Eldritch Moon

Image Card Info Mana cost
Abundant Maw

Abundant Maw

Creature — Eldrazi Leech

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life.

6/4

8
Decimator of the Provinces

Decimator of the Provinces

Creature — Eldrazi Boar

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste

7/7

1 0
Distended Mindbender

Distended Mindbender

Creature — Eldrazi Insect

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.

5/5

8
Drownyard Behemoth

Drownyard Behemoth

Creature — Eldrazi Crab

Flash (You may cast this spell any time you could cast an instant.) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

5/7

9
Elder Deep-Fiend

Elder Deep-Fiend

Creature — Eldrazi Octopus

Flash Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.

5/6

8
Emrakul, the Promised End

Emrakul, the Promised End

Legendary Creature — Eldrazi

This spell costs less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants

An enigma as vexing as life itself.

13/13

1 3
Eternal Scourge

Eternal Scourge

Creature — Eldrazi Horror

You may cast Eternal Scourge from exile. When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.

"It has latched onto this place like an infestation. All efforts at eradication have proved futile." —Yeter, Trostad villager

3/3

3
It of the Horrid Swarm

It of the Horrid Swarm

Creature — Eldrazi Insect

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.

4/4

8
Lashweed Lurker

Lashweed Lurker

Creature — Eldrazi Horror

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may put target nonland permanent on top of its owner's library.

5/4

8
Mockery of Nature

Mockery of Nature

Creature — Eldrazi Beast

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may destroy target artifact or enchantment.

6/5

9
Vexing Scuttler

Vexing Scuttler

Creature — Eldrazi Crab

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.

4/5

8
Wretched Gryff

Wretched Gryff

Creature — Eldrazi Hippogriff

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying

3/4

7
Blessed Alliance

Blessed Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature.

1 W
Borrowed Grace

Borrowed Grace

Instant

Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

2 W
Bruna, the Fading Light // Brisela, Voice of Nightmares

Bruna, the Fading Light // Brisela, Voice of Nightmares

Legendary Creature — Angel Horror

When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)

She now sees only Emrakul's visions.

5/7

5 W W
Brisela, Voice of Nightmares

Brisela, Voice of Nightmares

Legendary Creature — Eldrazi Angel

Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less.

Upon discovering what had become of her sisters, Sigarda could only weep.

9/10

Choking Restraints

Choking Restraints

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. , Sacrifice Choking Restraints: Exile enchanted creature.

2 W
Collective Effort

Collective Effort

Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.

1 W W
Courageous Outrider

Courageous Outrider

Creature — Human Scout

When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

One silvery blast signaled that she wouldn't be arriving at Thraben alone.

3/4

3 W
Dawn Gryff

Dawn Gryff

Creature — Hippogriff

Flying

After facing so many horrors, the survivors of Videns parish couldn't comprehend the hope that the gryff represented.

2/2

2 W
Deploy the Gatewatch

Deploy the Gatewatch

Sorcery

Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Gideon and Liliana may not have seen eye to eye, but that did not stop them from fighting side by side.

4 W W
Desperate Sentry

Desperate Sentry

Creature — Human Soldier

When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

1/2

2 W
Drogskol Shieldmate

Drogskol Shieldmate

Creature — Spirit Soldier

Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

"I will join you so that you will not yet join me."

2/3

2 W
Extricator of Sin // Extricator of Flesh

Extricator of Sin // Extricator of Flesh

Creature — Human Cleric

When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

0/3

2 W
Extricator of Sin // Extricator of Flesh

Extricator of Sin // Extricator of Flesh

Creature — Eldrazi Horror

Eldrazi you control have vigilance. , , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

After the end, a new beginning.

3/5

Faith Unbroken

Faith Unbroken

Enchantment — Aura

Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. Enchanted creature gets +2/+2.

3 W
Faithbearer Paladin

Faithbearer Paladin

Creature — Human Knight

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"I've seen cathars riding to battle without a hint of fear. Perhaps that is its own sort of madness." —Esler, Havengul mercenary

3/4

4 W
Fiend Binder

Fiend Binder

Creature — Human Soldier

Whenever Fiend Binder attacks, tap target creature defending player controls.

She had not believed any shred of humanity remained in these writhing monsters until the twisted form of her partner appeared before her.

3/2

3 W
Geist of the Lonely Vigil

Geist of the Lonely Vigil

Creature — Spirit Cleric

Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.

The flicker of candlelight and the echo of hymns told the villagers that the monastery wasn't truly abandoned.

2/3

1 W
Gisela, the Broken Blade // Brisela, Voice of Nightmares

Gisela, the Broken Blade // Brisela, Voice of Nightmares

Legendary Creature — Angel Horror

Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

She now hears only Emrakul's murmurs.

4/3

2 W W
Give No Ground

Give No Ground

Instant

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

"Get behind me!"

