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Zamriel, Seraph of Steel
Legendary Creature — Angel
Flying
As long as it's your turn, equipped creatures you control have indestructible.
Armored in courage and armed with searing light, her legion stands unflinching against the forces of darkness.
3/4
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Maeve, Insidious Singer
Legendary Creature — Siren
: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card. (A goaded creature attacks each combat if able and attacks a player other than you if able, until your next turn.)
Her haunting tune drowns out the percussion of snapping masts.
3/4
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Vogar, Necropolis Tyrant
Legendary Creature — Zombie Giant
Menace
Whenever another creature dies during your turn, put a +1/+1 counter on Vogar, Necropolis Tyrant.
When Vogar dies, draw a card for each +1/+1 counter on it.
A despot in life. A monster in death.
4/4
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Nogi, Draco-Zealot
Legendary Creature — Kobold Shaman
Dragon spells you cast cost less to cast.
Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
"Glory to the Burning Ones! May their mighty fangs devour all foes!"
3/3
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Imaryll, Elfhame Elite
Legendary Creature — Elf Warrior
Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control.
You may have Imaryll assign its combat damage as though it weren't blocked.
The elvish kingdoms of Llanowar are united in their distrust of outsiders.
3/3
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Ancestral Blade
Artifact — Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Banisher Priest
Creature — Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
"Oathbreaker, I cast you out!"
2/2
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Captain of the Watch
Creature — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
3/3
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Danitha Capashen, Paragon
Legendary Creature — Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost less to cast.
"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."
2/2
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Forbidding Spirit
Creature — Spirit Cleric
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
"You will respect the dead."
3/3
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Heavenly Blademaster
Creature — Angel
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
3/6
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Kitesail Apprentice
Creature — Kor Soldier
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
Carving lines through the sky, kite sailors map trails for the pilgrims below to follow.
1/1
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Kor Duelist
Creature — Kor Soldier
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."
1/1
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Kor Outfitter
Creature — Kor Soldier
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
"We take only what we need to survive. Believe me, you will need this."
2/2
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Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Pilgrim of the Ages
Creature — Spirit
When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
: Return Pilgrim of the Ages from your graveyard to your hand.
2/1
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Serra Angel
Creature — Angel
Flying, vigilance
The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.
4/4
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Strength of Arms
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
"We fight not for Avacyn, but for her ideals; not for the church, but for its people."
—Thalia, Guardian of Thraben
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a path of light for the peace that will follow."
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Valorous Stance
Instant
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
"Every choice alters the path of fate."
—Sarkhan Vol
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Vow of Duty
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."
—Kaalia of the Vast
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Angler Drake
Creature — Drake
Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
From the time they are hatchlings, river drakes are taught to pull the largest prey from the Luxa.
4/4
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Angler Turtle
Creature — Turtle
Hexproof
Creatures your opponents control attack each combat if able.
It is ancient, immense, and irresistible.
5/7
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Brineborn Cutthroat
Creature — Merfolk Pirate
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
"I always attack from where their spyglasses can't see."
2/1
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Counterspell
Instant
Counter target spell.
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Diluvian Primordial
Creature — Avatar
Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5/5
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Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Try to pretend like you understand what's important."
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Fog Bank
Creature — Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
"The union of sea and sky makes a perfect cover."
—Talrand, sky summoner
0/2
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Illusory Ambusher
Creature — Cat Illusion
Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.
"Violence is the food it craves. Feed it if you dare."
—Doriel, mentor of Mistral Isle
4/1
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Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"You call it luck. I call it preparation."
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Jeering Homunculus
Creature — Homunculus
When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Mklthd had always hated crowds . . . and they had always hated him.
0/4
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Murmuring Mystic
Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Rumors float through the city like crows, alighting on citizens seemingly at random.
1/5
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Plea for Power
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
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Precognitive Perception
Instant
Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
"To control the present we must master the future."
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Pull from Tomorrow
Instant
Draw X cards, then discard a card.
"I do things in my own time."
—Etha, initiate of Rhet crop
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Repulse
Instant
Return target creature to its owner's hand.
Draw a card.
"You aren't invited."
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Run Away Together
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
"Virtue is virtue, whatever the heart that nurtures it."
—Malacan, Vantress exile
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Sea Gate Oracle
Creature — Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."
1/3
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Split Decision
Instant
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
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Supreme Will
Instant
Choose one —
• Counter target spell unless its controller pays .
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Talrand's Invocation
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own.
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Vow of Flight
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
"Soaring is wasted on the winged."
—Edric, Spymaster of Trest
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Bloodsoaked Altar
Artifact
, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
Blood seeps into the stone, and darkness emerges.
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Bushmeat Poacher
Creature — Human Soldier
, , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
"If you've never feasted on Zagoth terror-pig, I got the best price you'll find."
