Duels of the Planeswalkers

Image Card Info Mana cost
Air Elemental

Air Elemental

Creature — Elemental

Flying

"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab." —Joseph Conrad, *The Mirror of the Sea*

4/4

3 U U
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

Early Jamuraan hunters devised a weapon that would return to its source. Tolarian Æthermancers developed a spell that skipped the weapon entirely.

U U
Cancel

Cancel

Instant

Counter target spell.

1 U U
Cloud Sprite

Cloud Sprite

Creature — Faerie

Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying.

The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.

1/1

U
Counterbore

Counterbore

Instant

Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.

3 U U
Deluge

Deluge

Instant

Tap all creatures without flying.

"From the sea came all life, and to the sea it will return. The sooner the better." —Emperor Aboshan

2 U
Denizen of the Deep

Denizen of the Deep

Creature — Serpent

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.

11/11

6 U U
Essence Scatter

Essence Scatter

Instant

Counter target creature spell.

Some wizards compete not to summon the most interesting creatures, but to create the most interesting aftereffects when a summons goes awry.

1 U
Evacuation

Evacuation

Instant

Return all creatures to their owners' hands.

"Once I supply the breeze, you'll see your warriors for the smoke they truly are." —Alexi, zephyr mage

3 U U
Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

4 U U
Mind Control

Mind Control

Enchantment — Aura

Enchant creature You control enchanted creature.

"Why fight the body when you can dominate the mind that rules it?" —Jace Beleren

3 U U
Mind Spring

Mind Spring

Sorcery

Draw X cards.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.

X U U
Negate

Negate

Instant

Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.

1 U
Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

"The construction of a defense is not accomplished by adding bricks." —Jace Beleren

2/2

1 U U
Snapping Drake

Snapping Drake

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.

3/2

3 U
Thieving Magpie

Thieving Magpie

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies collect jewels for theirs.

1/3

2 U U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

Mages routinely summon creatures from the Æther. It's only fair that they occasionally throw one back.

U
Abyssal Specter

Abyssal Specter

Creature — Specter

Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.

To gaze under its hood is to invite death.

2/3

2 B B
Ascendant Evincar

Ascendant Evincar

Legendary Creature — Phyrexian Vampire Noble

Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.

His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.

3/3

4 B B
Consume Spirit

Consume Spirit

Sorcery

Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.

X 1 B
Crowd of Cinders

Crowd of Cinders

Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

They envy the life-giving heat so much that they tear it from those who still possess it.

*/*

3 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off." —Nevinyrral, *Necromancer's Handbook*

1/1

1 B
Dusk Imp

Dusk Imp

Creature — Imp

Flying

Imps are just intelligent enough to have an understanding of cruelty.

2/1

2 B
Essence Drain

Essence Drain

Sorcery

Essence Drain deals 3 damage to any target and you gain 3 life.

"The elves are right: Death inevitably leads to life. But the truly powerful don't just experience this cycle. They control it." —Crovax, ascendant evincar

4 B
Eyeblight's Ending

Eyeblight's Ending

Tribal Instant — Elf

Destroy target non-Elf creature.

"Those without beauty are Lorwyn's greatest tumor. The winnowers have an unpleasant duty, but a necessary one." —Eidren, perfect of Lys Alana

2 B
Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?" —Vradeen, vampire nocturnus

2 B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them." —Volrath

2 B
Mind Shatter

Mind Shatter

Sorcery

Target player discards X cards at random.

Dark thoughts hatch and twist within the mind, straining to take wing.

X B B
Moonglove Winnower

Moonglove Winnower

Creature — Elf Rogue

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Winnowers live to eliminate eyeblights, creatures the elves deem too ugly to exist.

2/3

3 B
Mortivore

Mortivore

Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. : Regenerate Mortivore.

*/*

2 B B
Ravenous Rats

Ravenous Rats

Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

Nothing is sacred to rats. Everything is simply another meal.

1/1

1 B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

4/4

3 B B
Severed Legion

Severed Legion

Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

No one in Aphetto answers a knock at the door after sundown.

