Alchemy Horizons: Baldur's Gate

Image Card Info Mana cost
Klement, Novice Acolyte

Klement, Novice Acolyte

Legendary Creature — Tiefling Cleric

Specialize When Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1.

2/2

1 W
Klement, Death Acolyte

Klement, Death Acolyte

Legendary Creature — Tiefling Cleric

When this creature specializes, create two 2/2 black Zombie creature tokens.

3/3

1 W B
Klement, Nature Acolyte

Klement, Nature Acolyte

Legendary Creature — Tiefling Cleric

When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token.

4/4

1 G W
Klement, Tempest Acolyte

Klement, Tempest Acolyte

Legendary Creature — Tiefling Cleric

Double strike Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target.

2/3

1 R W
Klement, Knowledge Acolyte

Klement, Knowledge Acolyte

Legendary Creature — Tiefling Cleric

Vigilance When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library.

3/4

1 W U
Klement, Life Acolyte

Klement, Life Acolyte

Legendary Creature — Tiefling Cleric

Lifelink When this creature specializes, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with a lifelink counter on it."

3/3

1 W W
Lae'zel, Githyanki Warrior

Lae'zel, Githyanki Warrior

Legendary Creature — Gith Warrior

Double strike Specialize When you cast this spell, it gains "When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield under its owner's control."

2/4

3 W
Lae'zel, Callous Warrior

Lae'zel, Callous Warrior

Legendary Creature — Gith Warrior

Double strike When this creature enters the battlefield or specializes, return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield.

3/6

3 W B
Lae'zel, Primal Warrior

Lae'zel, Primal Warrior

Legendary Creature — Gith Warrior

Double strike When this creature enters the battlefield or specializes, other creatures you control and creature cards in your hand perpetually get +1/+1.

3/6

3 G W
Lae'zel, Wrathful Warrior

Lae'zel, Wrathful Warrior

Legendary Creature — Gith Warrior

Double strike When this creature enters the battlefield or specializes, create two 1/1 white Soldier creature tokens.

3/6

3 R W
Lae'zel, Illithid Thrall

Lae'zel, Illithid Thrall

Legendary Creature — Gith Horror Warrior

Double strike When this creature enters the battlefield or specializes, conjure a duplicate of a random creature card from an opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

3/6

3 W U
Lae'zel, Blessed Warrior

Lae'zel, Blessed Warrior

Legendary Creature — Gith Warrior

Double strike When this creature enters the battlefield or specializes, seek a nonland permanent card with mana value 3 or less.

3/6

3 W W
Lulu, Forgetful Hollyphant

Lulu, Forgetful Hollyphant

Legendary Creature — Elephant Angel

Flying Specialize When Lulu, Forgetful Hollyphant enters the battlefield, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying."

1/3

2 W
Lulu, Vengeful Hollyphant

Lulu, Vengeful Hollyphant

Legendary Creature — Elephant Angel

Flying Whenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life.

2/4

2 W B
Lulu, Wild Hollyphant

Lulu, Wild Hollyphant

Legendary Creature — Elephant Angel

Flying Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn.

2/4

2 G W
Lulu, Inspiring Hollyphant

Lulu, Inspiring Hollyphant

Legendary Creature — Elephant Angel

Flying Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking.

2/4

2 R W
Lulu, Curious Hollyphant

Lulu, Curious Hollyphant

Legendary Creature — Elephant Angel

Flying Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card.

2/4

2 W U
Lulu, Helpful Hollyphant

Lulu, Helpful Hollyphant

Legendary Creature — Elephant Angel

Flying Whenever you attack with one or more other creatures with flying, you gain twice that much life.

2/4

2 W W
Rasaad, Monk of Selûne

Rasaad, Monk of Selûne

Legendary Creature — Human Monk

Specialize When Rasaad, Monk of Selûne enters the battlefield, exile target creature an opponent controls until this creature leaves the battlefield.

2/2

2 W
Rasaad, Shadow Monk

Rasaad, Shadow Monk

Legendary Creature — Human Monk

When Rasaad, Shadow Monk dies, create a 4/1 black Skeleton creature token with menace.

4/4

2 W B
Rasaad, Sylvan Monk

Rasaad, Sylvan Monk

Legendary Creature — Human Monk

When Rasaad, Sylvan Monk dies, create two 2/2 green Boar creature tokens.

4/4

2 G W
Rasaad, Warrior Monk

Rasaad, Warrior Monk

Legendary Creature — Human Monk

When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens.

4/4

2 R W
Rasaad, Dragon Monk

Rasaad, Dragon Monk

Legendary Creature — Human Monk

When Rasaad, Dragon Monk dies, create two 1/1 blue Faerie Dragon creature tokens with flying.

4/4

2 W U
Rasaad, Radiant Monk

Rasaad, Radiant Monk

Legendary Creature — Human Monk

When this creature specializes, target creature card exiled with this creature perpetually loses all abilities and has base power and toughness 1/1.

4/4

2 W W
Alora, Rogue Companion

Alora, Rogue Companion

Legendary Creature — Halfling Rogue

Specialize Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand.

3/3

3 U
Alora, Cheerful Assassin

Alora, Cheerful Assassin

Legendary Creature — Halfling Rogue Assassin

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life.

4/4

3 U B
Alora, Cheerful Scout

Alora, Cheerful Scout

Legendary Creature — Halfling Rogue Scout

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.

4/4

3 G U
Alora, Cheerful Swashbuckler

Alora, Cheerful Swashbuckler

Legendary Creature — Halfling Rogue

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a Treasure token.

4/4

3 U R
Alora, Cheerful Thief

Alora, Cheerful Thief

Legendary Creature — Halfling Rogue

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.

4/4

3 U U
Alora, Cheerful Mastermind

Alora, Cheerful Mastermind

Legendary Creature — Halfling Rogue

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.

4/4

3 W U
Gale, Conduit of the Arcane

Gale, Conduit of the Arcane

Legendary Creature — Human Wizard

Specialize When Gale, Conduit of the Arcane enters the battlefield, if you cast it, return target instant or sorcery card from your graveyard to your hand.

2/3

3 U
Gale, Abyssal Conduit

Gale, Abyssal Conduit

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, each opponent loses 2 life.

4/5

3 U B
Gale, Primeval Conduit

Gale, Primeval Conduit

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature.

4/5

3 G U
Gale, Storm Conduit

Gale, Storm Conduit

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, Gale, Storm Conduit perpetually gains "Creatures you control get +1/+0."

4/5

3 U R
Gale, Temporal Conduit

Gale, Temporal Conduit

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, draw a card, then discard a card.

4/5

3 U U
Gale, Holy Conduit

Gale, Holy Conduit

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying.

4/5

3 W U
Imoen, Trickster Friend

Imoen, Trickster Friend

Legendary Creature — Human Rogue Wizard

Specialize . This ability costs less to activate if there are two or more instant and/or sorcery cards in your graveyard. Imoen, Trickster Friend can't be blocked as long as it's attacking alone.

2/1

1 U
Imoen, Occult Trickster

Imoen, Occult Trickster

Legendary Creature — Human Rogue Wizard

Imoen, Occult Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, create a 2/2 black Zombie creature token.

3/2

1 U B
Imoen, Wise Trickster

Imoen, Wise Trickster

Legendary Creature — Human Rogue Wizard

Imoen, Wise Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, draw a card and you may play an additional land this turn.

3/2

1 G U
Imoen, Chaotic Trickster

Imoen, Chaotic Trickster

Legendary Creature — Human Rogue Wizard

Imoen, Chaotic Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, Imoen deals 2 damage to each opponent.

3/2

1 U R
Imoen, Wily Trickster

Imoen, Wily Trickster

Legendary Creature — Human Rogue Wizard

Imoen, Wily Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. When you do, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

3/2

1 U U
Imoen, Honorable Trickster

Imoen, Honorable Trickster

Legendary Creature — Human Rogue Wizard

Imoen, Honorable Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, put a +1/+1 counter on each creature you control.

3/2

1 W U
Vhal, Eager Scholar

Vhal, Eager Scholar

Legendary Creature — Human Wizard

Specialize : Draw a card, then discard a card. Put a study counter on Vhal, Eager Scholar.

2/2

2 U
Vhal, Scholar of Mortality

Vhal, Scholar of Mortality

Legendary Creature — Human Wizard

When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control. : Draw a card, then discard a card.

4/4

2 U B
Vhal, Scholar of Creation

Vhal, Scholar of Creation

Legendary Creature — Human Wizard

When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library. : Draw a card, then discard a card.

