Alchemy Horizons: Baldur's Gate
Image | Card Info | Mana cost |
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Legendary Creature — Tiefling Cleric Specialize When Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1. 2/2 |
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Legendary Creature — Tiefling Cleric When this creature specializes, create two 2/2 black Zombie creature tokens. 3/3 |
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Legendary Creature — Tiefling Cleric When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token. 4/4 |
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Legendary Creature — Tiefling Cleric Double strike Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target. 2/3 |
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Legendary Creature — Tiefling Cleric Vigilance When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library. 3/4 |
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Legendary Creature — Tiefling Cleric Lifelink When this creature specializes, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with a lifelink counter on it." 3/3 |
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Legendary Creature — Gith Warrior Double strike Specialize When you cast this spell, it gains "When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield under its owner's control." 2/4 |
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Legendary Creature — Gith Warrior Double strike When this creature enters the battlefield or specializes, return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. 3/6 |
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Legendary Creature — Gith Warrior Double strike When this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1. 3/6 |
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Legendary Creature — Gith Warrior Double strike When this creature enters the battlefield or specializes, create two 1/1 white Soldier creature tokens. 3/6 |
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Legendary Creature — Gith Horror Warrior Double strike When this creature enters the battlefield or specializes, conjure a duplicate of a random creature card from an opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 3/6 |
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Legendary Creature — Gith Warrior Double strike When this creature enters the battlefield or specializes, seek a nonland permanent card with mana value 3 or less. 3/6 |
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Legendary Creature — Elephant Angel Flying Specialize When Lulu, Forgetful Hollyphant enters the battlefield, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying." 1/3 |
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Legendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life. 2/4 |
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Legendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn. 2/4 |
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Legendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking. 2/4 |
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Legendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card. 2/4 |
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Legendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, you gain twice that much life. 2/4 |
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Legendary Creature — Human Monk Specialize When Rasaad, Monk of Selûne enters the battlefield, exile target creature an opponent controls until this creature leaves the battlefield. 2/2 |
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Legendary Creature — Human Monk When Rasaad, Shadow Monk dies, create a 4/1 black Skeleton creature token with menace. 4/4 |
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Legendary Creature — Human Monk When Rasaad, Sylvan Monk dies, create two 2/2 green Boar creature tokens. 4/4 |
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Legendary Creature — Human Monk When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens. 4/4 |
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Legendary Creature — Human Monk When Rasaad, Dragon Monk dies, create two 1/1 blue Faerie Dragon creature tokens with flying. 4/4 |
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Legendary Creature — Human Monk When this creature specializes, target creature card exiled with this creature perpetually loses all abilities and has base power and toughness 1/1. 4/4 |
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Legendary Creature — Halfling Rogue Specialize Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. 3/3 |
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Legendary Creature — Halfling Rogue Assassin Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life. 4/4 |
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Legendary Creature — Halfling Rogue Scout Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1. 4/4 |
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Legendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token. 4/4 |
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Legendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0. 4/4 |
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Legendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token. 4/4 |
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Legendary Creature — Human Wizard Specialize When Gale, Conduit of the Arcane enters the battlefield, if you cast it, return target instant or sorcery card from your graveyard to your hand. 2/3 |
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Legendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, each opponent loses 2 life. 4/5 |
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Legendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature. 4/5 |
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Legendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, Gale, Storm Conduit perpetually gains "Creatures you control get +1/+0." 4/5 |
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Legendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, draw a card, then discard a card. 4/5 |
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Legendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying. 4/5 |
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Legendary Creature — Human Rogue Wizard Specialize . This ability costs less to activate if there are two or more instant and/or sorcery cards in your graveyard. Imoen, Trickster Friend can't be blocked as long as it's attacking alone. 2/1 |
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Legendary Creature — Human Rogue Wizard Imoen, Occult Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, create a 2/2 black Zombie creature token. 3/2 |
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Legendary Creature — Human Rogue Wizard Imoen, Wise Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, draw a card and you may play an additional land this turn. 3/2 |
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Legendary Creature — Human Rogue Wizard Imoen, Chaotic Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, Imoen deals 2 damage to each opponent. 3/2 |
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Legendary Creature — Human Rogue Wizard Imoen, Wily Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. When you do, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/2 |
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Legendary Creature — Human Rogue Wizard Imoen, Honorable Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, put a +1/+1 counter on each creature you control. 3/2 |
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Legendary Creature — Human Wizard Specialize : Draw a card, then discard a card. Put a study counter on Vhal, Eager Scholar. 2/2 |
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Legendary Creature — Human Wizard When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control. : Draw a card, then discard a card. 4/4 |
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Legendary Creature — Human Wizard When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library. : Draw a card, then discard a card. 4/4 |
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Legendary Creature — Human Wizard When this creature specializes, remove all study counters from it. When you do, Vhal, Scholar of Elements deals that much damage to target creature or planeswalker an opponent controls. : Draw a card, then discard a card. 4/4 |
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Legendary Creature — Human Wizard When this creature specializes, remove all study counters from it. Look at that many cards from the top of your library. Put one of those cards into your hand and the rest on the bottom of your library in a random order. : Draw a card, then discard a card. 4/4 |
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Legendary Creature — Human Wizard When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures. : Draw a card, then discard a card. 4/4 |
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Legendary Creature — Human Knight Specialize At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 3/3 |
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Legendary Creature — Human Knight When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard. At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4 |
