Kaldheim

Image Card Info Mana cost
Axgard Braggart

Axgard Braggart

Creature — Dwarf Warrior

Boast — : Untap Axgard Braggart. Put a +1/+1 counter on it. (Activate only if this creature attacked this turn and only once each turn.)

"Heavy? Ha! The Trollking of Mossrun was heavy, and I tossed him five miles!"

3/3

3 W
Battershield Warrior

Battershield Warrior

Creature — Human Warrior

Boast — : Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

"I need no axe to best these weaklings."

2/2

2 W
Battlefield Raptor

Battlefield Raptor

Creature — Bird

Flying, first strike

It wheeled upward, away from the shrieks and thunder. It reached the point where sky met smoke, and, but with a glance at the horizon, aimed itself and dove.

1/2

W
Beskir Shieldmate

Beskir Shieldmate

Creature — Human Warrior

When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.

"If we fall today, let us fall with honor, defending our realm from the horrors that would defile it. Forward, shieldmates! To Starnheim!"

2/1

1 W
Bound in Gold

Bound in Gold

Enchantment — Aura

Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.

"Trespassers will be smelted." —Axgard inscription

2 W
Clarion Spirit

Clarion Spirit

Creature — Spirit

Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.

To the living, the horn sounds faint and mournful, but to the spirits of Istfell, it is a thunderous call that must be obeyed.

2/2

1 W
Codespell Cleric

Codespell Cleric

Creature — Human Cleric

Vigilance When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.

"Today we are not Beskir or Tuskeri. We must fight as one clan, shoulder to shoulder, to defend our rightful home!"

1/1

W
Divine Gambit

Divine Gambit

Sorcery

Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

There are rules, and then there are gods.

W W
Doomskar

Doomskar

Sorcery

Destroy all creatures. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

The realms crashed together, with Bretagard at the center of the calamity.

3 W W
Doomskar Oracle

Doomskar Oracle

Creature — Human Cleric

Whenever you cast your second spell each turn, you gain 2 life. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

"Giants and monsters loom on the horizon, and the elves plan to murder our gods!"

3/2

2 W
Giant Ox

Giant Ox

Creature — Ox

Giant Ox crews Vehicles using its toughness rather than its power.

"How strong is he? Well, I once lost control of the plow, and he carved a furrow right through my house! Didn't even slow down." —Guldir, Beskir farmer

0/6

1 W
Glorious Protector

Glorious Protector

Creature — Angel Cleric

Flash Flying When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell

3/4

2 W W
Gods' Hall Guardian

Gods' Hall Guardian

Creature — Cat

Vigilance Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Not a single rat has been seen in Istfell since the gods moved in.

3/6

5 W
Goldmaw Champion

Goldmaw Champion

Creature — Dwarf Warrior

Boast — : Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)

"That was nothing. I once took down a frost giant with a spoon!"

2/3

2 W
Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

Legendary Creature — God

Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

4/4

2 W W
Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

Legendary Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip

It cuts through the Cosmos itself, carving new Omenpaths between the realms.

1 W
Invoke the Divine

Invoke the Divine

Instant

Destroy target artifact or enchantment. You gain 4 life.

"Let's see how brave you really are behind all that oak and steel."

2 W
Iron Verdict

Iron Verdict

Instant

Iron Verdict deals 5 damage to target tapped creature. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

"You'll raid nothing but mist in Istfell."

2 W
Kaya's Onslaught

Kaya's Onslaught

Instant

Target creature gets +1/+1 and gains double strike until end of turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

"Your trail ends here."

2 W
Master Skald

Master Skald

Creature — Dwarf Warrior

When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.

"All my scars have stories to tell."

4/4

4 W
Rally the Ranks

Rally the Ranks

Enchantment

As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.

Halvar united the spirits of all the clans into a single, devastating force.

1 W
Reidane, God of the Worthy // Valkmira, Protector's Shield

Reidane, God of the Worthy // Valkmira, Protector's Shield

Legendary Creature — God

Flying, vigilance Snow lands your opponents control enter the battlefield tapped. Noncreature spells your opponents cast with mana value 4 or greater cost more to cast.

2/3

2 W
Reidane, God of the Worthy // Valkmira, Protector's Shield

Reidane, God of the Worthy // Valkmira, Protector's Shield

Legendary Artifact

If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

3 W
Resplendent Marshal

Resplendent Marshal

Creature — Angel Warrior

Flying When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.

3/3

1 W W
Revitalize

Revitalize

Instant

You gain 3 life. Draw a card.

Esika alone knows how to distill the essence of the World Tree into the Cosmos Elixir, a magical substance which grants the Skoti god-family immortality.

1 W
Righteous Valkyrie

Righteous Valkyrie

Creature — Angel Cleric

Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

2/4

2 W
Rune of Sustenance

Rune of Sustenance

Enchantment — Aura Rune

Enchant permanent When Rune of Sustenance enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

1 W
Runeforge Champion

Runeforge Champion

Creature — Dwarf Warrior

When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay rather than pay the mana cost for Rune spells you cast.

2/3

2 W
Search for Glory

Search for Glory

Snow Sorcery

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each spent to cast this spell. ( is mana from a snow source.)

2 W
Shepherd of the Cosmos

Shepherd of the Cosmos

Creature — Angel Warrior

Flying When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3/3

4 W W
Sigrid, God-Favored

Sigrid, God-Favored

Legendary Creature — Human Warrior

Flash First strike, protection from God creatures When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

Never alone, never afraid.

2/2

1 W W
Spectral Steel

Spectral Steel

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. , Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.

1 W
Stalwart Valkyrie

Stalwart Valkyrie

Creature — Angel Warrior

You may pay and exile a creature card from your graveyard rather than pay this spell's mana cost. Flying

"Only the worthy may pass."

3/2

3 W
Starnheim Courser

Starnheim Courser

Creature — Pegasus

Flying Artifact and enchantment spells you cast cost less to cast.

Every worthy warrior who arrives in Starnheim is gifted a mount befitting their heroism, a mighty pegasus raised and trained by the valkyries.

2/2

2 W
Starnheim Unleashed

Starnheim Unleashed

Sorcery

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

2 W W
Story Seeker

Story Seeker

Creature — Dwarf Cleric

Lifelink

Dwarven skalds are the most renowned storytellers in all of Kaldheim. They travel across the realms, seeking out heroic deeds and chronicling them in epic sagas.

2/2

1 W
Usher of the Fallen

Usher of the Fallen

Creature — Spirit Warrior

Boast — : Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)

"I have led ten thousand through these mists and never lost the way."

2/1

W
Valkyrie's Sword

Valkyrie's Sword

Artifact — Equipment

When Valkyrie's Sword enters the battlefield, you may pay . If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it. Equipped creature gets +2/+1. Equip

1 W
Valor of the Worthy

Valor of the Worthy

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

"If I am to die, let it be a hero's death!"

W
Warhorn Blast

Warhorn Blast

Instant

Creatures you control get +2/+1 until end of turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

"Mead down! Swords up!"

4 W
Wings of the Cosmos

Wings of the Cosmos

Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

The wolf's startled yelp changed quickly to a howl of elation as she soared over her envious packmates.

W
Alrund, God of the Cosmos // Hakka, Whispering Raven

Alrund, God of the Cosmos // Hakka, Whispering Raven

Legendary Creature — God

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

1/1

3 U U
Alrund, God of the Cosmos // Hakka, Whispering Raven

Alrund, God of the Cosmos // Hakka, Whispering Raven

Legendary Creature — Bird

Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.

Alrund's raven soars between realms; no secret is beyond his grasp.

2/3

1 U
A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven

A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven

Legendary Creature — God

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

1/1

3 U U
A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven

A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven

Legendary Creature — Bird

Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.

3/3

1 U
Alrund's Epiphany

Alrund's Epiphany

Sorcery

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

5 U U
A-Alrund's Epiphany

A-Alrund's Epiphany

Sorcery

Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund's Epiphany. Foretell

5 U U
Annul

Annul

Instant

Counter target artifact or enchantment spell.

"Many giants have tried to crush me with their hammers. You'll never stop me with that little toy." —Stigur of the Omenseekers

U
Ascendant Spirit

Ascendant Spirit

Snow Creature — Spirit

: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3. : If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. : If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

1/1

U
Augury Raven

Augury Raven

Creature — Bird

Flying Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Some ravens collect shiny baubles; others hoard omens and secrets.

3/3

3 U
Avalanche Caller

Avalanche Caller

Snow Creature — Human Wizard

: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

1/3

1 U
Behold the Multiverse

Behold the Multiverse

Instant

Scry 2, then draw two cards. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Countless worlds unfolded before Niko, every one in need of heroes.

3 U
Berg Strider

Berg Strider

Snow Creature — Giant Wizard

When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ( is mana from a snow source.)

4/4

4 U
Bind the Monster

Bind the Monster

Enchantment — Aura

Enchant creature When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power. Enchanted creature doesn't untap during its controller's untap step.

Sarulf's snarl of rage shook the World Tree.

U
Brinebarrow Intruder

Brinebarrow Intruder

Creature — Human Rogue

Flash When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Locked in the ice of Karfell, the treasures of ancient nobles await in ruins guarded by the dead.

