Iconic Masters

Image Card Info Mana cost
Scion of Ugin

Scion of Ugin

Creature — Dragon Spirit

Flying

For hundreds of years Ugin slept, encased in the cocoon of stone and magic Sarkhan had created using a shard of a Zendikari hedron. As Ugin lay dormant, his spectral guardians kept vigil.

4/4

6
Abzan Battle Priest

Abzan Battle Priest

Creature — Human Cleric

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.

"Wherever I walk, the ancestors walk too."

3/2

3 W
Abzan Falconer

Abzan Falconer

Creature — Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3

2 W
Ainok Bond-Kin

Ainok Bond-Kin

Creature — Dog Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.

"Hold the line, for family and the fallen!"

2/1

1 W
Ajani's Pridemate

Ajani's Pridemate

Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

"When one of us prospers, the pride prospers." —Jazal Goldmane

2/2

1 W
Angel of Mercy

Angel of Mercy

Creature — Angel

Flying When Angel of Mercy enters the battlefield, you gain 3 life.

Every tear shed is a drop of immortality.

3/3

4 W
Angelic Accord

Angelic Accord

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

As demons are drawn to suffering, angels are drawn to acts of benevolence.

3 W
Archangel of Thune

Archangel of Thune

Creature — Angel

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

Even the wicked have nightmares.

3/4

3 W W
Auriok Champion

Auriok Champion

Creature — Human Cleric

Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life.

Mirrodin's deepest caverns conceal its brightest hopes.

1/1

W W
Austere Command

Austere Command

Sorcery

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

4 W W
Avacyn, Angel of Hope

Avacyn, Angel of Hope

Legendary Creature — Angel

Flying, vigilance, indestructible Other permanents you control have indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

8/8

5 W W W
Benevolent Ancestor

Benevolent Ancestor

Creature — Spirit

Defender (This creature can't attack.) : Prevent the next 1 damage that would be dealt to any target this turn.

Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.

0/4

2 W
Blinding Mage

Blinding Mage

Creature — Human Wizard

, : Tap target creature.

"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."

1/2

1 W
Burrenton Forge-Tender

Burrenton Forge-Tender

Creature — Kithkin Wizard

Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

"We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening."

1/1

W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

"The tools of evil are mere things. And like all things, they cannot last forever." —*Song of All*, canto 881

1 W
Doomed Traveler

Doomed Traveler

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

1/1

W
Dragon Bell Monk

Dragon Bell Monk

Creature — Human Monk

Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

He has spent years training his eyes and ears to detect the subtle signs of a dragon's approach.

2/2

2 W
Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

Legendary Creature — Phyrexian Praetor

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

"The Gitaxians whisper among themselves of other worlds. If they exist, we must bring Phyrexia's magnificence to them."

4/7

5 W W
Emerge Unscathed

Emerge Unscathed

Instant

Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

W
Emeria Angel

Emeria Angel

Creature — Angel

Flying Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

When the earth shudders, the sky overflows.

3/3

2 W W
Great Teacher's Decree

Great Teacher's Decree

Sorcery

Creatures you control get +2/+1 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

3 W
Guard Duty

Guard Duty

Enchantment — Aura

Enchant creature Enchanted creature has defender.

"I was told these were standard issue. Do I look standard to you?"

W
Guided Strike

Guided Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.

"May the Ancestor strengthen my hand and guide my blade." —Nomad war prayer

1 W
Infantry Veteran

Infantry Veteran

Creature — Human Soldier

: Target attacking creature gets +1/+1 until end of turn.

"Swords, to me! We must engage their line to protect our archers and mages. Let no one fail this task!"

1/1

W
Iona's Judgment

Iona's Judgment

Sorcery

Exile target creature or enchantment.

Beneath the gaze of angels, only the righteous may stand without fear.

4 W
Path of Bravery

Path of Bravery

Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

2 W
Pentarch Ward

Pentarch Ward

Enchantment — Aura

Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

2 W
Restoration Angel

Restoration Angel

Creature — Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

3/4

3 W
Seeker of the Way

Seeker of the Way

Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

"I don't know where my destiny lies, but I know it isn't here."

2/2

1 W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Follow the light. In its absence, follow her.

4/4

3 W W
Serra Ascendant

Serra Ascendant

Creature — Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

Faith in Serra is its own reward.