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Legendary Creature — Human Knight Trample At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4 |
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Legendary Creature — Human Knight Menace At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4 |
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Legendary Creature — Human Knight At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant, and sorcery cards in your graveyard. 4/4 |
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Legendary Creature — Human Knight First strike At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4 |
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Legendary Creature — Human Elf Cleric Deathtouch Specialize . Activate only if a player has 13 or less life. At the beginning of your end step, Shadowheart, Sharran Cleric deals 1 damage to each player. 2/2 |
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Legendary Creature — Human Elf Cleric Deathtouch, lifelink At the beginning of your end step, Shadowheart, Cleric of Graves deals 1 damage to each player. 4/4 |
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Shadowheart, Cleric of Twilight Legendary Creature — Human Elf Cleric Deathtouch Shadowheart, Cleric of Twilight can't be blocked by creatures with power 2 or less. At the beginning of your end step, Shadowheart deals 1 damage to each player. Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart. 4/4 |
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Legendary Creature — Human Elf Cleric Deathtouch At the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player. Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent. 4/4 |
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Shadowheart, Cleric of Trickery Legendary Creature — Human Elf Cleric Deathtouch At the beginning of your end step, Shadowheart, Cleric of Trickery deals 1 damage to each player. Whenever you lose life during your turn, draw a card. 4/4 |
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Legendary Creature — Human Elf Cleric Deathtouch At the beginning of your end step, Shadowheart, Cleric of Order deals 1 damage to each player. Whenever you lose life during your turn, create a 2/2 white Knight creature token. 4/4 |
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Viconia, Nightsinger's Disciple Legendary Creature — Elf Cleric Specialize : Exile target card from a graveyard. 2/3 |
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Legendary Creature — Elf Cleric When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When this creature enters the battlefield, each opponent loses 2 life and you gain 2 life." : Exile target card from a graveyard. 3/4 |
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Legendary Creature — Elf Cleric When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +2/+2 and gains "You may spend mana as though it were mana of any color to cast this spell." : Exile target card from a graveyard. 3/4 |
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Legendary Creature — Elf Cleric When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +1/+0 and gains haste and "You may spend mana as though it were mana of any color to cast this spell." : Exile target card from a graveyard. 3/4 |
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Legendary Creature — Elf Cleric When this creature specializes, choose up to one target creature card and up to one target instant or sorcery card from among cards exiled with this creature. Conjure a duplicate of each of those cards into your hand. The duplicates perpetually gain "You may spend mana as though it were mana of any color to cast this spell." : Exile target card from a graveyard. 3/4 |
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Legendary Creature — Elf Cleric When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If it has mana value 3 or less, you may put it onto the battlefield. : Exile target card from a graveyard. 3/4 |
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Legendary Creature — Dwarf Cleric Haste Specialize Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards. 3/2 |
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Legendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn. 4/3 |
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Legendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn. 4/3 |
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Ambergris, Agent of Destruction Legendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn. 4/3 |
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Legendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards. 4/3 |
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Legendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn. 4/3 |
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Legendary Creature — Goblin Shaman Specialize When Gut, Fanatical Priestess enters the battlefield, up to one target creature you control fights target creature you don't control. If the creature you don't control would die this turn, exile it instead. 4/3 |
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Legendary Creature — Goblin Shaman When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 4/4 and has menace and haste. Sacrifice it at the beginning of your next end step. 5/4 |
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Legendary Creature — Goblin Shaman When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 5/5 and has trample and haste. Sacrifice it at the beginning of your next end step. 5/4 |
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Legendary Creature — Goblin Shaman When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it has double strike and haste. Sacrifice it at the beginning of your next end step. 5/4 |
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Legendary Creature — Goblin Shaman When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 3/3 and has flying and haste. Sacrifice it at the beginning of your next end step. 5/4 |
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Legendary Creature — Goblin Shaman When this creature specializes, create two tokens that are copies of a creature card exiled with this creature, except they're 2/2 and have haste. Sacrifice them at the beginning of your next end step. 5/4 |
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Legendary Creature — Tiefling Barbarian First strike Rage Beyond Death — Specialize . You may also activate this ability if Karlach, Raging Tiefling is in your graveyard. 2/2 |
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Legendary Creature — Tiefling Barbarian First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, you may sacrifice a creature. If you do, you draw two cards and each opponent loses 2 life. 4/4 |
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Legendary Creature — Tiefling Barbarian First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, another target creature you control gets +4/+4 until end of turn. 4/4 |
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Legendary Creature — Tiefling Barbarian First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, target creature an opponent controls can't block this turn. 4/4 |
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Legendary Creature — Tiefling Barbarian First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, seek an instant or sorcery card with mana value 3 or less. Until end of turn, you may cast that card without paying its mana cost. 4/4 |
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Legendary Creature — Tiefling Barbarian First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. 4/4 |
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Legendary Creature — Human Warlock Specialize When Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn. 4/4 |
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Legendary Creature — Human Warlock When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life. 5/5 |
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Legendary Creature — Human Warlock When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample. 5/5 |
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Legendary Creature — Human Warlock When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap Wyll of the Blade Pact. After this main phase, there is an additional combat phase followed by an additional main phase. 5/5 |
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Legendary Creature — Human Warlock When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target instant or sorcery card from your graveyard to your hand. 5/5 |
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Legendary Creature — Human Warlock When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step. 5/5 |
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Legendary Creature — Human Elf Druid Specialize Hexproof from artifacts and enchantments 2/3 |
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Legendary Creature — Human Elf Druid Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. Each opponent loses 3 life. 3/4 |
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Legendary Creature — Human Elf Druid Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You gain 4 life. 3/4 |
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Legendary Creature — Human Elf Druid Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You get a one-time boon with "When you cast a creature spell, it perpetually gets +1/+0 and gains haste." 3/4 |
