Game Night: Free-for-All

Image Card Info Mana cost
Zamriel, Seraph of Steel

Zamriel, Seraph of Steel

Legendary Creature — Angel

Flying As long as it's your turn, equipped creatures you control have indestructible.

Armored in courage and armed with searing light, her legion stands unflinching against the forces of darkness.

3/4

2 W W
Maeve, Insidious Singer

Maeve, Insidious Singer

Legendary Creature — Siren

: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card. (A goaded creature attacks each combat if able and attacks a player other than you if able, until your next turn.)

Her haunting tune drowns out the percussion of snapping masts.

3/4

2 U U
Vogar, Necropolis Tyrant

Vogar, Necropolis Tyrant

Legendary Creature — Zombie Giant

Menace Whenever another creature dies during your turn, put a +1/+1 counter on Vogar, Necropolis Tyrant. When Vogar dies, draw a card for each +1/+1 counter on it.

A despot in life. A monster in death.

4/4

3 B B
Nogi, Draco-Zealot

Nogi, Draco-Zealot

Legendary Creature — Kobold Shaman

Dragon spells you cast cost less to cast. Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.

"Glory to the Burning Ones! May their mighty fangs devour all foes!"

3/3

1 R R
Imaryll, Elfhame Elite

Imaryll, Elfhame Elite

Legendary Creature — Elf Warrior

Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked.

The elvish kingdoms of Llanowar are united in their distrust of outsiders.

3/3

2 G G
Ancestral Blade

Ancestral Blade

Artifact — Equipment

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 W
Banisher Priest

Banisher Priest

Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

"Oathbreaker, I cast you out!"

2/2

1 W W
Captain of the Watch

Captain of the Watch

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

3/3

4 W W
Danitha Capashen, Paragon

Danitha Capashen, Paragon

Legendary Creature — Human Knight

First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast.

"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."

2/2

2 W
Forbidding Spirit

Forbidding Spirit

Creature — Spirit Cleric

When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

"You will respect the dead."

3/3

1 W W
Heavenly Blademaster

Heavenly Blademaster

Creature — Angel

Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.

3/6

5 W
Kitesail Apprentice

Kitesail Apprentice

Creature — Kor Soldier

As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.

Carving lines through the sky, kite sailors map trails for the pilgrims below to follow.

1/1

W
Kor Duelist

Kor Duelist

Creature — Kor Soldier

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."

1/1

W
Kor Outfitter

Kor Outfitter

Creature — Kor Soldier

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

"We take only what we need to survive. Believe me, you will need this."

2/2

W W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

W
Pilgrim of the Ages

Pilgrim of the Ages

Creature — Spirit

When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. : Return Pilgrim of the Ages from your graveyard to your hand.

2/1

2 W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.

4/4

3 W W
Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

"We fight not for Avacyn, but for her ideals; not for the church, but for its people." —Thalia, Guardian of Thraben

W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

"The arc of my blade has carved a path of light for the peace that will follow."

W
Valorous Stance

Valorous Stance

Instant

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

"Every choice alters the path of fate." —Sarkhan Vol

1 W
Vow of Duty

Vow of Duty

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

"I prefer loyalty to be a matter of respect, not of magic. But one does what one must." —Kaalia of the Vast

2 W
Angler Drake

Angler Drake

Creature — Drake

Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

From the time they are hatchlings, river drakes are taught to pull the largest prey from the Luxa.

4/4

4 U U
Angler Turtle

Angler Turtle

Creature — Turtle

Hexproof Creatures your opponents control attack each combat if able.

It is ancient, immense, and irresistible.

5/7

5 U U
Brineborn Cutthroat

Brineborn Cutthroat

Creature — Merfolk Pirate

Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

"I always attack from where their spyglasses can't see."

2/1

1 U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Diluvian Primordial

Diluvian Primordial

Creature — Avatar

Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

5/5

5 U U
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Try to pretend like you understand what's important."

3 U
Fog Bank

Fog Bank

Creature — Wall

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

"The union of sea and sky makes a perfect cover." —Talrand, sky summoner

0/2

1 U
Illusory Ambusher

Illusory Ambusher

Creature — Cat Illusion

Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards.

"Violence is the food it craves. Feed it if you dare." —Doriel, mentor of Mistral Isle

4/1

4 U
Impulse

Impulse

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"You call it luck. I call it preparation."

1 U
Jeering Homunculus

Jeering Homunculus

Creature — Homunculus

When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Mklthd had always hated crowds . . . and they had always hated him.

