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Blessed Sanctuary
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
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Brightmare
Creature — Unicorn
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
A ray of hope in the darkest night.
2/3
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Emiel the Blessed
Legendary Creature — Unicorn
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
4/4
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Release the Dogs
Sorcery
Create four 1/1 white Dog creature tokens.
They charge into battle and out for their morning walk with the same exuberance.
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Steel-Plume Marshal
Creature — Bird Soldier
Flying
Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
The defenders watched in terror as the flying V split apart into a bristling battle formation.
3/3
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Stone Haven Pilgrim
Creature — Kor Cleric
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
The persistence to overcome obstacles is the most esteemed of kor virtues.
2/2
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Supply Runners
Creature — Dog
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
Good dogs stay by your side until the end. Great dogs leave to bring back aid.
2/2
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Trusty Retriever
Creature — Dog
When Trusty Retriever enters the battlefield, choose one —
• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.
Wipe away the slobber and it's as good as new, give or take a few bite marks.
2/3
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Archaeomender
Creature — Human Wizard
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
"Just as a broken relic can be mended, a shattered history can be made whole."
2/3
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Bruvac the Grandiloquent
Legendary Creature — Human Advisor
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
". . . and furthermore . . ."
1/4
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Corsair Captain
Creature — Human Pirate
When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Other Pirates you control get +1/+1.
"Lungs full of sea air and a hold full of loot. Ah, what a life!"
2/2
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Inniaz, the Gale Force
Legendary Creature — Djinn
Flying
: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
4/4
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Ormos, Archive Keeper
Legendary Creature — Sphinx
Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
, Discard three cards with different names: Draw five cards.
5/5
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Scholar of the Lost Trove
Creature — Sphinx
Flying
When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
5/5
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Kels, Fight Fixer
Legendary Creature — Azra Warlock
Menace
Whenever you sacrifice a creature, you may pay . If you do, draw a card. ( can be paid with either or .)
, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.
4/3
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Nocturnal Feeder
Creature — Vampire Rogue
Flying
When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
A living pulse is an irresistible temptation.
2/1
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Tinybones, Trinket Thief
Legendary Creature — Skeleton Rogue
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
: Each opponent with no cards in hand loses 10 life.
Big distractions mean tiny nuisances can slip by unnoticed.
1/2
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Witch of the Moors
Creature — Human Warlock
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
Many hands for many evils.
4/4
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Chained Brute
Creature — Devil
Chained Brute doesn't untap during your untap step.
, Sacrifice another creature: Untap Chained Brute. Activate only during your turn.
A momentary lapse is all it needs to break free.
4/3
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Immolating Gyre
Sorcery
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
"Nice army you had there."
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Lightning Phoenix
Creature — Phoenix
Flying, haste
Lightning Phoenix can't block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay . If you do, return Lightning Phoenix from your graveyard to the battlefield.
2/2
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Lightning Visionary
Creature — Minotaur Shaman
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"The gods don't speak to mortals with gentle entreaties. They speak with thunder and fury."
2/1
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Living Lightning
Creature — Elemental Shaman
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
Not all storms come from the sky.
3/2
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Muxus, Goblin Grandee
Legendary Creature — Goblin Noble
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
4/4
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Sethron, Hurloon General
Legendary Creature — Minotaur Warrior
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.
: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ( can be paid with either or .)
4/4
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Spiteful Prankster
Creature — Devil
As long as it's your turn, Spiteful Prankster has first strike.
Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
The devil appreciated the irony of using doves for ammunition. The townsfolk, not so much.
3/2
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Zurzoth, Chaos Rider
Legendary Creature — Devil
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
2/3
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Allosaurus Shepherd
Creature — Elf Shaman
This spell can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
1/1
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Branching Evolution
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
"Is it the water? The stars? Whatever it is, something incredible is happening here."
—Eris, zoologist, journal entry
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Neyith of the Dire Hunt
Legendary Creature — Human Warrior
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
3/3
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Towering Titan
Creature — Giant
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.
"Knock, knock."
0/0
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Lightning-Core Excavator
Artifact Creature — Golem
, , Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
"That's the third time this month it's exploded on site. Maybe we should switch to something a little less defective."
—Kerrin, archaeologist
0/3
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Thriving Bluff
Land
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
: Add or one mana of the chosen color.
As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.
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Thriving Grove
Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
: Add or one mana of the chosen color.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise.
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Thriving Heath
Land
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
: Add or one mana of the chosen color.
Wildflowers here bloom not with the season but with the ebb and flow of magic.
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Thriving Isle
Land
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
: Add or one mana of the chosen color.
All the wonders of the natural world in one breathtaking microcosm.
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Thriving Moor
Land
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
: Add or one mana of the chosen color.
Beauty appears in strange places for those with eyes to see it.
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Plains
Basic Land — Plains
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Swamp
Basic Land — Swamp
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Mountain
Basic Land — Mountain
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Basic Land — Mountain
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Basic Land — Forest
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Terramorphic Expanse
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The land has its own intentions, beyond the understanding of those who live on it."
—Nissa Revane
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Aegis of the Heavens
Instant
Target creature gets +1/+7 until end of turn.
Inner strength is never seen until it makes all the difference.
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Aerial Assault
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
"Oh, you must be mistaken. Hawks are solitary hunters, you see."
—Bunder Diedreck, ornithologist
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Affa Guard Hound
Creature — Dog
Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.
2/2
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Ajani's Chosen
Creature — Cat Soldier
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
"United, our roar will level mountains."
3/3
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Alabaster Mage
Creature — Human Wizard
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
—Alabaster creed
2/1
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Angel of Mercy
Creature — Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Every tear shed is a drop of immortality.
3/3
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Angel of the Dire Hour
Creature — Angel
Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance.
5/4
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Angelic Arbiter
Creature — Angel
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
5/6
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Angelic Edict
Sorcery
Exile target creature or enchantment.
The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.
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Angelic Page
Creature — Angel Spirit
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
1/1
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Archon of Justice
Creature — Archon
Flying
When Archon of Justice dies, exile target permanent.
In dark times, Truth bears a blade.
4/4
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Archon of Redemption
Creature — Archon
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
Until Emeria is freed, he raises his sword in her name.
3/4
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Battlefield Promotion
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
"Welcome to the Legion. You saved a district—now let's go save the world."
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Blessed Spirits
Creature — Spirit
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
Not all heroes die in armor.
2/2
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Bulwark Giant
Creature — Giant Soldier
When Bulwark Giant enters the battlefield, you gain 5 life.
"Where did *she* come from? More importantly, are there more like her?"
—Gideon Jura
3/6
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Cathar's Companion
Creature — Dog
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
"Unwavering and loyal, they represent stability in uncertain times."
—Rem Karolus, Slayer of Angels
3/1
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Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
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Celestial Mantle
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Upon such armor, even a mountain would break.
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Cloudshift
Instant
Exile target creature you control, then return that card to the battlefield under your control.
"Even storm clouds bow to worship Avacyn."
—Elder Rimheit
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Cradle of Vitality
Enchantment
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life.
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Dauntless Onslaught
Instant
Up to two target creatures each get +2/+2 until end of turn.
"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail."
—Cymede, queen of Akros
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Divine Arrow
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Ravnica's defenders watched in horror as Oketra's shot pierced the body of the pegasus. Gideon tumbled through the air, Blackblade in hand.
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Duelist's Heritage
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
The best techniques outlive their creators.
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Emancipation Angel
Creature — Angel
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
"You have done your best. I give you leave to rest."
3/3
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Face of Divinity
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Pure souls shine bright as daybreak.
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Forced Worship
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
: Return Forced Worship to its owner's hand.
Imprisonment teaches revenge. Hobbling teaches resignation.
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Fortify
Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis
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Gird for Battle
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
"You won't need the sword drills, your shields, or my blessing. You'll fight for Sunhome with the truth in your heart."
—Aurelia
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Healer's Hawk
Creature — Bird
Flying, lifelink
The wounded see the glow of its vials long before they see its wings diving out of the clouds.
1/1
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High Sentinels of Arashin
Creature — Bird Soldier
Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
3/4
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Indomitable Will
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
"Charge bravely. Fight selflessly. Act honorably. Iroas will watch over you."
—Verenis, priest of Iroas
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Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
"We are armed with light and steel. Who can stand against us?"
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Inspiring Captain
Creature — Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
"Time to show the foe our true mettle."
3/3
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Inspiring Unicorn
Creature — Unicorn
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
There are two lives: the life you live before you see a unicorn, and the life you live after.
2/2
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Isamaru, Hound of Konda
Legendary Creature — Dog
The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the guard. The kami are coming."
2/2
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Knight of the Tusk
Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
"Horse? Who needs a horse?"
3/7
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Knightly Valor
Enchantment — Aura
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
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Kor Spiritdancer
Creature — Kor Wizard
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
0/2
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Lena, Selfless Champion
Legendary Creature — Human Knight
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.
Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
"Those who do evil and those who do nothing are equally worthy of contempt."
3/3
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Lightwalker
Creature — Human Warrior
Lightwalker has flying as long as it has a +1/+1 counter on it.
"The greatest gift Dromoka gives is the ability to fly without wings."
—Urdnan, Dromoka warrior
2/1
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Linvala, Keeper of Silence
Legendary Creature — Angel
Flying
Activated abilities of creatures your opponents control can't be activated.
Those who seek to disturb the harmony of life will see their instruments taken from them.
3/4
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Long Road Home
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
The person who finishes a journey is rarely the same as the one who starts it.
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Mentor of the Meek
Creature — Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
2/2
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Mesa Unicorn
Creature — Unicorn
Lifelink
The unicorns of Sursi are a manifestation of Serra's joy and compassion. They frolic and dance like children, offering blessings to anyone they encounter.
2/2
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Mikaeus, the Lunarch
Legendary Creature — Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0/0
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Moment of Heroism
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"My faith is stronger than fang, claw, or mindless hunger."
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
"Can't a fella get a moment's peace around here?"
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Path of Bravery
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
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Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Patron of the Valiant
Creature — Angel
Flying
When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
"Bant's most gallant knights wear my sigil, and for that I am humbled."
4/4
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Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
Like blinking or breathing, responding to an alarm is an involuntary reflex.
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Rhox Faithmender
Creature — Rhino Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
Rhoxes who live long enough to retire from war lend support with their extensive knowledge of combat injuries.
1/5
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Ronom Unicorn
Creature — Unicorn
Sacrifice Ronom Unicorn: Destroy target enchantment.
The aberrant magic of the Rimewind drew the unicorns back from the northern wastes to do battle once again.
2/2
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Serra Angel
Creature — Angel
Flying, vigilance
The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.
4/4
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Sky Tether
Enchantment — Aura
Enchant creature
Enchanted creature has defender and loses flying.
"If you can't control your mount, I will control it for you."
—Mirela, Azorius hussar
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Take Heart
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
In the quiet before a battle, Boros soldiers whisper prayers that steady their nerves and focus their minds.
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Tandem Tactics
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
In times of infestation and war, Zendikar favors the blades that strike in unison.
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Valorous Stance
Instant
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
"Every choice alters the path of fate."
—Sarkhan Vol
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Voice of the Provinces
Creature — Angel
Flying
When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
Her horn is heard across Innistrad, lifting the hearts of the righteous.
3/3
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Aegis Turtle
Creature — Turtle
"The endurance of the ancient turtles in a land so harsh makes a strong case for patience, tranquility, and composure."
—Gavi, nest warden
0/5
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Battleground Geist
Creature — Spirit
Flying
Other Spirit creatures you control get +1/+0.
Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.
3/3
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Befuddle
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
The trick to talking sense into Keldons is getting them to hold still.
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Belltower Sphinx
Creature — Sphinx
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
2/5
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Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
While other pirates prowl for treasure, Captain Parrish plunders secrets.
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Cloudreader Sphinx
Creature — Sphinx
Flying
When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
3/4
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Coastal Piracy
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."
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Crookclaw Transmuter
Creature — Bird Wizard
Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
3/1
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Cryptic Serpent
Creature — Serpent
This spell costs less to cast for each instant and sorcery card in your graveyard.
It slithers through the senses, constricting consciousness and poisoning perceptions.
6/5
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Curiosity
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
"Surely you know the joy of the hunt, my furry friend. My kind of hunt just takes a different form than yours."
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Curious Obsession
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
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Departed Deckhand
Creature — Spirit Pirate
When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
: Another target creature you control can't be blocked this turn except by Spirits.
2/2
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Erratic Visionary
Creature — Human Wizard
, : Draw a card, then discard a card.
An Izzet experiment begins with a "what if," gets approved with a "why not," and concludes with a "eureka!"
1/3
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Essence Flux
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
A spirit is both fettered and free—bound in some ways to its previous existence, yet able to transcend much of the corporeal.
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Exclude
Instant
Counter target creature spell.
Draw a card.
"Terrifying, but thankfully temporary."
—Teferi
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Exclusion Mage
Creature — Human Wizard
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
Successful battles start with knowing who's worth fighting.
2/2
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Kira, Great Glass-Spinner
Legendary Creature — Spirit
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Each spell is an intricate tapestry, and Kira is the great unraveler.
2/2
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Kitesail Corsair
Creature — Human Pirate
Kitesail Corsair has flying as long as it's attacking.
"Why perch in the crow's nest when I can fly like the crows?"
2/1
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Leave in the Dust
Instant
Return target nonland permanent to its owner's hand.
Draw a card.
The daredevil racers of the Derby Crows, long at odds with the Consulate, were quick to join the renegades in open revolt.
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Murmuring Phantasm
Creature — Spirit
Defender
"The most insidious thing in the world is nonsense that sounds just plausible enough to listen to."
—Lazav
0/5
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Mystic Archaeologist
Creature — Human Wizard
: Draw two cards.
The delight of discovery drives the pursuit of knowledge.
2/1
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Narcolepsy
Enchantment — Aura
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
"It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us."