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Legendary Creature — Human Elf Druid Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. Scry 2. 3/4 |
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Legendary Creature — Human Elf Druid Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. Put a +1/+1 counter on each of up to two other target creatures. 3/4 |
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Legendary Creature — Human Druid Wild Shape — Specialize . Activate only if you control six or more lands. When Lukamina, Moon Druid enters the battlefield, if you cast it, seek a land card with a basic land type. 2/2 |
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Legendary Creature — Scorpion Druid Deathtouch Lukamina, Scorpion Form must be blocked if able. When Lukamina, Scorpion Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4 |
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Legendary Creature — Bear Druid Trample Other creatures you control get +1/+1 and have trample. When Lukamina, Bear Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4 |
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Legendary Creature — Wolf Druid Menace Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token. When Lukamina, Wolf Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4 |
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Legendary Creature — Crocodile Druid When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control Lukamina, Crocodile Form. When Lukamina, Crocodile Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4 |
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Legendary Creature — Bird Druid Flying, lifelink When Lukamina, Hawk Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4 |
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Creature — Hag Warlock At the beginning of your upkeep, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. 2/2 |
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Legendary Creature — Dragon Ranger Specialize Whenever Skanos, Dragon Vassal attacks, another target attacking creature gets +X/+0 until end of turn, where X is Skanos's power. 4/4 |
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Legendary Creature — Dragon Ranger Menace Whenever Skanos, Black Dragon Vassal attacks, another target attacking creature gains menace and gets +X/+0 until end of turn, where X is Skanos's power. 5/5 |
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Legendary Creature — Dragon Ranger Vigilance Whenever Skanos, Green Dragon Vassal attacks, untap another target attacking creature. It gets +X/+0 until end of turn, where X is Skanos's power. 6/6 |
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Legendary Creature — Dragon Ranger First strike Whenever Skanos, Red Dragon Vassal attacks, another target attacking creature gains first strike and gets +X/+0 until end of turn, where X is Skanos's power. 5/5 |
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Legendary Creature — Dragon Ranger Flying Whenever Skanos, Blue Dragon Vassal attacks, another target attacking creature gains flying and gets +X/+0 until end of turn, where X is Skanos's power. 4/4 |
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Legendary Creature — Dragon Ranger Lifelink Whenever Skanos, White Dragon Vassal attacks, another target attacking creature gains lifelink and gets +X/+0 until end of turn, where X is Skanos's power. 4/4 |
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Creature — Hag Warlock At the beginning of your upkeep, each opponent discards a card. 2/2 |
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Legendary Creature — Bear Warrior Reach, trample Ward Specialize 2/2 |
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Legendary Creature — Bear Warrior Menace, reach, trample Ward , Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery. 4/4 |
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Legendary Creature — Bear Warrior Reach, trample Ward , Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward . Activate only as a sorcery. 5/5 |
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Legendary Creature — Bear Warrior Double strike, reach, trample Ward , Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery. 2/3 |
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Legendary Creature — Bear Warrior Reach, trample Ward Wilson, Subtle Bear can't be blocked. , Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery. 3/3 |
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Legendary Creature — Bear Warrior Reach, trample, lifelink Ward , Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery. 3/4 |
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Creature — Hag Warlock At the beginning of your upkeep, create a 1/1 black Skeleton creature token. 2/2 |
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Creature — Orc Knight When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped." 3/1 |
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Creature — Hag Warlock At the beginning of your upkeep, target creature an opponent controls gets -2/-1 until your next turn. 2/2 |
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Creature — Angel Knight Flying Double team When Champions of Tyr enters the battlefield, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it." 4/3 |
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Creature — Hag Warlock Warlocks you control have "Ward—Pay 2 life." 2/2 |
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Creature — Dwarf Soldier When Flaming Fist Duskguard enters the battlefield, you get a one-time boon with "When you cast a creature spell, it perpetually gets +1/+0." 3/1 |
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Creature — Hag Warlock Warlocks you control have menace. 2/2 |
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Artifact — Equipment Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard. Equip |
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Creature — Hag Warlock At the beginning of your upkeep, each opponent mills five cards. Then exile each opponent's graveyard. 2/2 |
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Creature — Dwarf Cleric Double team Whenever Moradin's Disciples attacks, tap target creature defending player controls. 2/3 |
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Creature — Hag Warlock At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. 2/2 |
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Instant Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control. |
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Creature — Hag Warlock At the beginning of your upkeep, scry 2. 2/2 |
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Creature — Cat Ranger Flying Double team 3/4 |
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Enchantment — Aura Enchant creature or planeswalker you don't control When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield. Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
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Creature — Human Soldier Double team 2/1 |
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Instant Choose one or more — • Create two 2/2 white Knight creature tokens. • Seek a nonland permanent card with mana value 3 or less. • Destroy target artifact. • Destroy target enchantment. • Target player gains 3 life. |
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Enchantment When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. Whenever you cast a creature spell, it perpetually gains double team. |
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Instant Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." Draw a card. |
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Legendary Creature — Zombie Knight Rejuvenation — : Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature. 3/2 |
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Legendary Creature — Djinn Noble Flying, ward Calim's Breath — , Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim, Djinn Emperor from your graveyard to the battlefield tapped. When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top. 5/6 |
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Instant Target creature perpetually gets -2/-0. Target creature gets -2/-0 until end of turn. |
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Creature — Lizard Double team When Lizardfolk Librarians enters the battlefield, scry 2. 2/4 |
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Instant Seek two nonland cards, then put a card from your hand on the bottom of your library. |
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Enchantment When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost. |
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Sorcery Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield. |
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Creature — Human Wizard Double team When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card. Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers. 1/1 |
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Instant Choose target spell. If it's a creature spell, it perpetually gets -2/-0. Counter that spell unless its controller pays . |
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Creature — Elemental Weird Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. : Water Weird gets +1/-1 until end of turn. 3/4 |
