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Adaptive Shimmerer
Creature — Insect
Flash
Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.
"You sure you want to see what emerges? You might not like it. It definitely won't like you."
—Kinnan, bonder prodigy
0/0
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Farfinder
Creature — Fox
Vigilance
When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Take us home," she whispered, and the fox's eyes began to glow.
1/1
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Mysterious Egg
Creature — Egg
Whenever this creature mutates, put a +1/+1 counter on it.
"A good forage if you can find it, but eat it before you get back to sanctuary. The guards won't let you bring it through the gates."
—Dennae, Savai hunter
0/2
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Blade Banish
Instant
Exile target creature with power 4 or greater.
The Wanderer walks many paths. Her blade travels only one.
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Checkpoint Officer
Creature — Human Soldier
, : Tap target creature.
After what he viewed as Lukka's shocking betrayal, General Kudro enacted stringent security measures at every entry point into Drannith.
1/2
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Coordinated Charge
Instant
Creatures you control get +2/+1 until end of turn.
Cycling (, Discard this card: Draw a card.)
"Out here we're nothing but our training."
—Ethuk, Coppercoat mage
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Cubwarden
Creature — Cat
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
3/5
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Daysquad Marshal
Creature — Human Soldier
When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
"The night emboldens many monsters, but the mightiest will attack in broad daylight."
3/3
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Divine Arrow
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Outside Drannith's walls, where collateral damage is of no concern, the Coppercoats are free to use more potent methods.
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Drannith Healer
Creature — Human Cleric
Whenever you cycle another card, you gain 1 life.
Cycling (, Discard this card: Draw a card.)
"The glowstones shine and dinosaurs roar to the south. Business will be brisk tonight."
2/2
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Drannith Magistrate
Creature — Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
"Our sanctuaries must be beacons of reason and calm or else they will fall."
1/3
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Fight as One
Instant
Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
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Flourishing Fox
Creature — Fox
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling (, Discard this card: Draw a card.)
"Day 1: These fox pups have really taken to me.
"Day 4: Big. So big. Need additional security."
—Jonald, mission naturalist, research notes
1/1
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Garrison Cat
Creature — Cat
When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
After much arguing, the soldiers decided to keep it, on the grounds that it killed enough mice to count as an honorary monster slayer.
1/1
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Helica Glider
Creature — Nightmare Squirrel
Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.
It could subsist on seeds but its preferred fare is your face.
2/2
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Huntmaster Liger
Creature — Cat
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
3/4
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Imposing Vantasaur
Creature — Dinosaur
Vigilance
Cycling (, Discard this card: Draw a card.)
Raugrin's coastline can be quite beautiful, as long as you avoid the volcanic dinosaurs, the sea dinosaurs, and the roaming beach dinosaurs.
3/6
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Keensight Mentor
Creature — Human Cleric
When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control.
, : Put a +1/+1 counter on each creature you control with vigilance.
Through the *eludha*, bonders share the powerful abilities of their chosen companions.
1/4
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Lavabrink Venturer
Creature — Human Soldier
As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.)
Lavabrink Venturer has protection from each mana value of the chosen quality.
"Take one wrong step out here and you're dead. I take only right steps."
3/3
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Light of Hope
Instant
Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
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Luminous Broodmoth
Creature — Insect
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
It soars through currents of moonbeams to give hope to the forsaken.
3/4
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Majestic Auricorn
Creature — Unicorn
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Vigilance
Whenever this creature mutates, you gain 4 life.
4/4
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Maned Serval
Creature — Cat
Vigilance
"Don't search the ruins of Orn during the day. Nethroi's many eyes will spot you instantly. Don't go at night either. You'll be dinner for the servals. Maybe just don't go."
—Rasai, Indatha hunter
1/4
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Mythos of Snapdax
Sorcery
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead.
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
"If only they'd all act this docile. I could do something relaxing for a living. I've always wanted to bake biscuits."
—Ethuk, Coppercoat mage
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Patagia Tiger
Creature — Cat
Flying
When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn.
Lukka looked out from the parapet and saw not a monster to be put down, but a fierce kind of beauty.
3/4
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Perimeter Sergeant
Creature — Human Soldier
Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.
"Get in there, soldier! I want a pelt on my wall before lunch!"
3/2
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Sanctuary Lockdown
Enchantment
Humans you control get +1/+1.
, Tap two untapped Humans you control: Tap target creature an opponent controls.
"Drannith gives no quarter to traitors."
—General Kudro
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Savai Sabertooth
Creature — Cat
The giant tigers of Savai prefer to hunt at daybreak, when the crystals' warning glow is masked by the light of dawn.
3/1
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Snare Tactician
Creature — Human Soldier
Whenever you cycle a card, tap target creature an opponent controls.
"Our volleys don't aim to kill. Impair them and the ground will do the rest."
—Alux, Skysail defender
2/3
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Solid Footing
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
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Splendor Mare
Creature — Elk Unicorn
Lifelink
Cycling (, Discard this card: Draw a card.)
When you cycle Splendor Mare, put a lifelink counter on target creature you control.
3/3
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Spontaneous Flight
Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
"Amazing! And I was only trying to teach her to sit!"
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Stormwild Capridor
Creature — Bird Goat
Flying
If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.
After a disastrous day of battle, Lavabrink's lightning mages were recalled.
1/3
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Swallow Whole
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.
Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
"World's better with one fewer poacher in it."
—Winota, heartbonder
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Valiant Rescuer
Creature — Human Soldier
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling (, Discard this card: Draw a card.)
The floating city of Skysail has two rules: don't leave your crewmates behind, and don't mess with the guardrails.
3/1
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Vulpikeet
Creature — Fox Bird
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, put a +1/+1 counter on it.
2/3
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Will of the All-Hunter
Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling (, Discard this card: Draw a card.)
"It's Snapdax. You'd have a better chance of breaching a wall with a slice of bread."
—Krek, daysquad captain
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Aegis Turtle
Creature — Turtle
"The endurance of the ancient turtles in a land so harsh makes a strong case for patience, tranquility, and composure."