1/1

W
Stalwart Aven

Stalwart Aven

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

1/3

2 W
Student of Ojutai

Student of Ojutai

Creature — Human Monk

Whenever you cast a noncreature spell, you gain 2 life.

"Human enlightenment is a firefly that sparks in the night. Dragon enlightenment is a beacon that disperses all darkness."

2/4

3 W
Survival Cache

Survival Cache

Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

2 W
Sustainer of the Realm

Sustainer of the Realm

Creature — Angel

Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

You may break her shield, but you'll never break her spirit.

2/3

2 W W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

W
Topan Freeblade

Topan Freeblade

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

"My scars are my sigils. I will wear them with pride long after you're gone."

2/2

1 W
Wing Shards

Wing Shards

Instant

Target player sacrifices an attacking creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

1 W W
Yosei, the Morning Star

Yosei, the Morning Star

Legendary Creature — Dragon Spirit

Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.

The caress of the morning star frees all from the clutch of darkness.

5/5

4 W W
Aetherize

Aetherize

Instant

Return all attacking creatures to their owner's hand.

"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."

3 U
Amass the Components

Amass the Components

Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

"I knew I'd find a use for all that newt spittle!"

3 U
Ancestral Vision

Ancestral Vision

Sorcery

Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Target player draws three cards.

Bewilder

Bewilder

Instant

Target creature gets -3/-0 until end of turn. Draw a card.

"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension." —Jhoira, master artificer

2 U
Cephalid Broker

Cephalid Broker

Creature — Cephalid

: Target player draws two cards, then discards two cards.

Cephalids value the free exchange of ideas—except for the "free" part.

2/2

3 U
Claustrophobia

Claustrophobia

Enchantment — Aura

Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

1 U U
Condescend

Condescend

Instant

Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

"Shame we'll never see what all the fuss was about."

X U
Consecrated Sphinx

Consecrated Sphinx

Creature — Sphinx

Flying Whenever an opponent draws a card, you may draw two cards.

Blessed by the hands of Jin-Gitaxias.

4/6

4 U U
Cryptic Command

Cryptic Command

Instant

Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

1 U U U
Day of the Dragons

Day of the Dragons

Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

4 U U U
Diminish

Diminish

Instant

Target creature has base power and toughness 1/1 until end of turn.

Everything seems a little less ferocious when it's running from a house cat.

U
Dissolve

Dissolve

Instant

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"You thought only the gods could stop you?"

1 U U
Distortion Strike

Distortion Strike

Sorcery

Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

U
Doorkeeper

Doorkeeper

Creature — Homunculus

Defender , : Target player mills X cards, where X is the number of creatures you control with defender.

One piercing stare usually convinces thieves to go elsewhere.

0/4

1 U
Elusive Spellfist

Elusive Spellfist

Creature — Human Monk

Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.

"Learn to see an obstacle from a new perspective. Underneath, for example." —Chanyi, Ojutai monk

1/3

1 U
Flusterstorm

Flusterstorm

Instant

Counter target instant or sorcery spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

U
Fog Bank

Fog Bank

Creature — Wall

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

"The union of sea and sky makes a perfect cover." —Talrand, sky summoner

0/2

1 U
Frost Lynx

Frost Lynx

Creature — Elemental Cat

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

It readily attacks much larger prey, knowing retaliation is impossible.

2/2

2 U
Illusory Ambusher

Illusory Ambusher

Creature — Cat Illusion

Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards.

"Violence is the food it craves. Feed it if you dare." —Doriel, mentor of Mistral Isle

4/1

4 U
Illusory Angel

Illusory Angel

Creature — Angel Illusion

Cast this spell only if you've cast another spell this turn. Flying

"In a daze, I woke and looked upon the battlefield, where I could swear my dreams were laying waste to the enemy." —Letter from a soldier

4/4

2 U
Jace's Phantasm

Jace's Phantasm

Creature — Illusion

Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

In the abstract memories of the Iquati, Jace found interesting ideas to improve upon.

1/1

U
Jhessian Thief

Jhessian Thief

Creature — Human Rogue

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card.

"Where's the fun in an escape if it's not at least a little daring?"

1/3

2 U
Jin-Gitaxias, Core Augur

Jin-Gitaxias, Core Augur

Legendary Creature — Phyrexian Praetor

Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.

"It is not a goal, but a process—the process of creating the perfect Phyrexia."