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Creature — Gith Monk Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0. 2/1 |
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Instant Target opponent sacrifices a nontoken creature. If that creature had mana value 2 or less, conjure a duplicate of it into your hand. That duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." |
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Creature — Horror Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control. 3/3 |
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Legendary Creature — Hag Warlock When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield. Other Warlocks you control get +1/+1. 3/3 |
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Sorcery Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card. |
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Instant Target creature an opponent controls perpetually gets -2/-2 and gains "At the beginning of each upkeep, this creature perpetually gets -1/-1." |
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Sorcery Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order. |
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Creature — Demon Flying Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player. • Target player discards all the cards in their hand, then seeks that many nonland cards. • Chaos Balor deals 2 damage to target player and they create two Treasure tokens. • Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0. 4/5 |
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Enchantment — Aura Enchant creature you control Enchanted creature gets +3/+2, has haste, and attacks each combat if able. : Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery. |
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Creature — Dragon Shaman : Dragonborn Immolator gets +1/+0 until end of turn. Gift of Tiamat — When Dragonborn Immolator dies, if its power is greater than 0, note its power. You get a one-time boon with "When you cast a creature spell, it perpetually gets +X/+0, where X is the noted number." 2/4 |
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Sorcery Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact." |
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Creature — Elemental Shaman Double team : Creatures you control named Genasi Rabble-Rouser get +1/+0 until end of turn. 1/3 |
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Creature — Insect Menace Double team 2/2 |
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Creature — Gnoll This spell costs less to cast for each creature you attacked with this turn. Double team As long as it's your turn, Gnoll Hunting Party has first strike. 4/4 |
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Creature — Goblin When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs less to cast," and "At the beginning of your end step, sacrifice this creature." 1/1 |
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Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able." |
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Legendary Creature — Demon Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards. 4/3 |
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Creature — Kobold : Choose a creature card in your hand. It perpetually gains haste. 1/1 |
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Sorcery Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a one-time boon with "When you cast a creature spell, it perpetually gets +X/+0, where X is the noted number." |
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Creature — Tiefling Peasant Double team Other Demons, Devils, Imps, and Tieflings you control get +1/+0. 1/1 |
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Sorcery Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard. |
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Enchantment When Uthgardt Fury enters the battlefield, it deals 4 damage to any target. Damage isn't removed from creatures your opponents control during cleanup steps. |
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Creature — Dragon Warrior Haste Double team 4/2 |
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Instant Target creature gets +3/+3 and gains reach and trample until end of turn. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it." |
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Enchantment As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library. When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control. Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control. |
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Sorcery Conjure a card of your choice from Follow the Tracks's spellbook onto the battlefield. |
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Legendary Creature — Giant Bear Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet. Whenever Oyaminartok deals combat damage to a player, create a Food token. , Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add . Spend this mana only to cast blue creature spells. 4/5 |
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Sorcery Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield. |
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Instant Choose one — • Aim for the Wyvern — Conjure a card named Plummet into your hand. • Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand. • Fire a Warning Shot — Draw a card. |
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Instant Permanents you control gain hexproof and indestructible until end of turn. Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn. |
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Legendary Creature — Elf Wizard At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards. 3/5 |
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Legendary Creature — Human Soldier At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard. : Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once. 2/2 |
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Legendary Creature — Elf Cleric Starting intensity 0 Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity. Whenever one or more permanents you control leave the battlefield, cards you own named Minthara of the Absolute intensify by 1. This ability triggers only once each turn. 2/4 |
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Legendary Planeswalker — Tasha [+1]: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature. [−2]: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward . [−6]: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard. |
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Legendary Creature — Human Noble Soldier When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand. 3/3 |
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Land — Swamp Gate Gate of the Black Dragon enters the battlefield tapped. , : Seek a nonland card. Activate only once. : Add . |
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Land — Forest Gate Gate to Manorborn enters the battlefield tapped. , : Seek a nonland card. Activate only once. : Add . |
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Land — Island Gate Gate to Seatower enters the battlefield tapped. , : Seek a nonland card. Activate only once. : Add . |
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Land — Plains Gate Gate to the Citadel enters the battlefield tapped. , : Seek a nonland card. Activate only once. : Add . |
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Land — Mountain Gate Gate to Tumbledown enters the battlefield tapped. , : Seek a nonland card. Activate only once. : Add . |
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Creature — Elder Dragon Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. 7/10 |
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Creature — Halfling Cleric Flash Whenever an opponent searches their library, you gain 1 life and draw a card. 2/2 |
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Sorcery Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus. |
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Blessed Hippogriff // Tyr's Blessing Creature — Hippogriff Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3 |
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Blessed Hippogriff // Tyr's Blessing Instant — Adventure Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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A-Blessed Hippogriff // A-Tyr's Blessing Creature — Hippogriff Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3 |
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A-Blessed Hippogriff // A-Tyr's Blessing Instant — Adventure Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Unicorn Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. 3/2 |
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Creature — Human Cleric When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/3 |
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Creature — Human Cleric When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/4 |
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Creature — Orc Knight Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 4/4 |
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Creature — Gnome Soldier Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer. 2/2 |
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Guardian Naga // Banishing Coils Creature — Naga Vigilance As long as it's your turn, prevent all damage that would be dealt to Guardian Naga. 5/6 |
