Ikoria: Lair of Behemoths

Image Card Info Mana cost
Adaptive Shimmerer

Adaptive Shimmerer

Creature — Insect

Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

"You sure you want to see what emerges? You might not like it. It definitely won't like you." —Kinnan, bonder prodigy

0/0

5
Farfinder

Farfinder

Creature — Fox

Vigilance When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"Take us home," she whispered, and the fox's eyes began to glow.

1/1

3
Mysterious Egg

Mysterious Egg

Creature — Egg

Whenever this creature mutates, put a +1/+1 counter on it.

"A good forage if you can find it, but eat it before you get back to sanctuary. The guards won't let you bring it through the gates." —Dennae, Savai hunter

0/2

1
Blade Banish

Blade Banish

Instant

Exile target creature with power 4 or greater.

The Wanderer walks many paths. Her blade travels only one.

3 W
Checkpoint Officer

Checkpoint Officer

Creature — Human Soldier

, : Tap target creature.

After what he viewed as Lukka's shocking betrayal, General Kudro enacted stringent security measures at every entry point into Drannith.

1/2

1 W
Coordinated Charge

Coordinated Charge

Instant

Creatures you control get +2/+1 until end of turn. Cycling (, Discard this card: Draw a card.)

"Out here we're nothing but our training." —Ethuk, Coppercoat mage

4 W
Cubwarden

Cubwarden

Creature — Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.

3/5

3 W
Daysquad Marshal

Daysquad Marshal

Creature — Human Soldier

When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.

"The night emboldens many monsters, but the mightiest will attack in broad daylight."

3/3

3 W
Divine Arrow

Divine Arrow

Instant

Divine Arrow deals 4 damage to target attacking or blocking creature.

Outside Drannith's walls, where collateral damage is of no concern, the Coppercoats are free to use more potent methods.

1 W
Drannith Healer

Drannith Healer

Creature — Human Cleric

Whenever you cycle another card, you gain 1 life. Cycling (, Discard this card: Draw a card.)

"The glowstones shine and dinosaurs roar to the south. Business will be brisk tonight."

2/2

1 W
Drannith Magistrate

Drannith Magistrate

Creature — Human Wizard

Your opponents can't cast spells from anywhere other than their hands.

"Our sanctuaries must be beacons of reason and calm or else they will fall."

1/3

1 W
Fight as One

Fight as One

Instant

Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

W
Flourishing Fox

Flourishing Fox

Creature — Fox

Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling (, Discard this card: Draw a card.)

"Day 1: These fox pups have really taken to me. "Day 4: Big. So big. Need additional security." —Jonald, mission naturalist, research notes

1/1

W
Garrison Cat

Garrison Cat

Creature — Cat

When Garrison Cat dies, create a 1/1 white Human Soldier creature token.

After much arguing, the soldiers decided to keep it, on the grounds that it killed enough mice to count as an honorary monster slayer.

1/1

W
Helica Glider

Helica Glider

Creature — Nightmare Squirrel

Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.

It could subsist on seeds but its preferred fare is your face.

2/2

2 W
Huntmaster Liger

Huntmaster Liger

Creature — Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.

3/4

3 W
Imposing Vantasaur

Imposing Vantasaur

Creature — Dinosaur

Vigilance Cycling (, Discard this card: Draw a card.)

Raugrin's coastline can be quite beautiful, as long as you avoid the volcanic dinosaurs, the sea dinosaurs, and the roaming beach dinosaurs.

3/6

5 W
Keensight Mentor

Keensight Mentor

Creature — Human Cleric

When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with vigilance.

Through the *eludha*, bonders share the powerful abilities of their chosen companions.

1/4

2 W
Lavabrink Venturer

Lavabrink Venturer

Creature — Human Soldier

As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.) Lavabrink Venturer has protection from each mana value of the chosen quality.

"Take one wrong step out here and you're dead. I take only right steps."

3/3

2 W
Light of Hope

Light of Hope

Instant

Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.

W
Luminous Broodmoth

Luminous Broodmoth

Creature — Insect

Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

It soars through currents of moonbeams to give hope to the forsaken.

3/4

2 W W
Majestic Auricorn

Majestic Auricorn

Creature — Unicorn

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.

4/4

4 W
Maned Serval

Maned Serval

Creature — Cat

Vigilance

"Don't search the ruins of Orn during the day. Nethroi's many eyes will spot you instantly. Don't go at night either. You'll be dinner for the servals. Maybe just don't go." —Rasai, Indatha hunter

1/4

1 W
Mythos of Snapdax

Mythos of Snapdax

Sorcery

Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead.

2 W W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

"If only they'd all act this docile. I could do something relaxing for a living. I've always wanted to bake biscuits." —Ethuk, Coppercoat mage

1 W
Patagia Tiger

Patagia Tiger

Creature — Cat

Flying When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn.

Lukka looked out from the parapet and saw not a monster to be put down, but a fierce kind of beauty.

3/4

4 W
Perimeter Sergeant

Perimeter Sergeant

Creature — Human Soldier

Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.

"Get in there, soldier! I want a pelt on my wall before lunch!"

3/2

2 W
Sanctuary Lockdown

Sanctuary Lockdown

Enchantment

Humans you control get +1/+1. , Tap two untapped Humans you control: Tap target creature an opponent controls.

"Drannith gives no quarter to traitors." —General Kudro

2 W
Savai Sabertooth

Savai Sabertooth

Creature — Cat

The giant tigers of Savai prefer to hunt at daybreak, when the crystals' warning glow is masked by the light of dawn.

3/1

1 W
Snare Tactician

Snare Tactician

Creature — Human Soldier

Whenever you cycle a card, tap target creature an opponent controls.

"Our volleys don't aim to kill. Impair them and the ground will do the rest." —Alux, Skysail defender

2/3

2 W
Solid Footing

Solid Footing

Enchantment — Aura

Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

W
Splendor Mare

Splendor Mare

Creature — Elk Unicorn

Lifelink Cycling (, Discard this card: Draw a card.) When you cycle Splendor Mare, put a lifelink counter on target creature you control.

3/3

2 W
Spontaneous Flight

Spontaneous Flight

Instant

Target creature gets +2/+2 until end of turn. Put a flying counter on it.

"Amazing! And I was only trying to teach her to sit!"

2 W
Stormwild Capridor

Stormwild Capridor

Creature — Bird Goat

Flying If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.

After a disastrous day of battle, Lavabrink's lightning mages were recalled.

1/3

2 W
Swallow Whole

Swallow Whole

Sorcery

As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.

"World's better with one fewer poacher in it." —Winota, heartbonder

W
Valiant Rescuer

Valiant Rescuer

Creature — Human Soldier

Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling (, Discard this card: Draw a card.)

The floating city of Skysail has two rules: don't leave your crewmates behind, and don't mess with the guardrails.

3/1

1 W
Vulpikeet

Vulpikeet

Creature — Fox Bird

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it.

2/3

3 W
Will of the All-Hunter

Will of the All-Hunter

Instant

Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling (, Discard this card: Draw a card.)

"It's Snapdax. You'd have a better chance of breaching a wall with a slice of bread." —Krek, daysquad captain

1 W
Aegis Turtle

Aegis Turtle

Creature — Turtle

"The endurance of the ancient turtles in a land so harsh makes a strong case for patience, tranquility, and composure." —Gavi, nest warden

0/5

U
Anticipate

Anticipate

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Bonder and bonded move in unison, intuiting each other's next move.

