Dominaria

Image Card Info Mana cost
Karn, Scion of Urza

Karn, Scion of Urza

Legendary Planeswalker — Karn

[+1]: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. [−1]: Put a card you own with a silver counter on it from exile into your hand. [−2]: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

4
Adamant Will

Adamant Will

Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.

1 W
Aven Sentry

Aven Sentry

Creature — Bird Soldier

Flying

"My flock flew from a distant continent ruined by cataclysm and war. Benalia gave us shelter to end our exodus."

3/2

3 W
Baird, Steward of Argive

Baird, Steward of Argive

Legendary Creature — Human Soldier

Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."

2/4

2 W W
Benalish Honor Guard

Benalish Honor Guard

Creature — Human Knight

Benalish Honor Guard gets +1/+0 for each legendary creature you control.

"The true measure of all heroes is not what they achieve, but who they inspire." —*Triumph of Gerrard*

2/2

1 W
Benalish Marshal

Benalish Marshal

Creature — Human Knight

Other creatures you control get +1/+1.

"Some aspire to climb the mountain of Honor. The Benalish are born upon its peak, and from there ascend among the stars." —*History of Benalia*

3/3

W W W
Blessed Light

Blessed Light

Instant

Exile target creature or enchantment.

Enchanted by mage-smiths and blessed by priests, Benalish windows let in light and cast out darkness.

4 W
Board the Weatherlight

Board the Weatherlight

Sorcery

Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

A new gathering for a new age.

1 W
Call the Cavalry

Call the Cavalry

Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

Benalish citizens born under the same constellations share a star-clan. Their loyalty to one another interlaces the Seven Houses.

3 W
Charge

Charge

Instant

Creatures you control get +1/+1 until end of turn.

"Honor rides before us. All we have to do is catch up." —Danitha Capashen

W
D'Avenant Trapper

D'Avenant Trapper

Creature — Human Archer

Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)

"Go swiftly, clever arrow, and teach The philosophy of stillness." —D'Avenant verse

3/2

2 W
Danitha Capashen, Paragon

Danitha Capashen, Paragon

Legendary Creature — Human Knight

First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast.

"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."

2/2

2 W
Daring Archaeologist

Daring Archaeologist

Creature — Human Artificer

When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)

3/3

3 W
Dauntless Bodyguard

Dauntless Bodyguard

Creature — Human Knight

As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

The Benalish aristocracy is hereditary, but the loyalty of its subjects is earned.

2/1

W
Dub

Dub

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

"Rise, knight of New Benalia."

2 W
Evra, Halcyon Witness

Evra, Halcyon Witness

Legendary Creature — Avatar

Lifelink : Exchange your life total with Evra, Halcyon Witness's power.

"Light from the Null Moon took form—a mirage made real, alone in grandeur, isolated in a world that once had been its own." —*Fall of the Thran*

4/4

4 W W
Excavation Elephant

Excavation Elephant

Creature — Elephant

Kicker (You may pay an additional as you cast this spell.) When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

3/5

4 W
Fall of the Thran

Fall of the Thran

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.

5 W
Gideon's Reproach

Gideon's Reproach

Instant

Gideon's Reproach deals 4 damage to target attacking or blocking creature.

On Amonkhet, Gideon lost both his sural and his faith in himself. But he can still throw a punch, and he still knows a bad guy when he sees one.

1 W
Healing Grace

Healing Grace

Instant

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

"Whatever faith you have in Serra, she has more in you." —Lyra Dawnbringer

W
History of Benalia

History of Benalia

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.

1 W W
Invoke the Divine

Invoke the Divine

Instant

Destroy target artifact or enchantment. You gain 4 life.

"Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light." —*Song of All*, canto 1008

2 W
Knight of Grace

Knight of Grace

Creature — Human Knight

First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent.

A light to pierce the shadows.

2/2

1 W
Knight of New Benalia

Knight of New Benalia

Creature — Human Knight

The mage-smiths of New Benalia have perfected the art of blending fine steel and enchanted glass into weapons that are both beautiful and deadly. Only elite knights are entrusted with these martial works of art.

3/1

1 W
Kwende, Pride of Femeref

Kwende, Pride of Femeref

Legendary Creature — Human Knight

Double strike Creatures you control with first strike have double strike.

Descendant of a vanished land, student of a forgotten general, and master of blades no smith could forge anew. He honors them all by living a life worthy of song.

2/2

3 W
Lyra Dawnbringer

Lyra Dawnbringer

Legendary Creature — Angel

Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.

"You are not alone. You never were."

5/5

3 W W
Mesa Unicorn

Mesa Unicorn

Creature — Unicorn

Lifelink

The unicorns of Sursi are a manifestation of Serra's joy and compassion. They frolic and dance like children, offering blessings to anyone they encounter.

2/2

1 W
On Serra's Wings

On Serra's Wings

Legendary Enchantment — Aura

Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

"The spirit of Serra raised Brindri high and commanded her to keep the balance." —*Song of All*, canto 524

3 W
Pegasus Courser

Pegasus Courser

Creature — Pegasus

Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.

A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.

1/3

2 W
Sanctum Spirit

Sanctum Spirit

Creature — Spirit

Lifelink Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

"When history becomes too mournful, even good souls may choose to forget." —Shalai, voice of Plenty

3/2

3 W
Seal Away

Seal Away

Enchantment

Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

An ancient nemesis rendered harmless long ago.

1 W
Sergeant-at-Arms

Sergeant-at-Arms

Creature — Human Soldier

Kicker (You may pay an additional as you cast this spell.) When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

Knights get the glory. Soldiers get things done.

2/3

2 W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.

4/4

3 W W
Serra Disciple

Serra Disciple

Creature — Bird Cleric

Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Theologians now believe the Ancestor was another divine form of Serra.

