Jumpstart 2022

Image Card Info Mana cost
Agrus Kos, Eternal Soldier

Agrus Kos, Eternal Soldier

Legendary Creature — Spirit Soldier

Vigilance Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay . If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ( can be paid with either or .)

3/4

3 W
Angelic Cub

Angelic Cub

Creature — Cat Angel

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.

1/1

1 W
Chains of Custody

Chains of Custody

Enchantment — Aura

Enchant creature you control When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield. Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

2 W
Distinguished Conjurer

Distinguished Conjurer

Creature — Human Wizard

Whenever another creature enters the battlefield under your control, you gain 1 life. , : Exile another target creature you control, then return it to the battlefield under its owner's control.

1/2

1 W
Ingenious Leonin

Ingenious Leonin

Creature — Cat Soldier

: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.

Leonin claws were already deadly weapons of natural evolution before he improved upon them.

4/4

4 W
Lita, Mechanical Engineer

Lita, Mechanical Engineer

Legendary Artifact Creature — Artificer

Vigilance At the beginning of your end step, untap each other artifact creature you control. , : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.")

3/3

2 W
Magnanimous Magistrate

Magnanimous Magistrate

Creature — Human Advisor

Magnanimous Magistrate enters the battlefield with five reprieve counters on it. Whenever another nontoken creature you control dies, if its mana value was 1 or greater, you may remove that many reprieve counters from Magnanimous Magistrate. If you do, return that card to the battlefield under its owner's control.

3/4

5 W
Preston, the Vanisher

Preston, the Vanisher

Legendary Creature — Rabbit Wizard

Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. , Sacrifice five Illusions: Exile target nonland permanent.

2/5

3 W
Alandra, Sky Dreamer

Alandra, Sky Dreamer

Legendary Creature — Merfolk Wizard

Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.

2/4

2 U U
Biblioplex Kraken

Biblioplex Kraken

Creature — Kraken

When Biblioplex Kraken enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn.

4/5

4 U
Hold for Questioning

Hold for Questioning

Enchantment — Aura

Enchant creature or planeswalker When Hold for Questioning enters the battlefield, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

3 U
Isu the Abominable

Isu the Abominable

Legendary Snow Creature — Yeti

You may look at the top card of your library any time. You may play snow lands and cast snow spells from the top of your library. Whenever another snow permanent enters the battlefield under your control, you may pay , , or . If you do, put a +1/+1 counter on Isu the Abominable.

5/5

3 U U
Kenessos, Priest of Thassa

Kenessos, Priest of Thassa

Legendary Creature — Merfolk Cleric

If you would scry a number of cards, scry that many cards plus one instead. : Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.

1/3

1 U
Launch Mishap

Launch Mishap

Instant

Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying.

2 U
Merfolk Pupil

Merfolk Pupil

Creature — Merfolk Wizard

When Merfolk Pupil enters the battlefield, draw a card, then discard a card. , Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.

Maintaining a personal bubble is even more important when you have gills.

1/1

1 U
Pirated Copy

Pirated Copy

Creature — Shapeshifter Pirate

You may have Pirated Copy enter the battlefield as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."

0/0

4 U
Soul Read

Soul Read

Instant

Choose one — • Counter target spell unless its controller pays . • Draw two cards.

It's easy to be two steps ahead when you can see their every thought.

3 U
Synchronized Eviction

Synchronized Eviction

Instant

This spell costs less to cast if you control at least two creatures that share a creature type. Put target nonland permanent into its owner's library second from the top.

"I told you this one would be a handful."

4 U
Ashcoat of the Shadow Swarm

Ashcoat of the Shadow Swarm

Legendary Creature — Rat Warlock

Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

3/4

3 B
Conductor of Cacophony

Conductor of Cacophony

Creature — Demon

Conductor of Cacophony enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player.

Only an imitation of tortured shrieking —or so the Rakdos claim.

2/1

3 B
Creeping Bloodsucker

Creeping Bloodsucker

Creature — Vampire

At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.

"If a vampire were feeding on you every night, wouldn't you have bite marks? Stop wasting my time." —Donya, village healer

1/2

1 B
Deadly Plot

Deadly Plot

Instant

Choose one — • Destroy target creature or planeswalker. • Return target Zombie creature card from your graveyard to the battlefield tapped.

"Open grave available, only one previous tenant." —Sign on cemetery gate

3 B
Disciple of Perdition

Disciple of Perdition

Creature — Human Warlock

When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life.

"Could you please spare some of your blood for my precious little tree?"

1/3

1 B
Ossuary Rats

Ossuary Rats

Creature — Rat

When Ossuary Rats enters the battlefield, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard.

You know you've ventured too deep when the rats stop running and hold their ground.

3/2

5 B
Rodolf Duskbringer

Rodolf Duskbringer

Legendary Creature — Vampire Angel

Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay . When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

4/4

5 B
Skullslither Worm

Skullslither Worm

Creature — Worm

When Skullslither Worm enters the battlefield, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm.

As larvae, they burrow into a host's brain to feed upon it, growing until they're large enough to burst free and seek out larger prey.

3/3

3 B
Suspicious Shambler

Suspicious Shambler

Creature — Zombie

, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.

It was the perfect disguise—at least until its stomach started moaning.

4/2

3 B
Termination Facilitator

Termination Facilitator

Creature — Human Assassin

: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery. Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.

"You sign. They die. Simple as that."

1/3

1 B
Ardoz, Cobbler of War

Ardoz, Cobbler of War

Legendary Creature — Goblin Shaman

Haste Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn. : Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.

1/1

1 R
Auntie Blyte, Bad Influence

Auntie Blyte, Bad Influence

Legendary Creature — Devil Advisor

Flying Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence. , , Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.

2/2

2 R
Brazen Cannonade

Brazen Cannonade

Enchantment

Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent. Raid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.

3 R
Coalborn Entity

Coalborn Entity

Creature — Elemental

: Coalborn Entity deals 1 damage to target creature token, player, or planeswalker.

The blacksmith forgot to feed the forge, so the forge fed itself.

4/4

4 R
Daring Piracy

Daring Piracy

Enchantment

At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.

Sky pirates often leap randomly into the fray and assume there will be something to land on.

2 R
Goblin Researcher

Goblin Researcher

Creature — Goblin Wizard

When Goblin Researcher enters the battlefield, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card.

Slonk was struck by lightning twenty-seven times before he got the idea. Another forty-three hits and he'd perfected it.

3/3

3 R
Mizzix, Replica Rider

Mizzix, Replica Rider

Legendary Creature — Goblin Wizard

Flying Whenever you cast a spell from anywhere other than your hand, you may pay . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)

4/5

4 R
Ogre Battlecaster

Ogre Battlecaster

Creature — Ogre Shaman

First strike Whenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, Ogre Battlecaster gets +X/+0 until end of turn, where X is that spell's mana value.

3/3

2 R
Plundering Predator

Plundering Predator

Creature — Dragon

Flying When Plundering Predator enters the battlefield, you may discard a card. If you do, draw a card.

You can gather a tidy fortune if you can avoid getting clobbered by falling treasure.

3/3

4 R
Benevolent Hydra

Benevolent Hydra

Creature — Hydra

Benevolent Hydra enters the battlefield with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. , Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.

1/1

X G G
Giant Ladybug

Giant Ladybug

Creature — Insect

Reach When Giant Ladybug enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

It's bad luck to step on one, but worse luck to have one step on you.

4/1

2 G
Kibo, Uktabi Prince

Kibo, Uktabi Prince

Legendary Creature — Monkey Noble

: Each player creates a colorless artifact token named Banana with ", Sacrifice this artifact: Add or . You gain 2 life." Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey. Whenever Kibo attacks, defending player sacrifices an artifact.

2/2

2 G
Mild-Mannered Librarian

Mild-Mannered Librarian

Creature — Human

: Mild-Mannered Librarian becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.

She had always believed in the transformative powers of great literature.

1/1

G
Primeval Herald

Primeval Herald

Creature — Elf Scout

Trample Whenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

When they call, nature answers.

3/1

3 G
Rampaging Growth

Rampaging Growth

Instant

Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.

When they had the house checked for bugs, they didn't think big enough.

3 G
Runadi, Behemoth Caller

Runadi, Behemoth Caller

Legendary Creature — Cat Shaman

Whenever you cast a creature spell with mana value 5 or greater, that creature enters the battlefield with X additional +1/+1 counters on it, where X is its mana value minus 4. Creatures you control with three or more +1/+1 counters on them have haste. : Add .

1/3

2 G
Spectral Hunt-Caller

Spectral Hunt-Caller

Creature — Wolf Spirit

: Creatures you control get +1/+1 and gain trample until end of turn.

The nightsong begins with a lone howl, but soon swells to a deafening chorus.

4/4

4 G
Towering Gibbon

Towering Gibbon

Creature — Ape

Reach Towering Gibbon's power is equal to the greatest mana value among creatures you control.

"Don't worry, folks. We're perfectly safe here. That's a banana processing plant."

*/4

3 G
Zask, Skittering Swarmlord

Zask, Skittering Swarmlord

Legendary Creature — Insect

You may play lands and cast Insect spells from your graveyard. Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.) : Target Insect gets +1/+0 and gains deathtouch until end of turn. ( can be paid with either or .)

5/5

3 G G
Dutiful Replicator

Dutiful Replicator

Artifact Creature — Assembly-Worker

When Dutiful Replicator enters the battlefield, you may pay . When you do, create a token that's a copy of target token you control not named Dutiful Replicator.

"Careful. Leave it running for too long and it'll turn the whole building into angels." —Tawnos

3/2

3
Infernal Idol

Infernal Idol

Artifact

: Add . , , Sacrifice Infernal Idol: You draw two cards and you lose 2 life.

"The courier's death was regrettable, but then again, she was warned not to touch it." —Lord Xander

3
Instruments of War

Instruments of War

Artifact

Flash As Instruments of War enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.

Perfect for keeping time at a battle or a ball.

4
Planar Atlas

Planar Atlas

Artifact

Planar Atlas enters the battlefield tapped. When Planar Atlas enters the battlefield, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order. : Add .

2
Arrest

Arrest

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Getting caught was bad enough, but being rolled to the the detention center was by far the worst part.

2 W
Balan, Wandering Knight

Balan, Wandering Knight

Legendary Creature — Cat Knight

First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. : Attach all Equipment you control to Balan.

"I'm feeling generous. I'll let you choose the blade that slays you."

3/3

2 W W
Eidolon of Rhetoric

Eidolon of Rhetoric

Enchantment Creature — Spirit

Each player can't cast more than one spell each turn.

Theros's human philosophers were at a marked disadvantage due to their need to pause for things like food or sleep.

1/4

2 W
Emancipation Angel

Emancipation Angel

Creature — Angel

Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

"I'll take it from here, soldier."

3/3

1 W W
Flicker of Fate

Flicker of Fate

Instant

Exile target creature or enchantment, then return it to the battlefield under its owner's control.

"Sure, I've got nine lives, but that doesn't mean I'm keen to waste one now."

1 W
King of the Pride

King of the Pride

Creature — Cat

Other Cats you control get +2/+1.

His kind were once hunted to near-extinction. Now, under his protection, they rule the savannah.

2/1

2 W
Sage's Reverie

Sage's Reverie

Enchantment — Aura

Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

3 W
Valorous Stance

Valorous Stance

Instant

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

1 W
Kasmina, Enigmatic Mentor

Kasmina, Enigmatic Mentor

Legendary Planeswalker — Kasmina

Spells your opponents cast that target a creature or planeswalker you control cost more to cast. [−2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.

3 U
Merrow Reejerey

Merrow Reejerey

Creature — Merfolk Soldier

Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.

". . . that's when I reeled in a human about yay big."

2/2

2 U
Mirror Image

Mirror Image

Creature — Shapeshifter

You may have Mirror Image enter the battlefield as a copy of a creature you control.

"Do I really look like that? I'm . . . beautiful!"

0/0

2 U
Preordain

Preordain

Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

In a Multiverse of endless possibilities, Aminatou decided to experience all of them.

U
Spectral Sailor

Spectral Sailor

Creature — Spirit Pirate

Flash (You may cast this spell any time you could cast an instant.) Flying : Draw a card.

"Permission to haunt aboard, cap'n?"

1/1

U
Spellstutter Sprite

Spellstutter Sprite

Creature — Faerie Wizard

Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.

1/1

1 U
Whirler Rogue

Whirler Rogue

Creature — Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2

2 U U
Diabolic Edict

Diabolic Edict

Instant

Target player sacrifices a creature.

"Mere death brings no pleasure. Pleasure comes from watching fools scratch and claw to save their wretched lives from the inevitable." —Ob Nixilis

1 B
Feast on the Fallen

Feast on the Fallen

Enchantment

At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.

He only paused to catch his breath, not knowing that it would be his last.

2 B
Lord of the Accursed

Lord of the Accursed

Creature — Zombie

Other Zombies you control get +1/+1. , : All Zombies gain menace until end of turn.

"To die for a cause and continue to serve it is the truest mark of loyalty."

2/3

2 B
Oathsworn Vampire

Oathsworn Vampire

Creature — Vampire Knight

Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn.

"Neither time nor death could keep me from upholding our pact."

2/2

1 B
Ogre Slumlord

Ogre Slumlord

Creature — Ogre Rogue

Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.

"'Rat-infested' sounds so negative. I prefer 'rat-friendly.'"

3/3

3 B B
Plaguecrafter

Plaguecrafter

Creature — Human Shaman

When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.

"Looks like I need a new test subject. Any volunteers?"

3/2

2 B
Stitcher's Supplier

Stitcher's Supplier

Creature — Zombie

When Stitcher's Supplier enters the battlefield or dies, mill three cards.

"Let me give you a hand. He won't be needing it; he's left-handed. Also dead."

1/1

B
Tragic Slip

Tragic Slip

Instant

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

She never would've guessed that her last word would be "Whoops!"

B
Tree of Perdition

Tree of Perdition

Creature — Plant

Defender : Exchange target opponent's life total with Tree of Perdition's toughness.

"Trees are to be venerated and protected . . . except that one." —Marel, Dawnhart witch

0/13

3 B
Dragon Fodder

Dragon Fodder

Sorcery

Create two 1/1 red Goblin creature tokens.

Gront realized that his brilliant plan of being faster than Kork might still not be enough.

1 R
Dragon Mage

Dragon Mage

Creature — Dragon Wizard

Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.

"I've forgotten more spells than you will ever know."

5/5

5 R R
Drannith Stinger

Drannith Stinger

Creature — Human Wizard

Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. Cycling (, Discard this card: Draw a card.)

"If you're going to run for cover, you should start now."

2/2

1 R
Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker

Legendary Creature — Goblin Shaman

Haste : Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

"Wanna see a neat trick?"

2/2

2 R R R
Rapacious Dragon

Rapacious Dragon

Creature — Dragon

Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

It wasn't the first time the dragon's hoard had attracted a free lunch.

3/3

4 R
Rigging Runner

Rigging Runner

Creature — Goblin Pirate

First strike Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.

"Prepare to be boarded! Or don't. I'm coming over either way."

1/1

R
Spear Spewer

Spear Spewer

Creature — Goblin Warrior

Defender : Spear Spewer deals 1 damage to each player.

"Okay, maybe the 962nd spear will be the one that gets 'em!" —Kreech, ballista operator

0/2

R
Thermo-Alchemist

Thermo-Alchemist

Creature — Human Shaman

Defender : Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

"Bow before the power of *science*!"

0/3

1 R
Thrill of Possibility

Thrill of Possibility

Instant

As an additional cost to cast this spell, discard a card. Draw two cards.

"Reality is always much duller and grayer than what your imagination can conjure."

1 R
Arlinn, Voice of the Pack

Arlinn, Voice of the Pack

Legendary Planeswalker — Arlinn

Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. [−2]: Create a 2/2 green Wolf creature token.

4 G G
Caustic Caterpillar

Caustic Caterpillar

Creature — Insect

, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.

"That was a Consulate spy thopter. Leave the caterpillar to its meal." —Pia Nalaar, renegade inventor

1/1

G
Colossal Majesty

Colossal Majesty

Enchantment

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

"Wow, it's even *bigger* than I thought! Awesome!"

2 G
Elvish Rejuvenator

Elvish Rejuvenator

Creature — Elf Druid

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

"As long as its roots still reach the soil, I can heal it."

1/1

2 G
Hydra's Growth

Hydra's Growth

Enchantment — Aura

Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

2 G
Khalni Heart Expedition

Khalni Heart Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

1 G
Ram Through

Ram Through

Instant

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

The castle's mages had devised effective counters to every form of siegecraft, but had no answers to gorilla warfare.

1 G
Thrashing Brontodon

Thrashing Brontodon

Creature — Dinosaur

, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

"Count yourself lucky it only broke your kitesail. Get that close to the nest again and it'll be your face." —Huatli

3/4

1 G G
World Breaker

World Breaker

Creature — Eldrazi

Devoid (This card has no color.) When you cast this spell, exile target artifact, enchantment, or land. Reach , Sacrifice a land: Return World Breaker from your graveyard to your hand. ( represents colorless mana.)

