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Karn, Scion of Urza
Legendary Planeswalker — Karn
[+1]: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
[−1]: Put a card you own with a silver counter on it from exile into your hand.
[−2]: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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Adamant Will
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
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Aven Sentry
Creature — Bird Soldier
Flying
"My flock flew from a distant continent ruined by cataclysm and war. Benalia gave us shelter to end our exodus."
3/2
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Baird, Steward of Argive
Legendary Creature — Human Soldier
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."
2/4
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Benalish Honor Guard
Creature — Human Knight
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
"The true measure of all heroes is not what they achieve, but who they inspire."
—*Triumph of Gerrard*
2/2
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Benalish Marshal
Creature — Human Knight
Other creatures you control get +1/+1.
"Some aspire to climb the mountain of Honor. The Benalish are born upon its peak, and from there ascend among the stars."
—*History of Benalia*
3/3
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Blessed Light
Instant
Exile target creature or enchantment.
Enchanted by mage-smiths and blessed by priests, Benalish windows let in light and cast out darkness.
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Board the Weatherlight
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
A new gathering for a new age.
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Call the Cavalry
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
Benalish citizens born under the same constellations share a star-clan. Their loyalty to one another interlaces the Seven Houses.
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Charge
Instant
Creatures you control get +1/+1 until end of turn.
"Honor rides before us. All we have to do is catch up."
—Danitha Capashen
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D'Avenant Trapper
Creature — Human Archer
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
"Go swiftly, clever arrow, and teach
The philosophy of stillness."
—D'Avenant verse
3/2
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Danitha Capashen, Paragon
Legendary Creature — Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost less to cast.
"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."
2/2
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Daring Archaeologist
Creature — Human Artificer
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)
3/3
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Dauntless Bodyguard
Creature — Human Knight
As Dauntless Bodyguard enters the battlefield, choose another creature you control.
Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
The Benalish aristocracy is hereditary, but the loyalty of its subjects is earned.
2/1
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Dub
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
"Rise, knight of New Benalia."
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Evra, Halcyon Witness
Legendary Creature — Avatar
Lifelink
: Exchange your life total with Evra, Halcyon Witness's power.
"Light from the Null Moon took form—a mirage made real, alone in grandeur, isolated in a world that once had been its own."
—*Fall of the Thran*
4/4
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Excavation Elephant
Creature — Elephant
Kicker (You may pay an additional as you cast this spell.)
When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.
3/5
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Fall of the Thran
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.
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Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
On Amonkhet, Gideon lost both his sural and his faith in himself. But he can still throw a punch, and he still knows a bad guy when he sees one.
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Healing Grace
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
"Whatever faith you have in Serra, she has more in you."
—Lyra Dawnbringer
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History of Benalia
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.
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Invoke the Divine
Instant
Destroy target artifact or enchantment. You gain 4 life.
"Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light."
—*Song of All*, canto 1008
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Knight of Grace
Creature — Human Knight
First strike
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
A light to pierce the shadows.
2/2
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Knight of New Benalia
Creature — Human Knight
The mage-smiths of New Benalia have perfected the art of blending fine steel and enchanted glass into weapons that are both beautiful and deadly. Only elite knights are entrusted with these martial works of art.
3/1
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Kwende, Pride of Femeref
Legendary Creature — Human Knight
Double strike
Creatures you control with first strike have double strike.
Descendant of a vanished land, student of a forgotten general, and master of blades no smith could forge anew. He honors them all by living a life worthy of song.
2/2
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Lyra Dawnbringer
Legendary Creature — Angel
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
"You are not alone. You never were."
5/5
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Mesa Unicorn
Creature — Unicorn
Lifelink
The unicorns of Sursi are a manifestation of Serra's joy and compassion. They frolic and dance like children, offering blessings to anyone they encounter.
2/2
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On Serra's Wings
Legendary Enchantment — Aura
Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
"The spirit of Serra raised Brindri high and commanded her to keep the balance."
—*Song of All*, canto 524
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Pegasus Courser
Creature — Pegasus
Flying
Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.
1/3
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Sanctum Spirit
Creature — Spirit
Lifelink
Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
"When history becomes too mournful, even good souls may choose to forget."
—Shalai, voice of Plenty
3/2
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Seal Away
Enchantment
Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
An ancient nemesis rendered harmless long ago.
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Sergeant-at-Arms
Creature — Human Soldier
Kicker (You may pay an additional as you cast this spell.)
When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
Knights get the glory. Soldiers get things done.
2/3
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Serra Angel
Creature — Angel
Flying, vigilance
The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.
