Kaldheim Commander

Image Card Info Mana cost
Lathril, Blade of the Elves

Lathril, Blade of the Elves

Legendary Creature — Elf Noble

Menace Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. , Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.

2/3

2 B G
Ranar the Ever-Watchful

Ranar the Ever-Watchful

Legendary Creature — Spirit Warrior

Flying, vigilance The first card you foretell each turn costs to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.

2/3

2 W U
Cosmic Intervention

Cosmic Intervention

Instant

If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3 W
Hero of Bretagard

Hero of Bretagard

Creature — Human Warrior

Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard. As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types. As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types.

1/1

2 W
Stoic Farmer

Stoic Farmer

Creature — Dwarf Peasant

When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3/3

3 W
Sage of the Beyond

Sage of the Beyond

Creature — Spirit Giant

Flying Spells you cast from anywhere other than your hand cost less to cast. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

5/5

5 U U
Spectral Deluge

Spectral Deluge

Sorcery

Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4 U U
Tales of the Ancestors

Tales of the Ancestors

Sorcery

Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3 U
Pact of the Serpent

Pact of the Serpent

Sorcery

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

"Our quarrels behind us. Our foes before us. Death or triumph for us all!"

1 B B
Ruthless Winnower

Ruthless Winnower

Creature — Elf Rogue

At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.

"I count the usurpers with my dagger, one death blow at a time."

4/4

3 B B
Serpent's Soul-Jar

Serpent's Soul-Jar

Artifact

Whenever an Elf you control dies, exile it. , Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.

The coils spiral like time itself, carrying spirits back around from death to reawakening.

2 B
Bounty of Skemfar

Bounty of Skemfar

Sorcery

Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.

Even war cannot dull Skemfar's beauty.

2 G
Crown of Skemfar

Crown of Skemfar

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Elf you control and has reach. : Return Crown of Skemfar from your graveyard to your hand.

Lathril, queen of the ancient Einir, left a powerful legacy for her mortal descendants.

2 G G
Wolverine Riders

Wolverine Riders

Creature — Elf Warrior

At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.

"We'll break their lines. The rest of you, follow!"

4/4

4 G G
Elderfang Venom

Elderfang Venom

Enchantment

Attacking Elves you control have deathtouch. Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.

"The Cosmos Serpent favored us with his venom. As thanks, we sink fangs into those who dishonor the old ways."

2 B G
Ethereal Valkyrie

Ethereal Valkyrie

Creature — Spirit Angel

Flying Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)

4/4

4 W U
Angel of Finality

Angel of Finality

Creature — Angel

Flying When Angel of Finality enters the battlefield, exile target player's graveyard.

"Better the dead depart utterly than be enslaved."

3/4

3 W
Angel of Serenity

Angel of Serenity

Creature — Angel

Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

5/6

4 W W W
Banishing Light

Banishing Light

Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

The Champion reached for a stone, and Heliod placed the sun into her hand. —*The Theriad*

2 W
Cleansing Nova

Cleansing Nova

Sorcery

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

In their final moments, the demons gazed upon grace in its purest form.

3 W W
Cloudgoat Ranger

Cloudgoat Ranger

Creature — Giant Warrior Ranger

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

3/3

3 W W
Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

The barrier between existence and oblivion is thinner than you know.

2 W
Evangel of Heliod

Evangel of Heliod

Creature — Human Cleric

When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)

1/3

4 W W
Flickerwisp

Flickerwisp

Creature — Elemental

Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1

1 W W
Geist-Honored Monk

Geist-Honored Monk

Creature — Human Monk

Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

*/*

3 W W
Ghostly Prison

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

Though the spirits' bodies were ethereal, Agnur soon learned that their blades were quite solid—and razor-sharp.

2 W
Goldnight Commander

Goldnight Commander

Creature — Human Cleric Soldier

Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

"One faith, but many hands in victory."

2/2

3 W
Kor Cartographer

Kor Cartographer

Creature — Kor Scout

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Kor have no concept of exploration. They return to homelands forgotten.

