Planechase

Image Card Info Mana cost
Akroma's Vengeance

Akroma's Vengeance

Sorcery

Destroy all artifacts, creatures, and enchantments. Cycling (, Discard this card: Draw a card.)

Ixidor had only to imagine their ruin and Akroma made it so.

4 W W
Congregate

Congregate

Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." —*Song of All*, canto 642

3 W
Kor Sanctifiers

Kor Sanctifiers

Creature — Kor Cleric

Kicker (You may pay an additional as you cast this spell.) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

"Why keep such trinkets? They only add weight to your travels."

2/3

2 W
Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2 W
Orim's Thunder

Orim's Thunder

Instant

Kicker (You may pay an additional as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

2 W
Prison Term

Prison Term

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

1 W W
Soul Warden

Soul Warden

Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

"One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."

1/1

W
Broodstar

Broodstar

Creature — Beast

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.

*/*

8 U U
Fabricate

Fabricate

Sorcery

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

"The secret to invention is to see something in your mind, then find where it hides in the world."

2 U
Keep Watch

Keep Watch

Instant

Draw a card for each attacking creature.

"I see their moral dilemmas. I see their raw courage. I see their self-sacrifice. I see our victory."

2 U
Master of Etherium

Master of Etherium

Artifact Creature — Vedalken Wizard

Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.

"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."

*/*

2 U
Qumulox

Qumulox

Creature — Beast

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying

Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.

5/4

6 U U
Sarcomite Myr

Sarcomite Myr

Artifact Creature — Phyrexian Myr

: Sarcomite Myr gains flying until end of turn. , Sacrifice Sarcomite Myr: Draw a card.

"A horrible sight, yes, but the sounds . . . Its twanging tendons and grinding gears are almost musical." —Brudiclad, Telchor engineer

2/1

2 U
Thirst for Knowledge

Thirst for Knowledge

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.

2 U
Vedalken Engineer

Vedalken Engineer

Creature — Vedalken Artificer

: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Art is unknown to the vedalken—for them, all creations must serve a purpose.

1/1

1 U
Whiplash Trap

Whiplash Trap

Instant — Trap

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. Return two target creatures to their owners' hands.

3 U U
Ascendant Evincar

Ascendant Evincar

Legendary Creature — Phyrexian Vampire Noble

Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.

His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.

3/3

4 B B
Beacon of Unrest

Beacon of Unrest

Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

A vertical scream pierces the night air and echoes doom through the clouds.

3 B B
Beseech the Queen

Beseech the Queen

Sorcery

( can be paid with any two mana or with . This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.

Those who hear her go mad with inspiration.

2 / B 2 / B 2 / B
Cadaverous Knight

Cadaverous Knight

Creature — Zombie Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Regenerate Cadaverous Knight.

Grieve for the soul in death dishonored. —Shadow Guild saying

2/2

2 B
Consume Spirit

Consume Spirit

Sorcery

Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.

X 1 B
Corpse Harvester

Corpse Harvester

Creature — Zombie Wizard

, , Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.

3/3

3 B B
Cruel Revival

Cruel Revival

Instant

Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

Few Cabal fighters fear death. They fear what follows it.

4 B
Dark Ritual

Dark Ritual

Instant

Add .

"If there is such a thing as too much power, I have not discovered it." —Volrath

B
Death Baron

Death Baron

Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

For the necromancer barons, killing and recruitment are one and the same.

2/2

1 B B
Dregscape Zombie

Dregscape Zombie

Creature — Zombie

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The undead of Grixis are fueled by their hatred of the living.

2/1

1 B
Festering Goblin

Festering Goblin

Creature — Zombie Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

1/1

B
Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave." —Crovax, ascendant evincar

1 B B B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work at the cemetery.

2/2

3 B
Helldozer

Helldozer

Creature — Zombie Giant

, : Destroy target land. If that land was nonbasic, untap Helldozer.

Sometimes you go to hell, and sometimes hell comes to you.

6/5

3 B B B
Hideous End

Hideous End

Instant

Destroy target nonblack creature. Its controller loses 2 life.

"A little dark magic won't stop me. The worse the curse, the better the prize." —Radavi, Joraga relic hunter, last words

1 B B
Incremental Blight

Incremental Blight

Sorcery

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Shadowmoor's main crops are rot, slime, and despair.

3 B B
Innocent Blood

Innocent Blood

Sorcery

Each player sacrifices a creature.

Zombies mourn for the living and celebrate those who will soon be given the gift of death.

B
Nefashu

Nefashu

Creature — Zombie Mutant

Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.

Where the nefashu pass, blood rolls like a silk carpet.

5/3

4 B B
Noxious Ghoul

Noxious Ghoul

Creature — Zombie

Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.

Plague and death wrapped in one convenient package.

3/3

3 B B
Phyrexian Arena

Phyrexian Arena

Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

A drop of humanity for a sea of power.

1 B B
Phyrexian Ghoul

Phyrexian Ghoul

Creature — Phyrexian Zombie

Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.

Phyrexia wastes nothing. Its food chain is a spiraling cycle.

2/2

2 B
Profane Command

Profane Command

Sorcery

Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

X B B
Rotting Rats

Rotting Rats

Creature — Zombie Rat

When Rotting Rats enters the battlefield, each player discards a card. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1/1

1 B
Shepherd of Rot

Shepherd of Rot

Creature — Zombie Cleric

: Each player loses 1 life for each Zombie on the battlefield.

"My priests swore loyalty to the Cabal not until death, but beyond it." —Cabal Patriarch

1/1

1 B
Soulless One

Soulless One

Creature — Zombie Avatar

Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.

"Surrender your soul to me."

*/*

3 B
Syphon Mind

Syphon Mind

Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

When tempers run high, it's easy to lose your head.

3 B
Syphon Soul

Syphon Soul

Sorcery

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

As Phage drank their energy, a vague memory of Jeska stirred. Then she lost herself again in the joy of her victims' suffering.

2 B
Undead Warchief

Undead Warchief

Creature — Zombie

Zombie spells you cast cost less to cast. Zombie creatures you control get +2/+1.

It has the strength of seven men. In fact, it used to be seven men.

1/1

2 B B
Withered Wretch

Withered Wretch

Creature — Zombie Cleric

: Exile target card from a graveyard.

Once it consecrated the dead. Now it desecrates them.

2/2

B B
Arc Lightning

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Rainclouds don't last long in Shiv, but that doesn't stop the lightning.

2 R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

X R
Bogardan Firefiend

Bogardan Firefiend

Creature — Elemental Spirit

When Bogardan Firefiend dies, it deals 2 damage to target creature.

"The next one who tells me to relax and curl up by a fire is dead." —Mirri of the *Weatherlight*

2/1

2 R
Bogardan Rager

Bogardan Rager

Creature — Elemental

Flash (You may cast this spell any time you could cast an instant.) When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.

In the erupting heart of Bogardan, it's hard to tell hurtling volcanic rocks from pouncing volcanic beasts.

3/4

5 R
Browbeat

Browbeat

Sorcery

Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.

"Even the threat of power has power." —Jeska, warrior adept

2 R
Cinder Elemental

Cinder Elemental

Creature — Elemental

, , Sacrifice Cinder Elemental: It deals X damage to any target.

Their rage can grow to such proportions that they explode in a cloud of fire.

2/2

3 R
Cone of Flame

Cone of Flame

Sorcery

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

3 R R
Flamekin Harbinger

Flamekin Harbinger

Creature — Elemental Shaman

When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.

1/1

R
Flametongue Kavu

Flametongue Kavu

Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim." —Sisay, captain of the *Weatherlight*

4/2

3 R
Furnace of Rath

Furnace of Rath

Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.

1 R R R
Goblin Offensive

Goblin Offensive

Sorcery

Create X 1/1 red Goblin creature tokens.

They certainly are.

X 1 R R
Insurrection

Insurrection

Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

"Maybe they wanted to be on the winning side for once." —Matoc, lavamancer

5 R R R
Keldon Champion

Keldon Champion

Creature — Human Barbarian

Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.

3/2

2 R R
Menacing Ogre

Menacing Ogre

Creature — Ogre

Trample, haste When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.

3/3

3 R R
Pyrotechnics

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Who says lightning never strikes twice?" —Storm shaman

4 R
Reckless Charge

Reckless Charge

Sorcery

Target creature gets +3/+0 and gains haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

R
Relentless Assault

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."

2 R R
Rockslide Elemental

Rockslide Elemental

Creature — Elemental

First strike Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.

On Jund, even the landscape is a deadly hunter. Volcanoes, tar pits, and rock slides seem to prey upon the living.

1/1

2 R
Rolling Thunder

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

"Such rage," thought Vhati, gazing up at the thunderhead from the *Predator*. "It is Greven's mind manifest."

X R R
Rorix Bladewing

Rorix Bladewing

Legendary Creature — Dragon

Flying, haste

In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race.

6/5

3 R R R
Smokebraider

Smokebraider

Creature — Elemental Shaman

: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.

"Be silent and listen to your inner fire. Only then can you walk the Path of Flame."

1/1

1 R
Taurean Mauler

Taurean Mauler

Creature — Shapeshifter

Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.

2/2

2 R
Beast Hunt

Beast Hunt

Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

"Surely we could tame something besides hurdas and pillarfield oxen!" —Sheyda, Ondu gamekeeper

3 G
Briarhorn

Briarhorn

Creature — Elemental

Flash When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3/3

3 G
Explosive Vegetation

Explosive Vegetation

Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Torching Krosa would be pointless. It grows faster than it burns.

3 G
Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

1 G
Fertilid

Fertilid

Creature — Elemental

Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0

2 G
Forgotten Ancient

Forgotten Ancient

Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Its blood is life. Its body is growth.

0/3

3 G
Ivy Elemental

Ivy Elemental

Creature — Elemental

Ivy Elemental enters the battlefield with X +1/+1 counters on it.

In the gardens of the centaurs, many travelers have mysteriously vanished while admiring the elaborate topiaries.

0/0

X G
Living Hive

Living Hive

Creature — Elemental Insect

Trample Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.

In its center is a single red ant, a queen that regulates the hive's movements.

6/6

6 G G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

1 G
Search for Tomorrow

Search for Tomorrow

Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2 G
Silverglade Elemental

Silverglade Elemental

Creature — Elemental

When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.

4/4

4 G
Tornado Elemental

Tornado Elemental

Creature — Elemental

When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked.

6/6

5 G G
Tribal Unity

Tribal Unity

Instant

Creatures of the creature type of your choice get +X/+X until end of turn.

Kamahl left the violence of his former life behind him, but he still believes in the power of muscle.

X 2 G
Verdant Force

Verdant Force

Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

7/7

5 G G G
Boros Swiftblade

Boros Swiftblade

Creature — Human Soldier

Double strike

When the Boros Legion attacks, swiftblades enter the fray first. They pick off the archers and mages, softening the enemy front before the flame-kin and giants go in.

1/2

R W
Branching Bolt

Branching Bolt

Instant

Choose one or both — • Branching Bolt deals 3 damage to target creature with flying. • Branching Bolt deals 3 damage to target creature without flying.

"Lightning lives in everything, in living flesh and growing things. It must be set free." —Rakka Mar

1 R G
Bull Cerodon

Bull Cerodon

Creature — Beast

Vigilance, haste

It holds motionless vigil, watching Naya in silence through the screen of the whitecover. When it senses anything amiss, it launches forward with the uncanny sound of torn fog.

5/5

4 R W
Captain's Maneuver

Captain's Maneuver

Instant

The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.

Sisay discovered that the mirrored hull of the *Weatherlight* could be used as a defensive weapon.

X R W
Cerodon Yearling

Cerodon Yearling

Creature — Beast

Vigilance, haste

The unit of measurement used to chart a cerodon's growth is "persons consumed."

2/2

R W
Fires of Yavimaya

Fires of Yavimaya

Enchantment

Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

1 R G
Glory of Warfare

Glory of Warfare

Enchantment

As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.

"Their hopes dashed on our shields! Their victory slashed by our swords!"

2 R W
Hull Breach

Hull Breach

Sorcery

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

"Crovax knows we're coming now," said a grinning Sisay. "I just sent the *Predator* crashing into his stronghold."

R G
Lightning Helix

Lightning Helix

Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

Though less well-known than its army of soldiers, the Boros Legion's mage-priests are as respected by the innocent as they are hated by the ghosts of the guilty.

R W
Mage Slayer

Mage Slayer

Artifact — Equipment

Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip

"When the wielder is strong enough, any sword will do." —Kresh the Bloodbraided

1 R G
Razia, Boros Archangel

Razia, Boros Archangel

Legendary Creature — Angel

Flying, vigilance, haste : The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.

Her sword burns with such brightness that foes avert their eyes and arrows divert their paths.

6/3

4 R R W W
Rumbling Slum

Rumbling Slum

Creature — Elemental

At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.

The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.

5/5

1 R G G
Savage Twister

Savage Twister

Sorcery

Savage Twister deals X damage to each creature.

"Frozen, we watched the funnel pluck up three of the goats—pook! pook! pook!—before we ran for the wadi." —*Travelogue of Najat*

X R G
Sludge Strider

Sludge Strider

Artifact Creature — Insect

Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay . If you do, target player loses 1 life and you gain 1 life.

Underneath the cities of Esper are cycles of life unseen by those who feed them.

3/3

1 W U B
Arsenal Thresher

Arsenal Thresher

Artifact Creature — Construct

As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.

2/2

2 W / B U
Balefire Liege

Balefire Liege

Creature — Spirit Horror

Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life.

2/4

2 R / W R / W R / W
Battlegate Mimic

Battlegate Mimic

Creature — Shapeshifter

Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.

2/1

1 R / W
Boros Guildmage

Boros Guildmage

Creature — Human Wizard

: Target creature gains haste until end of turn. : Target creature gains first strike until end of turn.

2/2

R / W R / W
Double Cleave

Double Cleave

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

"When in doubt, kill 'em twice."

1 R / W
Duergar Hedge-Mage

Duergar Hedge-Mage

Creature — Dwarf Shaman

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

2/2

2 R / W
Hearthfire Hobgoblin

Hearthfire Hobgoblin

Creature — Goblin Soldier

Double strike

Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.

2/2

R / W R / W R / W
Assault // Battery

Assault // Battery

Sorcery

Assault deals 2 damage to any target.

R
Assault // Battery

Assault // Battery

Sorcery

Create a 3/3 green Elephant creature token.

3 G
Order // Chaos

Order // Chaos

Instant

Exile target attacking creature.

3 W
Order // Chaos

Order // Chaos

Instant

Creatures can't block this turn.

2 R
Arcbound Crusher

Arcbound Crusher

Artifact Creature — Juggernaut

Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

4
Arcbound Slith

Arcbound Slith

Artifact Creature — Slith

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

2
Boros Signet

Boros Signet

Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride." —Agrus Kos

2
Bosh, Iron Golem

Bosh, Iron Golem

Legendary Artifact Creature — Golem

Trample , Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target.

As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past.

6/7

8
Copper Myr

Copper Myr

Artifact Creature — Myr

: Add .

The elves thought of the myr as minor threats, just as the myr thought of the elves.

1/1

2
Cranial Plating

Cranial Plating

Artifact — Equipment

Equipped creature gets +1/+0 for each artifact you control. : Attach Cranial Plating to target creature you control. Equip

2
Darksteel Forge

Darksteel Forge

Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

"Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?" —Pontifex, elder researcher

9
Door to Nothingness

Door to Nothingness

Artifact

Door to Nothingness enters the battlefield tapped. , , Sacrifice Door to Nothingness: Target player loses the game.

