Throne of Eldraine
Image | Card Info | Mana cost |
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Creature — Human Knight When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. A faerie's glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more. |
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Creature — Archon Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures. 3/2 |
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Creature — Human Knight Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it. "Even when hope is but a small flame fighting the night, I will serve the absent king." 2/5 |
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Ardenvale Tactician // Dizzying Swoop Creature — Human Knight Flying In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched. 2/3 |
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Ardenvale Tactician // Dizzying Swoop Instant — Adventure Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.) In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched. |
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Creature — Ox When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") At the market, no one heeded Hilda's frantic mooing. The fae curse was turning out even worse than she had feared. 3/3 |
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Creature — Human Noble Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. Sometimes a gentle slipper can travel where an armored boot's been denied. 1/1 |
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Creature — Human Noble When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. 2/2 |
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Legendary Artifact This spell costs less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. , : Create a 2/2 white Knight creature token with vigilance. |
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Enchantment Each player can't cast more than one noncreature spell each turn. "They have forsaken their vows. The edict of the Circle demands their voices be silenced." —Syr Tasdale, knight of Ardenvale |
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Faerie Guidemother // Gift of the Fae Creature — Faerie Flying No one is so lost that a faerie can't find them. 1/1 |
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Faerie Guidemother // Gift of the Fae Sorcery — Adventure Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.) No one is so lost that a faerie can't find them. |
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Creature — Fox As long as you control an artifact or enchantment, Flutterfox has flying. "The white fox grinned. 'How about a bet, dragon? If I win, the skies are mine.' After he stopped laughing, the dragon agreed." —*Tales of the Fae* 2/2 |
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Enchantment Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") "To the king, to the Circle, and to the realm! And to not dying." |
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Creature — Human Peasant , : Tap target creature. "What size advantage? They never even see me coming." 1/2 |
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Instant — Adventure Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.) "What size advantage? They never even see me coming." |
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Artifact When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield. Fate will decide whether it's a bed or a tomb. |
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Enchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |
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Creature — Archon Flying Non-Archon creatures have base power and toughness 3/3. When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens. First among equals. 4/5 |
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Creature — Faerie Flying, lifelink Creatures entering the battlefield or dying don't cause abilities to trigger. "Let's begin this conversation again, and this time you will only listen." 1/2 |
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Creature — Human Knight "What good is loyalty to the crown if we are not also in service to those less fortunate? I fight for all of us." 3/2 |
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Legendary Creature — Human Noble Vigilance Whenever a white creature you control attacks, you gain 1 life. "Until my last breath, I will defend the realm." 3/3 |
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Lonesome Unicorn // Rider in Need Creature — Unicorn Vigilance 3/3 |
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Lonesome Unicorn // Rider in Need Sorcery — Adventure Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Faerie Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) For good or ill, most fae can't resist meddling in the adventures of any knight they meet. 2/2 |
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Instant Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control. "With the drum of hooves and a flash of blades, the monster's terrifying roar changed to a cry of fear." —*Legend of the Gilded Knights* |
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Creature — Griffin Flying "I wrote these tales with a quill made from a griffin's feather. And the winning of that feather is quite a tale itself." —Chulane, Teller of Tales 3/4 |
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Instant Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control. "If you're as loyal as you claim, now is the time to show it." —Queen Linden of Ardenvale |
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Realm-Cloaked Giant // Cast Off Creature — Giant Vigilance 7/7 |
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Realm-Cloaked Giant // Cast Off Sorcery — Adventure Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.) |
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Instant Target blocking creature gets +7/+7 until end of turn. Syr Damon looked at the dragon and saw the faces of every innocent it had devoured. Suddenly, his sword blazed like the sun. |
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Shepherd of the Flock // Usher to Safety Creature — Human Peasant Not all heroes carry swords. 3/1 |
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Shepherd of the Flock // Usher to Safety Instant — Adventure Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) Not all heroes carry swords. |
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Artifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Sorcery Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn. Tempered by fire and united in virtue, the knights of Ardenvale fight with a single, unbreakable will. |
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Silverflame Squire // On Alert Creature — Human Soldier Beacons along the borderlands are lit at any incursion from the wilds. 2/1 |
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Silverflame Squire // On Alert Instant — Adventure Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.) Beacons along the borderlands are lit at any incursion from the wilds. |
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Legendary Creature — Human Knight First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. "The realm must never yield to the chaos of the wilds." 4/4 |
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Enchantment — Aura Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated. "At least up here I have some peace and quiet." |
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Instant Exile target artifact or enchantment. Draw a card. "Be careful, dear. Some people deserve their curses." —Marawen, barrow witch |
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Creature — Human Knight When Venerable Knight dies, put a +1/+1 counter on target Knight you control. "May this blade guide you on your great journey, as it did me on mine." 2/1 |
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Creature — Human Knight Whenever you cast a Knight spell, create a 1/1 white Human creature token. Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine. 2/2 |
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Creature — Human Knight First strike "In the wilds, your true training will begin." —Syr Alin, the Lion's Claw 2/1 |
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Animating Faerie // Bring to Life Creature — Faerie Flying A true puppet master has no need for strings. 2/2 |
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Animating Faerie // Bring to Life Sorcery — Adventure Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. A true puppet master has no need for strings. |
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Brazen Borrower // Petty Theft Creature — Faerie Rogue Flash Flying Brazen Borrower can block only creatures with flying. 3/1 |
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Brazen Borrower // Petty Theft Instant — Adventure Return target nonland permanent an opponent controls to its owner's hand. |
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Enchantment — Aura Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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Artifact Creature — Construct When Corridor Monitor enters the battlefield, untap target artifact or creature you control. Castle Vantress has no locks on its doors, but interlopers rarely make it past the foyer. 1/4 |
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Instant Counter target spell. Its controller mills three cards. "If you're in our home, we expect you to mind your manners." |
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Legendary Creature — Merfolk Wizard This spell costs less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. : Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) 1/2 |
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Creature — Faerie Wizard Flying , Discard two cards: Return Fae of Wishes to its owner's hand. 1/4 |
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Sorcery — Adventure You may reveal a noncreature card you own from outside the game and put it into your hand. |
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Creature — Faerie Rogue Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. History may be written by the triumphant, but it's often rewritten by the troublesome. 1/2 |
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Artifact Players have no maximum hand size. , : Each player draws X cards. , : Each opponent mills cards equal to the number of cards in their hand. |
