|
Aegis Angel
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
5/5
|
|
|
Aerial Responder
Creature — Dwarf Soldier
Flying, vigilance, lifelink
Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.
2/3
|
|
|
Anointer of Champions
Creature — Human Cleric
: Target attacking creature gets +1/+1 until end of turn.
"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."
1/1
|
|
|
Doomed Traveler
Creature — Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
He vowed he would never rest until he reached his destination. He doesn't know how right he was.
1/1
|
|
|
Excoriate
Sorcery
Exile target tapped creature.
The demon had flown past the reach of Erebos's whip but not the point of the sun god's spear.
|
|
|
Expedition Raptor
Creature — Bird
Flying
When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
2/2
|
|
|
Fencing Ace
Creature — Human Soldier
Double strike
His prowess gives the guildless hope that they can hold out against tyranny.
1/1
|
|
|
Fiendslayer Paladin
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Fiendslayer Paladin can't be the target of black or red spells your opponents control.
2/2
|
|
|
Flickerwisp
Creature — Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
3/1
|
|
|
Gideon Jura
Legendary Planeswalker — Gideon
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
[−2]: Destroy target tapped creature.
[0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
|
|
|
Gideon's Lawkeeper
Creature — Human Soldier
, : Tap target creature.
"The essence of a lawful society is swift deterrence."
1/1
|
|
|
Grand Abolisher
Creature — Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"Your superstitions and mumblings are useless chaff before my righteousness."
2/2
|
|
|
Grasp of the Hieromancer
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
"There is power in abandon, but far more in control."
—Warden Hixus, to Kytheon
|
|
|
Lightwielder Paladin
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
4/4
|
|
|
Mentor of the Meek
Creature — Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
2/2
|
|
|
Moment of Heroism
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"My faith is stronger than fang, claw, or mindless hunger."
|
|
|
Odric, Master Tactician
Legendary Creature — Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
"Fear holds no place in faith's battle plan."
3/4
|
|
|
Precinct Captain
Creature — Human Soldier
First strike
Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
"In troubled times, we all need someone to watch our back."
2/2
|
|
|
Relief Captain
Creature — Kor Knight Ally
When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
Sometimes gestures of support are small. Sometimes not.
3/2
|
|
|
Shoulder to Shoulder
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.
"Sea Gate may have fallen, but we still stand. We still fight."
—Gideon Jura
|
|
|
Sun Titan
Creature — Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
|
|
|
Youthful Knight
Creature — Human Knight
First strike
Idealism fits him better than his armor.
2/1
|
|
|
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
|
|
|
Icefall Regent
Creature — Dragon
Flying
When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent.
Spells your opponents cast that target Icefall Regent cost more to cast.
4/3
|
|
|
Ior Ruin Expedition
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
|
|
|
Prognostic Sphinx
Creature — Sphinx
Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3.
3/5
|
|
|
Reckless Scholar
Creature — Human Wizard
: Target player draws a card, then discards a card.
Progress comes at a price.
2/1
|
|
|
Sphinx of Jwar Isle
Creature — Sphinx
Flying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library any time.
5/5
|
|
|
Vision Skeins
Instant
Each player draws two cards.
"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."
|
|
|
Windrider Eel
Creature — Fish
Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
"The best spot to hook one is right behind the gills."
—Rana Cloudwake, kor skyfisher
2/2
|
|
|
Archfiend of Depravity
Creature — Demon
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
"Why would I kill you all? Who then would be left to worship me?"
5/4
|
|
|
Deathbringer Regent
Creature — Dragon
Flying
When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
5/6
|
|
|
Doom Blade
Instant
Destroy target nonblack creature.
The void is without substance but cuts like steel.
|
|
|
Harvester of Souls
Creature — Demon
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
"He is judge, jury, and executioner because he killed them all."
—Bishop Cawle of Elgaud
5/5
|
|
|
Nightscape Familiar
Creature — Zombie
Blue spells and red spells you cast cost less to cast.
: Regenerate Nightscape Familiar.
1/1
|
|
|
Overseer of the Damned
Creature — Demon
Flying
When Overseer of the Damned enters the battlefield, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
5/5
|
|
|
Reckless Spite
Instant
Destroy two target nonblack creatures. You lose 5 life.
"The end is justified in being mean. Or something like that."
|
|
|
Vampire Nighthawk
Creature — Vampire Shaman
Flying, deathtouch, lifelink
As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.
2/3
|
|
|
Avatar of Fury
Creature — Avatar
If an opponent controls seven or more lands, this spell costs less to cast.
Flying
: Avatar of Fury gets +1/+0 until end of turn.
6/6
|
|
|
Battle-Rattle Shaman
Creature — Goblin Shaman
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.
2/2
|
|
|
Blood Ogre
Creature — Ogre Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2
|
|
|
Chandra, Pyromaster
Legendary Planeswalker — Chandra
[+1]: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.
[0]: Exile the top card of your library. You may play it this turn.
[−7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
|
|
|
Chandra's Outrage
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra never believed in using her "inside voice."
|
|
|
Chandra's Phoenix
Creature — Phoenix
Flying
Haste (This creature can attack and as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
2/2
|
|
|
Coordinated Assault
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
It's hard to shout "Shields up!" with a javelin in your chest.
|
|
|
Dualcaster Mage
Creature — Human Wizard
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
"It has been my experience that disasters like to strike in pairs."
