Eldritch Moon
Image | Card Info | Mana cost |
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Creature — Eldrazi Leech Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life. 6/4 |
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Creature — Eldrazi Boar Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste 7/7 |
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Creature — Eldrazi Insect Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards. 5/5 |
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Creature — Eldrazi Crab Flash (You may cast this spell any time you could cast an instant.) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) Drownyard Behemoth has hexproof as long as it entered the battlefield this turn. 5/7 |
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Creature — Eldrazi Octopus Flash Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents. 5/6 |
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Legendary Creature — Eldrazi This spell costs less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants An enigma as vexing as life itself. 13/13 |
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Creature — Eldrazi Horror You may cast Eternal Scourge from exile. When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge. "It has latched onto this place like an infestation. All efforts at eradication have proved futile." —Yeter, Trostad villager 3/3 |
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Creature — Eldrazi Insect Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens. 4/4 |
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Creature — Eldrazi Horror Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may put target nonland permanent on top of its owner's library. 5/4 |
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Creature — Eldrazi Beast Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may destroy target artifact or enchantment. 6/5 |
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Creature — Eldrazi Crab Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand. 4/5 |
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Creature — Eldrazi Hippogriff Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying 3/4 |
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Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature. |
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Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn. |
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Bruna, the Fading Light // Brisela, Voice of Nightmares Legendary Creature — Angel Horror When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.) She now sees only Emrakul's visions. 5/7 |
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Legendary Creature — Eldrazi Angel Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less. Upon discovering what had become of her sisters, Sigarda could only weep. 9/10 |
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Enchantment — Aura Enchant creature Enchanted creature can't attack or block. , Sacrifice Choking Restraints: Exile enchanted creature. |
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Sorcery Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls. |
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Creature — Human Scout When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. One silvery blast signaled that she wouldn't be arriving at Thraben alone. 3/4 |
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Creature — Hippogriff Flying After facing so many horrors, the survivors of Videns parish couldn't comprehend the hope that the gryff represented. 2/2 |
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Sorcery Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Gideon and Liliana may not have seen eye to eye, but that did not stop them from fighting side by side. |
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Creature — Human Soldier When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. 1/2 |
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Creature — Spirit Soldier Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. "I will join you so that you will not yet join me." 2/3 |
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Extricator of Sin // Extricator of Flesh Creature — Human Cleric When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. 0/3 |
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Extricator of Sin // Extricator of Flesh Creature — Eldrazi Horror Eldrazi you control have vigilance. , , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token. After the end, a new beginning. 3/5 |
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Enchantment — Aura Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. Enchanted creature gets +2/+2. |
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Creature — Human Knight Lifelink (Damage dealt by this creature also causes you to gain that much life.) "I've seen cathars riding to battle without a hint of fear. Perhaps that is its own sort of madness." —Esler, Havengul mercenary 3/4 |
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Creature — Human Soldier Whenever Fiend Binder attacks, tap target creature defending player controls. She had not believed any shred of humanity remained in these writhing monsters until the twisted form of her partner appeared before her. 3/2 |
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Creature — Spirit Cleric Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. The flicker of candlelight and the echo of hymns told the villagers that the monastery wasn't truly abandoned. 2/3 |
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Gisela, the Broken Blade // Brisela, Voice of Nightmares Legendary Creature — Angel Horror Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. She now hears only Emrakul's murmurs. 4/3 |
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Instant Target creature gets +2/+6 until end of turn and can block any number of creatures this turn. "Get behind me!" |
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Creature — Spirit Cleric When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. Immune to the physical warping caused by Emrakul, geists proved to be some of humanity's most important allies. 2/2 |
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Creature — Human Warrior When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. The best weapon is the one at hand. 3/2 |
