Eternal Masters

Image Card Info Mana cost
Aven Riftwatcher

Aven Riftwatcher

Creature — Bird Rebel Soldier

Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.

2/3

2 W
Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

1 W
Ballynock Cohort

Ballynock Cohort

Creature — Kithkin Soldier

First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.

A kithkin's worst enemy is solitude.

2/2

2 W
Benevolent Bodyguard

Benevolent Bodyguard

Creature — Human Cleric

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

"My destiny is to save others so their destinies may be achieved."

1/1

W
Calciderm

Calciderm

Creature — Beast

Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

5/5

2 W W
Coalition Honor Guard

Coalition Honor Guard

Creature — Human Flagbearer

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Giving little thought to their own defense, they carried the flag that united their army.

2/4

3 W
Eight-and-a-Half-Tails

Eight-and-a-Half-Tails

Legendary Creature — Fox Cleric

: Target permanent you control gains protection from white until end of turn. : Target spell or permanent becomes white until end of turn.

"Virtue is an inner light that can prevail in every soul."

2/2

W W
Elite Vanguard

Elite Vanguard

Creature — Human Soldier

The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.

2/1

W
Enlightened Tutor

Enlightened Tutor

Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"Organization is often undervalued but rarely unjustified." —Frasio, royal archivist

W
Faith's Fetters

Faith's Fetters

Enchantment — Aura

Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

3 W
Field of Souls

Field of Souls

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

2 W W
Glimmerpoint Stag

Glimmerpoint Stag

Creature — Elk

Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3/3

2 W W
Honden of Cleansing Fire

Honden of Cleansing Fire

Legendary Enchantment — Shrine

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

To the sorrow of all, its fire was turned toward those who worshipped it.

3 W
Humble

Humble

Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Through failure we learn our finest lessons in humility.

1 W
Intangible Virtue

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

1 W
Jareth, Leonine Titan

Jareth, Leonine Titan

Legendary Creature — Cat Giant

Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. : Jareth gains protection from the color of your choice until end of turn.

Light's champion in the stronghold of darkness.

4/7

3 W W W
Karmic Guide

Karmic Guide

Creature — Angel Spirit

Flying, protection from black Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

2/2

3 W W
Kor Hookmaster

Kor Hookmaster

Creature — Kor Soldier

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."

2/2

2 W
Mesa Enchantress

Mesa Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."

0/2

1 W W
Mistral Charger

Mistral Charger

Creature — Pegasus

Flying

Some sky steeds break from the thundering herd to ride free on the open winds.

2/1

1 W
Monk Idealist

Monk Idealist

Creature — Human Monk Cleric

When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.

"Belief is the strongest mortar."

2/2

2 W
Mother of Runes

Mother of Runes

Creature — Human Cleric

: Target creature you control gains protection from the color of your choice until end of turn.

She will not touch a weapon, yet she is the greatest protector her people have ever known.

1/1

W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Raise the Alarm

Raise the Alarm

Instant

Create two 1/1 white Soldier creature tokens.

Like blinking or breathing, responding to an alarm is an involuntary reflex.

1 W
Rally the Peasants

Rally the Peasants

Instant

Creatures you control get +2/+0 until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"If you must go out at night, bring a mob." —Master of the Elgaud Cathars

2 W
Seal of Cleansing

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

"Find the dens of evil and flood them with light." —Hulo, the Penitent Wanderer

1 W
Second Thoughts

Second Thoughts

Instant

Exile target attacking creature. Draw a card.

It suddenly dawned on Jorin that farming was quite a noble profession.

4 W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Follow the light. In its absence, follow her.

4/4

3 W W
Shelter

Shelter

Instant

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Good strategists seize opportunities. Great strategists make their own.

1 W
Soulcatcher

Soulcatcher

Creature — Bird Soldier

Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.

"Their spirits walk the winds and fill my soul."

1/1

1 W
Squadron Hawk

Squadron Hawk

Creature — Bird

Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.

1/1

1 W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

W
Unexpectedly Absent

Unexpectedly Absent

Instant

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.

