Invasion

Image Card Info Mana cost
Alabaster Leech

Alabaster Leech

Creature — Leech

White spells you cast cost more to cast.

"Its stones seem to serve a healing function, but removing them intact is an exhausting process." —Tolarian research notes

1/3

W
Angel of Mercy

Angel of Mercy

Creature — Angel

Flying When Angel of Mercy enters the battlefield, you gain 3 life.

"In times like these, people need to be reminded of compassion." —Sisay

3/3

4 W
Ardent Soldier

Ardent Soldier

Creature — Human Soldier

Kicker (You may pay an additional as you cast this spell.) Vigilance If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

1/2

1 W
Atalya, Samite Master

Atalya, Samite Master

Legendary Creature — Human Cleric

, : Choose one — • Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. • You gain X life. Spend only white mana on X.

"Healing is a gift the divine ones have shared with us. It is a sacred trust."

2/3

3 W W
Benalish Emissary

Benalish Emissary

Creature — Human Wizard

Kicker (You may pay an additional as you cast this spell.) When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.

1/4

2 W
Benalish Heralds

Benalish Heralds

Creature — Human Soldier

, : Draw a card.

The detailed dispatch could be summarized in four words: "Time is running out."

2/4

3 W
Benalish Lancer

Benalish Lancer

Creature — Human Knight

Kicker (You may pay an additional as you cast this spell.) If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

2/2

2 W
Benalish Trapper

Benalish Trapper

Creature — Human Soldier

, : Tap target creature.

"I'm up here. You're down there. Now who's the lower life form?"

1/2

1 W
Blinding Light

Blinding Light

Sorcery

Tap all nonwhite creatures.

An angel's sword impales only the body; her righteousness penetrates the soul.

2 W
Capashen Unicorn

Capashen Unicorn

Creature — Unicorn

, , Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.

Capashen riders were stern and humorless even before their ancestral home was reduced to rubble.

1/2

1 W
Crimson Acolyte

Crimson Acolyte

Creature — Human Cleric

Protection from red : Target creature gains protection from red until end of turn.

The faithful will walk through streams of fire and emerge unscathed. —Crimson acolyte creed

1/1

1 W
Crusading Knight

Crusading Knight

Creature — Human Knight

Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control.

"My only dream is to destroy the nightmares of others."

2/2

2 W W
Death or Glory

Death or Glory

Sorcery

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

4 W
Dismantling Blow

Dismantling Blow

Instant

Kicker (You may pay an additional as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.

2 W
Divine Presence

Divine Presence

Enchantment

If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.

"Serra's light isn't easily extinguished." —Reya Dawnbringer

2 W
Fight or Flight

Fight or Flight

Enchantment

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

3 W
Glimmering Angel

Glimmering Angel

Creature — Angel

Flying : Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)

"We turned to see where the blow came from and saw only a distant light." —Capashen lord

2/2

3 W
Global Ruin

Global Ruin

Sorcery

Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.

"The earth shook, the sky rained fire, and it seemed the world was ending." —Benalish refugee

4 W
Harsh Judgment

Harsh Judgment

Enchantment

As Harsh Judgment enters the battlefield, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

"At least they remember me." —Gerrard

2 W W
Holy Day

Holy Day

Instant

Prevent all combat damage that would be dealt this turn.

"Will history remember this as the day demons arrived or the day saviors arrived?" —Barrin

W
Liberate

Liberate

Instant

Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

"Not everyone gets a second chance." —Hanna

1 W
Obsidian Acolyte

Obsidian Acolyte

Creature — Human Cleric

Protection from black : Target creature gains protection from black until end of turn.

The truthful will stand in the gaze of death and escape unharmed. —Obsidian acolyte creed

1/1

1 W
Orim's Touch

Orim's Touch

Instant

Kicker (You may pay an additional as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.

W
Pledge of Loyalty

Pledge of Loyalty

Enchantment — Aura

Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.

Urza convinced many Dominarians not only to set aside their differences, but to embrace them.

1 W
Prison Barricade

Prison Barricade

Creature — Wall

Defender (This creature can't attack.) Kicker (You may pay an additional as you cast this spell.) If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."

1/3

1 W
Protective Sphere

Protective Sphere

Enchantment

, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

2 W
Pure Reflection

Pure Reflection

Enchantment

Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.

2 W
Rampant Elephant

Rampant Elephant

Creature — Elephant

: Target creature blocks Rampant Elephant this turn if able.

No matter how righteous the cause, it helps to bring along some muscle.

2/2

3 W
Razorfoot Griffin

Razorfoot Griffin

Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)

"Do griffins fight to defend their homes or purely for sport?" —Sisay

2/2

3 W
Restrain

Restrain

Instant

Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.

"Hanna would give up her own life before she'd abandon the *Weatherlight*." —Sisay

2 W
Reviving Dose

Reviving Dose

Instant

You gain 3 life. Draw a card.

As healers battled each plague, they learned more about the next.

2 W
Rewards of Diversity

Rewards of Diversity

Enchantment

Whenever an opponent casts a multicolored spell, you gain 4 life.

"Everything is in place. Nothing can happen that isn't part of my plan." —Urza

2 W
Reya Dawnbringer

Reya Dawnbringer

Legendary Creature — Angel

Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

A beacon of hope for a battered army.

4/6

6 W W W
Rout

Rout

Sorcery

You may cast Rout as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

3 W W
Ruham Djinn

Ruham Djinn

Creature — Djinn

First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.

5/5

5 W
Samite Ministration

Samite Ministration

Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

1 W
Shackles

Shackles

Enchantment — Aura

Enchant creature Enchanted creature doesn't untap during its controller's untap step. : Return Shackles to its owner's hand.

"It could be worse," said Gerrard, looking around. "Well, maybe not."

2 W
Spirit of Resistance

Spirit of Resistance

Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

"Our victory must come from all of Dominaria, or it will not come." —Urza

2 W
Spirit Weaver

Spirit Weaver

Creature — Human Wizard

: Target green or blue creature gets +0/+1 until end of turn.

"Let my hope be your shield."

2/1

1 W
Strength of Unity

Strength of Unity

Enchantment — Aura

Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

All Dominarians agreed on one thing: they would not go down without a fight.

3 W
Sunscape Apprentice

Sunscape Apprentice

Creature — Human Wizard

, : Target creature gets +1/+1 until end of turn. , : Put target creature you control on top of its owner's library.

1/1

W
Sunscape Master

Sunscape Master

Creature — Human Wizard

, : Creatures you control get +2/+2 until end of turn. , : Return target creature to its owner's hand.

2/2

2 W W
Teferi's Care

Teferi's Care

Enchantment

, Sacrifice an enchantment: Destroy target enchantment. : Counter target enchantment spell.

