Future Sight

Image Card Info Mana cost
Angel of Salvation

Angel of Salvation

Creature — Angel

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

5/5

6 W W
Augur il-Vec

Augur il-Vec

Creature — Human Cleric

Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep.

"If it would end this exile, my life is yours."

1/3

1 W
Barren Glory

Barren Glory

Enchantment

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

"The only perfect world is an empty world, with no one to sin or wage war." —Tarran, magus of the disk

4 W W
Chronomantic Escape

Chronomantic Escape

Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

4 W W
Dust of Moments

Dust of Moments

Instant

Choose one — • Remove two time counters from each permanent and each suspended card. • Put two time counters on each permanent with a time counter on it and each suspended card.

2 W
Even the Odds

Even the Odds

Instant

Cast this spell only if you control fewer creatures than each opponent. Create three 1/1 white Soldier creature tokens.

"They who fall singing the battle hymn of Benalia go not unavenged." —Adom Capashen, Benalish commander

2 W
Gift of Granite

Gift of Granite

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2.

The blessing adds both protection to the recipient and weightlessness to the stone.

W
Intervention Pact

Intervention Pact

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay . If you don't, you lose the game.

0
Judge Unworthy

Judge Unworthy

Instant

Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.

1 W
Knight of Sursi

Knight of Sursi

Creature — Human Knight

Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2/2

3 W
Lost Auramancers

Lost Auramancers

Creature — Human Wizard

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

3/3

2 W W
Magus of the Moat

Magus of the Moat

Creature — Human Wizard

Creatures without flying can't attack.

"The spirits of the mythic ones ever circle their beloved keep, forbidding entry to all who come with the heavy tread of hate."

0/3

2 W W
Marshaling Cry

Marshaling Cry

Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling (, Discard this card: Draw a card.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 W W
Saltskitter

Saltskitter

Creature — Wurm

Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.

3/4

3 W
Samite Censer-Bearer

Samite Censer-Bearer

Creature — Human Rebel Cleric

, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.

Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.

1/1

W
Scout's Warning

Scout's Warning

Instant

The next creature card you play this turn can be played as though it had flash. Draw a card.

"There is no tactic I enjoy more than ambushing the ambushers."

W
Spirit en-Dal

Spirit en-Dal

Creature — Spirit

Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — , Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)

2/1

2 W
Aven Mindcensor

Aven Mindcensor

Creature — Bird Wizard

Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

2/1

2 W
Blade of the Sixth Pride

Blade of the Sixth Pride

Creature — Cat Rebel

3/1

1 W
Bound in Silence

Bound in Silence

Tribal Enchantment — Rebel Aura

Enchant creature Enchanted creature can't attack or block.

A fight put off forever is already won.

2 W
Daybreak Coronet

Daybreak Coronet

Enchantment — Aura

Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

W W
Goldmeadow Lookout

Goldmeadow Lookout

Creature — Kithkin Spellshaper

, , Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has ", : Tap target creature."

2/2

3 W
Imperial Mask

Imperial Mask

Enchantment

When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

4 W
Lucent Liminid

Lucent Liminid

Enchantment Creature — Elemental

Flying

It is a herald of the sun goddess, projected from the hallowed glass whenever her light passes through.

3/3

3 W W
Lumithread Field

Lumithread Field

Enchantment

Creatures you control get +0/+1. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Having conquered the Bastion of Suns, the Ota took its light for their own.

1 W
Lymph Sliver

Lymph Sliver

Creature — Sliver

All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)

Its skin remains in a flowing, liquid state that keeps its body coated with potent restorative lymph.

3/3

4 W
Mistmeadow Skulk

Mistmeadow Skulk

Creature — Kithkin Rogue

Lifelink, protection from mana value 3 or greater

Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.

1/1

1 W
Oriss, Samite Guardian

Oriss, Samite Guardian

Legendary Creature — Human Cleric

: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.

1/3

1 W W
Patrician's Scorn

Patrician's Scorn

Instant

If you've cast another white spell this turn, you may cast this spell without paying its mana cost. Destroy all enchantments.

Lady Farisa's contempt of tawdry kitsch grew even more infamous after her death.

3 W
Ramosian Revivalist

Ramosian Revivalist

Creature — Human Rebel Cleric

, : Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.

The Ramosian tradition is alive, but its namesake has long since been forgotten.