5/7

6 G
Coldsteel Heart

Coldsteel Heart

Snow Artifact

Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. : Add one mana of the chosen color.

"There is as much power in winter's chill as in summer's warmth."

2
Magnifying Glass

Magnifying Glass

Artifact

: Add . , : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Palmistry is much more effective when you read the fine print.

3
Peacewalker Colossus

Peacewalker Colossus

Artifact — Vehicle

: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

One way to keep the peace is to make war look like a really bad idea.

6/6

3
Karn Liberated

Karn Liberated

Legendary Planeswalker — Karn

[+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

7
Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

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Plains

Plains

Basic Land — Plains

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Island

Island

Basic Land — Island

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Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

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Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

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Forest

Forest

Basic Land — Forest

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Task Force

Task Force

Creature — Human Rebel

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

Keeping the streets of the Sixth District safe, one escaped Simic mutant at a time.

1/3

2 W
Rhystic Study

Rhystic Study

Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

"I'll teach you the leyline paratrigonometrics, no problem. But you need to show me how to make that fiery swirly thing." —Zimone, to Rootha

2 U
Tragic Lesson

Tragic Lesson

Instant

Draw two cards. Then discard a card unless you return a land you control to its owner's hand.

Eventually, the school would resort to hiring a kraken to guard the more dangerous tomes in the Biblioplex.

2 U
Wizard Mentor

Wizard Mentor

Creature — Human Wizard

: Return Wizard Mentor and target creature you control to their owner's hand.

"I hope you took notes before it exploded."

2/2

2 U
Blood Artist

Blood Artist

Creature — Vampire

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

"No! It's all wrong! I need more. Bring me more!"

0/1

1 B
Feast of Blood

Feast of Blood

Sorcery

Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.

"The best part of a wedding is the cutting of the cake, followed closely by the cutting of the cake decorator." —Olivia Voldaren

1 B
Festering Evil

Festering Evil

Enchantment

At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. , Sacrifice Festering Evil: It deals 3 damage to each creature and each player.

Evil is never absent, only hidden.

3 B B
Ghoul's Feast

Ghoul's Feast

Instant

Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

"Sumptuous, carefully fermented, and served with a silky ocular puree. You simply must try a bite." —Varina, Lich Queen

1 B
Morkrut Banshee

Morkrut Banshee

Creature — Spirit

Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

She wails for those who have died, and for those who are about to.

4/4

3 B B
Nezumi Bone-Reader

Nezumi Bone-Reader

Creature — Rat Shaman

, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.

"The old ways still work, but a little tech support never hurts."

1/1

1 B
Phyrexian Plaguelord

Phyrexian Plaguelord

Creature — Phyrexian Carrier

, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.

"Even after death, a wealth of serviceable biomass remains." —Phyrexian progress notes

4/4

3 B B
Phyrexian Reclamation

Phyrexian Reclamation

Enchantment

, Pay 2 life: Return target creature card from your graveyard to your hand.

"Your sacrifice has been noted and deemed insufficient." —Qal-Sha, priest of Norn

B
Reassembling Skeleton

Reassembling Skeleton

Creature — Skeleton Warrior

: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

"I can't bear to watch these things put themselves back together, Geralf. They remind me of the time you tried to cut your own hair: a tragic abomination!" —Ghoulcaller Gisa

1/1

1 B
Renegade Demon

Renegade Demon

Creature — Demon

Trapped in Immersturm, it bloodies its blade not for ideals or territory or power, but simply to pass the time.

5/3

3 B B
Swarm of Bloodflies

Swarm of Bloodflies

Creature — Insect

Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

Despite the name, they'll happily devour the flesh too.

0/0

4 B
Wakedancer

Wakedancer

Creature — Human Shaman

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.

Havengul wakes are widely regarded as great entertainment. If you're lucky, the guest of honor climbs out of the casket and joins in the festivities.

2/2

2 B
Aftershock

Aftershock

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

Deciding the house's ownership through a wizard duel had sounded like a brilliant idea at the time.

2 R R
Fireslinger

Fireslinger

Creature — Human Wizard

: Fireslinger deals 1 damage to any target and 1 damage to you.

The most successful entertainers on New Capenna feature an element of medium-to-extreme danger in their acts.

1/1

1 R
Flameblade Adept

Flameblade Adept

Creature — Jackal Warrior

Menace Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

The time for training was done. Only one final trial stood between Amin and his place among the honored dead.

1/2

R
Ruin in Their Wake

Ruin in Their Wake

Sorcery

Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.

1 G
Uktabi Orangutan

Uktabi Orangutan

Creature — Ape

When Uktabi Orangutan enters the battlefield, destroy target artifact.

The hierarchy of the Uktabi Jungle hinges mostly on who can keep Prince Kibo entertained.

2/2

2 G
Wicked Wolf

Wicked Wolf

Creature — Wolf

When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.

3/3

2 G G
Clockwork Hydra

Clockwork Hydra

Artifact Creature — Hydra

Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target. : Put a +1/+1 counter on Clockwork Hydra.

0/0

5
Spawning Pit

Spawning Pit

Artifact

Sacrifice a creature: Put a charge counter on Spawning Pit. , Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.

Nothing is wasted on New Phyrexia.

2
Leechridden Swamp

Leechridden Swamp

Land — Swamp

(: Add .) Leechridden Swamp enters the battlefield tapped. , : Each opponent loses 1 life. Activate only if you control two or more black permanents.

Acrobatic Maneuver

Acrobatic Maneuver

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Renegades find ever more creative ways to work around the Consulate's aether regulations.

2 W
Aerial Modification

Aerial Modification

Enchantment — Aura

Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.

4 W
Aethershield Artificer

Aethershield Artificer

Creature — Dwarf Artificer

At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Most smiths shape metal, but some prefer more delicate materials.

3/3

3 W
Ajani, Strength of the Pride

Ajani, Strength of the Pride

Legendary Planeswalker — Ajani

[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. [−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." [0]: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.

2 W W
Ajani's Pridemate

Ajani's Pridemate

Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

"When one of us prospers, the pride prospers." —Jazal Goldmane

2/2

1 W
Alseid of Life's Bounty

Alseid of Life's Bounty

Enchantment Creature — Nymph

Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

"Dawn-kissed, he nourishes the golden grain." —Psemilla, Meletian poet

1/1

W
Angel of Flight Alabaster

Angel of Flight Alabaster

Creature — Angel

Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

She endures without Avacyn but secretly asks each soul she guides if they have seen her.

4/4

4 W
Angelic Edict

Angelic Edict

Sorcery

Exile target creature or enchantment.

The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.

4 W
Angelic Page

Angelic Page

Creature — Angel Spirit

Flying : Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

1/1

1 W
Angelic Protector

Angelic Protector

Creature — Angel

Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

"My family sheltered in her light, the dark was content to wait." —Crovax

2/2

3 W
Anointer of Valor

Anointer of Valor

Creature — Angel

Flying Whenever a creature attacks, you may pay . When you do, put a +1/+1 counter on that creature.

Light streaked down from the heavens, and a voice whispered in the soldier's ear: "You shall not fall today."

3/5

5 W
Apothecary Geist

Apothecary Geist

Creature — Spirit

Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

For some customers, the old apothecary shop still opens its doors.

2/3

3 W
Archon of Justice

Archon of Justice

Creature — Archon

Flying When Archon of Justice dies, exile target permanent.

In dark times, Truth bears a blade.

4/4

3 W W
Archon of Sun's Grace

Archon of Sun's Grace

Creature — Archon

Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

3/4

2 W W
Attended Healer

Attended Healer

Creature — Kor Cleric

Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. : Another target Cleric gains lifelink until end of turn.

"My cats have taught me more about the sacred than anything in some old ruin."

2/3

3 W
Auramancer

Auramancer

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

2/2

2 W
Basri's Acolyte

Basri's Acolyte

Creature — Cat Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

Basri carries on his god's legacy, spreading her teachings throughout the Multiverse.

2/3

2 W W
Benalish Honor Guard

Benalish Honor Guard

Creature — Human Knight

Benalish Honor Guard gets +1/+0 for each legendary creature you control.

"The true measure of all heroes is not what they achieve, but who they inspire." —*Triumph of Gerrard*

2/2

1 W
Blessed Defiance

Blessed Defiance

Instant

Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.

"If I'm going, I'm taking you with me!"

W
Blessed Sanctuary

Blessed Sanctuary

Enchantment

Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

3 W W
Blessed Spirits

Blessed Spirits

Creature — Spirit

Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

Not all heroes die in armor.

2/2

2 W
Brightmare

Brightmare

Creature — Unicorn

When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.

A ray of hope in the darkest night.

2/3

2 W
Bring to Trial

Bring to Trial

Sorcery

Exile target creature with power 4 or greater.

"In you go, big guy. Watch your head."

2 W
Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Consulate-built automatons have a lifetime warranty.

W
Cage of Hands

Cage of Hands

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. : Return Cage of Hands to its owner's hand.

2 W
Captivating Unicorn

Captivating Unicorn

Creature — Unicorn

Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.

"Gazing at the unicorn, I felt closer to the majesty of Nyx than I ever had before." —Oineus, traveling merchant

4/4

4 W
Caught in the Brights

Caught in the Brights

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.

While hunting aether, a gremlin may ignore other stimuli, including threats to its own life.

2 W
Cavalry Drillmaster

Cavalry Drillmaster

Creature — Human Knight

When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

2/1

1 W
The Circle of Loyalty

The Circle of Loyalty

Legendary Artifact

This spell costs less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. , : Create a 2/2 white Knight creature token with vigilance.

4 W W
Combat Professor

Combat Professor

Creature — Bird Cleric

Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.

"Before Yovus was cut down at Pranticle Peak, she performed which maneuver? Anyone? From the reading?"

2/3

3 W
Danitha Capashen, Paragon

Danitha Capashen, Paragon

Legendary Creature — Human Knight

First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast.

"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."

2/2

2 W
Dawn of Hope

Dawn of Hope

Enchantment

Whenever you gain life, you may pay . If you do, draw a card. : Create a 1/1 white Soldier creature token with lifelink.

"To wage war, secure peace within yourself." —Emmara

1 W
Dawning Angel

Dawning Angel

Creature — Angel

Flying When Dawning Angel enters the battlefield, you gain 4 life.

"As the sun rose behind the Bone Spire, an angel appeared over the charnel fields, bringing a surge of new hope." —Krinnea, *Siege of the Bone Spire*

3/2

4 W
Daybreak Chaplain

Daybreak Chaplain

Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"May the light shine through me to guide the lost."

1/3

1 W
Daybreak Charger

Daybreak Charger

Creature — Unicorn

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

It's often mistaken for the coming dawn as it gallops across the horizon.

3/1

1 W
Decree of Justice

Decree of Justice

Sorcery

Create X 4/4 white Angel creature tokens with flying. Cycling (, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.

X X 2 W W
Defy Death

Defy Death

Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword.

3 W W
Devouring Light

Devouring Light

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile target attacking or blocking creature.

"Even your shadow is too foul to tolerate."

1 W W
Divine Arrow

Divine Arrow

Instant

Divine Arrow deals 4 damage to target attacking or blocking creature.

Outside Drannith's walls, where collateral damage is of no concern, the Coppercoats are free to use more potent methods.

1 W
Divine Verdict

Divine Verdict

Instant

Destroy target attacking or blocking creature.

Giants and pit spawn attempted to topple the cathedral's pillars. The fine grit of their remains still swirls in the breeze outside.

3 W
Doomed Traveler

Doomed Traveler

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

1/1

W
Dreadful Apathy

Dreadful Apathy

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. : Exile enchanted creature.

Those whose lives were uninspired are doomed to the wretched tedium of Phylias in death.

2 W
Emiel the Blessed

Emiel the Blessed

Legendary Creature — Unicorn

: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)

4/4

2 W W
Faith's Fetters

Faith's Fetters

Enchantment — Aura

Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

3 W
Favored of Iroas

Favored of Iroas

Creature — Human Soldier

Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn.

"The promise of victory fills my heart. There is no room for fear."

2/2

2 W
Felidar Cub

Felidar Cub

Creature — Cat Beast

Sacrifice Felidar Cub: Destroy target enchantment.

Felidars that make it through their first year of life can easily live to see a hundred years more.

2/2

1 W
Felidar Retreat

Felidar Retreat

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

3 W
Forced Worship

Forced Worship

Enchantment — Aura

Enchant creature Enchanted creature can't attack. : Return Forced Worship to its owner's hand.

Imprisonment teaches revenge. Hobbling teaches resignation.

1 W
Gallant Cavalry

Gallant Cavalry

Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

"Our duty does not stop at our borders."

2/2

3 W
Gallows Warden

Gallows Warden

Creature — Spirit

Flying Other Spirit creatures you control get +0/+1.

The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.

3/3

4 W
Giant Ox

Giant Ox

Creature — Ox

Giant Ox crews Vehicles using its toughness rather than its power.

"How strong is he? Well, I once lost control of the plow, and he carved a furrow right through my house! Didn't even slow down." —Guldir, Beskir farmer

0/6

1 W
Gideon, Champion of Justice

Gideon, Champion of Justice

Legendary Planeswalker — Gideon

[+1]: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. [0]: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. [−15]: Exile all other permanents.

2 W W
Gideon's Lawkeeper

Gideon's Lawkeeper

Creature — Human Soldier

, : Tap target creature.

"The essence of a lawful society is swift deterrence."

1/1

W
Glory Bearers

Glory Bearers

Enchantment Creature — Human Cleric

Whenever another creature you control attacks, it gets +0/+1 until end of turn.

"We are bearers of the ancient light, keepers of sun-crowned Heliod's blessings. Fight, and the light will protect you!"

3/4

3 W
Goldnight Commander

Goldnight Commander

Creature — Human Cleric Soldier

Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

"One faith, but many hands in victory."

2/2

3 W
Hotshot Mechanic

Hotshot Mechanic

Artifact Creature — Fox Pilot

Hotshot Mechanic crews Vehicles as though its power were 2 greater.

"If your mech is factory standard, you might as well be walking."

2/1

W
Hour of Reckoning

Hour of Reckoning

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.

Those who are chosen do not doubt. Those who remain do not lament.

4 W W W
Impeccable Timing

Impeccable Timing

Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

When Baral constructed his trap for Chandra, he did not account for the arrival of an enormous leonin wielding a twin-headed axe.

1 W
Imperial Aerosaur

Imperial Aerosaur

Creature — Dinosaur

Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.

Its assistance is unnervingly similar to its hunting technique.

3/3

3 W
Imperial Recovery Unit

Imperial Recovery Unit

Artifact — Vehicle

Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/4

2 W
Infantry Veteran

Infantry Veteran

Creature — Human Soldier

: Target attacking creature gets +1/+1 until end of turn.

"Swords, to me! We must engage their line to protect our archers and mages. Let no one fail this task!"

1/1

W
Inspiring Cleric

Inspiring Cleric

Creature — Vampire Cleric

When Inspiring Cleric enters the battlefield, you gain 4 life.

"The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath."

3/2

2 W
Inspiring Overseer

Inspiring Overseer

Creature — Angel Cleric

Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.

"This city could certainly use a bit more divine intervention." —Inspector Jillard

2/1

2 W
Isamaru, Hound of Konda

Isamaru, Hound of Konda

Legendary Creature — Dog

The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the guard. The kami are coming."

2/2

W
Justiciar's Portal

Justiciar's Portal

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.

With the new guildmaster's innovations, arresters can arrive on the scene moments before a crime is committed.

1 W
Kami of Ancient Law

Kami of Ancient Law

Creature — Spirit

Sacrifice Kami of Ancient Law: Destroy target enchantment.

"Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them." —Lord Konda

2/2

1 W
Kitsune Ace

Kitsune Ace

Creature — Fox Pilot

Whenever a Vehicle you control attacks, choose one — • That Vehicle gains first strike until end of turn. • Untap Kitsune Ace.

"Oh, sorry—were we racing?"

2/2

1 W
Kwende, Pride of Femeref

Kwende, Pride of Femeref

Legendary Creature — Human Knight

Double strike Creatures you control with first strike have double strike.

Descendant of a vanished land, student of a forgotten general, and master of blades no smith could forge anew. He honors them all by living a life worthy of song.

2/2

3 W
Law-Rune Enforcer

Law-Rune Enforcer

Creature — Human Soldier

, : Tap target creature with mana value 2 or greater.

"See that no one enters or leaves New Prahv today. And notify me at once of any Planeswalker activity." —Dovin Baan

1/2

W
Leonin Snarecaster

Leonin Snarecaster

Creature — Cat Soldier

When Leonin Snarecaster enters the battlefield, you may tap target creature.

Formerly oppressed by the polis of Meletis, leonin occasionally "mistake" their old enemies for game.

2/1

1 W
Leonin Warleader

Leonin Warleader

Creature — Cat Soldier

Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.

When one leonin hunts, many more are surely nearby.

4/4

2 W W
Light of Hope

Light of Hope

Instant

Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.

