|
Abzan Battle Priest
Creature — Human Cleric
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
"Wherever I walk, the ancestors walk too."
3/2
|
|
|
Abzan Falconer
Creature — Human Soldier
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.
2/3
|
|
|
Ainok Bond-Kin
Creature — Dog Soldier
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.
"Hold the line, for family and the fallen!"
2/1
|
|
|
Alabaster Kirin
Creature — Kirin
Flying, vigilance
The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.
2/3
|
|
|
Brave the Sands
Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.
|
|
|
Dazzling Ramparts
Creature — Wall
Defender
, : Tap target creature.
When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir.
0/7
|
|
|
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
"Stand where the whole battle can see you. Strike so they'll never forget."
—Anafenza, khan of the Abzan
|
|
|
End Hostilities
Sorcery
Destroy all creatures and all permanents attached to creatures.
Her palm flared like the eye of a waking dragon. Then all was calm.
|
|
|
Erase
Instant
Exile target enchantment.
"Truth is hard enough to see, let alone understand. We must remove all distractions to find clarity."
—Zogye, wandering sage
|
|
|
Feat of Resistance
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Dragons are extinct on Tarkir, but Abzan magic still emulates their endurance.
|
|
|
Firehoof Cavalry
Creature — Human Berserker
: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."
1/1
|
|
|
Herald of Anafenza
Creature — Human Soldier
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.
1/2
|
|
|
High Sentinels of Arashin
Creature — Bird Soldier
Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
3/4
|
|
|
Jeskai Student
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime.
1/3
|
|
|
Kill Shot
Instant
Destroy target attacking creature.
Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.
|
|
|
Mardu Hateblade
Creature — Human Warrior
: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
"There may be little honor in my tactics, but there is no honor in losing."
1/1
|
|
|
Mardu Hateblade
Creature — Human Warrior
: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1/1
|
|
|
Mardu Hordechief
Creature — Human Warrior
Raid — When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
The horde grows with each assault.
2/3
|
|
|
Master of Pearls
Creature — Human Monk
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.
2/2
|
|
|
Rush of Battle
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
The Mardu charge reflects the dragon's speed—and its hunger.
|
|
|
Sage-Eye Harrier
Creature — Bird Warrior
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
These winged warriors meditate in flight, tracing mandalas in the clouds.
1/5
|
|
|
Salt Road Patrol
Creature — Human Scout
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
"Soldiers win battles, but supplies win wars."
—Kadri, Abzan caravan master
2/5
|
|
|
Seeker of the Way
Creature — Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
"I don't know where my destiny lies, but I know it isn't here."
2/2
|
|
|
Siegecraft
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+4.
"They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun."
—Golran, dragonscale captain
|
|
|
Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
"The dragons thought they were too strong to be tamed, too large to fall. And where are they now?"
—Khibat the Revered
|
|
|
Suspension Field
Enchantment
When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
|
|
|
Take Up Arms
Instant
Create three 1/1 white Warrior creature tokens.
"Many scales make the skin of a dragon."
—Abzan wisdom
|
|
|
Timely Hordemate
Creature — Human Warrior
Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3/2
|
|
|
Venerable Lammasu
Creature — Lammasu
Flying
Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history.
5/4
|
|
|
War Behemoth
Creature — Beast
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"The Houses always hope for peace, but we always pack for war."
—Gvar Barzeel, krumar commander
3/6
|
|
|
Watcher of the Roost
Creature — Bird Soldier
Flying
Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Watcher of the Roost is turned face up, you gain 2 life.
2/1
|
|
|
Wingmate Roc
Creature — Bird
Flying
Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.
Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
3/4
|
|
|
Blinding Spray
Instant
Creatures your opponents control get -4/-0 until end of turn.
Draw a card.
"The stronger our enemies seem, the more vulnerable they are."
—Sultai secret
|
|
|
Cancel
Instant
Counter target spell.
"Even the greatest inferno begins as a spark. And anyone can snuff out a spark."
—Chanyi, mistfire sage
|
|
|
Clever Impersonator
Creature — Shapeshifter
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
"Our own selves are the greatest obstacles to enlightenment."
