The Dark

Image Card Info Mana cost
Angry Mob

Angry Mob

Creature — Human

Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

2+*/2+*

2 W W
Blood of the Martyr

Blood of the Martyr

Instant

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.

W W W
Brainwash

Brainwash

Enchantment — Aura

Enchant creature Enchanted creature can't attack unless its controller pays .

"They're not your friends; they despise you. I'm the only one you can count on. Trust me."

W
Cleansing

Cleansing

Sorcery

For each land, destroy that land unless any player pays 1 life.

W W W
Dust to Dust

Dust to Dust

Sorcery

Exile two target artifacts.

Tervish never noticed that the amulet had vanished. It had disappeared not only from his possession, but from his memory as well.

1 W W
Exorcist

Exorcist

Creature — Human Cleric

, : Destroy target black creature.

Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.

1/1

W W
Fasting

Fasting

Enchantment

At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting.

W
Festival

Festival

Instant

Cast this spell only during an opponent's upkeep. Creatures can't attack this turn.

Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.

W
Fire and Brimstone

Fire and Brimstone

Instant

Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.

3 W W
Holy Light

Holy Light

Instant

Nonwhite creatures get -1/-1 until end of turn.

"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired." —*The Book of Tal*

2 W
Knights of Thorn

Knights of Thorn

Creature — Human Knight

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks." —Tivadar of Thorn, *History of the Goblin Wars*

2/2

3 W
Martyr's Cry

Martyr's Cry

Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

"It is only fitting that one such as I should die in pursuit of knowledge." —Vervamon the Elder

W W
Miracle Worker

Miracle Worker

Creature — Human Cleric

: Destroy target Aura attached to a creature you control.

"Those blessed hands could bring surcease to even the most tainted soul." —Sister Betje, *Miracles of the Saints*

1/1

W
Morale

Morale

Instant

Attacking creatures get +1/+1 until end of turn.

"After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan." —Tivadar of Thorn, *History of the Goblin Wars*

1 W W
Pikemen

Pikemen

Creature — Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. 'Don't lift your pikes 'til I give the word,' I said." —Maeveen O'Donagh, *Memoirs of a Soldier*

1/1

1 W
Preacher

Preacher

Creature — Human Cleric

You may choose not to untap Preacher during your untap step. : For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.

1/1

1 W W
Squire

Squire

Creature — Human Soldier

"Of twenty yeer of age he was, I gesse. Of his stature he was of even lengthe, And wonderly deliver, and greete of strengthe." —Geoffrey Chaucer, *The Canterbury Tales*

1/2

1 W
Tivadar's Crusade

Tivadar's Crusade

Sorcery

Destroy all Goblins.

1 W W
Witch Hunter

Witch Hunter

Creature — Human Cleric

: Witch Hunter deals 1 damage to target player or planeswalker. , : Return target creature an opponent controls to its owner's hand.

1/1

2 W W
Amnesia

Amnesia

Sorcery

Target player reveals their hand and discards all nonland cards.

"When one has witnessed the unspeakable, 'tis sometimes better to forget." —Vervamon the Elder

3 U U U
Apprentice Wizard

Apprentice Wizard

Creature — Human Wizard

, : Add .

0/1

1 U U
Dance of Many

Dance of Many

Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

U U
Deep Water

Deep Water

Enchantment

: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.

U U
Drowned

Drowned

Creature — Zombie

: Regenerate Drowned.

We asked Captain Soll what became of the Serafina, but all he said was, "Ships that go down shouldn't come back up."

1/1

1 U
Electric Eel

Electric Eel

Creature — Fish

When Electric Eel enters the battlefield, it deals 1 damage to you. : Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.

1/1

U
Erosion

Erosion

Enchantment — Aura

Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.

U U U
Flood

Flood

Enchantment

: Tap target creature without flying.

"A dash of cool water does wonders to clear a cluttered battlefield." —Vibekke Ragnild, *Witches and War*

U
Ghost Ship

Ghost Ship

Creature — Spirit

Flying : Regenerate Ghost Ship.

"That phantom prow split the storm as lightning cast its long shadow on the battlefield below." —Mireille Gaetane, *The Valeriad*

2/4

2 U U
Giant Shark

Giant Shark

Creature — Shark

Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark.