1/1

1 W
Shalai, Voice of Plenty

Shalai, Voice of Plenty

Legendary Creature — Angel

Flying You, planeswalkers you control, and other creatures you control have hexproof. : Put a +1/+1 counter on each creature you control.

3/4

3 W
Teshar, Ancestor's Apostle

Teshar, Ancestor's Apostle

Legendary Creature — Bird Cleric

Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

"The Ancestor saved us for a purpose."

2/2

3 W
Tragic Poet

Tragic Poet

Creature — Human

, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.

"In a healing world I write—I, who will never be healed. Let my last gift be one of memory: from a thousand lost thoughts, choose one, and remember my name."

1/1

W
Triumph of Gerrard

Triumph of Gerrard

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

1 W
Urza's Ruinous Blast

Urza's Ruinous Blast

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.

Centuries ago, one man's vengeance plunged the world into ice and darkness.

4 W
Academy Drake

Academy Drake

Creature — Drake

Kicker (You may pay an additional as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

2/2

2 U
Academy Journeymage

Academy Journeymage

Creature — Human Wizard

This spell costs less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

"We don't choose who comes here. We choose how long they stay."

3/2

4 U
The Antiquities War

The Antiquities War

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

3 U
Arcane Flight

Arcane Flight

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flying.

The Tolarian Academies are known for their magical research, powerful sorcerers, and accidental destruction of ecosystems.

U
Artificer's Assistant

Artificer's Assistant

Creature — Bird

Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

1/1

U
Befuddle

Befuddle

Instant

Target creature gets -4/-0 until end of turn. Draw a card.

"The trick to talking sense into Keldons is getting them to hold still. I learned that from Radha." —Jhoira

2 U
Blink of an Eye

Blink of an Eye

Instant

Kicker (You may pay an additional as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

1 U
Cloudreader Sphinx

Cloudreader Sphinx

Creature — Sphinx

Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3/4

4 U
Cold-Water Snapper

Cold-Water Snapper

Creature — Turtle

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

For generations, the inhabitants of Orvada have hungered for turtle soup. For generations, the turtles have frustrated their ambitions.

4/5

5 U
Curator's Ward

Curator's Ward

Enchantment — Aura

Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

2 U
Deep Freeze

Deep Freeze

Enchantment — Aura

Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

For cryomancers, studying the Ice Age isn't just an academic exercise.

2 U
Diligent Excavator

Diligent Excavator

Creature — Human Artificer

Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)

Archaeologists don't just dig in the dirt. They excavate time, scraping off the years grain by grain.

1/3

1 U
Divination

Divination

Sorcery

Draw two cards.

"Half of your studies will be learning the laws of magic. The other half will be bending them." —Naru Meha, master wizard

2 U
Homarid Explorer

Homarid Explorer

Creature — Homarid Scout

When Homarid Explorer enters the battlefield, target player mills four cards.

"Homarids spread northward from Sarpadia as the climate cooled, raiding coastal settlements for supplies." —*Time of Ice*

3/3

3 U
In Bolas's Clutches

In Bolas's Clutches

Legendary Enchantment — Aura

Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.

"Your contract is in default. You belong to me now. Serve, or die." —Nicol Bolas

4 U U
Karn's Temporal Sundering

Karn's Temporal Sundering

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

Centuries ago, a quest to harness time became a spiral into chaos.

4 U U
Merfolk Trickster

Merfolk Trickster

Creature — Merfolk Wizard

Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

Saved from destruction by one planeswalker's sacrifice, the Eliterate colony forswore the taking of life.

2/2

U U
The Mirari Conjecture

The Mirari Conjecture

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

4 U
Naban, Dean of Iteration

Naban, Dean of Iteration

Legendary Creature — Human Wizard

If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

"Perfect. Now do it again."

2/1

1 U
Naru Meha, Master Wizard

Naru Meha, Master Wizard

Legendary Creature — Human Wizard

Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.

3/3

2 U U
Opt

Opt

Instant

Scry 1. Draw a card.

The crystal pulsed with the power of Teferi's planeswalker spark. Had Jhoira given him a blessing or a curse?

U
Precognition Field

Precognition Field

Enchantment

You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. : Exile the top card of your library.

3 U
Relic Runner

Relic Runner

Creature — Human Rogue

Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)

Her knack for tampering with wards got her kicked out of the academy, but they also got her back in.

2/1

1 U
Rescue

Rescue

Instant

Return target permanent you control to its owner's hand.

With just a few seconds to escape, Deryan saved Hurkyl's editions on restoring physical objects from ash.

U
Sage of Lat-Nam

Sage of Lat-Nam

Creature — Human Artificer

, Sacrifice an artifact: Draw a card.

Though it was laid to waste by the brothers, many schools of magic trace their origins to the College of Lat-Nam, including the first Tolarian Academy.

1/2

1 U
Sentinel of the Pearl Trident

Sentinel of the Pearl Trident

Creature — Merfolk Soldier

Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

3/3

4 U
Slinn Voda, the Rising Deep

Slinn Voda, the Rising Deep

Legendary Creature — Leviathan

Kicker (You may pay an additional as you cast this spell.) When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

8/8

6 U U
Syncopate

Syncopate

Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

The fire spell stuttered and broke. Its pieces reached Teferi out of rhythm, meaningless.

X U
Tempest Djinn

Tempest Djinn

Creature — Djinn

Flying Tempest Djinn gets +1/+0 for each basic Island you control.

The first to arrive on Dominaria from their distant home, the marids are the oldest tribe of djinn and the most respected by storm and sea.

0/4

U U U
Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive

Legendary Creature — Human Rogue

Creatures you control with power or toughness 1 or less can't be blocked.

"My ancestor Toshiro used to say, 'Life is a series of choices between bad and worse.' I'm a master of making great bad choices."