2/2

3 W
Marshal's Anthem

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

2 W W
Momentary Blink

Momentary Blink

Instant

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 W
Restoration Angel

Restoration Angel

Creature — Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

3/4

3 W
Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

2 W W
Storm Herd

Storm Herd

Sorcery

Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

"When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd." —Skotov, Tin Street basket vendor

8 W W
Sun Titan

Sun Titan

Creature — Giant

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6

4 W W
Wall of Omens

Wall of Omens

Creature — Wall

Defender When Wall of Omens enters the battlefield, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry

0/4

1 W
Arcane Artisan

Arcane Artisan

Creature — Human Wizard

, : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.

0/3

2 U
Curse of the Swine

Curse of the Swine

Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Another imminent battle subsided in busy snuffling and carefree rooting.

X U U
Day of the Dragons

Day of the Dragons

Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

4 U U U
Ghostly Flicker

Ghostly Flicker

Instant

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Sometimes it's useful to take a break from existence.

2 U
Inspired Sphinx

Inspired Sphinx

Creature — Sphinx

Flying When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. : Create a 1/1 colorless Thopter artifact creature token with flying.

5/5

5 U U
Mist Raven

Mist Raven

Creature — Bird

Flying When Mist Raven enters the battlefield, return target creature to its owner's hand.

"When you see a raven, head for the hills. It knows when the ghost-tide is headed in." —Sved, fisherman of Nephalia

2/2

2 U U
Mulldrifter

Mulldrifter

Creature — Elemental

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/2

4 U
Sea Gate Oracle

Sea Gate Oracle

Creature — Human Wizard

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

1/3

2 U
Synthetic Destiny

Synthetic Destiny

Instant

Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

To Jin-Gitaxias, perfection is not a goal, but a process.

4 U U
Whirler Rogue

Whirler Rogue

Creature — Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2

2 U U
Windfall

Windfall

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"Rich" is a relative term.

2 U
Ambition's Cost

Ambition's Cost

Sorcery

You draw three cards and you lose 3 life.

"Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier." —Ob Nixilis

3 B
Eyeblight Cullers

Eyeblight Cullers

Creature — Elf Warrior

When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)

"As long as eyeblights exist, the hunt will never end." —Miara, Thorn of the Glade

3/3

4 B
Eyeblight Massacre

Eyeblight Massacre

Sorcery

Non-Elf creatures get -2/-2 until end of turn.

"I've already seen so much evil, so much darkness. Why do you insist on adding more?" —Nissa Revane, to Dwynen

2 B B
Lys Alana Scarblade

Lys Alana Scarblade

Creature — Elf Assassin

, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

In beauty-obsessed Lys Alana, one cut of her blade means the difference between a high society feast and raking through the dungheap for scraps.

1/1

2 B
Miara, Thorn of the Glade

Miara, Thorn of the Glade

Legendary Creature — Elf Scout

Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)

"Approach from downwind. Tread with care. Aim for the heart."

1/2

1 B
Pride of the Perfect

Pride of the Perfect

Enchantment

Elves you control get +2/+0.

Like moonglove's flowers, the greatest beauty often masks the greatest dangers.

3 B
Prowess of the Fair

Prowess of the Fair

Tribal Enchantment — Elf

Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.

An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood.

1 B
Beast Whisperer

Beast Whisperer

Creature — Elf Druid

Whenever you cast a creature spell, draw a card.

"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."

2/3

2 G G
Cultivator of Blades

Cultivator of Blades

Creature — Elf Artificer

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

1/1

3 G G
Dwynen, Gilt-Leaf Daen

Dwynen, Gilt-Leaf Daen

Legendary Creature — Elf Warrior

Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

"This is our land. We will not allow eyeblights to poison its beauty."

3/4

2 G G
Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid

Other Elf creatures you control get +1/+1. : Add for each Elf you control.

"The elves tend the forest, and the forest sustains the elves. My role is to ensure that the cycle continues."

2/2

1 G G
Elvish Mystic

Elvish Mystic

Creature — Elf Druid

: Add .

"Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane

1/1

G
Elvish Promenade

Elvish Promenade

Tribal Sorcery — Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.

3 G
Elvish Rejuvenator

Elvish Rejuvenator

Creature — Elf Druid

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

1/1

2 G
End-Raze Forerunners

End-Raze Forerunners

Creature — Boar

Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

"Smash this city to pieces." —Domri Rade

7/7

5 G G G
Farhaven Elf

Farhaven Elf

Creature — Elf Druid

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Verdant bloom does exist. It merely hides for its own safety."

1/1

2 G
Harvest Season

Harvest Season

Sorcery

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.

A true reflection of nature: death fostering life.

2 G
Imperious Perfect

Imperious Perfect

Creature — Elf Warrior

Other Elves you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

2/2

2 G
Jagged-Scar Archers

Jagged-Scar Archers

Creature — Elf Archer

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. : Jagged-Scar Archers deals damage equal to its power to target creature with flying.

*/*

1 G G
Llanowar Tribe

Llanowar Tribe

Creature — Elf Druid

: Add .

"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again."

3/3

G G G
Lys Alana Huntmaster

Lys Alana Huntmaster

Creature — Elf Warrior

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.

3/3

2 G G
Marwyn, the Nurturer

Marwyn, the Nurturer

Legendary Creature — Elf Druid

Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. : Add an amount of equal to Marwyn's power.

Midwife to mothers and leader to all.

1/1

2 G
Masked Admirers

Masked Admirers

Creature — Elf Shaman

When Masked Admirers enters the battlefield, draw a card. Whenever you cast a creature spell, you may pay . If you do, return Masked Admirers from your graveyard to your hand.

"Beauty determines value, and we determine beauty."

3/2

2 G G
Nullmage Shepherd

Nullmage Shepherd

Creature — Elf Shaman

Tap four untapped creatures you control: Destroy target artifact or enchantment.

The Skelle spent days carving runes and erecting their scorn poles. The herd crushed them to splinters in seconds.

2/4

3 G
Numa, Joraga Chieftain

Numa, Joraga Chieftain

Legendary Creature — Elf Warrior

At the beginning of combat on your turn, you may pay . When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.)

His blade carves a path for his people. His words guide them along it.

2/2

2 G
Reclamation Sage

Reclamation Sage

Creature — Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1

2 G
Rhys the Exiled

Rhys the Exiled

Legendary Creature — Elf Warrior

Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. , Sacrifice an Elf: Regenerate Rhys the Exiled.

Once a famed hunter and packmaster, now a renegade seeking his own path.

3/2

2 G
Springbloom Druid

Springbloom Druid

Creature — Elf Druid

When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

"New growth applies a healing poultice to wounds long scabbed over."

1/1

2 G
Sylvan Messenger

Sylvan Messenger

Creature — Elf

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2

3 G
Timberwatch Elf

Timberwatch Elf

Creature — Elf

: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

"If you ever want to leave this forest, now's the time."

1/2

2 G
Voice of Many

Voice of Many

Creature — Elf Druid

When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you.

His words echo every roar, screech, and howl of the wilds.

3/3

2 G G
Voice of the Woods

Voice of the Woods

Creature — Elf

Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.

"Ancient ones, I call on you, your wisdom and your power, your will to claim again all that is rightfully yours."

2/2

3 G G
Wirewood Channeler

Wirewood Channeler

Creature — Elf Druid

: Add X mana of any one color, where X is the number of Elves on the battlefield.

"Your words are meaningless. The rustling of leaves is the only language that makes any sense."

2/2

3 G
Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1

2 G
Abomination of Llanowar

Abomination of Llanowar

Legendary Creature — Elf Horror

Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

"Run!" screamed its living mouths. "Come!" cried its dead ones.

*/*

1 B G
Brago, King Eternal

Brago, King Eternal

Legendary Creature — Spirit Noble

Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

"My rule persists beyond death itself."

2/4

2 W U
Casualties of War

Casualties of War

Sorcery

Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.