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Guardian Naga // Banishing Coils Instant — Adventure Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.) |
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Instant Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Horn of Valhalla // Ysgard's Call Artifact — Equipment Equipped creature gets +1/+1 for each creature you control. Equip |
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Horn of Valhalla // Ysgard's Call Sorcery — Adventure Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.) |
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Creature — Tiefling Warrior Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. 3/3 |
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Instant Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step. |
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Enchantment — Aura Enchant nonland permanent Enchanted permanent is a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.) |
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Creature — Elf Monk Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand. 1/1 |
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Pegasus Guardian // Rescue the Foal Creature — Pegasus Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying. 3/3 |
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Pegasus Guardian // Rescue the Foal Instant — Adventure Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.) |
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Artifact When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield. |
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Creature — Dwarf Cleric When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. 2/1 |
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Instant Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. |
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Creature — Elemental Spirit Flash Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand. 2/2 |
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Creature — Bird Flying Keen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 1/1 |
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Creature — Dwarf Knight Lifelink 2/2 |
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Creature — Unicorn : Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2 |
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Creature — Unicorn : Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2 |
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Sorcery Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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Instant Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature. |
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Instant Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn. |
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Instant Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens. |
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Creature — Elemental Flying Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand. 2/5 |
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Creature — Elder Dragon Flying Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. 8/8 |
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Instant Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card. |
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Enchantment — Aura Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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Creature — Gnome Wizard Mage Hand — : Untap target permanent not named Clever Conjurer. Activate only as a sorcery. 2/3 |
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Instant Roll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards. |
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Creature — Cat Beast Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. 2/2 |
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Instant This spell costs less to cast if you control a Dragon. Draw three cards. |
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Creature — Dragon Rogue , : Draw a card, then discard a card. 1/2 |
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Creature — Dragon Rogue , : Draw a card, then discard a card. 1/2 |
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Instant Counter target spell. Its controller draws a card. Draw a card. |
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Instant Exile target spell, then roll a d20 and add that spell's mana value. 1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled. |
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Artifact — Equipment Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact — Equipment Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Creature — Orc Rogue Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — : Guild Thief can't be blocked this turn. 1/1 |
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Illithid Harvester // Plant Tadpoles Creature — Horror Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures. 4/4 |
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Illithid Harvester // Plant Tadpoles Sorcery — Adventure Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.) |
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Sorcery Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary. |
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Creature — Dragon Flying Confounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step. 4/3 |
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Creature — Bird Artificer Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying. 1/1 |
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Creature — Bird Artificer Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying. 1/3 |
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Enchantment As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. |
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Artifact : Add . When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Artifact : Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2. |
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Creature — Dragon Flying : Target creature gains flying until end of turn. 2/1 |
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Creature — Dragon Flying : Target creature gains flying until end of turn. 2/2 |
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Enchantment — Aura Flash Enchant creature When Ray of Frost enters the battlefield, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step. |
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Creature — Giant Warrior Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) 4/5 |
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Artifact — Equipment Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip Equip Shaman, Warlock, or Wizard |
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Instant Target creature gets -2/-0 until end of turn. Draw a card. |
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Creature — Elf Rogue Whenever Soulknife Spy deals combat damage to a player, draw a card. 3/2 |
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Sword Coast Serpent // Capsizing Wave Creature — Serpent Dragon Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn. 6/6 |
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Sword Coast Serpent // Capsizing Wave Instant — Adventure Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Orc Rogue Sleight of Hand — : Draw two cards. 1/3 |
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Instant Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. |
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Sorcery Choose one — • Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. |
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Instant Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards. |
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Young Blue Dragon // Sand Augury Creature — Dragon Flying 3/3 |
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Young Blue Dragon // Sand Augury Sorcery — Adventure Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) |
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A-Young Blue Dragon // A-Sand Augury Creature — Dragon Flying 3/4 |
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A-Young Blue Dragon // A-Sand Augury Sorcery — Adventure Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) |
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Altar of Bhaal // Bone Offering Artifact , , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. |
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Altar of Bhaal // Bone Offering Sorcery — Adventure Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.) |
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Sorcery You draw three cards and you lose 3 life. |
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Creature — Elder Dragon Flying Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. 7/6 |
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Instant Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) |
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Creature — Beholder When Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 6/5 |
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Creature — Beholder When Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 7/5 |
