Jumpstart 2022
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Legendary Creature — Spirit Soldier Vigilance
Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay 3/4 |
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Creature — Cat Angel Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. 1/1 |
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Enchantment — Aura Enchant creature you control
When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.
Enchanted creature has ward |
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Creature — Human Wizard Whenever another creature enters the battlefield under your control, you gain 1 life.
1/2 |
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Creature — Cat Soldier
Leonin claws were already deadly weapons of natural evolution before he improved upon them. 4/4 |
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Legendary Artifact Creature — Artificer Vigilance
At the beginning of your end step, untap each other artifact creature you control.
3/3 |
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Creature — Human Advisor Magnanimous Magistrate enters the battlefield with five reprieve counters on it. Whenever another nontoken creature you control dies, if its mana value was 1 or greater, you may remove that many reprieve counters from Magnanimous Magistrate. If you do, return that card to the battlefield under its owner's control. 3/4 |
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Legendary Creature — Rabbit Wizard Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.
2/5 |
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Legendary Creature — Merfolk Wizard Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. 2/4 |
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Creature — Kraken When Biblioplex Kraken enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn. 4/5 |
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Enchantment — Aura Enchant creature or planeswalker
When Hold for Questioning enters the battlefield, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with " |
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Legendary Snow Creature — Yeti You may look at the top card of your library any time.
You may play snow lands and cast snow spells from the top of your library.
Whenever another snow permanent enters the battlefield under your control, you may pay 5/5 |
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Legendary Creature — Merfolk Cleric If you would scry a number of cards, scry that many cards plus one instead.
1/3 |
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Instant Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying. |
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Creature — Merfolk Wizard When Merfolk Pupil enters the battlefield, draw a card, then discard a card.
Maintaining a personal bubble is even more important when you have gills. 1/1 |
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Creature — Shapeshifter Pirate You may have Pirated Copy enter the battlefield as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card." 0/0 |
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Instant Choose one —
• Counter target spell unless its controller pays It's easy to be two steps ahead when you can see their every thought. |
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Instant This spell costs "I told you this one would be a handful." |
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Legendary Creature — Rat Warlock Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 3/4 |
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Creature — Demon Conductor of Cacophony enters the battlefield with two +1/+1 counters on it.
Only an imitation of tortured shrieking —or so the Rakdos claim. 2/1 |
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Creature — Vampire At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. "If a vampire were feeding on you every night, wouldn't you have bite marks? Stop wasting my time." —Donya, village healer 1/2 |
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Instant Choose one — • Destroy target creature or planeswalker. • Return target Zombie creature card from your graveyard to the battlefield tapped. "Open grave available, only one previous tenant." —Sign on cemetery gate |
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Creature — Human Warlock When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life. "Could you please spare some of your blood for my precious little tree?" 1/3 |
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Creature — Rat When Ossuary Rats enters the battlefield, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard. You know you've ventured too deep when the rats stop running and hold their ground. 3/2 |
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Legendary Creature — Vampire Angel Flying, deathtouch, lifelink
Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.
At the beginning of your end step, you may pay 4/4 |
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Creature — Worm When Skullslither Worm enters the battlefield, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm. As larvae, they burrow into a host's brain to feed upon it, growing until they're large enough to burst free and seek out larger prey. 3/3 |
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Creature — Zombie
It was the perfect disguise—at least until its stomach started moaning. 4/2 |
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Creature — Human Assassin
"You sign. They die. Simple as that." 1/3 |
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Legendary Creature — Goblin Shaman Haste
Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.
1/1 |
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Legendary Creature — Devil Advisor Flying
Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence.
2/2 |
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Enchantment Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent. Raid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card. |
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Creature — Elemental
The blacksmith forgot to feed the forge, so the forge fed itself. 4/4 |
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Enchantment At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step. Sky pirates often leap randomly into the fray and assume there will be something to land on. |
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Creature — Goblin Wizard When Goblin Researcher enters the battlefield, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card. Slonk was struck by lightning twenty-seven times before he got the idea. Another forty-three hits and he'd perfected it. 3/3 |
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Legendary Creature — Goblin Wizard Flying
Whenever you cast a spell from anywhere other than your hand, you may pay 4/5 |
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Creature — Ogre Shaman First strike
Whenever Ogre Battlecaster attacks, you may cast target instant or sorcery card from your graveyard by paying 3/3 |
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Creature — Dragon Flying When Plundering Predator enters the battlefield, you may discard a card. If you do, draw a card. You can gather a tidy fortune if you can avoid getting clobbered by falling treasure. 3/3 |
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Creature — Hydra Benevolent Hydra enters the battlefield with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
1/1 |
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Creature — Insect Reach When Giant Ladybug enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. It's bad luck to step on one, but worse luck to have one step on you. 4/1 |
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Legendary Creature — Monkey Noble
2/2 |
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Creature — Human
She had always believed in the transformative powers of great literature. 1/1 |
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Creature — Elf Scout Trample Whenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. When they call, nature answers. 3/1 |
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Instant Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land. When they had the house checked for bugs, they didn't think big enough. |
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Legendary Creature — Cat Shaman Whenever you cast a creature spell with mana value 5 or greater, that creature enters the battlefield with X additional +1/+1 counters on it, where X is its mana value minus 4.
Creatures you control with three or more +1/+1 counters on them have haste.
1/3 |
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Creature — Wolf Spirit
The nightsong begins with a lone howl, but soon swells to a deafening chorus. 4/4 |
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Creature — Ape Reach Towering Gibbon's power is equal to the greatest mana value among creatures you control. "Don't worry, folks. We're perfectly safe here. That's a banana processing plant." */4 |
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Legendary Creature — Insect You may play lands and cast Insect spells from your graveyard.
Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)
5/5 |
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Artifact Creature — Assembly-Worker When Dutiful Replicator enters the battlefield, you may pay "Careful. Leave it running for too long and it'll turn the whole building into angels." —Tawnos 3/2 |
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Artifact
"The courier's death was regrettable, but then again, she was warned not to touch it." —Lord Xander |
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Artifact Flash As Instruments of War enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Perfect for keeping time at a battle or a ball. |
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Artifact Planar Atlas enters the battlefield tapped.
When Planar Atlas enters the battlefield, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order.
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Enchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Getting caught was bad enough, but being rolled to the the detention center was by far the worst part. |
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Legendary Creature — Cat Knight First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
"I'm feeling generous. I'll let you choose the blade that slays you." 3/3 |
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Enchantment Creature — Spirit Each player can't cast more than one spell each turn. Theros's human philosophers were at a marked disadvantage due to their need to pause for things like food or sleep. 1/4 |
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Creature — Angel Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. "I'll take it from here, soldier." 3/3 |
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Instant Exile target creature or enchantment, then return it to the battlefield under its owner's control. "Sure, I've got nine lives, but that doesn't mean I'm keen to waste one now." |
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Creature — Cat Other Cats you control get +2/+1. His kind were once hunted to near-extinction. Now, under his protection, they rule the savannah. 2/1 |
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Enchantment — Aura Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. |
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Instant Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. |
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Legendary Planeswalker — Kasmina Spells your opponents cast that target a creature or planeswalker you control cost |
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Creature — Merfolk Soldier Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. ". . . that's when I reeled in a human about yay big." 2/2 |
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Creature — Shapeshifter You may have Mirror Image enter the battlefield as a copy of a creature you control. "Do I really look like that? I'm . . . beautiful!" 0/0 |
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Sorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) In a Multiverse of endless possibilities, Aminatou decided to experience all of them. |
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Creature — Spirit Pirate Flash (You may cast this spell any time you could cast an instant.)
Flying
"Permission to haunt aboard, cap'n?" 1/1 |
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Creature — Faerie Wizard Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control. 1/1 |
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Creature — Human Rogue Artificer When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. 2/2 |
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Instant Target player sacrifices a creature. "Mere death brings no pleasure. Pleasure comes from watching fools scratch and claw to save their wretched lives from the inevitable." —Ob Nixilis |
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Enchantment At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. He only paused to catch his breath, not knowing that it would be his last. |
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Creature — Zombie Other Zombies you control get +1/+1.
"To die for a cause and continue to serve it is the truest mark of loyalty." 2/3 |
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Creature — Vampire Knight Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn. "Neither time nor death could keep me from upholding our pact." 2/2 |
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Creature — Ogre Rogue Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. "'Rat-infested' sounds so negative. I prefer 'rat-friendly.'" 3/3 |
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Creature — Human Shaman When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. "Looks like I need a new test subject. Any volunteers?" 3/2 |
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Creature — Zombie When Stitcher's Supplier enters the battlefield or dies, mill three cards. "Let me give you a hand. He won't be needing it; he's left-handed. Also dead." 1/1 |
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Instant Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. She never would've guessed that her last word would be "Whoops!" |
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Creature — Plant Defender
"Trees are to be venerated and protected . . . except that one." —Marel, Dawnhart witch 0/13 |
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Sorcery Create two 1/1 red Goblin creature tokens. Gront realized that his brilliant plan of being faster than Kork might still not be enough. |
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Creature — Dragon Wizard Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. "I've forgotten more spells than you will ever know." 5/5 |
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Creature — Human Wizard Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.
Cycling "If you're going to run for cover, you should start now." 2/2 |
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Legendary Creature — Goblin Shaman Haste
"Wanna see a neat trick?" 2/2 |
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Creature — Dragon Flying
When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with " It wasn't the first time the dragon's hoard had attracted a free lunch. 3/3 |
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Creature — Goblin Pirate First strike Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn. "Prepare to be boarded! Or don't. I'm coming over either way." 1/1 |
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Creature — Goblin Warrior Defender
"Okay, maybe the 962nd spear will be the one that gets 'em!" —Kreech, ballista operator 0/2 |
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Creature — Human Shaman Defender
"Bow before the power of *science*!" 0/3 |
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Instant As an additional cost to cast this spell, discard a card. Draw two cards. "Reality is always much duller and grayer than what your imagination can conjure." |
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Legendary Planeswalker — Arlinn Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. [−2]: Create a 2/2 green Wolf creature token. |
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Creature — Insect
"That was a Consulate spy thopter. Leave the caterpillar to its meal." —Pia Nalaar, renegade inventor 1/1 |
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Enchantment At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. "Wow, it's even *bigger* than I thought! Awesome!" |
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Creature — Elf Druid When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. "As long as its roots still reach the soil, I can heal it." 1/1 |
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Enchantment — Aura Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature. |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |
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Instant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. The castle's mages had devised effective counters to every form of siegecraft, but had no answers to gorilla warfare. |
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Creature — Dinosaur
"Count yourself lucky it only broke your kitesail. Get that close to the nest again and it'll be your face." —Huatli 3/4 |
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Creature — Eldrazi Devoid (This card has no color.)
When you cast this spell, exile target artifact, enchantment, or land.
Reach
5/7 |
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Snow Artifact Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.