1/2

U
Cosima, God of the Voyage // The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Creature — God

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

2/4

2 U
Cosima, God of the Voyage // The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Artifact — Vehicle

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. Crew 1

3/3

1 U
Cosmos Charger

Cosmos Charger

Creature — Horse Spirit

Flash Flying Foretelling cards from your hand costs less and can be done on any player's turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3/3

3 U
A-Cosmos Charger

A-Cosmos Charger

Creature — Horse Spirit

Flash Flying Foretelling cards from your hand costs less and can be done on any player's turn. Foretell

3/2

2 U
Cyclone Summoner

Cyclone Summoner

Creature — Giant Wizard

When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.

Frost giants study for centuries in isolation, honing their ability to harness elemental mayhem.

7/7

5 U U
Depart the Realm

Depart the Realm

Instant

Return target nonland permanent to its owner's hand. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

"My home calls to me, I must go."

1 U
Disdainful Stroke

Disdainful Stroke

Instant

Counter target spell with mana value 4 or greater.

"The skald boasted that he could outsing the sea. Cosima heard him, and drowned his village with a single wave." —*Longbeard Saga*

1 U
Draugr Thought-Thief

Draugr Thought-Thief

Creature — Zombie Rogue

When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.

The worst part is that you won't even remember how much he's taken from you.

3/2

2 U
Frost Augur

Frost Augur

Snow Creature — Human Wizard

, : Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ( can be paid with one mana from a snow source.)

From the barest crack in the ice, she teases forth a swirling, living map of the Cosmos.

1/2

U
Frostpeak Yeti

Frostpeak Yeti

Snow Creature — Yeti

: Frostpeak Yeti can't be blocked this turn. ( can be paid with one mana from a snow source.)

Some heroes line their coats with yeti fur. More yetis line their bellies with heroes.

3/3

3 U
Frostpyre Arcanist

Frostpyre Arcanist

Creature — Giant Wizard

This spell costs less to cast if you control a Giant or a Wizard. When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.

2/5

4 U
Giant's Amulet

Giant's Amulet

Artifact — Equipment

When Giant's Amulet enters the battlefield, you may pay . If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.) Equip

U
Glimpse the Cosmos

Glimpse the Cosmos

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.

1 U
Graven Lore

Graven Lore

Snow Instant

Scry X, where X is the amount of spent to cast this spell, then draw three cards. ( is mana from a snow source.)

The runes glow beneath the snow, bearing memories of a time when the old gods ruled the realms.

3 U U
Icebind Pillar

Icebind Pillar

Snow Artifact

, : Tap target artifact or creature. ( can be paid with one mana from a snow source.)

"Oh, Valki. I'm disappointed in you. How could the god of lies be so gullible?" —Tibalt

2 U
Icebreaker Kraken

Icebreaker Kraken

Snow Creature — Kraken

This spell costs less to cast for each snow land you control. When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand.

8/8

1 0 U U
Inga Rune-Eyes

Inga Rune-Eyes

Legendary Creature — Human Wizard

When Inga Rune-Eyes enters the battlefield, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

Each path ever charted by an Omenseeker is etched into her eyes.

3/3

3 U
Karfell Harbinger

Karfell Harbinger

Creature — Zombie Wizard

: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.

"This is a realm of the living. King Narfi's legion is coming to change that."

1/3

1 U
Littjara Kinseekers

Littjara Kinseekers

Creature — Shapeshifter

Changeling (This card is every creature type.) When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.

Like calls to like, and none are forgotten.

2/4

3 U
Mists of Littjara

Mists of Littjara

Enchantment — Aura

Flash Enchant creature or Vehicle Enchanted creature gets -3/-0.

The Skelle raiders boasted that nothing could stop them, certainly not a bit of fog.

1 U
Mistwalker

Mistwalker

Creature — Shapeshifter

Changeling (This card is every creature type.) Flying : Mistwalker gets +1/-1 until end of turn.

"To escape Littjara, follow a bird." —Tuskeri folklore

1/4

2 U
Mystic Reflection

Mystic Reflection

Instant

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

1 U
Orvar, the All-Form

Orvar, the All-Form

Legendary Creature — Shapeshifter

Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.

3/3

3 U
Pilfering Hawk

Pilfering Hawk

Snow Creature — Bird

Flying , : Draw a card, then discard a card. ( can be paid with one mana from a snow source.)

"Well, at least it left us a mouse in exchange. Er . . . ugh . . . make that half a mouse." —Binhald, Beskir veteran

1/2

1 U
Ravenform

Ravenform

Sorcery

Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

2 U
Reflections of Littjara

Reflections of Littjara

Enchantment

As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

The masks float downstream toward the Mirrorlake, where faces arise to wear them.

4 U
Run Ashore

Run Ashore

Instant

Choose one or both — • The owner of target nonland permanent puts it on the top or bottom of their library. • Return target nonland permanent to its owner's hand.

"Which one of you slug-brained milksops forgot to make an offering to Cosima?" —Jolkur, navigator

4 U U
Rune of Flight

Rune of Flight

Enchantment — Aura Rune

Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

1 U
Saw It Coming

Saw It Coming

Instant

Counter target spell. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

"How predictable."

1 U U
Strategic Planning

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Alrund sees the future as a whorl of signs and symbols, omens interwoven in an intricate knotwork only he can decipher.

1 U
Undersea Invader

Undersea Invader

Creature — Giant Rogue

Flash Undersea Invader enters the battlefield tapped.

"The currents are strange today, and the fish are fearful. Something's stirring in the depths." —Rathstaf, Kannah fisherman

5/6

4 U U
Blood on the Snow

Blood on the Snow

Snow Sorcery

Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)

4 B B
Bloodsky Berserker

Bloodsky Berserker

Creature — Human Berserker

Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)

"Who's next?!"

1/1

1 B
Burning-Rune Demon

Burning-Rune Demon

Creature — Demon Berserker

Flying When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.

6/6

4 B B
Crippling Fear

Crippling Fear

Sorcery

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Panic spread like wildfire as the demons of Immersturm poured into Bretagard, slaughtering as they came.

2 B B
Deathknell Berserker

Deathknell Berserker

Creature — Elf Berserker

When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.

"Sven felled the elf with an arrow through the chest, but moments later, the corpse rose with a sneer to fight again." —*Longbeard Saga*

2/2

1 B
Demonic Gifts

Demonic Gifts

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."

It began as a flavor on the tongue, like a bloody morsel of roast boar—but soon the power was a conflagration in her veins.

1 B
Dogged Pursuit

Dogged Pursuit

Enchantment

At the beginning of your end step, each opponent loses 1 life and you gain 1 life.

Kaya had stalked countless horrific foes, but never one that killed with such callous precision and twisted creativity.

3 B
Draugr Necromancer

Draugr Necromancer

Snow Creature — Zombie Cleric

If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.

4/4

3 B
Draugr Recruiter

Draugr Recruiter

Creature — Zombie Cleric

Boast — : Return target creature card from your graveyard to your hand. (Activate only if this creature attacked this turn and only once each turn.)

"You cannot stand against us, but when you fall, you will stand with us!"

3/3

3 B
Draugr's Helm

Draugr's Helm

Artifact — Equipment

When Draugr's Helm enters the battlefield, you may pay . If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it. Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip

1 B
Dread Rider

Dread Rider

Creature — Spirit Knight

, , Exile a creature card from your graveyard: Target opponent loses 3 life.

"What kind of monstrous grave robber leaves the treasures, but takes the bodies?" —Fjall, Beskir elder

3/7

5 B
Dream Devourer

Dream Devourer

Creature — Demon Cleric

Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.

0/3

1 B
Duskwielder

Duskwielder

Creature — Elf Berserker

Boast — : Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)

"My shadow alone will slay you."

1/2

B
Egon, God of Death // Throne of Death

Egon, God of Death // Throne of Death

Legendary Creature — God

Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.

Egon ages backward, his wisdom soured by youthful spite.

6/6

2 B
Egon, God of Death // Throne of Death

Egon, God of Death // Throne of Death

Legendary Artifact

At the beginning of your upkeep, mill a card. , , Exile a creature card from your graveyard: Draw a card.

It offers all the warmth and comfort of the grave.

B
Elderfang Disciple

Elderfang Disciple

Creature — Elf Cleric

When Elderfang Disciple enters the battlefield, each opponent discards a card.

"One day, the great serpent will rejoin us on Skemfar, and those who've wronged us will taste of our venom."

1/1

1 B
Eradicator Valkyrie

Eradicator Valkyrie

Creature — Angel Berserker

Flying, lifelink, hexproof from planeswalkers Boast — , Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)

4/3

2 B B
Feed the Serpent

Feed the Serpent

Instant

Exile target creature or planeswalker.

He spent the final moments of his existence tumbling down the length of the serpent's jaws, driven mad by the magnitude of the Cosmos.

2 B B
Grim Draugr

Grim Draugr

Snow Creature — Zombie Berserker

: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. can be paid with one mana from a snow source.)

She was a ragged shadow of her living form, but she had lost none of her deadly prowess.

3/2

2 B
Hailstorm Valkyrie

Hailstorm Valkyrie

Snow Creature — Angel Wizard

Flying, trample : Hailstorm Valkyrie gets +2/+2 until end of turn. ( can be paid with one mana from a snow source.)

When the path to Starnheim was opened, vengeance rained down upon the enemies of Bretagard.

