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Animate Wall
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
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Armageddon
Sorcery
Destroy all lands.
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Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Benalish Hero
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1
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Black Ward
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
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Blessing
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+1 until end of turn.
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Blue Ward
Enchantment — Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
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Castle
Enchantment
Untapped creatures you control get +0/+2.
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Circle of Protection: Black
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Conversion
Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay  .
All Mountains are Plains.
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Crusade
Enchantment
White creatures get +1/+1.
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Death Ward
Instant
Regenerate target creature.
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Disenchant
Instant
Destroy target artifact or enchantment.
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Eye for an Eye
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
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Farmstead
Enchantment — Aura
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay  . If you do, you gain 1 life."
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Green Ward
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.
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Guardian Angel
Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
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Healing Salve
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
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Holy Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.
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Holy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
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Island Sanctuary
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
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Lance
Enchantment — Aura
Enchant creature
Enchanted creature has first strike.
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Mesa Pegasus
Creature — Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1
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Northern Paladin
Creature — Human Knight
 , : Destroy target black permanent.
3/3
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Pearled Unicorn
Creature — Unicorn
2/2
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Personal Incarnation
Creature — Avatar Incarnation
: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.
6/6
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Purelace
Instant
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
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Red Ward
Enchantment — Aura
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
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Resurrection
Sorcery
Return target creature card from your graveyard to the battlefield.
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Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
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Reverse Polarity
Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
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Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
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Samite Healer
Creature — Human Cleric
: Prevent the next 1 damage that would be dealt to any target this turn.
1/1
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Savannah Lions
Creature — Cat
2/1
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Serra Angel
Creature — Angel
Flying, vigilance
4/4
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
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Veteran Bodyguard
Creature — Human
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
2/5
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Wall of Swords
Creature — Wall
Defender (This creature can't attack.)
Flying
3/5
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White Knight
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2/2
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White Ward
Enchantment — Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
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Air Elemental
Creature — Elemental
Flying
4/4
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Animate Artifact
Enchantment — Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
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Blue Elemental Blast
Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
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Braingeyser
Sorcery
Target player draws X cards.
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Clone
Creature — Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0/0
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Control Magic
Enchantment — Aura
Enchant creature
You control enchanted creature.
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Copy Artifact
Enchantment
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
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Counterspell
Instant
Counter target spell.
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Creature Bond
Enchantment — Aura
Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
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Drain Power
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
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Energy Flux
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
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Feedback
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
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Flight
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
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Hurkyl's Recall
Instant
Return all artifacts target player owns to their hand.
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Island Fish Jasconius
Creature — Fish
Island Fish Jasconius doesn't untap during your untap step.
At the beginning of your upkeep, you may pay   . If you do, untap Island Fish Jasconius.
Island Fish Jasconius can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Island Fish Jasconius.
6/8
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Jump
Instant
Target creature gains flying until end of turn.
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Lifetap
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
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Lord of Atlantis
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2/2
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Magical Hack
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
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Mahamoti Djinn
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5/6
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Mana Short
Instant
Tap all lands target player controls and that player loses all unspent mana.
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Merfolk of the Pearl Trident
Creature — Merfolk
1/1
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Phantasmal Forces
Creature — Illusion
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
4/1
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Phantasmal Terrain
Enchantment — Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
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Phantom Monster
Creature — Illusion
Flying
3/3
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Pirate Ship
Creature — Human Pirate
Pirate Ship can't attack unless defending player controls an Island.
: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
4/3
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Power Leak
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
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Power Sink
Instant
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
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Prodigal Sorcerer
Creature — Human Wizard
: Prodigal Sorcerer deals 1 damage to any target.
1/1
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Psychic Venom
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
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Reconstruction
Sorcery
Return target artifact card from your graveyard to your hand.
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Sea Serpent
Creature — Serpent
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
5/5
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Serendib Efreet
Creature — Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
3/4
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Siren's Call
Instant
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
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Sleight of Mind
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
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Spell Blast
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is   , X is 5.)
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Stasis
Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay .
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Steal Artifact
Enchantment — Aura
Enchant artifact
You control enchanted artifact.
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Thoughtlace
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
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Unstable Mutation
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
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Unsummon
Instant
Return target creature to its owner's hand.
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Vesuvan Doppelganger
Creature — Shapeshifter
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
0/0
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Volcanic Eruption
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
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Wall of Air
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1/5
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Wall of Water
Creature — Wall
Defender (This creature can't attack.)
: Wall of Water gets +1/+0 until end of turn.
0/5
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Water Elemental
Creature — Elemental
5/4
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Animate Dead
Enchantment — Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
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Bad Moon
Enchantment
Black creatures get +1/+1.
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Black Knight
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2/2
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Bog Wraith
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/3
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Contract from Below
Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
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Cursed Land
Enchantment — Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
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Dark Ritual
Instant
Add   .
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Darkpact
Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
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Deathgrip
Enchantment
 : Counter target green spell.
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Deathlace
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
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Demonic Attorney
Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
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Demonic Hordes
Creature — Demon
: Destroy target land.
At the beginning of your upkeep, unless you pay   , tap Demonic Hordes and sacrifice a land of an opponent's choice.
5/5
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Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Drain Life
Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/1
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El-Hajjâj
Creature — Human Wizard
Whenever El-Hajjâj deals damage, you gain that much life.
1/1
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Erg Raiders
Creature — Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2/3
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Evil Presence
Enchantment — Aura
Enchant land
Enchanted land is a Swamp.
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Fear
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Frozen Shade
Creature — Shade
: Frozen Shade gets +1/+1 until end of turn.
0/1
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Gloom
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
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Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
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Hypnotic Specter
Creature — Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2/2
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Lord of the Pit
Creature — Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
7/7
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Mind Twist
Sorcery
Target player discards X cards at random.
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Nether Shadow
Creature — Spirit
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
1/1
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Nettling Imp
Creature — Imp
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
1/1
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Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
*/*
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Paralyze
Enchantment — Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.
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Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.
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Plague Rats
Creature — Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
*/*
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Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
|
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Royal Assassin
Creature — Human Assassin
: Destroy target tapped creature.
1/1
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Sacrifice
Instant
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of equal to the sacrificed creature's mana value.
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Scathe Zombies
Creature — Zombie
2/2
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Scavenging Ghoul
Creature — Zombie
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
2/2
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Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4/4
|
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Simulacrum
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
|
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Sorceress Queen
Creature — Human Wizard
: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
1/1
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Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
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Unholy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
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Wall of Bone
Creature — Skeleton Wall
Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/4
|
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Warp Artifact
Enchantment — Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
|
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Weakness
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-1.
|
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Will-o'-the-Wisp
Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
0/1
|
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Zombie Master
Creature — Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have " : Regenerate this permanent."
2/3
|
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Atog
Creature — Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1/2
|
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Burrowing
Enchantment — Aura
Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
|
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Chaoslace
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
|
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Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Dragon Whelp
Creature — Dragon
Flying
: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
2/3
|
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Dwarven Warriors
Creature — Dwarf Warrior
: Target creature with power 2 or less can't be blocked this turn.
1/1
|
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Dwarven Weaponsmith
Creature — Dwarf Artificer
, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
1/1
|
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Earth Elemental
Creature — Elemental
4/5
|
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Earthbind
Enchantment — Aura
Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
|
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Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
|
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Fire Elemental
Creature — Elemental
5/4
|
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Fireball
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
|
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Firebreathing
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
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Flashfires
Sorcery
Destroy all Plains.
|
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Fork
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
|
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Goblin Balloon Brigade
Creature — Goblin Warrior
: Goblin Balloon Brigade gains flying until end of turn.
1/1
|
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Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
2/2
|
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Granite Gargoyle
Creature — Gargoyle
Flying
: Granite Gargoyle gets +0/+1 until end of turn.