"There is as much power in winter's chill as in summer's warmth." |
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Artifact
Palmistry is much more effective when you read the fine print. |
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Artifact — Vehicle
One way to keep the peace is to make war look like a really bad idea. 6/6 |
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Legendary Planeswalker — Karn [+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Creature — Human Rebel Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. Keeping the streets of the Sixth District safe, one escaped Simic mutant at a time. 1/3 |
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Enchantment Whenever an opponent casts a spell, you may draw a card unless that player pays "I'll teach you the leyline paratrigonometrics, no problem. But you need to show me how to make that fiery swirly thing." —Zimone, to Rootha |
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Instant Draw two cards. Then discard a card unless you return a land you control to its owner's hand. Eventually, the school would resort to hiring a kraken to guard the more dangerous tomes in the Biblioplex. |
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Creature — Human Wizard
"I hope you took notes before it exploded." 2/2 |
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Creature — Vampire Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. "No! It's all wrong! I need more. Bring me more!" 0/1 |
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Sorcery Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life. "The best part of a wedding is the cutting of the cake, followed closely by the cutting of the cake decorator." —Olivia Voldaren |
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Enchantment At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.
Evil is never absent, only hidden. |
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Instant Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. "Sumptuous, carefully fermented, and served with a silky ocular puree. You simply must try a bite." —Varina, Lich Queen |
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Creature — Spirit Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. She wails for those who have died, and for those who are about to. 4/4 |
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Creature — Rat Shaman
"The old ways still work, but a little tech support never hurts." 1/1 |
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Creature — Phyrexian Carrier
"Even after death, a wealth of serviceable biomass remains." —Phyrexian progress notes 4/4 |
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Enchantment
"Your sacrifice has been noted and deemed insufficient." —Qal-Sha, priest of Norn |
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Creature — Skeleton Warrior
"I can't bear to watch these things put themselves back together, Geralf. They remind me of the time you tried to cut your own hair: a tragic abomination!" —Ghoulcaller Gisa 1/1 |
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Creature — Demon Trapped in Immersturm, it bloodies its blade not for ideals or territory or power, but simply to pass the time. 5/3 |
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Creature — Insect Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies. Despite the name, they'll happily devour the flesh too. 0/0 |
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Creature — Human Shaman Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token. Havengul wakes are widely regarded as great entertainment. If you're lucky, the guest of honor climbs out of the casket and joins in the festivities. 2/2 |
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Sorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. Deciding the house's ownership through a wizard duel had sounded like a brilliant idea at the time. |
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Creature — Human Wizard
The most successful entertainers on New Capenna feature an element of medium-to-extreme danger in their acts. 1/1 |
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Creature — Jackal Warrior Menace Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn. The time for training was done. Only one final trial stood between Amin and his place among the honored dead. 1/2 |
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Sorcery Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle. |
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Creature — Ape When Uktabi Orangutan enters the battlefield, destroy target artifact. The hierarchy of the Uktabi Jungle hinges mostly on who can keep Prince Kibo entertained. 2/2 |
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Creature — Wolf When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. 3/3 |
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Artifact Creature — Hydra Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.
0/0 |
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Artifact Sacrifice a creature: Put a charge counter on Spawning Pit.
Nothing is wasted on New Phyrexia. |
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Land — Swamp ( |
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Instant Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card. Renegades find ever more creative ways to work around the Consulate's aether regulations. |
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Enchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying. |
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Creature — Dwarf Artificer At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Most smiths shape metal, but some prefer more delicate materials. 3/3 |
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Legendary Planeswalker — Ajani [+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. [−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." [0]: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control. |
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Creature — Cat Soldier Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. "When one of us prospers, the pride prospers." —Jazal Goldmane 2/2 |
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Enchantment Creature — Nymph Lifelink
"Dawn-kissed, he nourishes the golden grain." —Psemilla, Meletian poet 1/1 |
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Creature — Angel Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. She endures without Avacyn but secretly asks each soul she guides if they have seen her. 4/4 |
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Sorcery Exile target creature or enchantment. The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice. |
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Creature — Angel Spirit Flying
If only every message were as perfect as its bearer. 1/1 |
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Creature — Angel Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. "My family sheltered in her light, the dark was content to wait." —Crovax 2/2 |
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Creature — Angel Flying
Whenever a creature attacks, you may pay Light streaked down from the heavens, and a voice whispered in the soldier's ear: "You shall not fall today." 3/5 |
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Creature — Spirit Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. For some customers, the old apothecary shop still opens its doors. 2/3 |
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Creature — Archon Flying When Archon of Justice dies, exile target permanent. In dark times, Truth bears a blade. 4/4 |
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Creature — Archon Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. 3/4 |
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Creature — Kor Cleric Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
"My cats have taught me more about the sacred than anything in some old ruin." 2/3 |
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Creature — Human Wizard When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. "In memories, we can find our deepest reserves of strength." 2/2 |
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Creature — Cat Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control. Basri carries on his god's legacy, spreading her teachings throughout the Multiverse. 2/3 |
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Creature — Human Knight Benalish Honor Guard gets +1/+0 for each legendary creature you control. "The true measure of all heroes is not what they achieve, but who they inspire." —*Triumph of Gerrard* 2/2 |
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Instant Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. "If I'm going, I'm taking you with me!" |
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Enchantment Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token. |
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Creature — Spirit Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. Not all heroes die in armor. 2/2 |
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Creature — Unicorn When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. A ray of hope in the darkest night. 2/3 |
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Sorcery Exile target creature with power 4 or greater. "In you go, big guy. Watch your head." |
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Instant Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Consulate-built automatons have a lifetime warranty. |
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Enchantment — Aura Enchant creature
Enchanted creature can't attack or block.
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Creature — Unicorn Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. "Gazing at the unicorn, I felt closer to the majesty of Nyx than I ever had before." —Oineus, traveling merchant 4/4 |
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Enchantment — Aura Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature. While hunting aether, a gremlin may ignore other stimuli, including threats to its own life. |
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Creature — Human Knight When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/1 |
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Legendary Artifact This spell costs |
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Creature — Bird Cleric Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. "Before Yovus was cut down at Pranticle Peak, she performed which maneuver? Anyone? From the reading?" 2/3 |
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Legendary Creature — Human Knight First strike, vigilance, lifelink
Aura and Equipment spells you cast cost "I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less." 2/2 |
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Enchantment Whenever you gain life, you may pay "To wage war, secure peace within yourself." —Emmara |
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Creature — Angel Flying When Dawning Angel enters the battlefield, you gain 4 life. "As the sun rose behind the Bone Spire, an angel appeared over the charnel fields, bringing a surge of new hope." —Krinnea, *Siege of the Bone Spire* 3/2 |
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Creature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) "May the light shine through me to guide the lost." 1/3 |
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Creature — Unicorn When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. It's often mistaken for the coming dawn as it gallops across the horizon. 3/1 |
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Sorcery Create X 4/4 white Angel creature tokens with flying.
Cycling |
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Sorcery Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. Gisela cornered the murderous demon among the graves of the dead villagers. "A fitting end," she murmured as she raised her sword. |
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Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for "Even your shadow is too foul to tolerate." |
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Instant Divine Arrow deals 4 damage to target attacking or blocking creature. Outside Drannith's walls, where collateral damage is of no concern, the Coppercoats are free to use more potent methods. |
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Instant Destroy target attacking or blocking creature. Giants and pit spawn attempted to topple the cathedral's pillars. The fine grit of their remains still swirls in the breeze outside. |
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Creature — Human Soldier When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. He vowed he would never rest until he reached his destination. He doesn't know how right he was. 1/1 |
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Enchantment — Aura Enchant creature
Enchanted creature can't attack or block.
Those whose lives were uninspired are doomed to the wretched tedium of Phylias in death. |
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Legendary Creature — Unicorn
4/4 |
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Enchantment — Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. |
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Creature — Human Soldier Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. "The promise of victory fills my heart. There is no room for fear." 2/2 |
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Creature — Cat Beast Sacrifice Felidar Cub: Destroy target enchantment. Felidars that make it through their first year of life can easily live to see a hundred years more. 2/2 |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. |
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Enchantment — Aura Enchant creature
Enchanted creature can't attack.
Imprisonment teaches revenge. Hobbling teaches resignation. |
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Creature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. "Our duty does not stop at our borders." 2/2 |
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Creature — Spirit Flying Other Spirit creatures you control get +0/+1. The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak. 3/3 |
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Creature — Ox Giant Ox crews Vehicles using its toughness rather than its power. "How strong is he? Well, I once lost control of the plow, and he carved a furrow right through my house! Didn't even slow down." —Guldir, Beskir farmer 0/6 |
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Legendary Planeswalker — Gideon [+1]: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. [0]: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. [−15]: Exile all other permanents. |
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Creature — Human Soldier
"The essence of a lawful society is swift deterrence." 1/1 |
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Enchantment Creature — Human Cleric Whenever another creature you control attacks, it gets +0/+1 until end of turn. "We are bearers of the ancient light, keepers of sun-crowned Heliod's blessings. Fight, and the light will protect you!" 3/4 |
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Creature — Human Cleric Soldier Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. "One faith, but many hands in victory." 2/2 |
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Artifact Creature — Fox Pilot Hotshot Mechanic crews Vehicles as though its power were 2 greater. "If your mech is factory standard, you might as well be walking." 2/1 |
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Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Those who are chosen do not doubt. Those who remain do not lament. |
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Instant Impeccable Timing deals 3 damage to target attacking or blocking creature. When Baral constructed his trap for Chandra, he did not account for the arrival of an enormous leonin wielding a twin-headed axe. |
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Creature — Dinosaur Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. Its assistance is unnervingly similar to its hunting technique. 3/3 |
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Artifact — Vehicle Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/4 |
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Creature — Human Soldier
"Swords, to me! We must engage their line to protect our archers and mages. Let no one fail this task!" 1/1 |
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Creature — Vampire Cleric When Inspiring Cleric enters the battlefield, you gain 4 life. "The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath." 3/2 |
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Creature — Angel Cleric Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. "This city could certainly use a bit more divine intervention." —Inspector Jillard 2/1 |
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Legendary Creature — Dog The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the guard. The kami are coming." 2/2 |
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Instant Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn. With the new guildmaster's innovations, arresters can arrive on the scene moments before a crime is committed. |
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Creature — Spirit Sacrifice Kami of Ancient Law: Destroy target enchantment. "Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them." —Lord Konda 2/2 |
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Creature — Fox Pilot Whenever a Vehicle you control attacks, choose one — • That Vehicle gains first strike until end of turn. • Untap Kitsune Ace. "Oh, sorry—were we racing?" 2/2 |
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Legendary Creature — Human Knight Double strike Creatures you control with first strike have double strike. Descendant of a vanished land, student of a forgotten general, and master of blades no smith could forge anew. He honors them all by living a life worthy of song. 2/2 |
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Creature — Human Soldier
"See that no one enters or leaves New Prahv today. And notify me at once of any Planeswalker activity." —Dovin Baan 1/2 |
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Creature — Cat Soldier When Leonin Snarecaster enters the battlefield, you may tap target creature. Formerly oppressed by the polis of Meletis, leonin occasionally "mistake" their old enemies for game. 2/1 |
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Creature — Cat Soldier Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. When one leonin hunts, many more are surely nearby. 4/4 |
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Instant Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature. |
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Legendary Creature — Angel Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink. "You are not alone. You never were." 5/5 |
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Instant Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) For a moment they stood tall, all fear forgotten. |
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Creature — Spirit Soldier Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 3/2 |
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Creature — Human Scout When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. "Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull." 2/2 |
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Creature — Cat As long as it's not your turn, Mesa Lynx gets +0/+2. Its ferocity is tempered by patience, knowing it must wait for just the right moment to strike a killing blow. 2/1 |
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Legendary Creature — Human Advisor Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. "Watch over my father. Tell him I'm safe, but I won't come home until I find out how to bring him back to his senses, and Kamigawa is again at peace." —Michiko, letter to General Takeno 2/2 |
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Creature — Human Soldier Whenever another creature enters the battlefield, untap Midnight Guard. "When you're on watch, no noise is harmless and no shadow can be ignored." —Olgard of the Skiltfolk 2/3 |
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Instant Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. "I am the rock of the polis. Death only strengthens me." |
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Instant Target creature gets +2/+2 until end of turn. You gain 2 life. "The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!" |
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Enchantment — Aura Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power. "Every death has a web of consequences. Our job is to find the spider." |
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Creature — Human Soldier First strike, vigilance "The Wojek defend the laws. We defend the people." 2/1 |
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Creature — Dwarf Soldier Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. The Consulate keeps watch at each of the eleven bridges to ensure that the market remains a haven for commerce, not for con artists. 1/1 |
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Sorcery Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying. Visit the dead, and they may return the favor. |
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Creature — Kithkin Knight Whenever Order of the Golden Cricket attacks, you may pay "Should you take it in mind to ride a springjack, remember: there are easier ways to fly, and harder ways to break your skull." —Lann of Cloverdell 2/2 |
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Instant Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn. Every soldier has a place to stand and a role to play. |
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Creature — Spirit When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
2/1 |
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Creature — Spirit Cleric Flying When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand. Gentle hands of stone whisk the careless from the crumbling ruins of Pillardrop. 2/2 |
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Creature — Human Scout Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. Every footstep is a prayer, every road a temple. 1/2 |
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Creature — Cat As long as it's your turn, Pouncing Lynx has first strike. "I don't understand. He's normally so well behaved!" 2/1 |
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Creature — Cat Beast Vigilance Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. On occasion, felidars leave meaty "gifts" outside the tents of explorers they consider worthy. 2/3 |
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Instant Destroy target creature with power 4 or greater.