5/4

8 U U
Keiga, the Tide Star

Keiga, the Tide Star

Legendary Creature — Dragon Spirit

Flying When Keiga, the Tide Star dies, gain control of target creature.

The pull of the tide star holds eternal sway.

5/5

5 U
Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

4 U U
Mana Drain

Mana Drain

Instant

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.

Enthusiasm is no match for preparation.

U U
Mana Leak

Mana Leak

Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.

1 U
Mnemonic Wall

Mnemonic Wall

Creature — Wall

Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

"It augments anamnesis. What is so confusing about that?" —Perisophia the philosopher

0/4

4 U
Ojutai's Breath

Ojutai's Breath

Instant

Tap target creature. It doesn't untap during its controller's next untap step. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

2 U
Phantom Monster

Phantom Monster

Creature — Illusion

Flying

Is it an amalgamation of faded memories or the projection of a half-remembered dream? Neither answer offers any comfort.

3/3

3 U
Repeal

Repeal

Instant

Return target nonland permanent with mana value X to its owner's hand. Draw a card.

"Your deed cannot be undone. You, however, can be." —Agosto, Azorius imperator

X U
Riverwheel Aerialists

Riverwheel Aerialists

Creature — Djinn Monk

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.

4/5

5 U
Shriekgeist

Shriekgeist

Creature — Spirit

Flying Whenever Shriekgeist deals combat damage to a player, that player mills two cards.

Wounds of the flesh are easy to heal. Wounds of the mind may never be undone.

1/1

1 U
Skywise Teachings

Skywise Teachings

Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, create a 2/2 blue Djinn Monk creature token with flying.

Ojutai's words must be translated from Draconic before his students can benefit from their wisdom.

3 U
Sphinx of Uthuun

Sphinx of Uthuun

Creature — Sphinx

Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

5/6

5 U U
Teferi, Mage of Zhalfir

Teferi, Mage of Zhalfir

Legendary Creature — Human Wizard

Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

To save this plane, he must forsake all others.

3/4

2 U U U
Thought Scour

Thought Scour

Instant

Target player mills two cards. Draw a card.

"As you inject the *viscus vitae* into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears." —Stitcher Geralf

U
Windfall

Windfall

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"Rich" is a relative term.

2 U
Abyssal Persecutor

Abyssal Persecutor

Creature — Demon

Flying, trample You can't win the game and your opponents can't lose the game.

His slaves crave death more than they desire freedom. He denies them both.

6/6

2 B B
Bala Ged Scorpion

Bala Ged Scorpion

Creature — Scorpion

When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.

Fast and lethal, with a penchant for the weak and infirm.

2/3

3 B
Balustrade Spy

Balustrade Spy

Creature — Vampire Rogue

Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

2/3

3 B
Bladewing's Thrall

Bladewing's Thrall

Creature — Zombie

Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.

A shadow of life chasing a husk of glory.

3/3

2 B B
Bloodghast

Bloodghast

Creature — Vampire Spirit

Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

2/1

B B
Bogbrew Witch

Bogbrew Witch

Creature — Human Wizard

, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.

"The hardest thing is finding the right ingredients."

1/3

3 B
Butcher's Glee

Butcher's Glee

Instant

Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

The Crave made Kneecleaver think she was bigger than the dragon.

2 B
Child of Night

Child of Night

Creature — Vampire

Lifelink

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.

2/1

1 B
Dead Reveler

Dead Reveler

Creature — Zombie

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

He's the unlife of the party.

2/3

2 B
Doom Blade

Doom Blade

Instant

Destroy target nonblack creature.

The void is without substance but cuts like steel.

1 B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." —Liliana Vess

B
Eternal Thirst

Eternal Thirst

Enchantment — Aura

Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

1 B
Festering Newt

Festering Newt

Creature — Salamander

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

Its back bubbles like a witch's cauldron, and it smells just as vile.

1/1

B
Foul-Tongue Invocation

Foul-Tongue Invocation

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.

2 B
Grisly Spectacle

Grisly Spectacle

Instant

Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.

"Watch people flock to a murder scene. Then tell me we're not all a little sick in the head." —Juri, proprietor of the Juri Revue

2 B B
Haunting Hymn

Haunting Hymn

Instant

Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.

The hymn's melody has persisted since Tourach's time, but the words changed to invoke the phobias of each listener.