4/4
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Serra Disciple
Creature — Bird Cleric
Flying, first strike
Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Theologians now believe the Ancestor was another divine form of Serra.
1/1
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Shalai, Voice of Plenty
Legendary Creature — Angel
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
3/4
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Teshar, Ancestor's Apostle
Legendary Creature — Bird Cleric
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
"The Ancestor saved us for a purpose."
2/2
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Tragic Poet
Creature — Human
, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
"In a healing world I write—I, who will never be healed. Let my last gift be one of memory: from a thousand lost thoughts, choose one, and remember my name."
1/1
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Triumph of Gerrard
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
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Urza's Ruinous Blast
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Centuries ago, one man's vengeance plunged the world into ice and darkness.
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Academy Drake
Creature — Drake
Kicker (You may pay an additional as you cast this spell.)
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
2/2
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Academy Journeymage
Creature — Human Wizard
This spell costs less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
"We don't choose who comes here. We choose how long they stay."
3/2
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The Antiquities War
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
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Arcane Flight
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
The Tolarian Academies are known for their magical research, powerful sorcerers, and accidental destruction of ecosystems.
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Artificer's Assistant
Creature — Bird
Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
1/1
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Befuddle
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
"The trick to talking sense into Keldons is getting them to hold still. I learned that from Radha."
—Jhoira
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Blink of an Eye
Instant
Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
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Cloudreader Sphinx
Creature — Sphinx
Flying
When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
3/4
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Cold-Water Snapper
Creature — Turtle
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
For generations, the inhabitants of Orvada have hungered for turtle soup. For generations, the turtles have frustrated their ambitions.
4/5
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Curator's Ward
Enchantment — Aura
Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
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Deep Freeze
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
For cryomancers, studying the Ice Age isn't just an academic exercise.
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Diligent Excavator
Creature — Human Artificer
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
Archaeologists don't just dig in the dirt. They excavate time, scraping off the years grain by grain.
1/3
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Divination
Sorcery
Draw two cards.
"Half of your studies will be learning the laws of magic. The other half will be bending them."
—Naru Meha, master wizard
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Homarid Explorer
Creature — Homarid Scout
When Homarid Explorer enters the battlefield, target player mills four cards.
"Homarids spread northward from Sarpadia as the climate cooled, raiding coastal settlements for supplies."
—*Time of Ice*
3/3
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In Bolas's Clutches
Legendary Enchantment — Aura
Enchant permanent
You control enchanted permanent.
Enchanted permanent is legendary.
"Your contract is in default. You belong to me now. Serve, or die."
—Nicol Bolas
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Karn's Temporal Sundering
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Centuries ago, a quest to harness time became a spiral into chaos.
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Merfolk Trickster
Creature — Merfolk Wizard
Flash
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
Saved from destruction by one planeswalker's sacrifice, the Eliterate colony forswore the taking of life.
2/2
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The Mirari Conjecture
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
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Naban, Dean of Iteration
Legendary Creature — Human Wizard
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
"Perfect. Now do it again."
2/1
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Naru Meha, Master Wizard
Legendary Creature — Human Wizard
Flash
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
3/3
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Opt
Instant
Scry 1.
Draw a card.
The crystal pulsed with the power of Teferi's planeswalker spark. Had Jhoira given him a blessing or a curse?
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Precognition Field
Enchantment
You may look at the top card of your library any time.
You may cast instant and sorcery spells from the top of your library.
: Exile the top card of your library.
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Relic Runner
Creature — Human Rogue
Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
Her knack for tampering with wards got her kicked out of the academy, but they also got her back in.
2/1
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Rescue
Instant
Return target permanent you control to its owner's hand.
With just a few seconds to escape, Deryan saved Hurkyl's editions on restoring physical objects from ash.
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Sage of Lat-Nam
Creature — Human Artificer
, Sacrifice an artifact: Draw a card.
Though it was laid to waste by the brothers, many schools of magic trace their origins to the College of Lat-Nam, including the first Tolarian Academy.
1/2
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Sentinel of the Pearl Trident
Creature — Merfolk Soldier
Flash
When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
3/3
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Slinn Voda, the Rising Deep
Legendary Creature — Leviathan
Kicker (You may pay an additional as you cast this spell.)
When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
8/8
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Syncopate
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
The fire spell stuttered and broke. Its pieces reached Teferi out of rhythm, meaningless.
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Tempest Djinn
Creature — Djinn
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.
The first to arrive on Dominaria from their distant home, the marids are the oldest tribe of djinn and the most respected by storm and sea.
