Throne of Eldraine

Image Card Info Mana cost
Acclaimed Contender

Acclaimed Contender

Creature — Human Knight

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/3

2 W
All That Glitters

All That Glitters

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

A faerie's glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more.

1 W
Archon of Absolution

Archon of Absolution

Creature — Archon

Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

3/2

3 W
Ardenvale Paladin

Ardenvale Paladin

Creature — Human Knight

Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.

"Even when hope is but a small flame fighting the night, I will serve the absent king."

2/5

3 W
Ardenvale Tactician // Dizzying Swoop

Ardenvale Tactician // Dizzying Swoop

Creature — Human Knight

Flying

In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.

2/3

1 W W
Ardenvale Tactician // Dizzying Swoop

Ardenvale Tactician // Dizzying Swoop

Instant — Adventure

Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)

In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.

1 W
Bartered Cow

Bartered Cow

Creature — Ox

When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

At the market, no one heeded Hilda's frantic mooing. The fae curse was turning out even worse than she had feared.

3/3

3 W
Beloved Princess

Beloved Princess

Creature — Human Noble

Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater.

Sometimes a gentle slipper can travel where an armored boot's been denied.

1/1

W
Charming Prince

Charming Prince

Creature — Human Noble

When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

2/2

1 W
The Circle of Loyalty

The Circle of Loyalty

Legendary Artifact

This spell costs less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. , : Create a 2/2 white Knight creature token with vigilance.

4 W W
Deafening Silence

Deafening Silence

Enchantment

Each player can't cast more than one noncreature spell each turn.

"They have forsaken their vows. The edict of the Circle demands their voices be silenced." —Syr Tasdale, knight of Ardenvale

W
Faerie Guidemother // Gift of the Fae

Faerie Guidemother // Gift of the Fae

Creature — Faerie

Flying

No one is so lost that a faerie can't find them.

1/1

W
Faerie Guidemother // Gift of the Fae

Faerie Guidemother // Gift of the Fae

Sorcery — Adventure

Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

No one is so lost that a faerie can't find them.

1 W
Flutterfox

Flutterfox

Creature — Fox

As long as you control an artifact or enchantment, Flutterfox has flying.

"The white fox grinned. 'How about a bet, dragon? If I win, the skies are mine.' After he stopped laughing, the dragon agreed." —*Tales of the Fae*

2/2

1 W
Fortifying Provisions

Fortifying Provisions

Enchantment

Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"To the king, to the Circle, and to the realm! And to not dying."

2 W
Giant Killer // Chop Down

Giant Killer // Chop Down

Creature — Human Peasant

, : Tap target creature.

"What size advantage? They never even see me coming."

1/2

W
Giant Killer // Chop Down

Giant Killer // Chop Down

Instant — Adventure

Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)

"What size advantage? They never even see me coming."

2 W
Glass Casket

Glass Casket

Artifact

When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.

Fate will decide whether it's a bed or a tomb.

1 W
Happily Ever After

Happily Ever After

Enchantment

When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

2 W
Harmonious Archon

Harmonious Archon

Creature — Archon

Flying Non-Archon creatures have base power and toughness 3/3. When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.

First among equals.

4/5

4 W W
Hushbringer

Hushbringer

Creature — Faerie

Flying, lifelink Creatures entering the battlefield or dying don't cause abilities to trigger.

"Let's begin this conversation again, and this time you will only listen."

1/2

1 W
Knight of the Keep

Knight of the Keep

Creature — Human Knight

"What good is loyalty to the crown if we are not also in service to those less fortunate? I fight for all of us."

3/2

2 W
Linden, the Steadfast Queen

Linden, the Steadfast Queen

Legendary Creature — Human Noble

Vigilance Whenever a white creature you control attacks, you gain 1 life.

"Until my last breath, I will defend the realm."

3/3

W W W
Lonesome Unicorn // Rider in Need

Lonesome Unicorn // Rider in Need

Creature — Unicorn

Vigilance

3/3

4 W
Lonesome Unicorn // Rider in Need

Lonesome Unicorn // Rider in Need

Sorcery — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)

2 W
Mysterious Pathlighter

Mysterious Pathlighter

Creature — Faerie

Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)

For good or ill, most fae can't resist meddling in the adventures of any knight they meet.

2/2

2 W
Outflank

Outflank

Instant

Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.

"With the drum of hooves and a flash of blades, the monster's terrifying roar changed to a cry of fear." —*Legend of the Gilded Knights*

W
Prized Griffin

Prized Griffin

Creature — Griffin

Flying

"I wrote these tales with a quill made from a griffin's feather. And the winning of that feather is quite a tale itself." —Chulane, Teller of Tales

3/4

4 W
Rally for the Throne

Rally for the Throne

Instant

Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.

"If you're as loyal as you claim, now is the time to show it." —Queen Linden of Ardenvale

2 W
Realm-Cloaked Giant // Cast Off

Realm-Cloaked Giant // Cast Off

Creature — Giant

Vigilance

7/7

5 W W
Realm-Cloaked Giant // Cast Off

Realm-Cloaked Giant // Cast Off

Sorcery — Adventure

Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)

3 W W
Righteousness

Righteousness

Instant

Target blocking creature gets +7/+7 until end of turn.

Syr Damon looked at the dragon and saw the faces of every innocent it had devoured. Suddenly, his sword blazed like the sun.

W
Shepherd of the Flock // Usher to Safety

Shepherd of the Flock // Usher to Safety

Creature — Human Peasant

Not all heroes carry swords.

3/1

1 W
Shepherd of the Flock // Usher to Safety

Shepherd of the Flock // Usher to Safety

Instant — Adventure

Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Not all heroes carry swords.

W
Shining Armor

Shining Armor

Artifact — Equipment

Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 W
Silverflame Ritual

Silverflame Ritual

Sorcery

Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

Tempered by fire and united in virtue, the knights of Ardenvale fight with a single, unbreakable will.

3 W
Silverflame Squire // On Alert

Silverflame Squire // On Alert

Creature — Human Soldier

Beacons along the borderlands are lit at any incursion from the wilds.

2/1

1 W
Silverflame Squire // On Alert

Silverflame Squire // On Alert

Instant — Adventure

Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)

Beacons along the borderlands are lit at any incursion from the wilds.

2 W
Syr Alin, the Lion's Claw

Syr Alin, the Lion's Claw

Legendary Creature — Human Knight

First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.

"The realm must never yield to the chaos of the wilds."

4/4

3 W W
Trapped in the Tower

Trapped in the Tower

Enchantment — Aura

Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.

"At least up here I have some peace and quiet."

1 W
True Love's Kiss

True Love's Kiss

Instant

Exile target artifact or enchantment. Draw a card.

"Be careful, dear. Some people deserve their curses." —Marawen, barrow witch

2 W W
Venerable Knight

Venerable Knight

Creature — Human Knight

When Venerable Knight dies, put a +1/+1 counter on target Knight you control.

"May this blade guide you on your great journey, as it did me on mine."

2/1

W
Worthy Knight

Worthy Knight

Creature — Human Knight

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine.

2/2

1 W
Youthful Knight

Youthful Knight

Creature — Human Knight

First strike

"In the wilds, your true training will begin." —Syr Alin, the Lion's Claw

2/1

1 W
Animating Faerie // Bring to Life

Animating Faerie // Bring to Life

Creature — Faerie

Flying

A true puppet master has no need for strings.

2/2

2 U
Animating Faerie // Bring to Life

Animating Faerie // Bring to Life

Sorcery — Adventure

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.

A true puppet master has no need for strings.

2 U
Brazen Borrower // Petty Theft

Brazen Borrower // Petty Theft

Creature — Faerie Rogue

Flash Flying Brazen Borrower can block only creatures with flying.

3/1

1 U U
Brazen Borrower // Petty Theft

Brazen Borrower // Petty Theft

Instant — Adventure

Return target nonland permanent an opponent controls to its owner's hand.

1 U
Charmed Sleep

Charmed Sleep

Enchantment — Aura

Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

1 U U
Corridor Monitor

Corridor Monitor

Artifact Creature — Construct

When Corridor Monitor enters the battlefield, untap target artifact or creature you control.

Castle Vantress has no locks on its doors, but interlopers rarely make it past the foyer.

1/4

1 U
Didn't Say Please

Didn't Say Please

Instant

Counter target spell. Its controller mills three cards.

"If you're in our home, we expect you to mind your manners."

1 U U
Emry, Lurker of the Loch

Emry, Lurker of the Loch

Legendary Creature — Merfolk Wizard

This spell costs less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. : Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

1/2

2 U
Fae of Wishes // Granted

Fae of Wishes // Granted

Creature — Faerie Wizard

Flying , Discard two cards: Return Fae of Wishes to its owner's hand.

1/4

1 U
Fae of Wishes // Granted

Fae of Wishes // Granted

Sorcery — Adventure

You may reveal a noncreature card you own from outside the game and put it into your hand.

