Lorwyn

Image Card Info Mana cost
Ajani Goldmane

Ajani Goldmane

Legendary Planeswalker — Ajani

[+1]: You gain 2 life. [−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [−6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."

2 W W
Arbiter of Knollridge

Arbiter of Knollridge

Creature — Giant Wizard

Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.

Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.

5/5

6 W
Austere Command

Austere Command

Sorcery

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

4 W W
Avian Changeling

Avian Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) Flying

Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.

2/2

2 W
Battle Mastery

Battle Mastery

Enchantment — Aura

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

"Boom! Boom! Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills!" —*Clachan Tales*

2 W
Brigid, Hero of Kinsbaile

Brigid, Hero of Kinsbaile

Legendary Creature — Kithkin Archer

First strike : Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.

Thanks to one champion archer, the true borders of Kinsbaile extend an arrow's flight beyond the buildings.

2/3

2 W W
Burrenton Forge-Tender

Burrenton Forge-Tender

Creature — Kithkin Wizard

Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

"We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening."

1/1

W
Cenn's Heir

Cenn's Heir

Creature — Kithkin Soldier

Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others.

1/1

1 W
Changeling Hero

Changeling Hero

Creature — Shapeshifter

Changeling (This card is every creature type.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4/4

4 W
Cloudgoat Ranger

Cloudgoat Ranger

Creature — Giant Warrior Ranger

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

3/3

3 W W
Crib Swap

Crib Swap

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

2 W
Dawnfluke

Dawnfluke

Creature — Elemental

Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

0/3

3 W
Entangling Trap

Entangling Trap

Enchantment

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

1 W
Favor of the Mighty

Favor of the Mighty

Tribal Enchantment — Giant

Each creature with the highest mana value has protection from all colors.

"What does a mountain fear of a fly? Giants are barely aware of us, let alone afraid." —Gaddock Teeg

1 W
Galepowder Mage

Galepowder Mage

Creature — Kithkin Wizard

Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3/3

3 W
Goldmeadow Dodger

Goldmeadow Dodger

Creature — Kithkin Rogue

Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.

"I've gotten close enough to a giant to smell his breath, but none has ever so much as spotted me. I wonder how long my record can extend?"

1/1

W
Goldmeadow Harrier

Goldmeadow Harrier

Creature — Kithkin Soldier

, : Tap target creature.

"It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest." —Deagan, cenn of Burrenton

1/1

W
Goldmeadow Stalwart

Goldmeadow Stalwart

Creature — Kithkin Soldier

As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay .

The thoughtweft ties a clachan together. Sharing each other's hopes and fears, all the village's citizens spring into action upon the first threat to any one of them.

2/2

W
Harpoon Sniper

Harpoon Sniper

Creature — Merfolk Archer

, : Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

Made from whiskergill bones, merrow spinebows can fire bolts through tree trunks.

2/2

2 W
Hillcomber Giant

Hillcomber Giant

Creature — Giant Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

The giants believe the fossils they find in Lorwyn's rocky heights are dreams frozen in time, and they treasure them.

3/3

2 W W
Hoofprints of the Stag

Hoofprints of the Stag

Tribal Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. , Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.

1 W
Judge of Currents

Judge of Currents

Creature — Merfolk Wizard

Whenever a Merfolk you control becomes tapped, you may gain 1 life.

Though the currents of the Lanes shift every year, the merrow never lose track of where they are or where they are going.

1/1

1 W
Kinsbaile Balloonist

Kinsbaile Balloonist

Creature — Kithkin Soldier

Flying Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.

Even when a giant's tantrum turns the sky into a chaotic gale, the path of the balloonist never falters.

2/2

3 W
Kinsbaile Skirmisher

Kinsbaile Skirmisher

Creature — Kithkin Soldier

When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.

"If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy."

2/2

1 W
Kithkin Greatheart

Kithkin Greatheart

Creature — Kithkin Soldier

As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.

Sometimes a curious giant singles out a "little one" to follow for a few days, never realizing the effect it will have on the little one's life.

2/1

1 W
Kithkin Harbinger

Kithkin Harbinger

Creature — Kithkin Wizard

When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.

Her ears are open to even the softest voice.

1/3

2 W
Kithkin Healer

Kithkin Healer

Creature — Kithkin Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

The empathetic nature of the thoughtweft allows kithkin healers to treat the cause of an illness rather than fight its symptoms.

2/2

2 W
Knight of Meadowgrain

Knight of Meadowgrain

Creature — Kithkin Knight

First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"

2/2

W W
Lairwatch Giant

Lairwatch Giant

Creature — Giant Warrior

Lairwatch Giant can block an additional creature each combat. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.

A giant can brood over a grudge for decades, and woe to those who interrupt him.

5/3

5 W
Militia's Pride

Militia's Pride

Tribal Enchantment — Kithkin

Whenever a nontoken creature you control attacks, you may pay . If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.

If you pick a fight with one kithkin, be ready to fight them all.

1 W
Mirror Entity

Mirror Entity

Creature — Shapeshifter

Changeling (This card is every creature type.) : Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.

1/1

2 W
Neck Snap

Neck Snap

Instant

Destroy target attacking or blocking creature.

"We merrows need not be disadvantaged when fighting on land. We lack the vulnerability of those who breathe only through their throats." —Minnarin, merrow reejerey

3 W
Oaken Brawler

Oaken Brawler

Creature — Treefolk Warrior

When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2/4

3 W
Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

A circle of sugar and a word of forbiddance.

2 W
Plover Knights

Plover Knights

Creature — Kithkin Knight

Flying, first strike

The knights are a major attraction at every Lammastide festival. Teams of riders perform daring feats of flight to the delight of all below.

