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Absolver Thrull
Creature — Thrull Cleric
Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
2/3
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Belfry Spirit
Creature — Spirit
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
1/1
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Benediction of Moons
Sorcery
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
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Droning Bureaucrats
Creature — Human Advisor
, : Each creature with mana value X can't attack or block this turn.
" . . . and you must also apply for an application license, file documents 136(iv) and 22-C and -D in triplicate, pay all requisite fees, request a . . ."
1/4
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Ghost Warden
Creature — Spirit
: Target creature gets +1/+1 until end of turn.
"I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life."
—Ilromov, traveling storyteller
1/1
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Ghostway
Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
"I watched its blade swing through me, but I was hollow, empty. I saw its face contort in rage but could not hear it snarl."
—Klattic, Boros legionnaire
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Graven Dominator
Creature — Gargoyle
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
4/4
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Guardian's Magemark
Enchantment — Aura
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
The soldier moved with fluid poise, his awareness extending far beyond five senses.
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Harrier Griffin
Creature — Griffin
Flying
At the beginning of your upkeep, tap target creature.
Moon Market merchants sell a bottled scent to cutpurses and other criminals. Those doused in the liquid become "griffin bait."
3/3
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Leyline of the Meek
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.
Where strength and humility converge.
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Lionheart Maverick
Creature — Human Knight
Vigilance
: Lionheart Maverick gets +1/+2 until end of turn.
"Your signet is no symbol of power. It marks only your need for numbers to aid you. What do you do, guild-rat, now that you face my blade alone?"
1/1
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Martyred Rusalka
Creature — Spirit
, Sacrifice a creature: Target creature can't attack this turn.
Rakdos cultists hanged her for sport in the township square. Her ghost now stands vigil at what has become known as the Tree of Weeping.
1/1
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Order of the Stars
Creature — Human Cleric
Defender (This creature can't attack.)
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
As stoic as the marble halls, as unblinking as the stars upon their shields.
0/1
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Shadow Lance
Enchantment — Aura
Enchant creature
Enchanted creature has first strike.
: Enchanted creature gets +2/+2 until end of turn.
Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade.
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Shadow Lance
Enchantment — Aura
Enchant creature
Enchanted creature has first strike.
: Enchanted creature gets +2/+2 until end of turn.
Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade.
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Shrieking Grotesque
Creature — Gargoyle
Flying
When Shrieking Grotesque enters the battlefield, if was spent to cast it, target player discards a card.
Orzhov mage-sculptors bring their stone to life before they carve it. The shrieking begins as soon as the mouths are formed.
2/1
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Sinstriker's Will
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature deals damage equal to its power to target attacking or blocking creature."
"Steel rusts. Arrows break. But righteousness is always strong, always sharp."
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Skyrider Trainee
Creature — Human Soldier
Skyrider Trainee has flying as long as it's enchanted.
"Of course I plan on going up. Kang here is the most trusted 'fin on the squad. Afraid? Me? No, I'm just . . . waiting for the right wind conditions."
3/3
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Spelltithe Enforcer
Creature — Elephant Wizard
Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay .
His assistants calculate the amount of the tribute. He measures out the punishment for delinquency.
3/3
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Storm Herd
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
"When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd."
—Skotov, Tin Street basket vendor
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To Arms!
Instant
Untap all creatures you control.
Draw a card.
"The call came, spell-borne through mortar and stone to the ear of every soldier. The call came, and the advantage was ours."
—Lodusz, captain of the watch
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Withstand
Instant
Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.
"Defense is as much a part of war as offense, the shield as important a tool as the sword."
—Alovnek, Boros guildmage
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Aetherplasm
Creature — Illusion
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Its fickle form holds hints of a thousand former identities.
1/1
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Crystal Seer
Creature — Vedalken Wizard
When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
: Return Crystal Seer to its owner's hand.
"Surprise is a useless, untidy emotion—the plaything of goblins and fools."
2/2
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Drowned Rusalka
Creature — Spirit
, Sacrifice a creature: Discard a card, then draw a card.
Lurking below the current, she thirsts until others come to drink.
1/1
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Frazzle
Instant
Counter target nonblue spell.
The chant was interrupted, the components cooked, and Zok worried that it was his brain he smelled smoking.
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Gigadrowse
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.
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Hatching Plans
Enchantment
When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
So wondrous to behold, so delicate and finely crafted—and yet, such a pleasure to smash.
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Infiltrator's Magemark
Enchantment — Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
"In secrecy is strength. None can oppose one who cannot be found."
—Szadek
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Leyline of Singularity
Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield.
All nonland permanents are legendary.
