Dominaria Remastered

Image Card Info Mana cost
Auramancer

Auramancer

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

2/2

2 W
Battle Screech

Battle Screech

Sorcery

Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 W W
Cleric of the Forward Order

Cleric of the Forward Order

Creature — Human Cleric

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

War after war, a healer's enemy is always the same—death itself.

2/2

1 W
Congregate

Congregate

Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." —*Song of All*, canto 642

3 W
Divine Sacrament

Divine Sacrament

Enchantment

White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

"My wings shall be your shield. My sword shall be your vengeance."

1 W W
Enlightened Tutor

Enlightened Tutor

Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"Organization is often undervalued but rarely unjustified." —Frasio, royal archivist

W
Glory

Glory

Creature — Incarnation

Flying : Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

"Glory was gone; Glory was everywhere." —*Scroll of Beginnings*

3/3

3 W W
Griffin Guide

Griffin Guide

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

2 W
Icatian Javelineers

Icatian Javelineers

Creature — Human Soldier

Icatian Javelineers enters the battlefield with a javelin counter on it. , Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

1/1

W
Improvised Armor

Improvised Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+5. Cycling (, Discard this card: Draw a card.)

"I don't care if it's covered in rust, blood, or enemy insignias. If it'll stop an arrow, I'll take it."

3 W
Kjeldoran Gargoyle

Kjeldoran Gargoyle

Creature — Gargoyle

Flying, first strike Whenever Kjeldoran Gargoyle deals damage, you gain that much life.

The gargoyles were taken from the walls of flooded Kjeldoran cities and brought upland to guard the outposts of New Argive.

3/3

5 W
Lieutenant Kirtar

Lieutenant Kirtar

Legendary Creature — Bird Soldier

Flying , Sacrifice Lieutenant Kirtar: Exile target attacking creature.

"His strengths are pride, devotion, and ambition. His weaknesses are the same." —Pianna, nomad captain

2/2

1 W W
Lyra Dawnbringer

Lyra Dawnbringer

Legendary Creature — Angel

Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.

"You are not alone. You never were."

5/5

3 W W
Mesa Enchantress

Mesa Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

She shepherds mysteries and dust as others would a flock of sheep.

0/2

1 W W
Momentary Blink

Momentary Blink

Instant

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 W
Mystic Zealot

Mystic Zealot

Creature — Human Nomad Mystic

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.

2/4

3 W
Nomad Decoy

Nomad Decoy

Creature — Human Nomad

, : Tap target creature. Threshold — , : Tap two target creatures. Activate only if seven or more cards are in your graveyard.

If you can take something from a nomad, it's probably bait.

1/2

2 W
Orim's Thunder

Orim's Thunder

Instant

Kicker (You may pay an additional as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

2 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

Without warriors there can be no war.

1 W
Phantom Flock

Phantom Flock

Creature — Bird Soldier Spirit

Flying Phantom Flock enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

0/0

3 W W
Radiant's Judgment

Radiant's Judgment

Instant

Destroy target creature with power 4 or greater. Cycling (, Discard this card: Draw a card.)

2 W
Remedy

Remedy

Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

"Take this. I know it's bitter, but it will ease the fever and get you back on your feet."

1 W
Renewed Faith

Renewed Faith

Instant

You gain 6 life. Cycling (, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.

Skepticism fades in the face of the miraculous.

2 W
Savannah Lions

Savannah Lions

Creature — Cat

"One alone is fearsome; one among many is unstoppable." —Benalish proverb

2/1

W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.

4/4

3 W W
Serra Avatar

Serra Avatar

Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

Though Serra is long dead, her legacy of grace and kindness will live on forever.

*/*

4 W W W
Sevinne's Reclamation

Sevinne's Reclamation

Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 W
Spectral Lynx

Spectral Lynx

Creature — Cat Spirit

Protection from green : Regenerate Spectral Lynx.

A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.

2/1

1 W
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

"We are all inextricably linked, souls woven in tapestry."

W
Sun Clasp

Sun Clasp

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+3. : Return enchanted creature to its owner's hand.

"Open when darkness threatens." —Amulet inscription

1 W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

"The arc of my blade has carved a path of light for the peace that will follow."

W
Test of Endurance

Test of Endurance

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Most wars are won not by those with the best tactics or truest cause but simply by the ones left standing.

2 W W
Vigilant Sentry

Vigilant Sentry

Creature — Human Nomad

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."

2/2

1 W W
Voice of All

Voice of All

Creature — Angel

Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color.

2/2

2 W W
Whitemane Lion

Whitemane Lion

Creature — Cat

Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."

2/2

1 W
Windborn Muse

Windborn Muse

Creature — Spirit

Flying Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"Her voice is justice, clear and relentless." —Akroma, angelic avenger

2/3

3 W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Aquamoeba

Aquamoeba

Creature — Elemental Beast

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Some tides need no moon.

1/3

1 U
Arcanis the Omnipotent

Arcanis the Omnipotent

Legendary Creature — Wizard

: Draw three cards. : Return Arcanis the Omnipotent to its owner's hand.

He has journeyed where none have been before. Now he returns to ensure that none follow.

3/4

3 U U U
Aven Fateshaper

Aven Fateshaper

Creature — Bird Wizard

Flying When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. : Look at the top four cards of your library, then put them back in any order.

4/5

6 U
Aven Fisher

Aven Fisher

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2

3 U
Circular Logic

Circular Logic

Instant

Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 U
Cloud of Faeries

Cloud of Faeries

Creature — Faerie

Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling (, Discard this card: Draw a card.)

1/1

1 U
Confiscate

Confiscate

Enchantment — Aura

Enchant permanent You control enchanted permanent.

"The surface world contains nothing I cannot take." —The Lord of Atlantis

4 U U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

3 U
Denizen of the Deep

Denizen of the Deep

Creature — Serpent

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.

11/11

6 U U
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Slimefoot, I know I said I wanted to grow our repository of knowledge, but this isn't what I had in mind."

3 U
Floodgate

Floodgate

Creature — Wall

Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.

"Quick, Rhirhok—teach me to swim!" —Makht, goblin casualty

0/5

3 U
Force of Will

Force of Will

Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

"Your artillery will burn itself out before I allow my focus to waver."

3 U U
Frantic Search

Frantic Search

Instant

Draw two cards, then discard two cards. Untap up to three lands.

It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.

2 U
Glintwing Invoker

Glintwing Invoker

Creature — Human Wizard Mutant

: Glintwing Invoker gets +3/+3 and gains flying until end of turn.

The Mirari flares in his mind.

3/3

4 U
Hermetic Study

Hermetic Study

Enchantment — Aura

Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."

"At last! I have discovered a way to weaponize one of Tolaria's most abundant resources: horseshoe crabs."

1 U
High Tide

High Tide

Instant

Until end of turn, whenever a player taps an Island for mana, that player adds an additional .

"Close the walls! Retract the docks! The homarids are coming!" —Benson, Argivian sentry

U
Horseshoe Crab

Horseshoe Crab

Creature — Crab

: Untap Horseshoe Crab.

In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.

1/3

2 U
Impulse

Impulse

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"I've always made snap decisions. I'm just better at making the right ones now that I'm older and wiser." —Teferi

1 U
Leaden Fists

Leaden Fists

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

2 U
Man-o'-War

Man-o'-War

Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch." —Naimah, Femeref philosopher

2/2

2 U
Mystic Remora

Mystic Remora

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

U
Mystical Tutor

Mystical Tutor

Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

The student searches the world for meaning. The master finds worlds of meaning in the search.

U
Obsessive Search

Obsessive Search

Instant

Draw a card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

U
Opposition

Opposition

Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

Exhausting a wizard can be exhausting work.