—Gavi, nest warden
0/5
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Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Bonder and bonded move in unison, intuiting each other's next move.
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Archipelagore
Creature — Leviathan
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
7/7
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Avian Oddity
Creature — Bird
Flying
Cycling (, Discard this card: Draw a card.)
When you cycle Avian Oddity, put a flying counter on target creature you control.
2/4
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Boon of the Wish-Giver
Sorcery
Draw four cards.
Cycling (, Discard this card: Draw a card.)
"There is no law of nature that I have not seen Illuna break. Makes you wonder what is truly possible, does it not?"
—Rielle, the Everwise
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Capture Sphere
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
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Convolute
Instant
Counter target spell unless its controller pays .
"No, thank you."
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Crystacean
Creature — Crab
Flash
It loves blending into its environment, ambushing prey, and long scuttles on the beach.
1/6
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Dreamtail Heron
Creature — Elemental Bird
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, draw a card.
3/4
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Escape Protocol
Enchantment
Whenever you cycle a card, you may pay . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
Sanctuaries harnessed the glowstones' natural reaction to monsters to create a warning system.
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Essence Scatter
Instant
Counter target creature spell.
"I know the nightmares of Indatha seem scary, but when you break them down into their component parts, they're quite beautiful."
—Naireh, Ketria elementalist
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Facet Reader
Creature — Human Wizard
, : Draw a card, then discard a card.
"Every flaw in the crystal represents a moment where our strategy might go wrong."
1/2
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Frost Lynx
Creature — Elemental Cat
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
If you feel a strange chill within the temperate Quartzwood, look up.
2/2
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Frostveil Ambush
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Cycling (, Discard this card: Draw a card.)
Hunters' methods vary from simple and brutal to elaborate and brutal.
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Glimmerbell
Creature — Elemental Jellyfish
Flying
: Untap Glimmerbell.
"Their paths aren't random, but they don't float with the wind. Could they be following surges in crystalline energy?"
—Naireh, Ketria elementalist
1/3
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Gust of Wind
Sorcery
This spell costs less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card.
Skysail's strength was also its vulnerability.
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Hampering Snare
Instant
Creatures your opponents control get -2/-0 until end of turn.
Cycling (, Discard this card: Draw a card.)
"I want it to look me in the eyes and know the face of the man who put it down."
—Kelsien, the Plague
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Keep Safe
Instant
Counter target spell that targets a permanent you control.
Draw a card.
"Coppercoats think they understand duty and loyalty, but they can't begin to fathom the depths of my bond."
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Mystic Subdual
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
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Mythos of Illuna
Sorcery
Create a token that's a copy of target permanent. If was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."
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Neutralize
Instant
Counter target spell.
Cycling (, Discard this card: Draw a card.)
On Ikoria, reactive magic can make the difference between barely grazed and really dead.
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Of One Mind
Sorcery
This spell costs less to cast if you control a Human creature and a non-Human creature.
Draw two cards.
"The *eludha* is total communication, total understanding. It makes regular human speech feel like garbled grunting."
—Winota, heartbonder
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Ominous Seas
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.
Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.
Cycling (, Discard this card: Draw a card.)
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Phase Dolphin
Creature — Elemental Whale
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
"You've never had to trust your breath to an inhuman creature who could crush you at its whim, and I truly feel sorry for you."
—Eagan, seabonder
1/4
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Pollywog Symbiote
Creature — Frog
Each creature spell you cast costs less to cast if it has mutate.
Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
It always knew it was destined to be more than a frog.
1/3
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Pouncing Shoreshark
Creature — Shark Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
4/3
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Reconnaissance Mission
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling (, Discard this card: Draw a card.)
"The bonders work with creatures that fly, slink, and burrow. Assume they know everything."
—Jirina Kudro
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Sea-Dasher Octopus
Creature — Octopus
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, draw a card.
2/2
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Shark Typhoon
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling (, Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
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Startling Development
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling (, Discard this card: Draw a card.)
Remarkably, dinner continued with no further interruptions.
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Thieving Otter
Creature — Otter
Whenever Thieving Otter deals damage to an opponent, draw a card.
"You're telling me we spent a year securing the sanctuary against pterosaurs, rambeasts, and nightfangs . . . and we were robbed by what?"
—Endris, Drannith magistrate
2/2
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Voracious Greatshark
Creature — Shark
Flash
When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.
There is no boat big enough.
5/4
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Wingfold Pteron
Creature — Dinosaur
Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
"Its weak spot is easily spotted, but only if it's swooping down on you."
—Jonald, mission naturalist
3/6
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Wingspan Mentor
Creature — Human Wizard
When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.
, : Put a +1/+1 counter on each creature you control with flying.
Their bond grew over time, as did the height of their jumps.
1/3
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Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Lives taken are lives not easily forgotten.
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Blitz Leech
Creature — Leech
Flash
When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
"Fools wear armor against it as if the worst it could take is your blood."
—Gavi, nest warden
5/2
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Blood Curdle
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
Fear pierces the strongest armor.
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Boot Nipper
Creature — Beast
Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it.
"I have a number of hyper-specific phobias and this somehow hits all of them."
—Aaru, Zagoth lumberjack
2/1
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Bushmeat Poacher
Creature — Human Soldier
, , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
"If you've never feasted on Zagoth terror-pig, I got the best price you'll find."
2/4
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Call of the Death-Dweller
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
The living fear Nethroi's whispers. The dead heed them.
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Cavern Whisperer
Creature — Nightmare
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature mutates, each opponent discards a card.
4/4
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Chittering Harvester
Creature — Nightmare
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, each opponent sacrifices a creature.
4/6
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Corpse Churn
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
"How did we find each other? So there I was, exploring a mound of monster corpses..."
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Dark Bargain
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
"The poacher's trade isn't monster parts. It's myth. People pay to be part of the fantasy."
—Kelsien, the Plague
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Dead Weight
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-2.
