Dominaria United

Image Card Info Mana cost
Karn, Living Legacy

Karn, Living Legacy

Legendary Planeswalker — Karn

[+1]: Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") [−1]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."

4
A-Karn, Living Legacy

A-Karn, Living Legacy

Legendary Planeswalker — Karn

[+1]: Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") [0]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. [−6]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."

4
Anointed Peacekeeper

Anointed Peacekeeper

Creature — Human Cleric

Vigilance As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name. Spells your opponents cast with the chosen name cost more to cast. Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.

3/3

2 W
Archangel of Wrath

Archangel of Wrath

Creature — Angel

Kicker and/or (You may pay an additional and/or as you cast this spell.) Flying, lifelink When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target. When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.

3/4

2 W W
Argivian Cavalier

Argivian Cavalier

Creature — Orc Knight

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.

2/2

2 W
Argivian Phalanx

Argivian Phalanx

Creature — Human Kor Soldier

This spell costs less to cast for each creature you control. Vigilance

New Argive welcomed the kor people when they were displaced by the Rathi overlay. The kor repay that kindness with fierce loyalty.

4/4

5 W
Artillery Blast

Artillery Blast

Instant

Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.

To conserve ammunition, Jhoira modified ancient Thran artillery cannons to fire gouts of pure Shivan lava.

1 W
Benalish Faithbonder

Benalish Faithbonder

Creature — Human Cleric

Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

"A single light can hold back endless darkness."

1/3

1 W
Benalish Sleeper

Benalish Sleeper

Creature — Phyrexian Human Soldier

Kicker (You may pay an additional as you cast this spell.) When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.

Even he didn't know what he was until he felt his skin shifting and splitting, his mind overtaken by a chaos of whispers.

3/1

1 W
Captain's Call

Captain's Call

Sorcery

Create three 1/1 white Soldier creature tokens.

"Argivia's walls may run on powerstones, but its real power comes from its people." —King Darien XLVIII

3 W
Charismatic Vanguard

Charismatic Vanguard

Creature — Dwarf Soldier

: Creatures you control get +1/+1 until end of turn.

"This battlefield is an anvil, my mace a forging hammer . . . and you, Phyrexian scum, are the scrap metal that's about to be reshaped as I see fit."

3/2

2 W
Citizen's Arrest

Citizen's Arrest

Enchantment

When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield.

"What lurks behind the faces of those you think you can trust?"

1 W W
Cleaving Skyrider

Cleaving Skyrider

Creature — Human Warrior

Flash Kicker (You may pay an additional as you cast this spell.) Flying When Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.

2/2

2 W
Clockwork Drawbridge

Clockwork Drawbridge

Artifact Creature — Wall

Defender , : Tap target creature.

Argivia's clockwork fortifications are the stuff of legend, reminding all on Dominaria that ingenuity has saved them before and can do so again.

0/3

W
Coalition Skyknight

Coalition Skyknight

Creature — Human Knight

Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

2/2

3 W
Danitha, Benalia's Hope

Danitha, Benalia's Hope

Legendary Creature — Human Knight

First strike, vigilance, lifelink When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.

4/4

4 W
Defiler of Faith

Defiler of Faith

Creature — Phyrexian Human

Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.

5/5

3 W W
Destroy Evil

Destroy Evil

Instant

Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.

Serra's grace most often manifests as a healing touch, but it may also grant a merciful death.

1 W
Griffin Protector

Griffin Protector

Creature — Griffin

Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

Griffin flocks still patrol the skies above the Zhalfirin void, as though they are waiting for their old home to reappear.

2/3

3 W
Guardian of New Benalia

Guardian of New Benalia

Creature — Human Soldier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.

2/2

1 W
Heroic Charge

Heroic Charge

Instant

Kicker (You may pay an additional as you cast this spell.) Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.

"For Keld! For Benalia! For Dominaria!"

2 W W
Join Forces

Join Forces

Instant

Untap up to two target creatures. They each get +2/+2 until end of turn.

"Okay—you take the sixteen ragers and the hulk on the right. I'll take the ten defilers and the plaguelord on the left. Ready?" —Danitha, to Radha

2 W
Juniper Order Rootweaver

Juniper Order Rootweaver

Creature — Human Druid

Kicker (You may pay an additional as you cast this spell.) When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control.

"What Phyrexia takes, the grace of Freyalise shall replenish."

2/2

1 W
Knight of Dawn's Light

Knight of Dawn's Light

Creature — Human Knight

First strike If you would gain life, you gain that much life plus 1 instead. : Knight of Dawn's Light gets +1/+1 until end of turn.

"Phyrexians destroyed my village, but they cannot break my hope."

2/2

1 W
Leyline Binding

Leyline Binding

Enchantment

Flash Domain — This spell costs less to cast for each basic land type among lands you control. When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.

5 W
Love Song of Night and Day

Love Song of Night and Day

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.

2 W
Mesa Cavalier

Mesa Cavalier

Creature — Human Knight

Flying When Mesa Cavalier enters the battlefield, you gain 2 life.

In the fight to defeat Phyrexia, the courage of Benalish knights is matched only by that of their pegasus steeds.

2/1

2 W
Phyrexian Missionary

Phyrexian Missionary

Creature — Phyrexian Human Cleric

Kicker (You may pay an additional as you cast this spell.) Lifelink When Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand.

2/3

1 W
Prayer of Binding

Prayer of Binding

Enchantment

Flash When Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.

When a Phyrexian agent cannot be killed, they must be contained.

3 W
Resolute Reinforcements

Resolute Reinforcements

Creature — Human Soldier

Flash When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.

Morale rarely survives the sudden appearance of a squad of Sursi skirmishers at an army's flank.

1/1

1 W
Runic Shot

Runic Shot

Sorcery

Kicker (You may pay an additional as you cast this spell.) Destroy target tapped creature. If this spell was kicked, scry 2.

"Target acquired."

W
Samite Herbalist

Samite Herbalist

Creature — Human Cleric

Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."

2/1

1 W
Serra Paragon

Serra Paragon

Creature — Angel

Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."

3/4

2 W W
Shalai's Acolyte

Shalai's Acolyte

Creature — Angel

Kicker (You may pay an additional as you cast this spell.) Flying If Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it.

Armed by Multani, she protected the forest from above.

3/4

4 W
Stall for Time

Stall for Time

Instant

Kicker (You may pay an additional as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.

2 W
Take Up the Shield

Take Up the Shield

Instant

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"You are all part of my pride. As long as I live, I will protect you."

1 W
Temporary Lockdown

Temporary Lockdown

Enchantment

When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.

"Any one of us could be compromised," said Karn. "No one leaves until we know who can be trusted."

1 W W
Urza Assembles the Titans

Urza Assembles the Titans

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.

3 W W
Valiant Veteran

Valiant Veteran

Creature — Kor Soldier

Other Soldiers you control get +1/+1. , Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.

"Let them come. We will show them that Argivian steel is stronger than any Phyrexian metal."

2/2

1 W
Wingmantle Chaplain

Wingmantle Chaplain

Creature — Human Cleric

Defender When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.

0/3

3 W
Academy Loremaster

Academy Loremaster

Creature — Human Wizard

At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.

As a young student, she dusted the shelves of Tolaria's great library. Now, she writes the books that line them.

2/3

U U
Academy Wall

Academy Wall

Creature — Wall

Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.

0/5

2 U
Aether Channeler

Aether Channeler

Creature — Human Wizard

When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

2/1

2 U
Battlewing Mystic

Battlewing Mystic

Creature — Bird Wizard

Kicker (You may pay an additional as you cast this spell.) Flying When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.

2/1

1 U
Combat Research

Combat Research

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

U
Coral Colony

Coral Colony

Creature — Wall

Defender , : Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)

The seafloor is strewn with the wreckage of Vodalia's would-be conquerors.

1/4

1 U
Defiler of Dreams

Defiler of Dreams

Creature — Phyrexian Sphinx

Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.

4/3

3 U U
Djinn of the Fountain

Djinn of the Fountain

Creature — Djinn

Flying Whenever you cast an instant or sorcery spell, choose one — • Djinn of the Fountain gets +1/+1 until end of turn. • Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1.

4/4

4 U U
Ertai's Scorn

Ertai's Scorn

Instant

This spell costs less to cast if an opponent cast two or more spells this turn. Counter target spell.

"You're not so special, Karn. Anything that has been assembled can be disassembled."

1 U U
Essence Scatter

Essence Scatter

Instant

Counter target creature spell.

"Phyrexians pollute everything they touch, so the solution is simple: don't let them touch anything." —Teferi

1 U
Founding the Third Path

Founding the Third Path

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

1 U
Frostfist Strider

Frostfist Strider

Creature — Elemental Giant

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

4/4

3 U U
Haughty Djinn

Haughty Djinn

Creature — Djinn

Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost less to cast.

"I adore your outfit. It's so . . . rustic."

*/4

1 U U
Haunting Figment

Haunting Figment

Creature — Illusion

Vigilance Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.

Some bad dreams stay with you forever.

2/1

1 U
Impede Momentum

Impede Momentum

Sorcery

Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1 U
Impulse

Impulse

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"I've always made snap decisions. I'm just better at making the right ones now that I'm older and wiser." —Teferi

1 U
Joint Exploration

Joint Exploration

Instant

Kicker (You may pay an additional as you cast this spell.) Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.

The Tolarians had the maps, but only the Yavimayans knew how to read them.

1 U
Micromancer

Micromancer

Creature — Human Wizard

When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.

"Ideas don't have to be big to be great."

3/3

3 U
Negate

Negate

Instant

Counter target noncreature spell.

"It's frustrating, isn't it, to be so weak and ineffectual? Don't worry, you'll be *compleat* soon enough." —Rona

1 U
The Phasing of Zhalfir

The Phasing of Zhalfir

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir. III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

2 U U
Phyrexian Espionage

Phyrexian Espionage

Sorcery

Kicker (You may pay an additional as you cast this spell.) Draw two cards. If this spell was kicked, each opponent discards a card.

"Even if they're hunting for sleeper agents, who looks twice at a bird?" —Rona

2 U
Pixie Illusionist

Pixie Illusionist

Creature — Faerie Wizard

Kicker (You may pay an additional as you cast this spell.) Flying If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it. : Target land you control becomes the basic land type of your choice until end of turn.

1/1

U
Protect the Negotiators

Protect the Negotiators

Instant

Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays for each creature you control.

1 U
Rona's Vortex

Rona's Vortex

Instant

Kicker (You may pay an additional as you cast this spell.) Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.

U
Shore Up

Shore Up

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Homarid shells are adapted to the crushing pressure of the deepest depths; on land, their sturdiness seems supernatural.

U
Silver Scrutiny

Silver Scrutiny

Sorcery

You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards.

Karn's creation allowed him to monitor events across Dominaria—and everything he saw worried him.

X U U
Soaring Drake

Soaring Drake

Creature — Drake

Flying

The already spectacular views from the towers of the College at Lat-Nam are sometimes enhanced by glimpses of drakes diving into the ocean to devour small sharks.

2/3

2 U
Sphinx of Clear Skies

Sphinx of Clear Skies

Creature — Sphinx

Flying, ward Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)

5/5

3 U U
Talas Lookout

Talas Lookout

Creature — Human Pirate

Flying When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

"The Talas pirates are motivated by money, so we paid them twice what they could steal from us to spy for us instead." —Jhoira

3/2

2 U U
Tidepool Turtle

Tidepool Turtle

Creature — Turtle

: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Prized by wizards as a mobile scrying pool, it bears visions drawn from the depths of the sea.

2/5

3 U
Timely Interference

Timely Interference

Instant

Kicker (You may pay an additional as you cast this spell.) Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able. Draw a card.

Students fled with their research as Tolaria fell to the Phyrexians.

U
Tolarian Geyser

Tolarian Geyser

Sorcery

Kicker (You may pay an additional as you cast this spell.) Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.

"If they don't drown, perhaps they'll rust."

2 U
Tolarian Terror

Tolarian Terror

Creature — Serpent

This spell costs less to cast for each instant and sorcery card in your graveyard. Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Afterward, a number of treatises on sea serpent morphology were swiftly revised.

5/5

6 U
Vesuvan Duplimancy

Vesuvan Duplimancy

Enchantment

Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.

"There hasn't been an original thought on Vesuva in centuries." —Emmest, Tolarian chronicler

3 U
Voda Sea Scavenger

Voda Sea Scavenger

Creature — Merfolk Rogue

Domain — When Voda Sea Scavenger enters the battlefield, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.

3/2

2 U
Vodalian Hexcatcher

Vodalian Hexcatcher

Creature — Merfolk Wizard

Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .

"You're just one more pollutant to be removed from the sea."

1/1

1 U
Vodalian Mindsinger

Vodalian Mindsinger

Creature — Merfolk Wizard

Kicker and/or Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked. When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.

2/2

1 U U
Volshe Tideturner

Volshe Tideturner

Creature — Merfolk Wizard

: Add . Spend this mana only to cast an instant or sorcery spell or a kicked spell.

Ships suspected of carrying Sheoldred's agents have a tendency to drift far off course as they sail through the Voda Sea.

1/3

1 U
Aggressive Sabotage

Aggressive Sabotage

Sorcery

Kicker (You may pay an additional as you cast this spell.) Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.

Squee's orders basically came down to "attack the squishy parts."

2 B
Balduvian Atrocity

Balduvian Atrocity

Creature — Phyrexian Berserker

Kicker (You may pay an additional as you cast this spell.) Menace When Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.

2/3

2 B
Battle-Rage Blessing

Battle-Rage Blessing

Instant

Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"Since when is it cheating to give one side an unfair advantage?" —Braids

1 B
Battlefly Swarm

Battlefly Swarm

Creature — Phyrexian Insect

Flying : Battlefly Swarm gains deathtouch until end of turn.

Having encountered the bitter Phyrexian battleflies before, Squee knew not to bother eating them—or at least to stop after the fifth.

1/1

B
Blight Pile

Blight Pile

Creature — Phyrexian

Defender , : Each opponent loses X life, where X is the number of creatures with defender you control.

"Keep your distance. It may be broken, but it's far from benign." —Stenn

3/3

1 B
Bone Splinters

Bone Splinters

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.

"Steel may be more durable, but nothing channels the spite of the unjustly dead like bone." —Braids

B
Braids, Arisen Nightmare

Braids, Arisen Nightmare

Legendary Creature — Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

3/3

1 B B
Braids's Frightful Return

Braids's Frightful Return

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may sacrifice a creature. If you do, each opponent discards a card. II — Return target creature card from your graveyard to your hand. III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.

2 B
Choking Miasma

Choking Miasma

Sorcery

Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, put a +1/+1 counter on a creature you control. All creatures get -2/-2 until end of turn.

The Phyrexians were as surprised as anyone to discover they still needed to breathe.

1 B B
The Cruelty of Gix

The Cruelty of Gix

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. III — Put target creature card from a graveyard onto the battlefield under your control.

3 B B
Cult Conscript

Cult Conscript

Creature — Skeleton Warrior

Cult Conscript enters the battlefield tapped. : Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.

His eternal rest turned out to be more of a quick nap.

2/1

B
Cut Down

Cut Down

Instant

Destroy target creature with total power and toughness 5 or less.

"There can be no mercy, no half measures. When facing Phyrexians, it's kill swiftly or die." —Jodah

B
Defiler of Flesh

Defiler of Flesh

Creature — Phyrexian Horror

Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.

4/4

2 B B
Drag to the Bottom

Drag to the Bottom

Sorcery

Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.

Windgrace's gladehunters hibernate in the quagmires of Urborg until the scent of Phyrexian technology awakens their hunger.

2 B B
Eerie Soultender

Eerie Soultender

Creature — Spirit Cleric

When Eerie Soultender enters the battlefield, mill three cards. (To mill a card, put the top card of your library into your graveyard.) , Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand.

3/1

2 B
Evolved Sleeper

Evolved Sleeper

Creature — Human

: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2. : If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. : If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.

1/1

B
Extinguish the Light

Extinguish the Light

Instant

Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.

Jaya did not want to die, but of all the things to die for, Dominaria felt right.

2 B B
Gibbering Barricade

Gibbering Barricade

Creature — Nightmare Wall

Defender , Sacrifice a creature: You gain 1 life and draw a card.

"Who needs stone walls when you can hide behind an impenetrable barrier of screaming nightmares?" —Braids

2/4

2 B
Knight of Dusk's Shadow

Knight of Dusk's Shadow

Creature — Human Knight

Menace (This creature can't be blocked except by two or more creatures.) Your opponents can't gain life. : Knight of Dusk's Shadow gets +1/+1 until end of turn.

2/2

1 B
Liliana of the Veil

Liliana of the Veil

Legendary Planeswalker — Liliana

[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

1 B B
Monstrous War-Leech

Monstrous War-Leech

Creature — Leech Horror

Kicker (You may pay an additional as you cast this spell.) As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.) Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard.

*/*

3 B
Phyrexian Rager

Phyrexian Rager

Creature — Phyrexian Horror

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

"Resist if you must. It makes no difference. As with Mirrodin, your world will bow to Phyrexia." —Sheoldred

2/2

2 B
Phyrexian Vivisector

Phyrexian Vivisector

Creature — Phyrexian Human

Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Before he was the Father of Machines, Yawgmoth was a twisted Thran physician, and his legacy of medical atrocities lives on in New Phyrexia.

2/2

1 B
Phyrexian Warhorse

Phyrexian Warhorse

Creature — Phyrexian Horse

Kicker (You may pay an additional as you cast this spell.) When Phyrexian Warhorse enters the battlefield, if it was kicked, create a 1/1 white Soldier creature token. , Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.

3/3

3 B
Pilfer

Pilfer

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

To the merchant, it was nothing more than a few missing trinkets. To Tinybones, it was the greatest heist of all time.

1 B
The Raven Man

The Raven Man

Legendary Creature — Human Wizard

At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block." , : Each opponent discards a card. Activate only as a sorcery.

2/1

1 B
Sengir Connoisseur

Sengir Connoisseur

Creature — Vampire

Flying Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.

"We cannot afford to let the Phyrexians win. They taste terrible."

3/3

3 B B
Shadow Prophecy

Shadow Prophecy

Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.

"Lord Windgrace, grant me wisdom."

2 B
Shadow-Rite Priest

Shadow-Rite Priest

Creature — Human Cleric

Other Clerics you control get +1/+1. , , Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.