3 W
Guardian of Pilgrims

Guardian of Pilgrims

Creature — Spirit Cleric

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

Immune to the physical warping caused by Emrakul, geists proved to be some of humanity's most important allies.

2/2

1 W
Ironclad Slayer

Ironclad Slayer

Creature — Human Warrior

When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.

The best weapon is the one at hand.

3/2

2 W
Ironwright's Cleansing

Ironwright's Cleansing

Sorcery

Exile target artifact or enchantment.

"Impurities must be pounded out."

2 W
Lone Rider // It That Rides as One

Lone Rider // It That Rides as One

Creature — Human Knight

First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

"Horse and rider are often of one mind." —Ulda, Gavony Rider

1/1

1 W
Lone Rider // It That Rides as One

Lone Rider // It That Rides as One

Creature — Eldrazi Horror

First strike, trample, lifelink

". . . but until this morning, I'd never seen them be of one body." —Ulda, Gavony Rider

4/4

Long Road Home

Long Road Home

Instant

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

The person who finishes a journey is rarely the same as the one who starts it.

1 W
Lunarch Mantle

Lunarch Mantle

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."

"A boon from the angels should never be cast aside." —Manfried Ulmach, Chief Inquisitor

1 W
Peace of Mind

Peace of Mind

Enchantment

, Discard a card: You gain 3 life.

Not all minds touched by the Eldrazi turn to raging psychosis. Some simply withdraw from this world into memories of a better one.

1 W
Providence

Providence

Sorcery

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. Your life total becomes 26.

There is power in prayer, regardless of who is listening.

5 W W
Repel the Abominable

Repel the Abominable

Instant

Prevent all damage that would be dealt this turn by non-Human sources.

"Fight for a better future, even if you may not live to see it." —Grete, Order of Saint Traft

1 W
Sanctifier of Souls

Sanctifier of Souls

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

2/3

3 W
Selfless Spirit

Selfless Spirit

Creature — Spirit Cleric

Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

"There is always more to give."

2/1

1 W
Sigarda's Aid

Sigarda's Aid

Enchantment

You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

The Order of Saint Traft found new strength with Sigarda's support.

W
Sigardian Priest

Sigardian Priest

Creature — Human Cleric

, : Tap target non-Human creature.

Many whose faith was destroyed by Avacyn turned to the only angel who remained true to humanity.

1/2

1 W
Spectral Reserves

Spectral Reserves

Sorcery

Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.

"My predecessors taught me of duty and commitment. It seems they have more to teach." —Wendin, veteran cathar

3 W
Steadfast Cathar

Steadfast Cathar

Creature — Human Soldier

Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.

"The most resolute soldiers will press forward in the face of overwhelming odds." —Gideon Jura

2/1

1 W
Subjugator Angel

Subjugator Angel

Creature — Angel

Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

The remnants of Innistrad's corrupted angelic hosts collapsed to form the Flight of Nightmares.

4/3

4 W W
Thalia, Heretic Cathar

Thalia, Heretic Cathar

Legendary Creature — Human Soldier

First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.

"Salvation will not be granted by the Lunarch Council. It must be earned—at the edge of a sword, if necessary."

3/2

2 W
Thalia's Lancers

Thalia's Lancers

Creature — Human Knight

First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.

"Let the points of our lances lead the way."

4/4

3 W W
Thraben Standard Bearer

Thraben Standard Bearer

Creature — Human Soldier

, , Discard a card: Create a 1/1 white Human Soldier creature token.

The uncorrupted rallied under Thalia's leadership and Sigarda's banner.

1/1

W
Advanced Stitchwing

Advanced Stitchwing

Creature — Zombie Horror

Flying , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

"Improvement is a consequence of practice." —Stitcher Geralf

3/4

3 U U
Chilling Grasp

Chilling Grasp

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 U
Coax from the Blind Eternities

Coax from the Blind Eternities

Sorcery

You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.

At Nahiri's call, Emrakul traversed the vast emptiness between the planes and arrived on Innistrad.

2 U
Contingency Plan

Contingency Plan

Sorcery

Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

"Improvisation is for those who failed to prepare." —Jace Beleren

1 U
Convolute

Convolute

Instant

Counter target spell unless its controller pays .

"There's no sense arguing with insanity." —Levana, Midnight Duelist

2 U
Curious Homunculus // Voracious Reader

Curious Homunculus // Voracious Reader

Creature — Homunculus

: Add . Spend this mana only to cast an instant or sorcery spell. At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.

1/1

1 U
Curious Homunculus // Voracious Reader

Curious Homunculus // Voracious Reader

Creature — Eldrazi Homunculus

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost less to cast.

Good books make you savor each word.

3/4

Displace

Displace

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

"I'll see you soon, Subjects 25 and 26. I've got a good feeling this time!"