"You're not my quarry, little one. I'm after whatever comes to investigate your cries."
—Kelsien, the Plague
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Dirge Bat
Creature — Bat
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
3/3
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Durable Coilbug
Creature — Insect
: Return Durable Coilbug from your graveyard to your hand.
"I've seen them survive lava, trampling, and a moloch's digestive system. They just roll out and get on with their lives!"
—Gannet, Skysail zoologist
2/2
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Duskfang Mentor
Creature — Human Cleric
When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.
, : Put a +1/+1 counter on each creature you control with lifelink.
"What she sees, I see. What she tastes, I taste."
1/3
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Easy Prey
Instant
Destroy target creature with mana value 2 or less.
Cycling (, Discard this card: Draw a card.)
The definition of "bite-sized treat" depends on who you ask.
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Extinction Event
Sorcery
Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)
"Nature is more merciless than any hunter I've ever known."
—Zai, nightsquad captain
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Gloom Pangolin
Creature — Nightmare Pangolin
"They say it survives on a purely bioluminescent diet. It's only active during the darkest of Indatha nights, making verification highly challenging."
—Gannet, Skysail zoologist
1/5
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Grimdancer
Creature — Nightmare
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
Most monsters are more frightening when they skitter unseen in the dark. Most.
3/3
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Heartless Act
Instant
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
"It's them or us."
—General Kudro
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Hunted Nightmare
Creature — Nightmare
Menace
When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.
"The cruelest monsters inspire the greatest tales. The greatest tales inspire the cruelest hunters."
—Rielle, the Everwise
4/5
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Insatiable Hemophage
Creature — Nightmare
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch
Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
3/3
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Lurking Deadeye
Creature — Human Assassin
Flash
When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.
"There's no roar so mighty that it can't be silenced."
4/2
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Memory Leak
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Cycling (, Discard this card: Draw a card.)
"By halves does youth depart. I remember halves of names, halves of years, halves of myself."
—Ogaro, wandering sage
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Mutual Destruction
Sorcery
This spell has flash as long as you control a permanent with flash.
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Hunter and hunted both died thinking they had outwitted the other.
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Mythos of Nethroi
Instant
Destroy target nonland permanent if it's a creature or if was spent to cast this spell.
"And then the shadow took living form, and the shadow devoured the man whole—body, mind, and soul."
—*Tales of the Ozolith*
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Nightsquad Commando
Creature — Human Soldier
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
"The big fella sounds hungry. Let's send him to bed without his supper."
2/3
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Serrated Scorpion
Creature — Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
Each scorpion's venom is unique, thwarting sanctuary healers' attempts to develop an antidote.
1/2
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Suffocating Fumes
Instant
Creatures your opponents control get -1/-1 until end of turn.
Cycling (, Discard this card: Draw a card.)
"Yesterday it was flying tigers and crumbling bridges. Who knows what today will bring?"
—Dol, Lavabrink quartermaster
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Unbreakable Bond
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
From now until the crystals stop glowing
—Ketria oath meaning "forever"
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Unexpected Fangs
Instant
Put a +1/+1 counter and a lifelink counter on target creature.
"With the frequent mutations, predator-prey relationships seem to change every moment. I already like it here."
—Vivien Reid
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Unlikely Aid
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
"I appreciate you not letting me fall to my death in the acid bogs. Now, can you let me down?"
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Void Beckoner
Creature — Nightmare Horror
Deathtouch
Cycling (, Discard this card: Draw a card.)
When you cycle Void Beckoner, put a deathtouch counter on target creature you control.
8/8
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Whisper Squad
Creature — Human Soldier
: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.
Ears can't hear them. Eyes see too many of them.
1/1
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Zagoth Mamba
Creature — Nightmare Snake
Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.
"It's just a snake. A many-eyed snake with venom that turns your blood to smoke, but still, just a snake."
—Kinnan, bonder prodigy
1/1
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Blazing Volley
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
"Don't ask me what to do if you miss. They're stingdrakes. Don't miss."
—Orthion, Lavabrink captain
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Blisterspit Gremlin
Creature — Gremlin
, : Blisterspit Gremlin deals 1 damage to each opponent.
Whenever you cast a noncreature spell, untap Blisterspit Gremlin.
"Ah, we have a critic."
—Orthion, Lavabrink captain
1/1
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Blitz of the Thunder-Raptor
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
The sound of Vadrok's gigantic wings is ominous. But the true terror is when they fall silent.
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Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
The soldier had given up his wealth, his title, even his home, but he had no room for regret. At last, he had saved his friend.
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Clash of Titans
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
"Let the brutes fight. If they kill each other, we lose no more soldiers today."
—Orthion, Lavabrink captain
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Cloudpiercer
Creature — Dinosaur
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.
5/4
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Drannith Stinger
Creature — Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.
Cycling (, Discard this card: Draw a card.)
The first line of defense, and the last person you want to anger.
2/2
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Everquill Phoenix
Creature — Phoenix
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."
4/4
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Ferocious Tigorilla
Creature — Cat Ape
Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
From a certain perspective, it's an inspiring story of overcoming obstacles.
4/3
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Fire Prophecy
Instant
Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
"Water and bone tell many tales, but fire is fickle. It would rather consume than reveal."
—Rielle, the Everwise
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Flame Spill
Instant
Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
Fragile, floating Skysail suddenly seemed like an appealingly safe place to live.
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Footfall Crater
Enchantment — Aura
Enchant land
Enchanted land has ": Target creature gains trample and haste until end of turn."
Cycling (, Discard this card: Draw a card.)
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Forbidden Friendship
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
The two looked at each other, and neither fled. "I see," the soldier murmured. "We're both just fighting for survival out here, aren't we?"
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Frenzied Raptor
Creature — Dinosaur
"Though the road through Raugrin is lined with alarm crystals, some monsters seem to be adapting. We've had raptors feigning attacks on provision caravans, while others try to sneak through the lava curtain."