0/4

1 U
Murmuring Mystic

Murmuring Mystic

Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Rumors float through the city like crows, alighting on citizens seemingly at random.

1/5

3 U
Plea for Power

Plea for Power

Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

3 U
Precognitive Perception

Precognitive Perception

Instant

Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

"To control the present we must master the future."

3 U U
Pull from Tomorrow

Pull from Tomorrow

Instant

Draw X cards, then discard a card.

"I do things in my own time." —Etha, initiate of Rhet crop

X U U
Repulse

Repulse

Instant

Return target creature to its owner's hand. Draw a card.

"You aren't invited."

2 U
Run Away Together

Run Away Together

Instant

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

"Virtue is virtue, whatever the heart that nurtures it." —Malacan, Vantress exile

1 U
Sea Gate Oracle

Sea Gate Oracle

Creature — Human Wizard

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

1/3

2 U
Split Decision

Split Decision

Instant

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

1 U
Supreme Will

Supreme Will

Instant

Choose one — • Counter target spell unless its controller pays . • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

2 U
Talrand's Invocation

Talrand's Invocation

Sorcery

Create two 2/2 blue Drake creature tokens with flying.

After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own.

2 U U
Vow of Flight

Vow of Flight

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.

"Soaring is wasted on the winged." —Edric, Spymaster of Trest

2 U
Bloodsoaked Altar

Bloodsoaked Altar

Artifact

, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.

Blood seeps into the stone, and darkness emerges.

4 B B
Bushmeat Poacher

Bushmeat Poacher

Creature — Human Soldier

, , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.

"If you've never feasted on Zagoth terror-pig, I got the best price you'll find."

2/4

3 B
Demon of Loathing

Demon of Loathing

Creature — Demon

Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.

Hatred is a potent ally, but an insatiable master.

7/7

5 B B
Demonic Embrace

Demonic Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

1 B B
Doom Blade

Doom Blade

Instant

Destroy target nonblack creature.

"An angel can shine like the sun, inspire the weak, and even threaten victory over darkness. But in the end it matters not, for it still dies like any other pest." —Ob Nixilis

1 B
Doomed Dissenter

Doomed Dissenter

Creature — Human

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

There is only one fate left to those banished from the God-Pharaoh's city.

1/1

1 B
Dusk Legion Zealot

Dusk Legion Zealot

Creature — Vampire Soldier

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.

1/1

1 B
Fleshbag Marauder

Fleshbag Marauder

Creature — Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

3/1

2 B
Gavony Unhallowed

Gavony Unhallowed

Creature — Zombie

Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.

"We entered the church in search of solace, but it became clear we wouldn't find it there." —Grete, Order of Saint Traft

2/4

3 B
Gifted Aetherborn

Gifted Aetherborn

Creature — Aetherborn Vampire

Deathtouch, lifelink

A few aetherborn have discovered a way to sustain their own existences at the cost of an insatiable hunger for the life essence of other beings.

2/3

B B
Gravewaker

Gravewaker

Creature — Bird Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.) : Return target creature card from your graveyard to the battlefield tapped.

It glides on silent wings across the midnight sky, and a dread host rises to follow.

5/5

4 B B
Liliana's Mastery

Liliana's Mastery

Enchantment

Zombies you control get +1/+1. When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

"There are so many of them. It seems they've just been waiting for someone to serve."

3 B B
Lord of the Accursed

Lord of the Accursed

Creature — Zombie

Other Zombies you control get +1/+1. , : All Zombies gain menace until end of turn.

The Curse of Wandering leaves only hatred.

2/3

2 B
Maalfeld Twins

Maalfeld Twins

Creature — Zombie

When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.

"Who am I to break up a family?" —Gisa the Mad

4/4

5 B
Moan of the Unhallowed

Moan of the Unhallowed

Sorcery

Create two 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

For a ghoul, every village is a buffet and every disaster is a reunion.

2 B B
Priest of the Blood Rite

Priest of the Blood Rite

Creature — Human Cleric

When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.

Some will sacrifice everything for but a taste of power.

2/2

3 B B
Ravenous Chupacabra

Ravenous Chupacabra

Creature — Beast Horror

When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.

Opening Orazca unleashed more horrors than just the Immortal Sun.

2/2

2 B B
Reassembling Skeleton

Reassembling Skeleton

Creature — Skeleton Warrior

: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

"They may show up with the wrong thigh bone or mandible, but they always show up." —Zul Ashur, lich lord

1/1

1 B
Sign in Blood

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

"It's always my brightest students who make the worst decisions." —Shaile, Silverquill dean

B B
Supernatural Stamina

Supernatural Stamina

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity." —Senifet, vizier of Bontu

B
Vilis, Broker of Blood

Vilis, Broker of Blood

Legendary Creature — Demon

Flying , Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)

"You can sign, or you can spend your life imagining what might have been yours."