0/4
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Tetsuko Umezawa, Fugitive
Legendary Creature — Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
"My ancestor Toshiro used to say, 'Life is a series of choices between bad and worse.' I'm a master of making great bad choices."
1/3
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Time of Ice
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.
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Tolarian Scholar
Creature — Human Wizard
The Tolarian Academies embrace a tradition of study and research while discouraging the kinds of experiments that ruined the original island of Tolaria.
2/3
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Unwind
Instant
Counter target noncreature spell. Untap up to three lands.
"A problem is only a problem if you don't have the tools to correct it."
—Jhoira
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Vodalian Arcanist
Creature — Merfolk Wizard
: Add . Spend this mana only to cast an instant or sorcery spell.
The Vodalian Empire tends to be insular. The scholarly Volshe caste are the exception, using education as an antidote to xenophobia.
1/3
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Weight of Memory
Sorcery
Draw three cards. Target player mills three cards.
In lives that have stretched for centuries, there are bound to be a few awkward silences.
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Wizard's Retort
Instant
This spell costs less to cast if you control a Wizard.
Counter target spell.
"The second mage learned to dissipate blasts of lightning. Threat and response: thus did the study of magic progress."
—Naban, dean of iteration
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Zahid, Djinn of the Lamp
Legendary Creature — Djinn
You may pay and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."
5/6
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Blessing of Belzenlok
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
"My heart is not mine, it is Belzenlok's. All hearts are his, and all blood."
—"Rite of Belzenlok"
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Cabal Evangel
Creature — Human Cleric
"All hail the Demonlord Belzenlok, Evincar of the Stronghold, Scion of Darkness, Doom of Fools, Lord of the Wastes, Master of the Ebon Hand, Eternal Patriarch of the Cabal . . ."
2/2
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Cabal Paladin
Creature — Human Knight
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
"The Demonlord has ruled every age. Every ruin, myth, and nightmare proves his power."
—"Rite of Belzenlok"
4/2
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Caligo Skin-Witch
Creature — Human Wizard
Kicker (You may pay an additional as you cast this spell.)
When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.
"Take their faces. The lips of these unbelievers may yet honor the Demonlord."
1/3
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Cast Down
Instant
Destroy target nonlegendary creature.
"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed."
—*Chainer's Torment*
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Chainer's Torment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
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Dark Bargain
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
"I have pustules of the great Ratadrabik, very cheap. No? Surely you'll want a tincture of Nevinyrral's pulverized remains. Genuine!"
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Deathbloom Thallid
Creature — Fungus
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
"Nature is not always gentle or kind, but all life begets life."
—Marwyn of Llanowar
3/2
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Demonic Vigor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.
In the Cabal, death is just another mark of devotion.
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Demonlord Belzenlok
Legendary Creature — Elder Demon
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
6/6
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Divest
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Flittersprites collect unusually valuable things: coins of fallen empires, baby teeth, and memories of treasured names.
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Dread Shade
Creature — Shade
: Dread Shade gets +1/+1 until end of turn.
"The forest surrounding the Vess estate became the Caligo Morass, a vast bog stalked by horrors too terrible to name."
—"The Fall of the House of Vess"
3/3
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Drudge Sentinel
Creature — Skeleton Warrior
: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
The Cabal assured the Seven Houses that hostages receive all the food and rest they require.
2/1
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The Eldest Reborn
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a creature or planeswalker.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
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Eviscerate
Sorcery
Destroy target creature.
"Fear the dark if you must, but don't mistake sunlight for safety."
—Josu Vess
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Feral Abomination
Creature — Thrull
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
"Urborg used to be lovely—scenic volcanoes, respectable lich lords. Since the Cabal came with their nightmares and thrulls, it's all gone to the worms."
—Mister Lostspoons, Skulltown gossip
5/5
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Final Parting
Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
"Sleep now, brother. That is the one gift I can give you."
—Liliana Vess
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Fungal Infection
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
To thallids, the whole world is just a pile of mulch to grow saprolings in.
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Josu Vess, Lich Knight
Legendary Creature — Zombie Knight
Kicker (You may pay an additional as you cast this spell.)
Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
4/5
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Kazarov, Sengir Pureblood
Legendary Creature — Vampire
Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
: Kazarov deals 2 damage to target creature.
4/4
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Knight of Malice
Creature — Human Knight
First strike
Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.
A shadow to swallow the light.
2/2
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Lich's Mastery
Legendary Enchantment
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
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Lingering Phantom
Creature — Spirit
Whenever you cast a historic spell, you may pay . If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
"True power never dies, but lies awake, waiting for its name to be spoken."
—*The Eldest Reborn*
5/4
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Phyrexian Scriptures
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all opponents' graveyards.
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Rat Colony
Creature — Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
Wreckage from the Phyrexian Invasion provided the rats with a seemingly unlimited number of breeding grounds.
2/1
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Rite of Belzenlok
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
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Settle the Score
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
"You bound me with a contract only your death could end—and you thought me the fool?"
—Liliana Vess
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Soul Salvage
Sorcery
Return up to two target creature cards from your graveyard to your hand.
The first mistake the Grimnant knights made was bullying the owner of an Urborg corpse shop. Their second mistake was dying.
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Stronghold Confessor
Creature — Human Cleric
Kicker (You may pay an additional as you cast this spell.)
Menace (This creature can't be blocked except by two or more creatures.)
If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.
1/1
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Thallid Omnivore
Creature — Fungus
, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
Thelon of Havenwood created thallids as a food source in times of darkness. Thallids did the same with saprolings.
3/3
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Thallid Soothsayer
Creature — Fungus
, Sacrifice a creature: Draw a card.
Some of the thallids that escaped into the fens of Urborg began emulating the Cabal's bloodsoaked rituals in their own peculiar way.
2/3
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Torgaar, Famine Incarnate
Legendary Creature — Avatar
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way.
When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.
7/6
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Urgoros, the Empty One
Legendary Creature — Specter
Flying
Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
As the phantom flies overhead, the city of Vhelnish screams in silence.
4/3
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Vicious Offering
Instant
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
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Whisper, Blood Liturgist
Legendary Creature — Human Cleric
, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
"Look how they beg for the knife! The Demonlord has trained them well."
2/2
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Windgrace Acolyte
Creature — Cat Warrior
Flying
When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.
Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.
3/2
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Yargle, Glutton of Urborg
Legendary Creature — Frog Spirit
When Belzenlok's lieutenant Yar-Kul grew too ambitious, the Demonlord transformed him into a maggot. The frog that ate the maggot grew and grew, until a ravenous spirit burst from its body.
9/3
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Yawgmoth's Vile Offering
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
Centuries ago, a mad god offered a simple trade.
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Bloodstone Goblin
Creature — Goblin Warrior
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
The stone whispers tales of darkness and fire. She replies, "Tell me more."
2/2
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Champion of the Flame
Creature — Human Warrior
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
Grand Warlord Radha's challengers are always defeated, but she rewards the most passionate with the Flame of Keld. After that, they burn for her.
1/1
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Fervent Strike
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
"The flame paints a bright wheel on the sky, then shifts into a stabbing spark. The enemy falls; the smoke of victory rises."
—"Legends of the Firedancer"
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Fiery Intervention
Sorcery
Choose one —
• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.
Burning something is easy. Choosing a target can be more difficult.
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Fight with Fire
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
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Fire Elemental
Creature — Elemental
"The best way to learn from a book on pyromancy is to burn it."
—Jaya Ballard
5/4
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Firefist Adept
Creature — Human Wizard
When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
The versatile "fiery gauntlet" is among the first spells young Ghitu mages learn.
3/3
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The First Eruption
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The First Eruption deals 1 damage to each creature without flying.
II — Add .
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.
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The Flame of Keld
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
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Frenzied Rage
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
"The heat in our hearts sometimes rises to the surface."
—Valduk, keeper of the Flame
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Ghitu Chronicler
Creature — Human Wizard
Kicker (You may pay an additional as you cast this spell.)
When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
"What fire forged, fire remembers."
1/3
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Ghitu Journeymage
Creature — Human Wizard
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
The Ghitu of Shiv are as fierce and uncompromising as their volcanic home.
3/2
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Ghitu Lavarunner
Creature — Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
Tolarians teach the theory of pyromancy. The Ghitu prefer applied research.
1/2
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Goblin Barrage
Sorcery
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)
Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.
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Goblin Chainwhirler
Creature — Goblin Warrior
First strike
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
"The trick is, once you get moving, don't stop!"
3/3
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Goblin Warchief
Creature — Goblin Warrior
Goblin spells you cast cost less to cast.
Goblins you control have haste.
Not since the days of Pashalik Mons have the Rundvelt goblins been so united or effective.
2/2
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Haphazard Bombardment
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
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Jaya Ballard
Legendary Planeswalker — Jaya
[+1]: Add . Spend this mana only to cast instant or sorcery spells.
[+1]: Discard up to three cards, then draw that many cards.
[−8]: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
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Jaya's Immolating Inferno
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya's Immolating Inferno deals X damage to each of up to three targets.
