Jumpstart: Historic Horizons

Image Card Info Mana cost
Faceless Agent

Faceless Agent

Creature — Shapeshifter

Changeling When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library.

2/2

3
Baffling Defenses

Baffling Defenses

Instant

Target creature's base power perpetually becomes 0.

1 W
Benalish Partisan

Benalish Partisan

Creature — Human Soldier

Lifelink Whenever you cycle another card, you may pay . If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0. Cycling

1/2

1 W
Leonin Sanctifier

Leonin Sanctifier

Creature — Cat Cleric

Lifelink When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink.

2/1

1 W
Lumbering Lightshield

Lumbering Lightshield

Creature — Illusion

When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs more to cast."

1/4

1 W
Teyo, Aegis Adept

Teyo, Aegis Adept

Legendary Planeswalker — Teyo

[+1]: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender." [−2]: Conjure a card named Lumbering Lightshield onto the battlefield. [−6]: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."

2 W W
Wingsteed Trainer

Wingsteed Trainer

Creature — Human

When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.

2/3

3 W
Bounty of the Deep

Bounty of the Deep

Sorcery

If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards.

2 U
Ethereal Grasp

Ethereal Grasp

Instant

Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and ": Untap this creature."

2 U
Kiora, the Tide's Fury

Kiora, the Tide's Fury

Legendary Planeswalker — Kiora

[+1]: Conjure a card named Kraken Hatchling into your hand. [+1]: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn. [−3]: You may sacrifice a Kraken. If you do, create an 8/8 blue Kraken creature token.

3 U
Mentor of Evos Isle

Mentor of Evos Isle

Creature — Bird Wizard

Flying When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying.

2/1

2 U
Shoreline Scout

Shoreline Scout

Creature — Merfolk Scout

When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.

1/1

U
Tome of the Infinite

Tome of the Infinite

Legendary Artifact

, : Conjure a random card from Tome of the Infinite's spellbook into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

2 U
Boneyard Aberration

Boneyard Aberration

Creature — Skeleton Dog

When Boneyard Aberration dies, exile it. If you do, conjure three cards named Reassembling Skeleton into your graveyard.

3/3

4 B
Davriel, Soul Broker

Davriel, Soul Broker

Legendary Planeswalker — Davriel

[+1]: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature. [−2]: Accept one of Davriel's offers, then accept one of Davriel's conditions. [−3]: Target creature an opponent controls perpetually gets -3/-3.

2 B B
Davriel's Withering

Davriel's Withering

Instant

Target creature an opponent controls perpetually gets -1/-2.

B
Manor Guardian

Manor Guardian

Creature — Demon

When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less.

4/3

2 B
Plaguecrafter's Familiar

Plaguecrafter's Familiar

Creature — Rat

Deathtouch When Plaguecrafter's Familiar enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch.

1/1

1 B
Subversive Acolyte

Subversive Acolyte

Creature — Human

, Pay 2 life: Choose one. Activate only once. • Subversive Acolyte becomes a Human Cleric. It gets +1/+1 and gains lifelink. • Subversive Acolyte becomes a Phyrexian. It gets +3/+2 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents."

2/3

1 B
Managorger Phoenix

Managorger Phoenix

Creature — Phoenix

Flying Managorger Phoenix can't block. Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.

2/2

R R
Reckless Ringleader

Reckless Ringleader

Creature — Goblin Rogue

Haste When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste.

1/1

R
Sarkhan, Wanderer to Shiv

Sarkhan, Wanderer to Shiv

Legendary Planeswalker — Sarkhan

[+1]: Dragon cards in your hand perpetually gain "This spell costs less to cast," and "You may pay rather than pay this spell's mana cost, where X is its mana value." [+1]: Conjure a card named Shivan Dragon into your hand. [−2]: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.

3 R
Sarkhan's Scorn

Sarkhan's Scorn

Instant

Sarkhan's Scorn deals damage equal to the number of turns you have begun to target creature or planeswalker.

2 R
Scion of Shiv

Scion of Shiv

Creature — Dragon

Flying : Scion of Shiv perpetually gets +1/+0.

3/3

2 R R
Static Discharge

Static Discharge

Sorcery

Starting intensity 3 Static Discharge deals damage equal to its intensity to any target> Then cards you own named Static Discharge intensify by 1.

1 R
Freyalise, Skyshroud Partisan

Freyalise, Skyshroud Partisan

Legendary Planeswalker — Freyalise

[+1]: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1. [−1]: Seek an Elf card. [−6]: Conjure a card named Regal Force onto the battlefield.

1 G G
Longtusk Stalker

Longtusk Stalker

Creature — Cat

Whenever Longtusk Stalker enters the battlefield or attacks, you get . Pay : Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0.

1/1

G
Pool of Vigorous Growth

Pool of Vigorous Growth

Artifact

, , Discard a card: Create a token that's a copy of a random creature card with mana value X. Activate only as a sorcery.

1 G
Skyshroud Ambush

Skyshroud Ambush

Instant

Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.

1 G
Skyshroud Lookout

Skyshroud Lookout

Creature — Elf Archer

Reach When Skyshroud Lookout enters the battlefield, seek an Elf card.

1/1

1 G
Veteran Charger

Veteran Charger

Creature — Centaur Soldier

When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.

2/2

2 G
Abiding Grace

Abiding Grace

Enchantment

At the beginning of your end step, choose one — • You gain 1 life. • Return target creature card with mana value 1 from your graveyard to the battlefield.

2 W
Abzan Battle Priest

Abzan Battle Priest

Creature — Human Cleric

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.

3/2

3 W
Abzan Falconer

Abzan Falconer

Creature — Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

2/3

2 W
Ainok Bond-Kin

Ainok Bond-Kin

Creature — Dog Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.

2/1

1 W
Angelic Purge

Angelic Purge

Sorcery

As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.

2 W
Angel of the God-Pharaoh

Angel of the God-Pharaoh

Creature — Angel

Flying Cycling (, Discard this card: Draw a card.)