4/4

2 G U
Vhal, Scholar of Elements

Vhal, Scholar of Elements

Legendary Creature — Human Wizard

When this creature specializes, remove all study counters from it. When you do, Vhal, Scholar of Elements deals that much damage to target creature or planeswalker an opponent controls. : Draw a card, then discard a card.

4/4

2 U R
Vhal, Scholar of Prophecy

Vhal, Scholar of Prophecy

Legendary Creature — Human Wizard

When this creature specializes, remove all study counters from it. Look at that many cards from the top of your library. Put one of those cards into your hand and the rest on the bottom of your library in a random order. : Draw a card, then discard a card.

4/4

2 U U
Vhal, Scholar of Tactics

Vhal, Scholar of Tactics

Legendary Creature — Human Wizard

When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures. : Draw a card, then discard a card.

4/4

2 W U
Sarevok the Usurper

Sarevok the Usurper

Legendary Creature — Human Knight

Specialize At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

3/3

3 B
Sarevok, Deadly Usurper

Sarevok, Deadly Usurper

Legendary Creature — Human Knight

When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard. At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

4/4

3 B B
Sarevok, Mighty Usurper

Sarevok, Mighty Usurper

Legendary Creature — Human Knight

Trample At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

4/4

3 B G
Sarevok, Ferocious Usurper

Sarevok, Ferocious Usurper

Legendary Creature — Human Knight

Menace At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

4/4

3 B R
Sarevok, Deceitful Usurper

Sarevok, Deceitful Usurper

Legendary Creature — Human Knight

At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant, and sorcery cards in your graveyard.

4/4

3 U B
Sarevok, Divine Usurper

Sarevok, Divine Usurper

Legendary Creature — Human Knight

First strike At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

4/4

3 W B
Shadowheart, Sharran Cleric

Shadowheart, Sharran Cleric

Legendary Creature — Human Elf Cleric

Deathtouch Specialize . Activate only if a player has 13 or less life. At the beginning of your end step, Shadowheart, Sharran Cleric deals 1 damage to each player.

2/2

1 B
Shadowheart, Cleric of Graves

Shadowheart, Cleric of Graves

Legendary Creature — Human Elf Cleric

Deathtouch, lifelink At the beginning of your end step, Shadowheart, Cleric of Graves deals 1 damage to each player.

4/4

1 B B
Shadowheart, Cleric of Twilight

Shadowheart, Cleric of Twilight

Legendary Creature — Human Elf Cleric

Deathtouch Shadowheart, Cleric of Twilight can't be blocked by creatures with power 2 or less. At the beginning of your end step, Shadowheart deals 1 damage to each player. Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart.

4/4

1 B G
Shadowheart, Cleric of War

Shadowheart, Cleric of War

Legendary Creature — Human Elf Cleric

Deathtouch At the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player. Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent.

4/4

1 B R
Shadowheart, Cleric of Trickery

Shadowheart, Cleric of Trickery

Legendary Creature — Human Elf Cleric

Deathtouch At the beginning of your end step, Shadowheart, Cleric of Trickery deals 1 damage to each player. Whenever you lose life during your turn, draw a card.

4/4

1 U B
Shadowheart, Cleric of Order

Shadowheart, Cleric of Order

Legendary Creature — Human Elf Cleric

Deathtouch At the beginning of your end step, Shadowheart, Cleric of Order deals 1 damage to each player. Whenever you lose life during your turn, create a 2/2 white Knight creature token.

4/4

1 W B
Viconia, Nightsinger's Disciple

Viconia, Nightsinger's Disciple

Legendary Creature — Elf Cleric

Specialize : Exile target card from a graveyard.

2/3

1 B
Viconia, Disciple of Blood

Viconia, Disciple of Blood

Legendary Creature — Elf Cleric

When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When this creature enters the battlefield, each opponent loses 2 life and you gain 2 life." : Exile target card from a graveyard.

3/4

1 B B
Viconia, Disciple of Strength

Viconia, Disciple of Strength

Legendary Creature — Elf Cleric

When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +2/+2 and gains "You may spend mana as though it were mana of any color to cast this spell." : Exile target card from a graveyard.

3/4

1 B G
Viconia, Disciple of Violence

Viconia, Disciple of Violence

Legendary Creature — Elf Cleric

When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +1/+0 and gains haste and "You may spend mana as though it were mana of any color to cast this spell." : Exile target card from a graveyard.

3/4

1 B R
Viconia, Disciple of Arcana

Viconia, Disciple of Arcana

Legendary Creature — Elf Cleric

When this creature specializes, choose up to one target creature card and up to one target instant or sorcery card from among cards exiled with this creature. Conjure a duplicate of each of those cards into your hand. The duplicates perpetually gain "You may spend mana as though it were mana of any color to cast this spell." : Exile target card from a graveyard.

3/4

1 U B
Viconia, Disciple of Rebirth

Viconia, Disciple of Rebirth

Legendary Creature — Elf Cleric

When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If it has mana value 3 or less, you may put it onto the battlefield. : Exile target card from a graveyard.

3/4

1 W B
Ambergris, Citadel Agent

Ambergris, Citadel Agent

Legendary Creature — Dwarf Cleric

Haste Specialize Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.

3/2

2 R
Ambergris, Agent of Tyranny

Ambergris, Agent of Tyranny

Legendary Creature — Dwarf Cleric

Haste Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.

4/3

2 B R
Ambergris, Agent of Balance

Ambergris, Agent of Balance

Legendary Creature — Dwarf Cleric

Haste Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn.

4/3

2 R G
Ambergris, Agent of Destruction

Ambergris, Agent of Destruction

Legendary Creature — Dwarf Cleric

Haste Whenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn.

4/3

2 R R
Ambergris, Agent of Progress

Ambergris, Agent of Progress

Legendary Creature — Dwarf Cleric

Haste Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards.

4/3

2 U R
Ambergris, Agent of Law

Ambergris, Agent of Law

Legendary Creature — Dwarf Cleric

Haste Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn.

4/3

2 R W
Gut, Fanatical Priestess

Gut, Fanatical Priestess

Legendary Creature — Goblin Shaman

Specialize When Gut, Fanatical Priestess enters the battlefield, up to one target creature you control fights target creature you don't control. If the creature you don't control would die this turn, exile it instead.

4/3

4 R R
Gut, Brutal Fanatic

Gut, Brutal Fanatic

Legendary Creature — Goblin Shaman

When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 4/4 and has menace and haste. Sacrifice it at the beginning of your next end step.

5/4

4 B R R
Gut, Bestial Fanatic

Gut, Bestial Fanatic

Legendary Creature — Goblin Shaman

When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 5/5 and has trample and haste. Sacrifice it at the beginning of your next end step.

5/4

4 R R G
Gut, Furious Fanatic

Gut, Furious Fanatic

Legendary Creature — Goblin Shaman

When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it has double strike and haste. Sacrifice it at the beginning of your next end step.

5/4

4 R R R
Gut, Devious Fanatic

Gut, Devious Fanatic

Legendary Creature — Goblin Shaman

When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 3/3 and has flying and haste. Sacrifice it at the beginning of your next end step.

5/4

4 U R R
Gut, Zealous Fanatic

Gut, Zealous Fanatic

Legendary Creature — Goblin Shaman

When this creature specializes, create two tokens that are copies of a creature card exiled with this creature, except they're 2/2 and have haste. Sacrifice them at the beginning of your next end step.

5/4

4 R R W
Karlach, Raging Tiefling

Karlach, Raging Tiefling

Legendary Creature — Tiefling Barbarian

First strike Rage Beyond Death — Specialize . You may also activate this ability if Karlach, Raging Tiefling is in your graveyard.

2/2

1 R
Karlach, Tiefling Punisher

Karlach, Tiefling Punisher

Legendary Creature — Tiefling Barbarian

First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, you may sacrifice a creature. If you do, you draw two cards and each opponent loses 2 life.

4/4

1 B R
Karlach, Tiefling Guardian

Karlach, Tiefling Guardian

Legendary Creature — Tiefling Barbarian

First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, another target creature you control gets +4/+4 until end of turn.

4/4

1 R G
Karlach, Tiefling Berserker

Karlach, Tiefling Berserker

Legendary Creature — Tiefling Barbarian

First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, target creature an opponent controls can't block this turn.

4/4

1 R R
Karlach, Tiefling Spellrager

Karlach, Tiefling Spellrager

Legendary Creature — Tiefling Barbarian

First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, seek an instant or sorcery card with mana value 3 or less. Until end of turn, you may cast that card without paying its mana cost.

4/4

1 U R
Karlach, Tiefling Zealot

Karlach, Tiefling Zealot

Legendary Creature — Tiefling Barbarian

First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn.