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Sorcery Exile target artifact or enchantment. "Impurities must be pounded out." |
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Lone Rider // It That Rides as One Creature — Human Knight First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. "Horse and rider are often of one mind." —Ulda, Gavony Rider 1/1 |
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Lone Rider // It That Rides as One Creature — Eldrazi Horror First strike, trample, lifelink ". . . but until this morning, I'd never seen them be of one body." —Ulda, Gavony Rider 4/4 |
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Instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. The person who finishes a journey is rarely the same as the one who starts it. |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn." "A boon from the angels should never be cast aside." —Manfried Ulmach, Chief Inquisitor |
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Enchantment , Discard a card: You gain 3 life. Not all minds touched by the Eldrazi turn to raging psychosis. Some simply withdraw from this world into memories of a better one. |
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Sorcery You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. Your life total becomes 26. There is power in prayer, regardless of who is listening. |
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Instant Prevent all damage that would be dealt this turn by non-Human sources. "Fight for a better future, even if you may not live to see it." —Grete, Order of Saint Traft |
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Creature — Human Cleric Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. 2/3 |
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Creature — Spirit Cleric Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. "There is always more to give." 2/1 |
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Enchantment You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. The Order of Saint Traft found new strength with Sigarda's support. |
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Creature — Human Cleric , : Tap target non-Human creature. Many whose faith was destroyed by Avacyn turned to the only angel who remained true to humanity. 1/2 |
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Sorcery Create two 1/1 white Spirit creature tokens with flying. You gain 2 life. "My predecessors taught me of duty and commitment. It seems they have more to teach." —Wendin, veteran cathar |
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Creature — Human Soldier Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. "The most resolute soldiers will press forward in the face of overwhelming odds." —Gideon Jura 2/1 |
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Creature — Angel Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control. The remnants of Innistrad's corrupted angelic hosts collapsed to form the Flight of Nightmares. 4/3 |
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Legendary Creature — Human Soldier First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped. "Salvation will not be granted by the Lunarch Council. It must be earned—at the edge of a sword, if necessary." 3/2 |
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Creature — Human Knight First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle. "Let the points of our lances lead the way." 4/4 |
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Creature — Human Soldier , , Discard a card: Create a 1/1 white Human Soldier creature token. The uncorrupted rallied under Thalia's leadership and Sigarda's banner. 1/1 |
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Creature — Zombie Horror Flying , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. "Improvement is a consequence of practice." —Stitcher Geralf 3/4 |
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Instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Coax from the Blind Eternities Sorcery You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand. At Nahiri's call, Emrakul traversed the vast emptiness between the planes and arrived on Innistrad. |
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Sorcery Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) "Improvisation is for those who failed to prepare." —Jace Beleren |
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Instant Counter target spell unless its controller pays . "There's no sense arguing with insanity." —Levana, Midnight Duelist |
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Curious Homunculus // Voracious Reader Creature — Homunculus : Add . Spend this mana only to cast an instant or sorcery spell. At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus. 1/1 |
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Curious Homunculus // Voracious Reader Creature — Eldrazi Homunculus Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost less to cast. Good books make you savor each word. 3/4 |
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Instant Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. "I'll see you soon, Subjects 25 and 26. I've got a good feeling this time!" |
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Docent of Perfection // Final Iteration Creature — Insect Horror Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection. The time had come for him to share his findings. 5/4 |
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Docent of Perfection // Final Iteration Creature — Eldrazi Insect Flying Wizards you control get +2/+1 and have flying. Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. 6/5 |
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Sorcery Return target creature to its owner's hand. Draw a card. Some took to their boats to escape the unfolding nightmare. The remains of their vessels now litter the shores of Nephalia. |
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Creature — Human When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token. "At last! Proof that it's not all in my head!" 0/2 |
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Creature — Human Wizard When Exultant Cultist dies, draw a card. Amid the gibbering chorus that rose from the drownyard temple, Jace recognized a single word: "Emrakul." 2/2 |
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Creature — Spirit Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. 1/3 |
