Gatecrash

Image Card Info Mana cost
Aerial Maneuver

Aerial Maneuver

Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

"When you put all of yourself into an attack, without fear or hesitation, in that instant you may attain greatness." —Predak, Gateless freemage

1 W
Angelic Edict

Angelic Edict

Sorcery

Exile target creature or enchantment.

The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.

4 W
Angelic Skirmisher

Angelic Skirmisher

Creature — Angel

Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

"A keen mind wields an army as a deft hand wields a sword."

4/4

4 W W
Assault Griffin

Assault Griffin

Creature — Griffin

Flying

"The Simic offer a prize to any biomancer who can breed a krasis to match a griffin in the air. It's never been claimed." —Libuse, Boros sergeant

3/2

3 W
Basilica Guards

Basilica Guards

Creature — Human Soldier

Defender Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

"None may pass . . . for free."

1/4

2 W
Blind Obedience

Blind Obedience

Enchantment

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.

"By the time your knees have worn through your robe, you may have begun to learn your place."

1 W
Boros Elite

Boros Elite

Creature — Human Soldier

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

"First, you must fight among the rank and file. It is there I will discern your skills as a leader." —Aurelia, to Gideon Jura

1/1

W
Court Street Denizen

Court Street Denizen

Creature — Human Soldier

Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.

"The Boros fight for justice. The Azorius fight for law. I hold the line between, and make sure the people are given both."

2/2

2 W
Daring Skyjek

Daring Skyjek

Creature — Human Knight

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

"The hard part isn't landing in the saddle. The hard part is leaping before you see it."

3/1

1 W
Debtor's Pulpit

Debtor's Pulpit

Enchantment — Aura

Enchant land Enchanted land has ": Tap target creature."

"You may not be able to pay. But you can still kneel." —Milana, Orzhov prelate

4 W
Dutiful Thrull

Dutiful Thrull

Creature — Thrull

: Regenerate Dutiful Thrull.

"They are useful, but there's little satisfaction in supplication that throws itself under your heel." —Jozica, Orzhov enforcer

1/1

W
Frontline Medic

Frontline Medic

Creature — Human Cleric

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .

3/3

2 W
Gideon, Champion of Justice

Gideon, Champion of Justice

Legendary Planeswalker — Gideon

[+1]: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. [0]: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. [−15]: Exile all other permanents.

2 W W
Guardian of the Gateless

Guardian of the Gateless

Creature — Angel

Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

3/3

4 W
Guildscorn Ward

Guildscorn Ward

Enchantment — Aura

Enchant creature Enchanted creature has protection from multicolored.

"The Gateless have risen. The Ten shall fall." —Ninth District graffiti

W
Hold the Gates

Hold the Gates

Enchantment

Creatures you control get +0/+1 for each Gate you control and have vigilance.

"We grew up on these streets. We know them better than any Boros grunt from Zelzo."

2 W
Holy Mantle

Holy Mantle

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.

"The guilds promise to provide safety. I prefer to make my own." —Briska, Ninth District freemage

2 W W
Knight of Obligation

Knight of Obligation

Creature — Human Knight

Vigilance Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

He can calculate interest to six decimal places even in the midst of a deadly duel.

2/4

3 W
Knight Watch

Knight Watch

Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

"We lost respect after the battle for Barbu Rooftop. Send the troops to mingle respectfully with the citizens." —Commander Yaszen of Boros

4 W
Luminate Primordial

Luminate Primordial

Creature — Avatar

Vigilance When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

4/7

5 W W
Murder Investigation

Murder Investigation

Enchantment — Aura

Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

"Every death has a web of consequences. Our job is to find the spider."

1 W
Nav Squad Commandos

Nav Squad Commandos

Creature — Human Soldier

Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.

Funded by the Azorius to keep current maps of the undercity, the Boros nav squads survey even the most unsavory areas.

3/5

4 W
Righteous Charge

Righteous Charge

Sorcery

Creatures you control get +2/+2 until end of turn.

"In the name of peace, moderation, and decency—wipe them all out!"

1 W W
Shielded Passage

Shielded Passage

Instant

Prevent all damage that would be dealt to target creature this turn.

Izzet delved into the depths of Ravnica's past, and Selesnya followed without fear.

W
Smite

Smite

Instant

Destroy target blocked creature.

"Sure, today of all days, he asked to borrow my boots!" —Darijo, Ivy Street ruffian

W
Syndic of Tithes

Syndic of Tithes

Creature — Human Cleric

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

"Entrance is free. Donations are required." —Notice outside Vizkopa Bank

2/2

1 W
Urbis Protector

Urbis Protector

Creature — Human Cleric

When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.

"I hear that Boros is losing its angels to the Gateless Movement. I'm sure this comes as no surprise to you." —Teysa, to Lazav

1/1

4 W W
Zarichi Tiger

Zarichi Tiger

Creature — Cat

, : You gain 2 life.

"The taming and consecration of these creatures is evidence of our faith." —Resimir, Zarichi Temple priest

2/3

3 W
Aetherize

Aetherize

Instant

Return all attacking creatures to their owner's hand.

"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."

3 U
Agoraphobia

Agoraphobia

Enchantment — Aura

Enchant creature Enchanted creature gets -5/-0. : Return Agoraphobia to its owner's hand.