4/4

4 W W
Anointer of Valor

Anointer of Valor

Creature — Angel

Flying Whenever a creature attacks, you may pay . When you do, put a +1/+1 counter on that creature.

3/5

5 W
Arcbound Mouser

Arcbound Mouser

Artifact Creature — Cat

Lifelink Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

W
Arcbound Prototype

Arcbound Prototype

Artifact Creature — Assembly-Worker

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

1 W
Barbed Spike

Barbed Spike

Artifact — Equipment

When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it. Equipped creature gets +1/+0. Equip

1 W
Battle Screech

Battle Screech

Sorcery

Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 W W
Blade Splicer

Blade Splicer

Creature — Phyrexian Human Artificer

When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.

1/1

2 W
Bonds of Faith

Bonds of Faith

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

1 W
Bonescythe Sliver

Bonescythe Sliver

Creature — Sliver

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

2/2

3 W
Boros Elite

Boros Elite

Creature — Human Soldier

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

1/1

W
Devouring Light

Devouring Light

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile target attacking or blocking creature.

1 W W
Disciple of the Sun

Disciple of the Sun

Creature — Human Cleric

Lifelink When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.

3/3

4 W
Djeru's Renunciation

Djeru's Renunciation

Instant

Tap up to two target creatures. Cycling (, Discard this card: Draw a card.)

1 W
Doomed Traveler

Doomed Traveler

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

1/1

W
Enduring Sliver

Enduring Sliver

Creature — Sliver

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Other Sliver creatures you control have outlast .

2/2

1 W
Esper Sentinel

Esper Sentinel

Artifact Creature — Human Soldier

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.

1/1

W
Fairgrounds Patrol

Fairgrounds Patrol

Creature — Human Soldier

, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.

2/1

1 W
First Sliver's Chosen

First Sliver's Chosen

Creature — Sliver

Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

3/3

4 W
Gilded Light

Gilded Light

Instant

You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling (, Discard this card: Draw a card.)

1 W
Glorious Enforcer

Glorious Enforcer

Creature — Angel

Flying, lifelink At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn.

5/5

5 W W
Hanweir Militia Captain // Westvale Cult Leader

Hanweir Militia Captain // Westvale Cult Leader

Creature — Human Soldier

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

2/2

1 W
Hanweir Militia Captain // Westvale Cult Leader

Hanweir Militia Captain // Westvale Cult Leader

Creature — Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

*/*

Healer's Flock

Healer's Flock

Creature — Bird

Flying, lifelink

3/3

W W W
Hive Stirrings

Hive Stirrings

Sorcery

Create two 1/1 colorless Sliver creature tokens.

2 W
Impostor of the Sixth Pride

Impostor of the Sixth Pride

Creature — Shapeshifter

Changeling (This card is every creature type.)

3/1

1 W
Irregular Cohort

Irregular Cohort

Creature — Shapeshifter

Changeling (This card is every creature type.) When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling.

2/2

2 W W
King of the Pride

King of the Pride

Creature — Cat

Other Cats you control get +2/+1.

2/1

2 W
Kor Skyfisher

Kor Skyfisher

Creature — Kor Soldier

Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

2/3

1 W
Lancer Sliver

Lancer Sliver

Creature — Sliver

Sliver creatures you control have first strike.

2/2

2 W
Late to Dinner

Late to Dinner

Sorcery

Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

3 W
Radiant's Judgment

Radiant's Judgment

Instant

Destroy target creature with power 4 or greater. Cycling (, Discard this card: Draw a card.)

2 W
Ranger-Captain of Eos

Ranger-Captain of Eos

Creature — Human Soldier Ranger

When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.

3/3

1 W W
Reprobation

Reprobation

Enchantment — Aura

Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

1 W
Restoration Angel

Restoration Angel

Creature — Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

3/4

3 W
Return to the Ranks

Return to the Ranks

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.

X W W
Roc Egg

Roc Egg

Creature — Bird Egg

Defender (This creature can't attack.) When Roc Egg dies, create a 3/3 white Bird creature token with flying.

0/3

2 W
Sandsteppe Outcast

Sandsteppe Outcast

Creature — Human Warrior

When Sandsteppe Outcast enters the battlefield, choose one — • Put a +1/+1 counter on Sandsteppe Outcast. • Create a 1/1 white Spirit creature token with flying.

2/1

2 W
Scour the Desert

Scour the Desert

Sorcery

Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.

3 W W
Segovian Angel

Segovian Angel

Creature — Angel

Flying, vigilance

1/1

W
Selfless Cathar

Selfless Cathar

Creature — Human Cleric

, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

1/1

W
Sentinel Sliver

Sentinel Sliver

Creature — Sliver

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

2/2

1 W
Seraph of Dawn

Seraph of Dawn

Creature — Angel

Flying, lifelink

2/4

2 W W
Serra's Emissary

Serra's Emissary

Creature — Angel

Flying As Serra's Emissary enters the battlefield, choose a card type. You and creatures you control have protection from the chosen card type.

7/7

4 W W W
Serra the Benevolent

Serra the Benevolent

Legendary Planeswalker — Serra

[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

2 W W
Shelter

Shelter

Instant

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

1 W
Skyblade's Boon

Skyblade's Boon

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flying. : Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.

1 W
Soul of Migration

Soul of Migration

Creature — Elemental

Flying When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/4

5 W W
Steelform Sliver

Steelform Sliver

Creature — Sliver

Sliver creatures you control get +0/+1.

2/2

2 W
Stirring Address

Stirring Address

Instant

Target creature you control gets +2/+2 until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1 W
Sustainer of the Realm

Sustainer of the Realm

Creature — Angel

Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

2/3

2 W W
Thalia's Lieutenant

Thalia's Lieutenant

Creature — Human Soldier

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

1/1

1 W
Thraben Standard Bearer

Thraben Standard Bearer

Creature — Human Soldier

, , Discard a card: Create a 1/1 white Human Soldier creature token.

1/1

W
Thraben Watcher

Thraben Watcher

Creature — Angel

Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.