Where renown and solitude converge.
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Mimeofacture
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
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Quicken
Instant
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next.
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Repeal
Instant
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
"Your deed cannot be undone. You, however, can be."
—Agosto, Azorius imperator
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Runeboggle
Instant
Counter target spell unless its controller pays .
Draw a card.
"Ever try to count hyperactive schoolchildren while someone shouts random numbers in your ear? It's like that."
—Geetra, frustrated mage
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Sky Swallower
Creature — Leviathan
Flying
When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.
Would you trade the world for such a pet?
8/8
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Steamcore Weird
Creature — Weird
When Steamcore Weird enters the battlefield, if was spent to cast it, it deals 2 damage to any target.
Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.
1/3
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Stratozeppelid
Creature — Beast
Flying
Stratozeppelid can block only creatures with flying.
The "Days of Darkness" mark the stratozeppelids' annual migration, when for five days they blot out the sun and trumpet their passing.
4/4
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Thunderheads
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
The clouds grew thick, and then they grew teeth.
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Thunderheads
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
The clouds grew thick, and then the grew teeth.
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Torch Drake
Creature — Drake
Flying
: Torch Drake gets +1/+0 until end of turn.
"Drakes? Bah! Things that breathe don't interest me. It breathes *fire*, you say? Well, that's a different story!"
—Zataz, Izzet clockwork artificer
2/2
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Train of Thought
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Draw a card.
"But then . . . oh, but . . . which means . . . which would lead to . . . exactly!"
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Vacuumelt
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand.
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Vedalken Plotter
Creature — Vedalken Wizard
When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.
"Fair? At what point in our negotiations did you convince yourself my goal was to be fair?"
1/1
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Vertigo Spawn
Creature — Illusion
Defender
Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
0/3
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Abyssal Nocturnus
Creature — Horror
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
"I fear to keep an open mind, for there are those who would use it as a door to my soul."
—Voka Schlak, Mauzam Asylum inmate, diary
2/2
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Caustic Rain
Sorcery
Exile target land.
"Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance."
—Heruj, Selesnya initiate
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Cremate
Instant
Exile target card from a graveyard.
Draw a card.
Cremation of the dead is not a religious ritual in Ravnica. It's a business designed to keep the Golgari from growing in numbers.
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Cry of Contrition
Sorcery
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Cry of Contrition haunts dies, target player discards a card.
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Cryptwailing
Enchantment
, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
"Piece the tragic notes together and is it not a melody?"
—Teysa
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Daggerclaw Imp
Creature — Imp
Flying
Daggerclaw Imp can't block.
The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.
3/1
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Douse in Gloom
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Orzhov prisoners are steeped in a blackened brew that robs their souls of strength. Patriarchs drink that brew to extend their own lives.
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Exhumer Thrull
Creature — Thrull
Haunt (When this creature dies, exile it haunting target creature.)
When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.
3/3
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Hissing Miasma
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
All that remains when the fog finishes are neat piles of polished bones, like acid-etched glass. Orzhov servants collect them to make altar chimes.
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Leyline of the Void
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Where treachery and oblivion converge.
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Necromancer's Magemark
Enchantment — Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.
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Orzhov Euthanist
Creature — Human Assassin
Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.
2/2
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Ostiary Thrull
Creature — Thrull
, : Tap target creature.
Orzhov churches don't pass the plate for collection. They charge for admission.
2/2
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Plagued Rusalka
Creature — Spirit
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies."
—Savra
1/1
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Poisonbelly Ogre
Creature — Ogre Warrior
Whenever another creature enters the battlefield, its controller loses 1 life.
Some claim it's a failed Simic experiment, others say a Golgari creation. Both guilds deny all responsibility, while secretly studying its strange virulence.
3/3
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Restless Bones
Creature — Skeleton
, : Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
: Regenerate Restless Bones.
"We mourn our dead. We shroud our dead. We bury our dead. Too often, it seems, we must kill our dead again."
—Grazda, veteran armorer
1/1
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Revenant Patriarch
Creature — Spirit
When Revenant Patriarch enters the battlefield, if was spent to cast it, target player skips their next combat phase.
Revenant Patriarch can't block.
"The Golgari raise the bodies of their dead to serve. We raise the spirits of our dead to lead."
4/3
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Sanguine Praetor
Creature — Avatar Praetor
, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.
"Our fealty to guilds dooms us. The old gods shall resurface. Our skins will wave upon the guild-masts over emptied streets, and our bones will clatter in the wind."
—Ilromov, traveling storyteller
7/5
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Seize the Soul
Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
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Skeletal Vampire
Creature — Vampire Skeleton
Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate Skeletal Vampire.