W
Lyra Dawnbringer

Lyra Dawnbringer

Legendary Creature — Angel

Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.

"You are not alone. You never were."

5/5

3 W W
Make a Stand

Make a Stand

Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

For a moment they stood tall, all fear forgotten.

2 W
Martyr's Soul

Martyr's Soul

Creature — Spirit Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.

3/2

2 W
Mausoleum Guard

Mausoleum Guard

Creature — Human Scout

When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.

"Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull."

2/2

3 W
Mesa Lynx

Mesa Lynx

Creature — Cat

As long as it's not your turn, Mesa Lynx gets +0/+2.

Its ferocity is tempered by patience, knowing it must wait for just the right moment to strike a killing blow.

2/1

1 W
Michiko Konda, Truth Seeker

Michiko Konda, Truth Seeker

Legendary Creature — Human Advisor

Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.

"Watch over my father. Tell him I'm safe, but I won't come home until I find out how to bring him back to his senses, and Kamigawa is again at peace." —Michiko, letter to General Takeno

2/2

3 W
Midnight Guard

Midnight Guard

Creature — Human Soldier

Whenever another creature enters the battlefield, untap Midnight Guard.

"When you're on watch, no noise is harmless and no shadow can be ignored." —Olgard of the Skiltfolk

2/3

2 W
Miraculous Recovery

Miraculous Recovery

Instant

Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.

"I am the rock of the polis. Death only strengthens me."

4 W
Moment of Triumph

Moment of Triumph

Instant

Target creature gets +2/+2 until end of turn. You gain 2 life.

"The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"

W
Murder Investigation

Murder Investigation

Enchantment — Aura

Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

"Every death has a web of consequences. Our job is to find the spider."

1 W
Nightguard Patrol

Nightguard Patrol

Creature — Human Soldier

First strike, vigilance

"The Wojek defend the laws. We defend the people."

2/1

2 W
Ninth Bridge Patrol

Ninth Bridge Patrol

Creature — Dwarf Soldier

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.

The Consulate keeps watch at each of the eleven bridges to ensure that the market remains a haven for commerce, not for con artists.

1/1

1 W
Not Forgotten

Not Forgotten

Sorcery

Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.

Visit the dead, and they may return the favor.

1 W
Order of the Golden Cricket

Order of the Golden Cricket

Creature — Kithkin Knight

Whenever Order of the Golden Cricket attacks, you may pay . If you do, it gains flying until end of turn.

"Should you take it in mind to ride a springjack, remember: there are easier ways to fly, and harder ways to break your skull." —Lann of Cloverdell

2/2

1 W
Phalanx Tactics

Phalanx Tactics

Instant

Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.

Every soldier has a place to stand and a role to play.

1 W
Pilgrim of the Ages

Pilgrim of the Ages

Creature — Spirit

When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. : Return Pilgrim of the Ages from your graveyard to your hand.

2/1

2 W
Pillardrop Rescuer

Pillardrop Rescuer

Creature — Spirit Cleric

Flying When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.

Gentle hands of stone whisk the careless from the crumbling ruins of Pillardrop.

2/2

4 W
Pious Wayfarer

Pious Wayfarer

Creature — Human Scout

Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.

Every footstep is a prayer, every road a temple.

1/2

W
Pouncing Lynx

Pouncing Lynx

Creature — Cat

As long as it's your turn, Pouncing Lynx has first strike.

"I don't understand. He's normally so well behaved!"

2/1

1 W
Prowling Felidar

Prowling Felidar

Creature — Cat Beast

Vigilance Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.

On occasion, felidars leave meaty "gifts" outside the tents of explorers they consider worthy.

2/3

3 W
Radiant's Judgment

Radiant's Judgment

Instant

Destroy target creature with power 4 or greater. Cycling (, Discard this card: Draw a card.)

2 W
Rambunctious Mutt

Rambunctious Mutt

Creature — Dog

When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.

Emphatic words with powerful gestures. Clearly this was playtime.

3/4

3 W W
Regal Caracal

Regal Caracal

Creature — Cat

Other Cats you control get +1/+1 and have lifelink. When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.

Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker.

3/3

3 W W
Restoration Angel

Restoration Angel

Creature — Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

3/4

3 W
Righteous Valkyrie

Righteous Valkyrie

Creature — Angel Cleric

Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

2/4

2 W
Righteousness

Righteousness

Instant

Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.

W
Sanctum Gargoyle

Sanctum Gargoyle

Artifact Creature — Gargoyle

Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.

2/3

3 W
Savannah Lions

Savannah Lions

Creature — Cat

"One alone is fearsome; one among many is unstoppable." —Benalish proverb

2/1

W
Savannah Sage

Savannah Sage

Creature — Cat Cleric

When Savannah Sage enters the battlefield, you gain 2 life.

"Now is not the time for your light to fade."

2/2

1 W
Selfless Spirit

Selfless Spirit

Creature — Spirit Cleric

Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

"There is always more to give."

2/1

1 W
Seller of Songbirds

Seller of Songbirds

Creature — Human

When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.

"Lady Wren is the one merchant in Keyhole Downs who isn't running a scam." —Mirela, Azorius hussar

1/2

2 W
Serene Steward

Serene Steward

Creature — Human Cleric Ally

Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature.

"I can give you strength, but you'll have to bring your own courage."

2/2

1 W
Settle Beyond Reality

Settle Beyond Reality

Sorcery

Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.

Two taken, two judged, one returned.

4 W
Shining Armor

Shining Armor

Artifact — Equipment

Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 W
Sigil of the Empty Throne

Sigil of the Empty Throne

Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

When Asha left Bant, she ensured that the world would have protection and order in her absence.

3 W W
Skyhunter Patrol

Skyhunter Patrol

Creature — Cat Knight

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

"We leonin have come to rule the plains by taking to the skies." —Raksha Golden Cub

2/3

2 W W
Skyhunter Prowler

Skyhunter Prowler

Creature — Cat Knight

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

As tireless as her mount, a skyhunter's vigil is measured in days.

1/3

2 W
Spectral Steel

Spectral Steel

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. , Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.

1 W
Spirited Companion

Spirited Companion

Enchantment Creature — Dog

When Spirited Companion enters the battlefield, draw a card.

It formed a friendship with several playful spirits, and soon "the pack" was known as the source of much mischief in Eiganjo.

1/1

1 W
Stalwart Valkyrie

Stalwart Valkyrie

Creature — Angel Warrior

You may pay and exile a creature card from your graveyard rather than pay this spell's mana cost. Flying

"Only the worthy may pass."

3/2

3 W
Starnheim Aspirant

Starnheim Aspirant

Creature — Human Cleric

Angel spells you cast cost less to cast.

"I do not fear death. I know my soul will rise to Starnheim, where I will feast forever among valkyries and heroes. Can you say the same?"

2/2

2 W
Steppe Lynx

Steppe Lynx

Creature — Cat

Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.

Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey.

0/1

W
Syr Alin, the Lion's Claw

Syr Alin, the Lion's Claw

Legendary Creature — Human Knight

First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.

"The realm must never yield to the chaos of the wilds."

4/4

3 W W
Taranika, Akroan Veteran

Taranika, Akroan Veteran

Legendary Creature — Human Soldier

Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

"I like to think Kytheon keeps watch over all of us."

3/3

1 W W
Tempered Veteran

Tempered Veteran

Creature — Human Knight

, : Put a +1/+1 counter on target creature with a +1/+1 counter on it. , : Put a +1/+1 counter on target creature.

"I've been carrying a sword since before you were born. I wouldn't give up my oath for all the peace and comfort in the world."

1/2

1 W
Thraben Inspector

Thraben Inspector

Creature — Human Soldier

When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"If you've been at this as long as I have, nothing can surprise you. That's the hope, at least."

1/2

W
Trained Caracal

Trained Caracal

Creature — Cat

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Some Ravnicans consider carrying a sword to be beneath them, preferring instead a tooth-and-claw escort.

1/1

W
Transcendent Envoy

Transcendent Envoy

Enchantment Creature — Griffin

Flying Aura spells you cast cost less to cast.

"The first griffins were made by the gods to capture falling stars; they were given the keenest eyes and the swiftest wings, and sent to keep watch above the clouds." —*The Cosmogony*

1/2

1 W
Triplicate Spirits

Triplicate Spirits

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)

4 W W
Trove Warden

Trove Warden

Creature — Cat Beast

Vigilance Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.

3/4

2 W W
Unquestioned Authority

Unquestioned Authority

Enchantment — Aura

Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.

"Only the Ancestor should be revered." —Mystic heretic

2 W
Valkyrie Harbinger

Valkyrie Harbinger

Creature — Angel Cleric

Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

Where she flies, the Light of Starnheim shines.

4/5

4 W W
Valor in Akros

Valor in Akros

Enchantment

Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

There's no stronger armor than the bravery of those beside you.

3 W
Valorous Stance

Valorous Stance

Instant

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

1 W
Valorous Steed

Valorous Steed

Creature — Unicorn

Vigilance (Attacking doesn't cause this creature to tap.) When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

A unicorn chooses only the most virtuous and noble of knights to be its companion.

3/3

4 W
Weight of Conscience

Weight of Conscience

Enchantment — Aura

Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.

Sometimes the weight of the world on your shoulders is a literal one.

1 W
Wispweaver Angel

Wispweaver Angel

Creature — Angel

Flying When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

4/4

4 W W
Academy Journeymage

Academy Journeymage

Creature — Human Wizard

This spell costs less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

"We don't choose who comes here. We choose how long they stay."

3/2

4 U
Aeronaut Tinkerer

Aeronaut Tinkerer

Creature — Human Artificer

Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)

"All tinkerers have their heads in the clouds. I don't intend to stop there."

2/3

2 U
Amoeboid Changeling

Amoeboid Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) : Target creature gains all creature types until end of turn. : Target creature loses all creature types until end of turn.

1/1

1 U
Anchor to the Aether

Anchor to the Aether

Sorcery

Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2 U
Aquatic Incursion

Aquatic Incursion

Enchantment

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) : Target Merfolk can't be blocked this turn.

3 U
Artificer's Epiphany

Artificer's Epiphany

Instant

Draw two cards. If you control no artifacts, discard a card.

The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.

2 U
Augury Owl

Augury Owl

Creature — Bird

Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/1

1 U
Avalanche Caller

Avalanche Caller

Snow Creature — Human Wizard

: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

1/3

1 U
Aviation Pioneer

Aviation Pioneer

Creature — Human Artificer

When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

"They say perfection is unattainable, but they said that about flight too."

1/2

2 U
Barrin, Tolarian Archmage

Barrin, Tolarian Archmage

Legendary Creature — Human Wizard

When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

"There is no age at which you stop learning."

2/2

1 U U
Berg Strider

Berg Strider

Snow Creature — Giant Wizard

When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ( is mana from a snow source.)

4/4

4 U
Brineborn Cutthroat

Brineborn Cutthroat

Creature — Merfolk Pirate

Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

"I always attack from where their spyglasses can't see."

2/1

1 U
Bury in Books

Bury in Books

Instant

This spell costs less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top.

There are no weapons allowed in the Biblioplex, but a clever mage is never truly defenseless.

4 U
Chillerpillar

Chillerpillar

Snow Creature — Insect

: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. can be paid with one mana from a snow source.) As long as Chillerpillar is monstrous, it has flying.

From its cocoon, a flurry takes flight.

3/3

3 U
Chilling Trap

Chilling Trap

Instant

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

"Serves you right for rushing ahead." —Kaliea, Sea Gate trapfinder

U
Condescend

Condescend

Instant

Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

"Shame we'll never see what all the fuss was about."

X U
Crashing Tide

Crashing Tide

Sorcery

This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.

2 U
Crippling Chill

Crippling Chill

Instant

Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.

In the silence of the ice, even dreams become still.

2 U
Cryptic Serpent

Cryptic Serpent

Creature — Serpent

This spell costs less to cast for each instant and sorcery card in your graveyard.

It slithers through the senses, constricting consciousness and poisoning perceptions.

6/5

5 U U
Dismiss

Dismiss

Instant

Counter target spell. Draw a card.

"There is nothing you can do that I cannot simply deny." —Ertai, wizard adept

2 U U
Djinn of Wishes

Djinn of Wishes

Creature — Djinn

Flying Djinn of Wishes enters the battlefield with three wish counters on it. , Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

4/4

3 U U
Drag Under

Drag Under

Sorcery

Return target creature to its owner's hand. Draw a card.

Some took to their boats to escape the unfolding nightmare. The remains of their vessels now litter the shores of Nephalia.

2 U
Drownyard Explorers

Drownyard Explorers

Creature — Human Wizard

When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Angels and inquisitors terrorize villages, but no one seems to notice the stirring out at sea."

2/4

3 U
Elite Instructor

Elite Instructor

Creature — Human Wizard

When Elite Instructor enters the battlefield, draw a card, then discard a card.

The greatest minds in Meletis study under the masters at the Dekatia, a renowned school of magic and philosophy.

2/2

2 U
Erdwal Illuminator

Erdwal Illuminator

Creature — Spirit

Flying Whenever you investigate for the first time each turn, investigate an additional time.

"When all else fails, follow the geist's lantern." —Vallon, Thraben inspector

1/3

1 U
Eternity Snare

Eternity Snare

Enchantment — Aura

Enchant creature When Eternity Snare enters the battlefield, draw a card. Enchanted creature doesn't untap during its controller's untap step.

5 U
Eyekite

Eyekite

Creature — Drake

Flying Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.

"This one will need direction. After all, each of its eyes is larger than its brain." —Cyla, Lord of the Aerie

1/2

1 U
Faerie Formation

Faerie Formation

Creature — Faerie

Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card.

The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake.

5/4

4 U
Faerie Seer

Faerie Seer

Creature — Faerie Wizard

Flying When Faerie Seer enters the battlefield, scry 2.

1/1

U
Faerie Vandal

Faerie Vandal

Creature — Faerie Rogue

Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

History may be written by the triumphant, but it's often rewritten by the troublesome.

1/2

1 U
Fallowsage

Fallowsage

Creature — Merfolk Wizard

Whenever Fallowsage becomes tapped, you may draw a card.

Memories of ages past are said to swim the minds of lounging fallowsages.

2/2

3 U
Filigree Attendant

Filigree Attendant

Artifact Creature — Homunculus

Flying Filigree Attendant's power is equal to the number of artifacts you control.

"The perfect assistant is one that's responsive, dextrous, and capable of reaching all the high shelves." —Coruk, Esper artificer

*/3

2 U U
Fleeting Distraction

Fleeting Distraction

Instant

Target creature gets -1/-0 until end of turn. Draw a card.

The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.

U
Floodhound

Floodhound

Creature — Elemental Dog

, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

The thief doubled back twice, doused herself with perfume, crossed the ocean, and still woke up with her pursuer close on her heels.

1/2

U
Frostpeak Yeti

Frostpeak Yeti

Snow Creature — Yeti

: Frostpeak Yeti can't be blocked this turn. ( can be paid with one mana from a snow source.)

Some heroes line their coats with yeti fur. More yetis line their bellies with heroes.

3/3

3 U
Gearseeker Serpent

Gearseeker Serpent

Creature — Serpent

This spell costs less to cast for each artifact you control. : Gearseeker Serpent can't be blocked this turn.

Its collection is vast, yet each ship has a special place in its heart.

5/6

5 U U
Gearsmith Prodigy

Gearsmith Prodigy

Creature — Human Artificer

Gearsmith Prodigy gets +1/+0 as long as you control an artifact.

Young artificers on Kaladesh let their imaginations run wild.

1/2

U
Gigantoplasm

Gigantoplasm

Creature — Shapeshifter

You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has ": This creature has base power and toughness X/X."

"I appreciate things that exceed expectations." —Mizzix

0/0

3 U
Glen Elendra Pranksters

Glen Elendra Pranksters

Creature — Faerie Wizard

Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.

Victims spirited through a faerie ring find themselves stranded miles away.

1/3

3 U
Harbinger of the Tides

Harbinger of the Tides

Creature — Merfolk Wizard

You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

2/2

U U
Hieroglyphic Illumination

Hieroglyphic Illumination

Instant

Draw two cards. Cycling (, Discard this card: Draw a card.)

"The answers are here. This is the way through the trial."

3 U
Icebind Pillar

Icebind Pillar

Snow Artifact

, : Tap target artifact or creature. ( can be paid with one mana from a snow source.)

"Oh, Valki. I'm disappointed in you. How could the god of lies be so gullible?" —Tibalt

2 U
Interpret the Signs

Interpret the Signs

Sorcery

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5 U
Jace, Arcane Strategist

Jace, Arcane Strategist

Legendary Planeswalker — Jace

Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. [+1]: Draw a card. [−7]: Creatures you control can't be blocked this turn.

4 U U
Jace's Scrutiny

Jace's Scrutiny

Instant

Target creature gets -4/-0 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"Just a collage of images: cryptoliths, the sea, a tangle of shipwrecks."

1 U
Lay Claim

Lay Claim

Enchantment — Aura

Enchant permanent You control enchanted permanent. Cycling (, Discard this card: Draw a card.)

Initiates need worry only about the trials. Everything else is in the hands of the gods.

5 U U
Leave in the Dust

Leave in the Dust

Instant

Return target nonland permanent to its owner's hand. Draw a card.

The daredevil racers of the Derby Crows, long at odds with the Consulate, were quick to join the renegades in open revolt.

3 U
Library Larcenist

Library Larcenist

Creature — Merfolk Rogue

Whenever Library Larcenist attacks, draw a card.

"I specialize in missing manuscripts, pilfered poetry, and lifted letters."

1/2

2 U
Littjara Kinseekers

Littjara Kinseekers

Creature — Shapeshifter

Changeling (This card is every creature type.) When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.

2/4

3 U
Lookout's Dispersal

Lookout's Dispersal

Instant

This spell costs less to cast if you control a Pirate. Counter target spell unless its controller pays .

Her song plucks the strings of the storm, shifting wind and storm into a harmony that will carry her ship to safety.

2 U
Lumengrid Sentinel

Lumengrid Sentinel

Creature — Human Wizard

Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent.

The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come.

1/2

2 U
Mantle of Tides

Mantle of Tides

Artifact — Equipment

Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

U
Marit Lage's Slumber

Marit Lage's Slumber

Legendary Snow Enchantment

Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

1 U
Mechanized Production

Mechanized Production

Enchantment — Aura

Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

"Give me eight walkers, I'll give you the city." —Dovin Baan

2 U U
Merfolk Sovereign

Merfolk Sovereign

Creature — Merfolk Noble

Other Merfolk creatures you control get +1/+1. : Target Merfolk creature can't be blocked this turn.

"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."

2/2

1 U U
Military Intelligence

Military Intelligence

Enchantment

Whenever you attack with two or more creatures, draw a card.

To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.

1 U
Mistwalker

Mistwalker

Creature — Shapeshifter

Changeling (This card is every creature type.) Flying : Mistwalker gets +1/-1 until end of turn.

"To escape Littjara, follow a bird." —Tuskeri folklore

1/4

2 U
Moonfolk Puzzlemaker

Moonfolk Puzzlemaker

Artifact Creature — Moonfolk Wizard

Flying Whenever Moonfolk Puzzlemaker becomes tapped, scry 1.

"Research is hardly the dry, serious pastime outsiders make it out to be."

1/4

2 U
Multiple Choice

Multiple Choice

Sorcery

If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.

X U
Mystic Skyfish

Mystic Skyfish

Creature — Fish

Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.

The problem wasn't that fish had learned how to fly. It was that sharks had adapted to follow them.

3/1

2 U
Neutralize

Neutralize

Instant

Counter target spell. Cycling (, Discard this card: Draw a card.)

On Ikoria, reactive magic can make the difference between barely grazed and really dead.

1 U U
No Escape

No Escape

Instant

Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.

2 U
Octoprophet

Octoprophet

Creature — Octopus

When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

In every swirl of the tide, it sees the awakening of things yet to come.

3/3

3 U
One With the Wind

One With the Wind

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying.

"River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water." —Shaper Tuvasa

1 U
Oneirophage

Oneirophage

Creature — Squid Illusion

Flying Whenever you draw a card, put a +1/+1 counter on Oneirophage.

It manifests at wizard academies to siphon inspiration from young prodigies.

1/2

3 U
Opt

Opt

Instant

Scry 1. Draw a card.

"Sometimes the hardest choice is between two wonders." —Gadwick, the Wizened

U
Overwhelmed Apprentice

Overwhelmed Apprentice

Creature — Human Wizard

When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/2

U
Perilous Voyage

Perilous Voyage

Instant

Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.

For the first time in her life, Vraska tried to prevent death.

1 U
Pestermite

Pestermite

Creature — Faerie Rogue

Flash Flying When Pestermite enters the battlefield, you may tap or untap target permanent.

The fae know when they're not wanted. That's precisely why they show up.

2/1

2 U
Pilfering Hawk

Pilfering Hawk

Snow Creature — Bird

Flying , : Draw a card, then discard a card. ( can be paid with one mana from a snow source.)

"Well, at least it left us a mouse in exchange. Er . . . ugh . . . make that half a mouse." —Binhald, Beskir veteran

1/2

1 U
Press for Answers

Press for Answers

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

1 U
Renowned Weaponsmith

Renowned Weaponsmith

Creature — Human Artificer

: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. , : Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.

1/3

1 U
River Sneak

River Sneak

Creature — Merfolk Warrior

River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.

No ripples, no splashes, no warning.

1/1

1 U
Sage of the Falls

Sage of the Falls

Creature — Merfolk Wizard

Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.

Ask a merfolk even a simple question and the answer is a journey far beyond the known.

2/5

4 U
Sage's Row Savant

Sage's Row Savant

Creature — Vedalken Wizard

When Sage's Row Savant enters the battlefield, scry 2.

The streets of Ravnica are full of former guild members now using their institutional skills for personal gain.

2/1

1 U
Saltwater Stalwart

Saltwater Stalwart

Creature — Merfolk Warrior

Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.

Every attack is a test of your defenses. Every hit marks the map of your defeat.

2/4

3 U
Seafloor Oracle

Seafloor Oracle

Creature — Merfolk Wizard

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Where the light falls dim and blue on broken ships, secrets lie unclaimed.

2/3

2 U U
Sentinels of Glen Elendra

Sentinels of Glen Elendra

Creature — Faerie Soldier

Flash Flying

Some say the valley of Glen Elendra is mythical, and that rumors of its existence are nothing but a faerie prank. Others say it is the fae's most fiercely guarded secret.

2/3

3 U
Serum Visions

Serum Visions

Sorcery

Draw a card. Scry 2.

Serum was once derived from Mirrodin's blinkmoths, offering visions of inspiration. Now it is pulled from Phyrexian inkmoths, yielding visions of perfection.

U
Shaper Apprentice

Shaper Apprentice

Creature — Merfolk Wizard

Shaper Apprentice has flying as long as you control another Merfolk.

The River Heralds would wreck a thousand ships to keep intruders from finding the golden city.

2/1

1 U
Shimmer Dragon

Shimmer Dragon

Creature — Dragon

Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. Tap two untapped artifacts you control: Draw a card.

The indigo dragon gladly traded a bit of its hoard for everlasting moonlight.

5/6

4 U U
Skilled Animator

Skilled Animator

Creature — Human Artificer

When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.

1/3

2 U
So Tiny

So Tiny

Enchantment — Aura

Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

His sword sounded like a silver chime on the glass jar, and the sprite laughed with delight.

U
Startling Development

Startling Development

Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling (, Discard this card: Draw a card.)

Remarkably, dinner continued with no further interruptions.

1 U
Steelgaze Griffin

Steelgaze Griffin

Creature — Griffin

Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

"If we didn't guard our secrets, they wouldn't remain secrets for long." —Gadwick, the Wizened

2/4

4 U
Stinging Lionfish

Stinging Lionfish

Enchantment Creature — Fish

Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.

Starfish are its favorite prey.

2/1

1 U
Stolen by the Fae

Stolen by the Fae

Sorcery

Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.

Denizens of the wilds don't always seek to harm intruders. Sometimes they simply misplace them.

X U U
Stonybrook Angler

Stonybrook Angler

Creature — Merfolk Wizard

, : You may tap or untap target creature.

"Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command."

1/2

1 U
Storm Sculptor

Storm Sculptor

Creature — Merfolk Wizard

Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

In his hands, the wind can become a weapon or a means of escape.

3/2

3 U
Svyelun of Sea and Sky

Svyelun of Sea and Sky

Legendary Creature — Merfolk God

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

3/4

1 U U
Syr Elenora, the Discerning

Syr Elenora, the Discerning

Legendary Creature — Human Knight

Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. Spells your opponents cast that target Syr Elenora cost more to cast.

*/4

3 U U
Tamiyo, the Moon Sage

Tamiyo, the Moon Sage

Legendary Planeswalker — Tamiyo

[+1]: Tap target permanent. It doesn't untap during its controller's next untap step. [−2]: Draw a card for each tapped creature target player controls. [−8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."

3 U U
Teferi's Protege

Teferi's Protege

Creature — Human Wizard

, : Draw a card, then discard a card.

Teferi's legacy lives on in Tolaria through the study of time magic and a tradition of irrepressible mischief.

2/3

2 U
Tezzeret, Artifice Master

Tezzeret, Artifice Master

Legendary Planeswalker — Tezzeret

[+1]: Create a 1/1 colorless Thopter artifact creature token with flying. [0]: Draw a card. If you control three or more artifacts, draw two cards instead. [−9]: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."

3 U U
Thopter Spy Network

Thopter Spy Network

Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

2 U U
Tolarian Kraken

Tolarian Kraken

Creature — Kraken

Whenever you draw a card, you may pay . When you do, you may tap or untap target creature.

"It's contemplative, resourceful, and original. Everything else aside, it's the perfect student." —Naban, dean of iteration

4/6

4 U U
Tolarian Sentinel

Tolarian Sentinel

Creature — Human Spellshaper

Flying , , Discard a card: Return target permanent you control to its owner's hand.

"It is not just our people I try to rescue. It is our culture, and our hope that we can return to greatness."

1/3

3 U
Tome Anima

Tome Anima

Creature — Spirit

Tome Anima can't be blocked as long as you've drawn two or more cards this turn.

Sometimes knowledge takes on a life of its own.

3/3

3 U
Triton Shorestalker

Triton Shorestalker

Creature — Merfolk Rogue

Triton Shorestalker can't be blocked.

"Who will miss you, drywalker? A wife? A child? Perhaps they will blame the sea for your fate, and teach future generations to stay far away from it."

1/1

U
Undersea Invader

Undersea Invader

Creature — Giant Rogue

Flash Undersea Invader enters the battlefield tapped.

"The currents are strange today, and the fish are fearful. Something's stirring in the depths." —Rathstaf, Kannah fisherman

5/6

4 U U
Vedalken Engineer

Vedalken Engineer

Creature — Vedalken Artificer

: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Art is unknown to the vedalken—for them, all creations must serve a purpose.

1/1

1 U
Vendilion Clique

Vendilion Clique

Legendary Creature — Faerie Wizard

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

3/1

1 U U
Wake Thrasher

Wake Thrasher

Creature — Merfolk Soldier

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Anyone who thinks merrows have more brains than brawn has never been run over by one.

1/1

2 U
Watertrap Weaver

Watertrap Weaver

Creature — Merfolk Wizard

When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

The river is a powerful friend.

2/2

2 U
Wavebreak Hippocamp

Wavebreak Hippocamp

Enchantment Creature — Horse Fish

Whenever you cast your first spell during each opponent's turn, draw a card.

Tritons search for omens in its wake.

2/2

2 U
Weldfast Wingsmith

Weldfast Wingsmith

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.

"Airships are too confining. If I'm in the sky, I want to feel the wind in my hair and taste the aether."

3/3

3 U
Windrider Patrol

Windrider Patrol

Creature — Merfolk Wizard

Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

4/3

3 U U
Winter's Rest

Winter's Rest

Snow Enchantment — Aura

Enchant creature When Winter's Rest enters the battlefield, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.

1 U
Alley Strangler

Alley Strangler

Creature — Aetherborn Rogue

Menace

"You never know what day might be your last."

2/3

2 B
Ancient Craving

Ancient Craving

Sorcery

You draw three cards and you lose 3 life.

Knowledge demands sacrifice.

3 B
Black Cat

Black Cat

Creature — Zombie Cat

When Black Cat dies, target opponent discards a card at random.

Its last life is spent tormenting your dreams.

1/1

1 B
Blight Keeper

Blight Keeper

Creature — Bat Imp

Flying , , Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.

It withers fruit and flesh alike.

1/1

B
Blood Price

Blood Price

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.

Blood is the oldest currency.

3 B
Bloodbond Vampire

Bloodbond Vampire

Creature — Vampire Shaman Ally

Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.

"Let the vampires join us. In this war, we no longer have the luxury of choosing our comrades." —General Tazri, allied commander

3/3

2 B B
Bloodthirsty Aerialist

Bloodthirsty Aerialist

Creature — Vampire Rogue

Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.

A circus acrobat in life, she kills with such fluid grace that even her victims are awed by her performance.

2/3

1 B B
Bloodtracker

Bloodtracker

Creature — Vampire Wizard

Flying , Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.

"Flee all you like. The further you run the more firmly I feel your heartbeat."

2/2

3 B
Bone Picker

Bone Picker

Creature — Bird

This spell costs less to cast if a creature died this turn. Flying, deathtouch

They are the first to greet dissenters on their journey into exile.

3/2

3 B
Burglar Rat

Burglar Rat

Creature — Rat

When Burglar Rat enters the battlefield, each opponent discards a card.

"Even rats hoard their treasures. Are your precious things so different?" —Izoni

1/1

1 B
Cemetery Recruitment

Cemetery Recruitment

Sorcery

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

"There's a smoothness to my magic here that I don't find on any other plane."

1 B
Certain Death

Certain Death

Sorcery

Destroy target creature. Its controller loses 2 life and you gain 2 life.

Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.

5 B
Chittering Rats

Chittering Rats

Creature — Rat

When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.

Bottom feeders sometimes rise to the top.

2/2

1 B B
Consign to the Pit

Consign to the Pit

Sorcery

Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.

First your whole life flashes before your eyes. Then you have considerable time to reflect on every regret as you plummet.

5 B
Corpse Churn

Corpse Churn

Instant

Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

"The distraction of your life has ended. Now your service begins." —Kalitas, thrall of Ulamog

1 B
Crow of Dark Tidings

Crow of Dark Tidings

Creature — Zombie Bird

Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)

"Well, this can't be a good sign." —Old Rutstein

2/1

2 B
Cruel Sadist

Cruel Sadist

Creature — Human Assassin

, , Pay 1 life: Put a +1/+1 counter on Cruel Sadist. , , Remove X +1/+1 counters from Cruel Sadist: It deals X damage to target creature.

Face of innocence. Hand of death. Designed by Edmund McMillen

1/1

B
Crypt Rats

Crypt Rats

Creature — Rat

: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.

"Shoo, you little worm tails—go away! My corpses aren't your dinner!" —Ghoulcaller Gisa

1/1

2 B
Dead Weight

Dead Weight

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-2.

All things considered, his first day on patrol could have gone better.

B
Death Wind

Death Wind

Instant

Target creature gets -X/-X until end of turn.

"I am a dragonslayer for Lord Silumgar. There is no dragon save him whom I fear." —Xathi the Infallible

X B
Deathbloom Thallid

Deathbloom Thallid

Creature — Fungus

When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.

"Nature is not always gentle or kind, but all life begets life." —Marwyn of Llanowar

3/2

2 B
Deathbringer Regent

Deathbringer Regent

Creature — Dragon

Flying When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

5/6

5 B B
Demon of Catastrophes

Demon of Catastrophes

Creature — Demon

As an additional cost to cast this spell, sacrifice a creature. Flying, trample

A pit yawned open, a column of oily smoke arose, and a towering form hissed, "I accept this offering."

6/6

2 B B
Demonic Gifts

Demonic Gifts

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."

It began as a flavor on the tongue, like a bloody morsel of roast boar—but soon the power was a conflagration in her veins.

1 B
Demon's Disciple

Demon's Disciple

Creature — Human Cleric

When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.

Taborax's cultists are the latest in a long history of beings who have desired to see Zendikar torn to pieces.

3/1

2 B
Demon's Grasp

Demon's Grasp

Sorcery

Target creature gets -5/-5 until end of turn.

"Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise." —Ob Nixilis

4 B
Devouring Swarm

Devouring Swarm

Creature — Insect

Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead.

2/1

1 B B
Doomed Dissenter

Doomed Dissenter

Creature — Human

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

There is only one fate left to those banished from the God-Pharaoh's city.

1/1

1 B
Dread Presence

Dread Presence

Creature — Nightmare

Whenever a Swamp enters the battlefield under your control, choose one — • You draw a card and you lose 1 life. • Dread Presence deals 2 damage to any target and you gain 2 life.

It beckons silently, waiting in the darkness.

3/3

3 B
Dread Rider

Dread Rider

Creature — Spirit Knight

, , Exile a creature card from your graveyard: Target opponent loses 3 life.

"What kind of monstrous grave robber leaves the treasures, but takes the bodies?" —Fjall, Beskir elder

3/7

5 B
Dread Slaver

Dread Slaver

Creature — Zombie Horror

Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Half a brain rules the mindless.

3/5

3 B B
Dreadhound

Dreadhound

Creature — Demon Dog

When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.

It herds souls toward eternal torment.

6/6

4 B B
Dune Beetle

Dune Beetle

Creature — Insect

The scouring sands of Shefet polish its carapace, and the ranks of the cursed fill its belly.

1/4

1 B
Durable Coilbug

Durable Coilbug

Creature — Insect

: Return Durable Coilbug from your graveyard to your hand.