1/3

1 U
Time of Ice

Time of Ice

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III — Return all tapped creatures to their owners' hands.

3 U
Tolarian Scholar

Tolarian Scholar

Creature — Human Wizard

The Tolarian Academies embrace a tradition of study and research while discouraging the kinds of experiments that ruined the original island of Tolaria.

2/3

2 U
Unwind

Unwind

Instant

Counter target noncreature spell. Untap up to three lands.

"A problem is only a problem if you don't have the tools to correct it." —Jhoira

2 U
Vodalian Arcanist

Vodalian Arcanist

Creature — Merfolk Wizard

: Add . Spend this mana only to cast an instant or sorcery spell.

The Vodalian Empire tends to be insular. The scholarly Volshe caste are the exception, using education as an antidote to xenophobia.

1/3

1 U
Weight of Memory

Weight of Memory

Sorcery

Draw three cards. Target player mills three cards.

In lives that have stretched for centuries, there are bound to be a few awkward silences.

3 U U
Wizard's Retort

Wizard's Retort

Instant

This spell costs less to cast if you control a Wizard. Counter target spell.

"The second mage learned to dissipate blasts of lightning. Threat and response: thus did the study of magic progress." —Naban, dean of iteration

1 U U
Zahid, Djinn of the Lamp

Zahid, Djinn of the Lamp

Legendary Creature — Djinn

You may pay and tap an untapped artifact you control rather than pay this spell's mana cost. Flying

"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."

5/6

4 U U
Blessing of Belzenlok

Blessing of Belzenlok

Instant

Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.

"My heart is not mine, it is Belzenlok's. All hearts are his, and all blood." —"Rite of Belzenlok"

B
Cabal Evangel

Cabal Evangel

Creature — Human Cleric

"All hail the Demonlord Belzenlok, Evincar of the Stronghold, Scion of Darkness, Doom of Fools, Lord of the Wastes, Master of the Ebon Hand, Eternal Patriarch of the Cabal . . ."

2/2

1 B
Cabal Paladin

Cabal Paladin

Creature — Human Knight

Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)

"The Demonlord has ruled every age. Every ruin, myth, and nightmare proves his power." —"Rite of Belzenlok"

4/2

3 B
Caligo Skin-Witch

Caligo Skin-Witch

Creature — Human Wizard

Kicker (You may pay an additional as you cast this spell.) When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.

"Take their faces. The lips of these unbelievers may yet honor the Demonlord."

1/3

1 B
Cast Down

Cast Down

Instant

Destroy target nonlegendary creature.

"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed." —*Chainer's Torment*

1 B
Chainer's Torment

Chainer's Torment

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

3 B
Dark Bargain

Dark Bargain

Instant

Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.

"I have pustules of the great Ratadrabik, very cheap. No? Surely you'll want a tincture of Nevinyrral's pulverized remains. Genuine!"

3 B
Deathbloom Thallid

Deathbloom Thallid

Creature — Fungus

When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.

"Nature is not always gentle or kind, but all life begets life." —Marwyn of Llanowar

3/2

2 B
Demonic Vigor

Demonic Vigor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.

In the Cabal, death is just another mark of devotion.

B
Demonlord Belzenlok

Demonlord Belzenlok

Legendary Creature — Elder Demon

Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

6/6

4 B B
Divest

Divest

Sorcery

Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Flittersprites collect unusually valuable things: coins of fallen empires, baby teeth, and memories of treasured names.

B
Dread Shade

Dread Shade

Creature — Shade

: Dread Shade gets +1/+1 until end of turn.

"The forest surrounding the Vess estate became the Caligo Morass, a vast bog stalked by horrors too terrible to name." —"The Fall of the House of Vess"

3/3

B B B
Drudge Sentinel

Drudge Sentinel

Creature — Skeleton Warrior

: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The Cabal assured the Seven Houses that hostages receive all the food and rest they require.

2/1

2 B
The Eldest Reborn

The Eldest Reborn

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker. II — Each opponent discards a card. III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

4 B
Eviscerate

Eviscerate

Sorcery

Destroy target creature.

"Fear the dark if you must, but don't mistake sunlight for safety." —Josu Vess

3 B
Feral Abomination

Feral Abomination

Creature — Thrull

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Urborg used to be lovely—scenic volcanoes, respectable lich lords. Since the Cabal came with their nightmares and thrulls, it's all gone to the worms." —Mister Lostspoons, Skulltown gossip

5/5

5 B
Final Parting

Final Parting

Sorcery

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.

"Sleep now, brother. That is the one gift I can give you." —Liliana Vess

3 B B
Fungal Infection

Fungal Infection

Instant

Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.

To thallids, the whole world is just a pile of mulch to grow saprolings in.

B
Josu Vess, Lich Knight

Josu Vess, Lich Knight

Legendary Creature — Zombie Knight

Kicker (You may pay an additional as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

4/5

2 B B
Kazarov, Sengir Pureblood

Kazarov, Sengir Pureblood

Legendary Creature — Vampire

Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. : Kazarov deals 2 damage to target creature.

4/4

5 B B
Knight of Malice

Knight of Malice

Creature — Human Knight

First strike Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) Knight of Malice gets +1/+0 as long as any player controls a white permanent.

A shadow to swallow the light.

2/2

1 B
Lich's Mastery

Lich's Mastery

Legendary Enchantment

Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.

3 B B B
Lingering Phantom

Lingering Phantom

Creature — Spirit

Whenever you cast a historic spell, you may pay . If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

"True power never dies, but lies awake, waiting for its name to be spoken." —*The Eldest Reborn*

5/4

5 B
Phyrexian Scriptures

Phyrexian Scriptures

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II — Destroy all nonartifact creatures. III — Exile all opponents' graveyards.