—Dol, Lavabrink quartermaster
4/2
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Frillscare Mentor
Creature — Human Warrior
When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)
, : Put a +1/+1 counter on each creature you control with menace.
Fortune favors the ferocious.
3/2
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Go for Blood
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling (, Discard this card: Draw a card.)
Lukka's bond provided not only friendship, but also the most powerful weapon in his arsenal.
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Heightened Reflexes
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Some crystals glow in the presence of monsters, forming a convenient warning system. Some monsters have learned to outrun the light.
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Lava Serpent
Creature — Elemental Serpent
Haste
Cycling (, Discard this card: Draw a card.)
Lavabrink's boiling moat is a deterrent for most, and a relaxing bath for one.
5/5
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Lukka, Coppercoat Outcast
Legendary Planeswalker — Lukka
[+1]: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."
[−2]: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
[−7]: Each creature you control deals damage equal to its power to each opponent.
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Momentum Rumbler
Creature — Dinosaur
Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it.
Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn.
3/3
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Mythos of Vadrok
Sorcery
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
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Porcuparrot
Creature — Bird Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
: This creature deals X damage to any target, where X is the number of times this creature has mutated.
3/4
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Prickly Marmoset
Creature — Monkey
First strike
Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.
"It's either terrified or extremely mad at us, definitely one of the two."
—Jonald, mission naturalist
2/3
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Pyroceratops
Creature — Elemental Dinosaur
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.
"I always thought wizards were supposed to have owls or one-eyed cats for familiars, but flaming dinosaurs work, too."
2/3
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Raking Claws
Instant
Target creature gains double strike until end of turn.
Cycling (, Discard this card: Draw a card.)
"How many claws does a monster have? Exactly one more than you've accounted for."
—Alux, Skysail defender
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Reptilian Reflection
Enchantment
Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
Danger often lurks in the allure of crystal shards.
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Rooting Moloch
Creature — Lizard
When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling (, Discard this card: Draw a card.)
Their feeding habits leave them with gizzards full of tumbled gems.
4/4
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Rumbling Rockslide
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
"When monsters walk, the earth knows its place and yields."
—Rielle, the Everwise
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Sanctuary Smasher
Creature — Rhino Beast
First strike
Cycling (, Discard this card: Draw a card.)
When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.
6/4
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Shredded Sails
Instant
Choose one —
• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling (, Discard this card: Draw a card.)
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Spelleater Wolverine
Creature — Wolverine
Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
"The monster that scares me the most isn't the biggest."
—Taelya, Lavabrink pyromage
3/2
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Tentative Connection
Sorcery
This spell costs less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Lukka was ordered to kill a threat. He chose to make a friend.
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Unpredictable Cyclone
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.
Cycling (, Discard this card: Draw a card.)
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Weaponize the Monsters
Enchantment
, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.
Revenge is a path inevitably walked alone.
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Yidaro, Wandering Monster
Legendary Creature — Dinosaur Turtle
Trample, haste
Cycling
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
8/8
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Adventurous Impulse
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
An adventure without a companion is hardly an adventure at all.
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Almighty Brushwagg
Creature — Brushwagg
Trample
: Almighty Brushwagg gets +3/+3 until end of turn.
Laughed at the brushwagg
—Hunters' expression meaning "died unexpectedly"
1/1
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Auspicious Starrix
Creature — Elk Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
6/6
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Barrier Breach
Instant
Exile up to three target enchantments.
Cycling (, Discard this card: Draw a card.)
"They cast wards, thinking it will protect them, but the biggest monsters find a way through."
—Kinnan, bonder prodigy
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Bristling Boar
Creature — Boar
Bristling Boar can't be blocked by more than one creature.
"I can bring down anything in Zagoth, but for some quarry the ratio of fight to meat is too high."
—Master Hunter Chevill
4/3
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Charge of the Forever-Beast
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand.
Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.
The Zagoth wetlands are fertilized by centuries of Brokkos's former challengers.
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Colossification
Enchantment — Aura
Enchant creature
When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.
"Turns out the case of the flattened outpost and the case of the missing kitten *were* related."
—Endris, Drannith magistrate
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Essence Symbiote
Creature — Beast
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
The Ozolith's appearance spawned a new era of wild mutation on Ikoria. Some creatures hunted different prey, lived in new habitats, and thrived on mutation itself.
2/2
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Excavation Mole
Creature — Mole
Trample
When Excavation Mole enters the battlefield, mill three cards.
It makes molehills out of mountains.
3/3
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Exuberant Wolfbear
Creature — Wolf Bear
Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
Sometimes the *eludha* is a sacred harmony of souls. Sometimes the bonder grabs some fur and holds on tight.
4/4
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Fertilid
Creature — Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0/0
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Flycatcher Giraffid
Creature — Antelope Lizard
Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
Poachers use the harvested tongues to snare pests, plumb caves, and scale tall buildings.
3/5
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Fully Grown
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
"One day I woke up and knew I had nothing left to teach her. So now I ride on her shoulders and follow where she leads."
—Gustin, wildbonder
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Gemrazer
Creature — Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
4/4
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Glowstone Recluse
Creature — Spider
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach
Whenever this creature mutates, put two +1/+1 counters on it.
2/3
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Greater Sandwurm
Creature — Wurm
Greater Sandwurm can't be blocked by creatures with power 2 or less.
Cycling (, Discard this card: Draw a card.)
On Ikoria, sandwurms never lie dormant for too long. In some regions, "no activity" is the greatest sign of danger.
7/7
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Honey Mammoth
Creature — Elephant
When Honey Mammoth enters the battlefield, you gain 4 life.
"And I thought *I* had a big sweet tooth."
—Gannet, Skysail zoologist
6/6
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Hornbash Mentor
Creature — Human Warrior
When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control.
, : Put a +1/+1 counter on each creature you control with trample.
"We share the same nuanced opinion of hunters and military goons: smash them."
3/3
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Humble Naturalist
Creature — Human Druid
: Add one mana of any color. Spend this mana only to cast a creature spell.