2/2

1 B B
Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

1 B
Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." —Rabindranath Tagore

B B B
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1.

"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart." —Codex of the Constellari

B
Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"Rage courses in every heart, yearning to betray its rational prison." —Sarkhan Vol

2 R
Banefire

Banefire

Sorcery

Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.

For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.

X R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

X R
Bloodmark Mentor

Bloodmark Mentor

Creature — Goblin Warrior

Red creatures you control have first strike.

Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.

1/1

1 R
Cinder Pyromancer

Cinder Pyromancer

Creature — Elemental Shaman

: Cinder Pyromancer deals 1 damage to target player or planeswalker. Whenever you cast a red spell, you may untap Cinder Pyromancer.

"If the whole world burns, I'll never grow cold."

0/1

2 R
Earth Elemental

Earth Elemental

Creature — Elemental

Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.

4/5

3 R R
Enrage

Enrage

Instant

Target creature gets +X/+0 until end of turn.

The barbarians call it "touching the soul of the dragon."

X R
Furnace of Rath

Furnace of Rath

Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.

1 R R R
Goblin Piker

Goblin Piker

Creature — Goblin Warrior

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

2/1

1 R
Goblin Sky Raider

Goblin Sky Raider

Creature — Goblin Warrior

Flying (This creature can't be blocked except by creatures with flying or reach.)

The goblin word for "flying" is more accurately translated as "falling slowly."

1/2

2 R
Hill Giant

Hill Giant

Creature — Giant

Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.

3/3

3 R
Incinerate

Incinerate

Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

"Yes, I think 'toast' is an appropriate description." —Jaya Ballard, task mage

1 R
Kamahl, Pit Fighter

Kamahl, Pit Fighter

Legendary Creature — Human Barbarian

Haste (This creature can attack and as soon as it comes under your control.) : Kamahl, Pit Fighter deals 3 damage to any target.

In times when freedom seems lost, great souls arise to reclaim it.

6/1

4 R R
Lightning Elemental

Lightning Elemental

Creature — Elemental

Haste (This creature can attack and as soon as it comes under your control.)

"A flash of the lightning, a break of the wave, He passes from life to his rest in the grave." —William Knox, "Mortality"

4/1

3 R
Prodigal Pyromancer

Prodigal Pyromancer

Creature — Human Wizard

: Prodigal Pyromancer deals 1 damage to any target.

"What am I looking at? Ashes, dead man."

1/1

2 R
Rage Reflection

Rage Reflection

Enchantment

Creatures you control have double strike.

Vengeance is a dish best served twice.

4 R R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Shock

Shock

Instant

Shock deals 2 damage to any target.

"Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly." —Wandering mage

R
Blanchwood Armor

Blanchwood Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

"Before armor, there was bark. Before blades, there were thorns." —Molimo, maro-sorcerer

2 G
Civic Wayfinder

Civic Wayfinder

Creature — Elf Druid Warrior

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"These alleys are not safe. Come, I can guide you back to the market square."

2/2

2 G
Drove of Elves

Drove of Elves

Creature — Elf

Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.

"The light of beauty protects our journeys through darkness."

*/*

3 G
Duskdale Wurm

Duskdale Wurm

Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

7/7

5 G G
Elven Riders

Elven Riders

Creature — Elf

Elven Riders can't be blocked except by Walls and/or creatures with flying.

"Wirewood cannot hide great size. Only with speed and skill can we survive here."

3/3

3 G G
Elvish Champion

Elvish Champion

Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless blades To fight a countless foe on high." —Elvish hymn

2/2

1 G G
Elvish Eulogist

Elvish Eulogist

Creature — Elf Shaman

Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.

"No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn."

1/1

G
Elvish Promenade

Elvish Promenade

Tribal Sorcery — Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.

3 G
Elvish Visionary

Elvish Visionary

Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.

1/1

1 G
Elvish Warrior

Elvish Warrior

Creature — Elf Warrior

As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.

2/3

G G
Gaea's Herald

Gaea's Herald

Creature — Elf

Creature spells can't be countered.

"Gaea sings with the voice of nature rampant: a thousand howls, chitters, and cries, and none of them can be ignored."