2/2
|
|
|
Fiery Fall
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
|
|
|
Flametongue Kavu
Creature — Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay, captain of the *Weatherlight*
4/2
|
|
|
Gorehorn Minotaurs
Creature — Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
3/3
|
|
|
Grim Lavamancer
Creature — Human Wizard
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
1/1
|
|
|
Guttersnipe
Creature — Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
He wants to watch Ravnica burn, one soul at a time.
2/2
|
|
|
Hammerhand
Enchantment — Aura
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
|
|
|
Inferno Titan
Creature — Giant
: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
6/6
|
|
|
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
|
|
|
Obsidian Fireheart
Creature — Elemental
: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
4/4
|
|
|
Searing Spear
Instant
Searing Spear deals 3 damage to any target.
Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.
|
|
|
Skarrgan Firebird
Creature — Phoenix
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
: Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
3/3
|
|
|
Stormblood Berserker
Creature — Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)
Blood is holy to those whose god is War.
1/1
|
|
|
Sudden Demise
Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
In the Skyfang Mountains, one misstep can mean the end of an entire clan.
|
|
|
Torchling
Creature — Shapeshifter
: Untap Torchling.
: Target creature blocks Torchling this turn if able.
: Change the target of target spell that targets only Torchling.
: Torchling gets +1/-1 until end of turn.
: Torchling gets -1/+1 until end of turn.
3/3
|
|
|
Volcanic Geyser
Instant
Volcanic Geyser deals X damage to any target.
"The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice."
—Ryda, geomancer
|
|
|
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
|
|
|
Explore
Sorcery
You may play an additional land this turn.
Draw a card.
An explorer's reward is a view of tomorrow's possibilities.
|
|
|
Fertilid
Creature — Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0/0
|
|
|
Forgotten Ancient
Creature — Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Its blood is life. Its body is growth.
0/3
|
|
|
Hunter's Prowess
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.
|
|
|
Khalni Heart Expedition
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
|
|
Nissa, Worldwaker
Legendary Planeswalker — Nissa
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
[+1]: Untap up to four target Forests.
[−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
|
|
|
Oran-Rief Hydra
Creature — Hydra
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
5/5
|
|
|
Press the Advantage
Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
"Show your enemies as much mercy as they would show you."
—Surrak, the Hunt Caller
|
|
|
Rampaging Baloths
Creature — Beast
Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
"When the land is angry, so are they."
—Nissa Revane
6/6
|
|
|
Retreat to Kazandu
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.
|
|
|
Scute Mob
Creature — Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
"Survival rule 781: There are always more scute bugs."
—Zurdi, goblin shortcutter
1/1
|
|
|
Sylvan Bounty
Instant
Target player gains 8 life.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
|
|
|
Thragtusk
Creature — Beast
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
"Always carry two spears."
—Mokgar, Kalonian hunter
5/3
|
|
|
Turntimber Basilisk
Creature — Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
2/1
|
|
|
Vastwood Zendikon
Enchantment — Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
|
|
|
Vines of the Recluse
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
"The most elegant solutions are found in nature. You just have to know where to look."
|
|
|
Woodborn Behemoth
Creature — Elemental
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
It carries the hopes of Zendikar's embattled wilds on its mighty boughs.
4/4
|
|
|
Baleful Strix
Artifact Creature — Bird
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
Its beak rends flesh and bone, exposing the tender marrow of dream.
1/1
|
|
|
Blood Tyrant
Creature — Vampire
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
5/5
|
|
|
Cruel Ultimatum
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
There is always a greater power.
|
|
|
Dreadbore
Sorcery
Destroy target creature or planeswalker.
In Rakdos-controlled neighborhoods, everyone is part of the show.
|
|
|
Extract from Darkness
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
If you want to wreak havoc above, sometimes it's best to look below.
|
|
|
Nicol Bolas, Planeswalker
Legendary Planeswalker — Bolas
[+3]: Destroy target noncreature permanent.
[−2]: Gain control of target creature.
[−9]: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
|
|
|
Slave of Bolas
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Nicol Bolas doesn't distinguish between servants and victims.
|
|
|
Soul Ransom
Enchantment — Aura
Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
|
|
|
Obelisk of Grixis
Artifact
: Add , , or .
Like most features of Grixis, the obelisks that remain from the time of Alara now exist only for dark exploitation.
|
|
|
Sword of the Animist
Legendary Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
The blade glows only for Zendikar's chosen.
|
|
|
Talisman of Dominance
Artifact
: Add .
: Add or . Talisman of Dominance deals 1 damage to you.
|
|
|
Talisman of Indulgence
Artifact
: Add .
: Add or . Talisman of Indulgence deals 1 damage to you.
|
|
|
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.
: Add , , or .
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik
|
|
|
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or .
|
|
|
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or .
|
|
|
Grixis Panorama
Land
: Add .
, , Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
There is no height above Grixis that is free from the stench of death.
|
|
|
Smoldering Spires
Land
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
: Add .
|
|
|
Plains
Basic Land — Plains
(: Add .)
|
|
|
Island
Basic Land — Island
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Mountain
Basic Land — Mountain
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Plains
Basic Land — Plains
(: Add .)
|
|
|
Island
Basic Land — Island
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Mountain
Basic Land — Mountain
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|