2 B B
Rat Colony

Rat Colony

Creature — Rat

Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.

Wreckage from the Phyrexian Invasion provided the rats with a seemingly unlimited number of breeding grounds.

2/1

1 B
Rite of Belzenlok

Rite of Belzenlok

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

2 B B
Settle the Score

Settle the Score

Sorcery

Exile target creature. Put two loyalty counters on a planeswalker you control.

"You bound me with a contract only your death could end—and you thought me the fool?" —Liliana Vess

2 B B
Soul Salvage

Soul Salvage

Sorcery

Return up to two target creature cards from your graveyard to your hand.

The first mistake the Grimnant knights made was bullying the owner of an Urborg corpse shop. Their second mistake was dying.

2 B
Stronghold Confessor

Stronghold Confessor

Creature — Human Cleric

Kicker (You may pay an additional as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.

1/1

B
Thallid Omnivore

Thallid Omnivore

Creature — Fungus

, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.

Thelon of Havenwood created thallids as a food source in times of darkness. Thallids did the same with saprolings.

3/3

3 B
Thallid Soothsayer

Thallid Soothsayer

Creature — Fungus

, Sacrifice a creature: Draw a card.

Some of the thallids that escaped into the fens of Urborg began emulating the Cabal's bloodsoaked rituals in their own peculiar way.

2/3

3 B
Torgaar, Famine Incarnate

Torgaar, Famine Incarnate

Legendary Creature — Avatar

As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.

7/6

6 B B
Urgoros, the Empty One

Urgoros, the Empty One

Legendary Creature — Specter

Flying Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.

As the phantom flies overhead, the city of Vhelnish screams in silence.

4/3

4 B B
Vicious Offering

Vicious Offering

Instant

Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.

1 B
Whisper, Blood Liturgist

Whisper, Blood Liturgist

Legendary Creature — Human Cleric

, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.

"Look how they beg for the knife! The Demonlord has trained them well."

2/2

3 B
Windgrace Acolyte

Windgrace Acolyte

Creature — Cat Warrior

Flying When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.

Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.

3/2

4 B
Yargle, Glutton of Urborg

Yargle, Glutton of Urborg

Legendary Creature — Frog Spirit

When Belzenlok's lieutenant Yar-Kul grew too ambitious, the Demonlord transformed him into a maggot. The frog that ate the maggot grew and grew, until a ravenous spirit burst from its body.

9/3

4 B
Yawgmoth's Vile Offering

Yawgmoth's Vile Offering

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.

Centuries ago, a mad god offered a simple trade.

4 B
Bloodstone Goblin

Bloodstone Goblin

Creature — Goblin Warrior

Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

The stone whispers tales of darkness and fire. She replies, "Tell me more."

2/2

1 R
Champion of the Flame

Champion of the Flame

Creature — Human Warrior

Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

Grand Warlord Radha's challengers are always defeated, but she rewards the most passionate with the Flame of Keld. After that, they burn for her.

1/1

1 R
Fervent Strike

Fervent Strike

Instant

Target creature gets +1/+0 and gains first strike and haste until end of turn.

"The flame paints a bright wheel on the sky, then shifts into a stabbing spark. The enemy falls; the smoke of victory rises." —"Legends of the Firedancer"

R
Fiery Intervention

Fiery Intervention

Sorcery

Choose one — • Fiery Intervention deals 5 damage to target creature. • Destroy target artifact.

Burning something is easy. Choosing a target can be more difficult.

4 R
Fight with Fire

Fight with Fire

Sorcery

Kicker (You may pay an additional as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

2 R
Fire Elemental

Fire Elemental

Creature — Elemental

"The best way to learn from a book on pyromancy is to burn it." —Jaya Ballard

5/4

3 R R
Firefist Adept

Firefist Adept

Creature — Human Wizard

When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.

The versatile "fiery gauntlet" is among the first spells young Ghitu mages learn.

3/3

4 R
The First Eruption

The First Eruption

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The First Eruption deals 1 damage to each creature without flying. II — Add . III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

2 R
The Flame of Keld

The Flame of Keld

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

1 R
Frenzied Rage

Frenzied Rage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

"The heat in our hearts sometimes rises to the surface." —Valduk, keeper of the Flame

1 R
Ghitu Chronicler

Ghitu Chronicler

Creature — Human Wizard

Kicker (You may pay an additional as you cast this spell.) When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

"What fire forged, fire remembers."

1/3

1 R
Ghitu Journeymage

Ghitu Journeymage

Creature — Human Wizard

When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.

The Ghitu of Shiv are as fierce and uncompromising as their volcanic home.

3/2

2 R
Ghitu Lavarunner

Ghitu Lavarunner

Creature — Human Wizard

As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.

Tolarians teach the theory of pyromancy. The Ghitu prefer applied research.

1/2

R
Goblin Barrage

Goblin Barrage

Sorcery

Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.) Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.

3 R
Goblin Chainwhirler

Goblin Chainwhirler

Creature — Goblin Warrior

First strike When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

"The trick is, once you get moving, don't stop!"

3/3

R R R
Goblin Warchief

Goblin Warchief

Creature — Goblin Warrior

Goblin spells you cast cost less to cast. Goblins you control have haste.

Not since the days of Pashalik Mons have the Rundvelt goblins been so united or effective.

2/2

1 R R
Haphazard Bombardment

Haphazard Bombardment

Enchantment

When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

5 R
Jaya Ballard

Jaya Ballard

Legendary Planeswalker — Jaya

[+1]: Add . Spend this mana only to cast instant or sorcery spells. [+1]: Discard up to three cards, then draw that many cards. [−8]: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."

2 R R R
Jaya's Immolating Inferno

Jaya's Immolating Inferno

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.

Centuries ago, a pyromancer's spark ignited a fiery conflagration.