"The key to bonding with monsters, no matter their size, is knowing where they like to be scratched."
1/3
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Ivy Elemental
Creature — Elemental
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
For safety reasons, the keeping of houseplants within Ikoria's sanctuaries is heavily discouraged.
0/0
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Kogla, the Titan Ape
Legendary Creature — Ape
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7/6
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Lead the Stampede
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Migration Path
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling (, Discard this card: Draw a card.)
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Migratory Greathorn
Creature — Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/4
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Monstrous Step
Sorcery
Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able.
Cycling (, Discard this card: Draw a card.)
Life is best taken one step at a time.
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Mosscoat Goriak
Creature — Beast
Vigilance
"Goriaks are as stubborn and hardy as I'd expect of a large herbivore in a wetland habitat. But I never expected them to have such beautiful voices!"
—Vivien Reid
2/4
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Mythos of Brokkos
Sorcery
If was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle.
Return up to two permanent cards from your graveyard to your hand.
"The most unexpected weapon that a monster can wield is kindness."
—*Tales of the Ozolith*
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Plummet
Instant
Destroy target creature with flying.
Scavengers follow in Skysail's shadow, feasting on the carcasses of monsters that attacked the floating city.
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Ram Through
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
"Need a medic! And some stonemasons!"
—Wyllon, Drannith merchant
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Sudden Spinnerets
Instant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
"What's natural on Ikoria continues to delight me."
—Vivien Reid
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Survivors' Bond
Sorcery
Choose one or both —
• Return target Human creature card from your graveyard to your hand.
• Return target non-Human creature card from your graveyard to your hand.
"And what did we learn? Never taunt a porcuparrot!"
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Thwart the Enemy
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
"Your prey is in my custody now. Withdraw."
—Vivien Reid
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Titanoth Rex
Creature — Dinosaur Beast
Trample
Cycling (, Discard this card: Draw a card.)
When you cycle Titanoth Rex, put a trample counter on target creature you control.
11/11
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Vivien, Monsters' Advocate
Legendary Planeswalker — Vivien
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
[+1]: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.
[−2]: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
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Wilt
Instant
Destroy target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)
Nothing returns from the nightmare nests of Indatha unscathed.
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Back for More
Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
"How can you be sure you pierced its heart? Do you even know where its heart is?"
—Trundan, Indatha poacher
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Boneyard Lurker
Creature — Nightmare Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target permanent card from your graveyard to your hand.
4/4
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Brokkos, Apex of Forever
Legendary Creature — Nightmare Beast Elemental
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.
6/6
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Channeled Force
Instant
As an additional cost to cast this spell, discard X cards.
Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
Few monsters challenged Narset after they sensed her power.
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Chevill, Bane of Monsters
Legendary Creature — Human Rogue
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
1/3
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Death's Oasis
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand.
, Sacrifice Death's Oasis: You gain life equal to the highest mana value among creatures you control.
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Dire Tactics
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
"I will preserve human life at all costs. I will stand alone against behemoths before I let them touch my city. I will hold the wall."
—Oath of the Coppercoats
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Eerie Ultimatum
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
"The ground under our feet is a record of every slight against the world, to be avenged at a time of its choosing."
—Gavi, nest warden
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Emergent Ultimatum
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
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Frondland Felidar
Creature — Cat Beast
Vigilance
Creatures you control with vigilance have ", : Tap target creature."
"Fear not the behemoth heard from miles away. Fear the stalking felidar, which reveals itself only for the kill."
—Rielle, the Everwise
3/5
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General Kudro of Drannith
Legendary Creature — Human Soldier
Other Humans you control get +1/+1.
Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
, Sacrifice two Humans: Destroy target creature with power 4 or greater.
3/3
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General's Enforcer
Creature — Human Soldier
Legendary Humans you control have indestructible.
: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
More stubborn than Drannith's walls.
2/3
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Genesis Ultimatum
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
No human eyes have ever witnessed the birth of an apex monster.
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Illuna, Apex of Wishes
Legendary Creature — Beast Elemental Dinosaur
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
6/6
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Inspired Ultimatum
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
"Inner peace is wonderful, and worth striving for. Outer peace is much less important."
—Taelya, Lavabrink pyromage
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Kinnan, Bonder Prodigy
Legendary Creature — Human Druid
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
2/2
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Labyrinth Raptor
Creature — Nightmare Dinosaur
Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
: Creatures you control with menace get +1/+0 until end of turn.
2/2
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Lore Drakkis
Creature — Lizard Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
2/3
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Narset of the Ancient Way
Legendary Planeswalker — Narset
[+1]: You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell.
[−2]: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker.
[−6]: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
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Necropanther
Creature — Cat Nightmare
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
3/3
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Nethroi, Apex of Death
Legendary Creature — Cat Nightmare Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
5/5
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Offspring's Revenge
Enchantment
At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
All they found in the hunter's camp were tiny paw prints and a lot of blood.
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Parcelbeast
Creature — Elemental Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
, : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
2/4
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Primal Empathy
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
"From this day forward, we confront this world together, lifting each other up."
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Quartzwood Crasher
Creature — Dinosaur Beast
Trample
Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
6/6
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Regal Leosaur
Creature — Dinosaur Cat
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.
2/2
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Rielle, the Everwise
Legendary Creature — Human Wizard
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
"Being all-knowing is a matter of remembering which things it is crucial to forget."
0/3
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Ruinous Ultimatum
Sorcery
Destroy all nonland permanents your opponents control.
"Strike those abominations down. Let their names rot with their remains."
—General Kudro
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Savai Thundermane
Creature — Elemental Cat
Whenever you cycle a card, you may pay . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
A crackling roar is the last sound many hunters hear.
3/2
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Skull Prophet
Creature — Human Druid
: Add or .
: Mill two cards.
"I study bone because that's where truth dwells. One monster knucklebone is wiser than all that damp meat in your head."
3/1
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Skycat Sovereign
Creature — Elemental Cat
Flying
Skycat Sovereign gets +1/+1 for each other creature you control with flying.