Backstabbing is common within demonic cults. So are front- and side-stabbing.

2/2

1 B
Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

Legendary Creature — Phyrexian Praetor

Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

"Gix failed. I shall not."

4/5

2 B B
Sheoldred's Restoration

Sheoldred's Restoration

Sorcery

Kicker (You may pay an additional as you cast this spell.) Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. Exile Sheoldred's Restoration.

3 B
Splatter Goblin

Splatter Goblin

Creature — Phyrexian Goblin

When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.

"For some, perfection is but a single moment when form and purpose converge." —Rona

2/1

1 B
Stronghold Arena

Stronghold Arena

Enchantment

Kicker and/or (You may pay an additional and/or as you cast this spell.) When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.

1 B
Tattered Apparition

Tattered Apparition

Creature — Shade

Flying : Tattered Apparition gets +1/+1 until end of turn.

"Ah yes, I remember that one. I turned him inside out and cast his soul into an endless nightmare a few centuries ago." —Braids

2/2

3 B
Toxic Abomination

Toxic Abomination

Creature — Phyrexian Zombie

When Toxic Abomination enters the battlefield, you lose 2 life.

Deep in the forgotten reaches of Urborg, ancient Phyrexian monstrosities shamble endlessly, putrid ichor leaking from their rusted forms.

3/2

1 B
Tribute to Urborg

Tribute to Urborg

Instant

Kicker (You may pay an additional as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.

1 B
Urborg Repossession

Urborg Repossession

Sorcery

Kicker (You may pay an additional as you cast this spell.) Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.

B
Writhing Necromass

Writhing Necromass

Creature — Zombie Giant

This spell costs less to cast for each creature card in your graveyard. Deathtouch

"We sent three of our best legions! You're telling me no one came back?" —Tori D'Avenant

5/5

6 B
Balduvian Berserker

Balduvian Berserker

Creature — Kor Berserker

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Balduvian Berserker dies, it deals damage equal to its power to any target.

1/3

2 R
Chaotic Transformation

Chaotic Transformation

Sorcery

Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

5 R
Coalition Warbrute

Coalition Warbrute

Creature — Minotaur Berserker

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample

Anger is his greatest weapon, and he sharpens it daily.

3/4

3 R
Defiler of Instinct

Defiler of Instinct

Creature — Phyrexian Kavu

First strike As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of red mana you pay. Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.

4/4

2 R R
Dragon Whelp

Dragon Whelp

Creature — Dragon

Flying : Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

2/3

2 R R
The Elder Dragon War

The Elder Dragon War

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — The Elder Dragon War deals 2 damage to each creature and each opponent. II — Discard any number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying.

2 R R
Electrostatic Infantry

Electrostatic Infantry

Creature — Dwarf Wizard

Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.

"That's not exactly what I had in mind when I said 'charge,' but I like your enthusiasm!" —Balmor, battlemage captain

1/2

1 R
Fires of Victory

Fires of Victory

Instant

Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.

The drums and horns were expected, but the goblin dance was a pleasant surprise.

1 R
Flowstone Infusion

Flowstone Infusion

Instant

Target creature gets +2/-2 until end of turn.

The rumor that contact with flowstone would reveal Phyrexian sleeper agents was spread mostly by Phyrexian sleeper agents.

R
Flowstone Kavu

Flowstone Kavu

Creature — Kavu

Menace (This creature can't be blocked except by two or more creatures.) : Flowstone Kavu gets +1/-1 until end of turn.

The kavu adjusted easily to the Rathi overlay, incorporating the invasive flowstone into their own adaptable forms.

2/3

2 R
Furious Bellow

Furious Bellow

Instant

Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Minotaurs sometimes pretend to be lost in a battle rage, leading their opponents to underestimate their cleverness.

1 R
Ghitu Amplifier

Ghitu Amplifier

Creature — Human Wizard

Kicker (You may pay an additional as you cast this spell.) When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand. Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.

1/2

1 R
Goblin Picker

Goblin Picker

Creature — Goblin

, , Discard a card: Draw a card.

Countless generations of Shivan goblins have worked on the Mana Rig, giving them an unparalleled eye for useful relics.

2/2

1 R
Hammerhand

Hammerhand

Enchantment — Aura

Enchant creature When Hammerhand enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.

R
Hurler Cyclops

Hurler Cyclops

Creature — Cyclops

, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target.

"It's my fault, really. I told him to throw anything he could find at the enemy." —Throppel, auxiliary commander

5/4

3 R R
Hurloon Battle Hymn

Hurloon Battle Hymn

Instant

Kicker (You may pay an additional as you cast this spell.) Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.

The magical echoes of the Hurloon mountain range greatly increase the potency of spells based on song or speech.

2 R
In Thrall to the Pit

In Thrall to the Pit

Sorcery

Kicker (You may pay an additional as you cast this spell.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.

3 R
Jaya, Fiery Negotiator

Jaya, Fiery Negotiator

Legendary Planeswalker — Jaya

[+1]: Create a 1/1 red Monk creature token with prowess. [−1]: Exile the top two cards of your library. Choose one of them. You may play that card this turn. [−2]: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature. [−8]: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."

2 R R
Jaya's Firenado

Jaya's Firenado

Sorcery

Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"For all their supposed advances, the Phyrexians still aren't fireproof." —Jaya Ballard

4 R
Keldon Flamesage

Keldon Flamesage

Creature — Human Shaman

Enlist Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

2/3

2 R
Keldon Strike Team

Keldon Strike Team

Creature — Human Warrior

Kicker (You may pay an additional as you cast this spell.) When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.

3/1

2 R
Lightning Strike

Lightning Strike

Instant

Lightning Strike deals 3 damage to any target.

Danitha watched in shock as electricity lanced from Jaya's fingertips, obliterating the charging Phyrexians. "What?" said the pyromancer serenely. "I told you I'd learned some new tricks."

1 R
Meria's Outrider

Meria's Outrider

Creature — Elf Archer

Reach Domain — When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control.

Arrows fashioned from the living wood of Yavimaya carry all of the forest's rage in their fire-hardened points.

4/4

4 R
A-Meria's Outrider

A-Meria's Outrider

Creature — Elf Archer

Reach Domain — When Meria's Outrider enters the battlefield, it deals damage equal to the number of basic land types among lands you control to any target.

4/4

4 R
Molten Monstrosity

Molten Monstrosity

Creature — Hellion

This spell costs less to cast, where X is the greatest power among creatures you control. Trample

The cold snap killed off most of the heat-loving hellions . . . leaving only the strongest alive to breed.

5/5

7 R
Phoenix Chick

Phoenix Chick

Creature — Phoenix

Flying, haste Phoenix Chick can't block. Whenever you attack with three or more creatures, you may pay . If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.

1/1

R
Radha's Firebrand

Radha's Firebrand

Creature — Human Warrior

Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn. Domain — : Radha's Firebrand gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.

3/1

1 R
A-Radha's Firebrand

A-Radha's Firebrand

Creature — Human Warrior

Whenever Radha's Firebrand attacks, target creature defending player controls with power less than or equal to Radha's Firebrand's power can't block this turn. Domain — : Radha's Firebrand gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.

3/1

1 R
Rundvelt Hordemaster

Rundvelt Hordemaster

Creature — Goblin Warrior

Other Goblins you control get +1/+1. Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.

1/1

1 R
Shivan Devastator

Shivan Devastator

Creature — Dragon Hydra

Flying, haste Shivan Devastator enters the battlefield with X +1/+1 counters on it.

There were many reasons why Shiv was not high on Sheoldred's list of places to conquer: big, fiery reasons.

0/0

X R
Smash to Dust

Smash to Dust

Sorcery

Choose one — • Destroy target artifact. • Destroy target creature with defender. • Smash to Dust deals 1 damage to each creature your opponents control.

1 R
Sprouting Goblin

Sprouting Goblin

Creature — Goblin Druid

Kicker (You may pay an additional as you cast this spell.) When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. , , Sacrifice a land: Draw a card.

2/2

1 R
A-Sprouting Goblin

A-Sprouting Goblin

Creature — Goblin Druid

Kicker (You may pay an additional as you cast this spell.) When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. , Sacrifice a land: Draw a card.

2/2

1 R
Squee, Dubious Monarch

Squee, Dubious Monarch

Legendary Creature — Goblin Noble

Haste Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast Squee, Dubious Monarch from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.

2/2

2 R
Temporal Firestorm

Temporal Firestorm

Sorcery

Kicker and/or (You may pay an additional and/or as you cast this spell.) Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out. Temporal Firestorm deals 5 damage to each creature and each planeswalker.

3 R R
Thrill of Possibility

Thrill of Possibility

Instant

As an additional cost to cast this spell, discard a card. Draw two cards.

"The most delicious ingredients are often the most dangerous to obtain." —Asmoranomardicadaistinaculdacar, *The Underworld Cookbook*

1 R
Twinferno

Twinferno

Instant

Choose one — * When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. * Target creature you control gains double strike until end of turn.

"More fire?" Jaya asked. "More fire," Jodah agreed.

1 R
Viashino Branchrider

Viashino Branchrider

Creature — Viashino Warrior

Kicker (You may pay an additional as you cast this spell.) Haste If Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it. : Viashino Branchrider gets +2/+0 until end of turn.

1/1

R
Warhost's Frenzy

Warhost's Frenzy

Instant

Kicker (You may pay an additional as you cast this spell.) Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.

