GRN Guild Kit
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Legendary Creature — Vampire Assassin Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. 3/5 |
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Sorcery Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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Instant Counter target spell unless its controller pays "Patience, mage. Killing you now would be too easy." |
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Instant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. Mastery is achieved when "telling time" becomes "telling time what to do." |
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Instant Target creature gets -3/-3 until end of turn. "Allow me a moment to catch your breath." |
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Creature — Horror When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control.
Transmute 2/4 |
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Sorcery Ribbons of Night deals 4 damage to target creature and you gain 4 life. If "My favorite meal is angel's flesh, slain in agony and iced with black vinegar." —Aszala of House Dimir |
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Sorcery Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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Legendary Creature — Human Wizard Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist. 2/3 |
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Creature — Horror Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. */* |
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Instant Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard. "Dangerous to recognize. Deadly not to." —Lazav |
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Creature — Shapeshifter
"Fear not. Your life will not go unlived." 0/2 |
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Creature — Human Wizard ( 2/2 |
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Creature — Horror When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. "Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits." —Sign outside Dinrova Building 4/4 |
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Sorcery Target player mills ten cards. "I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir." —Szadek |
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Legendary Creature — Shapeshifter Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability. 3/3 |
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Legendary Creature — Vampire Flying Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard. 2/4 |
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Creature — Vampire Flying At the beginning of your upkeep, you lose 1 life. "Touched by moroii" —Undercity slang meaning "to grow old" 4/4 |
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Creature — Specter Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter. 2/3 |
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Legendary Creature — Vampire Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards. 5/5 |
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Instant Target creature gets +X/-X until end of turn, where X is the number of cards in your hand. The Gruul seek unbounded strength. The Dimir deliver cruel irony. |
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Artifact
An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed. |
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Land Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
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Basic Land — Island ( |
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Basic Land — Swamp ( |
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Legendary Creature — Dragon Wizard Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
"(Z—>)90° — (E—N²W)90°t = 1" 4/4 |
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Instant Replicate The clouds grew thick, and then they grew teeth. |
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Instant Char deals 4 damage to any target and 2 damage to you. Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable. |
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Instant Electrickery deals 1 damage to target creature you don't control.
Overload |
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Sorcery Create four 1/1 red Goblin creature tokens. You don't so much hire goblins as put ideas in their heads. |
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Creature — Goblin Shaman Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. He wants to watch Ravnica burn, one soul at a time. 2/2 |
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Sorcery Mizzium Mortars deals 4 damage to target creature you don't control.
Overload |
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Instant Replicate |
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Sorcery Replicate |
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Instant Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn. Izzet brains and Izzet boilers: contents under pressure. |
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Creature — Djinn ( 3/5 |
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Instant Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card. The Izzet learn something from every lesson they teach. |
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Creature — Weird
"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!" —Trivaz, Izzet mage 0/1 |
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Creature — Dragon Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) "Even this primitive specimen of my kind is impressive." —Niv-Mizzet 4/4 |
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Sorcery Choose one — • Draw X cards. • Invoke the Firemind deals X damage to any target. To those in tune with the Firemind, there is no difference between knowledge and flame. |
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Instant Choose one —
• Counter target noncreature spell unless its controller pays |
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Creature — Human Wizard
"The only action worth taking is one with an unknown outcome." 2/2 |
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Sorcery Flip a coin. If you win the flip, take an extra turn after this one. Quyzl was told by his mentor to "make more time" for his studies. |
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Legendary Creature — Human Wizard Whenever you cast a blue spell, target creature gains flying until end of turn. Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying. Tracing the horizon in a dance of wind and fire. 3/3 |
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Instant Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.) |
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Instant Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.) |
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Artifact
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet. |
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Land Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
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Basic Land — Island ( |
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Basic Land — Mountain ( |
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Legendary Creature — Elf Shaman Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.
2/3 |
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Instant Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) |
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Creature — Horror When Slum Reaper enters the battlefield, each player sacrifices a creature. The outskirts of Golgari territory are guarded by more than just walls. 4/2 |
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Creature — Imp Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.) 1/2 |
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Sorcery Return target creature card from your graveyard to the battlefield. If After fear and weakness rot away, that which remains is stronger than its living form. |
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Creature — Insect Scavenge Some Golgari insects live for centuries—and they never stop growing. 5/5 |
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Creature — Elf Druid
Cast out of the Conclave generations ago, these elves found a home in the corrupted districts of the Golgari. 1/1 |
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Instant This spell can't be countered. Destroy target nonland permanent with mana value 3 or less. The Izzet quickly suspended their policy of lifetime guarantees. |
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Enchantment When Deadbridge Chant enters the battlefield, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. |
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Creature — Elf Shaman
1/2 |
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Sorcery Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard. The rot farmer's first rite of passage is to craft a pair of work stilts. |
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Sorcery Destroy each nonland permanent with mana value X or less. Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone. |
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Instant Choose one — • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control. "Let the rest of Ravnica sneer. One way or another, they all end up in the undercity." —Jarad |
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Creature — Insect
4/4 |
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Instant Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. To the Golgari, anything buried is treasure. |
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Legendary Creature — Zombie Elf Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.
2/2 |
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Creature — Elf Shaman
2/2 |
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Creature — Zombie Troll Trample
Discard a creature card: Put a +1/+1 counter on Lotleth Troll.
