Exodus

Image Card Info Mana cost
Allay

Allay

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.

1 W
Angelic Blessing

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

2 W
Cataclysm

Cataclysm

Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

The *Weatherlight* dragged the *Predator* behind it, the cradle hauling the casket.

2 W W
Charging Paladin

Charging Paladin

Creature — Human Knight

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

"Hope shall be the blade that severs our bonds."

2/2

2 W
Convalescence

Convalescence

Enchantment

At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.

1 W
Exalted Dragon

Exalted Dragon

Creature — Dragon

Flying Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)

If dragons excel at anything more than vanity, it is greed.

5/5

4 W W
High Ground

High Ground

Enchantment

Each creature you control can block an additional creature each combat.

In war, as in society, position is everything.

W
Keeper of the Light

Keeper of the Light

Creature — Human Wizard

, : Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.

1/2

W W
Kor Chant

Kor Chant

Instant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

The true treasure no thief can touch.

2 W
Limited Resources

Limited Resources

Enchantment

When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.

W
Oath of Lieges

Oath of Lieges

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.

1 W
Paladin en-Vec

Paladin en-Vec

Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

"Our belief shall be the lance that pierces Volrath's heart."

2/2

1 W W
Peace of Mind

Peace of Mind

Enchantment

, Discard a card: You gain 3 life.

Three are the paths of the soul: One out—roam across the plain, One back—dwell with tribe and tent, One in—turn an enemy's hate.

1 W
Pegasus Stampede

Pegasus Stampede

Sorcery

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Pegasus creature token with flying.

1 W
Penance

Penance

Enchantment

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.

2 W
Reaping the Rewards

Reaping the Rewards

Instant

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.

W
Reconnaissance

Reconnaissance

Enchantment

: Remove target attacking creature you control from combat and untap it.

War favors the informed.

W
Shackles

Shackles

Enchantment — Aura

Enchant creature Enchanted creature doesn't untap during its controller's untap step. : Return Shackles to its owner's hand.

Shackles of gold are still shackles.

2 W
Shield Mate

Shield Mate

Creature — Human Soldier

Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.

They bear weightier burdens than the shields they carry.

1/1

W
Soltari Visionary

Soltari Visionary

Creature — Soltari Cleric

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.

2/2

1 W W
Soul Warden

Soul Warden

Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

Count carefully the souls and see that none are lost. —Vec teaching

1/1

W
Standing Troops

Standing Troops

Creature — Human Soldier

Vigilance

The less you have, the harder you fight for it.

1/4

2 W
Treasure Hunter

Treasure Hunter

Creature — Human

When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.

"What separates junk from treasure is imagination." —Hanna, *Weatherlight* navigator

2/2

2 W
Wall of Nets

Wall of Nets

Creature — Wall

Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.

0/7

1 W W
Welkin Hawk

Welkin Hawk

Creature — Bird

Flying When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.

1/1

1 W
Zealots en-Dal

Zealots en-Dal

Creature — Human Soldier

At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.

"Great chains shall free our warriors." —Oracle *en*-Vec

2/4

3 W
Aether Tide

Aether Tide

Sorcery

As an additional cost to cast this spell, discard X creature cards. Return X target creatures to their owners' hands.

The tide of magic brought them here. Now it would take them home.

X U
Cunning

Cunning

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.

". . . Dry-walkers die We feed on sweet flesh . . . ." —*Rootwater Saga*

1 U
Curiosity

Curiosity

Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

All Mirri wanted to do was rest, but she couldn't ignore a nagging suspicion as she followed Crovax's skulking form.

U
Dominating Licid

Dominating Licid

Creature — Licid

, : Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. You control enchanted creature.

1/1

1 U U
Ephemeron

Ephemeron

Creature — Illusion

Flying Discard a card: Return Ephemeron to its owner's hand.

From nothing came teeth.

4/4

4 U U
Equilibrium

Equilibrium

Enchantment

Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.

In Rath, there are only so many souls to go around.

1 U U
Ertai, Wizard Adept

Ertai, Wizard Adept

Legendary Creature — Human Wizard

, : Counter target spell.

"Was that *it*?" —Ertai, wizard adept

1/1

2 U
Fade Away

Fade Away

Sorcery

For each creature, its controller sacrifices a permanent unless they pay .

"Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off." —Karn, silver golem

2 U
Forbid

Forbid

Instant

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.

1 U U
Keeper of the Mind

Keeper of the Mind

Creature — Human Wizard

, : Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.

1/2

U U
Killer Whale

Killer Whale

Creature — Whale

: Killer Whale gains flying until end of turn.

Hunger is like the sea: deep, endless, and unforgiving.

3/5

3 U U
Mana Breach

Mana Breach

Enchantment

Whenever a player casts a spell, that player returns a land they control to its owner's hand.

The wizard had it all—until she tried to use it.

2 U
Merfolk Looter

Merfolk Looter

Creature — Merfolk Rogue

: Draw a card, then discard a card.

In the depths of Rootwater, salvage and sewage differ only in texture.

1/1

1 U
Mind Over Matter

Mind Over Matter

Enchantment

Discard a card: You may tap or untap target artifact, creature, or land.

Lyna turned to the figure beside her. "They're gone. What now?" "As ever," said Urza, "we wait."

2 U U U U
Mirozel

Mirozel

Creature — Illusion

Flying When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.

The mirozels are the only stars in Rath's opaque skies.

2/3

3 U
Oath of Scholars

Oath of Scholars

Enchantment

At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.

3 U
Robe of Mirrors

Robe of Mirrors

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Does this make me look fat?"

U
Rootwater Mystic

Rootwater Mystic

Creature — Merfolk Wizard

: Look at the top card of target player's library.

"Read the roots tell the tale Future forms in waving weeds Higher than truth is hope." —*Rootwater Saga*

1/1

U
School of Piranha

School of Piranha

Creature — Fish

At the beginning of your upkeep, sacrifice School of Piranha unless you pay .

Some schools aren't worth getting into.

3/3

1 U
Scrivener

Scrivener

Creature — Human Wizard

When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.

"History is a potent weapon." —Karn, silver golem

2/2

4 U
Thalakos Drifters

Thalakos Drifters

Creature — Thalakos

Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

They drift in and out of shadow and ever on toward madness.

3/3

2 U U
Thalakos Scout

Thalakos Scout

Creature — Thalakos Soldier Scout

Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return Thalakos Scout to its owner's hand.

2/1

2 U
Theft of Dreams

Theft of Dreams

Sorcery

Draw a card for each tapped creature target opponent controls.

"Volrath stole everything there was of me." —Takara

2 U
Treasure Trove

Treasure Trove

Enchantment

: Draw a card.

Karn and Hanna stood over the recovered Legacy artifacts like loving parents over sleeping children.

2 U U
Wayward Soul

Wayward Soul

Creature — Spirit

Flying : Put Wayward Soul on top of its owner's library.

"no home no heart no hope" —Stronghold graffito

3/2

2 U U
Whiptongue Frog

Whiptongue Frog

Creature — Frog

: Whiptongue Frog gains flying until end of turn.

Their favorite food? Wind dancers.

1/3

2 U
Carnophage

Carnophage

Creature — Zombie

At the beginning of your upkeep, tap Carnophage unless you pay 1 life.

Eating is all it knows.

2/2

B
Cat Burglar

Cat Burglar

Creature — Kor Rogue Minion

, : Target player discards a card. Activate only as a sorcery.

The *il*-Kor no longer roam the open plains, but they are still hunters.

2/2

3 B
Culling the Weak

Culling the Weak

Instant

As an additional cost to cast this spell, sacrifice a creature. Add .

"The blood of the weak shall be the ink with which we scribe great Yawgmoth's glorious name." —Stronghold architect, journal

B
Cursed Flesh

Cursed Flesh

Enchantment — Aura

Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

A farewell to arms . . . and feet . . . and legs . . . .

B
Dauthi Cutthroat

Dauthi Cutthroat

Creature — Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.) , : Destroy target creature with shadow.

In their twisted logic, to empty the shadow world is to escape it.

1/1

1 B
Dauthi Jackal

Dauthi Jackal

Creature — Dauthi Jackal

Shadow (This creature can block or be blocked by only creatures with shadow.) , Sacrifice Dauthi Jackal: Destroy target blocking creature.

"All Dauthi are jackals, regardless of breed." —Lyna, Soltari emissary

2/1

2 B
Dauthi Warlord

Dauthi Warlord

Creature — Dauthi Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.

