Darksteel

Image Card Info Mana cost
Auriok Glaivemaster

Auriok Glaivemaster

Creature — Human Soldier

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

"Give me a bit of steel and I'll deliver it into the hearts of my enemies."

1/1

W
Echoing Calm

Echoing Calm

Instant

Destroy target enchantment and all other enchantments with the same name as that enchantment.

A single light unleashes a hail of cleansing.

1 W
Emissary of Hope

Emissary of Hope

Creature — Spirit

Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.

2/1

1 W W
Hallow

Hallow

Instant

Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.

"Bend with the storm, then reply in kind."

W
Leonin Battlemage

Leonin Battlemage

Creature — Cat Wizard

: Target creature gets +1/+1 until end of turn. Whenever you cast a spell, you may untap Leonin Battlemage.

The strongest of the pride are measured not by the steel in their hands but by the steel in their souls.

2/3

3 W
Leonin Shikari

Leonin Shikari

Creature — Cat Soldier

You may activate equip abilities any time you could cast an instant.

Her instinct is as sharp as her blade.

2/2

1 W
Loxodon Mystic

Loxodon Mystic

Creature — Elephant Cleric

, : Tap target creature.

As the nim storm across the plains, a lone priest stands in their path. At his silent gesture, the battle line breaks, and the tide turns.

3/3

3 W W
Metal Fatigue

Metal Fatigue

Instant

Tap all artifacts.

The Auriok have fought the metal hordes for so long now that knowing how to cripple them has become an instinct.

2 W
Pristine Angel

Pristine Angel

Creature — Angel

Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel.

4/4

4 W W
Pteron Ghost

Pteron Ghost

Creature — Dinosaur Spirit

Flying Sacrifice Pteron Ghost: Regenerate target artifact.

Defending to the death isn't always enough.

1/1

1 W
Pulse of the Fields

Pulse of the Fields

Instant

You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.

Before religion or civilization, there was order.

1 W W
Purge

Purge

Instant

Destroy target artifact creature or black creature. It can't be regenerated.

For the first and last time, the horrific creature experienced terror.

1 W
Ritual of Restoration

Ritual of Restoration

Sorcery

Return target artifact card from your graveyard to your hand.

Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day.

W
Soulscour

Soulscour

Sorcery

Destroy all nonartifact permanents.

"I have seen the end of times, a future in which all our kind are torn from this world." —Ushanti, leonin shaman

7 W W W
Steelshaper Apprentice

Steelshaper Apprentice

Creature — Human Soldier

, , Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Theirs is a craft brought about by necessity, now raised to the level of art.

1/3

2 W W
Stir the Pride

Stir the Pride

Instant

Choose one — • Creatures you control get +2/+2 until end of turn. • Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine (Choose both if you pay the entwine cost.)

4 W
Test of Faith

Test of Faith

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Those who survive the test bear a mark of power anyone can recognize.

1 W
Turn the Tables

Turn the Tables

Instant

All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.

"Your arrogance is my best weapon."

3 W W
Carry Away

Carry Away

Enchantment — Aura

Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment.

Stealing goblin weapons would be easier if the goblins were smart enough to let go.

U U
Chromescale Drake

Chromescale Drake

Creature — Drake

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.

3/4

6 U U U
Echoing Truth

Echoing Truth

Instant

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

A single lie unleashes a tide of disbelief.

1 U
Hoverguard Observer

Hoverguard Observer

Creature — Drone

Flying Hoverguard Observer can block only creatures with flying.

It could be made to run silently, but its low hum reminds the Neurok that they are always watched.

3/3

2 U U
Last Word

Last Word

Instant

This spell can't be countered. Counter target spell.

"Someday, someone will best me. But it won't be today, and it won't be you."

2 U U
Machinate

Machinate

Instant

Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

As long as there are questions to be asked, the vedalken will ask them.

1 U U
Magnetic Flux

Magnetic Flux

Instant

Artifact creatures you control gain flying until end of turn.

After the researcher's astonishing success, his assistants spent six hours finding a way to return the specimens safely to the ground.

2 U
Neurok Prodigy

Neurok Prodigy

Creature — Human Wizard

Flying Discard an artifact card: Return Neurok Prodigy to its owner's hand.

