Kaladesh

Image Card Info Mana cost
Acrobatic Maneuver

Acrobatic Maneuver

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Renegades find ever more creative ways to work around the Consulate's aether regulations.

2 W
Aerial Responder

Aerial Responder

Creature — Dwarf Soldier

Flying, vigilance, lifelink

Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.

2/3

1 W W
Aetherstorm Roc

Aetherstorm Roc

Creature — Bird

Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter). Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

3/3

2 W W
Angel of Invention

Angel of Invention

Creature — Angel

Flying, vigilance, lifelink Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1.

2/1

3 W W
Authority of the Consuls

Authority of the Consuls

Enchantment

Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

Citizens are free to do as they wish, within the confines of the Consulate's laws.

W
Aviary Mechanic

Aviary Mechanic

Creature — Dwarf Artificer

When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.

Pilots take crippled skyships to the Aviaries, trusting Ghirapur's most talented mechanics to get them back into the air.

2/2

1 W
Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Consulate-built automatons have a lifetime warranty.

W
Captured by the Consulate

Captured by the Consulate

Enchantment — Aura

Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

"At last, the infamous Pia Nalaar." —Tezzeret

3 W
Cataclysmic Gearhulk

Cataclysmic Gearhulk

Artifact Creature — Construct

Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

4/5

3 W W
Consulate Surveillance

Consulate Surveillance

Enchantment

When Consulate Surveillance enters the battlefield, you get (four energy counters). Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.

3 W
Consul's Shieldguard

Consul's Shieldguard

Creature — Dwarf Soldier

When Consul's Shieldguard enters the battlefield, you get (two energy counters). Whenever Consul's Shieldguard attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn.

3/4

3 W
Eddytrail Hawk

Eddytrail Hawk

Creature — Bird

Flying When Eddytrail Hawk enters the battlefield, you get (two energy counters). Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.

1/2

1 W
Fairgrounds Warden

Fairgrounds Warden

Creature — Dwarf Soldier

When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.

"You're coming with me."

1/3

2 W
Fragmentize

Fragmentize

Sorcery

Destroy target artifact or enchantment with mana value 4 or less.

"Too much friction on your bearings, your countersinking is inconsistent, and there are lines in your casting. Dispose of it, and begin again." —Dovin Baan

W
Fumigate

Fumigate

Sorcery

Destroy all creatures. You gain 1 life for each creature destroyed this way.

"Ghirapur's gremlin population poses a threat to the infrastructure of the fairgrounds. Threats must be eliminated." —Sram, senior edificer

3 W W
Gearshift Ace

Gearshift Ace

Creature — Dwarf Pilot

First strike Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

Some display their trophies at the Hall of Mechanists. Others display their talent in the streets of Ghirapur.

2/1

1 W
Glint-Sleeve Artisan

Glint-Sleeve Artisan

Creature — Dwarf Artificer

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

"Shine bright, bolts tight."

2/2

2 W
Herald of the Fair

Herald of the Fair

Creature — Human

When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.

"Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!"

3/2

2 W
Impeccable Timing

Impeccable Timing

Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

When Baral constructed his trap for Chandra, he did not account for the arrival of an enormous leonin wielding a twin-headed axe.

1 W
Inspired Charge

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

One dwarf on a build team ensures competence. All dwarves on the team ensures brilliance.

2 W W
Master Trinketeer

Master Trinketeer

Creature — Dwarf Artificer

Servos and Thopters you control get +1/+1. : Create a 1/1 colorless Servo artifact creature token.

"Let us never forget the joy that lies at the heart of invention."

3/2

2 W
Ninth Bridge Patrol

Ninth Bridge Patrol

Creature — Dwarf Soldier

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.

The Consulate keeps watch at each of the eleven bridges to ensure that the market remains a haven for commerce, not for con artists.

1/1

1 W
Pressure Point

Pressure Point

Instant

Tap target creature. Draw a card.

Everything has an off switch.

1 W
Propeller Pioneer

Propeller Pioneer

Creature — Human Artificer

Flying Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

"The sky isn't the limit. It's the starting point."

2/1

3 W
Refurbish

Refurbish

Sorcery

Return target artifact card from your graveyard to the battlefield.

"There's no reason to buy a new one when I've got the tools to fix the one you've got." —Ripu, repair specialist

3 W
Revoke Privileges

Revoke Privileges

Enchantment — Aura

Enchant creature Enchanted creature can't attack, block, or crew Vehicles.

"By order of Consulate Mandate 482, I am required to detain you, citizen."

2 W
Servo Exhibition

Servo Exhibition

Sorcery

Create two 1/1 colorless Servo artifact creature tokens.

"The judges really put them through their paces, but they prevailed. I think they even impressed Head Judge Tezzeret." —Ritika, artificer

1 W
Skyswirl Harrier

Skyswirl Harrier

Creature — Bird

Flying

The great birds dive through the sky, wings skimming the aether streams, to fall upon their unsuspecting prey.

3/4

4 W
Skywhaler's Shot

Skywhaler's Shot

Instant

Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

In the moment of truth, it is as though time stands still, and the whale waits, suspended in the sky.

2 W
Tasseled Dromedary

Tasseled Dromedary

Creature — Camel

There is no dress code for the Inventors' Fair, but you'll be hard-pressed to find anyone or anything not done up in their finest.

0/4

W
Thriving Ibex

Thriving Ibex

Creature — Goat

When Thriving Ibex enters the battlefield, you get (two energy counters). Whenever Thriving Ibex attacks, you may pay . If you do, put a +1/+1 counter on it.

Textiles at the Inventors' Fair feature threads from every corner of Kaladesh.

2/4

3 W
Toolcraft Exemplar

Toolcraft Exemplar

Creature — Dwarf Artificer

At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.

"If you wish to produce the finest work, you must start with the finest tools."

1/1

W
Trusty Companion

Trusty Companion

Creature — Hyena

Vigilance Trusty Companion can't attack alone.

It shows affection an automaton never could.

