Archenemy: Nicol Bolas

Image Card Info Mana cost
Aegis Angel

Aegis Angel

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

5/5

4 W W
Aerial Responder

Aerial Responder

Creature — Dwarf Soldier

Flying, vigilance, lifelink

Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.

2/3

1 W W
Anointer of Champions

Anointer of Champions

Creature — Human Cleric

: Target attacking creature gets +1/+1 until end of turn.

"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."

1/1

W
Doomed Traveler

Doomed Traveler

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

1/1

W
Excoriate

Excoriate

Sorcery

Exile target tapped creature.

The demon had flown past the reach of Erebos's whip but not the point of the sun god's spear.

3 W
Expedition Raptor

Expedition Raptor

Creature — Bird

Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

2/2

3 W W
Fencing Ace

Fencing Ace

Creature — Human Soldier

Double strike

His prowess gives the guildless hope that they can hold out against tyranny.

1/1

1 W
Fiendslayer Paladin

Fiendslayer Paladin

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can't be the target of black or red spells your opponents control.

2/2

1 W W
Flickerwisp

Flickerwisp

Creature — Elemental

Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1

1 W W
Gideon Jura

Gideon Jura

Legendary Planeswalker — Gideon

[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

3 W W
Gideon's Lawkeeper

Gideon's Lawkeeper

Creature — Human Soldier

, : Tap target creature.

"The essence of a lawful society is swift deterrence."

1/1

W
Grand Abolisher

Grand Abolisher

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

"Your superstitions and mumblings are useless chaff before my righteousness."

2/2

W W
Grasp of the Hieromancer

Grasp of the Hieromancer

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

"There is power in abandon, but far more in control." —Warden Hixus, to Kytheon

1 W
Lightwielder Paladin

Lightwielder Paladin

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.

4/4

3 W W
Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

2/2

2 W
Moment of Heroism

Moment of Heroism

Instant

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"My faith is stronger than fang, claw, or mindless hunger."

1 W
Odric, Master Tactician

Odric, Master Tactician

Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

"Fear holds no place in faith's battle plan."

3/4

2 W W
Precinct Captain

Precinct Captain

Creature — Human Soldier

First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.

"In troubled times, we all need someone to watch our back."

2/2

W W
Relief Captain

Relief Captain

Creature — Kor Knight Ally

When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)

Sometimes gestures of support are small. Sometimes not.

3/2

2 W W
Shoulder to Shoulder

Shoulder to Shoulder

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.

"Sea Gate may have fallen, but we still stand. We still fight." —Gideon Jura

2 W
Sun Titan

Sun Titan

Creature — Giant

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6

4 W W
Youthful Knight

Youthful Knight

Creature — Human Knight

First strike

Idealism fits him better than his armor.

2/1

1 W
Compulsive Research

Compulsive Research

Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

2 U
Icefall Regent

Icefall Regent

Creature — Dragon

Flying When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. Spells your opponents cast that target Icefall Regent cost more to cast.

4/3

3 U U
Ior Ruin Expedition

Ior Ruin Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

1 U
Prognostic Sphinx

Prognostic Sphinx

Creature — Sphinx

Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3.

3/5

3 U U
Reckless Scholar

Reckless Scholar

Creature — Human Wizard

: Target player draws a card, then discards a card.

Progress comes at a price.

2/1

2 U
Sphinx of Jwar Isle

Sphinx of Jwar Isle

Creature — Sphinx

Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.

5/5

4 U U
Vision Skeins

Vision Skeins

Instant

Each player draws two cards.

"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."

1 U
Windrider Eel

Windrider Eel

Creature — Fish

Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

"The best spot to hook one is right behind the gills." —Rana Cloudwake, kor skyfisher

2/2

3 U
Archfiend of Depravity

Archfiend of Depravity

Creature — Demon

Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

"Why would I kill you all? Who then would be left to worship me?"

5/4

3 B B
Deathbringer Regent

Deathbringer Regent

Creature — Dragon

Flying When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

5/6

5 B B
Doom Blade

Doom Blade

Instant

Destroy target nonblack creature.

The void is without substance but cuts like steel.

1 B
Harvester of Souls

Harvester of Souls

Creature — Demon

Deathtouch Whenever another nontoken creature dies, you may draw a card.

"He is judge, jury, and executioner because he killed them all." —Bishop Cawle of Elgaud

5/5

4 B B
Nightscape Familiar

Nightscape Familiar

Creature — Zombie

Blue spells and red spells you cast cost less to cast. : Regenerate Nightscape Familiar.

1/1

1 B
Overseer of the Damned

Overseer of the Damned

Creature — Demon

Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

5/5

5 B B
Reckless Spite

Reckless Spite

Instant

Destroy two target nonblack creatures. You lose 5 life.

"The end is justified in being mean. Or something like that."

1 B B
Vampire Nighthawk

Vampire Nighthawk

Creature — Vampire Shaman

Flying, deathtouch, lifelink

As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.

2/3

1 B B
Avatar of Fury

Avatar of Fury

Creature — Avatar

If an opponent controls seven or more lands, this spell costs less to cast. Flying : Avatar of Fury gets +1/+0 until end of turn.

6/6

6 R R
Battle-Rattle Shaman

Battle-Rattle Shaman

Creature — Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.

2/2

3 R
Blood Ogre

Blood Ogre

Creature — Ogre Warrior

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.)

2/2

2 R
Chandra, Pyromaster

Chandra, Pyromaster

Legendary Planeswalker — Chandra

[+1]: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. [0]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

2 R R
Chandra's Outrage

Chandra's Outrage

Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Chandra never believed in using her "inside voice."

2 R R
Chandra's Phoenix

Chandra's Phoenix

Creature — Phoenix

Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

2/2

1 R R
Coordinated Assault

Coordinated Assault

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

It's hard to shout "Shields up!" with a javelin in your chest.

R
Dualcaster Mage

Dualcaster Mage

Creature — Human Wizard

Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

"It has been my experience that disasters like to strike in pairs."

2/2

1 R R
Fiery Fall

Fiery Fall

Instant

Fiery Fall deals 5 damage to target creature. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

5 R
Flametongue Kavu

Flametongue Kavu

Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim." —Sisay, captain of the *Weatherlight*

4/2

3 R
Gorehorn Minotaurs

Gorehorn Minotaurs

Creature — Minotaur Warrior

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.

3/3

2 R R
Grim Lavamancer

Grim Lavamancer

Creature — Human Wizard

, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

1/1

R
Guttersnipe

Guttersnipe

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

He wants to watch Ravnica burn, one soul at a time.

2/2

2 R
Hammerhand

Hammerhand

Enchantment — Aura

Enchant creature When Hammerhand enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.

R
Inferno Titan

Inferno Titan

Creature — Giant

: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

6/6

4 R R
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.

R
Obsidian Fireheart

Obsidian Fireheart

Creature — Elemental

: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)

4/4

1 R R R
Searing Spear

Searing Spear

Instant

Searing Spear deals 3 damage to any target.

Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.

1 R
Skarrgan Firebird

Skarrgan Firebird

Creature — Phoenix

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying : Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.

3/3

4 R R
Stormblood Berserker

Stormblood Berserker

Creature — Human Berserker

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)

Blood is holy to those whose god is War.

1/1

1 R
Sudden Demise

Sudden Demise

Sorcery

Choose a color. Sudden Demise deals X damage to each creature of the chosen color.

In the Skyfang Mountains, one misstep can mean the end of an entire clan.

X R
Torchling

Torchling

Creature — Shapeshifter

: Untap Torchling. : Target creature blocks Torchling this turn if able. : Change the target of target spell that targets only Torchling. : Torchling gets +1/-1 until end of turn. : Torchling gets -1/+1 until end of turn.

3/3

3 R R
Volcanic Geyser

Volcanic Geyser

Instant

Volcanic Geyser deals X damage to any target.