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Creature — Dragon Flying Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. 4/4 |
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Enchantment At the beginning of your precombat main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.) |
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Sorcery Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. |
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Creature — Human Cleric , Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. 2/1 |
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Instant Destroy target nonlegendary creature. |
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Creature — Devil Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature. 4/2 |
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Instant As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Sorcery Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) |
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Creature — Elf Spider Reach Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach. 4/3 |
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Sorcery Target player draws X cards and loses X life, where X is the number of cards in their graveyard. |
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Instant Target creature gets -11/-11 until end of turn. |
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Instant Target creature gets -11/-11 until end of turn. |
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Artifact — Equipment Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip |
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Instant — Adventure Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.) |
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Creature — Frog Horror As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch. 4/1 |
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Sorcery — Adventure Mill four cards. (Then exile this card. You may cast the creature later from exile.) |
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Sorcery Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Creature — Tiefling Rogue Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. , Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery. 3/2 |
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Creature — Goblin Warlock Flash Tragic Backstory — Cast this spell only if a creature died this turn. 5/3 |
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Creature — Tiefling Rogue Assassin Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card. 2/1 |
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Creature — Tiefling Rogue Assassin Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card. 1/1 |
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Creature — Tiefling Rogue Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") 1/3 |
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Creature — Horror Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield. Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. 2/4 |
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Creature — Manticore Flash Flying Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 2/1 |
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Creature — Manticore Flash Flying Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1 |
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Creature — Imp Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1 |
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Artifact — Equipment As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card. |
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Creature — Zombie Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. 2/1 |
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Creature — Zombie Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. 2/2 |
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Creature — Zombie When Shambling Ghast dies, choose one — • Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn. • Search the Body — Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") 1/1 |
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Enchantment At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.) |
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Enchantment At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.) |
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Creature — Dwarf Citizen When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") , Sacrifice another creature or a Treasure: Draw a card. 1/4 |
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Sorcery You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.) |
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Artifact — Equipment When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Creature — Vampire When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. 2/3 |
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Legendary Artifact — Equipment Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip |
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Creature — Elder Dragon Flying Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. 6/5 |
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Creature — Goblin : Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. 2/2 |
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Instant Breath Weapon deals 2 damage to each non-Dragon creature. |
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Artifact : Add . If that mana is spent on a Dragon creature spell, it gains haste until end of turn. |
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Artifact : Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. |
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Instant As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead. |
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Artifact — Equipment Flash When Dueling Rapier enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Creature — Elemental Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20. 1—9 | Each player sacrifices a permanent. 10—19 | Each opponent sacrifices a permanent. 20 | Each opponent sacrifices two permanents. 6/6 |
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Instant Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1—9 | Farideh's Fireball deals 2 damage to each player. 10—20 | Farideh's Fireball deals 2 damage to each opponent. |
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Artifact — Equipment Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip |
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Creature — Goblin Barbarian Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn. 3/1 |
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Sorcery Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Creature — Dragon Warrior When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn. 4/3 |
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Creature — Beast Demon Flying Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.) 4/6 |
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Creature — Dragon Barbarian Sacrifice Reckless Barbarian: Add . 2/2 |
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Creature — Dragon Flying Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent. 4/4 |
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Instant When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. |
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Creature — Dragon Rogue Warrior When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn. 2/2 |
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Two-Handed Axe // Sweeping Cleave Artifact — Equipment Whenever equipped creature attacks, double its power until end of turn. Equip |
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Two-Handed Axe // Sweeping Cleave Instant — Adventure Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.) |
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Instant As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Creature — Tiefling Bard Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. 2/3 |
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Creature — Dragon Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. 5/5 |
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Instant Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn. |
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Instant Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it. |
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Young Red Dragon // Bathe in Gold Creature — Dragon Flying Young Red Dragon can't block. 3/2 |
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Young Red Dragon // Bathe in Gold Instant — Adventure Create a Treasure token. (Then exile this card. You may cast the creature later from exile.) |
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A-Young Red Dragon // A-Bathe in Gold Creature — Dragon Flying 3/1 |
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A-Young Red Dragon // A-Bathe in Gold Instant — Adventure Create a Treasure token. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Dragon Barbarian Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard. 0/0 |
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Creature — Elder Dragon Flying Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. 7/7 |
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Instant Up to two target creatures you control each deal damage equal to their power to another target creature. |