3/2

1 W
Visionary Augmenter

Visionary Augmenter

Creature — Dwarf Artificer

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

"It's a multifunctional radial extension system with superlateral, force-amplifying rigging. Of course it will win."

2/1

2 W W
Wispweaver Angel

Wispweaver Angel

Creature — Angel

Flying When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

4/4

4 W W
Aether Meltdown

Aether Meltdown

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle When Aether Meltdown enters the battlefield, you get (two energy counters). Enchanted creature gets -4/-0.

1 U
Aether Theorist

Aether Theorist

Creature — Vedalken Rogue

When Aether Theorist enters the battlefield, you get (three energy counters). , Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1/3

1 U
Aether Tradewinds

Aether Tradewinds

Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

Consulate engineers have developed safe methods of harvesting aether, but renegades aren't always so careful.

2 U
Aethersquall Ancient

Aethersquall Ancient

Creature — Leviathan

Flying At the beginning of your upkeep, you get (three energy counters). Pay : Return all other creatures to their owners' hands. Activate only as a sorcery.

6/6

5 U U
Ceremonious Rejection

Ceremonious Rejection

Instant

Counter target colorless spell.

The judges at the Fair are held in such high esteem that a nod of recognition can inspire an inventor for a lifetime—and a wave of dismissal can end a career.

U
Confiscation Coup

Confiscation Coup

Sorcery

Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's mana value. If you do, gain control of it.

"Citizens, do not resist. This is for your safety. Tezzeret bids you to surrender your inventions. Now."

3 U U
Curio Vendor

Curio Vendor

Creature — Vedalken

"Step right up! Try your hand! It'll thrill the senses and boggle the mind!"

2/1

1 U
Disappearing Act

Disappearing Act

Instant

As an additional cost to cast this spell, return a permanent you control to its owner's hand. Counter target spell.

"Baral took my family from me back then. I'd do anything to face him now." —Chandra Nalaar

1 U U
Dramatic Reversal

Dramatic Reversal

Instant

Untap all nonland permanents you control.

"Nobody asked you to butt in, Jace. But thanks." —Chandra Nalaar

1 U
Era of Innovation

Era of Innovation

Enchantment

Whenever an artifact or Artificer enters the battlefield under your control, you may pay . If you do, you get (two energy counters). Pay , Sacrifice Era of Innovation: Draw three cards.

1 U
Experimental Aviator

Experimental Aviator

Creature — Human Artificer

Flying When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

"The little thopters seemed lonely up here, so I thought I'd join them."

0/3

3 U U
Failed Inspection

Failed Inspection

Instant

Counter target spell. Draw a card, then discard a card.

The most dangerous thing an artificer can do is believe an invention is perfect.

2 U U
Gearseeker Serpent

Gearseeker Serpent

Creature — Serpent

This spell costs less to cast for each artifact you control. : Gearseeker Serpent can't be blocked this turn.

Its collection is vast, yet each ship has a special place in its heart.

5/6

5 U U
Glimmer of Genius

Glimmer of Genius

Instant

Scry 2, then draw two cards. You get (two energy counters).

Creators live for that moment of inspiration: precious, profound, perfect.

3 U
Glint-Nest Crane

Glint-Nest Crane

Creature — Bird

Flying When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1/3

1 U
Hightide Hermit

Hightide Hermit

Creature — Crab

Defender When Hightide Hermit enters the battlefield, you get (four energy counters). Pay : Hightide Hermit can attack this turn as though it didn't have defender.

4/4

4 U
Insidious Will

Insidious Will

Instant

Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.

"We meet again, pyromancer." —Baral, Chief of Compliance

2 U U
Janjeet Sentry

Janjeet Sentry

Creature — Vedalken Soldier

When Janjeet Sentry enters the battlefield, you get (two energy counters). , Pay : You may tap or untap target artifact or creature.

Janjeet Observatory is open to the public, but access to the adjoining laboratories is restricted.

2/3

2 U
Long-Finned Skywhale

Long-Finned Skywhale

Creature — Whale

Flying Long-Finned Skywhale can block only creatures with flying.

The aethersphere is home to the most wondrous beings on all of Kaladesh, although the dangers of traversing it mean that not much is known of them.

4/3

2 U U
Malfunction

Malfunction

Enchantment — Aura

Enchant artifact or creature When Malfunction enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.

"They don't make them like they used to."

3 U
Metallurgic Summonings

Metallurgic Summonings

Enchantment

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. , Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.

3 U U
Minister of Inquiries

Minister of Inquiries

Creature — Vedalken Advisor

When Minister of Inquiries enters the battlefield, you get (two energy counters). , Pay : Target player mills three cards.

"This research violates Consulate law."

1/2

U
Nimble Innovator

Nimble Innovator

Creature — Vedalken Artificer

When Nimble Innovator enters the battlefield, draw a card.

"A failure is simply another opportunity for improvement. Just wait until you see what I come up with next."

2/2

3 U
Padeem, Consul of Innovation

Padeem, Consul of Innovation

Legendary Creature — Vedalken Artificer

Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.

"Impress me."

1/4

3 U
Paradoxical Outcome

Paradoxical Outcome

Instant

Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

The results of Rashmi's experimentation forced her to consider the possibility that multitudinous realities existed beyond her own.

3 U
Revolutionary Rebuff

Revolutionary Rebuff

Instant

Counter target nonartifact spell unless its controller pays .

By the time a Consulate sanction becomes official, the renegade quicksmiths have already found a way to circumvent it.

1 U
Saheeli's Artistry

Saheeli's Artistry

Sorcery

Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

"From the first touch, I know exactly what the metal wants to be."

4 U U
Select for Inspection

Select for Inspection

Instant

Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

U
Shrewd Negotiation

Shrewd Negotiation

Sorcery

Exchange control of target artifact you control and target artifact or creature you don't control.

"Pleasure doing business with you."

4 U
Tezzeret's Ambition

Tezzeret's Ambition

Sorcery

Draw three cards. If you control no artifacts, discard a card.

