Homelands

Image Card Info Mana cost
Abbey Gargoyles

Abbey Gargoyles

Creature — Gargoyle

Flying, protection from red

"Though Serra has not been seen for twenty years, her Gargoyles still watch over our city and punish the guilty." —Gulsen, Abbey Matron

3/4

2 W W W
Abbey Matron

Abbey Matron

Creature — Human Cleric

, : Abbey Matron gets +0/+3 until end of turn.

"The Matrons are kindly souls, but don't ask one for an ale." —Halina, Dwarven Trader

1/3

2 W
Abbey Matron

Abbey Matron

Creature — Human Cleric

, : Abbey Matron gets +0/+3 until end of turn.

"The Matrons still say Serra is coming back. I bet she never even existed." —Murat, Death Speaker

1/3

2 W
Aysen Bureaucrats

Aysen Bureaucrats

Creature — Human Advisor

: Tap target creature with power 2 or less.

"I would say that our Bureaucrats are no better than vipers—but I shouldn't insult the vipers." —Murat, Death Speaker

1/1

1 W
Aysen Bureaucrats

Aysen Bureaucrats

Creature — Human Advisor

: Tap target creature with power 2 or less.

"All the tortures of my vault of horrors pale in comparison to dealing with those petty Bureaucrats." —Baron Sengir

1/1

1 W
Aysen Crusader

Aysen Crusader

Creature — Human Knight

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

"A renegade rallying the rabble does not a true Crusader make." —Irini Sengir

2+*/2+*

2 W W
Aysen Highway

Aysen Highway

Enchantment

White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)

"Tread the roads of righteousness, Murat, lest you lose your way and be consumed." —Baris, Serra Inquisitor

3 W W W
Beast Walkers

Beast Walkers

Creature — Human Beast Soldier

: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"The Beast Walkers do a great service to Aysen. As humans or as beasts, their heart is yet to Serra true." —Baris, Serra Inquisitor

2/2

1 W W
Death Speakers

Death Speakers

Creature — Human Cleric

Protection from black

"Such innocent little birds. They sing a sweet song, sitting on their fragile branch." —Grandmother Sengir

1/1

W
Hazduhr the Abbot

Hazduhr the Abbot

Legendary Creature — Human Cleric

, : The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.

"Soon, Serra will return and choose the Abbot's successor, else we are lost." —Gulsen, Abbey Matron

2/5

3 W W
Leeches

Leeches

Sorcery

Target player loses all poison counters. Leeches deals that much damage to that player.

"Where our potions and powders fail, perhaps nature will succeed." —Reyhan, Samite Alchemist

1 W W
Mesa Falcon

Mesa Falcon

Creature — Bird

Flying : Mesa Falcon gets +0/+1 until end of turn.

"The faith of Serra is borne on wings of hope." —Gulsen, Abbey Matron

1/1

1 W
Mesa Falcon

Mesa Falcon

Creature — Bird

Flying : Mesa Falcon gets +0/+1 until end of turn.

"Pretty Falcon, friend to Soraya. Will you send her my greetings?" —Gemma, Willow Priestess

1/1

1 W
Prophecy

Prophecy

Sorcery

Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep.

W
Rashka the Slayer

Rashka the Slayer

Legendary Creature — Human Archer

Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.

"Rarely be the prey so haughty as to hunt the hunter." —Baron Sengir

3/3

3 W W
Samite Alchemist

Samite Alchemist

Creature — Human Cleric

, : Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

"Powders and potions are nothing compared to faith." —Baris, Serra Inquisitor

0/2

3 W
Samite Alchemist

Samite Alchemist

Creature — Human Cleric

, : Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

"The wisest of Aysen dwell not in the Abbey, but in the laboratory." —Taysir

0/2

3 W
Serra Aviary

Serra Aviary

World Enchantment

Creatures with flying get +1/+1.

"Serra, like Feroz, is long since dead. But remember, Daria: her spirit shall survive so long as the Homelands do." —Taysir

3 W
Serra Bestiary

Serra Bestiary

Enchantment — Aura

Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay . Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.

W W
Serra Inquisitors

Serra Inquisitors

Creature — Human Cleric

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

3/3

4 W
Serra Paladin

Serra Paladin

Creature — Human Knight

: Prevent the next 1 damage that would be dealt to any target this turn. , : Target creature gains vigilance until end of turn.