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Instant Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. Uncertainty has its own allure. |
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Creature — Spirit Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) After reading the final words, it turns back to the first page and begins again. 0/4 |
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Grizzled Angler // Grisly Anglerfish Creature — Human : Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. "There's no question that these waters are treacherous, but if there's one thing I've learned in all my years of sailing . . ." 2/3 |
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Grizzled Angler // Grisly Anglerfish Creature — Eldrazi Fish : Creatures your opponents control attack this turn if able. ". . . it's that the lure of the sea is impossible to ignore." 4/5 |
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Creature — Shapeshifter Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. 0/3 |
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Enchantment — Aura Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities. Only one vault was great enough to hold Emrakul. |
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Creature — Zombie Horror Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Ingenious Skaab gets +1/-1 until end of turn. Heads and shoulders above the rest. 2/3 |
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Creature — Zombie Horror When Laboratory Brute enters the battlefield, mill four cards. It keeps intruders out and experiments in. 3/3 |
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Enchantment When an opponent casts a spell, sacrifice Lunar Force and counter that spell. "Moonlight offers sublime warmth that brings me a comfort sunlight cannot provide." |
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Creature — Spirit Flying Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays , where X is Mausoleum Wanderer's power. 1/1 |
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Enchantment Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. Infinite wisdom cannot be contained within a single mind. |
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Creature — Spirit Flash (You may cast this spell any time you could cast an instant.) Flying Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. 2/1 |
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Creature — Spirit Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/3 |
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Instant Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards. "The answer's in here somewhere!" |
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Enchantment — Aura Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. |
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Instant Exile all other spells and counter all abilities. "Let's start fresh, shall we?" |
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Sorcery Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. A place for everything, and everything in its place. |
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Creature — Spirit Flying Tattered Haunter can block only creatures with flying. When the Nebelgast recedes, there are often stragglers. 2/1 |
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Instant Counter target spell that targets a permanent you control. "There are tides beyond those in the sea that are driven by Innistrad's silver moon. If you learn their patterns, you can channel them in fascinating ways." —Tamiyo |
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Instant Return target spell or creature to its owner's hand. "Nicely done, Jace. You always were good at disappearing acts." —Liliana Vess |
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Creature — Human Horror Skulk (This creature can't be blocked by creatures with greater power.) Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token. 1/1 |
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Enchantment — Aura Enchant creature Enchanted creature gets +3/-3. All around Emrakul, life re-formed in her image. |
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Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +1/+1 until end of turn. • Target creature gets -1/-1 until end of turn. |
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Sorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. "There's a smoothness to my magic here that I don't find on any other plane." |
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Sorcery Destroy target creature. Its controller loses 2 life and you gain 2 life. Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror. |
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Sorcery Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life. |
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Creature — Zombie , , Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life. 1/1 |
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Sorcery Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. Countless ghouls surged through Thraben's streets, and with them came the city's salvation. |
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Creature — Vampire Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Flying The Voldaren lands remained well protected when Olivia's army marched from Lurenbraum Fortress. 4/5 |
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Creature — Zombie Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. "We entered the church in search of solace, but it became clear we wouldn't find it there." —Grete, Order of Saint Traft 2/4 |
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Enchantment Zombies you control have menace. (They can't be blocked except by two or more creatures.) , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token. |
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Creature — Rat At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. 2/1 |
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Creature — Zombie When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying. , Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. 2/2 |
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Legendary Planeswalker — Liliana [+1]: Up to one target creature gets -2/-1 until your next turn. [−2]: Mill two cards, then you may return a creature card from your graveyard to your hand. [−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control." |
