Innistrad

Image Card Info Mana cost
Abbey Griffin

Abbey Griffin

Creature — Griffin

Flying, vigilance

"The darkness crawls with vampires and ghouls, but we are not without allies." —Mikaeus, the Lunarch

2/2

3 W
Angel of Flight Alabaster

Angel of Flight Alabaster

Creature — Angel

Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

She endures without Avacyn but secretly asks each soul she guides if it has seen her.

4/4

4 W
Angelic Overseer

Angelic Overseer

Creature — Angel

Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible.

From mortal hope immortal power springs.

5/3

3 W W
Avacynian Priest

Avacynian Priest

Creature — Human Cleric

, : Tap target non-Human creature.

Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish.

1/2

1 W
Bonds of Faith

Bonds of Faith

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

"What cannot be destroyed will be bound." —Oath of Avacyn

1 W
Champion of the Parish

Champion of the Parish

Creature — Human Soldier

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

"I stand for every cobbler, tanner, and fool in this town—and they stand for me."

1/1

W
Chapel Geist

Chapel Geist

Creature — Spirit

Flying

Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.

2/3

1 W W
Cloistered Youth // Unholy Fiend

Cloistered Youth // Unholy Fiend

Creature — Human

At the beginning of your upkeep, you may transform Cloistered Youth.

"I heard her talking in her sleep—pleading, shrieking, snarling. It was not my daughter's voice. That is not my daughter." —Ekatrin, elder of Hanweir

1/1

1 W
Cloistered Youth // Unholy Fiend

Cloistered Youth // Unholy Fiend

Creature — Horror

At the beginning of your end step, you lose 1 life.

The fiend tormented them by recounting the girl's memories, as if some part of her remained inside that twisted shell.

3/3

Dearly Departed

Dearly Departed

Creature — Spirit

Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"Never forget our ancestors. They have not forgotten us." —Mikaeus, the Lunarch

5/5

4 W W
Divine Reckoning

Divine Reckoning

Sorcery

Each player chooses a creature they control. Destroy the rest. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Survival of the purest.

2 W W
Doomed Traveler

Doomed Traveler

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

1/1

W
Elder Cathar

Elder Cathar

Creature — Human Soldier

When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

"My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history."

2/2

2 W
Elite Inquisitor

Elite Inquisitor

Creature — Human Soldier

First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies

"No matter how many I kill, there are always more to hunt. It makes me smile just to think about it."

2/2

W W
Feeling of Dread

Feeling of Dread

Instant

Tap up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

People only say "I'm sure it was nothing" when they're sure it was something.

1 W
Fiend Hunter

Fiend Hunter

Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3

1 W W
Gallows Warden

Gallows Warden

Creature — Spirit

Flying Other Spirit creatures you control get +0/+1.

The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.

3/3

4 W
Geist-Honored Monk

Geist-Honored Monk

Creature — Human Monk

Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

*/*

3 W W
Ghostly Possession

Ghostly Possession

Enchantment — Aura

Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.

2 W
Intangible Virtue

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

1 W
Mausoleum Guard

Mausoleum Guard

Creature — Human Scout

When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.

"Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull."

2/2

3 W
Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

2/2

2 W
Midnight Haunting

Midnight Haunting

Instant

Create two 1/1 white Spirit creature tokens with flying.

The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.

2 W
Mikaeus, the Lunarch

Mikaeus, the Lunarch

Legendary Creature — Human Cleric

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Mikaeus. , Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

0/0

X W
Moment of Heroism

Moment of Heroism

Instant

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"My faith is stronger than fang, claw, or mindless hunger."

1 W
Nevermore

Nevermore

Enchantment

As Nevermore enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.

"By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed."

1 W W
Paraselene

Paraselene

Sorcery

Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.

"Moonlight has a way of showing all things as they truly are—for better or for worse." —Zilla of Lambholt

2 W
Purify the Grave

Purify the Grave

Instant

Exile target card from a graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Some priests speak in whispers of the Helvault, a silver prison of unpurged evils.

W
Rally the Peasants

Rally the Peasants

Instant

Creatures you control get +2/+0 until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"If you must go out at night, bring a mob." —Master of the Elgaud Cathars

2 W
Rebuke

Rebuke

Instant

Destroy target attacking creature.

"No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction." —Thalia, Knight-Cathar

2 W
Selfless Cathar

Selfless Cathar

Creature — Human Cleric

, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

"If I fail to offer myself, we will surely be overrun. My fate would be the same."

1/1

W
Silverchase Fox

Silverchase Fox

Creature — Fox

, Sacrifice Silverchase Fox: Exile target enchantment.

"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den." —Britta, midwife of Gatstaf

2/2

1 W
Slayer of the Wicked

Slayer of the Wicked

Creature — Human Soldier

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

You don't want to see his trophy room.

3/2

3 W
Smite the Monstrous

Smite the Monstrous

Instant

Destroy target creature with power 4 or greater.

Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power.

3 W
Spare from Evil

Spare from Evil

Instant

Creatures you control gain protection from non-Human creatures until end of turn.

"As long as we can utter a prayer or lift a weapon, we have the power to fight back." —Thalia, Knight-Cathar

1 W
Spectral Rider

Spectral Rider

Creature — Spirit Knight

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.

2/2

W W
Stony Silence

Stony Silence

Enchantment

Activated abilities of artifacts can't be activated.