4 B B
Indulgent Tormentor

Indulgent Tormentor

Creature — Demon

Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.

The promise of anguish is payment enough for services rendered.

5/3

3 B B
Kokusho, the Evening Star

Kokusho, the Evening Star

Legendary Creature — Dragon Spirit

Flying When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.

The fall of the evening star never heralds a gentle dawn.

5/5

4 B B
Lord of the Pit

Lord of the Pit

Creature — Demon

Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

"My summoning begins your debt, Planeswalker."

7/7

4 B B B
Mer-Ek Nightblade

Mer-Ek Nightblade

Creature — Orc Assassin

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.

2/3

3 B
Necropotence

Necropotence

Enchantment

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

B B B
Night of Souls' Betrayal

Night of Souls' Betrayal

Legendary Enchantment

All creatures get -1/-1.

"How can we wage war against ourselves? What happens when the kami of our very souls rise against us? I answer simply: We cannot. We die. There can be no victory in this war." —Sensei Hisoka, letter to Lord Konda

2 B B
Noxious Dragon

Noxious Dragon

Creature — Dragon

Flying When Noxious Dragon dies, you may destroy target creature with mana value 3 or less.

Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work.

4/4

4 B B
Ob Nixilis, the Fallen

Ob Nixilis, the Fallen

Legendary Creature — Demon

Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.

His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul.

3/3

3 B B
Phyrexian Rager

Phyrexian Rager

Creature — Phyrexian Horror

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

"I believe many worlds will bow to Phyrexia. Mirrodin is merely the first." —Sheoldred, Whispering One

2/2

2 B
Rakdos Drake

Rakdos Drake

Creature — Drake

Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Rakdos rioters paint their faces to resemble the drakes' bloodied muzzles.

1/2

2 B
Reave Soul

Reave Soul

Sorcery

Destroy target creature with power 3 or less.

"I was not convinced you had a soul until I saw it for myself." —Liliana Vess

1 B
Rotfeaster Maggot

Rotfeaster Maggot

Creature — Insect

When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.

Is it at the top of the food chain or the bottom?

3/5

4 B
Rune-Scarred Demon

Rune-Scarred Demon

Creature — Demon

Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.

The litany of the infernal on his flesh pulses to the beating of his dark heart.

6/6

5 B B
Sanguine Bond

Sanguine Bond

Enchantment

Whenever you gain life, target opponent loses that much life.

"Blood is constant. Every drop I drink, someone must bleed." —Vradeen, vampire nocturnus

3 B B
Sheoldred, Whispering One

Sheoldred, Whispering One

Legendary Creature — Phyrexian Praetor

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature.

6/6

5 B B
Tavern Swindler

Tavern Swindler

Creature — Human Rogue

, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.

2/2

1 B
Thoughtseize

Thoughtseize

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

"Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind."

B
Thrill-Kill Assassin

Thrill-Kill Assassin

Creature — Human Assassin

Deathtouch Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

As the bounty on Massacre Girl rose, so did the number of imitators.

1/2

1 B
Ulcerate

Ulcerate

Instant

Target creature gets -3/-3 until end of turn. You lose 3 life.

"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes." —Liliana Vess

B
Virulent Swipe

Virulent Swipe

Instant

Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

B
Wight of Precinct Six

Wight of Precinct Six

Creature — Zombie

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

Even the lost and undead need a protector.

1/1

1 B
Wrench Mind

Wrench Mind

Sorcery

Target player discards two cards unless they discard an artifact card.

What is the sound of one head snapping?

B B
Anger of the Gods

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

There was no reason to pray. This was already an act of the gods.

1 R R
Battle-Rattle Shaman

Battle-Rattle Shaman

Creature — Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.

2/2

3 R
Bogardan Hellkite

Bogardan Hellkite

Creature — Dragon

Flash Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

5/5

6 R R
Borderland Marauder

Borderland Marauder

Creature — Human Warrior

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.

1/2

1 R
Charmbreaker Devils

Charmbreaker Devils

Creature — Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

4/4

5 R
Coordinated Assault

Coordinated Assault

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

It's hard to shout "Shields up!" with a javelin in your chest.

R
Crucible of Fire

Crucible of Fire

Enchantment

Dragon creatures you control get +3/+3.

"The dragon is a perfect marriage of power and the will to use it." —Sarkhan Vol

3 R
Draconic Roar

Draconic Roar

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.