2/2

2 W W
Vesperlark

Vesperlark

Creature — Elemental

Flying When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/1

2 W
Wall of One Thousand Cuts

Wall of One Thousand Cuts

Creature — Wall

Defender, flying : Wall of One Thousand Cuts can attack this turn as though it didn't have defender.

3/5

3 W W
Winged Shepherd

Winged Shepherd

Creature — Angel

Flying, vigilance Cycling (, Discard this card: Draw a card.)

3/3

5 W
Yoked Plowbeast

Yoked Plowbeast

Creature — Beast

Cycling (, Discard this card: Draw a card.)

5/5

5 W W
Zhalfirin Decoy

Zhalfirin Decoy

Creature — Human Soldier

: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.

1/3

1 W
Aeromoeba

Aeromoeba

Creature — Elemental Beast

Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn.

2/4

3 U
Archmage's Charm

Archmage's Charm

Instant

Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.

U U U
Bazaar Trademage

Bazaar Trademage

Creature — Human Wizard

Flying When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.

3/4

2 U
Breaching Hippocamp

Breaching Hippocamp

Creature — Horse Fish

Flash (You may cast this spell any time you could cast an instant.) When Breaching Hippocamp enters the battlefield, untap another target creature you control.

3/2

3 U
Burdened Aerialist

Burdened Aerialist

Creature — Human Pirate

When Burdened Aerialist enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a token, Burdened Aerialist gains flying until end of turn.

3/1

2 U
Choking Tethers

Choking Tethers

Instant

Tap up to four target creatures. Cycling (, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature.

3 U
Coralhelm Guide

Coralhelm Guide

Creature — Merfolk Scout Ally

: Target creature can't be blocked this turn.

2/1

1 U
Diffusion Sliver

Diffusion Sliver

Creature — Sliver

Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

1/1

1 U
Dismiss

Dismiss

Instant

Counter target spell. Draw a card.

2 U U
Etherium Spinner

Etherium Spinner

Artifact Creature — Human Wizard

Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.

2/1

2 U
Eyekite

Eyekite

Creature — Drake

Flying Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.

1/2

1 U
Faerie Seer

Faerie Seer

Creature — Faerie Wizard

Flying When Faerie Seer enters the battlefield, scry 2.

1/1

U
Filigree Attendant

Filigree Attendant

Artifact Creature — Homunculus

Flying Filigree Attendant's power is equal to the number of artifacts you control.

*/3

2 U U
Floodhound

Floodhound

Creature — Elemental Dog

, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

1/2

U
Foul Watcher

Foul Watcher

Creature — Nightmare Bird

Flying When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.

1/2

1 U
Ghost-Lit Drifter

Ghost-Lit Drifter

Creature — Spirit

Flying : Another target creature gains flying until end of turn. Channel — , Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn.

2/2

2 U
Hard Evidence

Hard Evidence

Sorcery

Create a 0/3 blue Crab creature token. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

U
Junk Winder

Junk Winder

Creature — Serpent

Affinity for tokens (This spell costs less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.

5/6

5 U U
Just the Wind

Just the Wind

Instant

Return target creature to its owner's hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1 U
Manic Scribe

Manic Scribe

Creature — Human Wizard

When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.

0/3

1 U
Man-o'-War

Man-o'-War

Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

2/2

2 U
Master of the Pearl Trident

Master of the Pearl Trident

Creature — Merfolk

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

2/2

U U
Mist-Syndicate Naga

Mist-Syndicate Naga

Creature — Naga Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga.

3/1

2 U
Moonblade Shinobi

Moonblade Shinobi

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.

3/2

3 U
Mulldrifter

Mulldrifter

Creature — Elemental

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/2

4 U
Ninja of the Deep Hours

Ninja of the Deep Hours

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

2/2

3 U
Ojutai's Summons

Ojutai's Summons

Sorcery

Create a 2/2 blue Djinn Monk creature token with flying. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

3 U U
Parcel Myr

Parcel Myr

Artifact Creature — Clue Myr

, Sacrifice Parcel Myr: Draw a card.

2/1

1 U
Phantasmal Form

Phantasmal Form

Instant

Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.

2 U
Phantom Ninja

Phantom Ninja

Creature — Illusion Ninja

Phantom Ninja can't be blocked.

2/2

1 U U
Pondering Mage

Pondering Mage

Creature — Human Wizard

When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

3/4

3 U U
Raving Visionary

Raving Visionary

Creature — Merfolk Wizard

, : Draw a card, then discard a card. Delirium — , : Draw a card. Activate only if there are four or more card types among cards in your graveyard.

1/1

1 U
Recalibrate

Recalibrate

Instant

Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.

1 U
Rise and Shine

Rise and Shine

Sorcery

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

1 U
Scour All Possibilities

Scour All Possibilities

Sorcery

Scry 2, then draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 U
Scour the Laboratory

Scour the Laboratory

Instant

Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.

4 U U
Scuttletide

Scuttletide

Enchantment

, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.

1 U
Scuttling Sliver

Scuttling Sliver

Creature — Sliver Trilobite

Sliver creatures you control have ": Untap this creature."

2/2

2 U
So Shiny

So Shiny

Enchantment — Aura

Enchant creature When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2. Enchanted creature doesn't untap during its controller's untap step.

2 U
Specimen Collector

Specimen Collector

Creature — Vedalken Wizard

When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When Specimen Collector dies, create a token that's a copy of target token you control.

2/1

4 U
Steelfin Whale

Steelfin Whale

Creature — Whale

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Whenever an artifact enters the battlefield under your control, untap Steelfin Whale.

3/4

5 U
Stitchwing Skaab

Stitchwing Skaab

Creature — Zombie Horror

Flying , Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.

3/1

3 U
Svyelun of Sea and Sky

Svyelun of Sea and Sky

Legendary Creature — Merfolk God

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

3/4

1 U U
Thought Monitor

Thought Monitor

Artifact Creature — Construct

Affinity for artifacts Flying When Thought Monitor enters the battlefield, draw two cards.

