Judgment

Image Card Info Mana cost
Ancestor's Chosen

Ancestor's Chosen

Creature — Human Cleric

First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

Empowered by generations of strength.

4/4

5 W W
Aven Warcraft

Aven Warcraft

Instant

Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.

2 W
Battle Screech

Battle Screech

Sorcery

Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 W W
Battlewise Aven

Battlewise Aven

Creature — Bird Soldier

Flying Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

Experience is a good teacher, not a kind one.

2/2

3 W
Benevolent Bodyguard

Benevolent Bodyguard

Creature — Human Cleric

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

"My destiny is to save others so their destinies may be achieved."

1/1

W
Border Patrol

Border Patrol

Creature — Human Nomad

Vigilance

"We have been victims of treachery, of the Cabal, and of our own ambitions. No more." —Commander Eesha

1/6

4 W
Cagemail

Cagemail

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't attack.

"Power often costs too high a price." —Commander Eesha

1 W
Chastise

Chastise

Instant

Destroy target attacking creature. You gain life equal to its power.

"Why do we pray to the Ancestor? Because She listens." —Mystic elder

3 W
Commander Eesha

Commander Eesha

Legendary Creature — Bird Soldier

Flying, protection from creatures

"War glides on the simplest updrafts while peace struggles against hurricane winds. It is the way of the world. It must change."

2/4

2 W W
Funeral Pyre

Funeral Pyre

Instant

Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.

"Raze the body. Raise the soul." —Mystic elder

W
Glory

Glory

Creature — Incarnation

Flying : Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

"Glory was gone; Glory was everywhere." —*Scroll of Beginnings*

3/3

3 W W
Golden Wish

Golden Wish

Sorcery

You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.

She wished for nobility, but not for a nation to honor it.

3 W W
Guided Strike

Guided Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.

"May the Ancestor strengthen my hand and guide my blade." —Nomad war prayer

1 W
Lead Astray

Lead Astray

Instant

Tap up to two target creatures.

"Never underestimate our enemy's strength, brutality, . . . or stupidity." —Commander Eesha

1 W
Nomad Mythmaker

Nomad Mythmaker

Creature — Human Nomad Cleric

, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

Nomads weave tales thicker than tapestries.

2/2

2 W
Phantom Flock

Phantom Flock

Creature — Bird Soldier Spirit

Flying Phantom Flock enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

0/0

3 W W
Phantom Nomad

Phantom Nomad

Creature — Spirit Nomad

Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.

0/0

1 W
Prismatic Strands

Prismatic Strands

Instant

Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 W
Pulsemage Advocate

Pulsemage Advocate

Creature — Human Cleric

: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.

"Our unity revives our hopes."

1/3

2 W
Ray of Revelation

Ray of Revelation

Instant

Destroy target enchantment. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Webs of illusion unravel in the light of truth.

1 W
Selfless Exorcist

Selfless Exorcist

Creature — Human Cleric

: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.

3/4

3 W W
Shieldmage Advocate

Shieldmage Advocate

Creature — Human Cleric

: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.

"Our unity conquers all fears."

1/3

2 W
Silver Seraph

Silver Seraph

Creature — Angel

Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.

A symbol of hope for hopeless times.

6/6

5 W W W
Solitary Confinement

Solitary Confinement

Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.

2 W
Soulcatchers' Aerie

Soulcatchers' Aerie

Enchantment

Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.

1 W
Spirit Cairn

Spirit Cairn

Enchantment

Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.

It marks the border between here and hereafter.

2 W
Spurnmage Advocate

Spurnmage Advocate

Creature — Human Nomad

: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.

"Our unity humbles our foes."

1/1

W
Suntail Hawk

Suntail Hawk

Creature — Bird

Flying

"Our forebears once flew like this—carefree, needing nothing but a warm nest and a full belly. Our intellect may be more burden than blessing." —Commander Eesha

1/1

W
Test of Endurance

Test of Endurance

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

"If we have learned nothing else, we have learned to survive." —Mystic elder

2 W W
Trained Pronghorn

Trained Pronghorn

Creature — Antelope

Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.

"The desert asked the Ancestor for children, and the antelope were born." —Nomad myth

1/1

1 W
Unquestioned Authority

Unquestioned Authority

Enchantment — Aura

Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.