2 U
Docent of Perfection // Final Iteration

Docent of Perfection // Final Iteration

Creature — Insect Horror

Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

The time had come for him to share his findings.

5/4

3 U U
Docent of Perfection // Final Iteration

Docent of Perfection // Final Iteration

Creature — Eldrazi Insect

Flying Wizards you control get +2/+1 and have flying. Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

6/5

Drag Under

Drag Under

Sorcery

Return target creature to its owner's hand. Draw a card.

Some took to their boats to escape the unfolding nightmare. The remains of their vessels now litter the shores of Nephalia.

2 U
Enlightened Maniac

Enlightened Maniac

Creature — Human

When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.

"At last! Proof that it's not all in my head!"

0/2

3 U
Exultant Cultist

Exultant Cultist

Creature — Human Wizard

When Exultant Cultist dies, draw a card.

Amid the gibbering chorus that rose from the drownyard temple, Jace recognized a single word: "Emrakul."

2/2

2 U
Fogwalker

Fogwalker

Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

1/3

1 U
Fortune's Favor

Fortune's Favor

Instant

Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Uncertainty has its own allure.

3 U
Geist of the Archives

Geist of the Archives

Creature — Spirit

Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

After reading the final words, it turns back to the first page and begins again.

0/4

2 U
Grizzled Angler // Grisly Anglerfish

Grizzled Angler // Grisly Anglerfish

Creature — Human

: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.

"There's no question that these waters are treacherous, but if there's one thing I've learned in all my years of sailing . . ."

2/3

2 U
Grizzled Angler // Grisly Anglerfish

Grizzled Angler // Grisly Anglerfish

Creature — Eldrazi Fish

: Creatures your opponents control attack this turn if able.

". . . it's that the lure of the sea is impossible to ignore."

4/5

Identity Thief

Identity Thief

Creature — Shapeshifter

Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

0/3

2 U U
Imprisoned in the Moon

Imprisoned in the Moon

Enchantment — Aura

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.

Only one vault was great enough to hold Emrakul.

2 U
Ingenious Skaab

Ingenious Skaab

Creature — Zombie Horror

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Ingenious Skaab gets +1/-1 until end of turn.

Heads and shoulders above the rest.

2/3

2 U
Laboratory Brute

Laboratory Brute

Creature — Zombie Horror

When Laboratory Brute enters the battlefield, mill four cards.

It keeps intruders out and experiments in.

3/3

3 U
Lunar Force

Lunar Force

Enchantment

When an opponent casts a spell, sacrifice Lunar Force and counter that spell.

"Moonlight offers sublime warmth that brings me a comfort sunlight cannot provide."

2 U
Mausoleum Wanderer

Mausoleum Wanderer

Creature — Spirit

Flying Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays , where X is Mausoleum Wanderer's power.

1/1

U
Mind's Dilation

Mind's Dilation

Enchantment

Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

Infinite wisdom cannot be contained within a single mind.

5 U U
Nebelgast Herald

Nebelgast Herald

Creature — Spirit

Flash (You may cast this spell any time you could cast an instant.) Flying Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

2/1

2 U
Niblis of Frost

Niblis of Frost

Creature — Spirit

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

3/3

2 U U
Scour the Laboratory

Scour the Laboratory

Instant

Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.

"The answer's in here somewhere!"

4 U U
Spontaneous Mutation

Spontaneous Mutation

Enchantment — Aura

Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

U
Summary Dismissal

Summary Dismissal

Instant

Exile all other spells and counter all abilities.

"Let's start fresh, shall we?"

2 U U
Take Inventory

Take Inventory

Sorcery

Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.

A place for everything, and everything in its place.

1 U
Tattered Haunter

Tattered Haunter

Creature — Spirit

Flying Tattered Haunter can block only creatures with flying.

When the Nebelgast recedes, there are often stragglers.

2/1

1 U
Turn Aside

Turn Aside

Instant

Counter target spell that targets a permanent you control.

"There are tides beyond those in the sea that are driven by Innistrad's silver moon. If you learn their patterns, you can channel them in fascinating ways." —Tamiyo

U
Unsubstantiate

Unsubstantiate

Instant

Return target spell or creature to its owner's hand.

"Nicely done, Jace. You always were good at disappearing acts." —Liliana Vess

1 U
Wharf Infiltrator

Wharf Infiltrator

Creature — Human Horror

Skulk (This creature can't be blocked by creatures with greater power.) Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.

1/1

1 U
Boon of Emrakul

Boon of Emrakul

Enchantment — Aura

Enchant creature Enchanted creature gets +3/-3.

All around Emrakul, life re-formed in her image.

2 B
Borrowed Malevolence

Borrowed Malevolence

Instant

Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +1/+1 until end of turn. • Target creature gets -1/-1 until end of turn.

B
Cemetery Recruitment

Cemetery Recruitment

Sorcery

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

"There's a smoothness to my magic here that I don't find on any other plane."