"Everyone in this city is choosing sides. I choose inside."

1 U
Clinging Anemones

Clinging Anemones

Creature — Jellyfish

Defender Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

1/4

3 U
Cloudfin Raptor

Cloudfin Raptor

Creature — Bird Mutant

Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

0/1

U
Diluvian Primordial

Diluvian Primordial

Creature — Avatar

Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

5/5

5 U U
Enter the Infinite

Enter the Infinite

Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

"Don't just have an idea—have all of them." —Niv-Mizzet

8 U U U U
Frilled Oculus

Frilled Oculus

Creature — Homunculus

: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.

"Understand the Simic? That's about as easy as winning a staring contest with a homunculus." —Dars Gostok, Firefist captain

1/3

1 U
Gridlock

Gridlock

Instant

Tap X target nonland permanents.

"One tiny peg pulled from a single wagon wheel, and an entire district grinds to a halt." —Lazav

X U
Hands of Binding

Hands of Binding

Sorcery

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

1 U
Incursion Specialist

Incursion Specialist

Creature — Human Wizard

Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.

"Work for the Dimir again? That depends. Tell me more about this maze."

1/3

1 U
Keymaster Rogue

Keymaster Rogue

Creature — Human Rogue

Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.

"This one opens the grate outside Zelzo Base. This one is for Ismeri Library. This one is for an invisible door . . . No, I've said too much."

3/2

3 U
Last Thoughts

Last Thoughts

Sorcery

Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

3 U
Leyline Phantom

Leyline Phantom

Creature — Illusion

When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)

"Is the maze itself a phantom? Or is one as real as the other? Perhaps I am as mad as the dragon." —Jace Beleren, journal

5/5

4 U
Metropolis Sprite

Metropolis Sprite

Creature — Faerie Rogue

Flying : Metropolis Sprite gets +1/-1 until end of turn.

"Well, if that goblin didn't want his tongue pierced, he shouldn't have stuck it out at me."

1/2

1 U
Mindeye Drake

Mindeye Drake

Creature — Drake

Flying When Mindeye Drake dies, target player mills five cards.

They can map both the cityscape and the minds of its architects.

2/5

4 U
Rapid Hybridization

Rapid Hybridization

Instant

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

"We've merged your life essence with that of several creatures at once. You're welcome." —Speaker Trifon

U
Realmwright

Realmwright

Creature — Vedalken Wizard

As Realmwright enters the battlefield, choose a basic land type. Lands you control are the chosen type in addition to their other types.

There is not a single inch of Ravnica that hasn't been altered at one point or another to fit someone's whims.

1/1

U
Sage's Row Denizen

Sage's Row Denizen

Creature — Vedalken Wizard

Whenever another blue creature enters the battlefield under your control, target player mills two cards.

"I offer you wisdom untainted by false loyalty, learning free of any guild's agenda."

2/3

2 U
Sapphire Drake

Sapphire Drake

Creature — Drake

Flying Each creature you control with a +1/+1 counter on it has flying.

Sapphire drakes can communicate over great distances, their calls resonating in the gems fixed in their skulls.

4/4

5 U
Scatter Arc

Scatter Arc

Instant

Counter target noncreature spell. Draw a card.

"Should your chosen emissary be able to fluctuate triharmonic pentodes, however unlikely, I shall shunt excess negavolt radicals."

3 U
Simic Fluxmage

Simic Fluxmage

Creature — Merfolk Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) , : Move a +1/+1 counter from Simic Fluxmage onto target creature.

1/2

2 U
Simic Manipulator

Simic Manipulator

Creature — Mutant Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) , Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

0/1

1 U U
Skygames

Skygames

Enchantment — Aura

Enchant land Enchanted land has ": Target creature gains flying until end of turn. Activate only as a sorcery."

Both Boros and Azorius scout the games in hopes of recruiting the finest athletes.

1 U
Spell Rupture

Spell Rupture

Instant

Counter target spell unless its controller pays , where X is the greatest power among creatures you control.

"Like water, mana will drain from an inferior vessel." —Jalan Tosk, Simic forcemage

1 U
Stolen Identity

Stolen Identity

Sorcery

Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

4 U U
Totally Lost

Totally Lost

Instant

Put target nonland permanent on top of its owner's library.

Fblthp had always hated crowds.

4 U
Voidwalk

Voidwalk

Sorcery

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

3 U
Way of the Thief

Way of the Thief

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate.

A true shortcut isn't a way other people don't know; it's a way other people can't go.

3 U
Balustrade Spy

Balustrade Spy

Creature — Vampire Rogue

Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

2/3

3 B
Basilica Screecher

Basilica Screecher

Creature — Bat

Flying Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses.

1/2

1 B
Contaminated Ground

Contaminated Ground

Enchantment — Aura

Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.

"No one cares about pollution until they can see it." —Gurras, Golgari rot farmer

1 B
Corpse Blockade

Corpse Blockade

Creature — Zombie

Defender Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.

There are laws against it, but the dead have no one to complain to and the living are too frightened to investigate.

1/4

2 B
Crypt Ghast

Crypt Ghast

Creature — Spirit

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional .

2/2

3 B
Death's Approach

Death's Approach

Enchantment — Aura

Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

"It's cold in the grave, and the dead crave your warmth. Who are you to deny them?" —Strava, Dimir mage

B
Devour Flesh

Devour Flesh

Instant

Target player sacrifices a creature, then gains life equal to that creature's toughness.

His twisted mind concluded that if he was what he ate, and he wanted to stay human, . . .

1 B
Dying Wish

Dying Wish

Enchantment — Aura

Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

"I wish I could rewrite my every deed and kill you with my first breath instead of my last."

1 B
Gateway Shade

Gateway Shade

Creature — Shade

: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.

Tireless and merciless, shades are harnessed as spies by the Dimir.

1/1

2 B
Grisly Spectacle

Grisly Spectacle

Instant

Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.

"Watch people flock to a murder scene. Then tell me we're not all a little sick in the head." —Juri, proprietor of the Juri Revue

2 B B
Gutter Skulk

Gutter Skulk

Creature — Zombie Rat

Upon finding his warehouse infested, Gaven didn't know whether to get an exterminator or an exorcist.

2/2

1 B
Horror of the Dim

Horror of the Dim

Creature — Horror

: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"Lesser minds can scarcely imagine such a marriage of necromancy and mind magic." —Strava, Dimir mage

3/4

4 B
Illness in the Ranks

Illness in the Ranks

Enchantment

Creature tokens get -1/-1.

"Selesnya denied us tribute. Let's show them the error of their ways." —Milana, Orzhov prelate

B
Killing Glare

Killing Glare

Instant

Destroy target creature with power X or less.

A casual glance into a dark corner may be your last.

X B
Lord of the Void

Lord of the Void

Creature — Demon

Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.

7/7

4 B B B
Mental Vapors

Mental Vapors

Sorcery

Target player discards a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

3 B
Midnight Recovery

Midnight Recovery

Sorcery

Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

3 B
Ogre Slumlord

Ogre Slumlord

Creature — Ogre Rogue

Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.

"His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too." —Branko One-Ear

3/3

3 B B
Sepulchral Primordial

Sepulchral Primordial

Creature — Avatar

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

5/4

5 B B
Shadow Alley Denizen

Shadow Alley Denizen

Creature — Vampire Rogue

Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

1/1

B
Shadow Slice

Shadow Slice

Sorcery

Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

4 B
Slate Street Ruffian

Slate Street Ruffian

Creature — Human Warrior

Whenever Slate Street Ruffian becomes blocked, defending player discards a card.

"Merciless to the point of psychosis. Let's give him a job." —Zelinas, Orzhov recruiter

2/2

2 B
Smog Elemental

Smog Elemental

Creature — Elemental

Flying Creatures with flying your opponents control get -1/-1.

"The skies used to be my refuge, a place of peace away from the chaos below. Now, with every flight, death seems to follow me like a shadow." —Writings of Cica, Skyjek scout

3/3

4 B B
Syndicate Enforcer

Syndicate Enforcer

Creature — Human Rogue

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Even the darkest corners of Ravnica still lie in the shadow of the Church.

3/2

3 B
Thrull Parasite

Thrull Parasite

Creature — Thrull

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) , Pay 2 life: Remove a counter from target nonland permanent.

The hunger of a vampire and the subtlety of a tax collector.

1/1

B
Undercity Informer

Undercity Informer

Creature — Human Rogue

, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

"Scandal and slander are never welcome news. That's why I'm never the messenger."

2/3

2 B
Undercity Plague

Undercity Plague

Sorcery

Target player loses 1 life, discards a card, then sacrifices a permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

4 B B
Wight of Precinct Six

Wight of Precinct Six

Creature — Zombie

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

Even the lost and undead need a protector.

1/1

1 B
Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

Each day uncertainty and rumors spread, and each night attendance at the Juri Revue increases.

2 R
Bomber Corps

Bomber Corps

Creature — Human Soldier

Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.

"Subtlety is for lawmages and spies."

1/2

1 R
Cinder Elemental

Cinder Elemental

Creature — Elemental

, , Sacrifice Cinder Elemental: It deals X damage to any target.

"The old gods awoke and sent fingers of fire to see what was left of the old ways under the endless city." —Daiva, Gruul storyteller

2/2

3 R
Crackling Perimeter

Crackling Perimeter

Enchantment

Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.

As the path he sought came into focus, Niv-Mizzet took steps to prevent others from approaching it.

1 R
Ember Beast

Ember Beast

Creature — Beast

Ember Beast can't attack or block alone.

The only livestock that will survive for long in the Smelting District, ember beasts serve many functions—none of them willingly.

3/4

2 R
Firefist Striker

Firefist Striker

Creature — Human Soldier

Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.

The flaming fist of Boros holds the promise of both protection and destruction in its grasp.

2/1

1 R
Five-Alarm Fire

Five-Alarm Fire

Enchantment

Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.

1 R R
Foundry Street Denizen

Foundry Street Denizen

Creature — Goblin Warrior

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot.

1/1

R
Furious Resistance

Furious Resistance

Instant

Target blocking creature gets +3/+0 and gains first strike until end of turn.

