Game Day Promos

Image Card Info Mana cost
Power Word Kill

Power Word Kill

Instant

Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.

1 B
Skyclave Apparition

Skyclave Apparition

Creature — Kor Spirit

When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

2/2

1 W W
All-Seeing Arbiter

All-Seeing Arbiter

Creature — Avatar

Flying Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.

5/4

4 U U
Touch the Spirit Realm

Touch the Spirit Realm

Enchantment

When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — , Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

2 W
Workshop Warchief

Workshop Warchief

Creature — Rhino Warrior

Trample When Workshop Warchief enters the battlefield, you gain 3 life. When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

5/3

3 G G
Shivan Devastator

Shivan Devastator

Creature — Dragon Hydra

Flying, haste Shivan Devastator enters the battlefield with X +1/+1 counters on it.

0/0

X R
Recruitment Officer

Recruitment Officer

Creature — Human Soldier

: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/1

W
Braids, Arisen Nightmare

Braids, Arisen Nightmare

Legendary Creature — Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.

3/3

1 B B
Surge Engine

Surge Engine

Artifact Creature — Construct

Defender : Surge Engine loses defender and gains "This creature can't be blocked." : Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. : Draw three cards. Activate only if Surge Engine is blue and only once.

3/2

2