—Narset, khan of the Jeskai
0/0
|
|
|
Crippling Chill
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
In the silence of the ice, even dreams become still.
|
|
|
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
|
|
|
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
"You are beneath contempt. Your lineage will be forgotten."
|
|
|
Dragon's Eye Savants
Creature — Human Wizard
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at target opponent's hand.
0/6
|
|
|
Embodiment of Spring
Creature — Elemental
, , Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow.
0/3
|
|
|
Force Away
Instant
Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Where an enemy once rode, not even a whisper remains.
|
|
|
Glacial Stalker
Creature — Elemental
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect."
—Ulnok, Temur shaman
4/5
|
|
|
Icy Blast
Instant
Tap X target creatures.
Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
"Do not think the sand or the sun will hold back the breath of winter."
|
|
|
Jeskai Elder
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
1/2
|
|
|
Jeskai Windscout
Creature — Bird Scout
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
They range from Sage-Eye Stronghold to the farthest reaches of Tarkir.
2/1
|
|
|
Kheru Spellsnatcher
Creature — Naga Wizard
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3/3
|
|
|
Kheru Spellsnatcher
Creature — Naga Wizard
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3/3
|
|
|
Mistfire Weaver
Creature — Djinn Wizard
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.
3/1
|
|
|
Monastery Flock
Creature — Bird
Defender, flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"The arrow strikes one bird down, but the flock remains."
—Jeskai teaching
0/5
|
|
|
Mystic of the Hidden Way
Creature — Human Monk
Mystic of the Hidden Way can't be blocked.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"There are no obstacles, only different paths."
3/2
|
|
|
Pearl Lake Ancient
Creature — Leviathan
Flash
This spell can't be countered.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.
6/7
|
|
|
Quiet Contemplation
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
|
|
|
Riverwheel Aerialists
Creature — Djinn Monk
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.
4/5
|
|
|
Scaldkin
Creature — Elemental
Flying
, Sacrifice Scaldkin: It deals 2 damage to any target.
The Temur believe that scaldkin are born when eruptions melt the frozen whispers of sleeping ancestors.
2/2
|
|
|
Scion of Glaciers
Creature — Elemental
: Scion of Glaciers gets +1/-1 until end of turn.
"There is nothing so free as the spring river born of winter's ice."
—Nitula, the Hunt Caller
2/5
|
|
|
Set Adrift
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Put target nonland permanent on top of its owner's library.
The envoy spoke, and Sidisi replied.
|
|
|
Singing Bell Strike
Enchantment — Aura
Enchant creature
When Singing Bell Strike enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has ": Untap this creature."
|
|
|
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays .
Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
The Temur have no patience for subtlety.
|
|
|
Taigam's Scheming
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
"The Jeskai would have me bow in restraint. So I have found a people unafraid of true power."
|
|
|
Thousand Winds
Creature — Elemental
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
5/6
|
|
|
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards.
Countless delights drift on the surface while dark schemes run below.
|
|
|
Waterwhirl
Instant
Return up to two target creatures to their owners' hands.
"Be as water: untamed and unheld, yet inexorably flowing toward a greater goal."
—Shensu, Riverwheel mystic
|
|
|
Weave Fate
Instant
Draw two cards.
Temur shamans speak of three destinies: the now, the echo of the past, and the unwritten. They find flickering paths among tangled possibilities.
|
|
|
Wetland Sambar
Creature — Elk
As a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training.
2/1
|
|
|
Whirlwind Adept
Creature — Djinn Monk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
4/2
|
|
|
Bellowing Saddlebrute
Creature — Orc Warrior
Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.
4/5
|
|
|
Bitter Revelation
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
"Here you lie then, Ugin. The corpses of worlds will join you in the tomb."
—Sorin Markov
|
|
|
Bloodsoaked Champion
Creature — Human Warrior
Bloodsoaked Champion can't block.
Raid — : Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
"Death is merely another foe the Mardu will overcome."
2/1
|
|
|
Dead Drop
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Target player sacrifices two creatures.
Got a diving lesson
—Sultai expression meaning "was fed to the crocodiles"
|
|
|
Debilitating Injury
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-2.
"If weakness does not exist within the Temur then we shall force it upon them."
—Sidisi, khan of the Sultai
|
|
|
Despise
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
"You have returned from fire, traitor. This time I will see you leave as ashes."
—Zurgo, to Sarkhan Vol
|
|
|
Disowned Ancestor
Creature — Spirit Warrior
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin.
0/4
|
|
|
Dutiful Return
Sorcery
Return up to two target creature cards from your graveyard to your hand.
"We have a word for enemies too mutilated for military service: furniture."
—Taigam, Sidisi's Hand
|
|
|
Dutiful Return
Sorcery
Return up to two target creature cards from your graveyard to your hand.
|
|
|
Empty the Pits
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Create X tapped 2/2 black Zombie creature tokens.
The Sultai would rebuild the empire on the backs of the dead.
|
|
|
Empty the Pits
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Create X tapped 2/2 black Zombie creature tokens.
|
|
|
Grim Haruspex
Creature — Human Wizard
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
"We all want to know what's going on in someone else's head. I simply open it up and look."
3/2
|
|
|
Grim Haruspex
Creature — Human Wizard
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
3/2
|
|
|
Gurmag Swiftwing
Creature — Bat
Flying, first strike, haste
"Anything a falcon can do, a bat can do in pitch darkness."
—Urdnan the Wanderer
1/2
|
|
|
Kheru Bloodsucker
Creature — Vampire
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
It stares through the empty, pain-twisted faces of those it has drained.
2/2
|
|
|
Kheru Dreadmaw
Creature — Zombie Crocodile
Defender
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
Its hunting instincts have long since rotted away. Its hunger, however, remains.
4/4
|
|
|
Krumar Bond-Kin
Creature — Orc Warrior
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"The Abzan replaced my savagery with a noble heritage. I would give my life for my House."
5/3
|
|
|
Mardu Skullhunter
Creature — Human Warrior
Mardu Skullhunter enters the battlefield tapped.
Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
2/1
|
|
|
Mer-Ek Nightblade
Creature — Orc Assassin
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has deathtouch.
2/3
|
|
|
Molting Snakeskin
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has ": Regenerate this creature."
Flesh wounds are meaningless to those who discard their flesh so readily.
|
|
|
Murderous Cut
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Destroy target creature.
The blades of a Sultai assassin stab like the fangs of a dragon.
|
|
|
Murderous Cut
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Destroy target creature.
|
|
|
Necropolis Fiend
Creature — Demon
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
, , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
4/5
|
|
|
Raiders' Spoils
Enchantment
Creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
"To conquer is to eat."
—Edicts of Ilagra
|
|
|
Rakshasa's Secret
Sorcery
Target opponent discards two cards. Mill two cards.
The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness.
|
|
|
Rakshasa's Secret
Sorcery
Target opponent discards two cards. Mill two cards.
|
|
|
Retribution of the Ancients
Enchantment
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Abzan ancestors died to protect their Houses, and they protect them still.
|
|
|
Rite of the Serpent
Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
"From your death, new life. From your loss, our profit."
—Kirada, Qarsi overseer
|
|
|
Rite of the Serpent
Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
|
|
|
Rotting Mastodon
Creature — Zombie Elephant
Mastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations.
2/8
|
|
|
Ruthless Ripper
Creature — Human Assassin
Deathtouch
Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Ruthless Ripper is turned face up, target player loses 2 life.
1/1
|
|
|
Shambling Attendants
Creature — Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
"Let the world behold what becomes of those who defy us."
—Taigam, Sidisi's Hand
3/5
|
|
|
Shambling Attendants
Creature — Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3/5
|
|
|
Sidisi's Pet
Creature — Zombie Ape
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
The Sultai distinguish between pet and slave by the material of the chain.
1/4
|
|
|
Sultai Scavenger
Creature — Bird Warrior
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
Since they guard armies of walking carrion, Sultai aven are never far from a meal.