Keldons may be outnumbered, but they are never outmatched.

2 R
Yavimaya Steelcrusher

Yavimaya Steelcrusher

Creature — Ape Warrior

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) , Sacrifice Yavimaya Steelcrusher: Destroy target artifact.

2/2

1 R
Yotia Declares War

Yotia Declares War

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter. II — Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker. III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.

1 R
Barkweave Crusher

Barkweave Crusher

Creature — Elemental Warrior

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

"Phyrexia may be ancient, but Gaea is eternal." —Queen Allenal of Ruadach

2/5

3 G
Bite Down

Bite Down

Instant

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

"Yavimaya takes care of herself; the kavu are evidence of this. What does your Coalition offer that the forest cannot provide?" —Jenson Carthalion

1 G
Bog Badger

Bog Badger

Creature — Badger

Kicker (You may pay an additional as you cast this spell.) When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

3/3

2 G
Broken Wings

Broken Wings

Instant

Destroy target artifact, enchantment, or creature with flying.

"Serra guides our shots true. Also, I just tuned the cannons." —Tiana

2 G
Colossal Growth

Colossal Growth

Instant

Kicker (You may pay an additional as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.

1 G
Deathbloom Gardener

Deathbloom Gardener

Creature — Elf Druid

Deathtouch : Add one mana of any color.

"I can provide the Coalition with poisons that will break down Phyrexian machinery as easily as they stop the heart."

1/1

2 G
Defiler of Vigor

Defiler of Vigor

Creature — Phyrexian Wurm

Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.

6/6

3 G G
Elfhame Wurm

Elfhame Wurm

Creature — Wurm

Vigilance, trample

The wurms consume everything in their path, so the elves make sure that their path goes through as many Phyrexians as possible.

5/4

4 G
Elvish Hydromancer

Elvish Hydromancer

Creature — Elf Wizard

Kicker (You may pay an additional as you cast this spell.) When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control.

"Water remembers every living thing that it has ever been a part of. We need only bring that recollection to the surface."

3/2

2 G
Floriferous Vinewall

Floriferous Vinewall

Creature — Plant Wall

Defender When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

0/2

1 G
Gaea's Might

Gaea's Might

Instant

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

"Why fight over the lumber in a tree's trunk when its branches have room for all?" —Multani

G
Herd Migration

Herd Migration

Sorcery

Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. , Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.

6 G
Hexbane Tortoise

Hexbane Tortoise

Creature — Turtle

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

3/2

2 G
Leaf-Crowned Visionary

Leaf-Crowned Visionary

Creature — Elf Druid

Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay . If you do, draw a card.

"The seedling you save today may be the sheltering boughs of generations to come."

1/1

G G
Linebreaker Baloth

Linebreaker Baloth

Creature — Beast

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Linebreaker Baloth can't be blocked by creatures with power 2 or less.

4/5

3 G G
Llanowar Greenwidow

Llanowar Greenwidow

Creature — Spider

Reach, trample Domain — : Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs less to activate for each basic land type among lands you control.

4/3

2 G
A-Llanowar Greenwidow

A-Llanowar Greenwidow

Creature — Spider

Reach, trample Domain — : Return Llanowar Greenwidow from your graveyard to the battlefield tapped with a finality counter on it. This ability costs less to activate for each basic land type among lands you control.

4/3

2 G
Llanowar Loamspeaker

Llanowar Loamspeaker

Creature — Elf Druid

: Add one mana of any color. : Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.

Twigs broken underfoot in Llanowar tend to return the favor.

1/3

1 G
A-Llanowar Loamspeaker

A-Llanowar Loamspeaker

Creature — Elf Druid

: Add one mana of any color. : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.

1/3

1 G
Llanowar Stalker

Llanowar Stalker

Creature — Elf Warrior

Whenever another creature enters the battlefield under your control, Llanowar Stalker gets +1/+0 until end of turn.

If you spot one elf in Llanowar, it's likely there's another with a knife at your back.

1/1

G
Magnigoth Sentry

Magnigoth Sentry

Creature — Treefolk

Reach

When one of Yavimaya's enormous magnigoth trees awakens into a treefolk, it is a towering presence of physical strength and ancient wisdom.

4/4

3 G
Mossbeard Ancient

Mossbeard Ancient

Creature — Treefolk

Trample When Mossbeard Ancient enters the battlefield, you gain 5 life.

Older than the mountains, the dragons, and the wars of humans and machines.

7/7

5 G G
Nishoba Brawler

Nishoba Brawler

Creature — Cat Warrior

Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.

Though native to cold climates, the nishoba have adapted to more temperate environments since the Ice Age ended.

*/3

1 G
Quirion Beastcaller

Quirion Beastcaller

Creature — Dryad Warrior

Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller. When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.

2/2

1 G
Scout the Wilderness

Scout the Wilderness

Sorcery

Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.

2 G
A-Scout the Wilderness

A-Scout the Wilderness

Sorcery

Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.

2 G
Silverback Elder

Silverback Elder

Creature — Ape Shaman

Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.

5/7

2 G G G
Slimefoot's Survey

Slimefoot's Survey

Sorcery

Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.

4 G
Snarespinner

Snarespinner

Creature — Spider

Reach Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.

In the rich jungles of Yavimaya, bright colors are the perfect camouflage.

1/3

1 G
Strength of the Coalition

Strength of the Coalition

Instant

Kicker (You may pay an additional as you cast this spell.) Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.

"Root and wing, claw and sword; this will be a memorable stand, indeed." —Lyra Dawnbringer

G
Sunbathing Rootwalla

Sunbathing Rootwalla

Creature — Lizard

Domain — : Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.

A rootwalla's prey includes anything or anyone that wanders into view.

2/2

1 G
A-Sunbathing Rootwalla

A-Sunbathing Rootwalla

Creature — Lizard

Domain — : Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.

2/2

1 G
Tail Swipe

Tail Swipe

Instant

Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

G
Tear Asunder

Tear Asunder

Instant

Kicker (You may pay an additional as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.

No one knew why the spiritmongers were so enraged by Phyrexian technology, but it was a stroke of good luck for the Coalition.

1 G
Territorial Maro

Territorial Maro

Creature — Elemental

Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.

The Coalition was more than just treaties and alliances: it was the soul of a world rising up against the invading tide.

*/*

4 G
Threats Undetected

Threats Undetected

Sorcery

Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.

2 G
Urborg Lhurgoyf

Urborg Lhurgoyf

Creature — Lhurgoyf

Kicker and/or (You may pay an additional and/or as you cast this spell.) As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.

*/1+*

1 G
Vineshaper Prodigy

Vineshaper Prodigy

Creature — Elf Druid

Kicker (You may pay an additional as you cast this spell.) When Vineshaper Prodigy enters the battlefield, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

2/2

1 G
The Weatherseed Treaty

The Weatherseed Treaty

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.

2 G
The World Spell

The World Spell

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Put up to two non-Saga permanent cards from your hand onto the battlefield.

5 G G
Yavimaya Iconoclast

Yavimaya Iconoclast

Creature — Elf

Kicker (You may pay an additional as you cast this spell.) Trample When Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn.

Steel weapons hold a forbidden allure to some of the younger Yavimayans.

3/2

1 G
Yavimaya Sojourner

Yavimaya Sojourner

Creature — Treefolk

Domain — This spell costs less to cast for each basic land type among lands you control.

To the long-lived treefolk, the Phyrexians invading again after only three centuries was as though they never left.

4/6

7 G
Ajani, Sleeper Agent

Ajani, Sleeper Agent

Legendary Planeswalker — Ajani

Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. [−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. [−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."

1 G G / W / P W
Aron, Benalia's Ruin

Aron, Benalia's Ruin

Legendary Creature — Phyrexian Human

Menace (This creature can't be blocked except by two or more creatures.) , , Sacrifice another creature: Put a +1/+1 counter on each creature you control.

"He may look like my father, but the man I knew and loved is gone." —Danitha

3/3

W W B
Astor, Bearer of Blades

Astor, Bearer of Blades

Legendary Creature — Human Warrior

When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip . Vehicles you control have crew 1.

4/4

2 R W
Baird, Argivian Recruiter

Baird, Argivian Recruiter

Legendary Creature — Human Soldier

At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.

"Fear doesn't make you a coward; giving in to it does. Now take up your sword and fight!"

2/2

R W
Balmor, Battlemage Captain

Balmor, Battlemage Captain

Legendary Creature — Bird Wizard

Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.

"Even the most hardened armies are ill-equipped to defend against an onslaught from the sky."

1/3

U R
Bortuk Bonerattle

Bortuk Bonerattle

Legendary Creature — Troll Shaman

Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.

4/4

4 B G
Elas il-Kor, Sadistic Pilgrim

Elas il-Kor, Sadistic Pilgrim

Legendary Creature — Phyrexian Kor Cleric

Deathtouch Whenever another creature enters the battlefield under your control, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.

"All will bow to the Whispering One."

2/2

W B
Ertai Resurrected

Ertai Resurrected

Legendary Creature — Phyrexian Human Wizard

Flash When Ertai Resurrected enters the battlefield, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.

3/2

2 U B
Garna, Bloodfist of Keld

Garna, Bloodfist of Keld

Legendary Creature — Human Berserker

Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent.