3 U
Faerie Vandal

Faerie Vandal

Creature — Faerie Rogue

Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

History may be written by the triumphant, but it's often rewritten by the troublesome.

1/2

1 U
Folio of Fancies

Folio of Fancies

Artifact

Players have no maximum hand size. , : Each player draws X cards. , : Each opponent mills cards equal to the number of cards in their hand.

1 U
Frogify

Frogify

Enchantment — Aura

Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

That gnat was still hovering by the venison, and now both looked delicious.

1 U
Gadwick, the Wizened

Gadwick, the Wizened

Legendary Creature — Human Wizard

When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

His name is spoken only in whispers—but he hears just the same.

3/3

X U U U
Hypnotic Sprite // Mesmeric Glare

Hypnotic Sprite // Mesmeric Glare

Creature — Faerie

Flying

2/1

U U
Hypnotic Sprite // Mesmeric Glare

Hypnotic Sprite // Mesmeric Glare

Instant — Adventure

Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)

2 U
Into the Story

Into the Story

Instant

This spell costs less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.

The boundary between real and imaginary is as thin as the page, and just as easily torn.

5 U U
The Magic Mirror

The Magic Mirror

Legendary Artifact

This spell costs less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.

6 U U U
Mantle of Tides

Mantle of Tides

Artifact — Equipment

Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

U
Merfolk Secretkeeper // Venture Deeper

Merfolk Secretkeeper // Venture Deeper

Creature — Merfolk Wizard

Merfolk curiosity usually has dire consequences, but rarely for the merfolk.

0/4

U
Merfolk Secretkeeper // Venture Deeper

Merfolk Secretkeeper // Venture Deeper

Sorcery — Adventure

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

Merfolk curiosity usually has dire consequences, but rarely for the merfolk.

U
Midnight Clock

Midnight Clock

Artifact

: Add . : Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

2 U
Mirrormade

Mirrormade

Enchantment

You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.

"Share your darkest secret and the Mirror will reveal your soul's essence." —Ceri, royal mirrorkeeper

1 U U
Mistford River Turtle

Mistford River Turtle

Creature — Turtle

Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.

The fae raised the turtle from a tiny hatchling. They taught it whom to ferry—and whom to drown.

1/5

3 U
Moonlit Scavengers

Moonlit Scavengers

Creature — Merfolk Rogue

When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.

They comb the shallows of Lochmere for relics of a bygone era. And if they happen upon a lone traveler, all the better.

4/5

5 U
Mystical Dispute

Mystical Dispute

Instant

This spell costs less to cast if it targets a blue spell. Counter target spell unless its controller pays .

"Poor, lost mage. Your feet are on land, yet you're in over your head, aren't you?"

2 U
Opt

Opt

Instant

Scry 1. Draw a card.

"Sometimes the hardest choice is between two wonders." —Gadwick, the Wizened

U
Overwhelmed Apprentice

Overwhelmed Apprentice

Creature — Human Wizard

When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/2

U
Queen of Ice // Rage of Winter

Queen of Ice // Rage of Winter

Creature — Human Noble Wizard

Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.

2/3

2 U
Queen of Ice // Rage of Winter

Queen of Ice // Rage of Winter

Sorcery — Adventure

Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)

1 U
Run Away Together

Run Away Together

Instant

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

"Virtue is virtue, whatever the heart that nurtures it." —Malacan, Vantress exile

1 U
Sage of the Falls

Sage of the Falls

Creature — Merfolk Wizard

Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.

Ask a merfolk even a simple question and the answer is a journey far beyond the known.

2/5

4 U
So Tiny

So Tiny

Enchantment — Aura

Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

His sword sounded like a silver chime on the glass jar, and the sprite laughed with delight.

U
Steelgaze Griffin

Steelgaze Griffin

Creature — Griffin

Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

"If we didn't guard our secrets, they wouldn't remain secrets for long." —Gadwick, the Wizened

2/4

4 U
Stolen by the Fae

Stolen by the Fae

Sorcery

Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.

Denizens of the wilds don't always seek to harm intruders. Sometimes they simply misplace them.

X U U
Syr Elenora, the Discerning

Syr Elenora, the Discerning

Legendary Creature — Human Knight

Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. Spells your opponents cast that target Syr Elenora cost more to cast.

*/4

3 U U
Tome Raider

Tome Raider

Creature — Faerie

Flying When Tome Raider enters the battlefield, draw a card.

"Humans are so forgetful. Every page I steal becomes a secret they can't remember."

1/1

2 U
Turn into a Pumpkin

Turn into a Pumpkin

Instant

Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

3 U
Unexplained Vision

Unexplained Vision

Sorcery

Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.

Rowan and Will exchanged a baffled glance. Could the stag in the vision lead them to their father?

4 U
Vantress Gargoyle

Vantress Gargoyle

Artifact Creature — Gargoyle

Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. Vantress Gargoyle can't block unless you have four or more cards in hand. : Each player mills a card.

5/4

1 U
Vantress Paladin

Vantress Paladin

Creature — Human Knight

Flying Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.

"Someone knows where the king is. They can't expect to keep it a secret from us."

2/2

3 U
Wishful Merfolk

Wishful Merfolk

Creature — Merfolk

Defender : Wishful Merfolk loses defender and becomes a Human until end of turn.

She yearned to walk on dry land so she might take her vengeance there.

3/2

1 U
Witching Well

Witching Well

Artifact

When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) , Sacrifice Witching Well: Draw two cards.

It was built by the Witch of Lochmere. Most of the wishes it grants are its own.

U
Ayara, First of Locthwain

Ayara, First of Locthwain

Legendary Creature — Elf Noble

Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. , Sacrifice another black creature: Draw a card.

Mourning shifts seamlessly to celebration as she chooses her next suitor.

2/3

B B B
Bake into a Pie

Bake into a Pie

Instant

Destroy target creature. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"My secret ingredient? Well, I can't tell you that. But here's a hint. It's not love."

2 B B
Barrow Witches

Barrow Witches

Creature — Human Warlock

When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.

"Taste the sweetness, breath for breath. Keep the balance, death for death." —Barrow witch incantation

3/4

4 B
Belle of the Brawl

Belle of the Brawl

Creature — Human Knight

Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

Locthwain knights take pride in being the last ones standing in a fight or on a dance floor.

3/2

2 B
Blacklance Paragon

Blacklance Paragon

Creature — Human Knight

Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

The Blacklances travel deep into the wilds, sometimes for years at a time, in search of the lost Cauldron of Eternity.

3/1

1 B
Bog Naughty

Bog Naughty

Creature — Faerie

Flying , Sacrifice a Food: Target creature gets -3/-3 until end of turn.

"The faerie plucked an acorn off the ground. One knight's quest was about to come to a bitter end." —*Tales of the Fae*

3/3

3 B B
Cauldron Familiar

Cauldron Familiar

Creature — Cat

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

Every day the cat returns to kill the same mouse, which sinks again into the cauldron's brew.

1/1

B
A-Cauldron Familiar

A-Cauldron Familiar

Creature — Cat

A-Cauldron Familiar can't block. When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

1/1

B
The Cauldron of Eternity

The Cauldron of Eternity

Legendary Artifact

This spell costs less to cast for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner's library. , , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

1 0 B B
Cauldron's Gift

Cauldron's Gift

Sorcery

Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.

4 B
Clackbridge Troll

Clackbridge Troll

Creature — Troll

Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.

8/8

3 B B
Epic Downfall

Epic Downfall

Sorcery

Exile target creature with mana value 3 or greater.

The dragon had a lot of things going through his mind that day. He didn't expect a sword to be one of them.

1 B
Eye Collector

Eye Collector

Creature — Faerie

Flying Whenever Eye Collector deals combat damage to a player, each player mills a card.

"Lord Rankle will see you now—all he asks is a small token of tribute."

1/1

B
Festive Funeral

Festive Funeral

Instant

Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.

"Even as we mourn the last, we look to the next with joy. Hopefully, my new suitor will bring the Cauldron home." —Ayara, First of Locthwain

4 B
Foreboding Fruit

Foreboding Fruit

Sorcery

Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

2 B
Forever Young

Forever Young

Sorcery

Put any number of target creature cards from your graveyard on top of your library. Draw a card.

Those who say you only live once have never been touched by the Cauldron of Eternity.

1 B
Foulmire Knight // Profane Insight

Foulmire Knight // Profane Insight

Creature — Zombie Knight

Deathtouch

1/1

B
Foulmire Knight // Profane Insight

Foulmire Knight // Profane Insight

Instant — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

2 B
Giant's Skewer

Giant's Skewer

Artifact — Equipment

Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 B
Lash of Thorns

Lash of Thorns

Instant

Target creature gets +2/+1 and gains deathtouch until end of turn.

"Another angry mob? When will they learn to leave me be?" —Terryn, Edgewall outcast

B
Locthwain Paladin

Locthwain Paladin

Creature — Human Knight

Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.

"I will find the king if I have to ride from summer to winter and back again."

3/2

3 B
Lost Legion

Lost Legion

Creature — Spirit Knight

When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Even death cannot diminish the persistence of the knights of Locthwain.

2/3

1 B B
Malevolent Noble

Malevolent Noble

Creature — Human Noble

, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.

He has slain a dozen witches, luring each with a promise of fresh children's bones.

2/2

1 B
Memory Theft

Memory Theft

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.

In the wilds, the ravens steal far more than baubles.

2 B
Murderous Rider // Swift End

Murderous Rider // Swift End

Creature — Zombie Knight

Lifelink When Murderous Rider dies, put it on the bottom of its owner's library.

2/3

1 B B
Murderous Rider // Swift End

Murderous Rider // Swift End

Instant — Adventure

Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)

1 B B
Oathsworn Knight

Oathsworn Knight

Creature — Human Knight

Oathsworn Knight enters the battlefield with four +1/+1 counters on it. Oathsworn Knight attacks each combat if able. If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

0/0

1 B B
Order of Midnight // Alter Fate

Order of Midnight // Alter Fate

Creature — Human Knight

Flying Order of Midnight can't block.

2/2

1 B
Order of Midnight // Alter Fate

Order of Midnight // Alter Fate

Sorcery — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

1 B
Piper of the Swarm

Piper of the Swarm

Creature — Human Warlock

Rats you control have menace. , : Create a 1/1 black Rat creature token. , , Sacrifice three Rats: Gain control of target creature.

"If it has ears, it will dance to my tune."

1/3

1 B
Rankle, Master of Pranks

Rankle, Master of Pranks

Legendary Creature — Faerie Rogue

Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature.

3/3

2 B B
Reaper of Night // Harvest Fear

Reaper of Night // Harvest Fear

Creature — Specter

Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.

4/5

5 B B
Reaper of Night // Harvest Fear

Reaper of Night // Harvest Fear

Sorcery — Adventure

Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)

3 B
Reave Soul

Reave Soul

Sorcery

Destroy target creature with power 3 or less.

"Into amethyst, I pour Envy's shadow, sorrow's gleam. Lure the one whose scorn I bore That I may hear one final scream." —Barrow witch incantation

1 B
Revenge of Ravens

Revenge of Ravens

Enchantment

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.

Syr Tasdale declared that he never wanted to see the witch Ygretta again. Her familiars quickly granted his request.

3 B
Smitten Swordmaster // Curry Favor

Smitten Swordmaster // Curry Favor

Creature — Human Knight

Lifelink

"My quest? Why, to marry Ayara. Or die trying."

2/1

1 B
Smitten Swordmaster // Curry Favor

Smitten Swordmaster // Curry Favor

Sorcery — Adventure

You gain X life and each opponent loses X life, where X is the number of Knights you control.

"My quest? Why, to marry Ayara. Or die trying."

B
Specter's Shriek

Specter's Shriek

Sorcery

Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.

"Imagine having your skeleton extracted through your ear, one bone at a time." —Corliss the Wanderer

B
Syr Konrad, the Grim

Syr Konrad, the Grim

Legendary Creature — Human Knight

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. : Each player mills a card. (They each put the top card of their library into their graveyard.)

5/4

3 B B
Tempting Witch

Tempting Witch

Creature — Human Warlock

When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , , Sacrifice a Food: Target player loses 3 life.

"Murder clad in crimson beauty, An end to life and love and duty." —Barrow witch incantation

1/3

2 B
Wicked Guardian

Wicked Guardian

Creature — Human Noble

When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.

"Some are born to greatness. You were born to scrub greatness's floors."

4/2

3 B
Wishclaw Talisman

Wishclaw Talisman

Artifact

Wishclaw Talisman enters the battlefield with three wish counters on it. , , Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.

1 B
Witch's Vengeance

Witch's Vengeance

Sorcery

Creatures of the creature type of your choice get -3/-3 until end of turn.

The hex swept through the village, its citizens falling one by one.

1 B B
Barge In

Barge In

Instant

Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.

The giant had heard of locks, but he had yet to discover a door he couldn't open.

R
Bloodhaze Wolverine

Bloodhaze Wolverine

Creature — Wolverine

Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.

"Build a moat. If we're lucky, it can't swim." —Syr Branigan, knight of Ardenvale

2/1

1 R
Blow Your House Down

Blow Your House Down

Sorcery

Up to three target creatures can't block this turn. Destroy any of them that are Walls.

"You think these walls will protect you? My, you have a dim view of the power of the wilds." —Marawen, barrow witch

2 R
Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

Creature — Giant

Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.

Not every tale ends in glory.

4/3

2 R
Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

Instant — Adventure

Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Not every tale ends in glory.

1 R
Brimstone Trebuchet

Brimstone Trebuchet

Artifact Creature — Wall

Defender, reach : Brimstone Trebuchet deals 1 damage to each opponent. Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.

1/3

2 R
Burning-Yard Trainer

Burning-Yard Trainer

Creature — Human Knight

Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

"For every scar I've received, I've given ten back."

3/3

4 R
Claim the Firstborn

Claim the Firstborn

Sorcery

Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.

"The deal was struck and the favor had been done. And so, under the cover of night, the debt was paid." —*Tales of the Fae*

R
Crystal Slipper

Crystal Slipper

Artifact — Equipment

Equipped creature gets +1/+0 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"After the death of her mother, Cassia found that things that appear fragile can be very strong indeed." —*Beyond the Great Henge*

1 R
Embercleave

Embercleave

Legendary Artifact — Equipment

Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip

4 R R
Embereth Paladin

Embereth Paladin

Creature — Human Knight

Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

"The king would die for the realm. I would not hesitate to do the same for him."

4/1

3 R
Embereth Shieldbreaker // Battle Display

Embereth Shieldbreaker // Battle Display

Creature — Human Knight

"Courage is the only shield I need."

2/1

1 R
Embereth Shieldbreaker // Battle Display

Embereth Shieldbreaker // Battle Display

Sorcery — Adventure

Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)

"Courage is the only shield I need."

R
Ferocity of the Wilds

Ferocity of the Wilds

Enchantment

Attacking non-Human creatures you control get +1/+0 and have trample.

Knights who excel in tournaments sometimes underestimate threats beyond the realm.

2 R
Fervent Champion

Fervent Champion

Creature — Human Knight

First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost less to activate.

2018 World Champion Javier Domínguez

1/1

R
Fires of Invention

Fires of Invention

Enchantment

You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.

"Just tell us how many you want and get out of the way."

3 R
A-Fires of Invention

A-Fires of Invention

Enchantment

You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.

"Just tell us how many you want and get out of the way."

4 R
Fling

Fling

Instant

As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.

Giants believe that tossing redcaps at knights is the best way to deal with both.

1 R
Irencrag Feat

Irencrag Feat

Sorcery

Add seven . You can cast only one more spell this turn.

The greatest challenge isn't the stifling heat but the crushing weight of those who failed before.

1 R R R
Irencrag Pyromancer

Irencrag Pyromancer

Creature — Human Wizard

Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.

"Fear of fire is a sensible instinct. If I were you, I'd be terrified."

0/4

2 R
Joust

Joust

Sorcery

Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

"Life is a tournament that rewards the bold." —Syr Layne, knight of Embereth

1 R
Mad Ratter

Mad Ratter

Creature — Goblin

Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.

"Gather round and tell me all from the courts and castles."

1/2

3 R
Merchant of the Vale // Haggle

Merchant of the Vale // Haggle

Creature — Human Peasant

, Discard a card: Draw a card.

"Buying old, worn-out junk. Selling marvels of real value."

2/3

2 R
Merchant of the Vale // Haggle

Merchant of the Vale // Haggle

Instant — Adventure

You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)

"Buying old, worn-out junk. Selling marvels of real value."

R
Ogre Errant

Ogre Errant

Creature — Ogre Knight

Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Knights kept returning from Ogre's Pass wearing nothing but bruises, so they decided to just pretend it was on their side.

3/4

3 R
Opportunistic Dragon

Opportunistic Dragon

Creature — Dragon

Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

4/3

2 R R
Raging Redcap

Raging Redcap

Creature — Goblin Knight

Double strike

Many tales of redcap terror begin with two simple things: bloodlust and stolen steel.

1/2

2 R
Redcap Melee

Redcap Melee

Instant

Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.

At first, Syr Fenwick scoffed when he saw his opponents for the final match.

R
Redcap Raiders

Redcap Raiders

Creature — Goblin Warrior

Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.

"I admire their courage as much as I despise their savagery." —Syr Carah, the Bold

3/2

2 R
Rimrock Knight // Boulder Rush

Rimrock Knight // Boulder Rush

Creature — Dwarf Knight

Rimrock Knight can't block.

3/1

1 R
Rimrock Knight // Boulder Rush

Rimrock Knight // Boulder Rush

Instant — Adventure

Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)

R
Robber of the Rich

Robber of the Rich

Creature — Human Archer Rogue

Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

2/2

1 R
Scorching Dragonfire

Scorching Dragonfire

Instant

Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

As the blaze raced toward her, Syr Ameril closed her eyes and pictured Castle Ardenvale so her last thoughts would be of home.

1 R
Searing Barrage

Searing Barrage

Instant

Searing Barrage deals 5 damage to target creature. Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

It emerged from the coldest depths of Lochmere only to face the fires of Irencrag.

4 R
Seven Dwarves

Seven Dwarves

Creature — Dwarf

Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.

"The gleam of rubies and my brothers and sisters by my side . . . what more could I want?" —Brognold the Third

2/2

1 R
Skullknocker Ogre

Skullknocker Ogre

Creature — Ogre

Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.

The ogre crashed through the massive door. The winged folios scattered like frightened birds.

4/3

3 R
Slaying Fire

Slaying Fire

Instant

Slaying Fire deals 3 damage to any target. Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.

The purest virtue burns brighter than the sun and hotter than dragonfire.

2 R
Sundering Stroke

Sundering Stroke

Sorcery

Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.

6 R
Syr Carah, the Bold

Syr Carah, the Bold

Legendary Creature — Human Knight

Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. : Syr Carah deals 1 damage to any target.

"Duty and honor are reasons enough, but beating you will also be a pleasure."

3/3

3 R R
Thrill of Possibility

Thrill of Possibility

Instant

As an additional cost to cast this spell, discard a card. Draw two cards.

"Remember all the great heroes who were careful and never did anything risky? Me neither." —Syr Carah, the Bold

1 R
Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

Legendary Creature — Dwarf Noble

If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

A dwarf's grudge runs deeper than the mountains' roots.

2/4

1 R R R
Weaselback Redcap

Weaselback Redcap

Creature — Goblin Knight

: Weaselback Redcap gets +2/+0 until end of turn.

"I would rather cast myself into the abyss than let my blood stain the cap of those monsters." —Syr Alin, the Lion's Claw

1/1

R
Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Creature — Giant

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

*/*

6 G
Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Sorcery — Adventure

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

2 G
Curious Pair // Treats to Share

Curious Pair // Treats to Share

Creature — Human Peasant

"It's gingerbread, like Mother makes. What is there to be afraid of?"

1/3

1 G
Curious Pair // Treats to Share

Curious Pair // Treats to Share

Sorcery — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"It's gingerbread, like Mother makes. What is there to be afraid of?"

G
Edgewall Innkeeper

Edgewall Innkeeper

Creature — Human Peasant

Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)

"Warmth. Safety. A fully-stocked larder. You'll find nothing like Edgewall Keep in the wilds, I promise you that!"

1/1

G
Feasting Troll King

Feasting Troll King

Creature — Troll Noble

Vigilance, trample When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate only during your turn.

7/6

2 G G G G
Fell the Pheasant

Fell the Pheasant

Instant

Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"A keen eye and steady hand are essential for defeating most foes, including hunger." —Syr Grenphire, knight of Garenbrig

1 G
Fierce Witchstalker

Fierce Witchstalker

Creature — Wolf

Trample When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

While the realm has laws, in the wilds there are other ways of balancing power.

4/4

2 G G
Flaxen Intruder // Welcome Home

Flaxen Intruder // Welcome Home

Creature — Human Berserker

Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.

The middle blade was just right.

1/2

G
Flaxen Intruder // Welcome Home

Flaxen Intruder // Welcome Home

Sorcery — Adventure

Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)

The middle blade was just right.

5 G G
Garenbrig Carver // Shield's Might

Garenbrig Carver // Shield's Might

Creature — Human Warrior

Countless knights of Garenbrig owe their lives to his peerless craftsmanship.

3/2

3 G
Garenbrig Carver // Shield's Might

Garenbrig Carver // Shield's Might

Instant — Adventure

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Countless knights of Garenbrig owe their lives to his peerless craftsmanship.

1 G
Garenbrig Paladin

Garenbrig Paladin

Creature — Giant Knight

Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less.

4/4

4 G
Garenbrig Squire

Garenbrig Squire

Creature — Human Soldier

Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)

"Find him a weapon as big as his dreams." —Yorvo, lord of Garenbrig

2/2

1 G
Giant Opportunity

Giant Opportunity

Sorcery

You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")

They look tasty, but best to plant them.

2 G
Gilded Goose

Gilded Goose

Creature — Bird

Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , : Create a Food token. , Sacrifice a Food: Add one mana of any color.

0/2

G
The Great Henge

The Great Henge

Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

7 G G
Insatiable Appetite

Insatiable Appetite

Instant

You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.

He ate them out of house and home and shed and barn and flock and herd.

1 G
Keeper of Fables

Keeper of Fables

Creature — Cat

Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.

"Only the lion knows more stories than I do." —Chulane, Teller of Tales

4/5

3 G G
Kenrith's Transformation

Kenrith's Transformation

Enchantment — Aura

Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

1 G
Lovestruck Beast // Heart's Desire

Lovestruck Beast // Heart's Desire

Creature — Beast Noble

Lovestruck Beast can't attack unless you control a 1/1 creature.

His mind chose solitude, but his heart disagreed.

5/5

2 G
Lovestruck Beast // Heart's Desire

Lovestruck Beast // Heart's Desire

Sorcery — Adventure

Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)

His mind chose solitude, but his heart disagreed.

G
Maraleaf Rider

Maraleaf Rider

Creature — Elf Knight

Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.

They both hunger for battle.

3/1

1 G
Oakhame Adversary

Oakhame Adversary

Creature — Elf Warrior

This spell costs less to cast if an opponent controls a green permanent. Deathtouch Whenever Oakhame Adversary deals combat damage to a player, draw a card.

The elves remember every secret path from the days when they ruled the realm.

2/3

3 G
Once and Future

Once and Future

Instant

Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.

3 G
Once Upon a Time

Once Upon a Time

Instant

If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

1 G
Outmuscle

Outmuscle

Sorcery

Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

3 G
Questing Beast

Questing Beast

Legendary Creature — Beast

Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

4/4

2 G G
Return of the Wildspeaker

Return of the Wildspeaker

Instant

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

"The curse is broken."

4 G
Return to Nature

Return to Nature

Instant

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

"Long after the magic wore off, the mice still dreamed of glorious galloping." —*Tales of the Fae*

1 G
Rosethorn Acolyte // Seasonal Ritual

Rosethorn Acolyte // Seasonal Ritual

Creature — Elf Druid

: Add one mana of any color.

"Old battlefields make great gardens. So rich from the blood of the fallen."

2/3

2 G
Rosethorn Acolyte // Seasonal Ritual

Rosethorn Acolyte // Seasonal Ritual

Sorcery — Adventure

Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)

"Old battlefields make great gardens. So rich from the blood of the fallen."

G
Rosethorn Halberd

Rosethorn Halberd

Artifact — Equipment

When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

G
Sporecap Spider

Sporecap Spider

Creature — Spider

Reach

After years of taunts and aerial assaults from Rankle's minions, the witches of Maraleaf Forest acquired new familiars.

1/5

2 G
Syr Faren, the Hengehammer

Syr Faren, the Hengehammer

Legendary Creature — Human Knight

Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.

"Words are pointless. It's what you do with your hammer that counts."

2/2

G G
Tall as a Beanstalk

Tall as a Beanstalk

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.

He realized a bit late that he was supposed to *plant* the magic beans.

3 G
Trail of Crumbs

Trail of Crumbs

Enchantment

When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1 G
Tuinvale Treefolk // Oaken Boon

Tuinvale Treefolk // Oaken Boon

Creature — Treefolk Druid

"Right now you are a feeble stick, but I will help you grow some rings."

6/5

5 G
Tuinvale Treefolk // Oaken Boon

Tuinvale Treefolk // Oaken Boon

Sorcery — Adventure

Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)

"Right now you are a feeble stick, but I will help you grow some rings."

3 G
Wicked Wolf

Wicked Wolf

Creature — Wolf

When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.

3/3

2 G G
Wildborn Preserver

Wildborn Preserver

Creature — Elf Archer

Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on Wildborn Preserver.

2/2

1 G
Wildwood Tracker

Wildwood Tracker

Creature — Elf Warrior

Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.

"This one was wearing shoes made of glass. She'll be no ordinary prey."

1/1

G
Wolf's Quarry

Wolf's Quarry

Sorcery

Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"The monster was gaining on them. Twice it had found them. There was only one place left to hide." —*Tales of the Fae*

4 G G
Yorvo, Lord of Garenbrig

Yorvo, Lord of Garenbrig

Legendary Creature — Giant Noble

Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.

0/0

G G G
Dance of the Manse

Dance of the Manse

Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

X W U
Doom Foretold

Doom Foretold

Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.

In the end, death usually has its way.

2 W B
Drown in the Loch

Drown in the Loch

Instant

Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

U B
Escape to the Wilds

Escape to the Wilds

Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.

The guards kindled the hearth and locked the door to Ellwen's chamber. By morning, the fire was out and Ellwen was gone.

3 R G
Faeburrow Elder

Faeburrow Elder

Creature — Treefolk Druid

Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. : For each color among permanents you control, add one mana of that color.

Its wide-reaching roots draw more than water.

0/0

1 G W
Garruk, Cursed Huntsman

Garruk, Cursed Huntsman

Legendary Planeswalker — Garruk

[0]: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." [−3]: Destroy target creature. Draw a card. [−6]: You get an emblem with "Creatures you control get +3/+3 and have trample."

4 B G
Grumgully, the Generous

Grumgully, the Generous

Legendary Creature — Goblin Shaman

Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"Does it matter what it is? Take it and be grateful!"

3/3

1 R G
Improbable Alliance

Improbable Alliance

Enchantment

Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. : Draw a card, then discard a card.

"I agreed to light his way as long as he always had my back." —Squill, Mistford pixie

U R
Inspiring Veteran

Inspiring Veteran

Creature — Human Knight

Other Knights you control get +1/+1.

"I fight for my daughter, who may not set foot on a battlefield for many years. Remember who you fight for."

2/2

R W
Lochmere Serpent

Lochmere Serpent

Creature — Serpent

Flash , Sacrifice an Island: Lochmere Serpent can't be blocked this turn. , Sacrifice a Swamp: You gain 1 life and draw a card. : Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.

7/7

4 U B
Maraleaf Pixie

Maraleaf Pixie

Creature — Faerie

Flying : Add or .

Neither hostile nor friendly, pixies flit through the forest seeking the treasures of the wilds.

2/2

G U
Oko, Thief of Crowns

Oko, Thief of Crowns

Legendary Planeswalker — Oko

[+2]: Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") [+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. [−5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

1 G U
Outlaws' Merriment

Outlaws' Merriment

Enchantment

At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

1 R W W
The Royal Scions

The Royal Scions

Legendary Planeswalker — Will Rowan

[+1]: Draw a card, then discard a card. [+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn. [−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

1 U R
Savvy Hunter

Savvy Hunter

Creature — Human Warrior

Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice two Foods: Draw a card.

None of the other villagers dare venture into the wilds, so she feeds the whole hamlet herself.

3/3

1 B G
Shinechaser

Shinechaser

Creature — Faerie

Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment.

1/1

1 W U
Steelclaw Lance

Steelclaw Lance

Artifact — Equipment

Equipped creature gets +2/+2. Equip Knight Equip

"A traditional lance is fine for the Burning Yard, but in the wilds you need a nastier bite." —Kenver, Embereth weaponsmith

B R
Stormfist Crusader

Stormfist Crusader

Creature — Human Knight

Menace At the beginning of your upkeep, each player draws a card and loses 1 life.

"As she reached the pinnacle, lightning flashed and her eyes blazed with newfound power." —*Legend of the Gilded Knights*

2/2

B R
Wandermare

Wandermare

Creature — Horse

Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)

"A good steed will carry you home. A great steed will carry you to glory." —Syr Alin, the Lion's Claw

3/3

1 G W
Wintermoor Commander

Wintermoor Commander

Creature — Human Knight

Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

2/*

W B
Arcanist's Owl

Arcanist's Owl

Artifact Creature — Bird

Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/3

W / U W / U W / U W / U
Covetous Urge

Covetous Urge

Sorcery

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

U / B U / B U / B U / B
Deathless Knight

Deathless Knight

Creature — Skeleton Knight

Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.

"Headed to the wilds? Beware the dead riders who serve the Shadow Queen." —Scalan, Edgewall innkeeper

4/2

B / G B / G B / G B / G
Elite Headhunter

Elite Headhunter

Creature — Human Knight

Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.

Nothing remains of his foes but the gripping story of their downfall.

2/3

B / R B / R B / R B / R
Fireborn Knight

Fireborn Knight

Creature — Human Knight

Double strike : Fireborn Knight gets +1/+1 until end of turn.

He endured the white-hot blaze of the Circle and the sweltering heat of the Irencrag, and he emerged victorious.

2/3

R / W R / W R / W R / W
Loch Dragon

Loch Dragon

Creature — Dragon

Flying Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.

Despite its ferocity, its favor can be won with a gift of something it's never seen before.

3/2

U / R U / R U / R U / R
Oakhame Ranger // Bring Back

Oakhame Ranger // Bring Back

Creature — Elf Knight Ranger

: Creatures you control get +1/+1 until end of turn.

2/2

G / W G / W G / W G / W
Oakhame Ranger // Bring Back

Oakhame Ranger // Bring Back

Sorcery — Adventure

Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)

G / W G / W G / W G / W
Rampart Smasher

Rampart Smasher

Creature — Giant

Rampart Smasher can't be blocked by Knights or Walls.

"He has strength and courage—just way, way too much of both." —Syr Faren, the Hengehammer

5/5

R / G R / G R / G R / G
Resolute Rider

Resolute Rider

Creature — Human Knight

: Resolute Rider gains lifelink until end of turn. : Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"Respect the wilds? Certainly. Fear them? No."

4/2

W / B W / B W / B W / B
Thunderous Snapper

Thunderous Snapper

Creature — Turtle Hydra

Whenever you cast a spell with mana value 5 or greater, draw a card.

While humans hear only a deafening roar, the fae hear music of breathtaking beauty.

4/4

G / U G / U G / U G / U
Clockwork Servant

Clockwork Servant

Artifact Creature — Gnome

Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.

Some are annoyed by the constant ticking as they clean the cobbles, but to the castle custodians, there's no sweeter sound.

2/3

3
Crashing Drawbridge

Crashing Drawbridge

Artifact Creature — Wall

Defender : Creatures you control gain haste until end of turn.

"The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out." —*Legend of the Gilded Knights*

0/4

2
Enchanted Carriage

Enchanted Carriage

Artifact — Vehicle

When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4

5
Gingerbrute

Gingerbrute

Artifact Creature — Food Golem

Haste : Gingerbrute can't be blocked this turn except by creatures with haste. , , Sacrifice Gingerbrute: You gain 3 life.

The unlabeled vial was not vanilla extract after all.

1/1

1
Golden Egg

Golden Egg

Artifact — Food

When Golden Egg enters the battlefield, draw a card. , , Sacrifice Golden Egg: Add one mana of any color. , , Sacrifice Golden Egg: You gain 3 life.

2
Henge Walker

Henge Walker

Artifact Creature — Golem

Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.

Everything that inhabits Garenbrig is affected by the wild magic flowing through the Great Henge.

2/2

3
Heraldic Banner

Heraldic Banner

Artifact

As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. : Add one mana of the chosen color.

3
Inquisitive Puppet

Inquisitive Puppet

Artifact Creature — Construct

When Inquisitive Puppet enters the battlefield, scry 1. Exile Inquisitive Puppet: Create a 1/1 white Human creature token.

"The strings were gone, but he still felt the pull of invisible forces tugging at his mind." —*Beyond the Great Henge*

0/2

1
Jousting Dummy

Jousting Dummy

Artifact Creature — Scarecrow Knight

: Jousting Dummy gets +1/+0 until end of turn.

"Don't let it fool you. Many of us got our first scars from Syr Nobody." —Syr Layne, knight of Embereth

2/1

2
Locthwain Gargoyle

Locthwain Gargoyle

Artifact Creature — Gargoyle

: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.

"As the traitor hurried across the courtyard, its eyes snapped open. It was time to pay the queen a visit." —*Beyond the Great Henge*

0/3

1
Lucky Clover

Lucky Clover

Artifact

Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.

Syr Branigan always remembered to kiss his good luck charm, having lost his foot to wolverines the last time he forgot.

2
Prophet of the Peak

Prophet of the Peak

Artifact Creature — Cat

When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

It frequently predicts imminent death by devouring.

5/5

6
Roving Keep

Roving Keep

Artifact Creature — Wall

Defender : Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

"It wandered slowly across the landscape, calling out in its lonely voice, but no other castles answered its cries." —*Beyond the Great Henge*

5/7

7
Scalding Cauldron

Scalding Cauldron

Artifact

, , Sacrifice Scalding Cauldron: It deals 3 damage to target creature.

"It's a witch's trick, this cauldron full of pain. I wouldn't dump it on any but the wicked."

1
Shambling Suit

Shambling Suit

Artifact Creature — Construct

Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.

"The young squire gripped her sword as the clanking stranger emerged. It was no knight that had come to challenge her." —*Beyond the Great Henge*

*/3

3
Signpost Scarecrow

Signpost Scarecrow

Artifact Creature — Scarecrow

Vigilance : Add one mana of any color.

"Accursed scarecrow! Sending folk in every direction is the same as sending them nowhere at all." —Corliss the Wanderer

2/4

4
Sorcerer's Broom

Sorcerer's Broom

Artifact Creature — Spirit

Whenever you sacrifice another permanent, you may pay . If you do, create a token that's a copy of Sorcerer's Broom.

"Reynald wished for an army to sweep away his enemies. The fae king smiled." —*Beyond the Great Henge*

2/1

2
Sorcerous Spyglass

Sorcerous Spyglass

Artifact

As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

2
Spinning Wheel

Spinning Wheel

Artifact

: Add one mana of any color. , : Tap target creature.

"Though long forgotten, the wheel continued to turn, spinning fate from a dusty attic." —*Beyond the Great Henge*

3
Stonecoil Serpent

Stonecoil Serpent

Artifact Creature — Snake

Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge.

0/0

X
Weapon Rack

Weapon Rack

Artifact

Weapon Rack enters the battlefield with three +1/+1 counters on it. : Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery.

No weapon stays on the rack for long in the Burning Yard.

4
Witch's Oven

Witch's Oven

Artifact

, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")

The wafting smells are both scrumptious and suspicious.

1
Castle Ardenvale

Castle Ardenvale

Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains. : Add . , : Create a 1/1 white Human creature token.

Without Ardenvale's loyalty, the realm would greedily devour itself.

Castle Embereth

Castle Embereth

Land

Castle Embereth enters the battlefield tapped unless you control a Mountain. : Add . , : Creatures you control get +1/+0 until end of turn.

Without Embereth's courage, the realm would falter and fall.

Castle Garenbrig

Castle Garenbrig

Land

Castle Garenbrig enters the battlefield tapped unless you control a Forest. : Add . , : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.

Without Garenbrig's strength, the realm would succumb to the wilds.

Castle Locthwain

Castle Locthwain

Land

Castle Locthwain enters the battlefield tapped unless you control a Swamp. : Add . , : Draw a card, then you lose life equal to the number of cards in your hand.

Without Locthwain's persistence, the realm would stagnate and die.

Castle Vantress

Castle Vantress

Land

Castle Vantress enters the battlefield tapped unless you control an Island. : Add . , : Scry 2.

Without Vantress's knowledge, the realm would lose itself in darkness.

Dwarven Mine

Dwarven Mine

Land — Mountain

(: Add .) Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains. When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.

Fabled Passage

Fabled Passage

Land

, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

From here, the path to anywhere may be found.

Gingerbread Cabin

Gingerbread Cabin

Land — Forest

(: Add .) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

Idyllic Grange

Idyllic Grange

Land — Plains

(: Add .) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.

Every hero's journey starts somewhere.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

(: Add .) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Tournament Grounds

Tournament Grounds

Land

: Add . : Add , , or . Spend this mana only to cast a Knight or Equipment spell.

No one knows when the tournament began. All they know is that it will never end.

Witch's Cottage

Witch's Cottage

Land — Swamp

(: Add .) Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Garruk, Cursed Huntsman

Garruk, Cursed Huntsman

Legendary Planeswalker — Garruk

[0]: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." [−3]: Destroy target creature. Draw a card. [−6]: You get an emblem with "Creatures you control get +3/+3 and have trample."

4 B G
Oko, Thief of Crowns

Oko, Thief of Crowns

Legendary Planeswalker — Oko

[+2]: Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") [+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. [−5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

1 G U
The Royal Scions

The Royal Scions

Legendary Planeswalker — Will Rowan

[+1]: Draw a card, then discard a card. [+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn. [−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

1 U R
Ardenvale Tactician // Dizzying Swoop

Ardenvale Tactician // Dizzying Swoop

Creature — Human Knight

Flying

In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.

2/3

1 W W
Ardenvale Tactician // Dizzying Swoop

Ardenvale Tactician // Dizzying Swoop

Instant — Adventure

Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)

In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.

1 W
Faerie Guidemother // Gift of the Fae

Faerie Guidemother // Gift of the Fae

Creature — Faerie

Flying

No one is so lost that a faerie can't find them.

1/1

W
Faerie Guidemother // Gift of the Fae

Faerie Guidemother // Gift of the Fae

Sorcery — Adventure

Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

No one is so lost that a faerie can't find them.

1 W
Giant Killer // Chop Down

Giant Killer // Chop Down

Creature — Human Peasant

, : Tap target creature.

"What size advantage? They never even see me coming."

1/2

W
Giant Killer // Chop Down

Giant Killer // Chop Down

Instant — Adventure

Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)

"What size advantage? They never even see me coming."

2 W
Lonesome Unicorn // Rider in Need

Lonesome Unicorn // Rider in Need

Creature — Unicorn

Vigilance

3/3

4 W
Lonesome Unicorn // Rider in Need

Lonesome Unicorn // Rider in Need

Sorcery — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)

2 W
Realm-Cloaked Giant // Cast Off

Realm-Cloaked Giant // Cast Off

Creature — Giant

Vigilance

7/7

5 W W
Realm-Cloaked Giant // Cast Off

Realm-Cloaked Giant // Cast Off

Sorcery — Adventure

Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)

3 W W
Shepherd of the Flock // Usher to Safety

Shepherd of the Flock // Usher to Safety

Creature — Human Peasant

Not all heroes carry swords.

3/1

1 W
Shepherd of the Flock // Usher to Safety

Shepherd of the Flock // Usher to Safety

Instant — Adventure

Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Not all heroes carry swords.

W
Silverflame Squire // On Alert

Silverflame Squire // On Alert

Creature — Human Soldier

Beacons along the borderlands are lit at any incursion from the wilds.

2/1

1 W
Silverflame Squire // On Alert

Silverflame Squire // On Alert

Instant — Adventure

Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)

Beacons along the borderlands are lit at any incursion from the wilds.

2 W
Animating Faerie // Bring to Life

Animating Faerie // Bring to Life

Creature — Faerie

Flying

A true puppet master has no need for strings.

2/2

2 U
Animating Faerie // Bring to Life

Animating Faerie // Bring to Life

Sorcery — Adventure

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.

A true puppet master has no need for strings.

2 U
Brazen Borrower // Petty Theft

Brazen Borrower // Petty Theft

Creature — Faerie Rogue

Flash Flying Brazen Borrower can block only creatures with flying.

3/1

1 U U
Brazen Borrower // Petty Theft

Brazen Borrower // Petty Theft

Instant — Adventure

Return target nonland permanent an opponent controls to its owner's hand.

1 U
Fae of Wishes // Granted

Fae of Wishes // Granted

Creature — Faerie Wizard

Flying , Discard two cards: Return Fae of Wishes to its owner's hand.

1/4

1 U
Fae of Wishes // Granted

Fae of Wishes // Granted

Sorcery — Adventure

You may reveal a noncreature card you own from outside the game and put it into your hand.

3 U
Hypnotic Sprite // Mesmeric Glare

Hypnotic Sprite // Mesmeric Glare

Creature — Faerie

Flying

2/1

U U
Hypnotic Sprite // Mesmeric Glare

Hypnotic Sprite // Mesmeric Glare

Instant — Adventure

Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)

2 U
Merfolk Secretkeeper // Venture Deeper

Merfolk Secretkeeper // Venture Deeper

Creature — Merfolk Wizard

Merfolk curiosity usually has dire consequences, but rarely for the merfolk.

0/4

U
Merfolk Secretkeeper // Venture Deeper

Merfolk Secretkeeper // Venture Deeper

Sorcery — Adventure

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

Merfolk curiosity usually has dire consequences, but rarely for the merfolk.

U
Queen of Ice // Rage of Winter

Queen of Ice // Rage of Winter

Creature — Human Noble Wizard

Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.

2/3

2 U
Queen of Ice // Rage of Winter

Queen of Ice // Rage of Winter

Sorcery — Adventure

Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)

1 U
Foulmire Knight // Profane Insight

Foulmire Knight // Profane Insight

Creature — Zombie Knight

Deathtouch

1/1

B
Foulmire Knight // Profane Insight

Foulmire Knight // Profane Insight

Instant — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

2 B
Murderous Rider // Swift End

Murderous Rider // Swift End

Creature — Zombie Knight

Lifelink When Murderous Rider dies, put it on the bottom of its owner's library.

2/3

1 B B
Murderous Rider // Swift End

Murderous Rider // Swift End

Instant — Adventure

Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)

1 B B
Order of Midnight // Alter Fate

Order of Midnight // Alter Fate

Creature — Human Knight

Flying Order of Midnight can't block.

2/2

1 B
Order of Midnight // Alter Fate

Order of Midnight // Alter Fate

Sorcery — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

1 B
Reaper of Night // Harvest Fear

Reaper of Night // Harvest Fear

Creature — Specter

Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.

4/5

5 B B
Reaper of Night // Harvest Fear

Reaper of Night // Harvest Fear

Sorcery — Adventure

Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)

3 B
Smitten Swordmaster // Curry Favor

Smitten Swordmaster // Curry Favor

Creature — Human Knight

Lifelink

"My quest? Why, to marry Ayara. Or die trying."

2/1

1 B
Smitten Swordmaster // Curry Favor

Smitten Swordmaster // Curry Favor

Sorcery — Adventure

You gain X life and each opponent loses X life, where X is the number of Knights you control.

"My quest? Why, to marry Ayara. Or die trying."

B
Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

Creature — Giant

Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.

Not every tale ends in glory.

4/3

2 R
Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

Instant — Adventure

Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Not every tale ends in glory.

1 R
Embereth Shieldbreaker // Battle Display

Embereth Shieldbreaker // Battle Display

Creature — Human Knight

"Courage is the only shield I need."

2/1

1 R
Embereth Shieldbreaker // Battle Display

Embereth Shieldbreaker // Battle Display

Sorcery — Adventure

Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)

"Courage is the only shield I need."

R
Merchant of the Vale // Haggle

Merchant of the Vale // Haggle

Creature — Human Peasant

, Discard a card: Draw a card.

"Buying old, worn out junk. Selling marvels of real value."

2/3

2 R
Merchant of the Vale // Haggle

Merchant of the Vale // Haggle

Instant — Adventure

You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)

"Buying old, worn out junk. Selling marvels of real value."

R
Rimrock Knight // Boulder Rush

Rimrock Knight // Boulder Rush

Creature — Dwarf Knight

Rimrock Knight can't block.

3/1

1 R
Rimrock Knight // Boulder Rush

Rimrock Knight // Boulder Rush

Instant — Adventure

Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)

R
Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Creature — Giant

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

*/*

6 G
Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Sorcery — Adventure

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

2 G
Curious Pair // Treats to Share

Curious Pair // Treats to Share

Creature — Human Peasant

"It's gingerbread, like Mother makes. What is there to be afraid of?"

1/3

1 G
Curious Pair // Treats to Share

Curious Pair // Treats to Share

Sorcery — Adventure

Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"It's gingerbread, like Mother makes. What is there to be afraid of?"

G
Flaxen Intruder // Welcome Home

Flaxen Intruder // Welcome Home

Creature — Human Berserker

Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.

The middle blade was just right.

1/2

G
Flaxen Intruder // Welcome Home

Flaxen Intruder // Welcome Home

Sorcery — Adventure

Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)

The middle blade was just right.

5 G G
Garenbrig Carver // Shield's Might

Garenbrig Carver // Shield's Might

Creature — Human Warrior

Countless knights of Garenbrig owe their lives to his peerless craftsmanship.

3/2

3 G
Garenbrig Carver // Shield's Might

Garenbrig Carver // Shield's Might

Instant — Adventure

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Countless knights of Garenbrig owe their lives to his peerless craftsmanship.

1 G
Lovestruck Beast // Heart's Desire

Lovestruck Beast // Heart's Desire

Creature — Beast Noble

Lovestruck Beast can't attack unless you control a 1/1 creature.

His mind chose solitude, but his heart disagreed.

5/5

2 G
Lovestruck Beast // Heart's Desire

Lovestruck Beast // Heart's Desire

Sorcery — Adventure

Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)

His mind chose solitude, but his heart disagreed.

G
Rosethorn Acolyte // Seasonal Ritual

Rosethorn Acolyte // Seasonal Ritual

Creature — Elf Druid

: Add one mana of any color.

"Old battlefields make great gardens. So rich from the blood of the fallen."

2/3

2 G
Rosethorn Acolyte // Seasonal Ritual

Rosethorn Acolyte // Seasonal Ritual

Sorcery — Adventure

Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)

"Old battlefields make great gardens. So rich from the blood of the fallen."

G
Tuinvale Treefolk // Oaken Boon

Tuinvale Treefolk // Oaken Boon

Creature — Treefolk Druid

"Right now you are a feeble stick, but I will help you grow some rings."

6/5

5 G
Tuinvale Treefolk // Oaken Boon

Tuinvale Treefolk // Oaken Boon

Sorcery — Adventure

Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)

"Right now you are a feeble stick, but I will help you grow some rings."

3 G
Oakhame Ranger // Bring Back

Oakhame Ranger // Bring Back

Creature — Elf Knight Ranger

: Creatures you control get +1/+1 until end of turn.

2/2

G / W G / W G / W G / W
Oakhame Ranger // Bring Back

Oakhame Ranger // Bring Back

Sorcery — Adventure

Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)

G / W G / W G / W G / W
Kenrith, the Returned King

Kenrith, the Returned King

Legendary Creature — Human Noble

: All creatures gain trample and haste until end of turn. : Put a +1/+1 counter on target creature. : Target player gains 5 life. : Target player draws a card. : Put target creature card from a graveyard onto the battlefield under its owner's control.

5/5

4 W
Rowan, Fearless Sparkmage

Rowan, Fearless Sparkmage

Legendary Planeswalker — Rowan

[+1]: Up to one target creature gets +3/+0 and gains first strike until end of turn. [−2]: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. [−9]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

3 R R
Garrison Griffin

Garrison Griffin

Creature — Griffin

Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.

The keen-eyed guardians of Ardenvale are ever on alert.

2/2

2 W
Rowan's Battleguard

Rowan's Battleguard

Creature — Human Knight

First strike As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.

"This sword is Sunrise. The other is Dawn. They mark the beginning of my days but the end of yours."

3/3

3 R
Rowan's Stalwarts

Rowan's Stalwarts

Creature — Human Knight

When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.

5/2

4 R
Wind-Scarred Crag

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. : Add or .

Oko, the Trickster

Oko, the Trickster

Legendary Planeswalker — Oko

[+1]: Put two +1/+1 counters on up to one target creature you control. [0]: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. [−7]: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

4 G U
Oko's Accomplices

Oko's Accomplices

Creature — Faerie

Flying

They function as everything from assassins to jesters in the name of their fae king.

2/3

2 U
Bramblefort Fink

Bramblefort Fink

Creature — Ouphe

: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker.

No matter the cruelty of Oko's jokes, he's always guaranteed the sycophant's laughter.

2/2

1 G
Oko's Hospitality

Oko's Hospitality

Instant

Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.

"My advisors recommend I let them eat you." —Oko

3 G U
Thornwood Falls

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. : Add or .

Mace of the Valiant

Mace of the Valiant

Artifact — Equipment

Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. Equip

2 W
Silverwing Squadron

Silverwing Squadron

Creature — Human Knight

Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

*/*

5 W
Faerie Formation

Faerie Formation

Creature — Faerie

Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card.

The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake.

5/4

4 U
Shimmer Dragon

Shimmer Dragon

Creature — Dragon

Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. Tap two untapped artifacts you control: Draw a card.

The indigo dragon gladly traded a bit of its hoard for everlasting moonlight.

5/6

4 U U
Workshop Elders

Workshop Elders

Creature — Human Artificer

Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

"Fear not what's under the bed. The toys are watching." —*Beyond the Great Henge*

4/4

6 U
Chittering Witch

Chittering Witch

Creature — Human Warlock

When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. , Sacrifice a creature: Target creature gets -2/-2 until end of turn.

2/2

3 B
Taste of Death

Taste of Death

Sorcery

Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")

"Hone the knife and mourn the least. Three chimes to sound the sweet, grim feast." —Barrow witch incantation

4 B B
Embereth Skyblazer

Embereth Skyblazer

Creature — Human Knight

As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

"We fight with valor in our hearts and fire in our veins!"

4/3

3 R
Steelbane Hydra

Steelbane Hydra

Creature — Turtle Hydra

Steelbane Hydra enters the battlefield with X +1/+1 counters on it. , Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

Many an ancient treasure has been reduced to jagged caltrops by its snapping jaws.

0/0

X G G
Thorn Mammoth

Thorn Mammoth

Creature — Elephant

Trample Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.

It will come to the defense of all wild things, from the shivering wren to the towering giant.

6/6

5 G G
Alela, Artful Provocateur

Alela, Artful Provocateur

Legendary Creature — Faerie Warlock

Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

"Rankle's pranks are child's play. My games will topple kingdoms."

2/3

1 W U B
Banish into Fable

Banish into Fable

Instant

When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

4 W U
Chulane, Teller of Tales

Chulane, Teller of Tales

Legendary Creature — Human Druid

Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. , : Return target creature you control to its owner's hand.

2/4

2 G W U
Gluttonous Troll

Gluttonous Troll

Creature — Troll

Trample When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.

3/3

2 B G
Knights' Charge

Knights' Charge

Enchantment

Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. , Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

"By hoof, wing, or paw. For the realm!" —Syr Gwyn, Hero of Ashvale

1 W B
Korvold, Fae-Cursed King

Korvold, Fae-Cursed King

Legendary Creature — Dragon Noble

Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.

Transformed at his own wedding, he promptly ate the banquet, the gifts, and the guests.

4/4

2 B R G
Syr Gwyn, Hero of Ashvale

Syr Gwyn, Hero of Ashvale

Legendary Creature — Human Knight

Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight .

Squires throughout the realm aspire to her mix of panache and martial prowess.

5/5

3 R W B
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

2
Tome of Legends

Tome of Legends

Artifact

Tome of Legends enters the battlefield with a page counter on it. Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. , , Remove a page counter from Tome of Legends: Draw a card.

2
Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"Approach my tower on bended knee or depart from it as ash upon the wind." —Gadwick, the Wizened

Acclaimed Contender

Acclaimed Contender

Creature — Human Knight

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/3

2 W
Charming Prince

Charming Prince

Creature — Human Noble

When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

2/2

1 W
The Circle of Loyalty

The Circle of Loyalty

Legendary Artifact

This spell costs less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. , : Create a 2/2 white Knight creature token with vigilance.

4 W W
Happily Ever After

Happily Ever After

Enchantment

When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

2 W
Harmonious Archon

Harmonious Archon

Creature — Archon

Flying Non-Archon creatures have base power and toughness 3/3. When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.

4/5

4 W W
Hushbringer

Hushbringer

Creature — Faerie

Flying, lifelink Creatures entering the battlefield or dying don't cause abilities to trigger.

1/2

1 W
Linden, the Steadfast Queen

Linden, the Steadfast Queen

Legendary Creature — Human Noble

Vigilance Whenever a white creature you control attacks, you gain 1 life.

3/3

W W W
Worthy Knight

Worthy Knight

Creature — Human Knight

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

2/2

1 W
Emry, Lurker of the Loch

Emry, Lurker of the Loch

Legendary Creature — Merfolk Wizard

This spell costs less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. : Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

1/2

2 U
Folio of Fancies

Folio of Fancies

Artifact

Players have no maximum hand size. , : Each player draws X cards. , : Each opponent mills cards equal to the number of cards in their hand.

1 U
Gadwick, the Wizened

Gadwick, the Wizened

Legendary Creature — Human Wizard

When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

3/3

X U U U
The Magic Mirror

The Magic Mirror

Legendary Artifact

This spell costs less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.

6 U U U
Midnight Clock

Midnight Clock

Artifact

: Add . : Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

2 U
Mirrormade

Mirrormade

Enchantment

You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.

1 U U
Stolen by the Fae

Stolen by the Fae

Sorcery

Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.

X U U
Vantress Gargoyle

Vantress Gargoyle

Artifact Creature — Gargoyle

Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. Vantress Gargoyle can't block unless you have four or more cards in hand. : Each player mills a card.

5/4

1 U
Ayara, First of Locthwain

Ayara, First of Locthwain

Legendary Creature — Elf Noble

Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. , Sacrifice another black creature: Draw a card.

2/3

B B B
Blacklance Paragon

Blacklance Paragon

Creature — Human Knight

Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

3/1

1 B
The Cauldron of Eternity

The Cauldron of Eternity

Legendary Artifact

This spell costs less to cast for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner's library. , , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

1 0 B B
Clackbridge Troll

Clackbridge Troll

Creature — Troll

Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.

8/8

3 B B
Oathsworn Knight

Oathsworn Knight

Creature — Human Knight

Oathsworn Knight enters the battlefield with four +1/+1 counters on it. Oathsworn Knight attacks each combat if able. If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

0/0

1 B B
Piper of the Swarm

Piper of the Swarm

Creature — Human Warlock

Rats you control have menace. , : Create a 1/1 black Rat creature token. , , Sacrifice three Rats: Gain control of target creature.

1/3

1 B
Rankle, Master of Pranks

Rankle, Master of Pranks

Legendary Creature — Faerie Rogue

Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature.

3/3

2 B B
Wishclaw Talisman

Wishclaw Talisman

Artifact

Wishclaw Talisman enters the battlefield with three wish counters on it. , , Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.

1 B
Witch's Vengeance

Witch's Vengeance

Sorcery

Creatures of the creature type of your choice get -3/-3 until end of turn.

1 B B
Embercleave

Embercleave

Legendary Artifact — Equipment

Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip

4 R R
Fervent Champion

Fervent Champion

Creature — Human Knight

First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost less to activate.

2018 World Champion Javier Dominguez

1/1

R
Fires of Invention

Fires of Invention

Enchantment

You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.

3 R
Irencrag Feat

Irencrag Feat

Sorcery

Add seven . You can cast only one more spell this turn.

1 R R R
Irencrag Pyromancer

Irencrag Pyromancer

Creature — Human Wizard

Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.

0/4

2 R
Opportunistic Dragon

Opportunistic Dragon

Creature — Dragon

Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

4/3

2 R R
Robber of the Rich

Robber of the Rich

Creature — Human Archer Rogue

Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

2/2

1 R
Sundering Stroke

Sundering Stroke

Sorcery

Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.

6 R
Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

Legendary Creature — Dwarf Noble

If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

2/4

1 R R R
Feasting Troll King

Feasting Troll King

Creature — Troll Noble

Vigilance, trample When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate only during your turn.

7/6

2 G G G G
Gilded Goose

Gilded Goose

Creature — Bird

Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , : Create a Food token. , Sacrifice a Food: Add one mana of any color.

0/2

G
The Great Henge

The Great Henge

Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

7 G G
Once Upon a Time

Once Upon a Time

Instant

If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

1 G
Questing Beast

Questing Beast

Legendary Creature — Beast

Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

4/4

2 G G
Return of the Wildspeaker

Return of the Wildspeaker

Instant

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

4 G
Wicked Wolf

Wicked Wolf

Creature — Wolf

When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.

3/3

2 G G
Wildborn Preserver

Wildborn Preserver

Creature — Elf Archer

Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on Wildborn Preserver.

2/2

1 G
Yorvo, Lord of Garenbrig

Yorvo, Lord of Garenbrig

Legendary Creature — Giant Noble

Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.

0/0

G G G
Dance of the Manse

Dance of the Manse

Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

X W U
Doom Foretold

Doom Foretold

Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.

2 W B
Escape to the Wilds

Escape to the Wilds

Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.

3 R G
Faeburrow Elder

Faeburrow Elder

Creature — Treefolk Druid

Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. : For each color among permanents you control, add one mana of that color.

0/0

1 G W
Lochmere Serpent

Lochmere Serpent

Creature — Serpent

Flash , Sacrifice an Island: Lochmere Serpent can't be blocked this turn. , Sacrifice a Swamp: You gain 1 life and draw a card. : Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.

7/7

4 U B
Outlaws' Merriment

Outlaws' Merriment

Enchantment

At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

1 R W W
Stormfist Crusader

Stormfist Crusader

Creature — Human Knight

Menace At the beginning of your upkeep, each player draws a card and loses 1 life.

2/2

B R
Sorcerous Spyglass

Sorcerous Spyglass

Artifact

As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

2
Stonecoil Serpent

Stonecoil Serpent

Artifact Creature — Snake

Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

0/0

X
Castle Ardenvale

Castle Ardenvale

Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains. : Add . , : Create a 1/1 white Human creature token.

Castle Embereth

Castle Embereth

Land

Castle Embereth enters the battlefield tapped unless you control a Mountain. : Add . , : Creatures you control get +1/+0 until end of turn.

Castle Garenbrig

Castle Garenbrig

Land

Castle Garenbrig enters the battlefield tapped unless you control a Forest. : Add . , : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.

Castle Locthwain

Castle Locthwain

Land

Castle Locthwain enters the battlefield tapped unless you control a Swamp. : Add . , : Draw a card, then you lose life equal to the number of cards in your hand.

Castle Vantress

Castle Vantress

Land

Castle Vantress enters the battlefield tapped unless you control an Island. : Add . , : Scry 2.

Fabled Passage

Fabled Passage

Land

, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Piper of the Swarm

Piper of the Swarm

Creature — Human Warlock

Rats you control have menace. , : Create a 1/1 black Rat creature token. , , Sacrifice three Rats: Gain control of target creature.

"If it has ears, it will dance to my tune."

1/3

1 B
Glass Casket

Glass Casket

Artifact

When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.

Fate will decide whether it's a bed or a tomb.

1 W
Slaying Fire

Slaying Fire

Instant

Slaying Fire deals 3 damage to any target. Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.

The purest virtue burns brighter than the sun and hotter than dragonfire.

2 R
Kenrith's Transformation

Kenrith's Transformation

Enchantment — Aura

Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

1 G
Improbable Alliance

Improbable Alliance

Enchantment

Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. : Draw a card, then discard a card.

"I agreed to light his way as long as he always had my back." —Squill, Mistford pixie

U R
Inspiring Veteran

Inspiring Veteran

Creature — Human Knight

Other Knights you control get +1/+1.

"I fight for my daughter, who may not set foot on a battlefield for many years. Remember who you fight for."

2/2

R W