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Artifact — Equipment Equipped creature has base power and toughness 10/10. Equip . This ability costs less to activate, where X is the power of the creature it targets. |
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Instant Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying. |
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Creature — Gnome Druid When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 1/1 |
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Creature — Gnome Druid When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 2/1 |
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Creature — Human Elf Druid Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.) 2/4 |
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Creature — Dragon Bard When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. 4/3 |
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Dread Linnorm // Scale Deflection Creature — Snake Dragon Dread Linnorm can't be blocked by creatures with power 3 or less. 7/6 |
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Dread Linnorm // Scale Deflection Instant — Adventure Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Dwarf Druid When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle. 2/2 |
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Sorcery You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) |
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Sorcery You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand. |
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Creature — Elemental Dragon This spell costs less to cast, where X is the total mana value of Dragons you control. Flying, trample , Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. 10/10 |
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Creature — Elemental Dragon This spell costs less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon. Flying, trample , Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand. 10/10 |
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Emerald Dragon // Dissonant Wave Creature — Dragon Flying, trample 4/4 |
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Emerald Dragon // Dissonant Wave Instant — Adventure Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.) |
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A-Emerald Dragon // A-Dissonant Wave Creature — Dragon Flying, ward 4/4 |
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A-Emerald Dragon // A-Dissonant Wave Instant — Adventure Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Spider Beast Reach 2/5 |
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Instant — Adventure Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Gnoll Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter. 2/2 |
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Creature — Giant When Hill Giant Herdgorger enters the battlefield, you gain 3 life. 7/6 |
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Creature — Elf Bard When Inspiring Bard enters the battlefield, choose one — • Bardic Inspiration — Target creature gets +2/+2 until end of turn. • Song of Rest — You gain 3 life. 3/3 |
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Artifact : Add . When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.) |
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Artifact : Add one mana of any color. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. |
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Creature — Horror Lurking Roper doesn't untap during your untap step. Whenever you gain life, untap Lurking Roper. 4/5 |
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Monster Manual // Zoological Study Artifact , : You may put a creature card from your hand onto the battlefield. |
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Monster Manual // Zoological Study Sorcery — Adventure Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.) |
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Creature — Bird Bear Trample Keen Senses — When Owlbear enters the battlefield, draw a card. 4/4 |
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Creature — Goblin Druid At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card. 1/4 |
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Instant Target creature gains deathtouch until end of turn. Draw a card. |
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Creature — Halfling Citizen When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life. 1/1 |
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Creature — Dragon Druid : Add . When you spend this mana to cast a Dragon creature spell, you gain 2 life. 0/2 |
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Sorcery Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |
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Sorcery Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |
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Creature — Human Druid Vigilance Whenever Sylvan Shepherd attacks, roll a d20. 1—9 | You gain 1 life. 10—19 | You gain 2 life. 20 | You gain 5 life. 2/3 |
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Sorcery Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. |
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Creature — Fungus Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token. : Add one mana of any color. 1/2 |
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Creature — Basilisk Deathtouch 1/2 |
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Instant Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. • 1/3 Turtle with hexproof. • 1/5 Spider with reach. • 3/3 Elephant with trample. |
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Sorcery Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn. |
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Legendary Creature — Human Shaman : Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. 3/5 |
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Legendary Creature — Vampire Elf Rogue Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn. 4/4 |
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Legendary Creature — Human Warlock , Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. 3/3 |
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Legendary Creature — Human Archer First strike, reach Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it. , Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way. 2/2 |
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Legendary Creature — Human Wizard Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. 3/4 |
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Legendary Creature — Gnome Artificer Haste , Sacrifice an artifact creature: Create two Treasure tokens. , Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. 3/3 |
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Legendary Creature — Elf Druid Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. 1/4 |
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Legendary Creature — Human Elf Bard When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them. 1/2 |
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Legendary Creature — Dragon Bard You may look at the top card of your library any time. You may cast Dragon spells from the top of your library. 1/4 |
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Legendary Creature — Human Elf Rogue Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay . If you do, target creature can't be blocked this turn. 1/3 |
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Legendary Creature — Human Elf Rogue Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, target creature can't be blocked this turn. 1/3 |
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Legendary Creature — Dragon Shaman Flying Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. 4/2 |
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Legendary Creature — Halfling Knight Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4 |
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Legendary Creature — Dragon Spirit Flying, ward Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary. 6/6 |
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Legendary Planeswalker — Minsc When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander. |
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A-Minsc & Boo, Timeless Heroes Legendary Planeswalker — Minsc When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, if you don't control a creature named Boo, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. |
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Legendary Creature — Human Rogue You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn. 3/3 |
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Legendary Creature — Human Elf Shaman Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. 2/7 |
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Legendary Creature — Human Monk When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. 2/3 |
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Legendary Creature — Tiefling Warlock Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token. 1/4 |
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Legendary Creature — Human Boar Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. 4/4 |