1/1

1 G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.

2/4

3 G
Greenweaver Druid

Greenweaver Druid

Creature — Elf Druid

: Add .

The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves.

1/1

2 G
Howl of the Night Pack

Howl of the Night Pack

Sorcery

Create a 2/2 green Wolf creature token for each Forest you control.

The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.

6 G
Immaculate Magistrate

Immaculate Magistrate

Creature — Elf Shaman

: Put a +1/+1 counter on target creature for each Elf you control.

Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.

2/2

3 G
Imperious Perfect

Imperious Perfect

Creature — Elf Warrior

Other Elves you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

2/2

2 G
Jagged-Scar Archers

Jagged-Scar Archers

Creature — Elf Archer

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. : Jagged-Scar Archers deals damage equal to its power to target creature with flying.

*/*

1 G G
Lys Alana Huntmaster

Lys Alana Huntmaster

Creature — Elf Warrior

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.

3/3

2 G G
Molimo, Maro-Sorcerer

Molimo, Maro-Sorcerer

Legendary Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

*/*

4 G G G
Natural Spring

Natural Spring

Sorcery

Target player gains 8 life.

"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides." —Molimo, maro-sorcerer

3 G G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

If you want to destroy something lifeless, make it live.

1 G
Nature's Spiral

Nature's Spiral

Sorcery

Return target permanent card from your graveyard to your hand.

Like nature, the fern spirals back on itself, eternally seeking its own center.

1 G
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

2 G G G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

1 G
River Boa

River Boa

Creature — Snake

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Regenerate River Boa.

2/1

1 G
Roughshod Mentor

Roughshod Mentor

Creature — Giant Warrior

Green creatures you control have trample.

5/4

5 G
Runeclaw Bear

Runeclaw Bear

Creature — Bear

Bears aren't always as strong and as mean as you imagine. Some are even stronger and meaner.

2/2

1 G
Spined Wurm

Spined Wurm

Creature — Wurm

Its spines act like the teeth of a saw, scoring distinctive marks in the vegetation of its territory.

5/4

4 G
Talara's Battalion

Talara's Battalion

Creature — Elf Warrior

Cast this spell only if you've cast another green spell this turn. Trample

4/3

1 G
Trained Armodon

Trained Armodon

Creature — Elephant

Armodons are trained to step on things. Enemy things.

3/3

1 G G
Troll Ascetic

Troll Ascetic

Creature — Troll Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.) : Regenerate Troll Ascetic.

3/2

1 G G
Verdant Force

Verdant Force

Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

7/7

5 G G G
Vigor

Vigor

Creature — Elemental Incarnation

Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

3 G G G
Wall of Wood

Wall of Wood

Creature — Wall

Defender (This creature can't attack.)

Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.

0/3

G
Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

A banner for bonds of blood or belief.

5
Demon's Horn

Demon's Horn

Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

2
Dragon's Claw

Dragon's Claw

Artifact

Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.

2
Kraken's Eye

Kraken's Eye

Artifact

Whenever a player casts a blue spell, you may gain 1 life.

Bright as a mirror, dark as the sea.

2
Loxodon Warhammer

Loxodon Warhammer

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink. Equip

3
The Rack

The Rack

Artifact

As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

1
Wall of Spears

Wall of Spears

Artifact Creature — Wall

Defender (This creature can't attack.) First strike

"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend." —Onean sergeant

2/3

3
Wurm's Tooth

Wurm's Tooth

Artifact

Whenever a player casts a green spell, you may gain 1 life.

A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.

2
Island

Island

Basic Land — Island

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Island

Island

Basic Land — Island

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Island

Island

Basic Land — Island

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Island

Island

Basic Land — Island

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Swamp

Swamp

Basic Land — Swamp

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Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

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Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

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Mountain

Mountain

Basic Land — Mountain

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Mountain

Mountain

Basic Land — Mountain

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Forest

Forest

Basic Land — Forest

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Forest

Forest

Basic Land — Forest

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Forest

Forest

Basic Land — Forest

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Forest

Forest

Basic Land — Forest

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