—Noyan Dar, Tazeem lullmage
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Nebelgast Herald
Creature — Spirit
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
2/1
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Octoprophet
Creature — Octopus
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
In every swirl of the tide, it sees the awakening of things yet to come.
3/3
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Oneirophage
Creature — Squid Illusion
Flying
Whenever you draw a card, put a +1/+1 counter on Oneirophage.
It manifests at wizard academies to siphon inspiration from young prodigies.
1/2
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Peel from Reality
Instant
Return target creature you control and target creature you don't control to their owners' hands.
"Soulless demon, you are bound to me. Now we will both dwell in oblivion."
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Prescient Chimera
Creature — Chimera
Flying
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
3/4
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Prosperous Pirates
Creature — Human Pirate
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
The floating city of High and Dry hasn't yet sunk under the weight of gold, but it's not for want of trying.
3/4
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Rattlechains
Creature — Spirit
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
2/1
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Read the Runes
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
"The world is a puzzle, and the mind is its key."
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Reckless Scholar
Creature — Human Wizard
: Target player draws a card, then discards a card.
Progress comes at a price.
2/1
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Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
Friends teach what you want to know. Enemies teach what you *need* to know.
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Rishadan Airship
Creature — Human Pirate
Flying
Rishadan Airship can block only creatures with flying.
The view is truly spectacular—as long as you don't look at Rishada itself.
3/1
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Sage's Row Savant
Creature — Vedalken Wizard
When Sage's Row Savant enters the battlefield, scry 2.
The streets of Ravnica are full of former guild members now using their institutional skills for personal gain.
2/1
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Sailor of Means
Creature — Human Pirate
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
The rising tide of Orazca's plunder lifted all ships.
1/4
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Sea Gate Oracle
Creature — Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."
1/3
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Selhoff Occultist
Creature — Human Rogue
Whenever Selhoff Occultist or another creature dies, target player mills a card.
"The mist whispers to those who know it to be more than a mundane fog."
2/3
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Serendib Efreet
Creature — Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Summoners of efreeti remember only the power of command, never the sting of regret.
3/4
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Sharding Sphinx
Artifact Creature — Sphinx
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Whether mechanical or biological, life finds a way to propagate itself.
4/4
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Sigiled Starfish
Creature — Starfish
: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them.
0/3
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Spectral Sailor
Creature — Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
"Any ship that sails on these mean seas for long is bound to pick up a ghost or two."
—Admiral Beckett Brass
1/1
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Storm Sculptor
Creature — Merfolk Wizard
Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
In his hands, the wind can become a weapon or a means of escape.
3/2
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Sweep Away
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
The Roil takes many forms. It also takes many victims.
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Talrand, Sky Summoner
Legendary Creature — Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"
2/2
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Talrand's Invocation
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own.
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Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
"To truly know something, you must become it. The trick is to not lose yourself in the process."
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Thought Collapse
Instant
Counter target spell. Its controller mills three cards.
"I can think of no greater punishment than answering your question in full."
—Lazav
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Thought Scour
Instant
Target player mills two cards.
Draw a card.
"As you inject the *viscus vitae* into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears."
—Stitcher Geralf
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Towering-Wave Mystic
Creature — Merfolk Wizard
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
Thassa's favor followed him to the Underworld. Even the waves of Nerono obeyed his will.
2/1
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Vedalken Archmage
Creature — Vedalken Wizard
Whenever you cast an artifact spell, draw a card.
"The Knowledge Pool knows. Memnarch understands."
—Janus, speaker of the synod
0/2
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Vedalken Entrancer
Creature — Vedalken Wizard
, : Target player mills two cards.
Their denial reaches far into your future.
1/4
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Voyage's End
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Philosophers say those lost at sea ascended to a more perfect realm. Sailors say they drowned.
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Wall of Lost Thoughts
Creature — Wall
Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
Those who intrude upon the Dimir seldom remember that they have done so.
0/4
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Warden of Evos Isle
Creature — Bird Wizard
Flying
Creature spells with flying you cast cost less to cast.
On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
2/2
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Waterknot
Enchantment — Aura
Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
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Whelming Wave
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
"I can see why this appeals to Thassa."
—Kiora
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Windreader Sphinx
Creature — Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."
3/7
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Windstorm Drake
Creature — Drake
Flying
Other creatures you control with flying get +1/+0.
Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk.
3/3
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Winged Words
Sorcery
This spell costs less to cast if you control a creature with flying.
Draw two cards.
Magic written across the sky falls like rain on thirsty ground, bringing forth wisdom in its season.
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Wishful Merfolk
Creature — Merfolk
Defender
: Wishful Merfolk loses defender and becomes a Human until end of turn.
She yearned to walk on dry land so she might take her vengeance there.
3/2
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Wizard's Retort
Instant
This spell costs less to cast if you control a Wizard.
Counter target spell.
"The second mage learned to dissipate blasts of lightning. Threat and response: thus did the study of magic progress."
—Naban, dean of iteration
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Agonizing Syphon
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
"Your death will take a mere moment, but it will feel like an eternity."
—Vilis, Broker of Blood
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Assassin's Strike
Sorcery
Destroy target creature. Its controller discards a card.
When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.
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Bake into a Pie
Instant
Destroy target creature. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
"My secret ingredient? Well, I can't tell you that. But here's a hint. It's not love."
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Barter in Blood
Sorcery
Each player sacrifices two creatures.
"We must all make sacrifices for the good of Innistrad."
—Sorin Markov
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Black Cat
Creature — Zombie Cat
When Black Cat dies, target opponent discards a card at random.
Its last life is spent tormenting your dreams.
1/1
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Black Market
Enchantment
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add for each charge counter on Black Market.
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Blighted Bat
Creature — Zombie Bat
Flying
: Blighted Bat gains haste until end of turn.
Amonkhet's dual suns don't allow for the darkness of night, so bats are most active under the gloom of the frequent sandstorms.
2/1
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Blood Artist
Creature — Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
"Great art can never be created without great suffering."
0/1
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A-Blood Artist
Creature — Vampire
Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life.
0/1
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Blood Divination
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Predicting the future is a messy business.
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Blood Host
Creature — Vampire
, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
It would be ill-mannered to decline his invitation. It would be ill-advised to accept it.
3/3
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Bloodbond Vampire
Creature — Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
"Let the vampires join us. In this war, we no longer have the luxury of choosing our comrades."
—General Tazri, allied commander
3/3
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Bloodhunter Bat
Creature — Bat
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
It returns eager to share the feast of blood and gore with its ghoulish master.
2/2
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Bogbrew Witch
Creature — Human Wizard
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
"The hardest thing is finding the right ingredients."
1/3
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Bone Picker
Creature — Bird
This spell costs less to cast if a creature died this turn.
Flying, deathtouch
They are the first to greet dissenters on their journey into exile.
3/2
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Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
"Which do you deserve, the heft of a femur or the graceful sharpness of a forearm? Decisions, decisions . . ."
—Gisa the Mad
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Burglar Rat
Creature — Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
"Even rats hoard their treasures. Are your precious things so different?"
—Izoni
1/1
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Cadaver Imp
Creature — Imp
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.
1/1
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Cauldron Familiar
Creature — Cat
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
Every day the cat returns to kill the same mouse, which sinks again into the cauldron's brew.
1/1
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Cemetery Recruitment
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
"There's a smoothness to my magic here that I don't find on any other plane."
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Child of Night
Creature — Vampire
Lifelink
No guilds—that is her rule. The House vampires unnerve her. The Combine would dissect her, the Legion burn her, the Conclave "cure" her. The shadows are all the family she needs.
2/1
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Corpse Hauler
Creature — Human Rogue
, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
"He expects a reward, but the only piece of silver he'll get from me is my blade in his gut."
—Shelac, necromancer
2/1
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Corpse Traders
Creature — Human Rogue
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Those without breath can't complain.
3/3
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Crow of Dark Tidings
Creature — Zombie Bird
Flying
When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
"Well, this can't be a good sign."
—Old Rutstein
2/1
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Death's Approach
Enchantment — Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
"It's cold in the grave, and the dead crave your warmth. Who are you to deny them?"
—Strava, Dimir mage
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Douse in Gloom
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
The Mardu warrior was overjoyed when Tasigur set him free and granted him passage through the jungle. He failed to notice the Sultai leader's cruel smile.
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Drainpipe Vermin
Creature — Rat
When Drainpipe Vermin dies, you may pay . If you do, target player discards a card.
When times are tough, the poor eat the rats. When times are tougher, the rats eat the poor.
1/1
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Drana, Liberator of Malakir
Legendary Creature — Vampire Ally
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
"I will not live as a slave. If you would be free, then fight alongside me."
2/3
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Dutiful Attendant
Creature — Human Warrior
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
The dragon who eats the last head in the basket is entitled to the servant's.
1/2
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Entomber Exarch
Creature — Phyrexian Cleric
When Entomber Exarch enters the battlefield, choose one —
• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
2/2
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Eternal Taskmaster
Creature — Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay . If you do, return target creature card from your graveyard to your hand.
"They are called Eternals. They will never stop."
—Jace Beleren
2/3
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Eternal Thirst
Enchantment — Aura
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
"Death—an outmoded concept. We sleep, and we change."
—Sitrik, birth priest
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Exquisite Blood
Enchantment
Whenever an opponent loses life, you gain that much life.
Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.
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Falkenrath Noble
Creature — Vampire Noble
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
"I often think on how excited they must feel to be chosen as my prey."
2/2
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Fell Specter
Creature — Specter
Flying
When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.
1/3
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Festering Newt
Creature — Salamander
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Its back bubbles like a witch's cauldron, and it smells just as vile.
1/1
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Funeral Rites
Sorcery
You draw two cards, lose 2 life, then mill two cards.
Funerary masks help the newly dead resist the erosion of memory and identity in the Underworld.
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Ghoulcaller Gisa
Legendary Creature — Human Wizard
, , Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
"Geralf, must you always whine? I agreed to nothing. I'll raise ghouls anytime I wish."
3/4
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Ghoulcaller's Accomplice
Creature — Human Rogue
, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
"Once in the box, we're all the same."
2/2
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Ghoulraiser
Creature — Zombie
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
"Come. Bring your brothers. Tonight, you feast on living flesh."
—Jadar, ghoulcaller of Nephalia
2/2
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Gifted Aetherborn
Creature — Aetherborn Vampire
Deathtouch, lifelink
A few aetherborn have discovered a way to sustain their own existences at the cost of an insatiable hunger for the life essence of other beings.
2/3
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Gonti, Lord of Luxury
Legendary Creature — Aetherborn Rogue
Deathtouch
When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/3
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Gravewaker
Creature — Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return target creature card from your graveyard to the battlefield tapped.
It glides on silent wings across the midnight sky, and a dread host rises to follow.
5/5
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Gristle Grinner
Creature — Zombie
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
"There it was, clawing the ice as it chittered and clicked its teeth. We fled in horror before it unearthed its grisly meal."
—Aevar Borg, northern guide, journal entry
3/3
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Harvester of Souls
Creature — Demon
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
"He is judge, jury, and executioner because he killed them all."
—Bishop Cawle of Elgaud
5/5
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Innocent Blood
Sorcery
Each player sacrifices a creature.
Zombies mourn for the living and celebrate those who will soon be given the gift of death.
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Kalastria Nightwatch
Creature — Vampire Warrior Ally
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
"Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again."
—Drana, Kalastria bloodchief
4/5
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Languish
Sorcery
All creatures get -4/-4 until end of turn.
Life is such a fragile thing.
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Last Gasp
Instant
Target creature gets -3/-3 until end of turn.
Takedowns in Valor's Reach are never meant to be lethal, but that doesn't mean they won't be incredibly painful.
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Launch Party
Instant
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. Its controller loses 2 life.
Life's too short to not do the things you love.
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Lawless Broker
Creature — Aetherborn Rogue
When Lawless Broker dies, put a +1/+1 counter on target creature you control.
Kaladesh's illicit marketplaces are known as "night markets," but if you know who to ask, you can find what you're looking for at any time of the day.
3/2
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Liliana's Elite
Creature — Zombie
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
"You have to admit, Gideon—he has great form."
—Liliana Vess
1/1
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Liliana's Reaver
Creature — Zombie
Deathtouch
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
4/3
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Macabre Waltz
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Liliana is never one to follow someone else's lead.
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Malakir Familiar
Creature — Bat
Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
"They are deadly, and they are loyal. We can spare them a little blood."
—Harak, Malakir bloodwitch
2/1
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Mark of the Vampire
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
"My 'condition' is a trial. The weak are consumed by it. The strong transcend it."
—Sorin Markov
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Mausoleum Turnkey
Creature — Ogre Rogue
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
When he reaches for his key ring, you should be running for the exit.
3/2
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Miasmic Mummy
Creature — Zombie Jackal
When Miasmic Mummy enters the battlefield, each player discards a card.
Its breath doesn't assault the senses. It pollutes the mind.
2/2
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Mire Triton
Creature — Zombie Merfolk
Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
Caught between life and death, between land and sea, between thought and oblivion.
2/1
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Nightshade Stinger
Creature — Faerie Rogue
Flying
Nightshade Stinger can't block.
"Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious."
—Gaddock Teeg
1/1
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Nyxathid
Creature — Elemental
As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
Born of volcanic forces, it thrives on the absolute panic it inspires.
7/7
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Ogre Slumlord
Creature — Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
"His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too."
—Branko One-Ear
3/3
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Oona's Blackguard
Creature — Faerie Rogue
Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
1/1
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Parasitic Implant
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
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Phyrexian Broodlings
Creature — Phyrexian Minion
, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
With limited resources and near unlimited time, Kerrick used parts from one beast to build another.
2/2
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Phyrexian Debaser
Creature — Phyrexian Carrier
Flying
, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
"The second stage of the illness: high fever and severe infectiousness."
—Phyrexian progress notes
2/2
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Phyrexian Gargantua
Creature — Phyrexian Horror
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.
4/4
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Phyrexian Rager
Creature — Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
"I believe many worlds will bow to Phyrexia. Mirrodin is merely the first."
—Sheoldred, Whispering One
2/2
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Phyrexian Reclamation
Enchantment
, Pay 2 life: Return target creature card from your graveyard to your hand.
Death is no excuse to stop working.
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Plagued Rusalka
Creature — Spirit
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies."
—Savra
1/1
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Ravenous Chupacabra
Creature — Beast Horror
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
Opening Orazca unleashed more horrors than just the Immortal Sun.
2/2
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Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
"You'd better be worth it."
—Liliana Vess
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Rise of the Dark Realms
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
"For every living person there are generations of dead. Which realm would you rather rule?"
—Liliana Vess
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Sangromancer
Creature — Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3/3
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Sanitarium Skeleton
Creature — Skeleton
: Return Sanitarium Skeleton from your graveyard to your hand.
His mind was lost long before his flesh.
1/2
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Scourge of Nel Toth
Creature — Zombie Dragon
Flying
You may cast Scourge of Nel Toth from your graveyard by paying and sacrificing two creatures rather than paying its mana cost.
"May all the cairns of Jund be toppled."
—Meren of Clan Nel Toth
6/6
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Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
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Settle the Score
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
"You bound me with a contract only your death could end—and you thought me the fool?"
—Liliana Vess
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Shambling Goblin
Creature — Zombie Goblin
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
"The Kolaghan send them at us. We kill and raise them. They fight the next wave the Kolaghan send. It's a neat little cycle."
—Asmala, Silumgar sorcerer
1/1
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Sheoldred, Whispering One
Legendary Creature — Phyrexian Praetor
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature.
6/6
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Slate Street Ruffian
Creature — Human Warrior
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
"Merciless to the point of psychosis. Let's give him a job."
—Zelinas, Orzhov recruiter
2/2
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Soul Salvage
Sorcery
Return up to two target creature cards from your graveyard to your hand.
The first mistake the Grimnant knights made was bullying the owner of an Urborg corpse shop. Their second mistake was dying.
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Stab Wound
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
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Swarm of Bloodflies
Creature — Insect
Flying
Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
In the Gudul delta, bloodfly bites are indistinguishable from spear wounds.
0/0
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Tempting Witch
Creature — Human Warlock
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
, , Sacrifice a Food: Target player loses 3 life.
"Murder clad in crimson beauty,
An end to life and love and duty."
—Barrow witch incantation
1/3
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Tithebearer Giant
Creature — Giant Warrior
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
"I've always said full war chests win wars, but I didn't mean by bashing enemy skulls with them."
—Teysa
4/5
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Vampire Neonate
Creature — Vampire
, : Each opponent loses 1 life and you gain 1 life.
One day, they may be paragons of deadly elegance. For the moment, they possess nothing but thirst.
0/3
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Wailing Ghoul
Creature — Zombie
When Wailing Ghoul enters the battlefield, mill two cards.
"Don't worry, sweet brother. Help is on the way."
—Ghoulcaller Gisa
1/3
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Wight of Precinct Six
Creature — Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Even the lost and undead need a protector.
1/1
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Zombie Infestation
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonial.
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Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.
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Ashmouth Hound
Creature — Elemental Dog
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction.
2/1
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Ball Lightning
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
The most frightening storms are those not woven by nature's hand.
6/1
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Barrage of Expendables
Enchantment
, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
Goblin generals don't distinguish between troops and ammunition.
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Bathe in Dragonfire
Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
The scent of cooked flesh lingers in the charred landscape of Tarkir.
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Beetleback Chief
Creature — Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.
2/2
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Blindblast
Instant
Blindblast deals 1 damage to target creature. That creature can't block this turn.
Draw a card.
"Peril is in the eye of the beholder. At least, if your aim is good."
—Jaya Ballard
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Bloodrage Brawler
Creature — Minotaur Warrior
When Bloodrage Brawler enters the battlefield, discard a card.
To Hazoret, those who fight for her are her beloved children.
4/3
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Bloodrock Cyclops
Creature — Cyclops
Bloodrock Cyclops attacks each combat if able.
"There are only fifty words in the cyclops language, and ten of them mean 'kill.'"
—Ertai
3/3
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Bloodshot Trainee
Creature — Goblin Warrior
: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
"Just think how strong I'll be if my arms don't tear off!"
2/3
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Boggart Brute
Creature — Goblin Warrior
Menace (This creature can't be blocked except by two or more creatures.)
He has the biggest bashing stick, so it's a safe bet he's the leader.
3/2
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Borderland Marauder
Creature — Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.
1/2
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Borderland Minotaur
Creature — Minotaur Warrior
"You have led us to triumph over the forces of Mogis!" said Brygus the Brave, clapping the Champion on the back. The Champion wiped the sweat and blood from her brow. "I count eight graves," she said. "Too many to call this a victory."
—*The Theriad*
4/3
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Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
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Charmbreaker Devils
Creature — Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
4/4
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Cinder Elemental
Creature — Elemental
, , Sacrifice Cinder Elemental: It deals X damage to any target.
"The old gods awoke and sent fingers of fire to see what was left of the old ways under the endless city."
—Daiva, Gruul storyteller
2/2
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Collateral Damage
Instant
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
It is much easier to create fire than to contain it.
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Dance with Devils
Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
Devils sow chaos and reap panic.
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Doublecast
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
First the insult, then the encore.
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Draconic Roar
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.
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Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
Atarka goblins meet their demise as readily as their Temur counterparts did, but usually under big, winged shadows.
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Dragon Hatchling
Creature — Dragon
Flying
: Dragon Hatchling gets +1/+0 until end of turn.
"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth."
—Hurdek, Mazar mammoth trainer
0/1
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Dragonlord's Servant
Creature — Goblin Shaman
Dragon spells you cast cost less to cast.
Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal.
1/3
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Dragonspeaker Shaman
Creature — Human Barbarian Shaman
Dragon spells you cast cost less to cast.
"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."
2/2
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Dualcaster Mage
Creature — Human Wizard
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
"It has been my experience that disasters like to strike in pairs."
2/2
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Etali, Primal Storm
Legendary Creature — Elder Dinosaur
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
The storm rages and the earth breaks.
6/6
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Fanatical Firebrand
Creature — Goblin Pirate
Haste
, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
"The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to its powder."
—Admiral Beckett Brass
1/1
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Flame Lash
Instant
Flame Lash deals 4 damage to any target.
"This is just my warm-up."
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Flames of the Firebrand
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
"You're in luck. I brought enough to share."
—Chandra Nalaar
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Flames of the Raze-Boar
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
"Fire will cure a multitude of ills."
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Flametongue Kavu
Creature — Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay, captain of the *Weatherlight*
4/2
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Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Never flinch. Never falter. Never fear.
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Flurry of Horns
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
A minotaur does not distinguish between human, satyr, and triton. They are all meat.
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Forge Devil
Creature — Devil
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
A bit of pain never hurts.
1/1
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Furnace Whelp
Creature — Dragon
Flying
: Furnace Whelp gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
2/2
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Goblin Chieftain
Creature — Goblin
Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
"It's time for the 'Smash, Smash' song!"
2/2
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Goblin Commando
Creature — Goblin
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
With a commando around, somebody's gonna get hurt.
2/2
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Goblin Goon
Creature — Goblin Mutant
Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.
6/6
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Goblin Instigator
Creature — Goblin Rogue
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
"We can take 'em. You go first!"
1/1
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Goblin Lore
Sorcery
Draw four cards, then discard three cards at random.
"The coronation of King Numsgil, no . . . adventures of Tuktuk, no . . . the saga of Morpo the Bard, no! Where's *my* story?"
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Goblin Rally
Sorcery
Create four 1/1 red Goblin creature tokens.
You don't so much hire goblins as put ideas in their heads.
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Goblin Shortcutter
Creature — Goblin Scout
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
"I'm not running away! I'm figuring out the best routes."
2/1
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Grim Lavamancer
Creature — Human Wizard
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
1/1
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Hamletback Goliath
Creature — Giant Warrior
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
"If you live on a giant's back, there's only one individual you'll ever need to fear."
—Gaddock Teeg
6/6
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Heartfire
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Heartfire deals 4 damage to any target.
The mage looked within and realized there was still one piece of fuel to burn.
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Hellrider
Creature — Devil
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
"Behind every devil's mayhem lurks a demon's scheme."
—Rem Karolus, Blade of the Inquisitors
3/3
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Homing Lightning
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
"I see countless worlds. What makes them think I can't find them in just one?"
—Ral Zarek
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Hungry Flames
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
In the hold of the *Heart of Kiran*, Chandra answered Dovin Baan's sabotage with an explosive retort.
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Inferno Hellion
Creature — Hellion
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.
7/3
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Kiln Fiend
Creature — Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
It traps an explosion within its stony skin.
1/2
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Krenko, Mob Boss
Legendary Creature — Goblin Warrior
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."
—Agmand Sarv, Azorius hussar
3/3
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Lathliss, Dragon Queen
Legendary Creature — Dragon
Flying
Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
: Dragons you control get +1/+0 until end of turn.
6/6
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Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay .
Lightning Axe deals 5 damage to target creature.
Spirits disturbed by ghoulcallers become geists driven by restless anger.
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Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
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Lightning Diadem
Enchantment — Aura
Enchant creature
When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.
"I fight for Keranos and for mortals. I see no contradiction."
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Lightning Elemental
Creature — Elemental
Haste (This creature can attack and as soon as it comes under your control.)
"Oh, it's easy enough to kill, but I'm not going anywhere near it."
—Norin the Wary
4/1
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Lightning Shrieker
Creature — Dragon
Flying, trample, haste
At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
Dragonslayers learned to keep silent about their deeds after seeing the terrible vengeance wrought by Kolaghan and her brood.
5/5
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Magma Jet
Instant
Magma Jet deals 2 damage to any target. Scry 2.
Some Akroans make the dangerous pilgrimage to the volcanic temples of Purphoros, where oracles known as flamespeakers glean omens from lava.
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Magmaquake
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
"Where will you run when I punish you with the very ground you flee on?"
—Nicol Bolas
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Makeshift Munitions
Enchantment
, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
"Grease up a firecannon good and proper with dinosaur-liver oil, and it'll shoot just about anything."
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Minotaur Skullcleaver
Creature — Minotaur Berserker
Haste
When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.
"Their only dreams are of full stomachs."
—Kleon the Iron-Booted
2/2
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Minotaur Sureshot
Creature — Minotaur Archer
Reach (This creature can block creatures with flying.)
: Minotaur Sureshot gets +1/+0 until end of turn.
"Those wings are no advantage. I will pin them to the ceiling of the Hekma."
2/3
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Molten Ravager
Creature — Elemental
: Molten Ravager gets +1/+0 until end of turn.
"Only the foolhardy would venture into the Akoum Mountains without a lullmage to tame the raging rocks and living fires."
—Sachir, Akoum Expeditionary House
0/4
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Mugging
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
Scream: muffled. Pockets: emptied. Neck function: never the same again.
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Ornery Goblin
Creature — Goblin Warrior
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
"Nobody ever listens to my complaints! Not even when I use the listening stick."
2/1
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Outnumber
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Everyone who could still lift a weapon had a part in retaking Sea Gate.
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Pillar of Flame
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion.
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Pyroclastic Elemental
Creature — Elemental
: Pyroclastic Elemental deals 1 damage to target player.
"Whoever thought of making mobile volcanoes was a genius."
—Chandra Nalaar
5/4
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Rageblood Shaman
Creature — Minotaur Shaman
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
"I see a spark of pure rage. Soon that spark will spread from the depths of Kragma. Soon its fire will engulf the polis."
—Hira, street oracle
2/3
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Rapacious Dragon
Creature — Dragon
Flying
When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
"Surely it won't notice if I take—"
—Theria the Sly, last words
3/3
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Riddle of Lightning
Instant
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
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Sarkhan's Rage
Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
The people of Tarkir speak of an ancient legend, of the dragon-man called Sarkhan who was greatest of all khans.
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Sarkhan's Unsealing
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.
Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
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Seismic Elemental
Creature — Elemental
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
"Trying to stop it would be foolish. If you feel it coming—run!"
—Sergeant Ryda
4/4
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Sin Prodder
Creature — Devil
Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
3/2
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Spitting Earth
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
"Within each of you is the strength of a landslide."
—Kumano, to his pupils
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Thermo-Alchemist
Creature — Human Shaman
Defender
: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
"Madness can't touch a mind ignited by genius."
0/3
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Tibalt's Rager
Creature — Devil
When Tibalt's Rager dies, it deals 1 damage to any target.
: Tibalt's Rager gets +2/+0 until end of turn.
"Find out whose that is. I like its energy."
—Judith
1/2
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Torch Fiend
Creature — Devil
, Sacrifice Torch Fiend: Destroy target artifact.
Devils redecorate every room with fire.
2/1
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Volcanic Fallout
Instant
This spell can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
"How can we outrun the sky?"
—Hadran, sunseeder of Naya
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Volley Veteran
Creature — Goblin Warrior
When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
"Fill the sky with stuff!"
4/2
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Warfire Javelineer
Creature — Minotaur Warrior
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Minotaurs favor magic that manifests as weapons wrapped in flame.
2/3
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Weaver of Lightning
Creature — Human Shaman
Reach
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
"Lightning in a bottle? That's not where I need it."
1/4
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Young Pyromancer
Creature — Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Immolation is the sincerest form of flattery.
2/1
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Affectionate Indrik
Creature — Beast
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails.
4/4
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Aggressive Urge
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
The power of the wild, concentrated in a single charge.
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Ambassador Oak
Creature — Treefolk Warrior
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.
3/3
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Arbor Armament
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
"Llanowar's boughs are ever ready
To unleash an autumn of steel leaves."
—"Song of Freyalise"
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Armorcraft Judge
Creature — Elf Artificer
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
Were she not a judge, she'd win the division herself.
3/3
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Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
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Awakener Druid
Creature — Human Druid
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
The druids of Mazar treat each seedcone with respect for the warrior it will become.
1/1
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Brindle Shoat
Creature — Boar
When Brindle Shoat dies, create a 3/3 green Boar creature token.
Hunters lure the stripling boar into the open, hoping to trap greater prey.
1/1
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Brushstrider
Creature — Beast
Vigilance
Magistrate Ludy agreed to designate land for the brushstriders only after several broken windows and dozens of missing blini-cakes.
3/1
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Carven Caryatid
Creature — Spirit
Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.
2/5
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Champion of Lambholt
Creature — Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1/1
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Commune with Dinosaurs
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Craterhoof Behemoth
Creature — Beast
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Its footsteps of today are the lakes of tomorrow.
5/5
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Crushing Canopy
Instant
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
"Do not mistake your lofty vantage point for safety."
—Shaper Tuvasa
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Dawntreader Elk
Creature — Elk
, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Silent as winter snow, it seeks wild places unspoiled by the walking dead.
2/2
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Drover of the Mighty
Creature — Human Druid
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
: Add one mana of any color.
"I do not lead. They do not follow. We walk together."
1/1
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Dwynen's Elite
Creature — Elf Warrior
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Call one, call them all.
2/2
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Elemental Uprising
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
"My heart and Zendikar's beat as one. Together we will endure."
—Nissa Revane
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Elvish Archdruid
Creature — Elf Druid
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.
2/2
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Enlarge
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
For Mittens, it was just another day at the beach.
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Explore
Sorcery
You may play an additional land this turn.
Draw a card.
An explorer's reward is a view of tomorrow's possibilities.
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Fa'adiyah Seer
Creature — Human Shaman
: Draw a card and reveal it. If it isn't a land card, discard it.
"My visions don't show me home. They show me where home is yet to be found."
1/1
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Feral Hydra
Creature — Hydra Beast
Feral Hydra enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
It shreds its prey as each head fights for the choicest bits.
0/0
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Feral Invocation
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2.
Nylea's sacred lynx guards those who honor the Nessian Wood and hunts those who don't.
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Feral Prowler
Creature — Cat
When Feral Prowler dies, draw a card.
Once favored companions, many cats were left to fend for themselves.
1/3
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Fertilid
Creature — Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0/0
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Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur
This spell costs less to cast, where X is the total power of creatures you control.
Trample
The earth walks, strongest of all.
12/12
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Ghirapur Guide
Creature — Elf Scout
: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.
3/2
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Grave Bramble
Creature — Plant
Defender, protection from Zombies
Nature abhors a zombie.
3/4
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Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker
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Initiate's Companion
Creature — Cat
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
"I'd like to say that it's our pet, but the reverse may be closer to the truth."
—Ixor, initiate of Rhet crop
3/1
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Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
"Now is the hour. Ours is the duty. For victory and family—charge!"
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Ironshell Beetle
Creature — Insect
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
"Please don't feed the beetles."
—Promenade warning sign
1/1
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Irresistible Prey
Sorcery
Target creature must be blocked this turn if able.
Draw a card.
The baloth's instincts boiled, its muscles pulled taut, and its razor-spines bristled, as it turned to face—a runt meepling.
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Keeper of Fables
Creature — Cat
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
"Only the lion knows more stories than I do."
—Chulane, Teller of Tales
4/5
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Leaf Gilder
Creature — Elf Druid
: Add .
Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.
2/1
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Lifecrafter's Gift
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
The best engineers recognize when a problem has already been solved.
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Lurking Predators
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.
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Momentous Fall
Instant
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
It wasn't long until the elves had developed a use for every part of the Eldrazi.
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Nature's Way
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.
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Nessian Hornbeetle
Creature — Insect
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
"The first rule of politics can be learned from a lowly hornbeetle: it is wise to cultivate powerful friends."
—Pythamon, sage of Meletis
2/2
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New Horizons
Enchantment — Aura
Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any one color."
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Oracle of Mul Daya
Creature — Elf Shaman
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
2/2
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Orazca Frillback
Creature — Dinosaur
The frillbacks of Orazca soak up the sun on their tall spinal fins. They look slow and sleepy—until they catch the scent of prey.
4/2
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Overgrown Battlement
Creature — Wall
Defender
: Add for each creature you control with defender.
"Our enemy is nothing less than the end of all life. We shall not want for allies."
—*The War Diaries*
0/4
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Penumbra Bobcat
Creature — Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
This cat has two lives and it's hunting for more.
2/1
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Pouncing Cheetah
Creature — Cat
Flash
Rhonas's monument is home to a wider variety of creatures than anywhere else in the city of Naktamun—a feature most initiates fail to appreciate.
3/2
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Presence of Gond
Enchantment — Aura
Enchant creature
Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."
"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."
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Primeval Bounty
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land enters the battlefield under your control, you gain 3 life.
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Primordial Sage
Creature — Spirit
Whenever you cast a creature spell, you may draw a card.
For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.
4/5
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Rampaging Brontodon
Creature — Dinosaur
Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
Not even the tallest tree stands a chance against the underside of a dinosaur's foot.
7/7
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Ravenous Baloth
Creature — Beast
Sacrifice a Beast: You gain 4 life.
"All we know about the Krosan Forest we have learned from those few who made it out alive."
—Elvish refugee
4/4
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Rishkar, Peema Renegade
Legendary Creature — Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has ": Add ."
"Aether is the soul of Kaladesh, and all souls should be free."
2/2
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Rumbling Baloth
Creature — Beast
In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
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Savage Stomp
Sorcery
This spell costs less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Scrounging Bandar
Creature — Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
"It was right here a second ago . . ."
0/0
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Selvala, Heart of the Wilds
Legendary Creature — Elf Scout
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
2/3
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Silhana Wayfinder
Creature — Elf Scout
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
"Stay close! It's just a little farther."
2/1
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Somberwald Stag
Creature — Elk
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
Despite the reemergence of werewolves and the proliferation of Eldrazi, elk numbers in the Somberwald have remained steady.
4/3
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Soul of the Harvest
Creature — Elemental
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon.
6/6
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Sporemound
Creature — Fungus
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."
—Hadi Kasten, Calla Dale naturalist
3/3
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Sylvan Brushstrider
Creature — Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
The mournful lowing of brushstriders warns of changing weather and ill winds.
3/2
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Sylvan Ranger
Creature — Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Not all paths are found on the forest floor."
1/1
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Thragtusk
Creature — Beast
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
"Always carry two spears."
—Mokgar, Kalonian hunter
5/3
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Thundering Spineback
Creature — Dinosaur
Other Dinosaurs you control get +1/+1.
: Create a 3/3 green Dinosaur creature token with trample.
"It appears that nature has risen against us."
—Captain Brinely Rage
5/5
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Time to Feed
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Ulvenwald Hydra
Creature — Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
*/*
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Vastwood Zendikon
Enchantment — Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
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Verdant Embrace
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
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Wall of Blossoms
Creature — Plant Wall
Defender
When Wall of Blossoms enters the battlefield, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
0/4
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Wall of Vines
Creature — Plant Wall
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.
0/3
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Wildheart Invoker
Creature — Elf Shaman
: Target creature gets +5/+5 and gains trample until end of turn.