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Enchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) That gnat was still hovering by the venison, and now both looked delicious. |
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Legendary Creature — Human Wizard When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls. His name is spoken only in whispers—but he hears just the same. 3/3 |
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Hypnotic Sprite // Mesmeric Glare Creature — Faerie Flying 2/1 |
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Hypnotic Sprite // Mesmeric Glare Instant — Adventure Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.) |
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Instant This spell costs less to cast if an opponent has seven or more cards in their graveyard. Draw four cards. The boundary between real and imaginary is as thin as the page, and just as easily torn. |
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Legendary Artifact This spell costs less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror. |
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Artifact — Equipment Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Merfolk Secretkeeper // Venture Deeper Creature — Merfolk Wizard Merfolk curiosity usually has dire consequences, but rarely for the merfolk. 0/4 |
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Merfolk Secretkeeper // Venture Deeper Sorcery — Adventure Target player mills four cards. (Then exile this card. You may cast the creature later from exile.) Merfolk curiosity usually has dire consequences, but rarely for the merfolk. |
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Artifact : Add . : Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. |
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Enchantment You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield. "Share your darkest secret and the Mirror will reveal your soul's essence." —Ceri, royal mirrorkeeper |
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Creature — Turtle Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. The fae raised the turtle from a tiny hatchling. They taught it whom to ferry—and whom to drown. 1/5 |
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Creature — Merfolk Rogue When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand. They comb the shallows of Lochmere for relics of a bygone era. And if they happen upon a lone traveler, all the better. 4/5 |
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Instant This spell costs less to cast if it targets a blue spell. Counter target spell unless its controller pays . "Poor, lost mage. Your feet are on land, yet you're in over your head, aren't you?" |
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Instant Scry 1. Draw a card. "Sometimes the hardest choice is between two wonders." —Gadwick, the Wizened |
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Creature — Human Wizard When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/2 |
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Queen of Ice // Rage of Winter Creature — Human Noble Wizard Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. 2/3 |
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Queen of Ice // Rage of Winter Sorcery — Adventure Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.) |
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Instant Choose two target creatures controlled by different players. Return those creatures to their owners' hands. "Virtue is virtue, whatever the heart that nurtures it." —Malacan, Vantress exile |
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Creature — Merfolk Wizard Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card. Ask a merfolk even a simple question and the answer is a journey far beyond the known. 2/5 |
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Enchantment — Aura Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard. His sword sounded like a silver chime on the glass jar, and the sprite laughed with delight. |
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Creature — Griffin Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. "If we didn't guard our secrets, they wouldn't remain secrets for long." —Gadwick, the Wizened 2/4 |
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Sorcery Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. Denizens of the wilds don't always seek to harm intruders. Sometimes they simply misplace them. |
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Legendary Creature — Human Knight Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. Spells your opponents cast that target Syr Elenora cost more to cast. */4 |
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Creature — Faerie Flying When Tome Raider enters the battlefield, draw a card. "Humans are so forgetful. Every page I steal becomes a secret they can't remember." 1/1 |
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Instant Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Sorcery Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3. Rowan and Will exchanged a baffled glance. Could the stag in the vision lead them to their father? |
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Artifact Creature — Gargoyle Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. Vantress Gargoyle can't block unless you have four or more cards in hand. : Each player mills a card. 5/4 |
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Creature — Human Knight Flying Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it. "Someone knows where the king is. They can't expect to keep it a secret from us." 2/2 |
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Creature — Merfolk Defender : Wishful Merfolk loses defender and becomes a Human until end of turn. She yearned to walk on dry land so she might take her vengeance there. 3/2 |
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Artifact When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) , Sacrifice Witching Well: Draw two cards. It was built by the Witch of Lochmere. Most of the wishes it grants are its own. |
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Legendary Creature — Elf Noble Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. , Sacrifice another black creature: Draw a card. Mourning shifts seamlessly to celebration as she chooses her next suitor. 2/3 |
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Instant Destroy target creature. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") "My secret ingredient? Well, I can't tell you that. But here's a hint. It's not love." |
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Creature — Human Warlock When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand. "Taste the sweetness, breath for breath. Keep the balance, death for death." —Barrow witch incantation 3/4 |
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Creature — Human Knight Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn. Locthwain knights take pride in being the last ones standing in a fight or on a dance floor. 3/2 |
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Creature — Human Knight Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. The Blacklances travel deep into the wilds, sometimes for years at a time, in search of the lost Cauldron of Eternity. 3/1 |
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Creature — Faerie Flying , Sacrifice a Food: Target creature gets -3/-3 until end of turn. "The faerie plucked an acorn off the ground. One knight's quest was about to come to a bitter end." —*Tales of the Fae* 3/3 |
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Creature — Cat When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. Every day the cat returns to kill the same mouse, which sinks again into the cauldron's brew. 1/1 |
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Creature — Cat A-Cauldron Familiar can't block. When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. 1/1 |
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Legendary Artifact This spell costs less to cast for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner's library. , , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. |
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Sorcery Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it. |
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Creature — Troll Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card. 8/8 |
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Sorcery Exile target creature with mana value 3 or greater. The dragon had a lot of things going through his mind that day. He didn't expect a sword to be one of them. |
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Creature — Faerie Flying Whenever Eye Collector deals combat damage to a player, each player mills a card. "Lord Rankle will see you now—all he asks is a small token of tribute." 1/1 |
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Instant Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. "Even as we mourn the last, we look to the next with joy. Hopefully, my new suitor will bring the Cauldron home." —Ayara, First of Locthwain |
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Sorcery Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Sorcery Put any number of target creature cards from your graveyard on top of your library. Draw a card. Those who say you only live once have never been touched by the Cauldron of Eternity. |
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Foulmire Knight // Profane Insight Creature — Zombie Knight Deathtouch 1/1 |
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Foulmire Knight // Profane Insight Instant — Adventure You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) |
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Artifact — Equipment Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Instant Target creature gets +2/+1 and gains deathtouch until end of turn. "Another angry mob? When will they learn to leave me be?" —Terryn, Edgewall outcast |
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Creature — Human Knight Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it. "I will find the king if I have to ride from summer to winter and back again." 3/2 |
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Creature — Spirit Knight When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Even death cannot diminish the persistence of the knights of Locthwain. 2/3 |