2/2
|
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Gray Ogre
Creature — Ogre
2/2
|
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Hill Giant
Creature — Giant
3/3
|
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Hurloon Minotaur
Creature — Minotaur
2/3
|
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|
Keldon Warlord
Creature — Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
*/*
|
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|
Kird Ape
Creature — Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1/1
|
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Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
|
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Magnetic Mountain
Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
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Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Manabarbs
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
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Mijae Djinn
Creature — Djinn
Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
6/3
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Mons's Goblin Raiders
Creature — Goblin
1/1
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Orcish Artillery
Creature — Orc Warrior
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
1/3
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Orcish Oriflamme
Enchantment
Attacking creatures you control get +1/+0.
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Power Surge
Enchantment
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
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Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
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Roc of Kher Ridges
Creature — Bird
Flying
3/3
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Rock Hydra
Creature — Hydra
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
  : Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
0/0
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Sedge Troll
Creature — Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.
2/2
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Shatter
Instant
Destroy target artifact.
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Shatterstorm
Sorcery
Destroy all artifacts. They can't be regenerated.
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Shivan Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
5/5
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Smoke
Enchantment
Players can't untap more than one creature during their untap steps.
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Stone Giant
Creature — Giant
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
3/4
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Stone Rain
Sorcery
Destroy target land.
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Tunnel
Instant
Destroy target Wall. It can't be regenerated.
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Uthden Troll
Creature — Troll
: Regenerate Uthden Troll.
<< Tapez du poing,
Tapez du pied
Sur ma face de sagouin
Tant que vous voulez,
Demain matin, je serais sur pied. >>
- Moqueries trolls.
2/2
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Wall of Fire
Creature — Wall
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
0/5
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Wall of Stone
Creature — Wall
Defender (This creature can't attack.)
0/8
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Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
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Aspect of Wolf
Enchantment — Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
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Birds of Paradise
Creature — Bird
Flying
: Add one mana of any color.
0/1
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Channel
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
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Cockatrice
Creature — Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4
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Craw Wurm
Creature — Wurm
6/4
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Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
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Desert Twister
Sorcery
Destroy target permanent.
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Elvish Archers
Creature — Elf Archer
First strike
2/1
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Fastbond
Enchantment
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
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Fog
Instant
Prevent all combat damage that would be dealt this turn.
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Force of Nature
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay    .
8/8
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Fungusaur
Creature — Fungus Dinosaur
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
2/2
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Gaea's Liege
Creature — Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
*/*
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Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
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Giant Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
2/4
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Grizzly Bears
Creature — Bear
2/2
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Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Instill Energy
Enchantment — Aura
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
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Ironroot Treefolk
Creature — Treefolk
3/5
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Kudzu
Enchantment — Aura
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
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Ley Druid
Creature — Human Druid
: Untap target land.
1/1
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Lifeforce
Enchantment
 : Counter target black spell.
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Lifelace
Instant
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
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Living Artifact
Enchantment — Aura
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
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Living Lands
Enchantment
All Forests are 1/1 creatures that are still lands.
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Llanowar Elves
Creature — Elf Druid
: Add .
1/1
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Lure
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
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Regeneration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Regrowth
Sorcery
Return target card from your graveyard to your hand.
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Scryb Sprites
Creature — Faerie
Flying
1/1
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Shanodin Dryads
Creature — Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1/1
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Stream of Life
Sorcery
Target player gains X life.
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Thicket Basilisk
Creature — Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4
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Timber Wolves
Creature — Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1
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Titania's Song
Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.
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Tranquility
Sorcery
Destroy all enchantments.
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Tsunami
Sorcery
Destroy all Islands.
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Verduran Enchantress
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0/2
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Wall of Brambles
Creature — Plant Wall
Defender (This creature can't attack.)
: Regenerate Wall of Brambles.
2/3
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Wall of Ice
Creature — Wall
Defender (This creature can't attack.)
0/7
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Wall of Wood
Creature — Wall
Defender (This creature can't attack.)
0/3
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Wanderlust
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
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War Mammoth
Creature — Elephant
Trample
3/3
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Web
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
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Wild Growth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
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Aladdin's Lamp
Artifact
, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
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Aladdin's Ring
Artifact
, : Aladdin's Ring deals 4 damage to any target.