"If I do nothing else, I will protect my people." —Teferi

2 W
Wayfaring Giant

Wayfaring Giant

Creature — Giant

Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

Its stature and stride increase with each step it takes.

1/3

5 W
Winnow

Winnow

Instant

Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card.

"Strength in numbers? I think not." —Gerrard

1 W
Barrin's Unmaking

Barrin's Unmaking

Instant

Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

1 U
Blind Seer

Blind Seer

Legendary Creature — Human Wizard

: Target spell or permanent becomes the color of your choice until end of turn.

"I think he sees more than he lets on." —Gerrard

3/3

2 U U
Breaking Wave

Breaking Wave

Sorcery

You may cast Breaking Wave as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Simultaneously untap all tapped creatures and tap all untapped creatures.

2 U U
Collective Restraint

Collective Restraint

Enchantment

Domain — Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.

3 U
Crystal Spray

Crystal Spray

Instant

Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.

2 U
Disrupt

Disrupt

Instant

Counter target instant or sorcery spell unless its controller pays . Draw a card.

Teferi wanted no part of Urza's battle plans, but both agreed the Phyrexian portal must be closed.

U
Distorting Wake

Distorting Wake

Sorcery

Return X target nonland permanents to their owners' hands.

Gerrard savored a grim smile as the Phyrexian portals disappeared behind the *Weatherlight*.

X U U U
Dream Thrush

Dream Thrush

Creature — Bird

Flying : Target land becomes the basic land type of your choice until end of turn.

Whether for good or ill, their arrival always means change.

1/1

1 U
Empress Galina

Empress Galina

Legendary Creature — Merfolk Noble

, : Gain control of target legendary permanent. (This effect lasts indefinitely.)

"Above the waves you may be mighty indeed, but down here you belong to me."

1/3

3 U U
Essence Leak

Essence Leak

Enchantment — Aura

Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

"We define the boundaries of reality; they don't define us." —Teferi

U
Exclude

Exclude

Instant

Counter target creature spell. Draw a card.

"I don't have time for you right now." —Teferi

2 U
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

3 U
Faerie Squadron

Faerie Squadron

Creature — Faerie

Kicker (You may pay an additional as you cast this spell.) If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.

1/1

U
Mana Maze

Mana Maze

Enchantment

Players can't cast spells that share a color with the spell most recently cast this turn.

"Those who know only one path to victory can never hope to triumph." —The Blind Seer

1 U
Manipulate Fate

Manipulate Fate

Sorcery

Search your library for three cards, exile them, then shuffle. Draw a card.

1 U
Metathran Aerostat

Metathran Aerostat

Creature — Metathran

Flying : You may put a creature card with mana value X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.

2/2

2 U U
Metathran Transport

Metathran Transport

Creature — Metathran

Flying Metathran Transport can't be blocked by blue creatures. : Target creature becomes blue until end of turn.

1/3

1 U U
Metathran Zombie

Metathran Zombie

Creature — Metathran Zombie

: Regenerate Metathran Zombie.

"Rise, metathran. You shall serve a nobler cause in death." —Tsabo Tavoc, Phyrexian general

1/1

1 U
Opt

Opt

Instant

Scry 1. Draw a card.

"We need alternatives, Hanna," yelled Gerrard. "Now!"

U
Phantasmal Terrain

Phantasmal Terrain

Enchantment — Aura

Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.

U U
Probe

Probe

Sorcery

Kicker (You may pay an additional as you cast this spell.) Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.

2 U
Prohibit

Prohibit

Instant

Kicker (You may pay an additional as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.

1 U
Psychic Battle

Psychic Battle

Enchantment

Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.

3 U U
Rainbow Crow

Rainbow Crow

Creature — Bird

Flying : Rainbow Crow becomes the color of your choice until end of turn.

Children claim no two feathers are exactly the same color, then eagerly gather them for proof.

2/2

3 U
Repulse

Repulse

Instant

Return target creature to its owner's hand. Draw a card.

"You aren't invited."

2 U
Sapphire Leech

Sapphire Leech

Creature — Leech

Flying Blue spells you cast cost more to cast.

"The subject's wings are clearly vestigial. We suspect the gems somehow keep it aloft." —Tolarian research notes

2/2

1 U
Shimmering Wings

Shimmering Wings

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) : Return Shimmering Wings to its owner's hand.

"Wings are but fins for swimming the sky." —Empress Galina

U
Shoreline Raider

Shoreline Raider

Creature — Merfolk

Protection from Kavu

"This strange new beast makes for an excellent meal. Get me more." —Empress Galina

2/2

2 U
Sky Weaver

Sky Weaver

Creature — Metathran Wizard

: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

"Let my wisdom give you wings."

2/1

1 U
Stormscape Apprentice

Stormscape Apprentice

Creature — Human Wizard

, : Tap target creature. , : Target player loses 1 life.

1/1

U
Stormscape Master

Stormscape Master

Creature — Human Wizard

, : Target creature gains protection from the color of your choice until end of turn. , : Target player loses 2 life and you gain 2 life.

2/2

2 U U
Sway of Illusion

Sway of Illusion

Instant

Any number of target creatures become the color of your choice until end of turn. Draw a card.

"I suggest you take a closer look." —Tidal visionary

1 U
Teferi's Response

Teferi's Response

Instant

Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.

1 U
Temporal Distortion

Temporal Distortion

Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it. Each permanent with an hourglass counter on it doesn't untap during its controller's untap step. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

3 U U
Tidal Visionary

Tidal Visionary

Creature — Merfolk Wizard

: Target creature becomes the color of your choice until end of turn.

Beneath the waves, things appear the way merfolk want them to.

1/1

U
Tolarian Emissary

Tolarian Emissary

Creature — Human Wizard

Kicker (You may pay an additional as you cast this spell.) Flying When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.

1/2

2 U
Tower Drake

Tower Drake

Creature — Drake

Flying : Tower Drake gets +0/+1 until end of turn.

Young tower drakes quickly learn to maneuver among Benalia's many spires.

2/1

2 U
Traveler's Cloak

Traveler's Cloak

Enchantment — Aura

Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)

2 U
Vodalian Hypnotist

Vodalian Hypnotist

Creature — Merfolk Wizard

, : Target player discards a card. Activate only as a sorcery.

"Deceit is the heart of war."

1/1

1 U
Vodalian Merchant

Vodalian Merchant

Creature — Merfolk

When Vodalian Merchant enters the battlefield, draw a card, then discard a card.

Not choosing sides in a war can be dangerous—but lucrative.

1/2

1 U
Vodalian Serpent

Vodalian Serpent

Creature — Serpent

Kicker (You may pay an additional as you cast this spell.) Vodalian Serpent can't attack unless defending player controls an Island. If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.

2/2

3 U
Wash Out

Wash Out

Sorcery

Return all permanents of the color of your choice to their owners' hands.