Centuries ago, a pyromancer's spark ignited a fiery conflagration.
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Keldon Overseer
Creature — Human Warrior
Kicker (You may pay an additional as you cast this spell.)
Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
3/1
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Keldon Raider
Creature — Human Warrior
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.
4/3
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Keldon Warcaller
Creature — Human Warrior
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
"The Mountain gave the Flame to Kradak to light the furnaces of his people's hearts. The wanderers became Keldons, and he the first warlord."
—"The Flame of Keld"
2/2
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Orcish Vandal
Creature — Orc Warrior
, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
Every ancient relic is a weapon if you throw it hard enough.
1/1
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Radiating Lightning
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
As the Cabal legions pushed into Shiv, they learned not to stand so close together.
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Rampaging Cyclops
Creature — Cyclops
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
Keldon warriors take advantage of the cyclops's inability to focus on more than one thing at a time.
4/4
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Run Amok
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Keld faced an apocalypse to fulfill a dire prophecy. Now Keldons have nothing left to believe in except themselves.
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Seismic Shift
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
"Shiv is a restless land. It heaves ash, bleeds lava, and scabs over in black obsidian."
—*The First Eruption*
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Shivan Fire
Instant
Kicker (You may pay an additional as you cast this spell.)
Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.
Sometimes Shivan dragons toy with their food. Other times they just cook it.
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Siege-Gang Commander
Creature — Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
"Ready . . . uh . . . fire!"
2/2
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Skirk Prospector
Creature — Goblin
Sacrifice a Goblin: Add .
Deep beneath the ruined continent of Otaria, there's a mine where goblins still work, ignorant of the destruction above.
1/1
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Skizzik
Creature — Elemental
Kicker (You may pay an additional as you cast this spell.)
Trample, haste
At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.
It skitters across Shiv, each tendril hitting the ground with a sharp snap.
5/3
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Squee, the Immortal
Legendary Creature — Goblin
You may cast Squee, the Immortal from your graveyard or from exile.
"You gotta be pretty smart to live long as me, but not being able to die helps."
2/1
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Two-Headed Giant
Creature — Giant Warrior
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
He watches the pass in both directions, and all must pay his toll.
4/4
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Valduk, Keeper of the Flame
Legendary Creature — Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
The hammer strikes. The Flame awakens.
3/2
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Verix Bladewing
Legendary Creature — Dragon
Kicker (You may pay an additional as you cast this spell.)
Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
4/4
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Warcry Phoenix
Creature — Phoenix
Flying, haste
Whenever you attack with three or more creatures, you may pay . If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
War begins with one red ember.
2/2
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Warlord's Fury
Sorcery
Creatures you control gain first strike until end of turn.
Draw a card.
"The old ways were for a winter world. We do what's best for us, not for the past. We are Keldons!"
—Grand Warlord Radha
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Wizard's Lightning
Instant
This spell costs less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
"The study of magic began when the first mage taught herself to throw lightning."
—Naban, dean of iteration
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Adventurous Impulse
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Every odyssey begins with a single step.
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Ancient Animus
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Multani's mind grasped for consciousness as rage itself rebuilt his body.
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Arbor Armament
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
"Llanowar's boughs are ever ready
To unleash an autumn of steel leaves."
—"Song of Freyalise"
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Baloth Gorger
Creature — Beast
Kicker (You may pay an additional as you cast this spell.)
If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.
A baloth only cares about the many things it eats and the few things that eat it.
4/4
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Broken Bond
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
"I can't bear to see another plane broken before I make my own home whole. I'm sorry, but my watch is over."
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Corrosive Ooze
Creature — Ooze
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
Nothing tastes finer to an ooze than a priceless family heirloom.
2/2
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Elfhame Druid
Creature — Elf Druid
: Add .
: Add . Spend this mana only to cast kicked spells.
The bond between Llanowar elves and their kavu empowers both.
0/2
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Fungal Plots
Enchantment
, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
Thallids nurture saprolings, entertain them, and eat them.
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Gaea's Blessing
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
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Gaea's Protector
Creature — Elemental Warrior
Gaea's Protector must be blocked if able.
Fallen Phyrexians were transmuted into elementals by Gaea long ago, but Yavimaya's other inhabitants still regard them with unease.
4/2
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Gift of Growth
Instant
Kicker (You may pay an additional as you cast this spell.)
Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
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Grow from the Ashes
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
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Grunn, the Lonely King
Legendary Creature — Ape Warrior
Kicker (You may pay an additional as you cast this spell.)
If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.
5/5
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Kamahl's Druidic Vow
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Centuries ago, a barbarian laid his rage to rest.
