The Lost Caverns of Ixalan

Image Card Info Mana cost
Abuelo's Awakening

Abuelo's Awakening

Sorcery

Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.

Quintorius touched the old poncho he'd found. A rush of magic condensed into an Echo, and wise Abuelo stepped forth.

X 3 W
Acrobatic Leap

Acrobatic Leap

Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

As the cliff began to crumble, Wayta danced fearlessly across the tumbling stones, knowing Ajij would never let her fall.

W
Adaptive Gemguard

Adaptive Gemguard

Artifact Creature — Gnome

Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.

Left their own devices, gnomes reengineer their own devices.

3/3

3 W
Attentive Sunscribe

Attentive Sunscribe

Artifact Creature — Gnome

Whenever Attentive Sunscribe becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Few humans are steady-handed enough to match a gnome's precision. Even the slightest change to a single line can wildly alter a glyph's meaning.

2/2

1 W
Bat Colony

Bat Colony

Enchantment

When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.

2 W
Clay-Fired Bricks // Cosmium Kiln

Clay-Fired Bricks // Cosmium Kiln

Artifact

When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

1 W
Clay-Fired Bricks // Cosmium Kiln

Clay-Fired Bricks // Cosmium Kiln

Artifact

When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens. Creatures you control get +1/+1.

"I love the smell of freshly baked gnomes!" —Yelha, Oltec artisan

Cosmium Blast

Cosmium Blast

Instant

Cosmium Blast deals 4 damage to target attacking or blocking creature.

Cosmium is the tangible essence of Chimil's power. The Oltec's cosmium-laced tattoos ensure that power can be called upon when needed.

1 W
Dauntless Dismantler

Dauntless Dismantler

Creature — Human Artificer

Artifacts your opponents control enter the battlefield tapped. , Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X.

To their dismay, Brazen Coalition explorers soon found that the Oltec were not impressed by cannons.

1/4

1 W
Deconstruction Hammer

Deconstruction Hammer

Artifact — Equipment

Equipped creature gets +1/+1 and has ", , Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip (: Attach to target creature you control. Equip only as a sorcery.)

"All that is made can be unmade. Chimil's light is the only constant." —Oltec artificers' creed

W
Dusk Rose Reliquary

Dusk Rose Reliquary

Artifact

As an additional cost to cast this spell, sacrifice an artifact or creature. Ward When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.

W
Envoy of Okinec Ahau

Envoy of Okinec Ahau

Creature — Cat Advisor

: Create a 1/1 colorless Gnome artifact creature token.

Though wary of each other at first, the Malamet and the Oltec found a common enemy in the mycoids. They began to share glyph knowledge and other crafting secrets.

3/3

2 W
Fabrication Foundry

Fabrication Foundry

Artifact

: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source. , , Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

1 W
Family Reunion

Family Reunion

Instant

Choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

Huatli smiled up at Akal. "Our peoples have too long been parted, and yet we are cousins still."

1 W
Get Lost

Get Lost

Instant

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

1 W
Glorifier of Suffering

Glorifier of Suffering

Creature — Vampire Soldier

When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.

"Everyone wants to be remembered. Few are willing to do what it takes."

3/2

2 W
Guardian of the Great Door

Guardian of the Great Door

Creature — Angel

As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying

The Core was sealed long ago by the Deep Gods, who set the angels to the eternal task of defending its golden gates.

4/4

W W
Helping Hand

Helping Hand

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.

Itzmin walked away from the collapse with a new friend—and an enduring fear of heights.

W
Ironpaw Aspirant

Ironpaw Aspirant

Creature — Cat Warrior

When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature.

"Train your mind and your muscles with equal ferocity, cub. Without wisdom, even a mighty warrior is nothing but a bully." —Sovereign Okinec Ahau

1/2

1 W
Kinjalli's Dawnrunner

Kinjalli's Dawnrunner

Creature — Human Scout

Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1/1

2 W
Kutzil's Flanker

Kutzil's Flanker

Creature — Cat Warrior

Flash When Kutzil's Flanker enters the battlefield, choose one — • Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn. • You gain 2 life and scry 2. • Exile target player's graveyard.

3/1

2 W
Malamet War Scribe

Malamet War Scribe

Creature — Cat Warrior

When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn.

The glyph is mightier than the sword.

4/3

3 W W
Market Gnome

Market Gnome

Artifact Creature — Gnome

When Market Gnome dies, you gain 1 life and draw a card. When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.

"Maize, sweet and fresh! Tamal, hot and filling! Water, still or sparkling!"

0/3

W
Might of the Ancestors

Might of the Ancestors

Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.

Malamet histories speak of a time when they were not yet confined to mortal bodies and existed as ferocity unrestrained.

2 W
Miner's Guidewing

Miner's Guidewing

Creature — Bird

Flying, vigilance When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

1/1

W
Mischievous Pup

Mischievous Pup

Creature — Dog

Flash When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.

"Either he made a gnome very angry when he took that, or he'll make one very happy when he brings it back." —Ihio, Oteclan market vendor

3/1

2 W
Ojer Taq, Deepest Foundation // Temple of Civilization

Ojer Taq, Deepest Foundation // Temple of Civilization

Legendary Creature — God

Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.

6/6

4 W W
Ojer Taq, Deepest Foundation // Temple of Civilization

Ojer Taq, Deepest Foundation // Temple of Civilization

Land

(Transforms from Ojer Taq, Deepest Foundation.) : Add . , : Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

Chimil gave the Oltec life. Ojer Taq taught them how to live together.

Oltec Archaeologists

Oltec Archaeologists

Creature — Human Artificer Scout

When Oltec Archaeologists enters the battlefield, choose one — • Return target artifact card from your graveyard to your hand. • Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

4/4

4 W
Oltec Cloud Guard

Oltec Cloud Guard

Creature — Human Soldier

Flying When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.

Many Oltec youth dream of one day joining the elite bat-riding cavalry of the Thousand Moons military force.

3/2

3 W
Oteclan Landmark // Oteclan Levitator

Oteclan Landmark // Oteclan Levitator

Artifact

When Oteclan Landmark enters the battlefield, scry 2. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

W
Oteclan Landmark // Oteclan Levitator

Oteclan Landmark // Oteclan Levitator

Artifact Creature — Golem

Flying Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn.

Dusk Legion invaders sought lone Oltec travelers to prey upon. The Core's guidestones did not approve.

1/4

Petrify

Petrify

Enchantment — Aura

Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Those who break the laws of the Malamet become cold, silent warnings to others who might try.

1 W
Quicksand Whirlpool

Quicksand Whirlpool

Instant

This spell costs less to cast if it targets a tapped creature. Exile target creature.

"Those who would steal the blood and breath of the living will drink their fill of the sand." —Sovereign Okinec Ahau

5 W
Resplendent Angel

Resplendent Angel

Creature — Angel

Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. : Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

3/3

1 W W
Ruin-Lurker Bat

Ruin-Lurker Bat

Creature — Bat

Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)

"Look! Aclazotz sends his children to watch over our pilgrimage." —Clavileño, First of the Blessed

1/1

W
Sanguine Evangelist

Sanguine Evangelist

Creature — Vampire Cleric

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.

"Fang-brethren, we feed together."

2/1

2 W
Soaring Sandwing

Soaring Sandwing

Creature — Dinosaur

Flying When Soaring Sandwing enters the battlefield, you gain 3 life. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3/5

4 W W
Spring-Loaded Sawblades // Bladewheel Chariot

Spring-Loaded Sawblades // Bladewheel Chariot

Artifact

Flash When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

1 W
Spring-Loaded Sawblades // Bladewheel Chariot

Spring-Loaded Sawblades // Bladewheel Chariot

Artifact — Vehicle

Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5

Thousand Moons Crackshot

Thousand Moons Crackshot

Creature — Human Soldier

Whenever Thousand Moons Crackshot attacks, you may pay . When you do, tap target creature.

The Thousand Moons practice every maneuver thousands of times, allowing them to strike flawlessly without hesitation in the heat of battle.

2/2

1 W
Thousand Moons Infantry

Thousand Moons Infantry

Creature — Human Soldier

Untap Thousand Moons Infantry during each other player's untap step.

The Thousand Moons train and fight in tight-knit squads of ten. Every tenth Moon functions as an officer, every hundredth as a captain, and the thousandth, Anim Pakal, as supreme commander.

2/4

2 W
Thousand Moons Smithy // Barracks of the Thousand

Thousand Moons Smithy // Barracks of the Thousand

Legendary Artifact

When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.

2 W W
Thousand Moons Smithy // Barracks of the Thousand

Thousand Moons Smithy // Barracks of the Thousand

Legendary Artifact Land

(Transforms from Thousand Moons Smithy.) : Add . Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

Tinker's Tote

Tinker's Tote

Artifact

When Tinker's Tote enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens. , Sacrifice Tinker's Tote: You gain 3 life.

Never leave home without a gnome.

2 W
Unstable Glyphbridge // Sandswirl Wanderglyph

Unstable Glyphbridge // Sandswirl Wanderglyph

Artifact

When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

3 W W
Unstable Glyphbridge // Sandswirl Wanderglyph

Unstable Glyphbridge // Sandswirl Wanderglyph

Artifact Creature — Golem

Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells.

5/3

Vanguard of the Rose

Vanguard of the Rose

Creature — Vampire Knight

, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.

"No one soul is worth more than Torrezon's salvation. Press on."

3/1

1 W
Warden of the Inner Sky

Warden of the Inner Sky

Creature — Human Soldier

As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.