"Rest now. You've neither won nor lost, but this battle is over for you just the same." —Teferi

3 U
Well-Laid Plans

Well-Laid Plans

Enchantment

Prevent all damage that would be dealt to a creature by another creature if they share a color.

"I knew this day would come," said Urza. Looking at the destruction, Barrin sighed, "You don't have to revel in it."

2 U
Worldly Counsel

Worldly Counsel

Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

1 U
Zanam Djinn

Zanam Djinn

Creature — Djinn

Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.

5/6

5 U
Addle

Addle

Sorcery

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

"I'll wring out your tiny mind like a sponge." —Urborg witch

1 B
Agonizing Demise

Agonizing Demise

Instant

Kicker (You may pay an additional as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.

3 B
Andradite Leech

Andradite Leech

Creature — Leech

Black spells you cast cost more to cast. : Andradite Leech gets +1/+1 until end of turn.

"Older specimens are completely encrusted with gems, which serve as both armor and weapons." —Tolarian research notes

2/2

2 B
Annihilate

Annihilate

Instant

Destroy target nonblack creature. It can't be regenerated. Draw a card.

"Whatever Yawgmoth marks, dies. There is no escape." —Tsabo Tavoc, Phyrexian general

3 B B
Bog Initiate

Bog Initiate

Creature — Human Wizard

: Add .

"Urborg's magic is strong. Did Urza send you to protect us or to protect against us?" —Urborg witch, to Barrin

1/1

1 B
Cremate

Cremate

Instant

Exile target card from a graveyard. Draw a card.

Death's embrace need not be cold.

B
Crypt Angel

Crypt Angel

Creature — Angel

Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.

Once an angel, now an abomination.

3/3

4 B
Cursed Flesh

Cursed Flesh

Enchantment — Aura

Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Misery, filth, disease—all things that bring suffering to the world—only make Phyrexians more dangerous.

B
Defiling Tears

Defiling Tears

Instant

Until end of turn, target creature becomes black, gets +1/-1, and gains ": Regenerate this creature."

Serra's living warriors looked on in horror. "Where is our Lady now?" they cried.

2 B
Desperate Research

Desperate Research

Sorcery

Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

1 B
Devouring Strossus

Devouring Strossus

Creature — Phyrexian Horror

Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus.

9/9

5 B B B
Do or Die

Do or Die

Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

1 B
Dredge

Dredge

Instant

Sacrifice a creature or land. Draw a card.

"I'd strip away the world to see what's under it, but I'd never just leave it to these Phyrexian parasites and their false god." —Urborg witch

B
Duskwalker

Duskwalker

Creature — Human Minion

Kicker (You may pay an additional as you cast this spell.) If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)

1/1

B
Exotic Curse

Exotic Curse

Enchantment — Aura

Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.

Fouler than a necromancer's kiss. —Jamuraan expression

2 B
Firescreamer

Firescreamer

Creature — Kavu

: Firescreamer gets +1/+0 until end of turn.

In the dark, it's nearly invisible—until it exhales.

2/2

3 B
Goham Djinn

Goham Djinn

Creature — Djinn

: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.

5/5

5 B
Hate Weaver

Hate Weaver

Creature — Zombie Wizard

: Target blue or red creature gets +1/+0 until end of turn.

"Let my hate fuel your fury."

2/1

1 B
Hypnotic Cloud

Hypnotic Cloud

Sorcery

Kicker (You may pay an additional as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead.

1 B
Marauding Knight

Marauding Knight

Creature — Phyrexian Zombie Knight

Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control.

"They ride our trails as if they were designed to," said the guard. "They were," replied Gerrard.

2/2

2 B B
Mourning

Mourning

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-0. : Return Mourning to its owner's hand.

Barrin waited for the nausea to pass or for Urza to say something else. He waited in vain.

1 B
Nightscape Apprentice

Nightscape Apprentice

Creature — Zombie Wizard

, : Put target creature you control on top of its owner's library. , : Target creature gains first strike until end of turn.

1/1

B
Nightscape Master

Nightscape Master

Creature — Zombie Wizard

, : Return target creature to its owner's hand. , : Nightscape Master deals 2 damage to target creature.

2/2

2 B B
Phyrexian Battleflies

Phyrexian Battleflies

Creature — Phyrexian Insect

Flying : Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more than twice each turn.

After encountering them, Squee finally lost his appetite for bugs.

0/1

B
Phyrexian Delver

Phyrexian Delver

Creature — Phyrexian Zombie

When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.

3/2

3 B B
Phyrexian Infiltrator

Phyrexian Infiltrator

Creature — Phyrexian Minion

: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)

"It is Yawgmoth's will incarnate: an efficient machine that replaces inefficient flesh." —Tsabo Tavoc

2/2

2 B
Phyrexian Reaper

Phyrexian Reaper

Creature — Phyrexian Zombie

Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.

It desires only to help others shed the itchy wet skin of life.

3/3

4 B
Phyrexian Slayer

Phyrexian Slayer

Creature — Phyrexian Minion

Flying Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.

Benalia was only the first nation victimized by Tsabo Tavoc's specialized killers.

2/2

3 B
Plague Spitter

Plague Spitter

Creature — Phyrexian Horror

At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter dies, it deals 1 damage to each creature and each player.

2/2

2 B
Ravenous Rats

Ravenous Rats

Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

Nothing is sacred to the rats. Everything is simply another meal.

1/1

1 B
Reckless Spite

Reckless Spite

Instant

Destroy two target nonblack creatures. You lose 5 life.

"Death is such an exquisite sensation." —Tsabo Tavoc, Phyrexian general

1 B B
Recover

Recover

Sorcery

Return target creature card from your graveyard to your hand. Draw a card.

As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.

2 B
Scavenged Weaponry

Scavenged Weaponry

Enchantment — Aura

Enchant creature When Scavenged Weaponry enters the battlefield, draw a card. Enchanted creature gets +1/+1.

"The Phyrexians have progressed," admired Urza. "Their parts are interchangeable."

2 B
Soul Burn

Soul Burn

Sorcery

Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

X 2 B
Soul Burn

Soul Burn

Sorcery

Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

X 2 B
Spreading Plague

Spreading Plague

Enchantment

Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.

The cruelest strain of plague keeps its hosts alive long enough to return home and infect their families.

4 B
Tainted Well

Tainted Well

Enchantment — Aura

Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp.

"No, *you* get the water. I ain't thirsty." —Squee

2 B
Trench Wurm

Trench Wurm

Creature — Wurm

, : Destroy target nonbasic land.

"Their arrival marks the end of Yawgmoth's subtlety." —Urza

3/3

3 B
Tsabo's Assassin

Tsabo's Assassin

Creature — Phyrexian Zombie Assassin

: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.