"The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice." —Ryda, geomancer

X R R
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

2 G
Explore

Explore

Sorcery

You may play an additional land this turn. Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

1 G
Fertilid

Fertilid

Creature — Elemental

Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0

2 G
Forgotten Ancient

Forgotten Ancient

Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Its blood is life. Its body is growth.

0/3

3 G
Hunter's Prowess

Hunter's Prowess

Sorcery

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.

4 G
Khalni Heart Expedition

Khalni Heart Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

1 G
Nissa, Worldwaker

Nissa, Worldwaker

Legendary Planeswalker — Nissa

[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. [+1]: Untap up to four target Forests. [−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.

3 G G
Oran-Rief Hydra

Oran-Rief Hydra

Creature — Hydra

Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

5/5

4 G G
Press the Advantage

Press the Advantage

Instant

Up to two target creatures each get +2/+2 and gain trample until end of turn.

"Show your enemies as much mercy as they would show you." —Surrak, the Hunt Caller

2 G G
Rampaging Baloths

Rampaging Baloths

Creature — Beast

Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

"When the land is angry, so are they." —Nissa Revane

6/6

4 G G
Retreat to Kazandu

Retreat to Kazandu

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.

2 G
Scute Mob

Scute Mob

Creature — Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

"Survival rule 781: There are always more scute bugs." —Zurdi, goblin shortcutter

1/1

G
Sylvan Bounty

Sylvan Bounty

Instant

Target player gains 8 life. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

5 G
Thragtusk

Thragtusk

Creature — Beast

When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

"Always carry two spears." —Mokgar, Kalonian hunter

5/3

4 G
Turntimber Basilisk

Turntimber Basilisk

Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.

2/1

1 G G
Vastwood Zendikon

Vastwood Zendikon

Enchantment — Aura

Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.

4 G
Vines of the Recluse

Vines of the Recluse

Instant

Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

"The most elegant solutions are found in nature. You just have to know where to look."

G
Woodborn Behemoth

Woodborn Behemoth

Creature — Elemental

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

It carries the hopes of Zendikar's embattled wilds on its mighty boughs.

4/4

3 G G
Baleful Strix

Baleful Strix

Artifact Creature — Bird

Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

1/1

U B
Blood Tyrant

Blood Tyrant

Creature — Vampire

Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

5/5

4 U B R
Cruel Ultimatum

Cruel Ultimatum

Sorcery

Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

There is always a greater power.

U U B B B R R
Dreadbore

Dreadbore

Sorcery

Destroy target creature or planeswalker.

In Rakdos-controlled neighborhoods, everyone is part of the show.

B R
Extract from Darkness

Extract from Darkness

Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it's best to look below.

3 U B
Nicol Bolas, Planeswalker

Nicol Bolas, Planeswalker

Legendary Planeswalker — Bolas

[+3]: Destroy target noncreature permanent. [−2]: Gain control of target creature. [−9]: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.

4 U B B R
Slave of Bolas

Slave of Bolas

Sorcery

Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Nicol Bolas doesn't distinguish between servants and victims.

3 U / R B
Soul Ransom

Soul Ransom

Enchantment — Aura

Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.

2 U B
Obelisk of Grixis

Obelisk of Grixis

Artifact

: Add , , or .

Like most features of Grixis, the obelisks that remain from the time of Alara now exist only for dark exploitation.

3
Sword of the Animist

Sword of the Animist

Legendary Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip

The blade glows only for Zendikar's chosen.

2
Talisman of Dominance

Talisman of Dominance

Artifact

: Add . : Add or . Talisman of Dominance deals 1 damage to you.

2
Talisman of Indulgence

Talisman of Indulgence

Artifact

: Add . : Add or . Talisman of Indulgence deals 1 damage to you.

2
Crumbling Necropolis

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped. : Add , , or .

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living." —Olcot, Rider of Joffik

Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .

Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .

Grixis Panorama

Grixis Panorama

Land

: Add . , , Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

There is no height above Grixis that is free from the stench of death.

Smoldering Spires

Smoldering Spires

Land

Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block this turn. : Add .

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)