3/3
|
|
|
Swarm of Bloodflies
Creature — Insect
Flying
Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
In the Gudul delta, bloodfly bites are indistinguishable from spear wounds.
0/0
|
|
|
Swarm of Bloodflies
Creature — Insect
Flying
Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
0/0
|
|
|
Throttle
Instant
Target creature gets -4/-4 until end of turn.
"The best servants are made from those who died without a scratch."
—Sidisi, khan of the Sultai
|
|
|
Unyielding Krumar
Creature — Orc Warrior
: Unyielding Krumar gains first strike until end of turn.
"The man whom I call father killed the orc who sired me, offering his world and his blade in return."
3/3
|
|
|
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
"The Sultai take our dead, so we shall take their living!"
—Taklai, Mardu ragesinger
|
|
|
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
|
|
|
Ainok Tracker
Creature — Dog Scout
First strike
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Some ainok of the mountains are accepted among the Temur as trusted hunt-mates.
3/3
|
|
|
Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Lightning burns its own path.
|
|
|
Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
|
|
|
Arrow Storm
Sorcery
Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
First the thunder, then the rain.
|
|
|
Ashcloud Phoenix
Creature — Phoenix
Flying
When Ashcloud Phoenix dies, return it to the battlefield face down under your control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.
4/1
|
|
|
Barrage of Boulders
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
Crude tactics can be effective nonetheless.
|
|
|
Bloodfire Expert
Creature — Efreet Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.
3/1
|
|
|
Bloodfire Mentor
Creature — Efreet Shaman
, : Draw a card, then discard a card.
The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings.
0/5
|
|
|
Bring Low
Instant
Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
"People are often humbled by the elements. But the elements, too, can be humbled."
—Surrak, khan of the Temur
|
|
|
Burn Away
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
"Your corruption will burn, serpent, until there is nothing left to defile."
—Asmala, bloodfire mystic
|
|
|
Canyon Lurkers
Creature — Human Rogue
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.
5/2
|
|
|
Crater's Claws
Sorcery
Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
|
|
|
Crater's Claws
Sorcery
Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
|
|
|
Dragon Grip
Enchantment — Aura
Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
|
|
|
Dragon-Style Twins
Creature — Human Monk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"We are the flicker of the flame and its heat, the two sides of a single blade."
3/3
|
|
|
Goblinslide
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.
Goblins, like snowflakes, are only dangerous in numbers.
|
|
|
Horde Ambusher
Creature — Human Berserker
Whenever Horde Ambusher blocks, it deals 1 damage to you.
Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Horde Ambusher is turned face up, target creature can't block this turn.
2/2
|
|
|
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
"Leave no scraps, lest you attract pests."
—Mardu threat
|
|
|
Howl of the Horde
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
|
|
|
Jeering Instigator
Creature — Goblin Rogue
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
|
|
|
Leaping Master
Creature — Human Monk
: Leaping Master gains flying until end of turn.
"Strength batters down barriers. Discipline ignores them."
2/1
|
|
|
Mardu Blazebringer
Creature — Ogre Warrior
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
"Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch."
—Kerai Suddenblade, Mardu hordechief
4/4
|
|
|
Mardu Blazebringer
Creature — Ogre Warrior
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
4/4
|
|
|
Mardu Heart-Piercer
Creature — Human Archer
Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.
"Those who have never ridden before the wind do not know the true joy of war."
2/3
|
|
|
Mardu Warshrieker
Creature — Orc Shaman
Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add .
"No body can contain so much fury. It reminds me of another battle, long past."
—Sarkhan Vol
3/3
|
|
|
Monastery Swiftspear
Creature — Human Monk
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
The calligraphy of combat is written with strokes of sudden blood.
1/2
|
|
|
Sarkhan, the Dragonspeaker
Legendary Planeswalker — Sarkhan
[+1]: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
[−3]: Sarkhan, the Dragonspeaker deals 4 damage to target creature.
[−6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
|
|
|
Shatter
Instant
Destroy target artifact.
The ogre's mind snapped. The bow was next. The archer followed quickly after.
|
|
|
Summit Prowler
Creature — Yeti
"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they."
—Nitula, the Hunt Caller
4/3
|
|
|
Swift Kick
Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Shintan sensed the malice in his opponent, but he did not strike until the orc's muscles tensed in preparation to throw the first punch.
|
|
|
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"
—Sarkhan Vol
|
|
|
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned."
—Zurgo, khan of the Mardu
|
|
|
Valley Dasher
Creature — Human Berserker
Haste
Valley Dasher attacks each combat if able.
Mardu riders' greatest fear is that a battle might end before their weapons draw blood.
2/2
|
|
|
War-Name Aspirant
Creature — Human Warrior
Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.
No battle means more to a Mardu warrior than the one that earns her war name.
2/1
|
|
|
Alpine Grizzly
Creature — Bear
The Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule.
4/2
|
|
|
Archers' Parapet
Creature — Wall
Defender
, : Each opponent loses 1 life.
Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.
0/5
|
|
|
Awaken the Bear
Instant
Target creature gets +3/+3 and gains trample until end of turn.
When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness.
|
|
|
Become Immense
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Target creature gets +6/+6 until end of turn.
|
|
|
Dragonscale Boon
Instant
Put two +1/+1 counters on target creature and untap it.
"When we were lost and weary, the ainok showed us how to survive. They have earned the right to call themselves Abzan, and to wear the Scale."
—Anafenza, khan of the Abzan
|
|
|
Feed the Clan
Instant
You gain 5 life.
Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion.
|
|
|
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
"Naga shed their scales. We wear ours with pride."
—Golran, dragonscale captain
|
|
|
Heir of the Wilds
Creature — Human Warrior
Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.
2/2
|
|
|
Highland Game
Creature — Elk
When Highland Game dies, you gain 2 life.
"Bring down a stag and fix its horns upon her head. This one hears the whispers."
—Chianul, at the weaving of Arel
2/1
|
|
|
Hooded Hydra
Creature — Snake Hydra
Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph
As Hooded Hydra is turned face up, put five +1/+1 counters on it.
0/0
|
|
|
Hooting Mandrills
Creature — Ape
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Trample
Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.
4/4
|
|
|
Incremental Growth
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The bonds of family cross the boundaries of race.
|
|
|
Kin-Tree Warden
Creature — Human Warrior
: Regenerate Kin-Tree Warden.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"The amber of the tree and the blood of my veins are the same."
1/1
|
|
|
Longshot Squad
Creature — Dog Archer
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)
3/3
|
|
|
Meandering Towershell
Creature — Turtle
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
5/9
|
|
|
Naturalize
Instant
Destroy target artifact or enchantment.
The remains of ancient sky tyrants now feed the war-torn land.
|
|
|
Pine Walker
Creature — Elemental
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Pine Walker or another creature you control is turned face up, untap that creature.
5/5
|
|
|
Rattleclaw Mystic
Creature — Human Shaman
: Add , , or .
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Rattleclaw Mystic is turned face up, add .
2/1
|
|
|
Roar of Challenge
Sorcery
All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
|
|
|
Sagu Archer
Creature — Naga Archer
Reach (This creature can block creatures with flying.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
His arrows whistle like a serpent's hiss.
2/5
|
|
|
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
|
|
|
Scout the Borders
Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
"I am in my element: the element of surprise."
—Mogai, Sultai scout
|
|
|
See the Unwritten
Sorcery
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
|
|
|
Seek the Horizon
Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
The Temur call the flickering lights the Path of Whispers, believing that they lead the way to ancestral knowledge.
|
|
|
Smoke Teller
Creature — Human Shaman
: Look at target face-down creature.
"See your enemies from a thousand sides. Then you will find a thousand ways to kill them."
2/2
|
|
|
Sultai Flayer
Creature — Naga Shaman
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
"You can have the body, necromancer. I just want the skin."
3/4
|
|
|
Temur Charger
Creature — Horse
Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Temur Charger is turned face up, target creature gains trample until end of turn.
3/1
|
|
|
Trail of Mystery
Enchantment
Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
|
|
|
Tusked Colossodon
Creature — Beast
A band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered.