"Only the Ancestor should be revered." —Mystic heretic

2 W
Valor

Valor

Creature — Incarnation

First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

"The cracks widened, the shell crumbled, and Valor spread throughout the land." —*Scroll of Beginnings*

2/2

3 W
Vigilant Sentry

Vigilant Sentry

Creature — Human Nomad

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."

2/2

1 W W
Aven Fogbringer

Aven Fogbringer

Creature — Bird Wizard

Flying When Aven Fogbringer enters the battlefield, return target land to its owner's hand.

"I cover the land with blankets and it sleeps."

2/1

3 U
Cephalid Constable

Cephalid Constable

Creature — Cephalid Wizard

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

Cephalids don't police people. They police loyalties.

1/1

1 U U
Cephalid Inkshrouder

Cephalid Inkshrouder

Creature — Cephalid

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

Cephalids shrink from the harsh glare of scrutiny.

2/1

2 U
Cunning Wish

Cunning Wish

Instant

You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.

He wished for knowledge, but not for the will to apply it.

2 U
Defy Gravity

Defy Gravity

Instant

Target creature gains flying until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magical or not, it's still a cloud.

U
Envelop

Envelop

Instant

Counter target sorcery spell.

"What you made will be unmade. What you learned will be unlearned. And when you're done, you will be undone." —Ambassador Laquatus

U
Flash of Insight

Flash of Insight

Instant

Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)

X 1 U
Grip of Amnesia

Grip of Amnesia

Instant

Counter target spell unless its controller exiles all cards from their graveyard. Draw a card.

"Would you abandon your past to save your future?" —Ambassador Laquatus

1 U
Hapless Researcher

Hapless Researcher

Creature — Human Wizard

Sacrifice Hapless Researcher: Draw a card, then discard a card.

Scholars possess such lofty knowledge that it shouldn't be surprising when they fall.

1/1

U
Keep Watch

Keep Watch

Instant

Draw a card for each attacking creature.

"I see their moral dilemmas. I see their raw courage. I see their self-sacrifice. I see our victory."

2 U
Laquatus's Disdain

Laquatus's Disdain

Instant

Counter target spell cast from a graveyard. Draw a card.

"The first time was amusing, but now you're getting tiresome."

1 U
Lost in Thought

Lost in Thought

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.

1 U
Mental Note

Mental Note

Instant

Mill two cards. Draw a card.

Some minds are more open than others.

U
Mirror Wall

Mirror Wall

Creature — Wall

Defender (This creature can't attack.) : Mirror Wall can attack this turn as though it didn't have defender.

"Breaking it would be about four hundred years bad luck." —Nomad sentry

3/4

3 U
Mist of Stagnation

Mist of Stagnation

Enchantment

Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.

3 U U
Quiet Speculation

Quiet Speculation

Sorcery

Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.

"The best foresight is hindsight." —Empress Llawan

1 U
Scalpelexis

Scalpelexis

Creature — Beast

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

1/5

4 U
Spelljack

Spelljack

Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)

3 U U U
Telekinetic Bonds

Telekinetic Bonds

Enchantment

Whenever a player discards a card, you may pay . If you do, you may tap or untap target permanent.

"Nature's been fired. The oceans are under new management." —Ambassador Laquatus

2 U U U
Web of Inertia

Web of Inertia

Enchantment

At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

Cephalids specialize in lose-lose situations.

2 U
Wonder

Wonder

Creature — Incarnation

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." —*Scroll of Beginnings*

2/2

3 U
Wormfang Behemoth

Wormfang Behemoth

Creature — Nightmare Fish Beast

When Wormfang Behemoth enters the battlefield, exile all cards from your hand. When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.

5/5

3 U U
Wormfang Crab

Wormfang Crab

Creature — Nightmare Crab

Wormfang Crab can't be blocked. When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

3/6

3 U
Wormfang Drake

Wormfang Drake

Creature — Nightmare Drake

Flying When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.

3/4

2 U
Wormfang Manta

Wormfang Manta

Creature — Nightmare Fish Beast

Flying When Wormfang Manta enters the battlefield, you skip your next turn. When Wormfang Manta leaves the battlefield, you take an extra turn after this one.

6/1

5 U U
Wormfang Newt

Wormfang Newt

Creature — Nightmare Salamander Beast

When Wormfang Newt enters the battlefield, exile a land you control. When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Spawned by mages emulating the insane.

2/2

1 U
Wormfang Turtle

Wormfang Turtle

Creature — Nightmare Turtle Beast

When Wormfang Turtle enters the battlefield, exile a land you control. When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Chainer's admirers keep his dreams alive.

2/4

2 U
Balthor the Defiled

Balthor the Defiled

Legendary Creature — Zombie Dwarf

Minion creatures get +1/+1. , Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.

He remembers enough of his life to weep for what he has lost.

2/2

2 B B
Cabal Therapy

Cabal Therapy

Sorcery

Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

B
Cabal Trainee

Cabal Trainee

Creature — Human Minion

Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.

"Ah, a faceshredder. Very rare. Nearly unstoppable. Good luck!" —Cabal instructor

1/1

B
Death Wish

Death Wish

Sorcery

You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.

He wished for power, but not for the longevity to abuse it.

1 B B
Earsplitting Rats

Earsplitting Rats

Creature — Rat

When Earsplitting Rats enters the battlefield, each player discards a card. Discard a card: Regenerate Earsplitting Rats.

Rats come in one amount: too many.

2/1

3 B
Filth

Filth

Creature — Incarnation

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.

"As the portal closed, Filth oozed through. The stench of evil followed it in." —*Scroll of Beginnings*

2/2

3 B
Grave Consequences

Grave Consequences

Instant

Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.

"You call *that* a nightmare?" —Braids, dementia summoner

1 B
Guiltfeeder

Guiltfeeder

Creature — Horror

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.

0/4

3 B B
Masked Gorgon

Masked Gorgon

Creature — Gorgon

Green creatures and white creatures have protection from Gorgons. Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.

5/5

4 B
Morality Shift

Morality Shift

Sorcery

Exchange your graveyard and library. Then shuffle your library.

The mind sings, though at times it sings a dirge.

5 B B
Rats' Feast

Rats' Feast

Sorcery

Exile X target cards from a single graveyard.

"That does it—I quit!" —Cabal grave robber

X B
Stitch Together

Stitch Together

Sorcery

Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

B B
Sutured Ghoul

Sutured Ghoul

Creature — Zombie

Trample As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.

*/*

4 B B B
Toxic Stench

Toxic Stench

Instant

Target nonblack creature gets -1/-1 until end of turn. Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.

1 B
Treacherous Vampire

Treacherous Vampire

Creature — Vampire

Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."

4/4

4 B
Treacherous Werewolf

Treacherous Werewolf

Creature — Werewolf Minion

Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."

2/2

2 B
Anger

Anger

Creature — Incarnation

Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

"For its time as a mortal, Anger chose a shell of boiling rock." —*Scroll of Beginnings*

2/2

3 R
Arcane Teachings

Arcane Teachings

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."

Dwarves may teach at the speed of stone, but their results are solid.

2 R
Barbarian Bully

Barbarian Bully

Creature — Human Barbarian

Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.

"Out of my way!"

2/2

2 R
Book Burning

Book Burning

Sorcery

Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.

The wizard's spellbook was full of burning questions.

1 R
Breaking Point

Breaking Point

Sorcery

Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.

"Enough!"

1 R R
Browbeat

Browbeat

Sorcery

Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.

"Even the threat of power has power." —Jeska, warrior adept

2 R
Burning Wish

Burning Wish

Sorcery

You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.

She wished for a weapon, but not for the skill to wield it.

1 R
Dwarven Bloodboiler

Dwarven Bloodboiler

Creature — Dwarf

Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.

His battle cry unleashes an avalanche of dwarves.

2/2

R R R
Dwarven Driller

Dwarven Driller

Creature — Dwarf

: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.

"Drill the planet, it's no trouble: Mining granite, making rubble." —Dwarven drilling song

2/2

3 R
Dwarven Scorcher

Dwarven Scorcher

Creature — Dwarf

Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.

Barbarians invented the blaze of glory. Dwarves perfected it.

1/1

R
Ember Shot

Ember Shot

Instant

Ember Shot deals 3 damage to any target. Draw a card.

Dwarves bring poor coal to market, use good coal in their homes, and throw their best coal away.

6 R
Firecat Blitz

Firecat Blitz

Sorcery

Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step. Flashback—, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

X R R
Flaring Pain

Flaring Pain

Instant

Damage can't be prevented this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"I don't rub salt in wounds. I use sulfur." —Matoc, lavamancer

1 R
Fledgling Dragon

Fledgling Dragon

Creature — Dragon

Flying Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has ": Fledgling Dragon gets +1/+0 until end of turn."

2/2

2 R R
Goretusk Firebeast

Goretusk Firebeast

Creature — Elemental Boar Beast

When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player or planeswalker.

As a youth, Kamahl took one for a pet. His hair has yet to grow back.

2/2

5 R
Infectious Rage

Infectious Rage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/-1. When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

1 R
Jeska, Warrior Adept

Jeska, Warrior Adept

Legendary Creature — Human Barbarian Warrior

First strike, haste : Jeska, Warrior Adept deals 1 damage to any target.

"My brother and I both come from Balthor's forge. Kamahl has a temper of fire. I have a temper of steel."

3/1

2 R R
Lava Dart

Lava Dart

Instant

Lava Dart deals 1 damage to any target. Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

R
Liberated Dwarf

Liberated Dwarf

Creature — Dwarf

, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.

Freed from their chains, these dwarves are bound only by honor.

1/1

R
Lightning Surge

Lightning Surge

Sorcery

Lightning Surge deals 4 damage to any target. Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 R R
Planar Chaos

Planar Chaos

Enchantment

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.

2 R
Shaman's Trance

Shaman's Trance

Instant

Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.

2 R
Soulgorger Orgg

Soulgorger Orgg

Creature — Nightmare Orgg

Trample When Soulgorger Orgg enters the battlefield, you lose all but 1 life. When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.

6/6

3 R R
Spellgorger Barbarian

Spellgorger Barbarian

Creature — Human Nightmare Barbarian

When Spellgorger Barbarian enters the battlefield, discard a card at random. When Spellgorger Barbarian leaves the battlefield, draw a card.

The epidemic insanity had a lasting effect on certain barbarians—but no one noticed.

3/1

3 R
Swelter

Swelter

Sorcery

Swelter deals 2 damage to each of two target creatures.

No circle has a beginning, but many have foreseeable ends.

3 R
Swirling Sandstorm

Swirling Sandstorm

Sorcery

Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.

As dust swept out, vultures swept in.

3 R
Worldgorger Dragon

Worldgorger Dragon

Creature — Nightmare Dragon

Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

7/7

3 R R R
Anurid Barkripper

Anurid Barkripper

Creature — Frog Beast

Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.

When it croaks, so do you.

2/2

1 G G
Anurid Swarmsnapper

Anurid Swarmsnapper

Creature — Frog Beast

Reach (This creature can block creatures with flying.) : Anurid Swarmsnapper can block an additional creature this turn.

Anurids have the problem of airborne invaders licked.

1/4

2 G
Battlefield Scrounger

Battlefield Scrounger

Creature — Centaur

Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.

3/3

3 G G
Brawn

Brawn

Creature — Incarnation

Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

"'I have arrived,' bellowed Brawn, and the plane shuddered." —*Scroll of Beginnings*

3/3

3 G
Canopy Claws

Canopy Claws

Instant

Target creature loses flying until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

G
Centaur Rootcaster

Centaur Rootcaster

Creature — Centaur Druid

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

2/2

3 G
Crush of Wurms

Crush of Wurms

Sorcery

Create three 6/6 green Wurm creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6 G G G
Elephant Guide

Elephant Guide

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.

Nature's strength outlives the strong.

2 G
Epic Struggle

Epic Struggle

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

"If our foes will not listen to words, perhaps hooves and claws will make them take notice." —Seton, centaur druid

2 G G
Erhnam Djinn

Erhnam Djinn

Creature — Djinn

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

He provides a safe path to nowhere.

4/5

3 G
Exoskeletal Armor

Exoskeletal Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

"We use only what we need—but in times of strife, our need becomes great." —Centaur warrior

1 G
Folk Medicine

Folk Medicine

Instant

You gain 1 life for each creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes the healers need healing.

2 G
Forcemage Advocate

Forcemage Advocate

Creature — Centaur Shaman

: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.