"At least the Gateless rebels have ideals. Rakdos just mocks, defiles, and kills all we hold dear." —Libuse, Boros sergeant

R
Hellkite Tyrant

Hellkite Tyrant

Creature — Dragon

Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

6/5

4 R R
Hellraiser Goblin

Hellraiser Goblin

Creature — Goblin Berserker

Creatures you control have haste and attack each combat if able.

Don't let him lead the soldiers, but by all means let him lead the way.

2/2

2 R
Homing Lightning

Homing Lightning

Instant

Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.

"I see countless worlds. What makes them think I can't find them in just one?" —Ral Zarek

2 R R
Legion Loyalist

Legion Loyalist

Creature — Goblin Soldier

Haste Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.

1/1

R
Madcap Skills

Madcap Skills

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+0 and has menace.

The larger the crowd, the harder it is for them to run away.

1 R
Mark for Death

Mark for Death

Sorcery

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

Everyone roots for the little guy, but nobody bets on him.

3 R
Massive Raid

Massive Raid

Instant

Massive Raid deals damage to any target equal to the number of creatures you control.

"The Boros lack vision. Give them a convenient scapegoat and they'll be blind to the true threats." —Lazav

1 R R
Molten Primordial

Molten Primordial

Creature — Avatar

Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

6/4

5 R R
Mugging

Mugging

Sorcery

Mugging deals 2 damage to target creature. That creature can't block this turn.

Scream: muffled. Pockets: emptied. Neck function: never the same again.

R
Ripscale Predator

Ripscale Predator

Creature — Dinosaur

Menace (This creature can't be blocked except by two or more creatures.)

As Ravnica's wilds expanded, even advocates for nature had to confront fiercer natural threats.

6/5

4 R R
Scorchwalker

Scorchwalker

Creature — Elemental

Bloodrush — , Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.

"Borborygmos's elemental launched an assault, but the Izzet wards held and experiments continue." —Skyknight report on the Rubblebelt

5/1

3 R
Skinbrand Goblin

Skinbrand Goblin

Creature — Goblin Warrior

Bloodrush — , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.

"These Gruul skin-runes—discern whether their patterns evoke streets, leylines, or both. You have four days." —Niv-Mizzet, to his assistant

2/1

1 R
Skullcrack

Skullcrack

Instant

Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.

The lawmage's argument was clever and well reasoned, but Blunk's response proved irrefutable.

1 R
Structural Collapse

Structural Collapse

Sorcery

Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.

The Gruul holiday of Rauck-Chauv always ends the same way.

5 R
Tin Street Market

Tin Street Market

Enchantment — Aura

Enchant land Enchanted land has ", Discard a card: Draw a card."

"Sometimes I stroll along Tin Street and watch citizens busy with their daily lives. It reminds me why I do my job." —Arrester Lavinia, Tenth Precinct

4 R
Towering Thunderfist

Towering Thunderfist

Creature — Giant Soldier

: Towering Thunderfist gains vigilance until end of turn.

"Nothing ruins a party like one of those big killjoys bursting through the door and setting all the guests free." —Ruba, Rakdos cultist

4/4

4 R
Viashino Shanktail

Viashino Shanktail

Creature — Viashino Warrior

First strike Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.

The Slizt Clan's battle cry is an impressive display of fury, defiance, and spit.

3/1

3 R
Warmind Infantry

Warmind Infantry

Creature — Elemental Soldier

Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.

Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier.

2/3

2 R
Wrecking Ogre

Wrecking Ogre

Creature — Ogre Warrior

Double strike Bloodrush — , Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

If no opponent can be found, ogres of the Bolrac Clan will often pick fights with buildings.

3/3

4 R
Adaptive Snapjaw

Adaptive Snapjaw

Creature — Lizard Beast

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

"Eh, needs more toad." —Gulistan, Simic biomancer

6/2

4 G
Alpha Authority

Alpha Authority

Enchantment — Aura

Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.

Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule.

1 G
Burst of Strength

Burst of Strength

Instant

Put a +1/+1 counter on target creature and untap it.

"Our fight is not about territory or revenge. It is about freedom, plain and simple." —Ruric Thar, Ghor-Clan chieftain

G
Crocanura

Crocanura

Creature — Crocodile Frog

Reach (This creature can block creatures with flying.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

1/3

2 G
Crowned Ceratok

Crowned Ceratok

Creature — Rhino

Trample Each creature you control with a +1/+1 counter on it has trample.

The best way to calm a rampaging ceratok is to wait until it dies of natural causes.

4/3

3 G
Disciple of the Old Ways

Disciple of the Old Ways

Creature — Human Warrior

: Disciple of the Old Ways gains first strike until end of turn.

"Selesnya thinks nature is a pretty plaything. True nature would rip their faces off and wear their skins as trophies."

2/2

1 G
Experiment One

Experiment One

Creature — Human Ooze

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

1/1

G
Forced Adaptation

Forced Adaptation

Enchantment — Aura

Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

"We're planting the seeds of change. Sometimes, we plant them in people." —Vorel of the Hull Clade

G
Giant Adephage

Giant Adephage

Creature — Insect

Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.