2/4
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Demon of Loathing
Creature — Demon
Flying, trample
Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.
Hatred is a potent ally, but an insatiable master.
7/7
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Demonic Embrace
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
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Doom Blade
Instant
Destroy target nonblack creature.
"An angel can shine like the sun, inspire the weak, and even threaten victory over darkness. But in the end it matters not, for it still dies like any other pest."
—Ob Nixilis
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Doomed Dissenter
Creature — Human
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
There is only one fate left to those banished from the God-Pharaoh's city.
1/1
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Dusk Legion Zealot
Creature — Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.
1/1
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Fleshbag Marauder
Creature — Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
3/1
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Gavony Unhallowed
Creature — Zombie
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
"We entered the church in search of solace, but it became clear we wouldn't find it there."
—Grete, Order of Saint Traft
2/4
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Gifted Aetherborn
Creature — Aetherborn Vampire
Deathtouch, lifelink
A few aetherborn have discovered a way to sustain their own existences at the cost of an insatiable hunger for the life essence of other beings.
2/3
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Gravewaker
Creature — Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return target creature card from your graveyard to the battlefield tapped.
It glides on silent wings across the midnight sky, and a dread host rises to follow.
5/5
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Liliana's Mastery
Enchantment
Zombies you control get +1/+1.
When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
"There are so many of them. It seems they've just been waiting for someone to serve."
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Lord of the Accursed
Creature — Zombie
Other Zombies you control get +1/+1.
, : All Zombies gain menace until end of turn.
The Curse of Wandering leaves only hatred.
2/3
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Maalfeld Twins
Creature — Zombie
When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
"Who am I to break up a family?"
—Gisa the Mad
4/4
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Moan of the Unhallowed
Sorcery
Create two 2/2 black Zombie creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
For a ghoul, every village is a buffet and every disaster is a reunion.
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Priest of the Blood Rite
Creature — Human Cleric
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
Some will sacrifice everything for but a taste of power.
2/2
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Ravenous Chupacabra
Creature — Beast Horror
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
Opening Orazca unleashed more horrors than just the Immortal Sun.
2/2
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Reassembling Skeleton
Creature — Skeleton Warrior
: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
"They may show up with the wrong thigh bone or mandible, but they always show up."
—Zul Ashur, lich lord
1/1
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Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
"It's always my brightest students who make the worst decisions."
—Shaile, Silverquill dean
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Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity."
—Senifet, vizier of Bontu
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Vilis, Broker of Blood
Legendary Creature — Demon
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
"You can sign, or you can spend your life imagining what might have been yours."
8/8
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Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
The Skelle raise scorn poles in conquered villages—cursed totems of wood and bone that sap survivors of physical strength and the will to fight back.
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Vow of Torment
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
"Peace is a privilege you haven't earned."
—Tevesh Szat
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Abrade
Instant
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The desert is a voracious beast, devouring both flesh and stone.
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Ancient Hellkite
Creature — Dragon
Flying
: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.
When a dragon attacks, there are no bystanders.
6/6
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Blaze
Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
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Crucible of Fire
Enchantment
Dragon creatures you control get +3/+3.
"The dragon is a perfect marriage of power and the will to use it."
—Sarkhan Vol
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Dragon Egg
Creature — Dragon Egg
Defender
When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."
Dragon birth lairs are littered with treasure to entice the young from their eggs.
0/2
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Dragon Hatchling
Creature — Dragon
Flying
: Dragon Hatchling gets +1/+0 until end of turn.
"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth."
—Hurdek, Mazar mammoth trainer
0/1
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Dragon Mage
Creature — Dragon Wizard
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
"You'll bend to my will—with or without your precious sanity."
5/5
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Dragon Tempest
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
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Dragonspeaker Shaman
Creature — Human Barbarian Shaman
Dragon spells you cast cost less to cast.
"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."
2/2
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Drakuseth, Maw of Flames
Legendary Creature — Dragon
Flying
Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
"Spread out, you idiots! Spread out!"
—Marsden, party leader, last words
7/7
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Flameblast Dragon
Creature — Dragon
Flying
Whenever Flameblast Dragon attacks, you may pay . If you do, Flameblast Dragon deals X damage to any target.
He marks his territory with fire and wrath, etching the mountainside with his charring breath.
5/5
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Flametongue Kavu
Creature — Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay
4/2
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Furnace Whelp
Creature — Dragon
Flying
: Furnace Whelp gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
2/2
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Goblin Motivator
Creature — Goblin Warrior
: Target creature gains haste until end of turn. (It can attack and this turn.)
Small words stoke large flames.
1/1
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Kargan Dragonrider
Creature — Human Warrior
As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
"Only those who give the dragons the respect they deserve may bear our title."