"Our unity renews our strength."

2/1

1 G
Genesis

Genesis

Creature — Incarnation

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.

"First through the Riftstone was Genesis—and the world was lifeless no more." —*Scroll of Beginnings*

4/4

4 G
Giant Warthog

Giant Warthog

Creature — Boar Beast

Trample

"When the Ancestor saw the cruelty her human children were capable of, Her fury shook the world. From this outburst sprang the warthogs." —Nomad myth

5/5

5 G
Grizzly Fate

Grizzly Fate

Sorcery

Create two 2/2 green Bear creature tokens. Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 G G
Harvester Druid

Harvester Druid

Creature — Human Druid

: Add one mana of any color that a land you control could produce.

"In the end, the same soil lies atop the field, within the mountain, and under the sea."

1/1

1 G
Ironshell Beetle

Ironshell Beetle

Creature — Insect

When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.

"Why waste time creating weapons? Nature provides us with all we need." —Centaur warrior

1/1

1 G
Krosan Reclamation

Krosan Reclamation

Instant

Target player shuffles up to two target cards from their graveyard into their library. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 G
Krosan Wayfarer

Krosan Wayfarer

Creature — Human Druid

Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.

"The Krosan Forest lives, and druids are its seeds." —Seton, centaur druid

1/1

G
Living Wish

Living Wish

Sorcery

You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.

He wished for growth, but not for a way to control it.

1 G
Nantuko Tracer

Nantuko Tracer

Creature — Insect Druid

When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.

Your past is a map to where you will go. —Nantuko teaching

2/1

1 G
Nullmage Advocate

Nullmage Advocate

Creature — Insect Druid

: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.

"Our unity unmasks your deceit."

2/3

2 G
Phantom Centaur

Phantom Centaur

Creature — Centaur Spirit

Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

2/0

2 G G
Phantom Nantuko

Phantom Nantuko

Creature — Insect Spirit

Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. : Put a +1/+1 counter on Phantom Nantuko.

0/0

2 G
Phantom Tiger

Phantom Tiger

Creature — Cat Spirit

Phantom Tiger enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.

1/0

2 G
Seedtime

Seedtime

Instant

Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn.

The hippo grows wings to fight the condor. —Nantuko teaching

1 G
Serene Sunset

Serene Sunset

Instant

Prevent all combat damage X target creatures would deal this turn.

The armies paused, silent, as the warriors reflected on the sunsets of their youth.

X G
Sudden Strength

Sudden Strength

Instant

Target creature gets +3/+3 until end of turn. Draw a card.

The Mirari's magic transformed the Krosan Forest—and its inhabitants.

3 G
Sylvan Safekeeper

Sylvan Safekeeper

Creature — Human Wizard

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

"How could someone so small cause so much trouble?" —Nomad sentry

1/1

G
Thriss, Nantuko Primus

Thriss, Nantuko Primus

Legendary Creature — Insect Druid

, : Target creature gets +5/+5 until end of turn.

"When you live for others, you live for yourself."

5/5

5 G G
Tunneler Wurm

Tunneler Wurm

Creature — Wurm

Discard a card: Regenerate Tunneler Wurm.

If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.

6/6

6 G G
Venomous Vines

Venomous Vines

Sorcery

Destroy target enchanted permanent.

"True strength comes from within. The false promise of unnatural power only incurs Krosa's wrath." —Seton, centaur druid

2 G G
Anurid Brushhopper

Anurid Brushhopper

Creature — Frog Beast

Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.

It's so tough it can frighten *itself* into hiding.

3/4

1 G W
Hunting Grounds

Hunting Grounds

Enchantment

Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell.

G W
Mirari's Wake

Mirari's Wake

Enchantment

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

The land drank power from the Mirari as though it had thirsted forever.

3 G W
Phantom Nishoba

Phantom Nishoba

Creature — Cat Beast Spirit

Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

0/0

5 G W
Krosan Verge

Krosan Verge

Land

Krosan Verge enters the battlefield tapped. : Add . , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Nantuko Monastery

Nantuko Monastery

Land

: Add . Threshold — : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.

Riftstone Portal

Riftstone Portal

Land

: Add . As long as Riftstone Portal is in your graveyard, lands you control have ": Add or ."