"Why should I be bound by rules when I can see so far beyond them?"

2/1

2 U
Neurok Transmuter

Neurok Transmuter

Creature — Human Wizard

: Target creature becomes an artifact in addition to its other types until end of turn. : Until end of turn, target artifact creature becomes blue and isn't an artifact.

2/2

2 U
Psychic Overload

Psychic Overload

Enchantment — Aura

Enchant permanent When Psychic Overload enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards: Untap this permanent."

3 U
Pulse of the Grid

Pulse of the Grid

Instant

Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.

Before labs or lectures, there was insight.

1 U U
Quicksilver Behemoth

Quicksilver Behemoth

Creature — Beast

Affinity for artifacts (This spell costs less to cast for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

4/5

6 U
Reshape

Reshape

Sorcery

As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

"Today's paperweight, tomorrow's leveler." —Bruenna, Neurok leader

X U U
Retract

Retract

Instant

Return all artifacts you control to their owner's hand.

"Secrets are meant to remain secret." —Memnarch

U
Second Sight

Second Sight

Instant

Choose one — • Look at the top five cards of target opponent's library, then put them back in any order. • Look at the top five cards of your library, then put them back in any order. Entwine (Choose both if you pay the entwine cost.)

2 U
Synod Artificer

Synod Artificer

Creature — Vedalken Artificer

, : Tap X target noncreature artifacts. , : Untap X target noncreature artifacts.

Memnarch shared a touch of his power with the vedalken in return for their service. It is a debt he intends to collect.

1/2

2 U
Vedalken Engineer

Vedalken Engineer

Creature — Vedalken Artificer

: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Art is unknown to the vedalken—for them, all creations must serve a purpose.

1/1

1 U
Vex

Vex

Instant

Counter target spell. That spell's controller may draw a card.

"The druids would be better off if they spent more time in the lab and less time watching trees grow." —Pontifex, elder researcher

2 U
Aether Snap

Aether Snap

Sorcery

Remove all counters from all permanents and exile all tokens.

"May you wake to find you were only ever a dream." —Mephidross curse

3 B B
Burden of Greed

Burden of Greed

Instant

Target player loses 1 life for each tapped artifact they control.

"The one who dies with the most toys is still dead." —Geth, keeper of the Vault

3 B
Chittering Rats

Chittering Rats

Creature — Rat

When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.

Bottom feeders sometimes rise to the top.

2/2

1 B B
Death Cloud

Death Cloud

Sorcery

Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.

The swarm's million wings stir the foulest of breezes.

X B B B
Echoing Decay

Echoing Decay

Instant

Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

A single fear unleashes a torrent of nightmares.

1 B
Emissary of Despair

Emissary of Despair

Creature — Spirit

Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.

2/1

1 B B
Essence Drain

Essence Drain

Sorcery

Essence Drain deals 3 damage to any target and you gain 3 life.

Mephidross claims all life within it. What cannot be twisted is absorbed.

4 B
Greater Harvester

Greater Harvester

Creature — Horror

At the beginning of your upkeep, sacrifice a permanent. Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.

5/6

2 B B B
Grimclaw Bats

Grimclaw Bats

Creature — Bat

Flying , Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.

Even on a world of metal, there are those who thirst for blood.

1/1

1 B
Hunger of the Nim

Hunger of the Nim

Sorcery

Target creature gets +1/+0 until end of turn for each artifact you control.

Their pain is so great, they can't help but share it with others.

1 B
Mephitic Ooze

Mephitic Ooze

Creature — Ooze

Mephitic Ooze gets +1/+0 for each artifact you control. Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.

In Mephidross, refuse doesn't last long—it's all scavenged, reanimated, or consumed.

0/5

4 B
Murderous Spoils

Murderous Spoils

Instant

Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)

Scavengers are always the first to pay their respects.

5 B
Nim Abomination

Nim Abomination

Creature — Zombie

At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.

It is one of the oldest nim, steeped so long in the Dross that it has lost all vestiges of humanity.

3/4

2 B
Pulse of the Dross

Pulse of the Dross

Sorcery

Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.