He lurks in the undercity, eager for the corpse haulers to unload their rotting cargo. 2/1 |
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Instant Destroy target artifact or creature. It can't be regenerated. "All matter, animate or not, rots when exposed to time. We merely speed up the process." —Ezoc, Golgari rot farmer |
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Legendary Creature — Elf Shaman Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. "Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life." 2/2 |
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Creature — Plant Zombie Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) 3/1 |
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Legendary Creature — Gorgon
7/5 |
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Sorcery Return target card from your graveyard to your hand. Exile Treasured Find. Gorgons crave beautiful things: gems, exquisite amulets, the alabaster corpses of the petrified dead . . . |
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Artifact
Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life. |
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Land Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
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Basic Land — Swamp ( |
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Basic Land — Forest ( |
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Legendary Creature — Angel Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war. 3/4 |
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Creature — Human Soldier Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. "First, you must fight among the rank and file. It is there I will discern your skills as a leader." —Aurelia, to Gideon Jura 1/1 |
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Creature — Human Knight Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. "The hard part isn't landing in the saddle. The hard part is leaping before you see it." 3/1 |
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Creature — Human Soldier Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target. "Subtlety is for lawmages and spies." 1/2 |
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Creature — Goblin Berserker Whenever Frenzied Goblin attacks, you may pay The upside to not thinking about the consequences is that you'll always surprise those who do. 1/1 |
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Creature — Goblin Soldier Haste Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. 1/1 |
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Legendary Creature — Human Soldier Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. Lieutenant Kos has never met a group of recruits he could not inspire or a mob he could not quell. 3/3 |
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Instant Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn. |
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Creature — Minotaur Wizard Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
"Imagine a thunderstorm that's also a tactical genius. That's him." —Dars Gostok, Firefist captain 3/3 |
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Creature — Human Soldier Double strike When the Boros Legion attacks, swiftblades enter the fray first. They pick off the archers and mages, softening the enemy front before the flame-kin and giants go in. 1/2 |
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Sorcery Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. "Let the pyres of the unbelievers light our way." —Razia |
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Creature — Angel Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
4/3 |
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Creature — Angel Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. Firemane Nevena led the victorious assault on the Barbu Rooftop rebels. Now the Gateless have marked her for death. 3/3 |
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Instant Lightning Helix deals 3 damage to any target and you gain 3 life. Though less well-known than its army of soldiers, the Boros Legion's mage-priests are as respected by the innocent as they are hated by the ghosts of the guilty. |
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Instant Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn. "Yes, Boros tactics are unparalleled. But when your comrades are dying around you, inner strength must carry the day." —Gideon Jura, to Aurelia |
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Instant Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block. |
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Legendary Creature — Angel Flying, vigilance, haste
Her sword burns with such brightness that foes avert their eyes and arrows divert their paths. 6/3 |
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Creature — Elemental Soldier Trample, lifelink, haste At the beginning of the end step, sacrifice Spark Trooper. Izzet-designed conductors atop Sunhome charge empty sets of armor that give form to the fluctuating elementals. 6/1 |
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Creature — Human Wizard
2/2 |
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Artifact
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Artifact
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride." —Agrus Kos |
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Land Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
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Sunhome, Fortress of the Legion Land
Sunhome—the stalwart shield, the towering sentinel, the seat of justice. |
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Basic Land — Plains ( |
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Basic Land — Mountain ( |
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Legendary Creature — Dryad Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
There are no soloists in the chorus of Selesnya. 2/5 |
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Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Into the light the good are welcomed, and with the light the evil are banished. |
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Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for "Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity." —Niszka, Selesnya evangel |
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Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for |
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Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for From the seeds of faith, great forests grow. |
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Instant Create a 5/5 green Wurm creature token with trample. The consciousness of Mat'Selesnya does not always spread in peaceful ways. |
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Creature — Wurm Trample When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample. No one in the Conclave acts alone. 5/5 |
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Sorcery Create a 3/3 green Centaur creature token. Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace. |
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Creature — Centaur Cleric When Centaur Healer enters the battlefield, you gain 3 life. Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat. 3/3 |
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Creature — Dryad Soldier If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. "We will defend the Worldsoul from Izzet 'progress' at any cost." 2/1 |
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Enchantment Tap an untapped creature you control: Tap target artifact or creature. The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers. |
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Enchantment At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.) "We will grow an army large enough to withstand the Izzet's madness." —Trostani |
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Creature — Elephant Cleric When Loxodon Hierarch enters the battlefield, you gain 4 life.
"I have lived long, and I remember how this city once was. If my death serves to bring back the Ravnica in my memory, then so be it." 4/4 |
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Enchantment — Aura Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. |
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Enchantment ( "We in the Conclave have a saying: 'When you hold a shield, lend your shield.' The strong must never forget what they owe to the weak." — Niszka, Selesnya evangel |
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Instant Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance. |
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Creature — Elf Shaman
"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells." 1/2 |
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Creature — Elf Wizard
2/2 |
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Instant Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.) "One day every pillar will be a tree and every hall a glade." —Trostani |
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Legendary Creature — Elf Warrior Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
3/4 |
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Creature — Wolf Only in Ravnica do the wolves watch the flock. 3/3 |
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Artifact
The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree. |
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Land
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Land Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
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Basic Land — Plains ( |
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Basic Land — Forest ( |