1/2

W
Akal Pakal, First Among Equals

Akal Pakal, First Among Equals

Legendary Creature — Human Advisor

At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

"These lost children of Aclazotz are misguided, but perhaps there can be reconciliation of our ideals without war."

1/5

2 U
Ancestral Reminiscence

Ancestral Reminiscence

Sorcery

Draw three cards, then discard a card.

A typical conversation with Echoes is three parts wisdom and one part gossip.

3 U
Brackish Blunder

Brackish Blunder

Instant

Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

When the Malamet told him to avoid the river, he thought they meant it wasn't safe to drink.

1 U
Braided Net // Braided Quipu

Braided Net // Braided Quipu

Artifact

Braided Net enters the battlefield with three net counters on it. , Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped. Craft with artifact

2 U
Braided Net // Braided Quipu

Braided Net // Braided Quipu

Artifact

, : Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.

The Oltec repurpose objects out of reverence rather than scarcity, believing them strengthened by the memory of each past function.

Chart a Course

Chart a Course

Sorcery

Draw two cards. Then discard a card unless you attacked this turn.

As the River Heralds began to decipher the ancient map, they were staggered by the vastness of the world-within-the-world that it revealed.

1 U
Cogwork Wrestler

Cogwork Wrestler

Artifact Creature — Gnome

Flash When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Years of adventure and adversity on the open seas did not prepare Brog for the humiliation of losing a sparring match to a cogwork doll less than half his size.

1/2

U
Confounding Riddle

Confounding Riddle

Instant

Choose one — • Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. • Counter target spell unless its controller pays .

Explorers learned not to tamper with sites of ancient power without learning their purpose.

2 U
Council of Echoes

Council of Echoes

Creature — Spirit Advisor

Flying Descend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.

The Komon Winaq, ancestors of the Oltec, linger on as the eldest of the Echoes.

4/4

4 U U
Deeproot Pilgrimage

Deeproot Pilgrimage

Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

"These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?"

1 U
Didact Echo

Didact Echo

Creature — Spirit Cleric

When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.

The folk of the Sun Empire respect their ancestors. The Oltec go further, communing with spirits of esteemed elders after death.

3/2

4 U
Eaten by Piranhas

Eaten by Piranhas

Enchantment — Aura

Flash Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)

It is ill-advised to swim where even the River Heralds do not.

1 U
The Enigma Jewel // Locus of Enlightenment

The Enigma Jewel // Locus of Enlightenment

Legendary Artifact

The Enigma Jewel enters the battlefield tapped. : Add . Spend this mana only to activate abilities. Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

U
The Enigma Jewel // Locus of Enlightenment

The Enigma Jewel // Locus of Enlightenment

Legendary Artifact

Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.

The Everflowing Well // The Myriad Pools

The Everflowing Well // The Myriad Pools

Legendary Artifact

When The Everflowing Well enters the battlefield, mill two cards, then draw two cards. Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.

2 U
The Everflowing Well // The Myriad Pools

The Everflowing Well // The Myriad Pools

Legendary Artifact Land

(Transforms from The Everflowing Well.) : Add . Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.

Frilled Cave-Wurm

Frilled Cave-Wurm

Creature — Salamander Wurm

Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.

"Remember that weird salamander thing we found in the jungle stream? I think we just met its god." —Carella, quartermaster of the *Windshark*

2/5

3 U
Hermitic Nautilus

Hermitic Nautilus

Artifact Creature — Nautilus

Vigilance : Hermitic Nautilus gets +3/-3 until end of turn.

It devoured the shell's original owner long ago, but it's just about ready to start looking for a new home—and a meal to go with it.

1/4

1 U
Hurl into History

Hurl into History

Instant

Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

3 U U
Inverted Iceberg // Iceberg Titan

Inverted Iceberg // Iceberg Titan

Artifact

When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.) Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

1 U
Inverted Iceberg // Iceberg Titan

Inverted Iceberg // Iceberg Titan

Artifact Creature — Golem

Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.

The force of a blizzard. The rage of a monstrosaur.

6/6

Kitesail Larcenist

Kitesail Larcenist

Creature — Human Pirate

Flying, ward When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.

2/3

2 U
Lodestone Needle // Guidestone Compass

Lodestone Needle // Guidestone Compass

Artifact

Flash When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

1 U
Lodestone Needle // Guidestone Compass

Lodestone Needle // Guidestone Compass

Artifact

, : Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Malcolm, Alluring Scoundrel

Malcolm, Alluring Scoundrel

Legendary Creature — Siren Pirate

Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

2/1

1 U
Marauding Brinefang

Marauding Brinefang

Creature — Dinosaur

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Ancient glyphs are a lot harder to decipher when attached to an apex predator.

6/7

5 U U
Merfolk Cave-Diver

Merfolk Cave-Diver

Creature — Merfolk Scout

Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.

"Learn all you can of this underground sea. I suspect more secrets of our ancestors lie waiting in its depths." —Tishana

2/4

2 U
Oaken Siren

Oaken Siren

Artifact Creature — Siren Pirate

Flying, vigilance : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.

The ship's carpenter adorned the figurehead with a small cosmium gem, never expecting the figurehead to take flight.

1/2

1 U
Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Legendary Creature — God

Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.

4/3

2 U U
Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Land

(Transforms from Ojer Pakpatiq, Deepest Epoch.) : Add . Remove a time counter from Temple of Cyclical Time. , : Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.

Chimil gave the Oltec time. Ojer Pakpatiq gave them the tools to learn its lessons.

Orazca Puzzle-Door

Orazca Puzzle-Door

Artifact

, , Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.

Between Quintorius's archaeological expertise and Huatli's knowledge of ancient glyphs, the "impossible" lock finally yielded, and the door to the underground world rumbled open.

U
Out of Air

Out of Air

Instant

This spell costs less to cast if it targets a creature spell. Counter target spell.

"The Core is not a simple trove to be plundered by intruders from the surface. It will reject those who do not accord it respect." —Akal Pakal, First Steward of Oteclan

2 U U
Pirate Hat

Pirate Hat

Artifact — Equipment

Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Landlubbers just don't understand the value of a proper hat."

1 U
Relic's Roar

Relic's Roar

Instant

Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.

"Well, that's one less share to divide up." —Dranach, Dire Fleet boatswain

U
River Herald Scout

River Herald Scout

Creature — Merfolk Scout

When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

"Don't worry, little swimmers. I'm here for the ruins, not you."

1/2

1 U
Sage of Days

Sage of Days

Creature — Human Wizard

When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.

"After this age, another."

3/2

2 U
Self-Reflection

Self-Reflection

Sorcery

Create a token that's a copy of target creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Some Echoes remember every moment of their past lives and spend their existence contemplating past choices.

4 U U
Shipwreck Sentry

Shipwreck Sentry

Creature — Human Pirate

Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.

"That's close enough, stranger."

3/3

1 U
Sinuous Benthisaur

Sinuous Benthisaur

Creature — Dinosaur

When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.

4/4

5 U
Song of Stupefaction

Song of Stupefaction

Enchantment — Aura

Enchant creature or Vehicle When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.

1 U
Spyglass Siren

Spyglass Siren

Creature — Siren Pirate

Flying When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

1/1

U
Staunch Crewmate

Staunch Crewmate

Creature — Human Pirate

When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"Leave you? Not a chance. You still owe me money."

2/1

1 U
Subterranean Schooner

Subterranean Schooner

Artifact — Vehicle

Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1

3/4

1 U
Tishana's Tidebinder

Tishana's Tidebinder

Creature — Merfolk Wizard

Flash When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)

3/2

2 U
Unlucky Drop

Unlucky Drop

Instant

Target artifact or creature's owner puts it on the top or bottom of their library.

"First rule down here is the same as it is on the water: always double-check your knots." —Captain Lannery Storm

3 U
Waterlogged Hulk // Watertight Gondola

Waterlogged Hulk // Watertight Gondola

Artifact

: Mill a card. (Put the top card of your library into your graveyard.) Craft with Island (, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

U
Waterlogged Hulk // Watertight Gondola

Waterlogged Hulk // Watertight Gondola

Artifact — Vehicle

Vigilance Descend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4

Waterwind Scout

Waterwind Scout

Creature — Merfolk Scout

Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

2/2

2 U
Waylaying Pirates

Waylaying Pirates

Creature — Human Pirate

When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

"The only drink in your future is seawater."

3/3

3 U
Zoetic Glyph

Zoetic Glyph

Enchantment — Aura

Enchant artifact Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types. When Zoetic Glyph is put into a graveyard from the battlefield, discover 3.

2 U
Abyssal Gorestalker

Abyssal Gorestalker

Creature — Horror

When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.

Its kin once overran entire civilizations, but they tore each other to pieces in their unending hunger. Now only it remains.

6/6

4 B B
Aclazotz, Deepest Betrayal // Temple of the Dead

Aclazotz, Deepest Betrayal // Temple of the Dead

Legendary Creature — Bat God

Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.

4/4

3 B B
Aclazotz, Deepest Betrayal // Temple of the Dead

Aclazotz, Deepest Betrayal // Temple of the Dead

Land

(Transforms from Aclazotz, Deepest Betrayal.) : Add . , : Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Chimil gave the Oltec peace in death. Aclazotz ripped it away.

Acolyte of Aclazotz

Acolyte of Aclazotz

Creature — Vampire Cleric

, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.

"Great Aclazotz, receive this offering. Wrought with skill. Captured with strength. Anointed with the blood of your enemies."

1/4

2 B
Another Chance

Another Chance

Instant

You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)

The pull of duty was so strong that they barely paused to notice they'd died.

2 B
Bitter Triumph

Bitter Triumph

Instant

As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.

Though he wept at Inti's death, Caparocti's eyes were keen, and his spear pierced cleanly through Clavileño's tainted heart.

1 B
Bloodletter of Aclazotz

Bloodletter of Aclazotz

Creature — Vampire Demon

Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

Its very presence rips old wounds open to bleed anew.

2/4

1 B B B
Bloodthorn Flail

Bloodthorn Flail

Artifact — Equipment

Equipped creature gets +2/+1. Equip—Pay or discard a card.

"This weapon embodies both the strength and the weakness of the Legion of Dusk. They will endure any pain to achieve their ends, but they suffer pointlessly just to prove their dedication." —Huatli

B
Bringer of the Last Gift

Bringer of the Last Gift

Creature — Vampire Demon

Flying When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.

6/6

6 B B
Broodrage Mycoid

Broodrage Mycoid

Creature — Fungus

At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)

As the massive mycoids known as rage titans charge into battle, lesser ones swarm in their wake, gobbling up any survivors.

4/3

3 B
Canonized in Blood

Canonized in Blood

Enchantment

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.) , Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.

1 B
Chupacabra Echo

Chupacabra Echo

Creature — Beast Horror Spirit

Fathomless descent — When Chupacabra Echo enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

It needs no food, yet still it hungers.

3/2

2 B B
Corpses of the Lost

Corpses of the Lost

Enchantment

Skeletons you control get +1/+0 and have haste. When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

2 B
Dead Weight

Dead Weight

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-2.

The hired goblins were not, as advertised, worth their weight in gold.

B
Deathcap Marionette

Deathcap Marionette

Creature — Fungus

Deathtouch When Deathcap Marionette enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Mycoids have no concept of life or death. All things exist, and all things can be made useful.

1/1

1 B
Deep Goblin Skulltaker

Deep Goblin Skulltaker

Creature — Goblin Warrior

Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.)

"Go away! I found it first!"

2/2

2 B
Deep-Cavern Bat

Deep-Cavern Bat

Creature — Bat

Flying, lifelink When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.

The first shriek locates the prey. The second immobilizes it.

1/1

1 B
Defossilize

Defossilize

Sorcery

Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

4 B
Echo of Dusk

Echo of Dusk

Creature — Vampire Spirit

Descend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.

"It's a mournful fate, to remember so well the taste of blood yet be forever unable to drink." —Bartolomé del Presidio, director of the Queen's Bay Company

2/2

1 B
Fanatical Offering

Fanatical Offering

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

The gateway could be opened only by the spilling of innocent blood. Vito did not hesitate.

1 B
Fungal Fortitude

Fungal Fortitude

Enchantment — Aura

Flash Enchant creature Enchanted creature gets +2/+0. When enchanted creature dies, return it to the battlefield tapped under its owner's control.

1 B
Gargantuan Leech

Gargantuan Leech

Creature — Leech

This spell costs less to cast for each Cave you control and each Cave card in your graveyard. Lifelink

"Does *everything* down here want to suck my blood?" —Derilene, expedition porter

5/5

7 B
Grasping Shadows // Shadows' Lair

Grasping Shadows // Shadows' Lair

Enchantment

Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.

3 B
Grasping Shadows // Shadows' Lair

Grasping Shadows // Shadows' Lair

Land — Cave

(Transforms from Grasping Shadows.) : Add . , , Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life.

The shadows make no mark upon the flesh. It is the mind they claw and strangle.

Greedy Freebooter

Greedy Freebooter

Creature — Human Pirate

When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Neither Nurgam nor the mycoid who laid the trap could quite believe their luck.

1/1

B
Join the Dead

Join the Dead

Instant

Target creature gets -5/-5 until end of turn. Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.

The more creatures that plunge to their deaths in the abyss, the more angry Echoes that arise to drag others down.

1 B B
Malicious Eclipse

Malicious Eclipse

Sorcery

All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.

Aclazotz laughed as the dark shards closed around Chimil, plunging the Core into unnatural darkness. At long last, his bloody reign would begin.

1 B B
Mephitic Draught

Mephitic Draught

Artifact

When Mephitic Draught enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

"Don't look at me. I'm not drinking it." —Dranach, Dire Fleet boatswain

1 B
Preacher of the Schism

Preacher of the Schism

Creature — Vampire Cleric

Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.

2/4

2 B
Primordial Gnawer

Primordial Gnawer

Creature — Insect Horror

When Primordial Gnawer dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Cave crawlers devour anything from plant matter to solid rock, but they prefer fresh meat.

5/2

4 B
Queen's Bay Paladin

Queen's Bay Paladin

Creature — Vampire Knight

Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)

5/4

3 B B
Rampaging Spiketail

Rampaging Spiketail

Creature — Dinosaur

When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/6

4 B B
Ray of Ruin

Ray of Ruin

Sorcery

Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"We know Chimil's light as a warming, healing presence, but make no mistake: to those who would desecrate her lands, it is a terrible force of scouring fury." —Akal Pakal, First Steward of Oteclan

4 B
Screaming Phantom

Screaming Phantom

Creature — Spirit

Flying Whenever Screaming Phantom attacks, mill a card. (Put the top card of your library into your graveyard.)

After a slow death in darkness, she flies into a rage at the slightest glimpse of light.

2/2

2 B
Skullcap Snail

Skullcap Snail

Creature — Fungus Snail

When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.

"Oh, come on! Aren't regular snails gross enough?" —Derilene, expedition porter

1/1

1 B
Soulcoil Viper

Soulcoil Viper

Creature — Snake

, , Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

"As the snake sheds its skin to be born anew, we cast off death to rise as servants of Aclazotz." —Vito, Church of Dusk heretic

2/3

2 B
Souls of the Lost

Souls of the Lost

Creature — Spirit

As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.

"Do you remember us?"

*/*+1

1 B
Stalactite Stalker

Stalactite Stalker

Creature — Goblin Rogue

Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. (You descended if a permanent card was put into your graveyard from anywhere.) , Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.

1/1

B
Starving Revenant

Starving Revenant

Creature — Spirit Horror

When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

4/4

2 B B
Stinging Cave Crawler

Stinging Cave Crawler

Creature — Insect Horror

Deathtouch Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.

Caverns uninhabited by mycoids are often infested with worse.

1/3

2 B
Synapse Necromage

Synapse Necromage

Creature — Fungus Wizard

When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."

"It's no good killing them? Then what do we do? Distract them with a tea party?" —Mervin, Brazen Coalition prospector

3/1

2 B
Tarrian's Journal // The Tomb of Aclazotz

Tarrian's Journal // The Tomb of Aclazotz

Legendary Artifact

, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. , , Discard your hand: Transform Tarrian's Journal.

Though officially deemed a heretic for his reverent writings on Aclazotz, Tarrian is viewed as a holy martyr by the most radical sects of the Church of Dusk.

1 B
Tarrian's Journal // The Tomb of Aclazotz

Tarrian's Journal // The Tomb of Aclazotz

Legendary Land — Cave

(Transforms from Tarrian's Journal.) : Add . : You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

Terror Tide

Terror Tide

Sorcery

Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow.

2 B B
Tithing Blade // Consuming Sepulcher

Tithing Blade // Consuming Sepulcher

Artifact

When Tithing Blade enters the battlefield, each opponent sacrifices a creature. Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

1 B
Tithing Blade // Consuming Sepulcher

Tithing Blade // Consuming Sepulcher

Artifact

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

"Slake my thirst so that we both may be free." —Faded inscription

Visage of Dread // Dread Osseosaur

Visage of Dread // Dread Osseosaur

Artifact

When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card. Craft with two creatures (, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

1 B
Visage of Dread // Dread Osseosaur

Visage of Dread // Dread Osseosaur

Creature — Dinosaur Skeleton Horror

Menace Whenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

"It's not my fault! The glyphs for 'blessed' and 'cursed' look very similar!" —Diego, Brazen Coalition translator

5/4

Vito's Inquisitor

Vito's Inquisitor

Creature — Vampire Knight

, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn.

"We usher in the Age of Everflowing Blood, when those who are fed upon will be fed, and those who feed will be satiated."

3/3

3 B
Abrade

Abrade

Instant

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

"What do you mean a walking clock destroyed all our cannons?!" —Captain Lannery Storm

1 R
Ancestors' Aid

Ancestors' Aid

Instant

Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"You surface-dwellers may have forgotten your history, but it has not forgotten you." —Akal Pakal, First Steward of Oteclan

1 R
Belligerent Yearling

Belligerent Yearling

Creature — Dinosaur

Trample Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.

One day it will be as terrifying as it thinks it is.

3/2

1 R
Bonehoard Dracosaur

Bonehoard Dracosaur

Creature — Dinosaur Dragon

Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

5/5

3 R R
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Legendary Artifact

When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)

2 R
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Legendary Land — Cave

(Transforms from Brass's Tunnel-Grinder.) : Add . Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.

Brazen Blademaster

Brazen Blademaster

Creature — Orc Pirate

Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn.

"The secret is footwork. Plus an extra sword."

2/3

2 R
Breeches, Eager Pillager

Breeches, Eager Pillager

Legendary Creature — Goblin Pirate

First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn.

3/3

2 R
Burning Sun Cavalry

Burning Sun Cavalry

Creature — Human Knight

Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.