4/4

1 R W
Wyll, Pact-Bound Duelist

Wyll, Pact-Bound Duelist

Legendary Creature — Human Warlock

Specialize When Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.

4/4

3 R R
Wyll of the Fiend Pact

Wyll of the Fiend Pact

Legendary Creature — Human Warlock

When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life.

5/5

3 B R R
Wyll of the Fey Pact

Wyll of the Fey Pact

Legendary Creature — Human Warlock

When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample.

5/5

3 R R G
Wyll of the Blade Pact

Wyll of the Blade Pact

Legendary Creature — Human Warlock

When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap Wyll of the Blade Pact. After this main phase, there is an additional combat phase followed by an additional main phase.

5/5

3 R R R
Wyll of the Elder Pact

Wyll of the Elder Pact

Legendary Creature — Human Warlock

When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target instant or sorcery card from your graveyard to your hand.

5/5

3 U R R
Wyll of the Celestial Pact

Wyll of the Celestial Pact

Legendary Creature — Human Warlock

When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step.

5/5

3 R R W
Jaheira, Harper Emissary

Jaheira, Harper Emissary

Legendary Creature — Human Elf Druid

Specialize Hexproof from artifacts and enchantments

2/3

1 G
Jaheira, Ruthless Harper

Jaheira, Ruthless Harper

Legendary Creature — Human Elf Druid

Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. Each opponent loses 3 life.

3/4

1 B G
Jaheira, Merciful Harper

Jaheira, Merciful Harper

Legendary Creature — Human Elf Druid

Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You gain 4 life.

3/4

1 G G
Jaheira, Stirring Harper

Jaheira, Stirring Harper

Legendary Creature — Human Elf Druid

Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You get a one-time boon with "When you cast a creature spell, it perpetually gets +1/+0 and gains haste."

3/4

1 R G
Jaheira, Insightful Harper

Jaheira, Insightful Harper

Legendary Creature — Human Elf Druid

Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. Scry 2.

3/4

1 G U
Jaheira, Heroic Harper

Jaheira, Heroic Harper

Legendary Creature — Human Elf Druid

Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. Put a +1/+1 counter on each of up to two other target creatures.

3/4

1 G W
Lukamina, Moon Druid

Lukamina, Moon Druid

Legendary Creature — Human Druid

Wild Shape — Specialize . Activate only if you control six or more lands. When Lukamina, Moon Druid enters the battlefield, if you cast it, seek a land card with a basic land type.

2/2

2 G
Lukamina, Scorpion Form

Lukamina, Scorpion Form

Legendary Creature — Scorpion Druid

Deathtouch Lukamina, Scorpion Form must be blocked if able. When Lukamina, Scorpion Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.

4/4

2 B G
Lukamina, Bear Form

Lukamina, Bear Form

Legendary Creature — Bear Druid

Trample Other creatures you control get +1/+1 and have trample. When Lukamina, Bear Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.

4/4

2 G G
Lukamina, Wolf Form

Lukamina, Wolf Form

Legendary Creature — Wolf Druid

Menace Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token. When Lukamina, Wolf Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.

4/4

2 R G
Lukamina, Crocodile Form

Lukamina, Crocodile Form

Legendary Creature — Crocodile Druid

When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control Lukamina, Crocodile Form. When Lukamina, Crocodile Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.

4/4

2 G U
Lukamina, Hawk Form

Lukamina, Hawk Form

Legendary Creature — Bird Druid

Flying, lifelink When Lukamina, Hawk Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.

4/4

2 G W
Hag of Ceaseless Torment

Hag of Ceaseless Torment

Creature — Hag Warlock

At the beginning of your upkeep, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

2/2

2 B
Skanos, Dragon Vassal

Skanos, Dragon Vassal

Legendary Creature — Dragon Ranger

Specialize Whenever Skanos, Dragon Vassal attacks, another target attacking creature gets +X/+0 until end of turn, where X is Skanos's power.

4/4

4 G
Skanos, Black Dragon Vassal

Skanos, Black Dragon Vassal

Legendary Creature — Dragon Ranger

Menace Whenever Skanos, Black Dragon Vassal attacks, another target attacking creature gains menace and gets +X/+0 until end of turn, where X is Skanos's power.

5/5

4 B G
Skanos, Green Dragon Vassal

Skanos, Green Dragon Vassal

Legendary Creature — Dragon Ranger

Vigilance Whenever Skanos, Green Dragon Vassal attacks, untap another target attacking creature. It gets +X/+0 until end of turn, where X is Skanos's power.

6/6

4 G G
Skanos, Red Dragon Vassal

Skanos, Red Dragon Vassal

Legendary Creature — Dragon Ranger

First strike Whenever Skanos, Red Dragon Vassal attacks, another target attacking creature gains first strike and gets +X/+0 until end of turn, where X is Skanos's power.

5/5

4 R G
Skanos, Blue Dragon Vassal

Skanos, Blue Dragon Vassal

Legendary Creature — Dragon Ranger

Flying Whenever Skanos, Blue Dragon Vassal attacks, another target attacking creature gains flying and gets +X/+0 until end of turn, where X is Skanos's power.

4/4

4 G U
Skanos, White Dragon Vassal

Skanos, White Dragon Vassal

Legendary Creature — Dragon Ranger

Lifelink Whenever Skanos, White Dragon Vassal attacks, another target attacking creature gains lifelink and gets +X/+0 until end of turn, where X is Skanos's power.

4/4

4 G W
Hag of Dark Duress

Hag of Dark Duress

Creature — Hag Warlock

At the beginning of your upkeep, each opponent discards a card.

2/2

2 B
Wilson, Bear Comrade

Wilson, Bear Comrade

Legendary Creature — Bear Warrior

Reach, trample Ward Specialize

2/2

1 G
Wilson, Fearsome Bear

Wilson, Fearsome Bear

Legendary Creature — Bear Warrior

Menace, reach, trample Ward , Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery.

4/4

1 B G
Wilson, Majestic Bear

Wilson, Majestic Bear

Legendary Creature — Bear Warrior

Reach, trample Ward , Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward . Activate only as a sorcery.

5/5

1 G G
Wilson, Ardent Bear

Wilson, Ardent Bear

Legendary Creature — Bear Warrior

Double strike, reach, trample Ward , Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery.

2/3

1 R G
Wilson, Subtle Bear

Wilson, Subtle Bear

Legendary Creature — Bear Warrior

Reach, trample Ward Wilson, Subtle Bear can't be blocked. , Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery.

3/3

1 G U
Wilson, Urbane Bear

Wilson, Urbane Bear

Legendary Creature — Bear Warrior

Reach, trample, lifelink Ward , Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery.

3/4

1 G W
Hag of Death's Legion

Hag of Death's Legion

Creature — Hag Warlock

At the beginning of your upkeep, create a 1/1 black Skeleton creature token.

2/2

2 B
Boareskyr Tollkeeper

Boareskyr Tollkeeper

Creature — Orc Knight

When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."

3/1

1 W
Hag of Inner Weakness

Hag of Inner Weakness

Creature — Hag Warlock

At the beginning of your upkeep, target creature an opponent controls gets -2/-1 until your next turn.

2/2

2 B
Champions of Tyr

Champions of Tyr

Creature — Angel Knight

Flying Double team When Champions of Tyr enters the battlefield, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."

4/3

2 W W
Hag of Mage's Doom

Hag of Mage's Doom

Creature — Hag Warlock

Warlocks you control have "Ward—Pay 2 life."

2/2

2 B
Flaming Fist Duskguard

Flaming Fist Duskguard

Creature — Dwarf Soldier

When Flaming Fist Duskguard enters the battlefield, you get a one-time boon with "When you cast a creature spell, it perpetually gets +1/+0."

3/1

1 W
Hag of Noxious Nightmares

Hag of Noxious Nightmares

Creature — Hag Warlock

Warlocks you control have menace.

2/2

2 B
Mace of Disruption

Mace of Disruption

Artifact — Equipment

Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard. Equip

1 W
Hag of Scoured Thoughts

Hag of Scoured Thoughts

Creature — Hag Warlock

At the beginning of your upkeep, each opponent mills five cards. Then exile each opponent's graveyard.

2/2

2 B
Moradin's Disciples

Moradin's Disciples

Creature — Dwarf Cleric

Double team Whenever Moradin's Disciples attacks, tap target creature defending player controls.

2/3

3 W
Hag of Syphoned Breath

Hag of Syphoned Breath

Creature — Hag Warlock

At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

2/2

2 B
Patriar's Humiliation

Patriar's Humiliation

Instant

Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.