2 U U
Ovinize

Ovinize

Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

The crocodile's failed attack left it feeling both hungry and sheepish.

1 U
Ovinomancer

Ovinomancer

Creature — Human Wizard

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. , Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.

0/1

2 U
Peregrine Drake

Peregrine Drake

Creature — Drake

Flying When Peregrine Drake enters the battlefield, untap up to five lands.

"Always a welcome sight breaking through the clouds." —Talrand, sky summoner

2/3

4 U
Snap

Snap

Instant

Return target creature to its owner's hand. Untap up to two lands.

Good riddance.

1 U
Stroke of Genius

Stroke of Genius

Instant

Target player draws X cards.

"Every thought is a star illuminating the darkness. Inspiration comes from finding the constellations that link them."

X 2 U
Thieving Magpie

Thieving Magpie

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.

Rayne once made several unkind comparisons between the bird's naked opportunism and Urza's.

1/3

2 U U
Time Stretch

Time Stretch

Sorcery

Target player takes two extra turns after this one.

"I swear, I just wanted a few extra hours to do my homework!" —Petra, novice chronomancer

8 U U
Turnabout

Turnabout

Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

The best cure for a big ego is a little failure.

2 U U
Urza, Lord High Artificer

Urza, Lord High Artificer

Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add . : Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4

2 U U
Veiled Serpent

Veiled Serpent

Enchantment

When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling (, Discard this card: Draw a card.)

2 U
Vexing Sphinx

Vexing Sphinx

Creature — Sphinx

Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx dies, draw a card for each age counter on it.

4/4

1 U U
Wormfang Drake

Wormfang Drake

Creature — Nightmare Drake

Flying When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.

3/4

2 U
Body Snatcher

Body Snatcher

Creature — Phyrexian Minion

When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.

2/2

2 B B
Cackling Fiend

Cackling Fiend

Creature — Zombie

When Cackling Fiend enters the battlefield, each opponent discards a card.

Its windpipe is only the first to amplify its maddening laughter.

2/1

2 B B
Chainer, Dementia Master

Chainer, Dementia Master

Legendary Creature — Human Minion

All Nightmares get +1/+1. , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

3/3

3 B B
Chainer's Edict

Chainer's Edict

Sorcery

Target player sacrifices a creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 B
Dark Withering

Dark Withering

Instant

Destroy target nonblack creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4 B B
Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who forget the horrors of the past are doomed to re-meet them.

2 B B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." —Liliana Vess

B
Entomb

Entomb

Instant

Search your library for a card, put that card into your graveyard, then shuffle.

A grave is the safest place to store ill-gotten treasures.

B
Evil Eye of Orms-by-Gore

Evil Eye of Orms-by-Gore

Creature — Eye

Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.

The highway of fear is the shortest route to defeat.

3/6

4 B
Faceless Butcher

Faceless Butcher

Creature — Nightmare Horror

When Faceless Butcher enters the battlefield, exile another target creature. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2/3

2 B B
Festering Goblin

Festering Goblin

Creature — Zombie Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

1/1

B
Flesh Reaver

Flesh Reaver

Creature — Phyrexian Horror

Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.

Though the reaver is horrifyingly effective, its dorsal vents spit a highly corrosive cloud of filth.

4/4

1 B
Goblin Turncoat

Goblin Turncoat

Creature — Goblin Mercenary

Sacrifice a Goblin: Regenerate Goblin Turncoat.

Modo was great at making friends . . . into shields.

2/1

1 B
Howl from Beyond

Howl from Beyond

Instant

Target creature gets +X/+0 until end of turn.

Whether it howls for hunger or for joy, you're in trouble just the same.

X B
Hyalopterous Lemure

Hyalopterous Lemure

Creature — Spirit

: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.

"I was wrong! Not harmless at all!" —Norin the Wary

4/3

4 B
Ichor Slick

Ichor Slick

Sorcery

Target creature gets -3/-3 until end of turn. Cycling (, Discard this card: Draw a card.) Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 B
Mindslicer

Mindslicer

Creature — Horror

When Mindslicer dies, each player discards their hand.

It *is* the thing that goes bump in the night.

4/3

2 B B
Nantuko Shade

Nantuko Shade

Creature — Insect Shade

: Nantuko Shade gets +1/+1 until end of turn.

In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.

2/1

B B
Necrosavant

Necrosavant

Creature — Zombie Giant

, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.

To the novice necromancers, it looked exactly like a regular human grave.

5/5

3 B B B
Nightscape Familiar

Nightscape Familiar

Creature — Zombie

Blue spells and red spells you cast cost less to cast. : Regenerate Nightscape Familiar.

1/1

1 B
No Mercy

No Mercy

Enchantment

Whenever a creature deals damage to you, destroy it.

"We had years to prepare, while they had mere minutes." —Kerrick, sleeper agent

2 B B
Oversold Cemetery

Oversold Cemetery

Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

It was a profitable scheme, at least until the dead began to object.

1 B
Phyrexian Debaser

Phyrexian Debaser

Creature — Phyrexian Carrier

Flying , Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.

"The second stage of the illness: high fever and severe infectiousness." —Phyrexian progress notes

2/2

3 B
Phyrexian Ghoul

Phyrexian Ghoul

Creature — Phyrexian Zombie

Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.

Phyrexia wastes nothing. Its food chain is a spiraling cycle.

2/2

2 B
Phyrexian Rager

Phyrexian Rager

Creature — Phyrexian Horror

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

It takes no prisoners, but it keeps the choicest bits for Phyrexia.

2/2

2 B
Phyrexian Scuta

Phyrexian Scuta

Creature — Phyrexian Zombie

Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.

3/3

3 B
Royal Assassin

Royal Assassin

Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1

1 B B
Street Wraith

Street Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.

3/4

3 B B
Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

1 B
Twisted Experiment

Twisted Experiment

Enchantment — Aura

Enchant creature Enchanted creature gets +3/-1.

After six days in the hands of the Gixians, what remained was utterly unrecognizable as the person it once was.

1 B
Undead Gladiator

Undead Gladiator

Creature — Zombie Barbarian

, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep. Cycling (, Discard this card: Draw a card.)

3/1

1 B B
Urborg Syphon-Mage

Urborg Syphon-Mage

Creature — Human Spellshaper

, , Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

"I have become a gourmet of sorts. Each soul has its own distinctive flavor. The art is in inviting the right company to the feast."

2/2

2 B
Urborg Uprising

Urborg Uprising

Sorcery

Return up to two target creature cards from your graveyard to your hand. Draw a card.

In Urborg, few things are less permanent than death.

4 B
Vampiric Tutor

Vampiric Tutor

Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

True power is achieved through blood and sweat. But mostly blood.

B
Wretched Anurid

Wretched Anurid

Creature — Zombie Frog Beast

Whenever another creature enters the battlefield, you lose 1 life.

The only prince inside this frog is the one it ate.

3/3

1 B
Yawgmoth, Thran Physician

Yawgmoth, Thran Physician

Legendary Creature — Human Cleric

Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. , Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/4

2 B B
Zombie Infestation

Zombie Infestation

Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

The nomads' funeral pyres are more practical than ceremonial.

1 B
Avarax

Avarax

Creature — Beast

Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle. : Avarax gets +1/+0 until end of turn.

3/3

3 R R
Chain Lightning

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

R
Coal Stoker

Coal Stoker

Creature — Elemental

When Coal Stoker enters the battlefield, if you cast it from your hand, add .

"The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits." —Dobruk the Unstable, pyromancer

3/3

3 R
Deadapult

Deadapult

Enchantment

, Sacrifice a Zombie: Deadapult deals 2 damage to any target.