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Creature — Zombie Liliana's Elite gets +1/+1 for each creature card in your graveyard. "You have to admit, Gideon—he has great form." —Liliana Vess 1/1 |
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Creature — Vampire Knight Lifelink Markov Crusader has haste as long as you control another Vampire. The surviving members of the Markov bloodline drove through a crush of horrors to reclaim their ancestral home. 4/3 |
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Midnight Scavengers // Chittering Host Creature — Human Rogue When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.) 3/3 |
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Creature — Eldrazi Horror Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn. 5/6 |
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Instant Destroy target creature. "It's not work if you enjoy it." |
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Creature — Zombie Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token. 0/0 |
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Legendary Enchantment When Oath of Liliana enters the battlefield, each opponent sacrifices a creature. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token. "I'll keep watch. Happy now?" |
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Creature — Vampire Berserker Discard a card: Olivia's Dragoon gains flying until end of turn. Displays of Voldaren bloodlust are not restricted to glamorous banquets and lavish parties. 2/2 |
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Sorcery Target opponent loses 3 life and puts a card from their hand on top of their library. What remained of the Lunarch Inquisition found new ways to extract confessions. |
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Sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. "Don't get too comfortable in there." —Liliana Vess |
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Sorcery As an additional cost to cast this spell, discard a card and sacrifice a creature. Two target creatures each get -13/-13 until end of turn. "Do try to pull your weight, Geralf. I feel like I'm doing everything." —Ghoulcaller Gisa |
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Creature — Human Cleric , , Discard a card: Each player loses 2 life. "I can no longer stand by as these Skirsdag infiltrators rot the church from within. Even the Lunarch Council is compromised. What a fool I've been." —Odric 2/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1. Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard. |
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Creature — Vampire Horror Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn. "Blood from the vein is the finest vintage to accompany a feast of the mind." —Runo Stromkirk 2/2 |
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Instant You draw two cards and you lose 2 life. "Restraint is for the meek." |
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Creature — Zombie Dog Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) The famed hunting hounds of House Cecani continue to prove the quality of their pedigree. 3/2 |
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Creature — Plant Defender : Exchange target opponent's life total with Tree of Perdition's toughness. There will be no absolution. 0/13 |
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Creature — Vampire Rogue Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Not all monsters have tentacles. 1/1 |
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Voldaren Pariah // Abolisher of Bloodlines Creature — Vampire Horror Flying Sacrifice three other creatures: Transform Voldaren Pariah. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/3 |
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Voldaren Pariah // Abolisher of Bloodlines Creature — Eldrazi Vampire Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures. Even if the rain turned to blood, her thirst would not be slaked. 6/5 |
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Creature — Zombie When Wailing Ghoul enters the battlefield, mill two cards. "Don't worry, sweet brother. Help is on the way." —Ghoulcaller Gisa 1/3 |
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Creature — Vampire Horror Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) "Emrakul makes apparent those whom she has favored." —Runo Stromkirk 3/3 |
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Sorcery Target opponent discards a card at random. Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. Your thoughts are no longer your own. |
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Instant Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Sorcery Alchemist's Greeting deals 4 damage to target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) "Impressive." —Chandra Nalaar |
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Creature — Wolf Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. There is always a toll to pay for passage. 5/5 |
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Creature — Devil Horror This spell costs less to cast for each instant and sorcery card in your graveyard. Prowess When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. 3/4 |
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Enchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn. "Some claim that rage is a cloud that obscures thought and vision. But I can assure you—I've never seen with greater clarity." |
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Creature — Vampire Knight : Bold Impaler gets +2/+0 until end of turn. Burning with hatred for Nahiri, the Voldaren and Markov forces assaulted the warped Markov Manor with a collective fury not seen in centuries. 1/2 |
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Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn. |
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Creature — Wolf Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. With fewer patrols about, Kessig's roads have become prime hunting grounds. 2/3 |
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Sorcery Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker. |
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Conduit of Storms // Conduit of Emrakul Creature — Werewolf Horror Whenever Conduit of Storms attacks, add at the beginning of your next main phase this turn. : Transform Conduit of Storms. It strikes with the fury of a tempest. 2/3 |