"I've seen them survive lava, trampling, and a moloch's digestive system. They just roll out and get on with their lives!" —Gannet, Skysail zoologist

2/2

1 B
Eaten Alive

Eaten Alive

Sorcery

As an additional cost to cast this spell, sacrifice a creature or pay . Exile target creature or planeswalker.

"If you hear a groaning noise in the cellar, don't investigate. Don't split up. Just lock the door and barricade it." —Emili, guard captain

B
Endless Ranks of the Dead

Endless Ranks of the Dead

Enchantment

At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.

2 B B
Epicure of Blood

Epicure of Blood

Creature — Vampire

Whenever you gain life, each opponent loses 1 life.

"Fleshy, with just a hint of leather. A fine vintage."

4/4

4 B
Eviscerate

Eviscerate

Sorcery

Destroy target creature.

"Fear the dark if you must, but don't mistake sunlight for safety." —Josu Vess

3 B
Exsanguinate

Exsanguinate

Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

Vampires don't consider patience a virtue nor gluttony a sin.

X B B
Falkenrath Noble

Falkenrath Noble

Creature — Vampire Noble

Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

"I often think on how excited they must feel to be chosen as my prey."

2/2

3 B
Fetid Imp

Fetid Imp

Creature — Imp

Flying : Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Many deaths are distasteful, but only a few are truly repugnant.

1/2

1 B
Fungal Infection

Fungal Infection

Instant

Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.

To thallids, the whole world is just a pile of mulch to grow saprolings in.

B
Gavony Unhallowed

Gavony Unhallowed

Creature — Zombie

Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.

"We entered the church in search of solace, but it became clear we wouldn't find it there." —Grete, Order of Saint Traft

2/4

3 B
Ghoulraiser

Ghoulraiser

Creature — Zombie

When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.

"Come. Bring your brothers. Tonight, you feast on living flesh." —Jadar, ghoulcaller of Nephalia

2/2

1 B B
Gnawing Zombie

Gnawing Zombie

Creature — Zombie

, Sacrifice a creature: Target player loses 1 life and you gain 1 life.

On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.

1/3

1 B
Gorging Vulture

Gorging Vulture

Creature — Bird

Flying When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)

2/2

2 B
Graf Harvest

Graf Harvest

Enchantment

Zombies you control have menace. (They can't be blocked except by two or more creatures.) , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

B
Graveblade Marauder

Graveblade Marauder

Creature — Human Warrior

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

1/4

2 B
Gravecrawler

Gravecrawler

Creature — Zombie

Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie.

"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create." —Liliana Vess

2/1

B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2

3 B
Grotesque Mutation

Grotesque Mutation

Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

1 B
Hooded Assassin

Hooded Assassin

Creature — Human Assassin

When Hooded Assassin enters the battlefield, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn.

1/2

2 B
Ill-Gotten Inheritance

Ill-Gotten Inheritance

Enchantment

At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. , Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

"The suffering of others is not my concern."

3 B
Inner Demon

Inner Demon

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.

2 B B
Kalastria Nightwatch

Kalastria Nightwatch

Creature — Vampire Warrior Ally

Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.

"Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again." —Drana, Kalastria bloodchief

4/5

4 B
Karfell Kennel-Master

Karfell Kennel-Master

Creature — Zombie Berserker

When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Trapped in a realm of dead flesh and scarce hunting, the ravenous wolves of Karfell follow the Dread Marn to warm game.

4/4

4 B
Kothophed, Soul Hoarder

Kothophed, Soul Hoarder

Legendary Creature — Demon

Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

"I will be your most demanding master, Liliana. But I have great things in mind for you."

6/6

4 B B
Kraul Swarm

Kraul Swarm

Creature — Insect Warrior

Flying , Discard a creature card: Return Kraul Swarm from your graveyard to your hand.

The hive has a long memory. It knows how every member ever died, and to whom it owes the grudge.

4/1

4 B
Liliana, Death's Majesty

Liliana, Death's Majesty

Legendary Planeswalker — Liliana

[+1]: Create a 2/2 black Zombie creature token. Mill two cards. [−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [−7]: Destroy all non-Zombie creatures.

3 B B
Liliana's Elite

Liliana's Elite

Creature — Zombie

Liliana's Elite gets +1/+1 for each creature card in your graveyard.

"You have to admit, Gideon—he has great form." —Liliana Vess

1/1

2 B
Liliana's Mastery

Liliana's Mastery

Enchantment

Zombies you control get +1/+1. When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

"There are so many of them. It seems they've just been waiting for someone to serve."

3 B B
Liliana's Steward

Liliana's Steward

Creature — Zombie

, Sacrifice Liliana's Steward: Target opponent discards a card. Activate only as a sorcery.

Servants at Vess Manor are chosen for their strong work ethic and respectful demeanor. Being alive is not required.

1/2

B
Lurking Deadeye

Lurking Deadeye

Creature — Human Assassin

Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.

"There's no roar so mighty that it can't be silenced."

4/2

3 B
Maalfeld Twins

Maalfeld Twins

Creature — Zombie

When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.

"Who am I to break up a family?" —Gisa the Mad

4/4

5 B
Marauding Blight-Priest

Marauding Blight-Priest

Creature — Vampire Cleric

Whenever you gain life, each opponent loses 1 life.

"The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough."

3/2

2 B
Marauding Boneslasher

Marauding Boneslasher

Creature — Zombie Minotaur

Marauding Boneslasher can't block unless you control another Zombie.

With the Hekma destroyed, the wandering dead that sought entrance to Naktamun had free rein to lay waste to the city.

3/3

2 B
Massacre Wurm

Massacre Wurm

Creature — Phyrexian Wurm

When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.

6/5

3 B B B
Mire Blight

Mire Blight

Enchantment — Aura

Enchant creature When enchanted creature is dealt damage, destroy it.

"Is there anything in Guul Draz that *doesn't* suck the life out of you?" —Tarsa, Sea Gate sell-sword

B
Mire Triton

Mire Triton

Creature — Zombie Merfolk

Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

Caught between life and death, between land and sea, between thought and oblivion.

2/1

1 B
Moment of Craving

Moment of Craving

Instant

Target creature gets -2/-2 until end of turn. You gain 2 life.

"The time of condemnation is at hand. Dusk washes over the world, and I consign you to eternal darkness!"

1 B
Moodmark Painter

Moodmark Painter

Creature — Human Shaman

Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)

2/3

2 B B
Necromancer's Stockpile

Necromancer's Stockpile

Enchantment

, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.

The experiments decided to perform some research of their own.

1 B
Necrotic Wound

Necrotic Wound

Instant

Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.

The assassins of the Ochran distill toxins from the remains of their previous victims.

B
Nested Ghoul

Nested Ghoul

Creature — Phyrexian Zombie Warrior

Whenever a source deals damage to Nested Ghoul, create a 2/2 black Phyrexian Zombie creature token.

"The chest cavity is cleared of useless meat. I know just what to do with the space." —Gyed, Vault Priest

4/2

3 B B
Nirkana Assassin

Nirkana Assassin

Creature — Vampire Assassin Ally

Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species.

2/3

2 B
Ob Nixilis, the Hate-Twisted

Ob Nixilis, the Hate-Twisted

Legendary Planeswalker — Nixilis

Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. [−2]: Destroy target creature. Its controller draws two cards.

3 B B
Ob Nixilis's Cruelty

Ob Nixilis's Cruelty

Instant

Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.

Trapped on Ravnica with no affection for either side, Ob Nixilis sought gratification in random acts of torment.

2 B
Ophiomancer

Ophiomancer

Creature — Human Shaman

At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.

"There are dark, ancient arts that fascinate even me." —Sorin Markov

2/2

2 B
Oversold Cemetery

Oversold Cemetery

Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

1 B
Phyrexian Debaser

Phyrexian Debaser

Creature — Phyrexian Carrier

Flying , Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.

"The second stage of the illness: high fever and severe infectiousness." —Phyrexian progress notes

2/2

3 B
Pit Keeper

Pit Keeper

Creature — Human Wizard

When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

"The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies."

2/1

1 B
Plague Spitter

Plague Spitter

Creature — Phyrexian Horror

At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter dies, it deals 1 damage to each creature and each player.

2/2

2 B
Priest of the Blood Rite

Priest of the Blood Rite

Creature — Human Cleric

When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.

Some will sacrifice everything for but a taste of power.

2/2

3 B B
Reaper from the Abyss

Reaper from the Abyss

Creature — Demon

Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

"Avacyn has deserted you. I welcome your devotion in her stead."

6/6

3 B B B
Reave Soul

Reave Soul

Sorcery

Destroy target creature with power 3 or less.

"I was not convinced you had a soul until I saw it for myself." —Liliana Vess

1 B
Returned Reveler

Returned Reveler

Creature — Zombie Satyr

When Returned Reveler dies, each player mills three cards.

The flesh is dead and the life forgotten, but old habits persist.

1/3

1 B
Revenant

Revenant

Creature — Spirit

Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

"Not again." —Hans

*/*

4 B
Ruthless Disposal

Ruthless Disposal

Sorcery

As an additional cost to cast this spell, discard a card and sacrifice a creature. Two target creatures each get -13/-13 until end of turn.

"Do try to pull your weight, Geralf. I feel like I'm doing everything." —Ghoulcaller Gisa

4 B
Seizan, Perverter of Truth

Seizan, Perverter of Truth

Legendary Creature — Demon Spirit

At the beginning of each player's upkeep, that player loses 2 life and draws two cards.

"If you would taste the wisdom of the oni, be prepared to salt it with your blood." —Kiku, Night's Flower

6/5

3 B B
Shadowborn Demon

Shadowborn Demon

Creature — Demon

Flying When Shadowborn Demon enters the battlefield, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.

5/6

3 B B
Shambling Ghoul

Shambling Ghoul

Creature — Zombie

Shambling Ghoul enters the battlefield tapped.

Once he gets up and going, he will forever shamble on.

2/3

1 B
Sinuous Vermin

Sinuous Vermin

Creature — Rat Horror

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)

2/2

1 B
Skirsdag High Priest

Skirsdag High Priest

Creature — Human Cleric

Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

"Thraben's pleas fall on deaf ears. Ours do not."

1/2

1 B
Skirsdag Supplicant

Skirsdag Supplicant

Creature — Human Cleric

, , Discard a card: Each player loses 2 life.

"I can no longer stand by as these Skirsdag infiltrators rot the church from within. Even the Lunarch Council is compromised. What a fool I've been." —Odric

2/3

2 B
Sling-Gang Lieutenant

Sling-Gang Lieutenant

Creature — Goblin

When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.

Freshly promoted to "first rock," Zaz was eager to make an impact.

1/1

3 B
Soulcage Fiend

Soulcage Fiend

Creature — Demon

When Soulcage Fiend dies, each player loses 3 life.

Vowing to free the souls of her children, Kastinne followed the tormentors into the ghastly network of caves below Stensia.

3/2

1 B B
Spark Reaper

Spark Reaper

Creature — Zombie

, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.

"I know they're unstoppable fighters created to harvest souls—it's just they're so rude about it." —Kaya

2/3

2 B
Stitcher's Supplier

Stitcher's Supplier

Creature — Zombie

When Stitcher's Supplier enters the battlefield or dies, mill three cards.

No part goes to waste.

1/1

B
Strangling Spores

Strangling Spores

Instant

Target creature gets -3/-3 until end of turn.

Imagine a thousand tiny mushrooms cropping up within your lungs.

3 B
Syr Konrad, the Grim

Syr Konrad, the Grim

Legendary Creature — Human Knight

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. : Each player mills a card. (They each put the top card of their library into their graveyard.)

5/4

3 B B
Takenuma Bleeder

Takenuma Bleeder

Creature — Ogre Shaman

Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.

"I prefer to weave my magic through oni blood, but yours will do in a pinch."

3/3

2 B
Tivash, Gloom Summoner

Tivash, Gloom Summoner

Legendary Creature — Human Warlock

Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.

4/4

4 B
Tormented Soul

Tormented Soul

Creature — Spirit

Tormented Soul can't block and can't be blocked.

Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.

1/1

B
Tragic Slip

Tragic Slip

Instant

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Linger on death's door and risk being invited in.

B
Triskaidekaphobia

Triskaidekaphobia

Enchantment

At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.

3 B
Typhoid Rats

Typhoid Rats

Creature — Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.

1/1

B
Ulcerate

Ulcerate

Instant

Target creature gets -3/-3 until end of turn. You lose 3 life.

"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes." —Liliana Vess

B
Undead Augur

Undead Augur

Creature — Zombie Wizard

Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.

"To see past the veil of death, cross it." —*The Red Book of Mezdrithalik*

2/2

B B
Vampire Envoy

Vampire Envoy

Creature — Vampire Cleric Ally

Flying Whenever Vampire Envoy becomes tapped, you gain 1 life.

"Zendikar will fight until it has bled its last."

1/4

2 B
Vampiric Rites

Vampiric Rites

Enchantment

, Sacrifice a creature: You gain 1 life and draw a card.

For vampires, blood carries more than life. Memories long eroded from the minds of bloodchiefs can be reclaimed from the veins of their sired kin.

B
Vermin Gorger

Vermin Gorger

Creature — Vampire

, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.

"Once, vampires ruled this world, commanding the fear and respect that befit our noble blood. Have we truly sunk so low?" —Sorin Markov

2/2

1 B
Village Rites

Village Rites

Instant

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

The Skelle raise scorn poles in conquered villages—cursed totems of wood and bone that sap survivors of physical strength and the will to fight back.

B
Vito, Thorn of the Dusk Rose

Vito, Thorn of the Dusk Rose

Legendary Creature — Vampire Cleric

Whenever you gain life, target opponent loses that much life. : Creatures you control gain lifelink until end of turn.

"Through the blood of the wicked, we shall be redeemed. Let us pray."

1/3

2 B
Wailing Ghoul

Wailing Ghoul

Creature — Zombie

When Wailing Ghoul enters the battlefield, mill two cards.

"Don't worry, sweet brother. Help is on the way." —Ghoulcaller Gisa

1/3

1 B
Wicked Guardian

Wicked Guardian

Creature — Human Noble

When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.

"Some are born to greatness. You were born to scrub greatness's floors."

4/2

3 B
Witch's Cauldron

Witch's Cauldron

Artifact

, , Sacrifice a creature: You gain 1 life and draw a card.

The best recipes start with reliable cookware.

B
Yargle, Glutton of Urborg

Yargle, Glutton of Urborg

Legendary Creature — Frog Spirit

When Belzenlok's lieutenant Yar-Kul grew too ambitious, the Demonlord transformed him into a maggot. The frog that ate the maggot grew and grew, until a ravenous spirit burst from its body.

9/3

4 B
Act on Impulse

Act on Impulse

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

"You don't want to know what happens after I put on the goggles."

2 R
Arms Dealer

Arms Dealer

Creature — Goblin Rogue

, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded." —Grezkrick's Emporium motto

1/1

2 R
Axgard Cavalry

Axgard Cavalry

Creature — Dwarf Berserker

: Target creature gains haste until end of turn.

Riding the goat —Dwarven expression meaning "a foolhardy act of bravery"

2/2

1 R
Banefire

Banefire

Sorcery

Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.

For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.

X R
Barrage Ogre

Barrage Ogre

Creature — Ogre Warrior

, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.

The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was *thrown* at them.

3/3

3 R R
Battle Squadron

Battle Squadron

Creature — Goblin

Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.

*/*

3 R R
Big Score

Big Score

Instant

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

"Unimaginable riches? I assure you, I have a *vivid* imagination."

3 R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

X R
Blisterspit Gremlin

Blisterspit Gremlin

Creature — Gremlin

, : Blisterspit Gremlin deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap Blisterspit Gremlin.

"Ah, we have a critic." —Orthion, Lavabrink captain

1/1

R
Blood Aspirant

Blood Aspirant

Creature — Satyr Berserker

Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. , , Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.

It's a small step from revel to bloodbath.

1/1

1 R
Bloodhaze Wolverine

Bloodhaze Wolverine

Creature — Wolverine

Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.

"Build a moat. If we're lucky, it can't swim." —Syr Branigan, knight of Ardenvale

2/1

1 R
Bogardan Dragonheart

Bogardan Dragonheart

Creature — Human Shaman

Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.

A hunger to soar must be sated.

2/2

2 R
Bolt Hound

Bolt Hound

Creature — Elemental Dog

Haste (This creature can attack and as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

Its spark is worse than its bite.

2/2

2 R
Borderland Marauder

Borderland Marauder

Creature — Human Warrior

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.

1/2

1 R
Brazen Freebooter

Brazen Freebooter

Creature — Human Pirate

When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Finders, keepers.

3/3

3 R
Brazen Wolves

Brazen Wolves

Creature — Wolf

Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.

With fewer patrols about, Kessig's roads have become prime hunting grounds.

2/3

2 R
Burn Bright

Burn Bright

Instant

Creatures you control get +2/+0 until end of turn.