Cycling |
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Creature — Dog When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls. Emphatic words with powerful gestures. Clearly this was playtime. 3/4 |
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Creature — Cat Other Cats you control get +1/+1 and have lifelink. When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink. Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker. 3/3 |
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Creature — Angel Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4 |
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Creature — Angel Cleric Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4 |
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Instant Target blocking creature gets +7/+7 until end of turn. Sometimes the greatest strength is the strength of conviction. |
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Artifact Creature — Gargoyle Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage. 2/3 |
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Creature — Cat "One alone is fearsome; one among many is unstoppable." —Benalish proverb 2/1 |
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Creature — Cat Cleric When Savannah Sage enters the battlefield, you gain 2 life. "Now is not the time for your light to fade." 2/2 |
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Creature — Spirit Cleric Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. "There is always more to give." 2/1 |
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Creature — Human When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. "Lady Wren is the one merchant in Keyhole Downs who isn't running a scam." —Mirela, Azorius hussar 1/2 |
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Creature — Human Cleric Ally Whenever you gain life, you may pay "I can give you strength, but you'll have to bring your own courage." 2/2 |
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Sorcery Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control. Two taken, two judged, one returned. |
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Artifact — Equipment Flash
When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip |
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Enchantment Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. When Asha left Bant, she ensured that the world would have protection and order in her absence. |
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Creature — Cat Knight Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) "We leonin have come to rule the plains by taking to the skies." —Raksha Golden Cub 2/3 |
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Creature — Cat Knight Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) As tireless as her mount, a skyhunter's vigil is measured in days. 1/3 |
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Enchantment — Aura Enchant creature
Enchanted creature gets +2/+2.
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Enchantment Creature — Dog When Spirited Companion enters the battlefield, draw a card. It formed a friendship with several playful spirits, and soon "the pack" was known as the source of much mischief in Eiganjo. 1/1 |
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Creature — Angel Warrior You may pay "Only the worthy may pass." 3/2 |
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Creature — Human Cleric Angel spells you cast cost "I do not fear death. I know my soul will rise to Starnheim, where I will feast forever among valkyries and heroes. Can you say the same?" 2/2 |
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Creature — Cat Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey. 0/1 |
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Legendary Creature — Human Knight First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. "The realm must never yield to the chaos of the wilds." 4/4 |
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Legendary Creature — Human Soldier Vigilance Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible. "I like to think Kytheon keeps watch over all of us." 3/3 |
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Creature — Human Knight
"I've been carrying a sword since before you were born. I wouldn't give up my oath for all the peace and comfort in the world." 1/2 |
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Creature — Human Soldier When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with " "If you've been at this as long as I have, nothing can surprise you. That's the hope, at least." 1/2 |
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Creature — Cat Lifelink (Damage dealt by this creature also causes you to gain that much life.) Some Ravnicans consider carrying a sword to be beneath them, preferring instead a tooth-and-claw escort. 1/1 |
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Enchantment Creature — Griffin Flying
Aura spells you cast cost "The first griffins were made by the gods to capture falling stars; they were given the keenest eyes and the swiftest wings, and sent to keep watch above the clouds." —*The Cosmogony* 1/2 |
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Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for |
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Creature — Cat Beast Vigilance Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. 3/4 |
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Enchantment — Aura Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures. "Only the Ancestor should be revered." —Mystic heretic |
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Creature — Angel Cleric Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. Where she flies, the Light of Starnheim shines. 4/5 |
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Enchantment Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. There's no stronger armor than the bravery of those beside you. |
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Instant Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. |
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Creature — Unicorn Vigilance (Attacking doesn't cause this creature to tap.) When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance. A unicorn chooses only the most virtuous and noble of knights to be its companion. 3/3 |
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Enchantment — Aura Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature. Sometimes the weight of the world on your shoulders is a literal one. |
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Creature — Angel Flying When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. 4/4 |
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Creature — Human Wizard This spell costs "We don't choose who comes here. We choose how long they stay." 3/2 |
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Creature — Human Artificer Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) "All tinkerers have their heads in the clouds. I don't intend to stop there." 2/3 |
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Creature — Shapeshifter Changeling (This card is every creature type.)
1/1 |
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Sorcery Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Enchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Instant Draw two cards. If you control no artifacts, discard a card. The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance. |
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Creature — Bird Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1 |
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Snow Creature — Human Wizard
1/3 |
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Creature — Human Artificer When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. "They say perfection is unattainable, but they said that about flight too." 1/2 |
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Legendary Creature — Human Wizard When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card. "There is no age at which you stop learning." 2/2 |
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Snow Creature — Giant Wizard When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If 4/4 |
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Creature — Merfolk Pirate Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. "I always attack from where their spyglasses can't see." 2/1 |
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Instant This spell costs There are no weapons allowed in the Biblioplex, but a clever mage is never truly defenseless. |
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Snow Creature — Insect
From its cocoon, a flurry takes flight. 3/3 |
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Instant Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. "Serves you right for rushing ahead." —Kaliea, Sea Gate trapfinder |
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Instant Counter target spell unless its controller pays "Shame we'll never see what all the fuss was about." |
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Sorcery This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card. |
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Instant Tap target creature. It doesn't untap during its controller's next untap step. Draw a card. In the silence of the ice, even dreams become still. |
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Creature — Serpent This spell costs It slithers through the senses, constricting consciousness and poisoning perceptions. 6/5 |
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Instant Counter target spell. Draw a card. "There is nothing you can do that I cannot simply deny." —Ertai, wizard adept |
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Creature — Djinn Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
4/4 |
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Sorcery Return target creature to its owner's hand. Draw a card. Some took to their boats to escape the unfolding nightmare. The remains of their vessels now litter the shores of Nephalia. |
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Creature — Human Wizard When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with " "Angels and inquisitors terrorize villages, but no one seems to notice the stirring out at sea." 2/4 |
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Creature — Human Wizard When Elite Instructor enters the battlefield, draw a card, then discard a card. The greatest minds in Meletis study under the masters at the Dekatia, a renowned school of magic and philosophy. 2/2 |
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Creature — Spirit Flying Whenever you investigate for the first time each turn, investigate an additional time. "When all else fails, follow the geist's lantern." —Vallon, Thraben inspector 1/3 |
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Enchantment — Aura Enchant creature When Eternity Snare enters the battlefield, draw a card. Enchanted creature doesn't untap during its controller's untap step. |
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Creature — Drake Flying Eyekite gets +2/+0 as long as you've drawn two or more cards this turn. "This one will need direction. After all, each of its eyes is larger than its brain." —Cyla, Lord of the Aerie 1/2 |
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Creature — Faerie Flying
The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake. 5/4 |
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Creature — Faerie Wizard Flying When Faerie Seer enters the battlefield, scry 2. 1/1 |
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Creature — Faerie Rogue Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. History may be written by the triumphant, but it's often rewritten by the troublesome. 1/2 |
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Creature — Merfolk Wizard Whenever Fallowsage becomes tapped, you may draw a card. Memories of ages past are said to swim the minds of lounging fallowsages. 2/2 |
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Artifact Creature — Homunculus Flying Filigree Attendant's power is equal to the number of artifacts you control. "The perfect assistant is one that's responsive, dextrous, and capable of reaching all the high shelves." —Coruk, Esper artificer */3 |
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Instant Target creature gets -1/-0 until end of turn. Draw a card. The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword. |
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Creature — Elemental Dog
The thief doubled back twice, doused herself with perfume, crossed the ocean, and still woke up with her pursuer close on her heels. 1/2 |
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Snow Creature — Yeti
Some heroes line their coats with yeti fur. More yetis line their bellies with heroes. 3/3 |
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Creature — Serpent This spell costs Its collection is vast, yet each ship has a special place in its heart. 5/6 |
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Creature — Human Artificer Gearsmith Prodigy gets +1/+0 as long as you control an artifact. Young artificers on Kaladesh let their imaginations run wild. 1/2 |
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Creature — Shapeshifter You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has " "I appreciate things that exceed expectations." —Mizzix 0/0 |
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Creature — Faerie Wizard Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. Victims spirited through a faerie ring find themselves stranded miles away. 1/3 |
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Creature — Merfolk Wizard You may cast Harbinger of the Tides as though it had flash if you pay 2/2 |
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Instant Draw two cards.
Cycling "The answers are here. This is the way through the trial." |
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Snow Artifact
"Oh, Valki. I'm disappointed in you. How could the god of lies be so gullible?" —Tibalt |
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Sorcery Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Legendary Planeswalker — Jace Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. [+1]: Draw a card. [−7]: Creatures you control can't be blocked this turn. |
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Instant Target creature gets -4/-0 until end of turn.
Investigate. (Create a Clue token. It's an artifact with " "Just a collage of images: cryptoliths, the sea, a tangle of shipwrecks." |
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Enchantment — Aura Enchant permanent
You control enchanted permanent.
Cycling Initiates need worry only about the trials. Everything else is in the hands of the gods. |
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Instant Return target nonland permanent to its owner's hand. Draw a card. The daredevil racers of the Derby Crows, long at odds with the Consulate, were quick to join the renegades in open revolt. |
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Creature — Merfolk Rogue Whenever Library Larcenist attacks, draw a card. "I specialize in missing manuscripts, pilfered poetry, and lifted letters." 1/2 |
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Creature — Shapeshifter Changeling (This card is every creature type.) When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1. 2/4 |
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Instant This spell costs Her song plucks the strings of the storm, shifting wind and storm into a harmony that will carry her ship to safety. |
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Creature — Human Wizard Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent. The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come. 1/2 |
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Artifact — Equipment Equipped creature gets +1/+2.
Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip |
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Legendary Snow Enchantment Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. |
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Enchantment — Aura Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. "Give me eight walkers, I'll give you the city." —Dovin Baan |
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Creature — Merfolk Noble Other Merfolk creatures you control get +1/+1.
"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly." 2/2 |
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Enchantment Whenever you attack with two or more creatures, draw a card. To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory. |
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Creature — Shapeshifter Changeling (This card is every creature type.)
Flying
"To escape Littjara, follow a bird." —Tuskeri folklore 1/4 |
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Artifact Creature — Moonfolk Wizard Flying Whenever Moonfolk Puzzlemaker becomes tapped, scry 1. "Research is hardly the dry, serious pastime outsiders make it out to be." 1/4 |
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Sorcery If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above. |
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Creature — Fish Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. The problem wasn't that fish had learned how to fly. It was that sharks had adapted to follow them. 3/1 |
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Instant Counter target spell.
Cycling On Ikoria, reactive magic can make the difference between barely grazed and really dead. |
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Instant Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1. |
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Creature — Octopus When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) In every swirl of the tide, it sees the awakening of things yet to come. 3/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. "River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water." —Shaper Tuvasa |
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Creature — Squid Illusion Flying Whenever you draw a card, put a +1/+1 counter on Oneirophage. It manifests at wizard academies to siphon inspiration from young prodigies. 1/2 |
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Instant Scry 1. Draw a card. "Sometimes the hardest choice is between two wonders." —Gadwick, the Wizened |
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Creature — Human Wizard When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/2 |
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Instant Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2. For the first time in her life, Vraska tried to prevent death. |
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Creature — Faerie Rogue Flash Flying When Pestermite enters the battlefield, you may tap or untap target permanent. The fae know when they're not wanted. That's precisely why they show up. 2/1 |
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Snow Creature — Bird Flying
"Well, at least it left us a mouse in exchange. Er . . . ugh . . . make that half a mouse." —Binhald, Beskir veteran 1/2 |
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Sorcery Tap target creature. It doesn't untap during its controller's next untap step.
Investigate. (Create a Clue token. It's an artifact with " |
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Creature — Human Artificer
1/3 |
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Creature — Merfolk Warrior River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. No ripples, no splashes, no warning. 1/1 |
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Creature — Merfolk Wizard Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card. Ask a merfolk even a simple question and the answer is a journey far beyond the known. 2/5 |
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Creature — Vedalken Wizard When Sage's Row Savant enters the battlefield, scry 2. The streets of Ravnica are full of former guild members now using their institutional skills for personal gain. 2/1 |
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Creature — Merfolk Warrior Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. Every attack is a test of your defenses. Every hit marks the map of your defeat. 2/4 |
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Creature — Merfolk Wizard Whenever a Merfolk you control deals combat damage to a player, draw a card. Where the light falls dim and blue on broken ships, secrets lie unclaimed. 2/3 |
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Creature — Faerie Soldier Flash Flying Some say the valley of Glen Elendra is mythical, and that rumors of its existence are nothing but a faerie prank. Others say it is the fae's most fiercely guarded secret. 2/3 |
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Sorcery Draw a card. Scry 2. Serum was once derived from Mirrodin's blinkmoths, offering visions of inspiration. Now it is pulled from Phyrexian inkmoths, yielding visions of perfection. |
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Creature — Merfolk Wizard Shaper Apprentice has flying as long as you control another Merfolk. The River Heralds would wreck a thousand ships to keep intruders from finding the golden city. 2/1 |
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Creature — Dragon Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. Tap two untapped artifacts you control: Draw a card. The indigo dragon gladly traded a bit of its hoard for everlasting moonlight. 5/6 |
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Creature — Human Artificer When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. 1/3 |
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Enchantment — Aura Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard. His sword sounded like a silver chime on the glass jar, and the sprite laughed with delight. |
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Instant Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling Remarkably, dinner continued with no further interruptions. |
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Creature — Griffin Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. "If we didn't guard our secrets, they wouldn't remain secrets for long." —Gadwick, the Wizened 2/4 |
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Enchantment Creature — Fish Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. Starfish are its favorite prey. 2/1 |
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Sorcery Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. Denizens of the wilds don't always seek to harm intruders. Sometimes they simply misplace them. |
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Creature — Merfolk Wizard
"Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command." 1/2 |
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Creature — Merfolk Wizard Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. In his hands, the wind can become a weapon or a means of escape. 3/2 |
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Legendary Creature — Merfolk God Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward 3/4 |
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Legendary Creature — Human Knight Syr Elenora, the Discerning's power is equal to the number of cards in your hand.
When Syr Elenora enters the battlefield, draw a card.
Spells your opponents cast that target Syr Elenora cost */4 |
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Legendary Planeswalker — Tamiyo [+1]: Tap target permanent. It doesn't untap during its controller's next untap step. [−2]: Draw a card for each tapped creature target player controls. [−8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." |
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Creature — Human Wizard
Teferi's legacy lives on in Tolaria through the study of time magic and a tradition of irrepressible mischief. 2/3 |
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Legendary Planeswalker — Tezzeret [+1]: Create a 1/1 colorless Thopter artifact creature token with flying. [0]: Draw a card. If you control three or more artifacts, draw two cards instead. [−9]: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle." |
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Enchantment At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. |
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Creature — Kraken Whenever you draw a card, you may pay "It's contemplative, resourceful, and original. Everything else aside, it's the perfect student." —Naban, dean of iteration 4/6 |
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Creature — Human Spellshaper Flying
"It is not just our people I try to rescue. It is our culture, and our hope that we can return to greatness." 1/3 |
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Creature — Spirit Tome Anima can't be blocked as long as you've drawn two or more cards this turn. Sometimes knowledge takes on a life of its own. 3/3 |
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Creature — Merfolk Rogue Triton Shorestalker can't be blocked. "Who will miss you, drywalker? A wife? A child? Perhaps they will blame the sea for your fate, and teach future generations to stay far away from it." 1/1 |
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Creature — Giant Rogue Flash Undersea Invader enters the battlefield tapped. "The currents are strange today, and the fish are fearful. Something's stirring in the depths." —Rathstaf, Kannah fisherman 5/6 |
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Creature — Vedalken Artificer
Art is unknown to the vedalken—for them, all creations must serve a purpose. 1/1 |
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Legendary Creature — Faerie Wizard Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. 3/1 |
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Creature — Merfolk Soldier Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. Anyone who thinks merrows have more brains than brawn has never been run over by one. 1/1 |
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Creature — Merfolk Wizard When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. The river is a powerful friend. 2/2 |
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Enchantment Creature — Horse Fish Whenever you cast your first spell during each opponent's turn, draw a card. Tritons search for omens in its wake. 2/2 |
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Creature — Human Artificer Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. "Airships are too confining. If I'm in the sky, I want to feel the wind in my hair and taste the aether." 3/3 |
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Creature — Merfolk Wizard Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/3 |
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Snow Enchantment — Aura Enchant creature When Winter's Rest enters the battlefield, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step. |
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Creature — Aetherborn Rogue Menace "You never know what day might be your last." 2/3 |
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Sorcery You draw three cards and you lose 3 life. Knowledge demands sacrifice. |
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Creature — Zombie Cat When Black Cat dies, target opponent discards a card at random. Its last life is spent tormenting your dreams. 1/1 |
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Creature — Bat Imp Flying
It withers fruit and flesh alike. 1/1 |
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Sorcery Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. Blood is the oldest currency. |
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Creature — Vampire Shaman Ally Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. "Let the vampires join us. In this war, we no longer have the luxury of choosing our comrades." —General Tazri, allied commander 3/3 |
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Creature — Vampire Rogue Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. A circus acrobat in life, she kills with such fluid grace that even her victims are awed by her performance. 2/3 |
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Creature — Vampire Wizard Flying
"Flee all you like. The further you run the more firmly I feel your heartbeat." 2/2 |
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Creature — Bird This spell costs They are the first to greet dissenters on their journey into exile. 3/2 |
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Creature — Rat When Burglar Rat enters the battlefield, each opponent discards a card. "Even rats hoard their treasures. Are your precious things so different?" —Izoni 1/1 |
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Sorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. "There's a smoothness to my magic here that I don't find on any other plane." |
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Sorcery Destroy target creature. Its controller loses 2 life and you gain 2 life. Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror. |
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Creature — Rat When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library. Bottom feeders sometimes rise to the top. 2/2 |
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Sorcery Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller. First your whole life flashes before your eyes. Then you have considerable time to reflect on every regret as you plummet. |
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Instant Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) "The distraction of your life has ended. Now your service begins." —Kalitas, thrall of Ulamog |
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Creature — Zombie Bird Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.) "Well, this can't be a good sign." —Old Rutstein 2/1 |
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Creature — Human Assassin
Face of innocence. Hand of death. Designed by Edmund McMillen 1/1 |
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Creature — Rat
"Shoo, you little worm tails—go away! My corpses aren't your dinner!" —Ghoulcaller Gisa 1/1 |
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Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. All things considered, his first day on patrol could have gone better. |
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Instant Target creature gets -X/-X until end of turn. "I am a dragonslayer for Lord Silumgar. There is no dragon save him whom I fear." —Xathi the Infallible |
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Creature — Fungus When Deathbloom Thallid dies, create a 1/1 green Saproling creature token. "Nature is not always gentle or kind, but all life begets life." —Marwyn of Llanowar 3/2 |
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Creature — Dragon Flying When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. 5/6 |
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Creature — Demon As an additional cost to cast this spell, sacrifice a creature. Flying, trample A pit yawned open, a column of oily smoke arose, and a towering form hissed, "I accept this offering." 6/6 |
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Instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control." It began as a flavor on the tongue, like a bloody morsel of roast boar—but soon the power was a conflagration in her veins. |
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Creature — Human Cleric When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. Taborax's cultists are the latest in a long history of beings who have desired to see Zendikar torn to pieces. 3/1 |
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Sorcery Target creature gets -5/-5 until end of turn. "Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise." —Ob Nixilis |
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Creature — Insect Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead. 2/1 |
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Creature — Human When Doomed Dissenter dies, create a 2/2 black Zombie creature token. There is only one fate left to those banished from the God-Pharaoh's city. 1/1 |
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Creature — Nightmare Whenever a Swamp enters the battlefield under your control, choose one — • You draw a card and you lose 1 life. • Dread Presence deals 2 damage to any target and you gain 2 life. It beckons silently, waiting in the darkness. 3/3 |
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Creature — Spirit Knight
"What kind of monstrous grave robber leaves the treasures, but takes the bodies?" —Fjall, Beskir elder 3/7 |
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Creature — Zombie Horror Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. Half a brain rules the mindless. 3/5 |
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Creature — Demon Dog When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. It herds souls toward eternal torment. 6/6 |
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Creature — Insect The scouring sands of Shefet polish its carapace, and the ranks of the cursed fill its belly. 1/4 |
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Creature — Insect
"I've seen them survive lava, trampling, and a moloch's digestive system. They just roll out and get on with their lives!" —Gannet, Skysail zoologist 2/2 |
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Sorcery As an additional cost to cast this spell, sacrifice a creature or pay "If you hear a groaning noise in the cellar, don't investigate. Don't split up. Just lock the door and barricade it." —Emili, guard captain |
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Enchantment At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down. With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves. |
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Creature — Vampire Whenever you gain life, each opponent loses 1 life. "Fleshy, with just a hint of leather. A fine vintage." 4/4 |
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Sorcery Destroy target creature. "Fear the dark if you must, but don't mistake sunlight for safety." —Josu Vess |
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Sorcery Each opponent loses X life. You gain life equal to the life lost this way. Vampires don't consider patience a virtue nor gluttony a sin. |
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Creature — Vampire Noble Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. "I often think on how excited they must feel to be chosen as my prey." 2/2 |
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Creature — Imp Flying
Many deaths are distasteful, but only a few are truly repugnant. 1/2 |
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Instant Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token. To thallids, the whole world is just a pile of mulch to grow saprolings in. |
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Creature — Zombie Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. "We entered the church in search of solace, but it became clear we wouldn't find it there." —Grete, Order of Saint Traft 2/4 |
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Creature — Zombie When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. "Come. Bring your brothers. Tonight, you feast on living flesh." —Jadar, ghoulcaller of Nephalia 2/2 |
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Creature — Zombie
On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones. 1/3 |
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Creature — Bird Flying When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.) 2/2 |
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Enchantment Zombies you control have menace. (They can't be blocked except by two or more creatures.)
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Creature — Human Warrior Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. 1/4 |
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Creature — Zombie Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie. "Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create." —Liliana Vess 2/1 |
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Creature — Zombie When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. A full coffin is like a full coffer—both are attractive to thieves. 2/2 |
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Instant Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
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Creature — Human Assassin When Hooded Assassin enters the battlefield, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn. 1/2 |
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Enchantment At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.
"The suffering of others is not my concern." |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn. |
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Creature — Vampire Warrior Ally Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. "Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again." —Drana, Kalastria bloodchief 4/5 |
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Creature — Zombie Berserker When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) Trapped in a realm of dead flesh and scarce hunting, the ravenous wolves of Karfell follow the Dread Marn to warm game. 4/4 |
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Legendary Creature — Demon Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. "I will be your most demanding master, Liliana. But I have great things in mind for you." 6/6 |
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Creature — Insect Warrior Flying
The hive has a long memory. It knows how every member ever died, and to whom it owes the grudge. 4/1 |
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Legendary Planeswalker — Liliana [+1]: Create a 2/2 black Zombie creature token. Mill two cards. [−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [−7]: Destroy all non-Zombie creatures. |
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Creature — Zombie Liliana's Elite gets +1/+1 for each creature card in your graveyard. "You have to admit, Gideon—he has great form." —Liliana Vess 1/1 |
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Enchantment Zombies you control get +1/+1. When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens. "There are so many of them. It seems they've just been waiting for someone to serve." |
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Creature — Zombie
Servants at Vess Manor are chosen for their strong work ethic and respectful demeanor. Being alive is not required. 1/2 |
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Creature — Human Assassin Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. "There's no roar so mighty that it can't be silenced." 4/2 |
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Creature — Zombie When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens. "Who am I to break up a family?" —Gisa the Mad 4/4 |
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Creature — Vampire Cleric Whenever you gain life, each opponent loses 1 life. "The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough." 3/2 |
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Creature — Zombie Minotaur Marauding Boneslasher can't block unless you control another Zombie. With the Hekma destroyed, the wandering dead that sought entrance to Naktamun had free rein to lay waste to the city. 3/3 |
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Creature — Phyrexian Wurm When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life. 6/5 |
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Enchantment — Aura Enchant creature When enchanted creature is dealt damage, destroy it. "Is there anything in Guul Draz that *doesn't* suck the life out of you?" —Tarsa, Sea Gate sell-sword |
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Creature — Zombie Merfolk Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. Caught between life and death, between land and sea, between thought and oblivion. 2/1 |
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Instant Target creature gets -2/-2 until end of turn. You gain 2 life. "The time of condemnation is at hand. Dusk washes over the world, and I consign you to eternal darkness!" |
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Creature — Human Shaman Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.) 2/3 |
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Enchantment
The experiments decided to perform some research of their own. |
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Instant Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead. The assassins of the Ochran distill toxins from the remains of their previous victims. |
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Creature — Phyrexian Zombie Warrior Whenever a source deals damage to Nested Ghoul, create a 2/2 black Phyrexian Zombie creature token. "The chest cavity is cleared of useless meat. I know just what to do with the space." —Gyed, Vault Priest 4/2 |
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Creature — Vampire Assassin Ally Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species. 2/3 |
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Legendary Planeswalker — Nixilis Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player. [−2]: Destroy target creature. Its controller draws two cards. |
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Instant Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. Trapped on Ravnica with no affection for either side, Ob Nixilis sought gratification in random acts of torment. |
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Creature — Human Shaman At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. "There are dark, ancient arts that fascinate even me." —Sorin Markov 2/2 |
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Enchantment At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. |
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Creature — Phyrexian Carrier Flying
"The second stage of the illness: high fever and severe infectiousness." —Phyrexian progress notes 2/2 |
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Creature — Human Wizard When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. "The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies." 2/1 |
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Creature — Phyrexian Horror At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter dies, it deals 1 damage to each creature and each player. 2/2 |
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Creature — Human Cleric When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life. Some will sacrifice everything for but a taste of power. 2/2 |
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Creature — Demon Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature. "Avacyn has deserted you. I welcome your devotion in her stead." 6/6 |
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Sorcery Destroy target creature with power 3 or less. "I was not convinced you had a soul until I saw it for myself." —Liliana Vess |
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Creature — Zombie Satyr When Returned Reveler dies, each player mills three cards. The flesh is dead and the life forgotten, but old habits persist. 1/3 |
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Creature — Spirit Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. "Not again." —Hans */* |
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Sorcery As an additional cost to cast this spell, discard a card and sacrifice a creature. Two target creatures each get -13/-13 until end of turn. "Do try to pull your weight, Geralf. I feel like I'm doing everything." —Ghoulcaller Gisa |
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Legendary Creature — Demon Spirit At the beginning of each player's upkeep, that player loses 2 life and draws two cards. "If you would taste the wisdom of the oni, be prepared to salt it with your blood." —Kiku, Night's Flower 6/5 |
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Creature — Demon Flying When Shadowborn Demon enters the battlefield, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature. 5/6 |
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Creature — Zombie Shambling Ghoul enters the battlefield tapped. Once he gets up and going, he will forever shamble on. 2/3 |
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Creature — Rat Horror
2/2 |
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Creature — Human Cleric Morbid — "Thraben's pleas fall on deaf ears. Ours do not." 1/2 |
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Creature — Human Cleric
"I can no longer stand by as these Skirsdag infiltrators rot the church from within. Even the Lunarch Council is compromised. What a fool I've been." —Odric 2/3 |
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Creature — Goblin When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life. Freshly promoted to "first rock," Zaz was eager to make an impact. 1/1 |
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Creature — Demon When Soulcage Fiend dies, each player loses 3 life. Vowing to free the souls of her children, Kastinne followed the tormentors into the ghastly network of caves below Stensia. 3/2 |
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Creature — Zombie
"I know they're unstoppable fighters created to harvest souls—it's just they're so rude about it." —Kaya 2/3 |
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Creature — Zombie When Stitcher's Supplier enters the battlefield or dies, mill three cards. No part goes to waste. 1/1 |
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Instant Target creature gets -3/-3 until end of turn. Imagine a thousand tiny mushrooms cropping up within your lungs. |
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Legendary Creature — Human Knight Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
5/4 |
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Creature — Ogre Shaman Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. "I prefer to weave my magic through oni blood, but yours will do in a pinch." 3/3 |
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Legendary Creature — Human Warlock Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying. 4/4 |
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Creature — Spirit Tormented Soul can't block and can't be blocked. Those who raged most bitterly at the world in life are cursed to roam the nether realms in death. 1/1 |
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Instant Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. Linger on death's door and risk being invited in. |
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Enchantment At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life. |
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Creature — Rat Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison. 1/1 |
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Instant Target creature gets -3/-3 until end of turn. You lose 3 life. "If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes." —Liliana Vess |
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Creature — Zombie Wizard Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. "To see past the veil of death, cross it." —*The Red Book of Mezdrithalik* 2/2 |
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Creature — Vampire Cleric Ally Flying Whenever Vampire Envoy becomes tapped, you gain 1 life. "Zendikar will fight until it has bled its last." 1/4 |
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Enchantment
For vampires, blood carries more than life. Memories long eroded from the minds of bloodchiefs can be reclaimed from the veins of their sired kin. |
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Creature — Vampire
"Once, vampires ruled this world, commanding the fear and respect that befit our noble blood. Have we truly sunk so low?" —Sorin Markov 2/2 |
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Instant As an additional cost to cast this spell, sacrifice a creature. Draw two cards. The Skelle raise scorn poles in conquered villages—cursed totems of wood and bone that sap survivors of physical strength and the will to fight back. |
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Legendary Creature — Vampire Cleric Whenever you gain life, target opponent loses that much life.
"Through the blood of the wicked, we shall be redeemed. Let us pray." 1/3 |
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Creature — Zombie When Wailing Ghoul enters the battlefield, mill two cards. "Don't worry, sweet brother. Help is on the way." —Ghoulcaller Gisa 1/3 |
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Creature — Human Noble When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card. "Some are born to greatness. You were born to scrub greatness's floors." 4/2 |
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Artifact
The best recipes start with reliable cookware. |
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Legendary Creature — Frog Spirit When Belzenlok's lieutenant Yar-Kul grew too ambitious, the Demonlord transformed him into a maggot. The frog that ate the maggot grew and grew, until a ravenous spirit burst from its body. 9/3 |
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Sorcery Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) "You don't want to know what happens after I put on the goggles." |
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Creature — Goblin Rogue
"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded." —Grezkrick's Emporium motto 1/1 |
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Creature — Dwarf Berserker
Riding the goat —Dwarven expression meaning "a foolhardy act of bravery" 2/2 |
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Sorcery Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented. For Sarkhan Vol, the dragon is the purest expression of life's savage splendor. |
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Creature — Ogre Warrior
The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was *thrown* at them. 3/3 |
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Creature — Goblin Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. The goblins made an unruly pile with military precision. */* |
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Instant As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with " "Unimaginable riches? I assure you, I have a *vivid* imagination." |
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Sorcery Blaze deals X damage to any target. Fire never dies alone. |
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Creature — Gremlin
"Ah, we have a critic." —Orthion, Lavabrink captain 1/1 |
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Creature — Satyr Berserker Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.