6/5
|
|
|
Tuskguard Captain
Creature — Human Warrior
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
One quiet word sets off the stampede.
2/3
|
|
|
Windstorm
Instant
Windstorm deals X damage to each creature with flying.
"When the last dragon fell, its spirit escaped as a roar into the wind."
—Temur tale
|
|
|
Woolly Loxodon
Creature — Elephant Warrior
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.
6/7
|
|
|
Abomination of Gudul
Creature — Horror
Flying
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
3/4
|
|
|
Abzan Ascendancy
Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
|
|
|
Abzan Charm
Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
|
|
|
Abzan Guide
Creature — Human Warrior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"These roads are desolate and changeable. Follow me, or die in the wastes."
4/4
|
|
|
Anafenza, the Foremost
Legendary Creature — Human Soldier
Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.
4/4
|
|
|
Ankle Shanker
Creature — Goblin Berserker
Haste
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
The stature of the fighter matters less than the depth of the cut.
2/2
|
|
|
Armament Corps
Creature — Human Soldier
When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.
4/4
|
|
|
Avalanche Tusker
Creature — Elephant Warrior
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
"Hold the high ground, then bring it to your enemy."
—Surrak, khan of the Temur
6/4
|
|
|
Bear's Companion
Creature — Human Warrior
When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.
"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."
2/2
|
|
|
Butcher of the Horde
Creature — Demon
Flying
Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.
5/4
|
|
|
Chief of the Edge
Creature — Human Warrior
Other Warrior creatures you control get +1/+0.
"We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!"
3/2
|
|
|
Chief of the Scale
Creature — Human Warrior
Other Warrior creatures you control get +0/+1.
"We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor."
2/3
|
|
|
Crackling Doom
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Do not fear the lightning. Fear the one it obeys.
|
|
|
Death Frenzy
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
The crocodiles' putrid jaws swallow everything but the screams.
|
|
|
Deflecting Palm
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
|
|
|
Duneblast
Sorcery
Choose up to one creature. Destroy the rest.
The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.
|
|
|
Efreet Weaponmaster
Creature — Efreet Monk
First strike
When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
4/3
|
|
|
Flying Crane Technique
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
There are many Jeskai styles: Riverwalk imitates flowing water, Dragonfist the ancient hellkites, and Flying Crane the wild aven of the high peaks.
|
|
|
Highspire Mantis
Creature — Insect
Flying, trample
Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming.
3/3
|
|
|
Icefeather Aven
Creature — Bird Shaman
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
2/2
|
|
|
Ivorytusk Fortress
Creature — Elephant
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
Abzan soldiers march to war confident that their Houses march with them.
5/7
|
|
|
Jeskai Ascendancy
Enchantment
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
|
|
|
Jeskai Charm
Instant
Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
|
|
|
Kheru Lich Lord
Creature — Zombie Wizard
At the beginning of your upkeep, you may pay . If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
4/4
|
|
|
Kin-Tree Invocation
Sorcery
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.
|
|
|
Mantis Rider
Creature — Human Monk
Flying, vigilance, haste
Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.
3/3
|
|
|
Mardu Ascendancy
Enchantment
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
|
|
|
Mardu Charm
Instant
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
|
|
|
Mardu Roughrider
Creature — Orc Warrior
Whenever Mardu Roughrider attacks, target creature can't block this turn.
The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk.
5/4
|
|
|
Master the Way
Sorcery
Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
"The Way has no beginning and no end. It is simply the path."
—Narset, khan of the Jeskai
|
|
|
Mindswipe
Instant
Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.
"The past and the unwritten are frozen. To understand their meaning requires heat."
—Arel the Whisperer
|
|
|
Narset, Enlightened Master
Legendary Creature — Human Monk
First strike, hexproof
Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
3/2
|
|
|
Ponyback Brigade
Creature — Goblin Warrior
When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
2/2
|
|
|
Rakshasa Deathdealer
Creature — Demon
: Rakshasa Deathdealer gets +2/+2 until end of turn.
: Regenerate Rakshasa Deathdealer.
"Death fills me and makes me strong. You, it will reduce to nothing."