"Nothing ruins your day like a blazing zombie." —Tahngarth

2 R
Dragon Whelp

Dragon Whelp

Creature — Dragon

Flying : Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

2/3

2 R R
Ember Beast

Ember Beast

Creature — Beast

Ember Beast can't attack or block alone.

Spot one ember beast, attack. Spot a second, best fall back. —Dwarven saying

3/4

2 R
Empty the Warrens

Empty the Warrens

Sorcery

Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Kicking the warren —Argivian expression meaning "causing trouble"

3 R
Fireblast

Fireblast

Instant

You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.

Embermages aren't well known for their diplomatic skills.

4 R R
Flametongue Kavu

Flametongue Kavu

Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim." —Sisay, captain of the *Weatherlight*

4/2

3 R
Gamble

Gamble

Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

When you've got nothing, you might as well trade it for something else.

R
Gempalm Incinerator

Gempalm Incinerator

Creature — Goblin

Cycling (, Discard this card: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

"I've got this under control! Probably!"

2/1

2 R
Goblin Matron

Goblin Matron

Creature — Goblin

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

A mother only a child could love.

1/1

2 R
Goblin Medics

Goblin Medics

Creature — Goblin Shaman

Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.

Dorik was unshakably confident, having learned medicine from the finest butcher shops in Yotia.

1/1

2 R
Grapeshot

Grapeshot

Sorcery

Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mages often seek to emulate the powerful relics lost to time and apocalypse.

1 R
Grim Lavamancer

Grim Lavamancer

Creature — Human Wizard

, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

1/1

R
Last Chance

Last Chance

Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

"I only had time to read half the spell, but I'm pretty sure this will work!"

R R
Lightning Reflexes

Lightning Reflexes

Enchantment — Aura

You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike.

1 R
Lightning Rift

Lightning Rift

Enchantment

Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to any target.

Options will cost you, but a lack of them will cost you even more.

1 R
Macetail Hystrodon

Macetail Hystrodon

Creature — Beast

First strike, haste Cycling (, Discard this card: Draw a card.)

The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.

4/4

6 R
Mogg War Marshal

Mogg War Marshal

Creature — Goblin Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

1/1

1 R
Overmaster

Overmaster

Sorcery

The next instant or sorcery spell you cast this turn can't be countered. Draw a card.

"My, what a pretty little trick. At least you'll die with style."

R
Pashalik Mons

Pashalik Mons

Legendary Creature — Goblin Warrior

Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. , Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.

The thunderhead that leads in the storm.

2/2

2 R
Ridgetop Raptor

Ridgetop Raptor

Creature — Dinosaur Beast

Double strike (This creature deals both first-strike and regular combat damage.)

"The Skirk Ridge has many wonderful things to discover—like escape routes." —Foothill guide

2/1

3 R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Siege-Gang Commander

Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

"Ready . . . uh . . . fire!"

2/2

3 R R
Skirk Prospector

Skirk Prospector

Creature — Goblin

Sacrifice a Goblin: Add .

Deep beneath the ruined continent of Otaria, there's a mine where goblins still work, ignorant of the destruction above.

1/1

R
Slice and Dice

Slice and Dice

Sorcery

Slice and Dice deals 4 damage to each creature. Cycling (, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

Tahngarth relished the chance to bloody his blades on those who had ravaged his home.

4 R R
Sneak Attack

Sneak Attack

Enchantment

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

"Nothin' beat surprise—'cept rock."

3 R
Solar Blast

Solar Blast

Instant

Solar Blast deals 3 damage to any target. Cycling (, Discard this card: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to any target.

3 R
Spark Spray

Spark Spray

Instant

Spark Spray deals 1 damage to any target. Cycling (, Discard this card: Draw a card.)

"You see this rock-grinder? One step closer and it'll be a face-grinder!"

R
Storm Entity

Storm Entity

Creature — Elemental

Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.

Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic.

1/1

1 R
Subterranean Scout

Subterranean Scout

Creature — Goblin Scout

When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.

When things get ugly above ground, goblins resort to alternate routes of passage.

2/1

1 R
Sulfuric Vortex

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.

1 R R
Suq'Ata Lancer

Suq'Ata Lancer

Creature — Human Knight

Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"Never stop 'til you see your lance come out the other side." —Telim'Tor

2/2

2 R
Undying Rage

Undying Rage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.

Radha was born in Skyshroud, but her temper is undeniably Keldon.

2 R
Valduk, Keeper of the Flame

Valduk, Keeper of the Flame

Legendary Creature — Human Shaman

At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

The hammer strikes. The Flame awakens.

3/2

2 R
Worldgorger Dragon

Worldgorger Dragon

Creature — Nightmare Dragon

Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

7/7

3 R R R
Arboria

Arboria

World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

As the world steeled itself for the New Phyrexian invasion, the heart of the Pinelands awoke, and a new maro-sorcerer strode forth to join the fight.

2 G G
Battlefield Scrounger

Battlefield Scrounger

Creature — Centaur

Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.

3/3

3 G G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

Sages whisper of an undiscovered natural paradise, a tropical island unspoiled by war.

0/1

G
Break Asunder

Break Asunder

Sorcery

Destroy target artifact or enchantment. Cycling (, Discard this card: Draw a card.)

"No good will come of this."

2 G G
Call of the Herd

Call of the Herd

Sorcery

Create a 3/3 green Elephant creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 G
Crop Rotation

Crop Rotation

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

"Hmm ... maybe lotuses this year."

G
Deadwood Treefolk

Deadwood Treefolk

Creature — Treefolk

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

3/6

5 G
Elvish Aberration

Elvish Aberration

Creature — Elf Mutant

: Add . Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

4/5

5 G
Elvish Spirit Guide

Elvish Spirit Guide

Creature — Elf Spirit

Exile Elvish Spirit Guide from your hand: Add .

"We are never without guidance, if we but seek it." —Taaveti of Kelsinko, elvish hunter

2/2

2 G
Emerald Charm

Emerald Charm

Instant

Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.

G
Exploration

Exploration

Enchantment

You may play an additional land on each of your turns.

The first explorers found Argoth a storehouse of natural wealth—towering forests grown over rich veins of ore.

G
Fa'adiyah Seer

Fa'adiyah Seer

Creature — Human Shaman

: Draw a card and reveal it. If it isn't a land card, discard it.

She nurtures each flower from seed to blossom, and in return, they whisper secrets only she can hear.

1/1

1 G
Forgotten Ancient

Forgotten Ancient

Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Its blood is life. Its body is growth.

0/3

3 G
Gamekeeper

Gamekeeper

Creature — Elf

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

2/2

3 G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.

2/4

3 G
Invigorating Boon

Invigorating Boon

Enchantment

Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

"Bright spores coalesced in empty air. Seedlings burst through barren soil. Genesis had arrived. —*Scroll of Beginnings*

1 G
Jolrael, Mwonvuli Recluse

Jolrael, Mwonvuli Recluse

Legendary Creature — Human Druid

Whenever you draw your second card each turn, create a 2/2 green Cat creature token. : Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

"Humans bring nothing but suffering and deceit. They are not welcome in my forest."

1/2

1 G
Kamahl, Fist of Krosa

Kamahl, Fist of Krosa

Legendary Creature — Human Druid

: Target land becomes a 1/1 creature until end of turn. It's still a land. : Creatures you control get +3/+3 and gain trample until end of turn.

"My mind has changed. My strength has not."

4/3

4 G G
Kavu Primarch

Kavu Primarch

Creature — Kavu

Kicker (You may pay an additional as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.

3/3

3 G
Krosan Restorer

Krosan Restorer

Creature — Human Druid

: Untap target land. Threshold — : Untap up to three target lands. Activate only if seven or more cards are in your graveyard.