1/1

2 B B
Tsabo's Decree

Tsabo's Decree

Instant

Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.

5 B
Twilight's Call

Twilight's Call

Sorcery

You may cast Twilight's Call as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Each player returns all creature cards from their graveyard to the battlefield.

Twilight falls. We rise. —Necropolis inscription

4 B B
Urborg Emissary

Urborg Emissary

Creature — Human Wizard

Kicker (You may pay an additional as you cast this spell.) When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.

3/1

2 B
Urborg Phantom

Urborg Phantom

Creature — Spirit Minion

Urborg Phantom can't block. : Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.

A chilling fog with teeth of ice.

3/1

2 B
Urborg Shambler

Urborg Shambler

Creature — Horror

Other black creatures get -1/-1.

A writhing mass of rot, with sharp claws and a vicious spirit.

4/3

2 B B
Urborg Skeleton

Urborg Skeleton

Creature — Skeleton

Kicker (You may pay an additional as you cast this spell.) : Regenerate Urborg Skeleton. If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.

0/1

B
Urborg Skeleton

Urborg Skeleton

Creature — Skeleton

Kicker (You may pay an additional as you cast this spell.) : Regenerate Urborg Skeleton. If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.

0/1

B
Urborg Skeleton

Urborg Skeleton

Creature — Skeleton

Kicker (You may pay an additional as you cast this spell.) : Regenerate Urborg Skeleton. If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.

0/1

B
Yawgmoth's Agenda

Yawgmoth's Agenda

Enchantment

You can't cast more than one spell each turn. You may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.

3 B B
Ancient Kavu

Ancient Kavu

Creature — Kavu

: Ancient Kavu becomes colorless until end of turn.

Those with the ability to change their nature survived Phyrexia's biological attacks. Everything else died.

3/3

3 R
Bend or Break

Bend or Break

Sorcery

Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

3 R
Breath of Darigaaz

Breath of Darigaaz

Sorcery

Kicker (You may pay an additional as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

1 R
Callous Giant

Callous Giant

Creature — Giant

If a source would deal 3 or less damage to Callous Giant, prevent that damage.

"The invasion has awoken slumbering mountains," noted Urza. "Good. We can use all the help we can get."

4/4

4 R R
Chaotic Strike

Chaotic Strike

Instant

Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.

1 R
Collapsing Borders

Collapsing Borders

Enchantment

Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.

3 R
Crown of Flames

Crown of Flames

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+0 until end of turn. : Return Crown of Flames to its owner's hand.

"All my life I've fought these monsters. Today I finish that fight." —Barrin

R
Firebrand Ranger

Firebrand Ranger

Creature — Human Soldier Ranger

, : You may put a basic land card from your hand onto the battlefield.

A skilled ranger can glance at the mud on your boots and tell where you last camped.

2/1

1 R
Ghitu Fire

Ghitu Fire

Sorcery

You may cast Ghitu Fire as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Ghitu Fire deals X damage to any target.

X R
Goblin Spy

Goblin Spy

Creature — Goblin Rogue

Play with the top card of your library revealed.

"Isn't he on our side?" "Yep." "Why's he spyin' on us?" "Don't ask."

1/1

R
Halam Djinn

Halam Djinn

Creature — Djinn

Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.

6/5

5 R
Hooded Kavu

Hooded Kavu

Creature — Kavu

: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

The spread of its hood eclipses all hope.

2/2

2 R
Kavu Aggressor

Kavu Aggressor

Creature — Kavu

Kicker (You may pay an additional as you cast this spell.) Kavu Aggressor can't block. If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.

3/2

2 R
Kavu Monarch

Kavu Monarch

Creature — Kavu

Kavu creatures have trample. Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.

Kavu emerged all across Dominaria, but the first and the strongest came from Yavimaya.

3/3

2 R R
Kavu Runner

Kavu Runner

Creature — Kavu

Kavu Runner has haste as long as no opponent controls a white or blue creature.

3/3

3 R
Kavu Scout

Kavu Scout

Creature — Kavu Scout

Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.

The kavu evolved for centuries deep inside Dominaria, and some can draw from its strength.

0/2

2 R
Lightning Dart

Lightning Dart

Instant

Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.

Broken and punctured by dozens of Phyrexian portals, the angry sky began to spit lightning back at the world.

1 R
Loafing Giant

Loafing Giant

Creature — Giant

Whenever Loafing Giant attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage Loafing Giant would deal this turn.

"Forget it. I'm not getting up today."

4/6

4 R
Mages' Contest

Mages' Contest

Instant

You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.

1 R R
Maniacal Rage

Maniacal Rage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't block.

"Remember me?" Tahngarth roared. "Now I'll repay you for my stay on Rath!"

1 R
Obliterate

Obliterate

Sorcery

This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.

For his family, Barrin made a funeral pyre of Tolaria.

6 R R
Overload

Overload

Instant

Kicker (You may pay an additional as you cast this spell.) Destroy target artifact if its mana value is 2 or less. If this spell was kicked, destroy that artifact if its mana value is 5 or less instead.

R
Pouncing Kavu

Pouncing Kavu

Creature — Kavu

Kicker (You may pay an additional as you cast this spell.) First strike If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.

1/1

1 R
Rage Weaver

Rage Weaver

Creature — Human Wizard

: Target black or green creature gains haste until end of turn. (It can attack and this turn.)

"Let my passion spur your victory."

2/1

1 R
Rogue Kavu

Rogue Kavu

Creature — Kavu

Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.

"I know how this one feels," said Urza. "It's not like others of its kind and has been shunned for its differences."

1/1

1 R
Ruby Leech

Ruby Leech

Creature — Leech

First strike Red spells you cast cost more to cast.

"Its gems didn't stop pulsating until they were completely removed." —Tolarian research notes

2/2

1 R
Savage Offensive

Savage Offensive

Sorcery

Kicker (You may pay an additional as you cast this spell.) Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.

1 R
Scarred Puma

Scarred Puma

Creature — Cat

Scarred Puma can't attack unless a black or green creature also attacks.

It's not eager to lose the *other* eye.

2/1

R
Scorching Lava

Scorching Lava

Instant

Kicker (You may pay an additional as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.

1 R
Searing Rays

Searing Rays

Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

"This is a battle of pawns, for the highest stakes imaginable." —Urza

2 R
Shivan Emissary

Shivan Emissary

Creature — Human Wizard

Kicker (You may pay an additional as you cast this spell.) When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.

1/1

2 R
Shivan Harvest

Shivan Harvest

Enchantment

, Sacrifice a creature: Destroy target nonbasic land.

"The blood of your ancestors ran heavy on this soil. Now it's your turn to sacrifice for the glory of Shiv." —Viashino heretic

1 R
Skittish Kavu

Skittish Kavu

Creature — Kavu

Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.