2/2

6 U
Tightening Coils

Tightening Coils

Enchantment — Aura

Enchant creature Enchanted creature gets -6/-0 and loses flying.

1 U
Windcaller Aven

Windcaller Aven

Creature — Bird Wizard

Flying Cycling (, Discard this card: Draw a card.) When you cycle Windcaller Aven, target creature gains flying until end of turn.

4/3

4 U U
Wonder

Wonder

Creature — Incarnation

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

2/2

3 U
Accursed Horde

Accursed Horde

Creature — Zombie

: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

3/3

3 B
Archfiend of Sorrows

Archfiend of Sorrows

Creature — Demon

Flying When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/5

5 B B
Asylum Visitor

Asylum Visitor

Creature — Vampire Wizard

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/1

1 B
Azra Smokeshaper

Azra Smokeshaper

Creature — Azra Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn.

3/3

3 B
Bone Shards

Bone Shards

Sorcery

As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.

B
Cabal Initiate

Cabal Initiate

Creature — Human Warlock

Discard a card: Cabal Initiate gains lifelink until end of turn. Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard.

2/1

1 B
Carrier Thrall

Carrier Thrall

Creature — Vampire

When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."

2/1

1 B
Changeling Outcast

Changeling Outcast

Creature — Shapeshifter

Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked.

1/1

B
Clattering Augur

Clattering Augur

Creature — Skeleton Shaman

Clattering Augur can't block. When Clattering Augur enters the battlefield, you draw a card and you lose 1 life. : Return Clattering Augur from your graveyard to your hand.

1/1

1 B
Cordial Vampire

Cordial Vampire

Creature — Vampire

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

1/1

B B
Dark Salvation

Dark Salvation

Sorcery

Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

X X B
Death Wind

Death Wind

Instant

Target creature gets -X/-X until end of turn.

X B
Diregraf Colossus

Diregraf Colossus

Creature — Zombie Giant

Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

2/2

2 B
Discerning Taste

Discerning Taste

Sorcery

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.

2 B
Dregscape Sliver

Dregscape Sliver

Creature — Sliver

Each Sliver creature card in your graveyard has unearth . Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2

1 B
Echoing Return

Echoing Return

Sorcery

Return target creature card and all other cards with the same name as that card from your graveyard to your hand.

B
Endling

Endling

Creature — Zombie Shapeshifter

: Endling gains menace until end of turn. : Endling gains deathtouch until end of turn. : Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) : Endling gets +1/-1 or -1/+1 until end of turn.

3/3

2 B B
Eyeblight Assassin

Eyeblight Assassin

Creature — Elf Assassin

When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

2/2

2 B
Facevaulter

Facevaulter

Creature — Goblin Warrior

, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.

1/1

B
First-Sphere Gargantua

First-Sphere Gargantua

Creature — Phyrexian Horror

When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/4

4 B B
Fleshbag Marauder

Fleshbag Marauder

Creature — Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

3/1

2 B
Gilt-Blade Prowler

Gilt-Blade Prowler

Creature — Human Rogue

, , Pay 1 life: Draw a card. Activate only if you've discarded a card this turn.

2/3

2 B
Graveshifter

Graveshifter

Creature — Shapeshifter

Changeling (This card is every creature type.) When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.

2/2

3 B
Haunted Dead

Haunted Dead

Creature — Zombie

When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying. , Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

2/2

3 B
Heir of Falkenrath // Heir to the Night

Heir of Falkenrath // Heir to the Night

Creature — Vampire

Discard a card: Transform Heir of Falkenrath. Activate only once each turn.

2/1

1 B
Heir of Falkenrath // Heir to the Night

Heir of Falkenrath // Heir to the Night

Creature — Vampire Berserker

Flying

3/2

Hell Mongrel

Hell Mongrel

Creature — Nightmare Dog

Discard a card: Hell Mongrel gets +1/+1 until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/3

3 B
Indulgent Aristocrat

Indulgent Aristocrat

Creature — Vampire Noble

Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

1/1

B
Kitchen Imp

Kitchen Imp

Creature — Imp

Flying, haste Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/2

3 B
Leeching Sliver

Leeching Sliver

Creature — Sliver

Whenever a Sliver you control attacks, defending player loses 1 life.

1/1

1 B
Legion Vanguard

Legion Vanguard

Creature — Vampire Soldier

, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/2

1 B
Markov Crusader

Markov Crusader

Creature — Vampire Knight

Lifelink Markov Crusader has haste as long as you control another Vampire.

4/3

4 B
Marrow-Gnawer

Marrow-Gnawer

Legendary Creature — Rat Rogue

All Rats have fear. , Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

2/3

3 B B
Mind Rake

Mind Rake

Sorcery

Target player discards two cards. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

2 B
Mob

Mob

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature.

4 B
Necrogoyf

Necrogoyf

Creature — Lhurgoyf

Necrogoyf's power is equal to the number of creature cards in all graveyards. At the beginning of each player's upkeep, that player discards a card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

*/4

3 B B
Necromancer's Familiar

Necromancer's Familiar

Creature — Bird Spirit

Flying Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand. , Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.

3/1

3 B
Nested Shambler

Nested Shambler

Creature — Zombie

When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.

1/1

B
Nether Spirit

Nether Spirit

Creature — Spirit

At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.

2/2

1 B B
Nezumi Cutthroat

Nezumi Cutthroat

Creature — Rat Warrior

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block.

2/1

1 B
Okiba-Gang Shinobi

Okiba-Gang Shinobi

Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.

3/2

3 B B
Putrid Goblin

Putrid Goblin

Creature — Zombie Goblin

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

1 B
Ransack the Lab

Ransack the Lab

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

1 B
Ruin Rat

Ruin Rat

Creature — Rat

Deathtouch When Ruin Rat dies, exile target card from an opponent's graveyard.

1/1

1 B
Sinister Starfish

Sinister Starfish

Creature — Starfish

: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

0/3

1 B
Skullsnatcher

Skullsnatcher

Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.