1 R
Dragon Egg

Dragon Egg

Creature — Dragon Egg

Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."

Dragon birth lairs are littered with treasure to entice the young from their eggs.

0/2

2 R
Dragon Tempest

Dragon Tempest

Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

1 R
Dragonlord's Servant

Dragonlord's Servant

Creature — Goblin Shaman

Dragon spells you cast cost less to cast.

Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal.

1/3

1 R
Earth Elemental

Earth Elemental

Creature — Elemental

Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.

4/5

3 R R
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

The spell fell upon the crowd like a dragon, ancient and full of death.

X R
Furnace Whelp

Furnace Whelp

Creature — Dragon

Flying : Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2

2 R R
Fury Charm

Fury Charm

Instant

Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card.

1 R
Guttersnipe

Guttersnipe

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

"I found a new toy. Wanna play?"

2/2

2 R
Hammerhand

Hammerhand

Enchantment — Aura

Enchant creature When Hammerhand enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.

R
Heat Ray

Heat Ray

Instant

Heat Ray deals X damage to target creature.

"There was clearly a scream. I'm not sure if there was a mouth." —Sachir, Akoum Expeditionary House

X R
Hoarding Dragon

Hoarding Dragon

Creature — Dragon

Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand.

4/4

3 R R
Keldon Halberdier

Keldon Halberdier

Creature — Human Warrior

First strike Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

4/1

4 R
Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker

Legendary Creature — Goblin Shaman

Haste : Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

2/2

2 R R R
Kiln Fiend

Kiln Fiend

Creature — Elemental Beast

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

It traps an explosion within its stony skin.

1/2

1 R
Magus of the Moon

Magus of the Moon

Creature — Human Wizard

Nonbasic lands are Mountains.

Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb.

2/2

2 R
Mark of Mutiny

Mark of Mutiny

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

The flame of anger is hard to douse once lit.

2 R
Monastery Swiftspear

Monastery Swiftspear

Creature — Human Monk

Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The calligraphy of combat is written with strokes of sudden blood.

1/2

R
Pillar of Flame

Pillar of Flame

Sorcery

Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

"May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion."

R
Prodigal Pyromancer

Prodigal Pyromancer

Creature — Human Wizard

: Prodigal Pyromancer deals 1 damage to any target.

"What am I looking at? Ashes, dead man."

1/1

2 R
Rift Bolt

Rift Bolt

Sorcery

Rift Bolt deals 3 damage to any target. Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2 R
Ryusei, the Falling Star

Ryusei, the Falling Star

Legendary Creature — Dragon Spirit

Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.

The course of the falling star always ends in ruin.

5/5

5 R
Scourge of Valkas

Scourge of Valkas

Creature — Dragon

Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. : Scourge of Valkas gets +1/+0 until end of turn.

4/4

2 R R R
Splatter Thug

Splatter Thug

Creature — Human Warrior

First strike Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

The mask isn't meant to hide his identity. It's meant to keep the viscera out of his eyes.

2/2

2 R
Staggershock

Staggershock

Instant

Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

2 R
Surreal Memoir

Surreal Memoir

Sorcery

Return an instant card at random from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

3 R
Thundermaw Hellkite

Thundermaw Hellkite

Creature — Dragon

Flying Haste (This creature can attack and as soon as it comes under your control.) When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

5/5

3 R R
Tormenting Voice

Tormenting Voice

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" —Sarkhan Vol

1 R
Trumpet Blast

Trumpet Blast

Instant

Attacking creatures get +2/+0 until end of turn.

"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned." —Zurgo, khan of the Mardu

2 R
Urabrask the Hidden

Urabrask the Hidden

Legendary Creature — Phyrexian Praetor

Creatures you control have haste. Creatures your opponents control enter the battlefield tapped.

When the Mirran resistance arrived, the furnace dwellers looked to Urabrask for guidance. His decree stunned the others: "Let them be."

4/4

3 R R
Vent Sentinel

Vent Sentinel

Creature — Elemental

Defender , : Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.

"Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone." —*The War Diaries*

2/4

3 R
Aerial Predation

Aerial Predation

Instant

Destroy target creature with flying. You gain 2 life.

In the towering trees of the Samok Stand and the predators that guard them, the might of the Ravnican wild has returned.

2 G
Assault Formation

Assault Formation

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender. : Creatures you control get +0/+1 until end of turn.

1 G
Carven Caryatid

Carven Caryatid

Creature — Spirit

Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card.

So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.

2/5

1 G G
Channel

Channel

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

To some mages, the meaning of life is less important than how much is left.

G G
Crowned Ceratok

Crowned Ceratok

Creature — Rhino

Trample Each creature you control with a +1/+1 counter on it has trample.

The best way to calm a rampaging ceratok is to wait until it dies of natural causes.

4/3

3 G
Curse of Predation

Curse of Predation

Enchantment — Aura Curse

Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

"Hunters feed on the fear of their prey." —Garruk Wildspeaker

2 G
Durkwood Baloth

Durkwood Baloth

Creature — Beast

Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

5/5

4 G G
Duskdale Wurm

Duskdale Wurm

Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

"Last time, it tore up the Wilt-Leaf, turned Mistmeadow into a mudhole, and made the river jump its banks. On the bright side, we were eating venison for weeks." —Donal Alloway, cenn of Kinscaer

7/7

5 G G
Enlarge

Enlarge

Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

For Mittens, it was just another day at the beach.

3 G G
Genesis Hydra

Genesis Hydra

Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it.

0/0

X G G
Genesis Wave

Genesis Wave

Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

X G G G
Greater Basilisk

Greater Basilisk

Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Bone, stone . . . both taste the same to a hungry basilisk.

3/5

3 G G
Heroes' Bane

Heroes' Bane

Creature — Hydra

Heroes' Bane enters the battlefield with four +1/+1 counters on it. : Put X +1/+1 counters on Heroes' Bane, where X is its power.

Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.

0/0

3 G G
Hunt the Weak

Hunt the Weak

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Dragons scorn the weak, even among their own kind.

3 G
Hunting Pack

Hunting Pack

Instant

Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

5 G G
Inspiring Call

Inspiring Call

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

"Now is the hour. Ours is the duty. For victory and family—charge!"

2 G
Ivy Elemental

Ivy Elemental

Creature — Elemental

Ivy Elemental enters the battlefield with X +1/+1 counters on it.

In the gardens of the centaurs, many travelers have mysteriously vanished while admiring the elaborate topiaries.

0/0

X G
Jaddi Offshoot

Jaddi Offshoot

Creature — Plant

Defender Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

On Murasa, even the trees grow trees.

0/3

G
Jugan, the Rising Star

Jugan, the Rising Star

Legendary Creature — Dragon Spirit

Flying When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.

The light of the rising star empowers the champions of tomorrow.

5/5

3 G G G
Lead the Stampede

Lead the Stampede

Sorcery

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

2 G
Lotus Cobra

Lotus Cobra

Creature — Snake

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Its scales contain the essence of thousands of lotus blooms.

2/1

1 G
Lure

Lure

Enchantment — Aura

Enchant creature All creatures able to block enchanted creature do so.

It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible.

1 G G
Nantuko Shaman

Nantuko Shaman

Creature — Insect Shaman

When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/2

2 G
Nature's Claim

Nature's Claim

Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

"The timeless, tireless jaws of nature shall one day devour us all." —Sildark, artificer of Omu

G
Netcaster Spider

Netcaster Spider

Creature — Spider

Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

It is an expert at culling individuals who stray too far from the herd.

2/3

2 G
Obstinate Baloth

Obstinate Baloth

Creature — Beast

When Obstinate Baloth enters the battlefield, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

4/4

2 G G
Overgrown Battlement

Overgrown Battlement

Creature — Wall

Defender : Add for each creature you control with defender.

"Our enemy is nothing less than the end of all life. We shall not want for allies." —*The War Diaries*

0/4

1 G
Phantom Tiger

Phantom Tiger

Creature — Cat Spirit

Phantom Tiger enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.

1/0

2 G
Prey's Vengeance

Prey's Vengeance

Instant

Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

G
Primeval Titan

Primeval Titan

Creature — Giant

Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

When nature calls, *run*.

6/6

4 G G
Rampaging Baloths

Rampaging Baloths

Creature — Beast

Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

"When the land is angry, so are they." —Nissa Revane

6/6

4 G G
Search for Tomorrow

Search for Tomorrow

Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2 G
Sultai Flayer

Sultai Flayer

Creature — Naga Shaman

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

"You can have the body, necromancer. I just want the skin."