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Creature — Human Noble , Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble. He has slain a dozen witches, luring each with a promise of fresh children's bones. 2/2 |
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Sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard. In the wilds, the ravens steal far more than baubles. |
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Creature — Zombie Knight Lifelink When Murderous Rider dies, put it on the bottom of its owner's library. 2/3 |
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Instant — Adventure Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Human Knight Oathsworn Knight enters the battlefield with four +1/+1 counters on it. Oathsworn Knight attacks each combat if able. If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it. 0/0 |
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Order of Midnight // Alter Fate Creature — Human Knight Flying Order of Midnight can't block. 2/2 |
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Order of Midnight // Alter Fate Sorcery — Adventure Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Human Warlock Rats you control have menace. , : Create a 1/1 black Rat creature token. , , Sacrifice three Rats: Gain control of target creature. "If it has ears, it will dance to my tune." 1/3 |
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Legendary Creature — Faerie Rogue Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. 3/3 |
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Reaper of Night // Harvest Fear Creature — Specter Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. 4/5 |
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Reaper of Night // Harvest Fear Sorcery — Adventure Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) |
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Sorcery Destroy target creature with power 3 or less. "Into amethyst, I pour Envy's shadow, sorrow's gleam. Lure the one whose scorn I bore That I may hear one final scream." —Barrow witch incantation |
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Enchantment Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life. Syr Tasdale declared that he never wanted to see the witch Ygretta again. Her familiars quickly granted his request. |
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Smitten Swordmaster // Curry Favor Creature — Human Knight Lifelink "My quest? Why, to marry Ayara. Or die trying." 2/1 |
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Smitten Swordmaster // Curry Favor Sorcery — Adventure You gain X life and each opponent loses X life, where X is the number of Knights you control. "My quest? Why, to marry Ayara. Or die trying." |
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Sorcery Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand. "Imagine having your skeleton extracted through your ear, one bone at a time." —Corliss the Wanderer |
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Legendary Creature — Human Knight Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. : Each player mills a card. (They each put the top card of their library into their graveyard.) 5/4 |
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Creature — Human Warlock When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , , Sacrifice a Food: Target player loses 3 life. "Murder clad in crimson beauty, An end to life and love and duty." —Barrow witch incantation 1/3 |
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Creature — Human Noble When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card. "Some are born to greatness. You were born to scrub greatness's floors." 4/2 |
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Artifact Wishclaw Talisman enters the battlefield with three wish counters on it. , , Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn. |
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Sorcery Creatures of the creature type of your choice get -3/-3 until end of turn. The hex swept through the village, its citizens falling one by one. |
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Instant Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn. The giant had heard of locks, but he had yet to discover a door he couldn't open. |
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Creature — Wolverine Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. "Build a moat. If we're lucky, it can't swim." —Syr Branigan, knight of Ardenvale 2/1 |
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Sorcery Up to three target creatures can't block this turn. Destroy any of them that are Walls. "You think these walls will protect you? My, you have a dim view of the power of the wilds." —Marawen, barrow witch |
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Creature — Giant Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. Not every tale ends in glory. 4/3 |
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Instant — Adventure Damage can't be prevented this turn. Stomp deals 2 damage to any target. Not every tale ends in glory. |
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Artifact Creature — Wall Defender, reach : Brimstone Trebuchet deals 1 damage to each opponent. Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet. 1/3 |
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Creature — Human Knight Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. "For every scar I've received, I've given ten back." 3/3 |
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Sorcery Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn. "The deal was struck and the favor had been done. And so, under the cover of night, the debt was paid." —*Tales of the Fae* |
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Artifact — Equipment Equipped creature gets +1/+0 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.) "After the death of her mother, Cassia found that things that appear fragile can be very strong indeed." —*Beyond the Great Henge* |
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Legendary Artifact — Equipment Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip |
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Creature — Human Knight Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it. "The king would die for the realm. I would not hesitate to do the same for him." 4/1 |
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Embereth Shieldbreaker // Battle Display Creature — Human Knight "Courage is the only shield I need." 2/1 |
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Embereth Shieldbreaker // Battle Display Sorcery — Adventure Destroy target artifact. (Then exile this card. You may cast the creature later from exile.) "Courage is the only shield I need." |
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Enchantment Attacking non-Human creatures you control get +1/+0 and have trample. Knights who excel in tournaments sometimes underestimate threats beyond the realm. |
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Creature — Human Knight First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost less to activate. 2018 World Champion Javier Domínguez 1/1 |
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Enchantment You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs. "Just tell us how many you want and get out of the way." |
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Enchantment You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs. "Just tell us how many you want and get out of the way." |
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Instant As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. Giants believe that tossing redcaps at knights is the best way to deal with both. |
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Sorcery Add seven . You can cast only one more spell this turn. The greatest challenge isn't the stifling heat but the crushing weight of those who failed before. |
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Creature — Human Wizard Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. "Fear of fire is a sensible instinct. If I were you, I'd be terrified." 0/4 |
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Sorcery Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.) "Life is a tournament that rewards the bold." —Syr Layne, knight of Embereth |
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Creature — Goblin Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. "Gather round and tell me all from the courts and castles." 1/2 |
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Merchant of the Vale // Haggle Creature — Human Peasant , Discard a card: Draw a card. "Buying old, worn-out junk. Selling marvels of real value." 2/3 |
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Merchant of the Vale // Haggle Instant — Adventure You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.) "Buying old, worn-out junk. Selling marvels of real value." |
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Creature — Ogre Knight Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.) Knights kept returning from Ogre's Pass wearing nothing but bruises, so they decided to just pretend it was on their side. 3/4 |
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Creature — Dragon Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. 4/3 |
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Creature — Goblin Knight Double strike Many tales of redcap terror begin with two simple things: bloodlust and stolen steel. 1/2 |
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Instant Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land. At first, Syr Fenwick scoffed when he saw his opponents for the final match. |
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Creature — Goblin Warrior Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn. "I admire their courage as much as I despise their savagery." —Syr Carah, the Bold 3/2 |
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Rimrock Knight // Boulder Rush Creature — Dwarf Knight Rimrock Knight can't block. 3/1 |
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Rimrock Knight // Boulder Rush Instant — Adventure Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Human Archer Rogue Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2 |