"All memory of your existence will be wiped from reality. You will die, and no one will mourn." —Memnarch

5
Etched Oracle

Etched Oracle

Artifact Creature — Wizard

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) , Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

0/0

4
Gold Myr

Gold Myr

Artifact Creature — Myr

: Add .

The leonin thought of the myr as omens, never imagining the sinister fate they foretold.

1/1

2
Iron Myr

Iron Myr

Artifact Creature — Myr

: Add .

The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.

1/1

2
Leaden Myr

Leaden Myr

Artifact Creature — Myr

: Add .

The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for.

1/1

2
Lodestone Myr

Lodestone Myr

Artifact Creature — Myr

Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.

When necessary, myr can override and control any artificial object, as can their creator.

2/2

4
Loxodon Warhammer

Loxodon Warhammer

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink. Equip

3
Mask of Memory

Mask of Memory

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Myr Enforcer

Myr Enforcer

Artifact Creature — Myr

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Most myr monitor other species. Some myr monitor other myr.

4/4

7
Nuisance Engine

Nuisance Engine

Artifact

, : Create a 0/1 colorless Pest artifact creature token.

All Auriok children know the tale, "Bolgri and the Long Day of Squashing."

3
Pentad Prism

Pentad Prism

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Pentad Prism: Add one mana of any color.

2
Pentavus

Pentavus

Artifact Creature — Construct

Pentavus enters the battlefield with five +1/+1 counters on it. , Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying. , Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

0/0

7
Relic of Progenitus

Relic of Progenitus

Artifact

: Target player exiles a card from their graveyard. , Exile Relic of Progenitus: Exile all graveyards. Draw a card.

Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.

1
Serum Tank

Serum Tank

Artifact

Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. , , Remove a charge counter from Serum Tank: Draw a card.

3
Silver Myr

Silver Myr

Artifact Creature — Myr

: Add .

The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.

1/1

2
Skeleton Shard

Skeleton Shard

Artifact

, or , : Return target artifact creature card from your graveyard to your hand.

Metal permeates the marrow of every bone in Mephidross—except one.

3
Suntouched Myr

Suntouched Myr

Artifact Creature — Myr

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin.

0/0

3
Wizard Replica

Wizard Replica

Artifact Creature — Wizard

Flying , Sacrifice Wizard Replica: Counter target spell unless its controller pays .

It responds with unnatural precision.

1/3

3
Ancient Den

Ancient Den

Artifact Land

: Add .

Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.

Boros Garrison

Boros Garrison

Land

Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add .

Cabal Coffers

Cabal Coffers

Land

, : Add for each Swamp you control.

Deep within the Cabal's vault, the Mirari pulsed like a dead sun—and its darkness radiated across Otaria.

Great Furnace

Great Furnace

Artifact Land

: Add .

Kuldotha, wellspring of molten metal, temple of the goblin horde.

Gruul Turf

Gruul Turf

Land

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add .

Leechridden Swamp

Leechridden Swamp

Land — Swamp

(: Add .) Leechridden Swamp enters the battlefield tapped. , : Each opponent loses 1 life. Activate only if you control two or more black permanents.

Seat of the Synod

Seat of the Synod

Artifact Land

: Add .

Lumengrid, site of the Knowledge Pool, source of vedalken arcana.

Shivan Oasis

Shivan Oasis

Land

Shivan Oasis enters the battlefield tapped. : Add or .

Only the hardiest explorers survive to eat the fruit.

Sunhome, Fortress of the Legion

Sunhome, Fortress of the Legion

Land

: Add . , : Target creature gains double strike until end of turn.

Sunhome—the stalwart shield, the towering sentinel, the seat of justice.

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Tree of Tales

Tree of Tales

Artifact Land

: Add .

Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.

Vault of Whispers

Vault of Whispers

Artifact Land

: Add .

Ish Sah, den of the warlord Geth, commander of countless nim.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)