1 B
Certain Death

Certain Death

Sorcery

Destroy target creature. Its controller loses 2 life and you gain 2 life.

Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.

5 B
Collective Brutality

Collective Brutality

Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.

1 B
Cryptbreaker

Cryptbreaker

Creature — Zombie

, , Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life.

1/1

B
Dark Salvation

Dark Salvation

Sorcery

Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

Countless ghouls surged through Thraben's streets, and with them came the city's salvation.

X X B
Dusk Feaster

Dusk Feaster

Creature — Vampire

Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Flying

The Voldaren lands remained well protected when Olivia's army marched from Lurenbraum Fortress.

4/5

5 B B
Gavony Unhallowed

Gavony Unhallowed

Creature — Zombie

Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.

"We entered the church in search of solace, but it became clear we wouldn't find it there." —Grete, Order of Saint Traft

2/4

3 B
Graf Harvest

Graf Harvest

Enchantment

Zombies you control have menace. (They can't be blocked except by two or more creatures.) , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

B
Graf Rats // Chittering Host

Graf Rats // Chittering Host

Creature — Rat

At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.

2/1

1 B
Haunted Dead

Haunted Dead

Creature — Zombie

When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying. , Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

2/2

3 B
Liliana, the Last Hope

Liliana, the Last Hope

Legendary Planeswalker — Liliana

[+1]: Up to one target creature gets -2/-1 until your next turn. [−2]: Mill two cards, then you may return a creature card from your graveyard to your hand. [−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."

1 B B
Liliana's Elite

Liliana's Elite

Creature — Zombie

Liliana's Elite gets +1/+1 for each creature card in your graveyard.

"You have to admit, Gideon—he has great form." —Liliana Vess

1/1

2 B
Markov Crusader

Markov Crusader

Creature — Vampire Knight

Lifelink Markov Crusader has haste as long as you control another Vampire.

The surviving members of the Markov bloodline drove through a crush of horrors to reclaim their ancestral home.

4/3

4 B
Midnight Scavengers // Chittering Host

Midnight Scavengers // Chittering Host

Creature — Human Rogue

When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.)

3/3

4 B
Chittering Host

Chittering Host

Creature — Eldrazi Horror

Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

5/6

Murder

Murder

Instant

Destroy target creature.

"It's not work if you enjoy it."

1 B B
Noosegraf Mob

Noosegraf Mob

Creature — Zombie

Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

0/0

4 B B
Oath of Liliana

Oath of Liliana

Legendary Enchantment

When Oath of Liliana enters the battlefield, each opponent sacrifices a creature. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.

"I'll keep watch. Happy now?"

2 B
Olivia's Dragoon

Olivia's Dragoon

Creature — Vampire Berserker

Discard a card: Olivia's Dragoon gains flying until end of turn.

Displays of Voldaren bloodlust are not restricted to glamorous banquets and lavish parties.

2/2

1 B
Prying Questions

Prying Questions

Sorcery

Target opponent loses 3 life and puts a card from their hand on top of their library.

What remained of the Lunarch Inquisition found new ways to extract confessions.

2 B
Rise from the Grave

Rise from the Grave

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Don't get too comfortable in there." —Liliana Vess

4 B
Ruthless Disposal

Ruthless Disposal

Sorcery

As an additional cost to cast this spell, discard a card and sacrifice a creature. Two target creatures each get -13/-13 until end of turn.

"Do try to pull your weight, Geralf. I feel like I'm doing everything." —Ghoulcaller Gisa

4 B
Skirsdag Supplicant

Skirsdag Supplicant

Creature — Human Cleric

, , Discard a card: Each player loses 2 life.

"I can no longer stand by as these Skirsdag infiltrators rot the church from within. Even the Lunarch Council is compromised. What a fool I've been." —Odric

2/3

2 B
Strange Augmentation

Strange Augmentation

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.

B
Stromkirk Condemned

Stromkirk Condemned

Creature — Vampire Horror

Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.

"Blood from the vein is the finest vintage to accompany a feast of the mind." —Runo Stromkirk

2/2

B B
Succumb to Temptation

Succumb to Temptation

Instant

You draw two cards and you lose 2 life.

"Restraint is for the meek."

1 B B
Thraben Foulbloods

Thraben Foulbloods

Creature — Zombie Dog

Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)

The famed hunting hounds of House Cecani continue to prove the quality of their pedigree.

3/2

2 B
Tree of Perdition

Tree of Perdition

Creature — Plant

Defender : Exchange target opponent's life total with Tree of Perdition's toughness.

There will be no absolution.

0/13

3 B
Vampire Cutthroat

Vampire Cutthroat

Creature — Vampire Rogue

Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Not all monsters have tentacles.

