Legends
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Creature — Giant Soldier Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. 8/4 |
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Instant Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn. "Healing is a matter of time, but it is sometimes also a matter of opportunity." —D'Avenant proverb |
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Creature — Kithkin Amrou Kithkin can't be blocked by creatures with power 3 or greater. Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents. 1/1 |
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Enchantment Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. |
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Sorcery Destroy all black creatures. The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone. |
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Creature — Human Cleric If Clergy of the Holy Nimbus would be destroyed, regenerate it.
1/1 |
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Creature — Human Soldier Archer
1/2 |
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Enchantment Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw. |
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Instant Destroy target artifact. You gain life equal to its mana value. D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly. |
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Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine. |
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Creature — Dragon Wurm Defender, trample When Elder Land Wurm blocks, it loses defender. Sometimes it's best to let sleeping dragons lie. 5/5 |
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Creature — Human Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. 2/2 |
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Enchantment — Aura Enchant land
Enchanted land has " |
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Enchantment Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
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Instant Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life. Any wall can be battered down, but at what cost? |
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Instant Target creature gets +0/+X until end of turn, where X is its mana value. |
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Enchantment Creatures with plainswalk can be blocked as though they didn't have plainswalk. |
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Enchantment
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Instant One or more target creatures become white until end of turn. |
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Instant Prevent all combat damage that would be dealt this turn. "The day of spirits; my soul's calm retreat/ Which none disturb!" —Henry Vaughan, "Silex Scintillans" |
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Instant Prevent all damage that would be dealt to target creature this turn. Theodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him. |
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Enchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature. |
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Creature — Giant Cleric Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. The elite guard of the Mesa High Priests, the Ivory Guardians, were created to protect the innocent and faithful. Some say their actions are above the law. 3/3 |
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Creature — Human Cleric And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith." 2/3 |
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Enchantment Artifacts, creatures, and lands your opponents control enter the battlefield tapped. |
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Enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. |
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Enchantment Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. "Foolish wizard! As you tap the power of your lofty keep, so grows my strength." —Malvern Xelionos, *Letters* |
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Enchantment Creatures without flying can't attack. The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen. |
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Creature — Bird Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. A sign of battle, the Vultures circle and wait for the victorious to depart. 1/1 |
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Creature — Sphinx
What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening? 3/4 |
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Enchantment Whenever a player casts an enchantment spell, counter it. |
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Instant Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) |
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Instant Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. |
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Creature — Human Soldier Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Few can withstand the wrath of the righteous. 3/1 |
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Enchantment — Aura Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. |
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Instant Creatures you control get +0/+2 until end of turn. |
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Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. |
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Enchantment At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life. |
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Creature — Elemental Spirit Flying, first strike "It was full of fire and smoke and light and . . . it drove between us and the Efrafans like a thousand thunderstorms with lightning." —Richard Adams, *Watership Down* 2/2 |
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Creature — Wolf First strike (This creature deals combat damage before creatures without first strike.) I heard their eerie howling, the wolves calling their kindred across the frozen plains. 1/1 |
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Sorcery Look at the top five cards of target player's library. You may then have that player shuffle that library. "Visions of glory, spare my aching sight,/ Ye unborn ages, crowd not on my soul!" —Thomas Gray, *The Bard* |
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Creature — Wall Defender (This creature can't attack.) Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) "Ow! Ow ow ow! Oooh, ow, OW!" 2/1 |
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Creature — Wall Defender (This creature can't attack.) Protection from black As many attackers were dazzled by the wall's beauty as were halted by its force. 1/5 |
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Sorcery Destroy all Forests. |
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Enchantment — Aura Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras. |
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Creature — Drake Flying The Azure Drake would be more powerful were it not so easily distracted. 2/4 |
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Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. |
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Instant Return target permanent to its owner's hand. "O! call back yesterday, bid time return." —William Shakespeare, *King Richard the Second* |
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Creature — Hag When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.) 2/2 |
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Creature — Fish Islandwalk (This creature can't be blocked as long as defending player controls an Island.) "Full fathom five thy father lies;/ Of his bones are coral made;/ Those are pearls that were his eyes;/ Nothing of him that doth fade,/ But doth suffer a sea-change/ Into something rich and strange." —William Shakespeare, *The Tempest* 1/2 |
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Enchantment — Aura Enchant creature
"Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue." —Theognis, *Elegies 1, 215* |
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Creature — Spawn At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures. 6/6 |
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Instant Attach target Aura attached to a creature or land to another permanent of that type. |
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Sorcery Tap target untapped creature you control. If you do, add an amount of |
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World Enchantment Players play with the top card of their libraries revealed. Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down. |
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Instant Counter target instant spell. "She grinned at me—a wicked grin. 'I hope you weren't relying too heavily on that, my dear.'" —Medryn Silverwand, *Diary* |
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Instant Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand. Many people say that no power can bring the mountains low. Many people are fools. |
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Instant Counter target spell unless its controller pays |
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Enchantment — Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. ". . . [A]nd gives to airy nothing/ A local habitation and a name." —William Shakespeare, *A Midsummer-Night's Dream* |
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Instant Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." |
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World Enchantment Whenever a player casts an instant spell, counter it unless that player pays |
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Enchantment Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays |
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Sorcery You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them. |
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Enchantment If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. |
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Instant Counter target spell. At the beginning of your next main phase, add an amount of |
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Sorcery X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.) ". . . and the waters were a wall unto them on their right hand, and on their left." —Exodus, 14:22 |
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Creature — Illusion
Creatures of the Æther are notorious for neglecting their own well-being. 2/2 |
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Sorcery Psychic Purge deals 1 damage to any target. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. |
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Enchantment — Aura Enchant creature
When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay |
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Sorcery Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. |
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Enchantment — Aura Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • Relic Bind deals 1 damage to target player or planeswalker. • Target player gains 1 life. |
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Instant Counter target creature spell. Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground. |
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Instant Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control. |
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Instant All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. |
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Instant One or more target creatures become blue until end of turn. |
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Creature — Leviathan Islandwalk (This creature can't be blocked as long as defending player controls an Island.) "Leviathan, too! Can you catch him with a fish-hook/ or run a line round his tongue?" —*Job 40:25* 3/3 |
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Instant Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage. |
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Enchantment — Aura Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) |
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Instant Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. |
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Instant Cast this spell only during the declare attackers step. Target creature can't be blocked this turn. |
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Creature — Elemental When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
0/2 |
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Enchantment Creatures with islandwalk can be blocked as though they didn't have islandwalk. |
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Enchantment — Aura Enchant creature When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. |
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Creature — Wall Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. "Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood." —Chrysoberyl Earthsdaughter, *Incantations* 0/1 |
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Creature — Wall Defender (This creature can't attack.)
So confusing is the Wall's appearance that few of its victims even see it move. 1/5 |
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Creature — Bird Flying, vigilance Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed. 1/1 |
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Creature — Horror Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. 2/6 |
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Sorcery Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield. |
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Enchantment — Aura Enchant land When enchanted land becomes tapped, destroy it. |
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Creature — Insect
"'War is no picnic,' my father liked to say. But the Ants seemed to disagree." —*General Chanek Valteroth* 0/1 |
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Enchantment If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card. |
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Creature — Horror First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay "Then flashed the living lightning from her eyes,/ And screams of horror rend th' affrighted skies." —Alexander Pope, *The Rape of the Lock* 7/7 |
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Creature — Zombie When Cyclopean Mummy dies, exile it. The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths. 2/1 |
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Instant Prevent all combat damage that would be dealt this turn. "If I must die, I will encounter darkness as a bride,/ And hug it in my arms." —William Shakespeare, *Measure for Measure* |
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Enchantment — Aura Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature. |
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Creature — Eye Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls. "The highway of fear is the shortest route to defeat." 3/6 |
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Creature — Angel Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. 3/3 |
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Creature — Spirit
The voices of the dead ring in the heart long after they have faded from the ears. 0/2 |
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Creature — Slug
1/1 |
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Instant Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn. "He knows he has a short span of life, that the day will come when he must pass through the wall of oblivion . . ." —William Faulkner |
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Enchantment
"There is no calamity greater than lavish desires./ There is no greater guilt than discontentment./ And there is no greater disaster than greed." —*Tao Tê Ching 46* |
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Creature — Zombie Knight ". . . [T]he ghost rides forth to the scene of battle in nightly quest of his head . . . he sometimes passes along the Hollow, like a midnight blast . . ." —Washington Irving, The Legend of Sleepy Hollow 2/2 |
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Instant All creatures get -1/-0 until end of turn. The brightness of day turned in an instant to dusk as the swarm descended upon the battlefield. |
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Creature — Horror
You might leave here, Chenndra, should another take your place . . . . 1/1 |
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Sorcery Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way. "High on a throne of royal state . . . insatiate to pursue vain war with heav'n." —John Milton, *Paradise Lost* |
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Enchantment Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) "And a horror of outer darkness after,/ And dust returneth to dust again." —Adam Lindsay Gordon, The Swimmer |
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Enchantment — Aura Enchant creature
Whenever a player activates an ability of enchanted creature with |
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Creature — Gorgon Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4 |
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Sorcery Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. "Today, for a lark, let's visit the plains. I'm sure we'll find something to entertain us." |
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Creature — Werewolf
2/4 |
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Creature — Spirit Minion Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) She walks in the twilight, her steps make no sound,/ Her feet leave no tracks on the dew-covered ground./ Her hand gently beckons, she whispers your name—/ But those who go with her are never the same. 2/1 |
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Creature — Fungus Demon When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. 6/6 |
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World Enchantment Whenever a player casts a spell, counter it unless that player pays These days, some wizards are finding that they have a little too much spell left at the end of their mana. |
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Creature — Scorpion Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) Sometimes the smallest nuisance can be the greatest pain. 1/1 |
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Enchantment Creatures with swampwalk can be blocked as though they didn't have swampwalk. |
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Creature — Nightstalker
"'Tis now the very witching time of night,/ When churchyards yawn and hell itself breathes out/ Contagion to this world." —William Shakespeare, Hamlet 4/4 |
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Enchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. |
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Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. "Her lips suck forth; see, where it flies!" —Christopher Marlowe, *The Tragical History of Doctor Faustus* |
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Enchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player." |
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World Enchantment At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. "An immense river of oblivion is sweeping us away into a nameless abyss." —Ernest Renan, *Souvenirs d'Enfance et de Jeunesse* |
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Creature — Demon At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. 2/5 |
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Instant One or more target creatures become black until end of turn. "Black spirits and white, red spirits and gray,/ Mingle, mingle, mingle, you that mingle may." —Thomas Middleton, The Witch |
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Instant Switch target creature's power and toughness until end of turn. "You know what I was,/ You see what I am: change me, change me!" —Randall |
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Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. "In the drowsy dark cave of the mind dreams build their nest with fragments dropped from day's caravan." —Rabindranath Tagore |
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Creature — Bat Flying (This creature can't be blocked except by creatures with flying or reach.)
"For something is amiss or out of place/ When mice with wings can wear a human face." —Theodore Roethke, "The Bat" 0/1 |
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Creature — Zombie
The Walking Dead are the remains of freakish experiments by the Necromantic Lords. 1/1 |
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Creature — Wall Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. 2/4 |
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Creature — Wall Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. 0/1 |
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Creature — Wall Defender (This creature can't attack.) At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.) 0/1 |
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Instant Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand. |
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Creature — Human Berserker Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) Ærathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker. 2/4 |
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Instant Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down. |
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Creature — Beast Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent. Bogardan is a land as volatile as the creatures who live there. 3/3 |
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Creature — Elemental When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. 0/3 |
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Instant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. |
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World Enchantment No more than two creatures can attack each combat. No more than two creatures can block each combat. |
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Sorcery Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay |
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Enchantment Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. |
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Creature — Kobold "Kobolds are harmless." —Bearand the Bold, epitaph 0/1 |
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Creature — Manticore Flying
Noted neither for their good looks nor their charm, Crimson Manticores can be fearsome allies. As dinner companions, however, they are best left alone. 2/2 |
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Creature — Kobold The Crookshank military boasts a standing army of nearly twenty-four million, give or take twenty-two million. 0/1 |
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Instant Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. |
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Instant One or more target creatures become red until end of turn. |
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Enchantment — Aura Enchant creature Enchanted creature has vigilance. Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort. |
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Sorcery Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. |
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Instant Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. |
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Creature — Phoenix Flying If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it. "The bird of wonder dies, the maiden phoenix,/ Her ashes new-create another heir/ As great in admiration as herself." —William Shakespeare, *King Henry the Eighth* 3/2 |
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Creature — Giant Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) The Frost Giants have been out in the cold a long, long time, but they have their rage to keep them warm. 4/4 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. "O! it is excellent/ To have a giant's strength, but it is tyrannous/ To use it like a giant." —William Shakespeare, *Measure for Measure* |
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Instant Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. |
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World Enchantment All creatures lose flying. On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang out: "Let no bird fly, let no creature take wing, let all the battle join as one." |
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Creature — Human Artificer
"The smith a mighty man is he/ With large and sinewy hands./ And the muscles of his brawny arms/ Are strong as iron bands." —Henry Wadsworth Longfellow, The Village Blacksmith 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/-2. |
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Creature — Kobold Soldier Other Kobold creatures you control get +0/+1 and have trample. "Joining this army is easy, boy. Just survive your first battle." 1/2 |
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Creature — Kobold First strike Other Kobold creatures you control have first strike. "One for all, all for one; we strike first, and then you're done!" —Oath of the Kobold Musketeers 1/2 |
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Creature — Kobold Other Kobold creatures you control get +1/+0. The Taskmaster knows that there is no cure for the common Kobold. 1/2 |
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Creature — Kobold Kher Keep is unique among fortresses: impervious to aerial assault but defenseless from the ground. 0/1 |
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World Enchantment Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability. |
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Creature — Yeti Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white The Yeti's single greatest asset is its unnerving ability to blend in with its surroundings. 3/3 |
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Creature — Ooze Primordial Ooze attacks each combat if able.
At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay The thick, moving mass from the beginning of evolution swallows and digests the animate and inanimate as it unthinkingly strives to continue its existence. 1/1 |
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Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of targets. "Hi! ni! ya! Behold the man of flint, that's me!/ Four lightnings zigzag from me, strike and return." —Navajo war chant |
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Creature — Gnome
"O Great Captain, all is lost. They tunneled, they burrowed, they trenched. They sapped the strength of our defenses." —Sorgus, *Chronicles of the Quarum Plains* 1/1 |
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Creature — Ox "Sometimes the bulls win, and sometimes the bears win. But the bulls have more fun." —Anonymous 2/2 |
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Creature — Beast
"Striking silent as a dream,/ Cutting short the strangled scream . . ." —Tobrian, "Watchdragon" 1/2 |
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World Enchantment At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand. |
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Creature — Efreet Remove Tempest Efreet from your deck before playing if you're not playing for ante.
3/3 |
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Enchantment — Aura Enchant creature
Enchanted creature gets +1/+0.
"Union may be strength, but it is mere blind brute strength unless wisely directed." —Samuel Butler |
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Creature — Wall Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. An ever-moving swarm of dust engulfs and disorients anything that comes near. 1/4 |
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Creature — Wall Defender (This creature can't attack.) The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will. 0/6 |
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Creature — Wall Defender (This creature can't attack.) At a distance, we mistook the sound for a waterfall . . . 2/6 |
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Creature — Wall Defender (This creature can't attack.)
Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it. 0/6 |
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Sorcery Each player shuffles the cards from their hand into their library, then draws that many cards. "'Tis the set of sails, and not the gales,/ Which tells us the way to go." —Ella Wheeler Wilcox |
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Creature — Faerie Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) 1/1 |
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World Enchantment Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. |
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Instant Counter target instant or Aura spell that targets a permanent you control. |
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Creature — Ape Unpredictable in the extreme, these carnivorous apes will prey even upon their own kind. 2/2 |
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Creature — Cat Warrior Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) These stealthy felines have survived so many battles that some believe they must possess many lives. 2/2 |
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Enchantment — Aura Enchant creature you control When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. |
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World Enchantment All creatures have haste. |
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Creature — Giant Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?" 6/4 |
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Enchantment Creatures with forestwalk can be blocked as though they didn't have forestwalk. |
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Creature — Boar "And the unclean spirits went out, and entered the swine; and the herd ran violently . . ." —Mark 5:13 4/4 |
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Creature — Elf Elven Riders can't be blocked except by Walls and/or creatures with flying. "Sometimes it is better to be swift of foot than strong of swordarm." —Elven Proverb 3/3 |
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Creature — Insect Flying
"Flittering, wheeling, / darting in to strike, and then / gone just as you blink." —"Dragonfly Haiku," poet unknown 1/1 |
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Sorcery Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. |
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Creature — Faerie Flying
1/1 |
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Creature — Elemental Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. 2/2 |
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Creature — Turtle Giant Turtle can't attack if it attacked during your last turn. "The turtle lives 'twixt plated decks/ Which practically conceal its sex./ I think it clever of the turtle/ In such a fix to be so fertile." —Ogden Nash, "The Turtle" 2/4 |
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Instant Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. |
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Creature — Snake First strike "Then inch by inch out of the grass rose up the head and spread hood of Nag, the big black cobra, and he was five feet long from tongue to tail." —Rudyard Kipling, *The Jungle Books* 2/1 |
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Creature — Human Druid Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player. 1/1 |
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Creature — Insect Flying
The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel. 0/1 |
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World Enchantment All lands are 1/1 creatures that are still lands. |
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Creature — Human
2/2 |
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Creature — Elemental After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green. 3/6 |
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Creature — Faerie Flying
1/1 |
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Creature — Human Nomad
1/1 |
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Creature — Wombat Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it. 0/1 |
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Creature — Spirit
3/2 |
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Sorcery Remove Rebirth from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20. |
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Instant Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. |
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World Enchantment Players play with their hands revealed. "Many are in high place, and of renown: but mysteries are revealed unto the meek." —Ecclesiastes 3:19 |
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Instant Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) "How dull it is to pause, to make an end,/ To rust unburnished, not to shine in use,/ As though to breathe were life!" —Alfred, Lord Tennyson, "Ulysses" |
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Creature — Ouphe
Leave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief. 1/1 |
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Instant Storm Seeker deals damage to target player equal to the number of cards in that player's hand. |
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Instant Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value. |
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Enchantment At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. |
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Instant One or more target creatures become green until end of turn. |
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Sorcery Typhoon deals damage to each opponent equal to the number of Islands that player controls. Fierce winds ripped across the tropical landscape. What they did not destroy with their fiery breath was washed away by torrential rain. |
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Sorcery Search your library for a basic land card, put that card onto the battlefield, then shuffle. |
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Creature — Human Monk Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1 |
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Creature — Satyr You may choose not to untap Willow Satyr during your untap step.
1/1 |
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Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. "Blow, winds, and crack your cheeks! rage! blow!" —William Shakespeare, *King Lear* |
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Creature — Wolverine Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) "Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils." —William Shakespeare, *King Henry V* 2/4 |
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Creature — Elemental As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield. */* |
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Legendary Creature — Human Knight
". . . And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle." —*The Anvilonian Grimoire* 1/2 |
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Legendary Creature — Human Cleric
"Battles no longer served a purpose in Karakas." —Angus Mackenzie, *Diary* 2/2 |
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Legendary Creature — Elder Dragon Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay 7/7 |
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Legendary Creature — Giant Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker. 5/5 |
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Legendary Creature — Human Artificer Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 |
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Legendary Creature — Human Warrior He is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks! 6/5 |
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Legendary Creature — Giant Warrior Vigilance Bartel Runeaxe can't be the target of Aura spells. Thundering down from Hammerheim, no foe could slow Bartel's charge. 6/5 |
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Legendary Creature — Zombie Wizard
2/2 |
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Legendary Creature — Elder Dragon Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay 7/7 |
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Legendary Creature — Human Warrior Dakkon Blackblade's power and toughness are each equal to the number of lands you control. "My power is as vast as the plains, my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins." —*Memoirs* */* |
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Legendary Creature — Angel At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) 4/4 |
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Legendary Creature — Human Warrior First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk. 4/4 |
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Legendary Creature — Human Rogue
Urborg became the final resting place of many swordsmen of renown, their steel outmatched by the wiles of Gwendlyn. 3/5 |
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Legendary Creature — Shapeshifter At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep. Hail from Tolaria the ever changing 'Dane. 3/3 |
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Legendary Creature — Human Warrior When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors. 2/4 |
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Legendary Creature — Human Warrior Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) "You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for." 5/4 |
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Legendary Creature — Human Warrior Green creatures you control get +0/+2. Abandoning his sword to return to the lush forest of Pendelhaven, Jacques le Vert devoted his life to protecting the creatures of his homeland. 3/2 |
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Legendary Creature — Human "Peace must prevail, even if the wicked must die." 4/5 |
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Legendary Creature — Cat Warrior Mightiest of the Cat Warriors, Jedit Ojanen forsook the forests of his tribe and took service with the Robaran Mercenaries, rising through their ranks to lead them in the battle for Efrava. 5/5 |
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Legendary Creature — Human Knight Once, the order of the Closed Fist reached throughout the Kb'Briann Highlands. Now, Jerrard alone remains to uphold their standard. 6/5 |
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Legendary Creature — Human Wizard At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. 5/4 |
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Legendary Creature — Human Warrior Popular indeed is the tale of how Kasimir was once a Holy man who renounced his order to take up the sword. But this tale is no more likely than any other. 5/3 |
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Legendary Creature — Human Cleric
2/2 |
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Legendary Creature — Elf Archer
3/6 |
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Legendary Creature — Human Cleric
"When milady was young, the sight of a rainbow would fill her soul with peace. As she grew, she learned to share her rapture with others." —*Lady Gabriella* 1/2 |
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Legendary Creature — Demon "I do not remember what he said to her. I remember her fiery eyes, fixed upon him for an instant. I remember a flash, and the hot breath of sudden flames made me turn away. When I looked again, Angus was gone." —A Wayfarer, on meeting Lady Orca 7/4 |
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Legendary Creature — Human Warrior First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) Livonya's own nature is a matter of mystery. Nothing is known for sure, merely rumors of unearthly stealth, and unholy alliances. 4/4 |
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Legendary Creature — Human Druid First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk. 4/3 |
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Legendary Creature — Elf Warrior Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Marhault follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart. 4/6 |
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Legendary Creature — Human Wizard
3/3 |
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Legendary Creature — Elder Dragon Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay 7/7 |
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Legendary Creature — Elder Dragon Flying, trample
At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay 7/7 |
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Legendary Creature — Human
We all know the legend: Pavel wanders the realms, helping those in greatest need. But is this a measure of his generosity, or of his obligation to atone? 5/3 |
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Legendary Creature — Human Wizard
5/4 |
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Legendary Creature — Human Cleric
"On the field of honor, a soldier need have no fear." 2/2 |
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Legendary Creature — Human Pirate First strike Ramirez DePietro is a most flamboyant pirate. Be careful not to believe his tall tales, especially when you ask his age. 4/3 |
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Legendary Creature — Human Assassin
4/3 |
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Legendary Creature — Human Wizard Rasputin Dreamweaver enters the battlefield with seven dream counters on it.
Remove a dream counter from Rasputin: Add 4/1 |
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Legendary Creature — Human Advisor
"Political violence is a perfectly legitimate answer to the persecution handed down by dignitaries of the state." 5/7 |
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Legendary Creature — Kobold At the beginning of your upkeep, you may pay 5/5 |
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Legendary Creature — Faerie You may choose not to untap Rubinia Soulsinger during your untap step.
2/3 |
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Legendary Creature — Human Knight "Remember Sir Shandlar! Remember and stand firm!" —rallying cry of the Eberyn militia 4/7 |
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Legendary Creature — Human Even the brave have cause to tremble at the sight of Sivitri Scarzam. Who else has tamed Scarzam's Dragon? 6/4 |
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Legendary Creature — Demon Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life. 5/5 |
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Legendary Creature — Human Warrior When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield. 3/4 |
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Legendary Creature — Human Shaman
Sunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter. 4/4 |
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Legendary Creature — Human Archer Tetsuo Umezawa can't be the target of Aura spells.
3/3 |
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Legendary Creature — Giant Her given name has been lost in the mists of time. Legend says that her silent vigil will one day be ended by the one who, pure of heart and spirit, calls out that name again. 5/5 |
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Legendary Creature — Human Advisor Administrator of the military state of Sheoltun, Tobias is the military right arm of the empire and the figurehead of its freedom. 4/4 |
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Legendary Creature — Human Archer
3/3 |
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Legendary Creature — Human Soldier "How can you accuse me of evil? Though these deeds be unsavory, no one will argue: good shall follow from them." 5/5 |
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Legendary Creature — Human Wizard Flying
An explorer of the Æther, Tuknir often discovers himself in the most unusual physical realms. 2/2 |
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Legendary Creature — Elemental First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk. 4/4 |
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Legendary Creature — Elder Dragon Flying
At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay 7/7 |
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Legendary Creature — Insect Wizard Flying
A regular guest at the Royal Masquerade, Arien is the envy of the Court. She appears in a new costume every hour. 1/2 |
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Artifact
Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach. |
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Artifact
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Artifact Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients enters the battlefield, tap all legendary creatures. |
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Artifact
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Artifact
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Artifact Creature — Horse Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. 4/4 |
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Artifact At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay |
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Artifact
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Artifact
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Artifact
"A blast, an echo . . . then silence." |
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Artifact
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Artifact
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Artifact Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep. |
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Artifact
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Artifact Instant and enchantment spells you cast cost up to |
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Artifact Creature — Cleric All Walls able to block Marble Priest do so. Prevent all combat damage that would be dealt to Marble Priest by Walls. 3/3 |
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Artifact
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Artifact
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Artifact
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Artifact Creature spells you cast cost up to Nireya reached through the Gate, sensing the energies trapped beyond. |
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Artifact
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Artifact
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Artifact
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Artifact Creature — Shapeshifter
1/1 |
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Artifact
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Artifact Sword of the Ages enters the battlefield tapped.
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Artifact
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Artifact At the beginning of your upkeep, put a pin counter on Voodoo Doll.
At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.
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Artifact
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Land Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
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Land White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
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Legendary Land
"'Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue." —Thomas Campbell, "Pleasures of Hope" |
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Legendary Land
"To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery." —Emily Dickinson |
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Land Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
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Legendary Land
"This is the forest primeval. The murmuring pines and the hemlocks . . . / Stand like Druids of old." —Henry Wadsworth Longfellow, "Evangeline" |
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Land Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
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The Tabernacle at Pendrell Vale Legendary Land All creatures have "At the beginning of your upkeep, destroy this creature unless you pay |
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Legendary Land
"Fairest Isle, all isles excelling,/ Seat of Pleasures, and of loves . . ." —John Dryden |
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Land Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
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Legendary Land
"Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down." —Edgar Allan Poe, "The City in the Sea" |