X R R
Keldon Overseer

Keldon Overseer

Creature — Human Warrior

Kicker (You may pay an additional as you cast this spell.) Haste When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

3/1

2 R
Keldon Raider

Keldon Raider

Creature — Human Warrior

When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.

Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.

4/3

2 R R
Keldon Warcaller

Keldon Warcaller

Creature — Human Warrior

Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.

"The Mountain gave the Flame to Kradak to light the furnaces of his people's hearts. The wanderers became Keldons, and he the first warlord." —"The Flame of Keld"

2/2

1 R
Orcish Vandal

Orcish Vandal

Creature — Orc Warrior

, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.

Every ancient relic is a weapon if you throw it hard enough.

1/1

1 R
Radiating Lightning

Radiating Lightning

Instant

Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.

As the Cabal legions pushed into Shiv, they learned not to stand so close together.

3 R
Rampaging Cyclops

Rampaging Cyclops

Creature — Cyclops

Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.

Keldon warriors take advantage of the cyclops's inability to focus on more than one thing at a time.

4/4

3 R
Run Amok

Run Amok

Instant

Target attacking creature gets +3/+3 and gains trample until end of turn.

Keld faced an apocalypse to fulfill a dire prophecy. Now Keldons have nothing left to believe in except themselves.

1 R
Seismic Shift

Seismic Shift

Sorcery

Destroy target land. Up to two target creatures can't block this turn.

"Shiv is a restless land. It heaves ash, bleeds lava, and scabs over in black obsidian." —*The First Eruption*

3 R
Shivan Fire

Shivan Fire

Instant

Kicker (You may pay an additional as you cast this spell.) Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.

Sometimes Shivan dragons toy with their food. Other times they just cook it.

R
Siege-Gang Commander

Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

"Ready . . . uh . . . fire!"

2/2

3 R R
Skirk Prospector

Skirk Prospector

Creature — Goblin

Sacrifice a Goblin: Add .

Deep beneath the ruined continent of Otaria, there's a mine where goblins still work, ignorant of the destruction above.

1/1

R
Skizzik

Skizzik

Creature — Elemental

Kicker (You may pay an additional as you cast this spell.) Trample, haste At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.

It skitters across Shiv, each tendril hitting the ground with a sharp snap.

5/3

3 R
Squee, the Immortal

Squee, the Immortal

Legendary Creature — Goblin

You may cast Squee, the Immortal from your graveyard or from exile.

"You gotta be pretty smart to live long as me, but not being able to die helps."

2/1

1 R R
Two-Headed Giant

Two-Headed Giant

Creature — Giant Warrior

Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.

He watches the pass in both directions, and all must pay his toll.

4/4

2 R R
Valduk, Keeper of the Flame

Valduk, Keeper of the Flame

Legendary Creature — Human Shaman

At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

The hammer strikes. The Flame awakens.

3/2

2 R
Verix Bladewing

Verix Bladewing

Legendary Creature — Dragon

Kicker (You may pay an additional as you cast this spell.) Flying When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

4/4

2 R R
Warcry Phoenix

Warcry Phoenix

Creature — Phoenix

Flying, haste Whenever you attack with three or more creatures, you may pay . If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.

War begins with one red ember.

2/2

3 R
Warlord's Fury

Warlord's Fury

Sorcery

Creatures you control gain first strike until end of turn. Draw a card.

"The old ways were for a winter world. We do what's best for us, not for the past. We are Keldons!" —Grand Warlord Radha

R
Wizard's Lightning

Wizard's Lightning

Instant

This spell costs less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.

"The study of magic began when the first mage taught herself to throw lightning." —Naban, dean of iteration

2 R
Adventurous Impulse

Adventurous Impulse

Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Every odyssey begins with a single step.

G
Ancient Animus

Ancient Animus

Instant

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Multani's mind grasped for consciousness as rage itself rebuilt his body.

1 G
Arbor Armament

Arbor Armament

Instant

Put a +1/+1 counter on target creature. That creature gains reach until end of turn.

"Llanowar's boughs are ever ready To unleash an autumn of steel leaves." —"Song of Freyalise"

G
Baloth Gorger

Baloth Gorger

Creature — Beast

Kicker (You may pay an additional as you cast this spell.) If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

A baloth only cares about the many things it eats and the few things that eat it.

4/4

2 G G
Broken Bond

Broken Bond

Sorcery

Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

"I can't bear to see another plane broken before I make my own home whole. I'm sorry, but my watch is over."

1 G
Corrosive Ooze

Corrosive Ooze

Creature — Ooze

Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.

Nothing tastes finer to an ooze than a priceless family heirloom.

2/2

1 G
Elfhame Druid

Elfhame Druid

Creature — Elf Druid

: Add . : Add . Spend this mana only to cast kicked spells.

The bond between Llanowar elves and their kavu empowers both.

0/2

1 G
Fungal Plots

Fungal Plots

Enchantment

, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.

Thallids nurture saprolings, entertain them, and eat them.

1 G
Gaea's Blessing

Gaea's Blessing

Sorcery

Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

1 G
Gaea's Protector

Gaea's Protector

Creature — Elemental Warrior

Gaea's Protector must be blocked if able.

Fallen Phyrexians were transmuted into elementals by Gaea long ago, but Yavimaya's other inhabitants still regard them with unease.

4/2

3 G
Gift of Growth

Gift of Growth

Instant

Kicker (You may pay an additional as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

1 G
Grow from the Ashes

Grow from the Ashes

Sorcery

Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

2 G
Grunn, the Lonely King

Grunn, the Lonely King

Legendary Creature — Ape Warrior

Kicker (You may pay an additional as you cast this spell.) If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn.

5/5

4 G G
Kamahl's Druidic Vow

Kamahl's Druidic Vow

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.

Centuries ago, a barbarian laid his rage to rest.