2/2

3 W
Seht's Tiger

Seht's Tiger

Creature — Cat

Flash (You may cast this spell any time you could cast an instant.) When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)

3/3

2 W W
Aven Augur

Aven Augur

Creature — Bird Wizard

Flying Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate only during your upkeep.

"I have seen the future. It does not include you."

2/2

3 U
Cloudseeder

Cloudseeder

Creature — Faerie Spellshaper

Flying , , Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."

1/1

1 U
Cryptic Annelid

Cryptic Annelid

Creature — Worm Beast

When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/4

3 U
Delay

Delay

Instant

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

1 U
Foresee

Foresee

Sorcery

Scry 4, then draw two cards.

Wind time's watch, and watch time unwind.

3 U
Infiltrator il-Kor

Infiltrator il-Kor

Creature — Kor Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/1

4 U
Leaden Fists

Leaden Fists

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

2 U
Maelstrom Djinn

Maelstrom Djinn

Creature — Djinn

Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

5/6

7 U
Magus of the Future

Magus of the Future

Creature — Human Wizard

Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

Those gifted with the sight have one eye in the present and the other in the future.

2/3

2 U U U
Mystic Speculation

Mystic Speculation

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

U
Pact of Negation

Pact of Negation

Instant

Counter target spell. At the beginning of your next upkeep, pay . If you don't, you lose the game.

Those who expect betrayal at every turn are seldom disappointed.

0
Reality Strobe

Reality Strobe

Sorcery

Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

4 U U
Take Possession

Take Possession

Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.

5 U U
Unblinking Bleb

Unblinking Bleb

Creature — Illusion

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/3

3 U
Venser, Shaper Savant

Venser, Shaper Savant

Legendary Creature — Human Wizard

Flash When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.

His marvels of artifice pale in comparison to the developing machinery of his mind.

2/2

2 U U
Venser's Diffusion

Venser's Diffusion

Instant

Return target nonland permanent or suspended card to its owner's hand.

"Each reality is but the dream of another, and each sleeper a god unknowing."

2 U
Arcanum Wings

Arcanum Wings

Enchantment — Aura

Enchant creature Enchanted creature has flying. Aura swap (: Exchange this Aura with an Aura card in your hand.)

Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.

1 U
Blind Phantasm

Blind Phantasm

Creature — Illusion

2/3

2 U
Bonded Fetch

Bonded Fetch

Creature — Homunculus

Defender, haste : Draw a card, then discard a card.

A well-made homunculus grooms the mind of its master, pruning the thoughts that lead to madness. Few loredelvers survive the study of the infinite without one.

0/2

2 U
Linessa, Zephyr Mage

Linessa, Zephyr Mage

Legendary Creature — Human Wizard

, : Return target creature with mana value X to its owner's hand. Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.

3/3

3 U
Logic Knot

Logic Knot

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .) Counter target spell unless its controller pays .

X U U
Mesmeric Sliver

Mesmeric Sliver

Creature — Sliver

All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)

2/2

3 U
Narcomoeba

Narcomoeba

Creature — Illusion

Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

It was created by the Iquati as a living memory—one that objects to being forgotten.

1/1

1 U
Nix

Nix

Instant

Counter target spell if no mana was spent to cast it.

"There is no shortcut to work done true and well. The Creators learned this to their sorrow, the first time they made the world." —Githri the Prisoner

U
Sarcomite Myr

Sarcomite Myr

Artifact Creature — Phyrexian Myr

: Sarcomite Myr gains flying until end of turn. , Sacrifice Sarcomite Myr: Draw a card.

"A horrible sight, yes, but the sounds . . . Its twanging tendons and grinding gears are almost musical." —Brudiclad, Telchor engineer

2/1

2 U
Second Wind

Second Wind

Enchantment — Aura

Enchant creature : Tap enchanted creature. : Untap enchanted creature.

Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts.

2 U
Shapeshifter's Marrow

Shapeshifter's Marrow

Enchantment

At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

2 U U
Spellweaver Volute

Spellweaver Volute

Enchantment — Aura

Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.

3 U U
Spin into Myth

Spin into Myth

Instant

Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

4 U
Vedalken Aethermage

Vedalken Aethermage

Creature — Vedalken Wizard

Flash (You may cast this spell any time you could cast an instant.) When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand. Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

1/2

1 U
Whip-Spine Drake

Whip-Spine Drake

Creature — Drake

Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"I swear the clouds were created just so the drakes would have a place to lurk." —Kasharri, skyknight

3/3

3 U U
Augur of Skulls

Augur of Skulls

Creature — Skeleton Wizard

: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep.