*/1

1 B
Death's Duet

Death's Duet

Sorcery

Return two target creature cards from your graveyard to your hand.

Life has always been a dance. It is only fitting that death sing the tune.

2 B
Entropic Specter

Entropic Specter

Creature — Specter Spirit

Flying As Entropic Specter enters the battlefield, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card.

*/*

3 B B
Fugue

Fugue

Sorcery

Target player discards three cards.

"My ship . . . ," Sisay mumbled. "Intact," Gerrard reassured her, "which is more than I can say for you, my friend." Sisay laughed despite the pain.

3 B B
Grollub

Grollub

Creature — Beast

Whenever Grollub is dealt damage, each opponent gains that much life.

Mogglings caught in a misdeed often blame the grollub. Even though the creature is usually innocent, no taskmaster can resist an excuse to beat it.

3/3

2 B
Hatred

Hatred

Instant

As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn.

"I will flay the skin from your flesh and the flesh from your bones and scrape your bones dry. And still you will not have suffered enough." —Greven *il*-Vec, to Gerrard

3 B B
Keeper of the Dead

Keeper of the Dead

Creature — Human Wizard

, : Choose target opponent who had at least two fewer creature cards in their graveyard than you did as you activated this ability. Destroy target nonblack creature that player controls.

1/2

B B
Mind Maggots

Mind Maggots

Creature — Insect

When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.

2/2

3 B
Nausea

Nausea

Sorcery

All creatures get -1/-1 until end of turn.

Any mogg will tell you there's nothing more nauseating than the smell of cute.

1 B
Necrologia

Necrologia

Instant

Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.

"My enemies' death yields threefold benefit: removal, reuse, and research." —Volrath

3 B B
Oath of Ghouls

Oath of Ghouls

Enchantment

At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.

1 B
Pit Spawn

Pit Spawn

Creature — Demon

First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay . Whenever Pit Spawn deals damage to a creature, exile that creature.

6/4

4 B B B
Plaguebearer

Plaguebearer

Creature — Zombie

: Destroy target nonblack creature with mana value X.

Its respiration is your expiration.

1/1

1 B
Recurring Nightmare

Recurring Nightmare

Enchantment

Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

"I am confined by sleep and defined by nightmare." —Crovax

2 B
Scare Tactics

Scare Tactics

Instant

Creatures you control get +1/+0 until end of turn.

"Fear rules those weak enough to accept it." —Greven *il*-Vec

B
Slaughter

Slaughter

Instant

Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated.

2 B B
Spike Cannibal

Spike Cannibal

Creature — Spike

Spike Cannibal enters the battlefield with a +1/+1 counter on it. When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.

0/0

1 B B
Thrull Surgeon

Thrull Surgeon

Creature — Thrull

, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

"Just take a little off the top."

1/1

1 B
Vampire Hounds

Vampire Hounds

Creature — Vampire Dog

Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.

The hounds' barks are a horrifying chorus of screams, moans, and whispers.

2/2

2 B
Volrath's Dungeon

Volrath's Dungeon

Enchantment

Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn. Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.

2 B B
Anarchist

Anarchist

Creature — Human Wizard

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

"I'll take that. You won't need it when the revolution comes."

2/2

4 R
Cinder Crawler

Cinder Crawler

Creature — Salamander

: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.

The crawler doesn't care what gets in its way. It pushes everything into the boiling muck and waits for the meal to cook.

1/2

1 R
Dizzying Gaze

Dizzying Gaze

Enchantment — Aura

Enchant creature you control : Enchanted creature deals 1 damage to target creature with flying.

"When I cut down my angel I only started my fall." —Crovax

R
Fighting Chance

Fighting Chance

Instant

For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.

A stroke of luck can smite an army.

R
Flowstone Flood

Flowstone Flood

Sorcery

Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land.

3 R
Furnace Brood

Furnace Brood

Creature — Elemental

: Target creature can't be regenerated this turn.

Furnace air crackles with magmatic cackles.

3/3

3 R
Keeper of the Flame

Keeper of the Flame

Creature — Human Wizard

, : Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to that player.

1/2

R R
Mage il-Vec

Mage il-Vec

Creature — Human Wizard

, Discard a card at random: Mage il-Vec deals 1 damage to any target.

Living below a flowstone foundry produces a disproportionate number of fire mages among the *il*.