1 U
Archipelagore

Archipelagore

Creature — Leviathan

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

7/7

5 U U
Avian Oddity

Avian Oddity

Creature — Bird

Flying Cycling (, Discard this card: Draw a card.) When you cycle Avian Oddity, put a flying counter on target creature you control.

2/4

3 U
Boon of the Wish-Giver

Boon of the Wish-Giver

Sorcery

Draw four cards. Cycling (, Discard this card: Draw a card.)

"There is no law of nature that I have not seen Illuna break. Makes you wonder what is truly possible, does it not?" —Rielle, the Everwise

4 U U
Capture Sphere

Capture Sphere

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature When Capture Sphere enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

3 U
Convolute

Convolute

Instant

Counter target spell unless its controller pays .

"No, thank you."

2 U
Crystacean

Crystacean

Creature — Crab

Flash

It loves blending into its environment, ambushing prey, and long scuttles on the beach.

1/6

3 U
Dreamtail Heron

Dreamtail Heron

Creature — Elemental Bird

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.

3/4

4 U
Escape Protocol

Escape Protocol

Enchantment

Whenever you cycle a card, you may pay . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.

Sanctuaries harnessed the glowstones' natural reaction to monsters to create a warning system.

1 U
Essence Scatter

Essence Scatter

Instant

Counter target creature spell.

"I know the nightmares of Indatha seem scary, but when you break them down into their component parts, they're quite beautiful." —Naireh, Ketria elementalist

1 U
Facet Reader

Facet Reader

Creature — Human Wizard

, : Draw a card, then discard a card.

"Every flaw in the crystal represents a moment where our strategy might go wrong."

1/2

1 U
Frost Lynx

Frost Lynx

Creature — Elemental Cat

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

If you feel a strange chill within the temperate Quartzwood, look up.

2/2

2 U
Frostveil Ambush

Frostveil Ambush

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling (, Discard this card: Draw a card.)

Hunters' methods vary from simple and brutal to elaborate and brutal.

3 U U
Glimmerbell

Glimmerbell

Creature — Elemental Jellyfish

Flying : Untap Glimmerbell.

"Their paths aren't random, but they don't float with the wind. Could they be following surges in crystalline energy?" —Naireh, Ketria elementalist

1/3

1 U
Gust of Wind

Gust of Wind

Sorcery

This spell costs less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.

Skysail's strength was also its vulnerability.

3 U
Hampering Snare

Hampering Snare

Instant

Creatures your opponents control get -2/-0 until end of turn. Cycling (, Discard this card: Draw a card.)

"I want it to look me in the eyes and know the face of the man who put it down." —Kelsien, the Plague

1 U
Keep Safe

Keep Safe

Instant

Counter target spell that targets a permanent you control. Draw a card.

"Coppercoats think they understand duty and loyalty, but they can't begin to fathom the depths of my bond."

1 U
Mystic Subdual

Mystic Subdual

Enchantment — Aura

Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)

1 U
Mythos of Illuna

Mythos of Illuna

Sorcery

Create a token that's a copy of target permanent. If was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."

2 U U
Neutralize

Neutralize

Instant

Counter target spell. Cycling (, Discard this card: Draw a card.)

On Ikoria, reactive magic can make the difference between barely grazed and really dead.

1 U U
Of One Mind

Of One Mind

Sorcery

This spell costs less to cast if you control a Human creature and a non-Human creature. Draw two cards.

"The *eludha* is total communication, total understanding. It makes regular human speech feel like garbled grunting." —Winota, heartbonder

2 U
Ominous Seas

Ominous Seas

Enchantment

Whenever you draw a card, put a foreshadow counter on Ominous Seas. Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. Cycling (, Discard this card: Draw a card.)

1 U
Phase Dolphin

Phase Dolphin

Creature — Elemental Whale

Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.

"You've never had to trust your breath to an inhuman creature who could crush you at its whim, and I truly feel sorry for you." —Eagan, seabonder

1/4

2 U
Pollywog Symbiote

Pollywog Symbiote

Creature — Frog

Each creature spell you cast costs less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.

It always knew it was destined to be more than a frog.

1/3

1 U
Pouncing Shoreshark

Pouncing Shoreshark

Creature — Shark Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.

4/3

4 U
Reconnaissance Mission

Reconnaissance Mission

Enchantment

Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling (, Discard this card: Draw a card.)

"The bonders work with creatures that fly, slink, and burrow. Assume they know everything." —Jirina Kudro

2 U U
Sea-Dasher Octopus

Sea-Dasher Octopus

Creature — Octopus

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.

2/2

1 U U
Shark Typhoon

Shark Typhoon

Enchantment

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling (, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

5 U
Startling Development

Startling Development

Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling (, Discard this card: Draw a card.)

Remarkably, dinner continued with no further interruptions.

1 U
Thieving Otter

Thieving Otter

Creature — Otter

Whenever Thieving Otter deals damage to an opponent, draw a card.

"You're telling me we spent a year securing the sanctuary against pterosaurs, rambeasts, and nightfangs . . . and we were robbed by what?" —Endris, Drannith magistrate

2/2

2 U
Voracious Greatshark

Voracious Greatshark

Creature — Shark

Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.

There is no boat big enough.

5/4

3 U U
Wingfold Pteron

Wingfold Pteron

Creature — Dinosaur

Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

"Its weak spot is easily spotted, but only if it's swooping down on you." —Jonald, mission naturalist

3/6

5 U
Wingspan Mentor

Wingspan Mentor

Creature — Human Wizard

When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with flying.

Their bond grew over time, as did the height of their jumps.

1/3

2 U
Bastion of Remembrance

Bastion of Remembrance

Enchantment

When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Lives taken are lives not easily forgotten.

2 B
Blitz Leech

Blitz Leech

Creature — Leech

Flash When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.

"Fools wear armor against it as if the worst it could take is your blood." —Gavi, nest warden

5/2

5 B
Blood Curdle

Blood Curdle

Instant

Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)

Fear pierces the strongest armor.

3 B
Boot Nipper

Boot Nipper

Creature — Beast

Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it.

"I have a number of hyper-specific phobias and this somehow hits all of them." —Aaru, Zagoth lumberjack

2/1

1 B
Bushmeat Poacher

Bushmeat Poacher

Creature — Human Soldier

, , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.

"If you've never feasted on Zagoth terror-pig, I got the best price you'll find."

2/4

3 B
Call of the Death-Dweller

Call of the Death-Dweller

Sorcery

Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.

The living fear Nethroi's whispers. The dead heed them.

2 B
Cavern Whisperer

Cavern Whisperer

Creature — Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature mutates, each opponent discards a card.

4/4

4 B
Chittering Harvester

Chittering Harvester

Creature — Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature.

4/6

5 B
Corpse Churn

Corpse Churn

Instant

Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

"How did we find each other? So there I was, exploring a mound of monster corpses..."

1 B
Dark Bargain

Dark Bargain

Instant

Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.

"The poacher's trade isn't monster parts. It's myth. People pay to be part of the fantasy." —Kelsien, the Plague

3 B
Dead Weight

Dead Weight

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-2.

"You're not my quarry, little one. I'm after whatever comes to investigate your cries." —Kelsien, the Plague

B
Dirge Bat

Dirge Bat

Creature — Bat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

3/3

2 B B
Durable Coilbug

Durable Coilbug

Creature — Insect

: Return Durable Coilbug from your graveyard to your hand.

"I've seen them survive lava, trampling, and a moloch's digestive system. They just roll out and get on with their lives!" —Gannet, Skysail zoologist

2/2

1 B
Duskfang Mentor

Duskfang Mentor

Creature — Human Cleric

When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with lifelink.