1/1

B
Voldaren Pariah // Abolisher of Bloodlines

Voldaren Pariah // Abolisher of Bloodlines

Creature — Vampire Horror

Flying Sacrifice three other creatures: Transform Voldaren Pariah. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/3

3 B B
Voldaren Pariah // Abolisher of Bloodlines

Voldaren Pariah // Abolisher of Bloodlines

Creature — Eldrazi Vampire

Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.

Even if the rain turned to blood, her thirst would not be slaked.

6/5

Wailing Ghoul

Wailing Ghoul

Creature — Zombie

When Wailing Ghoul enters the battlefield, mill two cards.

"Don't worry, sweet brother. Help is on the way." —Ghoulcaller Gisa

1/3

1 B
Weirded Vampire

Weirded Vampire

Creature — Vampire Horror

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Emrakul makes apparent those whom she has favored." —Runo Stromkirk

3/3

3 B
Whispers of Emrakul

Whispers of Emrakul

Sorcery

Target opponent discards a card at random. Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.

Your thoughts are no longer your own.

1 B
Abandon Reason

Abandon Reason

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 R
Alchemist's Greeting

Alchemist's Greeting

Sorcery

Alchemist's Greeting deals 4 damage to target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Impressive." —Chandra Nalaar

4 R
Assembled Alphas

Assembled Alphas

Creature — Wolf

Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.

There is always a toll to pay for passage.

5/5

5 R
Bedlam Reveler

Bedlam Reveler

Creature — Devil Horror

This spell costs less to cast for each instant and sorcery card in your graveyard. Prowess When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

3/4

6 R R
Blood Mist

Blood Mist

Enchantment

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

"Some claim that rage is a cloud that obscures thought and vision. But I can assure you—I've never seen with greater clarity."

3 R
Bold Impaler

Bold Impaler

Creature — Vampire Knight

: Bold Impaler gets +2/+0 until end of turn.

Burning with hatred for Nahiri, the Voldaren and Markov forces assaulted the warped Markov Manor with a collective fury not seen in centuries.

1/2

R
Borrowed Hostility

Borrowed Hostility

Instant

Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn.

R
Brazen Wolves

Brazen Wolves

Creature — Wolf

Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.

With fewer patrols about, Kessig's roads have become prime hunting grounds.

2/3

2 R
Collective Defiance

Collective Defiance

Sorcery

Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.

1 R R
Conduit of Storms // Conduit of Emrakul

Conduit of Storms // Conduit of Emrakul

Creature — Werewolf Horror

Whenever Conduit of Storms attacks, add at the beginning of your next main phase this turn. : Transform Conduit of Storms.

It strikes with the fury of a tempest.

2/3

2 R
Conduit of Storms // Conduit of Emrakul

Conduit of Storms // Conduit of Emrakul

Creature — Eldrazi Werewolf

Whenever Conduit of Emrakul attacks, add at the beginning of your next main phase this turn.

As without, so within.

5/4

Deranged Whelp

Deranged Whelp

Creature — Wolf

Menace (This creature can't be blocked except by two or more creatures.)

"When you confront a wolf scorned by its pack, extra caution is the order of the day." —Raf Gyel of the Quiver of Kessig

2/1

1 R
Distemper of the Blood

Distemper of the Blood

Sorcery

Target creature gets +2/+2 and gains trample until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1 R
Falkenrath Reaver

Falkenrath Reaver

Creature — Vampire

"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can." —Sterin Gorn, letter to Thalia

2/2

1 R
Furyblade Vampire

Furyblade Vampire

Creature — Vampire Berserker

Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

"Writhe all you want, filth. It will do you no good."

1/2

1 R
Galvanic Bombardment

Galvanic Bombardment

Instant

Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.

Geist-powered devices have no shortage of fuel.

R
Hanweir Garrison // Hanweir, the Writhing Township

Hanweir Garrison // Hanweir, the Writhing Township

Creature — Human Soldier

Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)

"We're ready for anything!"

2/3

2 R
Hanweir, the Writhing Township

Hanweir, the Writhing Township

Legendary Creature — Eldrazi Ooze

Trample, haste Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

7/4

Harmless Offering

Harmless Offering

Sorcery

Target opponent gains control of target permanent you control.

"Such an adorable face!"

2 R
Impetuous Devils

Impetuous Devils

Creature — Devil

Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice Impetuous Devils.

6/1

2 R R
Incendiary Flow

Incendiary Flow

Sorcery

Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

"What's your plan?" Gideon asked. "Are you serious?" Chandra replied.

1 R
Insatiable Gorgers

Insatiable Gorgers

Creature — Vampire Berserker

Insatiable Gorgers attacks each combat if able. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Drink deeply, for there is no tomorrow!" —Anje Falkenrath

5/3

2 R R
Make Mischief

Make Mischief

Sorcery

Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."

A tidy desk is as good as an invitation.

2 R
Mirrorwing Dragon

Mirrorwing Dragon

Creature — Dragon

Flying Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.