"To a creature like that, we must seem like, well, bugs." —Dars Gostok, Firefist captain

7/7

5 G G
Greenside Watcher

Greenside Watcher

Creature — Elf Druid

: Untap target Gate.

"The Izzet may incite war, but my duty is here. I will not abandon the wild."

2/1

1 G
Gyre Sage

Gyre Sage

Creature — Elf Druid

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) : Add for each +1/+1 counter on Gyre Sage.

1/2

1 G
Hindervines

Hindervines

Instant

Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.

"Woodlands and laws. Both grow faster than the Azorius's ability to manage them." —Suniel the Woodwise

2 G
Ivy Lane Denizen

Ivy Lane Denizen

Creature — Elf Warrior

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.

"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."

2/3

3 G
Miming Slime

Miming Slime

Sorcery

Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.

"We paid the Simic very well for this capability, but we should quickly recoup our expenses in saved wages." —Milana, Orzhov prelate

2 G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

"And if you threaten me again, your shiny steel trousers will be sprouting daggerthorn vines." —Iveta, rooftop runner

1 G
Ooze Flux

Ooze Flux

Enchantment

, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.

3 G
Predator's Rapport

Predator's Rapport

Instant

Choose target creature you control. You gain life equal to that creature's power plus its toughness.

"Other guilds say the Gruul are savages, no better than the beasts we live with. I say we've found friends who won't stab us in the back." —Domri Rade

2 G
Rust Scarab

Rust Scarab

Creature — Insect

Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.

"Behold nature's answer to the problem of society." —Nikya of the Old Ways

4/5

4 G
Scab-Clan Charger

Scab-Clan Charger

Creature — Centaur Warrior

Bloodrush — , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.

"The only roads I wish to see are those beaten flat by wild hooves."

2/4

3 G
Serene Remembrance

Serene Remembrance

Sorcery

Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.

While Lazav schemed and Niv-Mizzet researched, Trostani sought the future in the whispers of the past.

G
Skarrg Goliath

Skarrg Goliath

Creature — Beast

Trample Bloodrush — , Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.

"They bind us with their laws. We free ourselves with nature's fist." —Nikya of the Old Ways

9/9

6 G G
Slaughterhorn

Slaughterhorn

Creature — Beast

Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.

The Orzhov clergy would never cross its path, but sending thrull couriers to do so is cheap and entertaining.

3/2

2 G
Spire Tracer

Spire Tracer

Creature — Elf Scout

Spire Tracer can't be blocked except by creatures with flying or reach.

Cartographers on Ravnica chart not just the horizontal, but also the vertical.

1/1

G
Sylvan Primordial

Sylvan Primordial

Creature — Avatar

Reach When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.

6/8

5 G G
Tower Defense

Tower Defense

Instant

Creatures you control get +0/+5 and gain reach until end of turn.

"The drakes are practice. We may one day need to bring down a sky swallower, or maybe even Rakdos himself." —Korun Nar, Rubblebelt hunter

1 G
Verdant Haven

Verdant Haven

Enchantment — Aura

Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

2 G
Wasteland Viper

Wasteland Viper

Creature — Snake

Deathtouch Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

"The Gruul embrace all things poisonous and living in the cracks of society." —Teysa Karlov, Grand Envoy of Orzhov

1/2

G
Wildwood Rebirth

Wildwood Rebirth

Instant

Return target creature card from your graveyard to your hand.

In Ravnica, there are maladies far more difficult to treat than death.

1 G
Alms Beast

Alms Beast

Creature — Beast

Creatures blocking or blocked by Alms Beast have lifelink.

Alms-coins are only redeemable at Orzhov businesses.

6/6

2 W B
Assemble the Legion

Assemble the Legion

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

3 R W
Aurelia, the Warleader

Aurelia, the Warleader

Legendary Creature — Angel

Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.

3/4

2 R R W W
Aurelia's Fury

Aurelia's Fury

Instant

Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

X R W
Bane Alley Broker

Bane Alley Broker

Creature — Human Rogue

: Draw a card, then exile a card from your hand face down. You may look at cards exiled with Bane Alley Broker. , : Return a card exiled with Bane Alley Broker to its owner's hand.

0/3

1 U B
Biovisionary

Biovisionary

Creature — Human Wizard

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

He tired of his fellow researchers and their useless prattling, so he decided to make a network of scholars with whom he could carry a conversation.

2/3

1 G U
Borborygmos Enraged

Borborygmos Enraged

Legendary Creature — Cyclops

Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.

7/6

4 R R G G
Boros Charm

Boros Charm

Instant

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

"Practice compassion and mercy. But know when they must end." —Aurelia

R W
Call of the Nightwing

Call of the Nightwing

Sorcery

Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

2 U B
Cartel Aristocrat

Cartel Aristocrat

Creature — Human Advisor

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

"Your life serves a higher purpose now: ensuring the continuation of my own."

2/2

W B
Clan Defiance

Clan Defiance

Sorcery

Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.

X R G
Consuming Aberration

Consuming Aberration

Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

*/*

3 U B
Deathpact Angel

Deathpact Angel

Creature — Angel

Flying When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has ", , Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."

5/5

3 W B B
Dimir Charm

Dimir Charm

Instant

Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.

"Dangerous to recognize. Deadly not to." —Lazav

U B
Dinrova Horror

Dinrova Horror

Creature — Horror

When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits." —Sign outside Dinrova Building

4/4

4 U B
Domri Rade

Domri Rade

Legendary Planeswalker — Domri

[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. [−2]: Target creature you control fights another target creature. [−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

1 R G
Drakewing Krasis

Drakewing Krasis

Creature — Lizard Drake

Flying, trample

Cautious not to repeat Vig's mistakes, the Simic fuse life essences using magic alone. Each result is called a krasis.

3/1

1 G U
Duskmantle Guildmage

Duskmantle Guildmage

Creature — Human Wizard

: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. : Target player mills two cards.

2/2

U B
Duskmantle Seer

Duskmantle Seer

Creature — Vampire Wizard

Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.

4/4

2 U B
Elusive Krasis

Elusive Krasis

Creature — Fish Mutant

Elusive Krasis can't be blocked. Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

0/4

1 G U
Executioner's Swing

Executioner's Swing

Instant

Target creature that dealt damage this turn gets -5/-5 until end of turn.

"The contract specified an appendage for a missed payment. Read the fine print: the head is an appendage."

W B
Fathom Mage

Fathom Mage

Creature — Human Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.

1/1

2 G U
Firemane Avenger

Firemane Avenger

Creature — Angel

Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.

Firemane Nevena led the victorious assault on the Barbu Rooftop rebels. Now the Gateless have marked her for death.

3/3

2 R W
Fortress Cyclops

Fortress Cyclops

Creature — Cyclops Soldier

Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.

"They think they tamed him, but he will always be a wild titan, a force of nature." —Nedja, Gruul shaman

3/3

3 R W
Foundry Champion

Foundry Champion

Creature — Elemental Soldier

When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control. : Foundry Champion gets +1/+0 until end of turn. : Foundry Champion gets +0/+1 until end of turn.

4/4

4 R W
Frenzied Tilling

Frenzied Tilling

Sorcery

Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"Izzet contraptions pollute our lands. Burn them down, kill the makers, cleanse the earth." —Nedja, Gruul shaman

3 R G
Ghor-Clan Rampager

Ghor-Clan Rampager

Creature — Beast

Trample Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?" —Kroshkar, Gruul shaman

4/4

2 R G
Ground Assault

Ground Assault

Sorcery

Ground Assault deals damage to target creature equal to the number of lands you control.

"Taking down a dragon is easy. All you need is enough space to get in a good swing." —Narbulg Nine Fingers

R G
Gruul Charm

Gruul Charm

Instant

Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying.

"Not Gruul? Then die!" —Borborygmos

R G
Gruul Ragebeast

Gruul Ragebeast

Creature — Beast

Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.

"If the other guilds want a war, they should know we've been ready the whole time." —Ruric Thar, Ghor-Clan chieftain

6/6

5 R G
High Priest of Penance

High Priest of Penance

Creature — Human Cleric

Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.

"All I require is faith, loyalty, obedience, trust, and complete and utter devotion."

1/1

W B
Hydroform

Hydroform

Instant

Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.

"While the sea may be our home, the sky is our destiny." —Prime Speaker Zegana

G U
Kingpin's Pet

Kingpin's Pet

Creature — Thrull

Flying Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

"Debt and death sound so similar, and thrulls are so hard of hearing. Mistakes are inevitable." —Milana, Orzhov prelate

2/2

1 W B
Lazav, Dimir Mastermind

Lazav, Dimir Mastermind

Legendary Creature — Shapeshifter

Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

3/3

U U B B
Martial Glory

Martial Glory

Instant

Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.

"Yes, Boros tactics are unparalleled. But when your comrades are dying around you, inner strength must carry the day." —Gideon Jura, to Aurelia

R W
Master Biomancer

Master Biomancer

Creature — Elf Wizard

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

"Nature is a wonderful engineer but works far too slowly for my tastes."

2/4

2 G U
Merciless Eviction

Merciless Eviction

Sorcery

Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.

"I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead." —Aurelia, to Gideon Jura

4 W B
Mind Grind

Mind Grind

Sorcery

Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.

X U B
Mortus Strider

Mortus Strider

Creature — Skeleton

When Mortus Strider dies, return it to its owner's hand.

Dimir's best agents hide from death itself.

1/1

1 U B
Mystic Genesis

Mystic Genesis

Instant

Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.

"The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari." —Teysa Karlov, Grand Envoy of Orzhov

2 G U U
Nimbus Swimmer

Nimbus Swimmer

Creature — Leviathan

Flying Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.

The Simic soon discovered that the sky offered as few constraints on size as the sea.

0/0

X G U
Obzedat, Ghost Council

Obzedat, Ghost Council

Legendary Creature — Spirit Advisor

When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

5/5

1 W W B B
One Thousand Lashes

One Thousand Lashes

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

2 W B
Ordruun Veteran

Ordruun Veteran

Creature — Minotaur Soldier

Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

"My father was Gruul, but I chose the precision of the legion over the fury of the pack."

3/1

2 R W
Orzhov Charm

Orzhov Charm

Instant

Choose one — • Return target creature you control and all Auras you control attached to it to their owner's hand. • Destroy target creature and you lose life equal to its toughness. • Return target creature card with mana value 1 or less from your graveyard to the battlefield.

