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Air Elemental
Creature — Elemental
Flying
"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."
—Joseph Conrad, *The Mirror of the Sea*
4/4
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Boomerang
Instant
Return target permanent to its owner's hand.
Early Jamuraan hunters devised a weapon that would return to its source. Tolarian Æthermancers developed a spell that skipped the weapon entirely.
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Cancel
Instant
Counter target spell.
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Cloud Sprite
Creature — Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.
1/1
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Counterbore
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
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Deluge
Instant
Tap all creatures without flying.
"From the sea came all life, and to the sea it will return. The sooner the better."
—Emperor Aboshan
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Denizen of the Deep
Creature — Serpent
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.
11/11
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Essence Scatter
Instant
Counter target creature spell.
Some wizards compete not to summon the most interesting creatures, but to create the most interesting aftereffects when a summons goes awry.
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Evacuation
Instant
Return all creatures to their owners' hands.
"Once I supply the breeze, you'll see your warriors for the smoke they truly are."
—Alexi, zephyr mage
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Mahamoti Djinn
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
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Mind Control
Enchantment — Aura
Enchant creature
You control enchanted creature.
"Why fight the body when you can dominate the mind that rules it?"
—Jace Beleren
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Mind Spring
Sorcery
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
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Negate
Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
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Phantom Warrior
Creature — Illusion Warrior
Phantom Warrior can't be blocked.
"The construction of a defense is not accomplished by adding bricks."
—Jace Beleren
2/2
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Snapping Drake
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.
3/2
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Thieving Magpie
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies collect jewels for theirs.
1/3
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Unsummon
Instant
Return target creature to its owner's hand.
Mages routinely summon creatures from the Æther. It's only fair that they occasionally throw one back.
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Abyssal Specter
Creature — Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
2/3
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Ascendant Evincar
Legendary Creature — Phyrexian Vampire Noble
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.
3/3
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Consume Spirit
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
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Crowd of Cinders
Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
They envy the life-giving heat so much that they tear it from those who still possess it.
*/*
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Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral, *Necromancer's Handbook*
1/1
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Dusk Imp
Creature — Imp
Flying
Imps are just intelligent enough to have an understanding of cruelty.
2/1
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Essence Drain
Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.
"The elves are right: Death inevitably leads to life. But the truly powerful don't just experience this cycle. They control it."
—Crovax, ascendant evincar
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Eyeblight's Ending
Tribal Instant — Elf
Destroy target non-Elf creature.
"Those without beauty are Lorwyn's greatest tumor. The winnowers have an unpleasant duty, but a necessary one."
—Eidren, perfect of Lys Alana
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Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
"It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?"
—Vradeen, vampire nocturnus
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Mind Rot
Sorcery
Target player discards two cards.
"The beauty of mental attacks is that your victims never remember them."
—Volrath
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Mind Shatter
Sorcery
Target player discards X cards at random.
Dark thoughts hatch and twist within the mind, straining to take wing.
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Moonglove Winnower
Creature — Elf Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Winnowers live to eliminate eyeblights, creatures the elves deem too ugly to exist.
2/3
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Mortivore
Creature — Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate Mortivore.
*/*
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Ravenous Rats
Creature — Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
Nothing is sacred to rats. Everything is simply another meal.
1/1
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Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
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Severed Legion
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
No one in Aphetto answers a knock at the door after sundown.
2/2
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Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
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Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
—Rabindranath Tagore
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Unholy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart."
—Codex of the Constellari
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Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
"Rage courses in every heart, yearning to betray its rational prison."
—Sarkhan Vol
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Banefire
Sorcery
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.
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Blaze
Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
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Bloodmark Mentor
Creature — Goblin Warrior
Red creatures you control have first strike.
Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.
1/1
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Cinder Pyromancer
Creature — Elemental Shaman
: Cinder Pyromancer deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
"If the whole world burns, I'll never grow cold."
0/1
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Earth Elemental
Creature — Elemental
Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
4/5
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Enrage
Instant
Target creature gets +X/+0 until end of turn.
The barbarians call it "touching the soul of the dragon."
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Furnace of Rath
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
The furnace awaits the next master who would stoke the fires of apocalypse.
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Goblin Piker
Creature — Goblin Warrior
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
2/1
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Goblin Sky Raider
Creature — Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.)
The goblin word for "flying" is more accurately translated as "falling slowly."
1/2
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Hill Giant
Creature — Giant
Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
3/3
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Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Yes, I think 'toast' is an appropriate description."
—Jaya Ballard, task mage
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Kamahl, Pit Fighter
Legendary Creature — Human Barbarian
Haste (This creature can attack and as soon as it comes under your control.)
: Kamahl, Pit Fighter deals 3 damage to any target.
In times when freedom seems lost, great souls arise to reclaim it.
6/1
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Lightning Elemental
Creature — Elemental
Haste (This creature can attack and as soon as it comes under your control.)
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
4/1
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Prodigal Pyromancer
Creature — Human Wizard
: Prodigal Pyromancer deals 1 damage to any target.
"What am I looking at? Ashes, dead man."
1/1
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Rage Reflection
Enchantment
Creatures you control have double strike.
Vengeance is a dish best served twice.
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Shivan Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
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Shock
Instant
Shock deals 2 damage to any target.
"Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly."
—Wandering mage
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Blanchwood Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
"Before armor, there was bark. Before blades, there were thorns."
—Molimo, maro-sorcerer
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Civic Wayfinder
Creature — Elf Druid Warrior
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"These alleys are not safe. Come, I can guide you back to the market square."
2/2
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Drove of Elves
Creature — Elf
Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
"The light of beauty protects our journeys through darkness."
*/*
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Duskdale Wurm
Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
7/7
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Elven Riders
Creature — Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
"Wirewood cannot hide great size. Only with speed and skill can we survive here."
3/3
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Elvish Champion
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn
2/2
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Elvish Eulogist
Creature — Elf Shaman
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
"No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn."
1/1
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Elvish Promenade
Tribal Sorcery — Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.
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Elvish Visionary
Creature — Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.
1/1
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Elvish Warrior
Creature — Elf Warrior
As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.
2/3
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Gaea's Herald
Creature — Elf
Creature spells can't be countered.
"Gaea sings with the voice of nature rampant: a thousand howls, chitters, and cries, and none of them can be ignored."
1/1
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Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
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Giant Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.
2/4
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Greenweaver Druid
Creature — Elf Druid
: Add .
The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves.
1/1
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Howl of the Night Pack
Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
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Immaculate Magistrate
Creature — Elf Shaman
: Put a +1/+1 counter on target creature for each Elf you control.
Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.
2/2
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Imperious Perfect
Creature — Elf Warrior
Other Elves you control get +1/+1.
, : Create a 1/1 green Elf Warrior creature token.
In a culture of beauty, the most beautiful are worshipped as gods.
2/2
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Jagged-Scar Archers
Creature — Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
*/*
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Lys Alana Huntmaster
Creature — Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.
3/3
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Molimo, Maro-Sorcerer
Legendary Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
*/*
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Natural Spring
Sorcery
Target player gains 8 life.
"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."
—Molimo, maro-sorcerer
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Naturalize
Instant
Destroy target artifact or enchantment.
If you want to destroy something lifeless, make it live.
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Nature's Spiral
Sorcery
Return target permanent card from your graveyard to your hand.
Like nature, the fern spirals back on itself, eternally seeking its own center.
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Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
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River Boa
Creature — Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Regenerate River Boa.
2/1
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Roughshod Mentor
Creature — Giant Warrior
Green creatures you control have trample.
5/4
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Runeclaw Bear
Creature — Bear
Bears aren't always as strong and as mean as you imagine. Some are even stronger and meaner.
2/2
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Spined Wurm
Creature — Wurm
Its spines act like the teeth of a saw, scoring distinctive marks in the vegetation of its territory.
5/4
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Talara's Battalion
Creature — Elf Warrior
Cast this spell only if you've cast another green spell this turn.
Trample
4/3
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Trained Armodon
Creature — Elephant
Armodons are trained to step on things. Enemy things.
3/3
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Troll Ascetic
Creature — Troll Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate Troll Ascetic.
3/2
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Verdant Force
Creature — Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.
7/7
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Vigor
Creature — Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
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Wall of Wood
Creature — Wall
Defender (This creature can't attack.)
Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.
0/3
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Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
A banner for bonds of blood or belief.
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Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
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Dragon's Claw
Artifact
Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.
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Kraken's Eye
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Bright as a mirror, dark as the sea.
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Loxodon Warhammer
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
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The Rack
Artifact
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
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Wall of Spears
Artifact Creature — Wall
Defender (This creature can't attack.)
First strike
"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend."
—Onean sergeant
2/3
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Wurm's Tooth
Artifact
Whenever a player casts a green spell, you may gain 1 life.
A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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