3/3

3 W W
Pollen Lullaby

Pollen Lullaby

Instant

Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1 W
Purity

Purity

Creature — Elemental Incarnation

Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

3 W W W
Sentry Oak

Sentry Oak

Creature — Treefolk Warrior

Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

3/5

4 W
Shields of Velis Vel

Shields of Velis Vel

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.) Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Changelings can alter shape based on what the beings around them desire most.

W
Soaring Hope

Soaring Hope

Enchantment — Aura

Enchant creature When Soaring Hope enters the battlefield, you gain 3 life. Enchanted creature has flying. : Put Soaring Hope on top of its owner's library.

4 W
Springjack Knight

Springjack Knight

Creature — Kithkin Knight

Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2/1

2 W
Summon the School

Summon the School

Tribal Sorcery — Merfolk

Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

"When merrows talk, listeners grow fins." —Kithkin saying

3 W
Surge of Thoughtweft

Surge of Thoughtweft

Tribal Instant — Kithkin

Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

Kithkin weave together their very thoughts, creating a depth of cooperation unknown to other races.

1 W
Thoughtweft Trio

Thoughtweft Trio

Creature — Kithkin Soldier

First strike, vigilance Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) Thoughtweft Trio can block any number of creatures.

5/5

2 W W
Triclopean Sight

Triclopean Sight

Enchantment — Aura

Flash Enchant creature When Triclopean Sight enters the battlefield, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance.

1 W
Veteran of the Depths

Veteran of the Depths

Creature — Merfolk Soldier

Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.

In the backwaters of the Merrow Lanes lie stones scarred with tallies of countless generations, each representing a victory of merrow soldiers.

2/2

3 W
Wellgabber Apothecary

Wellgabber Apothecary

Creature — Merfolk Cleric

: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

"You've discovered that boggarts bite, I see. And will the militia be chasing this lot? . . . Ah, you're staying in town to avoid Nath's hunt. Wise. Now this poultice . . ."

2/3

4 W
Wispmare

Wispmare

Creature — Elemental

Flying When Wispmare enters the battlefield, destroy target enchantment. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

1/3

2 W
Wizened Cenn

Wizened Cenn

Creature — Kithkin Cleric

Other Kithkin creatures you control get +1/+1.

"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."

2/2

W W
Aethersnipe

Aethersnipe

Creature — Elemental

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/4

5 U
Amoeboid Changeling

Amoeboid Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) : Target creature gains all creature types until end of turn. : Target creature loses all creature types until end of turn.

1/1

1 U
Aquitect's Will

Aquitect's Will

Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

There is nowhere on Lorwyn that the Merrow Lanes cannot go.

U
Benthicore

Benthicore

Creature — Elemental

When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

5/5

6 U
Broken Ambitions

Broken Ambitions

Instant

Counter target spell unless its controller pays . Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

X U
Captivating Glance

Captivating Glance

Enchantment — Aura

Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2 U
Cryptic Command

Cryptic Command

Instant

Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

1 U U U
Deeptread Merrow

Deeptread Merrow

Creature — Merfolk Rogue

: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

"My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning."

2/1

1 U
Drowner of Secrets

Drowner of Secrets

Creature — Merfolk Wizard

Tap an untapped Merfolk you control: Target player mills a card.

Merrows consider themselves the keepers of Lorwyn's past—and consider it their duty to edit when necessary.

1/3

2 U
Ego Erasure

Ego Erasure

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.) Creatures target player controls get -2/-0 and lose all creature types until end of turn.

When all is taken away, all are equal.

2 U
Ethereal Whiskergill

Ethereal Whiskergill

Creature — Elemental

Flying Ethereal Whiskergill can't attack unless defending player controls an Island.

Fallowsages debate whether the whiskergill is native to the Dark Meanders or merely dreamstuff made real.

4/3

3 U
Faerie Harbinger

Faerie Harbinger

Creature — Faerie Wizard

Flash Flying When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.

2/2

3 U
Faerie Trickery

Faerie Trickery

Tribal Instant — Faerie

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

The fae are so quick and their life spans so short that it's difficult to get retribution for their pranks.

1 U U
Fallowsage

Fallowsage

Creature — Merfolk Wizard

Whenever Fallowsage becomes tapped, you may draw a card.

Memories of ages past are said to swim the minds of lounging fallowsages.

2/2

3 U
Familiar's Ruse

Familiar's Ruse

Instant

As an additional cost to cast this spell, return a creature you control to its owner's hand. Counter target spell.

Because of their capricious nature, faeries can serve as living lenses for disruptive magic.

U U
Fathom Trawl

Fathom Trawl

Sorcery

Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

3 U U
Forced Fruition

Forced Fruition

Enchantment

Whenever an opponent casts a spell, that player draws seven cards.

"Petals within petals within petals, tadpole. The truth lurks below an opulence of illusion." —Neerdiv, fallowsage

4 U U
Glen Elendra Pranksters

Glen Elendra Pranksters

Creature — Faerie Wizard

Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.

Victims spirited through a faerie ring find themselves stranded miles away.

1/3

3 U
Glimmerdust Nap

Glimmerdust Nap

Enchantment — Aura

Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.

The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae.

2 U
Guile

Guile

Creature — Elemental Incarnation

Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

3 U U U
Inkfathom Divers

Inkfathom Divers

Creature — Merfolk Soldier

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.

"None appreciate sun and shallows like those who have seen the depths." —Lianda of the Stonybrook school

3/3

3 U U
Jace Beleren

Jace Beleren

Legendary Planeswalker — Jace

[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.

1 U U
Merrow Commerce

Merrow Commerce

Tribal Enchantment — Merfolk

At the beginning of your end step, untap all Merfolk you control.

Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills.

1 U
Merrow Harbinger

Merrow Harbinger

Creature — Merfolk Wizard

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

2/3

3 U
Merrow Reejerey

Merrow Reejerey

Creature — Merfolk Soldier

Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Steady and silent as the deep current, the reejerey guides the course of the school.

2/2

2 U
Mistbind Clique

Mistbind Clique

Creature — Faerie Wizard

Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls.

4/4

3 U
Mulldrifter

Mulldrifter

Creature — Elemental

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/2

4 U
Paperfin Rascal

Paperfin Rascal

Creature — Merfolk Rogue

When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2/2

2 U
Pestermite

Pestermite

Creature — Faerie Rogue

Flash Flying When Pestermite enters the battlefield, you may tap or untap target permanent.

The fae know when they're not wanted. That's precisely why they show up.

2/1

2 U
Ponder

Ponder

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

"We see the same sky as you, just through a different lens."

U
Protective Bubble

Protective Bubble

Enchantment — Aura

Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Skilled merrow rudders ensure their charges arrive on time and without incident.

3 U
Ringskipper

Ringskipper

Creature — Faerie Wizard

Flying When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1/1

1 U
Scattering Stroke

Scattering Stroke

Instant

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2 U U
Scion of Oona

Scion of Oona

Creature — Faerie Soldier

Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

1/1

2 U
Sentinels of Glen Elendra

Sentinels of Glen Elendra

Creature — Faerie Soldier

Flash Flying

Some say the valley of Glen Elendra is mythical, and that rumors of its existence are nothing but a faerie prank. Others say it is the fae's most fiercely guarded secret.

2/3

3 U
Shapesharer

Shapesharer

Creature — Shapeshifter

Changeling (This card is every creature type.) : Target Shapeshifter becomes a copy of target creature until your next turn.

One good mimic deserves another.

1/1

1 U
Silvergill Adept

Silvergill Adept

Creature — Merfolk Wizard

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay . When Silvergill Adept enters the battlefield, draw a card.

"I bring baubles of lore, lost secrets seined from the listening waves."

2/1

1 U
Silvergill Douser

Silvergill Douser

Creature — Merfolk Wizard

: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.

The Silvergill school monitors traffic on the Lanes, ensuring that the riffraff don't interfere with travelers.

1/1

1 U
Sower of Temptation

Sower of Temptation

Creature — Faerie Wizard

Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side.

2/2

2 U U
Spellstutter Sprite

Spellstutter Sprite

Creature — Faerie Wizard

Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.

1/1

1 U
Stonybrook Angler

Stonybrook Angler

Creature — Merfolk Wizard

, : You may tap or untap target creature.

"Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command."

1/2

1 U
Streambed Aquitects

Streambed Aquitects

Creature — Merfolk Scout

: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) : Target land becomes an Island until end of turn.

"We look in the river and see scattered stones. A merrow looks and sees a map of Lorwyn." —Illulia, flamekin soulstoke

2/3

1 U U
Surgespanner

Surgespanner

Creature — Merfolk Wizard

Whenever Surgespanner becomes tapped, you may pay . If you do, return target permanent to its owner's hand.

They ride on waves of Æther, washing out anything that might pollute the Merrow Lanes.

2/2

2 U U
Tideshaper Mystic

Tideshaper Mystic

Creature — Merfolk Wizard

: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.

He paints with drop and shimmer a world that exists only in the wistful heart.

1/1

U
Turtleshell Changeling

Turtleshell Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) : Switch Turtleshell Changeling's power and toughness until end of turn.

A changeling involuntarily mimics the nearest being at hand, sometimes trading a borrowed shell for borrowed claws.

1/4

3 U
Wanderwine Prophets

Wanderwine Prophets

Creature — Merfolk Wizard

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

4/4

4 U U
Whirlpool Whelm

Whirlpool Whelm

Instant

Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1 U
Wings of Velis Vel

Wings of Velis Vel

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.) Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.

Changeling magic grants unusual wishes.

1 U
Zephyr Net

Zephyr Net

Enchantment — Aura

Enchant creature Enchanted creature has defender and flying.

Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last.

1 U
Black Poplar Shaman

Black Poplar Shaman

Creature — Treefolk Shaman

: Regenerate target Treefolk.

It absorbs the pain of other treefolk, which leaves it bitter, yet addicted to the sensation of agony.

1/3

2 B
Bog Hoodlums

Bog Hoodlums

Creature — Goblin Warrior

Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4/1

5 B
Boggart Birth Rite

Boggart Birth Rite

Tribal Sorcery — Goblin

Return target Goblin card from your graveyard to your hand.

Auntie excitedly held up the squalling newborn. "This one looks like Byoog! Maybe he'll tell us what he saw and felt in the beyond."

B
Boggart Harbinger

Boggart Harbinger

Creature — Goblin Shaman

When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle and put that card on top.

2/1

2 B
Boggart Loggers

Boggart Loggers

Creature — Goblin Rogue

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) , Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.

Auntie Flint lent axes to Nibb and Gyik, thinking they'd share their experiences with her. She's still waiting for them to come back.

2/1

2 B
Boggart Mob

Boggart Mob

Creature — Goblin Warrior

Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.

5/5

3 B
Cairn Wanderer

Cairn Wanderer

Creature — Shapeshifter

Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

4/4

4 B
Colfenor's Plans

Colfenor's Plans

Enchantment

When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn.

2 B B
Dread

Dread

Creature — Elemental Incarnation

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

3 B B B
Dreamspoiler Witches

Dreamspoiler Witches

Creature — Faerie Wizard

Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.

At night, the faeries steal dreamstuff for their queen. At daybreak, countless creatures wake weak and hollow.

2/2

3 B
Exiled Boggart

Exiled Boggart

Creature — Goblin Rogue

When Exiled Boggart dies, discard a card.

Among the boggarts, there is only one real rule: all new treasures and experiences must be shared. Those who hoard their gifts commit the one truly unforgivable sin.

2/2

1 B
Eyeblight's Ending

Eyeblight's Ending

Tribal Instant — Elf

Destroy target non-Elf creature.