Within each empty skull, it seeks ways to preserve its own failing undeath.

1/1

1 B
Cutthroat il-Dal

Cutthroat il-Dal

Creature — Human Rogue

Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)

Her blades slashed across the noble's shadow. He scoffed, then fell over dead.

4/1

3 B
Festering March

Festering March

Sorcery

Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

3 B B
Gibbering Descent

Gibbering Descent

Enchantment

At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent — Skip your upkeep step if you have no cards in hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4 B B
Grave Peril

Grave Peril

Enchantment

When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.

"Sometimes the grave does not wait for death before relishing its feast of flesh and bones." —Ezrith, druid of the Dark Hours

1 B
Ichor Slick

Ichor Slick

Sorcery

Target creature gets -3/-3 until end of turn. Cycling (, Discard this card: Draw a card.) Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 B
Lost Hours

Lost Hours

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.

"Your thoughts do not interest me nearly as much as the absence thereof." —Gorghul, augur of skulls

1 B
Magus of the Abyss

Magus of the Abyss

Creature — Human Wizard

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

He climbs a staircase of falling souls, fighting the continuous pull of the void.

4/3

3 B
Minions' Murmurs

Minions' Murmurs

Sorcery

You draw X cards and you lose X life, where X is the number of creatures you control.

"They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?" —Ratadrabik of Urborg

2 B B
Nihilith

Nihilith

Creature — Horror

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 7— (Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.

4/4

4 B B
Oblivion Crown

Oblivion Crown

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

1 B
Pooling Venom

Pooling Venom

Enchantment — Aura

Enchant land Whenever enchanted land becomes tapped, its controller loses 2 life. : Destroy enchanted land.

The land can only hold so much poison before it begins to bite back.

1 B
Putrid Cyclops

Putrid Cyclops

Creature — Zombie Cyclops

When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

3/3

2 B
Shimian Specter

Shimian Specter

Creature — Specter

Flying Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

2/2

2 B B
Skirk Ridge Exhumer

Skirk Ridge Exhumer

Creature — Zombie Spellshaper

, , Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."

1/1

1 B
Slaughter Pact

Slaughter Pact

Instant

Destroy target nonblack creature. At the beginning of your next upkeep, pay . If you don't, you lose the game.

Death is only the beginning of the end.

0
Stronghold Rats

Stronghold Rats

Creature — Rat

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

In the stronghold's dungeons, the shadows hide in the vermin.

2/1

2 B
Bitter Ordeal

Bitter Ordeal

Sorcery

Search target player's library for a card and exile it. Then that player shuffles. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

2 B
Bridge from Below

Bridge from Below

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.

B B B
Death Rattle

Death Rattle

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .) Destroy target nongreen creature. It can't be regenerated.

5 B
Deepcavern Imp

Deepcavern Imp

Creature — Imp Rebel

Flying, haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

2/2

2 B
Fleshwrither

Fleshwrither

Creature — Horror

Transfigure (, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.)

3/3

2 B B
Frenzy Sliver

Frenzy Sliver

Creature — Sliver

All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)

The Arturan conjurers took the strange, alien fossil and patterned their own twisted creations in its image.

1/1

1 B
Grave Scrabbler

Grave Scrabbler

Creature — Zombie

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.

2/2

3 B
Korlash, Heir to Blackblade

Korlash, Heir to Blackblade

Legendary Creature — Zombie Warrior

Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. : Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.

*/*

2 B B
Mass of Ghouls

Mass of Ghouls

Creature — Zombie Warrior

5/3

3 B B
Snake Cult Initiation

Snake Cult Initiation

Enchantment — Aura

Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)

3 B
Street Wraith

Street Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.

3/4

3 B B
Tombstalker

Tombstalker

Creature — Demon

Flying Delve (Each card you exile from your graveyard while casting this spell pays for .)

5/5

6 B B
Witch's Mist

Witch's Mist

Enchantment

, : Destroy target creature that was dealt damage this turn.

"Hear us, Overmother. Let the strong thrive under your gelatinous hand, and let the weak writhe under your serrated heel." —Prayer of the devoted

2 B
Yixlid Jailer

Yixlid Jailer

Creature — Zombie Wizard

Cards in graveyards lose all abilities.

"I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they will be gagged and masked, and they shall be known by none other."

2/1

1 B
Arc Blade

Arc Blade

Sorcery

Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

3 R R
Bogardan Lancer

Bogardan Lancer

Creature — Human Knight

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1/1

1 R
Char-Rumbler

Char-Rumbler

Creature — Elemental

Double strike : Char-Rumbler gets +1/+0 until end of turn.

Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.

-1/3

2 R R
Emberwilde Augur

Emberwilde Augur

Creature — Goblin Shaman

Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.

Legends say a djinn gave the goblins a gift they could never hope to master.

2/1

1 R
Fatal Attraction

Fatal Attraction

Enchantment — Aura

Enchant creature When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.

2 R
Gathan Raiders

Gathan Raiders

Creature — Human Warrior

Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand. Morph—Discard a card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

3/3

3 R R
Haze of Rage

Haze of Rage

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

1 R
Magus of the Moon

Magus of the Moon

Creature — Human Wizard

Nonbasic lands are Mountains.

Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb.

2/2

2 R
Molten Disaster

Molten Disaster

Sorcery

Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.

X R R
Pact of the Titan

Pact of the Titan

Instant

Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay . If you don't, you lose the game.

0
Pyromancer's Swath

Pyromancer's Swath

Enchantment

If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step, discard your hand.

2 R
Riddle of Lightning

Riddle of Lightning

Instant

Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.

3 R R
Rift Elemental

Rift Elemental

Creature — Elemental

, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.

"It's difficult to heal a rift after it begins wandering about on its own." —Teferi

1/1

R
Scourge of Kher Ridges

Scourge of Kher Ridges

Creature — Dragon

Flying : Scourge of Kher Ridges deals 2 damage to each creature without flying. : Scourge of Kher Ridges deals 6 damage to each other creature with flying.

Doom casts its own flickering shadow.

6/6

6 R R
Shivan Sand-Mage

Shivan Sand-Mage

Creature — Viashino Shaman

When Shivan Sand-Mage enters the battlefield, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—

3/2

2 R R
Sparkspitter

Sparkspitter

Creature — Elemental Spellshaper

, , Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."

1/3

2 R
Bloodshot Trainee

Bloodshot Trainee

Creature — Goblin Warrior

: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.

"Hrrngh! Someday I'm going to hurl this . . . er . . . roll this . . . hrrngh . . . nudge this boulder right down a cliff."

2/3

3 R
Boldwyr Intimidator

Boldwyr Intimidator

Creature — Giant Warrior

Cowards can't block Warriors. : Target creature becomes a Coward until end of turn. : Target creature becomes a Warrior until end of turn.

5/5

5 R R
Emblem of the Warmind

Emblem of the Warmind

Enchantment — Aura

Enchant creature you control Creatures you control have haste.

"It takes but one spark to ignite a parched forest. Our hearts, I fear, are too dry for this new visitor." —Elek Longbeard

1 R
Flowstone Embrace

Flowstone Embrace

Enchantment — Aura

Enchant creature : Enchanted creature gets +2/-2 until end of turn.

"The seventh symbol, the Mark of Stone, stores the power of ancient Rath." —*Tome of Elemental Mastery*

1 R
Fomori Nomad

Fomori Nomad

Creature — Nomad Giant

4/4

4 R
Ghostfire

Ghostfire

Instant

Ghostfire is colorless. Ghostfire deals 3 damage to any target.

Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath.

2 R
Grinning Ignus

Grinning Ignus

Creature — Elemental

, Return Grinning Ignus to its owner's hand: Add . Activate only as a sorcery.

"Take care what you offer the ignus. Food, perhaps. Coins. But nothing flammable!" —Stovic, village eccentric

2/2

2 R
Henchfiend of Ukor

Henchfiend of Ukor

Creature — Ogre

Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Henchfiend of Ukor gets +1/+0 until end of turn.

3/2

3 R
Homing Sliver

Homing Sliver

Creature — Sliver

Each Sliver card in each player's hand has slivercycling . Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)

2/2

2 R
Shah of Naar Isle

Shah of Naar Isle

Creature — Efreet

Trample Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.

