The Lost Caverns of Ixalan Commander

Image Card Info Mana cost
Admiral Brass, Unsinkable

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate

When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

3/3

2 U B R
Clavileño, First of the Blessed

Clavileño, First of the Blessed

Legendary Creature — Vampire Cleric

Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."

2/2

1 W B
Hakbal of the Surging Soul

Hakbal of the Surging Soul

Legendary Creature — Merfolk Scout

At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.

3/3

2 G U
Pantlaza, Sun-Favored

Pantlaza, Sun-Favored

Legendary Creature — Dinosaur

Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

4/4

2 R G W
Carmen, Cruel Skymarcher

Carmen, Cruel Skymarcher

Legendary Creature — Vampire Soldier

Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.

2/2

3 W B
Don Andres, the Renegade

Don Andres, the Renegade

Legendary Creature — Vampire Pirate

Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.

"Why climb the tangled rigging of the Legion of Dusk's hierarchy when I can fly a free flag of my own?"

4/3

1 U B R
Wayta, Trainer Prodigy

Wayta, Trainer Prodigy

Legendary Creature — Human Warrior

Haste , : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

1/5

R G W
Xolatoyac, the Smiling Flood

Xolatoyac, the Smiling Flood

Legendary Creature — Salamander Serpent

Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it.

6/6

4 G U
Illustrious Wanderglyph

Illustrious Wanderglyph

Artifact Creature — Golem

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.

2/2

4 W
Altar of the Wretched // Wretched Bonemass

Altar of the Wretched // Wretched Bonemass

Artifact

When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. Craft with one or more creatures : Return Altar of the Wretched from your graveyard to your hand.

2 B
Altar of the Wretched // Wretched Bonemass

Altar of the Wretched // Wretched Bonemass

Creature — Skeleton Horror

Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

*/*

Ore-Rich Stalactite // Cosmium Catalyst

Ore-Rich Stalactite // Cosmium Catalyst

Artifact

: Add . Spend this mana only to cast an instant or sorcery spell. Craft with four or more red instant and/or sorcery cards (, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

1 R
Ore-Rich Stalactite // Cosmium Catalyst

Ore-Rich Stalactite // Cosmium Catalyst

Artifact

, : Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.

Deep goblins laugh at humans' wands. They cast spells with their hammers.

Contest of Claws

Contest of Claws

Sorcery

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

1 G
Tetzin, Gnome Champion // The Golden-Gear Colossus

Tetzin, Gnome Champion // The Golden-Gear Colossus

Legendary Artifact Creature — Gnome

Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. Craft with six artifacts (, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

2/2

U R W
Tetzin, Gnome Champion // The Golden-Gear Colossus

Tetzin, Gnome Champion // The Golden-Gear Colossus

Legendary Artifact Creature — Gnome

Vigilance, trample Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.

The sum is greater than the parts.

6/6

Xavier Sal, Infested Captain

Xavier Sal, Infested Captain

Legendary Creature — Human Fungus Pirate

, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) , Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

3/3

B G U
Eye of Ojer Taq // Apex Observatory

Eye of Ojer Taq // Apex Observatory

Artifact

: Add one mana of any color. Craft with two that share a card type (, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

3
Eye of Ojer Taq // Apex Observatory

Eye of Ojer Taq // Apex Observatory

Artifact

Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. : The next spell you cast this turn of the chosen type can be cast without paying its mana cost.

Though they had never left the Core, the Oltec knew the stars.

Paleontologist's Pick-Axe // Dinosaur Headdress

Paleontologist's Pick-Axe // Dinosaur Headdress

Artifact — Equipment

Whenever equipped creature attacks, draw a card, then discard a card. Equip Craft with one or more creatures (, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

2
Paleontologist's Pick-Axe // Dinosaur Headdress

Paleontologist's Pick-Axe // Dinosaur Headdress

Artifact — Equipment

When Dinosaur Headdress enters the battlefield, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip

Admiral Brass, Unsinkable

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate

When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

3/3

2 U B R
Clavileño, First of the Blessed

Clavileño, First of the Blessed

Legendary Creature — Vampire Cleric

Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."

2/2

1 W B
Hakbal of the Surging Soul

Hakbal of the Surging Soul

Legendary Creature — Merfolk Scout

At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.

3/3

2 G U
Pantlaza, Sun-Favored

Pantlaza, Sun-Favored

Legendary Creature — Dinosaur

Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

4/4

2 R G W
Illustrious Wanderglyph

Illustrious Wanderglyph

Artifact Creature — Golem

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.

2/2

4 W
Altar of the Wretched // Wretched Bonemass

Altar of the Wretched // Wretched Bonemass

Artifact

When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. Craft with one or more creatures : Return Altar of the Wretched from your graveyard to your hand.

2 B
Altar of the Wretched // Wretched Bonemass

Altar of the Wretched // Wretched Bonemass

Creature — Skeleton Horror

Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

*/*

Ore-Rich Stalactite // Cosmium Catalyst

Ore-Rich Stalactite // Cosmium Catalyst

Artifact

: Add . Spend this mana only to cast an instant or sorcery spell. Craft with four or more red instant and/or sorcery cards (, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

1 R
Ore-Rich Stalactite // Cosmium Catalyst

Ore-Rich Stalactite // Cosmium Catalyst

Artifact

, : Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.

Deep goblins laugh at humans' wands. They cast spells with their hammers.

Contest of Claws

Contest of Claws

Sorcery

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

1 G
Admiral Brass, Unsinkable

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate

When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

3/3

2 U B R
Carmen, Cruel Skymarcher

Carmen, Cruel Skymarcher

Legendary Creature — Vampire Soldier

Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.

2/2

3 W B
Clavileño, First of the Blessed

Clavileño, First of the Blessed

Legendary Creature — Vampire Cleric

Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."

2/2

1 W B
Don Andres, the Renegade

Don Andres, the Renegade

Legendary Creature — Vampire Pirate

Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.

"Why climb the tangled rigging of the Legion of Dusk's hierarchy when I can fly a free flag of my own?"

4/3

1 U B R
Hakbal of the Surging Soul

Hakbal of the Surging Soul

Legendary Creature — Merfolk Scout

At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.

3/3

2 G U
Pantlaza, Sun-Favored

Pantlaza, Sun-Favored

Legendary Creature — Dinosaur

Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

4/4

2 R G W
Tetzin, Gnome Champion // The Golden-Gear Colossus

Tetzin, Gnome Champion // The Golden-Gear Colossus

Legendary Artifact Creature — Gnome

Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. Craft with six artifacts (, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

2/2

U R W
Tetzin, Gnome Champion // The Golden-Gear Colossus

Tetzin, Gnome Champion // The Golden-Gear Colossus

Legendary Artifact Creature — Gnome

Vigilance, trample Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.