2/2
|
|
|
Rakshasa Deathdealer
Creature — Demon
: Rakshasa Deathdealer gets +2/+2 until end of turn.
: Regenerate Rakshasa Deathdealer.
2/2
|
|
|
Rakshasa Vizier
Creature — Demon
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.
Rakshasa offer deals that sound advantageous to those who forget who they are dealing with.
4/4
|
|
|
Rakshasa Vizier
Creature — Demon
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.
4/4
|
|
|
Ride Down
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
"I will wash you from my hooves!"
—Mardu taunt
|
|
|
Sage of the Inward Eye
Creature — Djinn Wizard
Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
"No one petal claims beauty for the lotus."
3/4
|
|
|
Sagu Mauler
Creature — Beast
Trample, hexproof
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
The Sagu Jungle's thick undergrowth conceals even the largest predators—if they wish to remain hidden.
6/6
|
|
|
Savage Knuckleblade
Creature — Ogre Warrior
: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
: Return Savage Knuckleblade to its owner's hand.
: Savage Knuckleblade gains haste until end of turn.
4/4
|
|
|
Secret Plans
Enchantment
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
Rakshasa trade in secrets, amassing wealth from their careful revelation.
|
|
|
Secret Plans
Enchantment
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
|
|
|
Sidisi, Brood Tyrant
Legendary Creature — Naga Shaman
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
3/3
|
|
|
Sidisi, Brood Tyrant
Legendary Creature — Naga Shaman
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
3/3
|
|
|
Siege Rhino
Creature — Rhino
Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.
4/5
|
|
|
Snowhorn Rider
Creature — Human Warrior
Trample
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Sure-footed, strong-willed, and ill-tempered—and so is the ram.
5/5
|
|
|
Snowhorn Rider
Creature — Human Warrior
Trample
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
5/5
|
|
|
Sorin, Solemn Visitor
Legendary Planeswalker — Sorin
[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink.
[−2]: Create a 2/2 black Vampire creature token with flying.
[−6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
|
|
|
Sultai Ascendancy
Enchantment
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Sultai Ascendancy
Enchantment
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Sultai Charm
Instant
Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.
"Strike," the fumes hiss. "Raise an empire with your ambition."
|
|
|
Sultai Soothsayer
Creature — Naga Shaman
When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
The naga of the Sultai Brood made deals with dark forces to keep their power.
2/5
|
|
|
Surrak Dragonclaw
Legendary Creature — Human Warrior
Flash
This spell can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.
Both his rank and his scars were earned in single combat against a cave bear.
6/6
|
|
|
Temur Ascendancy
Enchantment
Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
|
|
|
Temur Charm
Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can't block this turn.
|
|
|
Trap Essence
Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
"Meat sustains the body. The spirit requires different sustenance."
—Arel the Whisperer
|
|
|
Utter End
Instant
Exile target nonland permanent.
"I came seeking a challenge. All I found was you."
—Zurgo, khan of the Mardu
|
|
|
Villainous Wealth
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Gold buys death. Death earns gold.
|
|
|
Villainous Wealth
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
|
|
|
Warden of the Eye
Creature — Djinn Wizard
When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.
The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.
3/3
|
|
|
Winterflame
Instant
Choose one or both —
• Tap target creature.
• Winterflame deals 2 damage to target creature.
"The mountains scream with the dragons' throats."
—Chianul, Who Whispers Twice
|
|
|
Zurgo Helmsmasher
Legendary Creature — Orc Warrior
Haste
Zurgo Helmsmasher attacks each combat if able.
Zurgo Helmsmasher has indestructible as long as it's your turn.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
7/2
|
|
|
Abzan Banner
Artifact
: Add , , or .
, , Sacrifice Abzan Banner: Draw a card.
Stone to endure, roots to remember.
|
|
|
Altar of the Brood
Artifact
Whenever another permanent enters the battlefield under your control, each opponent mills a card.
Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises.
|
|
|
Briber's Purse
Artifact
Briber's Purse enters the battlefield with X gem counters on it.
, , Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
Victory is certain. The price, negotiable.
|
|
|
Cranial Archive
Artifact
, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
The greatest idea the zombie ever had in its head wasn't even its own.
|
|
|
Cranial Archive
Artifact
, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
|
|
|
Dragon Throne of Tarkir
Legendary Artifact — Equipment
Equipped creature has defender and ", : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip
What once soared high above Tarkir is now reduced to a seat.
|
|
|
Ghostfire Blade
Artifact — Equipment
Equipped creature gets +2/+2.
Equip
Ghostfire Blade's equip ability costs less to activate if it targets a colorless creature.
If you fear the dragon's fire, you are unworthy to wield it.
|
|
|
Heart-Piercer Bow
Artifact — Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Designed by an ancient artificer, the finest Mardu bows are carved from dragon bone and strung with the wind itself.
|
|
|
Jeskai Banner
Artifact
: Add , , or .
, , Sacrifice Jeskai Banner: Draw a card.
Discipline to persevere, insight to discover.
|
|
|
Lens of Clarity
Artifact
You may look at the top card of your library and at face-down creatures you don't control any time.
"Water shifts and confuses, but as ice it holds the stillness of truth."
—Arel the Whisperer
|
|
|
Mardu Banner
Artifact
: Add , , or .
, , Sacrifice Mardu Banner: Draw a card.
Speed to strike, fury to smash.
|
|
|
Sultai Banner
Artifact
: Add , , or .
, , Sacrifice Sultai Banner: Draw a card.
Power to dominate, cruelty to rule.
|
|
|
Temur Banner
Artifact
: Add , , or .
, , Sacrifice Temur Banner: Draw a card.
Savagery to survive, courage to triumph.
|
|
|
Ugin's Nexus
Legendary Artifact
If a player would begin an extra turn, that player skips that turn instead.
If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
All at once Sarkhan's mind fell silent.
|
|
|
Witness of the Ages
Artifact Creature — Golem
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
It strode through the clash of dragons, the fall of Ugin, and the rise of the khans.
4/4
|
|
|
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Bloodstained Mire
Land
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Where dragons once triumphed, their bones now molder.
|
|
|
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Flooded Strand
Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Where dragons once slept, their bones now rest.
|
|
|
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.
: Add , , or .
"The most powerful dreams visit those who shelter in a dragon's skull."
—Chianul, Who Whispers Twice
|
|
|
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.
: Add , , or .
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
|
|
|
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.
: Add , , or .
|
|
|
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.
: Add , , or .
"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."
—Zurgo, khan of the Mardu
|
|
|
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.
: Add , , or .
|
|
|
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.
: Add , , or .
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
|
|
|
Polluted Delta
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Where dragons once prevailed, their bones now sink.
|
|
|
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.
: Add , , or .
That which endures, survives.
|
|
|
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Tomb of the Spirit Dragon
Land
: Add .
, : You gain 1 life for each colorless creature you control.
"The voice calls me here, yet I see only bones. Is this more dragon trickery?"
—Sarkhan Vol
|
|
|
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add or .
|
|
|
Windswept Heath
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Where dragons once roared, their bones now keen.
|
|
|
Wooded Foothills
Land
, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Where dragons' breath once burned, their bones now freeze.
|
|
|
Plains
Basic Land — Plains
(: Add .)
|
|
|
Plains
Basic Land — Plains
(: Add .)
|
|
|
Plains
Basic Land — Plains
(: Add .)
|
|
|
Plains
Basic Land — Plains
(: Add .)
|
|
|
Island
Basic Land — Island
(: Add .)
|
|
|
Island
Basic Land — Island
(: Add .)
|
|
|
Island
Basic Land — Island
(: Add .)
|
|
|
Island
Basic Land — Island
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Swamp
Basic Land — Swamp
(: Add .)
|
|
|
Mountain
Basic Land — Mountain
(: Add .)
|
|
|
Mountain
Basic Land — Mountain
(: Add .)
|
|
|
Mountain
Basic Land — Mountain
(: Add .)
|
|
|
Mountain
Basic Land — Mountain
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|
|
Forest
Basic Land — Forest
(: Add .)
|
|