Friday Night Magic 2006

Image Card Info Mana cost
Elves of Deep Shadow

Elves of Deep Shadow

Creature — Elf Druid

: Add . Elves of Deep Shadow deals 1 damage to you.

"They are aberrations who have turned on everything we hold sacred. Let them be cast out." —Ailheen, Speaker of the Council

1/1

G
Armadillo Cloak

Armadillo Cloak

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

"Don't laugh. It works." —Yavimaya ranger

1 G W
Terminate

Terminate

Instant

Destroy target creature. It can't be regenerated.

Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled "gods."

B R
Lobotomy

Lobotomy

Sorcery

Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.

2 U B
Goblin Warchief

Goblin Warchief

Creature — Goblin Warrior

Goblin spells you cast cost less to cast. Goblins you control have haste.

They poured from the Skirk Ridge like lava, burning and devouring everything in their path.

2/2

1 R R
Wild Mongrel

Wild Mongrel

Creature — Dog

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

It teaches *you* to play dead.

2/2

1 G
Chainer's Edict

Chainer's Edict

Sorcery

Target player sacrifices a creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The pits have their own form of mercy.

1 B
Circular Logic

Circular Logic

Instant

Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 U
Astral Slide

Astral Slide

Enchantment

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

"The hum of the universe is never off-key." —Mystic elder

2 W
Arrogant Wurm

Arrogant Wurm

Creature — Wurm

Trample Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

It's hard to be humble when the whole world is bite size.

4/4

3 G G
Life // Death

Life // Death

Sorcery

All lands you control become 1/1 creatures until end of turn. They're still lands.

G
Life // Death

Life // Death

Sorcery

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

1 B
Fire // Ice

Fire // Ice

Instant

Fire deals 2 damage divided as you choose among one or two targets.

1 R
Fire // Ice

Fire // Ice

Instant

Tap target permanent. Draw a card.

1 U