Let moss grow over gargoyles —Gavony saying meaning "forget painful memories"

1 W
Thraben Purebloods

Thraben Purebloods

Creature — Dog

"I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow." —Hinrik of House Cecani

3/5

4 W
Thraben Sentry // Thraben Militia

Thraben Sentry // Thraben Militia

Creature — Human Soldier

Vigilance Whenever another creature you control dies, you may transform Thraben Sentry.

"Looks like it's going to be a quiet night."

2/2

3 W
Thraben Sentry // Thraben Militia

Thraben Sentry // Thraben Militia

Creature — Human Soldier

Trample

"The time for grief is over. The time for retribution has begun."

5/4

Unruly Mob

Unruly Mob

Creature — Human

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

"Who says werewolves are the only ones who can hunt as a pack?" —Kolman, elder of Gatstaf

1/1

1 W
Urgent Exorcism

Urgent Exorcism

Instant

Destroy target Spirit or enchantment.

"To show geists pity is to prolong their agonies. Whether they know it or not, they seek the Blessed Sleep, and we are to give it to them." —Mikaeus, the Lunarch

1 W
Village Bell-Ringer

Village Bell-Ringer

Creature — Human Scout

Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control.

"Priests, hunters, slayers—to arms! The enemy approaches!"

1/4

2 W
Voiceless Spirit

Voiceless Spirit

Creature — Spirit

Flying, first strike

"I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night." —Saint Trogen, the Slayer

2/1

2 W
Armored Skaab

Armored Skaab

Creature — Zombie Warrior

When Armored Skaab enters the battlefield, mill four cards.

Literally made for battle.

1/4

2 U
Back from the Brink

Back from the Brink

Enchantment

Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.

On Innistrad, death is just a career change.

4 U U
Battleground Geist

Battleground Geist

Creature — Spirit

Flying Other Spirit creatures you control get +1/+0.

Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.

3/3

4 U
Cackling Counterpart

Cackling Counterpart

Instant

Create a token that's a copy of target creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 U U
Civilized Scholar // Homicidal Brute

Civilized Scholar // Homicidal Brute

Creature — Human Advisor

: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

"Me, angry? Of course not. Thanks to my research, I'm above such petty emotions now."

0/1

2 U
Civilized Scholar // Homicidal Brute

Civilized Scholar // Homicidal Brute

Creature — Human Mutant

At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.

For a moment his basest desires run free, unshackled by reason or conscience.

5/1

Claustrophobia

Claustrophobia

Enchantment — Aura

Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

1 U U
Curiosity

Curiosity

Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

"Surely you know the joy of the hunt, my furry friend. My kind of hunt just takes a different form than yours."

U
Curse of the Bloody Tome

Curse of the Bloody Tome

Enchantment — Aura Curse

Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.

After seeing his life's work drip away, the mage decided it was a good time to go crazy.

2 U
Delver of Secrets // Insectile Aberration

Delver of Secrets // Insectile Aberration

Creature — Human Wizard

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

1/1

U
Delver of Secrets // Insectile Aberration

Delver of Secrets // Insectile Aberration

Creature — Human Insect

Flying

"Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night." —Laboratory notes, final entry

3/2

Deranged Assistant

Deranged Assistant

Creature — Human Wizard

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting."

1/1

1 U
Dissipate

Dissipate

Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"This abomination never belonged in our world. I'm merely setting it free." —Dierk, geistmage

1 U U
Dream Twist

Dream Twist

Instant

Target player mills three cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

U
Forbidden Alchemy

Forbidden Alchemy

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 U
Fortress Crab

Fortress Crab

Creature — Crab

Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.

1/6

3 U
Frightful Delusion

Frightful Delusion

Instant

Counter target spell unless its controller pays . That player discards a card.

Whether he actually exists is in question, but the terror she feels is excruciatingly real.

2 U
Grasp of Phantoms

Grasp of Phantoms

Sorcery

Put target creature on top of its owner's library. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 U
Hysterical Blindness

Hysterical Blindness

Instant

Creatures your opponents control get -4/-0 until end of turn.

"The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat." —Ludevic, necro-alchemist

2 U
Invisible Stalker

Invisible Stalker

Creature — Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker can't be blocked.

"All that concerns me is the vampires' sense of smell and those freezing Nephalian nights."

1/1

1 U
Laboratory Maniac

Laboratory Maniac

Creature — Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

His mind whirled with grand plans, never thinking of what might happen if he were to succeed.

2/2

2 U
Lantern Spirit

Lantern Spirit

Creature — Spirit

Flying : Return Lantern Spirit to its owner's hand.

Bound to the square where she died, she calls out to those in danger—usually scaring them straight into the peril she warns of.

2/1

2 U
Lost in the Mist

Lost in the Mist

Instant

Counter target spell. Return target permanent to its owner's hand.

The secrets she carried could have saved many lives, but they quietly drowned with her.

3 U U
Ludevic's Test Subject // Ludevic's Abomination

Ludevic's Test Subject // Ludevic's Abomination

Creature — Lizard Egg

Defender : Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.

0/3

1 U
Ludevic's Test Subject // Ludevic's Abomination

Ludevic's Test Subject // Ludevic's Abomination

Creature — Lizard Horror

Trample

After several frustrating experiments, the visionary Ludevic realized he needed to create a monster that fed on torch-wielding mobs.