W
Hag of Twisted Visions

Hag of Twisted Visions

Creature — Hag Warlock

At the beginning of your upkeep, scry 2.

2/2

2 B
Ranger Squadron

Ranger Squadron

Creature — Cat Ranger

Flying Double team

3/4

4 W W
Seatower Imprisonment

Seatower Imprisonment

Enchantment — Aura

Enchant creature or planeswalker you don't control When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield. Enchanted permanent can't attack or block, and its activated abilities can't be activated.

2 W W
Soldiers of the Watch

Soldiers of the Watch

Creature — Human Soldier

Double team

2/1

1 W
Sune's Intervention

Sune's Intervention

Instant

Choose one or more — • Create two 2/2 white Knight creature tokens. • Seek a nonland permanent card with mana value 3 or less. • Destroy target artifact. • Destroy target enchantment. • Target player gains 3 life.

4 W W
Sworn to the Legion

Sworn to the Legion

Enchantment

When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. Whenever you cast a creature spell, it perpetually gains double team.

4 W W
Valiant Farewell

Valiant Farewell

Instant

Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." Draw a card.

1 W
Vladimir and Godfrey

Vladimir and Godfrey

Legendary Creature — Zombie Knight

Rejuvenation — : Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.

3/2

2 W
Calim, Djinn Emperor

Calim, Djinn Emperor

Legendary Creature — Djinn Noble

Flying, ward Calim's Breath — , Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim, Djinn Emperor from your graveyard to the battlefield tapped. When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.

5/6

3 U U U
Hypnotic Pattern

Hypnotic Pattern

Instant

Target creature perpetually gets -2/-0. Target creature gets -2/-0 until end of turn.

U
Lizardfolk Librarians

Lizardfolk Librarians

Creature — Lizard

Double team When Lizardfolk Librarians enters the battlefield, scry 2.

2/4

3 U
Seek New Knowledge

Seek New Knowledge

Instant

Seek two nonland cards, then put a card from your hand on the bottom of your library.

1 U
Signature Spells

Signature Spells

Enchantment

When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.

4 U U
Snowborn Simulacra

Snowborn Simulacra

Sorcery

Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.

X U U
Thayan Evokers

Thayan Evokers

Creature — Human Wizard

Double team When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card. Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.

1/1

2 U
Undersimplify

Undersimplify

Instant

Choose target spell. If it's a creature spell, it perpetually gets -2/-0. Counter that spell unless its controller pays .

1 U
Water Weird

Water Weird

Creature — Elemental Weird

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. : Water Weird gets +1/-1 until end of turn.

3/4

3 U
Wizened Githzerai

Wizened Githzerai

Creature — Gith Monk

Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0.

2/1

1 U
Grave Choice

Grave Choice

Instant

Target opponent sacrifices a nontoken creature. If that creature had mana value 2 or less, conjure a duplicate of it into your hand. That duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

2 B
Hook Horror

Hook Horror

Creature — Horror

Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.

3/3

4 B
The Hourglass Coven

The Hourglass Coven

Legendary Creature — Hag Warlock

When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield. Other Warlocks you control get +1/+1.

3/3

4 B B
Mind Spike

Mind Spike

Sorcery

Target opponent reveals each noncreature, nonland card in their hand. You choose a card revealed this way. That player discards that card. You lose 2 life. If they didn't reveal a card this way, you draw a card.

B
Sewer Plague

Sewer Plague

Instant

Target creature an opponent controls perpetually gets -2/-2 and gains "At the beginning of each upkeep, this creature perpetually gets -1/-1."

2 B
Stroke of Luck

Stroke of Luck

Sorcery

Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.

1 B
Chaos Balor

Chaos Balor

Creature — Demon

Flying Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player. • Target player discards all the cards in their hand, then seeks that many nonland cards. • Chaos Balor deals 2 damage to target player and they create two Treasure tokens. • Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.

4/5

3 R R
Craving of Yeenoghu

Craving of Yeenoghu

Enchantment — Aura

Enchant creature you control Enchanted creature gets +3/+2, has haste, and attacks each combat if able. : Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.

2 R
Dragonborn Immolator

Dragonborn Immolator

Creature — Dragon Shaman

: Dragonborn Immolator gets +1/+0 until end of turn. Gift of Tiamat — When Dragonborn Immolator dies, if its power is greater than 0, note its power. You get a one-time boon with "When you cast a creature spell, it perpetually gets +X/+0, where X is the noted number."

2/4

3 R
Flames of Moradin

Flames of Moradin

Sorcery

Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."

2 R R
Genasi Rabble-Rouser

Genasi Rabble-Rouser

Creature — Elemental Shaman

Double team : Creatures you control named Genasi Rabble-Rouser get +1/+0 until end of turn.

1/3

1 R
Giant Fire Beetles

Giant Fire Beetles

Creature — Insect

Menace Double team

2/2

2 R
Gnoll Hunting Party

Gnoll Hunting Party

Creature — Gnoll

This spell costs less to cast for each creature you attacked with this turn. Double team As long as it's your turn, Gnoll Hunting Party has first strike.

4/4

5 R
Goblin Trapfinder

Goblin Trapfinder

Creature — Goblin

When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs less to cast," and "At the beginning of your end step, sacrifice this creature."

1/1

R
Incessant Provocation

Incessant Provocation

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."

3 R
Kardum, Patron of Flames

Kardum, Patron of Flames

Legendary Creature — Demon

Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.

4/3

2 R R
Kobold Warcaller

Kobold Warcaller

Creature — Kobold

: Choose a creature card in your hand. It perpetually gains haste.

1/1

R
Mephit's Enthusiasm

Mephit's Enthusiasm

Sorcery

Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a one-time boon with "When you cast a creature spell, it perpetually gets +X/+0, where X is the noted number."

1 R
Tiefling Outcasts

Tiefling Outcasts

Creature — Tiefling Peasant

Double team Other Demons, Devils, Imps, and Tieflings you control get +1/+0.

1/1

R
Unexpected Allies

Unexpected Allies

Sorcery

Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.

1 R
Uthgardt Fury

Uthgardt Fury

Enchantment

When Uthgardt Fury enters the battlefield, it deals 4 damage to any target. Damage isn't removed from creatures your opponents control during cleanup steps.

1 R R
Warriors of Tiamat

Warriors of Tiamat

Creature — Dragon Warrior

Haste Double team

4/2

4 R
Arcane Archery

Arcane Archery

Instant

Target creature gets +3/+3 and gains reach and trample until end of turn. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."

2 G
Favored Enemy

Favored Enemy

Enchantment

As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library. When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control. Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.

G
Follow the Tracks

Follow the Tracks

Sorcery

Conjure a card of your choice from Follow the Tracks's spellbook onto the battlefield.

2 G
Oyaminartok, Polar Werebear

Oyaminartok, Polar Werebear

Legendary Creature — Giant Bear

Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet. Whenever Oyaminartok deals combat damage to a player, create a Food token. , Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add . Spend this mana only to cast blue creature spells.

4/5

2 G G
Verdant Rejuvenation

Verdant Rejuvenation

Sorcery

Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.

6 G G
You Line Up the Shot

You Line Up the Shot

Instant

Choose one — • Aim for the Wyvern — Conjure a card named Plummet into your hand. • Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand. • Fire a Warning Shot — Draw a card.

G
Yuan-Ti Scaleshield

Yuan-Ti Scaleshield

Instant

Permanents you control gain hexproof and indestructible until end of turn. Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.

2 G
Jon Irenicus, the Exile

Jon Irenicus, the Exile

Legendary Creature — Elf Wizard

At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards.

3/5

2 U B
Liara of the Flaming Fist

Liara of the Flaming Fist

Legendary Creature — Human Soldier

At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard. : Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.

2/2

R W
Minthara of the Absolute

Minthara of the Absolute

Legendary Creature — Elf Cleric

Starting intensity 0 Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity. Whenever one or more permanents you control leave the battlefield, cards you own named Minthara of the Absolute intensify by 1. This ability triggers only once each turn.

2/4

2 W B
Tasha, Unholy Archmage

Tasha, Unholy Archmage

Legendary Planeswalker — Tasha

[+1]: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature. [−2]: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward . [−6]: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard.

2 U B
Ulder Ravengard, Marshal

Ulder Ravengard, Marshal

Legendary Creature — Human Noble Soldier

When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.

3/3

1 R W
Gate of the Black Dragon

Gate of the Black Dragon

Land — Swamp Gate

Gate of the Black Dragon enters the battlefield tapped. , : Seek a nonland card. Activate only once. : Add .

Gate to Manorborn

Gate to Manorborn

Land — Forest Gate

Gate to Manorborn enters the battlefield tapped. , : Seek a nonland card. Activate only once. : Add .