It's a small step from revel to bloodbath. 1/1 |
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Creature — Wolverine Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. "Build a moat. If we're lucky, it can't swim." —Syr Branigan, knight of Ardenvale 2/1 |
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Creature — Human Shaman Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste. A hunger to soar must be sated. 2/2 |
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Creature — Elemental Dog Haste (This creature can attack and Its spark is worse than its bite. 2/2 |
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Creature — Human Warrior Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids. 1/2 |
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Creature — Human Pirate When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with " Finders, keepers. 3/3 |
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Creature — Wolf Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. With fewer patrols about, Kessig's roads have become prime hunting grounds. 2/3 |
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Instant Creatures you control get +2/+0 until end of turn. "From a great bonfire at the dawn of time, the first Gruul kindled their rage. The same flame burns in you." —Kroshkar, Gruul shaman |
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Legendary Creature — Human Pirate Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with " 2/2 |
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Creature — Elemental Sacrifice Catalyst Elemental: Add As the hyperstormic generator crept past redline, a being emerged from the arc. 2/2 |
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Legendary Planeswalker — Chandra [+1]: Chandra, Flame's Fury deals 2 damage to any target. [−2]: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller. [−8]: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls. |
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Creature — Elemental Dog
"Is it purebred? No, but it's pure fire." —Chandra Nalaar 2/2 |
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Creature — Elemental Lizard Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) "I think Chandra just wanted something to blame random scorch marks on." —Jace Beleren 1/3 |
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Instant Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets. "Now that I've dealt with your little toys, I can focus on the real problem: you." —Chandra Nalaar, to Dovin Baan |
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Creature — Elemental Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. "I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds." 1/3 |
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Creature — Boar Beast Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. Nothing stops industry in Ravnica—certainly not the safety of its workers. 4/4 |
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Sorcery Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target. |
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Creature — Cyclops Wizard When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. Every storm has an eye. 4/2 |
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Instant Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target." Devils sow chaos and reap panic. |
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Instant Deem Worthy deals 7 damage to target creature.
Cycling |
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Sorcery Choose one — • Destroy target artifact. • Creatures without flying can't block this turn. "I don't think they'll appreciate my . . . adjustments." —Karavin, renegade saboteur |
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Creature — Dragon Egg Defender
When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and " Dragon birth lairs are littered with treasure to entice the young from their eggs. 0/2 |
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Sorcery Create two 1/1 red Goblin creature tokens. Atarka goblins meet their demise as readily as their Temur counterparts did, but usually under big, winged shadows. |
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Creature — Goblin Shaman Dragon spells you cast cost Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal. 1/3 |
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Creature — Human Barbarian Shaman Dragon spells you cast cost "We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal." 2/2 |
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Instant As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback |
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Instant Electrify deals 4 damage to target creature. "Some hid from the storm. I embraced it and learned its name." |
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Creature — Goblin Pirate Haste
"The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to its powder." —Admiral Beckett Brass 1/1 |
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Instant Target creature gets +1/+0 and gains first strike and haste until end of turn. "The flame paints a bright wheel on the sky, then shifts into a stabbing spark. The enemy falls; the smoke of victory rises." —"Legends of the Firedancer" |
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Instant As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature. |
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Sorcery Choose one — • Fiery Intervention deals 5 damage to target creature. • Destroy target artifact. Burning something is easy. Choosing a target can be more difficult. |
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Sorcery Firebolt deals 2 damage to any target.
Flashback "There's more where that came from!" |
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Sorcery Firecannon Blast deals 3 damage to target creature. Raid — Firecannon Blast deals 6 damage instead if you attacked this turn. Goblins' fearlessness and diminutive size make them the perfect cannoneers. |
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Instant Flame Lash deals 4 damage to any target. "This is just my warm-up." |
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Sorcery Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets. "You're in luck. I brought enough to share." —Chandra Nalaar |
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Creature — Goblin Berserker Whenever Frenzied Goblin attacks, you may pay The upside to not thinking about the consequences is that you'll always surprise those who do. 1/1 |
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Creature — Dragon Flying
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure? 2/2 |
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Legendary Creature — Dragon Flying
Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with " 5/4 |
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Creature — Minotaur Pirate Haste
Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.
2/4 |
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Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling Lukka's bond provided not only friendship, but also the most powerful weapon in his arsenal. |
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Creature — Goblin Warrior
Most goblins get their turn firing the catapult, but few achieve the coveted title of Ammunition Holder. 1/3 |
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Sorcery As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target. Don't underestimate the aerodynamic qualities of the common goblin. |
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Enchantment Attacking creatures you control get +1/+0. "It was difficult to tell whether the piles of gore within their warrens were mere trash heaps, sacred altars, or warnings." —*Sarpadian Empires, vol. IV* |
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Creature — Goblin Mutant Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. He never wastes energy distinguishing between friend and foe. 5/5 |
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Creature — Goblin Warrior Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. 2/2 |
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Sorcery Create four 1/1 red Goblin creature tokens. You don't so much hire goblins as put ideas in their heads. |
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Creature — Goblin Pirate Menace (This creature can't be blocked except by two or more creatures.) "Why are we following the goblin? Can he even read that map?" —Daphne Vail, *Diremore* first mate 2/1 |
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Creature — Goblin Warrior Goblin spells you cast cost Not since the days of Pashalik Mons have the Rundvelt goblins been so united or effective. 2/2 |
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Artifact Creature — Treasure Dog First strike
Menace (This creature can't be blocked except by two or more creatures.)
The staccato clatter of its metal claws on pavement is unmistakable. 1/1 |
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Creature — Dragon Flying, haste
Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have " 4/4 |
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Creature — Goblin Rogue Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. Naturally inquisitive and adaptable, goblins can turn their small stature to their advantage as rogues. 2/3 |
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Sorcery Create three 1/1 red Goblin creature tokens. "Leave no scraps, lest you attract pests." —Mardu threat |
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Instant Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker. In the hold of the *Heart of Kiran*, Chandra answered Dovin Baan's sabotage with an explosive retort. |
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Ib Halfheart, Goblin Tactician Legendary Creature — Goblin Advisor Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens. "Everybody but me—CHARGE!" 3/2 |
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Sorcery Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback |
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Creature — Demon Berserker When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card. The demons took no captives and claimed no spoils; they sought only to destroy. 2/1 |
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Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller. "Feast, for your next meal may be your last!" |
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Sorcery Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with " Anything can be a weapon if you swing it hard enough. |
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Creature — Human Wizard Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. "Fear of fire is a sensible instinct. If I were you, I'd be terrified." 0/4 |
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Creature — Satyr When Irreverent Revelers enters the battlefield, choose one — • Destroy target artifact. • Irreverent Revelers gains haste until end of turn. To some satyrs, only blasphemy is sacred. 2/2 |
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Creature — Human Warrior As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) "Only those who give the dragons the respect they deserve may bear our title." 2/2 |
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Legendary Creature — Human Pirate First strike, menace Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat. Aboard her ship, the *Dragon's Smile*, Kari follows no one's rules but her own. 1/3 |
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Creature — Human Warrior When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke. 4/3 |
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Legendary Creature — Goblin Warrior
"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions." —Agmand Sarv, Azorius hussar 3/3 |
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Creature — Elemental When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets. 4/4 |
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Legendary Creature — Dragon Flying
Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
6/6 |
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Creature — Elemental Serpent Haste
Cycling Lavabrink's boiling moat is a deterrent for most, and a relaxing bath for one. 5/5 |
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Creature — Goblin Warrior
Goblins were first to see the potential of hedrons in the fight against the Eldrazi, for the magical stones came ready-made with pointy bits. 1/2 |
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Instant As an additional cost to cast this spell, discard a card or pay Spirits disturbed by ghoulcallers become geists driven by restless anger. |
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Creature — Goblin Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. "Gather round and tell me all from the courts and castles." 1/2 |
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Creature — Human Wizard As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
1/3 |
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Creature — Human Archer Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target. "Those who have never ridden before the wind do not know the true joy of war." 2/3 |
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Creature — Vampire Warrior Haste When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. "What use is a stake or holy symbol in the hands of a coward?" 4/4 |
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Creature — Goblin Warrior When Mudbutton Torchrunner dies, it deals 3 damage to any target. The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart. 1/1 |
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Legendary Creature — Goblin Noble When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. 4/4 |
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Creature — Dinosaur Haste "These sailors on our shores are like the dinosaurs that plunder eggs from nests. They live on the labors of others." —Itzama the Crested 2/1 |
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Enchantment — Aura Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. When you sacrifice Ordeal of Purphoros, it deals 3 damage to any target. |
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Instant Outnumber deals damage to target creature equal to the number of creatures you control. Everyone who could still lift a weapon had a part in retaking Sea Gate. |
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Sorcery Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion. |
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Creature — Monkey First strike Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. "It's either terrified or extremely mad at us, definitely one of the two." —Jonald, mission naturalist 2/3 |
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Creature — Human Warrior Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. 2/3 |
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Creature — Viashino Shaman
Everything from damaged furniture to inconvenient corpses becomes fuel for Ziatora's ever-burning foundry. 2/2 |
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Creature — Cyclops When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn.
Cycling 4/4 |
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Instant Target creature gains double strike until end of turn.
Cycling "How many claws does a monster have? Exactly one more than you've accounted for." —Alux, Skysail defender |
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Creature — Giant At the beginning of your upkeep, Ravenous Giant deals 1 damage to you. The might of an army with the restraint of a child. 5/5 |
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Instant Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn. The folk of Kessig build up their courage by burning effigies of the things they fear. |
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Creature — Human Artificer Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. Architects find inspiration in the dragon's beauty of form, while artificers are influenced by the function of its fire. 1/3 |
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Enchantment Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn. Danger often lurks in the allure of crystal shards. |
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Creature — Dinosaur Menace (This creature can't be blocked except by two or more creatures.) As Ravnica's wilds expanded, even advocates for nature had to confront fiercer natural threats. 6/5 |
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Creature — Lizard When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling Their feeding habits leave them with gizzards full of tumbled gems. 4/4 |
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Creature — Goblin Rogue
Goblins' eager curiosity leads them to scavenging, petty theft, and the rigging of sleek pirate ships. Some stop at scavenging. 1/1 |
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Instant Target creature gets +2/+1 and gains trample until end of turn. Scarecrows only go so far in sending the message to stay away. |
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Legendary Planeswalker — Sarkhan [+1]: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) [−3]: Sarkhan, the Dragonspeaker deals 4 damage to target creature. [−6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand." |
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Instant Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you. The people of Tarkir speak of an ancient legend, of the dragon-man called Sarkhan who was greatest of all khans. |
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Creature — Dragon Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target. 2/2 |
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Instant Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. As the blaze raced toward her, Syr Ameril closed her eyes and pictured Castle Ardenvale so her last thoughts would be of home. |
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Instant Searing Spear deals 3 damage to any target. Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice. |
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Sorcery Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback |
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Instant Choose one —
• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling |
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Creature — Efreet Monk When Smoldering Efreet dies, it deals 2 damage to you. The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others. 2/2 |
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Creature — Goblin Artificer At the beginning of combat on your turn, you may pay Among the artisans of Sokenzan City, reusing every scrap of metal is a point of pride. 2/2 |
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Sorcery Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn. "To invent is to rebel." —Pia Nalaar |
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Creature — Human Wizard When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target. Sparkmages are performance artists of sorts, but pain is the price of admission. 1/1 |
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Creature — Dragon Flying
When Sparktongue Dragon enters the battlefield, you may pay Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around. 3/3 |
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Creature — Weird Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war. 2/2 |
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Creature — Devil As long as it's your turn, Spiteful Prankster has first strike. Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker. The devil appreciated the irony of using doves for ammunition. The townsfolk, not so much. 3/2 |
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Instant Starstorm deals X damage to each creature.