X W W
Wall of Omens

Wall of Omens

Creature — Wall

Defender When Wall of Omens enters the battlefield, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry

0/4

1 W
War Priest of Thune

War Priest of Thune

Creature — Human Cleric

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

"Let nothing take away from the purity of swords clashing or of arrows taking flight toward the breast of evil."

2/2

1 W
Welkin Guide

Welkin Guide

Creature — Bird Cleric

Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

"Those talons really dig into your skin, but it's better than being dropped." —Rafiq of the Many

2/2

4 W
Whitemane Lion

Whitemane Lion

Creature — Cat

Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."

2/2

1 W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Arcanis the Omnipotent

Arcanis the Omnipotent

Legendary Creature — Wizard

: Draw three cards. : Return Arcanis the Omnipotent to its owner's hand.

He has journeyed where none have been before. Now he returns to ensure that none follow.

3/4

3 U U U
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.

U
Cephalid Sage

Cephalid Sage

Creature — Cephalid

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

2/3

3 U
Control Magic

Control Magic

Enchantment — Aura

Enchant creature You control enchanted creature.

If you don't have the best toys, find the one who does.

2 U U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Daze

Daze

Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays .

1 U
Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"No fact escapes me. Why do you think you can?"

3 U
Diminishing Returns

Diminishing Returns

Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

2 U U
Dream Twist

Dream Twist

Instant

Target player mills three cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

U
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

3 U
Force of Will

Force of Will

Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

"I alone determine my destiny."

3 U U
Future Sight

Future Sight

Enchantment

Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

"Is the inevitable any less miraculous?" —Veldka, wandering sage

2 U U U
Gaseous Form

Gaseous Form

Enchantment — Aura

Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.

"It's hard to hurt anyone when you're as transparent as your motives." —Ertai, wizard adept

2 U
Giant Tortoise

Giant Tortoise

Creature — Turtle

Giant Tortoise gets +0/+3 as long as it's untapped.

In the coastal states of Jhess and Valeron, "tortoise" is a synonym for "stubborn."

1/1

1 U
Glacial Wall

Glacial Wall

Creature — Wall

Defender (This creature can't attack.)

"There is no confusion as to the boundary of the archmage's territory." —Ippin, master cartographer

0/7

2 U
Honden of Seeing Winds

Honden of Seeing Winds

Legendary Enchantment — Shrine

At the beginning of your upkeep, draw a card for each Shrine you control.

To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.

4 U
Hydroblast

Hydroblast

Instant

Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.

Fire can be savage, but it is fickle. Water is always true, its flow steady and world-shaping.

U
Inkwell Leviathan

Inkwell Leviathan

Artifact Creature — Leviathan

Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)

"Into its maw went the seventh sea, never to be seen again while the world remains." —Esper fable

7/11

7 U U
Jace, the Mind Sculptor

Jace, the Mind Sculptor

Legendary Planeswalker — Jace

[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.

2 U U
Jetting Glasskite

Jetting Glasskite

Creature — Spirit

Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

The bolt struck with a flash, and there was a terrible sound, as of glass shattering, but the creature was unharmed.

4/4

4 U U
Man-o'-War

Man-o'-War

Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch." —Naimah, Femeref philosopher

2/2

2 U
Memory Lapse

Memory Lapse

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

What a lonely agony, the memory of memories lost.

1 U
Merfolk Looter

Merfolk Looter

Creature — Merfolk Rogue

: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.

1/1

1 U
Mystical Tutor

Mystical Tutor

Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

The student searches the world for meaning. The master finds worlds of meaning in the search.

U
Oona's Grace

Oona's Grace

Instant

Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Oona grants her favored subjects a dream from her own guarded heart.

2 U
Peregrine Drake

Peregrine Drake

Creature — Drake

Flying When Peregrine Drake enters the battlefield, untap up to five lands.

"Always a welcome sight breaking through the clouds." —Talrand, sky summoner

2/3

4 U
Phantom Monster

Phantom Monster

Creature — Illusion

Flying

Is it an amalgamation of faded memories or the projection of a half-remembered dream? Neither answer offers any comfort.