Gate to Seatower

Gate to Seatower

Land — Island Gate

Gate to Seatower enters the battlefield tapped. , : Seek a nonland card. Activate only once. : Add .

Gate to the Citadel

Gate to the Citadel

Land — Plains Gate

Gate to the Citadel enters the battlefield tapped. , : Seek a nonland card. Activate only once. : Add .

Gate to Tumbledown

Gate to Tumbledown

Land — Mountain Gate

Gate to Tumbledown enters the battlefield tapped. , : Seek a nonland card. Activate only once. : Add .

Ancient Gold Dragon

Ancient Gold Dragon

Creature — Elder Dragon

Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

7/10

5 W W
Archivist of Oghma

Archivist of Oghma

Creature — Halfling Cleric

Flash Whenever an opponent searches their library, you gain 1 life and draw a card.

2/2

1 W
Ascend from Avernus

Ascend from Avernus

Sorcery

Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.

X W W W
Blessed Hippogriff // Tyr's Blessing

Blessed Hippogriff // Tyr's Blessing

Creature — Hippogriff

Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.

2/3

3 W
Blessed Hippogriff // Tyr's Blessing

Blessed Hippogriff // Tyr's Blessing

Instant — Adventure

Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

W
A-Blessed Hippogriff // A-Tyr's Blessing

A-Blessed Hippogriff // A-Tyr's Blessing

Creature — Hippogriff

Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.

2/3

3 W
A-Blessed Hippogriff // A-Tyr's Blessing

A-Blessed Hippogriff // A-Tyr's Blessing

Instant — Adventure

Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

1 W
Celestial Unicorn

Celestial Unicorn

Creature — Unicorn

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

3/2

2 W
Dawnbringer Cleric

Dawnbringer Cleric

Creature — Human Cleric

When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.

1/3

1 W
A-Dawnbringer Cleric

A-Dawnbringer Cleric

Creature — Human Cleric

When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.

1/4

1 W
Devoted Paladin

Devoted Paladin

Creature — Orc Knight

Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

4/4

4 W
Flaming Fist Officer

Flaming Fist Officer

Creature — Gnome Soldier

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.

2/2

2 W
Guardian Naga // Banishing Coils

Guardian Naga // Banishing Coils

Creature — Naga

Vigilance As long as it's your turn, prevent all damage that would be dealt to Guardian Naga.

5/6

5 W W
Guardian Naga // Banishing Coils

Guardian Naga // Banishing Coils

Instant — Adventure

Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)

2 W
Guiding Bolt

Guiding Bolt

Instant

Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2 W
Horn of Valhalla // Ysgard's Call

Horn of Valhalla // Ysgard's Call

Artifact — Equipment

Equipped creature gets +1/+1 for each creature you control. Equip

1 W
Horn of Valhalla // Ysgard's Call

Horn of Valhalla // Ysgard's Call

Sorcery — Adventure

Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)

X W W
Icewind Stalwart

Icewind Stalwart

Creature — Tiefling Warrior

Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.

3/3

3 W
Lae'zel's Acrobatics

Lae'zel's Acrobatics

Instant

Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

3 W
Minimus Containment

Minimus Containment

Enchantment — Aura

Enchant nonland permanent Enchanted permanent is a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

2 W
Monk of the Open Hand

Monk of the Open Hand

Creature — Elf Monk

Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.

1/1

W
Pegasus Guardian // Rescue the Foal

Pegasus Guardian // Rescue the Foal

Creature — Pegasus

Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.

3/3

5 W
Pegasus Guardian // Rescue the Foal

Pegasus Guardian // Rescue the Foal

Instant — Adventure

Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)

1 W
Portable Hole

Portable Hole

Artifact

When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.

W
Priest of Ancient Lore

Priest of Ancient Lore

Creature — Dwarf Cleric

When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.

2/1

2 W
Rally Maneuver

Rally Maneuver

Instant

Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.

2 W
Rescuer Chwinga

Rescuer Chwinga

Creature — Elemental Spirit

Flash Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.

2/2

1 W
Scouting Hawk

Scouting Hawk

Creature — Bird

Flying Keen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

1/1

2 W
Steadfast Paladin

Steadfast Paladin

Creature — Dwarf Knight

Lifelink

2/2

1 W
Steadfast Unicorn

Steadfast Unicorn

Creature — Unicorn

: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.

1/2

W
A-Steadfast Unicorn

A-Steadfast Unicorn

Creature — Unicorn

: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.

1/2

W
Stick Together

Stick Together

Sorcery

Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)

3 W W
You Hear Something on Watch

You Hear Something on Watch

Instant

Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature.

1 W
You're Ambushed on the Road

You're Ambushed on the Road

Instant

Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.

W
You're Confronted by Robbers

You're Confronted by Robbers

Instant

Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.

3 W
Air-Cult Elemental

Air-Cult Elemental

Creature — Elemental

Flying Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.

2/5

4 U U
Ancient Silver Dragon

Ancient Silver Dragon

Creature — Elder Dragon

Flying Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

8/8

6 U U
Blur

Blur

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

2 U
Charmed Sleep

Charmed Sleep

Enchantment — Aura

Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

1 U U
Clever Conjurer

Clever Conjurer

Creature — Gnome Wizard

Mage Hand — : Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

2/3

2 U
Contact Other Plane

Contact Other Plane

Instant

Roll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.

3 U
Displacer Kitten

Displacer Kitten

Creature — Cat Beast

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

2/2

3 U
Draconic Lore

Draconic Lore

Instant

This spell costs less to cast if you control a Dragon. Draw three cards.

5 U
Dragonborn Looter

Dragonborn Looter

Creature — Dragon Rogue

, : Draw a card, then discard a card.

1/2

1 U
A-Dragonborn Looter

A-Dragonborn Looter

Creature — Dragon Rogue

, : Draw a card, then discard a card.

1/2

U
Dream Fracture

Dream Fracture

Instant

Counter target spell. Its controller draws a card. Draw a card.

1 U U
Gale's Redirection

Gale's Redirection

Instant

Exile target spell, then roll a d20 and add that spell's mana value. 1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.

3 U U
Goggles of Night

Goggles of Night

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 U
A-Goggles of Night

A-Goggles of Night

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 U
Guild Thief

Guild Thief

Creature — Orc Rogue

Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — : Guild Thief can't be blocked this turn.

1/1

1 U
Illithid Harvester // Plant Tadpoles

Illithid Harvester // Plant Tadpoles

Creature — Horror

Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.

4/4

4 U
Illithid Harvester // Plant Tadpoles

Illithid Harvester // Plant Tadpoles

Sorcery — Adventure

Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)

X U U
Irenicus's Vile Duplication

Irenicus's Vile Duplication

Sorcery

Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

3 U
Juvenile Mist Dragon

Juvenile Mist Dragon

Creature — Dragon

Flying Confounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.

4/3

3 U U
Kenku Artificer

Kenku Artificer

Creature — Bird Artificer

Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.

1/1

2 U
A-Kenku Artificer

A-Kenku Artificer

Creature — Bird Artificer

Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.

1/3

2 U
Kindred Discovery

Kindred Discovery

Enchantment

As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

3 U U
Lapis Orb of Dragonkind

Lapis Orb of Dragonkind

Artifact

: Add . When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2 U
A-Lapis Orb of Dragonkind

A-Lapis Orb of Dragonkind

Artifact

: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2.

2 U
Pseudodragon Familiar

Pseudodragon Familiar

Creature — Dragon

Flying : Target creature gains flying until end of turn.

2/1

2 U
A-Pseudodragon Familiar

A-Pseudodragon Familiar

Creature — Dragon

Flying : Target creature gains flying until end of turn.

2/2

2 U
Ray of Frost

Ray of Frost

Enchantment — Aura

Flash Enchant creature When Ray of Frost enters the battlefield, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.

1 U
Rimeshield Frost Giant

Rimeshield Frost Giant

Creature — Giant Warrior

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

4/5

3 U U
Robe of the Archmagi

Robe of the Archmagi

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip Equip Shaman, Warlock, or Wizard

2 U
Shocking Grasp

Shocking Grasp

Instant

Target creature gets -2/-0 until end of turn. Draw a card.

1 U
Soulknife Spy

Soulknife Spy

Creature — Elf Rogue

Whenever Soulknife Spy deals combat damage to a player, draw a card.

3/2

2 U
Sword Coast Serpent // Capsizing Wave

Sword Coast Serpent // Capsizing Wave

Creature — Serpent Dragon

Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.

