomad Outpost enters the battlefield tapped. : Add , , or . "Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." —Zurgo, khan of the Mardu |
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Land Opulent Palace enters the battlefield tapped. : Add , , or . The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace. |
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Land Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land — Plains Island (: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands. The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers. |
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Land Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land You have no maximum hand size. : Add . Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. |
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Land Rocky Tar Pit enters the battlefield tapped. , Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. |
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Land Sandsteppe Citadel enters the battlefield tapped. : Add , , or . That which endures, survives. |
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Land Savage Lands enters the battlefield tapped. : Add , , or . Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. |
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Land Seaside Citadel enters the battlefield tapped. : Add , , or . For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks. |
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Legendary Land : Add . , : Shivan Gorge deals 1 damage to each opponent. Both forge and pyre. |
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Legendary Land : Add . , : Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor. |
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Land — Swamp Mountain (: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Land — Island Swamp (: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Land Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or . |
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Land Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or . |
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Land Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or . |
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Land , Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown. |
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Land : Add . , : Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. , , Sacrifice Tyrite Sanctum: Put an indestructible counter on target God. |