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Conduit of Storms // Conduit of Emrakul Creature — Eldrazi Werewolf Whenever Conduit of Emrakul attacks, add at the beginning of your next main phase this turn. As without, so within. 5/4 |
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Creature — Wolf Menace (This creature can't be blocked except by two or more creatures.) "When you confront a wolf scorned by its pack, extra caution is the order of the day." —Raf Gyel of the Quiver of Kessig 2/1 |
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Sorcery Target creature gets +2/+2 and gains trample until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Creature — Vampire "Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can." —Sterin Gorn, letter to Thalia 2/2 |
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Creature — Vampire Berserker Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. "Writhe all you want, filth. It will do you no good." 1/2 |
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Instant Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. Geist-powered devices have no shortage of fuel. |
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Hanweir Garrison // Hanweir, the Writhing Township Creature — Human Soldier Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.) "We're ready for anything!" 2/3 |
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Hanweir, the Writhing Township Legendary Creature — Eldrazi Ooze Trample, haste Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking. 7/4 |
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Sorcery Target opponent gains control of target permanent you control. "Such an adorable face!" |
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Creature — Devil Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice Impetuous Devils. 6/1 |
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Sorcery Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. "What's your plan?" Gideon asked. "Are you serious?" Chandra replied. |
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Creature — Vampire Berserker Insatiable Gorgers attacks each combat if able. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) "Drink deeply, for there is no tomorrow!" —Anje Falkenrath 5/3 |
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Sorcery Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target." A tidy desk is as good as an invitation. |
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Creature — Dragon Flying Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. 4/5 |
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Sorcery As an additional cost to cast this spell, discard X cards. Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers. "You brought this upon yourself, Sorin!" |
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Instant Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token. A tiny crack is enough to open the mind to Emrakul. |
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Enchantment — Aura Enchant creature Enchanted creature has haste and ", Discard a card: Draw a card." "Keep your herons and shrews! You will find nothing in the moon, for the moon is a lie! It has told me so!" |
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Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to each creature target opponent controls. |
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Sorcery Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. A few gnawing thoughts can eat at the mind until nothing else remains. |
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Smoldering Werewolf // Erupting Dreadwolf Creature — Werewolf Horror When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. : Transform Smoldering Werewolf. "Never thought I'd see the day I'd be wishing to see just a plain old werewolf." —Raf Gyel of the Quiver of Kessig 3/2 |
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Smoldering Werewolf // Erupting Dreadwolf Creature — Eldrazi Werewolf Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target. ". . . heck, I'd settle for anything that even resembled a werewolf." —Raf Gyel of the Quiver of Kessig 6/4 |
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Instant Spreading Flames deals 6 damage divided as you choose among any number of target creatures. "Hang on. I'm just tidying up." —Chandra Nalaar |
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Sorcery Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card. "We can't win a war on an empty stomach, can we?" —Olivia Voldaren |
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Creature — Vampire When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. "The perils of the road, you say? Don't worry. You won't have to face those again." 3/3 |
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Creature — Vampire Horror Trample Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/2 |
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Creature — Human Shaman Defender : Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. "Madness can't touch a mind ignited by genius." 0/3 |
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Vildin-Pack Outcast // Dronepack Kindred Creature — Werewolf Horror Trample : Vildin-Pack Outcast gets +1/-1 until end of turn. : Transform Vildin-Pack Outcast. 4/4 |
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Vildin-Pack Outcast // Dronepack Kindred Creature — Eldrazi Werewolf Trample : Dronepack Kindred gets +1/+0 until end of turn. These new terrors will not recede with the setting of the moon. 5/7 |
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Creature — Human Shaman Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. "Lightning in a bottle? That's not where I need it." 1/4 |
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Creature — Human Warrior Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. Paranoia has driven some Kessig communities to hunt down anything—and anyone—that travels through their woods. 4/3 |
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Creature — Plant Elemental Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. "There is a sourness here that I don't understand. When the land reaches out to me, I hesitate to reach back." —Nissa Revane 2/3 |
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Instant Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. "What worked to bring down angels will do the same for these horrors." —Rem Karolus, Slayer of Eldrazi |
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Enchantment At the beginning of your upkeep, you may mill a card. Delirium — , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard. |
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Creature — Human Cleric , : Target attacking Human gets +1/+1 until end of turn. "May the steel of your blade match the steel in your soul." 1/2 |
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Sorcery As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. |
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Creature — Human Horror , Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way. "In times like these, be particularly wary of those who claim they can save your soul." —Alena, trapper of Kessig 3/2 |
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Enchantment Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards. Hordes of Eldrazi and cultists swarmed over Thraben's defenses, and the members of the Gatewatch found themselves overrun. |
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Creature — Human Horror When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token. 1/1 |
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Creature — Dryad Horror Deathtouch Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. As Emrakul's influence radiated across Innistrad, evacuation from Kessig's remote villages became increasingly difficult. 1/1 |
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Instant Mill three cards, then you may return a creature or land card from your graveyard to your hand. Emrakul does not grant wishes. Desires simply align to her will. |
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Creature — Human Warrior Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. "Bloodsuckers, howlers, monsters from the beyond . . . it doesn't much matter. I won't have to face them alone." 2/2 |
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Legendary Creature — Spider Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. : Target opponent loses 1 life for each Spider you control. 3/5 |
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Kessig Prowler // Sinuous Predator Creature — Werewolf Horror : Transform Kessig Prowler. In the wake of Emrakul, some werewolves' human forms were lost forever. 2/1 |
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Kessig Prowler // Sinuous Predator Creature — Eldrazi Werewolf Sinuous Predator can't be blocked by more than one creature. A different kind of transformation has taken place. 4/4 |
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Creature — Snake Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn. "More rope may not be necessary." —Kep, Lunarch inquisitor 2/2 |
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Creature — Spirit Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass. Woodland geists concluded that Emrakul would be unable to warp the denizens of the forest if the geists got there first. 1/3 |
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Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) The Somberwald has become a hunting ground for the Dronepack, the group of werewolves that have succumbed to the flesh-twisting power of Emrakul. |
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Creature — Human Druid When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. "The power of the woods is only ever borrowed." 0/3 |
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Shrill Howler // Howling Chorus Creature — Werewolf Horror Creatures with power less than Shrill Howler's power can't block it. : Transform Shrill Howler. "A werewolf's howl is terrifying, to be sure. But this . . . this was a chilling sound I somehow felt. I fear what will reply to it." —Alena, trapper of Kessig 3/1 |
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Shrill Howler // Howling Chorus Creature — Eldrazi Werewolf Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. 3/5 |
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Creature — Elk When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. Despite the reemergence of werewolves and the proliferation of Eldrazi, elk numbers in the Somberwald have remained steady. 4/3 |
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Creature — Wolf Spirit Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. The bonds of the pack transcend time and death. 3/3 |
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Sorcery Return all land cards from your graveyard to the battlefield tapped. "No matter how much a plane has suffered, there is a way to restore it." —Nissa Revane |
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Instant Destroy target artifact or enchantment. You gain 4 life. "Every evil destroyed is a strike against the enemy." —Erold, Gatstaf springsage |
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Creature — Spider Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Its web is woven so tightly that not even geists can avoid capture. 2/3 |
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Tangleclaw Werewolf // Fibrous Entangler Creature — Werewolf Horror Tangleclaw Werewolf can block an additional creature each combat. : Transform Tangleclaw Werewolf. "What has long, flesh-rending claws and enormous, bone-crushing teeth?" —Halana, Kessig ranger 2/4 |
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Tangleclaw Werewolf // Fibrous Entangler Creature — Eldrazi Werewolf Vigilance Fibrous Entangler must be blocked if able. Fibrous Entangler can block an additional creature each combat. ". . . because to be honest, I couldn't tell you." —Halana, Kessig ranger 4/6 |
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Ulvenwald Captive // Ulvenwald Abomination Creature — Werewolf Horror Defender : Add . : Transform Ulvenwald Captive. "Even on a plane as dark as this one, nature will organize a defense against the unnatural." —Nissa Revane 1/2 |
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Ulvenwald Captive // Ulvenwald Abomination Creature — Eldrazi Werewolf : Add . "The Eldrazi are all too practiced at twisting natural into unnatural." —Nissa Revane 4/6 |
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Creature — Treefolk Whenever a creature you control with toughness 4 or greater dies, draw a card. "I tell you, the trees were closing in! It's by the grace of the Heron alone that I made it out of the Ulvenwald!" —Ricton, traveling merchant 6/6 |