6/6

5 U U
Sword Coast Serpent // Capsizing Wave

Sword Coast Serpent // Capsizing Wave

Instant — Adventure

Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

1 U
Tymora's Invoker

Tymora's Invoker

Creature — Orc Rogue

Sleight of Hand — : Draw two cards.

1/3

1 U
You Come to a River

You Come to a River

Instant

Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

1 U
A-You Come to a River

A-You Come to a River

Sorcery

Choose one — • Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

2 U
You Find the Villains' Lair

You Find the Villains' Lair

Instant

Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.

1 U U
Young Blue Dragon // Sand Augury

Young Blue Dragon // Sand Augury

Creature — Dragon

Flying

3/3

4 U
Young Blue Dragon // Sand Augury

Young Blue Dragon // Sand Augury

Sorcery — Adventure

Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

1 U
A-Young Blue Dragon // A-Sand Augury

A-Young Blue Dragon // A-Sand Augury

Creature — Dragon

Flying

3/4

4 U
A-Young Blue Dragon // A-Sand Augury

A-Young Blue Dragon // A-Sand Augury

Sorcery — Adventure

Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

1 U
Altar of Bhaal // Bone Offering

Altar of Bhaal // Bone Offering

Artifact

, , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

1 B
Altar of Bhaal // Bone Offering

Altar of Bhaal // Bone Offering

Sorcery — Adventure

Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)

2 B
Ambition's Cost

Ambition's Cost

Sorcery

You draw three cards and you lose 3 life.

3 B
Ancient Brass Dragon

Ancient Brass Dragon

Creature — Elder Dragon

Flying Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

7/6

5 B B
Armor of Shadows

Armor of Shadows

Instant

Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)

B
Baleful Beholder

Baleful Beholder

Creature — Beholder

When Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

6/5

4 B B
A-Baleful Beholder

A-Baleful Beholder

Creature — Beholder

When Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

7/5

4 B B
Black Dragon

Black Dragon

Creature — Dragon

Flying Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.

4/4

5 B B
Black Market Connections

Black Market Connections

Enchantment

At the beginning of your precombat main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

2 B
Blood Money

Blood Money

Sorcery

Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

5 B B
Bonecaller Cleric

Bonecaller Cleric

Creature — Human Cleric

, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

2/1

1 B
Cast Down

Cast Down

Instant

Destroy target nonlegendary creature.

1 B
Chain Devil

Chain Devil

Creature — Devil

Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature.

4/2

3 B
Deadly Dispute

Deadly Dispute

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

1 B
Demogorgon's Clutches

Demogorgon's Clutches

Sorcery

Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

2 B
Drider

Drider

Creature — Elf Spider

Reach Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.

4/3

4 B
Eldritch Pact

Eldritch Pact

Sorcery

Target player draws X cards and loses X life, where X is the number of cards in their graveyard.

6 B
Eyes of the Beholder

Eyes of the Beholder

Instant

Target creature gets -11/-11 until end of turn.

4 B B
A-Eyes of the Beholder

A-Eyes of the Beholder

Instant

Target creature gets -11/-11 until end of turn.

3 B B
Ghost Lantern // Bind Spirit

Ghost Lantern // Bind Spirit

Artifact — Equipment

Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip

B
Ghost Lantern // Bind Spirit

Ghost Lantern // Bind Spirit

Instant — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)

1 B
Gray Slaad // Entropic Decay

Gray Slaad // Entropic Decay

Creature — Frog Horror

As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch.

4/1

2 B
Gray Slaad // Entropic Decay

Gray Slaad // Entropic Decay

Sorcery — Adventure

Mill four cards. (Then exile this card. You may cast the creature later from exile.)

1 B
Grim Bounty

Grim Bounty

Sorcery

Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

2 B B
Grim Hireling

Grim Hireling

Creature — Tiefling Rogue

Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. , Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

3/2

3 B
Grim Wanderer

Grim Wanderer

Creature — Goblin Warlock

Flash Tragic Backstory — Cast this spell only if a creature died this turn.

5/3

1 B
Guildsworn Prowler

Guildsworn Prowler

Creature — Tiefling Rogue Assassin

Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card.

2/1

1 B
A-Guildsworn Prowler

A-Guildsworn Prowler

Creature — Tiefling Rogue Assassin

Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card.

1/1

1 B
Hoard Robber

Hoard Robber

Creature — Tiefling Rogue

Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

1/3

1 B
Intellect Devourer

Intellect Devourer

Creature — Horror

Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield. Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

2/4

3 B
Manticore

Manticore

Creature — Manticore

Flash Flying Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

2/1

3 B
A-Manticore

A-Manticore

Creature — Manticore

Flash Flying Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

3/1

3 B
Nefarious Imp

Nefarious Imp

Creature — Imp

Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2/1

2 B
Pact Weapon

Pact Weapon

Artifact — Equipment

As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.

3 B
Sepulcher Ghoul

Sepulcher Ghoul

Creature — Zombie

Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.

2/1

1 B
A-Sepulcher Ghoul

A-Sepulcher Ghoul

Creature — Zombie

Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.

2/2

1 B
Shambling Ghast

Shambling Ghast

Creature — Zombie

When Shambling Ghast dies, choose one — • Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn. • Search the Body — Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

1/1

B
Sigil of Myrkul

Sigil of Myrkul

Enchantment

At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)

2 B
A-Sigil of Myrkul

A-Sigil of Myrkul

Enchantment

At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)

1 B
Skullport Merchant

Skullport Merchant

Creature — Dwarf Citizen

When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") , Sacrifice another creature or a Treasure: Draw a card.

1/4

2 B
Summon Undead

Summon Undead

Sorcery

You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)

4 B
Thieves' Tools

Thieves' Tools

Artifact — Equipment

When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 B
Vampire Spawn

Vampire Spawn

Creature — Vampire

When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.

2/3

2 B
Wand of Orcus

Wand of Orcus

Legendary Artifact — Equipment

Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip

2 B
Ancient Copper Dragon

Ancient Copper Dragon

Creature — Elder Dragon

Flying Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

6/5

4 R R
Battle Cry Goblin

Battle Cry Goblin

Creature — Goblin

: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

2/2

1 R
Breath Weapon

Breath Weapon

Instant

Breath Weapon deals 2 damage to each non-Dragon creature.

2 R
Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind

Artifact

: Add . If that mana is spent on a Dragon creature spell, it gains haste until end of turn.

2 R
A-Carnelian Orb of Dragonkind

A-Carnelian Orb of Dragonkind

Artifact

: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.

2 R
Dragon's Fire

Dragon's Fire

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control. Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.

1 R
Dueling Rapier

Dueling Rapier

Artifact — Equipment

Flash When Dueling Rapier enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

R
Earth-Cult Elemental

Earth-Cult Elemental

Creature — Elemental

Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20. 1—9 | Each player sacrifices a permanent. 10—19 | Each opponent sacrifices a permanent. 20 | Each opponent sacrifices two permanents.

6/6

4 R R
Farideh's Fireball

Farideh's Fireball

Instant

Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1—9 | Farideh's Fireball deals 2 damage to each player. 10—20 | Farideh's Fireball deals 2 damage to each opponent.

3 R R
Fiendlash

Fiendlash

Artifact — Equipment

Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip

1 R
Hobgoblin Captain

Hobgoblin Captain

Creature — Goblin Barbarian

Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.

3/1

1 R
Improvised Weaponry

Improvised Weaponry

Sorcery

Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

2 R
Jaded Sell-Sword

Jaded Sell-Sword

Creature — Dragon Warrior

When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.

4/3

3 R
Nalfeshnee

Nalfeshnee

Creature — Beast Demon

Flying Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)

4/6

5 R
Reckless Barbarian

Reckless Barbarian

Creature — Dragon Barbarian

Sacrifice Reckless Barbarian: Add .

2/2

1 R
Red Dragon

Red Dragon

Creature — Dragon

Flying Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent.

4/4

4 R R
Storm King's Thunder

Storm King's Thunder

Instant

When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.

X R R R
Swashbuckler Extraordinaire

Swashbuckler Extraordinaire

Creature — Dragon Rogue Warrior

When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.

2/2

2 R
Two-Handed Axe // Sweeping Cleave

Two-Handed Axe // Sweeping Cleave

Artifact — Equipment

Whenever equipped creature attacks, double its power until end of turn. Equip

2 R
Two-Handed Axe // Sweeping Cleave

Two-Handed Axe // Sweeping Cleave

Instant — Adventure

Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)

1 R
Unexpected Windfall

Unexpected Windfall

Instant

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

2 R R
Valor Singer

Valor Singer

Creature — Tiefling Bard

Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.

2/3

2 R
Wrathful Red Dragon

Wrathful Red Dragon

Creature — Dragon

Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.

5/5

3 R R
You Come to the Gnoll Camp

You Come to the Gnoll Camp

Instant

Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.

1 R
You Find Some Prisoners

You Find Some Prisoners

Instant

Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

1 R
Young Red Dragon // Bathe in Gold

Young Red Dragon // Bathe in Gold

Creature — Dragon

Flying Young Red Dragon can't block.

3/2

3 R
Young Red Dragon // Bathe in Gold

Young Red Dragon // Bathe in Gold

Instant — Adventure

Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)

1 R
A-Young Red Dragon // A-Bathe in Gold

A-Young Red Dragon // A-Bathe in Gold

Creature — Dragon

Flying

3/1

3 R
A-Young Red Dragon // A-Bathe in Gold

A-Young Red Dragon // A-Bathe in Gold

Instant — Adventure

Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)

1 R
Ambitious Dragonborn

Ambitious Dragonborn

Creature — Dragon Barbarian

Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.

0/0

3 G
Ancient Bronze Dragon

Ancient Bronze Dragon

Creature — Elder Dragon

Flying Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

7/7

5 G G
Band Together

Band Together

Instant

Up to two target creatures you control each deal damage equal to their power to another target creature.

2 G
Belt of Giant Strength

Belt of Giant Strength

Artifact — Equipment

Equipped creature has base power and toughness 10/10. Equip . This ability costs less to activate, where X is the power of the creature it targets.

1 G
Choose Your Weapon

Choose Your Weapon

Instant

Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.

2 G
Circle of the Land Druid

Circle of the Land Druid

Creature — Gnome Druid

When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.

1/1

1 G
A-Circle of the Land Druid

A-Circle of the Land Druid

Creature — Gnome Druid

When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.

2/1

1 G
Circle of the Moon Druid

Circle of the Moon Druid

Creature — Human Elf Druid

Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)

2/4

2 G
Draconic Muralists

Draconic Muralists

Creature — Dragon Bard

When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

4/3

3 G
Dread Linnorm // Scale Deflection

Dread Linnorm // Scale Deflection

Creature — Snake Dragon

Dread Linnorm can't be blocked by creatures with power 3 or less.

7/6

6 G
Dread Linnorm // Scale Deflection

Dread Linnorm // Scale Deflection

Instant — Adventure

Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)

3 G
Druid of the Emerald Grove

Druid of the Emerald Grove

Creature — Dwarf Druid

When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle.

2/2

3 G
Druidic Ritual

Druidic Ritual

Sorcery

You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

2 G
A-Druidic Ritual

A-Druidic Ritual

Sorcery

You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.

2 G
Earthquake Dragon

Earthquake Dragon

Creature — Elemental Dragon

This spell costs less to cast, where X is the total mana value of Dragons you control. Flying, trample , Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.

10/10

1 4 G
A-Earthquake Dragon

A-Earthquake Dragon

Creature — Elemental Dragon

This spell costs less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon. Flying, trample , Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand.

10/10

1 4 G
Emerald Dragon // Dissonant Wave

Emerald Dragon // Dissonant Wave

Creature — Dragon

Flying, trample

4/4

4 G G
Emerald Dragon // Dissonant Wave

Emerald Dragon // Dissonant Wave

Instant — Adventure

Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)

2 G
A-Emerald Dragon // A-Dissonant Wave

A-Emerald Dragon // A-Dissonant Wave

Creature — Dragon

Flying, ward

4/4

4 G G
A-Emerald Dragon // A-Dissonant Wave

A-Emerald Dragon // A-Dissonant Wave

Instant — Adventure

Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)

2 G
Ettercap // Web Shot

Ettercap // Web Shot

Creature — Spider Beast

Reach

2/5

4 G
Ettercap // Web Shot

Ettercap // Web Shot

Instant — Adventure

Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)

2 G
Gnoll Hunter

Gnoll Hunter

Creature — Gnoll

Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.

2/2

1 G
Hill Giant Herdgorger

Hill Giant Herdgorger

Creature — Giant

When Hill Giant Herdgorger enters the battlefield, you gain 3 life.

7/6

4 G G
Inspiring Bard

Inspiring Bard

Creature — Elf Bard

When Inspiring Bard enters the battlefield, choose one — • Bardic Inspiration — Target creature gets +2/+2 until end of turn. • Song of Rest — You gain 3 life.

3/3

3 G
Jade Orb of Dragonkind

Jade Orb of Dragonkind

Artifact

: Add . When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)

2 G
A-Jade Orb of Dragonkind

A-Jade Orb of Dragonkind

Artifact

: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn.

2 G
Lurking Roper

Lurking Roper

Creature — Horror

Lurking Roper doesn't untap during your untap step. Whenever you gain life, untap Lurking Roper.

4/5

2 G
Monster Manual // Zoological Study

Monster Manual // Zoological Study

Artifact

, : You may put a creature card from your hand onto the battlefield.

3 G
Monster Manual // Zoological Study

Monster Manual // Zoological Study

Sorcery — Adventure

Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)

2 G
Owlbear

Owlbear

Creature — Bird Bear

Trample Keen Senses — When Owlbear enters the battlefield, draw a card.

4/4

3 G G
Owlbear Shepherd

Owlbear Shepherd

Creature — Goblin Druid

At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.

1/4

2 G
Poison the Blade

Poison the Blade

Instant

Target creature gains deathtouch until end of turn. Draw a card.

1 G
Prosperous Innkeeper

Prosperous Innkeeper

Creature — Halfling Citizen

When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life.

1/1

1 G
Scaled Nurturer

Scaled Nurturer

Creature — Dragon Druid

: Add . When you spend this mana to cast a Dragon creature spell, you gain 2 life.

0/2

1 G
Split the Spoils

Split the Spoils

Sorcery

Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)

2 G
A-Split the Spoils

A-Split the Spoils

Sorcery

Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)

1 G
Sylvan Shepherd

Sylvan Shepherd

Creature — Human Druid

Vigilance Whenever Sylvan Shepherd attacks, roll a d20. 1—9 | You gain 1 life. 10—19 | You gain 2 life. 20 | You gain 5 life.

2/3

2 G
Traverse the Outlands

Traverse the Outlands

Sorcery

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

4 G
Undercellar Myconid

Undercellar Myconid

Creature — Fungus

Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token. : Add one mana of any color.

1/2

2 G
Underdark Basilisk

Underdark Basilisk

Creature — Basilisk

Deathtouch

1/2

1 G
Wild Shape

Wild Shape

Instant

Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. • 1/3 Turtle with hexproof. • 1/5 Spider with reach. • 3/3 Elephant with trample.

G
You Meet in a Tavern

You Meet in a Tavern

Sorcery

Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.

2 G G
Alaundo the Seer

Alaundo the Seer

Legendary Creature — Human Shaman

: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.

3/5

2 G U
Astarion, the Decadent

Astarion, the Decadent

Legendary Creature — Vampire Elf Rogue

Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn.

4/4

4 W B
Baba Lysaga, Night Witch

Baba Lysaga, Night Witch

Legendary Creature — Human Warlock

, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.

3/3

1 B G
Catti-brie of Mithral Hall

Catti-brie of Mithral Hall

Legendary Creature — Human Archer

First strike, reach Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it. , Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.

2/2

G W
Gorion, Wise Mentor

Gorion, Wise Mentor

Legendary Creature — Human Wizard

Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

3/4

G W U
Jan Jansen, Chaos Crafter

Jan Jansen, Chaos Crafter

Legendary Creature — Gnome Artificer

Haste , Sacrifice an artifact creature: Create two Treasure tokens. , Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.

3/3

R W B
Kagha, Shadow Archdruid

Kagha, Shadow Archdruid

Legendary Creature — Elf Druid

Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.

1/4

2 B G
Kalain, Reclusive Painter

Kalain, Reclusive Painter

Legendary Creature — Human Elf Bard

When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.

1/2

B R
Korlessa, Scale Singer

Korlessa, Scale Singer

Legendary Creature — Dragon Bard

You may look at the top card of your library any time. You may cast Dragon spells from the top of your library.

1/4

G U
Krydle of Baldur's Gate

Krydle of Baldur's Gate

Legendary Creature — Human Elf Rogue

Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay . If you do, target creature can't be blocked this turn.

1/3

U B
A-Krydle of Baldur's Gate

A-Krydle of Baldur's Gate

Legendary Creature — Human Elf Rogue

Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, target creature can't be blocked this turn.

1/3

U B
Lozhan, Dragons' Legacy

Lozhan, Dragons' Legacy

Legendary Creature — Dragon Shaman

Flying Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.

4/2

3 U R
Mazzy, Truesword Paladin

Mazzy, Truesword Paladin

Legendary Creature — Halfling Knight

Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.