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Legendary Creature — Devil Noble Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 4/4 |
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Legendary Creature — Dragon Peasant Trample Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn. 3/4 |
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Legendary Creature — Elf Cleric Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2 |
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Artifact Whenever you discard a card, exile that card from your graveyard. , : Draw a card, then discard a card. , , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. |
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Artifact — Equipment Equipped creature has deathtouch and lifelink. Equip |
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Artifact Creature — Walrus When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) : Add one mana of any color. 2/2 |
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Artifact Creature — Dragon Flying 4/4 |
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Artifact — Equipment Equipped creature has flying and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact When Fraying Line enters the battlefield, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. |
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Artifact Creature — Golem Vigilance Iron Golem attacks or blocks each combat if able. 5/3 |
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Artifact : Add one mana of any color. , : Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library. |
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Artifact : Add one mana of any color. , : Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library. |
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Artifact Creature — Golem When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. 3/3 |
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Artifact Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control. |
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Artifact , , Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. |
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Artifact , , Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. |
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Artifact Creature — Thopter Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1/1 |
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Artifact When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color. |
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Artifact Flash , , Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20. 1—9 | Spiked Pit Trap deals 5 damage to that creature. 10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token. |
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Legendary Land — Gate : Add . , : Add X mana of any one color, where X is the number of other Gates you control. |
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Basic Land — Plains (: Add .) You've heard rumors of bandits along the Coast Way, but your journey so far has even surprisingly uneventful. |
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Basic Land — Plains (: Add .) Lady Bormul claims an owlbear has been trampling her fields, but there's something unnatural about the tracks it left behind. |
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Basic Land — Plains (: Add .) After spending all day trying to track down a rare tome, you're about to give up when you hear your name whispered from a dark alley. |
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Basic Land — Plains (: Add .) You arrive at Baldur's Gate with instructions to head straight to the heart of the rumor mill: the bakery. |
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Basic Land — Island (: Add .) As you sail past the imposing Seatower of Balduran, you realize that breaking your friend out of that prison will be much harder than you thought. |
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Basic Land — Island (: Add .) As you gaze down upon Wyrm's Crossing, you hear distant cries of alarm, and you notice that all traffic on the bridge has come to a halt. |
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Basic Land — Island (: Add .) You're about to disembark to find the harbormaster when you spot a merfolk darting underneath your ship. |
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Basic Land — Island (: Add .) The ship's captain promised she'd get you safely to the Netherese ruin, but *she* is the one who just washed overboard. |
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Basic Land — Swamp (: Add .) Now that you've clearly hit the "marsh" part of Lizard Marsh, you begin to worry about the "lizard" part. |
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Basic Land — Swamp (: Add .) The sudden sinkhole was surprising enough, but nothing could have prepared you for the ancient city that was hidden underneath. |
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Basic Land — Swamp (: Add .) The old wizard's experiments destroyed the castle centuries ago. So why does some of the rubble look recent? |
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Basic Land — Swamp (: Add .) At the mouth of the sewer pipe, you realize it's massive enough that even a giant could walk through without stooping. That gives you an idea . . . |
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Basic Land — Mountain (: Add .) As you explore the slums of the Outer City, you keep hearing rumors of a den of werewolves in the caves below Dusthawk Hill. |
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Basic Land — Mountain (: Add .) Lord Jannath sent you to secure the mine from gnoll raiders, but so far you haven't seen any gnolls . . . or, for that matter, any miners. |
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Basic Land — Mountain (: Add .) Rumor holds that powerful artifacts and untold wealth are hidden away in Ramazith's Tower, and today you plan to find out for yourself. |
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Basic Land — Mountain (: Add .) As you pause mid-climb to catch your breath, you'd swear you can hear a heartbeat pulsing deep within the mountain. |
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Basic Land — Forest (: Add .) You know that hiexel bark produces a lot of smoke when burned, but why would Rilsa Rael need so much of it? |
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Basic Land — Forest (: Add .) The lights in the cavern glow and fade, glow and fade in a rhythm that must have a deeper meaning, if only you can figure it out. |
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Basic Land — Forest (: Add .) You continue to mutter and complain as you trip over yet another gnarled root. From behind the nearest tree trunk, something mutters back. |
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Basic Land — Forest (: Add .) You're on your way home when you spot the gates of a strange city . . . one that isn't on the map and wasn't here when you traveled this path four days ago. |
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Creature — Leviathan Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step. 7/7 |
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Creature — Serpent Affinity for tokens (This spell costs less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. 5/6 |
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Creature — Fish Defender (This creature can't attack.) 3/3 |
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Creature — Fish Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. 3/1 |
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Creature — Kraken Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. 2/3 |
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Legendary Creature — Elder Dinosaur This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. 7/7 |
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Creature — Shark Beast Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand. 4/3 |
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Creature — Whale When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target Pursued Whale cost more to cast. 8/8 |
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Creature — Turtle Flash Defender 0/5 |
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Creature — Crab Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) 0/3 |
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Creature — Octopus Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card. 2/2 |
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Creature — Starfish : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 0/3 |
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Creature — Shark Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 5/7 |
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Enchantment Creature — Fish Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. 2/1 |
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Creature — Shark Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell. There is no boat big enough. 5/4 |
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Instant Lightning Bolt deals 3 damage to any target. |
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Instant Destroy target artifact or enchantment. |
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Instant Destroy target creature with flying. |