"From a great bonfire at the dawn of time, the first Gruul kindled their rage. The same flame burns in you." —Kroshkar, Gruul shaman

2 R
Captain Lannery Storm

Captain Lannery Storm

Legendary Creature — Human Pirate

Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

2/2

2 R
Catalyst Elemental

Catalyst Elemental

Creature — Elemental

Sacrifice Catalyst Elemental: Add .

As the hyperstormic generator crept past redline, a being emerged from the arc.

2/2

2 R
Chandra, Flame's Fury

Chandra, Flame's Fury

Legendary Planeswalker — Chandra

[+1]: Chandra, Flame's Fury deals 2 damage to any target. [−2]: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller. [−8]: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.

4 R R
Chandra's Magmutt

Chandra's Magmutt

Creature — Elemental Dog

: Chandra's Magmutt deals 1 damage to target player or planeswalker.

"Is it purebred? No, but it's pure fire." —Chandra Nalaar

2/2

1 R
Chandra's Pyreling

Chandra's Pyreling

Creature — Elemental Lizard

Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

"I think Chandra just wanted something to blame random scorch marks on." —Jace Beleren

1/3

1 R
Chandra's Pyrohelix

Chandra's Pyrohelix

Instant

Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.

"Now that I've dealt with your little toys, I can focus on the real problem: you." —Chandra Nalaar, to Dovin Baan

1 R
Chandra's Spitfire

Chandra's Spitfire

Creature — Elemental

Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."

1/3

2 R
Coalhauler Swine

Coalhauler Swine

Creature — Boar Beast

Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.

Nothing stops industry in Ravnica—certainly not the safety of its workers.

4/4

4 R R
Cone of Flame

Cone of Flame

Sorcery

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

3 R R
Cyclops Electromancer

Cyclops Electromancer

Creature — Cyclops Wizard

When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Every storm has an eye.

4/2

4 R
Dance with Devils

Dance with Devils

Instant

Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."

Devils sow chaos and reap panic.

3 R
Deem Worthy

Deem Worthy

Instant

Deem Worthy deals 7 damage to target creature. Cycling (, Discard this card: Draw a card.) When you cycle Deem Worthy, you may have it deal 2 damage to target creature.

4 R
Destructive Tampering

Destructive Tampering

Sorcery

Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.

"I don't think they'll appreciate my . . . adjustments." —Karavin, renegade saboteur

2 R
Dragon Egg

Dragon Egg

Creature — Dragon Egg

Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."

Dragon birth lairs are littered with treasure to entice the young from their eggs.

0/2

2 R
Dragon Fodder

Dragon Fodder

Sorcery

Create two 1/1 red Goblin creature tokens.

Atarka goblins meet their demise as readily as their Temur counterparts did, but usually under big, winged shadows.

1 R
Dragonlord's Servant

Dragonlord's Servant

Creature — Goblin Shaman

Dragon spells you cast cost less to cast.

Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal.

1/3

1 R
Dragonspeaker Shaman

Dragonspeaker Shaman

Creature — Human Barbarian Shaman

Dragon spells you cast cost less to cast.

"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."

2/2

1 R R
Electric Revelation

Electric Revelation

Instant

As an additional cost to cast this spell, discard a card. Draw two cards. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

2 R
Electrify

Electrify

Instant

Electrify deals 4 damage to target creature.

"Some hid from the storm. I embraced it and learned its name."

3 R
Fanatical Firebrand

Fanatical Firebrand

Creature — Goblin Pirate

Haste , Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

"The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to its powder." —Admiral Beckett Brass

1/1

R
Fervent Strike

Fervent Strike

Instant

Target creature gets +1/+0 and gains first strike and haste until end of turn.

"The flame paints a bright wheel on the sky, then shifts into a stabbing spark. The enemy falls; the smoke of victory rises." —"Legends of the Firedancer"

R
Fiery Conclusion

Fiery Conclusion

Instant

As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.

1 R
Fiery Intervention

Fiery Intervention

Sorcery

Choose one — • Fiery Intervention deals 5 damage to target creature. • Destroy target artifact.

Burning something is easy. Choosing a target can be more difficult.

4 R
Firebolt

Firebolt

Sorcery

Firebolt deals 2 damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"There's more where that came from!"

R
Firecannon Blast

Firecannon Blast

Sorcery

Firecannon Blast deals 3 damage to target creature. Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.

Goblins' fearlessness and diminutive size make them the perfect cannoneers.

1 R R
Flame Lash

Flame Lash

Instant

Flame Lash deals 4 damage to any target.

"This is just my warm-up."

3 R
Flames of the Firebrand

Flames of the Firebrand

Sorcery

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.

"You're in luck. I brought enough to share." —Chandra Nalaar

2 R
Frenzied Goblin

Frenzied Goblin

Creature — Goblin Berserker

Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn.

The upside to not thinking about the consequences is that you'll always surprise those who do.

1/1

R
Furnace Whelp

Furnace Whelp

Creature — Dragon

Flying : Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2

2 R R
Gadrak, the Crown-Scourge

Gadrak, the Crown-Scourge

Legendary Creature — Dragon

Flying Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

5/4

2 R
Glint-Horn Buccaneer

Glint-Horn Buccaneer

Creature — Minotaur Pirate

Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. , Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.

2/4

1 R R
Go for Blood

Go for Blood

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling (, Discard this card: Draw a card.)

Lukka's bond provided not only friendship, but also the most powerful weapon in his arsenal.

1 R
Goblin Artillery

Goblin Artillery

Creature — Goblin Warrior

: Goblin Artillery deals 2 damage to any target and 3 damage to you.

Most goblins get their turn firing the catapult, but few achieve the coveted title of Ammunition Holder.

1/3

1 R R
Goblin Grenade

Goblin Grenade

Sorcery

As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.

Don't underestimate the aerodynamic qualities of the common goblin.

R
Goblin Oriflamme

Goblin Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

"It was difficult to tell whether the piles of gore within their warrens were mere trash heaps, sacred altars, or warnings." —*Sarpadian Empires, vol. IV*

1 R
Goblin Psychopath

Goblin Psychopath

Creature — Goblin Mutant

Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.

He never wastes energy distinguishing between friend and foe.

5/5

3 R
Goblin Rabblemaster

Goblin Rabblemaster

Creature — Goblin Warrior

Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

2/2

2 R
Goblin Rally

Goblin Rally

Sorcery

Create four 1/1 red Goblin creature tokens.

You don't so much hire goblins as put ideas in their heads.

3 R R
Goblin Trailblazer

Goblin Trailblazer

Creature — Goblin Pirate

Menace (This creature can't be blocked except by two or more creatures.)

"Why are we following the goblin? Can he even read that map?" —Daphne Vail, *Diremore* first mate

2/1

1 R
Goblin Warchief

Goblin Warchief

Creature — Goblin Warrior

Goblin spells you cast cost less to cast. Goblins you control have haste.

Not since the days of Pashalik Mons have the Rundvelt goblins been so united or effective.

2/2

1 R R
Goldhound

Goldhound

Artifact Creature — Treasure Dog

First strike Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice Goldhound: Add one mana of any color.

The staccato clatter of its metal claws on pavement is unmistakable.

1/1

R
Goldspan Dragon

Goldspan Dragon

Creature — Dragon

Flying, haste Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token. Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."

4/4

3 R R
Grotag Night-Runner

Grotag Night-Runner

Creature — Goblin Rogue

Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.

Naturally inquisitive and adaptable, goblins can turn their small stature to their advantage as rogues.

2/3

2 R
Hordeling Outburst

Hordeling Outburst

Sorcery

Create three 1/1 red Goblin creature tokens.

"Leave no scraps, lest you attract pests." —Mardu threat

1 R R
Hungry Flames

Hungry Flames

Instant

Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.

In the hold of the *Heart of Kiran*, Chandra answered Dovin Baan's sabotage with an explosive retort.

2 R
Ib Halfheart, Goblin Tactician

Ib Halfheart, Goblin Tactician

Legendary Creature — Goblin Advisor

Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.

"Everybody but me—CHARGE!"

3/2

3 R
Ignite the Future

Ignite the Future

Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 R
Immersturm Raider

Immersturm Raider

Creature — Demon Berserker

When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card.

The demons took no captives and claimed no spoils; they sought only to destroy.

2/1

1 R
Impending Doom

Impending Doom

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.

"Feast, for your next meal may be your last!"

2 R
Improvised Weaponry

Improvised Weaponry

Sorcery

Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Anything can be a weapon if you swing it hard enough.

2 R
Irencrag Pyromancer

Irencrag Pyromancer

Creature — Human Wizard

Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.

"Fear of fire is a sensible instinct. If I were you, I'd be terrified."

0/4

2 R
Irreverent Revelers

Irreverent Revelers

Creature — Satyr

When Irreverent Revelers enters the battlefield, choose one — • Destroy target artifact. • Irreverent Revelers gains haste until end of turn.

To some satyrs, only blasphemy is sacred.

2/2

2 R
Kargan Dragonrider

Kargan Dragonrider

Creature — Human Warrior

As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)

"Only those who give the dragons the respect they deserve may bear our title."

2/2

1 R
Kari Zev, Skyship Raider

Kari Zev, Skyship Raider

Legendary Creature — Human Pirate

First strike, menace Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.

Aboard her ship, the *Dragon's Smile*, Kari follows no one's rules but her own.

1/3

1 R
Keldon Raider

Keldon Raider

Creature — Human Warrior

When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.

Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.

4/3

2 R R
Krenko, Mob Boss

Krenko, Mob Boss

Legendary Creature — Goblin Warrior

: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions." —Agmand Sarv, Azorius hussar

3/3

2 R R
Kuldotha Flamefiend

Kuldotha Flamefiend

Creature — Elemental

When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets.

4/4

4 R R
Lathliss, Dragon Queen

Lathliss, Dragon Queen

Legendary Creature — Dragon

Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. : Dragons you control get +1/+0 until end of turn.

6/6

4 R R
Lava Serpent

Lava Serpent

Creature — Elemental Serpent

Haste Cycling (, Discard this card: Draw a card.)

Lavabrink's boiling moat is a deterrent for most, and a relaxing bath for one.

5/5

5 R
Lavastep Raider

Lavastep Raider

Creature — Goblin Warrior

: Lavastep Raider gets +2/+0 until end of turn.

Goblins were first to see the potential of hedrons in the fight against the Eldrazi, for the magical stones came ready-made with pointy bits.

1/2

R
Lightning Axe

Lightning Axe

Instant

As an additional cost to cast this spell, discard a card or pay . Lightning Axe deals 5 damage to target creature.

Spirits disturbed by ghoulcallers become geists driven by restless anger.

R
Mad Ratter

Mad Ratter

Creature — Goblin

Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.

"Gather round and tell me all from the courts and castles."

1/2

3 R
Magmatic Channeler

Magmatic Channeler

Creature — Human Wizard

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

1/3

1 R
Mardu Heart-Piercer

Mardu Heart-Piercer

Creature — Human Archer

Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.

"Those who have never ridden before the wind do not know the true joy of war."

2/3

3 R
Markov Warlord

Markov Warlord

Creature — Vampire Warrior

Haste When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.

"What use is a stake or holy symbol in the hands of a coward?"

4/4

5 R
Mudbutton Torchrunner

Mudbutton Torchrunner

Creature — Goblin Warrior

When Mudbutton Torchrunner dies, it deals 3 damage to any target.

The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.

1/1

2 R
Muxus, Goblin Grandee

Muxus, Goblin Grandee

Legendary Creature — Goblin Noble

When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

4/4

4 R R
Nest Robber

Nest Robber

Creature — Dinosaur

Haste

"These sailors on our shores are like the dinosaurs that plunder eggs from nests. They live on the labors of others." —Itzama the Crested

2/1

1 R
Ordeal of Purphoros

Ordeal of Purphoros

Enchantment — Aura

Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. When you sacrifice Ordeal of Purphoros, it deals 3 damage to any target.

1 R
Outnumber

Outnumber

Instant

Outnumber deals damage to target creature equal to the number of creatures you control.

Everyone who could still lift a weapon had a part in retaking Sea Gate.

R
Pillar of Flame

Pillar of Flame

Sorcery

Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion.

R
Prickly Marmoset

Prickly Marmoset

Creature — Monkey

First strike Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.

"It's either terrified or extremely mad at us, definitely one of the two." —Jonald, mission naturalist

2/3

2 R
Professional Face-Breaker

Professional Face-Breaker

Creature — Human Warrior

Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

2/3

2 R
Pyre-Sledge Arsonist

Pyre-Sledge Arsonist

Creature — Viashino Shaman

, : Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.

Everything from damaged furniture to inconvenient corpses becomes fuel for Ziatora's ever-burning foundry.

2/2

2 R
Quakefoot Cyclops

Quakefoot Cyclops

Creature — Cyclops

When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. Cycling (, Discard this card: Draw a card.) When you cycle Quakefoot Cyclops, target creature can't block this turn.

4/4

4 R
Raking Claws

Raking Claws

Instant

Target creature gains double strike until end of turn. Cycling (, Discard this card: Draw a card.)

"How many claws does a monster have? Exactly one more than you've accounted for." —Alux, Skysail defender

1 R
Ravenous Giant

Ravenous Giant

Creature — Giant

At the beginning of your upkeep, Ravenous Giant deals 1 damage to you.

The might of an army with the restraint of a child.

5/5

2 R R
Raze the Effigy

Raze the Effigy

Instant

Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.

The folk of Kessig build up their courage by burning effigies of the things they fear.

R
Reckless Fireweaver

Reckless Fireweaver

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.

Architects find inspiration in the dragon's beauty of form, while artificers are influenced by the function of its fire.

1/3

1 R
Reptilian Reflection

Reptilian Reflection

Enchantment

Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.

Danger often lurks in the allure of crystal shards.

2 R
Ripscale Predator

Ripscale Predator

Creature — Dinosaur

Menace (This creature can't be blocked except by two or more creatures.)

As Ravnica's wilds expanded, even advocates for nature had to confront fiercer natural threats.

6/5

4 R R
Rooting Moloch

Rooting Moloch

Creature — Lizard

When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling (, Discard this card: Draw a card.)

Their feeding habits leave them with gizzards full of tumbled gems.

4/4

4 R
Rummaging Goblin

Rummaging Goblin

Creature — Goblin Rogue

, Discard a card: Draw a card.

Goblins' eager curiosity leads them to scavenging, petty theft, and the rigging of sleek pirate ships. Some stop at scavenging.

1/1

2 R
Rush of Adrenaline

Rush of Adrenaline

Instant

Target creature gets +2/+1 and gains trample until end of turn.

Scarecrows only go so far in sending the message to stay away.

R
Sarkhan, the Dragonspeaker

Sarkhan, the Dragonspeaker

Legendary Planeswalker — Sarkhan

[+1]: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) [−3]: Sarkhan, the Dragonspeaker deals 4 damage to target creature. [−6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

3 R R
Sarkhan's Rage

Sarkhan's Rage

Instant

Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.

The people of Tarkir speak of an ancient legend, of the dragon-man called Sarkhan who was greatest of all khans.

4 R
Sarkhan's Whelp

Sarkhan's Whelp

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.

2/2

2 R
Scorching Dragonfire

Scorching Dragonfire

Instant

Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

As the blaze raced toward her, Syr Ameril closed her eyes and pictured Castle Ardenvale so her last thoughts would be of home.

1 R
Searing Spear

Searing Spear

Instant

Searing Spear deals 3 damage to any target.

Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.

1 R
Seize the Storm

Seize the Storm

Sorcery

Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 R
Shredded Sails

Shredded Sails

Instant

Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling (, Discard this card: Draw a card.)

1 R
Smoldering Efreet

Smoldering Efreet

Creature — Efreet Monk

When Smoldering Efreet dies, it deals 2 damage to you.

The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others.

2/2

1 R
Sokenzan Smelter

Sokenzan Smelter

Creature — Goblin Artificer

At the beginning of combat on your turn, you may pay and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.

Among the artisans of Sokenzan City, reusing every scrap of metal is a point of pride.

2/2

1 R
Spark of Creativity

Spark of Creativity

Sorcery

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.

"To invent is to rebel." —Pia Nalaar

R
Sparkmage Apprentice

Sparkmage Apprentice

Creature — Human Wizard

When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.

Sparkmages are performance artists of sorts, but pain is the price of admission.

1/1

1 R
Sparktongue Dragon

Sparktongue Dragon

Creature — Dragon

Flying When Sparktongue Dragon enters the battlefield, you may pay . When you do, it deals 3 damage to any target.

Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.

3/3

3 R R
Spellgorger Weird

Spellgorger Weird

Creature — Weird

Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.

Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.

2/2

2 R
Spiteful Prankster

Spiteful Prankster

Creature — Devil

As long as it's your turn, Spiteful Prankster has first strike. Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.

The devil appreciated the irony of using doves for ammunition. The townsfolk, not so much.

3/2

2 R
Starstorm

Starstorm

Instant

Starstorm deals X damage to each creature. Cycling (, Discard this card: Draw a card.)

Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.

X R R
Storm Fleet Pyromancer

Storm Fleet Pyromancer

Creature — Human Pirate Wizard

Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.

"She's quick and fearless, and she's never missed a shot. That almost makes up for all the scorch marks she leaves behind." —Captain Lannery Storm

3/2

4 R
Subterranean Scout

Subterranean Scout

Creature — Goblin Scout

When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.

When things get ugly above ground, goblins resort to alternate routes of passage.

2/1

1 R
Sudden Breakthrough

Sudden Breakthrough

Instant

Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Rootha created constantly, passionately, in hopes of impressing her greatest critic: herself.

1 R
Swaggering Corsair

Swaggering Corsair

Creature — Human Pirate

Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn.

"I'm about to make you famous. From the golden city to High and Dry, they'll talk about how fast you died!"

2/2

2 R
Swift Kick

Swift Kick

Instant

Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.

Shintan sensed the malice in his opponent, but he did not strike until the orc's muscles tensed in preparation to throw the first punch.

3 R
Thermo-Alchemist

Thermo-Alchemist

Creature — Human Shaman

Defender : Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

"Madness can't touch a mind ignited by genius."

0/3

1 R
Torch Courier

Torch Courier

Creature — Goblin

Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn.

"Light a torch and deliver this letter" were his instructions, which he unfortunately reversed.

1/1

R
Tormenting Voice

Tormenting Voice

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" —Sarkhan Vol

1 R
Trove of Temptation

Trove of Temptation

Enchantment

Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

3 R
Vault Robber

Vault Robber

Creature — Dwarf Rogue

, , Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

The dwarves believe works of art should be passed down the generations, not buried with the dead.

1/3

1 R
Viashino Pyromancer

Viashino Pyromancer

Creature — Viashino Wizard

When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.

"I trained with the Ghitu, and I respect the fire as they do."

2/1

1 R
Volley Veteran

Volley Veteran

Creature — Goblin Warrior

When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.

"Fill the sky with stuff!"

4/2

3 R
War-Name Aspirant

War-Name Aspirant

Creature — Human Warrior

Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.

2/1

1 R
Warcry Phoenix

Warcry Phoenix

Creature — Phoenix

Flying, haste Whenever you attack with three or more creatures, you may pay . If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.

War begins with one red ember.

2/2

3 R
Weaselback Redcap

Weaselback Redcap

Creature — Goblin Knight

: Weaselback Redcap gets +2/+0 until end of turn.

"I would rather cast myself into the abyss than let my blood stain the cap of those monsters." —Syr Alin, the Lion's Claw

1/1

R
Welding Sparks

Welding Sparks

Instant

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

"The fires of invention burn in all of us. I fight for the freedom to unleash those flames." —Pia Nalaar

2 R
Wildfire Elemental

Wildfire Elemental

Creature — Elemental

Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.

"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?" —Chandra Nalaar

3/3

2 R R
Yidaro, Wandering Monster

Yidaro, Wandering Monster

Legendary Creature — Dinosaur Turtle

Trample, haste Cycling When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

8/8

5 R R
Young Pyromancer

Young Pyromancer

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Immolation is the sincerest form of flattery.

2/1

1 R
Adventurous Impulse

Adventurous Impulse

Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

An adventure without a companion is hardly an adventure at all.

G
Ancient Stirrings

Ancient Stirrings

Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

G
Avenger of Zendikar

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

5/5

5 G G
Baloth Woodcrasher

Baloth Woodcrasher

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

4/4

4 G G
Band Together

Band Together

Instant

Up to two target creatures you control each deal damage equal to their power to another target creature.

In times of peril, the vision the ancient paruns had for their city comes into focus.

2 G
Blisterpod

Blisterpod

Creature — Eldrazi Drone

Devoid (This card has no color.) When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."

A blisterpod's corpse is a scion's cradle.

1/1

G
Bounding Wolf

Bounding Wolf

Creature — Wolf

Flash Reach

With their usual prey scared off by werewolves, the wolves of the Ulvenwald adopted inventive new hunting techniques.

3/2

2 G
Briarpack Alpha

Briarpack Alpha

Creature — Wolf

Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

"The wolves turned on us and a chill swept over me. The pack had a new leader." —Alena, trapper of Kessig

3/3

3 G
Bristling Boar

Bristling Boar

Creature — Boar

Bristling Boar can't be blocked by more than one creature.

"I can bring down anything in Zagoth, but for some quarry the ratio of fight to meat is too high." —Master Hunter Chevill

4/3

3 G
Broken Bond

Broken Bond

Sorcery

Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

"I can't bear to see another plane broken before I make my own home whole. I'm sorry, but my watch is over."

1 G
Brood Monitor

Brood Monitor

Creature — Eldrazi Drone

Devoid (This card has no color.) When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."

The tenderness of a mother. The pity of a mantis.

3/3

4 G G
Canopy Baloth

Canopy Baloth

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.

"You can almost see it calculating—are we a tasty enough treat to risk the jump?" —Samila, Murasa Expeditionary House

4/3

3 G
Challenger Troll

Challenger Troll

Creature — Troll

Each creature you control with power 4 or greater can't be blocked by more than one creature.

For most, war is a calamity. For some, an opportunity. And for the very few, a pleasure.

6/5

4 G
Colossal Dreadmaw

Colossal Dreadmaw

Creature — Dinosaur

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.

6/6

4 G G
Courser of Kruphix

Courser of Kruphix

Enchantment Creature — Centaur

Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

2/4

1 G G
Crawling Sensation

Crawling Sensation

Enchantment

At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

2 G
Creeperhulk

Creeperhulk

Creature — Plant Elemental

Trample : Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

"I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking." —Janji, sylvan druid

5/5

3 G G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

2 G
Deadbridge Goliath

Deadbridge Goliath

Creature — Insect

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Some Golgari insects live for centuries—and they never stop growing.

5/5

2 G G
Declare Dominance

Declare Dominance

Sorcery

Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.

"If you think yourself a chief, then prove your might." —Gar-Tun, Mistvalley silverback

3 G G
Domesticated Hydra

Domesticated Hydra

Creature — Hydra

: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) As long as Domesticated Hydra is monstrous, it has trample.

"Sit. Fetch. Devastate."

3/3

2 G G
Drowsing Tyrannodon

Drowsing Tyrannodon

Creature — Dinosaur

Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

What the rangers thought were warning growls turned out to be nothing but monstrous snoring.

3/3

1 G
Drudge Beetle

Drudge Beetle

Creature — Insect

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

The Street Swarm is the labor class that drives the Golgari's endless cycle of life and death.

2/2

1 G
Duskshell Crawler

Duskshell Crawler

Creature — Insect

When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample.

They often perch on street lamps, causing the poles to buckle under their weight.

0/3

1 G
Dwynen's Elite

Dwynen's Elite

Creature — Elf Warrior

When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Call one, call them all.

2/2

1 G
Elderleaf Mentor

Elderleaf Mentor

Creature — Elf Warrior

When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.

"Our ancestors grew complacent in their divinity, allowing their lessers to topple them. Never again."

3/2

3 G
Elven Bow

Elven Bow

Artifact — Equipment

When Elven Bow enters the battlefield, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip

G
Elvish Warmaster

Elvish Warmaster

Creature — Elf Warrior

Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. : Elves you control get +2/+2 and gain deathtouch until end of turn.

2/2

1 G
Engulfing Slagwurm

Engulfing Slagwurm

Creature — Wurm

Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.

Its teeth exist only for decoration.

7/7

5 G G
Enlarge

Enlarge

Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

For Mittens, it was just another day at the beach.

3 G G
Feed the Pack

Feed the Pack

Enchantment

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.

5 G
Feral Hydra

Feral Hydra

Creature — Hydra Beast

Feral Hydra enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

It shreds its prey as each head fights for the choicest bits.

0/0

X G
Ferocious Pup

Ferocious Pup

Creature — Wolf

When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.

The strongest pack has the fiercest pups.

0/1

2 G
Fertilid

Fertilid

Creature — Elemental

Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0

2 G
Fierce Witchstalker

Fierce Witchstalker

Creature — Wolf

Trample When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

While the realm has laws, in the wilds there are other ways of balancing power.

4/4

2 G G
Flourishing Hunter

Flourishing Hunter

Creature — Wolf Spirit

When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.

"I would welcome her into my pack with honor." —Arlinn Kord

6/6

4 G G
Frontier Mastodon

Frontier Mastodon

Creature — Elephant

Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.

Each bronze disk on its harness is an offering from a young Temur hunter, a sign of respect to the spirits of the wild.

3/2

2 G
Gaea's Protector

Gaea's Protector

Creature — Elemental Warrior

Gaea's Protector must be blocked if able.

Fallen Phyrexians were transmuted into elementals by Gaea long ago, but Yavimaya's other inhabitants still regard them with unease.

4/2

3 G
Ghirapur Guide

Ghirapur Guide

Creature — Elf Scout

: Target creature you control can't be blocked by creatures with power 2 or less this turn.

Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.

3/2

2 G
Giant Caterpillar

Giant Caterpillar

Creature — Insect

, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.

3/3

3 G
Gift of the Gargantuan

Gift of the Gargantuan

Sorcery

Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

2 G
Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

Legendary Creature — Bear

Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

You don't want to know how she got that name.

4/3

3 G
Groundswell

Groundswell

Instant

Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

"This world will not be tamed."

G
Havenwood Wurm

Havenwood Wurm

Creature — Wurm

Flash (You may cast this spell any time you could cast an instant.) Trample

Time rifts bring tunneling beasts of old into the hard, dry earth of the present. Most die there, trapped, but the mightiest burst through the surface.

5/6

6 G
Hooting Mandrills

Hooting Mandrills

Creature — Ape

Delve (Each card you exile from your graveyard while casting this spell pays for .) Trample

Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.

4/4

5 G
Howl of the Hunt

Howl of the Hunt

Enchantment — Aura

Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.

2 G
Howlgeist

Howlgeist

Creature — Spirit Wolf

Creatures with power less than Howlgeist's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

4/2

5 G
Hunger of the Howlpack

Hunger of the Howlpack

Instant

Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

"Werewolves are an unholy mix of a predator's instinct and a human's hatred." —Alena, trapper of Kessig

G
Hunter's Edge

Hunter's Edge

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.

The hunt ends. Lunch begins.

3 G
Ilysian Caryatid

Ilysian Caryatid

Creature — Plant

: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

Those who die as heroes are permitted to dwell in Ilysia, a protected realm of the Underworld as tranquil and vibrant as the rest is bleak.

1/1

1 G
Imperious Perfect

Imperious Perfect

Creature — Elf Warrior

Other Elves you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

2/2

2 G
Iridescent Hornbeetle

Iridescent Hornbeetle

Creature — Insect

At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.

The hatchlings will fill the jungles of Murasa in a glittering tide.

3/4

4 G
Ironshell Beetle

Ironshell Beetle

Creature — Insect

When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.

"Please don't feed the beetles." —Promenade warning sign

1/1

1 G
Ivy Lane Denizen

Ivy Lane Denizen

Creature — Elf Warrior

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.

"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."

2/3

3 G
Kessig Cagebreakers

Kessig Cagebreakers

Creature — Human Rogue

Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.

"They put bars on these noble beasts and then wonder why werewolves target our towns."

3/4

4 G
Kraul Foragers

Kraul Foragers

Creature — Insect Scout

Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.

Feed on food, you eventually rot. Feed on rot, you live forever. —Kraul saying

4/4

4 G
Kraul Harpooner

Kraul Harpooner

Creature — Insect Warrior

Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature you don't control with flying. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.

3/2

1 G
Kraul Warrior

Kraul Warrior

Creature — Insect Warrior

: Kraul Warrior gets +3/+3 until end of turn.

The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.

2/2

1 G
Kujar Seedsculptor

Kujar Seedsculptor

Creature — Elf Druid

When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.

Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit.

1/2

1 G
Lys Alana Huntmaster

Lys Alana Huntmaster

Creature — Elf Warrior

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.

3/3

2 G G
Mammoth Spider

Mammoth Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

"If a careless elf ends up caught in a spider's web, we must expect nature to take its course. Do not blame the spider for being a spider." —Dellin Berting, Tolarian entomologist

3/5

4 G
Master of the Wild Hunt

Master of the Wild Hunt

Creature — Human Shaman

At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

3/3

2 G G
Master's Rebuke

Master's Rebuke

Instant

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

"You have always been a promising student, but your arrogance far outstrips your prowess."

1 G
Might of the Masses

Might of the Masses

Instant

Target creature gets +1/+1 until end of turn for each creature you control.

"There is nothing stronger than many hearts united for a single cause." —Emmara

G
Moldgraf Millipede

Moldgraf Millipede

Creature — Insect Horror

When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)

Between stitchers, cultists, and scavengers, corpses are in high demand.

2/2

4 G
Moonlight Hunt

Moonlight Hunt

Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

Courage alone won't keep you alive.

1 G
Naga Vitalist

Naga Vitalist

Creature — Naga Druid

: Add one mana of any type that a land you control could produce.

"The lands of the God-Pharaoh are suffused with his breath."

1/2

1 G
Nantuko Cultivator

Nantuko Cultivator

Creature — Insect Druid

When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

"Every seed holds strength and teaches patience."

2/2

3 G
Nessian Hornbeetle

Nessian Hornbeetle

Creature — Insect

At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.

"The first rule of politics can be learned from a lowly hornbeetle: it is wise to cultivate powerful friends." —Pythamon, sage of Meletis

2/2

1 G
Nightpack Ambusher

Nightpack Ambusher

Creature — Wolf

Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

A strong leader means a growing pack.

4/4

2 G G
Oashra Cultivator

Oashra Cultivator

Creature — Human Druid

, , Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Like fruits in the field, we will be harvested when the season is right."

0/3

G
Ondu Giant

Ondu Giant

Creature — Giant Druid

When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Some druids nurture gardens. Others nurture continents.

2/4

3 G
Ordeal of Nylea

Ordeal of Nylea

Enchantment — Aura

Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

1 G
Ornery Dilophosaur

Ornery Dilophosaur

Creature — Dinosaur

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.

2/2

3 G
Overcome

Overcome

Sorcery

Creatures you control get +2/+2 and gain trample until end of turn.

"Forward! Until the horizon is ours!" —Khemses, charioteer

3 G G
Overgrowth

Overgrowth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

"Let the forest spread! From salt, stone, and fen, let the new trees rise." —Molimo, maro-sorcerer

2 G
Packsong Pup

Packsong Pup

Creature — Wolf

At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power.

A wolf pup is always dangerous, because a wolf pup is never alone.

1/1

1 G
Paradise Druid

Paradise Druid

Creature — Elf Druid

Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) : Add one mana of any color.

"There are many kinds of duty, and mine is to see our world grow and endure."

2/1

1 G
Pestilent Wolf

Pestilent Wolf

Creature — Wolf

: Pestilent Wolf gains deathtouch until end of turn.

Wolves that feast on zombie flesh and survive carry the foul diseases of the dead wherever they roam.

2/2

1 G
Phantom Nantuko

Phantom Nantuko

Creature — Insect Spirit

Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. : Put a +1/+1 counter on Phantom Nantuko.

0/0

2 G
Pounce

Pounce

Instant

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

The drive to hunt and feed is raw instinct for dinosaurs. The trick is simply to channel it in the right direction.

1 G
Predator's Howl

Predator's Howl

Instant

Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.

"And Muzzio says my arguments have no teeth." —Selvala, ranger of the Lowlands

3 G
Presence of Gond

Presence of Gond

Enchantment — Aura

Enchant creature Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."

"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."

2 G
Prey Upon

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"You don't find many old werewolf hunters." —Paulin, trapper of Somberwald

G
Pridemalkin

Pridemalkin

Creature — Cat

When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

2/1

2 G
Primordial Hydra

Primordial Hydra

Creature — Hydra

Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

0/0

X G G
Prowling Serpopard

Prowling Serpopard

Creature — Cat Snake

This spell can't be countered. Creature spells you control can't be countered.

The viziers serving Rhonas, the god of strength, maintain the menagerie of animals employed during his trial.

4/3

1 G G
Quarry Beetle

Quarry Beetle

Creature — Insect

When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield.

"The ruin of the past is the topsoil of the future." —Sokar, former Nef-crop initiate

4/5

4 G
Rampaging Baloths

Rampaging Baloths

Creature — Beast

Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

"When the land is angry, so are they." —Nissa Revane

6/6

4 G G
Reckless Amplimancer

Reckless Amplimancer

Creature — Elf Druid

: Double Reckless Amplimancer's power and toughness until end of turn.

"Linear growth? What am I, a first-year?"

2/2

1 G
Reclamation Sage

Reclamation Sage

Creature — Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1

2 G
Relentless Pursuit

Relentless Pursuit

Sorcery

Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

Calix was patient, steadily following Elspeth until their destined confrontation.

2 G
Rhonas the Indomitable

Rhonas the Indomitable

Legendary Creature — God

Deathtouch, indestructible Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. : Another target creature gets +2/+0 and gains trample until end of turn.

5/5

2 G
Roar of Challenge

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

2 G
Roots of Wisdom

Roots of Wisdom

Sorcery

Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages.