2 B B G G
Cloudblazer

Cloudblazer

Creature — Human Scout

Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

All the aether charts in the world can't compete with the trained eye of a talented scout.

2/2

3 W U
Empyrean Eagle

Empyrean Eagle

Creature — Bird Spirit

Flying Other creatures you control with flying get +1/+1.

All the birds of the skies are the spirit's brood, gathered for safety under its wings.

2/3

1 W U
Golgari Findbroker

Golgari Findbroker

Creature — Elf Shaman

When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.

"We gather the past from surface dwellers and sell it right back to them."

3/4

B B G G
Migratory Route

Migratory Route

Sorcery

Create four 1/1 white Bird creature tokens with flying. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3 W U
Mistmeadow Witch

Mistmeadow Witch

Creature — Kithkin Wizard

: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.

1/1

1 W / U
Moldervine Reclamation

Moldervine Reclamation

Enchantment

Whenever a creature you control dies, you gain 1 life and draw a card.

"The heroes of the past nourish our spirits by their example—and nourish our crops by their decay." —Jeddeg, philosopher of graves

3 B G
Poison-Tip Archer

Poison-Tip Archer

Creature — Elf Archer

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.

"One more step and you're mine."

2/3

2 B G
Putrefy

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

"All matter, animate or not, rots when exposed to time. We merely speed up the process." —Ezoc, Golgari rot farmer

1 B G
Shaman of the Pack

Shaman of the Pack

Creature — Elf Shaman

When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.

To the elves, her spear is a compass; to the boggarts, a harbinger of doom.

3/2

1 B G
Soulherder

Soulherder

Creature — Spirit

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

It watches over every absence.

1/1

1 W U
Thunderclap Wyvern

Thunderclap Wyvern

Creature — Drake

Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.

Thunder doesn't always mean rain. Sometimes it means ruin.

2/3

2 W U
Twinblade Assassins

Twinblade Assassins

Creature — Elf Assassin

At the beginning of your end step, if a creature died this turn, draw a card.

Rumors swirl of a pair of deadly Golgari assassins known only as the Left and Right Hands of the Ochran.

5/4

3 B G
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

2
Azorius Signet

Azorius Signet

Artifact

, : Add .

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

2
Burnished Hart

Burnished Hart

Artifact Creature — Elk

, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Forged by divine hands to wander mortal realms.

2/2

3
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

3
Marble Diamond

Marble Diamond

Artifact

Marble Diamond enters the battlefield tapped. : Add .

The essence of sunlight to brighten the way.

2
Meteor Golem

Meteor Golem

Artifact Creature — Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

The impact sent the soldiers scattering—then something came out of the crater.

3/3

7
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

"What is mana but possibility, an idea not yet given form?" —Jhoira, master artificer

2
Sky Diamond

Sky Diamond

Artifact

Sky Diamond enters the battlefield tapped. : Add .

The essence of wind to lift up the weary.

2
Sol Ring

Sol Ring

Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

1
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

"There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords

2
Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add .

Azorius Guildgate

Azorius Guildgate

Land — Gate

Azorius Guildgate enters the battlefield tapped. : Add or .

The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"Approach my tower on bended knee or depart from it as ash upon the wind." —Gadwick, the Wizened

Cryptic Caves

Cryptic Caves

Land

: Add . , , Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.

Only when you've given up the search will the caves yield their secrets.

Foul Orchard

Foul Orchard

Land

Foul Orchard enters the battlefield tapped. : Add or .

The stench of rotting meat lures flies, goblins, and young raptors.

Golgari Guildgate

Golgari Guildgate

Land — Gate

Golgari Guildgate enters the battlefield tapped. : Add or .

Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.

Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .

Jungle Hollow

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. : Add or .

Meandering River

Meandering River

Land

Meandering River enters the battlefield tapped. : Add or .

The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Opal Palace

Opal Palace

Land

: Add . , : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sejiri Refuge

Sejiri Refuge

Land

Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. : Add or .

Tranquil Cove

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .