Guilds of Ravnica

Image Card Info Mana cost
Blade Instructor

Blade Instructor

Creature — Human Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

"Watch carefully. The gap between death and victory is thinner than your blade."

3/1

2 W
Bounty Agent

Bounty Agent

Creature — Human Soldier

Vigilance , Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

"Lately I've seen the biggest bounties of my career—and for the biggest names."

2/2

1 W
Candlelight Vigil

Candlelight Vigil

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+2 and has vigilance.

Selesnya guildmages do not sleep so the rest of the Conclave can.

3 W
Citywide Bust

Citywide Bust

Sorcery

Destroy all creatures with toughness 4 or greater.

"Oh, you fellas are going to love the lockup. Excellent gruel. Very low ceilings." —Libuse, Boros sergeant

1 W W
Collar the Culprit

Collar the Culprit

Instant

Destroy target creature with toughness 4 or greater.

"Reports of Gruul rioters in four districts. Start with the big ones and work your way up." —Libuse, Boros sergeant

3 W
Conclave Tribunal

Conclave Tribunal

Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

3 W
Crush Contraband

Crush Contraband

Instant

Choose one or both — • Exile target artifact. • Exile target enchantment.

The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.

3 W
Dawn of Hope

Dawn of Hope

Enchantment

Whenever you gain life, you may pay . If you do, draw a card. : Create a 1/1 white Soldier creature token with lifelink.

"To wage war, secure peace within yourself." —Emmara

1 W
Demotion

Demotion

Enchantment — Aura

Enchant creature Enchanted creature can't block, and its activated abilities can't be activated.

There's no greater honor than joining your chosen guild, and no greater shame than failing it.

W
Divine Visitation

Divine Visitation

Enchantment

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

The angels appreciated the offer but politely declined to eat any birdseed.

3 W W
Flight of Equenauts

Flight of Equenauts

Creature — Human Knight

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying

"Yes, there's competition between our equenauts and the Boros skyjeks. At least they think it's a competition."

4/5

7 W
Gird for Battle

Gird for Battle

Sorcery

Put a +1/+1 counter on each of up to two target creatures.

"You won't need the sword drills, your shields, or my blessing. You'll fight for Sunhome with the truth in your heart." —Aurelia

W
Haazda Marshal

Haazda Marshal

Creature — Human Soldier

Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.

Ravnica's convoluted power structure often boils down to who can muster the most swords on a given block.

1/1

W
Healer's Hawk

Healer's Hawk

Creature — Bird

Flying, lifelink

The wounded see the glow of its vials long before they see its wings diving out of the clouds.

1/1

W
Hunted Witness

Hunted Witness

Creature — Human

When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.

He ferried weapons, spells, exotic animals—but his most dangerous cargo was the truth.

1/1

W
Inspiring Unicorn

Inspiring Unicorn

Creature — Unicorn

Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.

There are two lives: the life you live before you see a unicorn, and the life you live after.

2/2

2 W W
Intrusive Packbeast

Intrusive Packbeast

Creature — Beast

Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.

Good at carrying things. Really good at knocking them down.

3/3

4 W
Ledev Guardian

Ledev Guardian

Creature — Human Knight

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

"I've raised her since she was a pup, and she's raised me since I was a recruit."

2/4

3 W
Light of the Legion

Light of the Legion

Creature — Angel

Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control.

5/5

4 W W
Loxodon Restorer

Loxodon Restorer

Creature — Elephant Cleric

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Loxodon Restorer enters the battlefield, you gain 4 life.

3/4

4 W W
Luminous Bonds

Luminous Bonds

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

"Article 5.8.2. Ensure proper restraint of any and all arms, legs, claws, jaws, tails, tentacles, and tendrils as appropriate." —*Azorius Arrester Procedure*, Appendix B

2 W
Parhelion Patrol

Parhelion Patrol

Creature — Human Knight

Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

"Too many have disappeared in these dark days. I am the light that will lead them home."

2/3

3 W
Righteous Blow

Righteous Blow

Instant

Righteous Blow deals 2 damage to target attacking or blocking creature.

"The Golgari believe they should be given what they deserve. On this we agree." —Tajic

W
Roc Charger

Roc Charger

Creature — Bird

Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.

Rocs' innate fearlessness makes them ideal mounts for emergency response.

1/3

2 W
Skyline Scout

Skyline Scout

Creature — Human Scout

Whenever Skyline Scout attacks, you may pay . If you do, it gains flying until end of turn.

"Sometimes an angel passes by and gives me a little nod, like, 'You're a daring one!' That always makes my day."

2/1

1 W
Sunhome Stalwart

Sunhome Stalwart

Creature — Human Soldier

First strike Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

"Before I let you wield one of these, let's see you dodge one!"

2/2

1 W
Sworn Companions

Sworn Companions

Sorcery

Create two 1/1 white Soldier creature tokens with lifelink.

"The trouble with youths these days is that, in outright defiance of their elders, they refuse to be bought." —Karlov of the Ghost Council

2 W
Take Heart

Take Heart

Instant

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.

In the quiet before a battle, Boros soldiers whisper prayers that steady their nerves and focus their minds.

W
Tenth District Guard

Tenth District Guard

Creature — Human Soldier

When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.

"The Tenth has always been my home. This city is constantly embroiled in one crisis or another, but I'm determined to protect my piece."

2/2

1 W
Venerated Loxodon

Venerated Loxodon

Creature — Elephant Cleric

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.

4/4

4 W
Capture Sphere

Capture Sphere

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature When Capture Sphere enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

3 U
Chemister's Insight

Chemister's Insight

Instant

Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

"My specialty is theoretical universal limits and ways to circumvent them."

3 U
Citywatch Sphinx

Citywatch Sphinx

Creature — Sphinx

Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

All those who trade in questions must answer to the Dimir.