3/4

1 R G W
Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm

Legendary Creature — Dragon Spirit

Flying, ward Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary.

6/6

3 G U R
Minsc & Boo, Timeless Heroes

Minsc & Boo, Timeless Heroes

Legendary Planeswalker — Minsc

When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.

2 R G
A-Minsc & Boo, Timeless Heroes

A-Minsc & Boo, Timeless Heroes

Legendary Planeswalker — Minsc

When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, if you don't control a creature named Boo, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.

3 R G
Nalia de'Arnise

Nalia de'Arnise

Legendary Creature — Human Rogue

You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.

3/3

1 W B
Neera, Wild Mage

Neera, Wild Mage

Legendary Creature — Human Elf Shaman

Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.

2/7

4 U R
Oji, the Exquisite Blade

Oji, the Exquisite Blade

Legendary Creature — Human Monk

When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.

2/3

2 W U
Prosper, Tome-Bound

Prosper, Tome-Bound

Legendary Creature — Tiefling Warlock

Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token.

1/4

2 B R
Raggadragga, Goreguts Boss

Raggadragga, Goreguts Boss

Legendary Creature — Human Boar

Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.

4/4

2 R G
Raphael, Fiendish Savior

Raphael, Fiendish Savior

Legendary Creature — Devil Noble

Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

4/4

3 B R
Thrakkus the Butcher

Thrakkus the Butcher

Legendary Creature — Dragon Peasant

Trample Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.

3/4

3 R G
Trelasarra, Moon Dancer

Trelasarra, Moon Dancer

Legendary Creature — Elf Cleric

Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2/2

G W
Bag of Holding

Bag of Holding

Artifact

Whenever you discard a card, exile that card from your graveyard. , : Draw a card, then discard a card. , , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

1
Basilisk Collar

Basilisk Collar

Artifact — Equipment

Equipped creature has deathtouch and lifelink. Equip

1
Bronze Walrus

Bronze Walrus

Artifact Creature — Walrus

When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) : Add one mana of any color.

2/2

3
Chardalyn Dragon

Chardalyn Dragon

Artifact Creature — Dragon

Flying

4/4

6
Cloak of the Bat

Cloak of the Bat

Artifact — Equipment

Equipped creature has flying and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Fraying Line

Fraying Line

Artifact

When Fraying Line enters the battlefield, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.

4
Iron Golem

Iron Golem

Artifact Creature — Golem

Vigilance Iron Golem attacks or blocks each combat if able.

5/3

4
Lantern of Revealing

Lantern of Revealing

Artifact

: Add one mana of any color. , : Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.

3
A-Lantern of Revealing

A-Lantern of Revealing

Artifact

: Add one mana of any color. , : Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.

3
Meteor Golem

Meteor Golem

Artifact Creature — Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

3/3

7
Mirror of Life Trapping

Mirror of Life Trapping

Artifact

Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.

4
Navigation Orb

Navigation Orb

Artifact

, , Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

3
A-Navigation Orb

A-Navigation Orb

Artifact

, , Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

3
Pilgrim's Eye

Pilgrim's Eye

Artifact Creature — Thopter

Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

1/1

3
Prophetic Prism

Prophetic Prism

Artifact

When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color.

2
Spiked Pit Trap

Spiked Pit Trap

Artifact

Flash , , Sacrifice Spiked Pit Trap: Choose target creature, then roll a d20. 1—9 | Spiked Pit Trap deals 5 damage to that creature. 10—20 | Spiked Pit Trap deals 5 damage to that creature. Create a Treasure token.

1
Baldur's Gate

Baldur's Gate

Legendary Land — Gate

: Add . , : Add X mana of any one color, where X is the number of other Gates you control.

Plains

Plains

Basic Land — Plains

(: Add .)

You've heard rumors of bandits along the Coast Way, but your journey so far has even surprisingly uneventful.

Plains

Plains

Basic Land — Plains

(: Add .)

Lady Bormul claims an owlbear has been trampling her fields, but there's something unnatural about the tracks it left behind.

Plains

Plains

Basic Land — Plains

(: Add .)

After spending all day trying to track down a rare tome, you're about to give up when you hear your name whispered from a dark alley.

Plains

Plains

Basic Land — Plains

(: Add .)

You arrive at Baldur's Gate with instructions to head straight to the heart of the rumor mill: the bakery.

Island

Island

Basic Land — Island

(: Add .)

As you sail past the imposing Seatower of Balduran, you realize that breaking your friend out of that prison will be much harder than you thought.

Island

Island

Basic Land — Island

(: Add .)

As you gaze down upon Wyrm's Crossing, you hear distant cries of alarm, and you notice that all traffic on the bridge has come to a halt.

Island

Island

Basic Land — Island

(: Add .)

You're about to disembark to find the harbormaster when you spot a merfolk darting underneath your ship.

Island

Island

Basic Land — Island

(: Add .)

The ship's captain promised she'd get you safely to the Netherese ruin, but *she* is the one who just washed overboard.

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Now that you've clearly hit the "marsh" part of Lizard Marsh, you begin to worry about the "lizard" part.

Swamp

Swamp

Basic Land — Swamp

(: Add .)

The sudden sinkhole was surprising enough, but nothing could have prepared you for the ancient city that was hidden underneath.

Swamp

Swamp

Basic Land — Swamp

(: Add .)

The old wizard's experiments destroyed the castle centuries ago. So why does some of the rubble look recent?

Swamp

Swamp

Basic Land — Swamp

(: Add .)

At the mouth of the sewer pipe, you realize it's massive enough that even a giant could walk through without stooping. That gives you an idea . . .

Mountain

Mountain

Basic Land — Mountain

(: Add .)

As you explore the slums of the Outer City, you keep hearing rumors of a den of werewolves in the caves below Dusthawk Hill.

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Lord Jannath sent you to secure the mine from gnoll raiders, but so far you haven't seen any gnolls . . . or, for that matter, any miners.

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Rumor holds that powerful artifacts and untold wealth are hidden away in Ramazith's Tower, and today you plan to find out for yourself.

Mountain

Mountain

Basic Land — Mountain

(: Add .)

As you pause mid-climb to catch your breath, you'd swear you can hear a heartbeat pulsing deep within the mountain.

Forest

Forest

Basic Land — Forest

(: Add .)

You know that hiexel bark produces a lot of smoke when burned, but why would Rilsa Rael need so much of it?

Forest

Forest

Basic Land — Forest

(: Add .)

The lights in the cavern glow and fade, glow and fade in a rhythm that must have a deeper meaning, if only you can figure it out.

Forest

Forest

Basic Land — Forest

(: Add .)

You continue to mutter and complain as you trip over yet another gnarled root. From behind the nearest tree trunk, something mutters back.

Forest

Forest

Basic Land — Forest

(: Add .)

You're on your way home when you spot the gates of a strange city . . . one that isn't on the map and wasn't here when you traveled this path four days ago.

Archipelagore

Archipelagore

Creature — Leviathan

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

7/7

5 U U
Junk Winder

Junk Winder

Creature — Serpent

Affinity for tokens (This spell costs less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.

5/6

5 U U
Moat Piranhas

Moat Piranhas

Creature — Fish

Defender (This creature can't attack.)

3/3

1 U
Mystic Skyfish

Mystic Skyfish

Creature — Fish

Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.

3/1

2 U
Nadir Kraken

Nadir Kraken

Creature — Kraken

Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.

2/3

1 U U
Nezahal, Primal Tide

Nezahal, Primal Tide

Legendary Creature — Elder Dinosaur

This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

7/7

5 U U
Pouncing Shoreshark

Pouncing Shoreshark

Creature — Shark Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.

4/3

4 U
Pursued Whale

Pursued Whale

Creature — Whale

When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target Pursued Whale cost more to cast.

8/8

5 U U
Riptide Turtle

Riptide Turtle

Creature — Turtle

Flash Defender

0/5

1 U
Ruin Crab

Ruin Crab

Creature — Crab

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

0/3

U
Sea-Dasher Octopus

Sea-Dasher Octopus

Creature — Octopus

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.

2/2

1 U U
Sigiled Starfish

Sigiled Starfish

Creature — Starfish

: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

0/3

1 U
Spined Megalodon

Spined Megalodon

Creature — Shark

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

5/7

5 U U
Stinging Lionfish

Stinging Lionfish

Enchantment Creature — Fish

Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.

2/1

1 U
Voracious Greatshark

Voracious Greatshark

Creature — Shark

Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.

There is no boat big enough.

5/4

3 U U
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

R
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

1 G
Plummet

Plummet

Instant

Destroy target creature with flying.

1 G