4/5

3 R R
Nahiri's Wrath

Nahiri's Wrath

Sorcery

As an additional cost to cast this spell, discard X cards. Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.

"You brought this upon yourself, Sorin!"

2 R
Otherworldly Outburst

Otherworldly Outburst

Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.

A tiny crack is enough to open the mind to Emrakul.

R
Prophetic Ravings

Prophetic Ravings

Enchantment — Aura

Enchant creature Enchanted creature has haste and ", Discard a card: Draw a card."

"Keep your herons and shrews! You will find nothing in the moon, for the moon is a lie! It has told me so!"

R
Savage Alliance

Savage Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to each creature target opponent controls.

2 R
Shreds of Sanity

Shreds of Sanity

Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.

A few gnawing thoughts can eat at the mind until nothing else remains.

2 R
Smoldering Werewolf // Erupting Dreadwolf

Smoldering Werewolf // Erupting Dreadwolf

Creature — Werewolf Horror

When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. : Transform Smoldering Werewolf.

"Never thought I'd see the day I'd be wishing to see just a plain old werewolf." —Raf Gyel of the Quiver of Kessig

3/2

2 R R
Smoldering Werewolf // Erupting Dreadwolf

Smoldering Werewolf // Erupting Dreadwolf

Creature — Eldrazi Werewolf

Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.

". . . heck, I'd settle for anything that even resembled a werewolf." —Raf Gyel of the Quiver of Kessig

6/4

Spreading Flames

Spreading Flames

Instant

Spreading Flames deals 6 damage divided as you choose among any number of target creatures.

"Hang on. I'm just tidying up." —Chandra Nalaar

6 R
Stensia Banquet

Stensia Banquet

Sorcery

Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card.

"We can't win a war on an empty stomach, can we?" —Olivia Voldaren

2 R
Stensia Innkeeper

Stensia Innkeeper

Creature — Vampire

When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.

"The perils of the road, you say? Don't worry. You won't have to face those again."

3/3

3 R
Stromkirk Occultist

Stromkirk Occultist

Creature — Vampire Horror

Trample Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/2

2 R
Thermo-Alchemist

Thermo-Alchemist

Creature — Human Shaman

Defender : Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

"Madness can't touch a mind ignited by genius."

0/3

1 R
Vildin-Pack Outcast // Dronepack Kindred

Vildin-Pack Outcast // Dronepack Kindred

Creature — Werewolf Horror

Trample : Vildin-Pack Outcast gets +1/-1 until end of turn. : Transform Vildin-Pack Outcast.

4/4

4 R
Vildin-Pack Outcast // Dronepack Kindred

Vildin-Pack Outcast // Dronepack Kindred

Creature — Eldrazi Werewolf

Trample : Dronepack Kindred gets +1/+0 until end of turn.

These new terrors will not recede with the setting of the moon.

5/7

Weaver of Lightning

Weaver of Lightning

Creature — Human Shaman

Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

"Lightning in a bottle? That's not where I need it."

1/4

2 R
Backwoods Survivalists

Backwoods Survivalists

Creature — Human Warrior

Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

Paranoia has driven some Kessig communities to hunt down anything—and anyone—that travels through their woods.

4/3

3 G
Bloodbriar

Bloodbriar

Creature — Plant Elemental

Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.

"There is a sourness here that I don't understand. When the land reaches out to me, I hesitate to reach back." —Nissa Revane

2/3

2 G
Clear Shot

Clear Shot

Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

"What worked to bring down angels will do the same for these horrors." —Rem Karolus, Slayer of Eldrazi

2 G
Crop Sigil

Crop Sigil

Enchantment

At the beginning of your upkeep, you may mill a card. Delirium — , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.

G
Crossroads Consecrator

Crossroads Consecrator

Creature — Human Cleric

, : Target attacking Human gets +1/+1 until end of turn.

"May the steel of your blade match the steel in your soul."

1/2

G
Eldritch Evolution

Eldritch Evolution

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

1 G G
Emrakul's Evangel

Emrakul's Evangel

Creature — Human Horror

, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.

"In times like these, be particularly wary of those who claim they can save your soul." —Alena, trapper of Kessig

3/2

2 G
Emrakul's Influence

Emrakul's Influence

Enchantment

Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.

Hordes of Eldrazi and cultists swarmed over Thraben's defenses, and the members of the Gatewatch found themselves overrun.

2 G G
Foul Emissary

Foul Emissary

Creature — Human Horror

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

1/1

2 G
Gnarlwood Dryad

Gnarlwood Dryad

Creature — Dryad Horror

Deathtouch Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

As Emrakul's influence radiated across Innistrad, evacuation from Kessig's remote villages became increasingly difficult.

1/1

G
Grapple with the Past

Grapple with the Past

Instant

Mill three cards, then you may return a creature or land card from your graveyard to your hand.

Emrakul does not grant wishes. Desires simply align to her will.