4/4

5 U
Leviathan

Leviathan

Creature — Leviathan

Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

10/10

5 U U U U
Mana Vortex

Mana Vortex

Enchantment

When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex.

1 U U
Merfolk Assassin

Merfolk Assassin

Creature — Merfolk Assassin

: Destroy target creature with islandwalk.

1/2

U U
Mind Bomb

Mind Bomb

Sorcery

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

U
Psychic Allergy

Psychic Allergy

Enchantment

As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

3 U U
Riptide

Riptide

Instant

Tap all blue creatures.

U
Sunken City

Sunken City

Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay . Blue creatures get +1/+1.

U U
Tangle Kelp

Tangle Kelp

Enchantment — Aura

Enchant creature When Tangle Kelp enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.

U
Water Wurm

Water Wurm

Creature — Wurm

Water Wurm gets +0/+1 as long as an opponent controls an Island.

1/1

U
Ashes to Ashes

Ashes to Ashes

Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

"All rivers eventually run to the sea. My job is to sort out who goes first." —Maeveen O'Donagh, Memoirs of a Soldier

1 B B
Banshee

Banshee

Creature — Spirit

, : Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.

Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.

0/1

2 B B
Bog Imp

Bog Imp

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.

1/1

1 B
Bog Rats

Bog Rats

Creature — Rat

Bog Rats can't be blocked by Walls.

Their stench was vile and strong enough, but not nearly as powerful as their hunger.

1/1

B
Curse Artifact

Curse Artifact

Enchantment — Aura

Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.

Voska feared the artifact had come too easily.

2 B B
Eater of the Dead

Eater of the Dead

Creature — Horror

: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.

Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.

3/4

4 B
Frankenstein's Monster

Frankenstein's Monster

Creature — Zombie

As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

0/1

X B B
Grave Robbers

Grave Robbers

Creature — Human Rogue

, : Exile target artifact card from a graveyard. You gain 2 life.

"If you don't have your health, you don't have anything." —Proverb

1/1

1 B B
Inquisition

Inquisition

Sorcery

Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.

Many of those entrusted to Primata Delphine's care tended to express themselves with screams.

2 B
Marsh Gas

Marsh Gas

Instant

All creatures get -2/-0 until end of turn.

"Comes right outta th' ground. If ya can smell it, it's too late." —Keevy Bogsbury

B
Murk Dwellers

Murk Dwellers

Creature — Zombie

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

When Raganorn unsealed the catacombs, he found more than the dead and their treasures.

2/2

3 B
Nameless Race

Nameless Race

Creature

Trample As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.

*/*

3 B
Rag Man

Rag Man

Creature — Human Minion

, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

"Aw, he's just a silly, dirty little man. What's to be afraid of?"

2/1

2 B B
Season of the Witch

Season of the Witch

Enchantment

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

B B B
The Fallen

The Fallen

Creature — Zombie

At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.

Magic often masters those who cannot master it.

2/3

1 B B B
Uncle Istvan

Uncle Istvan

Creature — Human

Prevent all damage that would be dealt to Uncle Istvan by creatures.

Solitude drove the old hermit insane. Now he only keeps company with those he can catch.

1/3

1 B B B
Word of Binding

Word of Binding

Sorcery

Tap X target creatures.

"That was the worst experience of my days, standing there helpless as they killed my whole troop." —Maeveen O'Donagh, *Memoirs of a Soldier*

X B B
Worms of the Earth

Worms of the Earth

Enchantment

Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.

The ground collapsed, leaving nothing but the great Worms' mucous residues.

2 B B B
Ball Lightning

Ball Lightning

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.

6/1

R R R
Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

2 R
Brothers of Fire

Brothers of Fire

Creature — Human Shaman

: Brothers of Fire deals 1 damage to any target and 1 damage to you.

Fire is never a gentle master.

2/2

1 R R
Cave People

Cave People

Creature — Human

Whenever Cave People attacks, it gets +1/-2 until end of turn. , : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

1/4

1 R R
Eternal Flame

Eternal Flame

Sorcery

Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.

2 R R
Fire Drake

Fire Drake

Creature — Drake

Flying : Fire Drake gets +1/+0 until end of turn. Activate only once each turn.

