Duel Decks Anthology: Garruk vs. Liliana

Image Card Info Mana cost
Garruk Wildspeaker

Garruk Wildspeaker

Legendary Planeswalker — Garruk

[+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn.

2 G G
Basking Rootwalla

Basking Rootwalla

Creature — Lizard

: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1

G
Albino Troll

Albino Troll

Creature — Troll

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Regenerate Albino Troll.

3/3

1 G
Vine Trellis

Vine Trellis

Creature — Plant Wall

Defender (This creature can't attack.) : Add .

Nature twists knots stronger than any rope.

0/4

1 G
Wild Mongrel

Wild Mongrel

Creature — Dog

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

It teaches *you* to play dead.

2/2

1 G
Wirewood Savage

Wirewood Savage

Creature — Elf

Whenever a Beast enters the battlefield, you may draw a card.

"She is truly Wirewood's child now." —Elvish refugee

2/2

2 G
Blastoderm

Blastoderm

Creature — Beast

Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

5/5

2 G G
Ravenous Baloth

Ravenous Baloth

Creature — Beast

Sacrifice a Beast: You gain 4 life.

"All we know about the Krosan Forest we have learned from those few who made it out alive." —Elvish refugee

4/4

2 G G
Stampeding Wildebeests

Stampeding Wildebeests

Creature — Antelope Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.

The most violent and destructive storms in Femeref occur on cloudless days.

5/4

2 G G
Indrik Stomphowler

Indrik Stomphowler

Creature — Beast

When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.

An indrik's howl has destructive power much subtler than that of its crushing foot.

4/4

4 G
Krosan Tusker

Krosan Tusker

Creature — Boar Beast

Cycling (, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

6/5

5 G G
Plated Slagwurm

Plated Slagwurm

Creature — Wurm

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.

8/8

4 G G G
Genju of the Cedars

Genju of the Cedars

Enchantment — Aura

Enchant Forest : Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Rancor

Rancor

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Hatred outlives the hateful.

G
Lignify

Lignify

Tribal Enchantment — Treefolk Aura

Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his *feet* be so thirsty?

1 G
Nature's Lore

Nature's Lore

Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Nature's secrets can be read on every tree, every branch, every leaf.

1 G
Elephant Guide

Elephant Guide

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.

Nature's strength outlives the strong.

2 G
Invigorate

Invigorate

Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

2 G
Serrated Arrows

Serrated Arrows

Artifact

Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. , Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

4
Harmonize

Harmonize

Sorcery

Draw three cards.

"Words lie. People lie. The land tells the truth."

2 G G
Rude Awakening

Rude Awakening

Sorcery

Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine (Choose both if you pay the entwine cost.)

4 G
Beast Attack

Beast Attack

Instant

Create a 4/4 green Beast creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 G G G
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.

2 G G G
Windstorm

Windstorm

Instant

Windstorm deals X damage to each creature with flying.

"We don't like interlopers and thieves cluttering our skies." —Dionus, elvish archdruid

X G
Slippery Karst

Slippery Karst

Land

Slippery Karst enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Treetop Village

Treetop Village

Land

Treetop Village enters the battlefield tapped. : Add . : Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Liliana Vess

Liliana Vess

Legendary Planeswalker — Liliana

[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control.

3 B B
Deathgreeter

Deathgreeter

Creature — Human Shaman

Whenever another creature dies, you may gain 1 life.

"The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal."

1/1

B
Ghost-Lit Stalker

Ghost-Lit Stalker

Creature — Spirit

, : Target player discards two cards. Activate only as a sorcery. Channel — , Discard Ghost-Lit Stalker: Target player discards four cards. Activate only as a sorcery.

1/1

B
Vampire Bats

Vampire Bats

Creature — Bat

Flying (This creature can't be blocked except by creatures with flying or reach.) : Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

0/1

B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off." —Nevinyrral, *Necromancer's Handbook*

1/1

1 B
Ravenous Rats

Ravenous Rats

Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

Nothing is sacred to rats. Everything is simply another meal.

1/1

1 B
Fleshbag Marauder

Fleshbag Marauder

Creature — Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

3/1

2 B
Phyrexian Rager

Phyrexian Rager

Creature — Phyrexian Horror

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

It takes no prisoners, but it keeps the choicest bits for Phyrexia.

2/2

2 B
Urborg Syphon-Mage

Urborg Syphon-Mage

Creature — Human Spellshaper

, , Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

"I have become a gourmet of sorts. Each soul has its own distinctive flavor. The art is in inviting the right company to the feast."

2/2

2 B
Wall of Bone

Wall of Bone

Creature — Skeleton Wall

Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"Graveyards are sacrilege! A waste of perfectly good bones." —Keren-Dur, necromancer lord

1/4

2 B
Faerie Macabre

Faerie Macabre

Creature — Faerie Rogue

Flying Discard Faerie Macabre: Exile up to two target cards from graveyards.

The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.

2/2

1 B B
Howling Banshee

Howling Banshee

Creature — Spirit

Flying When Howling Banshee enters the battlefield, each player loses 3 life.

Villagers cloaked the town in magical silence, but their ears still bled.

3/3

2 B B
Keening Banshee

Keening Banshee

Creature — Spirit

Flying When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.

Her cold wail echoes in the alleys and under-eaves, finding the unfortunate and turning their blood to ice.

2/2

2 B B
Twisted Abomination

Twisted Abomination

Creature — Zombie Mutant

: Regenerate Twisted Abomination. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/3

5 B
Skeletal Vampire

Skeletal Vampire

Creature — Vampire Skeleton

Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. , Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire.

3/3

4 B B
Genju of the Fens

Genju of the Fens

Enchantment — Aura

Enchant Swamp : Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

B
Bad Moon

Bad Moon

Enchantment

Black creatures get +1/+1.

1 B
Sign in Blood

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

"You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?" —Xathrid demon

B B
Vicious Hunger

Vicious Hunger

Sorcery

Vicious Hunger deals 2 damage to target creature and you gain 2 life.

Only the most ravenous soul feeds on the health of the weak.

B B
Ichor Slick

Ichor Slick

Sorcery

Target creature gets -3/-3 until end of turn. Cycling (, Discard this card: Draw a card.) Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 B
Hideous End

Hideous End

Instant

Destroy target nonblack creature. Its controller loses 2 life.

"A little dark magic won't stop me. The worse the curse, the better the prize." —Radavi, Joraga relic hunter, last words

1 B B
Snuff Out

Snuff Out

Instant

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.

"The bigger they are, the faster they rot."

3 B
Tendrils of Corruption

Tendrils of Corruption

Instant

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Darkness doesn't always send its minions to do its dirty work.

3 B
Mutilate

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

Liliana developed a fondness for the moment when roaring becomes squealing.

2 B B
Rise from the Grave

Rise from the Grave

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience." —Liliana Vess

4 B
Corrupt

Corrupt

Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

There are things beneath the murk for whom the bog is a stew, a thin broth in need of meat.

5 B
Enslave

Enslave

Enchantment — Aura

Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

4 B B
Polluted Mire

Polluted Mire

Land

Polluted Mire enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)