8/8

5 B B B
Village Rites

Village Rites

Instant

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

The Skelle raise scorn poles in conquered villages—cursed totems of wood and bone that sap survivors of physical strength and the will to fight back.

B
Vow of Torment

Vow of Torment

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)

"Peace is a privilege you haven't earned." —Tevesh Szat

2 B
Abrade

Abrade

Instant

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

The desert is a voracious beast, devouring both flesh and stone.

1 R
Ancient Hellkite

Ancient Hellkite

Creature — Dragon

Flying : Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.

When a dragon attacks, there are no bystanders.

6/6

4 R R R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

X R
Crucible of Fire

Crucible of Fire

Enchantment

Dragon creatures you control get +3/+3.

"The dragon is a perfect marriage of power and the will to use it." —Sarkhan Vol

3 R
Dragon Egg

Dragon Egg

Creature — Dragon Egg

Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."

Dragon birth lairs are littered with treasure to entice the young from their eggs.

0/2

2 R
Dragon Hatchling

Dragon Hatchling

Creature — Dragon

Flying : Dragon Hatchling gets +1/+0 until end of turn.

"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth." —Hurdek, Mazar mammoth trainer

0/1

1 R
Dragon Mage

Dragon Mage

Creature — Dragon Wizard

Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.

"You'll bend to my will—with or without your precious sanity."

5/5

5 R R
Dragon Tempest

Dragon Tempest

Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

1 R
Dragonspeaker Shaman

Dragonspeaker Shaman

Creature — Human Barbarian Shaman

Dragon spells you cast cost less to cast.

"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."

2/2

1 R R
Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

Legendary Creature — Dragon

Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

"Spread out, you idiots! Spread out!" —Marsden, party leader, last words

7/7

4 R R R
Flameblast Dragon

Flameblast Dragon

Creature — Dragon

Flying Whenever Flameblast Dragon attacks, you may pay . If you do, Flameblast Dragon deals X damage to any target.

He marks his territory with fire and wrath, etching the mountainside with his charring breath.

5/5

4 R R
Flametongue Kavu

Flametongue Kavu

Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim." —Sisay

4/2

3 R
Furnace Whelp

Furnace Whelp

Creature — Dragon

Flying : Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2

2 R R
Goblin Motivator

Goblin Motivator

Creature — Goblin Warrior

: Target creature gains haste until end of turn. (It can attack and this turn.)

Small words stoke large flames.

1/1

R
Kargan Dragonrider

Kargan Dragonrider

Creature — Human Warrior

As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)

"Only those who give the dragons the respect they deserve may bear our title."

2/2

1 R
Knollspine Dragon

Knollspine Dragon

Creature — Dragon

Flying When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

It woke to find a vast world in need of a master.

7/5

5 R R
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.

R
Mana Geyser

Mana Geyser

Sorcery

Add for each tapped land your opponents control.

The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.

3 R R
Rapacious Dragon

Rapacious Dragon

Creature — Dragon

Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

"Surely it won't notice if I take—" —Theria the Sly, last words

3/3

4 R
Seize the Spoils

Seize the Spoils

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Grab what you want and burn the rest. Leave nothing behind."

2 R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

"It's just playing with us, Marsden." —Dafynne the Radiant, last words

5/5

4 R R
Vow of Lightning

Vow of Lightning

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.

"For all I have lost, for all who have fallen, I will render you to dust." —Jared Carthalion

2 R
Beast Whisperer

Beast Whisperer

Creature — Elf Druid

Whenever you cast a creature spell, draw a card.

"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."

2/3

2 G G
Broken Wings

Broken Wings

Instant

Destroy target artifact, enchantment, or creature with flying.

"Fynn climbed the highest peak and waited, still and silent, until the falling snow had hidden him entirely. When the great eagle flew past, the hunter's aim was true." —Saga of the Wisdom Seeker

2 G
Dwynen's Elite

Dwynen's Elite

Creature — Elf Warrior

When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Call one, call them all.

2/2

1 G
Elven Ambush

Elven Ambush

Instant

Create a 1/1 green Elf Warrior creature token for each Elf you control.

"No elf can match a Tuskeri in combat. Why not charge?" —Knorjolvin, Tuskeri raider

3 G
Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid

Other Elf creatures you control get +1/+1. : Add for each Elf you control.