X G G
Krosan Druid

Krosan Druid

Creature — Centaur Druid

Kicker (You may pay an additional as you cast this spell.) When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.

"Druids endure disaster as seeds endure winter. Now Krosa blooms once more."

2/3

2 G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

As patient and generous as life, as harsh and merciless as nature.

1/1

G
Llanowar Envoy

Llanowar Envoy

Creature — Elf Scout

: Add one mana of any color.

"Cherish this world in honor of the martyrs who saved it. We too must be prepared to give our lives." —*The Mending of Dominaria*

3/2

2 G
Llanowar Scout

Llanowar Scout

Creature — Elf Scout

: You may put a land card from your hand onto the battlefield.

Llanowar elfhames occupy different heights within the great forest. Elves of the Loridalh and Kelfae hames can see neither earth nor sky.

1/3

1 G
Mammoth Spider

Mammoth Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

Most spiders of Llanowar disdain elvish alliances. No elf has as many beautiful eyes or as many strong arms.

3/5

4 G
Marwyn, the Nurturer

Marwyn, the Nurturer

Legendary Creature — Elf Druid

Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. : Add an amount of equal to Marwyn's power.

Midwife to mothers and leader to all.

1/1

2 G
The Mending of Dominaria

The Mending of Dominaria

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

3 G G
Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

Legendary Creature — Elemental Avatar

Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. , Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

0/0

4 G G
Nature's Spiral

Nature's Spiral

Sorcery

Return target permanent card from your graveyard to your hand.

"As Argoth's last defenders fell to Urza's juggernauts, Titania said, 'Nature cannot be destroyed, only changed.'" —*The Antiquities War*

1 G
Pierce the Sky

Pierce the Sky

Instant

Pierce the Sky deals 7 damage to target creature with flying.

Llanowar elves conceal their ballistae in the upper canopy of the forest, ready to clear the skies of any intruder.

1 G
Primordial Wurm

Primordial Wurm

Creature — Wurm

"You can hear its tail thrashing from a mile away. Keep in mind that its jaws may already be half a mile closer." —Jenson Carthalion, Yavimaya exile

7/6

4 G G
Saproling Migration

Saproling Migration

Sorcery

Kicker (You may pay an additional as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

Thallids herd saprolings from place to place in search of detritus to feed them.

1 G
Song of Freyalise

Song of Freyalise

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain ": Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

1 G
Spore Swarm

Spore Swarm

Instant

Create three 1/1 green Saproling creature tokens.

As the irrepressible power of a dormant Multani courses through Yavimaya, the forest passes judgment on travelers and natives alike. Only the fungus prospers.

3 G
Sporecrown Thallid

Sporecrown Thallid

Creature — Fungus

Each other creature you control that's a Fungus or Saproling gets +1/+1.

"The identifying ornamental growths of alpha thallids may be hereditary, or catalyzed by some chemical signal." —*Sarpadian Empires, vol. III*

2/2

1 G
Steel Leaf Champion

Steel Leaf Champion

Creature — Elf Knight

Steel Leaf Champion can't be blocked by creatures with power 2 or less.

One eye open to see the truth of the world. One eye covered to gaze at the goddess within.

5/4

G G G
Sylvan Awakening

Sylvan Awakening

Sorcery

Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

"Yavimaya is aware, but not always awake. You will know the difference when you see it." —Karn

2 G
Territorial Allosaurus

Territorial Allosaurus

Creature — Dinosaur

Kicker (You may pay an additional as you cast this spell.) When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.

A living remnant of the Ice Age.

5/5

2 G G
Thorn Elemental

Thorn Elemental

Creature — Elemental

You may have Thorn Elemental assign its combat damage as though it weren't blocked.

The first law of Yavimaya is that guests may kill only to survive. As fires aren't needed in the warm weather, cutting trees for wood means death.

7/7

5 G G
Untamed Kavu

Untamed Kavu

Creature — Kavu

Kicker (You may pay an additional as you cast this spell.) Vigilance, trample If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.

2/2

1 G
Verdant Force

Verdant Force

Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

The bower shuddered. The stillness broke. The scurf shifted, and a being emerged from the flowers and ferns.

7/7

5 G G G
Wild Onslaught

Wild Onslaught

Instant

Kicker (You may pay an additional as you cast this spell.) Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.

3 G
Yavimaya Sapherd

Yavimaya Sapherd

Creature — Fungus

When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.

"When their community grows cluttered, thallids begin a traditional bobbing dance, then trek out in all directions." —*Sarpadian Empires, vol. III*

2/2

2 G
Adeliz, the Cinder Wind

Adeliz, the Cinder Wind

Legendary Creature — Human Wizard

Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.

2/2

1 U R
Arvad the Cursed

Arvad the Cursed

Legendary Creature — Vampire Knight

Deathtouch, lifelink Other legendary creatures you control get +2/+2.

"I won't abandon the *Weatherlight*. My destiny is to serve at Jhoira's side. This 'illness' means I must trust my faith more and myself less."

3/3

3 W B
Aryel, Knight of Windgrace

Aryel, Knight of Windgrace

Legendary Creature — Human Knight

Vigilance , : Create a 2/2 white Knight creature token with vigilance. , , Tap X untapped Knights you control: Destroy target creature with power X or less.

4/4

2 W B
Darigaaz Reincarnated

Darigaaz Reincarnated

Legendary Creature — Dragon

Flying, trample, haste If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

7/7

4 B R G
Garna, the Bloodflame

Garna, the Bloodflame

Legendary Creature — Human Warrior

Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.

3/3

3 B R
Grand Warlord Radha

Grand Warlord Radha

Legendary Creature — Elf Warrior

Haste Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.

"The future is my gift to Keld."