Fierce when roused, this breed of kavu is easily distracted by a strong voice or melodic tune.

1/1

1 R
Skizzik

Skizzik

Creature — Elemental

Kicker (You may pay an additional as you cast this spell.) Trample, haste At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.

5/3

3 R
Slimy Kavu

Slimy Kavu

Creature — Kavu

: Target land becomes a Swamp until end of turn.

Its slime liquefies the ground as efficiently as its fangs shred prey.

2/2

2 R
Stand or Fall

Stand or Fall

Enchantment

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

3 R
Stun

Stun

Instant

Target creature can't block this turn. Draw a card.

"They certainly are well protected. Too bad for them they're not well balanced." —Sisay

1 R
Tectonic Instability

Tectonic Instability

Enchantment

Whenever a land enters the battlefield, tap all lands its controller controls.

"Think of the problems we'll face if you uproot entire continents," said Urza. "I have," replied Teferi, "but the alternative is worse."

2 R
Thunderscape Apprentice

Thunderscape Apprentice

Creature — Human Wizard

, : Target player loses 1 life. , : Target creature gets +1/+1 until end of turn.

1/1

R
Thunderscape Master

Thunderscape Master

Creature — Human Wizard

, : Target player loses 2 life and you gain 2 life. , : Creatures you control get +2/+2 until end of turn.

2/2

2 R R
Tribal Flames

Tribal Flames

Sorcery

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

"Fire is the universal language." —Jhoira, master artificer

1 R
Turf Wound

Turf Wound

Instant

Target player can't play lands this turn. Draw a card.

"I can't imagine how anyone lives in Shiv, let alone why they choose to stay." —Sisay

2 R
Urza's Rage

Urza's Rage

Instant

Kicker (You may pay an additional as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.

2 R
Viashino Grappler

Viashino Grappler

Creature — Viashino

: Viashino Grappler gains trample until end of turn.

"They've returned for the mana rig, but it no longer belongs to them." —Viashino bey

3/1

2 R
Zap

Zap

Instant

Zap deals 1 damage to any target. Draw a card.

"All this time I thought Squee was useless," chuckled Sisay. "Who knew he'd be such a good shot?"

2 R
Aggressive Urge

Aggressive Urge

Instant

Target creature gets +1/+1 until end of turn. Draw a card.

The power of the wild, concentrated in a single charge.

1 G
Bind

Bind

Instant

Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.

"The battlefield is cluttered enough. Be still." —Multani, maro-sorcerer

1 G
Blurred Mongoose

Blurred Mongoose

Creature — Mongoose

This spell can't be countered. Shroud (This creature can't be the target of spells or abilities.)

"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable

2/1

1 G
Canopy Surge

Canopy Surge

Sorcery

Kicker (You may pay an additional as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.

1 G
Elfhame Sanctuary

Elfhame Sanctuary

Enchantment

At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.

1 G
Elvish Champion

Elvish Champion

Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless blades To fight a countless foe on high." —Skyshroud hymn

2/2

1 G G
Explosive Growth

Explosive Growth

Instant

Kicker (You may pay an additional as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.

G
Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

As Phyrexians descended, Multani paused to reflect on the beauty that might never be seen again.

1 G
Harrow

Harrow

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

No spot in nature is truly barren.

2 G
Jade Leech

Jade Leech

Creature — Leech

Green spells you cast cost more to cast.

"It took magic to extract one of the stones and five people to carry it." —Tolarian research notes

5/5

2 G G
Kavu Chameleon

Kavu Chameleon

Creature — Kavu

This spell can't be countered. : Kavu Chameleon becomes the color of your choice until end of turn.

"They weren't part of my plan, but Gaea insisted." —Urza

4/4

3 G G
Kavu Climber

Kavu Climber

Creature — Kavu

When Kavu Climber enters the battlefield, draw a card.

The appearance of the first kavu surprised Multani. As they continued to emerge, he no longer had any doubts about Yavimaya's ability to defend herself.

3/3

3 G G
Kavu Lair

Kavu Lair

Enchantment

Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.

As a dark rain of Phyrexians fell from the sky, fountains of kavu erupted from the ground.

2 G
Kavu Titan

Kavu Titan

Creature — Kavu

Kicker (You may pay an additional as you cast this spell.) If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.

2/2

1 G
Llanowar Cavalry

Llanowar Cavalry

Creature — Human Soldier

: Llanowar Cavalry gains vigilance until end of turn.

For the first time, elves welcomed Benalish soldiers into the forest with something other than arrows.

1/4

2 G
Llanowar Elite

Llanowar Elite

Creature — Elf

Kicker (You may pay an additional as you cast this spell.) Trample If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.

1/1

G
Llanowar Vanguard

Llanowar Vanguard

Creature — Dryad

: Llanowar Vanguard gets +0/+4 until end of turn.

Llanowar rallied around Eladamri's banner and united in his name.

1/1

2 G
Might Weaver

Might Weaver

Creature — Human Wizard

: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"Let my strength harden your resolve."

2/1

1 G
Molimo, Maro-Sorcerer

Molimo, Maro-Sorcerer

Legendary Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

"The world calls and I answer."

*/*

4 G G G
Nomadic Elf

Nomadic Elf

Creature — Elf Nomad

: Add one mana of any color.

"I've journeyed across Dominaria. Phyrexians are everywhere. Plague is everywhere. There's no place left to hide."

2/2

1 G
Pincer Spider

Pincer Spider

Creature — Spider

Kicker (You may pay an additional as you cast this spell.) Reach (This creature can block creatures with flying.) If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.

2/3

2 G
Pulse of Llanowar

Pulse of Llanowar

Enchantment

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

"Gaea's memory is eternal, and she exists in all things." —Molimo, maro-sorcerer

3 G
Quirion Elves

Quirion Elves

Creature — Elf Druid

As Quirion Elves enters the battlefield, choose a color. : Add . : Add one mana of the chosen color.

1/1

1 G
Quirion Sentinel

Quirion Sentinel

Creature — Elf Druid

When Quirion Sentinel enters the battlefield, add one mana of any color.

All elvenkind stood against Phyrexia. The Quirion nation deployed its most spiritual adepts, who wielded the power of their native soil.

2/1

1 G
Quirion Trailblazer

Quirion Trailblazer

Creature — Elf Scout

When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"All that matters is the path ahead."

1/2

3 G
Restock

Restock

Sorcery

Return two target cards from your graveyard to your hand. Exile Restock.

"We hid such stockpiles all over Rath. We should continue that practice here." —Lin Sivvi

3 G G
Rooting Kavu

Rooting Kavu

Creature — Kavu

When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.

4/3

2 G G
Saproling Infestation

Saproling Infestation

Enchantment

Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.