1 G
Rosethorn Halberd

Rosethorn Halberd

Artifact — Equipment

When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

G
Savage Punch

Savage Punch

Sorcery

Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

1 G
Scale the Heights

Scale the Heights

Sorcery

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.

"Ever onward, ever skyward."

2 G
Scion Summoner

Scion Summoner

Creature — Eldrazi Drone

Devoid (This card has no color.) When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)

2/2

2 G
Scrounging Bandar

Scrounging Bandar

Creature — Cat Monkey

Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

"It was right here a second ago . . ."

0/0

1 G
Servant of the Scale

Servant of the Scale

Creature — Human Soldier

Servant of the Scale enters the battlefield with a +1/+1 counter on it. When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.

0/0

G
Silverback Shaman

Silverback Shaman

Creature — Ape Shaman

Trample When Silverback Shaman dies, draw a card.

The apes of Yavimaya draw strength from the spirits of their ancestors.

5/4

3 G G
Simian Brawler

Simian Brawler

Creature — Ape Warrior

Discard a land card: Simian Brawler gets +1/+1 until end of turn.

"It's odd to see the apes rip down trees to arm themselves in defense of their forests." —Taaveti of Kelsinko, elvish hunter

3/3

3 G
Snapping Gnarlid

Snapping Gnarlid

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.

All of Zendikar's beings sense the upheaval that accompanies the Eldrazi.

2/2

1 G
Soul's Might

Soul's Might

Sorcery

Put X +1/+1 counters on target creature, where X is that creature's power.

An avatar he sculpts of instinct and force.

4 G
Sporeback Wolf

Sporeback Wolf

Creature — Wolf

As long as it's your turn, Sporeback Wolf gets +0/+2.

The mushrooms growing in the wolves' fur possess curative properties incredible enough to tempt many alchemists into risking their lives to track one down.

2/2

1 G
Stalking Drone

Stalking Drone

Creature — Eldrazi Drone

Devoid (This card has no color.) : Stalking Drone gets +1/+2 until end of turn. Activate only once each turn. ( represents colorless mana.)

As the Eldrazi adapted to the jungles of Zendikar, some took on the tactics of more familiar predators.

2/2

1 G
Swarm Shambler

Swarm Shambler

Creature — Fungus Beast

Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. , : Put a +1/+1 counter on Swarm Shambler.

0/0

G
Titanic Brawl

Titanic Brawl

Instant

This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Whoever wins, the neighborhood loses.

1 G
Turntimber Basilisk

Turntimber Basilisk

Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.

2/1

1 G G
Unnatural Aggression

Unnatural Aggression

Instant

Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.

The battle served as a grim reminder of what a final victory for the Eldrazi would mean.

2 G
Wildborn Preserver

Wildborn Preserver

Creature — Elf Archer

Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on Wildborn Preserver.

2/2

1 G
Wily Bandar

Wily Bandar

Creature — Cat Monkey

: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Part feline, part primate, all trouble.

1/1

G
Wolf's Quarry

Wolf's Quarry

Sorcery

Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")

"The monster was gaining on them. Twice it had found them. There was only one place left to hide." —*Tales of the Fae*

4 G G
Wolfkin Bond

Wolfkin Bond

Enchantment — Aura

Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.

4 G
Wolfwillow Haven

Wolfwillow Haven

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . , Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.

1 G
Wolverine Riders

Wolverine Riders

Creature — Elf Warrior

At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.

"We'll break their lines. The rest of you, follow!"

4/4

4 G G
Woodborn Behemoth

Woodborn Behemoth

Creature — Elemental

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

It carries the hopes of Zendikar's embattled wilds on its mighty boughs.

4/4

3 G G
Woodland Champion

Woodland Champion

Creature — Elf Scout

Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.

"Every footfall on the forest floor is a heartbeat sending strength into my veins."

2/2

1 G
Young Wolf

Young Wolf

Creature — Wolf

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch.

1/1

G
Zendikar's Roil

Zendikar's Roil

Enchantment

Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.

"I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain." —Nissa Revane

3 G G
Endbringer

Endbringer

Creature — Eldrazi

Untap Endbringer during each other player's untap step. : Endbringer deals 1 damage to any target. , : Target creature can't attack or block this turn. , : Draw a card.

5/5

5 C
Titan's Presence

Titan's Presence

Instant

As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power.

Dust and memory are all that remain in Ulamog's wake.

3
Warden of Geometries

Warden of Geometries

Creature — Eldrazi Drone

Vigilance : Add . ( represents colorless mana.)

The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones.

2/3

4
Adventuring Gear

Adventuring Gear

Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)

An explorer's essentials in a wild world.

1
Aether Spellbomb

Aether Spellbomb

Artifact

, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. , Sacrifice Aether Spellbomb: Draw a card.

"Release that which was never caged." —Spellbomb inscription

1
Alchemist's Vial

Alchemist's Vial

Artifact

When Alchemist's Vial enters the battlefield, draw a card. , , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

A weapon best suited for those with good aim and steady hands.

2
Aradara Express

Aradara Express

Artifact — Vehicle

Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

It glides around the city, a sublime combination of elegance and utility.

8/6

5
Assembly-Worker

Assembly-Worker

Artifact Creature — Assembly-Worker

: Target Assembly-Worker creature gets +1/+1 until end of turn.

With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.

2/2

3
Bag of Holding

Bag of Holding

Artifact

Whenever you discard a card, exile that card from your graveyard. , : Draw a card, then discard a card. , , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

There's no prepared like overprepared.

1
Bloodline Pretender

Bloodline Pretender

Artifact Creature — Shapeshifter

Changeling (This card is every creature type.) As Bloodline Pretender enters the battlefield, choose a creature type. Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.

2/2

3
Campus Guide

Campus Guide

Artifact Creature — Golem

When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

"There's nowhere in Strixhaven I can't find. Where do you need to go?"

2/1

2
Cellar Door

Cellar Door

Artifact

, : Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.

As if anyone needed another reason to avoid dark, dank cellars.

2
Circuit Mender

Circuit Mender

Artifact Creature — Insect

When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card.

Inspired by industrious silkworms, its maker crafted it to restore the broken pieces of the world.

2/3

3
Cogwork Assembler

Cogwork Assembler

Artifact Creature — Assembly-Worker

: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.

Duplication is neither thievery nor flattery. It is efficiency.

2/3

3
Dragon Blood

Dragon Blood

Artifact

, : Put a +1/+1 counter on target creature.

A single drop turns skin to scale and fist to claw.

3
Dragon's Hoard

Dragon's Hoard

Artifact

Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. , Remove a gold counter from Dragon's Hoard: Draw a card. : Add one mana of any color.

3
Edifice of Authority

Edifice of Authority

Artifact

, : Target creature can't attack this turn. Put a brick counter on Edifice of Authority. , : Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority.

3
Expedition Map

Expedition Map

Artifact

, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

"I use maps to find out where explorers have already been. Then I go the other way." —Javad Nasrin, Ondu relic hunter

1
Explorer's Scope

Explorer's Scope

Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Gearsmith Guardian

Gearsmith Guardian

Artifact Creature — Construct

Gearsmith Guardian gets +2/+0 as long as you control a blue creature.

Made in its creator's image, though slightly more clangy.

3/5

5
Gleaming Barrier

Gleaming Barrier

Artifact Creature — Wall

Defender When Gleaming Barrier dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Gold without freedom might as well be lead." —Angrath

0/4

2
Goldvein Pick

Goldvein Pick

Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Golem Artisan

Golem Artisan

Artifact Creature — Golem

: Target artifact creature gets +1/+1 until end of turn. : Target artifact creature gains your choice of flying, trample, or haste until end of turn.

Better living through metallurgy.

3/3

5
Hammer of Ruin

Hammer of Ruin

Artifact — Equipment

Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip

By hammer forged, and by hammer undone.

2
Hangarback Walker

Hangarback Walker

Artifact Creature — Construct

Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. , : Put a +1/+1 counter on Hangarback Walker.

0/0

X X
Heart-Piercer Bow

Heart-Piercer Bow

Artifact — Equipment

Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Hedron Archive

Hedron Archive

Artifact

: Add . , , Sacrifice Hedron Archive: Draw two cards.

"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned." "And how did that work out last time?" asked Jace.

4
Heirloom Blade

Heirloom Blade

Artifact — Equipment

Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip

3
Hero's Blade

Hero's Blade

Artifact — Equipment

Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)

The best swords are forged with dragonfire.

2
Infiltration Lens

Infiltration Lens

Artifact — Equipment

Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip

Neurok spies carry devices that let them look a few moments into the future, giving them an almost insurmountable edge.

1
Iron Bully

Iron Bully

Artifact Creature — Golem

Menace (This creature can't be blocked except by two or more creatures.) When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.

"Why would someone have built ... wait, never mind. Send it to the front lines!" —Commander Grozdan

1/1

3
Jousting Lance

Jousting Lance

Artifact — Equipment

Equipped creature gets +2/+0. As long as it's your turn, equipped creature has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Juggernaut

Juggernaut

Artifact Creature — Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.

5/3

4
Kitesail

Kitesail

Artifact — Equipment

Equipped creature gets +1/+0 and has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Kitesailing is a way of life—and without practice, the end of it.

2
Leonin Scimitar

Leonin Scimitar

Artifact — Equipment

Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Every scratch tells a story, and every notch has a name. Four generations have held this blade. You shall not disappoint them." —Initiation of Laena, skyhunter

1
Locthwain Gargoyle

Locthwain Gargoyle

Artifact Creature — Gargoyle

: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.

"As the traitor hurried across the courtyard, its eyes snapped open. It was time to pay the queen a visit." —*Beyond the Great Henge*

0/3

1
Loxodon Warhammer

Loxodon Warhammer

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink. Equip

"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing." —Melira

3
Manakin

Manakin

Artifact Creature — Construct

: Add .

"Each night, the artificer tucked the little doll into a locked drawer. Each morning, she awoke to find it waiting beside her with some new bauble." —"The Artificer's Apprentice"

1/1

2
Meteor Golem

Meteor Golem

Artifact Creature — Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

The impact sent the soldiers scattering—then something came out of the crater.

3/3

7
Monkey Cage

Monkey Cage

Artifact

When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.

5
Panharmonicon

Panharmonicon

Artifact

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

All who listen hear their own song, a unique melody played just for them.

4
Phyrexian Ironfoot

Phyrexian Ironfoot

Snow Artifact Creature — Phyrexian Construct

Phyrexian Ironfoot doesn't untap during your untap step. : Untap Phyrexian Ironfoot. ( can be paid with one mana from a snow source.)

It took the Rimewind cultists days to realize they had successfully activated the creature—it just wasn't interested in moving.

3/4

3
Pierce Strider

Pierce Strider

Artifact Creature — Phyrexian Construct

When Pierce Strider enters the battlefield, target opponent loses 3 life.

"Pain isn't a negative stimulus. Pain is a sign of your imperfection." —Sheoldred, Whispering One

3/3

4
Pilgrim's Eye

Pilgrim's Eye

Artifact Creature — Thopter

Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The kor send their thopter kites to see if the land is in a welcoming mood.

1/1

3
Psychosis Crawler

Psychosis Crawler

Artifact Creature — Phyrexian Horror

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

"If that brain can't figure out the secret of the serum, then add more brains." —Rhmir, Hand of the Augur

*/*

5
Raiders' Karve

Raiders' Karve

Artifact — Vehicle

Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4

3
Runed Servitor

Runed Servitor

Artifact Creature — Construct

When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.

2/2

2
Self-Assembler

Self-Assembler

Artifact Creature — Assembly-Worker

When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.

It sees itself in all of its creations.

4/4

5
Shambling Suit

Shambling Suit

Artifact Creature — Construct

Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.

"The young squire gripped her sword as the clanking stranger emerged. It was no knight that had come to challenge her." —*Beyond the Great Henge*

*/3

3
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Steel Overseer

Steel Overseer

Artifact Creature — Construct

: Put a +1/+1 counter on each artifact creature you control.

"The world is already run by all manner of machines. One day, they'll remind us of that fact." —Sargis Haz, artificer

1/1

2
Talon of Pain

Talon of Pain

Artifact

Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. , , Remove X charge counters from Talon of Pain: It deals X damage to any target.

4
Tamiyo's Journal

Tamiyo's Journal

Legendary Artifact

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Entry 434: There's more to Avacyn's madness . . .

5
Teferi's Puzzle Box

Teferi's Puzzle Box

Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

4
Thaumaturge's Familiar

Thaumaturge's Familiar

Artifact Creature — Bird

Flying When Thaumaturge's Familiar enters the battlefield, scry 1.

1/3

3
Universal Automaton

Universal Automaton

Artifact Creature — Shapeshifter

Changeling (This card is every creature type.)

"Within minutes, the strange device was indistinguishable from the other upon my workbench." —Tocasia, journal entry

1/1

1
Universal Solvent

Universal Solvent

Artifact

, , Sacrifice Universal Solvent: Destroy target permanent.

"A few drops of this, and the trickiest problems simply melt away." —Thamaz, Weldfast inventor

1
Vial of Dragonfire

Vial of Dragonfire

Artifact

, , Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.

"The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough." —Kunh Mei, last words

2
Walking Ballista

Walking Ballista

Artifact Creature — Construct

Walking Ballista enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

0/0

X X
Weapon Rack

Weapon Rack

Artifact

Weapon Rack enters the battlefield with three +1/+1 counters on it. : Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery.

No weapon stays on the rack for long in the Burning Yard.

4
Whirlermaker

Whirlermaker

Artifact

, : Create a 1/1 colorless Thopter artifact creature token with flying.

"Our creations are more than mere things. They have life in them, little bits of ourselves." —Saheeli Rai

3
Ash Barrens

Ash Barrens

Land

: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Blighted Fen

Blighted Fen

Land

: Add . , , Sacrifice Blighted Fen: Target opponent sacrifices a creature.

"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky." —Greenweaver Mina

Bonders' Enclave

Bonders' Enclave

Land

: Add . , : Draw a card. Activate only if you control a creature with power 4 or greater.

There is a sanctuary that reveals itself only to those graced by the *eludha*—the mystical connection between bonder and monster.

Desert of the Mindful

Desert of the Mindful

Land — Desert

Desert of the Mindful enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Stensia blazes with new heat. Nephalia's tides are chaotic. And everywhere, this unnatural frost. The land is sending a warning." —Katilda, Dawnhart Prime

Forgotten Cave

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Memorial to Genius

Memorial to Genius

Land

Memorial to Genius enters the battlefield tapped. : Add . , , Sacrifice Memorial to Genius: Draw two cards.

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Mortuary Mire

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add .

Piranha Marsh

Piranha Marsh

Land

Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. : Add .

Sandstone Bridge

Sandstone Bridge

Land

Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. : Add .

Seat of the Synod

Seat of the Synod

Artifact Land

: Add .

Lumengrid, site of the Knowledge Pool, source of vedalken arcana.

Shimmerdrift Vale

Shimmerdrift Vale

Snow Land

Shimmerdrift Vale enters the battlefield tapped. As Shimmerdrift Vale enters the battlefield, choose a color. : Add one mana of the chosen color.

Reflections from the wind-sculpted snow gleam with every color of the rainbow.

Thriving Bluff

Thriving Bluff

Land

Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. : Add or one mana of the chosen color.

As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.

Thriving Grove

Thriving Grove

Land

Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. : Add or one mana of the chosen color.

Far from human eyes, birds flit between vivid blossoms in a hidden paradise.

Thriving Heath

Thriving Heath

Land

Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. : Add or one mana of the chosen color.

Wildflowers here bloom not with the season but with the ebb and flow of magic.

Thriving Isle

Thriving Isle

Land

Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. : Add or one mana of the chosen color.

All the wonders of the natural world in one breathtaking microcosm.

Thriving Moor

Thriving Moor

Land

Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. : Add or one mana of the chosen color.

Beauty appears in strange places for those with eyes to see it.

Treetop Village

Treetop Village

Land

Treetop Village enters the battlefield tapped. : Add . : Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Urza's Factory

Urza's Factory

Land — Urza's

: Add . , : Create a 2/2 colorless Assembly-Worker artifact creature token.

"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." —Tocasia, journal entry

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

In his hunger for power and knowledge, Urza dug deep into Dominaria's ancient past.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Urza threw himself into his research, pushing the boundaries of both possibility and morality.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza studied the creations of the Thran not simply to learn from them, but to surpass them.

Warped Landscape

Warped Landscape

Land

: Add . , , Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Each cryptolith twists the plane's mana, bending its flow to a singular purpose.

Snow-Covered Island

Snow-Covered Island

Basic Snow Land — Island

(: Add .)

Wastes

Wastes

Basic Land

: Add .

Kibo, Uktabi Prince

Kibo, Uktabi Prince

Legendary Creature — Monkey Noble

: Each player creates a colorless artifact token named Banana with ", Sacrifice this artifact: Add or . You gain 2 life." Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey. Whenever Kibo attacks, defending player sacrifices an artifact.

2/2

2 G