6/6

3 R
Skizzik Surger

Skizzik Surger

Creature — Elemental

Haste Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

6/4

4 R R
Steamflogger Boss

Steamflogger Boss

Creature — Goblin Rigger

Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

"Whip the Xs! Pinch the Os! What we're building, no one knows!"

3/3

3 R
Storm Entity

Storm Entity

Creature — Elemental

Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.

Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic.

1/1

1 R
Tarox Bladewing

Tarox Bladewing

Legendary Creature — Dragon

Flying, haste Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.

Despising his siblings as insults to his line, he finds and devours each in turn.

4/3

2 R R R
Thunderblade Charge

Thunderblade Charge

Sorcery

Thunderblade Charge deals 3 damage to any target. Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay . If you do, you may cast it without paying its mana cost.

1 R R
Cyclical Evolution

Cyclical Evolution

Sorcery

Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

3 G G
Force of Savagery

Force of Savagery

Creature — Elemental

Trample

"Life cannot be created and then abandoned. It must be nurtured and fed so that it may express its ripened might." —Freyalise

8/0

2 G
Heartwood Storyteller

Heartwood Storyteller

Creature — Treefolk

Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.

His roots reach deep, nurtured not by soil and rain, but by millennia of experience.

2/3

1 G G
Kavu Primarch

Kavu Primarch

Creature — Kavu

Kicker (You may pay an additional as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.

3/3

3 G
Llanowar Augur

Llanowar Augur

Creature — Elf Shaman

Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate only during your upkeep.

"I am irrelevant. The future I hold in my hands is everything."

0/3

G
Llanowar Empath

Llanowar Empath

Creature — Elf Shaman

When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2/2

3 G
Llanowar Mentor

Llanowar Mentor

Creature — Elf Spellshaper

, , Discard a card: Create a 1/1 green Elf Druid creature token named Llanowar Elves. It has ": Add ."

1/1

G
Magus of the Vineyard

Magus of the Vineyard

Creature — Human Wizard

At the beginning of each player's precombat main phase, that player adds .

Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root.

1/1

G
Petrified Plating

Petrified Plating

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2 G
Quiet Disrepair

Quiet Disrepair

Enchantment — Aura

Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.

"Artifice has always stood upon nature's shoulders. Let us watch nature take a turn." —Freyalise

1 G
Ravaging Riftwurm

Ravaging Riftwurm

Creature — Wurm

Kicker (You may pay an additional as you cast this spell.) Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.

6/6

1 G G
Riftsweeper

Riftsweeper

Creature — Elf Shaman

When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.

"Beings of the rifts are not natural. No longer will these abominations tread upon the body of Gaea."

2/2

1 G
Rites of Flourishing

Rites of Flourishing

Enchantment

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."

2 G
Sprout Swarm

Sprout Swarm

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 green Saproling creature token.

1 G
Summoner's Pact

Summoner's Pact

Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay . If you don't, you lose the game.

0
Utopia Mycon

Utopia Mycon

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Utopia Mycon. Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Add one mana of any color.

0/2

G
Wrap in Vigor

Wrap in Vigor

Instant

Regenerate each creature you control.

Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.

1 G
Baru, Fist of Krosa

Baru, Fist of Krosa

Legendary Creature — Human Druid

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.

4/4

3 G G
Centaur Omenreader

Centaur Omenreader

Snow Creature — Centaur Shaman

As long as Centaur Omenreader is tapped, creature spells you cast cost less to cast.

The wisdom of the omenreaders is legendary. Creatures travel for miles through icy peril to seek their counsel.

3/3

3 G
Edge of Autumn

Edge of Autumn

Sorcery

If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

"At harvest are seeds of next year sown."

1 G
Imperiosaur

Imperiosaur

Creature — Dinosaur

Spend only mana produced by basic lands to cast this spell.

"An ancient, powerful force has overtaken the valley. I sympathize for its former inhabitants, but I rejoice for the land itself." —Olanti, Muraganda druid

5/5

2 G G
Muraganda Petroglyphs

Muraganda Petroglyphs

Enchantment

Creatures with no abilities get +2/+2.

Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.

3 G
Nacatl War-Pride

Nacatl War-Pride

Creature — Cat Warrior

Nacatl War-Pride must be blocked by exactly one creature if able. Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

3/3

3 G G G
Nessian Courser

Nessian Courser

Creature — Centaur Warrior

3/3

2 G
Phosphorescent Feast

Phosphorescent Feast

Sorcery

Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

"Mushroom Queen sits among her spores, Enjoying life and avoiding chores." —Ibblian pixie ditty

2 G G G
Quagnoth

Quagnoth

Creature — Beast

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Shroud (This creature can't be the target of spells or abilities.) When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.

4/5

5 G
Spellwild Ouphe

Spellwild Ouphe

Creature — Ouphe

Spells that target Spellwild Ouphe cost less to cast.

"You'd think that their big glowing eyes would be almost hypnotic to look at. In fact, it's the other way around—they are entranced by nearly everything they see." —Balecki, Spellwild druid

1/3

1 G
Sporoloth Ancient

Sporoloth Ancient

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."

4/4

3 G G
Tarmogoyf

Tarmogoyf

Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

*/1+*

1 G
Thornweald Archer

Thornweald Archer

Creature — Elf Archer

Reach, deathtouch

Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.

2/1

1 G
Virulent Sliver

Virulent Sliver

Creature — Sliver

All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)

1/1

G
Glittering Wish

Glittering Wish

Sorcery

You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.

She wished for gold, but not for the strength to carry it.

G W
Jhoira of the Ghitu

Jhoira of the Ghitu

Legendary Creature — Human Wizard

, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)

2/2

1 U R
Sliver Legion

Sliver Legion

Legendary Creature — Sliver

All Sliver creatures get +1/+1 for each other Sliver on the battlefield.

Hidden within the clicking, chittering swarm is a unique mind, still young, but growing more aware as time passes.

7/7

W U B R G
Akroma's Memorial

Akroma's Memorial

Legendary Artifact

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

"No rest. No mercy. No matter what." —Memorial inscription

7
Cloud Key

Cloud Key

Artifact

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost less to cast.

The musical sound of its turning triggers the tumblers of revelation.

3
Coalition Relic

Coalition Relic

Artifact

: Add one mana of any color. : Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.

3
Epochrasite

Epochrasite

Artifact Creature — Construct

Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)

1/1

2
Sliversmith

Sliversmith

Artifact Creature — Spellshaper

, , Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.

After centuries of labor, its creations outnumber those they were to mimic.

1/1

2
Soultether Golem

Soultether Golem

Artifact Creature — Golem

Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.

3/3

2
Sword of the Meek

Sword of the Meek

Artifact — Equipment

Equipped creature gets +1/+2. Equip Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

2
Veilstone Amulet

Veilstone Amulet

Artifact

Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.

Sometimes it's ostentatious to go unseen.

3
Darksteel Garrison

Darksteel Garrison

Artifact — Fortification

Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

2
Whetwheel

Whetwheel

Artifact

, : Target player mills X cards. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

4
Dakmor Salvage

Dakmor Salvage

Land

Dakmor Salvage enters the battlefield tapped. : Add . Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Keldon Megaliths

Keldon Megaliths

Land

Keldon Megaliths enters the battlefield tapped. : Add . Hellbent — , : Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand.

Llanowar Reborn

Llanowar Reborn

Land

Llanowar Reborn enters the battlefield tapped. : Add . Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)

New Benalia

New Benalia

Land

New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add .

Tolaria West

Tolaria West

Land

Tolaria West enters the battlefield tapped. : Add . Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Dryad Arbor

Dryad Arbor

Land Creature — Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add .")

"Touch no tree, break no branch, and speak only the question you wish answered." —Von Yomm, elder druid, to her initiates

1/1

Graven Cairns

Graven Cairns

Land

: Add . , : Add , , or .

Shamans of Kar-Sengir claim that their sun sets because it can no longer bear the gaze of those pain-carved cliffs.

Grove of the Burnwillows

Grove of the Burnwillows

Land

: Add . : Add or . Each opponent gains 1 life.

Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.

Horizon Canopy

Horizon Canopy

Land

, Pay 1 life: Add or . , , Sacrifice Horizon Canopy: Draw a card.

The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent.

Nimbus Maze

Nimbus Maze

Land

: Add . : Add . Activate only if you control an Island. : Add . Activate only if you control a Plains.

To find its center is to find one's own.

River of Tears

River of Tears

Land

: Add . If you played a land this turn, add instead.

"The Westfolk wept, and their tears wore winding rivers into the cheek of the world." —Glem the Lonebard, "Origins of Kholon"

Zoetic Cavern

Zoetic Cavern

Land

: Add . Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Nothing lives within it, yet there is life.