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Instant Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. As the blaze raced toward her, Syr Ameril closed her eyes and pictured Castle Ardenvale so her last thoughts would be of home. |
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Instant Searing Barrage deals 5 damage to target creature. Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller. It emerged from the coldest depths of Lochmere only to face the fires of Irencrag. |
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Creature — Dwarf Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. "The gleam of rubies and my brothers and sisters by my side . . . what more could I want?" —Brognold the Third 2/2 |
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Creature — Ogre Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card. The ogre crashed through the massive door. The winged folios scattered like frightened birds. 4/3 |
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Instant Slaying Fire deals 3 damage to any target. Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead. The purest virtue burns brighter than the sun and hotter than dragonfire. |
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Sorcery Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players. |
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Legendary Creature — Human Knight Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. : Syr Carah deals 1 damage to any target. "Duty and honor are reasons enough, but beating you will also be a pleasure." 3/3 |
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Instant As an additional cost to cast this spell, discard a card. Draw two cards. "Remember all the great heroes who were careful and never did anything risky? Me neither." —Syr Carah, the Bold |
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Legendary Creature — Dwarf Noble If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. A dwarf's grudge runs deeper than the mountains' roots. 2/4 |
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Creature — Goblin Knight : Weaselback Redcap gets +2/+0 until end of turn. "I would rather cast myself into the abyss than let my blood stain the cap of those monsters." —Syr Alin, the Lion's Claw 1/1 |
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Beanstalk Giant // Fertile Footsteps Creature — Giant Beanstalk Giant's power and toughness are each equal to the number of lands you control. */* |
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Beanstalk Giant // Fertile Footsteps Sorcery — Adventure Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.) |
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Curious Pair // Treats to Share Creature — Human Peasant "It's gingerbread, like Mother makes. What is there to be afraid of?" 1/3 |
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Curious Pair // Treats to Share Sorcery — Adventure Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") "It's gingerbread, like Mother makes. What is there to be afraid of?" |
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Creature — Human Peasant Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) "Warmth. Safety. A fully-stocked larder. You'll find nothing like Edgewall Keep in the wilds, I promise you that!" 1/1 |
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Creature — Troll Noble Vigilance, trample When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate only during your turn. 7/6 |
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Instant Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") "A keen eye and steady hand are essential for defeating most foes, including hunger." —Syr Grenphire, knight of Garenbrig |
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Creature — Wolf Trample When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") While the realm has laws, in the wilds there are other ways of balancing power. 4/4 |
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Flaxen Intruder // Welcome Home Creature — Human Berserker Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. The middle blade was just right. 1/2 |
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Flaxen Intruder // Welcome Home Sorcery — Adventure Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) The middle blade was just right. |
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Garenbrig Carver // Shield's Might Creature — Human Warrior Countless knights of Garenbrig owe their lives to his peerless craftsmanship. 3/2 |
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Garenbrig Carver // Shield's Might Instant — Adventure Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) Countless knights of Garenbrig owe their lives to his peerless craftsmanship. |
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Creature — Giant Knight Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less. 4/4 |
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Creature — Human Soldier Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) "Find him a weapon as big as his dreams." —Yorvo, lord of Garenbrig 2/2 |
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Sorcery You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") They look tasty, but best to plant them. |
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Creature — Bird Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , : Create a Food token. , Sacrifice a Food: Add one mana of any color. 0/2 |
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Legendary Artifact This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. |
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Instant You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn. He ate them out of house and home and shed and barn and flock and herd. |
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Creature — Cat Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. "Only the lion knows more stories than I do." —Chulane, Teller of Tales 4/5 |
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Enchantment — Aura Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) |
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Lovestruck Beast // Heart's Desire Creature — Beast Noble Lovestruck Beast can't attack unless you control a 1/1 creature. His mind chose solitude, but his heart disagreed. 5/5 |
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Lovestruck Beast // Heart's Desire Sorcery — Adventure Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) His mind chose solitude, but his heart disagreed. |
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Creature — Elf Knight Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able. They both hunger for battle. 3/1 |
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Creature — Elf Warrior This spell costs less to cast if an opponent controls a green permanent. Deathtouch Whenever Oakhame Adversary deals combat damage to a player, draw a card. The elves remember every secret path from the days when they ruled the realm. 2/3 |
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Instant Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future. |
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Instant If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Sorcery Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn. |
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Legendary Creature — Beast Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. 4/4 |
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Instant Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. "The curse is broken." |
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Instant Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. "Long after the magic wore off, the mice still dreamed of glorious galloping." —*Tales of the Fae* |
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Rosethorn Acolyte // Seasonal Ritual Creature — Elf Druid : Add one mana of any color. "Old battlefields make great gardens. So rich from the blood of the fallen." 2/3 |
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Rosethorn Acolyte // Seasonal Ritual Sorcery — Adventure Add one mana of any color. (Then exile this card. You may cast the creature later from exile.) "Old battlefields make great gardens. So rich from the blood of the fallen." |
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Artifact — Equipment When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Creature — Spider Reach After years of taunts and aerial assaults from Rankle's minions, the witches of Maraleaf Forest acquired new familiars. 1/5 |
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Legendary Creature — Human Knight Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. "Words are pointless. It's what you do with your hammer that counts." 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. He realized a bit late that he was supposed to *plant* the magic beans. |
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Enchantment When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Tuinvale Treefolk // Oaken Boon Creature — Treefolk Druid "Right now you are a feeble stick, but I will help you grow some rings." 6/5 |
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Tuinvale Treefolk // Oaken Boon Sorcery — Adventure Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.) "Right now you are a feeble stick, but I will help you grow some rings." |
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Creature — Wolf When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. 3/3 |
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Creature — Elf Archer Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on Wildborn Preserver. 2/2 |
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Creature — Elf Warrior Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn. "This one was wearing shoes made of glass. She'll be no ordinary prey." 1/1 |
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Sorcery Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") "The monster was gaining on them. Twice it had found them. There was only one place left to hide." —*Tales of the Fae* |
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Legendary Creature — Giant Noble Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo. 0/0 |
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Sorcery Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. |
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Enchantment At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. In the end, death usually has its way. |
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Instant Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard. |
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Sorcery Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. The guards kindled the hearth and locked the door to Ellwen's chamber. By morning, the fire was out and Ellwen was gone. |
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Creature — Treefolk Druid Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. : For each color among permanents you control, add one mana of that color. Its wide-reaching roots draw more than water. 0/0 |
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Legendary Planeswalker — Garruk [0]: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." [−3]: Destroy target creature. Draw a card. [−6]: You get an emblem with "Creatures you control get +3/+3 and have trample." |
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Legendary Creature — Goblin Shaman Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. "Does it matter what it is? Take it and be grateful!" 3/3 |
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Enchantment Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. : Draw a card, then discard a card. "I agreed to light his way as long as he always had my back." —Squill, Mistford pixie |
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Creature — Human Knight Other Knights you control get +1/+1. "I fight for my daughter, who may not set foot on a battlefield for many years. Remember who you fight for." 2/2 |
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Creature — Serpent Flash , Sacrifice an Island: Lochmere Serpent can't be blocked this turn. , Sacrifice a Swamp: You gain 1 life and draw a card. : Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery. 7/7 |
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Creature — Faerie Flying : Add or . Neither hostile nor friendly, pixies flit through the forest seeking the treasures of the wilds. 2/2 |
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Legendary Planeswalker — Oko [+2]: Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") [+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. [−5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less. |
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Enchantment At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target." |
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Legendary Planeswalker — Will Rowan [+1]: Draw a card, then discard a card. [+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn. [−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand. |
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Creature — Human Warrior Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice two Foods: Draw a card. None of the other villagers dare venture into the wilds, so she feeds the whole hamlet herself. 3/3 |
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Creature — Faerie Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment. 1/1 |
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Artifact — Equipment Equipped creature gets +2/+2. Equip Knight Equip "A traditional lance is fine for the Burning Yard, but in the wilds you need a nastier bite." —Kenver, Embereth weaponsmith |
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Creature — Human Knight Menace At the beginning of your upkeep, each player draws a card and loses 1 life. "As she reached the pinnacle, lightning flashed and her eyes blazed with newfound power." —*Legend of the Gilded Knights* 2/2 |
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Creature — Horse Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) "A good steed will carry you home. A great steed will carry you to glory." —Syr Alin, the Lion's Claw 3/3 |
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Creature — Human Knight Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/* |
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Artifact Creature — Bird Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/3 |
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Sorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. |
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Creature — Skeleton Knight Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. "Headed to the wilds? Beware the dead riders who serve the Shadow Queen." —Scalan, Edgewall innkeeper 4/2 |
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Creature — Human Knight Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker. Nothing remains of his foes but the gripping story of their downfall. 2/3 |
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Creature — Human Knight Double strike : Fireborn Knight gets +1/+1 until end of turn. He endured the white-hot blaze of the Circle and the sweltering heat of the Irencrag, and he emerged victorious. 2/3 |
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Creature — Dragon Flying Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card. Despite its ferocity, its favor can be won with a gift of something it's never seen before. 3/2 |
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Creature — Elf Knight Ranger : Creatures you control get +1/+1 until end of turn. 2/2 |
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Sorcery — Adventure Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Giant Rampart Smasher can't be blocked by Knights or Walls. "He has strength and courage—just way, way too much of both." —Syr Faren, the Hengehammer 5/5 |
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Creature — Human Knight : Resolute Rider gains lifelink until end of turn. : Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) "Respect the wilds? Certainly. Fear them? No." 4/2 |
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Creature — Turtle Hydra Whenever you cast a spell with mana value 5 or greater, draw a card. While humans hear only a deafening roar, the fae hear music of breathtaking beauty. 4/4 |
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Artifact Creature — Gnome Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card. Some are annoyed by the constant ticking as they clean the cobbles, but to the castle custodians, there's no sweeter sound. 2/3 |
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Artifact Creature — Wall Defender : Creatures you control gain haste until end of turn. "The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out." —*Legend of the Gilded Knights* 0/4 |
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Artifact — Vehicle When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 |
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Artifact Creature — Food Golem Haste : Gingerbrute can't be blocked this turn except by creatures with haste. , , Sacrifice Gingerbrute: You gain 3 life. The unlabeled vial was not vanilla extract after all. 1/1 |
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Artifact — Food When Golden Egg enters the battlefield, draw a card. , , Sacrifice Golden Egg: Add one mana of any color. , , Sacrifice Golden Egg: You gain 3 life. |
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Artifact Creature — Golem Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it. Everything that inhabits Garenbrig is affected by the wild magic flowing through the Great Henge. 2/2 |
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Artifact As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. : Add one mana of the chosen color. |
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Artifact Creature — Construct When Inquisitive Puppet enters the battlefield, scry 1. Exile Inquisitive Puppet: Create a 1/1 white Human creature token. "The strings were gone, but he still felt the pull of invisible forces tugging at his mind." —*Beyond the Great Henge* 0/2 |
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Artifact Creature — Scarecrow Knight : Jousting Dummy gets +1/+0 until end of turn. "Don't let it fool you. Many of us got our first scars from Syr Nobody." —Syr Layne, knight of Embereth 2/1 |
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Artifact Creature — Gargoyle : Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. "As the traitor hurried across the courtyard, its eyes snapped open. It was time to pay the queen a visit." —*Beyond the Great Henge* 0/3 |
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Artifact Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy. Syr Branigan always remembered to kiss his good luck charm, having lost his foot to wolverines the last time he forgot. |
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Artifact Creature — Cat When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) It frequently predicts imminent death by devouring. 5/5 |
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Artifact Creature — Wall Defender : Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. "It wandered slowly across the landscape, calling out in its lonely voice, but no other castles answered its cries." —*Beyond the Great Henge* 5/7 |
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Artifact , , Sacrifice Scalding Cauldron: It deals 3 damage to target creature. "It's a witch's trick, this cauldron full of pain. I wouldn't dump it on any but the wicked." |
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Artifact Creature — Construct Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. "The young squire gripped her sword as the clanking stranger emerged. It was no knight that had come to challenge her." —*Beyond the Great Henge* */3 |
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Artifact Creature — Scarecrow Vigilance : Add one mana of any color. "Accursed scarecrow! Sending folk in every direction is the same as sending them nowhere at all." —Corliss the Wanderer 2/4 |
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Artifact Creature — Spirit Whenever you sacrifice another permanent, you may pay . If you do, create a token that's a copy of Sorcerer's Broom. "Reynald wished for an army to sweep away his enemies. The fae king smiled." —*Beyond the Great Henge* 2/1 |
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Artifact As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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Artifact : Add one mana of any color. , : Tap target creature. "Though long forgotten, the wheel continued to turn, spinning fate from a dusty attic." —*Beyond the Great Henge* |