"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
—*The Invokers' Tales*
4/3
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Wildsize
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Two times the size, four times the smell.
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Woodborn Behemoth
Creature — Elemental
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
It carries the hopes of Zendikar's embattled wilds on its mighty boughs.
4/4
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Wren's Run Vanquisher
Creature — Elf Warrior
As an additional cost to cast this spell, reveal an Elf card from your hand or pay .
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3/3
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Zendikar's Roil
Enchantment
Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
"I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain."
—Nissa Revane
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Auger Spree
Instant
Target creature gets +4/-4 until end of turn.
"Finally, a weapon the Boros can't confiscate!"
—Juri, proprietor of the Juri Revue
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Dinrova Horror
Creature — Horror
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits."
—Sign outside Dinrova Building
4/4
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Fusion Elemental
Creature — Elemental
As the shards merged into the Maelstrom, their mana energies fused into new monstrosities.
8/8
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Ironroot Warlord
Creature — Treefolk Soldier
Ironroot Warlord's power is equal to the number of creatures you control.
: Create a 1/1 white Soldier creature token.
"Alone, it's a fortification. At the head of its troops, it's a battering ram."
—Skerk Hobnett, wilderness guide
*/5
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Lawmage's Binding
Enchantment — Aura
Flash
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Maelstrom Archangel
Creature — Angel
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
There is no world where angels fear to tread.
5/5
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Raging Regisaur
Creature — Dinosaur
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
Its breath is a gale. Its roar is a volcano. Its anger tears soul from flesh.
4/4
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Aether Spellbomb
Artifact
, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
, Sacrifice Aether Spellbomb: Draw a card.
"Release that which was never caged."
—Spellbomb inscription
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Alloy Myr
Artifact Creature — Myr
: Add one mana of any color.
With or without witnesses, the suns continued their prismatic dance.
2/2
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Ancestral Statue
Artifact Creature — Golem
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
The mage awakened the statue in hopes of learning the lost lore of her clan, but the statue was interested only in war.
3/4
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Arcane Encyclopedia
Artifact
, : Draw a card.
Knowledge itself is neither good nor evil. Just as the wrong book in the wrong hands could doom all existence, the same book in the right hands could save it.
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Bubbling Cauldron
Artifact
, , Sacrifice a creature: You gain 4 life.
, , Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
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Chamber Sentry
Artifact Creature — Construct
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
, , Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
: Return Chamber Sentry from your graveyard to your hand.
0/0
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Chromatic Sphere
Artifact
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
"As expected, this sphere's design reflects the colors of the four moons . . . plus another?"
—Pontifex, elder researcher
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Dragonloft Idol
Artifact Creature — Gargoyle
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
The idols were forged during the time of the Khanfall, when the dragons came to rule Tarkir and its people aligned themselves with the five dragonlords.
3/3
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Dreamstone Hedron
Artifact
: Add .
, , Sacrifice Dreamstone Hedron: Draw three cards.
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
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Gargoyle Sentinel
Artifact Creature — Gargoyle
Defender (This creature can't attack.)
: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to."
—Bonovar, siege commander
3/3
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Gingerbrute
Artifact Creature — Food Golem
Haste
: Gingerbrute can't be blocked this turn except by creatures with haste.
, , Sacrifice Gingerbrute: You gain 3 life.
The unlabeled vial was not vanilla extract after all.
1/1
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Guardian Idol
Artifact
Guardian Idol enters the battlefield tapped.
: Add .
: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
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Hedron Archive
Artifact
: Add .
, , Sacrifice Hedron Archive: Draw two cards.
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned."
"And how did that work out last time?" asked Jace.
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Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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Jousting Dummy
Artifact Creature — Scarecrow Knight
: Jousting Dummy gets +1/+0 until end of turn.
"Don't let it fool you. Many of us got our first scars from Syr Nobody."
—Syr Layne, knight of Embereth
2/1
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Juggernaut
Artifact Creature — Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.
5/3
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Mana Geode
Artifact
When Mana Geode enters the battlefield, scry 1.
: Add one mana of any color.
"I don't care if it's an all-powerful relic or a street vendor's lucky charm. If it brings you courage, wear it."
—Saheeli Rai
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Marauder's Axe
Artifact — Equipment
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
A sharp axe solves most problems.
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Meteor Golem
Artifact Creature — Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
3/3
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Myr Sire
Artifact Creature — Phyrexian Myr
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
For the Phyrexians, death is not an end, nor a one-time occurrence.
1/1
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Perilous Myr
Artifact Creature — Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
To Mirrodin, an explosive. To Phyrexia, a missionary.
1/1
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Pirate's Cutlass
Artifact — Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.
, : Add one mana of any color.
"The explorer who found it got a bad deal when he sold it. He merely got rich."
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Rogue's Gloves
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Thievery requires subtlety, from the beginning of the heist to the end.
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Roving Keep
Artifact Creature — Wall
Defender
: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
"It wandered slowly across the landscape, calling out in its lonely voice, but no other castles answered its cries."
—*Beyond the Great Henge*
5/7
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Runed Servitor
Artifact Creature — Construct
When Runed Servitor dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
2/2
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Scarecrone
Artifact Creature — Scarecrow
, Sacrifice a Scarecrow: Draw a card.
, : Return target artifact creature card from your graveyard to the battlefield.
Her poppets bring joy to the truly depraved.
1/2
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Scroll of Avacyn
Artifact
, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Words to bless the eye that reads them, telling of a future beyond the reach of fear.
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Scuttlemutt
Artifact Creature — Scarecrow
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.
2/2
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Signpost Scarecrow
Artifact Creature — Scarecrow
Vigilance
: Add one mana of any color.
"Accursed scarecrow! Sending folk in every direction is the same as sending them nowhere at all."
—Corliss the Wanderer
2/4
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Skittering Surveyor
Artifact Creature — Construct
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Like a cross between a spider and a spyglass, but friendlier.
1/2
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Suspicious Bookcase
Artifact Creature — Wall
Defender
, : Target creature can't be blocked this turn.
All the books were dusty with disuse, save the one titled *Camouflage and Its Practical Applications*.
0/4
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Terrarion
Artifact
Terrarion enters the battlefield tapped.
, , Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.
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Unstable Obelisk
Artifact
: Add .
, , Sacrifice Unstable Obelisk: Destroy target permanent.
Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.
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Warmonger's Chariot
Artifact — Equipment
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
The best defense is a good offense.
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Buried Ruin
Land
: Add .
, , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
History has buried its treasures deep.
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Mirrodin's Core
Land
: Add .
: Put a charge counter on Mirrodin's Core.
, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
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Phyrexian Tower
Legendary Land
: Add .
, Sacrifice a creature: Add .
"Yawgmoth is dead, and his citadels lie empty. But there will always be some who seek power at any price."
—Karn
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Riptide Laboratory
Land
: Add .
, : Return target Wizard you control to its owner's hand.
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Rupture Spire
Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.
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Scholar of the Lost Trove
Creature — Sphinx
Flying
When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
5/5
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