: Create a 1/1 white Cat Bird creature token with flying.
The bounty on its head is as old as Skysail, but no one has ever tried to collect.
1/1
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Slitherwisp
Creature — Elemental Nightmare
Flash
Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
Fear is its habitat, sanity its prey.
3/2
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Snapdax, Apex of the Hunt
Legendary Creature — Dinosaur Cat Nightmare
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
3/5
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Song of Creation
Enchantment
You may play an additional land on each of your turns.
Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.
She wept, not from perfect understanding, but from serene gratitude.
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Sprite Dragon
Creature — Faerie Dragon
Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
Size of a pixie, rage of a hellkite.
1/1
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Titans' Nest
Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Exile a card from your graveyard: Add . Spend this mana only to cast a spell that's one or more colors without in its mana cost.
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Trumpeting Gnarr
Creature — Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a 3/3 green Beast creature token.
3/3
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Vadrok, Apex of Thunder
Legendary Creature — Elemental Dinosaur Cat
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
3/3
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Whirlwind of Thought
Enchantment
Whenever you cast a noncreature spell, draw a card.
As Narset struggled to meditate, tiny dragonlings spiraled around her, conjuring thoughts of ancient clans.
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Winota, Joiner of Forces
Legendary Creature — Human Warrior
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4/4
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A-Winota, Joiner of Forces
Legendary Creature — Human Warrior
Whenever one or more non-Human creatures you control attack, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4/4
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Zenith Flare
Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
"I defy this world to try our defenses now. Send pterons and skycats. Send Vadrok!"
—Janae, Coppercoat architect
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Alert Heedbonder
Creature — Human Scout
Vigilance
At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
Considering the zealous armies, vile poachers, and titanic monsters, it's always wise to keep one eye on the horizon.
2/4
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Cunning Nightbonder
Creature — Human Rogue
Flash
Spells with flash you cast cost less to cast and can't be countered.
"We are each other's shadow, fleeting yet always present."
2/2
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Fiend Artisan
Creature — Nightmare
Fiend Artisan gets +1/+1 for each creature card in your graveyard.
, , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
1/1
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Gyruda, Doom of Depths
Legendary Creature — Demon Kraken
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
6/6
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Jegantha, the Wellspring
Legendary Creature — Elemental Elk
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
: Add . This mana can't be spent to pay generic mana costs.
5/5
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Jubilant Skybonder
Creature — Human Wizard
Flying
Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast."
She was born unable to walk. Through the *eludha*, she was able to fly.
2/2
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Kaheera, the Orphanguard
Legendary Creature — Cat Beast
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
3/2
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Keruga, the Macrosage
Legendary Creature — Dinosaur Hippo
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater.
5/4
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Lurrus of the Dream-Den
Legendary Creature — Cat Nightmare
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3/2
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Lutri, the Spellchaser
Legendary Creature — Elemental Otter
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
3/2
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Obosh, the Preypiercer
Legendary Creature — Hellion Horror
Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
3/5
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Proud Wildbonder
Creature — Human Warrior
Trample
Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
"You're little now, yes, but one day your footsteps will make mountains tremble."
—Gustin, wildbonder
4/3
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Sonorous Howlbonder
Creature — Human Warrior
Menace
Each creature you control with menace can't be blocked except by three or more creatures.
The call of the wild is rarely a solo.
2/2
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Umori, the Collector
Legendary Creature — Ooze
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
As Umori, the Collector enters the battlefield, choose a card type.
Spells you cast of the chosen type cost less to cast.
4/5
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Yorion, Sky Nomad
Legendary Creature — Bird Serpent
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4/5
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Zirda, the Dawnwaker
Legendary Creature — Elemental Fox
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
3/3
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Crystalline Giant
Artifact Creature — Giant
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
3/3
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Indatha Crystal
Artifact
: Add , , or .
Cycling (, Discard this card: Draw a card.)
Crystals nestle in the roots of Indatha's helica trees as if being nurtured by their embrace.
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Ketria Crystal
Artifact
: Add , , or .
Cycling (, Discard this card: Draw a card.)
The dark of night never truly falls on Ketria, where abundant crystals bathe the land in their glow.
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The Ozolith
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
As it twists, so does all life around it.
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Raugrin Crystal
Artifact
: Add , , or .
Cycling (, Discard this card: Draw a card.)
The vegetation in Raugrin is dull, but that only makes the towering crystal structures gleam brighter.
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Savai Crystal
Artifact
: Add , , or .
Cycling (, Discard this card: Draw a card.)
The same crystals that root deep enough to pierce Savai's catacombs also soar high enough to change its weather.
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Sleeper Dart
Artifact
When Sleeper Dart enters the battlefield, draw a card.
, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step.
"Sleep now, you big brute."
—Kelsien, the Plague
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Springjaw Trap
Artifact
Flash
, , Sacrifice Springjaw Trap: It deals 3 damage to any target.
"Stop trying to pierce the hide. Hit where it's softest: ankle, sole, hamstring."
—Master Hunter Chevill
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Zagoth Crystal
Artifact
: Add , , or .
Cycling (, Discard this card: Draw a card.)
From the fertile muck of Zagoth, everything—animal, botanical, and crystalline—grows with rugged beauty.
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Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add or .
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Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Add or .
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Bonders' Enclave
Land
: Add .
, : Draw a card. Activate only if you control a creature with power 4 or greater.
There is a sanctuary that reveals itself only to those graced by the *eludha*—the mystical connection between bonder and monster.
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Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or .
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Evolving Wilds
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"It's not hard to grasp that this land does not belong to us."
—Gavi, nest warden
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Indatha Triome
Land — Plains Swamp Forest
(: Add , , or .)
Indatha Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
"These lowlands were formed thousands of years ago by the behemoth Indath—its final footsteps before vanishing into the sea."
—*Tales of the Ozolith*
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Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add or .
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Ketria Triome
Land — Forest Island Mountain
(: Add , , or .)