2/1

1 B
Sling-Gang Lieutenant

Sling-Gang Lieutenant

Creature — Goblin

When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.

1/1

3 B
Sudden Edict

Sudden Edict

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target player sacrifices a creature.

1 B
Throatseeker

Throatseeker

Creature — Vampire Ninja

Unblocked attacking Ninjas you control have lifelink.

3/2

2 B
Tourach's Canticle

Tourach's Canticle

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.

3 B
Undead Augur

Undead Augur

Creature — Zombie Wizard

Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.

2/2

B B
Venomous Changeling

Venomous Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) Deathtouch

1/3

2 B
Vermin Gorger

Vermin Gorger

Creature — Vampire

, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.

2/2

1 B
Warteye Witch

Warteye Witch

Creature — Goblin Shaman

Whenever Warteye Witch or another creature you control dies, scry 1.

3/2

2 B
Yawgmoth, Thran Physician

Yawgmoth, Thran Physician

Legendary Creature — Human Cleric

Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. , Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/4

2 B B
Young Necromancer

Young Necromancer

Creature — Human Warlock

When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.

2/3

4 B
Alchemist's Greeting

Alchemist's Greeting

Sorcery

Alchemist's Greeting deals 4 damage to target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4 R
Arcbound Slasher

Arcbound Slasher

Artifact Creature — Cat

Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)

0/0

4 R
Arcbound Tracker

Arcbound Tracker

Artifact Creature — Dog

Menace Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.

0/0

2 R
Arcbound Whelp

Arcbound Whelp

Artifact Creature — Dragon

Flying : Arcbound Whelp gets +1/+0 until end of turn. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

3 R
Battle Squadron

Battle Squadron

Creature — Goblin

Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.

*/*

3 R R
Belligerent Sliver

Belligerent Sliver

Creature — Sliver

Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)

2/2

2 R
Bladeback Sliver

Bladeback Sliver

Creature — Sliver

Hellbent — As long as you have no cards in hand, Sliver creatures you control have ": This creature deals 1 damage to target player or planeswalker."

2/2

1 R
Blazing Rootwalla

Blazing Rootwalla

Creature — Lizard

: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1

R
Blisterstick Shaman

Blisterstick Shaman

Creature — Goblin Shaman

When Blisterstick Shaman enters the battlefield, it deals 1 damage to any target.

2/1

2 R
Bloodbraid Marauder

Bloodbraid Marauder

Creature — Human Berserker

Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3/1

1 R
Blur Sliver

Blur Sliver

Creature — Sliver

Sliver creatures you control have haste. (They can attack and as soon as they come under your control.)

2/2

2 R
Bogardan Dragonheart

Bogardan Dragonheart

Creature — Human Shaman

Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.

2/2

2 R
Breya's Apprentice

Breya's Apprentice

Artifact Creature — Human Artificer

When Breya's Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice an artifact: Choose one — • Exile the top card of your library. Until the end of your next turn, you may play that card. • Target creature gets +2/+0 until end of turn.

2/3

2 R
Captain Ripley Vance

Captain Ripley Vance

Legendary Creature — Human Pirate

Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.

3/2

2 R
Cleaving Sliver

Cleaving Sliver

Creature — Sliver

Sliver creatures you control get +2/+0.

2/2

3 R
Dragon Mantle

Dragon Mantle

Enchantment — Aura

Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has ": This creature gets +1/+0 until end of turn."

R
Dragon's Rage Channeler

Dragon's Rage Channeler

Creature — Human Shaman

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.

1/1

R
Faithless Salvaging

Faithless Salvaging

Instant

Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

1 R
Fiery Temper

Fiery Temper

Instant

Fiery Temper deals 3 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1 R R
Fists of Flame

Fists of Flame

Instant

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

1 R
Foundry Street Denizen

Foundry Street Denizen

Creature — Goblin Warrior

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

1/1

R
Furyblade Vampire

Furyblade Vampire

Creature — Vampire Berserker

Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

1/2

1 R
Galvanic Relay

Galvanic Relay

Sorcery

Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

2 R
Geomancer's Gambit

Geomancer's Gambit

Sorcery

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.

2 R
Goatnap

Goatnap

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.

2 R
Goblin Dark-Dwellers

Goblin Dark-Dwellers

Creature — Goblin

Menace When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

4/4

3 R R
Goblin Engineer

Goblin Engineer

Creature — Goblin Artificer

When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. , , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

1/2

1 R
Gouged Zealot

Gouged Zealot

Creature — Cyclops Berserker

Reach Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls.

4/3

3 R
Harmonic Prodigy

Harmonic Prodigy

Creature — Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

1/3

1 R
Hollowhead Sliver

Hollowhead Sliver

Creature — Sliver

Sliver creatures you control have ", Discard a card: Draw a card."

2/2

2 R
Hordeling Outburst

Hordeling Outburst

Sorcery

Create three 1/1 red Goblin creature tokens.

1 R R
Igneous Elemental

Igneous Elemental

Creature — Elemental

This spell costs less to cast if there is a land card in your graveyard. When Igneous Elemental enters the battlefield, you may have it deal 2 damage to target creature.

4/3

4 R R
Incorrigible Youths

Incorrigible Youths

Creature — Vampire

Haste Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/3

3 R R
Insatiable Gorgers

Insatiable Gorgers

Creature — Vampire Berserker

Insatiable Gorgers attacks each combat if able. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5/3

2 R R
Insolent Neonate

Insolent Neonate

Creature — Vampire

Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card.

1/1

R
Krenko's Command

Krenko's Command

Sorcery

Create two 1/1 red Goblin creature tokens.

1 R
Kuldotha Flamefiend

Kuldotha Flamefiend

Creature — Elemental

When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets.

4/4

4 R R
Lightning Spear

Lightning Spear

Artifact — Equipment

Equipped creature gets +1/+0 and has trample. , Sacrifice Lightning Spear: It deals 3 damage to any target. Equip

1 R
Mad Prophet

Mad Prophet

Creature — Human Shaman

Haste , Discard a card: Draw a card.

