The Lost Caverns of Ixalan Commander
Image | Card Info | Mana cost |
---|---|---|
Legendary Creature — Human Pirate When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) 3/3 |
||
Clavileño, First of the Blessed Legendary Creature — Vampire Cleric Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." 2/2 |
||
Legendary Creature — Merfolk Scout At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
||
Legendary Creature — Dinosaur Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 4/4 |
||
Legendary Creature — Vampire Soldier Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. 2/2 |
||
Legendary Creature — Vampire Pirate Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. "Why climb the tangled rigging of the Legion of Dusk's hierarchy when I can fly a free flag of my own?" 4/3 |
||
Legendary Creature — Human Warrior Haste , : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 1/5 |
||
Legendary Creature — Salamander Serpent Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it. 6/6 |
||
Artifact Creature — Golem Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. 2/2 |
||
Altar of the Wretched // Wretched Bonemass Artifact When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. Craft with one or more creatures : Return Altar of the Wretched from your graveyard to your hand. |
||
Altar of the Wretched // Wretched Bonemass Creature — Skeleton Horror Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. */* |
||
Ore-Rich Stalactite // Cosmium Catalyst Artifact : Add . Spend this mana only to cast an instant or sorcery spell. Craft with four or more red instant and/or sorcery cards (, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
||
Ore-Rich Stalactite // Cosmium Catalyst Artifact , : Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. Deep goblins laugh at humans' wands. They cast spells with their hammers. |
||
Sorcery Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
||
Tetzin, Gnome Champion // The Golden-Gear Colossus Legendary Artifact Creature — Gnome Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. Craft with six artifacts (, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) 2/2 |
||
Tetzin, Gnome Champion // The Golden-Gear Colossus Legendary Artifact Creature — Gnome Vigilance, trample Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. The sum is greater than the parts. 6/6 |
||
Legendary Creature — Human Fungus Pirate , Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) , Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 3/3 |
||
Eye of Ojer Taq // Apex Observatory Artifact : Add one mana of any color. Craft with two that share a card type (, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
||
Eye of Ojer Taq // Apex Observatory Artifact Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. : The next spell you cast this turn of the chosen type can be cast without paying its mana cost. Though they had never left the Core, the Oltec knew the stars. |
||
Paleontologist's Pick-Axe // Dinosaur Headdress Artifact — Equipment Whenever equipped creature attacks, draw a card, then discard a card. Equip Craft with one or more creatures (, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
||
Paleontologist's Pick-Axe // Dinosaur Headdress Artifact — Equipment When Dinosaur Headdress enters the battlefield, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip |
||
Legendary Creature — Human Pirate When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) 3/3 |
||
Clavileño, First of the Blessed Legendary Creature — Vampire Cleric Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." 2/2 |
||
Legendary Creature — Merfolk Scout At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
||
Legendary Creature — Dinosaur Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 4/4 |
||
Artifact Creature — Golem Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. 2/2 |
||
Altar of the Wretched // Wretched Bonemass Artifact When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. Craft with one or more creatures : Return Altar of the Wretched from your graveyard to your hand. |
||
Altar of the Wretched // Wretched Bonemass Creature — Skeleton Horror Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. */* |
||
Ore-Rich Stalactite // Cosmium Catalyst Artifact : Add . Spend this mana only to cast an instant or sorcery spell. Craft with four or more red instant and/or sorcery cards (, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
||
Ore-Rich Stalactite // Cosmium Catalyst Artifact , : Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. Deep goblins laugh at humans' wands. They cast spells with their hammers. |
||
Sorcery Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
||
Legendary Creature — Human Pirate When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) 3/3 |
||
Legendary Creature — Vampire Soldier Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. 2/2 |
||
Clavileño, First of the Blessed Legendary Creature — Vampire Cleric Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." 2/2 |
||
Legendary Creature — Vampire Pirate Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. "Why climb the tangled rigging of the Legion of Dusk's hierarchy when I can fly a free flag of my own?" 4/3 |
||
Legendary Creature — Merfolk Scout At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
||
Legendary Creature — Dinosaur Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 4/4 |
||
Tetzin, Gnome Champion // The Golden-Gear Colossus Legendary Artifact Creature — Gnome Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. Craft with six artifacts (, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) 2/2 |
||
Tetzin, Gnome Champion // The Golden-Gear Colossus Legendary Artifact Creature — Gnome Vigilance, trample Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. The sum is greater than the parts. 6/6 |
||
Legendary Creature — Human Warrior Haste , : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 1/5 |
||
Legendary Creature — Human Fungus Pirate , Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) , Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 3/3 |
||
Legendary Creature — Salamander Serpent Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it. 6/6 |
||
Eye of Ojer Taq // Apex Observatory Artifact : Add one mana of any color. Craft with two that share a card type (, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
||
Eye of Ojer Taq // Apex Observatory Artifact Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. : The next spell you cast this turn of the chosen type can be cast without paying its mana cost. Though they had never left the Core, the Oltec knew the stars. |
||
Paleontologist's Pick-Axe // Dinosaur Headdress Artifact — Equipment Whenever equipped creature attacks, draw a card, then discard a card. Equip Craft with one or more creatures (, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