3/4

2 R G
Hallar, the Firefletcher

Hallar, the Firefletcher

Legendary Creature — Elf Archer

Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

3/3

1 R G
Jhoira, Weatherlight Captain

Jhoira, Weatherlight Captain

Legendary Creature — Human Artificer

Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)

As she took the wheel of the *Weatherlight* for the first time in a millennium, Jhoira knew she'd been right to restore the ship. Anything was possible now.

3/3

2 U R
Jodah, Archmage Eternal

Jodah, Archmage Eternal

Legendary Creature — Human Wizard

Flying You may pay rather than pay the mana cost for spells that you cast.

"Chronicles across the ages describe Jodah. They likely refer not to one mage, but to a family or an arcane title." —Arkol, Argivian scholar

4/3

1 U R W
Muldrotha, the Gravetide

Muldrotha, the Gravetide

Legendary Creature — Elemental Avatar

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

"My child grew from rot and ruin, yet she bloomed." —Multani

6/6

3 B G U
Oath of Teferi

Oath of Teferi

Legendary Enchantment

When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

"For the lost and forgotten, I will keep watch."

3 W U
Primevals' Glorious Rebirth

Primevals' Glorious Rebirth

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.

Centuries ago, five dragons conquered death to rule the living.

5 W B
Raff Capashen, Ship's Mage

Raff Capashen, Ship's Mage

Legendary Creature — Human Wizard

Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

3/3

2 W U
Rona, Disciple of Gix

Rona, Disciple of Gix

Legendary Creature — Human Artificer

When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast spells from among cards exiled with Rona. , : Exile the top card of your library.

2/2

1 U B
Shanna, Sisay's Legacy

Shanna, Sisay's Legacy

Legendary Creature — Human Warrior

Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.

"I am heir to many treasures. None is as precious as knowing how my ancestor lived her life."

0/0

G W
Slimefoot, the Stowaway

Slimefoot, the Stowaway

Legendary Creature — Fungus

Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token.

As Jhoira restored the *Weatherlight*, a mushroom growing in its hold unexpectedly became her first crew member.

2/3

1 B G
Tatyova, Benthic Druid

Tatyova, Benthic Druid

Legendary Creature — Merfolk Druid

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."

3/3

3 G U
Teferi, Hero of Dominaria

Teferi, Hero of Dominaria

Legendary Planeswalker — Teferi

[+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [−3]: Put target nonland permanent into its owner's library third from the top. [−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

3 W U
Tiana, Ship's Caretaker

Tiana, Ship's Caretaker

Legendary Creature — Angel Artificer

Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

"Nothing is too broken to mend."

3/3

3 R W
Aesthir Glider

Aesthir Glider

Artifact Creature — Bird Construct

Flying Aesthir Glider can't block.

An ancient device recovered from a thawing glacier high in the Karplusan mountains.

2/1

3
Amaranthine Wall

Amaranthine Wall

Artifact Creature — Wall

Defender : Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Neither its appearance nor its temperature varies as the years pass, an eternal testament to the forces that shaped Dominaria.

0/6

4
Blackblade Reforged

Blackblade Reforged

Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each land you control. Equip legendary creature Equip

It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.

2
Bloodtallow Candle

Bloodtallow Candle

Artifact

, , Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.

"Bring me an angel feather, and I will give you one death in return. There can be no turning back once the candle is lit." —Whisper, blood liturgist

1
Damping Sphere

Damping Sphere

Artifact

If a land is tapped for two or more mana, it produces instead of any other type and amount. Each spell a player casts costs more to cast for each other spell that player has cast this turn.

A Thran relic, it has spent ten thousand years doing absolutely nothing.

2
Forebear's Blade

Forebear's Blade

Artifact — Equipment

Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. Equip

3
Gilded Lotus

Gilded Lotus

Artifact

: Add three mana of any one color.

"The perfection of the lotus reminds me of my hopes for this world . . . and my failures. I will not rest until I've atoned for them." —Karn

5
Guardians of Koilos

Guardians of Koilos

Artifact Creature — Construct

When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Archaeologists depend on automatons inspired by their previous discoveries at Koilos to guard the excavations.

4/4

5
Helm of the Host

Helm of the Host

Legendary Artifact — Equipment

At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip

Forged out of flowstone for the queen of Vesuva.

4
Howling Golem

Howling Golem

Artifact Creature — Golem

Whenever Howling Golem attacks or blocks, each player draws a card.

It wails of buried riches and the souls lost seeking them.

2/3

3
Icy Manipulator

Icy Manipulator

Artifact

, : Tap target artifact, creature, or land.

Ice may thaw, but malice never does.

4
Jhoira's Familiar

Jhoira's Familiar

Artifact Creature — Bird

Flying Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.)

"You could say it was my pet project." —Jhoira

2/2

4
Jousting Lance

Jousting Lance

Artifact — Equipment

Equipped creature gets +2/+0. As long as it's your turn, equipped creature has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Juggernaut

Juggernaut

Artifact Creature — Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

"Urza's machines have a splendid habit of excavating themselves." —Rona, disciple of Gix

5/3

4
Mishra's Self-Replicator

Mishra's Self-Replicator

Artifact Creature — Assembly-Worker

Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)

It has witnessed history's most significant events, one incarnation after another.

2/2

5
Mox Amber

Mox Amber

Legendary Artifact

: Add one mana of any color among legendary creatures and planeswalkers you control.

A moment in time made tangible, it has the power to realize epic visions.

0
Navigator's Compass

Navigator's Compass

Artifact

When Navigator's Compass enters the battlefield, you gain 3 life. : Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

The *Weatherlight* can no longer planeshift, but it can traverse Dominaria with ease.