"The elves tend the forest, and the forest sustains the elves. My role is to ensure that the cycle continues."

2/2

1 G G
Elvish Rejuvenator

Elvish Rejuvenator

Creature — Elf Druid

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

1/1

2 G
Elvish Skysweeper

Elvish Skysweeper

Creature — Elf Warrior

, Sacrifice a creature: Destroy target creature with flying.

The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.

1/1

G
Elvish Visionary

Elvish Visionary

Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."

1/1

1 G
End-Raze Forerunners

End-Raze Forerunners

Creature — Boar

Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

"Smash this city to pieces." —Domri Rade

7/7

5 G G G
Immaculate Magistrate

Immaculate Magistrate

Creature — Elf Shaman

: Put a +1/+1 counter on target creature for each Elf you control.

Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.

2/2

3 G
Invigorate

Invigorate

Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

2 G
Joraga Visionary

Joraga Visionary

Creature — Elf Wizard

When Joraga Visionary enters the battlefield, draw a card.

"If you only follow where the paths lead, you merely go where others have gone before you."

3/2

3 G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

As patient and generous as life, as harsh and merciless as nature.

1/1

G
Llanowar Tribe

Llanowar Tribe

Creature — Elf Druid

: Add .

"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again."

3/3

G G G
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.

2 G G G
Rabid Bite

Rabid Bite

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

A healthy felidar is voracious yet regal. A rabid felidar is nothing more than appetite lashed to frothing jaws.

1 G
Ram Through

Ram Through

Instant

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

"Need a medic! And some stonemasons!" —Wyllon, Drannith merchant

1 G
Regrowth

Regrowth

Sorcery

Return target card from your graveyard to your hand.

While the root remains, the tree yet lives.

1 G
Sylvan Messenger

Sylvan Messenger

Creature — Elf

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2

3 G
Taunting Elf

Taunting Elf

Creature — Elf

All creatures able to block Taunting Elf do so.

The safety of the village depends on the beast thinking with its stomach.

0/1

G
Thorn Lieutenant

Thorn Lieutenant

Creature — Elf Warrior

Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. : Thorn Lieutenant gets +4/+4 until end of turn.

2/3

1 G
Thornweald Archer

Thornweald Archer

Creature — Elf Archer

Reach, deathtouch

Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.

2/1

1 G
Vow of Wildness

Vow of Wildness

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

"Savagery is the birthright of every creature that draws breath—or wishes it could." —Karador, Ghost Chieftain

2 G
Wirewood Pride

Wirewood Pride

Instant

Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

"Though you may leave this haven we have found, may our strength never leave you."

G
Argentum Armor

Argentum Armor

Artifact — Equipment

Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip

Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.

6
Bloodthirsty Blade

Bloodthirsty Blade

Artifact — Equipment

Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) : Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.

The weapon wields the hand that holds it.

2
Colossus Hammer

Colossus Hammer

Artifact — Equipment

Equipped creature gets +10/+10 and loses flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"There's only one way to be sure it's really dead."

1
Greatsword

Greatsword

Artifact — Equipment

Equipped creature gets +3/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

The only blow that matters is the killing blow.

3
Howling Golem

Howling Golem

Artifact Creature — Golem

Whenever Howling Golem attacks or blocks, each player draws a card.

It wails of buried riches and the souls lost seeking them.

2/3

3
Moonsilver Spear

Moonsilver Spear

Artifact — Equipment

Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip

4
Ring of Thune

Ring of Thune

Artifact — Equipment

Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Sword of Vengeance

Sword of Vengeance

Artifact — Equipment

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip

When wielded by a true believer, it matters little whether the sword is a relic or a replica.

3
Trusty Machete

Trusty Machete

Artifact — Equipment

Equipped creature gets +2/+1. Equip

"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one." —Yon Basrel, Oran-Rief survivalist

1
Plains

Plains

Basic Land — Plains

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Plains

Plains

Basic Land — Plains

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Plains

Plains

Basic Land — Plains

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Island

Island

Basic Land — Island

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Island

Island

Basic Land — Island

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Island

Island

Basic Land — Island

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Swamp

Swamp

Basic Land — Swamp

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Swamp

Swamp

Basic Land — Swamp

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Swamp

Swamp

Basic Land — Swamp

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Mountain

Mountain

Basic Land — Mountain

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Mountain

Mountain

Basic Land — Mountain

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Mountain

Mountain

Basic Land — Mountain

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Forest

Forest

Basic Land — Forest

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Forest

Forest

Basic Land — Forest

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Forest

Forest

Basic Land — Forest

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