||
Paleontologist's Pick-Axe // Dinosaur Headdress Artifact — Equipment When Dinosaur Headdress enters the battlefield, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip |
||
Creature — Dinosaur When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield. : Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life. 3/4 |
||
Creature — Vampire Soldier Vigilance Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. "There's a whole world under the surface, waiting for the light of our salvation." 2/2 |
||
Creature — Vampire Cleric Flying Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. 1/1 |
||
Enchantment As From the Rubble enters the battlefield, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) |
||
Enchantment When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink. At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying. |
||
Creature — Vampire Cleric Lifelink Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. 3/3 |
||
Legendary Artifact — Vehicle Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. 6/6 |
||
Creature — Merfolk Wizard Flying Other Merfolk you control get +1/+0 and have flying. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
||
Instant Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) |
||
Creature — Siren Pirate Flying Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2 |
||
Sorcery Return each creature without a +1/+1 counter on it to its owner's hand. Whatever the tide brings in, the shapers can wash away. |
||
Creature — Vampire Soldier Menace , Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
||
Legendary Creature — Bird Pirate Flying Francisco, Fowl Marauder can't block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner (You can have two commanders if both have partner.) 0/1 |
||
Legendary Artifact : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Until end of turn, each creature card in your graveyard gains "Escape—, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.) |
||
Creature — Vampire Cleric , Sacrifice another creature: Add . Spend this mana only to cast Vampire, Cleric, and/or Demon spells. "With each sacrifice, we step closer to the Age of Everflowing Blood." 1/1 |
||
Promise of Aclazotz // Foul Rebirth Enchantment At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.) |
||
Promise of Aclazotz // Foul Rebirth Sorcery — Adventure Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying. |
||
Creature — Skeleton Pirate Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) : Return Skeleton Crew from your graveyard to the battlefield tapped. 3/3 |
||
Creature — Goblin Pirate Menace, haste Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.) When they ran short on cannonballs, they went for the pots and pans. 2/2 |
||
Creature — Orc Pirate Artificer Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token. Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate , and equip . 1/3 |
||
Creature — Dinosaur Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. They gulp down their prey on the run, claws dripping with blood as they hunt for their next meal. 5/5 |
||
Sorcery Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. Return target permanent card from your graveyard to your hand. Exile Bygone Marvels. |
||
Creature — Dinosaur Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card. After long days of squeezing through cramped tunnels, the Sun Empire's dinosaurs were overjoyed to stretch their necks and survey the wonders of the Core. 2/5 |
||
Creature — Merfolk Druid Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) "The language of the Komon Winaq has much in common with the tongue of our ancestors. Surely the two peoples once lived and worked in close harmony." 3/3 |
||
Creature — Dinosaur Egg Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When Dinosaur Egg dies, you may discover X, where X is its toughness. The Oltec revere dinosaurs as living remnants of the bygone Fourth Age. 0/3 |
||
Creature — Dinosaur Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. 5/5 |
||
Creature — Dinosaur Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability. With a flare of plumage and an earthshaking bellow, it can scare off predators three times its size. 3/3 |
||
Creature — Merfolk Scout When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again. "Good thing I'm not afraid of heights." 2/2 |
||
Creature — Merfolk Shaman Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card. "Like water between rivers, wisdom must flow freely from one generation to the next." 4/4 |
||
Creature — Vampire Knight Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted. 5/5 |
||
Creature — Merfolk Shaman Flash When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) You may cast Merfolk spells as though they had flash. 3/2 |
||
Artifact — Equipment Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip . This ability costs less to activate if you have one or fewer cards in hand. |
||
Artifact As Progenitor's Icon enters the battlefield, choose a creature type. : Add one mana of any color. : The next spell of the chosen type you cast this turn can be cast as though it had flash. |
||
Creature — Dinosaur When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield. : Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life. 3/4 |
||
Creature — Vampire Soldier Vigilance Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. "There's a whole world under the surface, waiting for the light of our salvation." 2/2 |
||
Creature — Vampire Cleric Flying Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. 1/1 |
||
Enchantment As From the Rubble enters the battlefield, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) |
||
Enchantment When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink. At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying. |
||
Creature — Vampire Cleric Lifelink Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. 3/3 |
||
Legendary Artifact — Vehicle Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. 6/6 |
||
Creature — Merfolk Wizard Flying Other Merfolk you control get +1/+0 and have flying. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
||
Instant Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) |
||
Creature — Siren Pirate Flying Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2 |
||
Sorcery Return each creature without a +1/+1 counter on it to its owner's hand. Whatever the tide brings in, the shapers can wash away. |
||
Creature — Vampire Soldier Menace , Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
||
Legendary Creature — Bird Pirate Flying Francisco, Fowl Marauder can't block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner (You can have two commanders if both have partner.) 0/1 |
||
Legendary Artifact : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Until end of turn, each creature card in your graveyard gains "Escape—, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.) |
||
Creature — Vampire Cleric , Sacrifice another creature: Add . Spend this mana only to cast Vampire, Cleric, and/or Demon spells. "With each sacrifice, we step closer to the Age of Everflowing Blood." 1/1 |
||
Promise of Aclazotz // Foul Rebirth Enchantment At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.) |
||
Promise of Aclazotz // Foul Rebirth Sorcery — Adventure Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying. |
||
Creature — Skeleton Pirate Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) : Return Skeleton Crew from your graveyard to the battlefield tapped. 3/3 |
||
Creature — Goblin Pirate Menace, haste Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.) When they ran short on cannonballs, they went for the pots and pans. 2/2 |
||
Creature — Orc Pirate Artificer Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token. Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate , and equip . 1/3 |
||
Creature — Dinosaur Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. They gulp down their prey on the run, claws dripping with blood as they hunt for their next meal. 5/5 |
||
Sorcery Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. Return target permanent card from your graveyard to your hand. Exile Bygone Marvels. |
||
Creature — Dinosaur Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card. After long days of squeezing through cramped tunnels, the Sun Empire's dinosaurs were overjoyed to stretch their necks and survey the wonders of the Core. 2/5 |
||
Creature — Merfolk Druid Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) "The language of the Komon Winaq has much in common with the tongue of our ancestors. Surely the two peoples once lived and worked in close harmony." 3/3 |
||
Creature — Dinosaur Egg Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When Dinosaur Egg dies, you may discover X, where X is its toughness. The Oltec revere dinosaurs as living remnants of the bygone Fourth Age. 0/3 |
||
Creature — Dinosaur Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. 5/5 |
||
Creature — Dinosaur Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability. With a flare of plumage and an earthshaking bellow, it can scare off predators three times its size. 3/3 |
||
Creature — Merfolk Scout When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again. "Good thing I'm not afraid of heights." 2/2 |
||
Creature — Merfolk Shaman Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card. "Like water between rivers, wisdom must flow freely from one generation to the next." 4/4 |
||
Creature — Vampire Knight Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted. 5/5 |
||
Creature — Merfolk Shaman Flash When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) You may cast Merfolk spells as though they had flash. 3/2 |
||
Artifact — Equipment Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip . This ability costs less to activate if you have one or fewer cards in hand. |
||
Artifact As Progenitor's Icon enters the battlefield, choose a creature type. : Add one mana of any color. : The next spell of the chosen type you cast this turn can be cast as though it had flash. |
||
Artifact When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. |
||
Artifact When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. |
||
Artifact Whenever a permanent enters the battlefield tapped and under your control, untap it. "Everyone is obsessed with this cosmium stuff, but I can sense some kind of comparable power in this droplet of ancient amber." —Quintorius Kand, research notes |
||
Artifact : Add one mana of any color in your commander's color identity. "Markings on the hilt are faded, but resemble Komon Winaq familial glyphs. Relic recovered for further study." —Oltec archaeological survey |
||
Artifact Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. |
||
Legendary Artifact Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
||
Legendary Artifact You may spend mana as though it were mana of any color. : Add . , : Draw a card for each color among permanents you control. |
||
Artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) "The rose is common in Legion heraldry. Thorns and petals tell of specific family achievements." —Quintorius Kand, research notes |
||
Artifact Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. |
||
Artifact — Equipment Equipped creature gets +10/+10 and loses flying. Equip (: Attach to target creature you control. Equip only as a sorcery.) "Relic retrieval is delayed. Mentioning it was forty feet tall might have helped us prepare." —Queen's Bay Company dispatch |
||
Artifact Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice. |
||
Artifact , , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. "Oltec maps are not simple charts of place and distance. Each tells a story of exploration and learning, celebrating the meaning beyond the discovery." —Huatli's travel journal |
||
Artifact You may pay rather than pay the mana cost for spells you cast. "Willem put it on and started shooting sparks from his hands like some kind of wizard! Was supposed to be my turn next, but the blasted thing won't come off his hand. Send help." —Brazen Coalition expedition dispatch |
||
Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip "Skim all the gold and magic rocks you want, but if I see one greasy fingerprint on my new boots, you'll be drinking bilgewater for a month." —Note from Captain Lannery Storm |
||
Artifact Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. , : Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. |
||
Artifact , : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") "Akal theorizes that it is some sort of signal, resonating beyond this cavern's physical space. But if so, who—or what—is the signal for?" —Huatli's travel journal |
||
Artifact : Each player draws a card. "Bells ring out to mark every great moment in the Malamet's tale of years: victories and tragedies, feasts and discoveries, the ascension of each sovereign and their passage into the dark beyond." —Sun Empire expedition report |
||
Artifact You have no maximum hand size. : Add . "The artifact's interaction with the mycoid network seems to allow non-mycoids to connect to the gestalt consciousness. Thus far, all who have done so have fled screaming." —Alvaro, Dusk Legion researcher |
||
Artifact — Equipment Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip "It bends the light somehow, rendering it—and its wearer—functionally invisible. I never would have found it if I hadn't tripped over it!" —Quintorius Kand, research notes |
||
Artifact Worn Powerstone enters the battlefield tapped. : Add . "The strange energy source isn't cosmium after all, but some unidentifiable material that has leached cosmium residue from the walls. Could be dangerous. Could change everything." —Oltec archaeological survey |
||
Legendary Creature — Human Pirate When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) 3/3 |
||
Clavileño, First of the Blessed Legendary Creature — Vampire Cleric Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." 2/2 |
||
Legendary Creature — Merfolk Scout At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
||
Legendary Creature — Dinosaur Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 4/4 |
||
Instant Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. |
||
Sorcery Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. |
||
Creature — Dinosaur Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. Its roaring challenge is punctuated by the slam of its tail on the earth, rousing the herds of the plains. 3/5 |
||
Instant Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. The best presents are impossible to regift. |
||
Enchantment As Kindred Boon enters the battlefield, choose a creature type. : Put a divinity counter on target creature you control of the chosen type. Each creature you control with a divinity counter on it has indestructible. |
||
Creature — Dinosaur Flying Creatures your opponents control enter the battlefield tapped. "There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back." —Huatli 2/3 |
||
Creature — Dinosaur Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. "Its rise is like the sun's, a beautiful beginning. Its descent is like the sun's, a frightful ending." —Huatli 2/2 |
||
Creature — Vampire Soldier When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. "Should I fall, take up our standard and carry on. The Legion must always prevail." 2/1 |
||
Legendary Creature — Vampire Cleric Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink. In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone. 2/2 |
||
Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
||
Enchantment Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. |
||
Instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Some timelines forever fray, branch, and intermingle. Others end abruptly. |
||
Instant Exile target creature. Its controller gains life equal to its power. "The arc of my blade has carved a path of light for the peace that will follow." |
||
Creature — Dinosaur If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. "Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone." —Itzama the Crested 3/4 |
||
Creature — Dinosaur Avatar When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. "Kinjalli's encompassing rays herald new life in the moment of the sun's dawning." —Chitlati, Lightning Rider 7/7 |
||
Creature — Vampire Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. From the moment they arrived, wedding guests were met with a pageant of wealth and excess. 2/3 |
||
Legendary Creature — Elder Dinosaur Flying, double strike, vigilance, trample, indestructible The sky takes flight and the earth trembles. 4/8 |
||
Instant Return all attacking creatures to their owner's hand. "You can come back once you've learned some manners—and figured out how to reconstitute your physical forms." |
||
Creature — Salamander Pirate When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
||
Creature — Human Pirate When Azure Fleet Admiral enters the battlefield, you become the monarch. Azure Fleet Admiral can't be blocked by creatures the monarch controls. "Your concern for my safety is touching, but as long as your gunners remain reliably erratic, I see no reason to change course." —Admiral Yelise, to Commodore Axurik 3/3 |
||
Creature — Merfolk Wizard Mutant : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. "I am my life's work." 1/1 |
||
Legendary Enchantment Artifact Whenever a creature you control deals combat damage to a player, you may draw a card. , : Creatures your opponents control attack this turn if able. The wills of mortals shift as the tide ebbs and flows. |
||
Instant Put target spell or nonland permanent into its owner's library second from the top. |
||
Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards. |
||
Creature — Merfolk Soldier Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1. 2/2 |
||
Creature — Human Pirate When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Other Pirates you control get +1/+1. "Lungs full of sea air and a hold full of loot. Ah, what a life!" 2/2 |
||
Sorcery Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. Another imminent battle subsided in busy snuffling and carefree rooting. |
||
Creature — Human Pirate : Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. "They'll never see me coming." 2/1 |
||
Enchantment Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) A visit to the Deeproot Tree and its ancient spring replenishes a merfolk's connection to nature. |
||
Creature — Spirit Pirate When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. : Another target creature you control can't be blocked this turn except by Spirits. 2/2 |
||
Sorcery Choose a creature type. Draw a card for each permanent you control of that type. Even before Teferi heard Wrenn's call, a few Zhalfirins were roused from sleep by a strange, otherworldly song. |
||
Legendary Creature — Merfolk Noble You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay . If you do, create a 1/1 blue Merfolk creature token. 3/3 |
||
Instant Return all creatures to their owners' hands. "Abandon ship! No, grab the treasure first!" —Admiral Beckett Brass |
||
Legendary Creature — Spirit Pirate Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.) 2/3 |
||
Creature — Merfolk Warrior Creatures you control with +1/+1 counters on them can't be blocked. "You might as well try to stop the waterfall." 2/3 |
||
Enchantment As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. Few things are truly "lost" at sea. |
||
Legendary Creature — Merfolk Wizard Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate. "I know these waters better than you know yourselves." 2/2 |
||
Legendary Creature — Siren Pirate Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.) 2/2 |
||
Creature — Merfolk Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) "Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun." 2/2 |
||
Creature — Human Pirate Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders. "Tell you what, you keep the rope." 2/4 |
||
Creature — Merfolk Noble Other Merfolk creatures you control get +1/+1. : Target Merfolk creature can't be blocked this turn. "Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly." 2/2 |
||
Creature — Merfolk Soldier Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. Steady and silent as the deep current, the reejerey guides the course of the school. 2/2 |
||
Instant Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. "We've merged your life essence with that of several creatures at once. You're welcome." —Speaker Trifon |
||
Sorcery Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
||
Enchantment As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) The masks float downstream toward the Mirrorlake, where faces arise to wear them. |
||
Creature — Merfolk Wizard Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. , Remove a +1/+1 counter from a creature you control: Draw a card. 2/2 |
||
Creature — Merfolk Wizard Whenever a Merfolk you control deals combat damage to a player, draw a card. Where the light falls dim and blue on broken ships, secrets lie unclaimed. 2/3 |
||
Creature — Siren Pirate Wizard Flying , Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. He's the calm that hides the coming storm. 1/1 |
||
Creature — Spirit Pirate Flash (You may cast this spell any time you could cast an instant.) Flying : Draw a card. "Any ship that sails on these mean seas for long is bound to pick up a ghost or two." —Admiral Beckett Brass 1/1 |
||
Creature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost less to cast. Made from trout scales and crawfish whiskers, merrows' shimmering banners flash in the water like lightning. 1/1 |
||
Creature — Merfolk Wizard Whenever Surgespanner becomes tapped, you may pay . If you do, return target permanent to its owner's hand. They ride on waves of aether, washing out anything that might pollute the Merrow Lanes. 2/2 |
||
Legendary Creature — Merfolk God Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) 3/4 |
||
Legendary Enchantment Creature — God Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. : Target creature you control can't be blocked this turn. 5/5 |
||
Creature — Merfolk Rogue Kicker . X can't be 0. (You may pay an additional as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. 2/1 |
||
Creature — Human Pirate Wizard Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) , , Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing. 1/1 |
||
Creature — Human Pirate Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. 2/1 |
||
Sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. "To fill your mind with knowledge, we must start by emptying it." —Barrin, master wizard |
||
Enchantment At the beginning of your precombat main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.) |
||
Creature — Vampire Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. "Vanya Falkenrath's paintings are astonishing. How does she manage to achieve such rich crimson hues?" —Stefan, art critic 0/1 |
||
Sorcery Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. The more you have, the more you have to lose. |
||
Creature — Vampire Spirit Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1 |
||
Creature — Vampire Wizard Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield. "The veil of death hides little from our kind." 3/2 |
||
Creature — Vampire Wizard Flying , Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. "Flee all you like. The further you run the more firmly I feel your heartbeat." 2/2 |
||
Creature — Vampire Warrior Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. His verdict is always guilty. His sentence is always death. 5/4 |
||
Creature — Vampire Knight When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. "Drench these golden streets in the blood of our enemies." 4/4 |
||
Creature — Vampire Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. "Please, come in! Hors d'oeuvres are on the table." 1/1 |
||
Creature — Vampire Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. "Lady Anje said no violence at the wedding. She never said anything about the journey there!" 5/5 |
||
Sorcery Destroy target creature. A creature destroyed this way can't be regenerated. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
||
Creature — Orc Pirate Wizard Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. His fists fume with the decay of death, each strike a plague on the hearts of his enemies. 4/4 |
||
Legendary Creature — Vampire Ally Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. "I will not live as a slave. If you would be free, then fight alongside me." 2/3 |
||
Creature — Vampire Soldier When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun. 1/1 |
||
Enchantment Whenever an opponent loses life, you gain that much life. Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality. |
||
Creature — Vampire Noble Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. "I often think on how excited they must feel to be chosen as my prey." 2/2 |
||
Creature — Human Pirate Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace. "Join me, and take the world for yourself!" 2/1 |
||
Sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. "On vile wings and bloody wind, the swarm will rise." —Skyclave inscription |
||
Artifact Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. , , Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life. |
||
Creature — Vampire Noble Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. "If you're not surrounded by decadence, my question to you is—why not?" 1/1 |
||
Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
||
Sorcery As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire. "Now isn't that better?" —Olivia Voldaren |
||
Creature — Vampire Rogue Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. Under Drana's leadership, vampires are finding new strength in unity. 1+*/3 |
||
Creature — Vampire Knight Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn. "My conquistadors are never slain, merely laid to rest." —Queen Miralda the Pious 2/2 |
||
Sorcery Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control. "These worthless cattle think they can sneak unnoticed into my wedding? Dispose of them." —Olivia Voldaren |
||
Sorcery Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type. "Our quarrels behind us. Our foes before us. Death or triumph for us all!" |
||
Creature — Vampire Shaman Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. 4/4 |
||
Creature — Human Pirate Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "Shame to let good gold go to the grave." 1/4 |
||
Creature — Vampire Knight Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous. 3/4 |
||
Legendary Creature — Vampire Noble Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." 4/4 |
||
Creature — Vampire Cleric Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. 2/4 |
||
Instant As an additional cost to cast this spell, sacrifice a creature. Draw two cards. The Skelle raise scorn poles in conquered villages—cursed totems of wood and bone that sap survivors of physical strength and the will to fight back. |
||
Creature — Vampire Wizard Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) In matters of life and death, he trusts his gut. 1/1 |
||
Legendary Creature — Aetherborn Vampire Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn. "The time for subtlety is over, darling." 2/2 |
||
Creature — Human Pirate If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Captain Angrath cares less about treasure than mayhem. If he can't leave Ixalan, he'll burn the plane down. 4/4 |
||
Sorcery This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. "Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar |
||
Legendary Creature — Goblin Pirate Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.) 3/3 |
||
Legendary Creature — Human Pirate Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. 2/2 |
||
Creature — Human Pirate : Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. "We sail. We plunder. Then we dance." 4/3 |
||
Sorcery Target creature you control deals damage equal to its power to each other creature and each opponent. In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra. |
||
Instant The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. |
||
Creature — Orc Pirate Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. "Choose, vampire: our hat on your head, or no hat, no head." 4/3 |
||
Creature — Human Pirate First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. 2/1 |
||
Legendary Creature — Elder Dinosaur Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. The storm rages and the earth breaks. 6/6 |
||
Sorcery Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
||
Sorcery Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact. |
||
Legendary Creature — Human Pirate First strike, menace Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat. Aboard her ship, the *Dragon's Smile*, Kari follows no one's rules but her own. 1/3 |
||
Creature — Dinosaur Creature spells you cast cost less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. "Stand still and try not to look like prey!" —Skerk Hobnett, wilderness guide 2/3 |
||
Creature — Human Shaman Dinosaur spells you cast cost less to cast. : Target Dinosaur gains haste until end of turn. "Forward! Let the Burning Sun's light guide you to deserving prey!" 1/2 |
||
Creature — Orc Pirate Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. Port Razer can't attack a player it has already attacked this turn. "Smash and grab, loot and burn, then it is the next town's turn!" 4/4 |
||
Enchantment Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. "It is the nature of souls that they burn more brightly together than apart." —Vessifrus, flamekin demagogue |
||
Creature — Dinosaur When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control. It brings belligerence to new heights. 10/10 |
||
Instant Destroy target permanent. Its controller creates a 3/3 green Beast creature token. "Monsters dwell in every heart. We only think civilization tames them." —Euphemia, Nexus watcher |
||
Enchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. As Aclazotz's undead forces approached the temple of Ojer Kaslem, they met a roaring wall of vibrant, flourishing life. |
||
Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. All seeds share a common bond, calling to each other across infinity. |
||
Creature — Dinosaur Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. 3/2 |
||
Creature — Merfolk Warrior Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. "You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you." 1/1 |
||
Enchantment At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. |
||
Creature — Human Druid Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. : Add one mana of any color. "I do not lead. They do not follow. We walk together." 1/1 |
||
Creature — Elf Druid Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) "To care for yourself, cultivate the world. To care for the world, cultivate yourself." 3/2 |
||
Sorcery You may play an additional land this turn. Draw a card. An explorer's reward is a view of tomorrow's possibilities. |
||
Sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Her song twines throughout the Core, a melodic message to all Oltec near and far: you are home. |
||
Enchantment If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. "Naga shed their scales. We wear ours with pride." —Golran, dragonscale captain |
||
Instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) "Now is the hour. Ours is the duty. For victory and family—charge!" |
||
Sorcery — Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. "The land grows only where the kami will it." —Dosan the Falling Leaf |
||
Sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling (, Discard this card: Draw a card.) |
||
Creature — Dinosaur Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. Not even the tallest tree stands a chance against the underside of a dinosaur's foot. 7/7 |
||
Sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Nature grows solutions to its problems. |
||
Creature — Dinosaur Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. They cover their territory like a tide of teeth and claws. 2/3 |
||
Creature — Shapeshifter Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library. 2/3 |
||
Creature — Dinosaur Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. 5/5 |
||
Instant Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. "The curse is broken." |
||
Creature — Dinosaur Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card. Raptors are clever enough to tear away a hard metal shell to get at the tasty morsel inside. 4/5 |
||
Sorcery Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost. "Control the Great Conduit? You might as well try to divert a river with your hands." |
||
Instant Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. The gourd carving was supposed to take place *after* the feast. |
||
Creature — Dinosaur Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. The Sun Empire's most sacred sites are protected by more than prayers. 2/5 |
||
Sorcery This spell costs less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) |
||
Creature — Dinosaur This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) : Shifting Ceratops gains your choice of reach, trample, or haste until end of turn. 5/4 |
||
Sorcery As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay . Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The herds follow as new growth arises. |
||
Creature — Dinosaur Other Dinosaurs you control get +1/+1. : Create a 3/3 green Dinosaur creature token with trample. "It appears that nature has risen against us." —Captain Brinely Rage 5/5 |
||
Creature — Plant Dinosaur Vigilance When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands. 4/4 |