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Krosan Druid
Creature — Centaur Druid
Kicker (You may pay an additional as you cast this spell.)
When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.
"Druids endure disaster as seeds endure winter. Now Krosa blooms once more."
2/3
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Llanowar Elves
Creature — Elf Druid
: Add .
As patient and generous as life, as harsh and merciless as nature.
1/1
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Llanowar Envoy
Creature — Elf Scout
: Add one mana of any color.
"Cherish this world in honor of the martyrs who saved it. We too must be prepared to give our lives."
—*The Mending of Dominaria*
3/2
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Llanowar Scout
Creature — Elf Scout
: You may put a land card from your hand onto the battlefield.
Llanowar elfhames occupy different heights within the great forest. Elves of the Loridalh and Kelfae hames can see neither earth nor sky.
1/3
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Mammoth Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
Most spiders of Llanowar disdain elvish alliances. No elf has as many beautiful eyes or as many strong arms.
3/5
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Marwyn, the Nurturer
Legendary Creature — Elf Druid
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
: Add an amount of equal to Marwyn's power.
Midwife to mothers and leader to all.
1/1
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The Mending of Dominaria
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
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Multani, Yavimaya's Avatar
Legendary Creature — Elemental Avatar
Reach, trample
Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.
, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
0/0
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Nature's Spiral
Sorcery
Return target permanent card from your graveyard to your hand.
"As Argoth's last defenders fell to Urza's juggernauts, Titania said, 'Nature cannot be destroyed, only changed.'"
—*The Antiquities War*
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Pierce the Sky
Instant
Pierce the Sky deals 7 damage to target creature with flying.
Llanowar elves conceal their ballistae in the upper canopy of the forest, ready to clear the skies of any intruder.
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Primordial Wurm
Creature — Wurm
"You can hear its tail thrashing from a mile away. Keep in mind that its jaws may already be half a mile closer."
—Jenson Carthalion, Yavimaya exile
7/6
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Saproling Migration
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Thallids herd saprolings from place to place in search of detritus to feed them.
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Song of Freyalise
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
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Spore Swarm
Instant
Create three 1/1 green Saproling creature tokens.
As the irrepressible power of a dormant Multani courses through Yavimaya, the forest passes judgment on travelers and natives alike. Only the fungus prospers.
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Sporecrown Thallid
Creature — Fungus
Each other creature you control that's a Fungus or Saproling gets +1/+1.
"The identifying ornamental growths of alpha thallids may be hereditary, or catalyzed by some chemical signal."
—*Sarpadian Empires, vol. III*
2/2
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Steel Leaf Champion
Creature — Elf Knight
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
One eye open to see the truth of the world. One eye covered to gaze at the goddess within.
5/4
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Sylvan Awakening
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
"Yavimaya is aware, but not always awake. You will know the difference when you see it."
—Karn
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Territorial Allosaurus
Creature — Dinosaur
Kicker (You may pay an additional as you cast this spell.)
When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.
A living remnant of the Ice Age.
5/5
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Thorn Elemental
Creature — Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
The first law of Yavimaya is that guests may kill only to survive. As fires aren't needed in the warm weather, cutting trees for wood means death.
7/7
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Untamed Kavu
Creature — Kavu
Kicker (You may pay an additional as you cast this spell.)
Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.
2/2
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Verdant Force
Creature — Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
The bower shuddered. The stillness broke. The scurf shifted, and a being emerged from the flowers and ferns.
7/7
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Wild Onslaught
Instant
Kicker (You may pay an additional as you cast this spell.)
Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
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Yavimaya Sapherd
Creature — Fungus
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.
"When their community grows cluttered, thallids begin a traditional bobbing dance, then trek out in all directions."
—*Sarpadian Empires, vol. III*
2/2
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Adeliz, the Cinder Wind
Legendary Creature — Human Wizard
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.
2/2
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Arvad the Cursed
Legendary Creature — Vampire Knight
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
"I won't abandon the *Weatherlight*. My destiny is to serve at Jhoira's side. This 'illness' means I must trust my faith more and myself less."
3/3
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Aryel, Knight of Windgrace
Legendary Creature — Human Knight
Vigilance
, : Create a 2/2 white Knight creature token with vigilance.
, , Tap X untapped Knights you control: Destroy target creature with power X or less.
4/4
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Darigaaz Reincarnated
Legendary Creature — Dragon
Flying, trample, haste
If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.
7/7
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Garna, the Bloodflame
Legendary Creature — Human Warrior
Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
3/3
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Grand Warlord Radha
Legendary Creature — Elf Warrior
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
"The future is my gift to Keld."