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Ankh of Mishra
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
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Armageddon Clock
Artifact
At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.
: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
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Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.
: Add   .
: Untap Basalt Monolith.
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Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
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Bottle of Suleiman
Artifact
, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
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Brass Man
Artifact Creature — Construct
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Brass Man.
1/3
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Celestial Prism
Artifact
, : Add one mana of any color.
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Clockwork Beast
Artifact Creature — Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
0/4
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Conservator
Artifact
, : Prevent the next 2 damage that would be dealt to you this turn.
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Crystal Rod
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Dancing Scimitar
Artifact Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/5
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Dingus Egg
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
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Disrupting Scepter
Artifact
, : Target player discards a card. Activate only during your turn.
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Dragon Engine
Artifact Creature — Construct
: Dragon Engine gets +1/+0 until end of turn.
1/3
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Ebony Horse
Artifact
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Flying Carpet
Artifact
, : Target creature gains flying until end of turn.
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Glasses of Urza
Artifact
: Look at target player's hand.
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Helm of Chatzuk
Artifact
, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Iron Star
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
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Ivory Cup
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
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Jade Monolith
Artifact
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
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Jandor's Ring
Artifact
, , Discard the last card you drew this turn: Draw a card.
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Jandor's Saddlebags
Artifact
, : Untap target creature.
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Jayemdae Tome
Artifact
, : Draw a card.
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Juggernaut
Artifact Creature — Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
5/3
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Kormus Bell
Artifact
All Swamps are 1/1 black creatures that are still lands.
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Library of Leng
Artifact
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
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Living Wall
Artifact Creature — Wall
Defender (This creature can't attack.)
: Regenerate Living Wall.
0/6
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Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Add   .
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Meekstone
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
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Millstone
Artifact
, : Target player mills two cards.
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Mishra's War Machine
Artifact Creature — Juggernaut
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.
5/5
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Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
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Obsianus Golem
Artifact Creature — Golem
4/6
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Onulet
Artifact Creature — Construct
When Onulet dies, you gain 2 life.
2/2
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Ornithopter
Artifact Creature — Thopter
Flying
0/2
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Primal Clay
Artifact Creature — Shapeshifter
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
*/*
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Rocket Launcher
Artifact
: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.
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Rod of Ruin
Artifact
, : Rod of Ruin deals 1 damage to any target.
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Sol Ring
Artifact
: Add  .
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Soul Net
Artifact
Whenever a creature dies, you may pay . If you do, you gain 1 life.
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Sunglasses of Urza
Artifact
You may spend white mana as though it were red mana.
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The Hive
Artifact
, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
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The Rack
Artifact
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
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Throne of Bone
Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
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Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
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Wooden Sphere
Artifact
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.
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Badlands
Land — Swamp Mountain
( : Add or .)
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Bayou
Land — Swamp Forest
( : Add or .)
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Plateau
Land — Mountain Plains
( : Add or .)
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Savannah
Land — Forest Plains
( : Add or .)
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Scrubland
Land — Plains Swamp
( : Add or .)
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Taiga
Land — Mountain Forest
( : Add or .)
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Tropical Island
Land — Forest Island
( : Add or .)
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Tundra
Land — Plains Island
( : Add or .)
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Underground Sea
Land — Island Swamp
( : Add or .)
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Volcanic Island
Land — Island Mountain
( : Add or .)
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Plains
Basic Land — Plains
( : Add .)
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Plains
Basic Land — Plains
( : Add .)
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Plains
Basic Land — Plains
( : Add .)
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Island
Basic Land — Island
( : Add .)
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Island
Basic Land — Island
( : Add .)
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Island
Basic Land — Island
( : Add .)
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Swamp
Basic Land — Swamp
( : Add .)
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Swamp
Basic Land — Swamp
( : Add .)
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Swamp
Basic Land — Swamp
( : Add .)
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Mountain
Basic Land — Mountain
( : Add .)
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Mountain
Basic Land — Mountain
( : Add .)
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Mountain
Basic Land — Mountain
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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