"Those without beauty are Lorwyn's greatest tumor. The winnowers have an unpleasant duty, but a necessary one." —Eidren, perfect of Lys Alana

2 B
Facevaulter

Facevaulter

Creature — Goblin Warrior

, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.

Boggarts get so excited when they find something new to smash that they really don't notice who gets underfoot.

1/1

B
Faerie Tauntings

Faerie Tauntings

Tribal Enchantment — Faerie

Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.

Beneath the fae's constant pranks runs a subtler undercurrent of mockery: the influence of Oona, their hidden queen.

2 B
Final Revels

Final Revels

Sorcery

Choose one — • All creatures get +2/+0 until end of turn. • All creatures get -0/-2 until end of turn.

One whiff of the sweet, pungent scent leads to euphoria—or to an early grave.

4 B
Fodder Launch

Fodder Launch

Tribal Sorcery — Goblin

As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

Leave it to a boggart to come up with a projectile as disgusting as it is deadly.

3 B
Footbottom Feast

Footbottom Feast

Instant

Put any number of target creature cards from your graveyard on top of your library. Draw a card.

The scent of rot and vinegar fills the marsh, inviting boggarts from every warren to reunite and feast.

2 B
Ghostly Changeling

Ghostly Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) : Ghostly Changeling gets +1/+1 until end of turn.

In desolate places, changelings may take the shape of fancies, or memories, or fears.

2/2

2 B
Hoarder's Greed

Hoarder's Greed

Sorcery

You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

3 B
Hornet Harasser

Hornet Harasser

Creature — Goblin Shaman

When Hornet Harasser dies, target creature gets -2/-2 until end of turn.

"And though she didn't get her honey, Auntie found something far more interesting." —A tale of Auntie Grub

2/2

2 B B
Hunter of Eyeblights

Hunter of Eyeblights

Creature — Elf Assassin

When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. , : Destroy target creature with a counter on it.

Snokk ran as fast as he could, but the sound of hooves grew ever louder in his ears.

3/3

3 B B
Knucklebone Witch

Knucklebone Witch

Creature — Goblin Shaman

Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.

Each bone honors its owner's best pranks.

1/1

B
Liliana Vess

Liliana Vess

Legendary Planeswalker — Liliana

[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control.

3 B B
Lys Alana Scarblade

Lys Alana Scarblade

Creature — Elf Assassin

, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

In beauty-obsessed Lys Alana, one cut of her blade means the difference between a high society feast and raking through the dungheap for scraps.

1/1

2 B
Mad Auntie

Mad Auntie

Creature — Goblin Shaman

Other Goblin creatures you control get +1/+1. : Regenerate another target Goblin.

One part cunning, one part wise, and many, many parts demented.

2/2

2 B
Makeshift Mannequin

Makeshift Mannequin

Instant

Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."

"This vulgar mimicry will end now." —Desmera, perfect of Wren's Run

3 B
Marsh Flitter

Marsh Flitter

Creature — Faerie Rogue

Flying When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

1/1

3 B
Moonglove Winnower

Moonglove Winnower

Creature — Elf Rogue

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Winnowers live to eliminate eyeblights, creatures the elves deem too ugly to exist.

2/3

3 B
Mournwhelk

Mournwhelk

Creature — Elemental

When Mournwhelk enters the battlefield, target player discards two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

It hoards Lorwyn's rare sorrows.

3/3

6 B
Nameless Inversion

Nameless Inversion

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.) Target creature gets +3/-3 and loses all creature types until end of turn.

Just as a changeling's influence can have dramatic effects, so too can its sudden withdrawal.

1 B
Nath's Buffoon

Nath's Buffoon

Creature — Goblin Rogue

Protection from Elves

Smik learned the elvish dance quickly enough. The most difficult, yet most important step was to stay out of Nath's sight until called to perform.

1/1

1 B
Nectar Faerie

Nectar Faerie

Creature — Faerie Wizard

Flying , : Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"The unpredictable fae are just as likely to provide a blight as a boon." —Desmera, perfect of Wren's Run

1/1

1 B
Nettlevine Blight

Nettlevine Blight

Enchantment — Aura

Enchant creature or land Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."

4 B B
Nightshade Stinger

Nightshade Stinger

Creature — Faerie Rogue

Flying Nightshade Stinger can't block.

"Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious." —Gaddock Teeg

1/1

B
Oona's Prowler

Oona's Prowler

Creature — Faerie Rogue

Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.

Deep in Glen Elendra blossoms Oona, queen of the faeries, nourished by secrets and pollinated by stolen dreams.

3/1

1 B
Peppersmoke

Peppersmoke

Tribal Instant — Faerie

Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

Like being trapped in a perpetual sneeze, faerie-dust poisoning is both exhilarating and agonizing.

B
Profane Command

Profane Command

Sorcery

Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

X B B
Prowess of the Fair

Prowess of the Fair

Tribal Enchantment — Elf

Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.

An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood.

1 B
Quill-Slinger Boggart

Quill-Slinger Boggart

Creature — Goblin Warrior

Whenever a player casts a Kithkin spell, you may have target player lose 1 life.

"A good day in Goldmeadow is one in which I don't spend all evening picking quills out of my backside." —Calydd, kithkin farmer

3/2

3 B
Scarred Vinebreeder

Scarred Vinebreeder

Creature — Elf Shaman

, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.

For disfigured elves, there are few choices beyond death or nettlevine.

1/1

1 B
Shriekmaw

Shriekmaw

Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3/2

4 B
Skeletal Changeling

Skeletal Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) : Regenerate Skeletal Changeling.

Though they lack true flesh and bone of their own, changelings imitate either with equal ease.