||
Creature — Dinosaur Avatar Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. "Ixalli's fertile rays enliven us all. Each of us is a testament to the sun's strength and love." —Chitlati, Lightning Rider 5/5 |
||
Creature — Dinosaur Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. 5/5 |
||
Legendary Creature — Human Pirate Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. "You and your ship will make a fine addition to my fleet." 3/3 |
||
Creature — Human Druid : Add one mana of any color. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. Streams of gold and bright feathers flash in the orb, visions of past and future. 2/3 |
||
Creature — Merfolk Rogue Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. She follows the old tributaries built when merrows still shaped the tides. 1/1 |
||
Creature — Vampire Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life. "Whichever side wins, I'm sure the banquet will be superb." 1/2 |
||
Legendary Creature — Vampire Knight Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. Her centuries-long search is ended. 1/1 |
||
Enchantment As Etchings of the Chosen enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. , Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
||
Instant Draw a card. You may put a land card from your hand onto the battlefield. Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature. |
||
Creature — Human Pirate When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/3 |
||
Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells. |
||
Creature — Merfolk : Untap another target permanent. "She may call herself Kiora but I believe she is Thassa, the embodiment of the sea and empress of the depths." 2/2 |
||
Legendary Creature — Merfolk Shaman Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control. 2/4 |
||
Creature — Vampire Knight Other Vampires you control get +1/+1. "We long ago abandoned the things that make humans weak: friendship, marriage, family. All that remains is the strength of our devotion." 2/2 |
||
Creature — Merfolk Shaman Other Merfolk you control get +1/+1. "The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together." —Nirit of Pashona's band 2/2 |
||
Creature — Merfolk Mutant Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 |
||
Legendary Creature — Merfolk Wizard Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. 1/1 |
||
Instant Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact. |
||
Instant Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library. |
||
Creature — Dinosaur Beast Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. 6/6 |
||
Creature — Dinosaur Whenever Raging Regisaur attacks, it deals 1 damage to any target. Its breath is a gale. Its roar is a volcano. Its anger tears soul from flesh. 4/4 |
||
Creature — Dinosaur Trample When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature. Carnivorous dinosaurs developed a taste for undead flesh, tracking the vampires by the scent of blood on their breath. 5/5 |
||
Instant Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller. "Let all feel joy in pain." —Rakdos |
||
Legendary Creature — Human Pirate When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled. 4/3 |
||
Creature — Dinosaur Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. "Seeing a pack of these monsters hunt together, I'm at a loss to imagine the size of their prey." —Adrian Adanto of Lujio 4/4 |
||
Enchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) Some view Domri's unlikely ascent as a sign of Ilharg the Raze-Boar's imminent return. |
||
Enchantment : Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. |
||
Legendary Planeswalker — Sorin [+1]: Create a 1/1 black Vampire creature token with lifelink. [−2]: You get an emblem with "Creatures you control get +1/+0." [−6]: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control. |
||
Legendary Creature — Merfolk Druid Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. "Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part." 3/3 |
||
Legendary Creature — Merfolk Shaman Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control. */* |
||
Instant Exile target nonland permanent. "I came seeking a challenge. All I found was you." —Zurgo, khan of the Mardu |
||
Legendary Creature — Vampire Knight Vigilance, lifelink , Pay 7 life: Destroy target nonland permanent. Activate only during your turn. "For four hundred years, I have led armies of conquest. These lands hold nothing that can stand against me." 4/4 |
||
Legendary Creature — Human Merfolk , : Double the number of each kind of counter on target artifact, creature, or land. "I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility." 1/4 |
||
Legendary Enchantment Creature — God Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. 6/5 |
||
Legendary Creature — Elder Dinosaur Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. : Zacama deals 3 damage to target creature. : Destroy target artifact or enchantment. : You gain 3 life. 9/9 |
||
Legendary Creature — Human Pirate Flying Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. 4/3 |
||
Legendary Creature — Merfolk Wizard When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. 4/4 |
||
Artifact : Add one mana of any color in your commander's color identity. It started as a mere drop of water. The Magic Mirror crystallized it into much more. |
||
Artifact — Equipment Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip |
||
Artifact : Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. It harmonizes with the essence of its master. |
||
Artifact , : Add . An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed. |
||
Artifact — Equipment Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip |
||
Artifact As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. |
||
Artifact As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. , : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
||
Artifact , : Add . The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet. |
||
Artifact At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay . If you do, draw a card. "Inspiration is found by looking outward." —Oviya Pashiri, sage lifecrafter |
||
Artifact Creature — Shapeshifter As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. 2/1 |
||
Artifact : Add . , , Sacrifice Mind Stone: Draw a card. "We have barely begun to learn the secrets of the Fourth People. Every remnant of their presence, however cryptic, is a gift." —Akal Pakal, First Steward of Oteclan |
||
Artifact , : Add . The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt. |
||
Artifact , : Add . Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon. |
||
Artifact , : Add . For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost. |
||
Artifact : Add . Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold. |
||
Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip "There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords |
||
Artifact : Add . : Add or . Talisman of Hierarchy deals 1 damage to you. "You'll never get to the top if you don't know who's already there." —Kaya |
||
Artifact As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card. |
||
Artifact , , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. "It is said Chimil never sees the same lands twice. So too must we expand our horizons." |
||
Land : Add . , : You may cast spells this turn as though they had flash. Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft. |
||
Land Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add . , : Draw a card. Activate only if you have the city's blessing. |
||
Land Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add . |
||
Land — Forest Plains (: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Chuuy Kaaj, "The Hanging City," has endured for centuries as the thriving hub of Malamet art, life, and culture. |
||
Land As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or . |
||
Land — Mountain Forest (: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air. |
||
Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or . Oteclan, the Oltec capital, encompasses diverse satellite cities. The Oltec can live in any environment and maintain connection. |
||
Land : Add one mana of any color in your commander's color identity. "Approach my tower on bended knee or depart from it as ash upon the wind." —Gadwick, the Wizened |
||
Land Crumbling Necropolis enters the battlefield tapped. : Add , , or . It's said the spirits of the drowned dead hang their lights from the shattered figureheads. |
||
Land : Add . , : Draw a card, then discard a card. A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits. |
||
Land , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The Sun Empire bends nature— rivers, mountainsides, dinosaurs—to its unyielding will. |
||
Land : Add one mana of any color that a land an opponent controls could produce. "It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist |
||
Land As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. : Add or . |
||
Land As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. : Add or . |
||
Land As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. : Add or . A smoldering storm of chilling fire. |
||
Land As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. : Add or . A seething locus of reverent rage. |
||
Land As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. : Add or . |
||
Legendary Land : Add . , : Each player draws a card, then discards a card. All are welcome. |
||
Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or . "Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that." —Alene of Riverspan |
||
Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or . Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as evil encroaches. |
||
Land Jungle Shrine enters the battlefield tapped. : Add , , or . The people of the Sun Empire worship the sun in three aspects: the creative sun, the sustaining sun, and the destructive sun. |
||
Land : Add . , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) "I can't protect everyone here. But those I can, I will." —Karn |
||
Land : Add . , : Target creature gets +X/+0 and gains trample until end of turn. When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset. |
||
Land Llanowar Reborn enters the battlefield tapped. : Add . Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) |
||
Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. |
||
Land Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. |
||
Land : Add . , : Target player mills three cards. "Some see a coastal disaster. I see a fully-stocked seagraf." —Jadar, ghoulcaller of Nephalia |
||
Land Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add . |
||
Land Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
||
Land Port of Karfell enters the battlefield tapped. : Add . , , Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.) |
||
Land You have no maximum hand size. : Add . Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. |
||
Land : Add . , : Target creature can't be blocked this turn. Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth. |
||
Land As Secluded Courtyard enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. |
||
Land As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. : Add or . A flickering beacon of righteous corruption. |
||
Land Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add . |
||
Land — Swamp Mountain (: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
||
Land Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or . Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. |
||
Land — Island Swamp (: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
||
Land : Add . : Add or . Activate only if you control a Swamp. |
||
Land Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or . |
||
Land Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or . |
||
Land : Add . Activate only if you control five or more lands. "When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora |
||
Land , Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown. |
||
Land Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. : Add or one mana of the chosen color. As eons passed, the rock wore away, revealing the rich colors at the mountain's heart. |
||
Land Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. : Add or one mana of the chosen color. Far from human eyes, birds flit between vivid blossoms in a hidden paradise. |
||
Land Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. : Add or one mana of the chosen color. Wildflowers here bloom not with the season but with the ebb and flow of magic. |
||
Land Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. : Add or one mana of the chosen color. All the wonders of the natural world in one breathtaking microcosm. |
||
Land Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. : Add or one mana of the chosen color. Beauty appears in strange places for those with eyes to see it. |
||
Land As Unclaimed Territory enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. |
||
Land : Add . , : Creatures you control gain deathtouch and lifelink until end of turn. "For centuries my creation kept this world in balance. Now only her shadow remains." —Sorin Markov |
||
Land As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. : Add or . A verdant paradox of primal logic. |
||
Land : Add . , Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. , : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") |
||
Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. |