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Lathril, Blade of the Elves
Legendary Creature — Elf Noble
Menace
Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
2/3
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Ranar the Ever-Watchful
Legendary Creature — Spirit Warrior
Flying, vigilance
The first card you foretell each turn costs to foretell.
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
2/3
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Cosmic Intervention
Instant
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Hero of Bretagard
Creature — Human Warrior
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard.
As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types.
As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types.
1/1
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Stoic Farmer
Creature — Dwarf Peasant
When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3/3
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Sage of the Beyond
Creature — Spirit Giant
Flying
Spells you cast from anywhere other than your hand cost less to cast.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
5/5
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Spectral Deluge
Sorcery
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Tales of the Ancestors
Sorcery
Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Pact of the Serpent
Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
"Our quarrels behind us. Our foes before us. Death or triumph for us all!"
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Ruthless Winnower
Creature — Elf Rogue
At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.
"I count the usurpers with my dagger, one death blow at a time."
4/4
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Serpent's Soul-Jar
Artifact
Whenever an Elf you control dies, exile it.
, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.
The coils spiral like time itself, carrying spirits back around from death to reawakening.
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Bounty of Skemfar
Sorcery
Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
Even war cannot dull Skemfar's beauty.
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Crown of Skemfar
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Elf you control and has reach.
: Return Crown of Skemfar from your graveyard to your hand.
Lathril, queen of the ancient Einir, left a powerful legacy for her mortal descendants.
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Wolverine Riders
Creature — Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.
"We'll break their lines. The rest of you, follow!"
4/4
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Elderfang Venom
Enchantment
Attacking Elves you control have deathtouch.
Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
"The Cosmos Serpent favored us with his venom. As thanks, we sink fangs into those who dishonor the old ways."
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Ethereal Valkyrie
Creature — Spirit Angel
Flying
Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
4/4
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Angel of Finality
Creature — Angel
Flying
When Angel of Finality enters the battlefield, exile target player's graveyard.
"Better the dead depart utterly than be enslaved."
3/4
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Angel of Serenity
Creature — Angel
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5/6
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Banishing Light
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
The Champion reached for a stone, and Heliod placed the sun into her hand.
—*The Theriad*
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Cleansing Nova
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
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Cloudgoat Ranger
Creature — Giant Warrior Ranger
When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
3/3
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Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
The barrier between existence and oblivion is thinner than you know.
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Evangel of Heliod
Creature — Human Cleric
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
1/3
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Flickerwisp
Creature — Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
3/1
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Geist-Honored Monk
Creature — Human Monk
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
*/*
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Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Though the spirits' bodies were ethereal, Agnur soon learned that their blades were quite solid—and razor-sharp.
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Goldnight Commander
Creature — Human Cleric Soldier
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
"One faith, but many hands in victory."
2/2
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Kor Cartographer
Creature — Kor Scout
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Kor have no concept of exploration. They return to homelands forgotten.
2/2
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Marshal's Anthem
Enchantment
Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
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Momentary Blink
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Restoration Angel
Creature — Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3/4
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Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
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Storm Herd
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
"When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd."
—Skotov, Tin Street basket vendor
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Sun Titan
Creature — Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
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Wall of Omens
Creature — Wall
Defender
When Wall of Omens enters the battlefield, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
0/4
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Arcane Artisan
Creature — Human Wizard
, : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
0/3
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Curse of the Swine
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Another imminent battle subsided in busy snuffling and carefree rooting.
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Day of the Dragons
Enchantment
When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
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Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Sometimes it's useful to take a break from existence.
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Inspired Sphinx
Creature — Sphinx
Flying
When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.
: Create a 1/1 colorless Thopter artifact creature token with flying.
5/5
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Mist Raven
Creature — Bird
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."
—Sved, fisherman of Nephalia
2/2
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Mulldrifter
Creature — Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2/2
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Sea Gate Oracle
Creature — Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."
1/3
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Synthetic Destiny
Instant
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
To Jin-Gitaxias, perfection is not a goal, but a process.
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Whirler Rogue
Creature — Human Rogue Artificer
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2/2
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Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"Rich" is a relative term.
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Ambition's Cost
Sorcery
You draw three cards and you lose 3 life.
"Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier."
—Ob Nixilis
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Eyeblight Cullers
Creature — Elf Warrior
When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)
"As long as eyeblights exist, the hunt will never end."
—Miara, Thorn of the Glade
3/3
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Eyeblight Massacre
Sorcery
Non-Elf creatures get -2/-2 until end of turn.
"I've already seen so much evil, so much darkness. Why do you insist on adding more?"
—Nissa Revane, to Dwynen
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Lys Alana Scarblade
Creature — Elf Assassin
, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
In beauty-obsessed Lys Alana, one cut of her blade means the difference between a high society feast and raking through the dungheap for scraps.
1/1
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Miara, Thorn of the Glade
Legendary Creature — Elf Scout
Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay and 1 life. If you do, draw a card.
Partner (You can have two commanders if both have partner.)
"Approach from downwind. Tread with care. Aim for the heart."
1/2
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Pride of the Perfect
Enchantment
Elves you control get +2/+0.
Like moonglove's flowers, the greatest beauty often masks the greatest dangers.
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Prowess of the Fair
Tribal Enchantment — Elf
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood.
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Beast Whisperer
Creature — Elf Druid
Whenever you cast a creature spell, draw a card.
"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."
2/3
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Cultivator of Blades
Creature — Elf Artificer
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
1/1
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Dwynen, Gilt-Leaf Daen
Legendary Creature — Elf Warrior
Reach
Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
"This is our land. We will not allow eyeblights to poison its beauty."
3/4
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Elvish Archdruid
Creature — Elf Druid
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
"The elves tend the forest, and the forest sustains the elves. My role is to ensure that the cycle continues."
2/2
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Elvish Mystic
Creature — Elf Druid
: Add .
"Life grows everywhere. My kin merely find those places where it grows strongest."
—Nissa Revane
1/1
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Elvish Promenade
Tribal Sorcery — Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.
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Elvish Rejuvenator
Creature — Elf Druid
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
1/1
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End-Raze Forerunners
Creature — Boar
Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
"Smash this city to pieces."
—Domri Rade
7/7
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Farhaven Elf
Creature — Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Verdant bloom does exist. It merely hides for its own safety."
1/1
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Harvest Season
Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
A true reflection of nature: death fostering life.
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Imperious Perfect
Creature — Elf Warrior
Other Elves you control get +1/+1.
, : Create a 1/1 green Elf Warrior creature token.
In a culture of beauty, the most beautiful are worshipped as gods.
2/2
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Jagged-Scar Archers
Creature — Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
*/*
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Llanowar Tribe
Creature — Elf Druid
: Add .
"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again."
3/3
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Lys Alana Huntmaster
Creature — Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.
3/3
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Marwyn, the Nurturer
Legendary Creature — Elf Druid
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
: Add an amount of equal to Marwyn's power.
Midwife to mothers and leader to all.
1/1
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Masked Admirers
Creature — Elf Shaman
When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay . If you do, return Masked Admirers from your graveyard to your hand.
"Beauty determines value, and we determine beauty."
3/2
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Nullmage Shepherd
Creature — Elf Shaman
Tap four untapped creatures you control: Destroy target artifact or enchantment.
The Skelle spent days carving runes and erecting their scorn poles. The herd crushed them to splinters in seconds.
2/4
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Numa, Joraga Chieftain
Legendary Creature — Elf Warrior
At the beginning of combat on your turn, you may pay . When you do, distribute X +1/+1 counters among any number of target Elves.
Partner (You can have two commanders if both have partner.)
His blade carves a path for his people. His words guide them along it.
2/2
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Reclamation Sage
Creature — Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
2/1
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Rhys the Exiled
Legendary Creature — Elf Warrior
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
, Sacrifice an Elf: Regenerate Rhys the Exiled.
Once a famed hunter and packmaster, now a renegade seeking his own path.
3/2
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Springbloom Druid
Creature — Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
"New growth applies a healing poultice to wounds long scabbed over."
1/1
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Sylvan Messenger
Creature — Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
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Timberwatch Elf
Creature — Elf
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
"If you ever want to leave this forest, now's the time."
1/2
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Voice of Many
Creature — Elf Druid
When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you.
His words echo every roar, screech, and howl of the wilds.
3/3
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Voice of the Woods
Creature — Elf
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
"Ancient ones, I call on you, your wisdom and your power, your will to claim again all that is rightfully yours."
2/2
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Wirewood Channeler
Creature — Elf Druid
: Add X mana of any one color, where X is the number of Elves on the battlefield.
"Your words are meaningless. The rustling of leaves is the only language that makes any sense."
2/2
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Wood Elves
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
1/1
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Abomination of Llanowar
Legendary Creature — Elf Horror
Vigilance; menace (This creature can't be blocked except by two or more creatures.)
Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
"Run!" screamed its living mouths. "Come!" cried its dead ones.
*/*
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Brago, King Eternal
Legendary Creature — Spirit Noble
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
"My rule persists beyond death itself."
2/4
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Casualties of War
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
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Cloudblazer
Creature — Human Scout
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
2/2
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Empyrean Eagle
Creature — Bird Spirit
Flying
Other creatures you control with flying get +1/+1.
All the birds of the skies are the spirit's brood, gathered for safety under its wings.
2/3
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Golgari Findbroker
Creature — Elf Shaman
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
"We gather the past from surface dwellers and sell it right back to them."
3/4
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Migratory Route
Sorcery
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Mistmeadow Witch
Creature — Kithkin Wizard
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.
1/1
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Moldervine Reclamation
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
"The heroes of the past nourish our spirits by their example—and nourish our crops by their decay."
—Jeddeg, philosopher of graves
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Poison-Tip Archer
Creature — Elf Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.
"One more step and you're mine."
2/3
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Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
"All matter, animate or not, rots when exposed to time. We merely speed up the process."
—Ezoc, Golgari rot farmer
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Shaman of the Pack
Creature — Elf Shaman
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
To the elves, her spear is a compass; to the boggarts, a harbinger of doom.
3/2
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Soulherder
Creature — Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
It watches over every absence.
1/1
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Thunderclap Wyvern
Creature — Drake
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
Thunder doesn't always mean rain. Sometimes it means ruin.
2/3
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Twinblade Assassins
Creature — Elf Assassin
At the beginning of your end step, if a creature died this turn, draw a card.
Rumors swirl of a pair of deadly Golgari assassins known only as the Left and Right Hands of the Ochran.
5/4
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Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
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Azorius Signet
Artifact
, : Add .
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
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Burnished Hart
Artifact Creature — Elk
, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Forged by divine hands to wander mortal realms.
2/2
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Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
It harmonizes with the essence of its master.
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Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.
: Add .
The essence of sunlight to brighten the way.
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Meteor Golem
Artifact Creature — Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
3/3
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Mind Stone
Artifact
: Add .
, , Sacrifice Mind Stone: Draw a card.
"What is mana but possibility, an idea not yet given form?"
—Jhoira, master artificer
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Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.
: Add .
The essence of wind to lift up the weary.
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Sol Ring
Artifact
: Add .
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
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Swiftfoot Boots
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
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Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
: Add .
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Azorius Guildgate
Land — Gate
Azorius Guildgate enters the battlefield tapped.
: Add or .
The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.
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Command Tower
Land
: Add one mana of any color in your commander's color identity.
"Approach my tower on bended knee or depart from it as ash upon the wind."
—Gadwick, the Wizened
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Cryptic Caves
Land
: Add .
, , Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
Only when you've given up the search will the caves yield their secrets.
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Foul Orchard
Land
Foul Orchard enters the battlefield tapped.
: Add or .
The stench of rotting meat lures flies, goblins, and young raptors.
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Golgari Guildgate
Land — Gate
Golgari Guildgate enters the battlefield tapped.
: Add or .
Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.
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Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
: Add .
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Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add or .
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Meandering River
Land
Meandering River enters the battlefield tapped.
: Add or .
The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.
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Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Opal Palace
Land
: Add .
, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
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Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
: Add or .
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Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .
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