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Artifact Creature — Snake Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge. 0/0 |
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Artifact Weapon Rack enters the battlefield with three +1/+1 counters on it. : Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery. No weapon stays on the rack for long in the Burning Yard. |
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Artifact , Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") The wafting smells are both scrumptious and suspicious. |
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Land Castle Ardenvale enters the battlefield tapped unless you control a Plains. : Add . , : Create a 1/1 white Human creature token. Without Ardenvale's loyalty, the realm would greedily devour itself. |
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Land Castle Embereth enters the battlefield tapped unless you control a Mountain. : Add . , : Creatures you control get +1/+0 until end of turn. Without Embereth's courage, the realm would falter and fall. |
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Land Castle Garenbrig enters the battlefield tapped unless you control a Forest. : Add . , : Add six . Spend this mana only to cast creature spells or activate abilities of creatures. Without Garenbrig's strength, the realm would succumb to the wilds. |
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Land Castle Locthwain enters the battlefield tapped unless you control a Swamp. : Add . , : Draw a card, then you lose life equal to the number of cards in your hand. Without Locthwain's persistence, the realm would stagnate and die. |
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Land Castle Vantress enters the battlefield tapped unless you control an Island. : Add . , : Scry 2. Without Vantress's knowledge, the realm would lose itself in darkness. |
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Land — Mountain (: Add .) Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains. When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token. |
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Land , Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. From here, the path to anywhere may be found. |
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Land — Forest (: Add .) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Land — Plains (: Add .) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control. Every hero's journey starts somewhere. |
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Land — Island (: Add .) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. |
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Land : Add . : Add , , or . Spend this mana only to cast a Knight or Equipment spell. No one knows when the tournament began. All they know is that it will never end. |
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Land — Swamp (: Add .) Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library. |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Planeswalker — Garruk [0]: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." [−3]: Destroy target creature. Draw a card. [−6]: You get an emblem with "Creatures you control get +3/+3 and have trample." |
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Legendary Planeswalker — Oko [+2]: Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") [+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. [−5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less. |
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Legendary Planeswalker — Will Rowan [+1]: Draw a card, then discard a card. [+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn. [−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand. |
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Ardenvale Tactician // Dizzying Swoop Creature — Human Knight Flying In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched. 2/3 |
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Ardenvale Tactician // Dizzying Swoop Instant — Adventure Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.) In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched. |
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Faerie Guidemother // Gift of the Fae Creature — Faerie Flying No one is so lost that a faerie can't find them. 1/1 |
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Faerie Guidemother // Gift of the Fae Sorcery — Adventure Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.) No one is so lost that a faerie can't find them. |
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Creature — Human Peasant , : Tap target creature. "What size advantage? They never even see me coming." 1/2 |
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Instant — Adventure Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.) "What size advantage? They never even see me coming." |
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Lonesome Unicorn // Rider in Need Creature — Unicorn Vigilance 3/3 |
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Lonesome Unicorn // Rider in Need Sorcery — Adventure Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) |
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Realm-Cloaked Giant // Cast Off Creature — Giant Vigilance 7/7 |
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Realm-Cloaked Giant // Cast Off Sorcery — Adventure Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.) |
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Shepherd of the Flock // Usher to Safety Creature — Human Peasant Not all heroes carry swords. 3/1 |
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Shepherd of the Flock // Usher to Safety Instant — Adventure Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.) Not all heroes carry swords. |
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Silverflame Squire // On Alert Creature — Human Soldier Beacons along the borderlands are lit at any incursion from the wilds. 2/1 |
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Silverflame Squire // On Alert Instant — Adventure Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.) Beacons along the borderlands are lit at any incursion from the wilds. |
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Animating Faerie // Bring to Life Creature — Faerie Flying A true puppet master has no need for strings. 2/2 |
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Animating Faerie // Bring to Life Sorcery — Adventure Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. A true puppet master has no need for strings. |
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Brazen Borrower // Petty Theft Creature — Faerie Rogue Flash Flying Brazen Borrower can block only creatures with flying. 3/1 |
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Brazen Borrower // Petty Theft Instant — Adventure Return target nonland permanent an opponent controls to its owner's hand. |
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Creature — Faerie Wizard Flying , Discard two cards: Return Fae of Wishes to its owner's hand. 1/4 |
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Sorcery — Adventure You may reveal a noncreature card you own from outside the game and put it into your hand. |
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Hypnotic Sprite // Mesmeric Glare Creature — Faerie Flying 2/1 |
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Hypnotic Sprite // Mesmeric Glare Instant — Adventure Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.) |
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Merfolk Secretkeeper // Venture Deeper Creature — Merfolk Wizard Merfolk curiosity usually has dire consequences, but rarely for the merfolk. 0/4 |
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Merfolk Secretkeeper // Venture Deeper Sorcery — Adventure Target player mills four cards. (Then exile this card. You may cast the creature later from exile.) Merfolk curiosity usually has dire consequences, but rarely for the merfolk. |
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Queen of Ice // Rage of Winter Creature — Human Noble Wizard Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. 2/3 |
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Queen of Ice // Rage of Winter Sorcery — Adventure Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.) |
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Foulmire Knight // Profane Insight Creature — Zombie Knight Deathtouch 1/1 |
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Foulmire Knight // Profane Insight Instant — Adventure You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Zombie Knight Lifelink When Murderous Rider dies, put it on the bottom of its owner's library. 2/3 |
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Instant — Adventure Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.) |
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Order of Midnight // Alter Fate Creature — Human Knight Flying Order of Midnight can't block. 2/2 |
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Order of Midnight // Alter Fate Sorcery — Adventure Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) |
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Reaper of Night // Harvest Fear Creature — Specter Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. 4/5 |
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Reaper of Night // Harvest Fear Sorcery — Adventure Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) |
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Smitten Swordmaster // Curry Favor Creature — Human Knight Lifelink "My quest? Why, to marry Ayara. Or die trying." 2/1 |
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Smitten Swordmaster // Curry Favor Sorcery — Adventure You gain X life and each opponent loses X life, where X is the number of Knights you control. "My quest? Why, to marry Ayara. Or die trying." |
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Creature — Giant Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. Not every tale ends in glory. 4/3 |
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Instant — Adventure Damage can't be prevented this turn. Stomp deals 2 damage to any target. Not every tale ends in glory. |
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Embereth Shieldbreaker // Battle Display Creature — Human Knight "Courage is the only shield I need." 2/1 |
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Embereth Shieldbreaker // Battle Display Sorcery — Adventure Destroy target artifact. (Then exile this card. You may cast the creature later from exile.) "Courage is the only shield I need." |
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Merchant of the Vale // Haggle Creature — Human Peasant , Discard a card: Draw a card. "Buying old, worn out junk. Selling marvels of real value." 2/3 |
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Merchant of the Vale // Haggle Instant — Adventure You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.) "Buying old, worn out junk. Selling marvels of real value." |
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Rimrock Knight // Boulder Rush Creature — Dwarf Knight Rimrock Knight can't block. 3/1 |
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Rimrock Knight // Boulder Rush Instant — Adventure Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Beanstalk Giant // Fertile Footsteps Creature — Giant Beanstalk Giant's power and toughness are each equal to the number of lands you control. */* |
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Beanstalk Giant // Fertile Footsteps Sorcery — Adventure Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.) |
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Curious Pair // Treats to Share Creature — Human Peasant "It's gingerbread, like Mother makes. What is there to be afraid of?" 1/3 |
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Curious Pair // Treats to Share Sorcery — Adventure Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") "It's gingerbread, like Mother makes. What is there to be afraid of?" |
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Flaxen Intruder // Welcome Home Creature — Human Berserker Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. The middle blade was just right. 1/2 |
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Flaxen Intruder // Welcome Home Sorcery — Adventure Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) The middle blade was just right. |
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Garenbrig Carver // Shield's Might Creature — Human Warrior Countless knights of Garenbrig owe their lives to his peerless craftsmanship. 3/2 |
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Garenbrig Carver // Shield's Might Instant — Adventure Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) Countless knights of Garenbrig owe their lives to his peerless craftsmanship. |
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Lovestruck Beast // Heart's Desire Creature — Beast Noble Lovestruck Beast can't attack unless you control a 1/1 creature. His mind chose solitude, but his heart disagreed. 5/5 |
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Lovestruck Beast // Heart's Desire Sorcery — Adventure Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) His mind chose solitude, but his heart disagreed. |
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Rosethorn Acolyte // Seasonal Ritual Creature — Elf Druid : Add one mana of any color. "Old battlefields make great gardens. So rich from the blood of the fallen." 2/3 |
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Rosethorn Acolyte // Seasonal Ritual Sorcery — Adventure Add one mana of any color. (Then exile this card. You may cast the creature later from exile.) "Old battlefields make great gardens. So rich from the blood of the fallen." |
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Tuinvale Treefolk // Oaken Boon Creature — Treefolk Druid "Right now you are a feeble stick, but I will help you grow some rings." 6/5 |
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Tuinvale Treefolk // Oaken Boon Sorcery — Adventure Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.) "Right now you are a feeble stick, but I will help you grow some rings." |
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Creature — Elf Knight Ranger : Creatures you control get +1/+1 until end of turn. 2/2 |
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Sorcery — Adventure Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.) |
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Legendary Creature — Human Noble : All creatures gain trample and haste until end of turn. : Put a +1/+1 counter on target creature. : Target player gains 5 life. : Target player draws a card. : Put target creature card from a graveyard onto the battlefield under its owner's control. 5/5 |
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Legendary Planeswalker — Rowan [+1]: Up to one target creature gets +3/+0 and gains first strike until end of turn. [−2]: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. [−9]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. |
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Creature — Griffin Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. The keen-eyed guardians of Ardenvale are ever on alert. 2/2 |
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Creature — Human Knight First strike As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0. "This sword is Sunrise. The other is Dawn. They mark the beginning of my days but the end of yours." 3/3 |
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Creature — Human Knight When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle. 5/2 |
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Land Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. : Add or . |
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Legendary Planeswalker — Oko [+1]: Put two +1/+1 counters on up to one target creature you control. [0]: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. [−7]: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample. |
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Creature — Faerie Flying They function as everything from assassins to jesters in the name of their fae king. 2/3 |
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Creature — Ouphe : Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker. No matter the cruelty of Oko's jokes, he's always guaranteed the sycophant's laughter. 2/2 |
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Instant Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle. "My advisors recommend I let them eat you." —Oko |
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Land Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. : Add or . |
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Artifact — Equipment Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. Equip |
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Creature — Human Knight Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. */* |
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Creature — Faerie Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card. The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake. 5/4 |
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Creature — Dragon Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. Tap two untapped artifacts you control: Draw a card. The indigo dragon gladly traded a bit of its hoard for everlasting moonlight. 5/6 |
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Creature — Human Artificer Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. "Fear not what's under the bed. The toys are watching." —*Beyond the Great Henge* 4/4 |
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Creature — Human Warlock When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. , Sacrifice a creature: Target creature gets -2/-2 until end of turn. 2/2 |
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Sorcery Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") "Hone the knife and mourn the least. Three chimes to sound the sweet, grim feast." —Barrow witch incantation |
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Creature — Human Knight As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. "We fight with valor in our hearts and fire in our veins!" 4/3 |
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Creature — Turtle Hydra Steelbane Hydra enters the battlefield with X +1/+1 counters on it. , Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. Many an ancient treasure has been reduced to jagged caltrops by its snapping jaws. 0/0 |
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Creature — Elephant Trample Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control. It will come to the defense of all wild things, from the shivering wren to the towering giant. 6/6 |
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Legendary Creature — Faerie Warlock Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. "Rankle's pranks are child's play. My games will topple kingdoms." 2/3 |
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Instant When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance. |
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Legendary Creature — Human Druid Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. , : Return target creature you control to its owner's hand. 2/4 |
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Creature — Troll Trample When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn. 3/3 |
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Enchantment Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. , Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. "By hoof, wing, or paw. For the realm!" —Syr Gwyn, Hero of Ashvale |
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Legendary Creature — Dragon Noble Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card. Transformed at his own wedding, he promptly ate the banquet, the gifts, and the guests. 4/4 |
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Legendary Creature — Human Knight Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight . Squires throughout the realm aspire to her mix of panache and martial prowess. 5/5 |
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Artifact : Add one mana of any color in your commander's color identity. It started as a mere drop of water. The Magic Mirror crystallized it into much more. |
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Artifact Tome of Legends enters the battlefield with a page counter on it. Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. , , Remove a page counter from Tome of Legends: Draw a card. |
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Land : Add one mana of any color in your commander's color identity. "Approach my tower on bended knee or depart from it as ash upon the wind." —Gadwick, the Wizened |