13/13

Makeshift Mauler

Makeshift Mauler

Creature — Zombie Horror

As an additional cost to cast this spell, exile a creature card from your graveyard.

"It always amazes me what perfectly good things people throw away." —Ludevic, necro-alchemist

4/5

3 U
Memory's Journey

Memory's Journey

Instant

Target player shuffles up to three target cards from their graveyard into their library. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 U
Mindshrieker

Mindshrieker

Creature — Spirit Bird

Flying : Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.

1/1

1 U
Mirror-Mad Phantasm

Mirror-Mad Phantasm

Creature — Spirit

Flying : Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

5/1

3 U U
Moon Heron

Moon Heron

Creature — Spirit Bird

Flying

The heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return.

3/2

3 U
Murder of Crows

Murder of Crows

Creature — Bird

Flying Whenever another creature dies, you may draw a card. If you do, discard a card.

Even more than carrion, they crave the last words of the dying.

4/4

3 U U
Rooftop Storm

Rooftop Storm

Enchantment

You may pay rather than pay the mana cost for Zombie creature spells you cast.

"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!" —Stitcher Geralf

5 U
Runic Repetition

Runic Repetition

Sorcery

Return target exiled card with flashback you own to your hand.

"What some call obsession, I call the quest for perfection."

2 U
Selhoff Occultist

Selhoff Occultist

Creature — Human Rogue

Whenever Selhoff Occultist or another creature dies, target player mills a card.

"The mist whispers to those who know it to be more than a mundane fog."

2/3

2 U
Sensory Deprivation

Sensory Deprivation

Enchantment — Aura

Enchant creature Enchanted creature gets -3/-0.

They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.

U
Silent Departure

Silent Departure

Sorcery

Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The same magic that lets geists pass through our realm can force them out of it.

U
Skaab Goliath

Skaab Goliath

Creature — Zombie Giant

As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample

"Three heads, six arms, and some armor grafts are better than . . . the normal numbers of those things." —Stitcher Geralf

6/9

5 U
Skaab Ruinator

Skaab Ruinator

Creature — Zombie Horror

As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast Skaab Ruinator from your graveyard.

5/6

1 U U
Snapcaster Mage

Snapcaster Mage

Creature — Human Wizard

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2/1

1 U
Spectral Flight

Spectral Flight

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying.

"The church looks down on binding spirits into armor, but now I can look down on them." —Dierk, geistmage

1 U
Stitched Drake

Stitched Drake

Creature — Zombie Drake

As an additional cost to cast this spell, exile a creature card from your graveyard. Flying

"The best skaab are more powerful and more beautiful than the sum of their parts." —Stitcher Geralf

3/4

1 U U
Stitcher's Apprentice

Stitcher's Apprentice

Creature — Homunculus

, : Create a 2/2 blue Homunculus creature token, then sacrifice a creature.

"Oglor create life, Oglor take it away. Oglor god! . . . until Master return."

1/2

1 U
Sturmgeist

Sturmgeist

Creature — Spirit

Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card.

*/*

3 U U
Think Twice

Think Twice

Instant

Draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Either I know just the spell I need, or I'm about to."

1 U
Undead Alchemist

Undead Alchemist

Creature — Zombie

If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.

4/2

3 U
Abattoir Ghoul

Abattoir Ghoul

Creature — Zombie

First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.

Death took his humanity but not his skill with the knife.

3/2

3 B
Altar's Reap

Altar's Reap

Instant

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

"The demons don't care if we mutter niceties and act out ceremonies. Just kill him." —Bishop Volpaig, servant of Griselbrand

1 B
Army of the Damned

Army of the Damned

Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

5 B B B
Bitterheart Witch

Bitterheart Witch

Creature — Human Shaman

Deathtouch When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.

1/2

4 B
Bloodgift Demon

Bloodgift Demon

Creature — Demon

Flying At the beginning of your upkeep, target player draws a card and loses 1 life.

He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.

5/4

3 B B
Bloodline Keeper // Lord of Lineage

Bloodline Keeper // Lord of Lineage

Creature — Vampire

Flying : Create a 2/2 black Vampire creature token with flying. : Transform Bloodline Keeper. Activate only if you control five or more Vampires.

3/3

2 B B
Bloodline Keeper // Lord of Lineage

Bloodline Keeper // Lord of Lineage

Creature — Vampire

Flying Other Vampire creatures you control get +2/+2. : Create a 2/2 black Vampire creature token with flying.

5/5

Brain Weevil

Brain Weevil

Creature — Insect

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Sacrifice Brain Weevil: Target player discards two cards. Activate only as a sorcery.

1/1

3 B
Bump in the Night

Bump in the Night

Sorcery

Target opponent loses 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

It's not just the wind. It's not all in your head. And it's *definitely* something to worry about.

B
Corpse Lunge

Corpse Lunge

Instant

As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Lunge deals damage equal to the exiled card's power to target creature.

2 B
Curse of Death's Hold

Curse of Death's Hold

Enchantment — Aura Curse

Enchant player Creatures enchanted player controls get -1/-1.

"May you and all your kin waste and wither until your clan is no more!"

3 B B
Curse of Oblivion

Curse of Oblivion

Enchantment — Aura Curse

Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.

The first step to peace is to learn how to forget.