3/3

3 U
Phyrexian Ingester

Phyrexian Ingester

Creature — Phyrexian Beast

Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.

3/3

6 U
Prodigal Sorcerer

Prodigal Sorcerer

Creature — Human Wizard

: Prodigal Sorcerer deals 1 damage to any target.

"You can't learn to enjoy life's amusements in the pages of books. You must seek them out in earnest."

1/1

2 U
Quiet Speculation

Quiet Speculation

Sorcery

Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.

"The best foresight is hindsight." —Empress Llawan

1 U
Screeching Skaab

Screeching Skaab

Creature — Zombie

When Screeching Skaab enters the battlefield, mill two cards.

Its screeching is the sound of you losing your mind.

2/1

1 U
Serendib Efreet

Serendib Efreet

Creature — Efreet

Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Summoners of efreeti remember only the power of command, never the sting of regret.

3/4

2 U
Shoreline Ranger

Shoreline Ranger

Creature — Bird Soldier Ranger

Flying Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

3/4

5 U
Silent Departure

Silent Departure

Sorcery

Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The same magic that lets geists pass through our realm can force them out of it.

U
Sprite Noble

Sprite Noble

Creature — Faerie Noble

Flying Other creatures you control with flying get +0/+1. : Other creatures you control with flying get +1/+0 until end of turn.

"By thorn and by stone, we will fight to see the day when beauty returns to this world."

2/2

1 U U
Stupefying Touch

Stupefying Touch

Enchantment — Aura

Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated.

"A warrior without wit is simply meat."

1 U
Tidal Wave

Tidal Wave

Instant

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

"The floor of the sea is paved with the shattered remnants of vessels that navigated its surface unwelcomed." —Thassa, god of the sea

2 U
Warden of Evos Isle

Warden of Evos Isle

Creature — Bird Wizard

Flying Creature spells with flying you cast cost less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.

2/2

2 U
Wonder

Wonder

Creature — Incarnation

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." —*Scroll of Beginnings*

2/2

3 U
Animate Dead

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

1 B
Annihilate

Annihilate

Instant

Destroy target nonblack creature. It can't be regenerated. Draw a card.

"Whatever Yawgmoth marks, dies. There is no escape." —Tsabo Tavoc, Phyrexian general

3 B B
Blightsoil Druid

Blightsoil Druid

Creature — Elf Druid

, Pay 1 life: Add .

"See the beauty in death: the clean white bones lying in the fertile soil and the brightly colored moonglove sprouting from the fell earth."

1/2

1 B
Blood Artist

Blood Artist

Creature — Vampire

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

"Great art can never be created without great suffering."

0/1

1 B
Braids, Cabal Minion

Braids, Cabal Minion

Legendary Creature — Human Minion

At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.

"Home is where you can find a decent graveyard and strangers can disappear without awkward questions."

2/2

2 B B
Cabal Therapy

Cabal Therapy

Sorcery

Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

B
Carrion Feeder

Carrion Feeder

Creature — Zombie

Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

Stinking of rot, it leaps between gravestones in search of its next meal.

1/1

B
Deadbridge Shaman

Deadbridge Shaman

Creature — Elf Shaman

When Deadbridge Shaman dies, target opponent discards a card.

Ending her life won't end the infestation.

3/1

2 B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." —Liliana Vess

B
Entomb

Entomb

Instant

Search your library for a card, put that card into your graveyard, then shuffle.

"I'll return once you've ripened." —Ghoulcaller Gisa

B
Eyeblight's Ending

Eyeblight's Ending

Tribal Instant — Elf

Destroy target non-Elf creature.

"Those without beauty are Lorwyn's greatest tumor. The winnowers have an unpleasant duty, but a necessary one." —Eidren, perfect of Lys Alana

2 B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2

3 B
Havoc Demon

Havoc Demon

Creature — Demon

Flying When Havoc Demon dies, all creatures get -5/-5 until end of turn.

A cry of pain as it enters this world. A chorus of screams as it leaves.

5/5

5 B B
Honden of Night's Reach

Honden of Night's Reach

Legendary Enchantment — Shrine

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil.