W B
Paranoid Delusions

Paranoid Delusions

Sorcery

Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

U B
Primal Visitation

Primal Visitation

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 and has haste.

Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape.

3 R G
Prime Speaker Zegana

Prime Speaker Zegana

Legendary Creature — Merfolk Wizard

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

1/1

2 G G U U
Psychic Strike

Psychic Strike

Instant

Counter target spell. Its controller mills two cards.

Until more information could be gleaned about Niv-Mizzet's intentions, Lazav took every opportunity to stall his experiments.

1 U B
Purge the Profane

Purge the Profane

Sorcery

Target opponent discards two cards and you gain 2 life.

The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal.

2 W B
Rubblehulk

Rubblehulk

Creature — Elemental

Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

*/*

4 R G
Ruination Wurm

Ruination Wurm

Creature — Wurm

When the architects of Ravnica claim a structure will stand against a wurm, they never mention for how long.

7/6

4 R G
Shambleshark

Shambleshark

Creature — Shark Crab

Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

2/1

G U
Signal the Clans

Signal the Clans

Instant

Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.

Gruul clanfolk obey few rules, but all feel bound to answer the call of the horn.

R G
Simic Charm

Simic Charm

Instant

Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.

"We measure our progress in heartbeats." —Prime Speaker Zegana

G U
Skarrg Guildmage

Skarrg Guildmage

Creature — Human Shaman

: Creatures you control gain trample until end of turn. : Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

2/2

R G
Skyknight Legionnaire

Skyknight Legionnaire

Creature — Human Knight

Flying, haste

Millennium Platform, once a monument to peace, was quickly seized by the skyknights for its strategic aerial location.

2/2

1 R W
Soul Ransom

Soul Ransom

Enchantment — Aura

Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.

2 U B
Spark Trooper

Spark Trooper

Creature — Elemental Soldier

Trample, lifelink, haste At the beginning of the end step, sacrifice Spark Trooper.

Izzet-designed conductors atop Sunhome charge empty sets of armor that give form to the fluctuating elementals.

6/1

1 R R W
Sunhome Guildmage

Sunhome Guildmage

Creature — Human Wizard

: Creatures you control get +1/+0 until end of turn. : Create a 1/1 red and white Soldier creature token with haste.

2/2

R W
Treasury Thrull

Treasury Thrull

Creature — Thrull

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.

4/4

4 W B
Truefire Paladin

Truefire Paladin

Creature — Human Knight

Vigilance : Truefire Paladin gets +2/+0 until end of turn. : Truefire Paladin gains first strike until end of turn.

2/2

R W
Unexpected Results

Unexpected Results

Sorcery

Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

2 G U
Urban Evolution

Urban Evolution

Sorcery

Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

3 G U
Vizkopa Confessor

Vizkopa Confessor

Creature — Human Cleric

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.

1/3

3 W B
Vizkopa Guildmage

Vizkopa Guildmage

Creature — Human Wizard

: Target creature gains lifelink until end of turn. : Whenever you gain life this turn, each opponent loses that much life.

2/2

W B
Whispering Madness

Whispering Madness

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

2 U B
Wojek Halberdiers

Wojek Halberdiers

Creature — Human Soldier

Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.

Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds.

3/2

R W
Zameck Guildmage

Zameck Guildmage

Creature — Elf Wizard

: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. , Remove a +1/+1 counter from a creature you control: Draw a card.

2/2

G U
Zhur-Taa Swine

Zhur-Taa Swine

Creature — Boar

Bloodrush — , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment.

5/4

3 R G
Arrows of Justice

Arrows of Justice

Instant

Arrows of Justice deals 4 damage to target attacking or blocking creature.

Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away.

2 R / W
Beckon Apparition

Beckon Apparition

Instant

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

The foyer is littered with the coins it demands but can no longer hold.

W / B
Biomass Mutation

Biomass Mutation

Instant

Creatures you control have base power and toughness X/X until end of turn.

"A regression to ancient forms? A glimpse of future evolutions? Or a fleeting alteration of the present?" —Vorel of the Hull Clade

X G / U G / U
Bioshift

Bioshift

Instant

Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

"It's all right if you change your mind. There's always a chance we can rearrange parts later." —Zija, Simic mutationist

G / U
Boros Reckoner

Boros Reckoner

Creature — Minotaur Wizard

Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. : Boros Reckoner gains first strike until end of turn.

"Imagine a thunderstorm that's also a tactical genius. That's him." —Dars Gostok, Firefist captain

3/3

R / W R / W R / W
Burning-Tree Emissary

Burning-Tree Emissary

Creature — Human Shaman

When Burning-Tree Emissary enters the battlefield, add .

Those who regard the Gruul as savage simpletons underestimate the subtle power of their shamans.

2/2

R / G R / G
Coerced Confession

Coerced Confession

Sorcery

Target player mills four cards. You draw a card for each creature card put into their graveyard this way.

"Ask the right questions in the right way and truth is inevitable." —Lazav

4 U / B
Deathcult Rogue

Deathcult Rogue

Creature — Human Rogue

Deathcult Rogue can't be blocked except by Rogues.