"My army took centuries to gather," remarked Urza. "Yavimaya seems to conjure hers out of thin air."

1 G
Saproling Symbiosis

Saproling Symbiosis

Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.

3 G
Scouting Trek

Scouting Trek

Sorcery

Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.

"I have chosen my path. Who will walk it with me?" —Eladamri

1 G
Serpentine Kavu

Serpentine Kavu

Creature — Kavu

: Serpentine Kavu gains haste until end of turn.

Under Yavimaya's peaceful facade beat the hearts of many savage beasts.

4/4

4 G
Sulam Djinn

Sulam Djinn

Creature — Djinn

Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.

6/6

5 G
Tangle

Tangle

Instant

Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.

Gaea battles rampant death with abundant life.

1 G
Thicket Elemental

Thicket Elemental

Creature — Elemental

Kicker (You may pay an additional as you cast this spell.) When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.

4/4

3 G G
Thornscape Apprentice

Thornscape Apprentice

Creature — Human Wizard

, : Target creature gains first strike until end of turn. , : Tap target creature.

1/1

G
Thornscape Master

Thornscape Master

Creature — Human Wizard

, : Thornscape Master deals 2 damage to target creature. , : Target creature gains protection from the color of your choice until end of turn.

2/2

2 G G
Tranquility

Tranquility

Sorcery

Destroy all enchantments.

The plagues robbed Dominaria of all but its dreams. Eladamri hoped dreams were enough.

2 G
Treefolk Healer

Treefolk Healer

Creature — Treefolk Cleric

, : Prevent the next 2 damage that would be dealt to any target this turn.

Protected by druids for untold centuries, the forest began to return the favor.

2/3

4 G
Utopia Tree

Utopia Tree

Creature — Plant

: Add one mana of any color.

The fruit of this fabled tree takes on the flavor of whatever food you love most.

0/2

1 G
Verdeloth the Ancient

Verdeloth the Ancient

Legendary Creature — Treefolk

Kicker (You may pay an additional as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.

4/7

4 G G
Verduran Emissary

Verduran Emissary

Creature — Human Wizard

Kicker (You may pay an additional as you cast this spell.) When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.

2/3

2 G
Vigorous Charge

Vigorous Charge

Instant

Kicker (You may pay an additional as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.

G
Wallop

Wallop

Sorcery

Destroy target blue or black creature with flying.

In Yavimaya, flying low to join a battle can be a costly mistake.

1 G
Wandering Stream

Wandering Stream

Sorcery

Domain — You gain 2 life for each basic land type among lands you control.

"Dominaria touches us all." —Molimo, maro-sorcerer

2 G
Whip Silk

Whip Silk

Enchantment — Aura

Enchant creature Enchanted creature has reach. (It can block creatures with flying.) : Return Whip Silk to its owner's hand.

Llanowar forges weapons of steel. Yavimaya grows her weapons within.

G
Absorb

Absorb

Instant

Counter target spell. You gain 3 life.

"Your presumption is your downfall."

W U U
Aether Rift

Aether Rift

Enchantment

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

1 R G
Angelic Shield

Angelic Shield

Enchantment

Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.

"If only an angel's wings could shelter us all." —Barrin

W U
Armadillo Cloak

Armadillo Cloak

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

"Don't laugh. It works." —Yavimaya ranger

1 G W
Armored Guardian

Armored Guardian

Creature — Cat Soldier

: Target creature you control gains protection from the color of your choice until end of turn. : Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

2/5

3 W U
Artifact Mutation

Artifact Mutation

Instant

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.

"From shards and splinters I call forth my living horde." —Molimo, maro-sorcerer

R G
Aura Mutation

Aura Mutation

Instant

Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.

"Life can be found in all things, even things unnatural." —Multani, maro-sorcerer

G W
Aura Shards

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Gaea forged her soldiers into self-wielding weapons that struck down all impurities.

1 G W
Backlash

Backlash

Instant

Tap target untapped creature. That creature deals damage equal to its power to its controller.

Darigaaz decided his foe would be more useful as a weapon.

1 B R
Barrin's Spite

Barrin's Spite

Sorcery

Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

"Only vengeance matters now." —Barrin

2 U B
Blazing Specter

Blazing Specter

Creature — Specter

Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card.

2/2

2 B R
Captain Sisay

Captain Sisay

Legendary Creature — Human Soldier

: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.

Her leadership forged the *Weatherlight*'s finest crew.

2/2

2 G W
Cauldron Dance

Cauldron Dance

Instant

Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

4 B R
Charging Troll

Charging Troll

Creature — Troll

Vigilance : Regenerate Charging Troll.

They stop for nothing, not even the end of a battle.

3/3

2 G W
Cinder Shade

Cinder Shade

Creature — Shade

: Cinder Shade gets +1/+1 until end of turn. , Sacrifice Cinder Shade: It deals damage equal to its power to target creature.

1/1

1 B R
Coalition Victory

Coalition Victory

Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

"You can build a perfect machine out of imperfect parts." —Urza

3 W U B R G
Crosis, the Purger

Crosis, the Purger

Legendary Creature — Dragon

Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and discards all cards of that color.

6/6

3 U B R
Darigaaz, the Igniter

Darigaaz, the Igniter

Legendary Creature — Dragon

Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.

6/6

3 B R G
Dromar, the Banisher

Dromar, the Banisher

Legendary Creature — Dragon

Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay . If you do, choose a color, then return all creatures of that color to their owners' hands.

6/6

3 W U B
Dueling Grounds

Dueling Grounds

Enchantment

No more than one creature can attack each combat. No more than one creature can block each combat.

"You think you can stop me?" hissed Tsabo. "I think I can kill you," replied Gerrard.

1 G W
Fires of Yavimaya

Fires of Yavimaya

Enchantment

Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

1 R G
Frenzied Tilling

Frenzied Tilling

Sorcery

Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"Beneath her scars, Dominaria's beauty yet shines." —Multani, maro-sorcerer

3 R G
Galina's Knight

Galina's Knight

Creature — Merfolk Knight

Protection from red

"Are they on our side?" asked Sisay. "If they kill Phyrexians they are," replied Gerrard.

2/2

W U
Hanna, Ship's Navigator

Hanna, Ship's Navigator

Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."

1/2

1 W U
Heroes' Reunion

Heroes' Reunion

Instant

Target player gains 7 life.

"You helped save my people from a Phyrexian fate. Did you think I wouldn't return the favor?" —Eladamri, to Gerrard

G W
Horned Cheetah

Horned Cheetah

Creature — Cat

Whenever Horned Cheetah deals damage, you gain that much life.

"I think she wants us to eat it," said Squee, staring at the oily carcass the cheetah had dragged to their fire.

2/2

2 G W
Hunting Kavu

Hunting Kavu

Creature — Kavu

, : Exile Hunting Kavu and target creature without flying that's attacking you.