3/3
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Smogsteed Rider
Creature — Human Wizard
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
"An entire order of mages who draw their power from Ravnica's smog? Yet another indicator of our world's decay."
—Dravash, dowsing shaman
2/2
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Bloodscale Prowler
Creature — Viashino Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
It tracks its victims by the scent of their breath, preferring to dine on those who recently ate well.
3/1
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Fencer's Magemark
Enchantment — Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
"The first blow is the most important. It often negates the need for a second."
—Agrus Kos
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Ghor-Clan Bloodscale
Creature — Viashino Warrior
First strike
: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate only once each turn.
At mealtimes, the Gruul customarily omit such niceties as using forks or killing the entrée.
2/1
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Hypervolt Grasp
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature deals 1 damage to any target."
: Return Hypervolt Grasp to its owner's hand.
Zap on. Zap off.
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Leyline of Lightning
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay . If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
Where storm and spellcraft converge.
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Living Inferno
Creature — Elemental
: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
8/5
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Ogre Savant
Creature — Ogre Wizard
When Ogre Savant enters the battlefield, if was spent to cast it, return target creature to its owner's hand.
He's an oxymoron.
3/2
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Parallectric Feedback
Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's mana value.
"You can't have so many people living so close together, all practicing so much magic, and not expect some feedback."
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Pyromatics
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to any target.
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Rabble-Rouser
Creature — Goblin Shaman
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
, : Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.
1/1
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Scorched Rusalka
Creature — Spirit
, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.
Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.
1/1
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Shattering Spree
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
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Siege of Towers
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.
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Skarrgan Firebird
Creature — Phoenix
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
: Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
3/3
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Tin Street Hooligan
Creature — Goblin Rogue
When Tin Street Hooligan enters the battlefield, if was spent to cast it, destroy target artifact.
"Rauck-Chauv's like a holiday! Only it isn't on the calendars, and instead of dancing you knock people flat, and instead of giving gifts you break stuff."
2/1
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Battering Wurm
Creature — Wurm
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.
4/3
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Beastmaster's Magemark
Enchantment — Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Bioplasm
Creature — Ooze
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
4/4
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Crash Landing
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
"The other guilds think they're untouchable. It's time we brought them back down to earth."
—Ghut Rak, Gruul guildmage
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Dryad Sophisticate
Creature — Dryad
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
From Tin Street to the Outcast Mansions, she walks unbidden and unbound, her graceful silence never shaken by the riot of city life around her.
2/1
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Earth Surge
Enchantment
Each land gets +2/+2 as long as it's a creature.
"Some gardeners sing to plants. I tell them stories—stories of how they once ruled the world, of the mortals who destroyed their kind, and of revenge."
—Bougrat, druid of the Cult of Yore
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Gatherer of Graces
Creature — Human Druid
Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.
"Garb is for common folk. I prefer to wear insight and zeal, ambition and flame."
1/2
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Ghor-Clan Savage
Creature — Centaur Berserker
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
The snap of sinew. The crunch of bone. A cry for mercy. These are the music of the Gruul.
2/3
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Gristleback
Creature — Boar Beast
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Sacrifice Gristleback: You gain life equal to Gristleback's power.
Loyal in battle, hearty in stew.
2/2
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Gruul Nodorog
Creature — Beast
: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Petting the nodorog
—Gruul expression meaning "making a really big mistake"
4/4
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Gruul Scrapper
Creature — Human Berserker
When Gruul Scrapper enters the battlefield, if was spent to cast it, it gains haste until end of turn.
The Gruul aren't satisfied with just smashing things. They continue smashing other things with the things they just smashed.
3/2
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Leyline of Lifeforce
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.
Where sovereignty and flesh converge.
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Petrified Wood-Kin
Creature — Elemental Warrior
This spell can't be countered.
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants
3/3
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Predatory Focus
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Instinct blood-tinted his world until he could see only one thing clearly: his prey.
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Primeval Light
Sorcery
Destroy all enchantments target player controls.
"Look to the old tomes, those bound in hides and written in yarberry ink. They hold the spells that can free us of the clutter of modern magecraft."
—Dravash, dowsing shaman
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Silhana Ledgewalker
Creature — Elf Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Silhana Ledgewalker can't be blocked except by creatures with flying.
Street folk call them "spire mice," but behind the mockery is an unspoken envy of the ledgewalkers' skill at avoiding harm.
1/1
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Silhana Starfletcher
Creature — Elf Druid Archer
Reach (This creature can block creatures with flying.)