2/2

2 R
Maniacal Rage

Maniacal Rage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't block.

Only by sacrificing any semblance of defense could Gerrard best Greven.

1 R
Mogg Assassin

Mogg Assassin

Creature — Goblin Assassin

: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

2/1

2 R
Monstrous Hound

Monstrous Hound

Creature — Dog

Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player.

"Stay."

4/4

3 R
Oath of Mages

Oath of Mages

Enchantment

At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player.

1 R
Ogre Shaman

Ogre Shaman

Creature — Ogre Shaman

, Discard a card at random: Ogre Shaman deals 2 damage to any target.

Ogre shamans must be bright enough to learn their invocations and dim enough to use them.

3/3

3 R R
Onslaught

Onslaught

Enchantment

Whenever you cast a creature spell, tap target creature.

The last thing to go through the mogg's mind was its teeth.

R
Pandemonium

Pandemonium

Enchantment

Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.

"If we cannot live proudly, we die so!" —Eladamri, Lord of Leaves

3 R
Paroxysm

Paroxysm

Enchantment — Aura

Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.

1 R
Price of Progress

Price of Progress

Instant

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Man versus nature is not a fair fight.

1 R
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

Volrath has bred them to fear only him. Are they charging into battle, or merely fleeing his wrath?

1/1

R
Ravenous Baboons

Ravenous Baboons

Creature — Monkey

When Ravenous Baboons enters the battlefield, destroy target nonbasic land.

Build something and the baboons will tear it down. Leave the pieces lying and they will scatter them.

2/2

3 R
Reckless Ogre

Reckless Ogre

Creature — Ogre

Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.

There is no such thing as a regiment of ogres.

3/2

3 R
Sabertooth Wyvern

Sabertooth Wyvern

Creature — Drake

Flying, first strike

Most creatures grow out of their baby teeth, but sabertooth wyverns grow into theirs.

3/2

4 R
Scalding Salamander

Scalding Salamander

Creature — Salamander

Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.

2/1

2 R
Seismic Assault

Seismic Assault

Enchantment

Discard a land card: Seismic Assault deals 2 damage to any target.

The flowstone seemed for a moment to assume Greven's rage—it lunged like a wild beast at the *Weatherlight*.

R R R
Shattering Pulse

Shattering Pulse

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact.

1 R
Sonic Burst

Sonic Burst

Instant

As an additional cost to cast this spell, discard a card at random. Sonic Burst deals 4 damage to any target.

Music scythes the savage beast.

1 R
Spellshock

Spellshock

Enchantment

Whenever a player casts a spell, Spellshock deals 2 damage to that player.

A snap of fingers, a snap of teeth.

2 R
Avenging Druid

Avenging Druid

Creature — Human Druid

Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.

1/3

2 G
Bequeathal

Bequeathal

Enchantment — Aura

Enchant creature When enchanted creature dies, you draw two cards.

"On my death, I give you this treasure: the knowledge that life is hard, yet too soon past." —Dal funeral rite

G
Cartographer

Cartographer

Creature — Human

When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.

How do you map a world when the land moves beneath your feet?

2/2

2 G
Crashing Boars

Crashing Boars

Creature — Boar

Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.

Bores ruin a party. Boars are party to ruin.

4/4

3 G G
Elven Palisade

Elven Palisade

Enchantment

Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.

"Volrath is not the only one who can shape this world to serve him." —Eladamri, Lord of Leaves

G
Elvish Berserker

Elvish Berserker

Creature — Elf Berserker

Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Their fury scatters enemies like a pile of dry leaves.

1/1

G
Jackalope Herd

Jackalope Herd

Creature — Rabbit Beast

When you cast a spell, return Jackalope Herd to its owner's hand.

There's little more demeaning than getting your butt kicked by a bunch of bunnies.

4/5

3 G
Keeper of the Beasts

Keeper of the Beasts

Creature — Human Wizard

, : Choose target opponent who controlled more creatures than you did as you activated this ability. Create a 2/2 green Beast creature token.

1/2

G G
Manabond

Manabond

Enchantment

At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.

G
Mirri, Cat Warrior

Mirri, Cat Warrior

Legendary Creature — Cat Warrior

First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

2/3

1 G G
Oath of Druids

Oath of Druids

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

1 G
Plated Rootwalla

Plated Rootwalla

Creature — Lizard

: Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn.