Dominarians gladly fought alongside kavu . . . until the kavu figured out some Dominarians were quite tasty.

2/3

1 R G
Kangee, Aerie Keeper

Kangee, Aerie Keeper

Legendary Creature — Bird Wizard

Kicker (You may pay an additional as you cast this spell.) Flying When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.

2/2

2 W U
Llanowar Knight

Llanowar Knight

Creature — Elf Knight

Protection from black

Her armor and steed were borrowed, but her courage was hers alone.

2/2

G W
Lobotomy

Lobotomy

Sorcery

Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.

2 U B
Meteor Storm

Meteor Storm

Enchantment

, Discard two cards at random: Meteor Storm deals 4 damage to any target.

The storm wasn't an omen. It was the fulfillment of one.

R G
Noble Panther

Noble Panther

Creature — Cat

: Noble Panther gains first strike until end of turn.

Unlike many hunters, these panthers have no need for camouflage. They're fast enough to catch any prey.

3/3

1 G W
Ordered Migration

Ordered Migration

Sorcery

Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.

"Birds reach all parts of the world," said Barrin. "They will make excellent scouts."

3 W U
Overabundance

Overabundance

Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.

1 R G
Plague Spores

Plague Spores

Sorcery

Destroy target nonblack creature and target land. They can't be regenerated.

"Breathe deep, Dominaria. Breathe deep and die." —Tsabo Tavoc, Phyrexian general

4 B R
Pyre Zombie

Pyre Zombie

Creature — Zombie

At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay . If you do, return Pyre Zombie to your hand. , Sacrifice Pyre Zombie: It deals 2 damage to any target.

2/1

1 B R
Raging Kavu

Raging Kavu

Creature — Kavu

Flash Haste

It took Yavimaya a thousand years to breed them, but it took only seconds for them to prove their worth.

3/1

1 R G
Reckless Assault

Reckless Assault

Enchantment

, Pay 2 life: Reckless Assault deals 1 damage to any target.

"How will you fight an enemy that cares nothing for itself?" —The Blind Seer

2 B R
Recoil

Recoil

Instant

Return target permanent to its owner's hand. Then that player discards a card.

Anything sent into a plagued world is bound to come back infected.

1 U B
Reviving Vapors

Reviving Vapors

Instant

Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.

2 W U
Riptide Crab

Riptide Crab

Creature — Crab

Vigilance When Riptide Crab dies, draw a card.

It sleeps with its claws open.

1/3

1 W U
Rith, the Awakener

Rith, the Awakener

Legendary Creature — Dragon

Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

6/6

3 R G W
Sabertooth Nishoba

Sabertooth Nishoba

Creature — Cat Beast Warrior

Trample, protection from blue and from red

They sneer at the terrestrial dangers found on peaks and shores, eager to prove themselves against new and even mightier foes.

5/5

4 G W
Samite Archer

Samite Archer

Creature — Human Cleric Archer

: Prevent the next 1 damage that would be dealt to any target this turn. : Samite Archer deals 1 damage to any target.

"I can preserve ten lives by taking one."

1/1

1 W U
Seer's Vision

Seer's Vision

Enchantment

Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

2 U B
Shivan Zombie

Shivan Zombie

Creature — Phyrexian Barbarian Zombie

Protection from white

Barbarians long for a glorious death in battle. Phyrexia was eager to grant that wish.

2/2

B R
Simoon

Simoon

Instant

Simoon deals 1 damage to each creature target opponent controls.

Hot wind whipped up as if the weather itself wanted to fight Phyrexians.

R G
Sleeper's Robe

Sleeper's Robe

Enchantment — Aura

Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card.

U B
Slinking Serpent

Slinking Serpent

Creature — Serpent

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

It winds its way through undergrowth as easily as it swims through shallows.

2/3

2 U B
Smoldering Tar

Smoldering Tar

Enchantment

At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: It deals 4 damage to target creature. Activate only as a sorcery.

2 B R
Spinal Embrace

Spinal Embrace

Instant

Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

3 U U B
Stalking Assassin

Stalking Assassin

Creature — Human Assassin

, : Tap target creature. , : Destroy target tapped creature.

1/1

1 U B
Sterling Grove

Sterling Grove

Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) , Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

G W
Teferi's Moat

Teferi's Moat

Enchantment

As Teferi's Moat enters the battlefield, choose a color. Creatures of the chosen color without flying can't attack you.

"Isolation is not the answer." —Urza, to Teferi

3 W U
Treva, the Renewer

Treva, the Renewer

Legendary Creature — Dragon

Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.

6/6

3 G W U
Tsabo Tavoc

Tsabo Tavoc

Legendary Creature — Phyrexian Horror

First strike, protection from legendary creatures , : Destroy target legendary creature. It can't be regenerated.

"I might almost pity my enemies—if it wasn't so amusing to watch them die."

7/4

5 B R
Undermine

Undermine

Instant

Counter target spell. Its controller loses 3 life.

"Which would you like first, the insult or the injury?"

U U B
Urborg Drake

Urborg Drake

Creature — Drake

Flying Urborg Drake attacks each combat if able.

Relentless as the sea, remorseless as death.

2/3

1 U B
Vicious Kavu

Vicious Kavu

Creature — Kavu

Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.

As battle raged in Shiv, a strange new ally appeared from below the ravaged ground.

2/2

1 B R
Vile Consumption

Vile Consumption

Enchantment

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."

The plague moved faster than an army and was far more deadly.

1 U B
Vodalian Zombie

Vodalian Zombie

Creature — Merfolk Zombie

Protection from green

"Every last one of you will become my servant. It's a shame you won't live to see the irony." —Tsabo Tavoc, Phyrexian general

2/2

U B
Void

Void

Sorcery

Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.

3 B R
Voracious Cobra

Voracious Cobra

Creature — Snake

First strike Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.

There's no known antidote for the cobra's venom . . . or its appetite.

2/2

2 R G
Wings of Hope

Wings of Hope

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+3 and has flying.

Urza knew Phyrexians would come through the air and sent his soldiers to greet them.

W U
Yavimaya Barbarian

Yavimaya Barbarian

Creature — Elf Barbarian

Protection from blue

Not all elves embrace the pastoral life. Some still roam the forest's edge, forever making war against their hated enemies.

2/2

R G
Yavimaya Kavu

Yavimaya Kavu

Creature — Kavu

Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.

Kavu hunt prey in packs—one kavu hunts a pack of prey.

*/*

2 R G
Stand // Deliver

Stand // Deliver

Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

W
Stand // Deliver

Stand // Deliver

Instant

Return target permanent to its owner's hand.

2 U
Spite // Malice

Spite // Malice

Instant

Counter target noncreature spell.