Ketria Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
Nowhere on Ikoria are monsters more integral to the landscape than Ketria, where the river itself will stand up and roar.
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Raugrin Triome
Land — Island Mountain Plains
(: Add , , or .)
Raugrin Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
Raugrin meets the sea with jaws wide, its coast spiked with teeth of crystal and granite.
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Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or .
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Savai Triome
Land — Mountain Plains Swamp
(: Add , , or .)
Savai Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
Broad prairies feed the human sanctuary of Drannith and conceal a network of caverns where giant cats make their dens.
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Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
: Add or .
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Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
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Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add or .
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Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .
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Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add or .
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Zagoth Triome
Land — Swamp Forest Island
(: Add , , or .)
Zagoth Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
Hunters in the primeval wetlands become fluent in reading the ripples to tell when to pursue and when to flee.
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Zilortha, Strength Incarnate
Legendary Creature — Dinosaur
Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
7/3
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Zilortha, Strength Incarnate
Legendary Creature — Dinosaur
Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
"Many thought they knew its weakness. They are dead."
—Kelsien, the Plague
7/3
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Lukka, Coppercoat Outcast
Legendary Planeswalker — Lukka
[+1]: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker."
[−2]: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
[−7]: Each creature you control deals damage equal to its power to each opponent.
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Vivien, Monsters' Advocate
Legendary Planeswalker — Vivien
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
[+1]: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.
[−2]: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
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Narset of the Ancient Way
Legendary Planeswalker — Narset
[+1]: You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell.
[−2]: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker.
[−6]: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
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Cubwarden
Creature — Cat
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
3/5
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Huntmaster Liger
Creature — Cat
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
3/4
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Majestic Auricorn
Creature — Unicorn
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Vigilance
Whenever this creature mutates, you gain 4 life.
4/4
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Vulpikeet
Creature — Fox Bird
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, put a +1/+1 counter on it.
2/3
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Archipelagore
Creature — Leviathan
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
7/7
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Dreamtail Heron
Creature — Elemental Bird
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, draw a card.
3/4
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Pouncing Shoreshark
Creature — Shark Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
4/3
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Sea-Dasher Octopus
Creature — Octopus
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, draw a card.
2/2
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Cavern Whisperer
Creature — Nightmare
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature mutates, each opponent discards a card.
4/4
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Chittering Harvester
Creature — Nightmare
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, each opponent sacrifices a creature.
4/6
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Dirge Bat
Creature — Bat
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
3/3
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Insatiable Hemophage
Creature — Nightmare
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch
Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
3/3
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Cloudpiercer
Creature — Dinosaur
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.
5/4
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Everquill Phoenix
Creature — Phoenix
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."
4/4
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Porcuparrot
Creature — Bird Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
: This creature deals X damage to any target, where X is the number of times this creature has mutated.
3/4
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Auspicious Starrix
Creature — Elk Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
6/6
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Gemrazer
Creature — Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
4/4
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Glowstone Recluse
Creature — Spider
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach
Whenever this creature mutates, put two +1/+1 counters on it.
2/3
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Migratory Greathorn
Creature — Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/4
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Boneyard Lurker
Creature — Nightmare Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target permanent card from your graveyard to your hand.
4/4
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Brokkos, Apex of Forever
Legendary Creature — Nightmare Beast Elemental
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.
6/6
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Illuna, Apex of Wishes
Legendary Creature — Beast Elemental Dinosaur
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
6/6
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Lore Drakkis
Creature — Lizard Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
2/3
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Necropanther
Creature — Cat Nightmare
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
3/3
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Nethroi, Apex of Death
Legendary Creature — Cat Nightmare Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
5/5
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Parcelbeast
Creature — Elemental Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
, : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
2/4
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Regal Leosaur
Creature — Dinosaur Cat
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.
2/2
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Snapdax, Apex of the Hunt
Legendary Creature — Dinosaur Cat Nightmare
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
3/5
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Trumpeting Gnarr
Creature — Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a 3/3 green Beast creature token.
3/3
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Vadrok, Apex of Thunder
Legendary Creature — Elemental Dinosaur Cat
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
3/3
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Indatha Triome
Land — Plains Swamp Forest
(: Add , , or .)
Indatha Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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Ketria Triome
Land — Forest Island Mountain
(: Add , , or .)
Ketria Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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Raugrin Triome
Land — Island Mountain Plains
(: Add , , or .)
Raugrin Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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Savai Triome
Land — Mountain Plains Swamp
(: Add , , or .)
Savai Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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Zagoth Triome
Land — Swamp Forest Island
(: Add , , or .)
Zagoth Triome enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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Drannith Magistrate
Creature — Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
1/3
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Lavabrink Venturer
Creature — Human Soldier
As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.)
Lavabrink Venturer has protection from each mana value of the chosen quality.
3/3
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Luminous Broodmoth
Creature — Insect
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
3/4
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Mythos of Snapdax
Sorcery
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead.
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Mythos of Illuna
Sorcery
Create a token that's a copy of target permanent. If was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."
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Shark Typhoon
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling (, Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
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Voracious Greatshark
Creature — Shark
Flash
When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.
5/4
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Extinction Event
Sorcery
Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)
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Hunted Nightmare
Creature — Nightmare
Menace
When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.
4/5
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Mythos of Nethroi
Instant
Destroy target nonland permanent if it's a creature or if was spent to cast this spell.
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Mythos of Vadrok
Sorcery
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
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Unpredictable Cyclone
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.
Cycling (, Discard this card: Draw a card.)
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Yidaro, Wandering Monster
Legendary Creature — Dinosaur Turtle
Trample, haste
Cycling
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
8/8
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Colossification
Enchantment — Aura
Enchant creature
When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.
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Kogla, the Titan Ape
Legendary Creature — Ape
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7/6
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Mythos of Brokkos
Sorcery
If was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle.
Return up to two permanent cards from your graveyard to your hand.
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Chevill, Bane of Monsters
Legendary Creature — Human Rogue
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
1/3
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Death's Oasis
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand.
, Sacrifice Death's Oasis: You gain life equal to the highest mana value among creatures you control.
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Eerie Ultimatum
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
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Emergent Ultimatum
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
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Frondland Felidar
Creature — Cat Beast
Vigilance
Creatures you control with vigilance have ", : Tap target creature."
3/5
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General Kudro of Drannith
Legendary Creature — Human Soldier
Other Humans you control get +1/+1.
Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
, Sacrifice two Humans: Destroy target creature with power 4 or greater.
3/3
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Genesis Ultimatum
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
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Inspired Ultimatum
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
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Kinnan, Bonder Prodigy
Legendary Creature — Human Druid
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
2/2
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Labyrinth Raptor
Creature — Nightmare Dinosaur
Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
: Creatures you control with menace get +1/+0 until end of turn.
2/2
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Offspring's Revenge
Enchantment
At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
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Quartzwood Crasher
Creature — Dinosaur Beast
Trample
Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
6/6
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Rielle, the Everwise
Legendary Creature — Human Wizard
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
0/3
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Ruinous Ultimatum
Sorcery
Destroy all nonland permanents your opponents control.
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Skycat Sovereign
Creature — Elemental Cat
Flying
Skycat Sovereign gets +1/+1 for each other creature you control with flying.
: Create a 1/1 white Cat Bird creature token with flying.
1/1
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Slitherwisp
Creature — Elemental Nightmare
Flash
Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
3/2
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Song of Creation
Enchantment
You may play an additional land on each of your turns.
Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.
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Titans' Nest
Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Exile a card from your graveyard: Add . Spend this mana only to cast a spell that's one or more colors without in its mana cost.
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Whirlwind of Thought
Enchantment
Whenever you cast a noncreature spell, draw a card.
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Winota, Joiner of Forces
Legendary Creature — Human Warrior
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4/4
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Fiend Artisan
Creature — Nightmare
Fiend Artisan gets +1/+1 for each creature card in your graveyard.
, , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
1/1
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Gyruda, Doom of Depths
Legendary Creature — Demon Kraken
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
6/6
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Jegantha, the Wellspring
Legendary Creature — Elemental Elk
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
: Add . This mana can't be spent to pay generic mana costs.
5/5
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Kaheera, the Orphanguard
Legendary Creature — Cat Beast
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
3/2
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Keruga, the Macrosage
Legendary Creature — Dinosaur Hippo
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater.
5/4
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Lurrus of the Dream-Den
Legendary Creature — Cat Nightmare
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3/2
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Lutri, the Spellchaser
Legendary Creature — Elemental Otter
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
3/2
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Obosh, the Preypiercer
Legendary Creature — Hellion Horror
Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
3/5
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Umori, the Collector
Legendary Creature — Ooze
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
As Umori, the Collector enters the battlefield, choose a card type.
Spells you cast of the chosen type cost less to cast.
4/5
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Yorion, Sky Nomad
Legendary Creature — Bird Serpent
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4/5
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Zirda, the Dawnwaker
Legendary Creature — Elemental Fox
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
3/3
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Crystalline Giant
Artifact Creature — Giant
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
3/3
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The Ozolith
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
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Bonders' Enclave
Land
: Add .
, : Draw a card. Activate only if you control a creature with power 4 or greater.
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Colossification
Enchantment — Aura
Enchant creature
When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.
"Talk later. Row now!"
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Flourishing Fox
Creature — Fox
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling (, Discard this card: Draw a card.)
"Day 1: These fox pups have really taken to me.
"Day 4: Big. So big. Need additional security."
—Jonald, mission naturalist, research notes
1/1
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Heartless Act
Instant
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
"It's them or us."
—General Kudro
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Forbidden Friendship
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
The two looked at each other, and neither fled. "I see," the soldier murmured. "We're both just fighting for survival out here, aren't we?"
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Migration Path
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling (, Discard this card: Draw a card.)
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Sprite Dragon
Creature — Faerie Dragon
Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
Size of a pixie, rage of a hellkite.
1/1
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Huntmaster Liger
Creature — Cat
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
3/4
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Luminous Broodmoth
Creature — Insect
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
3/4
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Pollywog Symbiote
Creature — Frog
Each creature spell you cast costs less to cast if it has mutate.
Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
1/3
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Void Beckoner
Creature — Nightmare Horror
Deathtouch
Cycling (, Discard this card: Draw a card.)
When you cycle Void Beckoner, put a deathtouch counter on target creature you control.
8/8
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Void Beckoner
Creature — Nightmare Horror
Deathtouch
Cycling (, Discard this card: Draw a card.)
When you cycle Void Beckoner, put a deathtouch counter on target creature you control.
8/8
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Everquill Phoenix
Creature — Phoenix
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."
4/4
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Yidaro, Wandering Monster
Legendary Creature — Dinosaur Turtle
Trample, haste
Cycling
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
8/8
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Gemrazer
Creature — Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
4/4
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Titanoth Rex
Creature — Dinosaur Beast
Trample
Cycling (, Discard this card: Draw a card.)
When you cycle Titanoth Rex, put a trample counter on target creature you control.
11/11
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Brokkos, Apex of Forever
Legendary Creature — Nightmare Beast Elemental
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.
6/6
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Illuna, Apex of Wishes
Legendary Creature — Beast Elemental Dinosaur
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
6/6
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Nethroi, Apex of Death
Legendary Creature — Cat Nightmare Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
5/5
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Snapdax, Apex of the Hunt
Legendary Creature — Dinosaur Cat Nightmare
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
3/5
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Sprite Dragon
Creature — Faerie Dragon
Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
1/1
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Vadrok, Apex of Thunder
Legendary Creature — Elemental Dinosaur Cat
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
3/3
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Gyruda, Doom of Depths
Legendary Creature — Demon Kraken
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
6/6
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Mysterious Egg
Creature — Egg
Whenever this creature mutates, put a +1/+1 counter on it.
0/2
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Dirge Bat
Creature — Bat
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
3/3
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Crystalline Giant
Artifact Creature — Giant
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
3/3
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