1 G
Hamlet Captain

Hamlet Captain

Creature — Human Warrior

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

"Bloodsuckers, howlers, monsters from the beyond . . . it doesn't much matter. I won't have to face them alone."

2/2

1 G
Ishkanah, Grafwidow

Ishkanah, Grafwidow

Legendary Creature — Spider

Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. : Target opponent loses 1 life for each Spider you control.

3/5

4 G
Kessig Prowler // Sinuous Predator

Kessig Prowler // Sinuous Predator

Creature — Werewolf Horror

: Transform Kessig Prowler.

In the wake of Emrakul, some werewolves' human forms were lost forever.

2/1

G
Kessig Prowler // Sinuous Predator

Kessig Prowler // Sinuous Predator

Creature — Eldrazi Werewolf

Sinuous Predator can't be blocked by more than one creature.

A different kind of transformation has taken place.

4/4

Noose Constrictor

Noose Constrictor

Creature — Snake

Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn.

"More rope may not be necessary." —Kep, Lunarch inquisitor

2/2

1 G
Permeating Mass

Permeating Mass

Creature — Spirit

Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.

Woodland geists concluded that Emrakul would be unable to warp the denizens of the forest if the geists got there first.

1/3

G
Prey Upon

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

The Somberwald has become a hunting ground for the Dronepack, the group of werewolves that have succumbed to the flesh-twisting power of Emrakul.

G
Primal Druid

Primal Druid

Creature — Human Druid

When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"The power of the woods is only ever borrowed."

0/3

1 G
Shrill Howler // Howling Chorus

Shrill Howler // Howling Chorus

Creature — Werewolf Horror

Creatures with power less than Shrill Howler's power can't block it. : Transform Shrill Howler.

"A werewolf's howl is terrifying, to be sure. But this . . . this was a chilling sound I somehow felt. I fear what will reply to it." —Alena, trapper of Kessig

3/1

2 G
Shrill Howler // Howling Chorus

Shrill Howler // Howling Chorus

Creature — Eldrazi Werewolf

Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

3/5

Somberwald Stag

Somberwald Stag

Creature — Elk

When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.

Despite the reemergence of werewolves and the proliferation of Eldrazi, elk numbers in the Somberwald have remained steady.

4/3

3 G G
Spirit of the Hunt

Spirit of the Hunt

Creature — Wolf Spirit

Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

The bonds of the pack transcend time and death.

3/3

1 G G
Splendid Reclamation

Splendid Reclamation

Sorcery

Return all land cards from your graveyard to the battlefield tapped.

"No matter how much a plane has suffered, there is a way to restore it." —Nissa Revane

3 G
Springsage Ritual

Springsage Ritual

Instant

Destroy target artifact or enchantment. You gain 4 life.

"Every evil destroyed is a strike against the enemy." —Erold, Gatstaf springsage

3 G
Swift Spinner

Swift Spinner

Creature — Spider

Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)

Its web is woven so tightly that not even geists can avoid capture.

2/3

3 G
Tangleclaw Werewolf // Fibrous Entangler

Tangleclaw Werewolf // Fibrous Entangler

Creature — Werewolf Horror

Tangleclaw Werewolf can block an additional creature each combat. : Transform Tangleclaw Werewolf.

"What has long, flesh-rending claws and enormous, bone-crushing teeth?" —Halana, Kessig ranger

2/4

2 G G
Tangleclaw Werewolf // Fibrous Entangler

Tangleclaw Werewolf // Fibrous Entangler

Creature — Eldrazi Werewolf

Vigilance Fibrous Entangler must be blocked if able. Fibrous Entangler can block an additional creature each combat.

". . . because to be honest, I couldn't tell you." —Halana, Kessig ranger

4/6

Ulvenwald Captive // Ulvenwald Abomination

Ulvenwald Captive // Ulvenwald Abomination

Creature — Werewolf Horror

Defender : Add . : Transform Ulvenwald Captive.

"Even on a plane as dark as this one, nature will organize a defense against the unnatural." —Nissa Revane

1/2

1 G
Ulvenwald Captive // Ulvenwald Abomination

Ulvenwald Captive // Ulvenwald Abomination

Creature — Eldrazi Werewolf

: Add .

"The Eldrazi are all too practiced at twisting natural into unnatural." —Nissa Revane

4/6

Ulvenwald Observer

Ulvenwald Observer

Creature — Treefolk

Whenever a creature you control with toughness 4 or greater dies, draw a card.

"I tell you, the trees were closing in! It's by the grace of the Heron alone that I made it out of the Ulvenwald!" —Ricton, traveling merchant

6/6

4 G G
Waxing Moon

Waxing Moon

Instant

Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

"Show them what it means to be the source of nightmares!" —Ulrich, Krallenhorde alpha

1 G
Wolfkin Bond

Wolfkin Bond

Enchantment — Aura

Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.