Before tyrants or torturers, there was evil.

1 B B
Scavenging Scarab

Scavenging Scarab

Creature — Insect

Scavenging Scarab can't block.

The beetles feed not on the flesh of corpses but on the metal, grinding out the iron and steel to add to their own bulky shells.

3/3

3 B
Screams from Within

Screams from Within

Enchantment — Aura

Enchant creature Enchanted creature gets -1/-1. When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.

There's no escaping an enemy that lives inside your head.

1 B B
Scrounge

Scrounge

Sorcery

Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.

When leonin settlers abandon their homes to the nim, items of value are often left behind.

2 B
Shriveling Rot

Shriveling Rot

Instant

Choose one — • Until end of turn, whenever a creature is dealt damage, destroy it. • Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. Entwine (Choose both if you pay the entwine cost.)

2 B B
Barbed Lightning

Barbed Lightning

Instant

Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine (Choose both if you pay the entwine cost.)

Every creature on Mirrodin is a lightning rod.

2 R
Crazed Goblin

Crazed Goblin

Creature — Goblin Warrior

Crazed Goblin attacks each combat if able.

Because fighting is easier than figuring out what else to do.

1/1

R
Dismantle

Dismantle

Sorcery

Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.

"If only the living were so easily salvaged." —Memnarch

2 R
Drooling Ogre

Drooling Ogre

Creature — Ogre

Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)

"Is it the stomping kind or the munching kind?" —Slobad, goblin tinkerer

3/3

1 R
Echoing Ruin

Echoing Ruin

Sorcery

Destroy target artifact and all other artifacts with the same name as that artifact.

A single misstep unleashes an avalanche of ruin.

1 R
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

The spell fell upon the crowd like a dragon, ancient and full of death.

X R
Flamebreak

Flamebreak

Sorcery

Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.

"Now I'm thirsty." —Korva, Vulshok battlemaster

R R R
Furnace Dragon

Furnace Dragon

Creature — Dragon

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.

5/5

6 R R R
Goblin Archaeologist

Goblin Archaeologist

Creature — Goblin Artificer

, : Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.

Always easily impressed, Durg was about to be blown away.

1/2

1 R
Inflame

Inflame

Instant

Inflame deals 2 damage to each creature dealt damage this turn.

A Vulshok weapon strikes with the fire of the forge that made it.

R
Krark-Clan Stoker

Krark-Clan Stoker

Creature — Goblin Shaman

, Sacrifice an artifact: Add .

Fallen enemies are fed to the scavengers. Fallen friends are thrown into the Great Furnace, their souls returned to the Great Mother.

2/2

2 R
Pulse of the Forge

Pulse of the Forge

Instant

Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.

Before wars or weapons, there was anger.

1 R R
Savage Beating

Savage Beating

Instant

Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine (Choose both if you pay the entwine cost.)

3 R R
Shunt

Shunt

Instant

Change the target of target spell with a single target.

"You might want to work on your aim."

1 R R
Slobad, Goblin Tinkerer

Slobad, Goblin Tinkerer

Legendary Creature — Goblin Artificer

Sacrifice an artifact: Target artifact gains indestructible until end of turn.

"I used to joke that he had been exiled for being too smart. Now I know why he never laughed." —Glissa Sunseeker

1/2

1 R
Tears of Rage

Tears of Rage

Instant

Cast this spell only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.

2 R R
Unforge

Unforge

Instant

Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.

Compared to the fire of the forge, the strength of steel is nothing.

2 R
Vulshok War Boar

Vulshok War Boar

Creature — Boar Beast

When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.

It must eat its weight in metal daily, or its furnacelike belly will consume itself for lack of fuel.

5/5

2 R R
Ageless Entity

Ageless Entity

Creature — Elemental

Whenever you gain life, put that many +1/+1 counters on Ageless Entity.

Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself.

4/4

3 G G
Echoing Courage

Echoing Courage

Instant

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

A single seed unleashes a flurry of growth.

1 G
Fangren Firstborn

Fangren Firstborn

Creature — Beast

Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.

In the Tangle, bad is often followed by worse.

4/2

1 G G G
Infested Roothold

Infested Roothold

Creature — Wall

Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.