3/4

3 G
Timberland Guide

Timberland Guide

Creature — Human Scout

When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.

"Can you build a fire? Track a deer? Identify killer trees? Then you'll never survive Kessig without me."

1/1

1 G
Undercity Troll

Undercity Troll

Creature — Troll

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) : Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2/2

1 G
Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

Legendary Creature — Phyrexian Praetor

Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

7/6

6 G G
Wall of Roots

Wall of Roots

Creature — Plant Wall

Defender Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.

"Mana grows and changes like the roots of a plant. Like a plant, it must be nurtured." —Nissa Revane

0/5

1 G
Wildsize

Wildsize

Instant

Target creature gets +2/+2 and gains trample until end of turn. Draw a card.

Two times the size, four times the smell.

2 G
Azorius Charm

Azorius Charm

Instant

Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.

W U
Bladewing the Risen

Bladewing the Risen

Legendary Creature — Zombie Dragon

Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. : Dragon creatures get +1/+1 until end of turn.

4/4

3 B B R R
Blizzard Specter

Blizzard Specter

Snow Creature — Specter

Flying Whenever Blizzard Specter deals combat damage to a player, choose one — • That player returns a permanent they control to its owner's hand. • That player discards a card.

2/3

2 U B
Blood Baron of Vizkopa

Blood Baron of Vizkopa

Creature — Vampire

Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

4/4

3 W B
Chronicler of Heroes

Chronicler of Heroes

Creature — Centaur Wizard

When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.

She paints pictures with words, though not all pictures show the truth.

3/3

1 G W
Corpsejack Menace

Corpsejack Menace

Creature — Fungus

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Weakness is not in the nature of the Swarm.

4/4

2 B G
Electrolyze

Electrolyze

Instant

Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.

The Izzet learn something from every lesson they teach.

1 U R
Firemane Angel

Firemane Angel

Creature — Angel

Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. : Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep.

4/3

3 R W W
Glimpse the Unthinkable

Glimpse the Unthinkable

Sorcery

Target player mills ten cards.

"I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir." —Szadek

U B
Hypersonic Dragon

Hypersonic Dragon

Creature — Dragon

Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

"Even this primitive specimen of my kind is impressive." —Niv-Mizzet

4/4

3 U R
Jungle Barrier

Jungle Barrier

Creature — Plant Wall

Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card.

Within silent clearings guarded by living palisades, the natural world guards its most precious secrets.

2/6

2 G U
Knight of the Reliquary

Knight of the Reliquary

Creature — Human Knight

Knight of the Reliquary gets +1/+1 for each land card in your graveyard. , Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

"Knowledge of Bant's landscape and ruins is a weapon that the invaders can't comprehend." —Elspeth Tirel

2/2

1 G W
Lightning Helix

Lightning Helix

Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

"Rage is not the answer. Rage followed by fitting vengeance is the answer." —Ajani Goldmane

R W
Malfegor

Malfegor

Legendary Creature — Demon Dragon

Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.

A demon cannot be trusted, and a dragon will not be ruled.

6/6

2 B B R R
Rosheen Meanderer

Rosheen Meanderer

Legendary Creature — Giant Shaman

: Add . Spend this mana only on costs that contain .

Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.

4/4

3 R / G
Savageborn Hydra

Savageborn Hydra

Creature — Hydra

Double strike Savageborn Hydra enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.

0/0

X R G
Simic Sky Swallower

Simic Sky Swallower

Creature — Leviathan

Flying, trample Shroud (This creature can't be the target of spells or abilities.)

"We've bred out the shortcomings of the species' natural form and replaced them with assets of our own design." —Momir Vig

6/6

5 G U
Spiritmonger

Spiritmonger

Creature — Beast

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. : Regenerate Spiritmonger. : Spiritmonger becomes the color of your choice until end of turn.

6/6

3 B G
Supreme Verdict

Supreme Verdict

Sorcery

This spell can't be countered. Destroy all creatures.

Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy.

1 W W U
Vizkopa Guildmage

Vizkopa Guildmage

Creature — Human Wizard

: Target creature gains lifelink until end of turn. : Whenever you gain life this turn, each opponent loses that much life.

2/2

W B
Aether Vial

Aether Vial

Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial. : You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

1
Bubbling Cauldron

Bubbling Cauldron

Artifact

, , Sacrifice a creature: You gain 4 life. , , Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

2
Darksteel Axe

Darksteel Axe

Artifact — Equipment

Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +2/+0. Equip

Heavier than it looks, tricky to wield, guaranteed to last.

1
Dragonloft Idol

Dragonloft Idol

Artifact Creature — Gargoyle

As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.

The idols were forged during the time of the Khanfall, when the dragons came to rule Tarkir and its people aligned themselves with the five dragonlords.

3/3

4
Guardian Idol

Guardian Idol

Artifact

Guardian Idol enters the battlefield tapped. : Add . : Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

2
Kolaghan Monument

Kolaghan Monument

Artifact

: Add or . : Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.

Kolaghan has no lasting home, but her disciples leave relics to mark her conquests.

3
Manakin

Manakin

Artifact Creature — Construct

: Add .

"Each night, the artificer tucked the little doll into a locked drawer. Each morning, she awoke to find it waiting beside her with some new bauble." —"The Artificer's Apprentice"

1/1

2
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

"What is mana but possibility, an idea not yet given form?" —Jhoira, master artificer

2
Mindcrank

Mindcrank

Artifact

Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

"Let go of your memories and be reborn." —Argent Etchings, plate 106, passage 27

2
Mishra's Bauble

Mishra's Bauble

Artifact

, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

"Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance . . ." —Heidar, Rimewind master

0
Moonglove Extract

Moonglove Extract

Artifact

Sacrifice Moonglove Extract: It deals 2 damage to any target.

Diluted, moonglove can etch living tissue. Concentrated, a drop will kill a giant.

3
Oblivion Stone

Oblivion Stone

Artifact

, : Put a fate counter on target permanent. , , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

3
Palladium Myr

Palladium Myr

Artifact Creature — Myr

: Add .

The myr are like the Glimmervoid: blank canvases on which to build grand creations.

2/2

3
Pristine Talisman

Pristine Talisman

Artifact

: Add . You gain 1 life.

"Tools and artisans can be destroyed, but the act of creation is inviolate." —Elspeth Tirel

3
Runed Servitor

Runed Servitor

Artifact Creature — Construct

When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.

2/2

2
Sandstone Oracle

Sandstone Oracle

Artifact Creature — Sphinx

Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

4/4

7
Serum Powder

Serum Powder

Artifact

: Add . Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

3
Star Compass

Star Compass

Artifact

Star Compass enters the battlefield tapped. : Add one mana of any color that a basic land you control could produce.

It doesn't point north. It points home.

2
Thran Dynamo

Thran Dynamo

Artifact

: Add .

Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.

4
Trepanation Blade

Trepanation Blade

Artifact — Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip

3
Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add .

Boros Garrison

Boros Garrison

Land

Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add .

Dimir Aqueduct

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add .

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The land is ever resilient. Should it die, it will be reborn.

Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .

Graven Cairns

Graven Cairns

Land

: Add . , : Add , , or .

Shamans of Kar-Sengir claim that their sun sets because it can no longer bear the gaze of those pain-carved cliffs.

Grove of the Burnwillows

Grove of the Burnwillows

Land

: Add . : Add or . Each opponent gains 1 life.

Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.

Gruul Turf

Gruul Turf

Land

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add .

Horizon Canopy

Horizon Canopy

Land

, Pay 1 life: Add or . , , Sacrifice Horizon Canopy: Draw a card.

The day is born within its branches.

Izzet Boilerworks

Izzet Boilerworks

Land

Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add .

Nimbus Maze

Nimbus Maze

Land

: Add . : Add . Activate only if you control an Island. : Add . Activate only if you control a Plains.

To find its center is to find one's own.

Orzhov Basilica

Orzhov Basilica

Land

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add .

Radiant Fountain

Radiant Fountain

Land

When Radiant Fountain enters the battlefield, you gain 2 life. : Add .

"All peoples treasure a place where the weary traveler may drink in peace." —Ajani Goldmane

Rakdos Carnarium

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add .

River of Tears

River of Tears

Land

: Add . If you played a land this turn, add instead.

"The Westfolk wept, and their tears wore winding rivers into the cheek of the world." —Glem the Lonebard, "Origins of Kholon"

Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .

Shimmering Grotto

Shimmering Grotto

Land

: Add . , : Add one mana of any color.

Untold riches await those who forsake the bustling world to search the secret, silent places.

Simic Growth Chamber

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add .