Innistrad
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Creature — Griffin Flying, vigilance "The darkness crawls with vampires and ghouls, but we are not without allies." —Mikaeus, the Lunarch 2/2 |
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Creature — Angel Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. She endures without Avacyn but secretly asks each soul she guides if it has seen her. 4/4 |
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Creature — Angel Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible. From mortal hope immortal power springs. 5/3 |
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Creature — Human Cleric
Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish. 1/2 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. "What cannot be destroyed will be bound." —Oath of Avacyn |
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Creature — Human Soldier Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. "I stand for every cobbler, tanner, and fool in this town—and they stand for me." 1/1 |
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Creature — Spirit Flying Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link. 2/3 |
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Cloistered Youth // Unholy Fiend Creature — Human At the beginning of your upkeep, you may transform Cloistered Youth. "I heard her talking in her sleep—pleading, shrieking, snarling. It was not my daughter's voice. That is not my daughter." —Ekatrin, elder of Hanweir 1/1 |
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Cloistered Youth // Unholy Fiend Creature — Horror At the beginning of your end step, you lose 1 life. The fiend tormented them by recounting the girl's memories, as if some part of her remained inside that twisted shell. 3/3 |
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Creature — Spirit Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. "Never forget our ancestors. They have not forgotten us." —Mikaeus, the Lunarch 5/5 |
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Sorcery Each player chooses a creature they control. Destroy the rest.
Flashback Survival of the purest. |
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Creature — Human Soldier When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. He vowed he would never rest until he reached his destination. He doesn't know how right he was. 1/1 |
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Creature — Human Soldier When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. "My greatest hope is that you will surpass me in every way, consigning my name to some forgotten corner of history." 2/2 |
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Creature — Human Soldier First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies "No matter how many I kill, there are always more to hunt. It makes me smile just to think about it." 2/2 |
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Instant Tap up to two target creatures.
Flashback People only say "I'm sure it was nothing" when they're sure it was something. |
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Creature — Human Cleric When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/3 |
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Creature — Spirit Flying Other Spirit creatures you control get +0/+1. The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak. 3/3 |
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Creature — Human Monk Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying. */* |
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Enchantment — Aura Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature. |
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Enchantment Creature tokens you control get +1/+1 and have vigilance. In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose. |
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Creature — Human Scout When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. "Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull." 2/2 |
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Creature — Human Soldier Whenever another creature with power 2 or less enters the battlefield under your control, you may pay "In these halls there is no pass or fail. Your true test comes with the first full moon." 2/2 |
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Instant Create two 1/1 white Spirit creature tokens with flying. The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones. |
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Legendary Creature — Human Cleric Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
0/0 |
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Instant Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) "My faith is stronger than fang, claw, or mindless hunger." |
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Enchantment As Nevermore enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast. "By the law of Avacyn, the following thoughts, words, and deeds are henceforth disallowed." |
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Sorcery Destroy all enchantments. You gain 1 life for each enchantment destroyed this way. "Moonlight has a way of showing all things as they truly are—for better or for worse." —Zilla of Lambholt |
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Instant Exile target card from a graveyard.
Flashback Some priests speak in whispers of the Helvault, a silver prison of unpurged evils. |
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Instant Creatures you control get +2/+0 until end of turn.