"What she sees, I see. What she tastes, I taste."

1/3

2 B
Easy Prey

Easy Prey

Instant

Destroy target creature with mana value 2 or less. Cycling (, Discard this card: Draw a card.)

The definition of "bite-sized treat" depends on who you ask.

1 B
Extinction Event

Extinction Event

Sorcery

Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)

"Nature is more merciless than any hunter I've ever known." —Zai, nightsquad captain

3 B
Gloom Pangolin

Gloom Pangolin

Creature — Nightmare Pangolin

"They say it survives on a purely bioluminescent diet. It's only active during the darkest of Indatha nights, making verification highly challenging." —Gannet, Skysail zoologist

1/5

2 B
Grimdancer

Grimdancer

Creature — Nightmare

Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.

Most monsters are more frightening when they skitter unseen in the dark. Most.

3/3

1 B B
Heartless Act

Heartless Act

Instant

Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.

"It's them or us." —General Kudro

1 B
Hunted Nightmare

Hunted Nightmare

Creature — Nightmare

Menace When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.

"The cruelest monsters inspire the greatest tales. The greatest tales inspire the cruelest hunters." —Rielle, the Everwise

4/5

1 B B
Insatiable Hemophage

Insatiable Hemophage

Creature — Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.

3/3

3 B
Lurking Deadeye

Lurking Deadeye

Creature — Human Assassin

Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.

"There's no roar so mighty that it can't be silenced."

4/2

3 B
Memory Leak

Memory Leak

Sorcery

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. Cycling (, Discard this card: Draw a card.)

"By halves does youth depart. I remember halves of names, halves of years, halves of myself." —Ogaro, wandering sage

2 B
Mutual Destruction

Mutual Destruction

Sorcery

This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.

Hunter and hunted both died thinking they had outwitted the other.

B
Mythos of Nethroi

Mythos of Nethroi

Instant

Destroy target nonland permanent if it's a creature or if was spent to cast this spell.

"And then the shadow took living form, and the shadow devoured the man whole—body, mind, and soul." —*Tales of the Ozolith*

2 B
Nightsquad Commando

Nightsquad Commando

Creature — Human Soldier

When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.

"The big fella sounds hungry. Let's send him to bed without his supper."

2/3

2 B
Serrated Scorpion

Serrated Scorpion

Creature — Scorpion

When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.

Each scorpion's venom is unique, thwarting sanctuary healers' attempts to develop an antidote.

1/2

B
Suffocating Fumes

Suffocating Fumes

Instant

Creatures your opponents control get -1/-1 until end of turn. Cycling (, Discard this card: Draw a card.)

"Yesterday it was flying tigers and crumbling bridges. Who knows what today will bring?" —Dol, Lavabrink quartermaster

2 B
Unbreakable Bond

Unbreakable Bond

Sorcery

Return target creature card from your graveyard to the battlefield with a lifelink counter on it.

From now until the crystals stop glowing —Ketria oath meaning "forever"

4 B
Unexpected Fangs

Unexpected Fangs

Instant

Put a +1/+1 counter and a lifelink counter on target creature.

"With the frequent mutations, predator-prey relationships seem to change every moment. I already like it here." —Vivien Reid

1 B
Unlikely Aid

Unlikely Aid

Instant

Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"I appreciate you not letting me fall to my death in the acid bogs. Now, can you let me down?"

1 B
Void Beckoner

Void Beckoner

Creature — Nightmare Horror

Deathtouch Cycling (, Discard this card: Draw a card.) When you cycle Void Beckoner, put a deathtouch counter on target creature you control.

8/8

6 B B
Whisper Squad

Whisper Squad

Creature — Human Soldier

: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.

Ears can't hear them. Eyes see too many of them.

1/1

B
Zagoth Mamba

Zagoth Mamba

Creature — Nightmare Snake

Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.

"It's just a snake. A many-eyed snake with venom that turns your blood to smoke, but still, just a snake." —Kinnan, bonder prodigy

1/1

B
Blazing Volley

Blazing Volley

Sorcery

Blazing Volley deals 1 damage to each creature your opponents control.

"Don't ask me what to do if you miss. They're stingdrakes. Don't miss." —Orthion, Lavabrink captain

R
Blisterspit Gremlin

Blisterspit Gremlin

Creature — Gremlin

, : Blisterspit Gremlin deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap Blisterspit Gremlin.

"Ah, we have a critic." —Orthion, Lavabrink captain

1/1

R
Blitz of the Thunder-Raptor

Blitz of the Thunder-Raptor

Instant

Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.

The sound of Vadrok's gigantic wings is ominous. But the true terror is when they fall silent.

1 R
Cathartic Reunion

Cathartic Reunion

Sorcery

As an additional cost to cast this spell, discard two cards. Draw three cards.

The soldier had given up his wealth, his title, even his home, but he had no room for regret. At last, he had saved his friend.

1 R
Clash of Titans

Clash of Titans

Instant

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

"Let the brutes fight. If they kill each other, we lose no more soldiers today." —Orthion, Lavabrink captain

3 R R
Cloudpiercer

Cloudpiercer

Creature — Dinosaur

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.

5/4

4 R
Drannith Stinger

Drannith Stinger

Creature — Human Wizard

Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. Cycling (, Discard this card: Draw a card.)

The first line of defense, and the last person you want to anger.

2/2

1 R
Everquill Phoenix

Everquill Phoenix

Creature — Phoenix

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

4/4

2 R R
Ferocious Tigorilla

Ferocious Tigorilla

Creature — Cat Ape

Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)

From a certain perspective, it's an inspiring story of overcoming obstacles.

4/3

3 R
Fire Prophecy

Fire Prophecy

Instant

Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

"Water and bone tell many tales, but fire is fickle. It would rather consume than reveal." —Rielle, the Everwise

1 R
Flame Spill

Flame Spill

Instant

Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.

Fragile, floating Skysail suddenly seemed like an appealingly safe place to live.

2 R
Footfall Crater

Footfall Crater

Enchantment — Aura

Enchant land Enchanted land has ": Target creature gains trample and haste until end of turn." Cycling (, Discard this card: Draw a card.)

R
Forbidden Friendship

Forbidden Friendship

Sorcery

Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.

The two looked at each other, and neither fled. "I see," the soldier murmured. "We're both just fighting for survival out here, aren't we?"

1 R
Frenzied Raptor

Frenzied Raptor

Creature — Dinosaur

"Though the road through Raugrin is lined with alarm crystals, some monsters seem to be adapting. We've had raptors feigning attacks on provision caravans, while others try to sneak through the lava curtain." —Dol, Lavabrink quartermaster

4/2

2 R
Frillscare Mentor

Frillscare Mentor

Creature — Human Warrior

When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) , : Put a +1/+1 counter on each creature you control with menace.

Fortune favors the ferocious.

3/2

2 R
Go for Blood

Go for Blood

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling (, Discard this card: Draw a card.)

Lukka's bond provided not only friendship, but also the most powerful weapon in his arsenal.

1 R
Heightened Reflexes

Heightened Reflexes

Instant

Target creature gets +1/+0 until end of turn. Put a first strike counter on it.

Some crystals glow in the presence of monsters, forming a convenient warning system. Some monsters have learned to outrun the light.

R
Lava Serpent

Lava Serpent

Creature — Elemental Serpent

Haste Cycling (, Discard this card: Draw a card.)

Lavabrink's boiling moat is a deterrent for most, and a relaxing bath for one.

5/5

5 R
Lukka, Coppercoat Outcast

Lukka, Coppercoat Outcast

Legendary Planeswalker — Lukka

[+1]: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." [−2]: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. [−7]: Each creature you control deals damage equal to its power to each opponent.

3 R R
Momentum Rumbler

Momentum Rumbler

Creature — Dinosaur

Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn.

3/3

3 R
Mythos of Vadrok

Mythos of Vadrok

Sorcery

Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.

2 R R
Porcuparrot

Porcuparrot

Creature — Bird Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) : This creature deals X damage to any target, where X is the number of times this creature has mutated.

3/4

3 R
Prickly Marmoset

Prickly Marmoset

Creature — Monkey

First strike Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.

"It's either terrified or extremely mad at us, definitely one of the two." —Jonald, mission naturalist

2/3

2 R
Pyroceratops

Pyroceratops

Creature — Elemental Dinosaur

Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.

"I always thought wizards were supposed to have owls or one-eyed cats for familiars, but flaming dinosaurs work, too."

2/3

3 R
Raking Claws

Raking Claws

Instant

Target creature gains double strike until end of turn. Cycling (, Discard this card: Draw a card.)

"How many claws does a monster have? Exactly one more than you've accounted for." —Alux, Skysail defender

1 R
Reptilian Reflection

Reptilian Reflection

Enchantment

Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.

Danger often lurks in the allure of crystal shards.

2 R
Rooting Moloch

Rooting Moloch

Creature — Lizard

When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling (, Discard this card: Draw a card.)

Their feeding habits leave them with gizzards full of tumbled gems.

4/4

4 R
Rumbling Rockslide

Rumbling Rockslide

Sorcery

Rumbling Rockslide deals damage to target creature equal to the number of lands you control.

"When monsters walk, the earth knows its place and yields." —Rielle, the Everwise

3 R
Sanctuary Smasher

Sanctuary Smasher

Creature — Rhino Beast

First strike Cycling (, Discard this card: Draw a card.) When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.

6/4

4 R R
Shredded Sails

Shredded Sails

Instant

Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling (, Discard this card: Draw a card.)

1 R
Spelleater Wolverine

Spelleater Wolverine

Creature — Wolverine

Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.

"The monster that scares me the most isn't the biggest." —Taelya, Lavabrink pyromage

3/2

2 R
Tentative Connection

Tentative Connection

Sorcery

This spell costs less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Lukka was ordered to kill a threat. He chose to make a friend.

3 R
Unpredictable Cyclone

Unpredictable Cyclone

Enchantment

If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling (, Discard this card: Draw a card.)

3 R R
Weaponize the Monsters

Weaponize the Monsters

Enchantment

, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.

Revenge is a path inevitably walked alone.

R
Yidaro, Wandering Monster

Yidaro, Wandering Monster

Legendary Creature — Dinosaur Turtle

Trample, haste Cycling When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

8/8

5 R R
Adventurous Impulse

Adventurous Impulse

Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

An adventure without a companion is hardly an adventure at all.

G
Almighty Brushwagg

Almighty Brushwagg

Creature — Brushwagg

Trample : Almighty Brushwagg gets +3/+3 until end of turn.

Laughed at the brushwagg —Hunters' expression meaning "died unexpectedly"

1/1

G
Auspicious Starrix

Auspicious Starrix

Creature — Elk Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

6/6

4 G
Barrier Breach

Barrier Breach

Instant

Exile up to three target enchantments. Cycling (, Discard this card: Draw a card.)

"They cast wards, thinking it will protect them, but the biggest monsters find a way through." —Kinnan, bonder prodigy

2 G
Bristling Boar

Bristling Boar

Creature — Boar

Bristling Boar can't be blocked by more than one creature.

"I can bring down anything in Zagoth, but for some quarry the ratio of fight to meat is too high." —Master Hunter Chevill

4/3

3 G
Charge of the Forever-Beast

Charge of the Forever-Beast

Sorcery

As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.

The Zagoth wetlands are fertilized by centuries of Brokkos's former challengers.

2 G
Colossification

Colossification

Enchantment — Aura

Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20.

"Turns out the case of the flattened outpost and the case of the missing kitten *were* related." —Endris, Drannith magistrate

5 G G
Essence Symbiote

Essence Symbiote

Creature — Beast

Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.

The Ozolith's appearance spawned a new era of wild mutation on Ikoria. Some creatures hunted different prey, lived in new habitats, and thrived on mutation itself.

2/2

1 G
Excavation Mole

Excavation Mole

Creature — Mole

Trample When Excavation Mole enters the battlefield, mill three cards.

It makes molehills out of mountains.

3/3

2 G
Exuberant Wolfbear

Exuberant Wolfbear

Creature — Wolf Bear

Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.

Sometimes the *eludha* is a sacred harmony of souls. Sometimes the bonder grabs some fur and holds on tight.

4/4

3 G
Fertilid

Fertilid

Creature — Elemental

Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0

2 G
Flycatcher Giraffid

Flycatcher Giraffid

Creature — Antelope Lizard

Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.

Poachers use the harvested tongues to snare pests, plumb caves, and scale tall buildings.

3/5

4 G
Fully Grown

Fully Grown

Instant

Target creature gets +3/+3 until end of turn. Put a trample counter on it.

"One day I woke up and knew I had nothing left to teach her. So now I ride on her shoulders and follow where she leads." —Gustin, wildbonder

2 G
Gemrazer

Gemrazer

Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

4/4

3 G
Glowstone Recluse

Glowstone Recluse

Creature — Spider

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.

2/3

2 G
Greater Sandwurm

Greater Sandwurm

Creature — Wurm

Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling (, Discard this card: Draw a card.)

On Ikoria, sandwurms never lie dormant for too long. In some regions, "no activity" is the greatest sign of danger.

7/7

5 G G
Honey Mammoth

Honey Mammoth

Creature — Elephant

When Honey Mammoth enters the battlefield, you gain 4 life.

"And I thought *I* had a big sweet tooth." —Gannet, Skysail zoologist

6/6

4 G G
Hornbash Mentor

Hornbash Mentor

Creature — Human Warrior

When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with trample.

"We share the same nuanced opinion of hunters and military goons: smash them."

3/3

2 G
Humble Naturalist

Humble Naturalist

Creature — Human Druid

: Add one mana of any color. Spend this mana only to cast a creature spell.

"The key to bonding with monsters, no matter their size, is knowing where they like to be scratched."

1/3

1 G
Ivy Elemental

Ivy Elemental

Creature — Elemental

Ivy Elemental enters the battlefield with X +1/+1 counters on it.

For safety reasons, the keeping of houseplants within Ikoria's sanctuaries is heavily discouraged.

0/0

X G
Kogla, the Titan Ape

Kogla, the Titan Ape

Legendary Creature — Ape

When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. : Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

7/6

3 G G G
Lead the Stampede

Lead the Stampede

Sorcery

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

2 G
Migration Path

Migration Path

Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling (, Discard this card: Draw a card.)

3 G
Migratory Greathorn

Migratory Greathorn

Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/4

3 G
Monstrous Step

Monstrous Step

Sorcery

Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. Cycling (, Discard this card: Draw a card.)

Life is best taken one step at a time.

4 G
Mosscoat Goriak

Mosscoat Goriak

Creature — Beast

Vigilance

"Goriaks are as stubborn and hardy as I'd expect of a large herbivore in a wetland habitat. But I never expected them to have such beautiful voices!" —Vivien Reid

2/4

2 G
Mythos of Brokkos

Mythos of Brokkos

Sorcery

If was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle. Return up to two permanent cards from your graveyard to your hand.

"The most unexpected weapon that a monster can wield is kindness." —*Tales of the Ozolith*

2 G G
Plummet

Plummet

Instant

Destroy target creature with flying.

Scavengers follow in Skysail's shadow, feasting on the carcasses of monsters that attacked the floating city.

1 G
Ram Through

Ram Through

Instant

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

"Need a medic! And some stonemasons!" —Wyllon, Drannith merchant

1 G
Sudden Spinnerets

Sudden Spinnerets

Instant

Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.

"What's natural on Ikoria continues to delight me." —Vivien Reid

G
Survivors' Bond

Survivors' Bond

Sorcery

Choose one or both — • Return target Human creature card from your graveyard to your hand. • Return target non-Human creature card from your graveyard to your hand.

"And what did we learn? Never taunt a porcuparrot!"

1 G
Thwart the Enemy

Thwart the Enemy

Instant

Prevent all damage that would be dealt this turn by creatures your opponents control.

"Your prey is in my custody now. Withdraw." —Vivien Reid

2 G
Titanoth Rex

Titanoth Rex

Creature — Dinosaur Beast

Trample Cycling (, Discard this card: Draw a card.) When you cycle Titanoth Rex, put a trample counter on target creature you control.

11/11

7 G G
Vivien, Monsters' Advocate

Vivien, Monsters' Advocate

Legendary Planeswalker — Vivien

You may look at the top card of your library any time. You may cast creature spells from the top of your library. [+1]: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. [−2]: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.

3 G G
Wilt

Wilt

Instant

Destroy target artifact or enchantment. Cycling (, Discard this card: Draw a card.)

Nothing returns from the nightmare nests of Indatha unscathed.

1 G
Back for More

Back for More

Instant

Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

"How can you be sure you pierced its heart? Do you even know where its heart is?" —Trundan, Indatha poacher

4 B G
Boneyard Lurker

Boneyard Lurker

Creature — Nightmare Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand.

4/4

2 B G
Brokkos, Apex of Forever

Brokkos, Apex of Forever

Legendary Creature — Nightmare Beast Elemental

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

6/6

2 B G U
Channeled Force

Channeled Force

Instant

As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

Few monsters challenged Narset after they sensed her power.

2 U R
Chevill, Bane of Monsters

Chevill, Bane of Monsters

Legendary Creature — Human Rogue

Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

1/3

B G
Death's Oasis

Death's Oasis

Enchantment

Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand. , Sacrifice Death's Oasis: You gain life equal to the highest mana value among creatures you control.

W B G
Dire Tactics

Dire Tactics

Instant

Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.

"I will preserve human life at all costs. I will stand alone against behemoths before I let them touch my city. I will hold the wall." —Oath of the Coppercoats

W B
Eerie Ultimatum

Eerie Ultimatum

Sorcery

Return any number of permanent cards with different names from your graveyard to the battlefield.

"The ground under our feet is a record of every slight against the world, to be avenged at a time of its choosing." —Gavi, nest warden

W W B B B G G
Emergent Ultimatum

Emergent Ultimatum

Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

B B G G G U U
Frondland Felidar

Frondland Felidar

Creature — Cat Beast

Vigilance Creatures you control with vigilance have ", : Tap target creature."

"Fear not the behemoth heard from miles away. Fear the stalking felidar, which reveals itself only for the kill." —Rielle, the Everwise

3/5

2 G W
General Kudro of Drannith

General Kudro of Drannith

Legendary Creature — Human Soldier

Other Humans you control get +1/+1. Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. , Sacrifice two Humans: Destroy target creature with power 4 or greater.

3/3

1 W B
General's Enforcer

General's Enforcer

Creature — Human Soldier

Legendary Humans you control have indestructible. : Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

More stubborn than Drannith's walls.

2/3

W B
Genesis Ultimatum

Genesis Ultimatum

Sorcery

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

No human eyes have ever witnessed the birth of an apex monster.

G G U U U R R
Illuna, Apex of Wishes

Illuna, Apex of Wishes

Legendary Creature — Beast Elemental Dinosaur

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

6/6

2 G U R
Inspired Ultimatum

Inspired Ultimatum

Sorcery

Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

"Inner peace is wonderful, and worth striving for. Outer peace is much less important." —Taelya, Lavabrink pyromage

U U R R R W W
Kinnan, Bonder Prodigy

Kinnan, Bonder Prodigy

Legendary Creature — Human Druid

Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

2/2

G U
Labyrinth Raptor

Labyrinth Raptor

Creature — Nightmare Dinosaur

Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. : Creatures you control with menace get +1/+0 until end of turn.

2/2

B R
Lore Drakkis

Lore Drakkis

Creature — Lizard Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

2/3

1 U R
Narset of the Ancient Way

Narset of the Ancient Way

Legendary Planeswalker — Narset

[+1]: You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell. [−2]: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker. [−6]: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

1 U R W
Necropanther

Necropanther

Creature — Cat Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.

3/3

1 W B
Nethroi, Apex of Death

Nethroi, Apex of Death

Legendary Creature — Cat Nightmare Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

5/5

2 W B G
Offspring's Revenge

Offspring's Revenge

Enchantment

At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.

All they found in the hunter's camp were tiny paw prints and a lot of blood.

2 R W B
Parcelbeast

Parcelbeast

Creature — Elemental Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) , : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

2/4

2 G U
Primal Empathy

Primal Empathy

Enchantment

At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.

"From this day forward, we confront this world together, lifting each other up."

1 G U
Quartzwood Crasher

Quartzwood Crasher

Creature — Dinosaur Beast

Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

6/6

2 R R G
Regal Leosaur

Regal Leosaur

Creature — Dinosaur Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.

2/2

R W
Rielle, the Everwise

Rielle, the Everwise

Legendary Creature — Human Wizard

Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.

"Being all-knowing is a matter of remembering which things it is crucial to forget."

0/3

1 U R
Ruinous Ultimatum

Ruinous Ultimatum

Sorcery

Destroy all nonland permanents your opponents control.

"Strike those abominations down. Let their names rot with their remains." —General Kudro

R R W W W B B
Savai Thundermane

Savai Thundermane

Creature — Elemental Cat

Whenever you cycle a card, you may pay . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.

A crackling roar is the last sound many hunters hear.

3/2

R W
Skull Prophet

Skull Prophet

Creature — Human Druid

: Add or . : Mill two cards.

"I study bone because that's where truth dwells. One monster knucklebone is wiser than all that damp meat in your head."

3/1

B G
Skycat Sovereign

Skycat Sovereign

Creature — Elemental Cat

Flying Skycat Sovereign gets +1/+1 for each other creature you control with flying. : Create a 1/1 white Cat Bird creature token with flying.

The bounty on its head is as old as Skysail, but no one has ever tried to collect.

1/1

W U
Slitherwisp

Slitherwisp

Creature — Elemental Nightmare

Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.

Fear is its habitat, sanity its prey.

3/2

U B B
Snapdax, Apex of the Hunt

Snapdax, Apex of the Hunt

Legendary Creature — Dinosaur Cat Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Double strike Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

3/5

1 R W B
Song of Creation

Song of Creation

Enchantment

You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.

She wept, not from perfect understanding, but from serene gratitude.

1 G U R
Sprite Dragon

Sprite Dragon

Creature — Faerie Dragon

Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

Size of a pixie, rage of a hellkite.

1/1

U R
Titans' Nest

Titans' Nest

Enchantment

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Exile a card from your graveyard: Add . Spend this mana only to cast a spell that's one or more colors without in its mana cost.

1 B G U
Trumpeting Gnarr

Trumpeting Gnarr

Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token.

3/3

1 G U
Vadrok, Apex of Thunder

Vadrok, Apex of Thunder

Legendary Creature — Elemental Dinosaur Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.

3/3

U R W
Whirlwind of Thought

Whirlwind of Thought

Enchantment

Whenever you cast a noncreature spell, draw a card.

As Narset struggled to meditate, tiny dragonlings spiraled around her, conjuring thoughts of ancient clans.

1 U R W
Winota, Joiner of Forces

Winota, Joiner of Forces

Legendary Creature — Human Warrior

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

4/4

2 R W
A-Winota, Joiner of Forces

A-Winota, Joiner of Forces

Legendary Creature — Human Warrior

Whenever one or more non-Human creatures you control attack, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

4/4

2 R W
Zenith Flare

Zenith Flare

Instant

Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.

"I defy this world to try our defenses now. Send pterons and skycats. Send Vadrok!" —Janae, Coppercoat architect

2 R W
Alert Heedbonder

Alert Heedbonder

Creature — Human Scout

Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

Considering the zealous armies, vile poachers, and titanic monsters, it's always wise to keep one eye on the horizon.

2/4

1 G / W G / W
Cunning Nightbonder

Cunning Nightbonder

Creature — Human Rogue

Flash Spells with flash you cast cost less to cast and can't be countered.

"We are each other's shadow, fleeting yet always present."

2/2

U / B U / B
Fiend Artisan

Fiend Artisan

Creature — Nightmare

Fiend Artisan gets +1/+1 for each creature card in your graveyard. , , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.

1/1

B / G B / G
Gyruda, Doom of Depths

Gyruda, Doom of Depths

Legendary Creature — Demon Kraken

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

6/6

4 U / B U / B
Jegantha, the Wellspring

Jegantha, the Wellspring

Legendary Creature — Elemental Elk

Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) : Add . This mana can't be spent to pay generic mana costs.

5/5

4 R / G
Jubilant Skybonder

Jubilant Skybonder

Creature — Human Wizard

Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast."

She was born unable to walk. Through the *eludha*, she was able to fly.

2/2

1 W / U W / U
Kaheera, the Orphanguard

Kaheera, the Orphanguard

Legendary Creature — Cat Beast

Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

3/2

1 G / W G / W
Keruga, the Macrosage

Keruga, the Macrosage

Legendary Creature — Dinosaur Hippo

Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater.

5/4

3 G / U G / U
Lurrus of the Dream-Den

Lurrus of the Dream-Den

Legendary Creature — Cat Nightmare

Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.

3/2

1 W / B W / B
Lutri, the Spellchaser

Lutri, the Spellchaser

Legendary Creature — Elemental Otter

Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flash When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

3/2

1 U / R U / R
Obosh, the Preypiercer

Obosh, the Preypiercer

Legendary Creature — Hellion Horror

Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

3/5

3 B / R B / R
Proud Wildbonder

Proud Wildbonder

Creature — Human Warrior

Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."

"You're little now, yes, but one day your footsteps will make mountains tremble." —Gustin, wildbonder

4/3

2 R / G R / G
Sonorous Howlbonder

Sonorous Howlbonder

Creature — Human Warrior

Menace Each creature you control with menace can't be blocked except by three or more creatures.

The call of the wild is rarely a solo.

2/2

1 B / R B / R
Umori, the Collector

Umori, the Collector

Legendary Creature — Ooze

Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) As Umori, the Collector enters the battlefield, choose a card type. Spells you cast of the chosen type cost less to cast.

4/5

2 B / G B / G
Yorion, Sky Nomad

Yorion, Sky Nomad

Legendary Creature — Bird Serpent

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

4/5

3 W / U W / U
Zirda, the Dawnwaker

Zirda, the Dawnwaker

Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana. , : Target creature can't block this turn.

3/3

1 R / W R / W
Crystalline Giant

Crystalline Giant

Artifact Creature — Giant

At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.

3/3

3
Indatha Crystal

Indatha Crystal

Artifact

: Add , , or . Cycling (, Discard this card: Draw a card.)

Crystals nestle in the roots of Indatha's helica trees as if being nurtured by their embrace.

3
Ketria Crystal

Ketria Crystal

Artifact

: Add , , or . Cycling (, Discard this card: Draw a card.)

The dark of night never truly falls on Ketria, where abundant crystals bathe the land in their glow.

3
The Ozolith

The Ozolith

Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

As it twists, so does all life around it.

1
Raugrin Crystal

Raugrin Crystal

Artifact

: Add , , or . Cycling (, Discard this card: Draw a card.)

The vegetation in Raugrin is dull, but that only makes the towering crystal structures gleam brighter.

3
Savai Crystal

Savai Crystal

Artifact

: Add , , or . Cycling (, Discard this card: Draw a card.)

The same crystals that root deep enough to pierce Savai's catacombs also soar high enough to change its weather.

3
Sleeper Dart

Sleeper Dart

Artifact

When Sleeper Dart enters the battlefield, draw a card. , Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step.

"Sleep now, you big brute." —Kelsien, the Plague

2
Springjaw Trap

Springjaw Trap

Artifact

Flash , , Sacrifice Springjaw Trap: It deals 3 damage to any target.

"Stop trying to pierce the hide. Hit where it's softest: ankle, sole, hamstring." —Master Hunter Chevill

1
Zagoth Crystal

Zagoth Crystal

Artifact

: Add , , or . Cycling (, Discard this card: Draw a card.)

From the fertile muck of Zagoth, everything—animal, botanical, and crystalline—grows with rugged beauty.

3
Bloodfell Caves

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. : Add or .

Blossoming Sands

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .

Bonders' Enclave

Bonders' Enclave

Land

: Add . , : Draw a card. Activate only if you control a creature with power 4 or greater.

There is a sanctuary that reveals itself only to those graced by the *eludha*—the mystical connection between bonder and monster.

Dismal Backwater

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"It's not hard to grasp that this land does not belong to us." —Gavi, nest warden

Indatha Triome

Indatha Triome

Land — Plains Swamp Forest

(: Add , , or .) Indatha Triome enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"These lowlands were formed thousands of years ago by the behemoth Indath—its final footsteps before vanishing into the sea." —*Tales of the Ozolith*

Jungle Hollow

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. : Add or .

Ketria Triome

Ketria Triome

Land — Forest Island Mountain

(: Add , , or .) Ketria Triome enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Nowhere on Ikoria are monsters more integral to the landscape than Ketria, where the river itself will stand up and roar.

Raugrin Triome

Raugrin Triome

Land — Island Mountain Plains

(: Add , , or .) Raugrin Triome enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Raugrin meets the sea with jaws wide, its coast spiked with teeth of crystal and granite.

Rugged Highlands

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. : Add or .

Savai Triome

Savai Triome

Land — Mountain Plains Swamp

(: Add , , or .) Savai Triome enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Broad prairies feed the human sanctuary of Drannith and conceal a network of caverns where giant cats make their dens.

Scoured Barrens

Scoured Barrens

Land

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. : Add or .

Swiftwater Cliffs

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. : Add or .

Thornwood Falls

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. : Add or .

Tranquil Cove

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .

Wind-Scarred Crag

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. : Add or .

Zagoth Triome

Zagoth Triome

Land — Swamp Forest Island

(: Add , , or .) Zagoth Triome enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Hunters in the primeval wetlands become fluent in reading the ripples to tell when to pursue and when to flee.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Zilortha, Strength Incarnate

Zilortha, Strength Incarnate

Legendary Creature — Dinosaur

Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

7/3

3 R G
Zilortha, Strength Incarnate

Zilortha, Strength Incarnate

Legendary Creature — Dinosaur

Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

"Many thought they knew its weakness. They are dead." —Kelsien, the Plague

7/3

3 R G
Lukka, Coppercoat Outcast

Lukka, Coppercoat Outcast

Legendary Planeswalker — Lukka

[+1]: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." [−2]: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. [−7]: Each creature you control deals damage equal to its power to each opponent.

3 R R
Vivien, Monsters' Advocate

Vivien, Monsters' Advocate

Legendary Planeswalker — Vivien

You may look at the top card of your library any time. You may cast creature spells from the top of your library. [+1]: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. [−2]: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.

3 G G
Narset of the Ancient Way

Narset of the Ancient Way

Legendary Planeswalker — Narset

[+1]: You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell. [−2]: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker. [−6]: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

1 U R W
Cubwarden

Cubwarden

Creature — Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.

3/5

3 W
Huntmaster Liger

Huntmaster Liger

Creature — Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.

3/4

3 W
Majestic Auricorn

Majestic Auricorn

Creature — Unicorn

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.

4/4

4 W
Vulpikeet

Vulpikeet

Creature — Fox Bird

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it.

2/3

3 W
Archipelagore

Archipelagore

Creature — Leviathan

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

7/7

5 U U
Dreamtail Heron

Dreamtail Heron

Creature — Elemental Bird

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.

3/4

4 U
Pouncing Shoreshark

Pouncing Shoreshark

Creature — Shark Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.

4/3

4 U
Sea-Dasher Octopus

Sea-Dasher Octopus

Creature — Octopus

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.

2/2

1 U U
Cavern Whisperer

Cavern Whisperer

Creature — Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature mutates, each opponent discards a card.

4/4

4 B
Chittering Harvester

Chittering Harvester

Creature — Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature.

4/6

5 B
Dirge Bat

Dirge Bat

Creature — Bat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

3/3

2 B B
Insatiable Hemophage

Insatiable Hemophage

Creature — Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.

3/3

3 B
Cloudpiercer

Cloudpiercer

Creature — Dinosaur

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.

5/4

4 R
Everquill Phoenix

Everquill Phoenix

Creature — Phoenix

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

4/4

2 R R
Porcuparrot

Porcuparrot

Creature — Bird Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) : This creature deals X damage to any target, where X is the number of times this creature has mutated.

3/4

3 R
Auspicious Starrix

Auspicious Starrix

Creature — Elk Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

6/6

4 G
Gemrazer

Gemrazer

Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

4/4

3 G
Glowstone Recluse

Glowstone Recluse

Creature — Spider

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.

2/3

2 G
Migratory Greathorn

Migratory Greathorn

Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/4

3 G
Boneyard Lurker

Boneyard Lurker

Creature — Nightmare Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand.

4/4

2 B G
Brokkos, Apex of Forever

Brokkos, Apex of Forever

Legendary Creature — Nightmare Beast Elemental

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

6/6

2 B G U
Illuna, Apex of Wishes

Illuna, Apex of Wishes

Legendary Creature — Beast Elemental Dinosaur

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

6/6

2 G U R
Lore Drakkis

Lore Drakkis

Creature — Lizard Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

2/3

1 U R
Necropanther

Necropanther

Creature — Cat Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.

3/3

1 W B
Nethroi, Apex of Death

Nethroi, Apex of Death

Legendary Creature — Cat Nightmare Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

5/5

2 W B G
Parcelbeast

Parcelbeast

Creature — Elemental Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) , : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

2/4

2 G U
Regal Leosaur

Regal Leosaur

Creature — Dinosaur Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.

2/2

R W
Snapdax, Apex of the Hunt

Snapdax, Apex of the Hunt

Legendary Creature — Dinosaur Cat Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Double strike Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

3/5

1 R W B
Trumpeting Gnarr

Trumpeting Gnarr

Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token.

3/3

1 G U
Vadrok, Apex of Thunder

Vadrok, Apex of Thunder

Legendary Creature — Elemental Dinosaur Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.

3/3

U R W
Indatha Triome

Indatha Triome

Land — Plains Swamp Forest

(: Add , , or .) Indatha Triome enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Ketria Triome

Ketria Triome

Land — Forest Island Mountain

(: Add , , or .) Ketria Triome enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Raugrin Triome

Raugrin Triome

Land — Island Mountain Plains

(: Add , , or .) Raugrin Triome enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Savai Triome

Savai Triome

Land — Mountain Plains Swamp

(: Add , , or .) Savai Triome enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Zagoth Triome

Zagoth Triome

Land — Swamp Forest Island

(: Add , , or .) Zagoth Triome enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Drannith Magistrate

Drannith Magistrate

Creature — Human Wizard

Your opponents can't cast spells from anywhere other than their hands.

1/3

1 W
Lavabrink Venturer

Lavabrink Venturer

Creature — Human Soldier

As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.) Lavabrink Venturer has protection from each mana value of the chosen quality.

3/3

2 W
Luminous Broodmoth

Luminous Broodmoth

Creature — Insect

Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

3/4

2 W W
Mythos of Snapdax

Mythos of Snapdax

Sorcery

Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead.

2 W W
Mythos of Illuna

Mythos of Illuna

Sorcery

Create a token that's a copy of target permanent. If was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."

2 U U
Shark Typhoon

Shark Typhoon

Enchantment

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling (, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

5 U
Voracious Greatshark

Voracious Greatshark

Creature — Shark

Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.

5/4

3 U U
Extinction Event

Extinction Event

Sorcery

Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)

3 B
Hunted Nightmare

Hunted Nightmare

Creature — Nightmare

Menace When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.

4/5

1 B B
Mythos of Nethroi

Mythos of Nethroi

Instant

Destroy target nonland permanent if it's a creature or if was spent to cast this spell.

2 B
Mythos of Vadrok

Mythos of Vadrok

Sorcery

Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.

2 R R
Unpredictable Cyclone

Unpredictable Cyclone

Enchantment

If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling (, Discard this card: Draw a card.)

3 R R
Yidaro, Wandering Monster

Yidaro, Wandering Monster

Legendary Creature — Dinosaur Turtle

Trample, haste Cycling When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

8/8

5 R R
Colossification

Colossification

Enchantment — Aura

Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20.

5 G G
Kogla, the Titan Ape

Kogla, the Titan Ape

Legendary Creature — Ape

When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. : Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

7/6

3 G G G
Mythos of Brokkos

Mythos of Brokkos

Sorcery

If was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle. Return up to two permanent cards from your graveyard to your hand.

2 G G
Chevill, Bane of Monsters

Chevill, Bane of Monsters

Legendary Creature — Human Rogue

Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

1/3

B G
Death's Oasis

Death's Oasis

Enchantment

Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand. , Sacrifice Death's Oasis: You gain life equal to the highest mana value among creatures you control.

W B G
Eerie Ultimatum

Eerie Ultimatum

Sorcery

Return any number of permanent cards with different names from your graveyard to the battlefield.

W W B B B G G
Emergent Ultimatum

Emergent Ultimatum

Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

B B G G G U U
Frondland Felidar

Frondland Felidar

Creature — Cat Beast

Vigilance Creatures you control with vigilance have ", : Tap target creature."

3/5

2 G W
General Kudro of Drannith

General Kudro of Drannith

Legendary Creature — Human Soldier

Other Humans you control get +1/+1. Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. , Sacrifice two Humans: Destroy target creature with power 4 or greater.

3/3

1 W B
Genesis Ultimatum

Genesis Ultimatum

Sorcery

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

G G U U U R R
Inspired Ultimatum

Inspired Ultimatum

Sorcery

Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

U U R R R W W
Kinnan, Bonder Prodigy

Kinnan, Bonder Prodigy

Legendary Creature — Human Druid

Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

2/2

G U
Labyrinth Raptor

Labyrinth Raptor

Creature — Nightmare Dinosaur

Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. : Creatures you control with menace get +1/+0 until end of turn.

2/2

B R
Offspring's Revenge

Offspring's Revenge

Enchantment

At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.

2 R W B
Quartzwood Crasher

Quartzwood Crasher

Creature — Dinosaur Beast

Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

6/6

2 R R G
Rielle, the Everwise

Rielle, the Everwise

Legendary Creature — Human Wizard

Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.

0/3

1 U R
Ruinous Ultimatum

Ruinous Ultimatum

Sorcery

Destroy all nonland permanents your opponents control.

R R W W W B B
Skycat Sovereign

Skycat Sovereign

Creature — Elemental Cat

Flying Skycat Sovereign gets +1/+1 for each other creature you control with flying. : Create a 1/1 white Cat Bird creature token with flying.

1/1

W U
Slitherwisp

Slitherwisp

Creature — Elemental Nightmare

Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.

3/2

U B B
Song of Creation

Song of Creation

Enchantment

You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.

1 G U R
Titans' Nest

Titans' Nest

Enchantment

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Exile a card from your graveyard: Add . Spend this mana only to cast a spell that's one or more colors without in its mana cost.

1 B G U
Whirlwind of Thought

Whirlwind of Thought

Enchantment

Whenever you cast a noncreature spell, draw a card.

1 U R W
Winota, Joiner of Forces

Winota, Joiner of Forces

Legendary Creature — Human Warrior

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

4/4

2 R W
Fiend Artisan

Fiend Artisan

Creature — Nightmare

Fiend Artisan gets +1/+1 for each creature card in your graveyard. , , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.

1/1

B / G B / G
Gyruda, Doom of Depths

Gyruda, Doom of Depths

Legendary Creature — Demon Kraken

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

6/6

4 U / B U / B
Jegantha, the Wellspring

Jegantha, the Wellspring

Legendary Creature — Elemental Elk

Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) : Add . This mana can't be spent to pay generic mana costs.

5/5

4 R / G
Kaheera, the Orphanguard

Kaheera, the Orphanguard

Legendary Creature — Cat Beast

Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

3/2

1 G / W G / W
Keruga, the Macrosage

Keruga, the Macrosage

Legendary Creature — Dinosaur Hippo

Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater.

5/4

3 G / U G / U
Lurrus of the Dream-Den

Lurrus of the Dream-Den

Legendary Creature — Cat Nightmare

Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.

3/2

1 W / B W / B
Lutri, the Spellchaser

Lutri, the Spellchaser

Legendary Creature — Elemental Otter

Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flash When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

3/2

1 U / R U / R
Obosh, the Preypiercer

Obosh, the Preypiercer

Legendary Creature — Hellion Horror

Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

3/5

3 B / R B / R
Umori, the Collector

Umori, the Collector

Legendary Creature — Ooze

Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) As Umori, the Collector enters the battlefield, choose a card type. Spells you cast of the chosen type cost less to cast.

4/5

2 B / G B / G
Yorion, Sky Nomad

Yorion, Sky Nomad

Legendary Creature — Bird Serpent

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

4/5

3 W / U W / U
Zirda, the Dawnwaker

Zirda, the Dawnwaker

Legendary Creature — Elemental Fox

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana. , : Target creature can't block this turn.

3/3

1 R / W R / W
Crystalline Giant

Crystalline Giant

Artifact Creature — Giant

At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.

3/3

3
The Ozolith

The Ozolith

Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

1
Bonders' Enclave

Bonders' Enclave

Land

: Add . , : Draw a card. Activate only if you control a creature with power 4 or greater.

Colossification

Colossification

Enchantment — Aura

Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20.

"Talk later. Row now!"

5 G G
Flourishing Fox

Flourishing Fox

Creature — Fox

Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling (, Discard this card: Draw a card.)

"Day 1: These fox pups have really taken to me. "Day 4: Big. So big. Need additional security." —Jonald, mission naturalist, research notes

1/1

W
Heartless Act

Heartless Act

Instant

Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.

"It's them or us." —General Kudro

1 B
Forbidden Friendship

Forbidden Friendship

Sorcery

Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.

The two looked at each other, and neither fled. "I see," the soldier murmured. "We're both just fighting for survival out here, aren't we?"

1 R
Migration Path

Migration Path

Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling (, Discard this card: Draw a card.)

3 G
Sprite Dragon

Sprite Dragon

Creature — Faerie Dragon

Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

Size of a pixie, rage of a hellkite.

1/1

U R
Huntmaster Liger

Huntmaster Liger

Creature — Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.

3/4

3 W
Luminous Broodmoth

Luminous Broodmoth

Creature — Insect

Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

3/4

2 W W
Pollywog Symbiote

Pollywog Symbiote

Creature — Frog

Each creature spell you cast costs less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.

1/3

1 U
Void Beckoner

Void Beckoner

Creature — Nightmare Horror

Deathtouch Cycling (, Discard this card: Draw a card.) When you cycle Void Beckoner, put a deathtouch counter on target creature you control.

8/8

6 B B
Void Beckoner

Void Beckoner

Creature — Nightmare Horror

Deathtouch Cycling (, Discard this card: Draw a card.) When you cycle Void Beckoner, put a deathtouch counter on target creature you control.

8/8

6 B B
Everquill Phoenix

Everquill Phoenix

Creature — Phoenix

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

4/4

2 R R
Yidaro, Wandering Monster

Yidaro, Wandering Monster

Legendary Creature — Dinosaur Turtle

Trample, haste Cycling When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

8/8

5 R R
Gemrazer

Gemrazer

Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

4/4

3 G
Titanoth Rex

Titanoth Rex

Creature — Dinosaur Beast

Trample Cycling (, Discard this card: Draw a card.) When you cycle Titanoth Rex, put a trample counter on target creature you control.

11/11

7 G G
Brokkos, Apex of Forever

Brokkos, Apex of Forever

Legendary Creature — Nightmare Beast Elemental

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

6/6

2 B G U
Illuna, Apex of Wishes

Illuna, Apex of Wishes

Legendary Creature — Beast Elemental Dinosaur

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

6/6

2 G U R
Nethroi, Apex of Death

Nethroi, Apex of Death

Legendary Creature — Cat Nightmare Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

5/5

2 W B G
Snapdax, Apex of the Hunt

Snapdax, Apex of the Hunt

Legendary Creature — Dinosaur Cat Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Double strike Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

3/5

1 R W B
Sprite Dragon

Sprite Dragon

Creature — Faerie Dragon

Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

1/1

U R
Vadrok, Apex of Thunder

Vadrok, Apex of Thunder

Legendary Creature — Elemental Dinosaur Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.

3/3

U R W
Gyruda, Doom of Depths

Gyruda, Doom of Depths

Legendary Creature — Demon Kraken

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

6/6

4 U / B U / B
Mysterious Egg

Mysterious Egg

Creature — Egg

Whenever this creature mutates, put a +1/+1 counter on it.

0/2

1
Dirge Bat

Dirge Bat

Creature — Bat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

3/3

2 B B
Crystalline Giant

Crystalline Giant

Artifact Creature — Giant

At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.

3/3

3