3 B
Dead Weight

Dead Weight

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-2.

The crueler vampires' idea of free-range farming.

B
Diregraf Ghoul

Diregraf Ghoul

Creature — Zombie

Diregraf Ghoul enters the battlefield tapped.

"At least this one still has arms and legs. Well, most of its legs." —Enslow, ghoulcaller of Nephalia

2/2

B
Disciple of Griselbrand

Disciple of Griselbrand

Creature — Human Cleric

, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

The demon Griselbrand dared to stand against Avacyn, earning him the loathing of thousands and the admiration of a few.

1/1

1 B
Endless Ranks of the Dead

Endless Ranks of the Dead

Enchantment

At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.

2 B B
Falkenrath Noble

Falkenrath Noble

Creature — Vampire Noble

Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

"I often think on how excited they must feel to be chosen as my prey."

2/2

3 B
Ghoulcaller's Chant

Ghoulcaller's Chant

Sorcery

Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand.

"The living are born small and weak. The dead rise ready to serve. The choice is obvious." —Gisa, ghoulcaller of Gavony

B
Ghoulraiser

Ghoulraiser

Creature — Zombie

When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.

"Come. Bring your brothers. Tonight, you feast on living flesh." —Jadar, ghoulcaller of Nephalia

2/2

1 B B
Gruesome Deformity

Gruesome Deformity

Enchantment — Aura

Enchant creature Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

She wanted to inspire terror wherever she went. The demons happily granted her wish.

B
Heartless Summoning

Heartless Summoning

Enchantment

Creature spells you cast cost less to cast. Creatures you control get -1/-1.

"They won't be winning any beauty pageants, but they'll do the trick." —Enslow, ghoulcaller of Nephalia

1 B
Liliana of the Veil

Liliana of the Veil

Legendary Planeswalker — Liliana

[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

1 B B
Manor Skeleton

Manor Skeleton

Creature — Skeleton

Haste : Regenerate Manor Skeleton.

Lungs dried to parchment wheeze blasphemies within a cage of bleached bone.

1/1

1 B
Markov Patrician

Markov Patrician

Creature — Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein."

3/1

2 B
Maw of the Mire

Maw of the Mire

Sorcery

Destroy target land. You gain 4 life.

As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll.

4 B
Moan of the Unhallowed

Moan of the Unhallowed

Sorcery

Create two 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

For a ghoul, every village is a buffet and every disaster is a reunion.

2 B B
Morkrut Banshee

Morkrut Banshee

Creature — Spirit

Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

"Let go your grudges, or risk wandering the bogs forever in a murderous rage." —Hildin, priest of Avacyn

4/4

3 B B
Night Terrors

Night Terrors

Sorcery

Target player reveals their hand. You choose a nonland card from it. Exile that card.

Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.

2 B
Reaper from the Abyss

Reaper from the Abyss

Creature — Demon

Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

"Avacyn has deserted you. I welcome your devotion in her stead."

6/6

3 B B B
Rotting Fensnake

Rotting Fensnake

Creature — Zombie Snake

Its venom sacs are long gone, but its crushing strength is somehow greater than ever.

5/1

3 B
Screeching Bat // Stalking Vampire

Screeching Bat // Stalking Vampire

Creature — Bat

Flying At the beginning of your upkeep, you may pay . If you do, transform Screeching Bat.

The bat has such clarity of hearing that simple sounds become symphonies.

2/2

2 B
Screeching Bat // Stalking Vampire

Screeching Bat // Stalking Vampire

Creature — Vampire

At the beginning of your upkeep, you may pay . If you do, transform Stalking Vampire.

Each form she takes is an exploration of the senses.

5/5

Sever the Bloodline

Sever the Bloodline

Sorcery

Exile target creature and all other creatures with the same name as that creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 B
Skeletal Grimace

Skeletal Grimace

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has ": Regenerate this creature."

"And then I realized we all have skeletons on the inside. Why wait until the bodies are dead to control them?" —Jadar, ghoulcaller of Nephalia

1 B
Skirsdag High Priest

Skirsdag High Priest

Creature — Human Cleric

Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

"Thraben's pleas fall on deaf ears. Ours do not."

1/2

1 B
Stromkirk Patrol

Stromkirk Patrol

Creature — Vampire Soldier

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

"You'd best move along, human. Our palates are far less discerning than our master's."

4/3

4 B
Tribute to Hunger

Tribute to Hunger

Instant

Target opponent sacrifices a creature. You gain life equal to that creature's toughness.

Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . .

2 B
Typhoid Rats

Typhoid Rats

Creature — Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.

1/1

B
Unbreathing Horde

Unbreathing Horde

Creature — Zombie

Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

0/0

2 B
Unburial Rites

Unburial Rites

Sorcery

Return target creature card from your graveyard to the battlefield. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

All crave the Blessed Sleep. Few receive it.

4 B
Vampire Interloper

Vampire Interloper

Creature — Vampire Scout

Flying Vampire Interloper can't block.

He listens to every heartbeat, deciding which one of hundreds he will stop.

2/1

1 B
Victim of Night

Victim of Night

Instant

Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

"Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith." —Olivia Voldaren

B B
Village Cannibals

Village Cannibals

Creature — Human

Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.

Some have endured the horrors of Innistrad by becoming the worst monsters of all.

2/2

2 B
Walking Corpse

Walking Corpse

Creature — Zombie

"Is it hopeless? When wave upon wave of our dead return as mindless flesh-eaters to claw upon Thraben's walls? We're too busy cutting them down to indulge ourselves in such philosophical foppery." —Mikaeus, the Lunarch

2/2

1 B
Ancient Grudge

Ancient Grudge

Instant

Destroy target artifact. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.

1 R
Ashmouth Hound

Ashmouth Hound

Creature — Elemental Dog

Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.

Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction.

2/1

1 R
Balefire Dragon

Balefire Dragon

Creature — Dragon

Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

If it comes for you, die boldly or die swiftly—for die you will.

6/6

5 R R
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar

8 R
Bloodcrazed Neonate

Bloodcrazed Neonate

Creature — Vampire

Bloodcrazed Neonate attacks each combat if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

While elder vampires select their meals with care, the newly sired frenzy at the first whiff.

2/1

1 R
Brimstone Volley

Brimstone Volley

Instant

Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.

2 R
Burning Vengeance

Burning Vengeance

Enchantment

Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.

Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance.

2 R
Charmbreaker Devils

Charmbreaker Devils

Creature — Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

4/4

5 R
Crossway Vampire

Crossway Vampire

Creature — Vampire

When Crossway Vampire enters the battlefield, target creature can't block this turn.

"Do not flatter Fate. It did not guide you into my clutches tonight. That was all my doing."

3/2

1 R R
Curse of Stalked Prey

Curse of Stalked Prey

Enchantment — Aura Curse

Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

"Innocent thorns can fill the air with your bloodscent. Don't stray from the path." —Elmut, crossway watcher

1 R
Curse of the Nightly Hunt

Curse of the Nightly Hunt

Enchantment — Aura Curse

Enchant player Creatures enchanted player controls attack each combat if able.

When the moon rises and the bloodlust takes hold, nothing matters but the kill.

2 R
Curse of the Pierced Heart

Curse of the Pierced Heart

Enchantment — Aura Curse

Enchant player At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.

"May your veins weep, and may every vampire take notice." —Stensian curse

1 R
Desperate Ravings

Desperate Ravings

Instant

Draw two cards, then discard a card at random. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Her mind was quite gone, yet she spoke nothing but truth.

1 R
Devil's Play

Devil's Play

Sorcery

Devil's Play deals X damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

A devil's hands are never idle.

X R
Falkenrath Marauders

Falkenrath Marauders

Creature — Vampire Warrior

Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt.

2/2

3 R R
Feral Ridgewolf

Feral Ridgewolf

Creature — Wolf

Trample : Feral Ridgewolf gets +2/+0 until end of turn.

"The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes." —Elmut, crossway watcher

1/2

2 R
Furor of the Bitten

Furor of the Bitten

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.

Those who only believe themselves infected with lycanthropy can be as dangerous as those who really are.

R
Geistflame

Geistflame

Instant

Geistflame deals 1 damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad pyromancers find their best raw materials in the fury of the dead.

R
Hanweir Watchkeep // Bane of Hanweir

Hanweir Watchkeep // Bane of Hanweir

Creature — Human Warrior Werewolf

Defender At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.

He scans for wolves, knowing there's one he can never anticipate.

1/5

2 R
Hanweir Watchkeep // Bane of Hanweir

Hanweir Watchkeep // Bane of Hanweir

Creature — Werewolf

Bane of Hanweir attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

Technically he never left his post. He looks after the wolf wherever it goes.

5/5

Harvest Pyre

Harvest Pyre

Instant

As an additional cost to cast this spell, exile X cards from your graveyard. Harvest Pyre deals X damage to target creature.

Corpses destroyed by fire form the most destructive geists.

1 R
Heretic's Punishment

Heretic's Punishment

Enchantment

: Choose any target, then mill three cards. Heretic's Punishment deals damage to that permanent or player equal to the highest mana value among the milled cards.

4 R
Infernal Plunge

Infernal Plunge

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Add .

"Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!"

R
Instigator Gang // Wildblood Pack

Instigator Gang // Wildblood Pack

Creature — Human Werewolf

Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

2/3

3 R
Instigator Gang // Wildblood Pack

Instigator Gang // Wildblood Pack

Creature — Werewolf

Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.

5/5

Into the Maw of Hell

Into the Maw of Hell

Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones.

4 R R
Kessig Wolf

Kessig Wolf

Creature — Wolf

: Kessig Wolf gains first strike until end of turn.

"Don't be afraid when you hear the wolves howl. Be afraid when you don't hear them at all." —Saint Trogen, the Slayer

3/1

2 R
Kruin Outlaw // Terror of Kruin Pass

Kruin Outlaw // Terror of Kruin Pass

Creature — Human Rogue Werewolf

First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

"Hold tight. I've got a surprise for them."

2/2

1 R R
Kruin Outlaw // Terror of Kruin Pass

Kruin Outlaw // Terror of Kruin Pass

Creature — Werewolf

Double strike Werewolves you control have menace. (They can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

3/3

Night Revelers

Night Revelers

Creature — Vampire

Night Revelers has haste as long as an opponent controls a Human.

Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong.

4/4

4 R
Nightbird's Clutches

Nightbird's Clutches

Sorcery

Up to two target creatures can't block this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shiny polished silver can ward off many creatures, but it attracts others.

1 R
Past in Flames

Past in Flames

Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 R
Pitchburn Devils

Pitchburn Devils

Creature — Devil

When Pitchburn Devils dies, it deals 3 damage to any target.

The ingenuity of goblins, the depravity of demons, and the smarts of sheep.

3/3

4 R
Rage Thrower

Rage Thrower

Creature — Human Shaman

Whenever another creature dies, Rage Thrower deals 2 damage to target player or planeswalker.

"Some lament these haunted times, but I'm a geistflame-tank-half-full kind of person."

4/2

5 R
Rakish Heir

Rakish Heir

Creature — Vampire

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

"If you're not having fun, what's the point of living forever?"

2/2

2 R
Reckless Waif // Merciless Predator

Reckless Waif // Merciless Predator

Creature — Human Rogue Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.

"Yes, I'm alone. No, I'm not worried."

1/1

R
Reckless Waif // Merciless Predator

Reckless Waif // Merciless Predator

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.

Before she just wanted to snatch your purse; now she'll take the whole arm.

3/2

Riot Devils

Riot Devils

Creature — Devil

Devils are demons' unearthly desires made flesh. Let loose on the world, they satisfy their mad craving for destruction in a whirlwind of chaos.

2/3

2 R
Rolling Temblor

Rolling Temblor

Sorcery

Rolling Temblor deals 2 damage to each creature without flying. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

When demons open a path to your front door, it's time to move.

2 R
Scourge of Geier Reach

Scourge of Geier Reach

Creature — Elemental

Scourge of Geier Reach gets +1/+1 for each creature your opponents control.

Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood.

3/3

3 R R
Skirsdag Cultist

Skirsdag Cultist

Creature — Human Shaman

, , Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.

"Within blood is life. Within life is fire. Within fire is the path to our masters' glory!"

2/2

2 R R
Stromkirk Noble

Stromkirk Noble

Creature — Vampire Noble

Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

"A responsible king walks among his subjects."

1/1

R
Tormented Pariah // Rampaging Werewolf

Tormented Pariah // Rampaging Werewolf

Creature — Human Warrior Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.

"Hey lads, the moon's rising. All the better to watch him beg for mercy."

3/2

3 R
Tormented Pariah // Rampaging Werewolf

Tormented Pariah // Rampaging Werewolf

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.

"Just look at him, groveling on all fours! What a pathetic—uh-oh."

6/4

Traitorous Blood

Traitorous Blood

Sorcery

Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

"I can make you dance to my tune like a puppet, your very blood eager to obey." —Olivia Voldaren

1 R R
Vampiric Fury

Vampiric Fury

Instant

Vampire creatures you control get +2/+0 and gain first strike until end of turn.

Many peasants secretly admire vampires' glamour and elegance—until they witness a moment of pure bloodlust.

1 R
Village Ironsmith // Ironfang

Village Ironsmith // Ironfang

Creature — Human Werewolf

First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

Each night, he abandons the trappings of civilization.

1/1

1 R
Village Ironsmith // Ironfang

Village Ironsmith // Ironfang

Creature — Werewolf

First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.

Each morning, he repairs the front door.

3/1

Ambush Viper

Ambush Viper

Creature — Snake

Flash Deathtouch

"Living creatures seldom impress me. But I like this one." —Uta Falkenrath

2/1

1 G
Avacyn's Pilgrim

Avacyn's Pilgrim

Creature — Human Monk

: Add .

"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."

1/1

G
Boneyard Wurm

Boneyard Wurm

Creature — Wurm

Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

The only thing it likes more than discovering a pit of bones is adding to it.

*/*

1 G
Bramblecrush

Bramblecrush

Sorcery

Destroy target noncreature permanent.

"Civilization is fertilizer." —Garruk Wildspeaker

2 G G
Caravan Vigil

Caravan Vigil

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

G
Creeping Renaissance

Creeping Renaissance

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 G G
Darkthicket Wolf

Darkthicket Wolf

Creature — Wolf

: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.

Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.

2/2

1 G
Daybreak Ranger // Nightfall Predator

Daybreak Ranger // Nightfall Predator

Creature — Human Archer Ranger Werewolf

: Daybreak Ranger deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

2/2

2 G
Daybreak Ranger // Nightfall Predator

Daybreak Ranger // Nightfall Predator

Creature — Werewolf

, : Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.

4/4

Elder of Laurels

Elder of Laurels

Creature — Human Advisor

: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

Hopes and prayers can carry the same force as swords and torches.

2/3

2 G
Essence of the Wild

Essence of the Wild

Creature — Avatar

Creatures you control enter the battlefield as a copy of Essence of the Wild.

Wander too far into the wild and it may take you for its own.

6/6

3 G G G
Festerhide Boar

Festerhide Boar

Creature — Boar

Trample Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.

"Bury your dead deep. The boars are hungriest while the corpse is still warm." —Paulin, trapper of Somberwald

3/3

3 G
Full Moon's Rise

Full Moon's Rise

Enchantment

Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.

Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.

1 G
Garruk Relentless // Garruk, the Veil-Cursed

Garruk Relentless // Garruk, the Veil-Cursed

Legendary Planeswalker — Garruk

When Garruk Relentless has two or fewer loyalty counters on him, transform him. [0]: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. [0]: Create a 2/2 green Wolf creature token.