2/2

3 R
Ore-Scale Guardian

Ore-Scale Guardian

Creature — Dragon

This spell costs less to cast for each land card in your graveyard. Flying, haste

4/4

5 R R
Pashalik Mons

Pashalik Mons

Legendary Creature — Goblin Warrior

Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. , Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.

2/2

2 R
Rage Forger

Rage Forger

Creature — Elemental Shaman

When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.

2/2

2 R
Ravenous Bloodseeker

Ravenous Bloodseeker

Creature — Vampire Berserker

Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.

1/3

1 R
Reckless Charge

Reckless Charge

Sorcery

Target creature gets +3/+0 and gains haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

R
Reckless Racer

Reckless Racer

Creature — Human Pilot

First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.

2/3

2 R
Reckless Wurm

Reckless Wurm

Creature — Wurm

Trample Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/4

3 R R
Renegade Tactics

Renegade Tactics

Sorcery

Target creature can't block this turn. Draw a card.

R
Revolutionist

Revolutionist

Creature — Human Wizard

When Revolutionist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/3

5 R
Seasoned Pyromancer

Seasoned Pyromancer

Creature — Human Shaman

When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. , Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.

2/2

1 R R
Shiv's Embrace

Shiv's Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying. : Enchanted creature gets +1/+0 until end of turn.

2 R R
Skophos Reaver

Skophos Reaver

Creature — Minotaur Warrior

As long as it's your turn, Skophos Reaver gets +2/+0. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/3

2 R
Slag Strider

Slag Strider

Creature — Elemental

Affinity for artifacts (This spell costs less to cast for each artifact you control.) , Sacrifice an artifact: Slag Strider deals 1 damage to any target.

3/3

5 R R
Spinehorn Minotaur

Spinehorn Minotaur

Creature — Minotaur Berserker

As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike.

2/3

2 R
Spiteful Sliver

Spiteful Sliver

Creature — Sliver

Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."

2/2

2 R
Spreading Insurrection

Spreading Insurrection

Sorcery

Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

4 R
Strike It Rich

Strike It Rich

Sorcery

Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

R
Striking Sliver

Striking Sliver

Creature — Sliver

Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)

1/1

R
Throes of Chaos

Throes of Chaos

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

3 R
Thunderbreak Regent

Thunderbreak Regent

Creature — Dragon

Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.

4/4

2 R R
Unholy Heat

Unholy Heat

Instant

Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

R
Viashino Lashclaw

Viashino Lashclaw

Creature — Viashino Warrior

, Discard a card: Creatures you control gain haste until end of turn.

2/2

1 R
Adaptive Snapjaw

Adaptive Snapjaw

Creature — Lizard Beast

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

6/2

4 G
Aetherstream Leopard

Aetherstream Leopard

Creature — Cat

Trample When Aetherstream Leopard enters the battlefield, you get (an energy counter). Whenever Aetherstream Leopard attacks, you may pay . If you do, it gets +2/+0 until end of turn.

2/3

2 G
Aeve, Progenitor Ooze

Aeve, Progenitor Ooze

Legendary Creature — Ooze

Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve, Progenitor Ooze isn't legendary if it's a token. Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.

2/2

2 G G G
Awaken the Bear

Awaken the Bear

Instant

Target creature gets +3/+3 and gains trample until end of turn.

2 G
Ayula, Queen Among Bears

Ayula, Queen Among Bears

Legendary Creature — Bear

Whenever another Bear enters the battlefield under your control, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.

2/2

1 G
Bannerhide Krushok

Bannerhide Krushok

Creature — Beast

Trample Reinforce 2— (, Discard this card: Put two +1/+1 counters on target creature.) Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

4/4

3 G
Battering Krasis

Battering Krasis

Creature — Shark Beast

Trample Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

2/1

2 G
Bear Cub

Bear Cub

Creature — Bear

Every little cub has its mother's teeth to guard it. —Elvish saying

2/2

1 G
Bestial Menace

Bestial Menace

Sorcery

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

3 G G
Chatterfang, Squirrel General

Chatterfang, Squirrel General

Legendary Creature — Squirrel Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. , Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.

3/3

2 G
Chatter of the Squirrel

Chatter of the Squirrel

Sorcery

Create a 1/1 green Squirrel creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

G
Chatterstorm

Chatterstorm

Sorcery

Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

1 G
Chitterspitter

Chitterspitter

Artifact

At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. , : Create a 1/1 green Squirrel creature token.

2 G
Crocanura

Crocanura

Creature — Crocodile Frog

Reach (This creature can block creatures with flying.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

1/3

2 G
Deepwood Denizen

Deepwood Denizen

Creature — Elf Warrior

Vigilance , : Draw a card. This ability costs less to activate for each +1/+1 counter on creatures you control.

3/2

2 G
Duskshell Crawler

Duskshell Crawler

Creature — Insect

When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample.

0/3

1 G
Excavating Anurid

Excavating Anurid

Creature — Frog Beast

When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.

4/4

4 G
Funnel-Web Recluse

Funnel-Web Recluse

Creature — Spider

Reach Morbid — When Funnel-Web Recluse enters the battlefield, if a creature died this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3/5

4 G
Glimmer Bairn

Glimmer Bairn

Creature — Ouphe

Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn.

1/2

G
Grizzly Bears

Grizzly Bears

Creature — Bear

2/2

1 G
Hardened Scales

Hardened Scales

Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

G
Harrow

Harrow

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

2 G
Herd Baloth

Herd Baloth

Creature — Beast

Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.

4/4

3 G G
Hunting Pack

Hunting Pack

Instant

Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

5 G G
Incremental Growth

Incremental Growth

Sorcery

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

3 G G
Jewel-Eyed Cobra

Jewel-Eyed Cobra

Creature — Snake

Deathtouch When Jewel-Eyed Cobra dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

3/1

2 G
Llanowar Tribe

Llanowar Tribe

Creature — Elf Druid

: Add .