Flashback "If you must go out at night, bring a mob." —Master of the Elgaud Cathars |
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Instant Destroy target attacking creature. "No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction." —Thalia, Knight-Cathar |
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Creature — Human Cleric
"If I fail to offer myself, we will surely be overrun. My fate would be the same." 1/1 |
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Creature — Fox
"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den." —Britta, midwife of Gatstaf 2/2 |
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Creature — Human Soldier When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. You don't want to see his trophy room. 3/2 |
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Instant Destroy target creature with power 4 or greater. Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power. |
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Instant Creatures you control gain protection from non-Human creatures until end of turn. "As long as we can utter a prayer or lift a weapon, we have the power to fight back." —Thalia, Knight-Cathar |
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Creature — Spirit Knight Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged. 2/2 |
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Enchantment Activated abilities of artifacts can't be activated. Let moss grow over gargoyles —Gavony saying meaning "forget painful memories" |
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Creature — Dog "I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow." —Hinrik of House Cecani 3/5 |
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Thraben Sentry // Thraben Militia Creature — Human Soldier Vigilance Whenever another creature you control dies, you may transform Thraben Sentry. "Looks like it's going to be a quiet night." 2/2 |
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Thraben Sentry // Thraben Militia Creature — Human Soldier Trample "The time for grief is over. The time for retribution has begun." 5/4 |
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Creature — Human Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. "Who says werewolves are the only ones who can hunt as a pack?" —Kolman, elder of Gatstaf 1/1 |
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Instant Destroy target Spirit or enchantment. "To show geists pity is to prolong their agonies. Whether they know it or not, they seek the Blessed Sleep, and we are to give it to them." —Mikaeus, the Lunarch |
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Creature — Human Scout Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. "Priests, hunters, slayers—to arms! The enemy approaches!" 1/4 |
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Creature — Spirit Flying, first strike "I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night." —Saint Trogen, the Slayer 2/1 |
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Creature — Zombie Warrior When Armored Skaab enters the battlefield, mill four cards. Literally made for battle. 1/4 |
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Enchantment Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery. On Innistrad, death is just a career change. |
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Creature — Spirit Flying Other Spirit creatures you control get +1/+0. Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living. 3/3 |
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Instant Create a token that's a copy of target creature you control.
Flashback |
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Civilized Scholar // Homicidal Brute Creature — Human Advisor
"Me, angry? Of course not. Thanks to my research, I'm above such petty emotions now." 0/1 |
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Civilized Scholar // Homicidal Brute Creature — Human Mutant At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it. For a moment his basest desires run free, unshackled by reason or conscience. 5/1 |
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Enchantment — Aura Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Six feet of earth muffled his cries. |
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Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. "Surely you know the joy of the hunt, my furry friend. My kind of hunt just takes a different form than yours." |
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Enchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player mills two cards. After seeing his life's work drip away, the mage decided it was a good time to go crazy. |
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Delver of Secrets // Insectile Aberration Creature — Human Wizard At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. 1/1 |
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Delver of Secrets // Insectile Aberration Creature — Human Insect Flying "Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night." —Laboratory notes, final entry 3/2 |
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Creature — Human Wizard
"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting." 1/1 |
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Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. "This abomination never belonged in our world. I'm merely setting it free." —Dierk, geistmage |
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Instant Target player mills three cards.
Flashback |
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Instant Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback |
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Creature — Crab Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond. 1/6 |
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Instant Counter target spell unless its controller pays Whether he actually exists is in question, but the terror she feels is excruciatingly real. |
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Sorcery Put target creature on top of its owner's library.
Flashback |
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Instant Creatures your opponents control get -4/-0 until end of turn. "The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat." —Ludevic, necro-alchemist |
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Creature — Human Rogue Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker can't be blocked. "All that concerns me is the vampires' sense of smell and those freezing Nephalian nights." 1/1 |
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Creature — Human Wizard If you would draw a card while your library has no cards in it, you win the game instead. His mind whirled with grand plans, never thinking of what might happen if he were to succeed. 2/2 |
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Creature — Spirit Flying
Bound to the square where she died, she calls out to those in danger—usually scaring them straight into the peril she warns of. 2/1 |
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Instant Counter target spell. Return target permanent to its owner's hand. The secrets she carried could have saved many lives, but they quietly drowned with her. |
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Ludevic's Test Subject // Ludevic's Abomination Creature — Lizard Egg Defender
0/3 |
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Ludevic's Test Subject // Ludevic's Abomination Creature — Lizard Horror Trample After several frustrating experiments, the visionary Ludevic realized he needed to create a monster that fed on torch-wielding mobs. 13/13 |
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Creature — Zombie Horror As an additional cost to cast this spell, exile a creature card from your graveyard. "It always amazes me what perfectly good things people throw away." —Ludevic, necro-alchemist 4/5 |
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Instant Target player shuffles up to three target cards from their graveyard into their library.
Flashback |
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Creature — Spirit Bird Flying
1/1 |
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Creature — Spirit Flying
5/1 |
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Creature — Spirit Bird Flying The heron is the symbol of the archangel Avacyn. The fact that such spirits still fly gives the church hope that its founder may one day return. 3/2 |
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Creature — Bird Flying Whenever another creature dies, you may draw a card. If you do, discard a card. Even more than carrion, they crave the last words of the dying. 4/4 |
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Enchantment You may pay "Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!" —Stitcher Geralf |
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Sorcery Return target exiled card with flashback you own to your hand. "What some call obsession, I call the quest for perfection." |
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Creature — Human Rogue Whenever Selhoff Occultist or another creature dies, target player mills a card. "The mist whispers to those who know it to be more than a mundane fog." 2/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets -3/-0. They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work. |
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Sorcery Return target creature to its owner's hand.
Flashback The same magic that lets geists pass through our realm can force them out of it. |
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Creature — Zombie Giant As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample "Three heads, six arms, and some armor grafts are better than . . . the normal numbers of those things." —Stitcher Geralf 6/9 |
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Creature — Zombie Horror As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast Skaab Ruinator from your graveyard. 5/6 |
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Creature — Human Wizard Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 2/1 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. "The church looks down on binding spirits into armor, but now I can look down on them." —Dierk, geistmage |
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Creature — Zombie Drake As an additional cost to cast this spell, exile a creature card from your graveyard. Flying "The best skaab are more powerful and more beautiful than the sum of their parts." —Stitcher Geralf 3/4 |
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Creature — Homunculus
"Oglor create life, Oglor take it away. Oglor god! . . . until Master return." 1/2 |
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Creature — Spirit Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card. */* |
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Instant Draw a card.
Flashback "Either I know just the spell I need, or I'm about to." |
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Creature — Zombie If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token. 4/2 |
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Creature — Zombie First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. Death took his humanity but not his skill with the knife. 3/2 |
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Instant As an additional cost to cast this spell, sacrifice a creature. Draw two cards. "The demons don't care if we mutter niceties and act out ceremonies. Just kill him." —Bishop Volpaig, servant of Griselbrand |
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Sorcery Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback Sometimes death comes knocking. Sometimes it tears down the walls. |
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Creature — Human Shaman Deathtouch When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle. 1/2 |
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Creature — Demon Flying At the beginning of your upkeep, target player draws a card and loses 1 life. He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality. 5/4 |
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Bloodline Keeper // Lord of Lineage Creature — Vampire Flying
3/3 |
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Bloodline Keeper // Lord of Lineage Creature — Vampire Flying
Other Vampire creatures you control get +2/+2.
5/5 |
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Creature — Insect Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Sacrifice Brain Weevil: Target player discards two cards. Activate only as a sorcery. 1/1 |
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Sorcery Target opponent loses 3 life.
Flashback It's not just the wind. It's not all in your head. And it's *definitely* something to worry about. |
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Instant As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Lunge deals damage equal to the exiled card's power to target creature. |
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Enchantment — Aura Curse Enchant player Creatures enchanted player controls get -1/-1. "May you and all your kin waste and wither until your clan is no more!" |
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Enchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard. The first step to peace is to learn how to forget. |
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Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. The crueler vampires' idea of free-range farming. |
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Creature — Zombie Diregraf Ghoul enters the battlefield tapped. "At least this one still has arms and legs. Well, most of its legs." —Enslow, ghoulcaller of Nephalia 2/2 |
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Creature — Human Cleric
The demon Griselbrand dared to stand against Avacyn, earning him the loathing of thousands and the admiration of a few. 1/1 |
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Enchantment At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down. With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves. |
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Creature — Vampire Noble Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. "I often think on how excited they must feel to be chosen as my prey." 2/2 |
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Sorcery Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand. "The living are born small and weak. The dead rise ready to serve. The choice is obvious." —Gisa, ghoulcaller of Gavony |
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Creature — Zombie When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. "Come. Bring your brothers. Tonight, you feast on living flesh." —Jadar, ghoulcaller of Nephalia 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) She wanted to inspire terror wherever she went. The demons happily granted her wish. |
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Enchantment Creature spells you cast cost "They won't be winning any beauty pageants, but they'll do the trick." —Enslow, ghoulcaller of Nephalia |
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Legendary Planeswalker — Liliana [+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. |
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Creature — Skeleton Haste
Lungs dried to parchment wheeze blasphemies within a cage of bleached bone. 1/1 |
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Creature — Vampire Lifelink (Damage dealt by this creature also causes you to gain that much life.) Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein." 3/1 |
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Sorcery Destroy target land. You gain 4 life. As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll. |
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Sorcery Create two 2/2 black Zombie creature tokens.
Flashback For a ghoul, every village is a buffet and every disaster is a reunion. |
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Creature — Spirit Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. "Let go your grudges, or risk wandering the bogs forever in a murderous rage." —Hildin, priest of Avacyn 4/4 |
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Sorcery Target player reveals their hand. You choose a nonland card from it. Exile that card. Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll. |
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Creature — Demon Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature. "Avacyn has deserted you. I welcome your devotion in her stead." 6/6 |
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Creature — Zombie Snake Its venom sacs are long gone, but its crushing strength is somehow greater than ever. 5/1 |
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Screeching Bat // Stalking Vampire Creature — Bat Flying
At the beginning of your upkeep, you may pay The bat has such clarity of hearing that simple sounds become symphonies. 2/2 |
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Screeching Bat // Stalking Vampire Creature — Vampire At the beginning of your upkeep, you may pay Each form she takes is an exploration of the senses. 5/5 |
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Sorcery Exile target creature and all other creatures with the same name as that creature.
Flashback |
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Enchantment — Aura Enchant creature
Enchanted creature gets +1/+1 and has " "And then I realized we all have skeletons on the inside. Why wait until the bodies are dead to control them?" —Jadar, ghoulcaller of Nephalia |
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Creature — Human Cleric Morbid — "Thraben's pleas fall on deaf ears. Ours do not." 1/2 |
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Creature — Vampire Soldier Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. "You'd best move along, human. Our palates are far less discerning than our master's." 4/3 |
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Instant Target opponent sacrifices a creature. You gain life equal to that creature's toughness. Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . . |
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Creature — Rat Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison. 1/1 |
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Creature — Zombie Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it. 0/0 |
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Sorcery Return target creature card from your graveyard to the battlefield.
Flashback All crave the Blessed Sleep. Few receive it. |
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Creature — Vampire Scout Flying Vampire Interloper can't block. He listens to every heartbeat, deciding which one of hundreds he will stop. 2/1 |
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Instant Destroy target non-Vampire, non-Werewolf, non-Zombie creature. "Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith." —Olivia Voldaren |
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Creature — Human Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals. Some have endured the horrors of Innistrad by becoming the worst monsters of all. 2/2 |
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Creature — Zombie "Is it hopeless? When wave upon wave of our dead return as mindless flesh-eaters to claw upon Thraben's walls? We're too busy cutting them down to indulge ourselves in such philosophical foppery." —Mikaeus, the Lunarch 2/2 |
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Instant Destroy target artifact.
Flashback If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church. |
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Creature — Elemental Dog Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction. 2/1 |
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Creature — Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. If it comes for you, die boldly or die swiftly—for die you will. 6/6 |
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Sorcery This spell costs "Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar |
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Creature — Vampire Bloodcrazed Neonate attacks each combat if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. While elder vampires select their meals with care, the newly sired frenzy at the first whiff. 2/1 |
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Instant Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn. |
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Enchantment Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target. Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance. |
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Creature — Devil At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. 4/4 |
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Creature — Vampire When Crossway Vampire enters the battlefield, target creature can't block this turn. "Do not flatter Fate. It did not guide you into my clutches tonight. That was all my doing." 3/2 |
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Enchantment — Aura Curse Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature. "Innocent thorns can fill the air with your bloodscent. Don't stray from the path." —Elmut, crossway watcher |
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Enchantment — Aura Curse Enchant player Creatures enchanted player controls attack each combat if able. When the moon rises and the bloodlust takes hold, nothing matters but the kill. |
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Enchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls. "May your veins weep, and may every vampire take notice." —Stensian curse |
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Instant Draw two cards, then discard a card at random.
Flashback Her mind was quite gone, yet she spoke nothing but truth. |
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Sorcery Devil's Play deals X damage to any target.
Flashback A devil's hands are never idle. |
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Creature — Vampire Warrior Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt. 2/2 |
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Creature — Wolf Trample
"The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes." —Elmut, crossway watcher 1/2 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. Those who only believe themselves infected with lycanthropy can be as dangerous as those who really are. |
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Instant Geistflame deals 1 damage to any target.
Flashback Innistrad pyromancers find their best raw materials in the fury of the dead. |
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Hanweir Watchkeep // Bane of Hanweir Creature — Human Warrior Werewolf Defender At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. He scans for wolves, knowing there's one he can never anticipate. 1/5 |
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Hanweir Watchkeep // Bane of Hanweir Creature — Werewolf Bane of Hanweir attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. Technically he never left his post. He looks after the wolf wherever it goes. 5/5 |
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Instant As an additional cost to cast this spell, exile X cards from your graveyard. Harvest Pyre deals X damage to target creature. Corpses destroyed by fire form the most destructive geists. |
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Enchantment
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Sorcery As an additional cost to cast this spell, sacrifice a creature.
Add "Oh mighty Griselbrand, Scourge of the Heedless World, gladly I consume myself for thee!" |
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Instigator Gang // Wildblood Pack Creature — Human Werewolf Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. 2/3 |
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Instigator Gang // Wildblood Pack Creature — Werewolf Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack. 5/5 |
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Sorcery Destroy target land. Into the Maw of Hell deals 13 damage to target creature. Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones. |
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Creature — Wolf
"Don't be afraid when you hear the wolves howl. Be afraid when you don't hear them at all." —Saint Trogen, the Slayer 3/1 |
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Kruin Outlaw // Terror of Kruin Pass Creature — Human Rogue Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. "Hold tight. I've got a surprise for them." 2/2 |
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Kruin Outlaw // Terror of Kruin Pass Creature — Werewolf Double strike Werewolves you control have menace. (They can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. 3/3 |
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Creature — Vampire Night Revelers has haste as long as an opponent controls a Human. Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong. 4/4 |
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Sorcery Up to two target creatures can't block this turn.
Flashback Shiny polished silver can ward off many creatures, but it attracts others. |
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Sorcery Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback |
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Creature — Devil When Pitchburn Devils dies, it deals 3 damage to any target. The ingenuity of goblins, the depravity of demons, and the smarts of sheep. 3/3 |
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Creature — Human Shaman Whenever another creature dies, Rage Thrower deals 2 damage to target player or planeswalker. "Some lament these haunted times, but I'm a geistflame-tank-half-full kind of person." 4/2 |
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Creature — Vampire Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. "If you're not having fun, what's the point of living forever?" 2/2 |
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Reckless Waif // Merciless Predator Creature — Human Rogue Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. "Yes, I'm alone. No, I'm not worried." 1/1 |
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Reckless Waif // Merciless Predator Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator. Before she just wanted to snatch your purse; now she'll take the whole arm. 3/2 |
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Creature — Devil Devils are demons' unearthly desires made flesh. Let loose on the world, they satisfy their mad craving for destruction in a whirlwind of chaos. 2/3 |
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Sorcery Rolling Temblor deals 2 damage to each creature without flying.
Flashback When demons open a path to your front door, it's time to move. |
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Creature — Elemental Scourge of Geier Reach gets +1/+1 for each creature your opponents control. Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood. 3/3 |
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Creature — Human Shaman
"Within blood is life. Within life is fire. Within fire is the path to our masters' glory!" 2/2 |
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Creature — Vampire Noble Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. "A responsible king walks among his subjects." 1/1 |
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Tormented Pariah // Rampaging Werewolf Creature — Human Warrior Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. "Hey lads, the moon's rising. All the better to watch him beg for mercy." 3/2 |
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Tormented Pariah // Rampaging Werewolf Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. "Just look at him, groveling on all fours! What a pathetic—uh-oh." 6/4 |
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Sorcery Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. "I can make you dance to my tune like a puppet, your very blood eager to obey." —Olivia Voldaren |
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Instant Vampire creatures you control get +2/+0 and gain first strike until end of turn. Many peasants secretly admire vampires' glamour and elegance—until they witness a moment of pure bloodlust. |
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Creature — Human Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. Each night, he abandons the trappings of civilization. 1/1 |
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Creature — Werewolf First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang. Each morning, he repairs the front door. 3/1 |
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Creature — Snake Flash Deathtouch "Living creatures seldom impress me. But I like this one." —Uta Falkenrath 2/1 |
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Creature — Human Monk
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch." 1/1 |
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Creature — Wurm Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. The only thing it likes more than discovering a pit of bones is adding to it. */* |
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Sorcery Destroy target noncreature permanent. "Civilization is fertilizer." —Garruk Wildspeaker |
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Sorcery Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. |
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Sorcery Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback |
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Creature — Wolf
Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe. 2/2 |
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Daybreak Ranger // Nightfall Predator Creature — Human Archer Ranger Werewolf
2/2 |
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Daybreak Ranger // Nightfall Predator Creature — Werewolf
4/4 |
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Creature — Human Advisor
Hopes and prayers can carry the same force as swords and torches. 2/3 |
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Creature — Avatar Creatures you control enter the battlefield as a copy of Essence of the Wild. Wander too far into the wild and it may take you for its own. 6/6 |
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Creature — Boar Trample Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn. "Bury your dead deep. The boars are hungriest while the corpse is still warm." —Paulin, trapper of Somberwald 3/3 |
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Enchantment Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf. |
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Garruk Relentless // Garruk, the Veil-Cursed Legendary Planeswalker — Garruk When Garruk Relentless has two or fewer loyalty counters on him, transform him. [0]: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. [0]: Create a 2/2 green Wolf creature token. |
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Garruk Relentless // Garruk, the Veil-Cursed Legendary Planeswalker — Garruk [+1]: Create a 1/1 black Wolf creature token with deathtouch. [−1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. [−3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. |
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Gatstaf Shepherd // Gatstaf Howler Creature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. "What is worse than a wolf in sheep's clothing?" —Wolfhunter's riddle 2/2 |
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Gatstaf Shepherd // Gatstaf Howler Creature — Werewolf Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler. 3/3 |
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Instant You gain 2 life for each creature card in your graveyard.
Flashback |
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Creature — Plant Defender, protection from Zombies Nature abhors a zombie. 3/4 |
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Grizzled Outcasts // Krallenhorde Wantons Creature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. Seen as unsavory, the hunters were never allowed in town—until one night they vanished. 4/4 |
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Grizzled Outcasts // Krallenhorde Wantons Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons. The boot prints became paw prints, and they led right back into town. 7/7 |
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Enchantment Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime." |
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Creature — Human Warrior Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. "I would fear this fight, bloodsucker, were I alone." 2/2 |
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Creature — Elemental Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in. 4/5 |
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Creature — Human Rogue Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. "They put bars on these noble beasts and then wonder why werewolves target our towns." 3/4 |
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Creature — Spirit In the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night. 6/6 |
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Creature — Treefolk Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on Lumberknot. Animated by geists fused in its oak, it hungers for more life to add to its core. 1/1 |
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Sorcery Return two cards at random from your graveyard to your hand. In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver. |
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Mayor of Avabruck // Howlpack Alpha Creature — Human Advisor Werewolf Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. He can deny his true nature for only so long. 1/1 |
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Mayor of Avabruck // Howlpack Alpha Creature — Werewolf Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. 3/3 |
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Creature — Insect Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. The border between life and death is as thin as a layer of topsoil. 8/8 |
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Instant Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) |
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Sorcery Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. The land knows no difference between the graves of commoners and nobles. |
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Instant Destroy target artifact or enchantment. "Stone and thought fade into ruin. Only the wind in the leaves will endure." —Tomb inscription |
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Creature — Spirit Orchard Spirit can't be blocked except by creatures with flying or reach. "Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests." —Radwick, farmer of Gatstaf 2/2 |
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Enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. "There will come a time when the only prey left will be each other." —Ulrich of Krallenhorde Pack |
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Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) "You don't find many old werewolf hunters." —Paulin, trapper of Somberwald |
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Instant Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn. |
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Creature — Spider Reach (This creature can block creatures with flying.) Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn. Stensian vampires encourage spiders near their manors so they can rob the webs. 2/4 |
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Sorcery Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback |
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Instant Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.) "Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle." —Yonda of Gavony |
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Creature — Elemental Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. */* |
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Sorcery Put a +1/+1 counter on each of up to two target creatures.