2/2
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Knollspine Dragon
Creature — Dragon
Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
It woke to find a vast world in need of a master.
7/5
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Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
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Mana Geyser
Sorcery
Add for each tapped land your opponents control.
The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.
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Rapacious Dragon
Creature — Dragon
Flying
When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
"Surely it won't notice if I take—"
—Theria the Sly, last words
3/3
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Seize the Spoils
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
"Grab what you want and burn the rest. Leave nothing behind."
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Shivan Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
"It's just playing with us, Marsden."
—Dafynne the Radiant, last words
5/5
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Vow of Lightning
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
"For all I have lost, for all who have fallen, I will render you to dust."
—Jared Carthalion
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Beast Whisperer
Creature — Elf Druid
Whenever you cast a creature spell, draw a card.
"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."
2/3
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Broken Wings
Instant
Destroy target artifact, enchantment, or creature with flying.
"Fynn climbed the highest peak and waited, still and silent, until the falling snow had hidden him entirely. When the great eagle flew past, the hunter's aim was true."
—Saga of the Wisdom Seeker
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Dwynen's Elite
Creature — Elf Warrior
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Call one, call them all.
2/2
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Elven Ambush
Instant
Create a 1/1 green Elf Warrior creature token for each Elf you control.
"No elf can match a Tuskeri in combat. Why not charge?"
—Knorjolvin, Tuskeri raider
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Elvish Archdruid
Creature — Elf Druid
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
"The elves tend the forest, and the forest sustains the elves. My role is to ensure that the cycle continues."
2/2
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Elvish Rejuvenator
Creature — Elf Druid
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
1/1
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Elvish Skysweeper
Creature — Elf Warrior
, Sacrifice a creature: Destroy target creature with flying.
The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.
1/1
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Elvish Visionary
Creature — Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
1/1
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End-Raze Forerunners
Creature — Boar
Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
"Smash this city to pieces."
—Domri Rade
7/7
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Immaculate Magistrate
Creature — Elf Shaman
: Put a +1/+1 counter on target creature for each Elf you control.
Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.
2/2
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Invigorate
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
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Joraga Visionary
Creature — Elf Wizard
When Joraga Visionary enters the battlefield, draw a card.
"If you only follow where the paths lead, you merely go where others have gone before you."
3/2
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Llanowar Elves
Creature — Elf Druid
: Add .
As patient and generous as life, as harsh and merciless as nature.
1/1
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Llanowar Tribe
Creature — Elf Druid
: Add .
"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again."
3/3
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Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
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Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
A healthy felidar is voracious yet regal. A rabid felidar is nothing more than appetite lashed to frothing jaws.
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Ram Through
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
"Need a medic! And some stonemasons!"
—Wyllon, Drannith merchant
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Regrowth
Sorcery
Return target card from your graveyard to your hand.
While the root remains, the tree yet lives.
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Sylvan Messenger
Creature — Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
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Taunting Elf
Creature — Elf
All creatures able to block Taunting Elf do so.
The safety of the village depends on the beast thinking with its stomach.
0/1
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Thorn Lieutenant
Creature — Elf Warrior
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
: Thorn Lieutenant gets +4/+4 until end of turn.
2/3
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Thornweald Archer
Creature — Elf Archer
Reach, deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
2/1
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Vow of Wildness
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
"Savagery is the birthright of every creature that draws breath—or wishes it could."
—Karador, Ghost Chieftain
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Wirewood Pride
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
"Though you may leave this haven we have found, may our strength never leave you."
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Argentum Armor
Artifact — Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.
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Bloodthirsty Blade
Artifact — Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
The weapon wields the hand that holds it.
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Colossus Hammer
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"There's only one way to be sure it's really dead."
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Greatsword
Artifact — Equipment
Equipped creature gets +3/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
The only blow that matters is the killing blow.
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Howling Golem
Artifact Creature — Golem
Whenever Howling Golem attacks or blocks, each player draws a card.
It wails of buried riches and the souls lost seeking them.
2/3
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Moonsilver Spear
Artifact — Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip
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Ring of Thune
Artifact — Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sword of Vengeance
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
When wielded by a true believer, it matters little whether the sword is a relic or a replica.
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Trusty Machete
Artifact — Equipment
Equipped creature gets +2/+1.
Equip
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
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Plains
Basic Land — Plains
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Island
Basic Land — Island
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Island
Basic Land — Island
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Island
Basic Land — Island
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Swamp
Basic Land — Swamp
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Swamp
Basic Land — Swamp
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Swamp
Basic Land — Swamp
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Mountain
Basic Land — Mountain
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Mountain
Basic Land — Mountain
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Mountain
Basic Land — Mountain
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Forest
Basic Land — Forest
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Forest
Basic Land — Forest
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Forest
Basic Land — Forest
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