As Silhana Starfletcher enters the battlefield, choose a color.
: Add one mana of the chosen color.
In light he finds both gift and weapon.
1/3
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Skarrgan Pit-Skulk
Creature — Human Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
1/1
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Starved Rusalka
Creature — Spirit
, Sacrifice a creature: You gain 1 life.
"No more wretched fate is there than to waste away. If you are slain, your ghost may at least avenge itself upon your killer. But what release is there for one slain by Time?"
—Ilromov, traveling storyteller
1/1
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Wildsize
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Two times the size, four times the smell.
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Wurmweaver Coil
Enchantment — Aura
Enchant green creature
Enchanted creature gets +6/+6.
, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.
Some use magic to spy through walls. Others use it to crush them.
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Agent of Masks
Creature — Human Advisor
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
"You say that I am two-faced? Enough with the flattery. We have business to conduct."
2/3
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Angel of Despair
Creature — Angel
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
—Razia
5/5
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Blind Hunter
Creature — Bat
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
2/2
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Borborygmos
Legendary Creature — Cyclops
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
"It's easy to see why those Gruul dirtbags follow him—the only orders he gives are 'Crush them!' and 'We eat!'"
—Teysa
6/7
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Burning-Tree Bloodscale
Creature — Viashino Berserker
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
: Target creature can't block Burning-Tree Bloodscale this turn.
: Target creature blocks Burning-Tree Bloodscale this turn if able.
2/2
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Burning-Tree Shaman
Creature — Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.
3/4
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Castigate
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right."
—Vuliev of the Ghost Council
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Cerebral Vortex
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
Izzet brains and Izzet boilers: contents under pressure.
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Conjurer's Ban
Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.
Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency.
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Culling Sun
Sorcery
Destroy each creature with mana value 3 or less.
"Who truly runs this city? Look to the sky on hallowed days, and see whose sigil is stamped clearly onto the heavens."
—Vuliev of the Ghost Council
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Dune-Brood Nephilim
Creature — Nephilim
Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
When it awoke, it spawned nameless thousands to herald its arrival.
3/3
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Electrolyze
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.
The Izzet learn something from every lesson they teach.
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Feral Animist
Creature — Goblin Shaman
: Feral Animist gets +X/+0 until end of turn, where X is its power.
He chanted over a pot of boiling blood and honey. His brain buzzed like a nest of hornets, and his muscles rippled with the might of the bear.
2/1
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Gelectrode
Creature — Weird
: Gelectrode deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"
—Trivaz, Izzet mage
0/1
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Ghost Council of Orzhova
Legendary Creature — Spirit
When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
4/4
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Glint-Eye Nephilim
Creature — Nephilim
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
When it awoke, it shook the plane with the thunder of its craving.
2/2
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Goblin Flectomancer
Creature — Goblin Wizard
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
Rerouting magic through a goblin's brain is the surest way to throw it wildly off course.
2/2
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Ink-Treader Nephilim
Creature — Nephilim
Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
When it awoke, the mirrors of the world reflected only darkness.
3/3
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Invoke the Firemind
Sorcery
Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
To those in tune with the Firemind, there is no difference between knowledge and flame.
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Izzet Chronarch
Creature — Human Wizard
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
He ensures not only whether but also when and where the lightning strikes twice.
2/2
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Killer Instinct
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
"Take the bridge, men! Victory! Victory is ou— Retreat! RETREAT!"
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Leap of Flame
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.
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Mortify
Instant
Destroy target creature or enchantment.
The eyes let flow with tears, then blood, then the very soul—the whole wrung inside out, dripping down into the blackened puddle of the past.
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Niv-Mizzet, the Firemind
Legendary Creature — Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
: Draw a card.
"(Z—>)90° — (E—N²W)90°t = 1"
4/4
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Orzhov Pontiff
Creature — Human Cleric
Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
1/1
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Pillory of the Sleepless
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Which is worse—the sleep which never ends or that which never comes?
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Rumbling Slum
Creature — Elemental
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.
5/5
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Savage Twister
Sorcery
Savage Twister deals X damage to each creature.
"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example."
—Trigori, Azorius senator
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Scab-Clan Mauler
Creature — Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Trample
They inflict pain to forget their own and break foes to feel whole.
1/1
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Schismotivate
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
"I ran the experiment through the brain of a schizophrenic lab-goblin. My burners' flames fell asleep while the beakers jumped about and shattered. Success!"
—Myznar, Izzet psychomancer
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Skarrgan Skybreaker
Creature — Giant Shaman
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
, Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target.
"The sky isn't falling—it's being thrown at us!"