3/3

G G G
Manaweft Sliver

Manaweft Sliver

Creature — Sliver

Sliver creatures you control have ": Add one mana of any color."

1/1

1 G
Mother Bear

Mother Bear

Creature — Bear

, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.

2/2

1 G
Murasa Behemoth

Murasa Behemoth

Creature — Beast

Trample Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.

5/5

4 G G
Nantuko Cultivator

Nantuko Cultivator

Creature — Insect Druid

When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

2/2

3 G
Parallel Lives

Parallel Lives

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

3 G
Predatory Sliver

Predatory Sliver

Creature — Sliver

Sliver creatures you control get +1/+1.

1/1

1 G
Prey's Vengeance

Prey's Vengeance

Instant

Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

G
Runeclaw Bear

Runeclaw Bear

Creature — Bear

2/2

1 G
Sanctum Weaver

Sanctum Weaver

Enchantment Creature — Dryad

: Add X mana of any one color, where X is the number of enchantments you control.

0/2

1 G
Savage Swipe

Savage Swipe

Sorcery

Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

G
Scale Up

Scale Up

Sorcery

Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

G
Scurry Oak

Scurry Oak

Creature — Treefolk

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.

1/2

2 G
Servant of the Scale

Servant of the Scale

Creature — Human Soldier

Servant of the Scale enters the battlefield with a +1/+1 counter on it. When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.

0/0

G
Smell Fear

Smell Fear

Sorcery

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.

1 G
Springbloom Druid

Springbloom Druid

Creature — Elf Druid

When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

1/1

2 G
Squirrel Mob

Squirrel Mob

Creature — Squirrel

Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.

2/2

1 G G
Squirrel Sanctuary

Squirrel Sanctuary

Enchantment

When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token. Whenever a nontoken creature you control dies, you may pay . If you do, return Squirrel Sanctuary to its owner's hand.

G
Squirrel Sovereign

Squirrel Sovereign

Creature — Squirrel Noble

Other Squirrels you control get +1/+1.

2/2

1 G
Squirrel Wrangler

Squirrel Wrangler

Creature — Human Druid

, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. , Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

2/2

2 G G
Striped Bears

Striped Bears

Creature — Bear

When Striped Bears enters the battlefield, draw a card.

2/2

3 G
Sylvan Anthem

Sylvan Anthem

Enchantment

Green creatures you control get +1/+1. Whenever a green creature enters the battlefield under your control, scry 1.

G G
Tajuru Pathwarden

Tajuru Pathwarden

Creature — Elf Warrior Ally

Vigilance, trample

5/4

4 G
Tempered Sliver

Tempered Sliver

Creature — Sliver

Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."

2/2

2 G
Timeless Witness

Timeless Witness

Creature — Human Shaman

When Timeless Witness enters the battlefield, return target card from your graveyard to your hand. Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

2/1

2 G G
Tireless Provisioner

Tireless Provisioner

Creature — Elf Scout

Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this artifact: You gain 3 life." Treasure is an artifact with ", Sacrifice this artifact: Add one mana of any color.")

3/2

2 G
Trumpeting Herd

Trumpeting Herd

Sorcery

Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

2 G G
Twin-Silk Spider

Twin-Silk Spider

Creature — Spider

Reach When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach.

1/2

2 G
Ulvenwald Mysteries

Ulvenwald Mysteries

Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

2 G
Urban Daggertooth

Urban Daggertooth

Creature — Dinosaur

Vigilance Enrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

4/3

2 G G
Verdant Command

Verdant Command

Instant

Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life.

1 G
Webweaver Changeling

Webweaver Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) Reach When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.

3/5

3 G G
Winding Way

Winding Way

Sorcery

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

1 G
Wren's Run Hydra

Wren's Run Hydra

Creature — Hydra

Reach Wren's Run Hydra enters the battlefield with X +1/+1 counters on it. Reinforce X— (, Discard this card: Put X +1/+1 counters on target creature.)

0/0

X G
Arcbound Shikari

Arcbound Shikari

Artifact Creature — Cat Soldier

First strike When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

1 R W
Arcus Acolyte

Arcus Acolyte

Creature — Human Cleric Archer

Reach, lifelink Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast .

2/2

G W
Breathless Knight

Breathless Knight

Creature — Spirit Knight

Flying, lifelink Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight.

2/2

1 W B
Bred for the Hunt

Bred for the Hunt

Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

1 G U
Captured by Lagacs

Captured by Lagacs

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. When Captured by Lagacs enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)

1 G W
Chainer, Nightmare Adept

Chainer, Nightmare Adept

Legendary Creature — Human Minion

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.

3/2

2 B R
Chrome Courier

Chrome Courier

Artifact Creature — Thopter

Flying When Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.

1/1

1 W U
Cloudshredder Sliver

Cloudshredder Sliver

Creature — Sliver

Sliver creatures you control have flying and haste.

1/1

R W
Combine Chrysalis

Combine Chrysalis

Artifact

Creature tokens you control have flying. , , Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.

G U
Drey Keeper

Drey Keeper

Creature — Elf Druid

When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. : Squirrels you control get +1/+0 and gain menace until end of turn.

2/2

3 B G
Elusive Krasis

Elusive Krasis

Creature — Fish Mutant

Elusive Krasis can't be blocked. Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

0/4

1 G U
Etchings of the Chosen

Etchings of the Chosen

Enchantment

As Etchings of the Chosen enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. , Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

1 W B
The First Sliver

The First Sliver

Legendary Creature — Sliver

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sliver spells you cast have cascade.

7/7

W U B R G
Goblin Anarchomancer

Goblin Anarchomancer

Creature — Goblin Shaman

Each spell you cast that's red or green costs less to cast.

2/2

R G
Good-Fortune Unicorn

Good-Fortune Unicorn

Creature — Unicorn

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.

2/2

1 G W
Graceful Restoration

Graceful Restoration

Sorcery

Choose one — • Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. • Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

3 W B
Ingenious Infiltrator

Ingenious Infiltrator

Creature — Vedalken Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card.

2/3

2 U B
Lavabelly Sliver

Lavabelly Sliver

Creature — Sliver

Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."

2/2

1 R W
Lazotep Chancellor

Lazotep Chancellor

Creature — Zombie Wizard

Whenever you discard a card, you may pay . If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

1/3

U B
Lonis, Cryptozoologist

Lonis, Cryptozoologist

Legendary Creature — Snake Elf Scout

Whenever another nontoken creature enters the battlefield under your control, investigate. , Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.

1/2

G U
Munitions Expert

Munitions Expert

Creature — Goblin

Flash When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.

1/1

B R
Nimbus Swimmer

Nimbus Swimmer

Creature — Leviathan

Flying Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.

0/0

X G U
Priest of Fell Rites

Priest of Fell Rites

Creature — Human Warlock

, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2

W B
Prophetic Titan

Prophetic Titan

Creature — Giant Wizard

Delirium — When Prophetic Titan enters the battlefield, choose one. If there are four or more card types among cards in your graveyard, choose both instead. • Prophetic Titan deals 4 damage to any target. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

4/4

4 U R
Rakdos Headliner

Rakdos Headliner

Creature — Devil

Haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

3/3

B R
Reap the Past

Reap the Past

Sorcery

Return X cards at random from your graveyard to your hand. Exile Reap the Past.

X R G
Rotwidow Pack

Rotwidow Pack

Creature — Spider

Reach , Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.

2/4

2 B G
Ruination Rioter

Ruination Rioter

Creature — Human Berserker

When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.

2/2

R G
Shambleshark

Shambleshark

Creature — Shark Crab

Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

2/1

G U
Soulherder

Soulherder

Creature — Spirit

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

1/1

1 W U
Sterling Grove

Sterling Grove

Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) , Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

G W
Storm God's Oracle

Storm God's Oracle

Enchantment Creature — Human Shaman

: Storm God's Oracle gets +1/-1 until end of turn. When Storm God's Oracle dies, it deals 3 damage to any target.

1/3

1 U R
Sythis, Harvest's Hand

Sythis, Harvest's Hand

Legendary Enchantment Creature — Nymph

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

1/2

G W
Terminal Agony

Terminal Agony

Sorcery

Destroy target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2 B R
Territorial Kavu

Territorial Kavu

Creature — Kavu

Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever Territorial Kavu attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard.

*/*

R G
Thundering Djinn

Thundering Djinn

Creature — Djinn

Flying Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.

3/4

3 U R
Wavesifter

Wavesifter

Creature — Elemental

Flying When Wavesifter enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3/2

3 G U
Ravenous Squirrel

Ravenous Squirrel

Creature — Squirrel

Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel. , Sacrifice an artifact or creature: You gain 1 life and draw a card.

1/1

B / G
Fast // Furious

Fast // Furious

Instant

Discard a card, then draw two cards.

2 R
Fast // Furious

Fast // Furious

Sorcery

Furious deals 3 damage to each creature without flying.

3 R R
Altar of the Goyf

Altar of the Goyf

Tribal Artifact — Lhurgoyf

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample.

5
Amorphous Axe

Amorphous Axe

Artifact — Equipment

Equipped creature gets +3/+0 and is every creature type. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Batterbone

Batterbone

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has vigilance and lifelink. Equip

2
Birthing Boughs

Birthing Boughs

Artifact

, : Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)

3
Bonded Construct

Bonded Construct

Artifact Creature — Construct

Bonded Construct can't attack alone.

2/1

1
Implement of Combustion

Implement of Combustion

Artifact

, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker. When Implement of Combustion is put into a graveyard from the battlefield, draw a card.

1
Monoskelion

Monoskelion

Artifact Creature — Construct

Monoskelion enters the battlefield with a +1/+1 counter on it. , Remove a +1/+1 counter from Monoskelion: It deals 1 damage to any target.

1/1

2
Myr Enforcer

Myr Enforcer

Artifact Creature — Myr

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

4/4

7
Myr Scrapling

Myr Scrapling

Artifact Creature — Myr

Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.

1/1

1
Nettlecyst

Nettlecyst

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip

3
Ornithopter of Paradise

Ornithopter of Paradise

Artifact Creature — Thopter

Flying : Add one mana of any color.

0/2

2
Sanctuary Raptor

Sanctuary Raptor

Artifact Creature — Bird

Flying Whenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn.

2/1

3
Treasure Keeper

Treasure Keeper

Artifact Creature — Construct

When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

3/3

4
Universal Automaton

Universal Automaton

Artifact Creature — Shapeshifter

Changeling (This card is every creature type.)

1/1

1
Zabaz, the Glimmerwasp

Zabaz, the Glimmerwasp

Legendary Artifact Creature — Insect

Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. : Destroy target artifact you control. : Zabaz, the Glimmerwasp gains flying until end of turn.

0/0

1
Ichor Wellspring

Ichor Wellspring

Artifact

When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.

2
Khalni Garden

Khalni Garden

Land

Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. : Add .

Sliver Hive

Sliver Hive

Land

: Add . : Add one mana of any color. Spend this mana only to cast a Sliver spell. , : Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.

Light of Hope

Light of Hope

Instant

Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.

W
Stormfront Pegasus

Stormfront Pegasus

Creature — Pegasus

Flying

2/1

1 W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

W
Force Spike

Force Spike

Instant

Counter target spell unless its controller pays .

U
Kraken Hatchling

Kraken Hatchling

Creature — Kraken

A spike and a maul are needed to crack their shells, but the taste is worth the effort.

0/4

U
Ponder

Ponder

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

U
Dark Ritual

Dark Ritual

Instant

Add .

B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

B
Reassembling Skeleton

Reassembling Skeleton

Creature — Skeleton Warrior

: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

1/1

1 B
Assault Strobe

Assault Strobe

Sorcery

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

R
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

5/5

4 R R
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Regal Force

Regal Force

Creature — Elemental

When Regal Force enters the battlefield, draw a card for each green creature you control.

5/5

4 G G G
Tropical Island

Tropical Island

Land — Forest Island

(: Add or .)