1/2

2 G
Lull

Lull

Instant

Prevent all combat damage that would be dealt this turn. Cycling (, Discard this card: Draw a card.)

Tayil stood and breathed in the scent of wet earth. For a moment, he was home in his father's village, the battle but a distant dream.

1 G
Nature's Lore

Nature's Lore

Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

From the cracks in the stone, she reads stories of the past. From the swirling vines, she glimpses visions of the future.

1 G
Nut Collector

Nut Collector

Creature — Human Druid

At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.

"I'll call you Reginald, and you're Mimi, and you're Tank, and you're Bobo..."

1/1

5 G
Penumbra Bobcat

Penumbra Bobcat

Creature — Cat

When Penumbra Bobcat dies, create a 2/1 black Cat creature token.

"It was just a trick of the light," Dalis muttered to himself. "I've been patrolling alone too long. Got to stop jumping at shadows."

2/1

2 G
Primal Boost

Primal Boost

Instant

Target creature gets +4/+4 until end of turn. Cycling (, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.

2 G
Sandstorm

Sandstorm

Instant

Sandstorm deals 1 damage to each attacking creature.

Ravaged by decades of war, the land struck back with primal, blinding fury.

G
Saproling Symbiosis

Saproling Symbiosis

Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.

3 G
Seton's Desire

Seton's Desire

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

2 G
Squirrel Nest

Squirrel Nest

Enchantment — Aura

Enchant land Enchanted land has ": Create a 1/1 green Squirrel creature token."

In the treetops, unseen by many, lurks chittering, skittering death.

1 G G
Stonewood Invoker

Stonewood Invoker

Creature — Elf Mutant

: Stonewood Invoker gets +5/+5 until end of turn.

The Mirari pulses in his veins.

2/2

1 G
Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

1 G
Symbiotic Beast

Symbiotic Beast

Creature — Insect Beast

When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.

"I'll take the patrol through the hunting grounds. You take the caves. Give me an angry apex predator over those little creepy-crawlies any day." —Oranes, Yavimaya hunter

4/4

4 G G
Terravore

Terravore

Creature — Lhurgoyf

Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards.

*/*

1 G G
Werebear

Werebear

Creature — Human Bear Druid

: Add . Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

He exercises his right to bear arms.

1/1

1 G
Wild Dogs

Wild Dogs

Creature — Dog

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs. Cycling (, Discard this card: Draw a card.)

2/1

G
Wild Growth

Wild Growth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

"Here in Fyndhorn, where Freyalise's power is strongest, the forest has its own opinion." —Laina of the Elvish Council

G
Worldly Tutor

Worldly Tutor

Instant

Search your library for a creature card, reveal it, then shuffle and put the card on top.

"All of us, from the tiny leaf-mite to the towering baloth, are vital threads in the weave of life."

G
Absorb

Absorb

Instant

Counter target spell. You gain 3 life.

"Your presumption is your downfall."

W U U
Arcades Sabboth

Arcades Sabboth

Legendary Creature — Elder Dragon

Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay . Each untapped creature you control gets +0/+2 as long as it's not attacking. : Arcades Sabboth gets +0/+1 until end of turn.

7/7

2 G G W W U U
Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Tormented by her own existence, Karona turned her wrath on the world that had birthed her.

2 R G
Dralnu's Crusade

Dralnu's Crusade

Enchantment

All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.

"Don't you agree that mogg intellects are improved by zombification?" —Lord Dralnu

1 B R
Gerrard's Verdict

Gerrard's Verdict

Sorcery

Target player discards two cards. You gain 3 life for each land card discarded this way.

A heart of light and a soul of darkness cannot coexist.

W B
Hunting Grounds

Hunting Grounds

Enchantment

Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

"Don't be silly. Panthers don't hunt in packs!" —Jego, disgraced archdruid

G W
Mystic Enforcer

Mystic Enforcer

Creature — Human Nomad Mystic

Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

3/3

2 G W
Phantom Nishoba

Phantom Nishoba

Creature — Cat Beast Spirit

Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

0/0

5 G W
Pyre Zombie

Pyre Zombie

Creature — Zombie

At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay . If you do, return Pyre Zombie to your hand. , Sacrifice Pyre Zombie: It deals 2 damage to any target.

2/1

1 B R
Quicksilver Dagger

Quicksilver Dagger

Enchantment — Aura

Enchant creature Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."

The dwarves call their quicksilver techniques "improvisational weaponsmithing."

1 U R
Radha, Heir to Keld

Radha, Heir to Keld

Legendary Creature — Elf Warrior

Whenever Radha, Heir to Keld attacks, you may add . : Add .

"Step aside, weakling, or I'll swat you like the bug you are."

2/2

R G
Recoil

Recoil

Instant

Return target permanent to its owner's hand. Then that player discards a card.

Anything sent into a plagued world is bound to come back infected.

1 U B
Rith, the Awakener

Rith, the Awakener

Legendary Creature — Dragon

Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

6/6

3 R G W
Sawtooth Loon

Sawtooth Loon

Creature — Bird

Flying When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.

2/2

2 W U
Sol'kanar the Swamp King

Sol'kanar the Swamp King

Legendary Creature — Demon

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.

"All the power of a maro-sorcerer, all the mindless fury of a pitlord. He is a perfect servant." —Geyadrone Dihada

5/5

2 U B R
Spinal Embrace

Spinal Embrace

Instant

Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

3 U U B
Spiritmonger

Spiritmonger

Creature — Beast

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. : Regenerate Spiritmonger. : Spiritmonger becomes the color of your choice until end of turn.

6/6

3 B G
Tatyova, Benthic Druid

Tatyova, Benthic Druid

Legendary Creature — Merfolk Druid

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."

3/3

3 G U
Tiana, Ship's Caretaker

Tiana, Ship's Caretaker

Legendary Creature — Angel Artificer

Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

"Nothing is too broken to mend."

3/3

3 R W
Xira Arien

Xira Arien

Legendary Creature — Insect Wizard

Flying , : Target player draws a card.

Her wits are sharp, but her blades are sharper.

1/2

B R G
Zur the Enchanter

Zur the Enchanter

Legendary Creature — Human Wizard

Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

1/4

1 W U B
Stand // Deliver

Stand // Deliver

Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

W
Stand // Deliver

Stand // Deliver

Instant

Return target permanent to its owner's hand.

2 U
Spite // Malice

Spite // Malice

Instant

Counter target noncreature spell.

3 U
Spite // Malice

Spite // Malice

Instant

Destroy target nonblack creature. It can't be regenerated.

3 B
Pain // Suffering

Pain // Suffering

Sorcery

Target player discards a card.

B
Pain // Suffering

Pain // Suffering

Sorcery

Destroy target land.

3 R
Assault // Battery

Assault // Battery

Sorcery

Assault deals 2 damage to any target.

R
Assault // Battery

Assault // Battery

Sorcery

Create a 3/3 green Elephant creature token.

3 G
Wax // Wane

Wax // Wane

Instant

Target creature gets +2/+2 until end of turn.

G
Wax // Wane

Wax // Wane

Instant

Destroy target enchantment.

W
Order // Chaos

Order // Chaos

Instant

Exile target attacking creature.

3 W
Order // Chaos

Order // Chaos

Instant

Creatures can't block this turn.

2 R
Illusion // Reality

Illusion // Reality

Instant

Target spell or permanent becomes the color of your choice until end of turn.

U
Illusion // Reality

Illusion // Reality

Instant

Destroy target artifact.

2 G
Night // Day

Night // Day

Instant

Target creature gets -1/-1 until end of turn.

B
Night // Day

Night // Day

Instant

Creatures target player controls get +1/+1 until end of turn.

2 W
Fire // Ice

Fire // Ice

Instant

Fire deals 2 damage divided as you choose among one or two targets.

1 R
Fire // Ice

Fire // Ice

Instant

Tap target permanent. Draw a card.

1 U
Life // Death

Life // Death

Sorcery

All lands you control become 1/1 creatures until end of turn. They're still lands.

G
Life // Death

Life // Death

Sorcery

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

1 B
Crawlspace

Crawlspace

Artifact

No more than two creatures can attack you each combat.

"Not so scary when you can't squeeze through the air ducts, are you?"

3
Cryptic Gateway

Cryptic Gateway

Artifact

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Its lock changes to fit each key.

5
Damping Sphere

Damping Sphere

Artifact

If a land is tapped for two or more mana, it produces instead of any other type and amount. Each spell a player casts costs more to cast for each other spell that player has cast this turn.

A Thran relic, it has spent ten thousand years doing absolutely nothing.

2
Dodecapod

Dodecapod

Artifact Creature — Golem

If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.

3/3

4
Dragon Blood

Dragon Blood

Artifact

, : Put a +1/+1 counter on target creature.

Fire in the blood, fire in the belly.

3
Dragon Engine

Dragon Engine

Artifact Creature — Construct

: Dragon Engine gets +1/+0 until end of turn.

From a distance, dormant dragon engines can be mistaken for harmless statues. By the time you get close enough to spot the scorch marks, it's too late.

1/3

3
Gauntlet of Power

Gauntlet of Power

Artifact

As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

5
Helm of Awakening

Helm of Awakening

Artifact

Spells cost less to cast.

"This little prize will cover your head, your spells, your bets, and your behind!" —Pashad ibn Asim, Suq'Ata trader

2
Icy Manipulator

Icy Manipulator

Artifact

, : Tap target artifact, creature, or land.

In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.

4
Jalum Tome

Jalum Tome

Artifact

, : Draw a card, then discard a card.

Most books simply deliver knowledge. This one expects some in return.

3
Jester's Cap

Jester's Cap

Artifact

, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.

The crowd laughed heartily at the fool's performance, until his hat laughed back.

4
Juggernaut

Juggernaut

Artifact Creature — Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

"Urza's machines have a splendid habit of excavating themselves." —Rona, disciple of Gix

5/3

4
Legacy Weapon

Legacy Weapon

Legendary Artifact

: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

In a single blinding flash, Yawgmoth was obliterated, and Urza could finally rest.

7
Lotus Blossom

Lotus Blossom

Artifact

At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. , Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.

2
Millikin

Millikin

Artifact Creature — Construct

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

"Another failure," grumbled the toymaker. She slammed the door with such gusto that she failed to notice the eyes watching her.

0/1

2
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

"What is mana but possibility, an idea not yet given form?" —Jhoira, master artificer

2
Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying

"It has been my honor to improve on Thran's original design. Perhaps history will remember me in some small part for my work." —Urza, in his apprenticeship

0/2

0
Thran Golem

Thran Golem

Artifact Creature — Golem

As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

Even after thousands of years, the wondrous creations of the Thran guarded the lost empire's secrets with single-minded devotion.

3/3

5
Tormod's Crypt

Tormod's Crypt

Artifact

, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Dominaria's most extravagant crypt nevertheless holds an empty grave.

0
Triskelion

Triskelion

Artifact Creature — Construct

Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

"What's got three legs and three heads and wants to kill us? That's not a riddle!" —Jayeen, Fallaji scout

1/1

6
Umbilicus

Umbilicus

Artifact

At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.

It was the explorers' only tether to reality.

4
Urza's Blueprints

Urza's Blueprints

Artifact

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Draw a card.

From concept to paper to reality.

6
Urza's Incubator

Urza's Incubator

Artifact

As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost less to cast.

"Our recruitment drives are bringing in fewer fresh troops every day. We need a new strategy." —Urza, to Tawnos

3
Wall of Junk

Wall of Junk

Artifact Creature — Wall

Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Urza saw the wall and realized that even if he tore every Phyrexian to pieces, they would still resist him.

0/7

2
Clifftop Retreat

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or .

The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.

Crosis's Catacombs

Crosis's Catacombs

Land — Lair

When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. : Add , , or .

Darigaaz's Caldera

Darigaaz's Caldera

Land — Lair

When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. : Add , , or .

Dark Depths

Dark Depths

Legendary Snow Land

Dark Depths enters the battlefield with ten ice counters on it. : Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Drifting Meadow

Drifting Meadow

Land

Drifting Meadow enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Dromar's Cavern

Dromar's Cavern

Land — Lair

When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. : Add , , or .

Gemstone Mine

Gemstone Mine

Land

Gemstone Mine enters the battlefield with three mining counters on it. , Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.

Hinterland Harbor

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or .

"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that." —Alene of Riverspan

Isolated Chapel

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or .

Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as evil encroaches.

Maze of Ith

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Nantuko Monastery

Nantuko Monastery

Land

: Add . Threshold — : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.

Polluted Mire

Polluted Mire

Land

Polluted Mire enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Remote Isle

Remote Isle

Land

Remote Isle enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Rith's Grove

Rith's Grove

Land — Lair

When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. : Add , , or .

Slippery Karst

Slippery Karst

Land

Slippery Karst enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Smoldering Crater

Smoldering Crater

Land

Smoldering Crater enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Sulfur Falls

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or .

"We have inherited the mysteries of the Thran, but few of the answers." —Jhoira

Terminal Moraine

Terminal Moraine

Land

: Add . , , Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Treva's Ruins

Treva's Ruins

Land — Lair

When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. : Add , , or .

Woodland Cemetery

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or .

"They never found the body of young Josu, or that of his murderous sister." —"The Fall of the House of Vess"

Divine Sacrament

Divine Sacrament

Enchantment

White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

"My wings shall be your shield. My sword shall be your vengeance."

1 W W
Enlightened Tutor

Enlightened Tutor

Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"Organization is often undervalued but rarely unjustified." —Frasio, royal archivist

W
Glory

Glory

Creature — Incarnation

Flying : Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

"Glory was gone; Glory was everywhere." —*Scroll of Beginnings*

3/3

3 W W
Lieutenant Kirtar

Lieutenant Kirtar

Legendary Creature — Bird Soldier

Flying , Sacrifice Lieutenant Kirtar: Exile target attacking creature.

"His strengths are pride, devotion, and ambition. His weaknesses are the same." —Pianna, nomad captain

2/2

1 W W
Lyra Dawnbringer

Lyra Dawnbringer

Legendary Creature — Angel

Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.

"You are not alone. You never were."

5/5

3 W W
Mesa Enchantress

Mesa Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

She shepherds mysteries and dust as others would a flock of sheep.

0/2

1 W W
Momentary Blink

Momentary Blink

Instant

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 W
Renewed Faith

Renewed Faith

Instant

You gain 6 life. Cycling (, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.

Skepticism fades in the face of the miraculous.

2 W
Savannah Lions

Savannah Lions

Creature — Cat

"One alone is fearsome; one among many is unstoppable." —Benalish proverb

2/1

W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.

4/4

3 W W
Serra Avatar

Serra Avatar

Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

Though Serra is long dead, her legacy of grace and kindness will live on forever.

*/*

4 W W W
Sevinne's Reclamation

Sevinne's Reclamation

Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 W
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

"We are all inextricably linked, souls woven in tapestry."

W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

"The arc of my blade has carved a path of light for the peace that will follow."

W
Test of Endurance

Test of Endurance

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Most wars are won not by those with the best tactics or truest cause but simply by the ones left standing.

2 W W
Whitemane Lion

Whitemane Lion

Creature — Cat

Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."

