Khans of Tarkir

Image Card Info Mana cost
Abzan Battle Priest

Abzan Battle Priest

Creature — Human Cleric

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.

"Wherever I walk, the ancestors walk too."

3/2

3 W
Abzan Falconer

Abzan Falconer

Creature — Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3

2 W
Ainok Bond-Kin

Ainok Bond-Kin

Creature — Dog Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.

"Hold the line, for family and the fallen!"

2/1

1 W
Alabaster Kirin

Alabaster Kirin

Creature — Kirin

Flying, vigilance

The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.

2/3

3 W
Brave the Sands

Brave the Sands

Enchantment

Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.

1 W
Dazzling Ramparts

Dazzling Ramparts

Creature — Wall

Defender , : Tap target creature.

When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir.

0/7

4 W
Defiant Strike

Defiant Strike

Instant

Target creature gets +1/+0 until end of turn. Draw a card.

"Stand where the whole battle can see you. Strike so they'll never forget." —Anafenza, khan of the Abzan

W
End Hostilities

End Hostilities

Sorcery

Destroy all creatures and all permanents attached to creatures.

Her palm flared like the eye of a waking dragon. Then all was calm.

3 W W
Erase

Erase

Instant

Exile target enchantment.

"Truth is hard enough to see, let alone understand. We must remove all distractions to find clarity." —Zogye, wandering sage

W
Feat of Resistance

Feat of Resistance

Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Dragons are extinct on Tarkir, but Abzan magic still emulates their endurance.

1 W
Firehoof Cavalry

Firehoof Cavalry

Creature — Human Berserker

: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."

1/1

W
Herald of Anafenza

Herald of Anafenza

Creature — Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.

1/2

W
High Sentinels of Arashin

High Sentinels of Arashin

Creature — Bird Soldier

Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. : Put a +1/+1 counter on target creature.

3/4

3 W
Jeskai Student

Jeskai Student

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime.

1/3

1 W
Kill Shot

Kill Shot

Instant

Destroy target attacking creature.

Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.

2 W
Mardu Hateblade

Mardu Hateblade

Creature — Human Warrior

: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

"There may be little honor in my tactics, but there is no honor in losing."

1/1

W
Mardu Hateblade

Mardu Hateblade

Creature — Human Warrior

: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

1/1

W
Mardu Hordechief

Mardu Hordechief

Creature — Human Warrior

Raid — When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.

The horde grows with each assault.

2/3

2 W
Master of Pearls

Master of Pearls

Creature — Human Monk

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.

2/2

1 W
Rush of Battle

Rush of Battle

Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

The Mardu charge reflects the dragon's speed—and its hunger.

3 W
Sage-Eye Harrier

Sage-Eye Harrier

Creature — Bird Warrior

Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

These winged warriors meditate in flight, tracing mandalas in the clouds.

1/5

4 W
Salt Road Patrol

Salt Road Patrol

Creature — Human Scout

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

"Soldiers win battles, but supplies win wars." —Kadri, Abzan caravan master

2/5

3 W
Seeker of the Way

Seeker of the Way

Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

"I don't know where my destiny lies, but I know it isn't here."

2/2

1 W
Siegecraft

Siegecraft

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+4.

"They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun." —Golran, dragonscale captain

3 W
Smite the Monstrous

Smite the Monstrous

Instant

Destroy target creature with power 4 or greater.

"The dragons thought they were too strong to be tamed, too large to fall. And where are they now?" —Khibat the Revered

3 W
Suspension Field

Suspension Field

Enchantment

When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)

1 W
Take Up Arms

Take Up Arms

Instant

Create three 1/1 white Warrior creature tokens.

"Many scales make the skin of a dragon." —Abzan wisdom

4 W
Timely Hordemate

Timely Hordemate

Creature — Human Warrior

Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.

3/2

3 W
Venerable Lammasu

Venerable Lammasu

Creature — Lammasu

Flying

Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history.

5/4

6 W
War Behemoth

War Behemoth

Creature — Beast

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The Houses always hope for peace, but we always pack for war." —Gvar Barzeel, krumar commander

3/6

5 W
Watcher of the Roost

Watcher of the Roost

Creature — Bird Soldier

Flying Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Watcher of the Roost is turned face up, you gain 2 life.

2/1

2 W
Wingmate Roc

Wingmate Roc

Creature — Bird

Flying Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

3/4

3 W W
Blinding Spray

Blinding Spray

Instant

Creatures your opponents control get -4/-0 until end of turn. Draw a card.

"The stronger our enemies seem, the more vulnerable they are." —Sultai secret

4 U
Cancel

Cancel

Instant

Counter target spell.

"Even the greatest inferno begins as a spark. And anyone can snuff out a spark." —Chanyi, mistfire sage

1 U U
Clever Impersonator

Clever Impersonator

Creature — Shapeshifter

You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

"Our own selves are the greatest obstacles to enlightenment." —Narset, khan of the Jeskai

0/0

2 U U
Crippling Chill

Crippling Chill

Instant

Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.

In the silence of the ice, even dreams become still.

2 U
Dig Through Time

Dig Through Time

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

6 U U
Disdainful Stroke

Disdainful Stroke

Instant

Counter target spell with mana value 4 or greater.

"You are beneath contempt. Your lineage will be forgotten."

1 U
Dragon's Eye Savants

Dragon's Eye Savants

Creature — Human Wizard

Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Dragon's Eye Savants is turned face up, look at target opponent's hand.

0/6

1 U
Embodiment of Spring

Embodiment of Spring

Creature — Elemental

, , Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow.

0/3

U
Force Away

Force Away

Instant

Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

Where an enemy once rode, not even a whisper remains.

1 U
Glacial Stalker

Glacial Stalker

Creature — Elemental

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect." —Ulnok, Temur shaman

4/5

5 U
Icy Blast

Icy Blast

Instant

Tap X target creatures. Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.

"Do not think the sand or the sun will hold back the breath of winter."

X U
Jeskai Elder

Jeskai Elder

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

1/2

1 U
Jeskai Windscout

Jeskai Windscout

Creature — Bird Scout

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

They range from Sage-Eye Stronghold to the farthest reaches of Tarkir.

2/1

2 U
Kheru Spellsnatcher

Kheru Spellsnatcher

Creature — Naga Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

3/3

3 U
Kheru Spellsnatcher

Kheru Spellsnatcher

Creature — Naga Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

3/3

3 U
Mistfire Weaver

Mistfire Weaver

Creature — Djinn Wizard

Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.

3/1

3 U
Monastery Flock

Monastery Flock

Creature — Bird

Defender, flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The arrow strikes one bird down, but the flock remains." —Jeskai teaching

0/5

2 U
Mystic of the Hidden Way

Mystic of the Hidden Way

Creature — Human Monk

Mystic of the Hidden Way can't be blocked. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"There are no obstacles, only different paths."

3/2

4 U
Pearl Lake Ancient

Pearl Lake Ancient

Creature — Leviathan

Flash This spell can't be countered. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.

6/7

5 U U
Quiet Contemplation

Quiet Contemplation

Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.

2 U
Riverwheel Aerialists

Riverwheel Aerialists

Creature — Djinn Monk

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.

4/5

5 U
Scaldkin

Scaldkin

Creature — Elemental

Flying , Sacrifice Scaldkin: It deals 2 damage to any target.

The Temur believe that scaldkin are born when eruptions melt the frozen whispers of sleeping ancestors.

2/2

3 U
Scion of Glaciers

Scion of Glaciers

Creature — Elemental

: Scion of Glaciers gets +1/-1 until end of turn.

"There is nothing so free as the spring river born of winter's ice." —Nitula, the Hunt Caller

2/5

2 U U
Set Adrift

Set Adrift

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .) Put target nonland permanent on top of its owner's library.

The envoy spoke, and Sidisi replied.

5 U
Singing Bell Strike

Singing Bell Strike

Enchantment — Aura

Enchant creature When Singing Bell Strike enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has ": Untap this creature."

1 U
Stubborn Denial

Stubborn Denial

Instant

Counter target noncreature spell unless its controller pays . Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

The Temur have no patience for subtlety.

U
Taigam's Scheming

Taigam's Scheming

Sorcery

Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

"The Jeskai would have me bow in restraint. So I have found a people unafraid of true power."

1 U
Thousand Winds

Thousand Winds

Creature — Elemental

Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.

5/6

4 U U
Treasure Cruise

Treasure Cruise

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .) Draw three cards.

Countless delights drift on the surface while dark schemes run below.

7 U
Waterwhirl

Waterwhirl

Instant

Return up to two target creatures to their owners' hands.

"Be as water: untamed and unheld, yet inexorably flowing toward a greater goal." —Shensu, Riverwheel mystic

4 U U
Weave Fate

Weave Fate

Instant

Draw two cards.

Temur shamans speak of three destinies: the now, the echo of the past, and the unwritten. They find flickering paths among tangled possibilities.

3 U
Wetland Sambar

Wetland Sambar

Creature — Elk

As a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training.

2/1

1 U
Whirlwind Adept

Whirlwind Adept

Creature — Djinn Monk

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

4/2

4 U
Bellowing Saddlebrute

Bellowing Saddlebrute

Creature — Orc Warrior

Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.

4/5

3 B
Bitter Revelation

Bitter Revelation

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

"Here you lie then, Ugin. The corpses of worlds will join you in the tomb." —Sorin Markov

3 B
Bloodsoaked Champion

Bloodsoaked Champion

Creature — Human Warrior

Bloodsoaked Champion can't block. Raid — : Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.

"Death is merely another foe the Mardu will overcome."

2/1

B
Dead Drop

Dead Drop

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .) Target player sacrifices two creatures.

Got a diving lesson —Sultai expression meaning "was fed to the crocodiles"

9 B
Debilitating Injury

Debilitating Injury

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-2.

"If weakness does not exist within the Temur then we shall force it upon them." —Sidisi, khan of the Sultai

1 B
Despise

Despise

Sorcery

Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

"You have returned from fire, traitor. This time I will see you leave as ashes." —Zurgo, to Sarkhan Vol

B
Disowned Ancestor

Disowned Ancestor

Creature — Spirit Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin.

0/4

B
Dutiful Return

Dutiful Return

Sorcery

Return up to two target creature cards from your graveyard to your hand.

"We have a word for enemies too mutilated for military service: furniture." —Taigam, Sidisi's Hand

3 B
Dutiful Return

Dutiful Return

Sorcery

Return up to two target creature cards from your graveyard to your hand.

3 B
Empty the Pits

Empty the Pits

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .) Create X tapped 2/2 black Zombie creature tokens.

The Sultai would rebuild the empire on the backs of the dead.

X X B B B B
Empty the Pits

Empty the Pits

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .) Create X tapped 2/2 black Zombie creature tokens.

X X B B B B
Grim Haruspex

Grim Haruspex

Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.

"We all want to know what's going on in someone else's head. I simply open it up and look."

3/2

2 B
Grim Haruspex

Grim Haruspex

Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.

3/2

2 B
Gurmag Swiftwing

Gurmag Swiftwing

Creature — Bat

Flying, first strike, haste

"Anything a falcon can do, a bat can do in pitch darkness." —Urdnan the Wanderer

1/2

1 B
Kheru Bloodsucker

Kheru Bloodsucker

Creature — Vampire

Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. , Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.

It stares through the empty, pain-twisted faces of those it has drained.

2/2

2 B
Kheru Dreadmaw

Kheru Dreadmaw

Creature — Zombie Crocodile

Defender , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

Its hunting instincts have long since rotted away. Its hunger, however, remains.

4/4

4 B
Krumar Bond-Kin

Krumar Bond-Kin

Creature — Orc Warrior

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The Abzan replaced my savagery with a noble heritage. I would give my life for my House."

5/3

3 B B
Mardu Skullhunter

Mardu Skullhunter

Creature — Human Warrior

Mardu Skullhunter enters the battlefield tapped. Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.

2/1

1 B
Mer-Ek Nightblade

Mer-Ek Nightblade

Creature — Orc Assassin

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.

2/3

3 B
Molting Snakeskin

Molting Snakeskin

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and has ": Regenerate this creature."

Flesh wounds are meaningless to those who discard their flesh so readily.

B
Murderous Cut

Murderous Cut

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .) Destroy target creature.

The blades of a Sultai assassin stab like the fangs of a dragon.

4 B
Murderous Cut

Murderous Cut

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .) Destroy target creature.

4 B
Necropolis Fiend

Necropolis Fiend

Creature — Demon

Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying , , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

4/5

7 B B
Raiders' Spoils

Raiders' Spoils

Enchantment

Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

"To conquer is to eat." —Edicts of Ilagra

3 B
Rakshasa's Secret

Rakshasa's Secret

Sorcery

Target opponent discards two cards. Mill two cards.

The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness.

2 B
Rakshasa's Secret

Rakshasa's Secret

Sorcery

Target opponent discards two cards. Mill two cards.

2 B
Retribution of the Ancients

Retribution of the Ancients

Enchantment

, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.

Abzan ancestors died to protect their Houses, and they protect them still.

B
Rite of the Serpent

Rite of the Serpent

Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.

"From your death, new life. From your loss, our profit." —Kirada, Qarsi overseer

4 B B
Rite of the Serpent

Rite of the Serpent

Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.

4 B B
Rotting Mastodon

Rotting Mastodon

Creature — Zombie Elephant

Mastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations.

2/8

4 B
Ruthless Ripper

Ruthless Ripper

Creature — Human Assassin

Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Ruthless Ripper is turned face up, target player loses 2 life.

1/1

B
Shambling Attendants

Shambling Attendants

Creature — Zombie

Delve (Each card you exile from your graveyard while casting this spell pays for .) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Let the world behold what becomes of those who defy us." —Taigam, Sidisi's Hand

3/5

7 B
Shambling Attendants

Shambling Attendants

Creature — Zombie

Delve (Each card you exile from your graveyard while casting this spell pays for .) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

3/5

7 B
Sidisi's Pet

Sidisi's Pet

Creature — Zombie Ape

Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The Sultai distinguish between pet and slave by the material of the chain.

1/4

3 B
Sultai Scavenger

Sultai Scavenger

Creature — Bird Warrior

Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying

Since they guard armies of walking carrion, Sultai aven are never far from a meal.

3/3

5 B
Swarm of Bloodflies

Swarm of Bloodflies

Creature — Insect

Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

In the Gudul delta, bloodfly bites are indistinguishable from spear wounds.

0/0

4 B
Swarm of Bloodflies

Swarm of Bloodflies

Creature — Insect

Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

0/0

4 B
Throttle

Throttle

Instant

Target creature gets -4/-4 until end of turn.

"The best servants are made from those who died without a scratch." —Sidisi, khan of the Sultai

4 B
Unyielding Krumar

Unyielding Krumar

Creature — Orc Warrior

: Unyielding Krumar gains first strike until end of turn.

"The man whom I call father killed the orc who sired me, offering his world and his blade in return."

3/3

3 B
Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"The Sultai take our dead, so we shall take their living!" —Taklai, Mardu ragesinger

2 R
Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

2 R
Ainok Tracker

Ainok Tracker

Creature — Dog Scout

First strike Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Some ainok of the mountains are accepted among the Temur as trusted hunt-mates.

3/3

5 R
Arc Lightning

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Lightning burns its own path.

2 R
Arc Lightning

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

2 R
Arrow Storm

Arrow Storm

Sorcery

Arrow Storm deals 4 damage to any target. Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

First the thunder, then the rain.

3 R R
Ashcloud Phoenix

Ashcloud Phoenix

Creature — Phoenix

Flying When Ashcloud Phoenix dies, return it to the battlefield face down under your control. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

4/1

2 R R
Barrage of Boulders

Barrage of Boulders

Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

Crude tactics can be effective nonetheless.

2 R
Bloodfire Expert

Bloodfire Expert

Creature — Efreet Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.

3/1

2 R
Bloodfire Mentor

Bloodfire Mentor

Creature — Efreet Shaman

, : Draw a card, then discard a card.

The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings.

0/5

2 R
Bring Low

Bring Low

Instant

Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.

"People are often humbled by the elements. But the elements, too, can be humbled." —Surrak, khan of the Temur

3 R
Burn Away

Burn Away

Instant

Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.

"Your corruption will burn, serpent, until there is nothing left to defile." —Asmala, bloodfire mystic

4 R
Canyon Lurkers

Canyon Lurkers

Creature — Human Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.

5/2

4 R
Crater's Claws

Crater's Claws

Sorcery

Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.

X R
Crater's Claws

Crater's Claws

Sorcery

Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.

X R
Dragon Grip

Dragon Grip

Enchantment — Aura

Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike.

2 R
Dragon-Style Twins

Dragon-Style Twins

Creature — Human Monk

Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"We are the flicker of the flame and its heat, the two sides of a single blade."

3/3

3 R R
Goblinslide

Goblinslide

Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.

Goblins, like snowflakes, are only dangerous in numbers.

2 R
Horde Ambusher

Horde Ambusher

Creature — Human Berserker

Whenever Horde Ambusher blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Horde Ambusher is turned face up, target creature can't block this turn.

2/2

1 R
Hordeling Outburst

Hordeling Outburst

Sorcery

Create three 1/1 red Goblin creature tokens.

"Leave no scraps, lest you attract pests." —Mardu threat

1 R R
Howl of the Horde

Howl of the Horde

Sorcery

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

2 R
Jeering Instigator

Jeering Instigator

Creature — Goblin Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

2/1

1 R
Leaping Master

Leaping Master

Creature — Human Monk

: Leaping Master gains flying until end of turn.

"Strength batters down barriers. Discipline ignores them."

2/1

1 R
Mardu Blazebringer

Mardu Blazebringer

Creature — Ogre Warrior

When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.

"Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch." —Kerai Suddenblade, Mardu hordechief

4/4

2 R
Mardu Blazebringer

Mardu Blazebringer

Creature — Ogre Warrior

When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.

4/4

2 R
Mardu Heart-Piercer

Mardu Heart-Piercer

Creature — Human Archer

Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.

"Those who have never ridden before the wind do not know the true joy of war."

2/3

3 R
Mardu Warshrieker

Mardu Warshrieker

Creature — Orc Shaman

Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add .

"No body can contain so much fury. It reminds me of another battle, long past." —Sarkhan Vol

3/3

3 R
Monastery Swiftspear

Monastery Swiftspear

Creature — Human Monk

Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The calligraphy of combat is written with strokes of sudden blood.

1/2

R
Sarkhan, the Dragonspeaker

Sarkhan, the Dragonspeaker

Legendary Planeswalker — Sarkhan

[+1]: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) [−3]: Sarkhan, the Dragonspeaker deals 4 damage to target creature. [−6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

3 R R
Shatter

Shatter

Instant

Destroy target artifact.

The ogre's mind snapped. The bow was next. The archer followed quickly after.

1 R
Summit Prowler

Summit Prowler

Creature — Yeti

"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they." —Nitula, the Hunt Caller

4/3

2 R R
Swift Kick

Swift Kick

Instant

Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.

Shintan sensed the malice in his opponent, but he did not strike until the orc's muscles tensed in preparation to throw the first punch.

3 R
Tormenting Voice

Tormenting Voice

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" —Sarkhan Vol

1 R
Trumpet Blast

Trumpet Blast

Instant

Attacking creatures get +2/+0 until end of turn.

"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned." —Zurgo, khan of the Mardu

2 R
Valley Dasher

Valley Dasher

Creature — Human Berserker

Haste Valley Dasher attacks each combat if able.

Mardu riders' greatest fear is that a battle might end before their weapons draw blood.

2/2

1 R
War-Name Aspirant

War-Name Aspirant

Creature — Human Warrior

Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.

2/1

1 R
Alpine Grizzly

Alpine Grizzly

Creature — Bear

The Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule.

4/2

2 G
Archers' Parapet

Archers' Parapet

Creature — Wall

Defender , : Each opponent loses 1 life.

Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.

0/5

1 G
Awaken the Bear

Awaken the Bear

Instant

Target creature gets +3/+3 and gains trample until end of turn.

When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness.

2 G
Become Immense

Become Immense

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .) Target creature gets +6/+6 until end of turn.

5 G
Dragonscale Boon

Dragonscale Boon

Instant

Put two +1/+1 counters on target creature and untap it.

"When we were lost and weary, the ainok showed us how to survive. They have earned the right to call themselves Abzan, and to wear the Scale." —Anafenza, khan of the Abzan

3 G
Feed the Clan

Feed the Clan

Instant

You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion.

1 G
Hardened Scales

Hardened Scales

Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

"Naga shed their scales. We wear ours with pride." —Golran, dragonscale captain

G
Heir of the Wilds

Heir of the Wilds

Creature — Human Warrior

Deathtouch Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.

2/2

1 G
Highland Game

Highland Game

Creature — Elk

When Highland Game dies, you gain 2 life.

"Bring down a stag and fix its horns upon her head. This one hears the whispers." —Chianul, at the weaving of Arel

2/1

1 G
Hooded Hydra

Hooded Hydra

Creature — Snake Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it. When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph As Hooded Hydra is turned face up, put five +1/+1 counters on it.

0/0

X G G
Hooting Mandrills

Hooting Mandrills

Creature — Ape

Delve (Each card you exile from your graveyard while casting this spell pays for .) Trample

Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.

4/4

5 G
Incremental Growth

Incremental Growth

Sorcery

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

The bonds of family cross the boundaries of race.

3 G G
Kin-Tree Warden

Kin-Tree Warden

Creature — Human Warrior

: Regenerate Kin-Tree Warden. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The amber of the tree and the blood of my veins are the same."

1/1

G
Longshot Squad

Longshot Squad

Creature — Dog Archer

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

3/3

3 G
Meandering Towershell

Meandering Towershell

Creature — Turtle

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

5/9

3 G G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

The remains of ancient sky tyrants now feed the war-torn land.

1 G
Pine Walker

Pine Walker

Creature — Elemental

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever Pine Walker or another creature you control is turned face up, untap that creature.

5/5

3 G G
Rattleclaw Mystic

Rattleclaw Mystic

Creature — Human Shaman

: Add , , or . Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Rattleclaw Mystic is turned face up, add .

2/1

1 G
Roar of Challenge

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

2 G
Sagu Archer

Sagu Archer

Creature — Naga Archer

Reach (This creature can block creatures with flying.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

His arrows whistle like a serpent's hiss.

2/5

4 G
Savage Punch

Savage Punch

Sorcery

Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

1 G
Scout the Borders

Scout the Borders

Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

"I am in my element: the element of surprise." —Mogai, Sultai scout

2 G
See the Unwritten

See the Unwritten

Sorcery

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

4 G G
Seek the Horizon

Seek the Horizon

Sorcery

Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

The Temur call the flickering lights the Path of Whispers, believing that they lead the way to ancestral knowledge.

3 G
Smoke Teller

Smoke Teller

Creature — Human Shaman

: Look at target face-down creature.

"See your enemies from a thousand sides. Then you will find a thousand ways to kill them."

2/2

1 G
Sultai Flayer

Sultai Flayer

Creature — Naga Shaman

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

"You can have the body, necromancer. I just want the skin."

3/4

3 G
Temur Charger

Temur Charger

Creature — Horse

Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Temur Charger is turned face up, target creature gains trample until end of turn.

3/1

1 G
Trail of Mystery

Trail of Mystery

Enchantment

Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

1 G
Tusked Colossodon

Tusked Colossodon

Creature — Beast

A band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered.

6/5

4 G G
Tuskguard Captain

Tuskguard Captain

Creature — Human Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.

One quiet word sets off the stampede.

2/3

2 G
Windstorm

Windstorm

Instant

Windstorm deals X damage to each creature with flying.

"When the last dragon fell, its spirit escaped as a roar into the wind." —Temur tale

X G
Woolly Loxodon

Woolly Loxodon

Creature — Elephant Warrior

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.

6/7

5 G G
Abomination of Gudul

Abomination of Gudul

Creature — Horror

Flying Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

3/4

3 B G U
Abzan Ascendancy

Abzan Ascendancy

Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

W B G
Abzan Charm

Abzan Charm

Instant

Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.

W B G
Abzan Guide

Abzan Guide

Creature — Human Warrior

Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"These roads are desolate and changeable. Follow me, or die in the wastes."

4/4

3 W B G
Anafenza, the Foremost

Anafenza, the Foremost

Legendary Creature — Human Soldier

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.

4/4

W B G
Ankle Shanker

Ankle Shanker

Creature — Goblin Berserker

Haste Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

The stature of the fighter matters less than the depth of the cut.

2/2

2 R W B
Armament Corps

Armament Corps

Creature — Human Soldier

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.

4/4

2 W B G
Avalanche Tusker

Avalanche Tusker

Creature — Elephant Warrior

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

"Hold the high ground, then bring it to your enemy." —Surrak, khan of the Temur

6/4

2 G U R
Bear's Companion

Bear's Companion

Creature — Human Warrior

When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.

"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."

2/2

2 G U R
Butcher of the Horde

Butcher of the Horde

Creature — Demon

Flying Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.

5/4

1 R W B
Chief of the Edge

Chief of the Edge

Creature — Human Warrior

Other Warrior creatures you control get +1/+0.

"We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!"

3/2

W B
Chief of the Scale

Chief of the Scale

Creature — Human Warrior

Other Warrior creatures you control get +0/+1.

"We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor."

2/3

W B
Crackling Doom

Crackling Doom

Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Do not fear the lightning. Fear the one it obeys.

R W B
Death Frenzy

Death Frenzy

Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

The crocodiles' putrid jaws swallow everything but the screams.

3 B G
Deflecting Palm

Deflecting Palm

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

R W
Duneblast

Duneblast

Sorcery

Choose up to one creature. Destroy the rest.

The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.

4 W B G
Efreet Weaponmaster

Efreet Weaponmaster

Creature — Efreet Monk

First strike When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

4/3

3 U R W
Flying Crane Technique

Flying Crane Technique

Instant

Untap all creatures you control. They gain flying and double strike until end of turn.

There are many Jeskai styles: Riverwalk imitates flowing water, Dragonfist the ancient hellkites, and Flying Crane the wild aven of the high peaks.

3 U R W
Highspire Mantis

Highspire Mantis

Creature — Insect

Flying, trample

Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming.

3/3

2 R W
Icefeather Aven

Icefeather Aven

Creature — Bird Shaman

Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.

2/2

G U
Ivorytusk Fortress

Ivorytusk Fortress

Creature — Elephant

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Abzan soldiers march to war confident that their Houses march with them.

5/7

2 W B G
Jeskai Ascendancy

Jeskai Ascendancy

Enchantment

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

U R W
Jeskai Charm

Jeskai Charm

Instant

Choose one — • Put target creature on top of its owner's library. • Jeskai Charm deals 4 damage to target opponent or planeswalker. • Creatures you control get +1/+1 and gain lifelink until end of turn.

U R W
Kheru Lich Lord

Kheru Lich Lord

Creature — Zombie Wizard

At the beginning of your upkeep, you may pay . If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.

4/4

3 B G U
Kin-Tree Invocation

Kin-Tree Invocation

Sorcery

Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.

The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.

B G
Mantis Rider

Mantis Rider

Creature — Human Monk

Flying, vigilance, haste

Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.

3/3

U R W
Mardu Ascendancy

Mardu Ascendancy

Enchantment

Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking. Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

R W B
Mardu Charm

Mardu Charm

Instant

Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

R W B
Mardu Roughrider

Mardu Roughrider

Creature — Orc Warrior

Whenever Mardu Roughrider attacks, target creature can't block this turn.

The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk.

5/4

2 R W B
Master the Way

Master the Way

Sorcery

Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.

"The Way has no beginning and no end. It is simply the path." —Narset, khan of the Jeskai

3 U R
Mindswipe

Mindswipe

Instant

Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.

"The past and the unwritten are frozen. To understand their meaning requires heat." —Arel the Whisperer

X U R
Narset, Enlightened Master

Narset, Enlightened Master

Legendary Creature — Human Monk

First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.

3/2

3 U R W
Ponyback Brigade

Ponyback Brigade

Creature — Goblin Warrior

When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

2/2

3 R W B
Rakshasa Deathdealer

Rakshasa Deathdealer

Creature — Demon

: Rakshasa Deathdealer gets +2/+2 until end of turn. : Regenerate Rakshasa Deathdealer.

"Death fills me and makes me strong. You, it will reduce to nothing."

2/2

B G
Rakshasa Deathdealer

Rakshasa Deathdealer

Creature — Demon

: Rakshasa Deathdealer gets +2/+2 until end of turn. : Regenerate Rakshasa Deathdealer.

2/2

B G
Rakshasa Vizier

Rakshasa Vizier

Creature — Demon

Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.

Rakshasa offer deals that sound advantageous to those who forget who they are dealing with.

4/4

2 B G U
Rakshasa Vizier

Rakshasa Vizier

Creature — Demon

Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.

4/4

2 B G U
Ride Down

Ride Down

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

"I will wash you from my hooves!" —Mardu taunt

R W
Sage of the Inward Eye

Sage of the Inward Eye

Creature — Djinn Wizard

Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

"No one petal claims beauty for the lotus."

3/4

2 U R W
Sagu Mauler

Sagu Mauler

Creature — Beast

Trample, hexproof Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The Sagu Jungle's thick undergrowth conceals even the largest predators—if they wish to remain hidden.

6/6

4 G U
Savage Knuckleblade

Savage Knuckleblade

Creature — Ogre Warrior

: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn. : Return Savage Knuckleblade to its owner's hand. : Savage Knuckleblade gains haste until end of turn.

4/4

G U R
Secret Plans

Secret Plans

Enchantment

Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card.

Rakshasa trade in secrets, amassing wealth from their careful revelation.

G U
Secret Plans

Secret Plans

Enchantment

Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card.

G U
Sidisi, Brood Tyrant

Sidisi, Brood Tyrant

Legendary Creature — Naga Shaman

Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.

3/3

1 B G U
Sidisi, Brood Tyrant

Sidisi, Brood Tyrant

Legendary Creature — Naga Shaman

Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.

3/3

1 B G U
Siege Rhino

Siege Rhino

Creature — Rhino

Trample When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.

4/5

1 W B G
Snowhorn Rider

Snowhorn Rider

Creature — Human Warrior

Trample Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Sure-footed, strong-willed, and ill-tempered—and so is the ram.

5/5

3 G U R
Snowhorn Rider

Snowhorn Rider

Creature — Human Warrior

Trample Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

5/5

3 G U R
Sorin, Solemn Visitor

Sorin, Solemn Visitor

Legendary Planeswalker — Sorin

[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink. [−2]: Create a 2/2 black Vampire creature token with flying. [−6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."

2 W B
Sultai Ascendancy

Sultai Ascendancy

Enchantment

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

B G U
Sultai Ascendancy

Sultai Ascendancy

Enchantment

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

B G U
Sultai Charm

Sultai Charm

Instant

Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.

"Strike," the fumes hiss. "Raise an empire with your ambition."

B G U
Sultai Soothsayer

Sultai Soothsayer

Creature — Naga Shaman

When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

The naga of the Sultai Brood made deals with dark forces to keep their power.

2/5

2 B G U
Surrak Dragonclaw

Surrak Dragonclaw

Legendary Creature — Human Warrior

Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.

Both his rank and his scars were earned in single combat against a cave bear.

6/6

2 G U R
Temur Ascendancy

Temur Ascendancy

Enchantment

Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

G U R
Temur Charm

Temur Charm

Instant

Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays . • Creatures with power 3 or less can't block this turn.

G U R
Trap Essence

Trap Essence

Instant

Counter target creature spell. Put two +1/+1 counters on up to one target creature.

"Meat sustains the body. The spirit requires different sustenance." —Arel the Whisperer

G U R
Utter End

Utter End

Instant

Exile target nonland permanent.

"I came seeking a challenge. All I found was you." —Zurgo, khan of the Mardu

2 W B
Villainous Wealth

Villainous Wealth

Sorcery

Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

Gold buys death. Death earns gold.

X B G U
Villainous Wealth

Villainous Wealth

Sorcery

Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

X B G U
Warden of the Eye

Warden of the Eye

Creature — Djinn Wizard

When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.

The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.

3/3

2 U R W
Winterflame

Winterflame

Instant

Choose one or both — • Tap target creature. • Winterflame deals 2 damage to target creature.

"The mountains scream with the dragons' throats." —Chianul, Who Whispers Twice

1 U R
Zurgo Helmsmasher

Zurgo Helmsmasher

Legendary Creature — Orc Warrior

Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

7/2

2 R W B
Abzan Banner

Abzan Banner

Artifact

: Add , , or . , , Sacrifice Abzan Banner: Draw a card.

Stone to endure, roots to remember.

3
Altar of the Brood

Altar of the Brood

Artifact

Whenever another permanent enters the battlefield under your control, each opponent mills a card.

Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises.

1
Briber's Purse

Briber's Purse

Artifact

Briber's Purse enters the battlefield with X gem counters on it. , , Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.

Victory is certain. The price, negotiable.

X
Cranial Archive

Cranial Archive

Artifact

, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.

The greatest idea the zombie ever had in its head wasn't even its own.

2
Cranial Archive

Cranial Archive

Artifact

, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.

2
Dragon Throne of Tarkir

Dragon Throne of Tarkir

Legendary Artifact — Equipment

Equipped creature has defender and ", : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip

What once soared high above Tarkir is now reduced to a seat.

4
Ghostfire Blade

Ghostfire Blade

Artifact — Equipment

Equipped creature gets +2/+2. Equip Ghostfire Blade's equip ability costs less to activate if it targets a colorless creature.

If you fear the dragon's fire, you are unworthy to wield it.

1
Heart-Piercer Bow

Heart-Piercer Bow

Artifact — Equipment

Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Designed by an ancient artificer, the finest Mardu bows are carved from dragon bone and strung with the wind itself.

2
Jeskai Banner

Jeskai Banner

Artifact

: Add , , or . , , Sacrifice Jeskai Banner: Draw a card.

Discipline to persevere, insight to discover.

3
Lens of Clarity

Lens of Clarity

Artifact

You may look at the top card of your library and at face-down creatures you don't control any time.

"Water shifts and confuses, but as ice it holds the stillness of truth." —Arel the Whisperer

1
Mardu Banner

Mardu Banner

Artifact

: Add , , or . , , Sacrifice Mardu Banner: Draw a card.

Speed to strike, fury to smash.

3
Sultai Banner

Sultai Banner

Artifact

: Add , , or . , , Sacrifice Sultai Banner: Draw a card.

Power to dominate, cruelty to rule.

3
Temur Banner

Temur Banner

Artifact

: Add , , or . , , Sacrifice Temur Banner: Draw a card.

Savagery to survive, courage to triumph.

3
Ugin's Nexus

Ugin's Nexus

Legendary Artifact

If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.

All at once Sarkhan's mind fell silent.

5
Witness of the Ages

Witness of the Ages

Artifact Creature — Golem

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

It strode through the clash of dragons, the fall of Ugin, and the rise of the khans.

4/4

6
Bloodfell Caves

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. : Add or .

Bloodstained Mire

Bloodstained Mire

Land

, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Where dragons once triumphed, their bones now molder.

Blossoming Sands

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .

Dismal Backwater

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .

Flooded Strand

Flooded Strand

Land

, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Where dragons once slept, their bones now rest.

Frontier Bivouac

Frontier Bivouac

Land

Frontier Bivouac enters the battlefield tapped. : Add , , or .

"The most powerful dreams visit those who shelter in a dragon's skull." —Chianul, Who Whispers Twice

Jungle Hollow

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. : Add or .

Mystic Monastery

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped. : Add , , or .

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Mystic Monastery

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped. : Add , , or .

Nomad Outpost

Nomad Outpost

Land

Nomad Outpost enters the battlefield tapped. : Add , , or .

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." —Zurgo, khan of the Mardu

Nomad Outpost

Nomad Outpost

Land

Nomad Outpost enters the battlefield tapped. : Add , , or .

Opulent Palace

Opulent Palace

Land

Opulent Palace enters the battlefield tapped. : Add , , or .

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

Polluted Delta

Polluted Delta

Land

, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Where dragons once prevailed, their bones now sink.

Rugged Highlands

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. : Add or .

Sandsteppe Citadel

Sandsteppe Citadel

Land

Sandsteppe Citadel enters the battlefield tapped. : Add , , or .

That which endures, survives.

Scoured Barrens

Scoured Barrens

Land

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. : Add or .

Swiftwater Cliffs

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. : Add or .

Thornwood Falls

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. : Add or .

Tomb of the Spirit Dragon

Tomb of the Spirit Dragon

Land

: Add . , : You gain 1 life for each colorless creature you control.

"The voice calls me here, yet I see only bones. Is this more dragon trickery?" —Sarkhan Vol

Tranquil Cove

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .

Wind-Scarred Crag

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. : Add or .

Windswept Heath

Windswept Heath

Land

, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Where dragons once roared, their bones now keen.

Wooded Foothills

Wooded Foothills

Land

, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Where dragons' breath once burned, their bones now freeze.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)