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Creature — Human Knight When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/3 |
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Creature — Human Noble When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. 2/2 |
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Legendary Artifact This spell costs less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. , : Create a 2/2 white Knight creature token with vigilance. |
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Enchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |
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Creature — Archon Flying Non-Archon creatures have base power and toughness 3/3. When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens. 4/5 |
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Creature — Faerie Flying, lifelink Creatures entering the battlefield or dying don't cause abilities to trigger. 1/2 |
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Legendary Creature — Human Noble Vigilance Whenever a white creature you control attacks, you gain 1 life. 3/3 |
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Creature — Human Knight Whenever you cast a Knight spell, create a 1/1 white Human creature token. 2/2 |
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Legendary Creature — Merfolk Wizard This spell costs less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. : Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) 1/2 |
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Artifact Players have no maximum hand size. , : Each player draws X cards. , : Each opponent mills cards equal to the number of cards in their hand. |
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Legendary Creature — Human Wizard When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls. 3/3 |
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Legendary Artifact This spell costs less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror. |
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Artifact : Add . : Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. |
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Enchantment You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield. |
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Sorcery Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. |
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Artifact Creature — Gargoyle Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. Vantress Gargoyle can't block unless you have four or more cards in hand. : Each player mills a card. 5/4 |
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Legendary Creature — Elf Noble Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. , Sacrifice another black creature: Draw a card. 2/3 |
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Creature — Human Knight Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. 3/1 |
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Legendary Artifact This spell costs less to cast for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner's library. , , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. |
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Creature — Troll Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card. 8/8 |
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Creature — Human Knight Oathsworn Knight enters the battlefield with four +1/+1 counters on it. Oathsworn Knight attacks each combat if able. If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it. 0/0 |
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Creature — Human Warlock Rats you control have menace. , : Create a 1/1 black Rat creature token. , , Sacrifice three Rats: Gain control of target creature. 1/3 |
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Legendary Creature — Faerie Rogue Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. 3/3 |
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Artifact Wishclaw Talisman enters the battlefield with three wish counters on it. , , Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn. |
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Sorcery Creatures of the creature type of your choice get -3/-3 until end of turn. |
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Legendary Artifact — Equipment Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip |
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Creature — Human Knight First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost less to activate. 2018 World Champion Javier Dominguez 1/1 |
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Enchantment You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs. |
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Sorcery Add seven . You can cast only one more spell this turn. |
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Creature — Human Wizard Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. 0/4 |
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Creature — Dragon Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. 4/3 |
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Creature — Human Archer Rogue Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2 |
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Sorcery Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players. |
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Legendary Creature — Dwarf Noble If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. 2/4 |
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Creature — Troll Noble Vigilance, trample When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate only during your turn. 7/6 |
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Creature — Bird Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , : Create a Food token. , Sacrifice a Food: Add one mana of any color. 0/2 |
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Legendary Artifact This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. |
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Instant If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Legendary Creature — Beast Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. 4/4 |
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Instant Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. |
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Creature — Wolf When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. 3/3 |
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Creature — Elf Archer Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on Wildborn Preserver. 2/2 |
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Legendary Creature — Giant Noble Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo. 0/0 |
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Sorcery Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. |
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Enchantment At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. |
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Sorcery Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. |
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Creature — Treefolk Druid Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. : For each color among permanents you control, add one mana of that color. 0/0 |
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Creature — Serpent Flash , Sacrifice an Island: Lochmere Serpent can't be blocked this turn. , Sacrifice a Swamp: You gain 1 life and draw a card. : Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery. 7/7 |
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Enchantment At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target." |
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Creature — Human Knight Menace At the beginning of your upkeep, each player draws a card and loses 1 life. 2/2 |
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Artifact As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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Artifact Creature — Snake Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. 0/0 |
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Land Castle Ardenvale enters the battlefield tapped unless you control a Plains. : Add . , : Create a 1/1 white Human creature token. |
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Land Castle Embereth enters the battlefield tapped unless you control a Mountain. : Add . , : Creatures you control get +1/+0 until end of turn. |
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Land Castle Garenbrig enters the battlefield tapped unless you control a Forest. : Add . , : Add six . Spend this mana only to cast creature spells or activate abilities of creatures. |
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Land Castle Locthwain enters the battlefield tapped unless you control a Swamp. : Add . , : Draw a card, then you lose life equal to the number of cards in your hand. |
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Land Castle Vantress enters the battlefield tapped unless you control an Island. : Add . , : Scry 2. |
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Land , Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. |
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Creature — Human Warlock Rats you control have menace. , : Create a 1/1 black Rat creature token. , , Sacrifice three Rats: Gain control of target creature. "If it has ears, it will dance to my tune." 1/3 |
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Artifact When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield. Fate will decide whether it's a bed or a tomb. |
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Instant Slaying Fire deals 3 damage to any target. Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead. The purest virtue burns brighter than the sun and hotter than dragonfire. |
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Enchantment — Aura Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) |
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Enchantment Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. : Draw a card, then discard a card. "I agreed to light his way as long as he always had my back." —Squill, Mistford pixie |
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Creature — Human Knight Other Knights you control get +1/+1. "I fight for my daughter, who may not set foot on a battlefield for many years. Remember who you fight for." 2/2 |