"Let's see who gets more kills, Radha."

4/3

1 B R R
Ivy, Gleeful Spellthief

Ivy, Gleeful Spellthief

Legendary Creature — Faerie Rogue

Flying Whenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)

2/1

G U
Jhoira, Ageless Innovator

Jhoira, Ageless Innovator

Legendary Creature — Human Artificer

: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.

2/3

U R
Jodah, the Unifier

Jodah, the Unifier

Legendary Creature — Human Wizard

Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.

5/5

W U B R G
King Darien XLVIII

King Darien XLVIII

Legendary Creature — Human Soldier

Other creatures you control get +1/+1. : Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.

2/3

1 G W
Lagomos, Hand of Hatred

Lagomos, Hand of Hatred

Legendary Creature — Human Shaman

At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. : Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.

1/3

1 B R
Meria, Scholar of Antiquity

Meria, Scholar of Antiquity

Legendary Creature — Elf Artificer

Tap an untapped nontoken artifact you control: Add . Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.

"Why fear artifice? Is it not also of this world?"

3/3

1 R G
Nael, Avizoa Aeronaut

Nael, Avizoa Aeronaut

Legendary Creature — Elf Scout

Flying Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.

2/4

2 G U
A-Nael, Avizoa Aeronaut

A-Nael, Avizoa Aeronaut

Legendary Creature — Elf Scout

Flying Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.

2/2

G U
Najal, the Storm Runner

Najal, the Storm Runner

Legendary Creature — Efreet Wizard

You may cast sorcery spells as though they had flash. Whenever Najal, the Storm Runner attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.

5/4

2 U U R
Nemata, Primeval Warden

Nemata, Primeval Warden

Legendary Creature — Treefolk

Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. , Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn. , Sacrifice two Saprolings: Draw a card.

3/4

2 B G
Queen Allenal of Ruadach

Queen Allenal of Ruadach

Legendary Creature — Elf Noble

Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.

*/*

G W W
Radha, Coalition Warlord

Radha, Coalition Warlord

Legendary Creature — Elf Warrior

Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.

"Enough warm-up. I'm coming for you, Sheoldred!"

3/3

2 R G
A-Radha, Coalition Warlord

A-Radha, Coalition Warlord

Legendary Creature — Elf Warrior

Domain — Whenever Radha, Coalition Warlord enters the battlefield or becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.

3/3

1 R G
Raff, Weatherlight Stalwart

Raff, Weatherlight Stalwart

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. : Creatures you control get +1/+1 and gain vigilance until end of turn.

"This old ship has seen a lot, but she's not done yet."

1/3

W U
Ratadrabik of Urborg

Ratadrabik of Urborg

Legendary Creature — Zombie Wizard

Vigilance, ward Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.

3/3

2 W B
Rith, Liberated Primeval

Rith, Liberated Primeval

Legendary Creature — Dragon

Flying, ward Other Dragons you control have ward . At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.

5/5

2 R G W
Rivaz of the Claw

Rivaz of the Claw

Legendary Creature — Viashino Warlock

Menace : Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."

3/3

1 B R
Rona, Sheoldred's Faithful

Rona, Sheoldred's Faithful

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs.

"Consider yourself lucky. Not everyone is granted the gift of *compleation*."

3/4

1 U B B
Rulik Mons, Warren Chief

Rulik Mons, Warren Chief

Legendary Creature — Goblin

Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.

3/3

1 R G G
A-Rulik Mons, Warren Chief

A-Rulik Mons, Warren Chief

Legendary Creature — Goblin

Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons, Warren Chief enters the battlefield or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.

4/4

1 R G G
Shanna, Purifying Blade

Shanna, Purifying Blade

Legendary Creature — Human Warrior

Lifelink At the beginning of your end step, you may pay . If you do, draw X cards. X can't be greater than the amount of life you gained this turn.

Shanna had heard Sisay's legend all her life. Now it was time to forge her own.

3/3

G W U
Sol'Kanar the Tainted

Sol'Kanar the Tainted

Legendary Creature — Elemental Demon

At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'Kanar, then return it to the battlefield under an opponent's control.

5/5

2 U B R
Soul of Windgrace

Soul of Windgrace

Legendary Creature — Cat Avatar

Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. , Discard a land card: You gain 3 life. , Discard a land card: Draw a card. , Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.

5/4

1 B R G
A-Soul of Windgrace

A-Soul of Windgrace

Legendary Creature — Cat Avatar

Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. , Discard a land card: You gain 3 life. , Discard a land card: Draw a card. , Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.

5/4

1 B R G
Stenn, Paranoid Partisan

Stenn, Paranoid Partisan

Legendary Creature — Human Wizard

As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land. Spells you cast of the chosen type cost less to cast. : Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

2/2

W U
Tatyova, Steward of Tides

Tatyova, Steward of Tides

Legendary Creature — Merfolk Druid

Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.

3/3

G G U
A-Tatyova, Steward of Tides

A-Tatyova, Steward of Tides

Legendary Creature — Merfolk Druid

Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land.

4/4

G G U
Tori D'Avenant, Fury Rider

Tori D'Avenant, Fury Rider

Legendary Creature — Human Knight

Vigilance, trample Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.

3/3

1 R R W
Tura Kennerüd, Skyknight

Tura Kennerüd, Skyknight

Legendary Creature — Human Knight

Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.

"The sky is my birthright. I dare you to try and take it from me."

3/3

2 W U U
Uurg, Spawn of Turg

Uurg, Spawn of Turg

Legendary Creature — Frog Beast

Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) , Sacrifice a land: You gain 2 life.

*/5

B B G
A-Uurg, Spawn of Turg

A-Uurg, Spawn of Turg

Legendary Creature — Frog Beast

A-Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 2. , Sacrifice a land: You gain 2 life.

*/5

B B G
Vohar, Vodalian Desecrator

Vohar, Vodalian Desecrator

Legendary Creature — Phyrexian Merfolk Wizard

: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. , Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.

1/2

U B
Zar Ojanen, Scion of Efrava

Zar Ojanen, Scion of Efrava

Legendary Creature — Cat Warrior

Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.

"I carry my home in my heart."

4/4

3 G W
A-Zar Ojanen, Scion of Efrava

A-Zar Ojanen, Scion of Efrava

Legendary Creature — Cat Warrior

Domain — Whenever Zar Ojanen, Scion of Efrava enters the battlefield or becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.

4/4

3 G W
Zur, Eternal Schemer

Zur, Eternal Schemer

Legendary Creature — Human Wizard

Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. : Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

1/4

W U B
Automatic Librarian

Automatic Librarian

Artifact Creature — Construct

When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Enforcing absolute quiet with extreme prejudice since 3285 AR.

3/2

3
Golden Argosy

Golden Argosy

Legendary Artifact — Vehicle

Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/6

4
Hero's Heirloom

Hero's Heirloom

Artifact — Equipment

Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip

"A blade is just a tool. Its power comes from the hand that wields it." —Danitha

2
Inscribed Tablet

Inscribed Tablet

Artifact

, , Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

1
Jodah's Codex

Jodah's Codex

Artifact

Domain — , : Draw a card. This ability costs less to activate for each basic land type among lands you control.

"If you remember nothing else of our world's history, remember this: Phyrexians can be defeated." —Jodah

5
Karn's Sylex

Karn's Sylex

Legendary Artifact

Karn's Sylex enters the battlefield tapped. Players can't pay life to cast spells or to activate abilities that aren't mana abilities. , , Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.

3
Meteorite

Meteorite

Artifact

When Meteorite enters the battlefield, it deals 2 damage to any target. : Add one mana of any color.

"Material at dig site 165-beta confirmed to be of Null Moon origin. Immediate excavation assistance requested." —Tolarian field dispatch

5
Relic of Legends

Relic of Legends

Artifact

: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

"If the worst parts of history can repeat themselves, it stands to reason that the best parts can as well." —Teferi

3
Salvaged Manaworker

Salvaged Manaworker

Artifact Creature — Construct

: Add one mana of any color. Activate only once each turn.

"When weapons of war are repurposed for peaceful ends, you know society has advanced." —Jodah

1/3

2
Shield-Wall Sentinel

Shield-Wall Sentinel

Artifact Creature — Golem

Defender When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.

"Unit alpha-6 locking into position!"

1/3

4
Timeless Lotus

Timeless Lotus

Legendary Artifact

Timeless Lotus enters the battlefield tapped. : Add .

Urza exploited nature to power his war machines; in time, nature exploited his war machines to renew itself.

5
Vanquisher's Axe

Vanquisher's Axe

Artifact — Equipment

Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

When a Keldon takes a trophy from an enemy, it's usually something they can use to kill more enemies.

1
Walking Bulwark

Walking Bulwark

Artifact Creature — Golem

Defender : Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

0/3

1
Weatherlight Compleated

Weatherlight Compleated

Legendary Artifact — Vehicle

Flying As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.

5/5

2
Adarkar Wastes

Adarkar Wastes

Land

: Add . : Add or . Adarkar Wastes deals 1 damage to you.

Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.

Caves of Koilos

Caves of Koilos

Land

: Add . : Add or . Caves of Koilos deals 1 damage to you.

After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.

Contaminated Aquifer

Contaminated Aquifer

Land — Island Swamp

(: Add or .) Contaminated Aquifer enters the battlefield tapped.

The caves stretch farther than anyone knows, and the terrible legacy of Yawgmoth lurks in every shadow.

Crystal Grotto

Crystal Grotto

Land

When Crystal Grotto enters the battlefield, scry 1. : Add . , : Add one mana of any color.

Geothermal Bog

Geothermal Bog

Land — Swamp Mountain

(: Add or .) Geothermal Bog enters the battlefield tapped.

There are still a few places where the natural dangers outweigh even those posed by Phyrexian sleeper agents.

Haunted Mire

Haunted Mire

Land — Swamp Forest

(: Add or .) Haunted Mire enters the battlefield tapped.

Some of the nature spirits and wraiths that haunt Urborg take offense at the term "ghost town."

Idyllic Beachfront

Idyllic Beachfront

Land — Plains Island

(: Add or .) Idyllic Beachfront enters the battlefield tapped.

In the tradition of the original Tolarian Academy, every Tolarian campus is built near a body of water.

Karplusan Forest

Karplusan Forest

Land

: Add . : Add or . Karplusan Forest deals 1 damage to you.

Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.

Molten Tributary

Molten Tributary

Land — Island Mountain

(: Add or .) Molten Tributary enters the battlefield tapped.

Though dangerous, Shiv teems with both life and mana, making it a tempting destination for ambitious mages.

Plaza of Heroes

Plaza of Heroes

Land

: Add . : Add one mana of any color. Spend this mana only to cast a legendary spell. : Add one mana of any color among legendary permanents you control. , , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.

Radiant Grove

Radiant Grove

Land — Forest Plains

(: Add or .) Radiant Grove enters the battlefield tapped.

Yavimaya's inhabitants are dedicated to protecting its unspoiled jungle from the scourge of artifice.

Sacred Peaks

Sacred Peaks

Land — Mountain Plains

(: Add or .) Sacred Peaks enters the battlefield tapped.

Everyone is welcome in the floating Serran cities, though few but the most faithful attempt the ascent.

Shivan Reef

Shivan Reef

Land

: Add . : Add or . Shivan Reef deals 1 damage to you.

The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.

Sulfurous Springs

Sulfurous Springs

Land

: Add . : Add or . Sulfurous Springs deals 1 damage to you.

Everything is flammable in the Burning Isles, even the mana itself.

Sunlit Marsh

Sunlit Marsh

Land — Plains Swamp

(: Add or .) Sunlit Marsh enters the battlefield tapped.

Even the poisoned land around the Stronghold blossomed with new life in the wake of the Great Mending.

Tangled Islet

Tangled Islet

Land — Forest Island

(: Add or .) Tangled Islet enters the battlefield tapped.

Many of Terisiare's islands are merely extensions of the root system of the Yavimaya magnigoth forests.

Thran Portal

Thran Portal

Land — Gate

Thran Portal enters the battlefield tapped unless you control two or fewer other lands. As Thran Portal enters the battlefield, choose a basic land type. Thran Portal is the chosen type in addition to its other types. Mana abilities of Thran Portal cost an additional 1 life to activate.

A-Thran Portal

A-Thran Portal

Land — Gate

As A-Thran Portal enters the battlefield, choose a basic land type. Thran Portal is the chosen type in addition to its other types. Mana abilities of A-Thran Portal cost an additional 1 life to activate.

Wooded Ridgeline

Wooded Ridgeline

Land — Mountain Forest

(: Add or .) Wooded Ridgeline enters the battlefield tapped.

The power of long-forgotten empires still pulses in the earth of Dominaria, giving rise to strange, mana-rich pockets of growth.

Yavimaya Coast

Yavimaya Coast

Land

: Add . : Add or . Yavimaya Coast deals 1 damage to you.

As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Serra Redeemer

Serra Redeemer

Creature — Angel Soldier

Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.

"Heroism is neither a strong arm nor a divine destiny. It is the choice to stand unbowed against impossible odds."

2/4

3 W W
Cosmic Epiphany

Cosmic Epiphany

Sorcery

Draw cards equal to the number of instant and sorcery cards in your graveyard.

"All knowledge, past and future, is etched upon reality. Every answer we seek is out there, hidden only by the limits of our minds." —Jodah

4 U U
Tyrannical Pitlord

Tyrannical Pitlord

Creature — Demon

Flying, trample As Tyrannical Pitlord enters the battlefield, choose another creature you control. The chosen creature gets +3/+3 and has flying. When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature.

6/6

4 B B
Ragefire Hellkite

Ragefire Hellkite

Creature — Dragon

Flying Whenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn.

"Well, the good news is that sound wasn't the volcano erupting . . ." —George, Coalition scout

5/3

4 R R
Briar Hydra

Briar Hydra

Creature — Plant Hydra

Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

Flora and fauna alike rose to Yavimaya's defense.

6/6

5 G
A-Briar Hydra

A-Briar Hydra

Creature — Plant Hydra

Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

5/5

3 G
Danitha, Benalia's Hope

Danitha, Benalia's Hope

Legendary Creature — Human Knight

First strike, vigilance, lifelink When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.

4/4

4 W
Braids, Arisen Nightmare

Braids, Arisen Nightmare

Legendary Creature — Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

3/3

1 B B
The Raven Man

The Raven Man

Legendary Creature — Human Wizard

At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block." , : Each opponent discards a card. Activate only as a sorcery.

2/1

1 B
Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

Legendary Creature — Phyrexian Praetor

Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

4/5

2 B B
Squee, Dubious Monarch

Squee, Dubious Monarch

Legendary Creature — Goblin Noble

Haste Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast Squee, Dubious Monarch from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.

2/2

2 R
Aron, Benalia's Ruin

Aron, Benalia's Ruin

Legendary Creature — Phyrexian Human

Menace (This creature can't be blocked except by two or more creatures.) , , Sacrifice another creature: Put a +1/+1 counter on each creature you control.

3/3

W W B
Astor, Bearer of Blades

Astor, Bearer of Blades

Legendary Creature — Human Warrior

When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip . Vehicles you control have crew 1.

4/4

2 R W
Baird, Argivian Recruiter

Baird, Argivian Recruiter

Legendary Creature — Human Soldier

At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.

2/2

R W
Balmor, Battlemage Captain

Balmor, Battlemage Captain

Legendary Creature — Bird Wizard

Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.

1/3

U R
Bortuk Bonerattle

Bortuk Bonerattle

Legendary Creature — Troll Shaman

Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.

4/4

4 B G
Elas il-Kor, Sadistic Pilgrim

Elas il-Kor, Sadistic Pilgrim

Legendary Creature — Phyrexian Kor Cleric

Deathtouch Whenever another creature enters the battlefield under your control, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.

2/2

W B
Ertai Resurrected

Ertai Resurrected

Legendary Creature — Phyrexian Human Wizard

Flash When Ertai Resurrected enters the battlefield, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.

3/2

2 U B
Garna, Bloodfist of Keld

Garna, Bloodfist of Keld

Legendary Creature — Human Berserker

Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent.

4/3

1 B R R
Ivy, Gleeful Spellthief

Ivy, Gleeful Spellthief

Legendary Creature — Faerie Rogue

Flying Whenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)

2/1

G U
Jhoira, Ageless Innovator

Jhoira, Ageless Innovator

Legendary Creature — Human Artificer

: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.

2/3

U R
Jodah, the Unifier

Jodah, the Unifier

Legendary Creature — Human Wizard

Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.

5/5

W U B R G
King Darien XLVIII

King Darien XLVIII

Legendary Creature — Human Soldier

Other creatures you control get +1/+1. : Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.

2/3

1 G W
Lagomos, Hand of Hatred

Lagomos, Hand of Hatred

Legendary Creature — Human Shaman

At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. : Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.

1/3

1 B R
Meria, Scholar of Antiquity

Meria, Scholar of Antiquity

Legendary Creature — Elf Artificer

Tap an untapped nontoken artifact you control: Add . Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.

3/3

1 R G
Nael, Avizoa Aeronaut

Nael, Avizoa Aeronaut

Legendary Creature — Elf Scout

Flying Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.

2/4

2 G U
Najal, the Storm Runner

Najal, the Storm Runner

Legendary Creature — Efreet Wizard

You may cast sorcery spells as though they had flash. Whenever Najal, the Storm Runner attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.

5/4

2 U U R
Nemata, Primeval Warden

Nemata, Primeval Warden

Legendary Creature — Treefolk

Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. , Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn. , Sacrifice two Saprolings: Draw a card.

3/4

2 B G
Queen Allenal of Ruadach

Queen Allenal of Ruadach

Legendary Creature — Elf Noble

Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.

*/*

G W W
Radha, Coalition Warlord

Radha, Coalition Warlord

Legendary Creature — Elf Warrior

Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.

3/3

2 R G
Raff, Weatherlight Stalwart

Raff, Weatherlight Stalwart

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. : Creatures you control get +1/+1 and gain vigilance until end of turn.

1/3

W U
Ratadrabik of Urborg

Ratadrabik of Urborg

Legendary Creature — Zombie Wizard

Vigilance, ward Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.

3/3

2 W B
Rith, Liberated Primeval

Rith, Liberated Primeval

Legendary Creature — Dragon

Flying, ward Other Dragons you control have ward . At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.

5/5

2 R G W
Rivaz of the Claw

Rivaz of the Claw

Legendary Creature — Viashino Warlock

Menace : Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."