2/2

3 B
Haunting Voyage

Haunting Voyage

Sorcery

Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4 B B
Infernal Pet

Infernal Pet

Creature — Imp

Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.

"Here, my pet. Another little light for you to snuff out." —Kzarakh, Immersturm gamekeeper

2/2

2 B
Jarl of the Forsaken

Jarl of the Forsaken

Creature — Zombie Cleric

Flash When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3/2

3 B
Karfell Kennel-Master

Karfell Kennel-Master

Creature — Zombie Berserker

When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Trapped in a realm of dead flesh and scarce hunting, the ravenous wolves of Karfell follow the Dread Marn to warm game.

4/4

4 B
Koma's Faithful

Koma's Faithful

Creature — Elf Cleric

Lifelink When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

"Great Serpent, hear my song! We wait, our faith unshaken, for your glorious return."

3/1

2 B
Poison the Cup

Poison the Cup

Instant

Destroy target creature. If this spell was foretold, scry 2. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Dark schemes cut down what armies cannot.

1 B B
Priest of the Haunted Edge

Priest of the Haunted Edge

Snow Creature — Zombie Cleric

, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.

0/4

1 B
Raise the Draugr

Raise the Draugr

Instant

Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.

"King Narfi calls. We go to war!"

1 B
Return Upon the Tide

Return Upon the Tide

Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4 B
A-Return Upon the Tide

A-Return Upon the Tide

Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens. Foretell

4 B
Rise of the Dread Marn

Rise of the Dread Marn

Instant

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

2 B
Rune of Mortality

Rune of Mortality

Enchantment — Aura Rune

Enchant permanent When Rune of Mortality enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."

1 B
Skemfar Avenger

Skemfar Avenger

Creature — Elf Berserker

Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.

Stripped of their divinity, the elves of Skemfar channeled their rage and sorrow into bloody brutality.

3/1

1 B
A-Skemfar Avenger

A-Skemfar Avenger

Creature — Elf Berserker

Whenever another Elf or Berserker you control dies, you draw a card and you lose 1 life.

3/1

1 B
Skemfar Shadowsage

Skemfar Shadowsage

Creature — Elf Cleric

When Skemfar Shadowsage enters the battlefield, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.

2/5

3 B
Skull Raid

Skull Raid

Sorcery

Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3 B
Tergrid, God of Fright // Tergrid's Lantern

Tergrid, God of Fright // Tergrid's Lantern

Legendary Creature — God

Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.

Fear is her one true companion.

4/5

3 B B
Tergrid, God of Fright // Tergrid's Lantern

Tergrid, God of Fright // Tergrid's Lantern

Legendary Artifact

: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. : Untap Tergrid's Lantern.

When Tergrid was a child, her shadow tried to kill her. Only her lantern keeps it at bay.

3 B
Tergrid's Shadow

Tergrid's Shadow

Instant

Each player sacrifices two creatures. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Tergrid, god of fright, never acknowledges her own shadow . . . or its murderous deeds.

3 B B
Valki, God of Lies // Tibalt, Cosmic Impostor

Valki, God of Lies // Tibalt, Cosmic Impostor

Legendary Creature — God

When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. : Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.

2/1

1 B
Valki, God of Lies // Tibalt, Cosmic Impostor

Valki, God of Lies // Tibalt, Cosmic Impostor

Legendary Planeswalker — Tibalt

As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." [+2]: Exile the top card of each player's library. [−3]: Exile target artifact or creature. [−8]: Exile all graveyards. Add .

5 B R
Varragoth, Bloodsky Sire

Varragoth, Bloodsky Sire

Legendary Creature — Demon Rogue

Deathtouch Boast — : Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)

"I waded through a river of fire to bring death to Bretagard."

2/3

2 B
Vengeful Reaper

Vengeful Reaper

Creature — Angel Cleric

Flying, deathtouch, haste Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

"Starnheim is closed to you, coward."

2/3

3 B
Village Rites

Village Rites

Instant

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

The Skelle raise scorn poles in conquered villages—cursed totems of wood and bone that sap survivors of physical strength and the will to fight back.

B
Weigh Down

Weigh Down

Sorcery

As an additional cost to cast this spell, exile a creature card from your graveyard. Target creature gets -3/-3 until end of turn.

The draugr often drown intruders. Years later, their corpses rise from the depths to join the ranks of the Dread Marn.

B
Withercrown

Withercrown

Enchantment — Aura

Enchant creature Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."

"We'll see each other again soon." —Egon, god of death

1 B
Arni Brokenbrow

Arni Brokenbrow

Legendary Creature — Human Berserker

Haste Boast — : You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

"I headbutted a troll. And won."

3/3

2 R
Axgard Cavalry

Axgard Cavalry

Creature — Dwarf Berserker

: Target creature gains haste until end of turn.

Riding the goat —Dwarven expression meaning "a foolhardy act of bravery"

2/2

1 R
Basalt Ravager

Basalt Ravager

Creature — Giant Wizard

When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.

4/2

3 R
Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Legendary Creature — God

Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once.

"This is a tale to make all Kaldheim tremble..."

3/3

2 R
Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Legendary Artifact

Discard a card: Exile the top two cards of your library. You may play those cards this turn.

Like her well of stories, Birgi's horn never runs dry.

4 R
Breakneck Berserker

Breakneck Berserker

Creature — Dwarf Berserker

Haste

"Go for the knees! The last giant who tried to get past us got rolled back down the mountain in a dozen pieces."

3/2

2 R
Calamity Bearer

Calamity Bearer

Creature — Giant Berserker

If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

He'd ignite the World Tree itself if he could.

3/4

2 R R
Cinderheart Giant

Cinderheart Giant

Creature — Giant Berserker

Trample When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.

What fire giants lack in arcane prowess, they make up for with reckless, explosive rage.

7/6

5 R R
Craven Hulk

Craven Hulk

Creature — Giant Coward

Craven Hulk can't block alone.

Abandoned at birth, the giant was raised by goats. Ironically, it grew up to be the most cautious member of the herd.

4/4

3 R
Crush the Weak

Crush the Weak

Sorcery

Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

2 R
Demon Bolt

Demon Bolt

Instant

Demon Bolt deals 4 damage to target creature or planeswalker. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

"Burn them from the sky." —Varragoth

2 R
Doomskar Titan

Doomskar Titan

Creature — Giant Berserker

When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4/4

4 R R
Dragonkin Berserker

Dragonkin Berserker

Creature — Human Berserker

First strike Boast abilities you activate cost less to activate for each Dragon you control. Boast — : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

2/2

1 R
Dual Strike

Dual Strike

Instant

When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

R R
Dwarven Hammer

Dwarven Hammer

Artifact — Equipment

When Dwarven Hammer enters the battlefield, you may pay . If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. Equipped creature gets +3/+0 and has trample. Equip

2 R
Dwarven Reinforcements

Dwarven Reinforcements

Sorcery

Create two 2/1 red Dwarf Berserker creature tokens. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

"Orders? We don't wait for orders!"

3 R
Fearless Liberator

Fearless Liberator

Creature — Dwarf Berserker

Boast — : Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)

"No one else had the spine for it, so I ran right between that giant's legs and hauled poor Valdir back to Axgard!"

2/1

1 R
Fearless Pup

Fearless Pup

Creature — Wolf

First strike Boast — : Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

"Awooo!"

1/1

R
Frenzied Raider

Frenzied Raider

Creature — Demon Berserker

Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.

"Arrogant maggot. You won't be so proud when I rip out your tongue and drink from your skull!"

2/2

1 R
Frost Bite

Frost Bite

Snow Instant

Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.

"Don't wander far—it's a bit nippy out there!" —Leidurr, expedition leader

R
Goldspan Dragon

Goldspan Dragon

Creature — Dragon

Flying, haste Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token. Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."

4/4

3 R R
Hagi Mob

Hagi Mob

Creature — Troll Berserker

Boast — : Hagi Mob deals 1 damage to any target. (Activate only if this creature attacked this turn and only once each turn.)

"Graarg!"

5/4

4 R
Immersturm Raider

Immersturm Raider

Creature — Demon Berserker

When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card.

The demons took no captives and claimed no spoils; they sought only to destroy.

2/1

1 R
Magda, Brazen Outlaw

Magda, Brazen Outlaw

Legendary Creature — Dwarf Berserker

Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.

2/1

1 R
Open the Omenpaths

Open the Omenpaths

Instant

Choose one — • Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. • Creatures you control get +1/+0 until end of turn.

2 R
Provoke the Trolls

Provoke the Trolls

Instant

Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.

"I like burning and pillaging as much as anyone, but sometimes it's just easier to throw a rock and let the trolls do the work." —Urik, Tuskeri raid leader

3 R
Quakebringer

Quakebringer

Creature — Giant Berserker

Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell

5/4

3 R R
Reckless Crew

Reckless Crew

Sorcery

Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.

"Boat's burning! Row faster!"

3 R
Run Amok

Run Amok

Instant

Target attacking creature gets +3/+3 and gains trample until end of turn.

"A Tuskeri never shrinks from battle! Quite the opposite in fact." —Arni Brokenbrow

1 R
Rune of Speed

Rune of Speed

Enchantment — Aura Rune

Enchant permanent When Rune of Speed enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

1 R
Seize the Spoils

Seize the Spoils

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Grab what you want and burn the rest. Leave nothing behind."