" . . . And the third little boar built his house out of rootwalla plates . . . ." —Skyshroud children's story

3/3

4 G
Predatory Hunger

Predatory Hunger

Enchantment — Aura

Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.

Hunger growls, never purrs.

G
Pygmy Troll

Pygmy Troll

Creature — Troll

Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. : Regenerate Pygmy Troll.

"Who you callin' 'shorty'?"

1/1

1 G
Rabid Wolverines

Rabid Wolverines

Creature — Wolverine

Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.

Is there any other kind?

4/4

3 G G
Reclaim

Reclaim

Instant

Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.

G
Resuscitate

Resuscitate

Instant

Until end of turn, creatures you control gain ": Regenerate this creature."

"It is the art of convincing someone to live." —Orim, Samite healer

1 G
Rootwater Alligator

Rootwater Alligator

Creature — Crocodile

Sacrifice a Forest: Regenerate Rootwater Alligator.

Subduing and skinning an alligator is the first rite of maturity adolescent merfolk must pass.

3/2

3 G
Skyshroud Elite

Skyshroud Elite

Creature — Elf

Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.

"Civilization is a conspiracy to disguise the mutilation of nature." —Skyshroud elite creed

1/1

G
Skyshroud War Beast

Skyshroud War Beast

Creature — Beast

Trample As Skyshroud War Beast enters the battlefield, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.

*/*

1 G
Song of Serenity

Song of Serenity

Enchantment

Creatures that are enchanted can't attack or block.

Heartwood brings peace in great symphonies where dryads conduct the trees through every note.

1 G
Spike Hatcher

Spike Hatcher

Creature — Spike

Spike Hatcher enters the battlefield with six +1/+1 counters on it. , Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.

0/0

6 G
Spike Rogue

Spike Rogue

Creature — Spike

Spike Rogue enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.

0/0

1 G G
Spike Weaver

Spike Weaver

Creature — Spike

Spike Weaver enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

0/0

2 G G
Survival of the Fittest

Survival of the Fittest

Enchantment

, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

1 G
Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Secure in the embrace of wood, they want no part of Eladamri's war.

1/1

2 G
Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

"Hup, two, three, four, Dunno how to count no more." —Mogg march

5
Erratic Portal

Erratic Portal

Artifact

, : Return target creature to its owner's hand unless its controller pays .

"In Barrin's name!" cried Lyna as Hanna's sword passed through her, "Ertai sends word that the portal is open—but not for long!"

4
Medicine Bag

Medicine Bag

Artifact

, , Discard a card: Regenerate target creature.

"My medicine bag and I have treated countless wounds and illnesses. But never have I seen so many made so sick for so long. We will *never* eat Squee's cooking again." —Orim, journal

3
Memory Crystal

Memory Crystal

Artifact

Buyback costs cost less.

Hues of recollection flicker like facets of a gem.

3
Mindless Automaton

Mindless Automaton

Artifact Creature — Construct

Mindless Automaton enters the battlefield with two +1/+1 counters on it. , Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card.

0/0

4
Null Brooch

Null Brooch

Artifact

, , Discard your hand: Counter target noncreature spell.

Give away everything so others have nothing. —Brooch inscription

4
Skyshaper

Skyshaper

Artifact

Sacrifice Skyshaper: Creatures you control gain flying until end of turn.

"It'll get us to the portal, but I can't guarantee what it'll do to the ship." —Hanna, *Weatherlight* navigator

2
Spellbook

Spellbook

Artifact

You have no maximum hand size.

"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again." —Karn, silver golem

0
Sphere of Resistance

Sphere of Resistance

Artifact

Spells cost more to cast.

A sphere pushes equally in all directions.

2
Thopter Squadron

Thopter Squadron

Artifact Creature — Thopter

Flying Thopter Squadron enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. , Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.

0/0

5
Transmogrifying Licid

Transmogrifying Licid

Artifact Creature — Licid

, : Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types.

2/2

3
Workhorse

Workhorse

Artifact Creature — Horse

Workhorse enters the battlefield with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add .

0/0

6
City of Traitors

City of Traitors

Land

When you play another land, sacrifice City of Traitors. : Add .

"While we fought, the *il* surrendered." —Oracle *en*-Vec