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Instant Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. "Show them what it means to be the source of nightmares!" —Ulrich, Krallenhorde alpha |
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Enchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2. |
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Instant Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) The magic used by Kessigers is known for its practical applications. |
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Creature — Human Scout Vigilance Each had seen friends and family taken by the corruption, so each carried an axe at the other's request. 3/2 |
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Creature — Vampire Cleric Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/4 |
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Enchantment Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. "There is no saving this world, not anymore. But we shall be its bloody vengeance." —Sorin Markov |
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Legendary Creature — Human Wizard When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard. "These fiends are slightly less tolerable than you." "A sentiment that warms my heart, sister." 4/4 |
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Creature — Human Warrior Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. 2/2 |
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Creature — Human Knight Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. Sigarda was the last uncorrupted archangel, but she would not have to fight alone. 3/3 |
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Creature — Spirit Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. "Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess." —Laboratory notes 1/3 |
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Creature — Plant Skeleton Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. 3/2 |
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Instant Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. The Order of Saint Traft cleared the roads of cultists and horrors, opening the way for the villagers to flee Thraben. |
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Creature — Spirit Flash Flying When Spell Queller enters the battlefield, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. 2/3 |
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Legendary Planeswalker — Tamiyo [+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. [−2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. [−7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs." |
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Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha Legendary Creature — Human Werewolf Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. 4/4 |
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Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha Legendary Creature — Werewolf Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. 6/6 |
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Artifact — Equipment Equipped creature gets +0/+3 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.) "A leader can inspire courage, but it is the smiths and healers who truly keep hope alive." —Thalia, heretic cathar |
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Cryptolith Fragment // Aurora of Emrakul Artifact Cryptolith Fragment enters the battlefield tapped. : Add one mana of any color. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. |
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Cryptolith Fragment // Aurora of Emrakul Creature — Eldrazi Reflection Flying, deathtouch Whenever Aurora of Emrakul attacks, each opponent loses 3 life. "I felt compelled to take the twisted stone, and I abandoned my horse's burden to accommodate its weight. Now, its continued glow illuminates my home and warms my mind." —Garner Kroft, Moorland farmer 1/4 |
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Artifact — Equipment Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.) The head of the staff doubles as a brand to anoint the newly inducted. |
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Artifact Creature — Scarecrow As it walks across the fallow field, its awkward, loping gait matches the rattling in its head to create a haunting rhythm that chills the bones. 2/1 |
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Artifact Creature — Scarecrow Creature spells you cast cost more to cast. "It'll keep the crows away. Works on neighbors too." —Old Rutstein 4/4 |
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Artifact Creature — Wolf Construct Lupine Prototype can't attack or block unless a player has no cards in hand. "Ludevic saw it in a dream and set to work immediately, every detail already known. Can such genius be taught?" —Stitcher Geralf 5/5 |
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Artifact — Equipment Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. Equip "Don't stop chopping until the pieces stop wiggling." —Rem Karolus, Slayer of Eldrazi |
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Artifact , , Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness. |
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Artifact — Equipment Equipped creature gets +3/+3. Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. Equip |
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Artifact Terrarion enters the battlefield tapped. , , Sacrifice Terrarion: Add two mana in any combination of colors. When Terrarion is put into a graveyard from the battlefield, draw a card. |
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Artifact — Equipment Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip Sometimes the weapon wields the bearer. |
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Legendary Land : Add . , : Each player draws a card, then discards a card. All are welcome. |
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Hanweir Battlements // Hanweir, the Writhing Township Land : Add . , : Target creature gains haste until end of turn. , : If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. |
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Land If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. : Add . "May knowledge be our sanctuary." —Yora, academy researcher |