3/3

1 B R
Rona, Sheoldred's Faithful

Rona, Sheoldred's Faithful

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs.

3/4

1 U B B
Rulik Mons, Warren Chief

Rulik Mons, Warren Chief

Legendary Creature — Goblin

Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.

3/3

1 R G G
Shanna, Purifying Blade

Shanna, Purifying Blade

Legendary Creature — Human Warrior

Lifelink At the beginning of your end step, you may pay . If you do, draw X cards. X can't be greater than the amount of life you gained this turn.

3/3

G W U
Sol'Kanar the Tainted

Sol'Kanar the Tainted

Legendary Creature — Elemental Demon

At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'Kanar, then return it to the battlefield under an opponent's control.

5/5

2 U B R
Soul of Windgrace

Soul of Windgrace

Legendary Creature — Cat Avatar

Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. , Discard a land card: You gain 3 life. , Discard a land card: Draw a card. , Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.

5/4

1 B R G
Stenn, Paranoid Partisan

Stenn, Paranoid Partisan

Legendary Creature — Human Wizard

As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land. Spells you cast of the chosen type cost less to cast. : Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

2/2

W U
Tatyova, Steward of Tides

Tatyova, Steward of Tides

Legendary Creature — Merfolk Druid

Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.

3/3

G G U
Tori D'Avenant, Fury Rider

Tori D'Avenant, Fury Rider

Legendary Creature — Human Knight

Vigilance, trample Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.

3/3

1 R R W
Tura Kennerüd, Skyknight

Tura Kennerüd, Skyknight

Legendary Creature — Human Knight

Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.

3/3

2 W U U
Uurg, Spawn of Turg

Uurg, Spawn of Turg

Legendary Creature — Frog Beast

Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) , Sacrifice a land: You gain 2 life.

*/5

B B G
Vohar, Vodalian Desecrator

Vohar, Vodalian Desecrator

Legendary Creature — Phyrexian Merfolk Wizard

: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. , Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.

1/2

U B
Zar Ojanen, Scion of Efrava

Zar Ojanen, Scion of Efrava

Legendary Creature — Cat Warrior

Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.

4/4

3 G W
Zur, Eternal Schemer

Zur, Eternal Schemer

Legendary Creature — Human Wizard

Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. : Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

1/4

W U B
Danitha, Benalia's Hope

Danitha, Benalia's Hope

Legendary Creature — Human Knight

First strike, vigilance, lifelink When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.

4/4

4 W
Braids, Arisen Nightmare

Braids, Arisen Nightmare

Legendary Creature — Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

3/3

1 B B
The Raven Man

The Raven Man

Legendary Creature — Human Wizard

At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block." , : Each opponent discards a card. Activate only as a sorcery.

2/1

1 B
Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

Legendary Creature — Phyrexian Praetor

Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

4/5

2 B B
Squee, Dubious Monarch

Squee, Dubious Monarch

Legendary Creature — Goblin Noble

Haste Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast Squee, Dubious Monarch from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.

2/2

2 R
Aron, Benalia's Ruin

Aron, Benalia's Ruin

Legendary Creature — Phyrexian Human

Menace (This creature can't be blocked except by two or more creatures.) , , Sacrifice another creature: Put a +1/+1 counter on each creature you control.

3/3

W W B
Astor, Bearer of Blades

Astor, Bearer of Blades

Legendary Creature — Human Warrior

When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip . Vehicles you control have crew 1.

4/4

2 R W
Baird, Argivian Recruiter

Baird, Argivian Recruiter

Legendary Creature — Human Soldier

At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.

2/2

R W
Balmor, Battlemage Captain

Balmor, Battlemage Captain

Legendary Creature — Bird Wizard

Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.

1/3

U R
Bortuk Bonerattle

Bortuk Bonerattle

Legendary Creature — Troll Shaman

Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.

4/4

4 B G
Elas il-Kor, Sadistic Pilgrim

Elas il-Kor, Sadistic Pilgrim

Legendary Creature — Phyrexian Kor Cleric

Deathtouch Whenever another creature enters the battlefield under your control, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.

2/2

W B
Ertai Resurrected

Ertai Resurrected

Legendary Creature — Phyrexian Human Wizard

Flash When Ertai Resurrected enters the battlefield, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.

3/2

2 U B
Garna, Bloodfist of Keld

Garna, Bloodfist of Keld

Legendary Creature — Human Berserker

Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent.

4/3

1 B R R
Ivy, Gleeful Spellthief

Ivy, Gleeful Spellthief

Legendary Creature — Faerie Rogue

Flying Whenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)

2/1

G U
Jhoira, Ageless Innovator

Jhoira, Ageless Innovator

Legendary Creature — Human Artificer

: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.

2/3

U R
Jodah, the Unifier

Jodah, the Unifier

Legendary Creature — Human Wizard

Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.

5/5

W U B R G
King Darien XLVIII

King Darien XLVIII

Legendary Creature — Human Soldier

Other creatures you control get +1/+1. : Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.

2/3

1 G W
Lagomos, Hand of Hatred

Lagomos, Hand of Hatred

Legendary Creature — Human Shaman

At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. : Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.

1/3

1 B R
Meria, Scholar of Antiquity

Meria, Scholar of Antiquity

Legendary Creature — Elf Artificer

Tap an untapped nontoken artifact you control: Add . Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.

3/3

1 R G
Nael, Avizoa Aeronaut

Nael, Avizoa Aeronaut

Legendary Creature — Elf Scout

Flying Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.

2/4

2 G U
Najal, the Storm Runner

Najal, the Storm Runner

Legendary Creature — Efreet Wizard

You may cast sorcery spells as though they had flash. Whenever Najal, the Storm Runner attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.

5/4

2 U U R
Nemata, Primeval Warden

Nemata, Primeval Warden

Legendary Creature — Treefolk

Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. , Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn. , Sacrifice two Saprolings: Draw a card.

3/4

2 B G
Queen Allenal of Ruadach

Queen Allenal of Ruadach

Legendary Creature — Elf Noble

Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.

*/*

G W W
Radha, Coalition Warlord

Radha, Coalition Warlord

Legendary Creature — Elf Warrior

Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.

3/3

2 R G
Raff, Weatherlight Stalwart

Raff, Weatherlight Stalwart

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. : Creatures you control get +1/+1 and gain vigilance until end of turn.

1/3

W U
Ratadrabik of Urborg

Ratadrabik of Urborg

Legendary Creature — Zombie Wizard

Vigilance, ward Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.

3/3

2 W B
Rith, Liberated Primeval

Rith, Liberated Primeval

Legendary Creature — Dragon

Flying, ward Other Dragons you control have ward . At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.

5/5

2 R G W
Rivaz of the Claw

Rivaz of the Claw

Legendary Creature — Viashino Warlock

Menace : Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."

3/3

1 B R
Rona, Sheoldred's Faithful

Rona, Sheoldred's Faithful

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs.

3/4

1 U B B
Rulik Mons, Warren Chief

Rulik Mons, Warren Chief

Legendary Creature — Goblin

Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.

3/3

1 R G G
Shanna, Purifying Blade

Shanna, Purifying Blade

Legendary Creature — Human Warrior

Lifelink At the beginning of your end step, you may pay . If you do, draw X cards. X can't be greater than the amount of life you gained this turn.

3/3

G W U
Sol'Kanar the Tainted

Sol'Kanar the Tainted

Legendary Creature — Elemental Demon

At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'Kanar, then return it to the battlefield under an opponent's control.

5/5

2 U B R
Soul of Windgrace

Soul of Windgrace

Legendary Creature — Cat Avatar

Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. , Discard a land card: You gain 3 life. , Discard a land card: Draw a card. , Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.

5/4

1 B R G
Stenn, Paranoid Partisan

Stenn, Paranoid Partisan

Legendary Creature — Human Wizard

As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land. Spells you cast of the chosen type cost less to cast. : Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

2/2

W U
Tatyova, Steward of Tides

Tatyova, Steward of Tides

Legendary Creature — Merfolk Druid

Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.

3/3

G G U
Tori D'Avenant, Fury Rider

Tori D'Avenant, Fury Rider

Legendary Creature — Human Knight

Vigilance, trample Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.

3/3

1 R R W
Tura Kennerüd, Skyknight

Tura Kennerüd, Skyknight

Legendary Creature — Human Knight

Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.

3/3

2 W U U
Uurg, Spawn of Turg

Uurg, Spawn of Turg

Legendary Creature — Frog Beast

Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) , Sacrifice a land: You gain 2 life.

*/5

B B G
Vohar, Vodalian Desecrator

Vohar, Vodalian Desecrator

Legendary Creature — Phyrexian Merfolk Wizard

: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. , Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.

1/2

U B
Zar Ojanen, Scion of Efrava

Zar Ojanen, Scion of Efrava

Legendary Creature — Cat Warrior

Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.

4/4

3 G W
Zur, Eternal Schemer

Zur, Eternal Schemer

Legendary Creature — Human Wizard

Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. : Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

1/4

W U B
Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

Legendary Creature — Phyrexian Praetor

Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

4/5

2 B B
Ajani, Sleeper Agent

Ajani, Sleeper Agent

Legendary Planeswalker — Ajani

Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. [−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. [−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."

1 G G / W / P W
Ajani, Sleeper Agent

Ajani, Sleeper Agent

Legendary Planeswalker — Ajani

Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. [−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. [−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."