1/1

1 B
Spiderwig Boggart

Spiderwig Boggart

Creature — Goblin Shaman

When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Auntie Flint was the first to pioneer the spiderwig, a mass of arachnids intended to be worn rather than eaten.

2/2

2 B
Squeaking Pie Sneak

Squeaking Pie Sneak

Creature — Goblin Rogue

As an additional cost to cast this spell, reveal a Goblin card from your hand or pay . Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

"Why do our pies squeak? It's all the faeries, mice, and prickly-hogs we stuff inside." —Borb of the Squeaking Pie warren

2/2

1 B
Thieving Sprite

Thieving Sprite

Creature — Faerie Rogue

Flying When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

1/1

2 B
Thorntooth Witch

Thorntooth Witch

Creature — Treefolk Shaman

Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.

The crone's boughs creaked as she spoke. "You look peaked, little one. Come, sip from my warm brew. It'll have you blooming in no time."

3/4

5 B
Thoughtseize

Thoughtseize

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

"Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind."

B
Warren Pilferers

Warren Pilferers

Creature — Goblin Rogue

When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.

"What do they need all this stuff for? They're dead. We're alive. Simple enough."

3/3

4 B
Weed Strangle

Weed Strangle

Sorcery

Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

3 B B
Adder-Staff Boggart

Adder-Staff Boggart

Creature — Goblin Warrior

When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2/1

1 R
Ashling the Pilgrim

Ashling the Pilgrim

Legendary Creature — Elemental Shaman

: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

1/1

1 R
Ashling's Prerogative

Ashling's Prerogative

Enchantment

As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) Each creature with mana value of the chosen quality has haste. Each creature without mana value of the chosen quality enters the battlefield tapped.

1 R
Axegrinder Giant

Axegrinder Giant

Creature — Giant Warrior

The angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves.

6/4

4 R R
Blades of Velis Vel

Blades of Velis Vel

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

"The changing kind suffers as we do. We must join as one to quench our tyrants!"

1 R
Blind-Spot Giant

Blind-Spot Giant

Creature — Giant Warrior

Blind-Spot Giant can't attack or block unless you control another Giant.

Among the solitude-loving giantkind, teamwork is unusual. But he appreciates hearing the occasional "Swing down and to your left."

4/3

2 R
Boggart Forager

Boggart Forager

Creature — Goblin Rogue

, Sacrifice Boggart Forager: Target player shuffles their library.

"Reach in this hole, lose a hand. Reach in that hole, find a sparkly." —Auntie wisdom

1/1

R
Boggart Shenanigans

Boggart Shenanigans

Tribal Enchantment — Goblin

Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player or planeswalker.

Boggarts revel in discovering new sensations, from the texture of an otter pellet to the squeak of a dying warren mate.

2 R
Boggart Sprite-Chaser

Boggart Sprite-Chaser

Creature — Goblin Warrior

As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.

"Auntie pointed out to the faerie how much mischief a flying boggart could wreak, and a beautiful new friendship was born." —A tale of Auntie Grub

1/2

1 R
Caterwauling Boggart

Caterwauling Boggart

Creature — Goblin Shaman

Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)

"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever." —Gaddock Teeg

2/2

3 R
Ceaseless Searblades

Ceaseless Searblades

Creature — Elemental Warrior

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Flamekins' fires burn cool until they decide otherwise.

2/4

3 R
Chandra Nalaar

Chandra Nalaar

Legendary Planeswalker — Chandra

[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker. [−X]: Chandra Nalaar deals X damage to target creature. [−8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

3 R R
Changeling Berserker

Changeling Berserker

Creature — Shapeshifter

Changeling (This card is every creature type.) Haste Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

5/3

3 R
Consuming Bonfire

Consuming Bonfire

Tribal Sorcery — Elemental

Choose one — • Consuming Bonfire deals 4 damage to target non-Elemental creature. • Consuming Bonfire deals 7 damage to target Treefolk creature.

"The elves use treefolk to drive us away. It is time to remove their tools." —Vessifrus, flamekin demagogue

3 R R
Crush Underfoot

Crush Underfoot

Tribal Instant — Giant

Choose a Giant creature you control. It deals damage equal to its power to target creature.

Five-toed grave —Kithkin phrase meaning "a giant's footprint"

1 R
Faultgrinder

Faultgrinder

Creature — Elemental

Trample When Faultgrinder enters the battlefield, destroy target land. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/4

6 R
Fire-Belly Changeling

Fire-Belly Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) : Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn.

"My ears say it hisses. My fingers say it burns." —Auntie Wort

1/1

1 R
Flamekin Bladewhirl

Flamekin Bladewhirl

Creature — Elemental Warrior

As an additional cost to cast this spell, reveal an Elemental card from your hand or pay .

"The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed." —Vessifrus, flamekin demagogue

2/1

R
Flamekin Brawler

Flamekin Brawler

Creature — Elemental Warrior

: Flamekin Brawler gets +1/+0 until end of turn.

When he hits people, they stay hit.

0/2

R
Flamekin Harbinger

Flamekin Harbinger

Creature — Elemental Shaman

When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.

1/1

R
Flamekin Spitfire

Flamekin Spitfire

Creature — Elemental Shaman

: Flamekin Spitfire deals 1 damage to any target.

Some flamekin warriors explore the art of coherence, an ancient discipline that harnesses the chaos of fire and focuses it with pinpoint precision.

1/1

1 R
Giant Harbinger

Giant Harbinger

Creature — Giant Shaman

When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle and put that card on top.

3/4

4 R
Giant's Ire

Giant's Ire

Tribal Sorcery — Giant

Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.

The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you.

3 R
Glarewielder

Glarewielder

Creature — Elemental Shaman

Haste When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3/1

4 R
Goatnapper

Goatnapper

Creature — Goblin Rogue

When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.

Kith goats are just for practice. The real prize, of course, is a giant's cloudgoat.