0/3

4 G
Karstoderm

Karstoderm

Creature — Beast

Karstoderm enters the battlefield with five +1/+1 counters on it. Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.

0/0

2 G G
Nourish

Nourish

Instant

You gain 6 life.

Gelfruit grows abundantly wherever Sylvok druids live, as if the Tangle knows that humans are not as hardy as the beasts or as nimble as the elves.

G G
Oxidize

Oxidize

Instant

Destroy target artifact. It can't be regenerated.

"Ashes to ashes, rust to rust." —Viridian shaman

G
Pulse of the Tangle

Pulse of the Tangle

Sorcery

Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

Before predators or prey, there was life.

1 G G
Reap and Sow

Reap and Sow

Sorcery

Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine (Choose both if you pay the entwine cost.)

3 G
Rebuking Ceremony

Rebuking Ceremony

Sorcery

Put two target artifacts on top of their owners' libraries.

From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary.

3 G G
Roaring Slagwurm

Roaring Slagwurm

Creature — Wurm

Whenever Roaring Slagwurm attacks, tap all artifacts.

Wurms compete for nesting grounds near the Radix. The young who hatch closest have the best chance for survival.

6/4

5 G G
Stand Together

Stand Together

Instant

Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.

Strange times make for strange allies.

3 G G
Tangle Spider

Tangle Spider

Creature — Spider

Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)

They're considered good luck by the elves they don't eat.

3/4

4 G G
Tanglewalker

Tanglewalker

Creature — Dryad

Each creature you control can't be blocked as long as defending player controls an artifact land.

In bringing life to Mirrodin, Memnarch was more successful than he knew—for Mirrodin began to take on a life of its own.

2/2

2 G
Tel-Jilad Outrider

Tel-Jilad Outrider

Creature — Elf Warrior

Protection from artifacts

"When the levelers come again, we shall be ready for them."

3/1

3 G
Tel-Jilad Wolf

Tel-Jilad Wolf

Creature — Wolf

Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.

Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often.

2/2

2 G
Viridian Acolyte

Viridian Acolyte

Creature — Elf Shaman

, : Add one mana of any color.

"We have no sun to guide our dead, so I tend the prismatic flames of the spirit fires that show the souls their way. When I die, I hope there is one left to guide my spirit home."

1/1

G
Viridian Zealot

Viridian Zealot

Creature — Elf Warrior

, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

"I will fight only the way nature intended—and nature intended us to win."

2/1

G G
Aether Vial

Aether Vial

Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial. : You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

1
Angel's Feather

Angel's Feather

Artifact

Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

2
Arcane Spyglass

Arcane Spyglass

Artifact

, , Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card.

It breaches not physical distances but temporal ones.

4
Arcbound Bruiser

Arcbound Bruiser

Artifact Creature — Golem

Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Break in case of emergency.

0/0

5
Arcbound Crusher

Arcbound Crusher

Artifact Creature — Juggernaut

Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

4
Arcbound Fiend

Arcbound Fiend

Artifact Creature — Horror

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

6
Arcbound Hybrid

Arcbound Hybrid

Artifact Creature — Beast

Haste Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

4
Arcbound Lancer

Arcbound Lancer

Artifact Creature — Beast

First strike Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

7
Arcbound Overseer

Arcbound Overseer

Artifact Creature — Golem

At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This creature enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

8
Arcbound Ravager

Arcbound Ravager

Artifact Creature — Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

2
Arcbound Reclaimer

Arcbound Reclaimer

Artifact Creature — Golem

Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

4
Arcbound Slith

Arcbound Slith

Artifact Creature — Slith

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

2
Arcbound Stinger

Arcbound Stinger

Artifact Creature — Insect

Flying Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

2
Arcbound Worker

Arcbound Worker

Artifact Creature — Construct

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

The parts are as strong as the whole.

0/0

1
Auriok Siege Sled

Auriok Siege Sled

Artifact Creature — Juggernaut

: Target artifact creature blocks Auriok Siege Sled this turn if able. : Target artifact creature can't block Auriok Siege Sled this turn.

Everything in its path is either pushed aside or ground under.

3/5

6
Chimeric Egg

Chimeric Egg

Artifact

Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.

3
Coretapper

Coretapper

Artifact Creature — Myr

: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.

It converts the faintest surges of power from Mirrodin's core into usable energy, providing endless power for Memnarch's creations on the surface.

1/1

2
Darksteel Brute

Darksteel Brute

Artifact

Indestructible (Damage and effects that say "destroy" don't destroy this artifact.) : Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.

2
Darksteel Colossus

Darksteel Colossus

Artifact Creature — Golem

Trample, indestructible If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

11/11

1 1
Darksteel Forge

Darksteel Forge

Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

"Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?" —Pontifex, elder researcher

9
Darksteel Gargoyle

Darksteel Gargoyle

Artifact Creature — Gargoyle

Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

The ultimate treasure is one that guards itself.

3/3

7
Darksteel Ingot

Darksteel Ingot

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.) : Add one mana of any color.

3
Darksteel Pendant

Darksteel Pendant

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.) , : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2
Darksteel Reactor

Darksteel Reactor

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game.

4
Death-Mask Duplicant

Death-Mask Duplicant

Artifact Creature — Shapeshifter

Imprint — : Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.

5/5

7
Demon's Horn

Demon's Horn

Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

2
Dragon's Claw

Dragon's Claw

Artifact

Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.

2
Drill-Skimmer

Drill-Skimmer

Artifact Creature — Thopter

Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)

In close proximity, their magnetic energies merge and form a field of protection.

2/1

4
Dross Golem

Dross Golem

Artifact Creature — Golem

Affinity for Swamps (This spell costs less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

The longer it skulks through the corrosive gases of Mephidross, the more it adopts their thirst for death.

3/2

5
Eater of Days

Eater of Days

Artifact Creature — Leviathan

Flying, trample When Eater of Days enters the battlefield, you skip your next two turns.

When Mirrodin's varied civilizations developed ways to fight the levelers, Memnarch upped the stakes.

9/8

4
Gemini Engine

Gemini Engine

Artifact Creature — Construct

Whenever Gemini Engine attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.

3/4

6
Genesis Chamber

Genesis Chamber

Artifact

Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.

"As the experimental population grows, so do the number of myr. It's a perfect equilibrium." —Memnarch

2
Geth's Grimoire

Geth's Grimoire

Artifact

Whenever an opponent discards a card, you may draw a card.

The book shrieks horribly until its cover is opened, granting the spirit inside a moment's rest from the painful stirrings of the book's contents.

4
Heartseeker

Heartseeker

Artifact — Equipment

Equipped creature gets +2/+1 and has ", Unattach Heartseeker: Destroy target creature." Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

4
Juggernaut

Juggernaut

Artifact Creature — Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

The goblins built it far larger than the cave opening, but to their glee, it smashed into the mountainside, ripping itself a new exit.

5/3

4
Kraken's Eye

Kraken's Eye

Artifact

Whenever a player casts a blue spell, you may gain 1 life.

Bright as a mirror, dark as the sea.

2
Leonin Bola

Leonin Bola

Artifact — Equipment

Equipped creature has ", Unattach Leonin Bola: Tap target creature." Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

1
Lich's Tomb

Lich's Tomb

Artifact

You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)

4
Memnarch

Memnarch

Legendary Artifact Creature — Wizard

: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) : Gain control of target artifact. (This effect lasts indefinitely.)

In the blur between metal and flesh, Memnarch found madness.

4/5

7
Mycosynth Lattice

Mycosynth Lattice

Artifact

All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.

6
Myr Landshaper

Myr Landshaper

Artifact Creature — Myr

: Target land becomes an artifact in addition to its other types until end of turn.

One thing the myr can't do is enjoy the scenery.

1/1

3
Myr Matrix

Myr Matrix

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. : Create a 1/1 colorless Myr artifact creature token.

5
Myr Moonvessel

Myr Moonvessel

Artifact Creature — Myr

When Myr Moonvessel dies, add .

Memnarch created the myr with three qualities in mind: dependability, controllability, and disposability.

1/1

1
Nemesis Mask

Nemesis Mask

Artifact — Equipment

All creatures able to block equipped creature do so. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

3
Oxidda Golem

Oxidda Golem

Artifact Creature — Golem

Affinity for Mountains (This spell costs less to cast for each Mountain you control.) Haste

The longer it patrols the smoldering crags of the Oxidda Chain, the more it adopts their fiery temper.

3/2

6
Panoptic Mirror

Panoptic Mirror

Artifact

Imprint — , : You may exile an instant or sorcery card with mana value X from your hand. At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.

5
Razor Golem

Razor Golem

Artifact Creature — Golem

Affinity for Plains (This spell costs less to cast for each Plains you control.) Vigilance

The longer it stands among the deadly blades of the Razor Fields, the more it adopts their harsh exterior.

3/4

6
Serum Powder

Serum Powder

Artifact

: Add . Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

3
Shield of Kaldra

Shield of Kaldra

Legendary Artifact — Equipment

Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible. Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) Equip

4
Skullclamp

Skullclamp

Artifact — Equipment

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip

1
Spawning Pit

Spawning Pit

Artifact

Sacrifice a creature: Put a charge counter on Spawning Pit. , Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.

2
Specter's Shroud

Specter's Shroud

Artifact — Equipment

Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

2
Spellbinder

Spellbinder

Artifact — Equipment

Imprint — When Spellbinder enters the battlefield, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip

3
Spincrusher

Spincrusher

Artifact Creature — Construct

Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.

It rolls with the punches.

0/2

2
Spire Golem

Spire Golem

Artifact Creature — Golem

Affinity for Islands (This spell costs less to cast for each Island you control.) Flying

The longer it soars above the shimmering swirls of the Quicksilver Sea, the more it adopts their unpredictability.

2/4

6
Sundering Titan

Sundering Titan

Artifact Creature — Golem

When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

7/10

8
Surestrike Trident

Surestrike Trident

Artifact — Equipment

Equipped creature has first strike and ", Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker." Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

2
Sword of Fire and Ice

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip

3
Sword of Light and Shadow

Sword of Light and Shadow

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip

3
Talon of Pain

Talon of Pain

Artifact

Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. , , Remove X charge counters from Talon of Pain: It deals X damage to any target.

4
Tangle Golem

Tangle Golem

Artifact Creature — Golem

Affinity for Forests (This spell costs less to cast for each Forest you control.)

The longer it weaves through the twisted vines of the Tangle, the more it adopts their hidden strength.

5/4

7
Thought Dissector

Thought Dissector

Artifact

, : Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.

4
Thunderstaff

Thunderstaff

Artifact

As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. , : Attacking creatures get +1/+0 until end of turn.

3
Trinisphere

Trinisphere

Artifact

As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)

3
Ur-Golem's Eye

Ur-Golem's Eye

Artifact

: Add .

It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body.

4
Voltaic Construct

Voltaic Construct

Artifact Creature — Golem Construct

: Untap target artifact creature.

The undead may outlast the living, but those who have never lived outlast them both.

2/2

4
Vulshok Morningstar

Vulshok Morningstar

Artifact — Equipment

Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Wand of the Elements

Wand of the Elements

Artifact

, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying. , Sacrifice a Mountain: Create a 3/3 red Elemental creature token.

It gives legs to the earth and wings to the sky.

4
Well of Lost Dreams

Well of Lost Dreams

Artifact

Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.

4
Whispersilk Cloak

Whispersilk Cloak

Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip

3
Wirefly Hive

Wirefly Hive

Artifact

, : Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.

"The lifespan of a wirefly can be precisely described as 'short.'" —Bruenna, Neurok leader

3
Wurm's Tooth

Wurm's Tooth

Artifact

Whenever a player casts a green spell, you may gain 1 life.

A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.

2
Blinkmoth Nexus

Blinkmoth Nexus

Land

: Add . : Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. , : Target Blinkmoth creature gets +1/+1 until end of turn.

Darksteel Citadel

Darksteel Citadel

Artifact Land

Indestructible : Add .

Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper.

Mirrodin's Core

Mirrodin's Core

Land

: Add . : Put a charge counter on Mirrodin's Core. , Remove a charge counter from Mirrodin's Core: Add one mana of any color.