1
Pardic Wanderer

Pardic Wanderer

Artifact Creature — Golem

Trample

"To the head of Archaeological Findings: The excavation schedule at dig site 93-beta must be revised. Part of the site has walked off." —Tolarian field dispatch

5/5

6
Powerstone Shard

Powerstone Shard

Artifact

: Add for each artifact you control named Powerstone Shard.

"Light passing through a powerstone is refracted by eternity and colored by planar energy. I wonder how the world appeared through Urza's eyes?" —Teferi

3
Shield of the Realm

Shield of the Realm

Artifact — Equipment

If a source would deal damage to equipped creature, prevent 2 of that damage. Equip

Benalish glazeplate is stained with salts from the Rift Era and enchanted to deflect blows.

2
Short Sword

Short Sword

Artifact — Equipment

Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Sometimes the only difference between a martyr and a hero is a sword." —Captain Sisay, *Memoirs*

1
Skittering Surveyor

Skittering Surveyor

Artifact Creature — Construct

When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Like a cross between a spider and a spyglass, but friendlier.

1/2

3
Sorcerer's Wand

Sorcerer's Wand

Artifact — Equipment

Equipped creature has ": This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip

1
Sparring Construct

Sparring Construct

Artifact Creature — Construct

When Sparring Construct dies, put a +1/+1 counter on target creature you control.

The trainers were a gift of gratitude from the wizards of Tolaria West to the knights of New Benalia for their aid during the Talas Incursion.

1/1

1
Thran Temporal Gateway

Thran Temporal Gateway

Legendary Artifact

, : You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)

The portal opens not to the past, but from it. Those who step through discover an unimaginable future.

4
Traxos, Scourge of Kroog

Traxos, Scourge of Kroog

Legendary Artifact Creature — Construct

Trample Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

7/7

4
Urza's Tome

Urza's Tome

Artifact

, : Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

"Truly understanding even one volume can be a life's work." —Naru Meha, master wizard

2
Voltaic Servant

Voltaic Servant

Artifact Creature — Construct

At the beginning of your end step, untap target artifact.

A missing piece in search of a puzzle.

1/3

2
Weatherlight

Weatherlight

Legendary Artifact — Vehicle

Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3

4/5

4
Cabal Stronghold

Cabal Stronghold

Land

: Add . , : Add for each basic Swamp you control.

The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.

Clifftop Retreat

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or .

The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.

Hinterland Harbor

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or .

"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that." —Alene of Riverspan

Isolated Chapel

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or .

Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as the Cabal encroaches.

Memorial to Folly

Memorial to Folly

Land

Memorial to Folly enters the battlefield tapped. : Add . , , Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

Memorial to Genius

Memorial to Genius

Land

Memorial to Genius enters the battlefield tapped. : Add . , , Sacrifice Memorial to Genius: Draw two cards.

Memorial to Glory

Memorial to Glory

Land

Memorial to Glory enters the battlefield tapped. : Add . , , Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

Memorial to Unity

Memorial to Unity

Land

Memorial to Unity enters the battlefield tapped. : Add . , , Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.

Memorial to War

Memorial to War

Land

Memorial to War enters the battlefield tapped. : Add . , , Sacrifice Memorial to War: Destroy target land.

Sulfur Falls

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or .

"We have inherited the mysteries of the Thran, but few of the answers." —Jhoira

Woodland Cemetery

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or .

"They never found the body of young Josu, or that of his murderous sister." —"The Fall of the House of Vess"

Zhalfirin Void

Zhalfirin Void

Land

When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add .

"The wind whispers, 'come home,' but I cannot." —Teferi

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Teferi, Timebender

Teferi, Timebender

Legendary Planeswalker — Teferi

[+2]: Untap up to one target artifact or creature. [−3]: You gain 2 life and draw two cards. [−9]: Take an extra turn after this one.

4 W U
Temporal Machinations

Temporal Machinations

Sorcery

Return target creature to its owner's hand. If you control an artifact, draw a card.

The Cabal soldier blinked and found day had become night, he had a face full of thistle seeds, and the old man was nowhere to be seen.

2 U
Niambi, Faithful Healer

Niambi, Faithful Healer

Legendary Creature — Human Cleric

When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.

"My father will be happy to see you."

2/2

1 W U
Teferi's Sentinel

Teferi's Sentinel

Artifact Creature — Golem

As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.

"Long ago, I enchanted an army of statues to guard Zhalfir. My homeland is gone, but its protectors remain." —Teferi

2/6

5
Meandering River

Meandering River

Land

Meandering River enters the battlefield tapped. : Add or .

"Everywhere you look, this world is healing from its wounds. Aren't you ready to do the same?" —Jhoira, to Teferi

Chandra, Bold Pyromancer

Chandra, Bold Pyromancer

Legendary Planeswalker — Chandra

[+1]: Add . Chandra, Bold Pyromancer deals 2 damage to target player. [−3]: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker. [−7]: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.

4 R R
Chandra's Outburst

Chandra's Outburst

Sorcery

Chandra's Outburst deals 4 damage to target player or planeswalker. Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle.

3 R R
Karplusan Hound

Karplusan Hound

Creature — Dog

Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.

"Don't worry, they don't bite. They much prefer setting people on fire." —Jaya Ballard, to Chandra

3/3

3 R
Pyromantic Pilgrim

Pyromantic Pilgrim

Creature — Human Wizard

Haste (This creature can attack and as soon as it comes under your control.)

"From the volcanoes of Shiv to the Balduvian steppes, I have sought a worthy teacher. At last, I have found one."

3/1

2 R
Timber Gorge

Timber Gorge

Land

Timber Gorge enters the battlefield tapped. : Add or .

Glaciers, torrential floods, and temporal disturbances came and went. The mountains yet stood, unchanged.

Firesong and Sunspeaker

Firesong and Sunspeaker

Legendary Creature — Minotaur Cleric

Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

The peaks of Hurloon never fall silent.

4/6

4 R W