5/4

5 U
Dazzling Lights

Dazzling Lights

Instant

Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

U
Devious Cover-Up

Devious Cover-Up

Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.

First, dispose of the evidence. Then dispose of your knowledge of its disposal.

2 U U
Dimir Informant

Dimir Informant

Creature — Human Rogue

When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

The letters arrive, all sealed and read.

1/4

2 U
Disdainful Stroke

Disdainful Stroke

Instant

Counter target spell with mana value 4 or greater.

"Laws apply only to those who lack the vision to see past them."

1 U
Dream Eater

Dream Eater

Creature — Nightmare Sphinx

Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

4/3

4 U U
Drowned Secrets

Drowned Secrets

Enchantment

Whenever you cast a blue spell, target player mills two cards.

Beneath Ravnica's streets runs a layer of tunnels, then caverns and waterways, then terrors and nightmares.

1 U
Enhanced Surveillance

Enhanced Surveillance

Enchantment

You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library.

"Who are the agents of the Dimir? No one and everyone." —Lazav

1 U
Guild Summit

Guild Summit

Enchantment

When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card.

In a climate of suspicion, Isperia gathered the guilds to propose a radical idea: cooperation.

2 U
Leapfrog

Leapfrog

Creature — Frog

Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.

"Most compete for insects at street level. Some dwell near Izzet laboratories and ride the thermal updrafts." —Yolov, Simic bioengineer

3/1

2 U
Maximize Altitude

Maximize Altitude

Sorcery

Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

U
Mission Briefing

Mission Briefing

Instant

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

U U
Murmuring Mystic

Murmuring Mystic

Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Rumors float through the city like crows, alighting on citizens seemingly at random.

1/5

3 U
Muse Drake

Muse Drake

Creature — Drake

Flying When Muse Drake enters the battlefield, draw a card.

A composer wrote a symphony based on the drakes screeching outside her window. Reviews were mixed—except among the drakes.

1/3

3 U
Narcomoeba

Narcomoeba

Creature — Illusion

Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

"What bait do you cast to catch a dream?" —Ravnican riddle

1/1

1 U
Nightveil Sprite

Nightveil Sprite

Creature — Faerie Rogue

Flying Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"We're on the fortieth floor, with one window, no balcony. No one could possibly get in." —Minosz, Orzhov chief of security

1/2

1 U
Omnispell Adept

Omnispell Adept

Creature — Human Wizard

, : You may cast an instant or sorcery spell from your hand without paying its mana cost.

She memorized every arcane text in the Ismeri Library by the time she was sixteen. Now she quizzes sphinxes in her spare time.

3/4

4 U
Passwall Adept

Passwall Adept

Creature — Human Wizard

: Target creature can't be blocked this turn.

"My doors are called trespassing, my signatures, forgeries. They don't respect my talents, and I don't respect their labels."

1/3

1 U
Quasiduplicate

Quasiduplicate

Sorcery

Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

"My greatest creation—me!"

1 U U
Radical Idea

Radical Idea

Instant

Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Genius is finding the edge of what's possible, then jumping over it.

1 U
Selective Snare

Selective Snare

Sorcery

Return X target creatures of the creature type of your choice to their owner's hand.

"How thoughtful of the Legion to train its soldiers to fit our spell's specifications." —Nefara, Dimir agent

X U
Sinister Sabotage

Sinister Sabotage

Instant

Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"We have intel that some guilds have fallen under an invader's influence. Until we're sure, no venture succeeds." —Lazav

1 U U
Thoughtbound Phantasm

Thoughtbound Phantasm

Creature — Spirit

Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.

2/2

U
Unexplained Disappearance

Unexplained Disappearance

Instant

Return target creature to its owner's hand. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

The first thing the mist chills is the mind. Victims never cry out or even murmur in surprise.

1 U
Vedalken Mesmerist

Vedalken Mesmerist

Creature — Vedalken Wizard

Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.

"There's no need to sound the alarm. You are minding your post admirably. I am authorized. All is well."

2/1

1 U
Wall of Mist

Wall of Mist

Creature — Wall

Defender

Fog haunts the streets, rendering the familiar as otherworldly, changing neighbors into shadows, and muffling cries for help.

0/5

1 U
Watcher in the Mist

Watcher in the Mist

Creature — Spirit

Flying When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3/4

3 U U
Wishcoin Crab

Wishcoin Crab

Creature — Crab

"What wishes do they grant? Mostly pinching-related ones." —Omik, superintendent of waterworks

2/5

3 U
Barrier of Bones

Barrier of Bones

Creature — Skeleton Wall

Defender When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

The Dimir rarely make statements, but when they do, the message is clear.

0/3

B
Bartizan Bats

Bartizan Bats

Creature — Bat

Flying (This creature can't be blocked except by creatures with flying or reach.)

"Bats are welcome to eat thousands of my pets. I have multitudes more that will ultimately eat the bats." —Izoni

3/1

3 B
Blood Operative

Blood Operative

Creature — Vampire Assassin

Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

3/1

1 B B
Burglar Rat

Burglar Rat

Creature — Rat

When Burglar Rat enters the battlefield, each opponent discards a card.

"Even rats hoard their treasures. Are your precious things so different?" —Izoni

1/1

1 B
Child of Night

Child of Night

Creature — Vampire

Lifelink

No guilds—that is her rule. The House vampires unnerve her. The Combine would dissect her, the Legion burn her, the Conclave "cure" her. The shadows are all the family she needs.

2/1

1 B
Creeping Chill

Creeping Chill

Sorcery

Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.

3 B
Dead Weight

Dead Weight

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-2.

All things considered, his first day on patrol could have gone better.

B
Deadly Visit

Deadly Visit

Sorcery

Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3 B B
Doom Whisperer

Doom Whisperer

Creature — Nightmare Demon

Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

The sound of every twisted secret tempts you to hear another.

6/6

3 B B
Douser of Lights

Douser of Lights

Creature — Horror

The party of Rakdos revelers cackled and capered as the thing approached. It hissed, and they jabbed their torches at it, giggling when it recoiled. Then, one by one, the torches went out—and the screaming began.

4/5

4 B
Gruesome Menagerie

Gruesome Menagerie

Sorcery

Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.

"Variety is also the spice of death." —Cevraya, Golgari shaman

3 B B
Hired Poisoner

Hired Poisoner

Creature — Human Assassin

Deathtouch

"They don't even feel the cut. I'm ordering a drink in a nearby tavern before anyone notices something's wrong."

1/1

B
Kraul Swarm

Kraul Swarm

Creature — Insect Warrior

Flying , Discard a creature card: Return Kraul Swarm from your graveyard to your hand.

The hive has a long memory. It knows how every member ever died, and to whom it owes the grudge.

4/1

4 B
Lotleth Giant

Lotleth Giant

Creature — Zombie Giant

Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.

"I prefer the big and looming to the small and skittering." —Cevraya, Golgari shaman

6/5

6 B
Mausoleum Secrets

Mausoleum Secrets

Instant

Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.

1 B
Mephitic Vapors

Mephitic Vapors

Sorcery

All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Ravnica's safest strongholds are often neither.

2 B
Midnight Reaper

Midnight Reaper

Creature — Zombie Knight

Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.

No one welcomes his visit, yet all must grant him tribute.

3/2

2 B
Moodmark Painter

Moodmark Painter

Creature — Human Shaman

Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)

2/3

2 B B
Necrotic Wound

Necrotic Wound

Instant

Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.

The assassins of the Ochran distill toxins from the remains of their previous victims.

B
Never Happened

Never Happened

Sorcery

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.

Dimir assassins have the precision to slay a single memory.

2 B
Pilfering Imp

Pilfering Imp

Creature — Imp

Flying , , Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.

1/1

B
Plaguecrafter

Plaguecrafter

Creature — Human Shaman

When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.

"My power is generosity, in a way. I give my survivors an appreciation for their lives."

3/2

2 B
Price of Fame

Price of Fame

Instant

This spell costs less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3 B
Ritual of Soot

Ritual of Soot

Sorcery

Destroy all creatures with mana value 3 or less.

Only the patrol's armor was found, so tainted with the acrid smell of sudden death that it could never be worn again.

2 B B
Severed Strands

Severed Strands

Sorcery

As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

"I've seen Ravnica's fate. Believe me, I'm doing you a favor."

1 B
Spinal Centipede

Spinal Centipede

Creature — Insect

When Spinal Centipede dies, put a +1/+1 counter on target creature you control.

The Golgari adorn themselves with the exoskeletons of iridescent insects. It's only fair the insects do likewise.

3/2

2 B
Undercity Necrolisk

Undercity Necrolisk

Creature — Zombie Lizard

, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)

In its territory, living is an affront.

3/3

3 B
Veiled Shade

Veiled Shade

Creature — Shade

: Veiled Shade gets +1/+1 until end of turn.

"I sang songs of sorrow for my lost love. Imagine my horror when, one night, they were answered." —Milana, Orzhov prelate

2/2

2 B
Vicious Rumors

Vicious Rumors

Sorcery

Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.

"The alliances were already frayed. All we do is find the loose threads and pluck." —Lazav

B
Whispering Snitch

Whispering Snitch

Creature — Vampire Rogue

Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.

"Sure, I hear things. I hear plenty. But how am I to talk with this parched throat?"

1/3

1 B
Arclight Phoenix

Arclight Phoenix

Creature — Phoenix

Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

Some storms never blow over.

3/2

3 R
Barging Sergeant

Barging Sergeant

Creature — Minotaur Soldier

Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

"Don't stop till your horns come out their back."

4/2

4 R
Book Devourer

Book Devourer

Creature — Beast

Trample Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

"Not my first edition of *The Advokist and the Urchin*!"

4/5

5 R
Command the Storm

Command the Storm

Instant

Command the Storm deals 5 damage to target creature.

In the wake of Niv-Mizzet's disappearance, Ral found himself leading the guild. He had dreamed of this day, but couldn't help feeling like a pawn in someone else's game.

4 R
Cosmotronic Wave

Cosmotronic Wave

Sorcery

Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.

"This sort of innovation occurs when you set out to improve an electric tea kettle and misplace a decimal."

3 R
Direct Current

Direct Current

Sorcery

Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

1 R R
Electrostatic Field

Electrostatic Field

Creature — Wall

Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

"It's both an ingress-denial mechanism and an attractive hallway light!" —Daxiver, Izzet electromancer

0/4

1 R
Erratic Cyclops

Erratic Cyclops

Creature — Cyclops Shaman

Trample Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value.

"The League accepts no responsibility for former members and the damage they may cause." —Maree, Izzet chamberlain

0/8

3 R
Experimental Frenzy

Experimental Frenzy

Enchantment

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. : Destroy Experimental Frenzy.

Turns out coffee is the weird aunt of invention.

3 R
Fearless Halberdier

Fearless Halberdier

Creature — Human Warrior

"I spent some time in the Legion, but I'm done taking orders all day."

3/2

2 R
Fire Urchin

Fire Urchin

Creature — Elemental

Trample Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.

Rain runoff in the Smelting District is known to spontaneously burst into flame.

1/3

1 R
Goblin Banneret

Goblin Banneret

Creature — Goblin Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Goblin Banneret gets +2/+0 until end of turn.

The Boros banner stands tall even if its bearer doesn't.

1/1

R
Goblin Cratermaker

Goblin Cratermaker

Creature — Goblin Warrior

, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent.

2/2

1 R
Goblin Locksmith

Goblin Locksmith

Creature — Goblin Rogue

Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.

"He's got more finesse than most goblins. He smashes windows with his fist rather than his forehead." —Arrester Polgar

2/1

1 R
Gravitic Punch

Gravitic Punch

Sorcery

Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

3 R
Hellkite Whelp

Hellkite Whelp

Creature — Dragon

Flying Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.

"They play by spitting fire at each other. Don't be offended if one gives you a love-scorch." —Esfir, Rakdos dragon wrangler

3/3

4 R
Inescapable Blaze

Inescapable Blaze

Instant

This spell can't be countered. Inescapable Blaze deals 6 damage to any target.

"The Izzet are blamed for every little disaster, which is unfair because we only cause most of them." —Mizzix of the Izmagnus

4 R R
Lava Coil

Lava Coil

Sorcery

Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.

"Commander, we caught the Dimir spy and took her ashes into custody." —Kramm, Wojek security officer

1 R
Legion Warboss

Legion Warboss

Creature — Goblin Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

2/2

2 R
Maniacal Rage

Maniacal Rage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't block.

"They tell us the wilds are ours, then they brick them over. They can lie to our faces but not to our fists." —Ghut Rak, Gruul guildmage

1 R
Maximize Velocity

Maximize Velocity

Sorcery

Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

R
Ornery Goblin

Ornery Goblin

Creature — Goblin Warrior

Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.

"Nobody ever listens to my complaints! Not even when I use the listening stick."

2/1

1 R
Risk Factor

Risk Factor

Instant

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

2 R
Rubblebelt Boar

Rubblebelt Boar

Creature — Boar

When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.

Some Gruul druids believe that boars are spawn of the great Ilharg, the mighty Raze-Boar who will one day rise and level the city.

3/3

3 R
Runaway Steam-Kin

Runaway Steam-Kin

Creature — Elemental

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add .

1/1

1 R
Smelt-Ward Minotaur

Smelt-Ward Minotaur

Creature — Minotaur Warrior

Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.

"Don't arrest him—enlist him!" —Commander Yaszen

2/3

2 R
Street Riot

Street Riot

Enchantment

As long as it's your turn, creatures you control get +1/+0 and have trample.

"They said obey and you'll be happy. They said you'll be safe. But we're not safe. We're not happy. And we will not obey." —Domri Rade

4 R
Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

"I packed three more electroconduits into each test wand. You'll experience a brief tingling sensation."

1 R
Torch Courier

Torch Courier

Creature — Goblin

Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn.

"Light a torch and deliver this letter" were his instructions, which he unfortunately reversed.

1/1

R
Wojek Bodyguard

Wojek Bodyguard

Creature — Human Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Wojek Bodyguard can't attack or block alone.

"By all means, take another step toward the captain."

3/3

2 R
Affectionate Indrik

Affectionate Indrik

Creature — Beast

When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)

The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails.

4/4

5 G
Arboretum Elemental

Arboretum Elemental

Creature — Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.)

7/5

7 G G
Beast Whisperer

Beast Whisperer

Creature — Elf Druid

Whenever you cast a creature spell, draw a card.

"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."

2/3

2 G G
Bounty of Might

Bounty of Might

Instant

Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.

"I am the very soul of battle, but even I would never advise open war with the Conclave." —Aurelia

4 G G
Circuitous Route

Circuitous Route

Sorcery

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

"The shortest path between two points is not always the safest." —Tamina, district guide

3 G
Crushing Canopy

Crushing Canopy

Instant

Choose one — • Destroy target creature with flying. • Destroy target enchantment.

"The Dimir may look all they want. We never grow tired of swatting their bugs." —Heruj, Selesnya hierophant

2 G
Devkarin Dissident

Devkarin Dissident

Creature — Elf Warrior

: Devkarin Dissident gets +2/+2 until end of turn.

"This is Mileva, in the Tenth. We've got an elf in the plaza with a chip on her shoulder. Actually, it's more of a morningstar."

2/2

1 G
District Guide

District Guide

Creature — Elf Scout

When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

"The route is direct but challenging. Incidentally, how are you with heights?"

2/2

2 G
Generous Stray

Generous Stray

Creature — Cat

When Generous Stray enters the battlefield, draw a card.

Cats place their gifts with care, so that a bare foot will step on them in the middle of the night.

1/2

2 G
Golgari Raiders

Golgari Raiders

Creature — Elf Warrior

Haste Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

What the Golgari can't claim through patient undercity expansion, they seize in brazen topside sorties.

0/0

3 G
Grappling Sundew

Grappling Sundew

Creature — Plant

Defender, reach : Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)

Some rooftop gardens attract bees; others capture dragons.

0/4

1 G
Hatchery Spider

Hatchery Spider

Creature — Spider

Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

5/7

5 G G
Hitchclaw Recluse

Hitchclaw Recluse

Creature — Spider

Reach

Nearly invisible strands of web reach far beyond its lair to alert it of the approach of prey.

1/4

2 G
Ironshell Beetle

Ironshell Beetle

Creature — Insect

When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.

"Please don't feed the beetles." —Promenade warning sign

1/1

1 G
Kraul Foragers

Kraul Foragers

Creature — Insect Scout

Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.

Feed on food, you eventually rot. Feed on rot, you live forever. —Kraul saying

4/4

4 G
Kraul Harpooner

Kraul Harpooner

Creature — Insect Warrior

Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature you don't control with flying. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.

3/2

1 G
Might of the Masses

Might of the Masses

Instant

Target creature gets +1/+1 until end of turn for each creature you control.

"There is nothing stronger than many hearts united for a single cause." —Emmara

G
Nullhide Ferox

Nullhide Ferox

Creature — Beast

Hexproof You can't cast noncreature spells. : Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.

6/6

2 G G
Pack's Favor

Pack's Favor

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +3/+3 until end of turn.

Selesnya grows its ranks in more ways than one.

2 G
Pause for Reflection

Pause for Reflection

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.

2 G
Pelt Collector

Pelt Collector

Creature — Elf Warrior

Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

1/1

G
Portcullis Vine

Portcullis Vine

Creature — Plant Wall

Defender (This creature can't attack.) , , Sacrifice a creature with defender: Draw a card.

Nature's way of saying "take the long way home."

0/3

G
Prey Upon

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"Light up the dark to find your way, and the dark may seek you out." —Zalin the Gutter Bard

G
Siege Wurm

Siege Wurm

Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Trample

Suddenly, all the haggling didn't seem so important.

5/5

5 G G
Sprouting Renewal

Sprouting Renewal

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.

2 G
Urban Utopia

Urban Utopia

Enchantment — Aura

Enchant land When Urban Utopia enters the battlefield, draw a card. Enchanted land has ": Add one mana of any color."

Ravnica's diversity produces blossoms of opinion in a rich soil of perspectives.

1 G
Vigorspore Wurm

Vigorspore Wurm

Creature — Wurm

Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature.

6/4

5 G
Vivid Revival

Vivid Revival

Sorcery

Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.

Golgari crops bloom in strange soils, touched only by long-traveled light.

4 G
Wary Okapi

Wary Okapi

Creature — Antelope

Vigilance

"Be like the grazers of the Saruli. Keep your herd close, and stay alert for encroaching danger." —Lalia, Selesnya dryad

3/2

2 G
Wild Ceratok

Wild Ceratok

Creature — Rhino

Once part of a wealthy merchant's private zoo, the herd roams feral throughout the Tenth, where it will remain until the guilds can agree to relocate, cull, or befriend it.

4/3

3 G
Artful Takedown

Artful Takedown

Instant

Choose one or both — • Tap target creature. • Target creature gets -2/-4 until end of turn.

Dimir assassinations are choreographed like dance routines. Each challenge is anticipated and countered with graceful ease.

2 U B
Assassin's Trophy

Assassin's Trophy

Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

A power vacuum for the Azorius. A keepsake for Vraska.

B G
Aurelia, Exemplar of Justice

Aurelia, Exemplar of Justice

Legendary Creature — Angel

Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

2/5

2 R W
Beacon Bolt

Beacon Bolt

Sorcery

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

1 U R
Beamsplitter Mage

Beamsplitter Mage

Creature — Vedalken Wizard

Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.

The Izzet love replicating results.

2/2

U R
Boros Challenger

Boros Challenger

Creature — Human Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Boros Challenger gets +1/+1 until end of turn.

"Send your champion. I could use a light workout."

2/3

R W
Camaraderie

Camaraderie

Sorcery

You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.

"Within the song of Mat'Selesnya, one becomes all." —Heruj, Selesnya hierophant

4 G W
Centaur Peacemaker

Centaur Peacemaker

Creature — Centaur Cleric

When Centaur Peacemaker enters the battlefield, each player gains 4 life.

"Please accept this offering. I sincerely hope to leave my mace at my side."

3/3

1 G W
Chance for Glory

Chance for Glory

Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

"It is not your time. The Legion still needs your blade."

1 R W
Charnel Troll

Charnel Troll

Creature — Troll

Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. , Discard a creature card: Put a +1/+1 counter on Charnel Troll.

4/4

1 B G
Conclave Cavalier

Conclave Cavalier

Creature — Centaur Knight

Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

"Just as leaves fall and the tree blooms again, one day I will fall and the Conclave will endure."

4/4

G G W W
Conclave Guildmage

Conclave Guildmage

Creature — Elf Cleric

, : Creatures you control gain trample until end of turn. , : Create a 2/2 green and white Elf Knight creature token with vigilance.

2/2

G W
Crackling Drake

Crackling Drake

Creature — Drake

Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card.

*/4

U U R R
Darkblade Agent

Darkblade Agent

Creature — Human Assassin

As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."

"I've seen your house, and you've been a lovely, if unwitting, host. But at last it's time for farewells."

2/3

1 U B
Deafening Clarion

Deafening Clarion

Sorcery

Choose one or both — • Deafening Clarion deals 3 damage to each creature. • Creatures you control gain lifelink until end of turn.

"Commander, what's the signal to attack?" "You'll know."

1 R W
Dimir Spybug

Dimir Spybug

Creature — Insect

Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on Dimir Spybug.

Just assume every conversation is on record.

1/1

U B
Disinformation Campaign

Disinformation Campaign

Enchantment

When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand.

"People would sooner savor sweet lies than chew plain truths." —Lazav

1 U B
Emmara, Soul of the Accord

Emmara, Soul of the Accord

Legendary Creature — Elf Cleric

Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.

"Whatever hatred destroys, a single act of trust can revive."

2/2

G W
Erstwhile Trooper

Erstwhile Trooper

Creature — Zombie Soldier

Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate only once each turn.

"The Erstwhile—rotten of body and outmoded in dress, but unfailing in loyalty." —Vraska

2/2

1 B G
Etrata, the Silencer

Etrata, the Silencer

Legendary Creature — Vampire Assassin

Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

3/5

2 U B
Firemind's Research

Firemind's Research

Enchantment

Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research. , Remove two charge counters from Firemind's Research: Draw a card. , Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

U R
Garrison Sergeant

Garrison Sergeant

Creature — Viashino Soldier

Garrison Sergeant has double strike as long as you control a Gate.

In the Legion, no flagpole is merely decorative, and every ceremonial sword bears an edge.

3/3

3 R W
Glowspore Shaman

Glowspore Shaman

Creature — Elf Shaman

When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)

From death she grows living grandeur.

3/1

B G
Goblin Electromancer

Goblin Electromancer

Creature — Goblin Wizard

Instant and sorcery spells you cast cost less to cast.

"Result 752: Rapid mass redistribution. "Result 753: Calamitous reverse synthesis. "Result 754: Acute disarrayment." —Izzet research notes

2/2

U R
Golgari Findbroker

Golgari Findbroker

Creature — Elf Shaman

When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.

"We gather the past from surface dwellers and sell it right back to them."

3/4

B B G G
Hammer Dropper

Hammer Dropper

Creature — Giant Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Giants know a solid hit is one part strength, four parts leverage.

5/2

2 R W
House Guildmage

House Guildmage

Creature — Human Wizard

, : Target creature doesn't untap during its controller's next untap step. , : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

2/2

U B
Hypothesizzle

Hypothesizzle

Instant

Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.

"It's like blowing up an arcane library in a thermobaric explosion. But in a good way." —Bori Andon, Izzet blastseeker

3 U R
Ionize

Ionize

Instant

Counter target spell. Ionize deals 2 damage to that spell's controller.

"Countermagic is a simple process of breaking matter into its elementary particles."

1 U R
Izoni, Thousand-Eyed

Izoni, Thousand-Eyed

Legendary Creature — Elf Shaman

Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard. , Sacrifice another creature: You gain 1 life and draw a card.

2/3

2 B B G G
Join Shields

Join Shields

Instant

Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)

"We are the shield that never breaks, the bough that never burns, the song that can never be silenced."

3 G W
Justice Strike

Justice Strike

Instant

Target creature deals damage to itself equal to its power.

"Those who show no mercy to the weak deserve no mercy from the strong." —Firemane Kavrova

R W
Knight of Autumn

Knight of Autumn

Creature — Dryad Knight

When Knight of Autumn enters the battlefield, choose one — • Put two +1/+1 counters on Knight of Autumn. • Destroy target artifact or enchantment. • You gain 4 life.

2/1

1 G W
Lazav, the Multifarious

Lazav, the Multifarious

Legendary Creature — Shapeshifter

When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.

1/3

U B
League Guildmage

League Guildmage

Creature — Human Wizard

, : Draw a card. , : Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.

2/2

U R
Ledev Champion

Ledev Champion

Creature — Elf Knight

Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. : Create a 1/1 white Soldier creature token with lifelink.

2/2

1 G W
Legion Guildmage

Legion Guildmage

Creature — Human Wizard

, : Legion Guildmage deals 3 damage to each opponent. , : Tap another target creature.

2/2

R W
March of the Multitudes

March of the Multitudes

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.

"Our forces number more than the leaves of Vitu-Ghazi. Do not provoke us."

X G W W
Mnemonic Betrayal

Mnemonic Betrayal

Sorcery

Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.

1 U B
Molderhulk

Molderhulk

Creature — Fungus Zombie

Undergrowth — This spell costs less to cast for each creature card in your graveyard. When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.

6/6

7 B G
Nightveil Predator

Nightveil Predator

Creature — Vampire

Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"Three daggers left in an angel's back, three enforcers with memory loss, three keys stolen from my own belt—and you talk of peace?" —Tajic, to Aurelia

3/3

U U B B
Niv-Mizzet, Parun

Niv-Mizzet, Parun

Legendary Creature — Dragon Wizard

This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.

5/5

U U U R R R
Notion Rain

Notion Rain

Sorcery

Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

City air is a constant drizzle of private thoughts.

1 U B
Ochran Assassin

Ochran Assassin

Creature — Elf Assassin

Deathtouch All creatures able to block Ochran Assassin do so.

"The dagger is just the distraction. I carry the real killer in a vial at my side."

1/1

1 B G
Ral, Izzet Viceroy

Ral, Izzet Viceroy

Legendary Planeswalker — Ral

[+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. [−3]: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. [−8]: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

3 U R
Rhizome Lurcher

Rhizome Lurcher

Creature — Fungus Zombie

Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.

"The dead gain new purpose here. What is strange in the eyes of other guilds is harmonious in ours." —Devesh, Golgari shaman

2/2

2 B G
Rosemane Centaur

Rosemane Centaur

Creature — Centaur Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Vigilance

"I long for peaceful times, when I may tend to my garden instead of our borders."

4/4

3 G W
Skyknight Legionnaire

Skyknight Legionnaire

Creature — Human Knight

Flying, haste

Squadrons of skyknights are available for deployment around the clock, capable of reaching any district in the city within minutes.

2/2

1 R W
Sonic Assault

Sonic Assault

Instant

Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

He heard stars and saw thunder.

1 U R
Sumala Woodshaper

Sumala Woodshaper

Creature — Elf Druid

When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/1

2 G W
Swarm Guildmage

Swarm Guildmage

Creature — Elf Shaman

, : Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) , : You gain 2 life.

2/2

B G
Swathcutter Giant

Swathcutter Giant

Creature — Giant Soldier

Vigilance Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.

"Now do you understand what we meant when we said *disperse*?" —Eksari, Boros patrol leader

5/5

4 R W
Swiftblade Vindicator

Swiftblade Vindicator

Creature — Human Soldier

Double strike, vigilance, trample

A swiftblade is an artist, each fiery trail of their blades a fleeting masterpiece traced on the air.

1/1

R W
Tajic, Legion's Edge

Tajic, Legion's Edge

Legendary Creature — Human Soldier

Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. : Tajic, Legion's Edge gains first strike until end of turn.

3/2

1 R W
Thief of Sanity

Thief of Sanity

Creature — Specter

Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/2

1 U B
Thought Erasure

Thought Erasure

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

"It's truly the highest honor, isn't it? To be remembered? Pity for you."

U B
Thousand-Year Storm

Thousand-Year Storm

Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Ral's storm crackled with mystical detections: Planeswalkers were infiltrating Ravnica.

4 U R
Trostani Discordant

Trostani Discordant

Legendary Creature — Dryad

Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.

1/4

3 G W
Truefire Captain

Truefire Captain

Creature — Human Knight

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

4/3

R R W W
Undercity Uprising

Undercity Uprising

Sorcery

Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"Now it's your turn to hide." —Vraska

2 B G
Underrealm Lich

Underrealm Lich

Creature — Zombie Elf Shaman

If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.

"You've strayed, overworlder."

4/3

3 B G
Unmoored Ego

Unmoored Ego

Sorcery

Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

A well-chosen word can restore a mind or snap its tethers.

1 U B
Vraska, Golgari Queen

Vraska, Golgari Queen

Legendary Planeswalker — Vraska

[+2]: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. [−3]: Destroy target nonland permanent with mana value 3 or less. [−9]: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."

2 B G
Wee Dragonauts

Wee Dragonauts

Creature — Faerie Wizard

Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

"Something's causing electrospheric disruption in the blazekite's spire-vanes. Find the cause, and tell them to keep it up!" —Juzba, Izzet tinker

1/3

1 U R
Worldsoul Colossus

Worldsoul Colossus

Creature — Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.

0/0

X G W
Fresh-Faced Recruit

Fresh-Faced Recruit

Creature — Human Soldier

As long as it's your turn, Fresh-Faced Recruit has first strike.

"Hold on to your ideals. They'll be tested more than your armor or the edge of your blade." —Tajic

2/1

1 R / W
Piston-Fist Cyclops

Piston-Fist Cyclops

Creature — Cyclops

Defender As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

Its hyperpneumatics can punch through a wall and the spy on the other side.

4/3

1 U / R U / R
Pitiless Gorgon

Pitiless Gorgon

Creature — Gorgon

Deathtouch

"The reign of the Swarm begins. Let us rise now and dress ourselves in vengeance."

2/2

1 B / G B / G
Vernadi Shieldmate

Vernadi Shieldmate

Creature — Human Soldier

Vigilance

"Selesnya's soil is sacred, and you're about to meet it with your face."

2/2

1 G / W
Whisper Agent

Whisper Agent

Creature — Human Rogue

Flash When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

He has a job to finish, and it's you.

3/2

1 U / B U / B
Assure // Assemble

Assure // Assemble

Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

G / W G / W
Assure // Assemble

Assure // Assemble

Instant

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

4 G W
Connive // Concoct

Connive // Concoct

Sorcery

Gain control of target creature with power 2 or less.

2 U / B U / B
Connive // Concoct

Connive // Concoct

Sorcery

Surveil 3, then return a creature card from your graveyard to the battlefield.

3 U B
Discovery // Dispersal

Discovery // Dispersal

Sorcery

Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

1 U / B
Discovery // Dispersal

Discovery // Dispersal

Instant

Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.

3 U B
Expansion // Explosion

Expansion // Explosion

Instant

Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.

U / R U / R
Expansion // Explosion

Expansion // Explosion

Instant

Explosion deals X damage to any target. Target player draws X cards.

X U U R R
Find // Finality

Find // Finality

Sorcery

Return up to two target creature cards from your graveyard to your hand.

B / G B / G
Find // Finality

Find // Finality

Sorcery

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

4 B G
Flower // Flourish

Flower // Flourish

Sorcery

Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.

G / W
Flower // Flourish

Flower // Flourish

Sorcery

Creatures you control get +2/+2 until end of turn.

4 G W
Integrity // Intervention

Integrity // Intervention

Instant

Target creature gets +2/+2 until end of turn.

R / W
Integrity // Intervention

Integrity // Intervention

Instant

Intervention deals 3 damage to any target and you gain 3 life.

2 R W
Invert // Invent

Invert // Invent

Instant

Switch the power and toughness of each of up to two target creatures until end of turn.

U / R
Invert // Invent

Invert // Invent

Instant

Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.

4 U R
Response // Resurgence

Response // Resurgence

Instant

Response deals 5 damage to target attacking or blocking creature.

R / W R / W
Response // Resurgence

Response // Resurgence

Sorcery

Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.

3 R W
Status // Statue

Status // Statue

Instant

Target creature gets +1/+1 and gains deathtouch until end of turn.

B / G
Status // Statue

Status // Statue

Instant

Destroy target artifact, creature, or enchantment.

2 B G
Boros Locket

Boros Locket

Artifact

: Add or . , , Sacrifice Boros Locket: Draw two cards.

"We pass these along to our fellow soldiers to recognize deeds of valor. It won't stay with you for long." —Alovnek, Boros guildmage

3
Chamber Sentry

Chamber Sentry

Artifact Creature — Construct

Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. , , Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. : Return Chamber Sentry from your graveyard to your hand.

0/0

X
Chromatic Lantern

Chromatic Lantern

Artifact

Lands you control have ": Add one mana of any color." : Add one mana of any color.

By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.

3
Dimir Locket

Dimir Locket

Artifact

: Add or . , , Sacrifice Dimir Locket: Draw two cards.

"Wear this, and take your place among the shadows—wise, lethal, and unseen." —Ivrelya, Dimir spymaster

3
Gatekeeper Gargoyle

Gatekeeper Gargoyle

Artifact Creature — Gargoyle

Flying Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.

Each night it visits a different guildgate around the city, digging its talons into fresh stone.

3/3

6
Glaive of the Guildpact

Glaive of the Guildpact

Artifact — Equipment

Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Golgari Locket

Golgari Locket

Artifact

: Add or . , , Sacrifice Golgari Locket: Draw two cards.

"Wear it at all times. It will guide our reanimators to your corpse." —Mazirek, kraul death priest

3
Izzet Locket

Izzet Locket

Artifact

: Add or . , , Sacrifice Izzet Locket: Draw two cards.

"Remember to discharge your locket every seven hours. Unless you prefer the spontaneous aether overload, of course." —Daxiver, Izzet electromancer

3
Rampaging Monument

Rampaging Monument

Artifact Creature — Cleric

Trample Rampaging Monument enters the battlefield with three +1/+1 counters on it. Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.

"Be advised: suspect is nine stories tall, marble hair, answers to Saint Gusztav."

0/0

4
Selesnya Locket

Selesnya Locket

Artifact

: Add or . , , Sacrifice Selesnya Locket: Draw two cards.

"Think of the locket as a seed you bear, spreading life from Vitu-Ghazi across all of Ravnica." —Heruj, Selesnya hierophant

3
Silent Dart

Silent Dart

Artifact

, , Sacrifice Silent Dart: It deals 3 damage to target creature.

"These terms are acceptable to House Dimir. Shall we shake on it?"

1
Wand of Vertebrae

Wand of Vertebrae

Artifact

: Mill a card. , , Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.

Made by the mad for the work of the wicked.

1
Boros Guildgate

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped. : Add or .

"The more trust breaks down, the more we must throw open the front gates." —Aurelia

Boros Guildgate

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped. : Add or .

"It is our duty to protect all those in need. But the other guilds have never shown themselves worthy of that protection." —Tajic

Dimir Guildgate

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped. : Add or .

"Every guild dreads infiltration. I should know—I've been a member of all of them." —Lazav

Dimir Guildgate

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped. : Add or .

"You've found this place only because you were summoned. Pray you're worthy of the invitation." —Etrata

Gateway Plaza

Gateway Plaza

Land — Gate

Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.

The Chamber of the Guildpact stands as a reminder that even the bitterest struggles can end in cooperation.

Golgari Guildgate

Golgari Guildgate

Land — Gate

Golgari Guildgate enters the battlefield tapped. : Add or .

"Shut the gates. In the Underrealm we will outlast the coming doom." —Vraska

Golgari Guildgate

Golgari Guildgate

Land — Gate

Golgari Guildgate enters the battlefield tapped. : Add or .

"Jarad was a friend to the Devkarin. Now we slink through neglected tunnels, befriending those who crawl them." —Izoni

Guildmages' Forum

Guildmages' Forum

Land

: Add . , : Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

Izzet Guildgate

Izzet Guildgate

Land — Gate

Izzet Guildgate enters the battlefield tapped. : Add or .

Every laboratory buzzes with new experiments, each a piece of Ral's ambitious project.

Izzet Guildgate

Izzet Guildgate

Land — Gate

Izzet Guildgate enters the battlefield tapped. : Add or .

"Yesterday I didn't recognize my own guild. Today I see why. And for tomorrow I must be prepared." —Niv-Mizzet

Overgrown Tomb

Overgrown Tomb

Land — Swamp Forest

(: Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Cradle of the Golgari's new kingdom. Grave of those who wronged its queen.

Sacred Foundry

Sacred Foundry

Land — Mountain Plains

(: Add or .) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

"You will not be trained here. You will be forged." —Commander Yaszen

Selesnya Guildgate

Selesnya Guildgate

Land — Gate

Selesnya Guildgate enters the battlefield tapped. : Add or .

"Everyone who crosses that threshold is our most cherished friend. Everyone who crosses it again is our bitterest enemy." —Trostani

Selesnya Guildgate

Selesnya Guildgate

Land — Gate

Selesnya Guildgate enters the battlefield tapped. : Add or .

"We leave our gardens open, so all may know wonder, but guarded, so all may know peace." —Emmara

Steam Vents

Steam Vents

Land — Island Mountain

(: Add or .) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

"A massive new Izzet building project with an unstated purpose? Probably fine." —Zija, Simic mutationist

Temple Garden

Temple Garden

Land — Forest Plains

(: Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

"Where the roots reach, there the temple rises." —Niszka, Selesnya evangel

Watery Grave

Watery Grave

Land — Island Swamp

(: Add or .) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Few believe Duskmantle exists. Fewer find it. None live to bear witness.

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Ral, Caller of Storms

Ral, Caller of Storms

Legendary Planeswalker — Ral

[+1]: Draw a card. [−2]: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets. [−7]: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.

4 U R
Ral's Dispersal

Ral's Dispersal

Instant

Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.

3 U U
Precision Bolt

Precision Bolt

Sorcery

Precision Bolt deals 3 damage to any target.

Ral had wielded lightning all his life but had never harnessed the power of an entire guild.

2 R
Ral's Staticaster

Ral's Staticaster

Creature — Viashino Wizard

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.

3/3

2 U R
Vraska, Regal Gorgon

Vraska, Regal Gorgon

Legendary Planeswalker — Vraska

[+2]: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. [−3]: Destroy target creature. [−10]: For each creature card in your graveyard, put a +1/+1 counter on each creature you control.

5 B G
Kraul Raider

Kraul Raider

Creature — Insect Warrior

Menace (This creature can't be blocked except by two or more creatures.)

The kraul once skulked in the outskirts of Golgari society, but with Vraska's rise, they became valued forces of the Swarm.

2/3

2 B
Attendant of Vraska

Attendant of Vraska

Creature — Zombie Soldier

When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.

When the Erstwhile were unearthed from their tombs, they became a ready-made army for Vraska.

3/3

1 B G
Vraska's Stoneglare

Vraska's Stoneglare

Sorcery

Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.

4 B G
Impervious Greatwurm

Impervious Greatwurm

Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Indestructible

The ultimate answer to intrigue and subtlety.

16/16

7 G G G