3 U
Spite // Malice

Spite // Malice

Instant

Destroy target nonblack creature. It can't be regenerated.

3 B
Pain // Suffering

Pain // Suffering

Sorcery

Target player discards a card.

B
Pain // Suffering

Pain // Suffering

Sorcery

Destroy target land.

3 R
Assault // Battery

Assault // Battery

Sorcery

Assault deals 2 damage to any target.

R
Assault // Battery

Assault // Battery

Sorcery

Create a 3/3 green Elephant creature token.

3 G
Wax // Wane

Wax // Wane

Instant

Target creature gets +2/+2 until end of turn.

G
Wax // Wane

Wax // Wane

Instant

Destroy target enchantment.

W
Alloy Golem

Alloy Golem

Artifact Creature — Golem

As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. (It's still an artifact.)

"We turned old weapons into new warriors." —Jhoira, master artificer

4/4

6
Bloodstone Cameo

Bloodstone Cameo

Artifact

: Add or .

"The stone whispers to me of dragon's fire and darkness. I wish I'd never pried it from the figurehead of that sunken Keldon longship." —Isel, master carver

3
Chromatic Sphere

Chromatic Sphere

Artifact

, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.

"Let insight and energy be your guides." —The Blind Seer, to Gerrard

1
Crosis's Attendant

Crosis's Attendant

Artifact Creature — Golem

, Sacrifice Crosis's Attendant: Add .

"Crosis is the eye of the ur-dragon, piercing illusion and darkness."

3/3

5
Darigaaz's Attendant

Darigaaz's Attendant

Artifact Creature — Golem

, Sacrifice Darigaaz's Attendant: Add .

"Darigaaz is the breath of the ur-dragon, burning away the burdens of mortality."

3/3

5
Drake-Skull Cameo

Drake-Skull Cameo

Artifact

: Add or .

"A strange skull was turned up by an Ephran farmer's plow. I traded a copper ring for the 'ox skull.' It resonates of the sea and danger." —Isel, master carver

3
Dromar's Attendant

Dromar's Attendant

Artifact Creature — Golem

, Sacrifice Dromar's Attendant: Add .

"Dromar is the wings of the ur-dragon, sweeping away all opposition."

3/3

5
Juntu Stakes

Juntu Stakes

Artifact

Creatures with power 1 or less don't untap during their controllers' untap steps.

"Those who can't survive are of no consequence." —Tsabo Tavoc

2
Lotus Guardian

Lotus Guardian

Artifact Creature — Dragon

Flying : Add one mana of any color.

Lotus fields are too valuable to leave undefended.

4/4

7
Phyrexian Altar

Phyrexian Altar

Artifact

Sacrifice a creature: Add one mana of any color.

"Your life was meaningless, but your death will glorify Yawgmoth." —Tsabo Tavoc

3
Phyrexian Lens

Phyrexian Lens

Artifact

, Pay 1 life: Add one mana of any color.

"There's nothing I wouldn't give to achieve victory. Can you say the same?" —Tsabo Tavoc, to Gerrard

3
Planar Portal

Planar Portal

Artifact

, : Search your library for a card, put that card into your hand, then shuffle.

The sky split, and the air crackled and roiled. The Phyrexian invasion of Dominaria had finally begun.

6
Power Armor

Power Armor

Artifact

Domain — , : Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

"Great peril demands formidable weaponry." —Urza

4
Rith's Attendant

Rith's Attendant

Artifact Creature — Golem

, Sacrifice Rith's Attendant: Add .

"Rith is the claw of the ur-dragon, scattering seeds of devastation."

3/3

5
Seashell Cameo

Seashell Cameo

Artifact

: Add or .

"Today a seashell fell from the empty sky here in Kinymu, a hundred leagues from the sea. I'm torn—shall I carve a woman or a bird?" —Isel, master carver

3
Sparring Golem

Sparring Golem

Artifact Creature — Golem

Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

"Part drill sergeant, part training dummy," thought Gerrard. "I hope it can stand up to a real war."

2/2

3
Tek

Tek

Artifact Creature — Dragon

Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.

2/2

5
Tigereye Cameo

Tigereye Cameo

Artifact

: Add or .

"An elvish adventurer unearthed this stone in Jolrael's jungle. Now it's truly fit for display in one of her palaces." —Isel, master carver

3
Treva's Attendant

Treva's Attendant

Artifact Creature — Golem

, Sacrifice Treva's Attendant: Add .

"Treva is the voice of the ur-dragon, demanding cries of worship."

3/3

5
Troll-Horn Cameo

Troll-Horn Cameo

Artifact

: Add or .

"I found a troll-horn fragment in the wooded foothills of Hurloon, and it keeps growing larger. I wonder, is the horn recreating itself or the troll?" —Isel, master carver

3
Tsabo's Web

Tsabo's Web

Artifact

When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.

2
Urza's Filter

Urza's Filter

Artifact

Multicolored spells cost up to less to cast.

"It's a tool for aiding my other tools," explained Urza. "Now they'll work in harmony."

4
Ancient Spring

Ancient Spring

Land

Ancient Spring enters the battlefield tapped. : Add . , Sacrifice Ancient Spring: Add .

Archaeological Dig

Archaeological Dig

Land

: Add . , Sacrifice Archaeological Dig: Add one mana of any color.

Coastal Tower

Coastal Tower

Land

Coastal Tower enters the battlefield tapped. : Add or .

The Capashen built the highest towers in Benalia to afford themselves the best view.

Elfhame Palace

Elfhame Palace

Land

Elfhame Palace enters the battlefield tapped. : Add or .

Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.

Geothermal Crevice

Geothermal Crevice

Land

Geothermal Crevice enters the battlefield tapped. : Add . , Sacrifice Geothermal Crevice: Add .

Irrigation Ditch

Irrigation Ditch

Land

Irrigation Ditch enters the battlefield tapped. : Add . , Sacrifice Irrigation Ditch: Add .

Keldon Necropolis

Keldon Necropolis

Legendary Land

: Add . , , Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.

Salt Marsh

Salt Marsh

Land

Salt Marsh enters the battlefield tapped. : Add or .

Only death breeds in stagnant water. —Urborg saying

Shivan Oasis

Shivan Oasis

Land

Shivan Oasis enters the battlefield tapped. : Add or .

Only the hardiest explorers survive to eat the fruit.

Sulfur Vent

Sulfur Vent

Land

Sulfur Vent enters the battlefield tapped. : Add . , Sacrifice Sulfur Vent: Add .

Tinder Farm

Tinder Farm

Land

Tinder Farm enters the battlefield tapped. : Add . , Sacrifice Tinder Farm: Add .

Urborg Volcano

Urborg Volcano

Land

Urborg Volcano enters the battlefield tapped. : Add or .

Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)