—Otak, Tin Street shopkeep
3/3
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Souls of the Faultless
Creature — Spirit
Defender (This creature can't attack.)
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
"More horrible than their empty forms are their noble eyes. I dare not strike."
—Klattic, Boros legionnaire
0/4
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Stitch in Time
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
Quyzl was told by his mentor to "make more time" for his studies.
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Streetbreaker Wurm
Creature — Wurm
The Orzhov run a construction unit whose only business is rebuilding the wreckage left in the wake of wurms. When business is slow, they pay Golgari carnomancers to lure the wurms to the surface.
6/4
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Teysa, Orzhov Scion
Legendary Creature — Human Advisor
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
2/3
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Tibor and Lumia
Legendary Creature — Human Wizard
Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
Tracing the horizon in a dance of wind and fire.
3/3
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Ulasht, the Hate Seed
Legendary Creature — Hellion Hydra
Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
, Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature.
• Create a 1/1 green Saproling creature token.
0/0
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Wee Dragonauts
Creature — Faerie Wizard
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
"The blazekite is a simple concept, really—just a vehicular application of dragscoop ionics and electropropulsion magnetronics."
—Juzba, Izzet tinker
1/3
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Witch-Maw Nephilim
Creature — Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
1/1
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Wreak Havoc
Sorcery
This spell can't be countered.
Destroy target artifact or land.
"Crush them!"
—Borborygmos
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Yore-Tiller Nephilim
Creature — Nephilim
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
When it awoke, the worms of the earth hissed in a chorus of beckoning.
2/2
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Debtors' Knell
Enchantment
( can be paid with either or .)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
One moment, conscious only of a sense of repose. The next moment, hearing the trudge of his own footsteps. He sighed and squinted into the glare ahead.
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Djinn Illuminatus
Creature — Djinn
( can be paid with either or .)
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
3/5
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Giant Solifuge
Creature — Insect
( can be paid with either or .)
Trample; haste; shroud (This creature can't be the target of spells or abilities.)
"We respect all lifeforms, but this one we respect from a distance."
—Mandor, Selesnya ranger
4/1
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Gruul Guildmage
Creature — Human Shaman
( can be paid with either or .)
, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.
: Target creature gets +2/+2 until end of turn.
2/2
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Izzet Guildmage
Creature — Human Wizard
( can be paid with either or .)
: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.
: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
2/2
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Mourning Thrull
Creature — Thrull
( can be paid with either or .)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
During their ascent to spirithood, patriarchs of Orzhova shed both flesh and emotion. This earthly slag is collected and formed into thrulls.
1/1
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Orzhov Guildmage
Creature — Human Wizard
: Target player gains 1 life.
: Each player loses 1 life.
2/2
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Petrahydrox
Creature — Weird
( can be paid with either or .)
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
It departs through the streets' fissures with a sound like gravel pouring into a pond.
3/3
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Wild Cantor
Creature — Human Druid
( can be paid with either or .)
Sacrifice Wild Cantor: Add one mana of any color.
They are the voice of the wild, crying out with nature's fury and bringing forth its primeval might.
1/1
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Gruul Signet
Artifact
, : Add .
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.
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Gruul War Plow
Artifact
Creatures you control have trample.
: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
"Steering apparatus?! What for? Rip it out, sharpen it, and lash it to the front!"
—Ktank, Gruul plowmaster
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Izzet Signet
Artifact
, : Add .
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
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Mizzium Transreliquat
Artifact
: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
: Mizzium Transreliquat becomes a copy of target artifact, except it has this ability.
"What is it? Um . . . what do you *want* it to be?"
—Juzba, Izzet tinker
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Moratorium Stone
Artifact
, : Exile target card from a graveyard.
, , Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.
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Orzhov Signet
Artifact
, : Add .
The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.
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Sword of the Paruns
Artifact — Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip
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Godless Shrine
Land — Plains Swamp
(: Add or .)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Gruul Turf
Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
: Add .
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Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
: Add .
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Nivix, Aerie of the Firemind
Land
: Add .
, : Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.
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Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
: Add .
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Orzhova, the Church of Deals
Land
: Add .
, : Target player loses 1 life and you gain 1 life.
Unlike most churches, at Orzhova it's best to pray before you arrive.
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Skarrg, the Rage Pits
Land
: Add .
, : Target creature gets +1/+1 and gains trample until end of turn.
"This palace will be our fire-spit, and roasted prince our victory meal. Send in the torch-pigs!"
—Ghut Rak, Gruul guildmage
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Steam Vents
Land — Island Mountain
(: Add or .)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Stomping Ground
Land — Mountain Forest
(: Add or .)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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