2 R
Shackles of Treachery

Shackles of Treachery

Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."

In that instant, Toralf felt only the power of the storm and the need to destroy.

2 R
Smashing Success

Smashing Success

Instant

Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Who said there's no profit in destruction?" —Magda, brazen outlaw

3 R
Squash

Squash

Instant

This spell costs less to cast if you control a Giant. Squash deals 6 damage to target creature or planeswalker.

The troll had recently crushed a human in much the same way. Sadly, he expired too quickly to appreciate the irony.

4 R
Tibalt's Trickery

Tibalt's Trickery

Instant

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

1 R
Toralf, God of Fury // Toralf's Hammer

Toralf, God of Fury // Toralf's Hammer

Legendary Creature — God

Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.

5/4

2 R R
Toralf, God of Fury // Toralf's Hammer

Toralf, God of Fury // Toralf's Hammer

Legendary Artifact — Equipment

Equipped creature has ", , Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." Equipped creature gets +3/+0 as long as it's legendary. Equip

1 R
Tormentor's Helm

Tormentor's Helm

Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip (: Attach to target creature you control. Equip only as a sorcery.)

R
Tundra Fumarole

Tundra Fumarole

Snow Sorcery

Tundra Fumarole deals 4 damage to target creature or planeswalker. Add for each spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ( is mana from a snow source.)

The only thing that smells worse than troll is burnt troll.

1 R R
Tuskeri Firewalker

Tuskeri Firewalker

Creature — Human Berserker

Boast — : Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.)

"Toralf blessed me with fire. I am worthy of Starnheim!"

3/2

2 R
Vault Robber

Vault Robber

Creature — Dwarf Rogue

, , Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

The dwarves believe works of art should be passed down the generations, not buried with the dead.

1/3

1 R
Arachnoform

Arachnoform

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type.

Deep within the endless webs of cloning silk, the weaver awaits.

1 G
Battle Mammoth

Battle Mammoth

Creature — Elephant

Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6/5

3 G G
Blessing of Frost

Blessing of Frost

Snow Sorcery

Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.

A friend of Jorn is never cold.

3 G
Blizzard Brawl

Blizzard Brawl

Snow Sorcery

Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

G
Boreal Outrider

Boreal Outrider

Snow Creature — Elf Warrior

Whenever you cast a creature spell, if of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. ( is mana from a snow source.)

3/2

2 G
Broken Wings

Broken Wings

Instant

Destroy target artifact, enchantment, or creature with flying.

"Fynn climbed the highest peak and waited, still and silent, until the falling snow had hidden him entirely. When the great eagle flew past, the hunter's aim was true." —*Saga of the Wisdom Seeker*

2 G
Elderleaf Mentor

Elderleaf Mentor

Creature — Elf Warrior

When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.

"Our ancestors grew complacent in their divinity, allowing their lessers to topple them. Never again."

3/2

3 G
A-Elderleaf Mentor

A-Elderleaf Mentor

Creature — Elf Warrior

When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.

2/2

2 G
Elven Bow

Elven Bow

Artifact — Equipment

When Elven Bow enters the battlefield, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip

G
A-Elven Bow

A-Elven Bow

Artifact — Equipment

When Elven Bow enters the battlefield, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip

G
Elvish Warmaster

Elvish Warmaster

Creature — Elf Warrior

Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. : Elves you control get +2/+2 and gain deathtouch until end of turn.

2/2

1 G
Esika, God of the Tree // The Prismatic Bridge

Esika, God of the Tree // The Prismatic Bridge

Legendary Creature — God

Vigilance : Add one mana of any color. Other legendary creatures you control have vigilance and ": Add one mana of any color."

"I know this world, from canopy to roots."

1/4

1 G G
Esika, God of the Tree // The Prismatic Bridge

Esika, God of the Tree // The Prismatic Bridge

Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Starnheim awaits.

W U B R G
Esika's Chariot

Esika's Chariot

Legendary Artifact — Vehicle

When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4

4/4

3 G
Fynn, the Fangbearer

Fynn, the Fangbearer

Legendary Creature — Human Warrior

Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

"Come, Koma, and reclaim what you lost! Or does the great serpent fear a rematch?"

1/3

1 G
Glittering Frost

Glittering Frost

Snow Enchantment — Aura

Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

At last, the storm's rage subsided, leaving silent, frozen beauty in its wake.

2 G
Gnottvold Recluse

Gnottvold Recluse

Creature — Spider

Reach

Fed up with webs impeding travelers in other realms, Kolvori banished the giant spiders to Gnottvold, where their webs snare only the occasional rampaging troll.

4/2

2 G
Grizzled Outrider

Grizzled Outrider

Creature — Elf Warrior

"Sure, a horse might be faster. But I'd like to see a horse take the head clean off a troll in one swipe!"

5/5

4 G
Guardian Gladewalker

Guardian Gladewalker

Creature — Shapeshifter

Changeling (This card is every creature type.) When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature.

The raiders' only warning was a whisper floating through the mist: "Trespassers."

1/1

1 G
Horizon Seeker

Horizon Seeker

Creature — Human Warrior

Boast — : Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)

"A five-day climb? Ha! I'll do it in two."

3/2

2 G
Icehide Troll

Icehide Troll

Snow Creature — Troll Warrior

: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. can be paid with one mana from a snow source.)

A troll's greatest weapon is its ability to emerge unexpectedly from the landscape.

2/3

2 G
In Search of Greatness

In Search of Greatness

Enchantment

At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.

G G
Jaspera Sentinel

Jaspera Sentinel

Creature — Elf Rogue

Reach , Tap an untapped creature you control: Add one mana of any color.

The arrows of the elvish elite strike as true and deadly as the fangs of the Cosmos Serpent they revere.

1/2

G
Jorn, God of Winter // Kaldring, the Rimestaff

Jorn, God of Winter // Kaldring, the Rimestaff

Legendary Snow Creature — God

Whenever Jorn attacks, untap each snow permanent you control.

"Wherever snow falls, I am home."

3/3

2 G
Jorn, God of Winter // Kaldring, the Rimestaff

Jorn, God of Winter // Kaldring, the Rimestaff

Legendary Snow Artifact

: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.

As the sagas tell it, Jorn collects a sliver of ice from every realm he visits.

1 U B
King Harald's Revenge

King Harald's Revenge

Sorcery

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.

"We will destroy the pretenders and reclaim the divinity of the Einir."

2 G
Kolvori, God of Kinship // The Ringhart Crest

Kolvori, God of Kinship // The Ringhart Crest

Legendary Creature — God

As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. , : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/4

2 G G
Kolvori, God of Kinship // The Ringhart Crest

Kolvori, God of Kinship // The Ringhart Crest

Legendary Artifact

As The Ringhart Crest enters the battlefield, choose a creature type. : Add . Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.

Kolvori's love for her family knows no bounds.

1 G
Littjara Glade-Warden

Littjara Glade-Warden

Creature — Shapeshifter

Changeling (This card is every creature type.) , , Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.

In every tree, a restless spirit.

3/3

3 G
Mammoth Growth

Mammoth Growth

Instant

Target creature gets +4/+4 until end of turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Thus the longhall became a flathall.

2 G
Masked Vandal

Masked Vandal

Creature — Shapeshifter

Changeling (This card is every creature type.) When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.

1/3

1 G
Old-Growth Troll

Old-Growth Troll

Creature — Troll Warrior

Trample When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add ' and ', , Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"

4/4

G G G
Path to the World Tree

Path to the World Tree

Enchantment

When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. , Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.

1 G
Ravenous Lindwurm

Ravenous Lindwurm

Creature — Wurm

When Ravenous Lindwurm enters the battlefield, you gain 4 life.

"I'm no coward, but I'd sooner tangle with a rampaging Torga troll than a hungry lindwurm!" —Yegar, Beskir warrior

6/6

4 G G
Realmwalker

Realmwalker

Creature — Shapeshifter

Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

2/3

2 G
Rootless Yew

Rootless Yew

Creature — Treefolk

When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.

"We are bound to wander this forest forever. Sometimes I think it wanders with us." —Ogni, Kannah scout

5/4

3 G G
Roots of Wisdom

Roots of Wisdom

Sorcery

Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages.

1 G
Rune of Might

Rune of Might

Enchantment — Aura Rune

Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

1 G
Sarulf's Packmate

Sarulf's Packmate

Creature — Wolf

When Sarulf's Packmate enters the battlefield, draw a card. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3/3

3 G
Sculptor of Winter

Sculptor of Winter

Snow Creature — Elf Rogue

: Untap target snow land.

"I and my kin remember the old ways. The frost whispers to me in a language too ancient for the Skoti usurpers to comprehend."

2/2

1 G
Snakeskin Veil

Snakeskin Veil

Instant

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"Does a serpent roar and chase its prey? No. A serpent waits silently for oblivious prey to draw near."

G
Spirit of the Aldergard

Spirit of the Aldergard

Snow Creature — Bear Spirit

When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle. Spirit of the Aldergard gets +1/+0 for each other snow permanent you control.

0/4

3 G
Struggle for Skemfar

Struggle for Skemfar

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3 G
Toski, Bearer of Secrets

Toski, Bearer of Secrets

Legendary Creature — Squirrel

This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

1/1

3 G
Tyvar Kell

Tyvar Kell

Legendary Planeswalker — Tyvar

Elves you control have ": Add ." [+1]: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. [0]: Create a 1/1 green Elf Warrior creature token. [−6]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."

2 G G
A-Tyvar Kell

A-Tyvar Kell

Legendary Planeswalker — Tyvar

Elves you control have ": Add ." [+1]: Put two +1/+1 counters on up to one target Elf. Untap it. It gains deathtouch until end of turn. [0]: Create a 1/1 green Elf Warrior creature token. [−7]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."

2 G G
Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

Legendary Creature — Phyrexian Praetor

Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

6/6

4 G G
Aegar, the Freezing Flame

Aegar, the Freezing Flame

Legendary Creature — Giant Wizard

Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.

3/3

1 U R
Arni Slays the Troll

Arni Slays the Troll

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control fights up to one target creature you don't control. II — Add . Put two +1/+1 counters on up to one target creature you control. III — You gain life equal to the greatest power among creatures you control.

R G
Ascent of the Worthy

Ascent of the Worthy

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

1 W B
Battle for Bretagard

Battle for Bretagard

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Warrior creature token. II — Create a 1/1 green Elf Warrior creature token. III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

1 G W
Battle of Frost and Fire

Battle of Frost and Fire

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker. II — Scry 3. III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.

3 U R
The Bears of Littjara

The Bears of Littjara

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 blue Shapeshifter creature token with changeling. II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4. III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.

1 G U
Binding the Old Gods

Binding the Old Gods

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.

2 B G
The Bloodsky Massacre

The Bloodsky Massacre

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/3 red Demon Berserker creature token with menace. II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. III — Add for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.

1 B R
Fall of the Impostor

Fall of the Impostor

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.

1 G W
A-Fall of the Impostor

A-Fall of the Impostor

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.

G W
Firja, Judge of Valor

Firja, Judge of Valor

Legendary Creature — Angel Cleric

Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

She is both shepherd and reaper, and her judgment is final.

2/4

2 W B B
Firja's Retribution

Firja's Retribution

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain ": Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.

1 W W B
Forging the Tyrite Sword

Forging the Tyrite Sword

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.

1 R W
Harald, King of Skemfar

Harald, King of Skemfar

Legendary Creature — Elf Warrior

Menace (This creature can't be blocked except by two or more creatures.) When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/2

1 B G
A-Harald, King of Skemfar

A-Harald, King of Skemfar

Legendary Creature — Elf Warrior

Menace (This creature can't be blocked except by two or more creatures.) When Harald, King of Skemfar enters the battlefield, look at the top seven cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/2

1 B G
Harald Unites the Elves

Harald Unites the Elves

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

2 B G
A-Harald Unites the Elves

A-Harald Unites the Elves

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

2 B G
Immersturm Predator

Immersturm Predator

Creature — Vampire Dragon

Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.

3/3

2 B R
Invasion of the Giants

Invasion of the Giants

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs less to cast.

U R
Kardur, Doomscourge

Kardur, Doomscourge

Legendary Creature — Demon Berserker

When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

4/3

2 B R
Kardur's Vicious Return

Kardur's Vicious Return

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target. II — Each player discards a card. III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.

2 B R
Kaya the Inexorable

Kaya the Inexorable

Legendary Planeswalker — Kaya

[+1]: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." [−3]: Exile target nonland permanent. [−7]: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."

3 W B
King Narfi's Betrayal

King Narfi's Betrayal

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.

1 U B
Koll, the Forgemaster

Koll, the Forgemaster

Legendary Creature — Dwarf Warrior

Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.

Using tyrite from a fallen Cosmos monster, Koll forged a weapon to awe Halvar himself.

2/2

R W
Koma, Cosmos Serpent

Koma, Cosmos Serpent

Legendary Creature — Serpent

This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma, Cosmos Serpent gains indestructible until end of turn.

6/6

3 G G U U
Maja, Bretagard Protector

Maja, Bretagard Protector

Legendary Creature — Human Warrior

Other creatures you control get +1/+1. Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.

"Our enemies have breached our realm. To survive, the clans must fight as one!"

2/3

2 G W W
Moritte of the Frost

Moritte of the Frost

Legendary Snow Creature — Shapeshifter

Changeling (This card is every creature type.) You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.

0/0

2 G U U
Narfi, Betrayer King

Narfi, Betrayer King

Legendary Snow Creature — Zombie Wizard

Other snow and Zombie creatures you control get +1/+1. : Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ( can be paid with one mana from a snow source.)

To serve the god of death, Narfi forfeited the warmth of life.

4/3

3 U B
A-Narfi, Betrayer King

A-Narfi, Betrayer King

Legendary Snow Creature — Zombie Wizard

Other snow and Zombie creatures you control get +1/+1. : Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ( can be paid with one mana from a snow source.)

To serve the god of death, Narfi forfeited the warmth of life.

4/3

2 U B
Niko Aris

Niko Aris

Legendary Planeswalker — Niko

When Niko Aris enters the battlefield, create X Shard tokens. (They're enchantments with ", Sacrifice this enchantment: Scry 1, then draw a card.") [+1]: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. [−1]: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. [−1]: Create a Shard token.

X W U U
Niko Defies Destiny

Niko Defies Destiny

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You gain 2 life for each foretold card you own in exile. II — Add . Spend this mana only to foretell cards or cast spells that have foretell. III — Return target card with foretell from your graveyard to your hand.

1 W U
The Raven's Warning

The Raven's Warning

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library.

1 W U
Sarulf, Realm Eater

Sarulf, Realm Eater

Legendary Creature — Wolf

Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.

3/3

1 B G
Showdown of the Skalds

Showdown of the Skalds

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

2 R W
Svella, Ice Shaper

Svella, Ice Shaper

Legendary Snow Creature — Troll Warrior

, : Create a colorless snow artifact token named Icy Manalith with ": Add one mana of any color." , : Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

2/4

1 R G
The Three Seasons

The Three Seasons

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. II — Return up to two target snow permanent cards from your graveyard to your hand. III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.

G U
The Trickster-God's Heist

The Trickster-God's Heist

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may exchange control of two target creatures. II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. III — Target player loses 3 life and you gain 3 life.

2 U B
Vega, the Watcher

Vega, the Watcher

Legendary Creature — Bird Spirit

Flying Whenever you cast a spell from anywhere other than your hand, draw a card.

One eye sees the past, one the present, and one the future—and none can be deceived.

2/2

1 W U
A-Vega, the Watcher

A-Vega, the Watcher

Legendary Creature — Bird Spirit

Flying Ward Whenever you cast a spell from anywhere other than your hand, draw a card.

One eye sees the past, one the present, and one the future—and none can be deceived.

2/2

1 W U
Waking the Trolls

Waking the Trolls

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.

4 R G
Bloodline Pretender

Bloodline Pretender

Artifact Creature — Shapeshifter

Changeling (This card is every creature type.) As Bloodline Pretender enters the battlefield, choose a creature type. Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.

2/2

3
Colossal Plow

Colossal Plow

Artifact — Vehicle

Whenever Colossal Plow attacks, add and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

6/3

2
Cosmos Elixir

Cosmos Elixir

Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

The Skoti owe their immortality to the elixir, and the manner of its creation is their most closely guarded secret.

4
A-Cosmos Elixir

A-Cosmos Elixir

Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.

4
Funeral Longboat

Funeral Longboat

Artifact — Vehicle

Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

"Cast onto the windless water, he drifted until the sea turned to sky." —*Saga of the Lost King*

3/3

2
Goldvein Pick

Goldvein Pick

Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Maskwood Nexus

Maskwood Nexus

Artifact

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. , : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

4
Pyre of Heroes

Pyre of Heroes

Artifact

, , Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.

2
Raiders' Karve

Raiders' Karve

Artifact — Vehicle

Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4

3
Raven Wings

Raven Wings

Artifact — Equipment

Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"There are some places even our ships cannot travel. I would know their secrets too." —Inga Rune-Eyes

2
Replicating Ring

Replicating Ring

Snow Artifact

: Add one mana of any color. At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."

3
Runed Crown

Runed Crown

Artifact — Equipment

When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle. Equipped creature gets +1/+1. Equip

3
Scorn Effigy

Scorn Effigy

Artifact Creature — Scarecrow

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

It remembers every wound it has seen or suffered—and nothing else.

2/3

3
Weathered Runestone

Weathered Runestone

Artifact

Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.

2
Alpine Meadow

Alpine Meadow

Snow Land — Mountain Plains

(: Add or .) Alpine Meadow enters the battlefield tapped.

"Here perished Rognar the Reckless after his hundred-day battle with the Ironmaw Dragon. We raised these stones to mark his resting place." —Iskene, Kannah storyteller

Arctic Treeline

Arctic Treeline

Snow Land — Forest Plains

(: Add or .) Arctic Treeline enters the battlefield tapped.

"When the Light of Starnheim shines here, every frost-edged needle glitters with the reflected glory of the Cosmos." —Iskene, Kannah storyteller

Axgard Armory

Axgard Armory

Land

Axgard Armory enters the battlefield tapped. : Add . , , Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.

Barkchannel Pathway // Tidechannel Pathway

Barkchannel Pathway // Tidechannel Pathway

Land

: Add .

"Listen! The trees tell tales of their ancestors in the whisper-song of leaves." —Inga Rune-Eyes

Barkchannel Pathway // Tidechannel Pathway

Barkchannel Pathway // Tidechannel Pathway

Land

: Add .

"Trust in the path, and it will bear you to safety." —Inga Rune-Eyes

Blightstep Pathway // Searstep Pathway

Blightstep Pathway // Searstep Pathway

Land

: Add .

"The waters smell oddly sweet, but do not be enticed. You don't want to meet what lurks below the surface." —Solrun, Beskir warrior

Blightstep Pathway // Searstep Pathway

Blightstep Pathway // Searstep Pathway

Land

: Add .

"Our brave Tuskeri brethren blaze new trails, and we follow, mapping the routes of those who survive." —Solrun, Beskir warrior

Bretagard Stronghold

Bretagard Stronghold

Land

Bretagard Stronghold enters the battlefield tapped. : Add . , , Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.

A-Bretagard Stronghold

A-Bretagard Stronghold

Land

Bretagard Stronghold enters the battlefield tapped. : Add . , , Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.

Darkbore Pathway // Slitherbore Pathway

Darkbore Pathway // Slitherbore Pathway

Land

: Add .

"Hush, and stay still. No matter how dreary the darkness, a light in the Skelle Mire is never a good sign." —Haugar, Kannah wayfinder

Darkbore Pathway // Slitherbore Pathway

Darkbore Pathway // Slitherbore Pathway

Land

: Add .

"The Cosmos Serpent carved these tunnels, and his echo remains, a twisting aura of ferocity and boundless growth." —Haugar, Kannah wayfinder

Faceless Haven

Faceless Haven

Snow Land

: Add . : Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ( can be paid with one mana from a snow source.)

It is everywhere and nowhere, a place unbound by logic, just beyond the real.

Gates of Istfell

Gates of Istfell

Land

Gates of Istfell enters the battlefield tapped. : Add . , , Sacrifice Gates of Istfell: You gain 2 life and draw two cards.

Glacial Floodplain

Glacial Floodplain

Snow Land — Plains Island

(: Add or .) Glacial Floodplain enters the battlefield tapped.

"A cliff once rose from the surf here—until Bjora Dawn-Greeter declared that it was blocking her view and pulled it down bare-handed." —Iskene, Kannah storyteller

Gnottvold Slumbermound

Gnottvold Slumbermound

Land

Gnottvold Slumbermound enters the battlefield tapped. : Add . , , Sacrifice Gnottvold Slumbermound: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.

Great Hall of Starnheim

Great Hall of Starnheim

Land

Great Hall of Starnheim enters the battlefield tapped. : Add . , , Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.

Hengegate Pathway // Mistgate Pathway

Hengegate Pathway // Mistgate Pathway

Land

: Add .

"I cannot read these runes, yet somehow they seem like a warning. Have we passed unknowingly into a new realm?" —Ekken, Omenseeker navigator

Hengegate Pathway // Mistgate Pathway

Hengegate Pathway // Mistgate Pathway

Land

: Add .

"I've never seen mist so unnaturally thick as this—where does the sea end and the sky begin?" —Ekken, Omenseeker navigator

Highland Forest

Highland Forest

Snow Land — Mountain Forest

(: Add or .) Highland Forest enters the battlefield tapped.

"Tread carefully! The last time I walked this path, half the snowdrifts were, in fact, sleeping trolls. I've never run so fast in my life!" —Iskene, Kannah storyteller

Ice Tunnel

Ice Tunnel

Snow Land — Island Swamp

(: Add or .) Ice Tunnel enters the battlefield tapped.

"The ice cracked underfoot; strange shapes swam beneath the surface. Who else has walked this blighted path?" —Iskene, Kannah storyteller

Immersturm Skullcairn

Immersturm Skullcairn

Land

Immersturm Skullcairn enters the battlefield tapped. : Add . , , Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.

Littjara Mirrorlake

Littjara Mirrorlake

Land

Littjara Mirrorlake enters the battlefield tapped. : Add . , , Sacrifice Littjara Mirrorlake: Create a token that's a copy of target creature you control, except it enters the battlefield with an additional +1/+1 counter on it. Activate only as a sorcery.

Port of Karfell

Port of Karfell

Land

Port of Karfell enters the battlefield tapped. : Add . , , Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)

Rimewood Falls

Rimewood Falls

Snow Land — Forest Island

(: Add or .) Rimewood Falls enters the battlefield tapped.

"For a fortnight, our warband lay still beneath the icy waters, breathing through reeds as we waited for the great bear to appear." —Iskene, Kannah storyteller

Shimmerdrift Vale

Shimmerdrift Vale

Snow Land

Shimmerdrift Vale enters the battlefield tapped. As Shimmerdrift Vale enters the battlefield, choose a color. : Add one mana of the chosen color.

Reflections from the wind-sculpted snow gleam with every color of the rainbow.

Skemfar Elderhall

Skemfar Elderhall

Land

Skemfar Elderhall enters the battlefield tapped. : Add . , , Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.

A-Skemfar Elderhall

A-Skemfar Elderhall

Land

Skemfar Elderhall enters the battlefield tapped. : Add . , , Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.

Snowfield Sinkhole

Snowfield Sinkhole

Snow Land — Plains Swamp

(: Add or .) Snowfield Sinkhole enters the battlefield tapped.

"Young Vitima bellowed to the Cosmos, daring the gods to punish her hubris! Well, she got their attention, as you can see." —Iskene, Kannah storyteller

Sulfurous Mire

Sulfurous Mire

Snow Land — Swamp Mountain

(: Add or .) Sulfurous Mire enters the battlefield tapped.

"In my youth, we used to best each other at hopping rabbit-fast between the lava spouts, the burning tar spattering our legs." —Iskene, Kannah storyteller

Surtland Frostpyre

Surtland Frostpyre

Land

Surtland Frostpyre enters the battlefield tapped. : Add . , , Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery.

Tyrite Sanctum

Tyrite Sanctum

Land

: Add . , : Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. , , Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.

Volatile Fjord

Volatile Fjord

Snow Land — Island Mountain

(: Add or .) Volatile Fjord enters the battlefield tapped.

"I watched with my own eyes as Jari Eagle-Caller fell from these cliffs, only to be snatched from the air by a giant bird!" —Iskene, Kannah storyteller

Woodland Chasm

Woodland Chasm

Snow Land — Swamp Forest

(: Add or .) Woodland Chasm enters the battlefield tapped.

"Is this the grave of a god? A tunnel carved by the Cosmos Serpent? It matters not. It is no place for us." —Iskene, Kannah storyteller

The World Tree

The World Tree

Land

The World Tree enters the battlefield tapped. : Add . As long as you control six or more lands, lands you control have ": Add one mana of any color." , , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Snow-Covered Plains

Snow-Covered Plains

Basic Snow Land — Plains

(: Add .)

Snow-Covered Plains

Snow-Covered Plains

Basic Snow Land — Plains

(: Add .)

Snow-Covered Island

Snow-Covered Island

Basic Snow Land — Island

(: Add .)

Snow-Covered Island

Snow-Covered Island

Basic Snow Land — Island

(: Add .)

Snow-Covered Swamp

Snow-Covered Swamp

Basic Snow Land — Swamp

(: Add .)

Snow-Covered Swamp

Snow-Covered Swamp

Basic Snow Land — Swamp

(: Add .)

Snow-Covered Mountain

Snow-Covered Mountain

Basic Snow Land — Mountain

(: Add .)

Snow-Covered Mountain

Snow-Covered Mountain

Basic Snow Land — Mountain

(: Add .)

Snow-Covered Forest

Snow-Covered Forest

Basic Snow Land — Forest

(: Add .)

Snow-Covered Forest

Snow-Covered Forest

Basic Snow Land — Forest

(: Add .)

Valki, God of Lies // Tibalt, Cosmic Impostor

Valki, God of Lies // Tibalt, Cosmic Impostor

Legendary Creature — God

When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. : Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.

2/1

1 B
Valki, God of Lies // Tibalt, Cosmic Impostor

Valki, God of Lies // Tibalt, Cosmic Impostor

Legendary Planeswalker — Tibalt

As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." [+2]: Exile the top card of each player's library. [−3]: Exile target artifact or creature. [−8]: Exile all graveyards. Add .

5 B R
Tyvar Kell

Tyvar Kell

Legendary Planeswalker — Tyvar

Elves you control have ": Add ." [+1]: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. [0]: Create a 1/1 green Elf Warrior creature token. [−6]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."

2 G G
Kaya the Inexorable

Kaya the Inexorable

Legendary Planeswalker — Kaya

[+1]: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." [−3]: Exile target nonland permanent. [−7]: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."

3 W B
Niko Aris

Niko Aris

Legendary Planeswalker — Niko

When Niko Aris enters the battlefield, create X Shard tokens. (They're enchantments with ", Sacrifice this enchantment: Scry 1, then draw a card.") [+1]: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. [−1]: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. [−1]: Create a Shard token.

X W U U
Barkchannel Pathway // Tidechannel Pathway

Barkchannel Pathway // Tidechannel Pathway

Land

: Add .

Barkchannel Pathway // Tidechannel Pathway

Barkchannel Pathway // Tidechannel Pathway

Land

: Add .

Blightstep Pathway // Searstep Pathway

Blightstep Pathway // Searstep Pathway

Land

: Add .

Blightstep Pathway // Searstep Pathway

Blightstep Pathway // Searstep Pathway

Land

: Add .

Darkbore Pathway // Slitherbore Pathway

Darkbore Pathway // Slitherbore Pathway

Land

: Add .

Darkbore Pathway // Slitherbore Pathway

Darkbore Pathway // Slitherbore Pathway

Land

: Add .

Hengegate Pathway // Mistgate Pathway

Hengegate Pathway // Mistgate Pathway

Land

: Add .

Hengegate Pathway // Mistgate Pathway

Hengegate Pathway // Mistgate Pathway

Land

: Add .

Starnheim Unleashed

Starnheim Unleashed

Sorcery

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

2 W W
Alrund's Epiphany

Alrund's Epiphany

Sorcery

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

5 U U
Haunting Voyage

Haunting Voyage

Sorcery

Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4 B B
Quakebringer

Quakebringer

Creature — Giant Berserker

Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell

5/4

3 R R
Battle Mammoth

Battle Mammoth

Creature — Elephant

Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6/5

3 G G
Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

Legendary Creature — God

Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

4/4

2 W W
Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

Legendary Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip

1 W
Reidane, God of the Worthy // Valkmira, Protector's Shield

Reidane, God of the Worthy // Valkmira, Protector's Shield

Legendary Creature — God

Flying, vigilance Snow lands your opponents control enter the battlefield tapped. Noncreature spells your opponents cast with mana value 4 or greater cost more to cast.

2/3

2 W
Reidane, God of the Worthy // Valkmira, Protector's Shield

Reidane, God of the Worthy // Valkmira, Protector's Shield

Legendary Artifact

If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

3 W
Sigrid, God-Favored

Sigrid, God-Favored

Legendary Creature — Human Warrior

Flash First strike, protection from God creatures When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

2/2

1 W W
Alrund, God of the Cosmos // Hakka, Whispering Raven

Alrund, God of the Cosmos // Hakka, Whispering Raven

Legendary Creature — God

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

1/1

3 U U
Alrund, God of the Cosmos // Hakka, Whispering Raven

Alrund, God of the Cosmos // Hakka, Whispering Raven

Legendary Creature — Bird

Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.

2/3

1 U
Cosima, God of the Voyage // The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Creature — God

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

2/4

2 U
Cosima, God of the Voyage // The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Artifact — Vehicle

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. Crew 1

3/3

1 U
Inga Rune-Eyes

Inga Rune-Eyes

Legendary Creature — Human Wizard

When Inga Rune-Eyes enters the battlefield, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

3/3

3 U
Orvar, the All-Form

Orvar, the All-Form

Legendary Creature — Shapeshifter

Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.

3/3

3 U
Egon, God of Death // Throne of Death

Egon, God of Death // Throne of Death

Legendary Creature — God

Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.

6/6

2 B
Egon, God of Death // Throne of Death

Egon, God of Death // Throne of Death

Legendary Artifact

At the beginning of your upkeep, mill a card. , , Exile a creature card from your graveyard: Draw a card.

B
Tergrid, God of Fright // Tergrid's Lantern

Tergrid, God of Fright // Tergrid's Lantern

Legendary Creature — God

Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.

4/5

3 B B
Tergrid, God of Fright // Tergrid's Lantern

Tergrid, God of Fright // Tergrid's Lantern

Legendary Artifact

: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. : Untap Tergrid's Lantern.

3 B
Valki, God of Lies // Tibalt, Cosmic Impostor

Valki, God of Lies // Tibalt, Cosmic Impostor

Legendary Creature — God

When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. : Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.

2/1

1 B
Valki, God of Lies // Tibalt, Cosmic Impostor

Valki, God of Lies // Tibalt, Cosmic Impostor

Legendary Planeswalker — Tibalt

As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." [+2]: Exile the top card of each player's library. [−3]: Exile target artifact or creature. [−8]: Exile all graveyards. Add .

5 B R
Varragoth, Bloodsky Sire

Varragoth, Bloodsky Sire

Legendary Creature — Demon Rogue

Deathtouch Boast — : Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)

2/3

2 B
Arni Brokenbrow

Arni Brokenbrow

Legendary Creature — Human Berserker

Haste Boast — : You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

3/3

2 R
Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Legendary Creature — God

Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once.

3/3

2 R
Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Legendary Artifact

Discard a card: Exile the top two cards of your library. You may play those cards this turn.

4 R
Magda, Brazen Outlaw

Magda, Brazen Outlaw

Legendary Creature — Dwarf Berserker

Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.

2/1

1 R
Toralf, God of Fury // Toralf's Hammer

Toralf, God of Fury // Toralf's Hammer

Legendary Creature — God

Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.

5/4

2 R R
Toralf, God of Fury // Toralf's Hammer

Toralf, God of Fury // Toralf's Hammer

Legendary Artifact — Equipment

Equipped creature has ", , Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." Equipped creature gets +3/+0 as long as it's legendary. Equip

1 R
Esika, God of the Tree // The Prismatic Bridge

Esika, God of the Tree // The Prismatic Bridge

Legendary Creature — God

Vigilance : Add one mana of any color. Other legendary creatures you control have vigilance and ": Add one mana of any color."

1/4

1 G G
Esika, God of the Tree // The Prismatic Bridge

Esika, God of the Tree // The Prismatic Bridge

Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

W U B R G
Esika's Chariot

Esika's Chariot

Legendary Artifact — Vehicle

When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4

4/4

3 G
Fynn, the Fangbearer

Fynn, the Fangbearer

Legendary Creature — Human Warrior

Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

1/3

1 G
Jorn, God of Winter // Kaldring, the Rimestaff

Jorn, God of Winter // Kaldring, the Rimestaff

Legendary Snow Creature — God

Whenever Jorn attacks, untap each snow permanent you control.

3/3

2 G
Jorn, God of Winter // Kaldring, the Rimestaff

Jorn, God of Winter // Kaldring, the Rimestaff

Legendary Snow Artifact

: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.

1 U B
Kolvori, God of Kinship // The Ringhart Crest

Kolvori, God of Kinship // The Ringhart Crest

Legendary Creature — God

As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. , : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/4

2 G G
Kolvori, God of Kinship // The Ringhart Crest

Kolvori, God of Kinship // The Ringhart Crest

Legendary Artifact

As The Ringhart Crest enters the battlefield, choose a creature type. : Add . Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.

1 G
Toski, Bearer of Secrets

Toski, Bearer of Secrets

Legendary Creature — Squirrel

This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

1/1

3 G
Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

Legendary Creature — Phyrexian Praetor

Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

6/6

4 G G
Aegar, the Freezing Flame

Aegar, the Freezing Flame

Legendary Creature — Giant Wizard

Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.

3/3

1 U R
Firja, Judge of Valor

Firja, Judge of Valor

Legendary Creature — Angel Cleric

Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

2/4

2 W B B
Harald, King of Skemfar

Harald, King of Skemfar

Legendary Creature — Elf Warrior

Menace (This creature can't be blocked except by two or more creatures.) When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/2

1 B G
Kardur, Doomscourge

Kardur, Doomscourge

Legendary Creature — Demon Berserker

When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

4/3

2 B R
Koll, the Forgemaster

Koll, the Forgemaster

Legendary Creature — Dwarf Warrior

Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.

2/2

R W
Koma, Cosmos Serpent

Koma, Cosmos Serpent

Legendary Creature — Serpent

This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma, Cosmos Serpent gains indestructible until end of turn.

6/6

3 G G U U
Maja, Bretagard Protector

Maja, Bretagard Protector

Legendary Creature — Human Warrior

Other creatures you control get +1/+1. Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.

2/3

2 G W W
Moritte of the Frost

Moritte of the Frost

Legendary Snow Creature — Shapeshifter

Changeling (This card is every creature type.) You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.

0/0

2 G U U
Narfi, Betrayer King

Narfi, Betrayer King

Legendary Snow Creature — Zombie Wizard

Other snow and Zombie creatures you control get +1/+1. : Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ( can be paid with one mana from a snow source.)

4/3

3 U B
Sarulf, Realm Eater

Sarulf, Realm Eater

Legendary Creature — Wolf

Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.

3/3

1 B G
Svella, Ice Shaper

Svella, Ice Shaper

Legendary Snow Creature — Troll Warrior

, : Create a colorless snow artifact token named Icy Manalith with ": Add one mana of any color." , : Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

2/4

1 R G
Vega, the Watcher

Vega, the Watcher

Legendary Creature — Bird Spirit

Flying Whenever you cast a spell from anywhere other than your hand, draw a card.

2/2

1 W U
Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

Legendary Creature — Phyrexian Praetor

Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

6/6

4 G G
Doomskar

Doomskar

Sorcery

Destroy all creatures. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3 W W
Glorious Protector

Glorious Protector

Creature — Angel Cleric

Flash Flying When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell

3/4

2 W W
Rally the Ranks

Rally the Ranks

Enchantment

As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.

1 W
Resplendent Marshal

Resplendent Marshal

Creature — Angel Warrior

Flying When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.

3/3

1 W W
Righteous Valkyrie

Righteous Valkyrie

Creature — Angel Cleric

Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

2/4

2 W
Runeforge Champion

Runeforge Champion

Creature — Dwarf Warrior

When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay rather than pay the mana cost for Rune spells you cast.

2/3

2 W
Search for Glory

Search for Glory

Snow Sorcery

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each spent to cast this spell. ( is mana from a snow source.)

2 W
Ascendant Spirit

Ascendant Spirit

Snow Creature — Spirit

: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3. : If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. : If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

1/1

U
Cosmos Charger

Cosmos Charger

Creature — Horse Spirit

Flash Flying Foretelling cards from your hand costs less and can be done on any player's turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3/3

3 U
Cyclone Summoner

Cyclone Summoner

Creature — Giant Wizard

When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.

7/7

5 U U
Graven Lore

Graven Lore

Snow Instant

Scry X, where X is the amount of spent to cast this spell, then draw three cards. ( is mana from a snow source.)

3 U U
Icebreaker Kraken

Icebreaker Kraken

Snow Creature — Kraken

This spell costs less to cast for each snow land you control. When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand.

8/8

1 0 U U
Mystic Reflection

Mystic Reflection

Instant

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

1 U
Reflections of Littjara

Reflections of Littjara

Enchantment

As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

4 U
Blood on the Snow

Blood on the Snow

Snow Sorcery

Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of spent to cast this spell. ( is mana from a snow source.)

4 B B
Burning-Rune Demon

Burning-Rune Demon

Creature — Demon Berserker

Flying When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.

6/6

4 B B
Crippling Fear

Crippling Fear

Sorcery

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

2 B B
Draugr Necromancer

Draugr Necromancer

Snow Creature — Zombie Cleric

If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.

4/4

3 B
Dream Devourer

Dream Devourer

Creature — Demon Cleric

Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.

0/3

1 B
Eradicator Valkyrie

Eradicator Valkyrie

Creature — Angel Berserker

Flying, lifelink, hexproof from planeswalkers Boast — , Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)

4/3

2 B B
Rise of the Dread Marn

Rise of the Dread Marn

Instant

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

2 B
Skemfar Avenger

Skemfar Avenger

Creature — Elf Berserker

Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.

3/1

1 B
Calamity Bearer

Calamity Bearer

Creature — Giant Berserker

If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

3/4

2 R R
Dragonkin Berserker

Dragonkin Berserker

Creature — Human Berserker

First strike Boast abilities you activate cost less to activate for each Dragon you control. Boast — : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)

2/2

1 R
Goldspan Dragon

Goldspan Dragon

Creature — Dragon

Flying, haste Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token. Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."

4/4

3 R R
Reckless Crew

Reckless Crew

Sorcery

Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.

3 R
Tibalt's Trickery

Tibalt's Trickery

Instant

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

1 R
Tundra Fumarole

Tundra Fumarole

Snow Sorcery

Tundra Fumarole deals 4 damage to target creature or planeswalker. Add for each spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ( is mana from a snow source.)

1 R R
Blessing of Frost

Blessing of Frost

Snow Sorcery

Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.

3 G
Elvish Warmaster

Elvish Warmaster

Creature — Elf Warrior

Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. : Elves you control get +2/+2 and gain deathtouch until end of turn.

2/2

1 G
In Search of Greatness

In Search of Greatness

Enchantment

At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.

G G
Old-Growth Troll

Old-Growth Troll

Creature — Troll Warrior

Trample When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add ' and ', , Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"

4/4

G G G
Realmwalker

Realmwalker

Creature — Shapeshifter

Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

2/3

2 G
Immersturm Predator

Immersturm Predator

Creature — Vampire Dragon

Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.

3/3

2 B R
Cosmos Elixir

Cosmos Elixir

Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

4
Maskwood Nexus

Maskwood Nexus

Artifact

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. , : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

4
Pyre of Heroes

Pyre of Heroes

Artifact

, , Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.

2
Faceless Haven

Faceless Haven

Snow Land

: Add . : Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ( can be paid with one mana from a snow source.)

Tyrite Sanctum

Tyrite Sanctum

Land

: Add . , : Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. , , Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.

The World Tree

The World Tree

Land

The World Tree enters the battlefield tapped. : Add . As long as you control six or more lands, lands you control have ": Add one mana of any color." , , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Valkyrie Harbinger

Valkyrie Harbinger

Creature — Angel Cleric

Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

Where she flies, the Light of Starnheim shines.

4/5

4 W W
Surtland Elementalist

Surtland Elementalist

Creature — Giant Wizard

As an additional cost to cast this spell, reveal a Giant card from your hand or pay . Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.

8/8

5 U U
Cleaving Reaper

Cleaving Reaper

Creature — Angel Berserker

Flying, trample Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.

"I won't pollute my blade with your blood, demon. You'll die by your own axe!"

5/3

3 B B
Surtland Flinger

Surtland Flinger

Creature — Giant Berserker

Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead.

Victory before camaraderie.

4/6

3 R R
Canopy Tactician

Canopy Tactician

Creature — Elf Warrior

Other Elves you control get +1/+1. : Add .

"Death and life are two ends of the same spear."

3/3

3 G
A-Canopy Tactician

A-Canopy Tactician

Creature — Elf Warrior

Other Elves you control get +1/+1. : Add .

3/4

3 G
Armed and Armored

Armed and Armored

Instant

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.

1 W
Starnheim Aspirant

Starnheim Aspirant

Creature — Human Cleric

Angel spells you cast cost less to cast.

"I do not fear death. I know my soul will rise to Starnheim, where I will feast forever among valkyries and heroes. Can you say the same?"

2/2

2 W
Warchanter Skald

Warchanter Skald

Creature — Dwarf Cleric

Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.

"Who will be the hero of my tale?"

2/3

2 W
Youthful Valkyrie

Youthful Valkyrie

Creature — Angel

Flying Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.

Before she is admitted to the host of Starnheim, a young valkyrie must learn a thousand tales of her ancestors.

1/3

1 W
Absorb Identity

Absorb Identity

Instant

Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.

1 U
Giant's Grasp

Giant's Grasp

Enchantment — Aura

Enchant Giant you control When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.

"Behave and you'll be a fine pet. Bite me and you're ammunition."

2 U U
Elderfang Ritualist

Elderfang Ritualist

Creature — Elf Cleric

When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand.

Her fingers stiffened as the shrouded corpse stirred. Her final, ragged breath was one of triumph. "Return, my chosen, and grant our people victory!"

3/1

2 B
A-Elderfang Ritualist

A-Elderfang Ritualist

Creature — Elf Cleric

When Elderfang Ritualist dies, you may exile it. If you do, return another target Elf or Tyvar card from your graveyard to your hand.

3/1

1 B
Renegade Reaper

Renegade Reaper

Creature — Angel Berserker

Flying When Renegade Reaper enters the battlefield, mill four cards. If at least one Angel card is milled this way, you gain 4 life. (To mill a card, put the top card of your library into your graveyard.)

2/3

2 B
Thornmantle Striker

Thornmantle Striker

Creature — Elf Rogue

When Thornmantle Striker enters the battlefield, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.

4/3

4 B
A-Thornmantle Striker

A-Thornmantle Striker

Creature — Elf Rogue

When Thornmantle Striker enters the battlefield, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.

4/3

3 B
Bearded Axe

Bearded Axe

Artifact — Equipment

Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip

Every dwarven artisan spends the first hundred years of their life forging a single weapon and infusing it with runic magic.

2 R
Fire Giant's Fury

Fire Giant's Fury

Sorcery

Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.

So ended the feast, the hall, and the clan.

1 R
Gilded Assault Cart

Gilded Assault Cart

Artifact — Vehicle

Trample Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Sacrifice two Treasures: Return Gilded Assault Cart from your graveyard to your hand.

5/1

1 R R
Elven Ambush

Elven Ambush

Instant

Create a 1/1 green Elf Warrior creature token for each Elf you control.

"No elf can match a Tuskeri in combat. Why not charge?" —Knorjolvin, Tuskeri raider

3 G
Gladewalker Ritualist

Gladewalker Ritualist

Creature — Shapeshifter

Changeling (This card is every creature type.) Whenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card.

"We are all."

3/3

2 G
Rampage of the Valkyries

Rampage of the Valkyries

Enchantment

When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance. Whenever an Angel you control dies, each other player sacrifices a creature.

"This is a foul place. Cleanse it."

3 W B
Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Realmwalker

Realmwalker

Creature — Shapeshifter

Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

2/3

2 G
Reflections of Littjara

Reflections of Littjara

Enchantment

As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

The masks float downstream toward the Mirrorlake, where faces arise to wear them.

4 U
Usher of the Fallen

Usher of the Fallen

Creature — Spirit Warrior

Boast — : Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)

"I have led ten thousand through these mists and never lost the way."

2/1

W
Strategic Planning

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Alrund sees the future as a whorl of signs and symbols, omens interwoven in an intricate knotwork only he can decipher.

1 U
Poison the Cup

Poison the Cup

Instant

Destroy target creature. If this spell was foretold, scry 2. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Dark schemes cut down what armies cannot.

1 B B
Frost Bite

Frost Bite

Snow Instant

Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.

"Don't wander far—it's a bit nippy out there!" —Leidurr, expedition leader

R
Masked Vandal

Masked Vandal

Creature — Shapeshifter

Changeling (This card is every creature type.) When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.

1/3

1 G
Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

Legendary Creature — Phyrexian Praetor

Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

6/6

4 G G
Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

Legendary Creature — Phyrexian Praetor

Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

6/6

4 G G