"To achieve what none have achieved before, one must dare what none have dared before."

3 U U
Thriving Turtle

Thriving Turtle

Creature — Turtle

When Thriving Turtle enters the battlefield, you get (two energy counters). Whenever Thriving Turtle attacks, you may pay . If you do, put a +1/+1 counter on it.

Aether shapes everything on Kaladesh, from the sky to the sea.

0/3

U
Torrential Gearhulk

Torrential Gearhulk

Artifact Creature — Construct

Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

5/6

4 U U
Vedalken Blademaster

Vedalken Blademaster

Creature — Vedalken Soldier

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Vedalken have six thin, agile fingers on each hand, giving them unparalleled dexterity.

2/3

2 U
Weldfast Wingsmith

Weldfast Wingsmith

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.

"Airships are too confining. If I'm in the sky, I want to feel the wind in my hair and taste the aether."

3/3

3 U
Wind Drake

Wind Drake

Creature — Drake

Flying

Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.

2/2

2 U
Wind Drake

Wind Drake

Creature — Drake

Flying

Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.

2/2

2 U
Aetherborn Marauder

Aetherborn Marauder

Creature — Aetherborn Rogue

Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.

"I don't know what that is or who it belongs to, but it's shiny and I want it."

2/2

3 B
Ambitious Aetherborn

Ambitious Aetherborn

Creature — Aetherborn Artificer

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Aetherborn who are unwilling to accept the decomposition of their bodies invent ways to preserve and augment themselves.

4/3

4 B
Demon of Dark Schemes

Demon of Dark Schemes

Creature — Demon

Flying When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. Whenever another creature dies, you get (an energy counter). , Pay : Put target creature card from a graveyard onto the battlefield under your control tapped.

5/5

3 B B B
Dhund Operative

Dhund Operative

Creature — Human Rogue

As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.

Baral's spies always have the latest technology.

2/2

1 B
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

"Show them. Show them how hot your fire can burn." —Liliana Vess, to Chandra Nalaar

2 B B
Die Young

Die Young

Sorcery

Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way.

"When the time comes, let go. Nothing lasts forever."

1 B
Dukhara Scavenger

Dukhara Scavenger

Creature — Crocodile

When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.

The teeth marks add character.

4/6

5 B
Eliminate the Competition

Eliminate the Competition

Sorcery

As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.

Open hostilities are strictly forbidden at the Inventors' Fair, but "accidents" still happen.

4 B
Embraal Bruiser

Embraal Bruiser

Creature — Human Warrior

Embraal Bruiser enters the battlefield tapped. Embraal Bruiser has menace as long as you control an artifact.

In Embraal, inventor gangs defend their turf with ingenious devices and blunt objects.

3/1

1 B
Essence Extraction

Essence Extraction

Instant

Essence Extraction deals 3 damage to target creature and you gain 3 life.

The "gifted" among the aetherborn can draw the life essence of other living beings into themselves.

1 B B
Fortuitous Find

Fortuitous Find

Sorcery

Choose one or both — • Return target artifact card from your graveyard to your hand. • Return target creature card from your graveyard to your hand.

An aetherborn wastes neither time nor treasure.

2 B
Foundry Screecher

Foundry Screecher

Creature — Bat

Flying Foundry Screecher gets +1/+0 as long as you control an artifact.

"My creations still can't match the dive speed of those floppy-winged mammals. Maybe I should enter one of them in the Fair." —Viprikti, thopterist

2/1

2 B
Fretwork Colony

Fretwork Colony

Creature — Insect

Fretwork Colony can't block. At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

The swarm leaves behind a flawless pattern that only occasionally threatens the structural integrity of the wood.

1/1

1 B
Gonti, Lord of Luxury

Gonti, Lord of Luxury

Legendary Creature — Aetherborn Rogue

Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/3

2 B B
Harsh Scrutiny

Harsh Scrutiny

Sorcery

Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.

"If you've done nothing wrong, you have nothing to fear." —Enforcer-Chief Ranaj

B
Lawless Broker

Lawless Broker

Creature — Aetherborn Rogue

When Lawless Broker dies, put a +1/+1 counter on target creature you control.

Kaladesh's illicit marketplaces are known as "night markets," but if you know who to ask, you can find what you're looking for at any time of the day.

3/2

2 B
Live Fast

Live Fast

Sorcery

You draw two cards, lose 2 life, and get (two energy counters).

"When you have the chance, take it. Laugh, sing, dance. Don't allow the night to end."

2 B
Lost Legacy

Lost Legacy

Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

"That name shall not be spoken." —Baral, Chief of Compliance

1 B B
Make Obsolete

Make Obsolete

Instant

Creatures your opponents control get -1/-1 until end of turn.

Yesterday's marvels are today's antiques.

2 B
Marionette Master

Marionette Master

Creature — Human Artificer

Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

1/3

4 B B
Maulfist Squad

Maulfist Squad

Creature — Human Artificer

Menace Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

"Nice invention there. Looks real fragile."

3/1

3 B
Midnight Oil

Midnight Oil

Enchantment

Midnight Oil enters the battlefield with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. Your maximum hand size is equal to the number of hour counters on Midnight Oil. Whenever you discard a card, you lose 1 life.

2 B B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

Many an inventor has collapsed under the pressure to create a flawless design.

2 B
Morbid Curiosity

Morbid Curiosity

Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the mana value of the sacrificed permanent.

"Every creation carries a piece of its creators. Their knowledge, their dreams, their soul. That is the best part."

1 B B
Night Market Lookout

Night Market Lookout

Creature — Human Rogue

Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.

The Consulate rarely cracks the coded announcement of a night market's location before dawn, and enforcers are taken care of if they wander too close.

1/1

B
Noxious Gearhulk

Noxious Gearhulk

Artifact Creature — Construct

Menace When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

5/4

4 B B
Ovalchase Daredevil

Ovalchase Daredevil

Creature — Human Pilot

Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.

"Let me guess. You thought I was dead."

4/2

3 B
Prakhata Club Security

Prakhata Club Security

Creature — Aetherborn Warrior

It's rare that the Prakhata Club closes its doors. It's also rare that Lord Gonti meets with Consul Kambal. What are the odds the two would occur on the same day?

3/4

3 B
Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

Short lives lead to forbidden choices.

1 B
Subtle Strike

Subtle Strike

Instant

Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.

Renegades do some of their best work right under the Consulate's nose.

1 B
Syndicate Trafficker

Syndicate Trafficker

Creature — Aetherborn Rogue

, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.

"The price isn't negotiable, but I'm sure you'll agree it's fair."

3/1

1 B
Thriving Rats

Thriving Rats

Creature — Rat

When Thriving Rats enters the battlefield, you get (two energy counters). Whenever Thriving Rats attacks, you may pay . If you do, put a +1/+1 counter on it.

In Ghirapur, even the lowliest residents live in lavish surroundings.

1/2

1 B
Tidy Conclusion

Tidy Conclusion

Instant

Destroy target creature. You gain 1 life for each artifact you control.

Aetherborn patrons use any means necessary to secure victory for their protégés.

3 B B
Underhanded Designs

Underhanded Designs

Enchantment

Whenever an artifact enters the battlefield under your control, you may pay . If you do, each opponent loses 1 life and you gain 1 life. , Sacrifice Underhanded Designs: Destroy target creature. Activate only if you control two or more artifacts.

1 B
Weaponcraft Enthusiast

Weaponcraft Enthusiast

Creature — Aetherborn Artificer

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

"No, I don't believe they have the proper permits for those, but I'm not going to be the one to ask." —Caru, Consulate warden

0/1

2 B
Aethertorch Renegade

Aethertorch Renegade

Creature — Human Rogue

When Aethertorch Renegade enters the battlefield, you get (four energy counters). , Pay : Aethertorch Renegade deals 1 damage to target creature. , Pay : Aethertorch Renegade deals 6 damage to target player or planeswalker.

1/2

2 R
Brazen Scourge

Brazen Scourge

Creature — Gremlin

Haste

Driven by an insatiable hunger, gremlins never cease feeding. They can destroy a lifetime of work in just a few moments.

3/3

1 R R
Brazen Scourge

Brazen Scourge

Creature — Gremlin

Haste

Driven by an insatiable hunger, gremlins never cease feeding. They can destroy a lifetime of work in just a few moments.

3/3

1 R R
Built to Smash

Built to Smash

Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

Free from Consulate regulations, renegade-built automatons push performance to the limit.

R
Cathartic Reunion

Cathartic Reunion

Sorcery

As an additional cost to cast this spell, discard two cards. Draw three cards.

The chasm of years and worlds collapsed under the power of their embrace.

1 R
Chandra, Torch of Defiance

Chandra, Torch of Defiance

Legendary Planeswalker — Chandra

[+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. [+1]: Add . [−3]: Chandra, Torch of Defiance deals 4 damage to target creature. [−7]: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."

2 R R
Chandra's Pyrohelix

Chandra's Pyrohelix

Instant

Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.

"This one's for my mom, and this one's for me."

1 R
Combustible Gearhulk

Combustible Gearhulk

Artifact Creature — Construct

First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.

6/6

4 R R
Demolish

Demolish

Sorcery

Destroy target artifact or land.

Most came to Ghirapur for the Fair. Gremlins came for the feast.

3 R
Fateful Showdown

Fateful Showdown

Instant

Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

Tonight at the Grand Exhibition, witness Head Judge Tezzeret face off against the infamous renegade Pia Nalaar.

2 R R
Furious Reprisal

Furious Reprisal

Sorcery

Furious Reprisal deals 2 damage to each of two targets.

"Now that's the Chandra I've been waiting to see." —Liliana Vess

3 R
Giant Spectacle

Giant Spectacle

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1 and has menace.

The giant-decorating contest at the migration festival is a tradition that may have started as a dare.

1 R
Harnessed Lightning

Harnessed Lightning

Instant

Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning deals that much damage to that creature.

1 R
Hijack

Hijack

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

"Whoa there. Easy. We're just going to take a little detour."

1 R R
Incendiary Sabotage

Incendiary Sabotage

Instant

As an additional cost to cast this spell, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature.

"All of those Consulate safety measures undone with one simple tweak."

2 R R
Inventor's Apprentice

Inventor's Apprentice

Creature — Human Artificer

Inventor's Apprentice gets +1/+1 as long as you control an artifact.

"Everyone starts off making garbage. If you finally make something halfway decent, it'll be the best day of your life." —Nehra, inventor

1/2

R
Lathnu Hellion

Lathnu Hellion

Creature — Hellion

Haste When Lathnu Hellion enters the battlefield, you get (two energy counters). At the beginning of your end step, sacrifice Lathnu Hellion unless you pay .

4/4

2 R
Madcap Experiment

Madcap Experiment

Sorcery

Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

3 R
Maulfist Doorbuster

Maulfist Doorbuster

Creature — Human Warrior

When Maulfist Doorbuster enters the battlefield, you get (two energy counters). Whenever Maulfist Doorbuster attacks, you may pay . If you do, target creature can't block this turn.

"Knock, knock . . . too late."

4/2

3 R
Pia Nalaar

Pia Nalaar

Legendary Creature — Human Artificer

When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. : Target artifact creature gets +1/+0 until end of turn. , Sacrifice an artifact: Target creature can't block this turn.

2/2

2 R
Quicksmith Genius

Quicksmith Genius

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.

Quicksmiths are eager to jump from one project to the next, relying on flashes of inspiration rather than careful research.

3/2

2 R
Reckless Fireweaver

Reckless Fireweaver

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.

Architects find inspiration in the dragon's beauty of form, while artificers are influenced by the function of its fire.

1/3

1 R
Renegade Tactics

Renegade Tactics

Sorcery

Target creature can't block this turn. Draw a card.

"Nothing against you. It's just that waiting for Consulate clearance was never really my thing."

R
Ruinous Gremlin

Ruinous Gremlin

Creature — Gremlin

, Sacrifice Ruinous Gremlin: Destroy target artifact.

City officials once sent twenty gleaming automatons to exterminate a nest of gremlins. They soon saw the error of their ways.

1/1

R
Salivating Gremlins

Salivating Gremlins

Creature — Gremlin

Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.

If an elf can dream it, a dwarf can build it, and a gremlin can eat it.

2/3

2 R
Skyship Stalker

Skyship Stalker

Creature — Dragon

Flying : Skyship Stalker gets +1/+0 until end of turn. : Skyship Stalker gains first strike until end of turn. : Skyship Stalker gains haste until end of turn.

3/3

2 R R
Spark of Creativity

Spark of Creativity

Sorcery

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.

"To invent is to rebel." —Pia Nalaar

R
Speedway Fanatic

Speedway Fanatic

Creature — Human Pilot

Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

If her vehicle even has a brake, she couldn't tell you which pedal it is.

2/1

1 R
Spireside Infiltrator

Spireside Infiltrator

Creature — Human Rogue

Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent.

"The Consulate promised that we would all have access to aether. I'm just keeping them honest."

3/2

2 R
Spontaneous Artist

Spontaneous Artist

Creature — Human Rogue

When Spontaneous Artist enters the battlefield, you get (an energy counter). Pay : Target creature gains haste until end of turn.

Graffiti of the "leaking spire" symbol is found wherever the renegades have been.

3/3

3 R
Start Your Engines

Start Your Engines

Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize.

3 R
Territorial Gorger

Territorial Gorger

Creature — Gremlin

Trample Whenever you get one or more (energy counters), Territorial Gorger gets +2/+2 until end of turn.

Inventors have been known to capture gremlins with the intent to release them in a rival's workshop. More often than not, that plan backfires.

2/2

3 R
Terror of the Fairgrounds

Terror of the Fairgrounds

Creature — Gremlin

"Consider this a high alert, people. Permission to destroy on sight. Either we take it down or it'll take down the Fair." —Pav, gremlin watch

5/2

3 R
Thriving Grubs

Thriving Grubs

Creature — Gremlin

When Thriving Grubs enters the battlefield, you get (two energy counters). Whenever Thriving Grubs attacks, you may pay . If you do, put a +1/+1 counter on it.

Some passengers ride without tickets.

2/1

1 R
Wayward Giant

Wayward Giant

Creature — Giant

Menace

"The giants follow the flow of aether, and twice a year it leads them through here. Lesson learned. More clearance is needed." —Sram, senior edificer

4/5

4 R
Welding Sparks

Welding Sparks

Instant

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

"The fires of invention burn in all of us. I fight for the freedom to unleash those flames." —Pia Nalaar

2 R
Appetite for the Unnatural

Appetite for the Unnatural

Instant

Destroy target artifact or enchantment. You gain 2 life.

"I'd just let the monkey have it if I were you. You can make another, but the same can't be said of your fingers." —Turni, Greenwheel groundskeeper

2 G
Arborback Stomper

Arborback Stomper

Creature — Beast

Trample When Arborback Stomper enters the battlefield, you gain 5 life.

The power of aether draws creatures to it like a magnetic force, and those that are touched by it are forever altered.

5/4

3 G G
Arborback Stomper

Arborback Stomper

Creature — Beast

Trample When Arborback Stomper enters the battlefield, you gain 5 life.

5/4

3 G G
Architect of the Untamed

Architect of the Untamed

Creature — Elf Artificer Druid

Landfall — Whenever a land enters the battlefield under your control, you get (an energy counter). Pay : Create a 6/6 colorless Beast artifact creature token.

Next to her designs, life seems like a pale imitation.

2/3

2 G
Armorcraft Judge

Armorcraft Judge

Creature — Elf Artificer

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Were she not a judge, she'd win the division herself.

3/3

3 G
Attune with Aether

Attune with Aether

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get (two energy counters).

"I've never seen a world where aether weaves through every aspect of nature."

G
Blossoming Defense

Blossoming Defense

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Those who move harmoniously with the flow of aether can channel the power of the natural world.

G
Bristling Hydra

Bristling Hydra

Creature — Hydra

When Bristling Hydra enters the battlefield, you get (three energy counters). Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

4/3

2 G G
Commencement of Festivities

Commencement of Festivities

Instant

Prevent all combat damage that would be dealt to players this turn.

Never before have there been so many brilliant minds and wondrous inventions in one place. Denizens from every corner of Kaladesh will flock to the once-in-a-lifetime Inventors' Fair.

1 G
Cowl Prowler

Cowl Prowler

Creature — Wurm

Consulate guards who pursue fleeing renegades into the Cowl often become lost—occasionally permanently—in the city's wildest greenbelt.

6/6

4 G G
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

Sanctions, mandates, regulations . . . These things mean nothing to the natural world.

2 G G
Cultivator of Blades

Cultivator of Blades

Creature — Elf Artificer

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

1/1

3 G G
Dubious Challenge

Dubious Challenge

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.

3 G
Durable Handicraft

Durable Handicraft

Enchantment

Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature. , Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

1 G
Elegant Edgecrafters

Elegant Edgecrafters

Creature — Elf Artificer

Elegant Edgecrafters can't be blocked by creatures with power 2 or less. Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

3/4

4 G G
Fairgrounds Trumpeter

Fairgrounds Trumpeter

Creature — Elephant

At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.

The louder the elephant trumpeted, the more the crowd cheered. And the more the crowd cheered . . .

2/2

2 G
Ghirapur Guide

Ghirapur Guide

Creature — Elf Scout

: Target creature you control can't be blocked by creatures with power 2 or less this turn.

Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.

3/2

2 G
Highspire Artisan

Highspire Artisan

Creature — Elf Artificer

Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

0/3

2 G
Hunt the Weak

Hunt the Weak

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Natural evolution is often at odds with industrial progress.

3 G
Kujar Seedsculptor

Kujar Seedsculptor

Creature — Elf Druid

When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.

Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit.

1/2

1 G
Larger Than Life

Larger Than Life

Sorcery

Target creature gets +4/+4 and gains trample until end of turn.

"They say Head Judge Tezzeret will be reviewing every invention at the Fair. I made sure to build something that will stand out." —Jehvani, Vahadar artificer

1 G
Longtusk Cub

Longtusk Cub

Creature — Cat

Whenever Longtusk Cub deals combat damage to a player, you get (two energy counters). Pay : Put a +1/+1 counter on Longtusk Cub.

It won't be small forever.

2/2

1 G
Nature's Way

Nature's Way

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.

1 G
Nissa, Vital Force

Nissa, Vital Force

Legendary Planeswalker — Nissa

[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. [−3]: Return target permanent card from your graveyard to your hand. [−6]: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

3 G G
Ornamental Courage

Ornamental Courage

Instant

Untap target creature. It gets +1/+3 until end of turn.

Inspired by the thorns and brambles of the untamed wilds, elvish armor is both beautiful and formidable.

G
Oviya Pashiri, Sage Lifecrafter

Oviya Pashiri, Sage Lifecrafter

Legendary Creature — Human Artificer

, : Create a 1/1 colorless Servo artifact creature token. , : Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.

"Inspiration is reciprocal: we all have a responsibility to each other to create."

1/2

G
Peema Outrider

Peema Outrider

Creature — Elf Artificer

Trample Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Connected as artificer and invention, bonded as rider and steed.

3/3

2 G G
Riparian Tiger

Riparian Tiger

Creature — Cat

Trample When Riparian Tiger enters the battlefield, you get (two energy counters). Whenever Riparian Tiger attacks, you may pay . If you do, it gets +2/+2 until end of turn.

4/4

3 G G
Sage of Shaila's Claim

Sage of Shaila's Claim

Creature — Elf Druid

When Sage of Shaila's Claim enters the battlefield, you get (three energy counters).

Even now, Shaila's descendants proudly occupy the greenway that she refused to relinquish to the Consulate.

2/1

1 G
Servant of the Conduit

Servant of the Conduit

Creature — Elf Druid

When Servant of the Conduit enters the battlefield, you get (two energy counters). , Pay : Add one mana of any color.

"Creation without connection to nature is just manufacture."

2/2

1 G
Take Down

Take Down

Sorcery

Choose one — • Take Down deals 4 damage to target creature with flying. • Take Down deals 1 damage to each creature with flying.

The drake flew true. The arrow flew truer.

G
Thriving Rhino

Thriving Rhino

Creature — Rhino

When Thriving Rhino enters the battlefield, you get (two energy counters). Whenever Thriving Rhino attacks, you may pay . If you do, put a +1/+1 counter on it.

As unpredictable as aether, and just as hard to contain.

2/3

2 G
Verdurous Gearhulk

Verdurous Gearhulk

Artifact Creature — Construct

Trample When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

4/4

3 G G
Wild Wanderer

Wild Wanderer

Creature — Elf Druid

When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"We all began in nature, and nature is where we belong."

3/2

3 G
Wildest Dreams

Wildest Dreams

Sorcery

Return X target cards from your graveyard to your hand. Exile Wildest Dreams.

"I opened my mind to the immensity of the wonders around me. It was only then that I could see the Great Conduit." —Rashmi, aether-seer

X X G
Wily Bandar

Wily Bandar

Creature — Cat Monkey

: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Part feline, part primate, all trouble.

1/1

G
Cloudblazer

Cloudblazer

Creature — Human Scout

Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

All the aether charts in the world can't compete with the trained eye of a talented scout.

2/2

3 W U
Contraband Kingpin

Contraband Kingpin

Creature — Aetherborn Rogue

Lifelink Whenever an artifact enters the battlefield under your control, scry 1.

"Don't waste my time with trifles. Bring me works of art, and I will make you rich."

1/4

U B
Depala, Pilot Exemplar

Depala, Pilot Exemplar

Legendary Creature — Dwarf Pilot

Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala, Pilot Exemplar becomes tapped, you may pay . If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

3/3

1 R W
Dovin Baan

Dovin Baan

Legendary Planeswalker — Dovin

[+1]: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. [−1]: You gain 2 life and draw a card. [−7]: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."

2 W U
Empyreal Voyager

Empyreal Voyager

Creature — Vedalken Scout

Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters).

"For years, I studied the aethersphere from afar, but it was not until I touched the aether for myself that I came to know the power contained in the swirling sky."

2/3

1 G U
Engineered Might

Engineered Might

Sorcery

Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.

3 G W
Hazardous Conditions

Hazardous Conditions

Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

"There are many reasons we invent, of which survival is not the least."

2 B G
Kambal, Consul of Allocation

Kambal, Consul of Allocation

Legendary Creature — Human Advisor

Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.

He has "friends" in places both high and low, and all seem to owe him favors.

2/3

1 W B
Rashmi, Eternities Crafter

Rashmi, Eternities Crafter

Legendary Creature — Elf Druid

Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.

2/3

2 G U
Restoration Gearsmith

Restoration Gearsmith

Creature — Human Artificer

When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.

All she touches turns to well-oiled, delicately calibrated, perfectly balanced gold.

3/3

2 W B
Saheeli Rai

Saheeli Rai

Legendary Planeswalker — Saheeli

[+1]: Scry 1. Saheeli Rai deals 1 damage to each opponent. [−2]: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. [−7]: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.

1 U R
Unlicensed Disintegration

Unlicensed Disintegration

Instant

Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.

"I'd stand back if I were you."

1 B R
Veteran Motorist

Veteran Motorist

Creature — Dwarf Pilot

When Veteran Motorist enters the battlefield, scry 2. Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

He's set to compete in every race at the Fair, and he plans to win them all.

3/1

R W
Voltaic Brawler

Voltaic Brawler

Creature — Human Warrior

When Voltaic Brawler enters the battlefield, you get (two energy counters). Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.

3/2

R G
Whirler Virtuoso

Whirler Virtuoso

Creature — Vedalken Artificer

When Whirler Virtuoso enters the battlefield, you get (three energy counters). Pay : Create a 1/1 colorless Thopter artifact creature token with flying.

The first tentative flaps are like a song to his soul.

2/3

1 U R
Accomplished Automaton

Accomplished Automaton

Artifact Creature — Construct

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Was it just lonely, or was some form of evolution inevitable?

5/7

7
Aetherflux Reservoir

Aetherflux Reservoir

Artifact

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

While most power is used for ordinary, everyday tasks, one shouldn't underestimate its potential for the extraordinary.

4
Aetherworks Marvel

Aetherworks Marvel

Legendary Artifact

Whenever a permanent you control is put into a graveyard, you get (an energy counter). , Pay : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

4
Animation Module

Animation Module

Artifact

Whenever one or more +1/+1 counters are put on a permanent you control, you may pay . If you do, create a 1/1 colorless Servo artifact creature token. , : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Design leads to progress.

1
Aradara Express

Aradara Express

Artifact — Vehicle

Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

It glides around the city, a sublime combination of elegance and utility.

8/6

5
Ballista Charger

Ballista Charger

Artifact — Vehicle

Whenever Ballista Charger attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

6/6

5
Bastion Mastodon

Bastion Mastodon

Artifact Creature — Elephant

: Bastion Mastodon gains vigilance until end of turn.

The Consulate's automaton bank contains only the most impressive specimens.

4/5

5
Bomat Bazaar Barge

Bomat Bazaar Barge

Artifact — Vehicle

When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5

4
Bomat Courier

Bomat Courier

Artifact Creature — Construct

Haste Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) , Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

1/1

1
Chief of the Foundry

Chief of the Foundry

Artifact Creature — Construct

Other artifact creatures you control get +1/+1.

The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.

2/3

3
Cogworker's Puzzleknot

Cogworker's Puzzleknot

Artifact

When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token. , Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.

2
Consulate Skygate

Consulate Skygate

Artifact Creature — Wall

Defender Reach (This creature can block creatures with flying.)

All skyships entering or leaving the fairgrounds must pass through the security checkpoint.

0/4

2
Cultivator's Caravan

Cultivator's Caravan

Artifact — Vehicle

: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5

3
Deadlock Trap

Deadlock Trap

Artifact

Deadlock Trap enters the battlefield tapped. When Deadlock Trap enters the battlefield, you get (two energy counters). , Pay : Tap target creature or planeswalker. Its activated abilities can't be activated this turn.

3
Decoction Module

Decoction Module

Artifact

Whenever a creature enters the battlefield under your control, you get (an energy counter). , : Return target creature you control to its owner's hand.

Progress leads to inspiration.

2
Demolition Stomper

Demolition Stomper

Artifact — Vehicle

Demolition Stomper can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

10/7

6
Dukhara Peafowl

Dukhara Peafowl

Artifact Creature — Bird

: Dukhara Peafowl gains flying until end of turn.

Elegant filigree birds perch along the eleven bridges that cross Canal Dukhara.

2/4

4
Dynavolt Tower

Dynavolt Tower

Artifact

Whenever you cast an instant or sorcery spell, you get (two energy counters). , Pay : Dynavolt Tower deals 3 damage to any target.

"I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here." —Faiz, inventor

3
Eager Construct

Eager Construct

Artifact Creature — Construct

When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Loyal to a fault, it anticipates its master's every need.

2/2

2
Electrostatic Pummeler

Electrostatic Pummeler

Artifact Creature — Construct

When Electrostatic Pummeler enters the battlefield, you get (three energy counters). Pay : Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

1/1

3
Fabrication Module

Fabrication Module

Artifact

Whenever you get one or more (energy counters), put a +1/+1 counter on target creature you control. , : You get .

Inspiration leads to design.

3
Filigree Familiar

Filigree Familiar

Artifact Creature — Fox

When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card.

"It's the must-have gift for everyone on your list. Get one for yourself, too!" —Chammi, curio vendor

2/2

3
Fireforger's Puzzleknot

Fireforger's Puzzleknot

Artifact

When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to any target. , Sacrifice Fireforger's Puzzleknot: It deals 1 damage to any target.

2
Fleetwheel Cruiser

Fleetwheel Cruiser

Artifact — Vehicle

Trample, haste When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

5/3

4
Foundry Inspector

Foundry Inspector

Artifact Creature — Construct

Artifact spells you cast cost less to cast.

Automaton inspectors ensure that the Consulate's stringent standards for mass production are upheld.

3/2

3
Ghirapur Orrery

Ghirapur Orrery

Artifact

Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

This detailed model allows the edificers to examine the city from every angle.

4
Glassblower's Puzzleknot

Glassblower's Puzzleknot

Artifact

When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get . (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) , Sacrifice Glassblower's Puzzleknot: Scry 2, then you get .

2
Inventor's Goggles

Inventor's Goggles

Artifact — Equipment

Equipped creature gets +1/+2. Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Iron League Steed

Iron League Steed

Artifact Creature — Construct

Haste Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

The Iron League prides itself on its metal-shaping techniques.

2/2

4
Key to the City

Key to the City

Artifact

, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay . If you do, draw a card.

It would be unfortunate if the key fell into the wrong hands.

2
Metalspinner's Puzzleknot

Metalspinner's Puzzleknot

Artifact

When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. , Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.

2
Metalwork Colossus

Metalwork Colossus

Artifact Creature — Construct

This spell costs less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

10/10

1 1
Multiform Wonder

Multiform Wonder

Artifact Creature — Construct

When Multiform Wonder enters the battlefield, you get (three energy counters). Pay : Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. Pay : Multiform Wonder gets +2/-2 or -2/+2 until end of turn.

3/3

5
Narnam Cobra

Narnam Cobra

Artifact Creature — Snake

: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Some say tales of the Narnam greenhouse are told to scare the children, but every tale grows from a seed of truth.

2/1

2
Ovalchase Dragster

Ovalchase Dragster

Artifact — Vehicle

Trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

It'll either crash or win the race. Possibly both.

6/1

4
Panharmonicon

Panharmonicon

Artifact

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

All who listen hear their own song, a unique melody played just for them.

4
Perpetual Timepiece

Perpetual Timepiece

Artifact

: Mill two cards. , Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.

Do not be so caught up in keeping track of time that you forget to make use of it.

2
Prakhata Pillar-Bug

Prakhata Pillar-Bug

Artifact Creature — Insect

: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Not a mote of dust escapes the dutiful cleaners that keep the exclusive Prakhata Club immaculate.

2/3

3
Prophetic Prism

Prophetic Prism

Artifact

When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color.

To understand Kaladesh, one must first understand how aether and invention flow together through the great Aether Cycle.

2
Renegade Freighter

Renegade Freighter

Artifact — Vehicle

Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

4/3

3
Scrapheap Scrounger

Scrapheap Scrounger

Artifact Creature — Construct

Scrapheap Scrounger can't block. , Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.

Some machines refuse to accept their own obsolescence.

3/2

2
Self-Assembler

Self-Assembler

Artifact Creature — Assembly-Worker

When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.

It sees itself in all of its creations.

4/4

5
Sky Skiff

Sky Skiff

Artifact — Vehicle

Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

2/3

2
Skysovereign, Consul Flagship

Skysovereign, Consul Flagship

Legendary Artifact — Vehicle

Flying Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

6/5

5
Smuggler's Copter

Smuggler's Copter

Artifact — Vehicle

Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/3

2
Snare Thopter

Snare Thopter

Artifact Creature — Thopter

Flying, haste

"I did not think I would understand the cold filigree creatures of this world, but they too are governed by the laws of nature." —Nissa Revane

3/2

4
Torch Gauntlet

Torch Gauntlet

Artifact — Equipment

Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Good morning, children. Please open your aether valves and ignite your gauntlets." —Rakib, Ghirapur schoolteacher

2
Weldfast Monitor

Weldfast Monitor

Artifact Creature — Lizard

: Weldfast Monitor gains menace until end of turn.

The avant-garde among Ghirapur's inventors disregard the Consulate's safety standards completely.

3/2

3
Whirlermaker

Whirlermaker

Artifact

, : Create a 1/1 colorless Thopter artifact creature token with flying.

"Our creations are more than mere things. They have life in them, little bits of ourselves." —Saheeli Rai

3
Woodweaver's Puzzleknot

Woodweaver's Puzzleknot

Artifact

When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get (three energy counters). , Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get .

2
Workshop Assistant

Workshop Assistant

Artifact Creature — Construct

When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.

Sometimes the smallest things make the biggest difference.

1/2

3
Aether Hub

Aether Hub

Land

When Aether Hub enters the battlefield, you get (an energy counter). : Add . , Pay : Add one mana of any color.

It powers the dreams of Ghirapur.

Blooming Marsh

Blooming Marsh

Land

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. : Add or .

A retreat to nature can inspire even the most jaded inventor.

Botanical Sanctum

Botanical Sanctum

Land

Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. : Add or .

Life inspires technology, which expands life's domain.

Concealed Courtyard

Concealed Courtyard

Land

Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. : Add or .

Where high society and dark opportunity intersect.

Inspiring Vantage

Inspiring Vantage

Land

Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. : Add or .

Ghirapur is a beacon of inspiration, attracting the most brilliant minds on Kaladesh.

Inventors' Fair

Inventors' Fair

Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. : Add . , , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Sequestered Stash

Sequestered Stash

Land

: Add . , , Sacrifice Sequestered Stash: Mill five cards. Then you may put an artifact card from your graveyard on top of your library.

Spirebluff Canal

Spirebluff Canal

Land

Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. : Add or .

There's so much more to Ghirapur than can be accessed by traditional roads.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Chandra, Pyrogenius

Chandra, Pyrogenius

Legendary Planeswalker — Chandra

[+2]: Chandra, Pyrogenius deals 2 damage to each opponent. [−3]: Chandra, Pyrogenius deals 4 damage to target creature. [−10]: Chandra, Pyrogenius deals 6 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

4 R R
Flame Lash

Flame Lash

Instant

Flame Lash deals 4 damage to any target.

"This is just my warm-up."

3 R
Liberating Combustion

Liberating Combustion

Sorcery

Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle.

4 R
Renegade Firebrand

Renegade Firebrand

Creature — Human Warrior

As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)

"For freedom! For fame! For fire!"

3/2

2 R
Stone Quarry

Stone Quarry

Land

Stone Quarry enters the battlefield tapped. : Add or .

The Inventors' Renaissance came on the heels of the Great Aether Boom, hiking demand for raw materials of every kind.

Nissa, Nature's Artisan

Nissa, Nature's Artisan

Legendary Planeswalker — Nissa

[+3]: You gain 3 life. [−4]: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. [−12]: Creatures you control get +5/+5 and gain trample until end of turn.

4 G G
Guardian of the Great Conduit

Guardian of the Great Conduit

Creature — Elemental

Reach (This creature can block creatures with flying.) As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

2/4

3 G
Terrain Elemental

Terrain Elemental

Creature — Elemental

"You tread upon the land all the time, yet you seem dismayed when it moves to step on you." —Nissa Revane

3/2

1 G
Terrain Elemental

Terrain Elemental

Creature — Elemental

"You tread upon the land all the time, yet you seem dismayed when it moves to step on you." —Nissa Revane

3/2

1 G
Verdant Crescendo

Verdant Crescendo

Sorcery

Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.

3 G
Woodland Stream

Woodland Stream

Land

Woodland Stream enters the battlefield tapped. : Add or .

Waterways carve their routes through the land to reflect the paths the aether streams cut through the clouds.