1/2

1 R R
Fissure

Fissure

Instant

Destroy target creature or land. It can't be regenerated.

"Must not all things at the last be swallowed up in death?" —Plato

3 R R
Goblin Caves

Goblin Caves

Enchantment — Aura

Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs.

1 R R
Goblin Digging Team

Goblin Digging Team

Creature — Goblin

, Sacrifice Goblin Digging Team: Destroy target Wall.

"From down here we can make the whole wall collapse!" "Uh, yeah, boss, but how do we get out?"

1/1

R
Goblin Hero

Goblin Hero

Creature — Goblin

They attacked in an orgy of rage and madness, but only one seemed as focused on killing us as on the sheer joy of battle.

2/2

2 R
Goblin Rock Sled

Goblin Rock Sled

Creature — Goblin

Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain.

3/1

1 R
Goblin Shrine

Goblin Shrine

Enchantment — Aura

Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

"I knew it weren't no ordinary pile of—you know." —Norin the Wary

1 R R
Goblin Wizard

Goblin Wizard

Creature — Goblin Wizard

: You may put a Goblin permanent card from your hand onto the battlefield. : Target Goblin gains protection from white until end of turn.

1/1

2 R R
Goblins of the Flarg

Goblins of the Flarg

Creature — Goblin Warrior

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice Goblins of the Flarg.

1/1

R
Inferno

Inferno

Instant

Inferno deals 6 damage to each creature and each player.

"Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames." —Mairsil, called the Pretender

5 R R
Mana Clash

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

R
Orc General

Orc General

Creature — Orc Warrior

, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.

"Your army must fear you more than the enemy. Only then will you triumph." —Malga Phlegmtooth

2/2

2 R
Sisters of the Flame

Sisters of the Flame

Creature — Human Shaman

: Add .

We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.

2/2

1 R R
Carnivorous Plant

Carnivorous Plant

Creature — Plant Wall

Defender

"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion." —Vervamon the Elder

4/5

3 G
Elves of Deep Shadow

Elves of Deep Shadow

Creature — Elf Druid

: Add . Elves of Deep Shadow deals 1 damage to you.

"They are aberrations who have turned on everything we hold sacred. Let them be cast out." —Ailheen, Speaker of the Council

1/1

G
Gaea's Touch

Gaea's Touch

Enchantment

: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. Sacrifice Gaea's Touch: Add .

G G
Gaea's Touch

Gaea's Touch

Enchantment

: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. Sacrifice Gaea's Touch: Add .

G G
Hidden Path

Hidden Path

Enchantment

Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale." —Vervamon the Elder

2 G G G G
Land Leeches

Land Leeches

Creature — Leech

First strike

"The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech." —Vervamon the Elder

2/2

1 G G
Lurker

Lurker

Creature — Beast

Lurker can't be the target of spells unless it attacked or blocked this turn.

"Each night we felt it watching us from the darkness beyond our fire. We only had one pack horse left." —Maeveen O'Donagh, *Memoirs of a Soldier*

2/3

2 G
Marsh Viper

Marsh Viper

Creature — Snake

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

"All we had left were their black and bloated bodies." —Maeveen O'Donagh, *Memoirs of a Soldier*

1/2

3 G
Niall Silvain

Niall Silvain

Creature — Ouphe

, : Regenerate target creature.

This is his domain, and while you remain here you must value all life as you value your own.

2/2

G G G
People of the Woods

People of the Woods

Creature — Human

People of the Woods's toughness is equal to the number of Forests you control.

"Their rain of arrows left only myself alive, cowering within a tree hollow. They did not even come out to loot the bodies." —Vervamon the Elder

1/*

G G
Savaen Elves

Savaen Elves

Creature — Elf

, : Destroy target Aura attached to a land.

"Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?" —Sidaine of Savaen

1/1

G
Scarwood Bandits

Scarwood Bandits

Creature — Human Rogue

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) , : Unless an opponent pays , gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

2/2

2 G G
Scarwood Hag

Scarwood Hag

Creature — Hag

, : Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) : Target creature loses forestwalk until end of turn.

1/1

1 G
Scavenger Folk

Scavenger Folk

Creature — Human

, , Sacrifice Scavenger Folk: Destroy target artifact.

String, weapons, wax, or jewels—it makes no difference. Leave nothing unguarded in Scarwood.

1/1

G
Spitting Slug

Spitting Slug

Creature — Slug

Whenever Spitting Slug blocks or becomes blocked, you may pay . If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.

2/4

1 G G
Tracker

Tracker

Creature — Human

, : Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.

2/2

2 G
Venom

Venom

Enchantment — Aura

Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

"I told him it was just a flesh wound, a wee scratch, but the next time I looked at him, poor Tadhg was dead and gone." —Maeveen O'Donagh, *Memoirs of a Soldier*

1 G G
Whippoorwill

Whippoorwill

Creature — Bird

, : Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.

If the Whippoorwill remains silent, the soul has not reached its reward.

1/1

G
Wormwood Treefolk

Wormwood Treefolk

Creature — Treefolk

: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) : Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

4/4

3 G G
Marsh Goblins

Marsh Goblins

Creature — Goblin

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Even the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice.

1/1

B R
Scarwood Goblins

Scarwood Goblins

Creature — Goblin

Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.

2/2

R G
Dark Heart of the Wood

Dark Heart of the Wood

Enchantment

Sacrifice a Forest: You gain 3 life.

Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.

B G
Barl's Cage

Barl's Cage

Artifact

: Target creature doesn't untap during its controller's next untap step.

For a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.

4
Bone Flute

Bone Flute

Artifact

, : All creatures get -1/-0 until end of turn.

After the Battle of Pitdown, Lady Ursnell fashioned the first such instrument out of Lord Ursnell's left leg.

3
Book of Rass

Book of Rass

Artifact

, Pay 2 life: Draw a card.

6
Coal Golem

Coal Golem

Artifact Creature — Golem

, Sacrifice Coal Golem: Add .

"Three such creatures stood burning at the crest of the hill. Only seconds later, the Fireball struck our front line." —Lydia, Countess Brellis

3/3

5
Dark Sphere

Dark Sphere

Artifact

, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.

"I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal." —Barl, Lord Ith

0
Diabolic Machine

Diabolic Machine

Artifact Creature — Construct

: Regenerate Diabolic Machine.

"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning." —Sevti Mukul, *The Fall of Alsoor*

4/4

7
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" —Mairsil, called the Pretender

2
Fountain of Youth

Fountain of Youth

Artifact

, : You gain 1 life.

The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.

0
Fountain of Youth

Fountain of Youth

Artifact

, : You gain 1 life.

The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.

0
Living Armor

Living Armor

Artifact

, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value.

Though it affords excellent protection, few don this armor. The process is uncomfortable and not easily reversed.

4
Necropolis

Necropolis

Artifact Creature — Wall

Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value.

0/1

5
Reflecting Mirror

Reflecting Mirror

Artifact

, : Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.

4
Runesword

Runesword

Artifact

, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

6
Runesword

Runesword

Artifact

, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

6
Scarecrow

Scarecrow

Artifact Creature — Scarecrow

, : Prevent all damage that would be dealt to you this turn by creatures with flying.

There was more malice in its button eyes than should have been possible in something that had never known life.

2/2

5
Skull of Orm

Skull of Orm

Artifact

, : Return target enchantment card from your graveyard to your hand.

Though lifeless, the Skull still possessed a strange power over the flow of magic.

3
Standing Stones

Standing Stones

Artifact

, , Pay 1 life: Add one mana of any color.

3
Stone Calendar

Stone Calendar

Artifact

Spells you cast cost up to less to cast.

The Pretender Mairsil ordered a great Calendar drawn up to show when the paths to the Dark Lands were strongest.

5
Tormod's Crypt

Tormod's Crypt

Artifact

, Sacrifice Tormod's Crypt: Exile target player's graveyard.

The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.

0
Tower of Coireall

Tower of Coireall

Artifact

: Target creature can't be blocked by Walls this turn.

2
Wand of Ith

Wand of Ith

Artifact

, : Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.

4
War Barge

War Barge

Artifact

: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

4
City of Shadows

City of Shadows

Land

, Exile a creature you control: Put a storage counter on City of Shadows. : Add for each storage counter on City of Shadows.

Maze of Ith

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Safe Haven

Safe Haven

Land

, : Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.

Sorrow's Path

Sorrow's Path

Land

: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.