The Lost Caverns of Ixalan
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Sorcery Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types. Quintorius touched the old poncho he'd found. A rush of magic condensed into an Echo, and wise Abuelo stepped forth. |
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Instant Target creature gets +1/+3 and gains flying until end of turn. Untap it. As the cliff began to crumble, Wayta danced fearlessly across the tumbling stones, knowing Ajij would never let her fall. |
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Artifact Creature — Gnome Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery. Left their own devices, gnomes reengineer their own devices. 3/3 |
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Artifact Creature — Gnome Whenever Attentive Sunscribe becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Few humans are steady-handed enough to match a gnome's precision. Even the slightest change to a single line can wildly alter a glyph's meaning. 2/2 |
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Enchantment When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control. |
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Clay-Fired Bricks // Cosmium Kiln Artifact When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Clay-Fired Bricks // Cosmium Kiln Artifact When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens. Creatures you control get +1/+1. "I love the smell of freshly baked gnomes!" —Yelha, Oltec artisan |
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Instant Cosmium Blast deals 4 damage to target attacking or blocking creature. Cosmium is the tangible essence of Chimil's power. The Oltec's cosmium-laced tattoos ensure that power can be called upon when needed. |
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Creature — Human Artificer Artifacts your opponents control enter the battlefield tapped. , Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X. To their dismay, Brazen Coalition explorers soon found that the Oltec were not impressed by cannons. 1/4 |
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Artifact — Equipment Equipped creature gets +1/+1 and has ", , Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip (: Attach to target creature you control. Equip only as a sorcery.) "All that is made can be unmade. Chimil's light is the only constant." —Oltec artificers' creed |
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Artifact As an additional cost to cast this spell, sacrifice an artifact or creature. Ward When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield. |
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Creature — Cat Advisor : Create a 1/1 colorless Gnome artifact creature token. Though wary of each other at first, the Malamet and the Oltec found a common enemy in the mycoids. They began to share glyph knowledge and other crafting secrets. 3/3 |
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Artifact : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source. , , Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. |
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Instant Choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) Huatli smiled up at Akal. "Our peoples have too long been parted, and yet we are cousins still." |
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Instant Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") |
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Creature — Vampire Soldier When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures. "Everyone wants to be remembered. Few are willing to do what it takes." 3/2 |
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Creature — Angel As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying The Core was sealed long ago by the Deep Gods, who set the angels to the eternal task of defending its golden gates. 4/4 |
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Sorcery Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. Itzmin walked away from the collapse with a new friend—and an enduring fear of heights. |
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Creature — Cat Warrior When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature. "Train your mind and your muscles with equal ferocity, cub. Without wisdom, even a mighty warrior is nothing but a bully." —Sovereign Okinec Ahau 1/2 |
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Creature — Human Scout Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1 |
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Creature — Cat Warrior Flash When Kutzil's Flanker enters the battlefield, choose one — • Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn. • You gain 2 life and scry 2. • Exile target player's graveyard. 3/1 |
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Creature — Cat Warrior When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn. The glyph is mightier than the sword. 4/3 |
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Artifact Creature — Gnome When Market Gnome dies, you gain 1 life and draw a card. When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card. "Maize, sweet and fresh! Tamal, hot and filling! Water, still or sparkling!" 0/3 |
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Enchantment At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn. Malamet histories speak of a time when they were not yet confined to mortal bodies and existed as ferocity unrestrained. |
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Creature — Bird Flying, vigilance When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1 |
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Creature — Dog Flash When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand. "Either he made a gnome very angry when he took that, or he'll make one very happy when he brings it back." —Ihio, Oteclan market vendor 3/1 |
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Ojer Taq, Deepest Foundation // Temple of Civilization Legendary Creature — God Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. 6/6 |
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Ojer Taq, Deepest Foundation // Temple of Civilization Land (Transforms from Ojer Taq, Deepest Foundation.) : Add . , : Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery. Chimil gave the Oltec life. Ojer Taq taught them how to live together. |
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Creature — Human Artificer Scout When Oltec Archaeologists enters the battlefield, choose one — • Return target artifact card from your graveyard to your hand. • Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) 4/4 |
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Creature — Human Soldier Flying When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token. Many Oltec youth dream of one day joining the elite bat-riding cavalry of the Thousand Moons military force. 3/2 |
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Oteclan Landmark // Oteclan Levitator Artifact When Oteclan Landmark enters the battlefield, scry 2. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Oteclan Landmark // Oteclan Levitator Artifact Creature — Golem Flying Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn. Dusk Legion invaders sought lone Oltec travelers to prey upon. The Core's guidestones did not approve. 1/4 |
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Enchantment — Aura Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated. Those who break the laws of the Malamet become cold, silent warnings to others who might try. |
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Instant This spell costs less to cast if it targets a tapped creature. Exile target creature. "Those who would steal the blood and breath of the living will drink their fill of the sand." —Sovereign Okinec Ahau |
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Creature — Angel Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. : Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink. 3/3 |
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Creature — Bat Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.) "Look! Aclazotz sends his children to watch over our pilgrimage." —Clavileño, First of the Blessed 1/1 |
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Creature — Vampire Cleric Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying. "Fang-brethren, we feed together." 2/1 |
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Creature — Dinosaur Flying When Soaring Sandwing enters the battlefield, you gain 3 life. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/5 |
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Spring-Loaded Sawblades // Bladewheel Chariot Artifact Flash When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Spring-Loaded Sawblades // Bladewheel Chariot Artifact — Vehicle Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5 |
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Creature — Human Soldier Whenever Thousand Moons Crackshot attacks, you may pay . When you do, tap target creature. The Thousand Moons practice every maneuver thousands of times, allowing them to strike flawlessly without hesitation in the heat of battle. 2/2 |
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Creature — Human Soldier Untap Thousand Moons Infantry during each other player's untap step. The Thousand Moons train and fight in tight-knit squads of ten. Every tenth Moon functions as an officer, every hundredth as a captain, and the thousandth, Anim Pakal, as supreme commander. 2/4 |
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Thousand Moons Smithy // Barracks of the Thousand Legendary Artifact When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy. |
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Thousand Moons Smithy // Barracks of the Thousand Legendary Artifact Land (Transforms from Thousand Moons Smithy.) : Add . Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." |
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Artifact When Tinker's Tote enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens. , Sacrifice Tinker's Tote: You gain 3 life. Never leave home without a gnome. |
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Unstable Glyphbridge // Sandswirl Wanderglyph Artifact When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Unstable Glyphbridge // Sandswirl Wanderglyph Artifact Creature — Golem Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells. 5/3 |
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Creature — Vampire Knight , Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it. "No one soul is worth more than Torrezon's salvation. Press on." 3/1 |
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Creature — Human Soldier As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery. 1/2 |
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Akal Pakal, First Among Equals Legendary Creature — Human Advisor At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. "These lost children of Aclazotz are misguided, but perhaps there can be reconciliation of our ideals without war." 1/5 |
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Sorcery Draw three cards, then discard a card. A typical conversation with Echoes is three parts wisdom and one part gossip. |
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Instant Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") When the Malamet told him to avoid the river, he thought they meant it wasn't safe to drink. |
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Artifact Braided Net enters the battlefield with three net counters on it. , Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped. Craft with artifact |
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Artifact , : Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top. The Oltec repurpose objects out of reverence rather than scarcity, believing them strengthened by the memory of each past function. |
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Sorcery Draw two cards. Then discard a card unless you attacked this turn. As the River Heralds began to decipher the ancient map, they were staggered by the vastness of the world-within-the-world that it revealed. |
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Artifact Creature — Gnome Flash When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. Years of adventure and adversity on the open seas did not prepare Brog for the humiliation of losing a sparring match to a cogwork doll less than half his size. 1/2 |
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Instant Choose one — • Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. • Counter target spell unless its controller pays . Explorers learned not to tamper with sites of ancient power without learning their purpose. |
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Creature — Spirit Advisor Flying Descend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand. The Komon Winaq, ancestors of the Oltec, linger on as the eldest of the Echoes. 4/4 |
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Enchantment Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof. "These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?" |
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Creature — Spirit Cleric When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. The folk of the Sun Empire respect their ancestors. The Oltec go further, communing with spirits of esteemed elders after death. 3/2 |
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Enchantment — Aura Flash Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.) It is ill-advised to swim where even the River Heralds do not. |
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The Enigma Jewel // Locus of Enlightenment Legendary Artifact The Enigma Jewel enters the battlefield tapped. : Add . Spend this mana only to activate abilities. Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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The Enigma Jewel // Locus of Enlightenment Legendary Artifact Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy. |
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The Everflowing Well // The Myriad Pools Legendary Artifact When The Everflowing Well enters the battlefield, mill two cards, then draw two cards. Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well. |
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The Everflowing Well // The Myriad Pools Legendary Artifact Land (Transforms from The Everflowing Well.) : Add . Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn. |
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Creature — Salamander Wurm Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard. "Remember that weird salamander thing we found in the jungle stream? I think we just met its god." —Carella, quartermaster of the *Windshark* 2/5 |
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Artifact Creature — Nautilus Vigilance : Hermitic Nautilus gets +3/-3 until end of turn. It devoured the shell's original owner long ago, but it's just about ready to start looking for a new home—and a meal to go with it. 1/4 |
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Instant Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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Inverted Iceberg // Iceberg Titan Artifact When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.) Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Inverted Iceberg // Iceberg Titan Artifact Creature — Golem Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature. The force of a blizzard. The rage of a monstrosaur. 6/6 |
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Creature — Human Pirate Flying, ward When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities. 2/3 |
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Lodestone Needle // Guidestone Compass Artifact Flash When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Lodestone Needle // Guidestone Compass Artifact , : Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) |
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Legendary Creature — Siren Pirate Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. 2/1 |
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Creature — Dinosaur Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) Ancient glyphs are a lot harder to decipher when attached to an apex predator. 6/7 |
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Creature — Merfolk Scout Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. "Learn all you can of this underground sea. I suspect more secrets of our ancestors lie waiting in its depths." —Tishana 2/4 |
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Artifact Creature — Siren Pirate Flying, vigilance : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source. The ship's carpenter adorned the figurehead with a small cosmium gem, never expecting the figurehead to take flight. 1/2 |
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Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time Legendary Creature — God Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. 4/3 |
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Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time Land (Transforms from Ojer Pakpatiq, Deepest Epoch.) : Add . Remove a time counter from Temple of Cyclical Time. , : Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery. Chimil gave the Oltec time. Ojer Pakpatiq gave them the tools to learn its lessons. |
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Artifact , , Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. Between Quintorius's archaeological expertise and Huatli's knowledge of ancient glyphs, the "impossible" lock finally yielded, and the door to the underground world rumbled open. |
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Instant This spell costs less to cast if it targets a creature spell. Counter target spell. "The Core is not a simple trove to be plundered by intruders from the surface. It will reject those who do not accord it respect." —Akal Pakal, First Steward of Oteclan |
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Artifact — Equipment Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate Equip (: Attach to target creature you control. Equip only as a sorcery.) "Landlubbers just don't understand the value of a proper hat." |
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Instant Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types. "Well, that's one less share to divide up." —Dranach, Dire Fleet boatswain |
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Creature — Merfolk Scout When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) "Don't worry, little swimmers. I'm here for the ruins, not you." 1/2 |
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Creature — Human Wizard When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. "After this age, another." 3/2 |
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Sorcery Create a token that's a copy of target creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Some Echoes remember every moment of their past lives and spend their existence contemplating past choices. |
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Creature — Human Pirate Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender. "That's close enough, stranger." 3/3 |
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Creature — Dinosaur When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order. 4/4 |
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Enchantment — Aura Enchant creature or Vehicle When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard. |
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Creature — Siren Pirate Flying When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 1/1 |
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Creature — Human Pirate When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. "Leave you? Not a chance. You still owe me money." 2/1 |
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Artifact — Vehicle Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1 3/4 |
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Creature — Merfolk Wizard Flash When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.) 3/2 |
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Instant Target artifact or creature's owner puts it on the top or bottom of their library. "First rule down here is the same as it is on the water: always double-check your knots." —Captain Lannery Storm |
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Waterlogged Hulk // Watertight Gondola Artifact : Mill a card. (Put the top card of your library into your graveyard.) Craft with Island (, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Waterlogged Hulk // Watertight Gondola Artifact — Vehicle Vigilance Descend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4 |
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Creature — Merfolk Scout Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2 |
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Creature — Human Pirate When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) "The only drink in your future is seawater." 3/3 |
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Enchantment — Aura Enchant artifact Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types. When Zoetic Glyph is put into a graveyard from the battlefield, discover 3. |
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Creature — Horror When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures. Its kin once overran entire civilizations, but they tore each other to pieces in their unending hunger. Now only it remains. 6/6 |
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Aclazotz, Deepest Betrayal // Temple of the Dead Legendary Creature — Bat God Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. 4/4 |
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Aclazotz, Deepest Betrayal // Temple of the Dead Land (Transforms from Aclazotz, Deepest Betrayal.) : Add . , : Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery. Chimil gave the Oltec peace in death. Aclazotz ripped it away. |
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Creature — Vampire Cleric , Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life. "Great Aclazotz, receive this offering. Wrought with skill. Captured with strength. Anointed with the blood of your enemies." 1/4 |
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Instant You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) The pull of duty was so strong that they barely paused to notice they'd died. |
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Instant As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker. Though he wept at Inti's death, Caparocti's eyes were keen, and his spear pierced cleanly through Clavileño's tainted heart. |
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Creature — Vampire Demon Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) Its very presence rips old wounds open to bleed anew. 2/4 |
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Artifact — Equipment Equipped creature gets +2/+1. Equip—Pay or discard a card. "This weapon embodies both the strength and the weakness of the Legion of Dusk. They will endure any pain to achieve their ends, but they suffer pointlessly just to prove their dedication." —Huatli |
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Creature — Vampire Demon Flying When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield. 6/6 |
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Creature — Fungus At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.) As the massive mycoids known as rage titans charge into battle, lesser ones swarm in their wake, gobbling up any survivors. 4/3 |
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Enchantment At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.) , Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying. |
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Creature — Beast Horror Spirit Fathomless descent — When Chupacabra Echo enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard. It needs no food, yet still it hungers. 3/2 |
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Enchantment Skeletons you control get +1/+0 and have haste. When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.) |
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Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. The hired goblins were not, as advertised, worth their weight in gold. |
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Creature — Fungus Deathtouch When Deathcap Marionette enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Mycoids have no concept of life or death. All things exist, and all things can be made useful. 1/1 |
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Creature — Goblin Warrior Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.) "Go away! I found it first!" 2/2 |
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Creature — Bat Flying, lifelink When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. The first shriek locates the prey. The second immobilizes it. 1/1 |
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Sorcery Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.) |
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Creature — Vampire Spirit Descend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink. "It's a mournful fate, to remember so well the taste of blood yet be forever unable to drink." —Bartolomé del Presidio, director of the Queen's Bay Company 2/2 |
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Instant As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") The gateway could be opened only by the spilling of innocent blood. Vito did not hesitate. |
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Enchantment — Aura Flash Enchant creature Enchanted creature gets +2/+0. When enchanted creature dies, return it to the battlefield tapped under its owner's control. |
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Creature — Leech This spell costs less to cast for each Cave you control and each Cave card in your graveyard. Lifelink "Does *everything* down here want to suck my blood?" —Derilene, expedition porter 5/5 |
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Grasping Shadows // Shadows' Lair Enchantment Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it. |
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Grasping Shadows // Shadows' Lair Land — Cave (Transforms from Grasping Shadows.) : Add . , , Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life. The shadows make no mark upon the flesh. It is the mind they claw and strangle. |
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Creature — Human Pirate When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.") Neither Nurgam nor the mycoid who laid the trap could quite believe their luck. 1/1 |
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Instant Target creature gets -5/-5 until end of turn. Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard. The more creatures that plunge to their deaths in the abyss, the more angry Echoes that arise to drag others down. |
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Sorcery All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead. Aclazotz laughed as the dark shards closed around Chimil, plunging the Core into unnatural darkness. At long last, his bloody reign would begin. |
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Artifact When Mephitic Draught enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life. "Don't look at me. I'm not drinking it." —Dranach, Dire Fleet boatswain |
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Creature — Vampire Cleric Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. 2/4 |
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Creature — Insect Horror When Primordial Gnawer dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Cave crawlers devour anything from plant matter to solid rock, but they prefer fresh meat. 5/2 |
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Creature — Vampire Knight Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.) 5/4 |
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Creature — Dinosaur When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/6 |
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Sorcery Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) "We know Chimil's light as a warming, healing presence, but make no mistake: to those who would desecrate her lands, it is a terrible force of scouring fury." —Akal Pakal, First Steward of Oteclan |
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Creature — Spirit Flying Whenever Screaming Phantom attacks, mill a card. (Put the top card of your library into your graveyard.) After a slow death in darkness, she flies into a rage at the slightest glimpse of light. 2/2 |
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Creature — Fungus Snail When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand. "Oh, come on! Aren't regular snails gross enough?" —Derilene, expedition porter 1/1 |
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Creature — Snake , , Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) "As the snake sheds its skin to be born anew, we cast off death to rise as servants of Aclazotz." —Vito, Church of Dusk heretic 2/3 |
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Creature — Spirit As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1. "Do you remember us?" */*+1 |
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Creature — Goblin Rogue Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. (You descended if a permanent card was put into your graveyard from anywhere.) , Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power. 1/1 |
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Creature — Spirit Horror When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life. 4/4 |
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Creature — Insect Horror Deathtouch Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life. Caverns uninhabited by mycoids are often infested with worse. 1/3 |
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Creature — Fungus Wizard When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block." "It's no good killing them? Then what do we do? Distract them with a tea party?" —Mervin, Brazen Coalition prospector 3/1 |
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Tarrian's Journal // The Tomb of Aclazotz Legendary Artifact , Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. , , Discard your hand: Transform Tarrian's Journal. Though officially deemed a heretic for his reverent writings on Aclazotz, Tarrian is viewed as a holy martyr by the most radical sects of the Church of Dusk. |
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Tarrian's Journal // The Tomb of Aclazotz Legendary Land — Cave (Transforms from Tarrian's Journal.) : Add . : You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) |
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Sorcery Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard. Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow. |
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Tithing Blade // Consuming Sepulcher Artifact When Tithing Blade enters the battlefield, each opponent sacrifices a creature. Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Tithing Blade // Consuming Sepulcher Artifact At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. "Slake my thirst so that we both may be free." —Faded inscription |
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Visage of Dread // Dread Osseosaur Artifact When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card. Craft with two creatures (, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Visage of Dread // Dread Osseosaur Creature — Dinosaur Skeleton Horror Menace Whenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.) "It's not my fault! The glyphs for 'blessed' and 'cursed' look very similar!" —Diego, Brazen Coalition translator 5/4 |
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Creature — Vampire Knight , Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn. "We usher in the Age of Everflowing Blood, when those who are fed upon will be fed, and those who feed will be satiated." 3/3 |
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Instant Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. "What do you mean a walking clock destroyed all our cannons?!" —Captain Lannery Storm |
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Instant Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "You surface-dwellers may have forgotten your history, but it has not forgotten you." —Akal Pakal, First Steward of Oteclan |
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Creature — Dinosaur Trample Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn. One day it will be as terrifying as it thinks it is. 3/2 |
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Creature — Dinosaur Dragon Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token. 5/5 |
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Brass's Tunnel-Grinder // Tecutlan, the Searing Rift Legendary Artifact When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) |
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Brass's Tunnel-Grinder // Tecutlan, the Searing Rift Legendary Land — Cave (Transforms from Brass's Tunnel-Grinder.) : Add . Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value. |
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Creature — Orc Pirate Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn. "The secret is footwork. Plus an extra sword." 2/3 |
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Legendary Creature — Goblin Pirate First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn. 3/3 |
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Creature — Human Knight Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn. "By fire and lightning, tooth and claw, we will send these invaders fleeing back to Torrezon!" 2/2 |
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Sorcery Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard. "For 'immortal conquerors,' these vampires seem very susceptible to being crushed by boulders." —Chara Rebal, bat rider |
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Creature — Elemental Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.) It is a living eruption, unquenchable fury given form. 3/3 |
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Creature — Human Artificer Whenever you discover, discover again for the same value. This ability triggers only once each turn. "Put your hammers away and bring me some blankets! Such a gift from Tilonalli must be handled with the utmost care." 3/3 |
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Sorcery Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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Artifact — Equipment Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equip |
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Artifact Creature — Dinosaur Gnome Menace (This creature can't be blocked except by two or more creatures.) When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn. "Oh, Saheeli would *love* you." —Huatli 4/3 |
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Dire Flail // Dire Blunderbuss Artifact — Equipment Equipped creature gets +2/+0. Equip Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Dire Flail // Dire Blunderbuss Artifact — Equipment Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." Equip "Thought you were out of my skull-bashin' range, didn't you?" |
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Dowsing Device // Geode Grotto Artifact Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts. "A little innovation can lead to a big score." —Admiral Beckett Brass |
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Dowsing Device // Geode Grotto Land — Cave (Transforms from Dowsing Device.) : Add . , : Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery. |
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Instant Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls." "That's the fifth ship lost in three days! Can't we build them out of something stronger?" —Malcolm Lee |
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Creature — Goblin Pirate At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.) "He would've wanted me to have it!" 2/2 |
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Enchantment — Aura Enchant creature you control When Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Enchanted creature gets +1/+1 and has trample. |
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Creature — Human Artificer When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 3/2 |
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Creature — Human Artificer When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 3/2 |
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Creature — Goblin Pirate As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste. Enterprising goblins can extract their body weight in loot. Ambitious ones have a big meal first. 1/2 |
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Artifact Creature — Golem Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery. "Let's send our vampiric visitors a welcoming party, shall we?" —Anim Pakal, Thousandth Moon 3/5 |
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Sorcery Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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Artifact Creature — Gnome Haste : Another target creature gains haste until end of turn. As the surface-dwellers became bolder in their intrusions, Oltec artificers began to repurpose courier gnomes for intelligence gathering and distraction. 3/1 |
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Idol of the Deep King // Sovereign's Macuahuitl Artifact Flash When Idol of the Deep King enters the battlefield, it deals 2 damage to any target. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Idol of the Deep King // Sovereign's Macuahuitl Artifact — Equipment When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Legendary Creature — Human Knight Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. 2/2 |
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Artifact — Vehicle When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2 5/5 |
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Ojer Axonil, Deepest Might // Temple of Power Legendary Creature — God Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. 4/4 |
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Ojer Axonil, Deepest Might // Temple of Power Land (Transforms from Ojer Axonil, Deepest Might.) : Add . , : Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. Chimil gave the Oltec passion. Ojer Axonil challenged them to harness it. |
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Creature — Dinosaur Reach : Panicked Altisaur deals 2 damage to each opponent. Early Sun Empire expeditions learned the hard way that some surface dinosaurs were particularly ill-suited to the caverns' enclosed environments. 4/5 |
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Creature — Orc Pirate When Plundering Pirate enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "Whatever it is, it set off a trap. It must be valuable!" 3/2 |
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Enchantment Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn. "You inspire me." |
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Creature — Dinosaur Rampaging Ceratops can't be blocked except by three or more creatures. Anticipating tight spaces and trivial fauna, the first Dusk Legion expeditions were small, mobile, and lightly armored. Hundreds of casualties later, they started sending plate-clad platoons. 5/4 |
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Sorcery Rumbling Rockslide deals damage to target creature equal to the number of lands you control. Sometimes an expedition reaches a natural conclusion. Sometimes it all just comes crashing down. |
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Saheeli's Lattice // Mastercraft Raptor Artifact When Saheeli's Lattice enters the battlefield, you may discard a card. If you do, draw two cards. Craft with one or more Dinosaurs (, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Saheeli's Lattice // Mastercraft Raptor Artifact Creature — Dinosaur Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it. While Huatli ventured underground, Saheeli used her unique expertise to bolster the Sun Empire's defenses. */4 |
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Creature — Dinosaur Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them. "She's a smart one. Noticed all on her own that the bloodsuckers wave their hands around to do their filthy magic, so she rips off their hands first." —Citamitzin, Sun Empire warrior 4/3 |
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Creature — Dinosaur Trample , Sacrifice a land: Draw a card. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) 6/5 |
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Artifact — Equipment Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.) "Let Tilonalli's light burn a path through this darkness." |
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Creature — Human Soldier Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery. As the Legion of Dusk closed in, Oltec citizens rallied to support the Thousand Moons and drive off the invaders. 1/3 |
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Sorcery Tectonic Hazard deals 1 damage to each opponent and each creature they control. "The ground is on fire, the ceiling's made of spears, and I think a mushroom tried to curse me. Don't tell me not to panic!" —Jino Grag, Brazen Coalition scout |
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Sorcery Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater. With crunchy outer shells and juicy innards, cave crawlers quickly became a favorite snack of the Sun Empire's dinosaur companions. |
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Creature — Dinosaur Trample When Trumpeting Carnosaur enters the battlefield, discover 5. , Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker. 7/6 |
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Artifact Creature — Golem Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card. Touched eons ago by Ojer Axonil's flaming macuahuitl, it still burns with his boundless fury. 2/2 |
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Instant The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.) |
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Creature — Dinosaur When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life. "She's devoted to protecting her herd. We're just lucky she considers us part of it." —Huatli 3/3 |
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Creature — Capybara Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard. "Even our most learned philosophers can only hope to approach the inner serenity of the humble capybara." —Nelli, Oltec didact 1/3 |
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Creature — Turtle As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. Many temples have strong foundations. Few are also wise. 0/6 |
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Creature — Dinosaur When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) : Cavern Stomper can't be blocked by creatures with power 2 or less this turn. 7/7 |
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Creature — Merfolk Scout When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) "If you're afraid to dive into the unknown, how will you ever find anything new?" 1/1 |
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Creature — Raccoon Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand. The difference between trash and treasure is a matter of perspective. 3/2 |
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Creature — Dinosaur Reach, trample Accustomed to hunting nimble flying prey, the dinosaur was delighted to have its meal delivered neatly in a box. 4/5 |
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Sorcery Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment. |
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Instant Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able. "I'm telling you, the wall just blinked!" |
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Creature — Dinosaur Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. "I suggest we leave this cavern for someone else to conquer." —Amalia, master cartographer 6/6 |
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Artifact Explorer's Cache enters the battlefield with two +1/+1 counters on it. Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache. : Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery. |
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Legendary Creature — Elder Dinosaur Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield. A thundering roar calls forth a primeval army. 12/12 |
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Sorcery Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped. "Wow. It's a good thing we brought a poet." —Wayta |
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Artifact — Equipment Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Equip |
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Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun Legendary Enchantment When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. |
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Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun Legendary Land (Transforms from Growing Rites of Itlimoc.) : Add . : Add for each creature you control. Though the Sun Empire and the River Heralds once came together to plant the sacred forest, its roots have been tended by the mycoids ever since. |
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Huatli, Poet of Unity // Roar of the Fifth People Legendary Creature — Human Warrior Bard When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. : Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. 2/3 |
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Huatli, Poet of Unity // Roar of the Fifth People Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn. |
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Instant Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. "Inti's name will grace our poems and histories for generations. Yours will collect dust, forgotten, in this cave." —Huatli, to Vito |
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Creature — Dinosaur Ward At the beginning of your precombat main phase, add . "I watched him rip a Phyrexian dreadnought in half once. A few vampires will barely slow him down." —Huatli 5/3 |
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Instant Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. "Finally, those glowing purple bone-monsters are gone and we can get back to the real excitement: archaeology!" —Quintorius Kand |
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Creature — Human Druid : Add one mana of any color. : Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) 2/2 |
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Creature — Human Druid : Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source. "Did we follow the dinosaurs out of the caverns, or did they follow us? These glyphs could change our entire understanding of our history." 1/1 |
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Jade Seedstones // Jadeheart Attendant Artifact When Jade Seedstones enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures you control. Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Jade Seedstones // Jadeheart Attendant Artifact Creature — Golem When Jadeheart Attendant enters the battlefield, you gain life equal to the mana value of the exiled card used to craft it. When the merfolk fled underground, they brought the life force of the jungle with them. 7/7 |
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Creature — Merfolk Scout When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) The River Heralds found clues to a grand heritage below Ixalan's surface. 1/1 |
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Kaslem's Stonetree // Kaslem's Strider Artifact When Kaslem's Stonetree enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order. Craft with Cave (, Exile this artifact, Exile a Cave you control or a Cave card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Kaslem's Stonetree // Kaslem's Strider Artifact Creature — Golem The Oltec long ago abandoned the caverns to the mycoids, but the Deep Gods still keep watch over the spore-strewn darkness. 5/5 |
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Sorcery Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other. "Let's not give the surface-dwellers time to learn what tactics work best here." —Daram, Malamet marshal |
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Creature — Cat Warrior Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn. "I bear the marking of the Deep King, and in his name I will rend you to nothing but spores on the wind!" 2/2 |
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Artifact — Equipment Flash When Malamet Scythe enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Creature — Cat Warrior Trample Descend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature. The mightiest Malamet warriors train as titan-killers, elite champions capable of facing down the caverns' most fearsome beasts. 5/4 |
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Creature — Spider Reach When Mineshaft Spider enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Anything that falls into the pit—relics, rubble, even corpses—ends up snared in its magic-infused web. 3/4 |
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Creature — Dinosaur When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token. Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) 5/5 |
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Ojer Kaslem, Deepest Growth // Temple of Cultivation Legendary Creature — God Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control. 6/5 |
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Ojer Kaslem, Deepest Growth // Temple of Cultivation Land (Transforms from Ojer Kaslem, Deepest Growth.) : Add . , : Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery. Chimil gave the Oltec sacred lands. Ojer Kaslem brought them to life. |
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Sorcery Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.) |
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Creature — Dinosaur When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) When you don't know what dangers you'll face, bring the biggest danger with you. 4/3 |
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Creature — Frog Reach : Add one mana of any color. : Poison Dart Frog gains deathtouch until end of turn. "Bright as any dinosaur—and just as with other great hunters, its colors are a warning." —Huatli 1/1 |
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Creature — Dinosaur Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) "I don't know whether it hates the mycoids or just loves breaking things. I say we leave it be." —Samin, Oltec scout 6/6 |
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Creature — Merfolk Scout Vigilance When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/1 |
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Creature — Merfolk Scout : Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) "We weren't fleeing a broken world. We were running toward paradise!" 1/1 |
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Creature — Merfolk Warrior Scout Vigilance Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") "Halt, traveler. Whatever you seek, you will not find it here." 3/4 |
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Legendary Artifact This spell costs less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. , : Double target creature's power until end of turn. |
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Enchantment When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped. |
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Instant Target creature gets +3/+3 and gains trample until end of turn. "Ah well... the temple was due for a new roof anyhow." —Kusi, Oltec gardener |
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Creature — Fungus Wizard : Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land. Every mycoid carries within itself the makings of an entire colony. 2/2 |
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Creature — Dinosaur , Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. "I suppose we'll just hope those ancient monoliths lost to our people for centuries weren't particularly important." —Toxayac, Sun Empire historian 3/4 |
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Twists and Turns // Mycoid Maze Enchantment If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns. |
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Twists and Turns // Mycoid Maze Land — Cave (Transforms from Twists and Turns.) : Add . , : Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. |
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Sorcery Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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Legendary Creature — Spirit Flying, ward : Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. "Come, friends. Let us see if this world remembers us." 2/2 |
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Legendary Creature — Fungus Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. 3/3 |
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Legendary Creature — Vampire Scout Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
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Legendary Creature — Spirit God Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. : Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. 8/8 |
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Legendary Creature — Human Soldier Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal. "If we are to protect this world, we can no longer hide within it!" 1/2 |
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Legendary Creature — Vampire Knight Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio. "Bless this sinner, who sacrificed his blood so that I may live." 2/1 |
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Legendary Artifact — Vehicle Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3 5/5 |
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Legendary Creature — Human Soldier Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 4/4 |
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Legendary Creature — Human Pirate Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control. "To the mother lode, and death take the wary!" 2/2 |
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Creature — Merfolk Spirit At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4 |
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Legendary Creature — Dinosaur Avatar Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. 7/6 |
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Itzquinth, Firstborn of Gishath Legendary Creature — Dinosaur Haste When Itzquinth, Firstborn of Gishath enters the battlefield, you may pay . When you do, target Dinosaur you control deals damage equal to its power to another target creature. "Dinosaurs have no concept of royalty, but they recognize the scent of the mightiest among them." —Atla Palani, nest tender 2/3 |
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Kellan, Daring Traveler // Journey On Legendary Creature — Human Faerie Scout Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard. 2/3 |
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Kellan, Daring Traveler // Journey On Sorcery — Adventure Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.) |
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Legendary Creature — Cat Warrior Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card. "Invaders in the West Chasm? Give me an hour and they'll be fungus food." 3/3 |
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Master's Guide-Mural // Master's Manufactory Artifact When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Master's Guide-Mural // Master's Manufactory Artifact : Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn. "The Fomori are a foul and distant memory, but their war machines taught us much about large-scale armorcraft." —Anim Pakal, Thousandth Moon |
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Sorcery Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less. |
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Legendary Creature — Elder Fungus Trample The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.) */* |
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Legendary Creature — Merfolk Scout Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor. "This water can guide you anywhere, if you know how to ask." 2/3 |
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Creature — Dinosaur Other Dinosaurs you control have haste. When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token. 5/3 |
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Legendary Planeswalker — Quintorius Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. [+1]: Create a 3/2 red and white Spirit creature token. [−3]: Discover 4. [−6]: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn. |
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Legendary Creature — Human Artificer , : Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. What began as a single gift for Huatli became a battalion of automatons unlike anything ever seen on Ixalan. 2/2 |
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Legendary Creature — Cat Noble Ward Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference. As surface empires send their explorers down, his hungry eyes look upward. 3/4 |
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Sorcery Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. Due to archaic Brazen Coalition guidelines regarding hats, a few mycoids are now technically pirate captains. |
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Legendary Creature — Skeleton Horror Vigilance, menace Descend 8 — : Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) 6/4 |
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Legendary Creature — Vampire Demon Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying. 4/4 |
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Sorcery Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
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Legendary Creature — Goblin Warlock Deathtouch At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.) 2/2 |
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Artifact — Treasure , Sacrifice Buried Treasure: Add one mana of any color. , Exile Buried Treasure from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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Artifact — Vehicle Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3 |
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Artifact Creature — Gnome When Cartographer's Companion enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") Ever since the Fomori's attempt long ago to extinguish Chimil's light, the Oltec have taken extensive measures to never get lost in the Core. 2/1 |
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Legendary Artifact Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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Artifact Creature — Gnome When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top. "I'm certain it's some kind of sophisticated navigational tool. If only I had any idea what it was telling me!" —Colbo, Brazen Coalition surveyor 2/1 |
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Artifact Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it. , : Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token. |
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Artifact Creature — Gnome Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery. When Digsite Conservator dies, you may pay . If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 2/1 |
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Artifact Creature — Golem Whenever Disruptor Wanderglyph attacks, exile target card from an opponent's graveyard. Wherever the spores begin to take hold, it crushes the ground to rubble. 3/4 |
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Artifact Creature — Golem Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put target card from a graveyard on the bottom of its owner's library. They scour for secrets in places too distant or dangerous for humans to tread. 2/5 |
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Artifact — Equipment Equipped creature gets +1/+1. Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach. Equip (: Attach to target creature you control. Equip only as a sorcery.) "Ow! I think a wasp just stung me, cap'n." —Nirk Doobin, last words |
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Matzalantli, the Great Door // The Core Legendary Artifact : Draw a card, then discard a card. , : Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.) |
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Matzalantli, the Great Door // The Core Legendary Land (Transforms from Matzalantli.) Fathomless descent — : Add X mana of any one color, where X is the number of permanent cards in your graveyard. Centuries ago, under siege from the Mycotyrant, the Oltec sealed the Core off from the world... until Huatli's party arrived. |
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Legendary Artifact Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. , : Double the number of time counters on The Millennium Calendar. When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life. |
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Artifact Creature — Golem Ward As Roaming Throne enters the battlefield, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. 4/4 |
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Artifact Flash When Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls. Cycling (, Discard this card: Draw a card.) "Run, hearties, run! Or we'll end our days as pirate paste!" |
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Artifact Creature — Gnome When Scampering Surveyor enters the battlefield, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle. It knows the length, pitch, and orientation of every tunnel it has ever traversed. 3/2 |
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Artifact As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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Sunbird Standard // Sunbird Effigy Artifact : Add one mana of any color. Craft with one or more (, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Sunbird Standard // Sunbird Effigy Artifact Creature — Bird Construct Flying, vigilance, haste Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it. : For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color. */* |
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Artifact — Equipment Equipped creature has reach, ", : Tap target artifact or creature," and ", : Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Equip |
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Legendary Artifact — Equipment Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip Tarrian's holy weapon still holds a fragment of his dark power... and his hunger. |
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Artifact Creature — Gnome Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it. Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. , Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk. 0/0 |
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Throne of the Grim Captain // The Grim Captain Legendary Artifact : Mill two cards. Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire (, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Throne of the Grim Captain // The Grim Captain Legendary Creature — Skeleton Spirit Pirate Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. 7/7 |
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Artifact , : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Land (Transforms from Treasure Map.) : Add . , Sacrifice a Treasure: Draw a card. |
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Land — Cave : Add . , : Add one mana of any color. , , Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery. |
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Land As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. |
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Land — Cave : Add . : Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater. Many footprints lead into the cave. None lead out. |
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Land — Cave You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. : Add . The still, silent waters reflect what was, not what is. |
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Land — Cave : Add . Other Caves you control have ", Pay 1 life: Add one mana of any color." The Komon Winaq left behind few written records, but their handiwork stands strong all throughout the Core. |
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Land — Cave Hidden Cataract enters the battlefield tapped. : Add . , , Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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Land — Cave Hidden Courtyard enters the battlefield tapped. : Add . , , Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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Land — Cave Hidden Necropolis enters the battlefield tapped. : Add . , , Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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Land — Cave Hidden Nursery enters the battlefield tapped. : Add . , , Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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Land — Cave Hidden Volcano enters the battlefield tapped. : Add . , , Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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Land — Cave Pit of Offerings enters the battlefield tapped. When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards. : Add . : Add one mana of any of the exiled cards' colors. |
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Land — Cave : Add . , , Sacrifice Promising Vein: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. United under the banner of the Brazen Coalition, pirates put aside their feuds to plunder the underground bounty. |
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Land Restless Anchorage enters the battlefield tapped. : Add or . : Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token. |
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Land Restless Prairie enters the battlefield tapped. : Add or . : Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn. |
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Land Restless Reef enters the battlefield tapped. : Add or . : Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever Restless Reef attacks, target player mills four cards. |
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Land Restless Ridgeline enters the battlefield tapped. : Add or . : Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature. |
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Land Restless Vents enters the battlefield tapped. : Add or . : Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card. |
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Land — Cave Sunken Citadel enters the battlefield tapped. As it enters, choose a color. : Add one mana of the chosen color. : Add two mana of the chosen color. Spend this mana only to activate abilities of land sources. |
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Land — Cave : Add . , , Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token. |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Akal Pakal, First Among Equals Legendary Creature — Human Advisor At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 1/5 |
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Legendary Creature — Siren Pirate Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. 2/1 |
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Legendary Creature — Goblin Pirate First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn. 3/3 |
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Legendary Creature — Human Knight Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. 2/2 |
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Huatli, Poet of Unity // Roar of the Fifth People Legendary Creature — Human Warrior Bard When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. : Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. 2/3 |
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Huatli, Poet of Unity // Roar of the Fifth People Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn. |
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Legendary Creature — Spirit Flying, ward : Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/2 |
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Legendary Creature — Fungus Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. 3/3 |
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Legendary Creature — Vampire Scout Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
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Legendary Creature — Human Soldier Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal. 1/2 |
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Legendary Creature — Vampire Knight Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio. 2/1 |
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Legendary Creature — Human Soldier Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 4/4 |
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Legendary Creature — Human Pirate Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control. 2/2 |
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Legendary Creature — Cat Warrior Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card. 3/3 |
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Legendary Creature — Elder Fungus Trample The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.) */* |
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Legendary Creature — Merfolk Scout Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor. 2/3 |
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Legendary Planeswalker — Quintorius Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. [+1]: Create a 3/2 red and white Spirit creature token. [−3]: Discover 4. [−6]: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn. |
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Legendary Creature — Human Artificer , : Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. 2/2 |
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Legendary Creature — Cat Noble Ward Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference. 3/4 |
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Legendary Creature — Skeleton Horror Vigilance, menace Descend 8 — : Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) 6/4 |
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Legendary Creature — Vampire Demon Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying. 4/4 |
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Legendary Creature — Goblin Warlock Deathtouch At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.) 2/2 |
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Throne of the Grim Captain // The Grim Captain Legendary Artifact : Mill two cards. Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire (, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Throne of the Grim Captain // The Grim Captain Legendary Creature — Skeleton Spirit Pirate Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. 7/7 |
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Ojer Taq, Deepest Foundation // Temple of Civilization Legendary Creature — God Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. 6/6 |
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Ojer Taq, Deepest Foundation // Temple of Civilization Land (Transforms from Ojer Taq, Deepest Foundation.) : Add . , : Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery. |
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Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time Legendary Creature — God Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. 4/3 |
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Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time Land (Transforms from Ojer Pakpatiq, Deepest Epoch.) : Add . Remove a time counter from Temple of Cyclical Time. , : Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery. |
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Aclazotz, Deepest Betrayal // Temple of the Dead Legendary Creature — Bat God Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control. 4/4 |
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Aclazotz, Deepest Betrayal // Temple of the Dead Land (Transforms from Aclazotz, Deepest Betrayal.) : Add . , : Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery. |
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Ojer Axonil, Deepest Might // Temple of Power Legendary Creature — God Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. 4/4 |
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Ojer Axonil, Deepest Might // Temple of Power Land (Transforms from Ojer Axonil, Deepest Might.) : Add . , : Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. |
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Ojer Kaslem, Deepest Growth // Temple of Cultivation Legendary Creature — God Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control. 6/5 |
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Ojer Kaslem, Deepest Growth // Temple of Cultivation Land (Transforms from Ojer Kaslem, Deepest Growth.) : Add . , : Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery. |
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Legendary Creature — Spirit God Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. : Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. 8/8 |
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Creature — Dinosaur Trample Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn. 3/2 |
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Creature — Dinosaur Dragon Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token. 5/5 |
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Creature — Dinosaur Rampaging Ceratops can't be blocked except by three or more creatures. 5/4 |
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Creature — Dinosaur Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them. 4/3 |
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Creature — Dinosaur Trample When Trumpeting Carnosaur enters the battlefield, discover 5. , Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker. 7/6 |
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Creature — Dinosaur Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. 6/6 |
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Legendary Creature — Elder Dinosaur Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield. 12/12 |
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Creature — Dinosaur Ward At the beginning of your precombat main phase, add . 5/3 |
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Creature — Dinosaur Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 6/6 |
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Creature — Dinosaur , Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. 3/4 |
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Legendary Creature — Dinosaur Avatar Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. 7/6 |
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Itzquinth, Firstborn of Gishath Legendary Creature — Dinosaur Haste When Itzquinth, Firstborn of Gishath enters the battlefield, you may pay . When you do, target Dinosaur you control deals damage equal to its power to another target creature. 2/3 |
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Creature — Dinosaur Other Dinosaurs you control have haste. When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token. 5/3 |
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Instant Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") |
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Creature — Angel Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. : Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink. 3/3 |
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Creature — Merfolk Wizard Flash When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.) 3/2 |
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Creature — Vampire Demon Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) 2/4 |
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Creature — Vampire Demon Flying When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield. 6/6 |
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Creature — Spirit Horror When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life. 4/4 |
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Huatli, Poet of Unity // Roar of the Fifth People Legendary Creature — Human Warrior Bard When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. : Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. 2/3 |
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Huatli, Poet of Unity // Roar of the Fifth People Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn. |
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Legendary Artifact This spell costs less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. , : Double target creature's power until end of turn. |
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Kellan, Daring Traveler // Journey On Legendary Creature — Human Faerie Scout Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard. 2/3 |
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Kellan, Daring Traveler // Journey On Sorcery — Adventure Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.) |
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Sorcery Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less. |
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Sorcery Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
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Artifact Creature — Golem Ward As Roaming Throne enters the battlefield, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. 4/4 |
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Land As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. |
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Land — Cave You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. : Add . |
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Land Restless Anchorage enters the battlefield tapped. : Add or . : Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token. |
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Land Restless Prairie enters the battlefield tapped. : Add or . : Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn. |
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Land Restless Reef enters the battlefield tapped. : Add or . : Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever Restless Reef attacks, target player mills four cards. |
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Land Restless Ridgeline enters the battlefield tapped. : Add or . : Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature. |
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Land Restless Vents enters the battlefield tapped. : Add or . : Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card. |
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Legendary Planeswalker — Quintorius Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. [+1]: Create a 3/2 red and white Spirit creature token. [−3]: Discover 4. [−6]: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn. |
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Sorcery Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types. Quintorius touched the old poncho he'd found. A rush of magic condensed into an Echo, and wise Abuelo stepped forth. |
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Artifact : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source. , , Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. |
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Creature — Cat Warrior Flash When Kutzil's Flanker enters the battlefield, choose one — • Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn. • You gain 2 life and scry 2. • Exile target player's graveyard. 3/1 |
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Creature — Vampire Cleric Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying. "Fang-brethren, we feed together." 2/1 |
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Thousand Moons Smithy // Barracks of the Thousand Legendary Artifact When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy. |
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Thousand Moons Smithy // Barracks of the Thousand Legendary Artifact Land (Transforms from Thousand Moons Smithy.) : Add . Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control." |
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Unstable Glyphbridge // Sandswirl Wanderglyph Artifact When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Unstable Glyphbridge // Sandswirl Wanderglyph Artifact Creature — Golem Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells. 5/3 |
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Creature — Human Soldier As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery. 1/2 |
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Artifact Braided Net enters the battlefield with three net counters on it. , Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped. Craft with artifact |
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Artifact , : Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top. The Oltec repurpose objects out of reverence rather than scarcity, believing them strengthened by the memory of each past function. |
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Enchantment Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof. "These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?" |
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The Enigma Jewel // Locus of Enlightenment Legendary Artifact The Enigma Jewel enters the battlefield tapped. : Add . Spend this mana only to activate abilities. Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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The Enigma Jewel // Locus of Enlightenment Legendary Artifact Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy. |
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The Everflowing Well // The Myriad Pools Legendary Artifact When The Everflowing Well enters the battlefield, mill two cards, then draw two cards. Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well. |
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The Everflowing Well // The Myriad Pools Legendary Artifact Land (Transforms from The Everflowing Well.) : Add . Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn. |
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Creature — Human Pirate Flying, ward When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities. 2/3 |
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Artifact — Vehicle Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1 3/4 |
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Enchantment Skeletons you control get +1/+0 and have haste. When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.) |
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Creature — Vampire Cleric Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. 2/4 |
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Creature — Vampire Knight Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.) 5/4 |
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Creature — Spirit As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1. "Do you remember us?" */*+1 |
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Creature — Goblin Rogue Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. (You descended if a permanent card was put into your graveyard from anywhere.) , Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power. 1/1 |
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Tarrian's Journal // The Tomb of Aclazotz Legendary Artifact , Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. , , Discard your hand: Transform Tarrian's Journal. Though officially deemed a heretic for his reverent writings on Aclazotz, Tarrian is viewed as a holy martyr by the most radical sects of the Church of Dusk. |
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Tarrian's Journal // The Tomb of Aclazotz Legendary Land — Cave (Transforms from Tarrian's Journal.) : Add . : You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) |
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Sorcery Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard. Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow. |
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Brass's Tunnel-Grinder // Tecutlan, the Searing Rift Legendary Artifact When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) |
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Brass's Tunnel-Grinder // Tecutlan, the Searing Rift Legendary Land — Cave (Transforms from Brass's Tunnel-Grinder.) : Add . Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value. |
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Dire Flail // Dire Blunderbuss Artifact — Equipment Equipped creature gets +2/+0. Equip Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
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Dire Flail // Dire Blunderbuss Artifact — Equipment Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." Equip "Thought you were out of my skull-bashin' range, didn't you?" |
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Sorcery Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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Artifact — Vehicle When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2 5/5 |
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Enchantment Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn. "You inspire me." |
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Creature — Turtle As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. Many temples have strong foundations. Few are also wise. 0/6 |
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Sorcery Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment. |
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Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun Legendary Enchantment When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. |
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Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun Legendary Land (Transforms from Growing Rites of Itlimoc.) : Add . : Add for each creature you control. Though the Sun Empire and the River Heralds once came together to plant the sacred forest, its roots have been tended by the mycoids ever since. |
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Creature — Human Druid : Add one mana of any color. : Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) 2/2 |
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Creature — Merfolk Scout When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) The River Heralds found clues to a grand heritage below Ixalan's surface. 1/1 |
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Creature — Merfolk Warrior Scout Vigilance Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") "Halt, traveler. Whatever you seek, you will not find it here." 3/4 |
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Legendary Artifact — Vehicle Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3 5/5 |
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Creature — Merfolk Spirit At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4 |
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Sorcery Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. Due to archaic Brazen Coalition guidelines regarding hats, a few mycoids are now technically pirate captains. |
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Matzalantli, the Great Door // The Core Legendary Artifact : Draw a card, then discard a card. , : Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.) |
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Matzalantli, the Great Door // The Core Legendary Land (Transforms from Matzalantli.) Fathomless descent — : Add X mana of any one color, where X is the number of permanent cards in your graveyard. Centuries ago, under siege from the Mycotyrant, the Oltec sealed the Core off from the world… until Huatli's party arrived. |
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Legendary Artifact Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. , : Double the number of time counters on The Millennium Calendar. When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life. |
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Legendary Artifact — Equipment Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip Tarrian's holy weapon still holds a fragment of his dark power... and his hunger. |
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Artifact Creature — Gnome Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it. Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. , Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk. 0/0 |
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Artifact , : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Land (Transforms from Treasure Map.) : Add . , Sacrifice a Treasure: Draw a card. |
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Land — Cave Sunken Citadel enters the battlefield tapped. As it enters, choose a color. : Add one mana of the chosen color. : Add two mana of the chosen color. Spend this mana only to activate abilities of land sources. |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Creature — Merfolk Scout When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1 |
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Sorcery Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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Creature — Siren Pirate Flying When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 1/1 |
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Creature — Bat Flying, lifelink When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. 1/1 |
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Creature — Human Artificer When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 3/2 |
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Creature — Merfolk Scout When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1 |
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Legendary Creature — Vampire Knight Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio. 2/1 |
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Land As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. |
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Land As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. |
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Land As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. |
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Land As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. |
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Land As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. |
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Land As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. |