3 G
Garruk Relentless // Garruk, the Veil-Cursed

Garruk Relentless // Garruk, the Veil-Cursed

Legendary Planeswalker — Garruk

[+1]: Create a 1/1 black Wolf creature token with deathtouch. [−1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. [−3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Gatstaf Shepherd // Gatstaf Howler

Gatstaf Shepherd // Gatstaf Howler

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.

"What is worse than a wolf in sheep's clothing?" —Wolfhunter's riddle

2/2

1 G
Gatstaf Shepherd // Gatstaf Howler

Gatstaf Shepherd // Gatstaf Howler

Creature — Werewolf

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.

3/3

Gnaw to the Bone

Gnaw to the Bone

Instant

You gain 2 life for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 G
Grave Bramble

Grave Bramble

Creature — Plant

Defender, protection from Zombies

Nature abhors a zombie.

3/4

1 G G
Grizzled Outcasts // Krallenhorde Wantons

Grizzled Outcasts // Krallenhorde Wantons

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.

Seen as unsavory, the hunters were never allowed in town—until one night they vanished.

4/4

4 G
Grizzled Outcasts // Krallenhorde Wantons

Grizzled Outcasts // Krallenhorde Wantons

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.

The boot prints became paw prints, and they led right back into town.

7/7

Gutter Grime

Gutter Grime

Enchantment

Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

4 G
Hamlet Captain

Hamlet Captain

Creature — Human Warrior

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

"I would fear this fight, bloodsucker, were I alone."

2/2

1 G
Hollowhenge Scavenger

Hollowhenge Scavenger

Creature — Elemental

Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.

4/5

3 G G
Kessig Cagebreakers

Kessig Cagebreakers

Creature — Human Rogue

Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.

"They put bars on these noble beasts and then wonder why werewolves target our towns."

3/4

4 G
Kindercatch

Kindercatch

Creature — Spirit

In the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night.

6/6

3 G G G
Lumberknot

Lumberknot

Creature — Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on Lumberknot.

Animated by geists fused in its oak, it hungers for more life to add to its core.

1/1

2 G G
Make a Wish

Make a Wish

Sorcery

Return two cards at random from your graveyard to your hand.

In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver.

3 G
Mayor of Avabruck // Howlpack Alpha

Mayor of Avabruck // Howlpack Alpha

Creature — Human Advisor Werewolf

Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

He can deny his true nature for only so long.

1/1

1 G
Mayor of Avabruck // Howlpack Alpha

Mayor of Avabruck // Howlpack Alpha

Creature — Werewolf

Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

3/3

Moldgraf Monstrosity

Moldgraf Monstrosity

Creature — Insect

Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

The border between life and death is as thin as a layer of topsoil.

8/8

4 G G G
Moonmist

Moonmist

Instant

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

1 G
Mulch

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

The land knows no difference between the graves of commoners and nobles.

1 G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

"Stone and thought fade into ruin. Only the wind in the leaves will endure." —Tomb inscription

1 G
Orchard Spirit

Orchard Spirit

Creature — Spirit

Orchard Spirit can't be blocked except by creatures with flying or reach.

"Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests." —Radwick, farmer of Gatstaf

2/2

2 G
Parallel Lives

Parallel Lives

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

"There will come a time when the only prey left will be each other." —Ulrich of Krallenhorde Pack

3 G
Prey Upon

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"You don't find many old werewolf hunters." —Paulin, trapper of Somberwald

G
Ranger's Guile

Ranger's Guile

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn.

G
Somberwald Spider

Somberwald Spider

Creature — Spider

Reach (This creature can block creatures with flying.) Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Stensian vampires encourage spiders near their manors so they can rob the webs.

2/4

4 G
Spider Spawning

Spider Spawning

Sorcery

Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 G
Spidery Grasp

Spidery Grasp

Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

"Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle." —Yonda of Gavony

2 G
Splinterfright

Splinterfright

Creature — Elemental

Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards.

*/*

2 G
Travel Preparations

Travel Preparations

Sorcery

Put a +1/+1 counter on each of up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visiting a shrine at the start of a journey makes the traveler more likely to finish it.

1 G
Tree of Redemption

Tree of Redemption

Creature — Plant

Defender : Exchange your life total with Tree of Redemption's toughness.

The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.

0/13

3 G
Ulvenwald Mystics // Ulvenwald Primordials

Ulvenwald Mystics // Ulvenwald Primordials

Creature — Human Shaman Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.

"With this ritual, we cast aside our fragile humanity . . ."

3/3

2 G G
Ulvenwald Mystics // Ulvenwald Primordials

Ulvenwald Mystics // Ulvenwald Primordials

Creature — Werewolf

: Regenerate Ulvenwald Primordials. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.

". . . and embrace the ancient ferocity of the undying Wild."

5/5

Villagers of Estwald // Howlpack of Estwald

Villagers of Estwald // Howlpack of Estwald

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.

You can spot a werewolf-infested town by its lack of butcher shops.

2/3

2 G
Villagers of Estwald // Howlpack of Estwald

Villagers of Estwald // Howlpack of Estwald

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.

Estwald's citizens don't dislike outsiders—they taste just fine.

4/6

Woodland Sleuth

Woodland Sleuth

Creature — Human Scout

Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

"Whatever did this is near. Death reversion has not yet occurred. Be alert!"