Flashback Visiting a shrine at the start of a journey makes the traveler more likely to finish it. |
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Creature — Plant Defender
The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged. 0/13 |
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Ulvenwald Mystics // Ulvenwald Primordials Creature — Human Shaman Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. "With this ritual, we cast aside our fragile humanity . . ." 3/3 |
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Ulvenwald Mystics // Ulvenwald Primordials Creature — Werewolf
". . . and embrace the ancient ferocity of the undying Wild." 5/5 |
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Villagers of Estwald // Howlpack of Estwald Creature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. You can spot a werewolf-infested town by its lack of butcher shops. 2/3 |
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Villagers of Estwald // Howlpack of Estwald Creature — Werewolf At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. Estwald's citizens don't dislike outsiders—they taste just fine. 4/6 |
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Creature — Human Scout Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. "Whatever did this is near. Death reversion has not yet occurred. Be alert!" 2/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard. Before you travel the woods of Kessig, first get permission from those who died trying. |
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Creature — Shapeshifter You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has " You can always tell the evil one by the dagger he's sticking in you. 0/0 |
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Legendary Creature — Spirit Cleric Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. 2/2 |
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Legendary Creature — Zombie Warrior Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. 5/5 |
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Legendary Creature — Vampire Flying
3/3 |
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Artifact — Equipment Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has " |
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Artifact — Equipment Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip Outside the safety of Thraben, there is little distinction between tool and weapon. |
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Artifact
As if anyone needed another reason to avoid dark, dank cellars. |
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Artifact — Equipment Equipped creature has flying.
Equip For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts. |
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Artifact Creature — Construct Indestructible Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate. 1/1 |
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Artifact — Equipment Equipped creature gets +4/+2. Equip—Sacrifice a creature. It comes off as easily as your own skin. |
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Artifact Creature — Juggernaut Galvanic Juggernaut attacks each combat if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut. 5/5 |
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Artifact Creature — Construct When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors. 4/5 |
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Artifact
The bell's chime heralds the rise of the unhallowed from the grave and the fall of their victims into the earth. |
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Artifact
Thanks to Havengul's thriving illegal market for corpses, the shovel that interred a body during the day is usually the same one digging it out at night. |
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Legendary Artifact
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Artifact — Equipment If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip |
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Artifact Creature — Gargoyle Defender
Manor Gargoyle has indestructible as long as it has defender.
Nothing could break it but the fall. 4/4 |
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Artifact — Equipment Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip It hides the face and protects the soul. |
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Artifact Creature — Scarecrow Defender Creatures with flying your opponents control get -1/-0. Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows. 2/3 |
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Artifact — Equipment Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip As sharp as its bearer's words of faith. |
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Artifact — Equipment Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip Not everyone can have a sword of blessed silver. Not everyone needs one, either. |
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Artifact — Equipment Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip Magical etchings turned a whittler's tool into a wolfhunter's weapon. |
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Artifact
The rider set off into the eerie mist, swaddled in armor and laden with amulets. |
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Artifact — Equipment Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip |
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Artifact When Witchbane Orb enters the battlefield, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.) |
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Artifact — Equipment Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip |
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Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
Where cathars learn to fight not only demons and vampires, but ignorance as well. |
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Land
"The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses." —Gregel, militia leader |
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Land
Deserted, but not uninhabited. |
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Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad. |
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Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
Not every church is a place of faith. |
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Land
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset. |
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Land
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Land
"Some see a coastal disaster. I see a fully-stocked seagraf." —Jadar, ghoulcaller of Nephalia |
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Land
"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." —Hildin, priest of Avacyn |
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Land
The revelry ends when the supply of fresh ingenues runs dry. |
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Land Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. |
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Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |