Jumpstart: Historic Horizons
Image | Card Info | Mana cost |
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Creature — Shapeshifter Changeling When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library. 2/2 |
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Instant Target creature's base power perpetually becomes 0. |
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Creature — Human Soldier Lifelink
Whenever you cycle another card, you may pay 1/2 |
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Creature — Cat Cleric Lifelink When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink. 2/1 |
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Creature — Illusion When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs 1/4 |
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Legendary Planeswalker — Teyo [+1]: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender." [−2]: Conjure a card named Lumbering Lightshield onto the battlefield. [−6]: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness." |
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Creature — Human When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand. 2/3 |
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Sorcery If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. |
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Instant Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and " |
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Legendary Planeswalker — Kiora [+1]: Conjure a card named Kraken Hatchling into your hand. [+1]: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn. [−3]: You may sacrifice a Kraken. If you do, create an 8/8 blue Kraken creature token. |
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Creature — Bird Wizard Flying When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying. 2/1 |
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Creature — Merfolk Scout When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0. 1/1 |
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Legendary Artifact
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Creature — Skeleton Dog When Boneyard Aberration dies, exile it. If you do, conjure three cards named Reassembling Skeleton into your graveyard. 3/3 |
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Legendary Planeswalker — Davriel [+1]: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature. [−2]: Accept one of Davriel's offers, then accept one of Davriel's conditions. [−3]: Target creature an opponent controls perpetually gets -3/-3. |
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Instant Target creature an opponent controls perpetually gets -1/-2. |
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Creature — Demon When Manor Guardian dies, each player seeks a nonland card with mana value 2 or less. 4/3 |
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Creature — Rat Deathtouch When Plaguecrafter's Familiar enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch. 1/1 |
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Creature — Human
2/3 |
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Creature — Phoenix Flying
Managorger Phoenix can't block.
Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each 2/2 |
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Creature — Goblin Rogue Haste When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste. 1/1 |
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Legendary Planeswalker — Sarkhan [+1]: Dragon cards in your hand perpetually gain "This spell costs |
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Instant Sarkhan's Scorn deals damage equal to the number of turns you have begun to target creature or planeswalker. |
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Creature — Dragon Flying
3/3 |
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Sorcery Starting intensity 3 Static Discharge deals damage equal to its intensity to any target> Then cards you own named Static Discharge intensify by 1. |
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Legendary Planeswalker — Freyalise [+1]: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1. [−1]: Seek an Elf card. [−6]: Conjure a card named Regal Force onto the battlefield. |
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Creature — Cat Whenever Longtusk Stalker enters the battlefield or attacks, you get 1/1 |
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Artifact
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Instant Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card. |
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Creature — Elf Archer Reach When Skyshroud Lookout enters the battlefield, seek an Elf card. 1/1 |
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Creature — Centaur Soldier When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2. 2/2 |
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Enchantment At the beginning of your end step, choose one — • You gain 1 life. • Return target creature card with mana value 1 from your graveyard to the battlefield. |
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Creature — Human Cleric Outlast 3/2 |
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Creature — Human Soldier Outlast 2/3 |
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Creature — Dog Soldier Outlast 2/1 |
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Sorcery As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment. |
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Creature — Angel Flying
Cycling 4/4 |
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Creature — Angel Flying
Whenever a creature attacks, you may pay 3/5 |
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Artifact Creature — Cat Lifelink Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
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Artifact Creature — Assembly-Worker Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
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Artifact — Equipment When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.
Equipped creature gets +1/+0.
Equip |
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Sorcery Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Phyrexian Human Artificer When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike. 1/1 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. |
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Creature — Sliver Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) 2/2 |
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Creature — Human Soldier Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. 1/1 |
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Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for |
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Creature — Human Cleric Lifelink When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. 3/3 |
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Instant Tap up to two target creatures.
Cycling |
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Creature — Human Soldier When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. 1/1 |
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Creature — Sliver Outlast 2/2 |
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Artifact Creature — Human Soldier Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays 1/1 |
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Creature — Human Soldier
2/1 |
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Creature — Sliver Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 3/3 |
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Instant You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling |
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Creature — Angel Flying, lifelink At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn. 5/5 |
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Hanweir Militia Captain // Westvale Cult Leader Creature — Human Soldier At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. 2/2 |
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Hanweir Militia Captain // Westvale Cult Leader Creature — Human Cleric Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token. */* |
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Creature — Bird Flying, lifelink 3/3 |
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Sorcery Create two 1/1 colorless Sliver creature tokens. |
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Creature — Shapeshifter Changeling (This card is every creature type.) 3/1 |
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Creature — Shapeshifter Changeling (This card is every creature type.) When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling. 2/2 |
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Creature — Cat Other Cats you control get +2/+1. 2/1 |
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Creature — Kor Soldier Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. 2/3 |
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Creature — Sliver Sliver creatures you control have first strike. 2/2 |
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Sorcery Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with " |
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Instant Destroy target creature with power 4 or greater.
Cycling |
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Creature — Human Soldier Ranger When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn. 3/3 |
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Enchantment — Aura Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.) |
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Creature — Angel Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4 |
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Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for |
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Creature — Bird Egg Defender (This creature can't attack.) When Roc Egg dies, create a 3/3 white Bird creature token with flying. 0/3 |
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Creature — Human Warrior When Sandsteppe Outcast enters the battlefield, choose one — • Put a +1/+1 counter on Sandsteppe Outcast. • Create a 1/1 white Spirit creature token with flying. 2/1 |
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Sorcery Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness. |
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Creature — Angel Flying, vigilance 1/1 |
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Creature — Human Cleric
1/1 |
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Creature — Sliver Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) 2/2 |
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Creature — Angel Flying, lifelink 2/4 |
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Creature — Angel Flying As Serra's Emissary enters the battlefield, choose a card type. You and creatures you control have protection from the chosen card type. 7/7 |
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Legendary Planeswalker — Serra [+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead." |
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Instant Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
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Enchantment — Aura Enchant creature
Enchanted creature gets +1/+1 and has flying.
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Creature — Elemental Flying
When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Evoke 2/4 |
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Creature — Sliver Sliver creatures you control get +0/+1. 2/2 |
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Instant Target creature you control gets +2/+2 until end of turn.
Overload |
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Creature — Angel Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3 |
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Creature — Human Soldier When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. 1/1 |
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Creature — Human Soldier
1/1 |
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Creature — Angel Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance. 2/2 |
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Creature — Elemental Flying
When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke 2/1 |
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Creature — Wall Defender, flying
3/5 |
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Creature — Angel Flying, vigilance
Cycling 3/3 |
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Creature — Beast Cycling 5/5 |
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Creature — Human Soldier
1/3 |
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Creature — Elemental Beast Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn. 2/4 |
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Instant Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less. |
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Creature — Human Wizard Flying When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards. 3/4 |
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Creature — Horse Fish Flash (You may cast this spell any time you could cast an instant.) When Breaching Hippocamp enters the battlefield, untap another target creature you control. 3/2 |
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Creature — Human Pirate When Burdened Aerialist enters the battlefield, create a Treasure token. (It's an artifact with " 3/1 |
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Instant Tap up to four target creatures.
Cycling |
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Creature — Merfolk Scout Ally
2/1 |
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Creature — Sliver Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 1/1 |
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Instant Counter target spell. Draw a card. |
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Artifact Creature — Human Wizard Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying. 2/1 |
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Creature — Drake Flying Eyekite gets +2/+0 as long as you've drawn two or more cards this turn. 1/2 |
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Creature — Faerie Wizard Flying When Faerie Seer enters the battlefield, scry 2. 1/1 |
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Artifact Creature — Homunculus Flying Filigree Attendant's power is equal to the number of artifacts you control. */3 |
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Creature — Elemental Dog
1/2 |
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Creature — Nightmare Bird Flying When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard. 1/2 |
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Creature — Spirit Flying
2/2 |
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Sorcery Create a 0/3 blue Crab creature token.
Investigate. (Create a Clue token. It's an artifact with " |
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Creature — Serpent Affinity for tokens (This spell costs 5/6 |
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Instant Return target creature to its owner's hand.
Madness |
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Creature — Human Wizard When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards. 0/3 |
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Creature — Jellyfish When Man-o'-War enters the battlefield, return target creature to its owner's hand. 2/2 |
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Creature — Merfolk Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
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Creature — Naga Ninja Ninjutsu 3/1 |
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Creature — Human Ninja Ninjutsu 3/2 |
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Creature — Elemental Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke 2/2 |
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Creature — Human Ninja Ninjutsu 2/2 |
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Sorcery Create a 2/2 blue Djinn Monk creature token with flying. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Artifact Creature — Clue Myr
2/1 |
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Instant Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card. |
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Creature — Illusion Ninja Phantom Ninja can't be blocked. 2/2 |
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Creature — Human Wizard When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. 3/4 |
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Creature — Merfolk Wizard
1/1 |
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Instant Return target creature to its owner's hand. If you've discarded a card this turn, draw a card. |
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Sorcery Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload |
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Sorcery Scry 2, then draw a card.
Flashback |
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Instant Delirium — This spell costs |
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Enchantment
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Creature — Sliver Trilobite Sliver creatures you control have " 2/2 |
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Enchantment — Aura Enchant creature When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2. Enchanted creature doesn't untap during its controller's untap step. |
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Creature — Vedalken Wizard When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When Specimen Collector dies, create a token that's a copy of target token you control. 2/1 |
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Creature — Whale Affinity for artifacts (This spell costs 3/4 |
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Creature — Zombie Horror Flying
3/1 |
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Legendary Creature — Merfolk God Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward 3/4 |
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Artifact Creature — Construct Affinity for artifacts Flying When Thought Monitor enters the battlefield, draw two cards. 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature gets -6/-0 and loses flying. |
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Creature — Bird Wizard Flying
Cycling 4/3 |
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Creature — Incarnation Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2 |
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Creature — Zombie
3/3 |
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Creature — Demon Flying
When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Unearth 4/5 |
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Creature — Vampire Wizard At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness 3/1 |
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Creature — Azra Ninja Ninjutsu 3/3 |
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Sorcery As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker. |
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Creature — Human Warlock Discard a card: Cabal Initiate gains lifelink until end of turn. Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard. 2/1 |
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Creature — Vampire When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add 2/1 |
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Creature — Shapeshifter Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked. 1/1 |
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Creature — Skeleton Shaman Clattering Augur can't block.
When Clattering Augur enters the battlefield, you draw a card and you lose 1 life.
1/1 |
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Creature — Vampire Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. 1/1 |
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Sorcery Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. |
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Instant Target creature gets -X/-X until end of turn. |
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Creature — Zombie Giant Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token. 2/2 |
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Sorcery Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way. |
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Creature — Sliver Each Sliver creature card in your graveyard has unearth 2/2 |
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Sorcery Return target creature card and all other cards with the same name as that card from your graveyard to your hand. |
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Creature — Zombie Shapeshifter
3/3 |
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Creature — Elf Assassin When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. 2/2 |
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Creature — Goblin Warrior
1/1 |
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Creature — Phyrexian Horror When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.
Unearth 5/4 |
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Creature — Zombie Warrior When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. 3/1 |
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Creature — Human Rogue
2/3 |
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Creature — Shapeshifter Changeling (This card is every creature type.) When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand. 2/2 |
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Creature — Zombie When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.
2/2 |
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Heir of Falkenrath // Heir to the Night Creature — Vampire Discard a card: Transform Heir of Falkenrath. Activate only once each turn. 2/1 |
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Heir of Falkenrath // Heir to the Night Creature — Vampire Berserker Flying 3/2 |
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Creature — Nightmare Dog Discard a card: Hell Mongrel gets +1/+1 until end of turn.
Madness 4/3 |
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Creature — Vampire Noble Lifelink
1/1 |
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Creature — Imp Flying, haste
Madness 2/2 |
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Creature — Sliver Whenever a Sliver you control attacks, defending player loses 1 life. 1/1 |
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Creature — Vampire Soldier
2/2 |
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Creature — Vampire Knight Lifelink Markov Crusader has haste as long as you control another Vampire. 4/3 |
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Legendary Creature — Rat Rogue All Rats have fear.
2/3 |
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Sorcery Target player discards two cards.
Overload |
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Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for |
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Creature — Lhurgoyf Necrogoyf's power is equal to the number of creature cards in all graveyards.
At the beginning of each player's upkeep, that player discards a card.
Madness */4 |
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Creature — Bird Spirit Flying
Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand.
3/1 |
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Creature — Zombie When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power. 1/1 |
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Creature — Spirit At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. 2/2 |
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Creature — Rat Warrior Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block. 2/1 |
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Creature — Rat Ninja Ninjutsu 3/2 |
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Creature — Zombie Goblin Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
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Sorcery Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
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Creature — Rat Deathtouch When Ruin Rat dies, exile target card from an opponent's graveyard. 1/1 |
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Creature — Starfish
0/3 |
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Creature — Rat Ninja Ninjutsu 2/1 |
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Creature — Goblin When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life. 1/1 |
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Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target player sacrifices a creature. |
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Creature — Vampire Ninja Unblocked attacking Ninjas you control have lifelink. 3/2 |
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Sorcery Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random. |
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Creature — Zombie Wizard Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. 2/2 |
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Creature — Shapeshifter Changeling (This card is every creature type.) Deathtouch 1/3 |
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Creature — Vampire
2/2 |
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Creature — Goblin Shaman Whenever Warteye Witch or another creature you control dies, scry 1. 3/2 |
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Legendary Creature — Human Cleric Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
2/4 |
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Creature — Human Warlock When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield. 2/3 |
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Sorcery Alchemist's Greeting deals 4 damage to target creature.
Madness |
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Artifact Creature — Cat Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.) 0/0 |
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Artifact Creature — Dog Menace Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker. 0/0 |
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Artifact Creature — Dragon Flying
0/0 |
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Creature — Goblin Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. */* |
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Creature — Sliver Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.) 2/2 |
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Creature — Sliver Hellbent — As long as you have no cards in hand, Sliver creatures you control have " 2/2 |
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Creature — Lizard
1/1 |
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Creature — Goblin Shaman When Blisterstick Shaman enters the battlefield, it deals 1 damage to any target. 2/1 |
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Creature — Human Berserker Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/1 |
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Creature — Sliver Sliver creatures you control have haste. (They can attack and 2/2 |
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Creature — Human Shaman Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste. 2/2 |
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Artifact Creature — Human Artificer When Breya's Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
2/3 |
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Legendary Creature — Human Pirate Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target. 3/2 |
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Creature — Sliver Sliver creatures you control get +2/+0. 2/2 |
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Enchantment — Aura Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has " |
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Creature — Human Shaman Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able. 1/1 |
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Instant Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Instant Fiery Temper deals 3 damage to any target.
Madness |
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Instant Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. |
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Creature — Goblin Warrior Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. 1/1 |
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Creature — Vampire Berserker Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. 1/2 |
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Sorcery Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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Sorcery Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card. |
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Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. |
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Creature — Goblin Menace When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 4/4 |
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Creature — Goblin Artificer When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.
1/2 |
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Creature — Cyclops Berserker Reach Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls. 4/3 |
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Creature — Human Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time. 1/3 |
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Creature — Sliver Sliver creatures you control have " 2/2 |
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Sorcery Create three 1/1 red Goblin creature tokens. |
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Creature — Elemental This spell costs 4/3 |
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Creature — Vampire Haste
Madness 4/3 |
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Creature — Vampire Berserker Insatiable Gorgers attacks each combat if able.
Madness 5/3 |
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Creature — Vampire Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card. 1/1 |
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Sorcery Create two 1/1 red Goblin creature tokens. |
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Creature — Elemental When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets. 4/4 |
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Artifact — Equipment Equipped creature gets +1/+0 and has trample.
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Creature — Human Shaman Haste
2/2 |
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Creature — Dragon This spell costs 4/4 |
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Legendary Creature — Goblin Warrior Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
2/2 |
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Creature — Elemental Shaman When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker. 2/2 |
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Creature — Vampire Berserker Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. 1/3 |
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Sorcery Target creature gets +3/+0 and gains haste until end of turn.
Flashback |
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Creature — Human Pilot First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. 2/3 |
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Creature — Wurm Trample
Madness 4/4 |
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Sorcery Target creature can't block this turn. Draw a card. |
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Creature — Human Wizard When Revolutionist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Madness 3/3 |
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Creature — Human Shaman When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
2/2 |
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Enchantment — Aura Enchant creature
Enchanted creature gets +2/+2 and has flying.
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Creature — Minotaur Warrior As long as it's your turn, Skophos Reaver gets +2/+0.
Madness 2/3 |
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Creature — Elemental Affinity for artifacts (This spell costs 3/3 |
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Creature — Minotaur Berserker As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike. 2/3 |
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Creature — Sliver Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." 2/2 |
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Sorcery Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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Sorcery Create a Treasure token. (It's an artifact with " |
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Creature — Sliver Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) 1/1 |
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Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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Creature — Dragon Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player. 4/4 |
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Instant Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. |
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Creature — Viashino Warrior
2/2 |
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Creature — Lizard Beast Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 6/2 |
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Creature — Cat Trample
When Aetherstream Leopard enters the battlefield, you get 2/3 |
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Legendary Creature — Ooze Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve, Progenitor Ooze isn't legendary if it's a token. Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control. 2/2 |
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Instant Target creature gets +3/+3 and gains trample until end of turn. |
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Legendary Creature — Bear Whenever another Bear enters the battlefield under your control, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control. 2/2 |
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Creature — Beast Trample
Reinforce 2— 4/4 |
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Creature — Shark Beast Trample Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 2/1 |
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Creature — Bear Every little cub has its mother's teeth to guard it. —Elvish saying 2/2 |
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Sorcery Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token. |
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Legendary Creature — Squirrel Warrior Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
3/3 |
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Sorcery Create a 1/1 green Squirrel creature token.
Flashback |
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Sorcery Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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Artifact At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.
Squirrels you control get +1/+1 for each acorn counter on Chitterspitter.
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Creature — Crocodile Frog Reach (This creature can block creatures with flying.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 1/3 |
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Creature — Elf Warrior Vigilance
3/2 |
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Creature — Insect When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. 0/3 |
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Creature — Frog Beast When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance. 4/4 |
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Creature — Spider Reach
Morbid — When Funnel-Web Recluse enters the battlefield, if a creature died this turn, investigate. (Create a Clue token. It's an artifact with " 3/5 |
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Creature — Ouphe Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn. 1/2 |
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Creature — Bear 2/2 |
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Enchantment If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. |
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Instant As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. |
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Creature — Beast Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token. 4/4 |
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Instant Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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Sorcery Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. |
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Creature — Snake Deathtouch
When Jewel-Eyed Cobra dies, create a Treasure token. (It's an artifact with " 3/1 |
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Creature — Elf Druid
3/3 |
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Creature — Sliver Sliver creatures you control have " 1/1 |
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Creature — Bear
2/2 |
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Creature — Beast Trample Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard. 5/5 |
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Creature — Insect Druid When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. 2/2 |
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Enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. |
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Creature — Sliver Sliver creatures you control get +1/+1. 1/1 |
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Instant Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Creature — Bear 2/2 |
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Enchantment Creature — Dryad
0/2 |
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Sorcery Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Sorcery Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload |
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Creature — Treefolk Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token. 1/2 |
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Creature — Human Soldier Servant of the Scale enters the battlefield with a +1/+1 counter on it. When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale. 0/0 |
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Sorcery Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control. |
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Creature — Elf Druid When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. 1/1 |
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Creature — Squirrel Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. 2/2 |
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Enchantment When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.
Whenever a nontoken creature you control dies, you may pay |
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Creature — Squirrel Noble Other Squirrels you control get +1/+1. 2/2 |
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Creature — Human Druid
2/2 |
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Creature — Bear When Striped Bears enters the battlefield, draw a card. 2/2 |
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Enchantment Green creatures you control get +1/+1. Whenever a green creature enters the battlefield under your control, scry 1. |
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Creature — Elf Warrior Ally Vigilance, trample 5/4 |
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Creature — Sliver Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it." 2/2 |
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Creature — Human Shaman When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.
Eternalize 2/1 |
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Creature — Elf Scout Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with " 3/2 |
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Sorcery Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Creature — Spider Reach When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach. 1/2 |
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Enchantment Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with " |
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Creature — Dinosaur Vigilance Enrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/3 |
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Instant Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life. |
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Creature — Shapeshifter Changeling (This card is every creature type.) Reach When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life. 3/5 |
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Sorcery Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. |
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Creature — Hydra Reach
Wren's Run Hydra enters the battlefield with X +1/+1 counters on it.
Reinforce X— 0/0 |
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Artifact Creature — Cat Soldier First strike When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
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Creature — Human Cleric Archer Reach, lifelink
Outlast 2/2 |
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Creature — Spirit Knight Flying, lifelink Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight. 2/2 |
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Enchantment Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. |
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Enchantment — Aura Enchant creature Enchanted creature can't attack or block. When Captured by Lagacs enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) |
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Legendary Creature — Human Minion Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn. 3/2 |
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Artifact Creature — Thopter Flying When Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life. 1/1 |
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Creature — Sliver Sliver creatures you control have flying and haste. 1/1 |
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Artifact Creature tokens you control have flying.
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Creature — Elf Druid When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens.
2/2 |
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Creature — Fish Mutant Elusive Krasis can't be blocked. Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 0/4 |
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Enchantment As Etchings of the Chosen enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
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Legendary Creature — Sliver Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sliver spells you cast have cascade. 7/7 |
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Creature — Goblin Shaman Each spell you cast that's red or green costs 2/2 |
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Creature — Unicorn Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. 2/2 |
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Sorcery Choose one — • Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. • Return up to two target creature cards with power 2 or less from your graveyard to the battlefield. |
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Creature — Vedalken Ninja Ninjutsu 2/3 |
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Creature — Sliver Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." 2/2 |
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Creature — Zombie Wizard Whenever you discard a card, you may pay 1/3 |
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Legendary Creature — Snake Elf Scout Whenever another nontoken creature enters the battlefield under your control, investigate.
1/2 |
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Creature — Goblin Flash When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control. 1/1 |
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Creature — Leviathan Flying Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. 0/0 |
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Creature — Human Warlock
2/2 |
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Creature — Giant Wizard Delirium — When Prophetic Titan enters the battlefield, choose one. If there are four or more card types among cards in your graveyard, choose both instead. • Prophetic Titan deals 4 damage to any target. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. 4/4 |
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Creature — Devil Haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/3 |
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Sorcery Return X cards at random from your graveyard to your hand. Exile Reap the Past. |
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Creature — Spider Reach
2/4 |
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Creature — Human Berserker When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard. 2/2 |
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Creature — Shark Crab Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 2/1 |
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Creature — Spirit Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. 1/1 |
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Enchantment Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
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Enchantment Creature — Human Shaman
1/3 |
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Legendary Enchantment Creature — Nymph Whenever you cast an enchantment spell, you gain 1 life and draw a card. 1/2 |
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Sorcery Destroy target creature.
Madness |
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Creature — Kavu Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever Territorial Kavu attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard. */* |
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Creature — Djinn Flying Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn. 3/4 |
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Creature — Elemental Flying
When Wavesifter enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with " 3/2 |
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Creature — Squirrel Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.
1/1 |
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Instant Discard a card, then draw two cards. |
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Sorcery Furious deals 3 damage to each creature without flying. |
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Tribal Artifact — Lhurgoyf Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample. |
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Artifact — Equipment Equipped creature gets +3/+0 and is every creature type.
Equip |
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Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has vigilance and lifelink.
Equip |
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Artifact
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Artifact Creature — Construct Bonded Construct can't attack alone. 2/1 |
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Artifact
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Artifact Creature — Construct Monoskelion enters the battlefield with a +1/+1 counter on it.
1/1 |
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Artifact Creature — Myr Affinity for artifacts (This spell costs 4/4 |
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Artifact Creature — Myr Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature. 1/1 |
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Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip |
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Artifact Creature — Thopter Flying
0/2 |
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Artifact Creature — Bird Flying Whenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn. 2/1 |
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Artifact Creature — Construct When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. 3/3 |
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Artifact Creature — Shapeshifter Changeling (This card is every creature type.) 1/1 |
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Legendary Artifact Creature — Insect Modular 1
If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.
0/0 |
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Artifact When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. |
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Land Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.
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Land
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Instant Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature. |
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Creature — Pegasus Flying 2/1 |
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Instant Exile target creature. Its controller gains life equal to its power. |
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Instant Counter target spell unless its controller pays |
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Creature — Kraken A spike and a maul are needed to crack their shells, but the taste is worth the effort. 0/4 |
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Sorcery Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
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Instant Add |
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Sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. |
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Creature — Skeleton Warrior
1/1 |
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Sorcery Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) |
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Instant Lightning Bolt deals 3 damage to any target. |
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Creature — Dragon Flying (This creature can't be blocked except by creatures with flying or reach.)
5/5 |
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Instant Prevent all combat damage that would be dealt this turn. |
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Instant Target creature gets +3/+3 until end of turn. |
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Creature — Elemental When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5 |
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Land — Forest Island ( |