2/3

3 G
Wreath of Geists

Wreath of Geists

Enchantment — Aura

Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Before you travel the woods of Kessig, first get permission from those who died trying.

G
Evil Twin

Evil Twin

Creature — Shapeshifter

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has ", : Destroy target creature with the same name as this creature."

You can always tell the evil one by the dagger he's sticking in you.

0/0

2 U B
Geist of Saint Traft

Geist of Saint Traft

Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

2/2

1 W U
Grimgrin, Corpse-Born

Grimgrin, Corpse-Born

Legendary Creature — Zombie Warrior

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

5/5

3 U B
Olivia Voldaren

Olivia Voldaren

Legendary Creature — Vampire

Flying : Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. : Gain control of target Vampire for as long as you control Olivia Voldaren.

3/3

2 B R
Blazing Torch

Blazing Torch

Artifact — Equipment

Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Butcher's Cleaver

Butcher's Cleaver

Artifact — Equipment

Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip

Outside the safety of Thraben, there is little distinction between tool and weapon.

3
Cellar Door

Cellar Door

Artifact

, : Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.

As if anyone needed another reason to avoid dark, dank cellars.

2
Cobbled Wings

Cobbled Wings

Artifact — Equipment

Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts.

2
Creepy Doll

Creepy Doll

Artifact Creature — Construct

Indestructible Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate.

1/1

5
Demonmail Hauberk

Demonmail Hauberk

Artifact — Equipment

Equipped creature gets +4/+2. Equip—Sacrifice a creature.

It comes off as easily as your own skin.

4
Galvanic Juggernaut

Galvanic Juggernaut

Artifact Creature — Juggernaut

Galvanic Juggernaut attacks each combat if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut.

5/5

4
Geistcatcher's Rig

Geistcatcher's Rig

Artifact Creature — Construct

When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.

The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors.

4/5

6
Ghoulcaller's Bell

Ghoulcaller's Bell

Artifact

: Each player mills a card.

The bell's chime heralds the rise of the unhallowed from the grave and the fall of their victims into the earth.

1
Graveyard Shovel

Graveyard Shovel

Artifact

, : Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.

Thanks to Havengul's thriving illegal market for corpses, the shovel that interred a body during the day is usually the same one digging it out at night.

2
Grimoire of the Dead

Grimoire of the Dead

Legendary Artifact

, , Discard a card: Put a study counter on Grimoire of the Dead. , Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.

4
Inquisitor's Flail

Inquisitor's Flail

Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip

2
Manor Gargoyle

Manor Gargoyle

Artifact Creature — Gargoyle

Defender Manor Gargoyle has indestructible as long as it has defender. : Until end of turn, Manor Gargoyle loses defender and gains flying.

Nothing could break it but the fall.

4/4

5
Mask of Avacyn

Mask of Avacyn

Artifact — Equipment

Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip

It hides the face and protects the soul.

2
One-Eyed Scarecrow

One-Eyed Scarecrow

Artifact Creature — Scarecrow

Defender Creatures with flying your opponents control get -1/-0.

Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows.

2/3

3
Runechanter's Pike

Runechanter's Pike

Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip

As sharp as its bearer's words of faith.

2
Sharpened Pitchfork

Sharpened Pitchfork

Artifact — Equipment

Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip

Not everyone can have a sword of blessed silver. Not everyone needs one, either.

2
Silver-Inlaid Dagger

Silver-Inlaid Dagger

Artifact — Equipment

Equipped creature gets +2/+0. As long as equipped creature is a Human, it gets an additional +1/+0. Equip

Magical etchings turned a whittler's tool into a wolfhunter's weapon.

1
Traveler's Amulet

Traveler's Amulet

Artifact

, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The rider set off into the eerie mist, swaddled in armor and laden with amulets.

1
Trepanation Blade

Trepanation Blade

Artifact — Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip

3
Witchbane Orb

Witchbane Orb

Artifact

When Witchbane Orb enters the battlefield, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

4
Wooden Stake

Wooden Stake

Artifact — Equipment

Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Clifftop Retreat

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or .

Where cathars learn to fight not only demons and vampires, but ignorance as well.

Gavony Township

Gavony Township

Land

: Add . , : Put a +1/+1 counter on each creature you control.

"The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses." —Gregel, militia leader

Ghost Quarter

Ghost Quarter

Land

: Add . , Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Deserted, but not uninhabited.

Hinterland Harbor

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or .

In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.

Isolated Chapel

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or .

Not every church is a place of faith.

Kessig Wolf Run

Kessig Wolf Run

Land

: Add . , : Target creature gets +X/+0 and gains trample until end of turn.

When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.

Moorland Haunt

Moorland Haunt

Land

: Add . , , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Nephalia Drownyard

Nephalia Drownyard

Land

: Add . , : Target player mills three cards.

"Some see a coastal disaster. I see a fully-stocked seagraf." —Jadar, ghoulcaller of Nephalia

Shimmering Grotto

Shimmering Grotto

Land

: Add . , : Add one mana of any color.

"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." —Hildin, priest of Avacyn

Stensia Bloodhall

Stensia Bloodhall

Land

: Add . , : Stensia Bloodhall deals 2 damage to target player or planeswalker.

The revelry ends when the supply of fresh ingenues runs dry.

Sulfur Falls

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or .

Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.

Woodland Cemetery

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or .

Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)