Legends

Image Card Info Mana cost
Akron Legionnaire

Akron Legionnaire

Creature — Giant Soldier

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

8/4

6 W W
Alabaster Potion

Alabaster Potion

Instant

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

"Healing is a matter of time, but it is sometimes also a matter of opportunity." —D'Avenant proverb

X W W
Amrou Kithkin

Amrou Kithkin

Creature — Kithkin

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.

1/1

W W
Angelic Voices

Angelic Voices

Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

2 W W
Cleanse

Cleanse

Sorcery

Destroy all black creatures.

The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone.

2 W W
Clergy of the Holy Nimbus

Clergy of the Holy Nimbus

Creature — Human Cleric

If Clergy of the Holy Nimbus would be destroyed, regenerate it. : Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

1/1

W
D'Avenant Archer

D'Avenant Archer

Creature — Human Soldier Archer

: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

1/2

2 W
Divine Intervention

Divine Intervention

Enchantment

Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw.

6 W W
Divine Offering

Divine Offering

Instant

Destroy target artifact. You gain life equal to its mana value.

D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.

1 W
Divine Transformation

Divine Transformation

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.

2 W W
Elder Land Wurm

Elder Land Wurm

Creature — Dragon Wurm

Defender, trample When Elder Land Wurm blocks, it loses defender.

Sometimes it's best to let sleeping dragons lie.

5/5

4 W W W
Enchanted Being

Enchanted Being

Creature — Human

Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.

2/2

1 W W
Equinox

Equinox

Enchantment — Aura

Enchant land Enchanted land has ": Counter target spell if it would destroy a land you control."

W
Fortified Area

Fortified Area

Enchantment

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1 W W
Glyph of Life

Glyph of Life

Instant

Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.

Any wall can be battered down, but at what cost?

W
Great Defender

Great Defender

Instant

Target creature gets +0/+X until end of turn, where X is its mana value.

W
Great Wall

Great Wall

Enchantment

Creatures with plainswalk can be blocked as though they didn't have plainswalk.

2 W
Greater Realm of Preservation

Greater Realm of Preservation

Enchantment

: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Heaven's Gate

Heaven's Gate

Instant

One or more target creatures become white until end of turn.

W
Holy Day

Holy Day

Instant

Prevent all combat damage that would be dealt this turn.

"The day of spirits; my soul's calm retreat/ Which none disturb!" —Henry Vaughan, "Silex Scintillans"

W
Indestructible Aura

Indestructible Aura

Instant

Prevent all damage that would be dealt to target creature this turn.

Theodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him.

W
Infinite Authority

Infinite Authority

Enchantment — Aura

Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.

W W W
Ivory Guardians

Ivory Guardians

Creature — Giant Cleric

Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

The elite guard of the Mesa High Priests, the Ivory Guardians, were created to protect the innocent and faithful. Some say their actions are above the law.

3/3

4 W W
Keepers of the Faith

Keepers of the Faith

Creature — Human Cleric

And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith."

2/3

1 W W
Kismet

Kismet

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

3 W
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

W
Lifeblood

Lifeblood

Enchantment

Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.

"Foolish wizard! As you tap the power of your lofty keep, so grows my strength." —Malvern Xelionos, *Letters*

2 W W
Moat

Moat

Enchantment

Creatures without flying can't attack.

The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.

2 W W
Osai Vultures

Osai Vultures

Creature — Bird

Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

A sign of battle, the Vultures circle and wait for the victorious to depart.

1/1

1 W
Petra Sphinx

Petra Sphinx

Creature — Sphinx

: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.

What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening?

3/4

2 W W W
Presence of the Master

Presence of the Master

Enchantment

Whenever a player casts an enchantment spell, counter it.

3 W
Rapid Fire

Rapid Fire

Instant

Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

3 W
Remove Enchantments

Remove Enchantments

Instant

Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.

W
Righteous Avengers

Righteous Avengers

Creature — Human Soldier

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

Few can withstand the wrath of the righteous.

3/1

4 W
Seeker

Seeker

Enchantment — Aura

Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

2 W W
Shield Wall

Shield Wall

Instant

Creatures you control get +0/+2 until end of turn.

1 W
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

W
Spiritual Sanctuary

Spiritual Sanctuary

Enchantment

At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.

2 W W
Thunder Spirit

Thunder Spirit

Creature — Elemental Spirit

Flying, first strike

"It was full of fire and smoke and light and . . . it drove between us and the Efrafans like a thousand thunderstorms with lightning." —Richard Adams, *Watership Down*

2/2

1 W W
Tundra Wolves

Tundra Wolves

Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

I heard their eerie howling, the wolves calling their kindred across the frozen plains.

1/1

W
Visions

Visions

Sorcery

Look at the top five cards of target player's library. You may then have that player shuffle that library.

"Visions of glory, spare my aching sight,/ Ye unborn ages, crowd not on my soul!" —Thomas Gray, *The Bard*

W
Wall of Caltrops

Wall of Caltrops

Creature — Wall

Defender (This creature can't attack.) Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

"Ow! Ow ow ow! Oooh, ow, OW!"

2/1

1 W
Wall of Light

Wall of Light

Creature — Wall

Defender (This creature can't attack.) Protection from black

As many attackers were dazzled by the wall's beauty as were halted by its force.

1/5

2 W
Acid Rain

Acid Rain

Sorcery

Destroy all Forests.

3 U
Anti-Magic Aura

Anti-Magic Aura

Enchantment — Aura

Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras.

2 U
Azure Drake

Azure Drake

Creature — Drake

Flying

The Azure Drake would be more powerful were it not so easily distracted.

2/4

3 U
Backfire

Backfire

Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.

U
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

"O! call back yesterday, bid time return." —William Shakespeare, *King Richard the Second*

U U
Brine Hag

Brine Hag

Creature — Hag

When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.)

2/2

2 U U
Devouring Deep

Devouring Deep

Creature — Fish

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

"Full fathom five thy father lies;/ Of his bones are coral made;/ Those are pearls that were his eyes;/ Nothing of him that doth fade,/ But doth suffer a sea-change/ Into something rich and strange." —William Shakespeare, *The Tempest*

1/2

2 U
Dream Coat

Dream Coat

Enchantment — Aura

Enchant creature : Enchanted creature becomes the color or colors of your choice. Activate only once each turn.

"Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue." —Theognis, *Elegies 1, 215*

U
Elder Spawn

Elder Spawn

Creature — Spawn

At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures.

6/6

4 U U U
Enchantment Alteration

Enchantment Alteration

Instant

Attach target Aura attached to a creature or land to another permanent of that type.

U
Energy Tap

Energy Tap

Sorcery

Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.

U
Field of Dreams

Field of Dreams

World Enchantment

Players play with the top card of their libraries revealed.

Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down.

U
Flash Counter

Flash Counter

Instant

Counter target instant spell.

"She grinned at me—a wicked grin. 'I hope you weren't relying too heavily on that, my dear.'" —Medryn Silverwand, *Diary*

1 U
Flash Flood

Flash Flood

Instant

Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.

Many people say that no power can bring the mountains low. Many people are fools.

U
Force Spike

Force Spike

Instant

Counter target spell unless its controller pays .

U
Gaseous Form

Gaseous Form

Enchantment — Aura

Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.

". . . [A]nd gives to airy nothing/ A local habitation and a name." —William Shakespeare, *A Midsummer-Night's Dream*

2 U
Glyph of Delusion

Glyph of Delusion

Instant

Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."

U
In the Eye of Chaos

In the Eye of Chaos

World Enchantment

Whenever a player casts an instant spell, counter it unless that player pays , where X is its mana value.

2 U
Invoke Prejudice

Invoke Prejudice

Enchantment

Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays , where X is its mana value.

U U U U
Juxtapose

Juxtapose

Sorcery

You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

3 U
Land Equilibrium

Land Equilibrium

Enchantment

If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.

2 U U
Mana Drain

Mana Drain

Instant

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.

U U
Part Water

Part Water

Sorcery

X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)

". . . and the waters were a wall unto them on their right hand, and on their left." —Exodus, 14:22

X X U
Psionic Entity

Psionic Entity

Creature — Illusion

: Psionic Entity deals 2 damage to any target and 3 damage to itself.

Creatures of the Æther are notorious for neglecting their own well-being.

2/2

4 U
Psychic Purge

Psychic Purge

Sorcery

Psychic Purge deals 1 damage to any target. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.

U
Puppet Master

Puppet Master

Enchantment — Aura

Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay . If you do, return Puppet Master to its owner's hand.

U U U
Recall

Recall

Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

X X U
Relic Bind

Relic Bind

Enchantment — Aura

Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • Relic Bind deals 1 damage to target player or planeswalker. • Target player gains 1 life.

2 U
Remove Soul

Remove Soul

Instant

Counter target creature spell.

Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.

1 U
Reset

Reset

Instant

Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.

U U
Reverberation

Reverberation

Instant

All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.

2 U U
Sea Kings' Blessing

Sea Kings' Blessing

Instant

One or more target creatures become blue until end of turn.

U
Segovian Leviathan

Segovian Leviathan

Creature — Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

"Leviathan, too! Can you catch him with a fish-hook/ or run a line round his tongue?" —*Job 40:25*

3/3

4 U
Silhouette

Silhouette

Instant

Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.

1 U
Spectral Cloak

Spectral Cloak

Enchantment — Aura

Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)

U U
Telekinesis

Telekinesis

Instant

Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.

U U
Teleport

Teleport

Instant

Cast this spell only during the declare attackers step. Target creature can't be blocked this turn.

U U U
Time Elemental

Time Elemental

Creature — Elemental

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. , : Return target permanent that isn't enchanted to its owner's hand.

0/2

2 U
Undertow

Undertow

Enchantment

Creatures with islandwalk can be blocked as though they didn't have islandwalk.

2 U
Venarian Gold

Venarian Gold

Enchantment — Aura

Enchant creature When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.

X U U
Wall of Vapor

Wall of Vapor

Creature — Wall

Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.

"Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood." —Chrysoberyl Earthsdaughter, *Incantations*

0/1

3 U
Wall of Wonder

Wall of Wonder

Creature — Wall

Defender (This creature can't attack.) : Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

So confusing is the Wall's appearance that few of its victims even see it move.

1/5

2 U U
Zephyr Falcon

Zephyr Falcon

Creature — Bird

Flying, vigilance

Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed.

1/1

1 U
Abomination

Abomination

Creature — Horror

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

2/6

3 B B
All Hallow's Eve

All Hallow's Eve

Sorcery

Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

2 B B
Blight

Blight

Enchantment — Aura

Enchant land When enchanted land becomes tapped, destroy it.

B B
Carrion Ants

Carrion Ants

Creature — Insect

: Carrion Ants gets +1/+1 until end of turn.

"'War is no picnic,' my father liked to say. But the Ants seemed to disagree." —*General Chanek Valteroth*

0/1

2 B B
Chains of Mephistopheles

Chains of Mephistopheles

Enchantment

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

1 B
Cosmic Horror

Cosmic Horror

Creature — Horror

First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay . If Cosmic Horror is destroyed this way, it deals 7 damage to you.

"Then flashed the living lightning from her eyes,/ And screams of horror rend th' affrighted skies." —Alexander Pope, *The Rape of the Lock*

7/7

3 B B B
Cyclopean Mummy

Cyclopean Mummy

Creature — Zombie

When Cyclopean Mummy dies, exile it.

The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.

2/1

1 B
Darkness

Darkness

Instant

Prevent all combat damage that would be dealt this turn.

"If I must die, I will encounter darkness as a bride,/ And hug it in my arms." —William Shakespeare, *Measure for Measure*

B
Demonic Torment

Demonic Torment

Enchantment — Aura

Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.

2 B
Evil Eye of Orms-by-Gore

Evil Eye of Orms-by-Gore

Creature — Eye

Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.

"The highway of fear is the shortest route to defeat."

3/6

4 B
Fallen Angel

Fallen Angel

Creature — Angel

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

3/3

3 B B
Ghosts of the Damned

Ghosts of the Damned

Creature — Spirit

: Target creature gets -1/-0 until end of turn.

The voices of the dead ring in the heart long after they have faded from the ears.

0/2

1 B B
Giant Slug

Giant Slug

Creature — Slug

: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)

1/1

1 B
Glyph of Doom

Glyph of Doom

Instant

Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.

"He knows he has a short span of life, that the day will come when he must pass through the wall of oblivion . . ." —William Faulkner

B
Greed

Greed

Enchantment

, Pay 2 life: Draw a card.

"There is no calamity greater than lavish desires./ There is no greater guilt than discontentment./ And there is no greater disaster than greed." —*Tao Tê Ching 46*

3 B
Headless Horseman

Headless Horseman

Creature — Zombie Knight

". . . [T]he ghost rides forth to the scene of battle in nightly quest of his head . . . he sometimes passes along the Hollow, like a midnight blast . . ." —Washington Irving, The Legend of Sleepy Hollow

2/2

2 B
Hell Swarm

Hell Swarm

Instant

All creatures get -1/-0 until end of turn.

The brightness of day turned in an instant to dusk as the swarm descended upon the battlefield.

B
Hell's Caretaker

Hell's Caretaker

Creature — Horror

, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.

You might leave here, Chenndra, should another take your place . . . .

1/1

3 B
Hellfire

Hellfire

Sorcery

Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.

"High on a throne of royal state . . . insatiate to pursue vain war with heav'n." —John Milton, *Paradise Lost*

2 B B B
Horror of Horrors

Horror of Horrors

Enchantment

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"And a horror of outer darkness after,/ And dust returneth to dust again." —Adam Lindsay Gordon, The Swimmer

3 B B
Imprison

Imprison

Enchantment — Aura

Enchant creature Whenever a player activates an ability of enchanted creature with in its activation cost that isn't a mana ability, you may pay . If you do, counter that ability. If you don't, destroy Imprison. Whenever enchanted creature attacks or blocks, you may pay . If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.

B
Infernal Medusa

Infernal Medusa

Creature — Gorgon

Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.

2/4

3 B B
Jovial Evil

Jovial Evil

Sorcery

Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.

"Today, for a lark, let's visit the plains. I'm sure we'll find something to entertain us."

2 B
Lesser Werewolf

Lesser Werewolf

Creature — Werewolf

: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.

2/4

3 B
Lost Soul

Lost Soul

Creature — Spirit Minion

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

She walks in the twilight, her steps make no sound,/ Her feet leave no tracks on the dew-covered ground./ Her hand gently beckons, she whispers your name—/ But those who go with her are never the same.

2/1

1 B B
Mold Demon

Mold Demon

Creature — Fungus Demon

When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.

6/6

5 B B
Nether Void

Nether Void

World Enchantment

Whenever a player casts a spell, counter it unless that player pays .

These days, some wizards are finding that they have a little too much spell left at the end of their mana.

3 B
Pit Scorpion

Pit Scorpion

Creature — Scorpion

Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)

Sometimes the smallest nuisance can be the greatest pain.

1/1

2 B
Quagmire

Quagmire

Enchantment

Creatures with swampwalk can be blocked as though they didn't have swampwalk.

2 B
Shimian Night Stalker

Shimian Night Stalker

Creature — Nightstalker

, : All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.

"'Tis now the very witching time of night,/ When churchyards yawn and hell itself breathes out/ Contagion to this world." —William Shakespeare, Hamlet

4/4

3 B B
Spirit Shackle

Spirit Shackle

Enchantment — Aura

Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

B B
Syphon Soul

Syphon Soul

Sorcery

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

"Her lips suck forth; see, where it flies!" —Christopher Marlowe, *The Tragical History of Doctor Faustus*

2 B
Takklemaggot

Takklemaggot

Enchantment — Aura

Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."

2 B B
The Abyss

The Abyss

World Enchantment

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

"An immense river of oblivion is sweeping us away into a nameless abyss." —Ernest Renan, *Souvenirs d'Enfance et de Jeunesse*

3 B
The Wretched

The Wretched

Creature — Demon

At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.

2/5

3 B B
Touch of Darkness

Touch of Darkness

Instant

One or more target creatures become black until end of turn.

"Black spirits and white, red spirits and gray,/ Mingle, mingle, mingle, you that mingle may." —Thomas Middleton, The Witch

B
Transmutation

Transmutation

Instant

Switch target creature's power and toughness until end of turn.

"You know what I was,/ You see what I am: change me, change me!" —Randall

1 B
Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

"In the drowsy dark cave of the mind dreams build their nest with fragments dropped from day's caravan." —Rabindranath Tagore

B B B
Vampire Bats

Vampire Bats

Creature — Bat

Flying (This creature can't be blocked except by creatures with flying or reach.) : Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

"For something is amiss or out of place/ When mice with wings can wear a human face." —Theodore Roethke, "The Bat"

0/1

B
Walking Dead

Walking Dead

Creature — Zombie

: Regenerate Walking Dead.

The Walking Dead are the remains of freakish experiments by the Necromantic Lords.

1/1

1 B
Wall of Putrid Flesh

Wall of Putrid Flesh

Creature — Wall

Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.

2/4

2 B
Wall of Shadows

Wall of Shadows

Creature — Wall

Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.

0/1

1 B B
Wall of Tombstones

Wall of Tombstones

Creature — Wall

Defender (This creature can't attack.) At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)

0/1

1 B
Active Volcano

Active Volcano

Instant

Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand.

R
Aerathi Berserker

Aerathi Berserker

Creature — Human Berserker

Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

Ærathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker.

2/4

2 R R R
Backdraft

Backdraft

Instant

Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.

1 R
Beasts of Bogardan

Beasts of Bogardan

Creature — Beast

Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.

Bogardan is a land as volatile as the creatures who live there.

3/3

4 R
Blazing Effigy

Blazing Effigy

Creature — Elemental

When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.

0/3

1 R
Blood Lust

Blood Lust

Instant

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

1 R
Caverns of Despair

Caverns of Despair

World Enchantment

No more than two creatures can attack each combat. No more than two creatures can block each combat.

2 R R
Chain Lightning

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

R
Crevasse

Crevasse

Enchantment

Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.

2 R
Crimson Kobolds

Crimson Kobolds

Creature — Kobold

"Kobolds are harmless." —Bearand the Bold, epitaph

0/1

0
Crimson Manticore

Crimson Manticore

Creature — Manticore

Flying , : Crimson Manticore deals 1 damage to target attacking or blocking creature.

Noted neither for their good looks nor their charm, Crimson Manticores can be fearsome allies. As dinner companions, however, they are best left alone.

2/2

2 R R
Crookshank Kobolds

Crookshank Kobolds

Creature — Kobold

The Crookshank military boasts a standing army of nearly twenty-four million, give or take twenty-two million.

0/1

0
Disharmony

Disharmony

Instant

Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.

2 R
Dwarven Song

Dwarven Song

Instant

One or more target creatures become red until end of turn.

R
Eternal Warrior

Eternal Warrior

Enchantment — Aura

Enchant creature Enchanted creature has vigilance.

Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.

R
Falling Star

Falling Star

Sorcery

Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.

2 R
Feint

Feint

Instant

Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.

R
Firestorm Phoenix

Firestorm Phoenix

Creature — Phoenix

Flying If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.

"The bird of wonder dies, the maiden phoenix,/ Her ashes new-create another heir/ As great in admiration as herself." —William Shakespeare, *King Henry the Eighth*

3/2

4 R R
Frost Giant

Frost Giant

Creature — Giant

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

The Frost Giants have been out in the cold a long, long time, but they have their rage to keep them warm.

4/4

3 R R R
Giant Strength

Giant Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2.

"O! it is excellent/ To have a giant's strength, but it is tyrannous/ To use it like a giant." —William Shakespeare, *Measure for Measure*

R R
Glyph of Destruction

Glyph of Destruction

Instant

Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.

R
Gravity Sphere

Gravity Sphere

World Enchantment

All creatures lose flying.

On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang out: "Let no bird fly, let no creature take wing, let all the battle join as one."

2 R
Hyperion Blacksmith

Hyperion Blacksmith

Creature — Human Artificer

: You may tap or untap target artifact an opponent controls.

"The smith a mighty man is he/ With large and sinewy hands./ And the muscles of his brawny arms/ Are strong as iron bands." —Henry Wadsworth Longfellow, The Village Blacksmith

2/2

1 R R
Immolation

Immolation

Enchantment — Aura

Enchant creature Enchanted creature gets +2/-2.

R
Kobold Drill Sergeant

Kobold Drill Sergeant

Creature — Kobold Soldier

Other Kobold creatures you control get +0/+1 and have trample.

"Joining this army is easy, boy. Just survive your first battle."

1/2

1 R
Kobold Overlord

Kobold Overlord

Creature — Kobold

First strike Other Kobold creatures you control have first strike.

"One for all, all for one; we strike first, and then you're done!" —Oath of the Kobold Musketeers

1/2

1 R
Kobold Taskmaster

Kobold Taskmaster

Creature — Kobold

Other Kobold creatures you control get +1/+0.

The Taskmaster knows that there is no cure for the common Kobold.

1/2

1 R
Kobolds of Kher Keep

Kobolds of Kher Keep

Creature — Kobold

Kher Keep is unique among fortresses: impervious to aerial assault but defenseless from the ground.

0/1

0
Land's Edge

Land's Edge

World Enchantment

Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability.

1 R R
Mountain Yeti

Mountain Yeti

Creature — Yeti

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white

The Yeti's single greatest asset is its unnerving ability to blend in with its surroundings.

3/3

2 R R
Primordial Ooze

Primordial Ooze

Creature — Ooze

Primordial Ooze attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.

The thick, moving mass from the beginning of evolution swallows and digests the animate and inanimate as it unthinkingly strives to continue its existence.

1/1

R
Pyrotechnics

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Hi! ni! ya! Behold the man of flint, that's me!/ Four lightnings zigzag from me, strike and return." —Navajo war chant

4 R
Quarum Trench Gnomes

Quarum Trench Gnomes

Creature — Gnome

: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.)

"O Great Captain, all is lost. They tunneled, they burrowed, they trenched. They sapped the strength of our defenses." —Sorgus, *Chronicles of the Quarum Plains*

1/1

3 R
Raging Bull

Raging Bull

Creature — Ox

"Sometimes the bulls win, and sometimes the bears win. But the bulls have more fun." —Anonymous

2/2

2 R
Spinal Villain

Spinal Villain

Creature — Beast

: Destroy target blue creature.

"Striking silent as a dream,/ Cutting short the strangled scream . . ." —Tobrian, "Watchdragon"

1/2

2 R
Storm World

Storm World

World Enchantment

At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.

R
Tempest Efreet

Tempest Efreet

Creature — Efreet

Remove Tempest Efreet from your deck before playing if you're not playing for ante. , Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.

3/3

1 R R R
The Brute

The Brute

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0. : Regenerate enchanted creature.

"Union may be strength, but it is mere blind brute strength unless wisely directed." —Samuel Butler

1 R
Wall of Dust

Wall of Dust

Creature — Wall

Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.

An ever-moving swarm of dust engulfs and disorients anything that comes near.

1/4

2 R
Wall of Earth

Wall of Earth

Creature — Wall

Defender (This creature can't attack.)

The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will.

0/6

1 R
Wall of Heat

Wall of Heat

Creature — Wall

Defender (This creature can't attack.)

At a distance, we mistook the sound for a waterfall . . .

2/6

2 R
Wall of Opposition

Wall of Opposition

Creature — Wall

Defender (This creature can't attack.) : Wall of Opposition gets +1/+0 until end of turn.

Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it.

0/6

3 R R
Winds of Change

Winds of Change

Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

"'Tis the set of sails, and not the gales,/ Which tells us the way to go." —Ella Wheeler Wilcox

R
Aisling Leprechaun

Aisling Leprechaun

Creature — Faerie

Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)

1/1

G
Arboria

Arboria

World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

2 G G
Avoid Fate

Avoid Fate

Instant

Counter target instant or Aura spell that targets a permanent you control.

G
Barbary Apes

Barbary Apes

Creature — Ape

Unpredictable in the extreme, these carnivorous apes will prey even upon their own kind.

2/2

1 G
Cat Warriors

Cat Warriors

Creature — Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

These stealthy felines have survived so many battles that some believe they must possess many lives.

2/2

1 G G
Cocoon

Cocoon

Enchantment — Aura

Enchant creature you control When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.

G
Concordant Crossroads

Concordant Crossroads

World Enchantment

All creatures have haste.

G
Craw Giant

Craw Giant

Creature — Giant

Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"

6/4

3 G G G G
Deadfall

Deadfall

Enchantment

Creatures with forestwalk can be blocked as though they didn't have forestwalk.

2 G
Durkwood Boars

Durkwood Boars

Creature — Boar

"And the unclean spirits went out, and entered the swine; and the herd ran violently . . ." —Mark 5:13

4/4

4 G
Elven Riders

Elven Riders

Creature — Elf

Elven Riders can't be blocked except by Walls and/or creatures with flying.

"Sometimes it is better to be swift of foot than strong of swordarm." —Elven Proverb

3/3

3 G G
Emerald Dragonfly

Emerald Dragonfly

Creature — Insect

Flying : Emerald Dragonfly gains first strike until end of turn.

"Flittering, wheeling, / darting in to strike, and then / gone just as you blink." —"Dragonfly Haiku," poet unknown

1/1

1 G
Eureka

Eureka

Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

2 G G
Fire Sprites

Fire Sprites

Creature — Faerie

Flying , : Add .

1/1

1 G
Floral Spuzzem

Floral Spuzzem

Creature — Elemental

Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.

2/2

3 G
Giant Turtle

Giant Turtle

Creature — Turtle

Giant Turtle can't attack if it attacked during your last turn.

"The turtle lives 'twixt plated decks/ Which practically conceal its sex./ I think it clever of the turtle/ In such a fix to be so fertile." —Ogden Nash, "The Turtle"

2/4

1 G G
Glyph of Reincarnation

Glyph of Reincarnation

Instant

Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

G
Hornet Cobra

Hornet Cobra

Creature — Snake

First strike

"Then inch by inch out of the grass rose up the head and spread hood of Nag, the big black cobra, and he was five feet long from tongue to tail." —Rudyard Kipling, *The Jungle Books*

2/1

1 G G
Ichneumon Druid

Ichneumon Druid

Creature — Human Druid

Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.

1/1

1 G G
Killer Bees

Killer Bees

Creature — Insect

Flying : Killer Bees gets +1/+1 until end of turn.

The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.

0/1

1 G G
Living Plane

Living Plane

World Enchantment

All lands are 1/1 creatures that are still lands.

2 G G
Master of the Hunt

Master of the Hunt

Creature — Human

: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2/2

2 G G
Moss Monster

Moss Monster

Creature — Elemental

After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.

3/6

3 G G
Pixie Queen

Pixie Queen

Creature — Faerie

Flying , : Target creature gains flying until end of turn.

1/1

2 G G
Pradesh Gypsies

Pradesh Gypsies

Creature — Human Nomad

, : Target creature gets -2/-0 until end of turn.

1/1

2 G
Rabid Wombat

Rabid Wombat

Creature — Wombat

Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it.

0/1

2 G G
Radjan Spirit

Radjan Spirit

Creature — Spirit

: Target creature loses flying until end of turn.

3/2

3 G
Rebirth

Rebirth

Sorcery

Remove Rebirth from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20.

3 G G G
Reincarnation

Reincarnation

Instant

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

1 G G
Revelation

Revelation

World Enchantment

Players play with their hands revealed.

"Many are in high place, and of renown: but mysteries are revealed unto the meek." —Ecclesiastes 3:19

G
Rust

Rust

Instant

Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

"How dull it is to pause, to make an end,/ To rust unburnished, not to shine in use,/ As though to breathe were life!" —Alfred, Lord Tennyson, "Ulysses"

G
Shelkin Brownie

Shelkin Brownie

Creature — Ouphe

: Target creature loses all "bands with other" abilities until end of turn.

Leave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief.

1/1

1 G
Storm Seeker

Storm Seeker

Instant

Storm Seeker deals damage to target player equal to the number of cards in that player's hand.

3 G
Subdue

Subdue

Instant

Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.

G
Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

1 G
Sylvan Paradise

Sylvan Paradise

Instant

One or more target creatures become green until end of turn.

G
Typhoon

Typhoon

Sorcery

Typhoon deals damage to each opponent equal to the number of Islands that player controls.

Fierce winds ripped across the tropical landscape. What they did not destroy with their fiery breath was washed away by torrential rain.

2 G
Untamed Wilds

Untamed Wilds

Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

2 G
Whirling Dervish

Whirling Dervish

Creature — Human Monk

Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

1/1

G G
Willow Satyr

Willow Satyr

Creature — Satyr

You may choose not to untap Willow Satyr during your untap step. : Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.

1/1

2 G G
Winter Blast

Winter Blast

Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

"Blow, winds, and crack your cheeks! rage! blow!" —William Shakespeare, *King Lear*

X G
Wolverine Pack

Wolverine Pack

Creature — Wolverine

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils." —William Shakespeare, *King Henry V*

2/4

2 G G
Wood Elemental

Wood Elemental

Creature — Elemental

As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.

*/*

3 G
Adun Oakenshield

Adun Oakenshield

Legendary Creature — Human Knight

, : Return target creature card from your graveyard to your hand.

". . . And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle." —*The Anvilonian Grimoire*

1/2

B R G
Angus Mackenzie

Angus Mackenzie

Legendary Creature — Human Cleric

, : Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.

"Battles no longer served a purpose in Karakas." —Angus Mackenzie, *Diary*

2/2

G W U
Arcades Sabboth

Arcades Sabboth

Legendary Creature — Elder Dragon

Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay . Each untapped creature you control gets +0/+2 as long as it's not attacking. : Arcades Sabboth gets +0/+1 until end of turn.

7/7

2 G G W W U U
Axelrod Gunnarson

Axelrod Gunnarson

Legendary Creature — Giant

Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker.

5/5

4 B B R R
Ayesha Tanaka

Ayesha Tanaka

Legendary Creature — Human Artificer

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) : Counter target activated ability from an artifact source unless that ability's controller pays . (Mana abilities can't be targeted.)

2/2

W W U U
Barktooth Warbeard

Barktooth Warbeard

Legendary Creature — Human Warrior

He is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks!

6/5

4 B R R
Bartel Runeaxe

Bartel Runeaxe

Legendary Creature — Giant Warrior

Vigilance Bartel Runeaxe can't be the target of Aura spells.

Thundering down from Hammerheim, no foe could slow Bartel's charge.

6/5

3 B R G
Boris Devilboon

Boris Devilboon

Legendary Creature — Zombie Wizard

, : Create a 1/1 black and red Demon creature token named Minor Demon.

2/2

3 B R
Chromium

Chromium

Legendary Creature — Elder Dragon

Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay .

7/7

2 W W U U B B
Dakkon Blackblade

Dakkon Blackblade

Legendary Creature — Human Warrior

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

"My power is as vast as the plains, my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins." —*Memoirs*

*/*

2 W U U B
Gabriel Angelfire

Gabriel Angelfire

Legendary Creature — Angel

At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

4/4

3 G G W W
Gosta Dirk

Gosta Dirk

Legendary Creature — Human Warrior

First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk.

4/4

3 W W U U
Gwendlyn Di Corci

Gwendlyn Di Corci

Legendary Creature — Human Rogue

: Target player discards a card at random. Activate only during your turn.

Urborg became the final resting place of many swordsmen of renown, their steel outmatched by the wiles of Gwendlyn.

3/5

U B B R
Halfdane

Halfdane

Legendary Creature — Shapeshifter

At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.

Hail from Tolaria the ever changing 'Dane.

3/3

1 W U B
Hazezon Tamar

Hazezon Tamar

Legendary Creature — Human Warrior

When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.

2/4

4 R G W
Hunding Gjornersen

Hunding Gjornersen

Legendary Creature — Human Warrior

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

"You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for."

5/4

3 W U U
Jacques le Vert

Jacques le Vert

Legendary Creature — Human Warrior

Green creatures you control get +0/+2.

Abandoning his sword to return to the lush forest of Pendelhaven, Jacques le Vert devoted his life to protecting the creatures of his homeland.

3/2

1 R G W
Jasmine Boreal

Jasmine Boreal

Legendary Creature — Human

"Peace must prevail, even if the wicked must die."

4/5

3 G W
Jedit Ojanen

Jedit Ojanen

Legendary Creature — Cat Warrior

Mightiest of the Cat Warriors, Jedit Ojanen forsook the forests of his tribe and took service with the Robaran Mercenaries, rising through their ranks to lead them in the battle for Efrava.

5/5

4 W W U
Jerrard of the Closed Fist

Jerrard of the Closed Fist

Legendary Creature — Human Knight

Once, the order of the Closed Fist reached throughout the Kb'Briann Highlands. Now, Jerrard alone remains to uphold their standard.

6/5

3 R G G
Johan

Johan

Legendary Creature — Human Wizard

At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.

5/4

3 R G W
Kasimir the Lone Wolf

Kasimir the Lone Wolf

Legendary Creature — Human Warrior

Popular indeed is the tale of how Kasimir was once a Holy man who renounced his order to take up the sword. But this tale is no more likely than any other.

5/3

4 W U
Kei Takahashi

Kei Takahashi

Legendary Creature — Human Cleric

: Prevent the next 2 damage that would be dealt to target creature this turn.

2/2

2 G W
Lady Caleria

Lady Caleria

Legendary Creature — Elf Archer

: Lady Caleria deals 3 damage to target attacking or blocking creature.

3/6

3 G G W W
Lady Evangela

Lady Evangela

Legendary Creature — Human Cleric

, : Prevent all combat damage that would be dealt by target creature this turn.

"When milady was young, the sight of a rainbow would fill her soul with peace. As she grew, she learned to share her rapture with others." —*Lady Gabriella*

1/2

W U B
Lady Orca

Lady Orca

Legendary Creature — Demon

"I do not remember what he said to her. I remember her fiery eyes, fixed upon him for an instant. I remember a flash, and the hot breath of sudden flames made me turn away. When I looked again, Angus was gone." —A Wayfarer, on meeting Lady Orca

7/4

5 B R
Livonya Silone

Livonya Silone

Legendary Creature — Human Warrior

First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)

Livonya's own nature is a matter of mystery. Nothing is known for sure, merely rumors of unearthly stealth, and unholy alliances.

4/4

2 R R G G
Lord Magnus

Lord Magnus

Legendary Creature — Human Druid

First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk.

4/3

3 G W W
Marhault Elsdragon

Marhault Elsdragon

Legendary Creature — Elf Warrior

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Marhault follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart.

4/6

3 R R G
Nebuchadnezzar

Nebuchadnezzar

Legendary Creature — Human Wizard

, : Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.

3/3

3 U B
Nicol Bolas

Nicol Bolas

Legendary Creature — Elder Dragon

Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay . Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.

7/7

2 U U B B R R
Palladia-Mors

Palladia-Mors

Legendary Creature — Elder Dragon

Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay .

7/7

2 R R G G W W
Pavel Maliki

Pavel Maliki

Legendary Creature — Human

: Pavel Maliki gets +1/+0 until end of turn.

We all know the legend: Pavel wanders the realms, helping those in greatest need. But is this a measure of his generosity, or of his obligation to atone?

5/3

4 B R
Princess Lucrezia

Princess Lucrezia

Legendary Creature — Human Wizard

: Add .

5/4

3 U U B
Ragnar

Ragnar

Legendary Creature — Human Cleric

, : Regenerate target creature.

"On the field of honor, a soldier need have no fear."

2/2

G W U
Ramirez DePietro

Ramirez DePietro

Legendary Creature — Human Pirate

First strike

Ramirez DePietro is a most flamboyant pirate. Be careful not to believe his tall tales, especially when you ask his age.

4/3

3 U B B
Ramses Overdark

Ramses Overdark

Legendary Creature — Human Assassin

: Destroy target enchanted creature.

4/3

2 U U B B
Rasputin Dreamweaver

Rasputin Dreamweaver

Legendary Creature — Human Wizard

Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add . Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.

4/1

4 W U
Riven Turnbull

Riven Turnbull

Legendary Creature — Human Advisor

: Add .

"Political violence is a perfectly legitimate answer to the persecution handed down by dignitaries of the state."

5/7

5 U B
Rohgahh of Kher Keep

Rohgahh of Kher Keep

Legendary Creature — Kobold

At the beginning of your upkeep, you may pay . If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. Creatures you control named Kobolds of Kher Keep get +2/+2.

5/5

2 B B R R
Rubinia Soulsinger

Rubinia Soulsinger

Legendary Creature — Faerie

You may choose not to untap Rubinia Soulsinger during your untap step. : Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.

2/3

2 G W U
Sir Shandlar of Eberyn

Sir Shandlar of Eberyn

Legendary Creature — Human Knight

"Remember Sir Shandlar! Remember and stand firm!" —rallying cry of the Eberyn militia

4/7

4 G W
Sivitri Scarzam

Sivitri Scarzam

Legendary Creature — Human

Even the brave have cause to tremble at the sight of Sivitri Scarzam. Who else has tamed Scarzam's Dragon?

6/4

5 U B
Sol'kanar the Swamp King

Sol'kanar the Swamp King

Legendary Creature — Demon

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.

5/5

2 U B R
Stangg

Stangg

Legendary Creature — Human Warrior

When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.

3/4

4 R G
Sunastian Falconer

Sunastian Falconer

Legendary Creature — Human Shaman

: Add .

Sunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter.

4/4

3 R G
Tetsuo Umezawa

Tetsuo Umezawa

Legendary Creature — Human Archer

Tetsuo Umezawa can't be the target of Aura spells. , : Destroy target tapped or blocking creature.

3/3

U B R
The Lady of the Mountain

The Lady of the Mountain

Legendary Creature — Giant

Her given name has been lost in the mists of time. Legend says that her silent vigil will one day be ended by the one who, pure of heart and spirit, calls out that name again.

5/5

4 R G
Tobias Andrion

Tobias Andrion

Legendary Creature — Human Advisor

Administrator of the military state of Sheoltun, Tobias is the military right arm of the empire and the figurehead of its freedom.

4/4

3 W U
Tor Wauki

Tor Wauki

Legendary Creature — Human Archer

: Tor Wauki deals 2 damage to target attacking or blocking creature.

3/3

2 B B R
Torsten Von Ursus

Torsten Von Ursus

Legendary Creature — Human Soldier

"How can you accuse me of evil? Though these deeds be unsavory, no one will argue: good shall follow from them."

5/5

3 G G W
Tuknir Deathlock

Tuknir Deathlock

Legendary Creature — Human Wizard

Flying , : Target creature gets +2/+2 until end of turn.

An explorer of the Æther, Tuknir often discovers himself in the most unusual physical realms.

2/2

R R G G
Ur-Drago

Ur-Drago

Legendary Creature — Elemental

First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk.

4/4

3 U U B B
Vaevictis Asmadi

Vaevictis Asmadi

Legendary Creature — Elder Dragon

Flying At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay . : Vaevictis Asmadi gets +1/+0 until end of turn. : Vaevictis Asmadi gets +1/+0 until end of turn. : Vaevictis Asmadi gets +1/+0 until end of turn.

7/7

2 B B R R G G
Xira Arien

Xira Arien

Legendary Creature — Insect Wizard

Flying , : Target player draws a card.

A regular guest at the Royal Masquerade, Arien is the envy of the Court. She appears in a new costume every hour.

1/2

B R G
Al-abara's Carpet

Al-abara's Carpet

Artifact

, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.

5
Alchor's Tomb

Alchor's Tomb

Artifact

, : Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)

4
Arena of the Ancients

Arena of the Ancients

Artifact

Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients enters the battlefield, tap all legendary creatures.

3
Black Mana Battery

Black Mana Battery

Artifact

, : Put a charge counter on Black Mana Battery. , Remove any number of charge counters from Black Mana Battery: Add , then add an additional for each charge counter removed this way.

4
Blue Mana Battery

Blue Mana Battery

Artifact

, : Put a charge counter on Blue Mana Battery. , Remove any number of charge counters from Blue Mana Battery: Add , then add an additional for each charge counter removed this way.

4
Bronze Horse

Bronze Horse

Artifact Creature — Horse

Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.

4/4

7
Forethought Amulet

Forethought Amulet

Artifact

At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay . If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.

5
Gauntlets of Chaos

Gauntlets of Chaos

Artifact

, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.

5
Green Mana Battery

Green Mana Battery

Artifact

, : Put a charge counter on Green Mana Battery. , Remove any number of charge counters from Green Mana Battery: Add , then add an additional for each charge counter removed this way.

4
Horn of Deafening

Horn of Deafening

Artifact

, : Prevent all combat damage that would be dealt by target creature this turn.

"A blast, an echo . . . then silence."

4
Knowledge Vault

Knowledge Vault

Artifact

, : Exile the top card of your library face down. : Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.

4
Kry Shield

Kry Shield

Artifact

, : Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.

2
Life Chisel

Life Chisel

Artifact

Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep.

4
Life Matrix

Life Matrix

Artifact

, : Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate only during your upkeep.

4
Mana Matrix

Mana Matrix

Artifact

Instant and enchantment spells you cast cost up to less to cast.

6
Marble Priest

Marble Priest

Artifact Creature — Cleric

All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls.

3/3

5
Mirror Universe

Mirror Universe

Artifact

, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.

6
North Star

North Star

Artifact

, : For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)

4
Nova Pentacle

Nova Pentacle

Artifact

, : The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.

4
Planar Gate

Planar Gate

Artifact

Creature spells you cast cost up to less to cast.

Nireya reached through the Gate, sensing the energies trapped beyond.

6
Red Mana Battery

Red Mana Battery

Artifact

, : Put a charge counter on Red Mana Battery. , Remove any number of charge counters from Red Mana Battery: Add , then add an additional for each charge counter removed this way.

4
Relic Barrier

Relic Barrier

Artifact

: Tap target artifact.

2
Ring of Immortals

Ring of Immortals

Artifact

, : Counter target instant or Aura spell that targets a permanent you control.

5
Sentinel

Sentinel

Artifact Creature — Shapeshifter

: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)

1/1

4
Serpent Generator

Serpent Generator

Artifact

, : Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

6
Sword of the Ages

Sword of the Ages

Artifact

Sword of the Ages enters the battlefield tapped. , Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.

6
Triassic Egg

Triassic Egg

Artifact

, : Put a hatchling counter on Triassic Egg. Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg. • You may put a creature card from your hand onto the battlefield. • Return target creature card from your graveyard to the battlefield.

4
Voodoo Doll

Voodoo Doll

Artifact

At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it. , : Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.

6
White Mana Battery

White Mana Battery

Artifact

, : Put a charge counter on White Mana Battery. , Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.

4
Adventurers' Guildhouse

Adventurers' Guildhouse

Land

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Cathedral of Serra

Cathedral of Serra

Land

White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Hammerheim

Hammerheim

Legendary Land

: Add . : Target creature loses all landwalk abilities until end of turn.

"'Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue." —Thomas Campbell, "Pleasures of Hope"

Karakas

Karakas

Legendary Land

: Add . : Return target legendary creature to its owner's hand.

"To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery." —Emily Dickinson

Mountain Stronghold

Mountain Stronghold

Land

Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Pendelhaven

Pendelhaven

Legendary Land

: Add . : Target 1/1 creature gets +1/+2 until end of turn.

"This is the forest primeval. The murmuring pines and the hemlocks . . . / Stand like Druids of old." —Henry Wadsworth Longfellow, "Evangeline"

Seafarer's Quay

Seafarer's Quay

Land

Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

The Tabernacle at Pendrell Vale

The Tabernacle at Pendrell Vale

Legendary Land

All creatures have "At the beginning of your upkeep, destroy this creature unless you pay ."

Tolaria

Tolaria

Legendary Land

: Add . : Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.

"Fairest Isle, all isles excelling,/ Seat of Pleasures, and of loves . . ." —John Dryden

Unholy Citadel

Unholy Citadel

Land

Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Urborg

Urborg

Legendary Land

: Add . : Target creature loses first strike or swampwalk until end of turn.

"Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down." —Edgar Allan Poe, "The City in the Sea"