3/4
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Hallar, the Firefletcher
Legendary Creature — Elf Archer
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
3/3
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Jhoira, Weatherlight Captain
Legendary Creature — Human Artificer
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
As she took the wheel of the *Weatherlight* for the first time in a millennium, Jhoira knew she'd been right to restore the ship. Anything was possible now.
3/3
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Jodah, Archmage Eternal
Legendary Creature — Human Wizard
Flying
You may pay rather than pay the mana cost for spells that you cast.
"Chronicles across the ages describe Jodah. They likely refer not to one mage, but to a family or an arcane title."
—Arkol, Argivian scholar
4/3
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Muldrotha, the Gravetide
Legendary Creature — Elemental Avatar
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
"My child grew from rot and ruin, yet she bloomed."
—Multani
6/6
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Oath of Teferi
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
"For the lost and forgotten, I will keep watch."
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Primevals' Glorious Rebirth
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.
Centuries ago, five dragons conquered death to rule the living.
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Raff Capashen, Ship's Mage
Legendary Creature — Human Wizard
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
3/3
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Rona, Disciple of Gix
Legendary Creature — Human Artificer
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
You may cast spells from among cards exiled with Rona.
, : Exile the top card of your library.
2/2
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Shanna, Sisay's Legacy
Legendary Creature — Human Warrior
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control.
"I am heir to many treasures. None is as precious as knowing how my ancestor lived her life."
0/0
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Slimefoot, the Stowaway
Legendary Creature — Fungus
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
: Create a 1/1 green Saproling creature token.
As Jhoira restored the *Weatherlight*, a mushroom growing in its hold unexpectedly became her first crew member.
2/3
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Tatyova, Benthic Druid
Legendary Creature — Merfolk Druid
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."
3/3
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Teferi, Hero of Dominaria
Legendary Planeswalker — Teferi
[+1]: Draw a card. At the beginning of the next end step, untap up to two lands.
[−3]: Put target nonland permanent into its owner's library third from the top.
[−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
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Tiana, Ship's Caretaker
Legendary Creature — Angel Artificer
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
"Nothing is too broken to mend."
3/3
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Aesthir Glider
Artifact Creature — Bird Construct
Flying
Aesthir Glider can't block.
An ancient device recovered from a thawing glacier high in the Karplusan mountains.
2/1
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Amaranthine Wall
Artifact Creature — Wall
Defender
: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Neither its appearance nor its temperature varies as the years pass, an eternal testament to the forces that shaped Dominaria.
0/6
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Blackblade Reforged
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.
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Bloodtallow Candle
Artifact
, , Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
"Bring me an angel feather, and I will give you one death in return. There can be no turning back once the candle is lit."
—Whisper, blood liturgist
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Damping Sphere
Artifact
If a land is tapped for two or more mana, it produces instead of any other type and amount.
Each spell a player casts costs more to cast for each other spell that player has cast this turn.
A Thran relic, it has spent ten thousand years doing absolutely nothing.
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Forebear's Blade
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip
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Gilded Lotus
Artifact
: Add three mana of any one color.
"The perfection of the lotus reminds me of my hopes for this world . . . and my failures. I will not rest until I've atoned for them."
—Karn
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Guardians of Koilos
Artifact Creature — Construct
When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Archaeologists depend on automatons inspired by their previous discoveries at Koilos to guard the excavations.
4/4
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Helm of the Host
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Forged out of flowstone for the queen of Vesuva.
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Howling Golem
Artifact Creature — Golem
Whenever Howling Golem attacks or blocks, each player draws a card.
It wails of buried riches and the souls lost seeking them.
2/3
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Icy Manipulator
Artifact
, : Tap target artifact, creature, or land.
Ice may thaw, but malice never does.
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Jhoira's Familiar
Artifact Creature — Bird
Flying
Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.)
"You could say it was my pet project."
—Jhoira
2/2
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Jousting Lance
Artifact — Equipment
Equipped creature gets +2/+0.
As long as it's your turn, equipped creature has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Juggernaut
Artifact Creature — Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
"Urza's machines have a splendid habit of excavating themselves."
—Rona, disciple of Gix
5/3
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Mishra's Self-Replicator
Artifact Creature — Assembly-Worker
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
It has witnessed history's most significant events, one incarnation after another.
2/2
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Mox Amber
Legendary Artifact
: Add one mana of any color among legendary creatures and planeswalkers you control.
A moment in time made tangible, it has the power to realize epic visions.
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Navigator's Compass
Artifact
When Navigator's Compass enters the battlefield, you gain 3 life.