"The hussars can't catch him, and he evades our traps with ease. I fear he walks unseen even in the halls of New Prahv." —Arrester Lavinia, Tenth Precinct

2/2

1 U / B U / B
Gift of Orzhova

Gift of Orzhova

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.

"Remember by whose gift you ascend." —Milana, Orzhov prelate

1 W / B W / B
Immortal Servitude

Immortal Servitude

Sorcery

Return each creature card with mana value X from your graveyard to the battlefield.

"The fine print of countless contracts has ensured we are never defenseless." —Teysa Karlov, Grand Envoy of Orzhov

X W / B W / B W / B
Merfolk of the Depths

Merfolk of the Depths

Creature — Merfolk Soldier

Flash (You may cast this spell any time you could cast an instant.)

When giant sinkholes opened across Ravnica, they revealed buried oceans and the merfolk, once thought to be extinct.

4/2

4 G / U G / U
Nightveil Specter

Nightveil Specter

Creature — Specter

Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter.

2/3

U / B U / B U / B
Pit Fight

Pit Fight

Instant

Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)

"All the coins in Ravnica can't save his soul now." —Narbulg Nine Fingers

1 R / G
Rubblebelt Raiders

Rubblebelt Raiders

Creature — Human Warrior

Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.

"This city will perish, and the Gruul will cheer as the boar-god crushes the last bricks into dust." —Nikya of the Old Ways

3/3

1 R / G R / G R / G
Shattering Blow

Shattering Blow

Instant

Exile target artifact.

"Aurelia seems too eager to solve her problems by delivering them to oblivion." —Prime Speaker Zegana

1 R / W
Armored Transport

Armored Transport

Artifact Creature — Construct

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

"If only our jails were as secure." —Arrester Lavinia, Tenth Precinct

2/1

3
Boros Keyrune

Boros Keyrune

Artifact

: Add or . : Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)

3
Dimir Keyrune

Dimir Keyrune

Artifact

: Add or . : Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

A key that slips through every lock.

3
Glaring Spotlight

Glaring Spotlight

Artifact

Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. , Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.

1
Gruul Keyrune

Gruul Keyrune

Artifact

: Add or . : Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.

As perilous and unpredictable as the wilds themselves.

3
Illusionist's Bracers

Illusionist's Bracers

Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip

It's easy to believe you're a god when you're twice as powerful as everyone else.

2
Millennial Gargoyle

Millennial Gargoyle

Artifact Creature — Gargoyle

Flying

"You've got to keep your wits about you on the roofs. Not all stones are compliant handholds." —Iveta, rooftop runner

2/2

4
Orzhov Keyrune

Orzhov Keyrune

Artifact

: Add or . : Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.

You only need to wield it once to appreciate the power of control.

3
Prophetic Prism

Prophetic Prism

Artifact

When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color.

To understand Ravnica, one must first understand how each guild contributes to its stability.

2
Razortip Whip

Razortip Whip

Artifact

, : Razortip Whip deals 1 damage to target opponent or planeswalker.

"It no longer surprises me what shows up in our raid of a Rakdos revue." —Janik Bara, Wojek captain

2
Riot Gear

Riot Gear

Artifact — Equipment

Equipped creature gets +1/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Any meeting between guilds requires proper equipment.

2
Simic Keyrune

Simic Keyrune

Artifact

: Add or . : Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

3
Skyblinder Staff

Skyblinder Staff

Artifact — Equipment

Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"If bats are the only thing between me and a mountain of Orzhov coins, then I'm about to be a very rich thief."

1
Boros Guildgate

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped. : Add or .

Enter with merciful hearts. Exit with battle cries.

Breeding Pool

Breeding Pool

Land — Forest Island

(: Add or .) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Uncharted depths. Unbounded hopes. Unfathomable mysteries.

Dimir Guildgate

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped. : Add or .

Enter and become a mastermind of spies, lies, and deception.

Godless Shrine

Godless Shrine

Land — Plains Swamp

(: Add or .) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Judgment without hope.

Gruul Guildgate

Gruul Guildgate

Land — Gate

Gruul Guildgate enters the battlefield tapped. : Add or .

Enter and leave the shackles of society behind.

Orzhov Guildgate

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped. : Add or .

Enter to find wealth, security, and eternal life . . . for just a small price up front.

Sacred Foundry

Sacred Foundry

Land — Mountain Plains

(: Add or .) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Burning fervor and fearsome skill create a lethal beauty terrible to behold.

Simic Guildgate

Simic Guildgate

Land — Gate

Simic Guildgate enters the battlefield tapped. : Add or .

Enter and comprehend the perfection of orchestrated life.

Stomping Ground

Stomping Ground

Land — Mountain Forest

(: Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

"Roots, ruins, and room to fight. All the comforts of home." —Domri Rade

Thespian's Stage

Thespian's Stage

Land

: Add . , : Thespian's Stage becomes a copy of target land, except it has this ability.

Amid rumors of war, the third act of *The Absolution of the Guildpact* was quickly rewritten as a tragedy.

Watery Grave

Watery Grave

Land — Island Swamp

(: Add or .) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

"I fear that as we scurry after phantoms, the Dimir pull nine puppet strings." —Ral Zarek