2/2

2 R
Hamletback Goliath

Hamletback Goliath

Creature — Giant Warrior

Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

"If you live on a giant's back, there's only one individual you'll ever need to fear." —Gaddock Teeg

6/6

6 R
Hearthcage Giant

Hearthcage Giant

Creature — Giant Warrior

When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.

The flamekin are mere kindling for his warmth.

5/5

6 R R
Heat Shimmer

Heat Shimmer

Sorcery

Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."

"Better to flare out than to gutter." —Flamekin expression

2 R
Hostility

Hostility

Creature — Elemental Incarnation

Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

3 R R R
Hurly-Burly

Hurly-Burly

Sorcery

Choose one — • Hurly-Burly deals 1 damage to each creature without flying. • Hurly-Burly deals 1 damage to each creature with flying.

"Things were popping like corn in a skillet. Olly landed in the pig pen with his prize sow on top of him, both squealin' like boggarts." —Deagan, cenn of Burrenton

1 R
Incandescent Soulstoke

Incandescent Soulstoke

Creature — Elemental Shaman

Other Elemental creatures you control get +1/+1. , : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

2/2

2 R
Incendiary Command

Incendiary Command

Sorcery

Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.

3 R R
Ingot Chewer

Ingot Chewer

Creature — Elemental

When Ingot Chewer enters the battlefield, destroy target artifact. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Elementals are ideas given form. This one is the idea of "smashitude."

3/3

4 R
Inner-Flame Acolyte

Inner-Flame Acolyte

Creature — Elemental Shaman

When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/2

1 R R
Inner-Flame Igniter

Inner-Flame Igniter

Creature — Elemental Warrior

: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

A light an army can follow.

2/2

2 R
Lash Out

Lash Out

Instant

Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1 R
Lowland Oaf

Lowland Oaf

Creature — Giant Warrior

: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.

"I don't know why the little one was so mad. He said to put him down, and I put him down."

3/3

3 R
Mudbutton Torchrunner

Mudbutton Torchrunner

Creature — Goblin Warrior

When Mudbutton Torchrunner dies, it deals 3 damage to any target.

The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.

1/1

2 R
Needle Drop

Needle Drop

Instant

Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.

"First it was plovers and mulldrifters. Now it's knitting needles the size of javelins." —Calydd, kithkin farmer

R
Nova Chaser

Nova Chaser

Creature — Elemental Warrior

Trample Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)

10/2

3 R
Rebellion of the Flamekin

Rebellion of the Flamekin

Tribal Enchantment — Elemental

Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

3 R
Smokebraider

Smokebraider

Creature — Elemental Shaman

: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.

"Be silent and listen to your inner fire. Only then can you walk the Path of Flame."

1/1

1 R
Soulbright Flamekin

Soulbright Flamekin

Creature — Elemental Shaman

: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .

When provoked, a flamekin's inner fire burns far hotter than any giant's forge.

2/1

1 R
Stinkdrinker Daredevil

Stinkdrinker Daredevil

Creature — Goblin Rogue

Giant spells you cast cost less to cast.

Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub.

1/3

2 R
Sunrise Sovereign

Sunrise Sovereign

Creature — Giant Warrior

Other Giant creatures you control get +2/+2 and have trample.

A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books.

5/5

5 R
Tar Pitcher

Tar Pitcher

Creature — Goblin Shaman

, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.

"Auntie Grub had caught a goat, a bleating doe that still squirmed in her arms. At the same time, her warren decided to share with her a sensory greeting of hot tar . . . ." —A tale of Auntie Grub

2/2

3 R
Tarfire

Tarfire

Tribal Instant — Goblin

Tarfire deals 2 damage to any target.

"After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious." —A tale of Auntie Grub

R
Thundercloud Shaman

Thundercloud Shaman

Creature — Giant Shaman

When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.

He cares not for the disasters his storm brings as long as his path ahead is clear.

4/4

3 R R
Wild Ricochet

Wild Ricochet

Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

"I knew that trick long before your great-grandmother's great-grandmother was born."

2 R R
Battlewand Oak

Battlewand Oak

Creature — Treefolk Warrior

Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

1/3

2 G
Bog-Strider Ash

Bog-Strider Ash

Creature — Treefolk Shaman

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.

"If you want to test wisdom, offer it to fools and watch how they tear it up."

2/4

3 G
Briarhorn

Briarhorn

Creature — Elemental

Flash When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3/3

3 G
Changeling Titan

Changeling Titan

Creature — Shapeshifter

Changeling (This card is every creature type.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

7/7

4 G
Cloudcrown Oak

Cloudcrown Oak

Creature — Treefolk Warrior

Reach (This creature can block creatures with flying.)

"Clever folk build their homes near cloudcrowns. If a hawk or even just a faerie tries to swoop in, it'll get swatted from here to Cloverdell." —Calydd, kithkin farmer

3/4

2 G G
Cloudthresher

Cloudthresher

Creature — Elemental

Flash Reach When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

7/7

2 G G G G
Dauntless Dourbark

Dauntless Dourbark

Creature — Treefolk Warrior

Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk.

*/*

3 G
Elvish Branchbender

Elvish Branchbender

Creature — Elf Druid

: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.

"How do the vinebred feel? Fah! We do not ask the puppet how it feels when the puppeteer bids it dance."

2/2

2 G
Elvish Eulogist

Elvish Eulogist

Creature — Elf Shaman

Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.

"No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn."

1/1

G
Elvish Handservant

Elvish Handservant

Creature — Elf Warrior

Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.

The hardest lesson for any elf to learn is humility. It takes a giant to teach that.

1/1

G
Elvish Harbinger

Elvish Harbinger

Creature — Elf Druid

When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. : Add one mana of any color.

1/2

2 G
Elvish Promenade

Elvish Promenade

Tribal Sorcery — Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.

3 G
Epic Proportions

Epic Proportions

Enchantment — Aura

Flash Enchant creature Enchanted creature gets +5/+5 and has trample.

From mite to mighty.

4 G G
Eyes of the Wisent

Eyes of the Wisent

Tribal Enchantment — Elemental

Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.

Calm as a wisent's watch —Elvish expression meaning "safe"

1 G
Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Pretty, valuable, and delicious—a boggart thief's trifecta.

1 G
Fistful of Force

Fistful of Force

Instant

Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1 G
Garruk Wildspeaker

Garruk Wildspeaker

Legendary Planeswalker — Garruk

[+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn.

2 G G
Gilt-Leaf Ambush

Gilt-Leaf Ambush

Tribal Instant — Elf

Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

2 G
Gilt-Leaf Seer

Gilt-Leaf Seer

Creature — Elf Shaman

, : Look at the top two cards of your library, then put them back in any order.

Desmera blinded her seers so that her beauty would be the last image burned in their memories. The act only deepened their insight.

2/2

2 G
Guardian of Cloverdell

Guardian of Cloverdell

Creature — Treefolk Shaman

When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. , Sacrifice a Kithkin: You gain 1 life.

Although they're protective of all creatures, many treefolk are especially fond of the empathic kithkin.

4/5

5 G G
Heal the Scars

Heal the Scars

Instant

Regenerate target creature. You gain life equal to that creature's toughness.

Elvish battle-magic has evolved two specialties: inflicting wounds that scar, and healing wounds without scarring. Politics determines the recipients of each.

3 G
Hunt Down

Hunt Down

Sorcery

Target creature blocks target creature this turn if able.

"Springjacks and faeries can be difficult to hunt, but my favorite prey are the flamekin. They never fail to put up a worthy fight when cornered."

G
Immaculate Magistrate

Immaculate Magistrate

Creature — Elf Shaman

: Put a +1/+1 counter on target creature for each Elf you control.

Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.

2/2

3 G
Imperious Perfect

Imperious Perfect

Creature — Elf Warrior

Other Elves you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

2/2

2 G
Incremental Growth

Incremental Growth

Sorcery

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

"Tie a mouse under a bridge, and your cabbages will triple in size." —Kithkin superstition

3 G G
Jagged-Scar Archers

Jagged-Scar Archers

Creature — Elf Archer

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. : Jagged-Scar Archers deals damage equal to its power to target creature with flying.

*/*

1 G G
Kithkin Daggerdare

Kithkin Daggerdare

Creature — Kithkin Soldier

, : Target attacking creature gets +2/+2 until end of turn.

The kith dance their elaborate reels not merely to celebrate the events of their lives but to form an unbreakable bond of loyalty with their kin, a bond stronger than the fear of death itself.

1/1

1 G
Kithkin Mourncaller

Kithkin Mourncaller

Creature — Kithkin Scout

Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.

Eidren's hunts are dangerous affairs. All dread the inevitable recounting of those who died while flushing out his prey.

2/2

2 G
Lace with Moonglove

Lace with Moonglove

Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card.

"Which is more filled with poison: the flower of the moonglove or the minds of elves?" —Vessifrus, flamekin demagogue

2 G
Lammastide Weave

Lammastide Weave

Instant

Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you gain life equal to its mana value. Draw a card.

"A ribbon torn will ward away dark dreams."

1 G
Leaf Gilder

Leaf Gilder

Creature — Elf Druid

: Add .

Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.

2/1

1 G
Lignify

Lignify

Tribal Enchantment — Treefolk Aura

Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his *feet* be so thirsty?

1 G
Lys Alana Huntmaster

Lys Alana Huntmaster

Creature — Elf Warrior

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.

3/3

2 G G
Masked Admirers

Masked Admirers

Creature — Elf Shaman

When Masked Admirers enters the battlefield, draw a card. Whenever you cast a creature spell, you may pay . If you do, return Masked Admirers from your graveyard to your hand.

"Beauty determines value, and we determine beauty."

3/2

2 G G
Nath's Elite

Nath's Elite

Creature — Elf Warrior

All creatures able to block Nath's Elite do so. When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4/2

4 G
Oakgnarl Warrior

Oakgnarl Warrior

Creature — Treefolk Warrior

Vigilance, trample

"Roam as you will, your roots remain in the strong earth of your Rising."

5/7

5 G G
Primal Command

Primal Command

Sorcery

Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.

3 G G
Rootgrapple

Rootgrapple

Tribal Instant — Treefolk

Destroy target noncreature permanent. If you control a Treefolk, draw a card.

"All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots." —Colfenor, the Last Yew

4 G
Seedguide Ash

Seedguide Ash

Creature — Treefolk Druid

When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.

"May you shade three generations of seedlings."

4/4

4 G
Spring Cleaning

Spring Cleaning

Instant

Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1 G
Sylvan Echoes

Sylvan Echoes

Enchantment

Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)

It takes a huntmaster's eye to discern the contours of mythical prey.

G
Timber Protector

Timber Protector

Creature — Treefolk Warrior

Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible.

In his presence, an ordinary grove becomes a bastion to turn spells and break armies.

4/6

4 G
Treefolk Harbinger

Treefolk Harbinger

Creature — Treefolk Druid

When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.

0/3

G
Vigor

Vigor

Creature — Elemental Incarnation

Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

3 G G G
Warren-Scourge Elf

Warren-Scourge Elf

Creature — Elf Warrior

Protection from Goblins

"If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form." —Fiala, Gilt-Leaf winnower

1/1

1 G
Woodland Changeling

Woodland Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.)

Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests.

2/2

1 G
Woodland Guidance

Woodland Guidance

Sorcery

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Exile Woodland Guidance.

3 G
Wren's Run Packmaster

Wren's Run Packmaster

Creature — Elf Warrior

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) : Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.

5/5

3 G
Wren's Run Vanquisher

Wren's Run Vanquisher

Creature — Elf Warrior

As an additional cost to cast this spell, reveal an Elf card from your hand or pay . Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

3/3

1 G
Brion Stoutarm

Brion Stoutarm

Legendary Creature — Giant Warrior

Lifelink , , Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.

4/4

2 R W
Doran, the Siege Tower

Doran, the Siege Tower

Legendary Creature — Treefolk Shaman

Each creature assigns combat damage equal to its toughness rather than its power.

"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."

0/5

W B G
Gaddock Teeg

Gaddock Teeg

Legendary Creature — Kithkin Advisor

Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with in their mana costs can't be cast.

So great is his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds.

2/2

G W
Horde of Notions

Horde of Notions

Legendary Creature — Elemental

Vigilance, trample, haste : You may play target Elemental card from your graveyard without paying its mana cost.

Even the oldest treefolk was but an acorn when Lorwyn's first mysteries were born.

5/5

W U B R G
Nath of the Gilt-Leaf

Nath of the Gilt-Leaf

Legendary Creature — Elf Warrior

At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.

A savage hunter with a prince's bearing.

4/4

3 B G
Sygg, River Guide

Sygg, River Guide

Legendary Creature — Merfolk Wizard

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Target Merfolk you control gains protection from the color of your choice until end of turn.

"If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has."

2/2

W U
Wort, Boggart Auntie

Wort, Boggart Auntie

Legendary Creature — Goblin Shaman

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong.

3/3

2 B R
Wydwen, the Biting Gale

Wydwen, the Biting Gale

Legendary Creature — Faerie Wizard

Flash Flying , Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.

In a world of bright, cloudless skies, she is the dark storm on the horizon.

3/3

2 U B
Colfenor's Urn

Colfenor's Urn

Artifact

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

3
Deathrender

Deathrender

Artifact — Equipment

Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip

4
Dolmen Gate

Dolmen Gate

Artifact

Prevent all combat damage that would be dealt to attacking creatures you control.

Lorwyn's stones resonate with the place from which they were hewed. Though taken far, still they call to their home when silence is upon the land.

2
Herbal Poultice

Herbal Poultice

Artifact

, Sacrifice Herbal Poultice: Regenerate target creature.

"Apply orange leaf to a wound at dawn to clean it, at dusk to prevent the same injury from happening again." —Kithkin superstition

0
Moonglove Extract

Moonglove Extract

Artifact

Sacrifice Moonglove Extract: It deals 2 damage to any target.

Diluted, moonglove can etch living tissue. Concentrated, a drop will kill a giant.

3
Rings of Brighthearth

Rings of Brighthearth

Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

"Without flame, there would be no iron tools, no cooked meals, no purge of old growth to make room for new." —Brighthearth creed

3
Runed Stalactite

Runed Stalactite

Artifact — Equipment

Equipped creature gets +1/+1 and is every creature type. Equip

When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event.

1
Springleaf Drum

Springleaf Drum

Artifact

, Tap an untapped creature you control: Add one mana of any color.

After trying mudskippers for an afternoon, Scratch decided that crickcarp made the best noise.

1
Thorn of Amethyst

Thorn of Amethyst

Artifact

Noncreature spells cost more to cast.

Mined from a cave in the Dark Meanders, it shines brightest when no one is looking.

2
Thousand-Year Elixir

Thousand-Year Elixir

Artifact

You may activate abilities of creatures you control as though those creatures had haste. , : Untap target creature.

Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.

3
Twinning Glass

Twinning Glass

Artifact

, : You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.

It takes two to craft a mirror: a practiced metalsmith to silver one side and her own hazy reflection to polish the other.

4
Wanderer's Twig

Wanderer's Twig

Artifact

, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

For every tree who falls, there are countless sprouts waiting to rise.

1
Ancient Amphitheater

Ancient Amphitheater

Land

As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. : Add or .

The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective.

Auntie's Hovel

Auntie's Hovel

Land

As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. : Add or .

The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in.

Gilt-Leaf Palace

Gilt-Leaf Palace

Land

As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. : Add or .

Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power.

Howltooth Hollow

Howltooth Hollow

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Howltooth Hollow enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if each player has no cards in hand.

Mosswort Bridge

Mosswort Bridge

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Secluded Glen

Secluded Glen

Land

As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. : Add or .

Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae.

Shelldock Isle

Shelldock Isle

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Shelldock Isle enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.

Shimmering Grotto

Shimmering Grotto

Land

: Add . , : Add one mana of any color.

Once each year, the sun's rays reach the hidden chamber of Velis Vel, and the changelings congregate from afar to bathe in the ever-shifting light.

Spinerock Knoll

Spinerock Knoll

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Vivid Crag

Vivid Crag

Land

Vivid Crag enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Crag: Add one mana of any color.

Vivid Creek

Vivid Creek

Land

Vivid Creek enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Creek: Add one mana of any color.

Vivid Grove

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Grove: Add one mana of any color.

Vivid Marsh

Vivid Marsh

Land

Vivid Marsh enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Marsh: Add one mana of any color.

Vivid Meadow

Vivid Meadow

Land

Vivid Meadow enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Meadow: Add one mana of any color.

Wanderwine Hub

Wanderwine Hub

Land

As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. : Add or .

Below the great river, a bustling hub channels the flow of merrow trade.

Windbrisk Heights

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

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Plains

Plains

Basic Land — Plains

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Plains

Plains

Basic Land — Plains

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Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

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Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

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Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

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Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

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Mountain

Mountain

Basic Land — Mountain

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Forest

Forest

Basic Land — Forest

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Forest

Forest

Basic Land — Forest

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Forest

Forest

Basic Land — Forest

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Forest

Forest

Basic Land — Forest

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