: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
The *Weatherlight* can no longer planeshift, but it can traverse Dominaria with ease.
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Pardic Wanderer
Artifact Creature — Golem
Trample
"To the head of Archaeological Findings: The excavation schedule at dig site 93-beta must be revised. Part of the site has walked off."
—Tolarian field dispatch
5/5
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Powerstone Shard
Artifact
: Add for each artifact you control named Powerstone Shard.
"Light passing through a powerstone is refracted by eternity and colored by planar energy. I wonder how the world appeared through Urza's eyes?"
—Teferi
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Shield of the Realm
Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip
Benalish glazeplate is stained with salts from the Rift Era and enchanted to deflect blows.
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Short Sword
Artifact — Equipment
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Sometimes the only difference between a martyr and a hero is a sword."
—Captain Sisay, *Memoirs*
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Skittering Surveyor
Artifact Creature — Construct
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Like a cross between a spider and a spyglass, but friendlier.
1/2
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Sorcerer's Wand
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."
Equip
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Sparring Construct
Artifact Creature — Construct
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
The trainers were a gift of gratitude from the wizards of Tolaria West to the knights of New Benalia for their aid during the Talas Incursion.
1/1
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Thran Temporal Gateway
Legendary Artifact
, : You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
The portal opens not to the past, but from it. Those who step through discover an unimaginable future.
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Traxos, Scourge of Kroog
Legendary Artifact Creature — Construct
Trample
Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
7/7
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Urza's Tome
Artifact
, : Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
"Truly understanding even one volume can be a life's work."
—Naru Meha, master wizard
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Voltaic Servant
Artifact Creature — Construct
At the beginning of your end step, untap target artifact.
A missing piece in search of a puzzle.
1/3
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Weatherlight
Legendary Artifact — Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
4/5
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Cabal Stronghold
Land
: Add .
, : Add for each basic Swamp you control.
The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.
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Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
: Add or .
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
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Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
: Add or .
"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."
—Alene of Riverspan
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Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
: Add or .
Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as the Cabal encroaches.
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Memorial to Folly
Land
Memorial to Folly enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
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Memorial to Genius
Land
Memorial to Genius enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Genius: Draw two cards.
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Memorial to Glory
Land
Memorial to Glory enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
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Memorial to Unity
Land
Memorial to Unity enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
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Memorial to War
Land
Memorial to War enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to War: Destroy target land.
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Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
: Add or .
"We have inherited the mysteries of the Thran, but few of the answers."
—Jhoira
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Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
: Add or .
"They never found the body of young Josu, or that of his murderous sister."
—"The Fall of the House of Vess"
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Zhalfirin Void
Land
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add .
"The wind whispers, 'come home,' but I cannot."
—Teferi
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Teferi, Timebender
Legendary Planeswalker — Teferi
[+2]: Untap up to one target artifact or creature.
[−3]: You gain 2 life and draw two cards.
[−9]: Take an extra turn after this one.
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Temporal Machinations
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
The Cabal soldier blinked and found day had become night, he had a face full of thistle seeds, and the old man was nowhere to be seen.
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Niambi, Faithful Healer
Legendary Creature — Human Cleric
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.
"My father will be happy to see you."
2/2
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Teferi's Sentinel
Artifact Creature — Golem
As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.
"Long ago, I enchanted an army of statues to guard Zhalfir. My homeland is gone, but its protectors remain."
—Teferi
2/6
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Meandering River
Land
Meandering River enters the battlefield tapped.
: Add or .
"Everywhere you look, this world is healing from its wounds. Aren't you ready to do the same?"
—Jhoira, to Teferi
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Chandra, Bold Pyromancer
Legendary Planeswalker — Chandra
[+1]: Add . Chandra, Bold Pyromancer deals 2 damage to target player.
[−3]: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.
[−7]: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.
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Chandra's Outburst
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker.
Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Karplusan Hound
Creature — Dog
Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
"Don't worry, they don't bite. They much prefer setting people on fire."
—Jaya Ballard, to Chandra
3/3
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Pyromantic Pilgrim
Creature — Human Wizard
Haste (This creature can attack and as soon as it comes under your control.)
"From the volcanoes of Shiv to the Balduvian steppes, I have sought a worthy teacher. At last, I have found one."
3/1
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Timber Gorge
Land
Timber Gorge enters the battlefield tapped.
: Add or .
Glaciers, torrential floods, and temporal disturbances came and went. The mountains yet stood, unchanged.
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Firesong and Sunspeaker
Legendary Creature — Minotaur Cleric
Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
The peaks of Hurloon never fall silent.
4/6
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