The sum is greater than the parts.

6/6

Wayta, Trainer Prodigy

Wayta, Trainer Prodigy

Legendary Creature — Human Warrior

Haste , : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

1/5

R G W
Xavier Sal, Infested Captain

Xavier Sal, Infested Captain

Legendary Creature — Human Fungus Pirate

, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) , Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

3/3

B G U
Xolatoyac, the Smiling Flood

Xolatoyac, the Smiling Flood

Legendary Creature — Salamander Serpent

Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it.

6/6

4 G U
Eye of Ojer Taq // Apex Observatory

Eye of Ojer Taq // Apex Observatory

Artifact

: Add one mana of any color. Craft with two that share a card type (, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

3
Eye of Ojer Taq // Apex Observatory

Eye of Ojer Taq // Apex Observatory

Artifact

Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. : The next spell you cast this turn of the chosen type can be cast without paying its mana cost.

Though they had never left the Core, the Oltec knew the stars.

Paleontologist's Pick-Axe // Dinosaur Headdress

Paleontologist's Pick-Axe // Dinosaur Headdress

Artifact — Equipment

Whenever equipped creature attacks, draw a card, then discard a card. Equip Craft with one or more creatures (, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

2
Paleontologist's Pick-Axe // Dinosaur Headdress

Paleontologist's Pick-Axe // Dinosaur Headdress

Artifact — Equipment

When Dinosaur Headdress enters the battlefield, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip

Bronzebeak Foragers

Bronzebeak Foragers

Creature — Dinosaur

When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield. : Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.

3/4

3 W
Charismatic Conqueror

Charismatic Conqueror

Creature — Vampire Soldier

Vigilance Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

"There's a whole world under the surface, waiting for the light of our salvation."

2/2

1 W
Elenda's Hierophant

Elenda's Hierophant

Creature — Vampire Cleric

Flying Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.

1/1

2 W
From the Rubble

From the Rubble

Enchantment

As From the Rubble enters the battlefield, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

4 W W
March of the Canonized

March of the Canonized

Enchantment

When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink. At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.

X W W
Redemption Choir

Redemption Choir

Creature — Vampire Cleric

Lifelink Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

3/3

2 W W
The Indomitable

The Indomitable

Legendary Artifact — Vehicle

Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.

6/6

2 U U
Mist Dancer

Mist Dancer

Creature — Merfolk Wizard

Flying Other Merfolk you control get +1/+0 and have flying. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

3/3

4 U
Ripples of Potential

Ripples of Potential

Instant

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

1 U
Storm Fleet Negotiator

Storm Fleet Negotiator

Creature — Siren Pirate

Flying Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

2/2

2 U
Wave Goodbye

Wave Goodbye

Sorcery

Return each creature without a +1/+1 counter on it to its owner's hand.

Whatever the tide brings in, the shapers can wash away.

2 U U
Dusk Legion Sergeant

Dusk Legion Sergeant

Creature — Vampire Soldier

Menace , Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

1 B
Francisco, Fowl Marauder

Francisco, Fowl Marauder

Legendary Creature — Bird Pirate

Flying Francisco, Fowl Marauder can't block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner (You can have two commanders if both have partner.)

0/1

1 B
The Grim Captain's Locker

The Grim Captain's Locker

Legendary Artifact

: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Until end of turn, each creature card in your graveyard gains "Escape—, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)

3 B
Master of Dark Rites

Master of Dark Rites

Creature — Vampire Cleric

, Sacrifice another creature: Add . Spend this mana only to cast Vampire, Cleric, and/or Demon spells.

"With each sacrifice, we step closer to the Age of Everflowing Blood."

1/1

B
Promise of Aclazotz // Foul Rebirth

Promise of Aclazotz // Foul Rebirth

Enchantment

At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)

1 B
Promise of Aclazotz // Foul Rebirth

Promise of Aclazotz // Foul Rebirth

Sorcery — Adventure

Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.

2 B
Skeleton Crew

Skeleton Crew

Creature — Skeleton Pirate

Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) : Return Skeleton Crew from your graveyard to the battlefield tapped.

3/3

3 B
Broadside Bombardiers

Broadside Bombardiers

Creature — Goblin Pirate

Menace, haste Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)

When they ran short on cannonballs, they went for the pots and pans.

2/2

2 R
Gemcutter Buccaneer

Gemcutter Buccaneer

Creature — Orc Pirate Artificer

Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token. Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate , and equip .

1/3

3 R
Wrathful Raptors

Wrathful Raptors

Creature — Dinosaur

Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.

They gulp down their prey on the run, claws dripping with blood as they hunt for their next meal.

5/5

4 R
Bygone Marvels

Bygone Marvels

Sorcery

Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.

G G
Curious Altisaur

Curious Altisaur

Creature — Dinosaur

Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card.

After long days of squeezing through cramped tunnels, the Sun Empire's dinosaurs were overjoyed to stretch their necks and survey the wonders of the Core.

2/5

3 G
Deeproot Historian

Deeproot Historian

Creature — Merfolk Druid

Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)

"The language of the Komon Winaq has much in common with the tongue of our ancestors. Surely the two peoples once lived and worked in close harmony."

3/3

3 G
Dinosaur Egg

Dinosaur Egg

Creature — Dinosaur Egg

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When Dinosaur Egg dies, you may discover X, where X is its toughness.

The Oltec revere dinosaurs as living remnants of the bygone Fourth Age.

0/3

1 G
Scion of Calamity

Scion of Calamity

Creature — Dinosaur

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.

5/5

3 G G
Sunfrill Imitator

Sunfrill Imitator

Creature — Dinosaur

Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

With a flare of plumage and an earthshaking bellow, it can scare off predators three times its size.

3/3

2 G
Topography Tracker

Topography Tracker

Creature — Merfolk Scout

When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again.

"Good thing I'm not afraid of heights."

2/2

2 G
Tributary Instructor

Tributary Instructor

Creature — Merfolk Shaman

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

"Like water between rivers, wisdom must flow freely from one generation to the next."

4/4

3 G
Order of Sacred Dusk

Order of Sacred Dusk

Creature — Vampire Knight

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted.

5/5

6 W B
Singer of Swift Rivers

Singer of Swift Rivers

Creature — Merfolk Shaman

Flash When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) You may cast Merfolk spells as though they had flash.

3/2

1 G U
Arm-Mounted Anchor

Arm-Mounted Anchor

Artifact — Equipment

Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip . This ability costs less to activate if you have one or fewer cards in hand.

3
Progenitor's Icon

Progenitor's Icon

Artifact

As Progenitor's Icon enters the battlefield, choose a creature type. : Add one mana of any color. : The next spell of the chosen type you cast this turn can be cast as though it had flash.

3
Bronzebeak Foragers

Bronzebeak Foragers

Creature — Dinosaur

When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield. : Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.

3/4

3 W
Charismatic Conqueror

Charismatic Conqueror

Creature — Vampire Soldier

Vigilance Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

"There's a whole world under the surface, waiting for the light of our salvation."

2/2

1 W
Elenda's Hierophant

Elenda's Hierophant

Creature — Vampire Cleric

Flying Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.

1/1

2 W
From the Rubble

From the Rubble

Enchantment

As From the Rubble enters the battlefield, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

4 W W
March of the Canonized

March of the Canonized

Enchantment

When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink. At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.

X W W
Redemption Choir

Redemption Choir

Creature — Vampire Cleric

Lifelink Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

3/3

2 W W
The Indomitable

The Indomitable

Legendary Artifact — Vehicle

Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.

6/6

2 U U
Mist Dancer

Mist Dancer

Creature — Merfolk Wizard

Flying Other Merfolk you control get +1/+0 and have flying. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

3/3

4 U
Ripples of Potential

Ripples of Potential

Instant

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

1 U
Storm Fleet Negotiator

Storm Fleet Negotiator

Creature — Siren Pirate

Flying Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

2/2

2 U
Wave Goodbye

Wave Goodbye

Sorcery

Return each creature without a +1/+1 counter on it to its owner's hand.

Whatever the tide brings in, the shapers can wash away.

2 U U
Dusk Legion Sergeant

Dusk Legion Sergeant

Creature — Vampire Soldier

Menace , Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

1 B
Francisco, Fowl Marauder

Francisco, Fowl Marauder

Legendary Creature — Bird Pirate

Flying Francisco, Fowl Marauder can't block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner (You can have two commanders if both have partner.)

0/1

1 B
The Grim Captain's Locker

The Grim Captain's Locker

Legendary Artifact

: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Until end of turn, each creature card in your graveyard gains "Escape—, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)

3 B
Master of Dark Rites

Master of Dark Rites

Creature — Vampire Cleric

, Sacrifice another creature: Add . Spend this mana only to cast Vampire, Cleric, and/or Demon spells.

"With each sacrifice, we step closer to the Age of Everflowing Blood."

1/1

B
Promise of Aclazotz // Foul Rebirth

Promise of Aclazotz // Foul Rebirth

Enchantment

At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)

1 B
Promise of Aclazotz // Foul Rebirth

Promise of Aclazotz // Foul Rebirth

Sorcery — Adventure

Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.

2 B
Skeleton Crew

Skeleton Crew

Creature — Skeleton Pirate

Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) : Return Skeleton Crew from your graveyard to the battlefield tapped.

3/3

3 B
Broadside Bombardiers

Broadside Bombardiers

Creature — Goblin Pirate

Menace, haste Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)

When they ran short on cannonballs, they went for the pots and pans.

2/2

2 R
Gemcutter Buccaneer

Gemcutter Buccaneer

Creature — Orc Pirate Artificer

Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token. Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate , and equip .

1/3

3 R
Wrathful Raptors

Wrathful Raptors

Creature — Dinosaur

Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.

They gulp down their prey on the run, claws dripping with blood as they hunt for their next meal.

5/5

4 R
Bygone Marvels

Bygone Marvels

Sorcery

Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.

G G
Curious Altisaur

Curious Altisaur

Creature — Dinosaur

Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card.

After long days of squeezing through cramped tunnels, the Sun Empire's dinosaurs were overjoyed to stretch their necks and survey the wonders of the Core.

2/5

3 G
Deeproot Historian

Deeproot Historian

Creature — Merfolk Druid

Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)

"The language of the Komon Winaq has much in common with the tongue of our ancestors. Surely the two peoples once lived and worked in close harmony."

3/3

3 G
Dinosaur Egg

Dinosaur Egg

Creature — Dinosaur Egg

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When Dinosaur Egg dies, you may discover X, where X is its toughness.

The Oltec revere dinosaurs as living remnants of the bygone Fourth Age.

0/3

1 G
Scion of Calamity

Scion of Calamity

Creature — Dinosaur

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.

5/5

3 G G
Sunfrill Imitator

Sunfrill Imitator

Creature — Dinosaur

Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

With a flare of plumage and an earthshaking bellow, it can scare off predators three times its size.

3/3

2 G
Topography Tracker

Topography Tracker

Creature — Merfolk Scout

When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again.

"Good thing I'm not afraid of heights."

2/2

2 G
Tributary Instructor

Tributary Instructor

Creature — Merfolk Shaman

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

"Like water between rivers, wisdom must flow freely from one generation to the next."

4/4

3 G
Order of Sacred Dusk

Order of Sacred Dusk

Creature — Vampire Knight

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted.

5/5

6 W B
Singer of Swift Rivers

Singer of Swift Rivers

Creature — Merfolk Shaman

Flash When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) You may cast Merfolk spells as though they had flash.

3/2

1 G U
Arm-Mounted Anchor

Arm-Mounted Anchor

Artifact — Equipment

Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip . This ability costs less to activate if you have one or fewer cards in hand.

3
Progenitor's Icon

Progenitor's Icon

Artifact

As Progenitor's Icon enters the battlefield, choose a creature type. : Add one mana of any color. : The next spell of the chosen type you cast this turn can be cast as though it had flash.

3
Archaeomancer's Map

Archaeomancer's Map

Artifact

When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

2 W
Wedding Ring

Wedding Ring

Artifact

When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

2 W W
Amulet of Vigor

Amulet of Vigor

Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

"Everyone is obsessed with this cosmium stuff, but I can sense some kind of comparable power in this droplet of ancient amber." —Quintorius Kand, research notes

1
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

"Markings on the hilt are faded, but resemble Komon Winaq familial glyphs. Relic recovered for further study." —Oltec archaeological survey

2
Chalice of the Void

Chalice of the Void

Artifact

Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

X X
Chimil, the Inner Sun

Chimil, the Inner Sun

Legendary Artifact

Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

6
Chromatic Orrery

Chromatic Orrery

Legendary Artifact

You may spend mana as though it were mana of any color. : Add . , : Draw a card for each color among permanents you control.

7
Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

"The rose is common in Legion heraldry. Thorns and petals tell of specific family achievements." —Quintorius Kand, research notes

5
Coercive Portal

Coercive Portal

Artifact

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

4
Colossus Hammer

Colossus Hammer

Artifact — Equipment

Equipped creature gets +10/+10 and loses flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Relic retrieval is delayed. Mentioning it was forty feet tall might have helped us prepare." —Queen's Bay Company dispatch

1
Everflowing Chalice

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.

0
Expedition Map

Expedition Map

Artifact

, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

"Oltec maps are not simple charts of place and distance. Each tells a story of exploration and learning, celebrating the meaning beyond the discovery." —Huatli's travel journal

1
Fist of Suns

Fist of Suns

Artifact

You may pay rather than pay the mana cost for spells you cast.

"Willem put it on and started shooting sparks from his hands like some kind of wizard! Was supposed to be my turn next, but the blasted thing won't come off his hand. Send help." —Brazen Coalition expedition dispatch

3
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

"Skim all the gold and magic rocks you want, but if I see one greasy fingerprint on my new boots, you'll be drinking bilgewater for a month." —Note from Captain Lannery Storm

2
Mimic Vat

Mimic Vat

Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. , : Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.

3
Strionic Resonator

Strionic Resonator

Artifact

, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

"Akal theorizes that it is some sort of signal, resonating beyond this cavern's physical space. But if so, who—or what—is the signal for?" —Huatli's travel journal

2
Temple Bell

Temple Bell

Artifact

: Each player draws a card.

"Bells ring out to mark every great moment in the Malamet's tale of years: victories and tragedies, feasts and discoveries, the ascension of each sovereign and their passage into the dark beyond." —Sun Empire expedition report

3
Thought Vessel

Thought Vessel

Artifact

You have no maximum hand size. : Add .

"The artifact's interaction with the mycoid network seems to allow non-mycoids to connect to the gestalt consciousness. Thus far, all who have done so have fled screaming." —Alvaro, Dusk Legion researcher

2
Whispersilk Cloak

Whispersilk Cloak

Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip

"It bends the light somehow, rendering it—and its wearer—functionally invisible. I never would have found it if I hadn't tripped over it!" —Quintorius Kand, research notes

3
Worn Powerstone

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped. : Add .

"The strange energy source isn't cosmium after all, but some unidentifiable material that has leached cosmium residue from the walls. Could be dangerous. Could change everything." —Oltec archaeological survey

3
Admiral Brass, Unsinkable

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate

When Admiral Brass, Unsinkable enters the battlefield, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

3/3

2 U B R
Clavileño, First of the Blessed

Clavileño, First of the Blessed

Legendary Creature — Vampire Cleric

Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."

2/2

1 W B
Hakbal of the Surging Soul

Hakbal of the Surging Soul

Legendary Creature — Merfolk Scout

At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.

3/3

2 G U
Pantlaza, Sun-Favored

Pantlaza, Sun-Favored

Legendary Creature — Dinosaur

Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

4/4

2 R G W
Akroma's Will

Akroma's Will

Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.

3 W
Austere Command

Austere Command

Sorcery

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

4 W W
Bellowing Aegisaur

Bellowing Aegisaur

Creature — Dinosaur

Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.

Its roaring challenge is punctuated by the slam of its tail on the earth, rousing the herds of the plains.

3/5

5 W
Generous Gift

Generous Gift

Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

The best presents are impossible to regift.

2 W
Kindred Boon

Kindred Boon

Enchantment

As Kindred Boon enters the battlefield, choose a creature type. : Put a divinity counter on target creature you control of the chosen type. Each creature you control with a divinity counter on it has indestructible.

2 W W
Kinjalli's Sunwing

Kinjalli's Sunwing

Creature — Dinosaur

Flying Creatures your opponents control enter the battlefield tapped.

"There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back." —Huatli

2/3

2 W
Majestic Heliopterus

Majestic Heliopterus

Creature — Dinosaur

Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.

"Its rise is like the sun's, a beautiful beginning. Its descent is like the sun's, a frightful ending." —Huatli

2/2

3 W
Martyr of Dusk

Martyr of Dusk

Creature — Vampire Soldier

When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.

"Should I fall, take up our standard and carry on. The Legion must always prevail."

2/1

1 W
Mavren Fein, Dusk Apostle

Mavren Fein, Dusk Apostle

Legendary Creature — Vampire Cleric

Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.

In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone.

2/2

2 W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

W
Radiant Destiny

Radiant Destiny

Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

2 W
Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

2 W W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

"The arc of my blade has carved a path of light for the peace that will follow."

W
Temple Altisaur

Temple Altisaur

Creature — Dinosaur

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone." —Itzama the Crested

3/4

4 W
Wakening Sun's Avatar

Wakening Sun's Avatar

Creature — Dinosaur Avatar

When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.

"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning." —Chitlati, Lightning Rider

7/7

5 W W W
Welcoming Vampire

Welcoming Vampire

Creature — Vampire

Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

From the moment they arrived, wedding guests were met with a pageant of wealth and excess.

2/3

2 W
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

6 W W
Aetherize

Aetherize

Instant

Return all attacking creatures to their owner's hand.

"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."

3 U
Amphin Mutineer

Amphin Mutineer

Creature — Salamander Pirate

When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

3/3

3 U
Azure Fleet Admiral

Azure Fleet Admiral

Creature — Human Pirate

When Azure Fleet Admiral enters the battlefield, you become the monarch. Azure Fleet Admiral can't be blocked by creatures the monarch controls.

"Your concern for my safety is touching, but as long as your gunners remain reliably erratic, I see no reason to change course." —Admiral Yelise, to Commodore Axurik

3/3

3 U
Benthic Biomancer

Benthic Biomancer

Creature — Merfolk Wizard Mutant

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

"I am my life's work."

1/1

U
Bident of Thassa

Bident of Thassa

Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card. , : Creatures your opponents control attack this turn if able.

The wills of mortals shift as the tide ebbs and flows.

2 U U
Commit // Memory

Commit // Memory

Instant

Put target spell or nonland permanent into its owner's library second from the top.

3 U
Commit // Memory

Commit // Memory

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.

4 U U
Coralhelm Commander

Coralhelm Commander

Creature — Merfolk Soldier

Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.

2/2

U U
Corsair Captain

Corsair Captain

Creature — Human Pirate

When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Other Pirates you control get +1/+1.

"Lungs full of sea air and a hold full of loot. Ah, what a life!"

2/2

2 U
Curse of the Swine

Curse of the Swine

Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Another imminent battle subsided in busy snuffling and carefree rooting.

X U U
Daring Saboteur

Daring Saboteur

Creature — Human Pirate

: Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

"They'll never see me coming."

2/1

1 U
Deeproot Waters

Deeproot Waters

Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

A visit to the Deeproot Tree and its ancient spring replenishes a merfolk's connection to nature.

2 U
Departed Deckhand

Departed Deckhand

Creature — Spirit Pirate

When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. : Another target creature you control can't be blocked this turn except by Spirits.

2/2

1 U
Distant Melody

Distant Melody

Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

Even before Teferi heard Wrenn's call, a few Zhalfirins were roused from sleep by a strange, otherworldly song.

3 U
Emperor Mihail II

Emperor Mihail II

Legendary Creature — Merfolk Noble

You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay . If you do, create a 1/1 blue Merfolk creature token.

3/3

1 U U
Evacuation

Evacuation

Instant

Return all creatures to their owners' hands.

"Abandon ship! No, grab the treasure first!" —Admiral Beckett Brass

3 U U
Ghost of Ramirez DePietro

Ghost of Ramirez DePietro

Legendary Creature — Spirit Pirate

Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)

2/3

2 U
Herald of Secret Streams

Herald of Secret Streams

Creature — Merfolk Warrior

Creatures you control with +1/+1 counters on them can't be blocked.

"You might as well try to stop the waterfall."

2/3

3 U
Kindred Discovery

Kindred Discovery

Enchantment

As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

Few things are truly "lost" at sea.

3 U U
Kopala, Warden of Waves

Kopala, Warden of Waves

Legendary Creature — Merfolk Wizard

Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate.

"I know these waters better than you know yourselves."

2/2

1 U U
Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator

Legendary Creature — Siren Pirate

Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.)

2/2

2 U
Master of the Pearl Trident

Master of the Pearl Trident

Creature — Merfolk

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."

2/2

U U
Merchant Raiders

Merchant Raiders

Creature — Human Pirate

Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.

"Tell you what, you keep the rope."

2/4

3 U
Merfolk Sovereign

Merfolk Sovereign

Creature — Merfolk Noble

Other Merfolk creatures you control get +1/+1. : Target Merfolk creature can't be blocked this turn.

"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."

2/2

1 U U
Merrow Reejerey

Merrow Reejerey

Creature — Merfolk Soldier

Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Steady and silent as the deep current, the reejerey guides the course of the school.

2/2

2 U
Rapid Hybridization

Rapid Hybridization

Instant

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

"We've merged your life essence with that of several creatures at once. You're welcome." —Speaker Trifon

U
Ravenform

Ravenform

Sorcery

Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

2 U
Reflections of Littjara

Reflections of Littjara

Enchantment

As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

The masks float downstream toward the Mirrorlake, where faces arise to wear them.

4 U
Sage of Fables

Sage of Fables

Creature — Merfolk Wizard

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. , Remove a +1/+1 counter from a creature you control: Draw a card.

2/2

2 U
Seafloor Oracle

Seafloor Oracle

Creature — Merfolk Wizard

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Where the light falls dim and blue on broken ships, secrets lie unclaimed.

2/3

2 U U
Siren Stormtamer

Siren Stormtamer

Creature — Siren Pirate Wizard

Flying , Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

He's the calm that hides the coming storm.

1/1

U
Spectral Sailor

Spectral Sailor

Creature — Spirit Pirate

Flash (You may cast this spell any time you could cast an instant.) Flying : Draw a card.

"Any ship that sails on these mean seas for long is bound to pick up a ghost or two." —Admiral Beckett Brass

1/1

U
Stonybrook Banneret

Stonybrook Banneret

Creature — Merfolk Wizard

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost less to cast.

Made from trout scales and crawfish whiskers, merrows' shimmering banners flash in the water like lightning.

1/1

1 U
Surgespanner

Surgespanner

Creature — Merfolk Wizard

Whenever Surgespanner becomes tapped, you may pay . If you do, return target permanent to its owner's hand.

They ride on waves of aether, washing out anything that might pollute the Merrow Lanes.

2/2

2 U U
Svyelun of Sea and Sky

Svyelun of Sea and Sky

Legendary Creature — Merfolk God

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

3/4

1 U U
Thassa, God of the Sea

Thassa, God of the Sea

Legendary Enchantment Creature — God

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. : Target creature you control can't be blocked this turn.

5/5

2 U
Thieving Skydiver

Thieving Skydiver

Creature — Merfolk Rogue

Kicker . X can't be 0. (You may pay an additional as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

2/1

1 U
Timestream Navigator

Timestream Navigator

Creature — Human Pirate Wizard

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) , , Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

1/1

1 U
Warkite Marauder

Warkite Marauder

Creature — Human Pirate

Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

2/1

1 U
Windfall

Windfall

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"To fill your mind with knowledge, we must start by emptying it." —Barrin, master wizard

2 U
Black Market Connections

Black Market Connections

Enchantment

At the beginning of your precombat main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

2 B
Blood Artist

Blood Artist

Creature — Vampire

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

"Vanya Falkenrath's paintings are astonishing. How does she manage to achieve such rich crimson hues?" —Stefan, art critic

0/1

1 B
Blood Money

Blood Money

Sorcery

Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

The more you have, the more you have to lose.

5 B B
Bloodghast

Bloodghast

Creature — Vampire Spirit

Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

2/1

B B
Bloodline Necromancer

Bloodline Necromancer

Creature — Vampire Wizard

Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

"The veil of death hides little from our kind."

3/2

4 B
Bloodtracker

Bloodtracker

Creature — Vampire Wizard

Flying , Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.

"Flee all you like. The further you run the more firmly I feel your heartbeat."

2/2

3 B
Butcher of Malakir

Butcher of Malakir

Creature — Vampire Warrior

Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.

5/4

5 B B
Champion of Dusk

Champion of Dusk

Creature — Vampire Knight

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

"Drench these golden streets in the blood of our enemies."

4/4

3 B B
Cordial Vampire

Cordial Vampire

Creature — Vampire

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

"Please, come in! Hors d'oeuvres are on the table."

1/1

B B
Crossway Troublemakers

Crossway Troublemakers

Creature — Vampire

Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

"Lady Anje said no violence at the wedding. She never said anything about the journey there!"

5/5

5 B
Damn

Damn

Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

B B
Dire Fleet Ravager

Dire Fleet Ravager

Creature — Orc Pirate Wizard

Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.

His fists fume with the decay of death, each strike a plague on the hearts of his enemies.

4/4

3 B B
Drana, Liberator of Malakir

Drana, Liberator of Malakir

Legendary Creature — Vampire Ally

Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

"I will not live as a slave. If you would be free, then fight alongside me."

2/3

1 B B
Dusk Legion Zealot

Dusk Legion Zealot

Creature — Vampire Soldier

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.

1/1

1 B
Exquisite Blood

Exquisite Blood

Enchantment

Whenever an opponent loses life, you gain that much life.

Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.

4 B
Falkenrath Noble

Falkenrath Noble

Creature — Vampire Noble

Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

"I often think on how excited they must feel to be chosen as my prey."

2/2

3 B
Fathom Fleet Captain

Fathom Fleet Captain

Creature — Human Pirate

Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace.

"Join me, and take the world for yourself!"

2/1

1 B
Feed the Swarm

Feed the Swarm

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"On vile wings and bloody wind, the swarm will rise." —Skyclave inscription

1 B
Glass-Cast Heart

Glass-Cast Heart

Artifact

Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. , , Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.

2 B
Indulgent Aristocrat

Indulgent Aristocrat

Creature — Vampire Noble

Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

"If you're not surrounded by decadence, my question to you is—why not?"

1/1

B
Lethal Scheme

Lethal Scheme

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

2 B B
New Blood

New Blood

Sorcery

As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

"Now isn't that better?" —Olivia Voldaren

2 B B
Nighthawk Scavenger

Nighthawk Scavenger

Creature — Vampire Rogue

Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

Under Drana's leadership, vampires are finding new strength in unity.

1+*/3

1 B B
Oathsworn Vampire

Oathsworn Vampire

Creature — Vampire Knight

Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn.

"My conquistadors are never slain, merely laid to rest." —Queen Miralda the Pious

2/2

1 B
Olivia's Wrath

Olivia's Wrath

Sorcery

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

"These worthless cattle think they can sneak unnoticed into my wedding? Dispose of them." —Olivia Voldaren

4 B
Pact of the Serpent

Pact of the Serpent

Sorcery

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

"Our quarrels behind us. Our foes before us. Death or triumph for us all!"

1 B B
Patron of the Vein

Patron of the Vein

Creature — Vampire Shaman

Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.

4/4

4 B B
Pitiless Plunderer

Pitiless Plunderer

Creature — Human Pirate

Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Shame to let good gold go to the grave."

1/4

3 B
Sanctum Seeker

Sanctum Seeker

Creature — Vampire Knight

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous.

3/4

2 B B
Timothar, Baron of Bats

Timothar, Baron of Bats

Legendary Creature — Vampire Noble

Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."

4/4

4 B B
Twilight Prophet

Twilight Prophet

Creature — Vampire Cleric

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

2/4

2 B B
Village Rites

Village Rites

Instant

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

The Skelle raise scorn poles in conquered villages—cursed totems of wood and bone that sap survivors of physical strength and the will to fight back.

B
Viscera Seer

Viscera Seer

Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

In matters of life and death, he trusts his gut.

1/1

B
Yahenni, Undying Partisan

Yahenni, Undying Partisan

Legendary Creature — Aetherborn Vampire

Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.

"The time for subtlety is over, darling."

2/2

2 B
Angrath's Marauders

Angrath's Marauders

Creature — Human Pirate

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Captain Angrath cares less about treasure than mayhem. If he can't leave Ixalan, he'll burn the plane down.

4/4

5 R R
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar

8 R
Breeches, Brazen Plunderer

Breeches, Brazen Plunderer

Legendary Creature — Goblin Pirate

Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)

3/3

3 R
Captain Lannery Storm

Captain Lannery Storm

Legendary Creature — Human Pirate

Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

2/2

2 R
Captivating Crew

Captivating Crew

Creature — Human Pirate

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

"We sail. We plunder. Then we dance."

4/3

3 R
Chandra's Ignition

Chandra's Ignition

Sorcery

Target creature you control deals damage equal to its power to each other creature and each opponent.

In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra.

3 R R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

2 R
Coercive Recruiter

Coercive Recruiter

Creature — Orc Pirate

Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.

"Choose, vampire: our hat on your head, or no hat, no head."

4/3

4 R
Dire Fleet Daredevil

Dire Fleet Daredevil

Creature — Human Pirate

First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

2/1

1 R
Etali, Primal Storm

Etali, Primal Storm

Legendary Creature — Elder Dinosaur

Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

6/6

4 R R
Faithless Looting

Faithless Looting

Sorcery

Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

R
Fiery Confluence

Fiery Confluence

Sorcery

Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.

2 R R
Kari Zev, Skyship Raider

Kari Zev, Skyship Raider

Legendary Creature — Human Pirate

First strike, menace Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.

Aboard her ship, the *Dragon's Smile*, Kari follows no one's rules but her own.

1/3

1 R
Marauding Raptor

Marauding Raptor

Creature — Dinosaur

Creature spells you cast cost less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

"Stand still and try not to look like prey!" —Skerk Hobnett, wilderness guide

2/3

1 R
Otepec Huntmaster

Otepec Huntmaster

Creature — Human Shaman

Dinosaur spells you cast cost less to cast. : Target Dinosaur gains haste until end of turn.

"Forward! Let the Burning Sun's light guide you to deserving prey!"

1/2

1 R
Port Razer

Port Razer

Creature — Orc Pirate

Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. Port Razer can't attack a player it has already attacked this turn.

"Smash and grab, loot and burn, then it is the next town's turn!"

4/4

3 R R
Shared Animosity

Shared Animosity

Enchantment

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

"It is the nature of souls that they burn more brightly together than apart." —Vessifrus, flamekin demagogue

2 R
Apex Altisaur

Apex Altisaur

Creature — Dinosaur

When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.

It brings belligerence to new heights.

10/10

7 G G
Beast Within

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them." —Euphemia, Nexus watcher

2 G
Branching Evolution

Branching Evolution

Enchantment

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

As Aclazotz's undead forces approached the temple of Ojer Kaslem, they met a roaring wall of vibrant, flourishing life.

2 G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

2 G
Deathgorge Scavenger

Deathgorge Scavenger

Creature — Dinosaur

Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.

3/2

2 G
Deeproot Elite

Deeproot Elite

Creature — Merfolk Warrior

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."

1/1

1 G
Descendants' Path

Descendants' Path

Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

2 G
Drover of the Mighty

Drover of the Mighty

Creature — Human Druid

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. : Add one mana of any color.

"I do not lead. They do not follow. We walk together."

1/1

1 G
Evolution Sage

Evolution Sage

Creature — Elf Druid

Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"To care for yourself, cultivate the world. To care for the world, cultivate yourself."

3/2

2 G
Explore

Explore

Sorcery

You may play an additional land this turn. Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

1 G
Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Her song twines throughout the Core, a melodic message to all Oltec near and far: you are home.

1 G
Hardened Scales

Hardened Scales

Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

"Naga shed their scales. We wear ours with pride." —Golran, dragonscale captain

G
Inspiring Call

Inspiring Call

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

"Now is the hour. Ours is the duty. For victory and family—charge!"

2 G
Kodama's Reach

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it." —Dosan the Falling Leaf

2 G
Migration Path

Migration Path

Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling (, Discard this card: Draw a card.)

3 G
Rampaging Brontodon

Rampaging Brontodon

Creature — Dinosaur

Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

Not even the tallest tree stands a chance against the underside of a dinosaur's foot.

7/7

5 G G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

1 G
Ranging Raptors

Ranging Raptors

Creature — Dinosaur

Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

They cover their territory like a tide of teeth and claws.

2/3

2 G
Realmwalker

Realmwalker

Creature — Shapeshifter

Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

2/3

2 G
Regal Behemoth

Regal Behemoth

Creature — Dinosaur

Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

5/5

4 G G
Return of the Wildspeaker

Return of the Wildspeaker

Instant

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

"The curse is broken."

4 G
Ripjaw Raptor

Ripjaw Raptor

Creature — Dinosaur

Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.

Raptors are clever enough to tear away a hard metal shell to get at the tasty morsel inside.

4/5

2 G G
Rishkar's Expertise

Rishkar's Expertise

Sorcery

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

"Control the Great Conduit? You might as well try to divert a river with your hands."

4 G G
Ruinous Intrusion

Ruinous Intrusion

Instant

Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.

The gourd carving was supposed to take place *after* the feast.

3 G
Runic Armasaur

Runic Armasaur

Creature — Dinosaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

The Sun Empire's most sacred sites are protected by more than prayers.

2/5

1 G G
Savage Stomp

Savage Stomp

Sorcery

This spell costs less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

2 G
Shifting Ceratops

Shifting Ceratops

Creature — Dinosaur

This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) : Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

5/4

2 G G
Thunderherd Migration

Thunderherd Migration

Sorcery

As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay . Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The herds follow as new growth arises.

1 G
Thundering Spineback

Thundering Spineback

Creature — Dinosaur

Other Dinosaurs you control get +1/+1. : Create a 3/3 green Dinosaur creature token with trample.

"It appears that nature has risen against us." —Captain Brinely Rage

5/5

5 G G
Topiary Stomper

Topiary Stomper

Creature — Plant Dinosaur

Vigilance When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands.

4/4

1 G G
Verdant Sun's Avatar

Verdant Sun's Avatar

Creature — Dinosaur Avatar

Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

"Ixalli's fertile rays enliven us all. Each of us is a testament to the sun's strength and love." —Chitlati, Lightning Rider

5/5

5 G G
Wayward Swordtooth

Wayward Swordtooth

Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.

5/5

2 G
Admiral Beckett Brass

Admiral Beckett Brass

Legendary Creature — Human Pirate

Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

"You and your ship will make a fine addition to my fleet."

3/3

1 U B R
Atzocan Seer

Atzocan Seer

Creature — Human Druid

: Add one mana of any color. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

Streams of gold and bright feathers flash in the orb, visions of past and future.

2/3

1 G W
Cold-Eyed Selkie

Cold-Eyed Selkie

Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

1/1

1 G / U G / U
Cruel Celebrant

Cruel Celebrant

Creature — Vampire

Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.

"Whichever side wins, I'm sure the banquet will be superb."

1/2

W B
Elenda, the Dusk Rose

Elenda, the Dusk Rose

Legendary Creature — Vampire Knight

Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Her centuries-long search is ended.

1/1

2 W B
Etchings of the Chosen

Etchings of the Chosen

Enchantment

As Etchings of the Chosen enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. , Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

1 W B
Growth Spiral

Growth Spiral

Instant

Draw a card. You may put a land card from your hand onto the battlefield.

Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature.

G U
Hostage Taker

Hostage Taker

Creature — Human Pirate

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/3

2 U B
King Narfi's Betrayal

King Narfi's Betrayal

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.

1 U B
Kiora's Follower

Kiora's Follower

Creature — Merfolk

: Untap another target permanent.

"She may call herself Kiora but I believe she is Thassa, the embodiment of the sea and empress of the depths."

2/2

G U
Kumena, Tyrant of Orazca

Kumena, Tyrant of Orazca

Legendary Creature — Merfolk Shaman

Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

2/4

1 G U
Legion Lieutenant

Legion Lieutenant

Creature — Vampire Knight

Other Vampires you control get +1/+1.

"We long ago abandoned the things that make humans weak: friendship, marriage, family. All that remains is the strength of our devotion."

2/2

W B
Merfolk Mistbinder

Merfolk Mistbinder

Creature — Merfolk Shaman

Other Merfolk you control get +1/+1.

"The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together." —Nirit of Pashona's band

2/2

G U
Merfolk Skydiver

Merfolk Skydiver

Creature — Merfolk Mutant

Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/1

G U
Prime Speaker Zegana

Prime Speaker Zegana

Legendary Creature — Merfolk Wizard

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

1/1

2 G G U U
Prismari Command

Prismari Command

Instant

Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.

1 U R
Quandrix Command

Quandrix Command

Instant

Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.

1 G U
Quartzwood Crasher

Quartzwood Crasher

Creature — Dinosaur Beast

Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

6/6

2 R R G
Raging Regisaur

Raging Regisaur

Creature — Dinosaur

Whenever Raging Regisaur attacks, it deals 1 damage to any target.

Its breath is a gale. Its roar is a volcano. Its anger tears soul from flesh.

4/4

2 R G
Raging Swordtooth

Raging Swordtooth

Creature — Dinosaur

Trample When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

Carnivorous dinosaurs developed a taste for undead flesh, tracking the vampires by the scent of blood on their breath.

5/5

3 R G
Rakdos Charm

Rakdos Charm

Instant

Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.

"Let all feel joy in pain." —Rakdos

B R
Ramirez DePietro, Pillager

Ramirez DePietro, Pillager

Legendary Creature — Human Pirate

When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.

4/3

2 U B
Regisaur Alpha

Regisaur Alpha

Creature — Dinosaur

Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

"Seeing a pack of these monsters hunt together, I'm at a loss to imagine the size of their prey." —Adrian Adanto of Lujio

4/4

3 R G
Rhythm of the Wild

Rhythm of the Wild

Enchantment

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Some view Domri's unlikely ascent as a sign of Ilharg the Raze-Boar's imminent return.

1 R G
Simic Ascendancy

Simic Ascendancy

Enchantment

: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

G U
Sorin, Lord of Innistrad

Sorin, Lord of Innistrad

Legendary Planeswalker — Sorin

[+1]: Create a 1/1 black Vampire creature token with lifelink. [−2]: You get an emblem with "Creatures you control get +1/+0." [−6]: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.

2 W B
Tatyova, Benthic Druid

Tatyova, Benthic Druid

Legendary Creature — Merfolk Druid

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."

3/3

3 G U
Tishana, Voice of Thunder

Tishana, Voice of Thunder

Legendary Creature — Merfolk Shaman

Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control.

*/*

5 G U
Utter End

Utter End

Instant

Exile target nonland permanent.

"I came seeking a challenge. All I found was you." —Zurgo, khan of the Mardu

2 W B
Vona, Butcher of Magan

Vona, Butcher of Magan

Legendary Creature — Vampire Knight

Vigilance, lifelink , Pay 7 life: Destroy target nonland permanent. Activate only during your turn.

"For four hundred years, I have led armies of conquest. These lands hold nothing that can stand against me."

4/4

3 W B
Vorel of the Hull Clade

Vorel of the Hull Clade

Legendary Creature — Human Merfolk

, : Double the number of each kind of counter on target artifact, creature, or land.

"I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility."

1/4

1 G U
Xenagos, God of Revels

Xenagos, God of Revels

Legendary Enchantment Creature — God

Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

6/5

3 R G
Zacama, Primal Calamity

Zacama, Primal Calamity

Legendary Creature — Elder Dinosaur

Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. : Zacama deals 3 damage to target creature. : Destroy target artifact or enchantment. : You gain 3 life.

9/9

6 R G W
Zara, Renegade Recruiter

Zara, Renegade Recruiter

Legendary Creature — Human Pirate

Flying Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.

4/3

3 U R
Zegana, Utopian Speaker

Zegana, Utopian Speaker

Legendary Creature — Merfolk Wizard

When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.

4/4

2 G U
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

2
Blade of the Bloodchief

Blade of the Bloodchief

Artifact — Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip

1
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

3
Dimir Signet

Dimir Signet

Artifact

, : Add .

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

2
Heirloom Blade

Heirloom Blade

Artifact — Equipment

Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip

3
Herald's Horn

Herald's Horn

Artifact

As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

3
Icon of Ancestry

Icon of Ancestry

Artifact

As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. , : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3
Izzet Signet

Izzet Signet

Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

2
Lifecrafter's Bestiary

Lifecrafter's Bestiary

Artifact

At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay . If you do, draw a card.

"Inspiration is found by looking outward." —Oviya Pashiri, sage lifecrafter

3
Metallic Mimic

Metallic Mimic

Artifact Creature — Shapeshifter

As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.

2/1

2
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

"We have barely begun to learn the secrets of the Fourth People. Every remnant of their presence, however cryptic, is a gift." —Akal Pakal, First Steward of Oteclan

2
Orzhov Signet

Orzhov Signet

Artifact

, : Add .

The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.

2
Rakdos Signet

Rakdos Signet

Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

2
Simic Signet

Simic Signet

Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

2
Sol Ring

Sol Ring

Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

1
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

"There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords

2
Talisman of Hierarchy

Talisman of Hierarchy

Artifact

: Add . : Add or . Talisman of Hierarchy deals 1 damage to you.

"You'll never get to the top if you don't know who's already there." —Kaya

2
Vanquisher's Banner

Vanquisher's Banner

Artifact

As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

5
Wayfarer's Bauble

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"It is said Chimil never sees the same lands twice. So too must we expand our horizons."

1
Alchemist's Refuge

Alchemist's Refuge

Land

: Add . , : You may cast spells this turn as though they had flash.

Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.

Arch of Orazca

Arch of Orazca

Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add . , : Draw a card. Activate only if you have the city's blessing.

Bojuka Bog

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add .

Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Chuuy Kaaj, "The Hanging City," has endured for centuries as the thriving hub of Malamet art, life, and culture.

Choked Estuary

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or .

Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Clifftop Retreat

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or .

Oteclan, the Oltec capital, encompasses diverse satellite cities. The Oltec can live in any environment and maintain connection.

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"Approach my tower on bended knee or depart from it as ash upon the wind." —Gadwick, the Wizened

Crumbling Necropolis

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped. : Add , , or .

It's said the spirits of the drowned dead hang their lights from the shattered figureheads.

Desolate Lighthouse

Desolate Lighthouse

Land

: Add . , : Draw a card, then discard a card.

A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Sun Empire bends nature— rivers, mountainsides, dinosaurs—to its unyielding will.

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist

Foreboding Ruins

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. : Add or .

Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. : Add or .

Frostboil Snarl

Frostboil Snarl

Land

As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. : Add or .

A smoldering storm of chilling fire.

Furycalm Snarl

Furycalm Snarl

Land

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. : Add or .

A seething locus of reverent rage.

Game Trail

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. : Add or .

Geier Reach Sanitarium

Geier Reach Sanitarium

Legendary Land

: Add . , : Each player draws a card, then discards a card.

All are welcome.

Hinterland Harbor

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or .

"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that." —Alene of Riverspan

Isolated Chapel

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or .

Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as evil encroaches.

Jungle Shrine

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped. : Add , , or .

The people of the Sun Empire worship the sun in three aspects: the creative sun, the sustaining sun, and the destructive sun.

Karn's Bastion

Karn's Bastion

Land

: Add . , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"I can't protect everyone here. But those I can, I will." —Karn

Kessig Wolf Run

Kessig Wolf Run

Land

: Add . , : Target creature gets +X/+0 and gains trample until end of turn.

When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.

Llanowar Reborn

Llanowar Reborn

Land

Llanowar Reborn enters the battlefield tapped. : Add . Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)

Mosswort Bridge

Mosswort Bridge

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Nephalia Drownyard

Nephalia Drownyard

Land

: Add . , : Target player mills three cards.

"Some see a coastal disaster. I see a fully-stocked seagraf." —Jadar, ghoulcaller of Nephalia

Orzhov Basilica

Orzhov Basilica

Land

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add .

Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Port of Karfell

Port of Karfell

Land

Port of Karfell enters the battlefield tapped. : Add . , , Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)

Reliquary Tower

Reliquary Tower

Land

You have no maximum hand size. : Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Rogue's Passage

Rogue's Passage

Land

: Add . , : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Secluded Courtyard

Secluded Courtyard

Land

As Secluded Courtyard enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Shineshadow Snarl

Shineshadow Snarl

Land

As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. : Add or .

A flickering beacon of righteous corruption.

Simic Growth Chamber

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add .

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Sulfur Falls

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or .

Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Tainted Field

Tainted Field

Land

: Add . : Add or . Activate only if you control a Swamp.

Temple of Mystery

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or .

Temple of Silence

Temple of Silence

Land

Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or .

Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Thriving Bluff

Thriving Bluff

Land

Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. : Add or one mana of the chosen color.

As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.

Thriving Grove

Thriving Grove

Land

Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. : Add or one mana of the chosen color.

Far from human eyes, birds flit between vivid blossoms in a hidden paradise.

Thriving Heath

Thriving Heath

Land

Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. : Add or one mana of the chosen color.

Wildflowers here bloom not with the season but with the ebb and flow of magic.

Thriving Isle

Thriving Isle

Land

Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. : Add or one mana of the chosen color.

All the wonders of the natural world in one breathtaking microcosm.

Thriving Moor

Thriving Moor

Land

Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. : Add or one mana of the chosen color.

Beauty appears in strange places for those with eyes to see it.

Unclaimed Territory

Unclaimed Territory

Land

As Unclaimed Territory enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Vault of the Archangel

Vault of the Archangel

Land

: Add . , : Creatures you control gain deathtouch and lifelink until end of turn.

"For centuries my creation kept this world in balance. Now only her shadow remains." —Sorin Markov

Vineglimmer Snarl

Vineglimmer Snarl

Land

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. : Add or .

A verdant paradox of primal logic.

Voldaren Estate

Voldaren Estate

Land

: Add . , Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. , : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

Windbrisk Heights

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.