3 B
Hymn to Tourach

Hymn to Tourach

Sorcery

Target player discards two cards at random.

The priests plead for your anguish and pray for your despair.

B B
Ichorid

Ichorid

Creature — Horror

Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

3/1

3 B
Innocent Blood

Innocent Blood

Sorcery

Each player sacrifices a creature.

Zombies mourn for the living and celebrate those who will soon be given the gift of death.

B
Lys Alana Scarblade

Lys Alana Scarblade

Creature — Elf Assassin

, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

In beauty-obsessed Lys Alana, one cut of her blade means the difference between a high society feast and raking through the dungheap for scraps.

1/1

2 B
Malicious Affliction

Malicious Affliction

Instant

Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. Destroy target nonblack creature.

"Such an affliction appears to seek out the pure." —Byro, plague doctor

B B
Nausea

Nausea

Sorcery

All creatures get -1/-1 until end of turn.

"Was it something I said?"

1 B
Necropotence

Necropotence

Enchantment

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

B B B
Nekrataal

Nekrataal

Creature — Human Assassin

First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

His victims don't have time to feel despair.

2/1

2 B B
Night's Whisper

Night's Whisper

Sorcery

You draw two cards and you lose 2 life.

"I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?" —Vraska

1 B
Phyrexian Gargantua

Phyrexian Gargantua

Creature — Phyrexian Horror

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.

4/4

4 B B
Phyrexian Rager

Phyrexian Rager

Creature — Phyrexian Horror

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

"I believe many worlds will bow to Phyrexia. Mirrodin is merely the first." —Sheoldred, Whispering One

2/2

2 B
Plague Witch

Plague Witch

Creature — Elf Spellshaper

, , Discard a card: Target creature gets -1/-1 until end of turn.

"I can ail what cures you."

1/1

1 B
Prowling Pangolin

Prowling Pangolin

Creature — Pangolin Beast

When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.

"Wait, are *we* the decoys?"

6/5

3 B B
Sengir Autocrat

Sengir Autocrat

Creature — Human

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

"The penalty for idleness is death. The penalty for disputing the penalty is death."

2/2

3 B
Sinkhole

Sinkhole

Sorcery

Destroy target land.

High walls, a sturdy keep, a strong garrison . . . they made no difference. In a matter of moments, the city was lost.

B B
Skulking Ghost

Skulking Ghost

Creature — Spirit

Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it.

"They exist only so long as the living take no notice." —Kifimbo, Shadow guildmage

2/1

1 B
Toxic Deluge

Toxic Deluge

Sorcery

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

"It's a difficult task to quarantine a plague that moves with the clouds." —Esara, healer adept

2 B
Tragic Slip

Tragic Slip

Instant

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Linger on death's door and risk being invited in.

B
Twisted Abomination

Twisted Abomination

Creature — Zombie Mutant

: Regenerate Twisted Abomination. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/3

5 B
Urborg Uprising

Urborg Uprising

Sorcery

Return up to two target creature cards from your graveyard to your hand. Draw a card.

In Urborg, few things are less permanent than death.

4 B
Vampiric Tutor

Vampiric Tutor

Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

True power is achieved through blood and sweat. But mostly blood.

B
Victimize

Victimize

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

"Die. But die knowing that your pathetic life will yield a great bounty for me." —Zul Ashur, lich lord

2 B
Visara the Dreadful

Visara the Dreadful

Legendary Creature — Gorgon

Flying : Destroy target creature. It can't be regenerated.

"My eyes are my strongest feature."

5/5

3 B B B
Wake of Vultures

Wake of Vultures

Creature — Bird

Flying , Sacrifice a creature: Regenerate Wake of Vultures.

"So the vulture said to the griffin, 'You gonna eat that?'" —Azeworai, "The Ugly Bird"

3/1

3 B
Wakedancer

Wakedancer

Creature — Human Shaman

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.

Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.

2/2

2 B
Avarax

Avarax

Creature — Beast

Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle. : Avarax gets +1/+0 until end of turn.

3/3

3 R R
Battle Squadron

Battle Squadron

Creature — Goblin

Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.

*/*

3 R R
Beetleback Chief

Beetleback Chief

Creature — Goblin Warrior

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.

2/2

2 R R
Borderland Marauder

Borderland Marauder

Creature — Human Warrior

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.

1/2

1 R
Burning Vengeance

Burning Vengeance

Enchantment

Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.

Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance.

2 R
Carbonize

Carbonize

Instant

Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

"There's no coming back from that." —Jaya Ballard

2 R
Chain Lightning

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

R
Crater Hellion

Crater Hellion

Creature — Hellion Beast

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

6/6

4 R R
Desperate Ravings

Desperate Ravings

Instant

Draw two cards, then discard a card at random. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Her mind was quite gone, yet she spoke nothing but truth.

1 R
Dragon Egg

Dragon Egg

Creature — Dragon Egg

Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."

Dragon birth lairs are littered with treasure to entice the young from their eggs.

0/2

2 R
Dualcaster Mage

Dualcaster Mage

Creature — Human Wizard

Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

"It has been my experience that disasters like to strike in pairs."

2/2

1 R R
Faithless Looting

Faithless Looting

Sorcery

Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Avacyn has abandoned us! We have nothing left except what we can take!"

R
Fervent Cathar

Fervent Cathar

Creature — Human Knight

Haste When Fervent Cathar enters the battlefield, target creature can't block this turn.

"I'll put my sword down only to die. And I don't plan on doing that today."

2/1

2 R
Firebolt

Firebolt

Sorcery

Firebolt deals 2 damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"There's more where that came from!"

R
Flame Jab

Flame Jab

Sorcery

Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

"Fire's out. Should be safe now." —Gnarltrunk

R
Gamble

Gamble

Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

"What's the worst that can happen?"

R
Ghitu Slinger

Ghitu Slinger

Creature — Human Nomad

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.

2/2

2 R
Honden of Infinite Rage

Honden of Infinite Rage

Legendary Enchantment — Shrine

At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

To the sorrow of all, its rage became focused on those who once stoked it.

2 R
Keldon Champion

Keldon Champion

Creature — Human Barbarian

Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.

3/2

2 R R
Keldon Marauders

Keldon Marauders

Creature — Human Warrior

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.

3/3

1 R
Kird Ape

Kird Ape

Creature — Ape

Kird Ape gets +1/+2 as long as you control a Forest.

It puts the "fur" in "fury."

1/1

R
Mogg Fanatic

Mogg Fanatic

Creature — Goblin

Sacrifice Mogg Fanatic: It deals 1 damage to any target.

"I got it! I got it! I—"

1/1

R
Mogg War Marshal

Mogg War Marshal

Creature — Goblin Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

1/1

1 R
Orcish Oriflamme

Orcish Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

The orcs' banner sends a clear message: "Stand against us and meet the same fate as the goblins."

3 R
Price of Progress

Price of Progress

Instant

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Enthusiasm can be tempered in the furnace of the earth.

1 R
Pyroblast

Pyroblast

Instant

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Water can be crushing, but it is predictable. Fire is always dynamic, its rage absolute and all-consuming.

R
Pyrokinesis

Pyrokinesis

Instant

You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

4 R R
Reckless Charge

Reckless Charge

Sorcery

Target creature gets +3/+0 and gains haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

R
Rorix Bladewing

Rorix Bladewing

Legendary Creature — Dragon

Flying, haste

In an attempt to restore pride to Shiv and to forge an undying legacy, Rorix traveled far to compete for glory in Otaria's Grand Coliseum.

6/5

3 R R R
Seismic Stomp

Seismic Stomp

Sorcery

Creatures without flying can't block this turn.

"It is not in me to tread lightly." —Ryda, geomancer

1 R
Siege-Gang Commander

Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

2/2

3 R R
Sneak Attack

Sneak Attack

Enchantment

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

3 R
Stingscourger

Stingscourger

Creature — Goblin Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.

2/2

1 R
Sulfuric Vortex

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.

1 R R
Tooth and Claw

Tooth and Claw

Enchantment

Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.

"Don't spend long examining signs of its passage. That you find them at all means it's still close at hand." —Varra, Warden of the East Road

3 R
Undying Rage

Undying Rage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.

2 R
Wildfire Emissary

Wildfire Emissary

Creature — Efreet

Protection from white : Wildfire Emissary gets +1/+0 until end of turn.

"The efreet is a striding storm with a voice that crackles like fire." —Qhattib, vizier of Amiqat

2/4

3 R
Worldgorger Dragon

Worldgorger Dragon

Creature — Nightmare Dragon

Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

7/7

3 R R R
Young Pyromancer

Young Pyromancer

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Immolation is the sincerest form of flattery.

2/1

1 R
Abundant Growth

Abundant Growth

Enchantment — Aura

Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has ": Add one mana of any color."

G
Ancestral Mask

Ancestral Mask

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

"I pass to you all we have ever been. Go forth and become all we never could."

2 G
Argothian Enchantress

Argothian Enchantress

Creature — Human Druid

Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.

0/1

1 G
Brawn

Brawn

Creature — Incarnation

Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

"'I have arrived,' bellowed Brawn, and the plane shuddered." —*Scroll of Beginnings*

3/3

3 G
Centaur Chieftain

Centaur Chieftain

Creature — Centaur

Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

3/3

3 G
Civic Wayfinder

Civic Wayfinder

Creature — Elf Druid Warrior

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"These alleys are not safe. Come, I can guide you back to the market square."

2/2

2 G
Commune with the Gods

Commune with the Gods

Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

For the first time in many years, Elspeth asked for help.

1 G
Elephant Guide

Elephant Guide

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.

2 G
Elvish Vanguard

Elvish Vanguard

Creature — Elf Warrior

Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.

"Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all."

1/1

1 G
Emperor Crocodile

Emperor Crocodile

Creature — Crocodile

When you control no other creatures, sacrifice Emperor Crocodile.

The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.

5/5

3 G
Flinthoof Boar

Flinthoof Boar

Creature — Boar

Flinthoof Boar gets +1/+1 as long as you control a Mountain. : Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)

Through the smoke and flames it hunts, sniffing out the panicked and confused.

2/2

1 G
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

"I fear no army or beast, but only the morning fog. Our assault can survive everything else." —Lord Hilneth

G
Gaea's Blessing

Gaea's Blessing

Sorcery

Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

1 G
Green Sun's Zenith

Green Sun's Zenith

Sorcery

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

As the green sun crowned, Phyrexian prophecies glowed on the Tree of Tales.

X G
Harmonize

Harmonize

Sorcery

Draw three cards.

"Words lie. People lie. The land tells the truth."

2 G G
Heritage Druid

Heritage Druid

Creature — Elf Druid

Tap three untapped Elves you control: Add .

"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage." —Twila, Gilt-Leaf archdruid

1/1

G
Honden of Life's Web

Honden of Life's Web

Legendary Enchantment — Shrine

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

To the sorrow of all, its web became a net that strangled those who helped weave it.

4 G
Imperious Perfect

Imperious Perfect

Creature — Elf Warrior

Other Elves you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

2/2

2 G
Invigorate

Invigorate

Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

2 G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing

1/1

G
Lys Alana Huntmaster

Lys Alana Huntmaster

Creature — Elf Warrior

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.

3/3

2 G G
Natural Order

Natural Order

Sorcery

As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.

. . . but the price of Mangara's freedom was Asmira's life.

2 G G
Nature's Claim

Nature's Claim

Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

"The timeless, tireless jaws of nature shall one day devour us all." —Sildark, artificer of Omu

G
Nimble Mongoose

Nimble Mongoose

Creature — Mongoose

Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

One thread connected all the travelers' stories: the ferocity of the mongoose.

1/1

G
Rancor

Rancor

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

G
Regal Force

Regal Force

Creature — Elemental

When Regal Force enters the battlefield, draw a card for each green creature you control.

It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.

5/5

4 G G G
Roar of the Wurm

Roar of the Wurm

Sorcery

Create a 6/6 green Wurm creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6 G
Roots

Roots

Enchantment — Aura

Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

3 G
Seal of Strength

Seal of Strength

Enchantment

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

When does majestic become ominous?

G
Sentinel Spider

Sentinel Spider

Creature — Spider

Vigilance, reach

"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did." —Endril, Kalonian naturalist

4/4

3 G G
Silvos, Rogue Elemental

Silvos, Rogue Elemental

Legendary Creature — Elemental

Trample : Regenerate Silvos, Rogue Elemental.

He was born of the Mirari, thrust out of his homeland before he was even aware. Left without purpose or meaning, he found both in the pits.

8/5

3 G G G
Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

1 G
Sylvan Might

Sylvan Might

Instant

Target creature gets +2/+2 and gains trample until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 G
Thornweald Archer

Thornweald Archer

Creature — Elf Archer

Reach, deathtouch

Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.

2/1

1 G
Timberwatch Elf

Timberwatch Elf

Creature — Elf

: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

"If you ever want to leave this forest, now's the time."

1/2

2 G
Werebear

Werebear

Creature — Human Bear Druid

: Add . Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

To become is to understand.

1/1

1 G
Wirewood Symbiote

Wirewood Symbiote

Creature — Insect

Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.

"Let the wild in. Channel its strength." —Freyalise

1/1

G
Xantid Swarm

Xantid Swarm

Creature — Insect

Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn.

When they land on you, all you can think about is tearing them off.

0/1

G
Yavimaya Enchantress

Yavimaya Enchantress

Creature — Human Druid

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

2/2

2 G
Armadillo Cloak

Armadillo Cloak

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

"Don't laugh. It works."

1 G W
Baleful Strix

Baleful Strix

Artifact Creature — Bird

Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

1/1

U B
Bloodbraid Elf

Bloodbraid Elf

Creature — Elf Berserker

Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3/2

2 R G
Brago, King Eternal

Brago, King Eternal

Legendary Creature — Spirit Noble

Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

"My rule persists beyond death itself."

2/4

2 W U
Dack Fayden

Dack Fayden

Legendary Planeswalker — Dack

[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

1 U R
Extract from Darkness

Extract from Darkness

Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it's best to look below.

3 U B
Flame-Kin Zealot

Flame-Kin Zealot

Creature — Elemental Berserker

When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.

Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses.

2/2

1 R R W
Glare of Subdual

Glare of Subdual

Enchantment

Tap an untapped creature you control: Tap target artifact or creature.

The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers.

2 G W
Goblin Trenches

Goblin Trenches

Enchantment

, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

"Even if we dislodge them, I fear these lands will never again yield crops." —Kimmick, vanguard knight

1 R W
Maelstrom Wanderer

Maelstrom Wanderer

Legendary Creature — Elemental

Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

7/5

5 G U R
Shaman of the Pack

Shaman of the Pack

Creature — Elf Shaman

When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.

To the elves, her spear is a compass; to the boggarts, a harbinger of doom.

3/2

1 B G
Shardless Agent

Shardless Agent

Artifact Creature — Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

2/2

1 G U
Sphinx of the Steel Wind

Sphinx of the Steel Wind

Artifact Creature — Sphinx

Flying, first strike, vigilance, lifelink, protection from red and from green

No one has properly answered her favorite riddle: "Why should I spare your life?"

6/6

5 W U B
Thunderclap Wyvern

Thunderclap Wyvern

Creature — Drake

Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.

Thunder doesn't always mean rain. Sometimes it means ruin.

2/3

2 W U
Trygon Predator

Trygon Predator

Creature — Beast

Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.

2/3

1 G U
Vindicate

Vindicate

Sorcery

Destroy target permanent.

"I have seen entire civilizations rise and fall. You mortals are but dust to me." —Sorin Markov

1 W B
Void

Void

Sorcery

Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.

3 B R
Wee Dragonauts

Wee Dragonauts

Creature — Faerie Wizard

Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

"The blazekite is a simple concept, really—just a vehicular application of dragscoop ionics and electropropulsion magnetronics." —Juzba, Izzet tinker

1/3

1 U R
Zealous Persecution

Zealous Persecution

Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

"Jharic returned from Grixis changed, a haunted look in her eyes. She destroyed them with an unholy glee that made me shudder." —Knight-Captain Wyhorn

W B
Call the Skybreaker

Call the Skybreaker

Sorcery

Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It hears and answers every orison across Shadowmoor.

5 U / R U / R
Deathrite Shaman

Deathrite Shaman

Creature — Elf Shaman

: Exile target land card from a graveyard. Add one mana of any color. , : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. , : Exile target creature card from a graveyard. You gain 2 life.

1/2

B / G
Giant Solifuge

Giant Solifuge

Creature — Insect

( can be paid with either or .) Trample; haste; shroud (This creature can't be the target of spells or abilities.)

"If you'd ever met one, you wouldn't ask me to justify the extra provisions for additional security." —Lorref, caravan master

4/1

2 R / G R / G
Torrent of Souls

Torrent of Souls

Sorcery

Return up to one target creature card from your graveyard to the battlefield if was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast this spell. (Do both if was spent.)

4 B / R
Ashnod's Altar

Ashnod's Altar

Artifact

Sacrifice a creature: Add .

"If you work at sawing up carcasses, you notice how the joints fit, how the nerves are arrayed, and how the skin peels back." —Ashnod, to Tawnos

3
Chrome Mox

Chrome Mox

Artifact

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. : Add one mana of any of the exiled card's colors.

0
Duplicant

Duplicant

Artifact Creature — Shapeshifter

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

2/4

6
Emmessi Tome

Emmessi Tome

Artifact

, : Draw two cards, then discard a card.

It is like life and destiny: we think we know the story, but we have read only half the tale.

4
Goblin Charbelcher

Goblin Charbelcher

Artifact

, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

4
Isochron Scepter

Isochron Scepter

Artifact

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. , : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

2
Juggernaut

Juggernaut

Artifact Creature — Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.

5/3

4
Mana Crypt

Mana Crypt

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add .

0
Millikin

Millikin

Artifact Creature — Construct

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

The toymaker frowned in bewilderment. None of his creations had ever sneezed before.

0/1

2
Mindless Automaton

Mindless Automaton

Artifact Creature — Construct

Mindless Automaton enters the battlefield with two +1/+1 counters on it. , Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card.

0/0

4
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

4
Pilgrim's Eye

Pilgrim's Eye

Artifact Creature — Thopter

Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The kor send their thopter kites to see if the land is in a welcoming mood.

1/1

3
Prismatic Lens

Prismatic Lens

Artifact

: Add . , : Add one mana of any color.

It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.

2
Relic of Progenitus

Relic of Progenitus

Artifact

: Target player exiles a card from their graveyard. , Exile Relic of Progenitus: Exile all graveyards. Draw a card.

Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.

1
Sensei's Divining Top

Sensei's Divining Top

Artifact

: Look at the top three cards of your library, then put them back in any order. : Draw a card, then put Sensei's Divining Top on top of its owner's library.

1
Ticking Gnomes

Ticking Gnomes

Artifact Creature — Gnome

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: It deals 1 damage to any target.

3/3

3
Winter Orb

Winter Orb

Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

"How could anyone survive this? There is some force at work that stifles even the will to go on." —Naromin, veteran explorer

2
Worn Powerstone

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped. : Add .

Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.

3
Bloodfell Caves

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. : Add or .

Blossoming Sands

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .

Dismal Backwater

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .

Jungle Hollow

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. : Add or .

Karakas

Karakas

Legendary Land

: Add . : Return target legendary creature to its owner's hand.

Maze of Ith

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Rugged Highlands

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. : Add or .

Scoured Barrens

Scoured Barrens

Land

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. : Add or .

Swiftwater Cliffs

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. : Add or .

Thornwood Falls

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. : Add or .

Tranquil Cove

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .

Wasteland

Wasteland

Land

: Add . , Sacrifice Wasteland: Destroy target nonbasic land.

"The land promises nothing and keeps its promise." —Oracle *en*-Vec

Wind-Scarred Crag

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. : Add or .