"Would that I could be a Paladin again, but the dead hold no place among their ranks." —Ihsan's Shade

2/2

2 W W
Soraya the Falconer

Soraya the Falconer

Legendary Creature — Human

Bird creatures get +1/+1. : Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"Soraya speaks with the hunters of the air, as do all of her family line." —Autumn Willow

2/2

1 W W
Trade Caravan

Trade Caravan

Creature — Human Nomad

At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep.

1/1

W
Trade Caravan

Trade Caravan

Creature — Human Nomad

At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep.

1/1

W
Truce

Truce

Instant

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

"The people of Aysen feed us, and we don't kill them. That's my kind of truce." —Eron the Relentless

2 W
Aether Storm

Aether Storm

Enchantment

Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

"I do love the rain . . . but this storm feels somehow wrong, Taysir." —Daria

3 U
Baki's Curse

Baki's Curse

Sorcery

Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.

"Those who fling spells too quickly should have reason to regret it." —Baki, Wizard Attendant

2 U U
Chain Stasis

Chain Stasis

Instant

You may tap or untap target creature. Then that creature's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

"Here we go again." —Kakra, Sea Troll

U
Coral Reef

Coral Reef

Enchantment

Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. , Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.

U U
Dark Maze

Dark Maze

Creature — Wall

Defender (This creature can't attack.) : Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

"The path of faith is fortunately fraught with failure." —Irini Sengir

4/5

4 U
Dark Maze

Dark Maze

Creature — Wall

Defender (This creature can't attack.) : Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

"Stray not into the path of darkness, or be lost forever." —Baki, Wizard Attendant

4/5

4 U
Forget

Forget

Sorcery

Target player discards two cards, then draws as many cards as they discarded this way.

U U
Giant Albatross

Giant Albatross

Creature — Bird

Flying When Giant Albatross dies, you may pay . If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.

1/1

1 U
Giant Albatross

Giant Albatross

Creature — Bird

Flying When Giant Albatross dies, you may pay . If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.

1/1

1 U
Giant Oyster

Giant Oyster

Creature — Oyster

You may choose not to untap Giant Oyster during your untap step. : For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

0/3

2 U U
Jinx

Jinx

Instant

Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.

"What wizards upset, the land soon rights." —Gemma, Willow Priestess

1 U
Labyrinth Minotaur

Labyrinth Minotaur

Creature — Minotaur

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

"I doubt any Labyrinth Minotaurs still live—but then again, we Minotaurs are stubborn beings." —Onatah, Anaba Shaman

1/4

3 U
Labyrinth Minotaur

Labyrinth Minotaur

Creature — Minotaur

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

"Legend says they got a treasure cave, but it don't say where to find it." —Zeki, Reef Pirate

1/4

3 U
Marjhan

Marjhan

Creature — Serpent

Marjhan doesn't untap during your untap step. , Sacrifice a creature: Untap Marjhan. Activate only during your upkeep. Marjhan can't attack unless defending player controls an Island. : Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan.

8/8

5 U U
Memory Lapse

Memory Lapse

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Um . . . oh . . . what was I saying?" —Reveka, Wizard Savant

1 U
Memory Lapse

Memory Lapse

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Oh, I had a conscience once. But alas, I seem to have forgotten where I put it." —Chandler

1 U
Merchant Scroll

Merchant Scroll

Sorcery

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

"There's no trade without trust." —Eron, the Relentless

1 U
Mystic Decree

Mystic Decree

World Enchantment

All creatures lose flying and islandwalk.

"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours." —Irini Sengir

2 U U
Narwhal

Narwhal

Creature — Whale

First strike, protection from red

"Who needs a spear? Ya break off the horn, and ya stab the fish with it. Easy!" —Kakra, Sea Troll

2/2

2 U U
Reef Pirates

Reef Pirates

Creature — Zombie Pirate

Whenever Reef Pirates deals damage to an opponent, that player mills a card.

"Corpses for crew don't sit well with me. Zeki and his dead ship had best keep their distance." —Joskun, An-Havva Constable

2/2

1 U U
Reef Pirates

Reef Pirates

Creature — Zombie Pirate

Whenever Reef Pirates deals damage to an opponent, that player mills a card.

"Zeki sails with a dead crew not out of villainy, but pragmatism." —Baron Sengir

2/2

1 U U
Reveka, Wizard Savant

Reveka, Wizard Savant

Legendary Creature — Dwarf Wizard

: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.

"It's nice to see a sister Dwarf in a position of such power, but why'd it have to be one of those seafaring muleheads?" —Halina, Dwarven Trader

0/1

2 U U
Sea Sprite

Sea Sprite

Creature — Faerie

Flying, protection from red

"No one can catch what won't be caught." —Kakra, Sea Troll

1/1

1 U
Sea Troll

Sea Troll

Creature — Troll

: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.

"I've seen those Trolls devour a drowning sailor faster than his lungs could fill with water." —Zeki, Reef Pirate

2/1

2 U
Wall of Kelp

Wall of Kelp

Creature — Plant Wall

Defender (This creature can't attack.) , : Create a 0/1 blue Plant Wall creature token with defender named Kelp.

"Ya can eat it or ya can weave it, but ya can't fight in it." —Zeki, Reef Pirate

0/3

U U
Baron Sengir

Baron Sengir

Legendary Creature — Vampire Noble

Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. : Regenerate another target Vampire.

"Beast. Defiler. The source of all my pain." —Ihsan's Shade

5/5

5 B B B
Black Carriage

Black Carriage

Creature — Horse

Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate only during your upkeep.

"The Baron's drivers are also driven." —Chandler

4/4

3 B B
Broken Visage

Broken Visage

Instant

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.

4 B
Cemetery Gate

Cemetery Gate

Creature — Wall

Defender (This creature can't attack.) Protection from black

"It keeps some out, yes. It also keeps others in!" —Grandmother Sengir

0/5

2 B
Cemetery Gate

Cemetery Gate

Creature — Wall

Defender (This creature can't attack.) Protection from black

"Just the place for a picnic." —Murat, Death Speaker

0/5

2 B
Drudge Spell

Drudge Spell

Enchantment

, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has ": Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

B B
Dry Spell

Dry Spell

Sorcery

Dry Spell deals 1 damage to each creature and each player.

"Wherever water is lacking, all things suffer." —Autumn Willow

1 B
Dry Spell

Dry Spell

Sorcery

Dry Spell deals 1 damage to each creature and each player.

"My soul thirsts for Serra's salvation, as does my body for life's breath." —Ihsan's Shade

1 B
Feast of the Unicorn

Feast of the Unicorn

Enchantment — Aura

Enchant creature Enchanted creature gets +4/+0.

"Some delicacies are not to be savored, save by the callous." —Baron Sengir

3 B
Feast of the Unicorn

Feast of the Unicorn

Enchantment — Aura

Enchant creature Enchanted creature gets +4/+0.

"Could there be a fouler act? No doubt the Baron knows of one." —Autumn Willow

3 B
Funeral March

Funeral March

Enchantment — Aura

Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.

"This party is such fun—but it's a shame to mourn just one." —Irini Sengir

1 B B
Ghost Hounds

Ghost Hounds

Creature — Dog Spirit

Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.

1/1

1 B
Grandmother Sengir

Grandmother Sengir

Legendary Creature — Human Wizard

, : Target creature gets -1/-1 until end of turn.

"Rarely have power and madness been so delightfully wed as they have in our dear Grandmother." —Baron Sengir

3/3

4 B
Greater Werewolf

Greater Werewolf

Creature — Werewolf

At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.

"The wolf-things are no mere beasts, but the lieutenants of the Baron." —Taysir

2/4

4 B
Headstone

Headstone

Instant

Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep.

"Your headstone is the last page in the book of your life." —Murat, Death Speaker

1 B
Ihsan's Shade

Ihsan's Shade

Legendary Creature — Shade Knight

Protection from white

"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal." —Baris, Serra Inquisitor

5/5

3 B B B
Irini Sengir

Irini Sengir

Legendary Creature — Vampire Dwarf

Green enchantment spells and white enchantment spells cost more to cast.

"That cruel being brings shame to all her fellow Dwarves and misery to all the land. She is Sengir's daughter in spirit if not in blood." —Reveka, Wizard Savant

2/2

2 B B
Koskun Falls

Koskun Falls

World Enchantment

At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

2 B B
Sengir Autocrat

Sengir Autocrat

Creature — Human

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

"A thankless job, and a death sentence besides." —Eron the Relentless

2/2

3 B
Sengir Bats

Sengir Bats

Creature — Bat

Flying Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.

"They are the eyes of the Baron, and they know your fears." —Ihsan's Shade

1/2

1 B B
Sengir Bats

Sengir Bats

Creature — Bat

Flying Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.

"In the face of every one I see the Baron." —Daria

1/2

1 B B
Timmerian Fiends

Timmerian Fiends

Creature — Horror

Remove Timmerian Fiends from your deck before playing if you're not playing for ante. , Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.

1/1

1 B B
Torture

Torture

Enchantment — Aura

Enchant creature : Put a -1/-1 counter on enchanted creature.

"It helps you pass the time until you die." —Grandmother Sengir

B
Torture

Torture

Enchantment — Aura

Enchant creature : Put a -1/-1 counter on enchanted creature.

"Oh, they scream, right enough, and plead, too—but the Baron keeps no mercy in his vault of horrors." —Zeki, Reef Pirate

B
Veldrane of Sengir

Veldrane of Sengir

Legendary Creature — Human Rogue

: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

"Poor, foolish Veldrane. He goes wherever the Baron wills him. One day, he'll go to die." —Halina, Dwarven Trader

5/5

5 B B
Aliban's Tower

Aliban's Tower

Instant

Target blocking creature gets +3/+1 until end of turn.

"Those who hide in hollow towers would do well to remember the rain." —Reyhan, Samite Alchemist

1 R
Aliban's Tower

Aliban's Tower

Instant

Target blocking creature gets +3/+1 until end of turn.

"The people of Aysen built their roads with stones from these wonders. Aliban would be pleased with their ingenuity." —Baki, Wizard Attendant

1 R
Ambush

Ambush

Instant

Blocking creatures gain first strike until end of turn.

"Don't these goons have anything better to do?" —Joskun, An-Havva Constable

3 R
Ambush Party

Ambush Party

Creature — Human Rogue

First strike, haste

"Call it a cost of doing business. The best way to protect against thieves is to hire better thieves." —Eron the Relentless

3/1

4 R
Ambush Party

Ambush Party

Creature — Human Rogue

First strike, haste

"The roads to Koskun Keep are mostly safe these days. Mostly." —Joskun, An-Havva Constable

3/1

4 R
An-Zerrin Ruins

An-Zerrin Ruins

Enchantment

As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.

"The An-Zerrins have served me well, ever since I first killed them." —Baron Sengir

2 R R
Anaba Ancestor

Anaba Ancestor

Creature — Minotaur Spirit

: Another target Minotaur creature gets +1/+1 until end of turn.

"The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am eternally in their debt." —Taysir

1/1

1 R
Anaba Bodyguard

Anaba Bodyguard

Creature — Minotaur

First strike (This creature deals combat damage before creatures without first strike.)

"Not all Minotaurs are tribal. Some are freelance." —Eron the Relentless

2/3

3 R
Anaba Bodyguard

Anaba Bodyguard

Creature — Minotaur

First strike (This creature deals combat damage before creatures without first strike.)

"Not someone to pick a fight with, unless you're fond of pain." —Halina, Dwarven Trader

2/3

3 R
Anaba Shaman

Anaba Shaman

Creature — Minotaur Shaman

, : Anaba Shaman deals 1 damage to any target.

"The Shamans? Ha! They are mere craven cows not capable of true magic." —Irini Sengir

2/2

3 R
Anaba Shaman

Anaba Shaman

Creature — Minotaur Shaman

, : Anaba Shaman deals 1 damage to any target.

"Few master the powers of the earth as well as do the Shamans of the Minotaurs." —Baki, Wizard Attendant

2/2

3 R
Anaba Spirit Crafter

Anaba Spirit Crafter

Creature — Minotaur Shaman

Minotaur creatures get +1/+0.

"The Spirit Crafters sing of all our people. They sing of those lost, of those found, and of those who are yet to be." —Onatah, Anaba Shaman

1/3

2 R R
Chandler

Chandler

Legendary Creature — Human Rogue

, : Destroy target artifact creature.

"Never brag about the latest wonder you've created, students. Chandler might be listening." —Reveka, Wizard Savant

3/3

4 R
Dwarven Pony

Dwarven Pony

Creature — Horse

, : Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

"I hear Halina's got a pony that can count to six—and likes to eat meat." —Chandler

1/1

R
Dwarven Sea Clan

Dwarven Sea Clan

Creature — Dwarf

: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.

"No dwarf alive can best one of my crew dead." —Zeki, Reef Pirate

1/1

2 R
Dwarven Trader

Dwarven Trader

Creature — Dwarf

"Their definition of 'fair profit' is certainly novel." —Reveka, Wizard Savant

1/1

R
Dwarven Trader

Dwarven Trader

Creature — Dwarf

"They wouldn't sell their own families—at least, not for cheap." —Zeki, Reef Pirate

1/1

R
Eron the Relentless

Eron the Relentless

Legendary Creature — Human Rogue

Haste : Regenerate Eron the Relentless.

"Eron would be much less of a hassle if only he were mortal." —Reyhan, Samite Alchemist

5/2

3 R R
Evaporate

Evaporate

Sorcery

Evaporate deals 1 damage to each white and/or blue creature.

"The body is a temple with a foundation of sand." —Autumn Willow

2 R
Heart Wolf

Heart Wolf

Creature — Wolf

First strike : Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.

2/2

3 R
Ironclaw Curse

Ironclaw Curse

Enchantment — Aura

Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

R
Joven

Joven

Legendary Creature — Human Rogue

, : Destroy target noncreature artifact.

"Joven, you're almost as good a thief as I. But Eron hates you even more." —Chandler

3/3

3 R R
Orcish Mine

Orcish Mine

Enchantment — Aura

Enchant land Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.

1 R R
Retribution

Retribution

Sorcery

Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.

2 R R
Winter Sky

Winter Sky

Sorcery

Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.

R
An-Havva Constable

An-Havva Constable

Creature — Human

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

"Joskun and the other Constables serve with passion, if not with grace." —Devin, Faerie Noble

2/1+*

1 G G
An-Havva Inn

An-Havva Inn

Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone." —Ihsan's Shade

1 G G
Autumn Willow

Autumn Willow

Legendary Creature — Avatar

Shroud (This creature can't be the target of spells or abilities.) : Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

"We must shake her limbs and rattle her brains." —Grandmother Sengir

4/4

4 G G
Carapace

Carapace

Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.

"The tougher to crack, the sweeter the snack." —Kakra, Sea Troll

G
Carapace

Carapace

Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.

"Now, *that's* a fashion statement." —Devin, Faerie Noble

G
Daughter of Autumn

Daughter of Autumn

Legendary Creature — Avatar

: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

"Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be." —Gulsen, Abbey Matron

2/4

2 G G
Faerie Noble

Faerie Noble

Creature — Faerie Noble

Flying Other Faerie creatures you control get +0/+1. : Other Faerie creatures you control get +1/+0 until end of turn.

"Faeries talk all in riddles and tricky bits, 'cept the Nobles. Now, *there's* some straight talkers." —Joskun, An-Havva Constable

1/2

2 G
Folk of An-Havva

Folk of An-Havva

Creature — Human

Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.

"This town's only for good folk. The rest can go to the city." —Joskun, An-Havva Constable

1/1

G
Folk of An-Havva

Folk of An-Havva

Creature — Human

Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.

"There are those who accept being told what to do, what to think, and what to say. Then there are the Folk of An-Havva." —Reyhan, Samite Alchemist

1/1

G
Hungry Mist

Hungry Mist

Creature — Elemental

At the beginning of your upkeep, sacrifice Hungry Mist unless you pay .

"All things must eat, after all. Even the air can hunger." —Gemma, Willow Priestess

6/2

2 G G
Hungry Mist

Hungry Mist

Creature — Elemental

At the beginning of your upkeep, sacrifice Hungry Mist unless you pay .

"If the air must feed, let it take the self-righteous." —Murat, Death Speaker

6/2

2 G G
Joven's Ferrets

Joven's Ferrets

Creature — Ferret

Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.

1/1

G
Leaping Lizard

Leaping Lizard

Creature — Lizard

: Leaping Lizard gets -0/-1 and gains flying until end of turn.

"I never question the Autumn Willow about her motives, not even when she turns people into Lizards. It's her way." —Devin, Faerie Noble

2/3

1 G G
Mammoth Harness

Mammoth Harness

Enchantment — Aura

Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

3 G
Primal Order

Primal Order

Enchantment

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.

"It's strange, but I can feel it when the land is corrupted. I understand why the Autumn Willow is so protective." —Daria

2 G G
Renewal

Renewal

Sorcery

As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card, put that card onto the battlefield, then shuffle. Draw a card at the beginning of the next turn's upkeep.

2 G
Root Spider

Root Spider

Creature — Spider

Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.

"They're not half as fierce if they don't see you coming." —Devin, Faerie Noble

2/2

3 G
Roots

Roots

Enchantment — Aura

Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

"That which nourishes can also bind." —Gemma, Willow Priestess

3 G
Rysorian Badger

Rysorian Badger

Creature — Badger

Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.

2/2

2 G
Shrink

Shrink

Instant

Target creature gets -5/-0 until end of turn.

"The smallest beast can yet have the greatest heart." —Gemma, Willow Priestess

G
Shrink

Shrink

Instant

Target creature gets -5/-0 until end of turn.

"Do not fear adversity. Let your courage be your strength." —Onatah, Anaba Shaman

G
Spectral Bears

Spectral Bears

Creature — Bear Spirit

Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.

"I hear there are Bears—or spirits—that guard caravans passing through the forest." —Gulsen, Abbey Matron

3/3

1 G
Willow Faerie

Willow Faerie

Creature — Faerie

Flying

"The Autumn Willow cannot be everywhere at once—that's what her grandchildren are for." —Gulsen, Abbey Matron

1/2

1 G
Willow Faerie

Willow Faerie

Creature — Faerie

Flying

"Swift as the wind and harder to catch—that's the Faeries for you." —Daria

1/2

1 G
Willow Priestess

Willow Priestess

Creature — Faerie Druid

: You may put a Faerie permanent card from your hand onto the battlefield. : Target green creature gains protection from black until end of turn.

"Those of faith are those of strength." —Autumn Willow

2/2

2 G G
Apocalypse Chime

Apocalypse Chime

Artifact

, , Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.

"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear." —Grandmother Sengir

2
Clockwork Gnomes

Clockwork Gnomes

Artifact Creature — Gnome

, : Regenerate target artifact creature.

"Until I came to the Floating Isle, I never had to oil the servants." —Baki, Wizard Attendant

2/2

4
Clockwork Steed

Clockwork Steed

Artifact Creature — Horse

Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

0/3

4
Clockwork Swarm

Clockwork Swarm

Artifact Creature — Insect

Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.

0/3

4
Didgeridoo

Didgeridoo

Artifact

: You may put a Minotaur permanent card from your hand onto the battlefield.

"Play the song of he who delivered us. Play the song of Feroz." —Onatah, Anaba Shaman

1
Ebony Rhino

Ebony Rhino

Artifact Creature — Rhino

Trample

"That Rhino would fetch us a tidy sum, Joven. Perhaps it's time to make it ours." —Chandler

4/5

7
Feroz's Ban

Feroz's Ban

Artifact

Creature spells cost more to cast.

"Without the protection of Feroz's Ban, I fear the Homelands are lost." —Daria

6
Joven's Tools

Joven's Tools

Artifact

, : Target creature can't be blocked this turn except by Walls.

"If that thief Joven ever shows his head around here again, make sure he leaves without it." —Eron the Relentless

6
Roterothopter

Roterothopter

Artifact Creature — Thopter

Flying : Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.

"The Roterothopter is as insidious as it is ingenious. It is one of the few creations of our school that I take no pride in." —Baki, Wizard Attendant

0/2

1
Serrated Arrows

Serrated Arrows

Artifact

Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. , Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

4
An-Havva Township

An-Havva Township

Land

: Add . , : Add . , : Add or .

Folk of good heart will always find a home.

Aysen Abbey

Aysen Abbey

Land

: Add . , : Add . , : Add or .

Serra's gift to her people: a symbol of faith and hope.

Castle Sengir

Castle Sengir

Land

: Add . , : Add . , : Add or .

Where hope has no champion, evil rules all.

Koskun Keep

Koskun Keep

Land

: Add . , : Add . , : Add or .

Treachery and anarchy make poor partners.

Wizards' School

Wizards' School

Land

: Add . , : Add . , : Add or .

The legacy of Feroz lives on.