4 G
Woodcutter's Grit

Woodcutter's Grit

Instant

Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

The magic used by Kessigers is known for its practical applications.

2 G
Woodland Patrol

Woodland Patrol

Creature — Human Scout

Vigilance

Each had seen friends and family taken by the corruption, so each carried an axe at the other's request.

3/2

2 G
Bloodhall Priest

Bloodhall Priest

Creature — Vampire Cleric

Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/4

2 B R
Campaign of Vengeance

Campaign of Vengeance

Enchantment

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

"There is no saving this world, not anymore. But we shall be its bloody vengeance." —Sorin Markov

3 W B
Gisa and Geralf

Gisa and Geralf

Legendary Creature — Human Wizard

When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.

"These fiends are slightly less tolerable than you." "A sentiment that warms my heart, sister."

4/4

2 U B
Grim Flayer

Grim Flayer

Creature — Human Warrior

Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

2/2

B G
Heron's Grace Champion

Heron's Grace Champion

Creature — Human Knight

Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

Sigarda was the last uncorrupted archangel, but she would not have to fight alone.

3/3

2 G W
Mercurial Geists

Mercurial Geists

Creature — Spirit

Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess." —Laboratory notes

1/3

2 U R
Mournwillow

Mournwillow

Creature — Plant Skeleton

Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

3/2

1 B G
Ride Down

Ride Down

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

The Order of Saint Traft cleared the roads of cultists and horrors, opening the way for the villagers to flee Thraben.

R W
Spell Queller

Spell Queller

Creature — Spirit

Flash Flying When Spell Queller enters the battlefield, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

2/3

1 W U
Tamiyo, Field Researcher

Tamiyo, Field Researcher

Legendary Planeswalker — Tamiyo

[+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. [−2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. [−7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."

1 G W U
Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha

Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha

Legendary Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

4/4

3 R G
Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha

Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha

Legendary Creature — Werewolf

Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.

6/6

Cathar's Shield

Cathar's Shield

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"A leader can inspire courage, but it is the smiths and healers who truly keep hope alive." —Thalia, heretic cathar

0
Cryptolith Fragment // Aurora of Emrakul

Cryptolith Fragment // Aurora of Emrakul

Artifact

Cryptolith Fragment enters the battlefield tapped. : Add one mana of any color. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.

3
Cryptolith Fragment // Aurora of Emrakul

Cryptolith Fragment // Aurora of Emrakul

Creature — Eldrazi Reflection

Flying, deathtouch Whenever Aurora of Emrakul attacks, each opponent loses 3 life.

"I felt compelled to take the twisted stone, and I abandoned my horse's burden to accommodate its weight. Now, its continued glow illuminates my home and warms my mind." —Garner Kroft, Moorland farmer

1/4

Cultist's Staff

Cultist's Staff

Artifact — Equipment

Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)

The head of the staff doubles as a brand to anoint the newly inducted.

2
Field Creeper

Field Creeper

Artifact Creature — Scarecrow

As it walks across the fallow field, its awkward, loping gait matches the rattling in its head to create a haunting rhythm that chills the bones.

2/1

2
Geist-Fueled Scarecrow

Geist-Fueled Scarecrow

Artifact Creature — Scarecrow

Creature spells you cast cost more to cast.

"It'll keep the crows away. Works on neighbors too." —Old Rutstein

4/4

4
Lupine Prototype

Lupine Prototype

Artifact Creature — Wolf Construct

Lupine Prototype can't attack or block unless a player has no cards in hand.

"Ludevic saw it in a dream and set to work immediately, every detail already known. Can such genius be taught?" —Stitcher Geralf

5/5

2
Slayer's Cleaver

Slayer's Cleaver

Artifact — Equipment

Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. Equip

"Don't stop chopping until the pieces stop wiggling." —Rem Karolus, Slayer of Eldrazi

3
Soul Separator

Soul Separator

Artifact

, , Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.

3
Stitcher's Graft

Stitcher's Graft

Artifact — Equipment

Equipped creature gets +3/+3. Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. Equip

1
Terrarion

Terrarion

Artifact

Terrarion enters the battlefield tapped. , , Sacrifice Terrarion: Add two mana in any combination of colors. When Terrarion is put into a graveyard from the battlefield, draw a card.

1
Thirsting Axe

Thirsting Axe

Artifact — Equipment

Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip

Sometimes the weapon wields the bearer.

3
Geier Reach Sanitarium

Geier Reach Sanitarium

Legendary Land

: Add . , : Each player draws a card, then discards a card.

All are welcome.

Hanweir Battlements // Hanweir, the Writhing Township

Hanweir Battlements // Hanweir, the Writhing Township

Land

: Add . , : Target creature gains haste until end of turn. , : If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Nephalia Academy

Nephalia Academy

Land

If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. : Add .

"May knowledge be our sanctuary." —Yora, academy researcher