Cycling Ever since the disaster, the city's survivors viewed the star-strewn sky with dread. |
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Creature — Human Pirate Wizard Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target. "She's quick and fearless, and she's never missed a shot. That almost makes up for all the scorch marks she leaves behind." —Captain Lannery Storm 3/2 |
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Creature — Goblin Scout When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. When things get ugly above ground, goblins resort to alternate routes of passage. 2/1 |
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Instant Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with " Rootha created constantly, passionately, in hopes of impressing her greatest critic: herself. |
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Creature — Human Pirate Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn. "I'm about to make you famous. From the golden city to High and Dry, they'll talk about how fast you died!" 2/2 |
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Instant Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. Shintan sensed the malice in his opponent, but he did not strike until the orc's muscles tensed in preparation to throw the first punch. |
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Creature — Human Shaman Defender
"Madness can't touch a mind ignited by genius." 0/3 |
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Creature — Goblin Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn. "Light a torch and deliver this letter" were his instructions, which he unfortunately reversed. 1/1 |
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Sorcery As an additional cost to cast this spell, discard a card. Draw two cards. "Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" —Sarkhan Vol |
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Enchantment Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
At the beginning of your end step, create a Treasure token. (It's an artifact with " |
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Creature — Dwarf Rogue
The dwarves believe works of art should be passed down the generations, not buried with the dead. 1/3 |
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Creature — Viashino Wizard When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker. "I trained with the Ghitu, and I respect the fire as they do." 2/1 |
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Creature — Goblin Warrior When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control. "Fill the sky with stuff!" 4/2 |
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Creature — Human Warrior Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less. No battle means more to a Mardu warrior than the one that earns her war name. 2/1 |
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Creature — Phoenix Flying, haste
Whenever you attack with three or more creatures, you may pay War begins with one red ember. 2/2 |
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Creature — Goblin Knight
"I would rather cast myself into the abyss than let my blood stain the cap of those monsters." —Syr Alin, the Lion's Claw 1/1 |
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Instant Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. "The fires of invention burn in all of us. I fight for the freedom to unleash those flames." —Pia Nalaar |
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Creature — Elemental Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. "Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?" —Chandra Nalaar 3/3 |
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Legendary Creature — Dinosaur Turtle Trample, haste
Cycling 8/8 |
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Creature — Human Shaman Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. Immolation is the sincerest form of flattery. 2/1 |
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Sorcery Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. An adventure without a companion is hardly an adventure at all. |
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Sorcery Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. |
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Creature — Elemental When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. 5/5 |
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Creature — Beast Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk. 4/4 |
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Instant Up to two target creatures you control each deal damage equal to their power to another target creature. In times of peril, the vision the ancient paruns had for their city comes into focus. |
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Creature — Eldrazi Drone Devoid (This card has no color.)
When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add A blisterpod's corpse is a scion's cradle. 1/1 |
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Creature — Wolf Flash Reach With their usual prey scared off by werewolves, the wolves of the Ulvenwald adopted inventive new hunting techniques. 3/2 |
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Creature — Wolf Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. "The wolves turned on us and a chill swept over me. The pack had a new leader." —Alena, trapper of Kessig 3/3 |
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Creature — Boar Bristling Boar can't be blocked by more than one creature. "I can bring down anything in Zagoth, but for some quarry the ratio of fight to meat is too high." —Master Hunter Chevill 4/3 |
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Sorcery Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield. "I can't bear to see another plane broken before I make my own home whole. I'm sorry, but my watch is over." |
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Creature — Eldrazi Drone Devoid (This card has no color.)
When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add The tenderness of a mother. The pity of a mantis. 3/3 |
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Creature — Beast Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. "You can almost see it calculating—are we a tasty enough treat to risk the jump?" —Samila, Murasa Expeditionary House 4/3 |
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Creature — Troll Each creature you control with power 4 or greater can't be blocked by more than one creature. For most, war is a calamity. For some, an opportunity. And for the very few, a pleasure. 6/5 |
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Creature — Dinosaur Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late. 6/6 |
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Enchantment Creature — Centaur Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 2/4 |
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Enchantment At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. |
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Creature — Plant Elemental Trample
"I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking." —Janji, sylvan druid 5/5 |
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Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. All seeds share a common bond, calling to each other across infinity. |
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Creature — Insect Scavenge Some Golgari insects live for centuries—and they never stop growing. 5/5 |
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Sorcery Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so. "If you think yourself a chief, then prove your might." —Gar-Tun, Mistvalley silverback |
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Creature — Hydra
"Sit. Fetch. Devastate." 3/3 |
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Creature — Dinosaur Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender. What the rangers thought were warning growls turned out to be nothing but monstrous snoring. 3/3 |
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Creature — Insect Scavenge The Street Swarm is the labor class that drives the Golgari's endless cycle of life and death. 2/2 |
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Creature — Insect When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. They often perch on street lamps, causing the poles to buckle under their weight. 0/3 |
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Creature — Elf Warrior When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. Call one, call them all. 2/2 |
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Creature — Elf Warrior When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token. "Our ancestors grew complacent in their divinity, allowing their lessers to topple them. Never again." 3/2 |
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Artifact — Equipment When Elven Bow enters the battlefield, you may pay |
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Creature — Elf Warrior Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
2/2 |
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Creature — Wurm Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. Its teeth exist only for decoration. 7/7 |
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Sorcery Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) For Mittens, it was just another day at the beach. |
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Enchantment At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness. |
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Creature — Hydra Beast Feral Hydra enters the battlefield with X +1/+1 counters on it.
It shreds its prey as each head fights for the choicest bits. 0/0 |
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Creature — Wolf When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token. The strongest pack has the fiercest pups. 0/1 |
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Creature — Elemental Fertilid enters the battlefield with two +1/+1 counters on it.
0/0 |
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Creature — Wolf Trample
When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with " While the realm has laws, in the wilds there are other ways of balancing power. 4/4 |
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Creature — Wolf Spirit When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. "I would welcome her into my pack with honor." —Arlinn Kord 6/6 |
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Creature — Elephant Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater. Each bronze disk on its harness is an offering from a young Temur hunter, a sign of respect to the spirits of the wild. 3/2 |
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Creature — Elemental Warrior Gaea's Protector must be blocked if able. Fallen Phyrexians were transmuted into elementals by Gaea long ago, but Yavimaya's other inhabitants still regard them with unease. 4/2 |
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Creature — Elf Scout
Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders. 3/2 |
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Creature — Insect
3/3 |
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Sorcery Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. |
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Legendary Creature — Bear Creature spells you cast with power 4 or greater cost You don't want to know how she got that name. 4/3 |
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Instant Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. "This world will not be tamed." |
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Creature — Wurm Flash (You may cast this spell any time you could cast an instant.) Trample Time rifts bring tunneling beasts of old into the hard, dry earth of the present. Most die there, trapped, but the mightiest burst through the surface. 5/6 |
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Creature — Ape Delve (Each card you exile from your graveyard while casting this spell pays for Interlopers in Sultai territory usually end up as crocodile chow or baboon bait. 4/4 |
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Enchantment — Aura Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance. |
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Creature — Spirit Wolf Creatures with power less than Howlgeist's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/2 |
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Instant Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn. "Werewolves are an unholy mix of a predator's instinct and a human's hatred." —Alena, trapper of Kessig |
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Sorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control. The hunt ends. Lunch begins. |
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Creature — Plant
Those who die as heroes are permitted to dwell in Ilysia, a protected realm of the Underworld as tranquil and vibrant as the rest is bleak. 1/1 |
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Creature — Elf Warrior Other Elves you control get +1/+1.
In a culture of beauty, the most beautiful are worshipped as gods. 2/2 |
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Creature — Insect At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. The hatchlings will fill the jungles of Murasa in a glittering tide. 3/4 |
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Creature — Insect When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. "Please don't feed the beetles." —Promenade warning sign 1/1 |
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Creature — Elf Warrior Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. "Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt." 2/3 |
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Creature — Human Rogue Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. "They put bars on these noble beasts and then wonder why werewolves target our towns." 3/4 |
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Creature — Insect Scout Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard. Feed on food, you eventually rot. Feed on rot, you live forever. —Kraul saying 4/4 |
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Creature — Insect Warrior Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature you don't control with flying. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. 3/2 |
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Creature — Insect Warrior
The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system. 2/2 |
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Creature — Elf Druid When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit. 1/2 |
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Creature — Elf Warrior Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull. 3/3 |
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Creature — Spider Reach (This creature can block creatures with flying.) "If a careless elf ends up caught in a spider's web, we must expect nature to take its course. Do not blame the spider for being a spider." —Dellin Berting, Tolarian entomologist 3/5 |
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Creature — Human Shaman At the beginning of your upkeep, create a 2/2 green Wolf creature token.
3/3 |
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Instant Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. "You have always been a promising student, but your arrogance far outstrips your prowess." |
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Instant Target creature gets +1/+1 until end of turn for each creature you control. "There is nothing stronger than many hearts united for a single cause." —Emmara |
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Creature — Insect Horror When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.) Between stitchers, cultists, and scavengers, corpses are in high demand. 2/2 |
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Instant Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. Courage alone won't keep you alive. |
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Creature — Naga Druid
"The lands of the God-Pharaoh are suffused with his breath." 1/2 |
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Creature — Insect Druid When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. "Every seed holds strength and teaches patience." 2/2 |
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Creature — Insect At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. "The first rule of politics can be learned from a lowly hornbeetle: it is wise to cultivate powerful friends." —Pythamon, sage of Meletis 2/2 |
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Creature — Wolf Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. A strong leader means a growing pack. 4/4 |
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Creature — Human Druid
"Like fruits in the field, we will be harvested when the season is right." 0/3 |
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Creature — Giant Druid When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Some druids nurture gardens. Others nurture continents. 2/4 |
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Enchantment — Aura Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |
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Creature — Dinosaur Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn. 2/2 |
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Sorcery Creatures you control get +2/+2 and gain trample until end of turn. "Forward! Until the horizon is ours!" —Khemses, charioteer |
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Enchantment — Aura Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional "Let the forest spread! From salt, stone, and fen, let the new trees rise." —Molimo, maro-sorcerer |
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Creature — Wolf At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power. A wolf pup is always dangerous, because a wolf pup is never alone. 1/1 |
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Creature — Elf Druid Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
"There are many kinds of duty, and mine is to see our world grow and endure." 2/1 |
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Creature — Wolf
Wolves that feast on zombie flesh and survive carry the foul diseases of the dead wherever they roam. 2/2 |
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Creature — Insect Spirit Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
0/0 |
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Instant Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) The drive to hunt and feed is raw instinct for dinosaurs. The trick is simply to channel it in the right direction. |
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Instant Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn. "And Muzzio says my arguments have no teeth." —Selvala, ranger of the Lowlands |
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Enchantment — Aura Enchant creature
Enchanted creature has " "Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest." |
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Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) "You don't find many old werewolf hunters." —Paulin, trapper of Somberwald |
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Creature — Cat When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) 2/1 |
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Creature — Hydra Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. 0/0 |
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Creature — Cat Snake This spell can't be countered. Creature spells you control can't be countered. The viziers serving Rhonas, the god of strength, maintain the menagerie of animals employed during his trial. 4/3 |
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Creature — Insect When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield. "The ruin of the past is the topsoil of the future." —Sokar, former Nef-crop initiate 4/5 |
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Creature — Beast Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. "When the land is angry, so are they." —Nissa Revane 6/6 |
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Creature — Elf Druid
"Linear growth? What am I, a first-year?" 2/2 |
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Creature — Elf Shaman When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. "What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth." 2/1 |
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Sorcery Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. Calix was patient, steadily following Elspeth until their destined confrontation. |
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Legendary Creature — God Deathtouch, indestructible
Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
5/5 |
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Sorcery All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater. |
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Sorcery Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.) Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages. |
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Artifact — Equipment When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.
Equipped creature gets +2/+1.
Equip |
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Sorcery Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. |
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Sorcery Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card. "Ever onward, ever skyward." |
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Creature — Eldrazi Drone Devoid (This card has no color.)
When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add 2/2 |
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Creature — Cat Monkey Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. "It was right here a second ago . . ." 0/0 |
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Creature — Human Soldier Servant of the Scale enters the battlefield with a +1/+1 counter on it. When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale. 0/0 |
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Creature — Ape Shaman Trample When Silverback Shaman dies, draw a card. The apes of Yavimaya draw strength from the spirits of their ancestors. 5/4 |
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Creature — Ape Warrior Discard a land card: Simian Brawler gets +1/+1 until end of turn. "It's odd to see the apes rip down trees to arm themselves in defense of their forests." —Taaveti of Kelsinko, elvish hunter 3/3 |
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Creature — Beast Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. All of Zendikar's beings sense the upheaval that accompanies the Eldrazi. 2/2 |
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Sorcery Put X +1/+1 counters on target creature, where X is that creature's power. An avatar he sculpts of instinct and force. |
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Creature — Wolf As long as it's your turn, Sporeback Wolf gets +0/+2. The mushrooms growing in the wolves' fur possess curative properties incredible enough to tempt many alchemists into risking their lives to track one down. 2/2 |
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Creature — Eldrazi Drone Devoid (This card has no color.)
As the Eldrazi adapted to the jungles of Zendikar, some took on the tactics of more familiar predators. 2/2 |
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Creature — Fungus Beast Swarm Shambler enters the battlefield with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
0/0 |
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Instant This spell costs Whoever wins, the neighborhood loses. |
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Creature — Basilisk Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. 2/1 |
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Instant Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead. The battle served as a grim reminder of what a final victory for the Eldrazi would mean. |
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Creature — Elf Archer Flash
Reach
Whenever another non-Human creature enters the battlefield under your control, you may pay 2/2 |
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Creature — Cat Monkey
Part feline, part primate, all trouble. 1/1 |
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Sorcery Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with " "The monster was gaining on them. Twice it had found them. There was only one place left to hide." —*Tales of the Fae* |
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Enchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2. |
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Enchantment — Aura Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional |
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Creature — Elf Warrior At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness. "We'll break their lines. The rest of you, follow!" 4/4 |
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Creature — Elemental As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) It carries the hopes of Zendikar's embattled wilds on its mighty boughs. 4/4 |
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Creature — Elf Scout Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion. "Every footfall on the forest floor is a heartbeat sending strength into my veins." 2/2 |
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Creature — Wolf Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch. 1/1 |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. "I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain." —Nissa Revane |
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Creature — Eldrazi Untap Endbringer during each other player's untap step.
5/5 |
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Instant As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power. Dust and memory are all that remain in Ulamog's wake. |
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Creature — Eldrazi Drone Vigilance
The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones. 2/3 |
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Artifact — Equipment Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip An explorer's essentials in a wild world. |
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Artifact
"Release that which was never caged." —Spellbomb inscription |
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Artifact When Alchemist's Vial enters the battlefield, draw a card.
A weapon best suited for those with good aim and steady hands. |
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Artifact — Vehicle Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) It glides around the city, a sublime combination of elegance and utility. 8/6 |
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Artifact Creature — Assembly-Worker
With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders. 2/2 |
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Artifact Whenever you discard a card, exile that card from your graveyard.
There's no prepared like overprepared. |
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Artifact Creature — Shapeshifter Changeling (This card is every creature type.) As Bloodline Pretender enters the battlefield, choose a creature type. Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender. 2/2 |
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Artifact Creature — Golem When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. "There's nowhere in Strixhaven I can't find. Where do you need to go?" 2/1 |
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Artifact
As if anyone needed another reason to avoid dark, dank cellars. |
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Artifact Creature — Insect When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. Inspired by industrious silkworms, its maker crafted it to restore the broken pieces of the world. 2/3 |
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Artifact Creature — Assembly-Worker
Duplication is neither thievery nor flattery. It is efficiency. 2/3 |
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Artifact
A single drop turns skin to scale and fist to claw. |
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Artifact Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.
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Artifact
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Artifact
"I use maps to find out where explorers have already been. Then I go the other way." —Javad Nasrin, Ondu relic hunter |
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Artifact — Equipment Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip |
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Artifact Creature — Construct Gearsmith Guardian gets +2/+0 as long as you control a blue creature. Made in its creator's image, though slightly more clangy. 3/5 |
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Artifact Creature — Wall Defender
When Gleaming Barrier dies, create a Treasure token. (It's an artifact with " "Gold without freedom might as well be lead." —Angrath 0/4 |
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Artifact — Equipment Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with " |
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Artifact Creature — Golem
Better living through metallurgy. 3/3 |
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Artifact — Equipment Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip By hammer forged, and by hammer undone. |
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Artifact Creature — Construct Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
0/0 |
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Artifact — Equipment Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip |
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Artifact
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned." "And how did that work out last time?" asked Jace. |
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Artifact — Equipment Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip |
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Artifact — Equipment Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip The best swords are forged with dragonfire. |
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Artifact — Equipment Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip Neurok spies carry devices that let them look a few moments into the future, giving them an almost insurmountable edge. |
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Artifact Creature — Golem Menace (This creature can't be blocked except by two or more creatures.) When Iron Bully enters the battlefield, put a +1/+1 counter on target creature. "Why would someone have built ... wait, never mind. Send it to the front lines!" —Commander Grozdan 1/1 |
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Artifact — Equipment Equipped creature gets +2/+0.
As long as it's your turn, equipped creature has first strike.
Equip |
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Artifact Creature — Juggernaut Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls. Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut. 5/3 |
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Artifact — Equipment Equipped creature gets +1/+0 and has flying.
Equip Kitesailing is a way of life—and without practice, the end of it. |
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Artifact — Equipment Equipped creature gets +1/+1.
Equip "Every scratch tells a story, and every notch has a name. Four generations have held this blade. You shall not disappoint them." —Initiation of Laena, skyhunter |
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Artifact Creature — Gargoyle
"As the traitor hurried across the courtyard, its eyes snapped open. It was time to pay the queen a visit." —*Beyond the Great Henge* 0/3 |
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Artifact — Equipment Equipped creature gets +3/+0 and has trample and lifelink.
Equip "A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing." —Melira |
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Artifact Creature — Construct
"Each night, the artificer tucked the little doll into a locked drawer. Each morning, she awoke to find it waiting beside her with some new bauble." —"The Artificer's Apprentice" 1/1 |
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Artifact Creature — Golem When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. The impact sent the soldiers scattering—then something came out of the crater. 3/3 |
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Artifact When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value. |
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Artifact If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. All who listen hear their own song, a unique melody played just for them. |
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Snow Artifact Creature — Phyrexian Construct Phyrexian Ironfoot doesn't untap during your untap step.
It took the Rimewind cultists days to realize they had successfully activated the creature—it just wasn't interested in moving. 3/4 |
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Artifact Creature — Phyrexian Construct When Pierce Strider enters the battlefield, target opponent loses 3 life. "Pain isn't a negative stimulus. Pain is a sign of your imperfection." —Sheoldred, Whispering One 3/3 |
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Artifact Creature — Thopter Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. The kor send their thopter kites to see if the land is in a welcoming mood. 1/1 |
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Artifact Creature — Phyrexian Horror Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. "If that brain can't figure out the secret of the serum, then add more brains." —Rhmir, Hand of the Augur */* |
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Artifact — Vehicle Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 |
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Artifact Creature — Construct When Runed Servitor dies, each player draws a card. Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head. 2/2 |
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Artifact Creature — Assembly-Worker When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle. It sees itself in all of its creations. 4/4 |
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Artifact Creature — Construct Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. "The young squire gripped her sword as the clanking stranger emerged. It was no knight that had come to challenge her." —*Beyond the Great Henge* */3 |
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Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. 2/2 |
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Artifact Creature — Construct
"The world is already run by all manner of machines. One day, they'll remind us of that fact." —Sargis Haz, artificer 1/1 |
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Artifact Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
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Legendary Artifact At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with " Entry 434: There's more to Avacyn's madness . . . |
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Artifact At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards. |
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Artifact Creature — Bird Flying When Thaumaturge's Familiar enters the battlefield, scry 1. 1/3 |
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Artifact Creature — Shapeshifter Changeling (This card is every creature type.) "Within minutes, the strange device was indistinguishable from the other upon my workbench." —Tocasia, journal entry 1/1 |
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Artifact
"A few drops of this, and the trickiest problems simply melt away." —Thamaz, Weldfast inventor |
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Artifact
"The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough." —Kunh Mei, last words |
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Artifact Creature — Construct Walking Ballista enters the battlefield with X +1/+1 counters on it.
0/0 |
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Artifact Weapon Rack enters the battlefield with three +1/+1 counters on it.
No weapon stays on the rack for long in the Burning Yard. |
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Artifact
"Our creations are more than mere things. They have life in them, little bits of ourselves." —Saheeli Rai |
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Land
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Land
"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky." —Greenweaver Mina |
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Land
There is a sanctuary that reveals itself only to those graced by the *eludha*—the mystical connection between bonder and monster. |
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Land — Desert Desert of the Mindful enters the battlefield tapped.
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Land
"Stensia blazes with new heat. Nephalia's tides are chaotic. And everywhere, this unnatural frost. The land is sending a warning." —Katilda, Dawnhart Prime |
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Land Forgotten Cave enters the battlefield tapped.
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Land Memorial to Genius enters the battlefield tapped.
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Land
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Land Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
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Land Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
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Land Sandstone Bridge enters the battlefield tapped.
When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
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Artifact Land
Lumengrid, site of the Knowledge Pool, source of vedalken arcana. |
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Snow Land Shimmerdrift Vale enters the battlefield tapped.
As Shimmerdrift Vale enters the battlefield, choose a color.
Reflections from the wind-sculpted snow gleam with every color of the rainbow. |
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Land Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
As eons passed, the rock wore away, revealing the rich colors at the mountain's heart. |
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Land Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise. |
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Land Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
Wildflowers here bloom not with the season but with the ebb and flow of magic. |
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Land Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
All the wonders of the natural world in one breathtaking microcosm. |
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Land Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
Beauty appears in strange places for those with eyes to see it. |
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Land Treetop Village enters the battlefield tapped.
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Land — Urza's
"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." —Tocasia, journal entry |
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Land — Urza's Mine
In his hunger for power and knowledge, Urza dug deep into Dominaria's ancient past. |
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Land — Urza's Power-Plant
Urza threw himself into his research, pushing the boundaries of both possibility and morality. |
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Land — Urza's Tower
Urza studied the creations of the Thran not simply to learn from them, but to surpass them. |
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Land
Each cryptolith twists the plane's mana, bending its flow to a singular purpose. |
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Basic Snow Land — Island ( |
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Basic Land
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Legendary Creature — Monkey Noble
2/2 |
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