2/2

1 W
Windborn Muse

Windborn Muse

Creature — Spirit

Flying Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"Her voice is justice, clear and relentless." —Akroma, angelic avenger

2/3

3 W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Arcanis the Omnipotent

Arcanis the Omnipotent

Legendary Creature — Wizard

: Draw three cards. : Return Arcanis the Omnipotent to its owner's hand.

He has journeyed where none have been before. Now he returns to ensure that none follow.

3/4

3 U U U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Denizen of the Deep

Denizen of the Deep

Creature — Serpent

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.

11/11

6 U U
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Slimefoot, I know I said I wanted to grow our repository of knowledge, but this isn't what I had in mind."

3 U
Force of Will

Force of Will

Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

"Your artillery will burn itself out before I allow my focus to waver."

3 U U
Frantic Search

Frantic Search

Instant

Draw two cards, then discard two cards. Untap up to three lands.

It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.

2 U
High Tide

High Tide

Instant

Until end of turn, whenever a player taps an Island for mana, that player adds an additional .

"Close the walls! Retract the docks! The homarids are coming!" —Benson, Argivian sentry

U
Impulse

Impulse

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"I've always made snap decisions. I'm just better at making the right ones now that I'm older and wiser." —Teferi

1 U
Mystic Remora

Mystic Remora

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

U
Mystical Tutor

Mystical Tutor

Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

The student searches the world for meaning. The master finds worlds of meaning in the search.

U
Opposition

Opposition

Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

Exhausting a wizard can be exhausting work.

2 U U
Ovinize

Ovinize

Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

The crocodile's failed attack left it feeling both hungry and sheepish.

1 U
Peregrine Drake

Peregrine Drake

Creature — Drake

Flying When Peregrine Drake enters the battlefield, untap up to five lands.

"Always a welcome sight breaking through the clouds." —Talrand, sky summoner

2/3

4 U
Stroke of Genius

Stroke of Genius

Instant

Target player draws X cards.

"Every thought is a star illuminating the darkness. Inspiration comes from finding the constellations that link them."

X 2 U
Time Stretch

Time Stretch

Sorcery

Target player takes two extra turns after this one.

"I swear, I just wanted a few extra hours to do my homework!" —Petra, novice chronomancer

8 U U
Turnabout

Turnabout

Instant

Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

The best cure for a big ego is a little failure.

2 U U
Urza, Lord High Artificer

Urza, Lord High Artificer

Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add . : Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4

2 U U
Vexing Sphinx

Vexing Sphinx

Creature — Sphinx

Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx dies, draw a card for each age counter on it.

4/4

1 U U
Body Snatcher

Body Snatcher

Creature — Phyrexian Minion

When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.

2/2

2 B B
Chainer, Dementia Master

Chainer, Dementia Master

Legendary Creature — Human Minion

All Nightmares get +1/+1. , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

3/3

3 B B
Chainer's Edict

Chainer's Edict

Sorcery

Target player sacrifices a creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 B
Dark Withering

Dark Withering

Instant

Destroy target nonblack creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4 B B
Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who forget the horrors of the past are doomed to re-meet them.

2 B B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." —Liliana Vess

B
Entomb

Entomb

Instant

Search your library for a card, put that card into your graveyard, then shuffle.

A grave is the safest place to store ill-gotten treasures.

B
Mindslicer

Mindslicer

Creature — Horror

When Mindslicer dies, each player discards their hand.

It *is* the thing that goes bump in the night.

4/3

2 B B
Nantuko Shade

Nantuko Shade

Creature — Insect Shade

: Nantuko Shade gets +1/+1 until end of turn.

In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.

2/1

B B
Necrosavant

Necrosavant

Creature — Zombie Giant

, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.

To the novice necromancers, it looked exactly like a regular human grave.

5/5

3 B B B
No Mercy

No Mercy

Enchantment

Whenever a creature deals damage to you, destroy it.

"We had years to prepare, while they had mere minutes." —Kerrick, sleeper agent

2 B B
Oversold Cemetery

Oversold Cemetery

Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

It was a profitable scheme, at least until the dead began to object.

1 B
Royal Assassin

Royal Assassin

Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1

1 B B
Street Wraith

Street Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.

3/4

3 B B
Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

1 B
Undead Gladiator

Undead Gladiator

Creature — Zombie Barbarian

, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep. Cycling (, Discard this card: Draw a card.)

3/1

1 B B
Vampiric Tutor

Vampiric Tutor

Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

True power is achieved through blood and sweat. But mostly blood.

B
Yawgmoth, Thran Physician

Yawgmoth, Thran Physician

Legendary Creature — Human Cleric

Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. , Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/4

2 B B
Chain Lightning

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

R
Dragon Whelp

Dragon Whelp

Creature — Dragon

Flying : Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

2/3

2 R R
Empty the Warrens

Empty the Warrens

Sorcery

Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Kicking the warren —Argivian expression meaning "causing trouble"

3 R
Fireblast

Fireblast

Instant

You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.

Embermages aren't well known for their diplomatic skills.

4 R R
Flametongue Kavu

Flametongue Kavu

Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim." —Sisay, captain of the *Weatherlight*

4/2

3 R
Gamble

Gamble

Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

When you've got nothing, you might as well trade it for something else.

R
Gempalm Incinerator

Gempalm Incinerator

Creature — Goblin

Cycling (, Discard this card: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

"I've got this under control! Probably!"

2/1

2 R
Goblin Matron

Goblin Matron

Creature — Goblin

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

A mother only a child could love.

1/1

2 R
Grim Lavamancer

Grim Lavamancer

Creature — Human Wizard

, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

1/1

R
Last Chance

Last Chance

Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

"I only had time to read half the spell, but I'm pretty sure this will work!"

R R
Mogg War Marshal

Mogg War Marshal

Creature — Goblin Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

1/1

1 R
Overmaster

Overmaster

Sorcery

The next instant or sorcery spell you cast this turn can't be countered. Draw a card.

"My, what a pretty little trick. At least you'll die with style."

R
Pashalik Mons

Pashalik Mons

Legendary Creature — Goblin Warrior

Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. , Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.

The thunderhead that leads in the storm.

2/2

2 R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Siege-Gang Commander

Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

"Ready . . . uh . . . fire!"

2/2

3 R R
Sneak Attack

Sneak Attack

Enchantment

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

"Nothin' beat surprise—'cept rock."

3 R
Sulfuric Vortex

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.

1 R R
Valduk, Keeper of the Flame

Valduk, Keeper of the Flame

Legendary Creature — Human Shaman

At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

The hammer strikes. The Flame awakens.

3/2

2 R
Worldgorger Dragon

Worldgorger Dragon

Creature — Nightmare Dragon

Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

7/7

3 R R R
Arboria

Arboria

World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

As the world steeled itself for the New Phyrexian invasion, the heart of the Pinelands awoke, and a new maro-sorcerer strode forth to join the fight.

2 G G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

Sages whisper of an undiscovered natural paradise, a tropical island unspoiled by war.

0/1

G
Deadwood Treefolk

Deadwood Treefolk

Creature — Treefolk

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

3/6

5 G
Elvish Spirit Guide

Elvish Spirit Guide

Creature — Elf Spirit

Exile Elvish Spirit Guide from your hand: Add .

"We are never without guidance, if we but seek it." —Taaveti of Kelsinko, elvish hunter

2/2

2 G
Exploration

Exploration

Enchantment

You may play an additional land on each of your turns.

The first explorers found Argoth a storehouse of natural wealth—towering forests grown over rich veins of ore.

G
Fa'adiyah Seer

Fa'adiyah Seer

Creature — Human Shaman

: Draw a card and reveal it. If it isn't a land card, discard it.

She nurtures each flower from seed to blossom, and in return, they whisper secrets only she can hear.

1/1

1 G
Forgotten Ancient

Forgotten Ancient

Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Its blood is life. Its body is growth.

0/3

3 G
Invigorating Boon

Invigorating Boon

Enchantment

Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

"Bright spores coalesced in empty air. Seedlings burst through barren soil. Genesis had arrived. —*Scroll of Beginnings*

1 G
Jolrael, Mwonvuli Recluse

Jolrael, Mwonvuli Recluse

Legendary Creature — Human Druid

Whenever you draw your second card each turn, create a 2/2 green Cat creature token. : Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

"Humans bring nothing but suffering and deceit. They are not welcome in my forest."

1/2

1 G
Kamahl, Fist of Krosa

Kamahl, Fist of Krosa

Legendary Creature — Human Druid

: Target land becomes a 1/1 creature until end of turn. It's still a land. : Creatures you control get +3/+3 and gain trample until end of turn.

"My mind has changed. My strength has not."

4/3

4 G G
Lull

Lull

Instant

Prevent all combat damage that would be dealt this turn. Cycling (, Discard this card: Draw a card.)

1 G
Nature's Lore

Nature's Lore

Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

From the cracks in the stone, she reads stories of the past. From the swirling vines, she glimpses visions of the future.

1 G
Nut Collector

Nut Collector

Creature — Human Druid

At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.

"I'll call you Reginald, and you're Mimi, and you're Tank, and you're Bobo..."

1/1

5 G
Saproling Symbiosis

Saproling Symbiosis

Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.

3 G
Squirrel Nest

Squirrel Nest

Enchantment — Aura

Enchant land Enchanted land has ": Create a 1/1 green Squirrel creature token."

In the treetops, unseen by many, lurks chittering, skittering death.

1 G G
Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

1 G
Wild Dogs

Wild Dogs

Creature — Dog

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs. Cycling (, Discard this card: Draw a card.)

2/1

G
Wild Growth

Wild Growth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

"Here in Fyndhorn, where Freyalise's power is strongest, the forest has its own opinion." —Laina of the Elvish Council

G
Worldly Tutor

Worldly Tutor

Instant

Search your library for a creature card, reveal it, then shuffle and put the card on top.

"All of us, from the tiny leaf-mite to the towering baloth, are vital threads in the weave of life."

G
Absorb

Absorb

Instant

Counter target spell. You gain 3 life.

"Your presumption is your downfall."

W U U
Arcades Sabboth

Arcades Sabboth

Legendary Creature — Elder Dragon

Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay . Each untapped creature you control gets +0/+2 as long as it's not attacking. : Arcades Sabboth gets +0/+1 until end of turn.

7/7

2 G G W W U U
Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Tormented by her own existence, Karona turned her wrath on the world that had birthed her.

2 R G
Dralnu's Crusade

Dralnu's Crusade

Enchantment

All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.

"Don't you agree that mogg intellects are improved by zombification?" —Lord Dralnu

1 B R
Gerrard's Verdict

Gerrard's Verdict

Sorcery

Target player discards two cards. You gain 3 life for each land card discarded this way.

A heart of light and a soul of darkness cannot coexist.

W B
Hunting Grounds

Hunting Grounds

Enchantment

Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

"Don't be silly. Panthers don't hunt in packs!" —Jego, disgraced archdruid

G W
Mystic Enforcer

Mystic Enforcer

Creature — Human Nomad Mystic

Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

3/3

2 G W
Phantom Nishoba

Phantom Nishoba

Creature — Cat Beast Spirit

Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

0/0

5 G W
Pyre Zombie

Pyre Zombie

Creature — Zombie

At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay . If you do, return Pyre Zombie to your hand. , Sacrifice Pyre Zombie: It deals 2 damage to any target.

2/1

1 B R
Quicksilver Dagger

Quicksilver Dagger

Enchantment — Aura

Enchant creature Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."

The dwarves call their quicksilver techniques "improvisational weaponsmithing."

1 U R
Radha, Heir to Keld

Radha, Heir to Keld

Legendary Creature — Elf Warrior

Whenever Radha, Heir to Keld attacks, you may add . : Add .

"Step aside, weakling, or I'll swat you like the bug you are."

2/2

R G
Recoil

Recoil

Instant

Return target permanent to its owner's hand. Then that player discards a card.

Anything sent into a plagued world is bound to come back infected.

1 U B
Rith, the Awakener

Rith, the Awakener

Legendary Creature — Dragon

Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

6/6

3 R G W
Sawtooth Loon

Sawtooth Loon

Creature — Bird

Flying When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.

2/2

2 W U
Sol'kanar the Swamp King

Sol'kanar the Swamp King

Legendary Creature — Demon

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.

"All the power of a maro-sorcerer, all the mindless fury of a pitlord. He is a perfect servant." —Geyadrone Dihada

5/5

2 U B R
Spinal Embrace

Spinal Embrace

Instant

Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

3 U U B
Spiritmonger

Spiritmonger

Creature — Beast

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. : Regenerate Spiritmonger. : Spiritmonger becomes the color of your choice until end of turn.

6/6

3 B G
Tatyova, Benthic Druid

Tatyova, Benthic Druid

Legendary Creature — Merfolk Druid

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."

3/3

3 G U
Tiana, Ship's Caretaker

Tiana, Ship's Caretaker

Legendary Creature — Angel Artificer

Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

"Nothing is too broken to mend."

3/3

3 R W
Xira Arien

Xira Arien

Legendary Creature — Insect Wizard

Flying , : Target player draws a card.

Her wits are sharp, but her blades are sharper.

1/2

B R G
Zur the Enchanter

Zur the Enchanter

Legendary Creature — Human Wizard

Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.

1/4

1 W U B
Crawlspace

Crawlspace

Artifact

No more than two creatures can attack you each combat.

"Not so scary when you can't squeeze through the air ducts, are you?"

3
Cryptic Gateway

Cryptic Gateway

Artifact

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Its lock changes to fit each key.

5
Damping Sphere

Damping Sphere

Artifact

If a land is tapped for two or more mana, it produces instead of any other type and amount. Each spell a player casts costs more to cast for each other spell that player has cast this turn.

A Thran relic, it has spent ten thousand years doing absolutely nothing.

2
Gauntlet of Power

Gauntlet of Power

Artifact

As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

5
Helm of Awakening

Helm of Awakening

Artifact

Spells cost less to cast.

"This little prize will cover your head, your spells, your bets, and your behind!" —Pashad ibn Asim, Suq'Ata trader

2
Icy Manipulator

Icy Manipulator

Artifact

, : Tap target artifact, creature, or land.

In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.

4
Jester's Cap

Jester's Cap

Artifact

, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.

The crowd laughed heartily at the fool's performance, until his hat laughed back.

4
Juggernaut

Juggernaut

Artifact Creature — Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

"Urza's machines have a splendid habit of excavating themselves." —Rona, disciple of Gix

5/3

4
Legacy Weapon

Legacy Weapon

Legendary Artifact

: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

In a single blinding flash, Yawgmoth was obliterated, and Urza could finally rest.

7
Lotus Blossom

Lotus Blossom

Artifact

At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. , Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.

2
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

"What is mana but possibility, an idea not yet given form?" —Jhoira, master artificer

2
Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying

"It has been my honor to improve on Thran's original design. Perhaps history will remember me in some small part for my work." —Urza, in his apprenticeship

0/2

0
Thran Golem

Thran Golem

Artifact Creature — Golem

As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

Even after thousands of years, the wondrous creations of the Thran guarded the lost empire's secrets with single-minded devotion.

3/3

5
Tormod's Crypt

Tormod's Crypt

Artifact

, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Dominaria's most extravagant crypt nevertheless holds an empty grave.

0
Triskelion

Triskelion

Artifact Creature — Construct

Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

"What's got three legs and three heads and wants to kill us? That's not a riddle!" —Jayeen, Fallaji scout

1/1

6
Umbilicus

Umbilicus

Artifact

At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.

It was the explorers' only tether to reality.

4
Urza's Blueprints

Urza's Blueprints

Artifact

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Draw a card.

From concept to paper to reality.

6
Urza's Incubator

Urza's Incubator

Artifact

As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost less to cast.

"Our recruitment drives are bringing in fewer fresh troops every day. We need a new strategy." —Urza, to Tawnos

3
Clifftop Retreat

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or .

The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.

Dark Depths

Dark Depths

Legendary Snow Land

Dark Depths enters the battlefield with ten ice counters on it. : Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Gemstone Mine

Gemstone Mine

Land

Gemstone Mine enters the battlefield with three mining counters on it. , Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.

Hinterland Harbor

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or .

"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that." —Alene of Riverspan

Isolated Chapel

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or .

Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as evil encroaches.

Maze of Ith

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Sulfur Falls

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or .

"We have inherited the mysteries of the Thran, but few of the answers." —Jhoira

Woodland Cemetery

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or .

"They never found the body of young Josu, or that of his murderous sister." —"The Fall of the House of Vess"

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Enlightened Tutor

Enlightened Tutor

Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Wisdom is a precious heirloom to be passed down faithfully from each generation to the next.

W
Lyra Dawnbringer

Lyra Dawnbringer

Legendary Creature — Angel

Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.

An angel among angels, she carries the hopes of the world skyward.

5/5

3 W W
Test of Endurance

Test of Endurance

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

"I could do this all day."

2 W W
Windborn Muse

Windborn Muse

Creature — Spirit

Flying Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

A single glimpse was enough to compel Captain Velkarne to lay down his sword and take up the poet's quill.

2/3

3 W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

Each side prayed for the gods to smite the other. In the end, all their prayers were answered.

2 W W
Denizen of the Deep

Denizen of the Deep

Creature — Serpent

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

"Don't be silly, Grandfather. If the tides were caused by some monster drinking the ocean, wouldn't more ships go missing?" —Leda, Vodalian youth

11/11

6 U U
Force of Will

Force of Will

Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

"Weren't you ever taught that it's rude to interrupt?"

3 U U
High Tide

High Tide

Instant

Until end of turn, whenever a player taps an Island for mana, that player adds an additional .

"May Svyelun's waves drown your memory." —Traditional merfolk curse

U
Mystic Remora

Mystic Remora

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

U
Mystical Tutor

Mystical Tutor

Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Wisdom is a well that never runs dry. It offers the most to those with the deepest thirst for knowledge.

U
Time Stretch

Time Stretch

Sorcery

Target player takes two extra turns after this one.

There's lots of time like the present.

8 U U
Urza, Lord High Artificer

Urza, Lord High Artificer

Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add . : Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4

2 U U
Chainer, Dementia Master

Chainer, Dementia Master

Legendary Creature — Human Minion

All Nightmares get +1/+1. , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

3/3

3 B B
Chainer's Edict

Chainer's Edict

Sorcery

Target player sacrifices a creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"You forfeited any right to mercy the moment you challenged me."

1 B
Entomb

Entomb

Instant

Search your library for a card, put that card into your graveyard, then shuffle.

"Oh, don't worry about that one. I'm saving him for later." —Liliana Vess

B
No Mercy

No Mercy

Enchantment

Whenever a creature deals damage to you, destroy it.

"Leave no survivors. Let the other worlds see what befalls those who attempt to resist the might of Phyrexia." —Sheoldred

2 B B
Oversold Cemetery

Oversold Cemetery

Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

"Of course we can squeeze in a few more! It's not like corpses need personal space." —Orson, cemetery baron

1 B
Street Wraith

Street Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

Most of the spirits that haunt Urborg were once ordinary people, even children, twisted beyond recognition by the swamp's corrupted mana.

3/4

3 B B
Vampiric Tutor

Vampiric Tutor

Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Wisdom is a throne, a seat of power that only the strong are worthy to occupy.

B
Yawgmoth, Thran Physician

Yawgmoth, Thran Physician

Legendary Creature — Human Cleric

Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. , Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/4

2 B B
Flametongue Kavu

Flametongue Kavu

Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"If you look past the giant claws, nasty teeth, and horrible breath, they're actually kind of cute." —Shanna Sisay

4/2

3 R
Gamble

Gamble

Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

"What's the worst that could happen?"

R
Grim Lavamancer

Grim Lavamancer

Creature — Human Wizard

, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.

"Pyromancers are cowards who look no further than the flickering flame on the surface. I alone have the courage to dig to the true power that roils beneath."

1/1

R
Last Chance

Last Chance

Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

No reinforcements. Nowhere to retreat. Nothing to lose.

R R
Siege-Gang Commander

Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

"You with the red shirt! You're up next."

2/2

3 R R
Worldgorger Dragon

Worldgorger Dragon

Creature — Nightmare Dragon

Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

7/7

3 R R R
Arboria

Arboria

World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

"I have never before felt so unwelcome in a forest." —Jolrael

2 G G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

Its brilliant plumage painted streaks of color across a sky long darkened by war.

0/1

G
Nut Collector

Nut Collector

Creature — Human Druid

At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.

"Come, come, my hungry little friends! There's plenty for everyone."

1/1

5 G
Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

1 G
Worldly Tutor

Worldly Tutor

Instant

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Wisdom is a seed. Nurtured with patience and care, it will bear new fruit each season.

G
Absorb

Absorb

Instant

Counter target spell. You gain 3 life.

"It's a shame to see such potential wasted on petty evil. Let's correct that, shall we?"

W U U
Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

"There is no sweeter sound than the deafening thunder of utter destruction." —Kamahl, Pit Fighter

2 R G
Hunting Grounds

Hunting Grounds

Enchantment

Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

G W
Radha, Heir to Keld

Radha, Heir to Keld

Legendary Creature — Elf Warrior

Whenever Radha, Heir to Keld attacks, you may add . : Add .

"Keep coming, weaklings! I'm just getting warmed up."

2/2

R G
Gauntlet of Power

Gauntlet of Power

Artifact

As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

5
Helm of Awakening

Helm of Awakening

Artifact

Spells cost less to cast.

Perhaps things would have ended differently had its first gasping breath not been lost in the susurrus of shifting sands.

2
Jester's Cap

Jester's Cap

Artifact

, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.

"They say the last owner cut out his own tongue, laughing the whole time. Superstitious drivel, but amusing, isn't it?" —Hilde the Collector, last known words

4
Legacy Weapon

Legacy Weapon

Legendary Artifact

: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

Whether lives or precious artifacts, no price was too high to stop the Phyrexian invasion.

7
Lotus Blossom

Lotus Blossom

Artifact

At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. , Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.

2
Triskelion

Triskelion

Artifact Creature — Construct

Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

Optimally designed for agility, mobility, and lethality.

1/1

6
Urza's Incubator

Urza's Incubator

Artifact

As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost less to cast.

"In my dark moments, I think Urza may have been more of a father to his creations than he ever was to his own son." —Tawnos

3
Dark Depths

Dark Depths

Legendary Snow Land

Dark Depths enters the battlefield with ten ice counters on it. : Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Gemstone Mine

Gemstone Mine

Land

Gemstone Mine enters the battlefield with three mining counters on it. , Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.

Maze of Ith

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

"Let the interlopers scurry like trapped rats until they exhaust themselves. They are no threat to us." —Ith, High Arcanist

Counterspell

Counterspell

Instant

Counter target spell.

U U