1 G G / W / P W
Karn, Living Legacy

Karn, Living Legacy

Legendary Planeswalker — Karn

[+1]: Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") [−1]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."

4
Liliana of the Veil

Liliana of the Veil

Legendary Planeswalker — Liliana

[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

1 B B
Jaya, Fiery Negotiator

Jaya, Fiery Negotiator

Legendary Planeswalker — Jaya

[+1]: Create a 1/1 red Monk creature token with prowess. [−1]: Exile the top two cards of your library. Choose one of them. You may play that card this turn. [−2]: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature. [−8]: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."

2 R R
Ajani, Sleeper Agent

Ajani, Sleeper Agent

Legendary Planeswalker — Ajani

Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. [−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. [−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."

1 G G / W / P W
Ajani, Sleeper Agent

Ajani, Sleeper Agent

Legendary Planeswalker — Ajani

Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. [−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. [−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."

1 G G / W / P W
Adarkar Wastes

Adarkar Wastes

Land

: Add . : Add or . Adarkar Wastes deals 1 damage to you.

Caves of Koilos

Caves of Koilos

Land

: Add . : Add or . Caves of Koilos deals 1 damage to you.

Karplusan Forest

Karplusan Forest

Land

: Add . : Add or . Karplusan Forest deals 1 damage to you.

Shivan Reef

Shivan Reef

Land

: Add . : Add or . Shivan Reef deals 1 damage to you.

Sulfurous Springs

Sulfurous Springs

Land

: Add . : Add or . Sulfurous Springs deals 1 damage to you.

Yavimaya Coast

Yavimaya Coast

Land

: Add . : Add or . Yavimaya Coast deals 1 damage to you.

Anointed Peacekeeper

Anointed Peacekeeper

Creature — Human Cleric

Vigilance As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name. Spells your opponents cast with the chosen name cost more to cast. Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.

3/3

2 W
Archangel of Wrath

Archangel of Wrath

Creature — Angel

Kicker and/or (You may pay an additional and/or as you cast this spell.) Flying, lifelink When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target. When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.

3/4

2 W W
Defiler of Faith

Defiler of Faith

Creature — Phyrexian Human

Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.

5/5

3 W W
Guardian of New Benalia

Guardian of New Benalia

Creature — Human Soldier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.

2/2

1 W
Leyline Binding

Leyline Binding

Enchantment

Flash Domain — This spell costs less to cast for each basic land type among lands you control. When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.

5 W
Serra Paragon

Serra Paragon

Creature — Angel

Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."

3/4

2 W W
Temporary Lockdown

Temporary Lockdown

Enchantment

When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.

1 W W
Valiant Veteran

Valiant Veteran

Creature — Kor Soldier

Other Soldiers you control get +1/+1. , Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.

2/2

1 W
Academy Loremaster

Academy Loremaster

Creature — Human Wizard

At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.

2/3

U U
Aether Channeler

Aether Channeler

Creature — Human Wizard

When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

2/1

2 U
Defiler of Dreams

Defiler of Dreams

Creature — Phyrexian Sphinx

Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.

4/3

3 U U
Haughty Djinn

Haughty Djinn

Creature — Djinn

Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost less to cast.

*/4

1 U U
Silver Scrutiny

Silver Scrutiny

Sorcery

You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards.

X U U
Sphinx of Clear Skies

Sphinx of Clear Skies

Creature — Sphinx

Flying, ward Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)

5/5

3 U U
Vesuvan Duplimancy

Vesuvan Duplimancy

Enchantment

Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.

3 U
Vodalian Hexcatcher

Vodalian Hexcatcher

Creature — Merfolk Wizard

Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .

1/1

1 U
Vodalian Mindsinger

Vodalian Mindsinger

Creature — Merfolk Wizard

Kicker and/or Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked. When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.

2/2

1 U U
Defiler of Flesh

Defiler of Flesh

Creature — Phyrexian Horror

Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.

4/4

2 B B
Drag to the Bottom

Drag to the Bottom

Sorcery

Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.

2 B B
Evolved Sleeper

Evolved Sleeper

Creature — Human

: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2. : If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. : If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.

1/1

B
Shadow-Rite Priest

Shadow-Rite Priest

Creature — Human Cleric

Other Clerics you control get +1/+1. , , Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.

2/2

1 B
Stronghold Arena

Stronghold Arena

Enchantment

Kicker and/or (You may pay an additional and/or as you cast this spell.) When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.

1 B
Chaotic Transformation

Chaotic Transformation

Sorcery

Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

5 R
Defiler of Instinct

Defiler of Instinct

Creature — Phyrexian Kavu

First strike As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of red mana you pay. Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.

4/4

2 R R
Keldon Flamesage

Keldon Flamesage

Creature — Human Shaman

Enlist Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

2/3

2 R
Radha's Firebrand

Radha's Firebrand

Creature — Human Warrior

Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn. Domain — : Radha's Firebrand gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.

3/1

1 R
Rundvelt Hordemaster

Rundvelt Hordemaster

Creature — Goblin Warrior

Other Goblins you control get +1/+1. Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.

1/1

1 R
Shivan Devastator

Shivan Devastator

Creature — Dragon Hydra

Flying, haste Shivan Devastator enters the battlefield with X +1/+1 counters on it.

0/0

X R
Temporal Firestorm

Temporal Firestorm

Sorcery

Kicker and/or (You may pay an additional and/or as you cast this spell.) Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out. Temporal Firestorm deals 5 damage to each creature and each planeswalker.

3 R R
Defiler of Vigor

Defiler of Vigor

Creature — Phyrexian Wurm

Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.

6/6

3 G G
Herd Migration

Herd Migration

Sorcery

Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. , Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.

6 G
Leaf-Crowned Visionary

Leaf-Crowned Visionary

Creature — Elf Druid

Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay . If you do, draw a card.

1/1

G G
Llanowar Greenwidow

Llanowar Greenwidow

Creature — Spider

Reach, trample Domain — : Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs less to activate for each basic land type among lands you control.

4/3

2 G
Llanowar Loamspeaker

Llanowar Loamspeaker

Creature — Elf Druid

: Add one mana of any color. : Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.

1/3

1 G
Quirion Beastcaller

Quirion Beastcaller

Creature — Dryad Warrior

Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller. When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.

2/2

1 G
Silverback Elder

Silverback Elder

Creature — Ape Shaman

Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.

5/7

2 G G G
Threats Undetected

Threats Undetected

Sorcery

Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.

2 G
Urborg Lhurgoyf

Urborg Lhurgoyf

Creature — Lhurgoyf

Kicker and/or (You may pay an additional and/or as you cast this spell.) As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.

*/1+*

1 G
Plaza of Heroes

Plaza of Heroes

Land

: Add . : Add one mana of any color. Spend this mana only to cast a legendary spell. : Add one mana of any color among legendary permanents you control. , , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.

Thran Portal

Thran Portal

Land — Gate

Thran Portal enters the battlefield tapped unless you control two or fewer other lands. As Thran Portal enters the battlefield, choose a basic land type. Thran Portal is the chosen type in addition to its other types. Mana abilities of Thran Portal cost an additional 1 life to activate.

Serra Redeemer

Serra Redeemer

Creature — Angel Soldier

Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.

2/4

3 W W
Cosmic Epiphany

Cosmic Epiphany

Sorcery

Draw cards equal to the number of instant and sorcery cards in your graveyard.

4 U U
Tyrannical Pitlord

Tyrannical Pitlord

Creature — Demon

Flying, trample As Tyrannical Pitlord enters the battlefield, choose another creature you control. The chosen creature gets +3/+3 and has flying. When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature.

6/6

4 B B
Ragefire Hellkite

Ragefire Hellkite

Creature — Dragon

Flying Whenever Ragefire Hellkite attacks, you may sacrifice another creature. If you do, Ragefire Hellkite gains double strike until end of turn.

5/3

4 R R
Briar Hydra

Briar Hydra

Creature — Plant Hydra

Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

6/6

5 G
Llanowar Loamspeaker

Llanowar Loamspeaker

Creature — Elf Druid

: Add one mana of any color. : Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.

1/3

1 G
Herd Migration

Herd Migration

Sorcery

Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. , Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.

6 G
Resolute Reinforcements

Resolute Reinforcements

Creature — Human Soldier

Flash When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.

Morale rarely survives the sudden appearance of a squad of Sursi skirmishers at an army's flank.

1/1

1 W
Micromancer

Micromancer

Creature — Human Wizard

When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.

"Ideas don't have to be big to be great."

3/3

3 U
Cut Down

Cut Down

Instant

Destroy target creature with total power and toughness 5 or less.

"There can be no mercy, no half measures. When facing Phyrexians, it's kill swiftly or die." —Jodah

B
Lightning Strike

Lightning Strike

Instant

Lightning Strike deals 3 damage to any target.

Danitha watched in shock as electricity lanced from Jaya's fingertips, obliterating the charging Phyrexians. "What?" said the pyromancer serenely. "I told you I'd learned some new tricks."

1 R
Nishoba Brawler

Nishoba Brawler

Creature — Cat Warrior

Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.

Though native to cold climates, the nishoba have adapted to more temperate environments since the Ice Age ended.

*/3

1 G
Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

Legendary Creature — Phyrexian Praetor

Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

4/5

2 B B
Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

Legendary Creature — Phyrexian Praetor

Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

4/5

2 B B