"By fire and lightning, tooth and claw, we will send these invaders fleeing back to Torrezon!"

2/2

1 R
Calamitous Cave-In

Calamitous Cave-In

Sorcery

Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.

"For 'immortal conquerors,' these vampires seem very susceptible to being crushed by boulders." —Chara Rebal, bat rider

3 R
Child of the Volcano

Child of the Volcano

Creature — Elemental

Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)

It is a living eruption, unquenchable fury given form.

3/3

3 R
Curator of Sun's Creation

Curator of Sun's Creation

Creature — Human Artificer

Whenever you discover, discover again for the same value. This ability triggers only once each turn.

"Put your hammers away and bring me some blankets! Such a gift from Tilonalli must be handled with the utmost care."

3/3

3 R
Daring Discovery

Daring Discovery

Sorcery

Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

4 R
Diamond Pick-Axe

Diamond Pick-Axe

Artifact — Equipment

Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equip

R
Dinotomaton

Dinotomaton

Artifact Creature — Dinosaur Gnome

Menace (This creature can't be blocked except by two or more creatures.) When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.

"Oh, Saheeli would *love* you." —Huatli

4/3

3 R
Dire Flail // Dire Blunderbuss

Dire Flail // Dire Blunderbuss

Artifact — Equipment

Equipped creature gets +2/+0. Equip Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

R
Dire Flail // Dire Blunderbuss

Dire Flail // Dire Blunderbuss

Artifact — Equipment

Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." Equip

"Thought you were out of my skull-bashin' range, didn't you?"

Dowsing Device // Geode Grotto

Dowsing Device // Geode Grotto

Artifact

Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.

"A little innovation can lead to a big score." —Admiral Beckett Brass

1 R
Dowsing Device // Geode Grotto

Dowsing Device // Geode Grotto

Land — Cave

(Transforms from Dowsing Device.) : Add . , : Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.

Dreadmaw's Ire

Dreadmaw's Ire

Instant

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

"That's the fifth ship lost in three days! Can't we build them out of something stronger?" —Malcolm Lee

R
Enterprising Scallywag

Enterprising Scallywag

Creature — Goblin Pirate

At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)

"He would've wanted me to have it!"

2/2

1 R
Etali's Favor

Etali's Favor

Enchantment — Aura

Enchant creature you control When Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Enchanted creature gets +1/+1 and has trample.

2 R
Geological Appraiser

Geological Appraiser

Creature — Human Artificer

When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

3/2

2 R R
A-Geological Appraiser

A-Geological Appraiser

Creature — Human Artificer

When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

3/2

3 R R
Goblin Tomb Raider

Goblin Tomb Raider

Creature — Goblin Pirate

As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste.

Enterprising goblins can extract their body weight in loot. Ambitious ones have a big meal first.

1/2

R
Goldfury Strider

Goldfury Strider

Artifact Creature — Golem

Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.

"Let's send our vampiric visitors a welcoming party, shall we?" —Anim Pakal, Thousandth Moon

3/5

4 R
Hit the Mother Lode

Hit the Mother Lode

Sorcery

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

4 R R R
Hotfoot Gnome

Hotfoot Gnome

Artifact Creature — Gnome

Haste : Another target creature gains haste until end of turn.

As the surface-dwellers became bolder in their intrusions, Oltec artificers began to repurpose courier gnomes for intelligence gathering and distraction.

3/1

2 R
Idol of the Deep King // Sovereign's Macuahuitl

Idol of the Deep King // Sovereign's Macuahuitl

Artifact

Flash When Idol of the Deep King enters the battlefield, it deals 2 damage to any target. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

2 R
Idol of the Deep King // Sovereign's Macuahuitl

Idol of the Deep King // Sovereign's Macuahuitl

Artifact — Equipment

When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Inti, Seneschal of the Sun

Inti, Seneschal of the Sun

Legendary Creature — Human Knight

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

2/2

1 R
Magmatic Galleon

Magmatic Galleon

Artifact — Vehicle

When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2

5/5

3 R R
Ojer Axonil, Deepest Might // Temple of Power

Ojer Axonil, Deepest Might // Temple of Power

Legendary Creature — God

Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.

4/4

2 R R
Ojer Axonil, Deepest Might // Temple of Power

Ojer Axonil, Deepest Might // Temple of Power

Land

(Transforms from Ojer Axonil, Deepest Might.) : Add . , : Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

Chimil gave the Oltec passion. Ojer Axonil challenged them to harness it.

Panicked Altisaur

Panicked Altisaur

Creature — Dinosaur

Reach : Panicked Altisaur deals 2 damage to each opponent.

Early Sun Empire expeditions learned the hard way that some surface dinosaurs were particularly ill-suited to the caverns' enclosed environments.

4/5

4 R
Plundering Pirate

Plundering Pirate

Creature — Orc Pirate

When Plundering Pirate enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Whatever it is, it set off a trap. It must be valuable!"

3/2

2 R
Poetic Ingenuity

Poetic Ingenuity

Enchantment

Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.

"You inspire me."

2 R
Rampaging Ceratops

Rampaging Ceratops

Creature — Dinosaur

Rampaging Ceratops can't be blocked except by three or more creatures.

Anticipating tight spaces and trivial fauna, the first Dusk Legion expeditions were small, mobile, and lightly armored. Hundreds of casualties later, they started sending plate-clad platoons.

5/4

4 R
Rumbling Rockslide

Rumbling Rockslide

Sorcery

Rumbling Rockslide deals damage to target creature equal to the number of lands you control.

Sometimes an expedition reaches a natural conclusion. Sometimes it all just comes crashing down.

3 R
Saheeli's Lattice // Mastercraft Raptor

Saheeli's Lattice // Mastercraft Raptor

Artifact

When Saheeli's Lattice enters the battlefield, you may discard a card. If you do, draw two cards. Craft with one or more Dinosaurs (, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

1 R
Saheeli's Lattice // Mastercraft Raptor

Saheeli's Lattice // Mastercraft Raptor

Artifact Creature — Dinosaur

Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.

While Huatli ventured underground, Saheeli used her unique expertise to bolster the Sun Empire's defenses.

*/4

Scytheclaw Raptor

Scytheclaw Raptor

Creature — Dinosaur

Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.

"She's a smart one. Noticed all on her own that the bloodsuckers wave their hands around to do their filthy magic, so she rips off their hands first." —Citamitzin, Sun Empire warrior

4/3

2 R
Seismic Monstrosaur

Seismic Monstrosaur

Creature — Dinosaur

Trample , Sacrifice a land: Draw a card. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

6/5

4 R R
Sunfire Torch

Sunfire Torch

Artifact — Equipment

Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Let Tilonalli's light burn a path through this darkness."

R
Sunshot Militia

Sunshot Militia

Creature — Human Soldier

Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.

As the Legion of Dusk closed in, Oltec citizens rallied to support the Thousand Moons and drive off the invaders.

1/3

1 R
Tectonic Hazard

Tectonic Hazard

Sorcery

Tectonic Hazard deals 1 damage to each opponent and each creature they control.

"The ground is on fire, the ceiling's made of spears, and I think a mushroom tried to curse me. Don't tell me not to panic!" —Jino Grag, Brazen Coalition scout

R
Triumphant Chomp

Triumphant Chomp

Sorcery

Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.

With crunchy outer shells and juicy innards, cave crawlers quickly became a favorite snack of the Sun Empire's dinosaur companions.

R
Trumpeting Carnosaur

Trumpeting Carnosaur

Creature — Dinosaur

Trample When Trumpeting Carnosaur enters the battlefield, discover 5. , Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.

7/6

4 R R
Volatile Wanderglyph

Volatile Wanderglyph

Artifact Creature — Golem

Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.

Touched eons ago by Ojer Axonil's flaming macuahuitl, it still burns with his boundless fury.

2/2

1 R
Zoyowa's Justice

Zoyowa's Justice

Instant

The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)

1 R
Armored Kincaller

Armored Kincaller

Creature — Dinosaur

When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.

"She's devoted to protecting her herd. We're just lucky she considers us part of it." —Huatli

3/3

2 G
Basking Capybara

Basking Capybara

Creature — Capybara

Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.

"Even our most learned philosophers can only hope to approach the inner serenity of the humble capybara." —Nelli, Oltec didact

1/3

1 G
Bedrock Tortoise

Bedrock Tortoise

Creature — Turtle

As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Many temples have strong foundations. Few are also wise.

0/6

3 G
Cavern Stomper

Cavern Stomper

Creature — Dinosaur

When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) : Cavern Stomper can't be blocked by creatures with power 2 or less this turn.

7/7

4 G G
Cenote Scout

Cenote Scout

Creature — Merfolk Scout

When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

"If you're afraid to dive into the unknown, how will you ever find anything new?"

1/1

G
Coati Scavenger

Coati Scavenger

Creature — Raccoon

Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.

The difference between trash and treasure is a matter of perspective.

3/2

2 G
Colossadactyl

Colossadactyl

Creature — Dinosaur

Reach, trample

Accustomed to hunting nimble flying prey, the dinosaur was delighted to have its meal delivered neatly in a box.

4/5

2 G G
Cosmium Confluence

Cosmium Confluence

Sorcery

Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment.

4 G
Disturbed Slumber

Disturbed Slumber

Instant

Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

"I'm telling you, the wall just blinked!"

1 G
Earthshaker Dreadmaw

Earthshaker Dreadmaw

Creature — Dinosaur

Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.

"I suggest we leave this cavern for someone else to conquer." —Amalia, master cartographer

6/6

4 G G
Explorer's Cache

Explorer's Cache

Artifact

Explorer's Cache enters the battlefield with two +1/+1 counters on it. Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache. : Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery.

1 G
Ghalta, Stampede Tyrant

Ghalta, Stampede Tyrant

Legendary Creature — Elder Dinosaur

Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.

A thundering roar calls forth a primeval army.

12/12

5 G G G
Glimpse the Core

Glimpse the Core

Sorcery

Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.

"Wow. It's a good thing we brought a poet." —Wayta

1 G
Glowcap Lantern

Glowcap Lantern

Artifact — Equipment

Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Equip

G
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Legendary Enchantment

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

2 G
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Legendary Land

(Transforms from Growing Rites of Itlimoc.) : Add . : Add for each creature you control.

Though the Sun Empire and the River Heralds once came together to plant the sacred forest, its roots have been tended by the mycoids ever since.

Huatli, Poet of Unity // Roar of the Fifth People

Huatli, Poet of Unity // Roar of the Fifth People

Legendary Creature — Human Warrior Bard

When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. : Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.

2/3

2 G
Huatli, Poet of Unity // Roar of the Fifth People

Huatli, Poet of Unity // Roar of the Fifth People

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn.

Huatli's Final Strike

Huatli's Final Strike

Instant

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

"Inti's name will grace our poems and histories for generations. Yours will collect dust, forgotten, in this cave." —Huatli, to Vito

2 G
Hulking Raptor

Hulking Raptor

Creature — Dinosaur

Ward At the beginning of your precombat main phase, add .

"I watched him rip a Phyrexian dreadnought in half once. A few vampires will barely slow him down." —Huatli

5/3

2 G G
In the Presence of Ages

In the Presence of Ages

Instant

Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

"Finally, those glowing purple bone-monsters are gone and we can get back to the real excitement: archaeology!" —Quintorius Kand

2 G
Intrepid Paleontologist

Intrepid Paleontologist

Creature — Human Druid

: Add one mana of any color. : Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

2/2

1 G
Ixalli's Lorekeeper

Ixalli's Lorekeeper

Creature — Human Druid

: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.

"Did we follow the dinosaurs out of the caverns, or did they follow us? These glyphs could change our entire understanding of our history."

1/1

G
Jade Seedstones // Jadeheart Attendant

Jade Seedstones // Jadeheart Attendant

Artifact

When Jade Seedstones enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures you control. Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

3 G
Jade Seedstones // Jadeheart Attendant

Jade Seedstones // Jadeheart Attendant

Artifact Creature — Golem

When Jadeheart Attendant enters the battlefield, you gain life equal to the mana value of the exiled card used to craft it.

When the merfolk fled underground, they brought the life force of the jungle with them.

7/7

Jadelight Spelunker

Jadelight Spelunker

Creature — Merfolk Scout

When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

The River Heralds found clues to a grand heritage below Ixalan's surface.

1/1

X G
Kaslem's Stonetree // Kaslem's Strider

Kaslem's Stonetree // Kaslem's Strider

Artifact

When Kaslem's Stonetree enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order. Craft with Cave (, Exile this artifact, Exile a Cave you control or a Cave card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

2 G
Kaslem's Stonetree // Kaslem's Strider

Kaslem's Stonetree // Kaslem's Strider

Artifact Creature — Golem

The Oltec long ago abandoned the caverns to the mycoids, but the Deep Gods still keep watch over the spore-strewn darkness.

5/5

Malamet Battle Glyph

Malamet Battle Glyph

Sorcery

Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.

"Let's not give the surface-dwellers time to learn what tactics work best here." —Daram, Malamet marshal

G
Malamet Brawler

Malamet Brawler

Creature — Cat Warrior

Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn.

"I bear the marking of the Deep King, and in his name I will rend you to nothing but spores on the wind!"

2/2

1 G
Malamet Scythe

Malamet Scythe

Artifact — Equipment

Flash When Malamet Scythe enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2 G
Malamet Veteran

Malamet Veteran

Creature — Cat Warrior

Trample Descend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.

The mightiest Malamet warriors train as titan-killers, elite champions capable of facing down the caverns' most fearsome beasts.

5/4

4 G
Mineshaft Spider

Mineshaft Spider

Creature — Spider

Reach When Mineshaft Spider enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Anything that falls into the pit—relics, rubble, even corpses—ends up snared in its magic-infused web.

3/4

3 G
Nurturing Bristleback

Nurturing Bristleback

Creature — Dinosaur

When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token. Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

5/5

5 G G
Ojer Kaslem, Deepest Growth // Temple of Cultivation

Ojer Kaslem, Deepest Growth // Temple of Cultivation

Legendary Creature — God

Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.

6/5

3 G G
Ojer Kaslem, Deepest Growth // Temple of Cultivation

Ojer Kaslem, Deepest Growth // Temple of Cultivation

Land

(Transforms from Ojer Kaslem, Deepest Growth.) : Add . , : Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.

Chimil gave the Oltec sacred lands. Ojer Kaslem brought them to life.

Over the Edge

Over the Edge

Sorcery

Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

1 G
Pathfinding Axejaw

Pathfinding Axejaw

Creature — Dinosaur

When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

When you don't know what dangers you'll face, bring the biggest danger with you.

4/3

3 G
Poison Dart Frog

Poison Dart Frog

Creature — Frog

Reach : Add one mana of any color. : Poison Dart Frog gains deathtouch until end of turn.

"Bright as any dinosaur—and just as with other great hunters, its colors are a warning." —Huatli

1/1

1 G
Pugnacious Hammerskull

Pugnacious Hammerskull

Creature — Dinosaur

Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

"I don't know whether it hates the mycoids or just loves breaking things. I say we leave it be." —Samin, Oltec scout

6/6

2 G
River Herald Guide

River Herald Guide

Creature — Merfolk Scout

Vigilance When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

3/1

2 G
Seeker of Sunlight

Seeker of Sunlight

Creature — Merfolk Scout

: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

"We weren't fleeing a broken world. We were running toward paradise!"

1/1

G
Sentinel of the Nameless City

Sentinel of the Nameless City

Creature — Merfolk Warrior Scout

Vigilance Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

"Halt, traveler. Whatever you seek, you will not find it here."

3/4

2 G
The Skullspore Nexus

The Skullspore Nexus

Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. , : Double target creature's power until end of turn.

6 G G
Spelunking

Spelunking

Enchantment

When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped.

2 G
Staggering Size

Staggering Size

Instant

Target creature gets +3/+3 and gains trample until end of turn.

"Ah well... the temple was due for a new roof anyhow." —Kusi, Oltec gardener

1 G
Tendril of the Mycotyrant

Tendril of the Mycotyrant

Creature — Fungus Wizard

: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.

Every mycoid carries within itself the makings of an entire colony.

2/2

1 G
Thrashing Brontodon

Thrashing Brontodon

Creature — Dinosaur

, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

"I suppose we'll just hope those ancient monoliths lost to our people for centuries weren't particularly important." —Toxayac, Sun Empire historian

3/4

1 G G
Twists and Turns // Mycoid Maze

Twists and Turns // Mycoid Maze

Enchantment

If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.

G
Twists and Turns // Mycoid Maze

Twists and Turns // Mycoid Maze

Land — Cave

(Transforms from Twists and Turns.) : Add . , : Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Walk with the Ancestors

Walk with the Ancestors

Sorcery

Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

4 G
Abuelo, Ancestral Echo

Abuelo, Ancestral Echo

Legendary Creature — Spirit

Flying, ward : Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

"Come, friends. Let us see if this world remembers us."

2/2

1 W U
Akawalli, the Seething Tower

Akawalli, the Seething Tower

Legendary Creature — Fungus

Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.

3/3

1 B G
Amalia Benavides Aguirre

Amalia Benavides Aguirre

Legendary Creature — Vampire Scout

Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/2

W B
The Ancient One

The Ancient One

Legendary Creature — Spirit God

Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. : Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.

8/8

U B
Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon

Legendary Creature — Human Soldier

Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.

"If we are to protect this world, we can no longer hide within it!"

1/2

1 R W
Bartolomé del Presidio

Bartolomé del Presidio

Legendary Creature — Vampire Knight

Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.

"Bless this sinner, who sacrificed his blood so that I may live."

2/1

W B
The Belligerent

The Belligerent

Legendary Artifact — Vehicle

Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3

5/5

2 U R
Caparocti Sunborn

Caparocti Sunborn

Legendary Creature — Human Soldier

Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

4/4

2 R W
Captain Storm, Cosmium Raider

Captain Storm, Cosmium Raider

Legendary Creature — Human Pirate

Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.

"To the mother lode, and death take the wary!"

2/2

U R
Deepfathom Echo

Deepfathom Echo

Creature — Merfolk Spirit

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4/4

2 G U
Gishath, Sun's Avatar

Gishath, Sun's Avatar

Legendary Creature — Dinosaur Avatar

Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

7/6

5 R G W
Itzquinth, Firstborn of Gishath

Itzquinth, Firstborn of Gishath

Legendary Creature — Dinosaur

Haste When Itzquinth, Firstborn of Gishath enters the battlefield, you may pay . When you do, target Dinosaur you control deals damage equal to its power to another target creature.

"Dinosaurs have no concept of royalty, but they recognize the scent of the mightiest among them." —Atla Palani, nest tender

2/3

R G
Kellan, Daring Traveler // Journey On

Kellan, Daring Traveler // Journey On

Legendary Creature — Human Faerie Scout

Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.

2/3

1 W
Kellan, Daring Traveler // Journey On

Kellan, Daring Traveler // Journey On

Sorcery — Adventure

Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)

G
Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

Legendary Creature — Cat Warrior

Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

"Invaders in the West Chasm? Give me an hour and they'll be fungus food."

3/3

1 G W
Master's Guide-Mural // Master's Manufactory

Master's Guide-Mural // Master's Manufactory

Artifact

When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

3 W U
Master's Guide-Mural // Master's Manufactory

Master's Guide-Mural // Master's Manufactory

Artifact

: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.

"The Fomori are a foul and distant memory, but their war machines taught us much about large-scale armorcraft." —Anim Pakal, Thousandth Moon

Molten Collapse

Molten Collapse

Sorcery

Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less.

B R
The Mycotyrant

The Mycotyrant

Legendary Creature — Elder Fungus

Trample The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)

*/*

1 B G
Nicanzil, Current Conductor

Nicanzil, Current Conductor

Legendary Creature — Merfolk Scout

Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.

"This water can guide you anywhere, if you know how to ask."

2/3

G U
Palani's Hatcher

Palani's Hatcher

Creature — Dinosaur

Other Dinosaurs you control have haste. When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.

5/3

3 R G
Quintorius Kand

Quintorius Kand

Legendary Planeswalker — Quintorius

Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. [+1]: Create a 3/2 red and white Spirit creature token. [−3]: Discover 4. [−6]: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.

3 R W
Saheeli, the Sun's Brilliance

Saheeli, the Sun's Brilliance

Legendary Creature — Human Artificer

, : Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

What began as a single gift for Huatli became a battalion of automatons unlike anything ever seen on Ixalan.

2/2

U R
Sovereign Okinec Ahau

Sovereign Okinec Ahau

Legendary Creature — Cat Noble

Ward Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.

As surface empires send their explorers down, his hungry eyes look upward.

3/4

2 G W
Squirming Emergence

Squirming Emergence

Sorcery

Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.

Due to archaic Brazen Coalition guidelines regarding hats, a few mycoids are now technically pirate captains.

1 B G
Uchbenbak, the Great Mistake

Uchbenbak, the Great Mistake

Legendary Creature — Skeleton Horror

Vigilance, menace Descend 8 — : Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

6/4

3 U B
Vito, Fanatic of Aclazotz

Vito, Fanatic of Aclazotz

Legendary Creature — Vampire Demon

Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.

4/4

2 W B
Wail of the Forgotten

Wail of the Forgotten

Sorcery

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

U B
Zoyowa Lava-Tongue

Zoyowa Lava-Tongue

Legendary Creature — Goblin Warlock

Deathtouch At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)

2/2

B R
Buried Treasure

Buried Treasure

Artifact — Treasure

, Sacrifice Buried Treasure: Add one mana of any color. , Exile Buried Treasure from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

2
Careening Mine Cart

Careening Mine Cart

Artifact — Vehicle

Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/3

3
Cartographer's Companion

Cartographer's Companion

Artifact Creature — Gnome

When Cartographer's Companion enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

Ever since the Fomori's attempt long ago to extinguish Chimil's light, the Oltec have taken extensive measures to never get lost in the Core.

2/1

3
Chimil, the Inner Sun

Chimil, the Inner Sun

Legendary Artifact

Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

6
Compass Gnome

Compass Gnome

Artifact Creature — Gnome

When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.

"I'm certain it's some kind of sophisticated navigational tool. If only I had any idea what it was telling me!" —Colbo, Brazen Coalition surveyor

2/1

2
Contested Game Ball

Contested Game Ball

Artifact

Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it. , : Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.

2
Digsite Conservator

Digsite Conservator

Artifact Creature — Gnome

Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery. When Digsite Conservator dies, you may pay . If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

2/1

2
Disruptor Wanderglyph

Disruptor Wanderglyph

Artifact Creature — Golem

Whenever Disruptor Wanderglyph attacks, exile target card from an opponent's graveyard.

Wherever the spores begin to take hold, it crushes the ground to rubble.

3/4

4
Hoverstone Pilgrim

Hoverstone Pilgrim

Artifact Creature — Golem

Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put target card from a graveyard on the bottom of its owner's library.

They scour for secrets in places too distant or dangerous for humans to tread.

2/5

5
Hunter's Blowgun

Hunter's Blowgun

Artifact — Equipment

Equipped creature gets +1/+1. Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Ow! I think a wasp just stung me, cap'n." —Nirk Doobin, last words

1
Matzalantli, the Great Door // The Core

Matzalantli, the Great Door // The Core

Legendary Artifact

: Draw a card, then discard a card. , : Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)

3
Matzalantli, the Great Door // The Core

Matzalantli, the Great Door // The Core

Legendary Land

(Transforms from Matzalantli.) Fathomless descent — : Add X mana of any one color, where X is the number of permanent cards in your graveyard.

Centuries ago, under siege from the Mycotyrant, the Oltec sealed the Core off from the world... until Huatli's party arrived.

The Millennium Calendar

The Millennium Calendar

Legendary Artifact

Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. , : Double the number of time counters on The Millennium Calendar. When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.

1
Roaming Throne

Roaming Throne

Artifact Creature — Golem

Ward As Roaming Throne enters the battlefield, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

4/4

4
Runaway Boulder

Runaway Boulder

Artifact

Flash When Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls. Cycling (, Discard this card: Draw a card.)

"Run, hearties, run! Or we'll end our days as pirate paste!"

6
Scampering Surveyor

Scampering Surveyor

Artifact Creature — Gnome

When Scampering Surveyor enters the battlefield, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.

It knows the length, pitch, and orientation of every tunnel it has ever traversed.

3/2

4
Sorcerous Spyglass

Sorcerous Spyglass

Artifact

As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

2
Sunbird Standard // Sunbird Effigy

Sunbird Standard // Sunbird Effigy

Artifact

: Add one mana of any color. Craft with one or more (, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

3
Sunbird Standard // Sunbird Effigy

Sunbird Standard // Sunbird Effigy

Artifact Creature — Bird Construct

Flying, vigilance, haste Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it. : For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.

*/*

Swashbuckler's Whip

Swashbuckler's Whip

Artifact — Equipment

Equipped creature has reach, ", : Tap target artifact or creature," and ", : Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Equip

1
Tarrian's Soulcleaver

Tarrian's Soulcleaver

Legendary Artifact — Equipment

Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip

Tarrian's holy weapon still holds a fragment of his dark power... and his hunger.

1
Threefold Thunderhulk

Threefold Thunderhulk

Artifact Creature — Gnome

Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it. Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. , Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.

0/0

7
Throne of the Grim Captain // The Grim Captain

Throne of the Grim Captain // The Grim Captain

Legendary Artifact

: Mill two cards. Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire (, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

2
Throne of the Grim Captain // The Grim Captain

Throne of the Grim Captain // The Grim Captain

Legendary Creature — Skeleton Spirit Pirate

Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.

7/7

Treasure Map // Treasure Cove

Treasure Map // Treasure Cove

Artifact

, : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

2
Treasure Map // Treasure Cove

Treasure Map // Treasure Cove

Land

(Transforms from Treasure Map.) : Add . , Sacrifice a Treasure: Draw a card.

Captivating Cave

Captivating Cave

Land — Cave

: Add . , : Add one mana of any color. , , Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Cavern of Souls

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavernous Maw

Cavernous Maw

Land — Cave

: Add . : Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.

Many footprints lead into the cave. None lead out.

Echoing Deeps

Echoing Deeps

Land — Cave

You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. : Add .

The still, silent waters reflect what was, not what is.

Forgotten Monument

Forgotten Monument

Land — Cave

: Add . Other Caves you control have ", Pay 1 life: Add one mana of any color."

The Komon Winaq left behind few written records, but their handiwork stands strong all throughout the Core.

Hidden Cataract

Hidden Cataract

Land — Cave

Hidden Cataract enters the battlefield tapped. : Add . , , Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hidden Courtyard

Hidden Courtyard

Land — Cave

Hidden Courtyard enters the battlefield tapped. : Add . , , Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hidden Necropolis

Hidden Necropolis

Land — Cave

Hidden Necropolis enters the battlefield tapped. : Add . , , Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hidden Nursery

Hidden Nursery

Land — Cave

Hidden Nursery enters the battlefield tapped. : Add . , , Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hidden Volcano

Hidden Volcano

Land — Cave

Hidden Volcano enters the battlefield tapped. : Add . , , Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Pit of Offerings

Pit of Offerings

Land — Cave

Pit of Offerings enters the battlefield tapped. When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards. : Add . : Add one mana of any of the exiled cards' colors.

Promising Vein

Promising Vein

Land — Cave

: Add . , , Sacrifice Promising Vein: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

United under the banner of the Brazen Coalition, pirates put aside their feuds to plunder the underground bounty.

Restless Anchorage

Restless Anchorage

Land

Restless Anchorage enters the battlefield tapped. : Add or . : Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token.

Restless Prairie

Restless Prairie

Land

Restless Prairie enters the battlefield tapped. : Add or . : Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.

Restless Reef

Restless Reef

Land

Restless Reef enters the battlefield tapped. : Add or . : Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever Restless Reef attacks, target player mills four cards.

Restless Ridgeline

Restless Ridgeline

Land

Restless Ridgeline enters the battlefield tapped. : Add or . : Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.

Restless Vents

Restless Vents

Land

Restless Vents enters the battlefield tapped. : Add or . : Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.

Sunken Citadel

Sunken Citadel

Land — Cave

Sunken Citadel enters the battlefield tapped. As it enters, choose a color. : Add one mana of the chosen color. : Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

Volatile Fault

Volatile Fault

Land — Cave

: Add . , , Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Akal Pakal, First Among Equals

Akal Pakal, First Among Equals

Legendary Creature — Human Advisor

At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

1/5

2 U
Malcolm, Alluring Scoundrel

Malcolm, Alluring Scoundrel

Legendary Creature — Siren Pirate

Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

2/1

1 U
Breeches, Eager Pillager

Breeches, Eager Pillager

Legendary Creature — Goblin Pirate

First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn.

3/3

2 R
Inti, Seneschal of the Sun

Inti, Seneschal of the Sun

Legendary Creature — Human Knight

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

2/2

1 R
Huatli, Poet of Unity // Roar of the Fifth People

Huatli, Poet of Unity // Roar of the Fifth People

Legendary Creature — Human Warrior Bard

When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. : Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.

2/3

2 G
Huatli, Poet of Unity // Roar of the Fifth People

Huatli, Poet of Unity // Roar of the Fifth People

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn.

Abuelo, Ancestral Echo

Abuelo, Ancestral Echo

Legendary Creature — Spirit

Flying, ward : Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

2/2

1 W U
Akawalli, the Seething Tower

Akawalli, the Seething Tower

Legendary Creature — Fungus

Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.

3/3

1 B G
Amalia Benavides Aguirre

Amalia Benavides Aguirre

Legendary Creature — Vampire Scout

Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/2

W B
Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon

Legendary Creature — Human Soldier

Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.

1/2

1 R W
Bartolomé del Presidio

Bartolomé del Presidio

Legendary Creature — Vampire Knight

Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.

2/1

W B
Caparocti Sunborn

Caparocti Sunborn

Legendary Creature — Human Soldier

Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

4/4

2 R W
Captain Storm, Cosmium Raider

Captain Storm, Cosmium Raider

Legendary Creature — Human Pirate

Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.

2/2

U R
Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

Legendary Creature — Cat Warrior

Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

3/3

1 G W
The Mycotyrant

The Mycotyrant

Legendary Creature — Elder Fungus

Trample The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)

*/*

1 B G
Nicanzil, Current Conductor

Nicanzil, Current Conductor

Legendary Creature — Merfolk Scout

Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.

2/3

G U
Quintorius Kand

Quintorius Kand

Legendary Planeswalker — Quintorius

Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. [+1]: Create a 3/2 red and white Spirit creature token. [−3]: Discover 4. [−6]: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.

3 R W
Saheeli, the Sun's Brilliance

Saheeli, the Sun's Brilliance

Legendary Creature — Human Artificer

, : Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

2/2

U R
Sovereign Okinec Ahau

Sovereign Okinec Ahau

Legendary Creature — Cat Noble

Ward Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.

3/4

2 G W
Uchbenbak, the Great Mistake

Uchbenbak, the Great Mistake

Legendary Creature — Skeleton Horror

Vigilance, menace Descend 8 — : Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

6/4

3 U B
Vito, Fanatic of Aclazotz

Vito, Fanatic of Aclazotz

Legendary Creature — Vampire Demon

Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.

4/4

2 W B
Zoyowa Lava-Tongue

Zoyowa Lava-Tongue

Legendary Creature — Goblin Warlock

Deathtouch At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)

2/2

B R
Throne of the Grim Captain // The Grim Captain

Throne of the Grim Captain // The Grim Captain

Legendary Artifact

: Mill two cards. Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire (, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

2
Throne of the Grim Captain // The Grim Captain

Throne of the Grim Captain // The Grim Captain

Legendary Creature — Skeleton Spirit Pirate

Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.

7/7

Ojer Taq, Deepest Foundation // Temple of Civilization

Ojer Taq, Deepest Foundation // Temple of Civilization

Legendary Creature — God

Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.

6/6

4 W W
Ojer Taq, Deepest Foundation // Temple of Civilization

Ojer Taq, Deepest Foundation // Temple of Civilization

Land

(Transforms from Ojer Taq, Deepest Foundation.) : Add . , : Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Legendary Creature — God

Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.

4/3

2 U U
Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Land

(Transforms from Ojer Pakpatiq, Deepest Epoch.) : Add . Remove a time counter from Temple of Cyclical Time. , : Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.

Aclazotz, Deepest Betrayal // Temple of the Dead

Aclazotz, Deepest Betrayal // Temple of the Dead

Legendary Creature — Bat God

Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.

4/4

3 B B
Aclazotz, Deepest Betrayal // Temple of the Dead

Aclazotz, Deepest Betrayal // Temple of the Dead

Land

(Transforms from Aclazotz, Deepest Betrayal.) : Add . , : Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Ojer Axonil, Deepest Might // Temple of Power

Ojer Axonil, Deepest Might // Temple of Power

Legendary Creature — God

Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.

4/4

2 R R
Ojer Axonil, Deepest Might // Temple of Power

Ojer Axonil, Deepest Might // Temple of Power

Land

(Transforms from Ojer Axonil, Deepest Might.) : Add . , : Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

Ojer Kaslem, Deepest Growth // Temple of Cultivation

Ojer Kaslem, Deepest Growth // Temple of Cultivation

Legendary Creature — God

Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.

6/5

3 G G
Ojer Kaslem, Deepest Growth // Temple of Cultivation

Ojer Kaslem, Deepest Growth // Temple of Cultivation

Land

(Transforms from Ojer Kaslem, Deepest Growth.) : Add . , : Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.

The Ancient One

The Ancient One

Legendary Creature — Spirit God

Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. : Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.

8/8

U B
Belligerent Yearling

Belligerent Yearling

Creature — Dinosaur

Trample Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.

3/2

1 R
Bonehoard Dracosaur

Bonehoard Dracosaur

Creature — Dinosaur Dragon

Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

5/5

3 R R
Rampaging Ceratops

Rampaging Ceratops

Creature — Dinosaur

Rampaging Ceratops can't be blocked except by three or more creatures.

5/4

4 R
Scytheclaw Raptor

Scytheclaw Raptor

Creature — Dinosaur

Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.

4/3

2 R
Trumpeting Carnosaur

Trumpeting Carnosaur

Creature — Dinosaur

Trample When Trumpeting Carnosaur enters the battlefield, discover 5. , Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.

7/6

4 R R
Earthshaker Dreadmaw

Earthshaker Dreadmaw

Creature — Dinosaur

Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.

6/6

4 G G
Ghalta, Stampede Tyrant

Ghalta, Stampede Tyrant

Legendary Creature — Elder Dinosaur

Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.

12/12

5 G G G
Hulking Raptor

Hulking Raptor

Creature — Dinosaur

Ward At the beginning of your precombat main phase, add .

5/3

2 G G
Pugnacious Hammerskull

Pugnacious Hammerskull

Creature — Dinosaur

Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

6/6

2 G
Thrashing Brontodon

Thrashing Brontodon

Creature — Dinosaur

, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

3/4

1 G G
Gishath, Sun's Avatar

Gishath, Sun's Avatar

Legendary Creature — Dinosaur Avatar

Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

7/6

5 R G W
Itzquinth, Firstborn of Gishath

Itzquinth, Firstborn of Gishath

Legendary Creature — Dinosaur

Haste When Itzquinth, Firstborn of Gishath enters the battlefield, you may pay . When you do, target Dinosaur you control deals damage equal to its power to another target creature.

2/3

R G
Palani's Hatcher

Palani's Hatcher

Creature — Dinosaur

Other Dinosaurs you control have haste. When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.

5/3

3 R G
Get Lost

Get Lost

Instant

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

1 W
Resplendent Angel

Resplendent Angel

Creature — Angel

Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. : Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

3/3

1 W W
Tishana's Tidebinder

Tishana's Tidebinder

Creature — Merfolk Wizard

Flash When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)

3/2

2 U
Bloodletter of Aclazotz

Bloodletter of Aclazotz

Creature — Vampire Demon

Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

2/4

1 B B B
Bringer of the Last Gift

Bringer of the Last Gift

Creature — Vampire Demon

Flying When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.

6/6

6 B B
Starving Revenant

Starving Revenant

Creature — Spirit Horror

When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

4/4

2 B B
Huatli, Poet of Unity // Roar of the Fifth People

Huatli, Poet of Unity // Roar of the Fifth People

Legendary Creature — Human Warrior Bard

When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. : Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.

2/3

2 G
Huatli, Poet of Unity // Roar of the Fifth People

Huatli, Poet of Unity // Roar of the Fifth People

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn.

The Skullspore Nexus

The Skullspore Nexus

Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. , : Double target creature's power until end of turn.

6 G G
Kellan, Daring Traveler // Journey On

Kellan, Daring Traveler // Journey On

Legendary Creature — Human Faerie Scout

Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.

2/3

1 W
Kellan, Daring Traveler // Journey On

Kellan, Daring Traveler // Journey On

Sorcery — Adventure

Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)

G
Molten Collapse

Molten Collapse

Sorcery

Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less.

B R
Wail of the Forgotten

Wail of the Forgotten

Sorcery

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

U B
Roaming Throne

Roaming Throne

Artifact Creature — Golem

Ward As Roaming Throne enters the battlefield, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

4/4

4
Cavern of Souls

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Echoing Deeps

Echoing Deeps

Land — Cave

You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. : Add .

Restless Anchorage

Restless Anchorage

Land

Restless Anchorage enters the battlefield tapped. : Add or . : Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token.

Restless Prairie

Restless Prairie

Land

Restless Prairie enters the battlefield tapped. : Add or . : Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.

Restless Reef

Restless Reef

Land

Restless Reef enters the battlefield tapped. : Add or . : Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever Restless Reef attacks, target player mills four cards.

Restless Ridgeline

Restless Ridgeline

Land

Restless Ridgeline enters the battlefield tapped. : Add or . : Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.

Restless Vents

Restless Vents

Land

Restless Vents enters the battlefield tapped. : Add or . : Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.

Quintorius Kand

Quintorius Kand

Legendary Planeswalker — Quintorius

Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. [+1]: Create a 3/2 red and white Spirit creature token. [−3]: Discover 4. [−6]: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.

3 R W
Abuelo's Awakening

Abuelo's Awakening

Sorcery

Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.

Quintorius touched the old poncho he'd found. A rush of magic condensed into an Echo, and wise Abuelo stepped forth.

X 3 W
Fabrication Foundry

Fabrication Foundry

Artifact

: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source. , , Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

1 W
Kutzil's Flanker

Kutzil's Flanker

Creature — Cat Warrior

Flash When Kutzil's Flanker enters the battlefield, choose one — • Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn. • You gain 2 life and scry 2. • Exile target player's graveyard.

3/1

2 W
Sanguine Evangelist

Sanguine Evangelist

Creature — Vampire Cleric

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.

"Fang-brethren, we feed together."

2/1

2 W
Thousand Moons Smithy // Barracks of the Thousand

Thousand Moons Smithy // Barracks of the Thousand

Legendary Artifact

When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.

2 W W
Thousand Moons Smithy // Barracks of the Thousand

Thousand Moons Smithy // Barracks of the Thousand

Legendary Artifact Land

(Transforms from Thousand Moons Smithy.) : Add . Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

Unstable Glyphbridge // Sandswirl Wanderglyph

Unstable Glyphbridge // Sandswirl Wanderglyph

Artifact

When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

3 W W
Unstable Glyphbridge // Sandswirl Wanderglyph

Unstable Glyphbridge // Sandswirl Wanderglyph

Artifact Creature — Golem

Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells.

5/3

Warden of the Inner Sky

Warden of the Inner Sky

Creature — Human Soldier

As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.

1/2

W
Braided Net // Braided Quipu

Braided Net // Braided Quipu

Artifact

Braided Net enters the battlefield with three net counters on it. , Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped. Craft with artifact

2 U
Braided Net // Braided Quipu

Braided Net // Braided Quipu

Artifact

, : Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.

The Oltec repurpose objects out of reverence rather than scarcity, believing them strengthened by the memory of each past function.

Deeproot Pilgrimage

Deeproot Pilgrimage

Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

"These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?"

1 U
The Enigma Jewel // Locus of Enlightenment

The Enigma Jewel // Locus of Enlightenment

Legendary Artifact

The Enigma Jewel enters the battlefield tapped. : Add . Spend this mana only to activate abilities. Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

U
The Enigma Jewel // Locus of Enlightenment

The Enigma Jewel // Locus of Enlightenment

Legendary Artifact

Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.

The Everflowing Well // The Myriad Pools

The Everflowing Well // The Myriad Pools

Legendary Artifact

When The Everflowing Well enters the battlefield, mill two cards, then draw two cards. Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.

2 U
The Everflowing Well // The Myriad Pools

The Everflowing Well // The Myriad Pools

Legendary Artifact Land

(Transforms from The Everflowing Well.) : Add . Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.

Kitesail Larcenist

Kitesail Larcenist

Creature — Human Pirate

Flying, ward When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.

2/3

2 U
Subterranean Schooner

Subterranean Schooner

Artifact — Vehicle

Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1

3/4

1 U
Corpses of the Lost

Corpses of the Lost

Enchantment

Skeletons you control get +1/+0 and have haste. When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

2 B
Preacher of the Schism

Preacher of the Schism

Creature — Vampire Cleric

Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.

2/4

2 B
Queen's Bay Paladin

Queen's Bay Paladin

Creature — Vampire Knight

Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)

5/4

3 B B
Souls of the Lost

Souls of the Lost

Creature — Spirit

As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.

"Do you remember us?"

*/*+1

1 B
Stalactite Stalker

Stalactite Stalker

Creature — Goblin Rogue

Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. (You descended if a permanent card was put into your graveyard from anywhere.) , Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.

1/1

B
Tarrian's Journal // The Tomb of Aclazotz

Tarrian's Journal // The Tomb of Aclazotz

Legendary Artifact

, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. , , Discard your hand: Transform Tarrian's Journal.

Though officially deemed a heretic for his reverent writings on Aclazotz, Tarrian is viewed as a holy martyr by the most radical sects of the Church of Dusk.

1 B
Tarrian's Journal // The Tomb of Aclazotz

Tarrian's Journal // The Tomb of Aclazotz

Legendary Land — Cave

(Transforms from Tarrian's Journal.) : Add . : You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

Terror Tide

Terror Tide

Sorcery

Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow.

2 B B
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Legendary Artifact

When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)

2 R
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Legendary Land — Cave

(Transforms from Brass's Tunnel-Grinder.) : Add . Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.

Dire Flail // Dire Blunderbuss

Dire Flail // Dire Blunderbuss

Artifact — Equipment

Equipped creature gets +2/+0. Equip Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

R
Dire Flail // Dire Blunderbuss

Dire Flail // Dire Blunderbuss

Artifact — Equipment

Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." Equip

"Thought you were out of my skull-bashin' range, didn't you?"

Hit the Mother Lode

Hit the Mother Lode

Sorcery

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

4 R R R
Magmatic Galleon

Magmatic Galleon

Artifact — Vehicle

When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2

5/5

3 R R
Poetic Ingenuity

Poetic Ingenuity

Enchantment

Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.

"You inspire me."

2 R
Bedrock Tortoise

Bedrock Tortoise

Creature — Turtle

As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Many temples have strong foundations. Few are also wise.

0/6

3 G
Cosmium Confluence

Cosmium Confluence

Sorcery

Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment.

4 G
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Legendary Enchantment

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

2 G
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Legendary Land

(Transforms from Growing Rites of Itlimoc.) : Add . : Add for each creature you control.

Though the Sun Empire and the River Heralds once came together to plant the sacred forest, its roots have been tended by the mycoids ever since.

Intrepid Paleontologist

Intrepid Paleontologist

Creature — Human Druid

: Add one mana of any color. : Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

2/2

1 G
Jadelight Spelunker

Jadelight Spelunker

Creature — Merfolk Scout

When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

The River Heralds found clues to a grand heritage below Ixalan's surface.

1/1

X G
Sentinel of the Nameless City

Sentinel of the Nameless City

Creature — Merfolk Warrior Scout

Vigilance Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

"Halt, traveler. Whatever you seek, you will not find it here."

3/4

2 G
The Belligerent

The Belligerent

Legendary Artifact — Vehicle

Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3

5/5

2 U R
Deepfathom Echo

Deepfathom Echo

Creature — Merfolk Spirit

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4/4

2 G U
Squirming Emergence

Squirming Emergence

Sorcery

Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.

Due to archaic Brazen Coalition guidelines regarding hats, a few mycoids are now technically pirate captains.

1 B G
Matzalantli, the Great Door // The Core

Matzalantli, the Great Door // The Core

Legendary Artifact

: Draw a card, then discard a card. , : Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)

3
Matzalantli, the Great Door // The Core

Matzalantli, the Great Door // The Core

Legendary Land

(Transforms from Matzalantli.) Fathomless descent — : Add X mana of any one color, where X is the number of permanent cards in your graveyard.

Centuries ago, under siege from the Mycotyrant, the Oltec sealed the Core off from the world… until Huatli's party arrived.

The Millennium Calendar

The Millennium Calendar

Legendary Artifact

Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. , : Double the number of time counters on The Millennium Calendar. When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.

1
Tarrian's Soulcleaver

Tarrian's Soulcleaver

Legendary Artifact — Equipment

Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip

Tarrian's holy weapon still holds a fragment of his dark power... and his hunger.

1
Threefold Thunderhulk

Threefold Thunderhulk

Artifact Creature — Gnome

Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it. Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. , Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.

0/0

7
Treasure Map // Treasure Cove

Treasure Map // Treasure Cove

Artifact

, : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

2
Treasure Map // Treasure Cove

Treasure Map // Treasure Cove

Land

(Transforms from Treasure Map.) : Add . , Sacrifice a Treasure: Draw a card.

Sunken Citadel

Sunken Citadel

Land — Cave

Sunken Citadel enters the battlefield tapped. As it enters, choose a color. : Add one mana of the chosen color. : Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Jadelight Spelunker

Jadelight Spelunker

Creature — Merfolk Scout

When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

1/1

X G
Hit the Mother Lode

Hit the Mother Lode

Sorcery

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

4 R R R
Spyglass Siren

Spyglass Siren

Creature — Siren Pirate

Flying When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

1/1

U
Deep-Cavern Bat

Deep-Cavern Bat

Creature — Bat

Flying, lifelink When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.

1/1

1 B
Geological Appraiser

Geological Appraiser

Creature — Human Artificer

When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

3/2

2 R R
Cenote Scout

Cenote Scout

Creature — Merfolk Scout

When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

1/1

G
Bartolomé del Presidio

Bartolomé del Presidio

Legendary Creature — Vampire Knight

Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.

2/1

W B
Cavern of Souls

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavern of Souls

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavern of Souls

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavern of Souls

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavern of Souls

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavern of Souls

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.