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Ajani Goldmane
Legendary Planeswalker — Ajani
[+1]: You gain 2 life.
[−1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
[−6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
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Arbiter of Knollridge
Creature — Giant Wizard
Vigilance
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.
5/5
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Austere Command
Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
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Avian Changeling
Creature — Shapeshifter
Changeling (This card is every creature type.)
Flying
Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.
2/2
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Battle Mastery
Enchantment — Aura
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
"Boom! Boom! Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills!"
—*Clachan Tales*
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Brigid, Hero of Kinsbaile
Legendary Creature — Kithkin Archer
First strike
: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
Thanks to one champion archer, the true borders of Kinsbaile extend an arrow's flight beyond the buildings.
2/3
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Burrenton Forge-Tender
Creature — Kithkin Wizard
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
"We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening."
1/1
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Cenn's Heir
Creature — Kithkin Soldier
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others.
1/1
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Changeling Hero
Creature — Shapeshifter
Changeling (This card is every creature type.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
4/4
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Cloudgoat Ranger
Creature — Giant Warrior Ranger
When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
3/3
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Crib Swap
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
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Dawnfluke
Creature — Elemental
Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
0/3
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Entangling Trap
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
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Favor of the Mighty
Tribal Enchantment — Giant
Each creature with the highest mana value has protection from all colors.
"What does a mountain fear of a fly? Giants are barely aware of us, let alone afraid."
—Gaddock Teeg
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Galepowder Mage
Creature — Kithkin Wizard
Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/3
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Goldmeadow Dodger
Creature — Kithkin Rogue
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
"I've gotten close enough to a giant to smell his breath, but none has ever so much as spotted me. I wonder how long my record can extend?"
1/1
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Goldmeadow Harrier
Creature — Kithkin Soldier
, : Tap target creature.
"It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest."
—Deagan, cenn of Burrenton
1/1
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Goldmeadow Stalwart
Creature — Kithkin Soldier
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay .
The thoughtweft ties a clachan together. Sharing each other's hopes and fears, all the village's citizens spring into action upon the first threat to any one of them.
2/2
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Harpoon Sniper
Creature — Merfolk Archer
, : Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
Made from whiskergill bones, merrow spinebows can fire bolts through tree trunks.
2/2
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Hillcomber Giant
Creature — Giant Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
The giants believe the fossils they find in Lorwyn's rocky heights are dreams frozen in time, and they treasure them.
3/3
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Hoofprints of the Stag
Tribal Enchantment — Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
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Judge of Currents
Creature — Merfolk Wizard
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Though the currents of the Lanes shift every year, the merrow never lose track of where they are or where they are going.
1/1
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Kinsbaile Balloonist
Creature — Kithkin Soldier
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
Even when a giant's tantrum turns the sky into a chaotic gale, the path of the balloonist never falters.
2/2
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Kinsbaile Skirmisher
Creature — Kithkin Soldier
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
"If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy."
2/2
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Kithkin Greatheart
Creature — Kithkin Soldier
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
Sometimes a curious giant singles out a "little one" to follow for a few days, never realizing the effect it will have on the little one's life.
2/1
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Kithkin Harbinger
Creature — Kithkin Wizard
When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.
Her ears are open to even the softest voice.
1/3
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Kithkin Healer
Creature — Kithkin Cleric
: Prevent the next 1 damage that would be dealt to any target this turn.
The empathetic nature of the thoughtweft allows kithkin healers to treat the cause of an illness rather than fight its symptoms.
2/2
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Knight of Meadowgrain
Creature — Kithkin Knight
First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"
2/2
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Lairwatch Giant
Creature — Giant Warrior
Lairwatch Giant can block an additional creature each combat.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
A giant can brood over a grudge for decades, and woe to those who interrupt him.
5/3
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Militia's Pride
Tribal Enchantment — Kithkin
Whenever a nontoken creature you control attacks, you may pay . If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
If you pick a fight with one kithkin, be ready to fight them all.
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Mirror Entity
Creature — Shapeshifter
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
1/1
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Neck Snap
Instant
Destroy target attacking or blocking creature.
"We merrows need not be disadvantaged when fighting on land. We lack the vulnerability of those who breathe only through their throats."
—Minnarin, merrow reejerey
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Oaken Brawler
Creature — Treefolk Warrior
When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
2/4
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Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
A circle of sugar and a word of forbiddance.
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Plover Knights
Creature — Kithkin Knight
Flying, first strike
The knights are a major attraction at every Lammastide festival. Teams of riders perform daring feats of flight to the delight of all below.
3/3
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Pollen Lullaby
Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Purity
Creature — Elemental Incarnation
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
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Sentry Oak
Creature — Treefolk Warrior
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
3/5
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Shields of Velis Vel
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Changelings can alter shape based on what the beings around them desire most.
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Soaring Hope
Enchantment — Aura
Enchant creature
When Soaring Hope enters the battlefield, you gain 3 life.
Enchanted creature has flying.
: Put Soaring Hope on top of its owner's library.
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Springjack Knight
Creature — Kithkin Knight
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
2/1
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Summon the School
Tribal Sorcery — Merfolk
Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
"When merrows talk, listeners grow fins."
—Kithkin saying
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Surge of Thoughtweft
Tribal Instant — Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
Kithkin weave together their very thoughts, creating a depth of cooperation unknown to other races.
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Thoughtweft Trio
Creature — Kithkin Soldier
First strike, vigilance
Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)
Thoughtweft Trio can block any number of creatures.
5/5
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Triclopean Sight
Enchantment — Aura
Flash
Enchant creature
When Triclopean Sight enters the battlefield, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
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Veteran of the Depths
Creature — Merfolk Soldier
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
In the backwaters of the Merrow Lanes lie stones scarred with tallies of countless generations, each representing a victory of merrow soldiers.
2/2
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Wellgabber Apothecary
Creature — Merfolk Cleric
: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
"You've discovered that boggarts bite, I see. And will the militia be chasing this lot? . . . Ah, you're staying in town to avoid Nath's hunt. Wise. Now this poultice . . ."
2/3
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Wispmare
Creature — Elemental
Flying
When Wispmare enters the battlefield, destroy target enchantment.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1/3
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Wizened Cenn
Creature — Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."
2/2
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Aethersnipe
Creature — Elemental
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4/4
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Amoeboid Changeling
Creature — Shapeshifter
Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
1/1
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Aquitect's Will
Tribal Sorcery — Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
There is nowhere on Lorwyn that the Merrow Lanes cannot go.
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Benthicore
Creature — Elemental
When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
5/5
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Broken Ambitions
Instant
Counter target spell unless its controller pays . Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Captivating Glance
Enchantment — Aura
Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Cryptic Command
Instant
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
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Deeptread Merrow
Creature — Merfolk Rogue
: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
"My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning."
2/1
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Drowner of Secrets
Creature — Merfolk Wizard
Tap an untapped Merfolk you control: Target player mills a card.
Merrows consider themselves the keepers of Lorwyn's past—and consider it their duty to edit when necessary.
1/3
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Ego Erasure
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
When all is taken away, all are equal.
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Ethereal Whiskergill
Creature — Elemental
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
Fallowsages debate whether the whiskergill is native to the Dark Meanders or merely dreamstuff made real.
4/3
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Faerie Harbinger
Creature — Faerie Wizard
Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
2/2
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Faerie Trickery
Tribal Instant — Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
The fae are so quick and their life spans so short that it's difficult to get retribution for their pranks.
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Fallowsage
Creature — Merfolk Wizard
Whenever Fallowsage becomes tapped, you may draw a card.
Memories of ages past are said to swim the minds of lounging fallowsages.
2/2
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Familiar's Ruse
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Because of their capricious nature, faeries can serve as living lenses for disruptive magic.
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Fathom Trawl
Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
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Forced Fruition
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
"Petals within petals within petals, tadpole. The truth lurks below an opulence of illusion."
—Neerdiv, fallowsage
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Glen Elendra Pranksters
Creature — Faerie Wizard
Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
Victims spirited through a faerie ring find themselves stranded miles away.
1/3
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Glimmerdust Nap
Enchantment — Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae.
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Guile
Creature — Elemental Incarnation
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
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Inkfathom Divers
Creature — Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
"None appreciate sun and shallows like those who have seen the depths."
—Lianda of the Stonybrook school
3/3
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Jace Beleren
Legendary Planeswalker — Jace
[+2]: Each player draws a card.
[−1]: Target player draws a card.
[−10]: Target player mills twenty cards.
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Merrow Commerce
Tribal Enchantment — Merfolk
At the beginning of your end step, untap all Merfolk you control.
Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills.
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Merrow Harbinger
Creature — Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
2/3
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Merrow Reejerey
Creature — Merfolk Soldier
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Steady and silent as the deep current, the reejerey guides the course of the school.
2/2
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Mistbind Clique
Creature — Faerie Wizard
Flash
Flying
Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
4/4
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Mulldrifter
Creature — Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2/2
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Paperfin Rascal
Creature — Merfolk Rogue
When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
2/2
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Pestermite
Creature — Faerie Rogue
Flash
Flying
When Pestermite enters the battlefield, you may tap or untap target permanent.
The fae know when they're not wanted. That's precisely why they show up.
2/1
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Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
"We see the same sky as you, just through a different lens."
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Protective Bubble
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Skilled merrow rudders ensure their charges arrive on time and without incident.
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Ringskipper
Creature — Faerie Wizard
Flying
When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
1/1
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Scattering Stroke
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Scion of Oona
Creature — Faerie Soldier
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
1/1
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Sentinels of Glen Elendra
Creature — Faerie Soldier
Flash
Flying
Some say the valley of Glen Elendra is mythical, and that rumors of its existence are nothing but a faerie prank. Others say it is the fae's most fiercely guarded secret.
2/3
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Shapesharer
Creature — Shapeshifter
Changeling (This card is every creature type.)
: Target Shapeshifter becomes a copy of target creature until your next turn.
One good mimic deserves another.
1/1
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Silvergill Adept
Creature — Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay .
When Silvergill Adept enters the battlefield, draw a card.
"I bring baubles of lore, lost secrets seined from the listening waves."
2/1
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Silvergill Douser
Creature — Merfolk Wizard
: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
The Silvergill school monitors traffic on the Lanes, ensuring that the riffraff don't interfere with travelers.
1/1
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Sower of Temptation
Creature — Faerie Wizard
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side.
2/2
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Spellstutter Sprite
Creature — Faerie Wizard
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1/1
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Stonybrook Angler
Creature — Merfolk Wizard
, : You may tap or untap target creature.
"Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command."
1/2
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Streambed Aquitects
Creature — Merfolk Scout
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
: Target land becomes an Island until end of turn.
"We look in the river and see scattered stones. A merrow looks and sees a map of Lorwyn."
—Illulia, flamekin soulstoke
2/3
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Surgespanner
Creature — Merfolk Wizard
Whenever Surgespanner becomes tapped, you may pay . If you do, return target permanent to its owner's hand.
They ride on waves of Æther, washing out anything that might pollute the Merrow Lanes.
2/2
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Tideshaper Mystic
Creature — Merfolk Wizard
: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
He paints with drop and shimmer a world that exists only in the wistful heart.
1/1
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Turtleshell Changeling
Creature — Shapeshifter
Changeling (This card is every creature type.)
: Switch Turtleshell Changeling's power and toughness until end of turn.
A changeling involuntarily mimics the nearest being at hand, sometimes trading a borrowed shell for borrowed claws.
1/4
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Wanderwine Prophets
Creature — Merfolk Wizard
Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
4/4
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Whirlpool Whelm
Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Wings of Velis Vel
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.)
Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
Changeling magic grants unusual wishes.
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Zephyr Net
Enchantment — Aura
Enchant creature
Enchanted creature has defender and flying.
Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last.
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Black Poplar Shaman
Creature — Treefolk Shaman
: Regenerate target Treefolk.
It absorbs the pain of other treefolk, which leaves it bitter, yet addicted to the sensation of agony.
1/3
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Bog Hoodlums
Creature — Goblin Warrior
Bog Hoodlums can't block.
When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
4/1
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Boggart Birth Rite
Tribal Sorcery — Goblin
Return target Goblin card from your graveyard to your hand.
Auntie excitedly held up the squalling newborn. "This one looks like Byoog! Maybe he'll tell us what he saw and felt in the beyond."
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Boggart Harbinger
Creature — Goblin Shaman
When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle and put that card on top.
2/1
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Boggart Loggers
Creature — Goblin Rogue
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
Auntie Flint lent axes to Nibb and Gyik, thinking they'd share their experiences with her. She's still waiting for them to come back.
2/1
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Boggart Mob
Creature — Goblin Warrior
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
5/5
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Cairn Wanderer
Creature — Shapeshifter
Changeling (This card is every creature type.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
4/4
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Colfenor's Plans
Enchantment
When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards.
Skip your draw step.
You can't cast more than one spell each turn.
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Dread
Creature — Elemental Incarnation
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
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Dreamspoiler Witches
Creature — Faerie Wizard
Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
At night, the faeries steal dreamstuff for their queen. At daybreak, countless creatures wake weak and hollow.
2/2
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Exiled Boggart
Creature — Goblin Rogue
When Exiled Boggart dies, discard a card.
Among the boggarts, there is only one real rule: all new treasures and experiences must be shared. Those who hoard their gifts commit the one truly unforgivable sin.
2/2
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Eyeblight's Ending
Tribal Instant — Elf
Destroy target non-Elf creature.
"Those without beauty are Lorwyn's greatest tumor. The winnowers have an unpleasant duty, but a necessary one."
—Eidren, perfect of Lys Alana
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Facevaulter
Creature — Goblin Warrior
, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
Boggarts get so excited when they find something new to smash that they really don't notice who gets underfoot.
1/1
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Faerie Tauntings
Tribal Enchantment — Faerie
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
Beneath the fae's constant pranks runs a subtler undercurrent of mockery: the influence of Oona, their hidden queen.
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Final Revels
Sorcery
Choose one —
• All creatures get +2/+0 until end of turn.
• All creatures get -0/-2 until end of turn.
One whiff of the sweet, pungent scent leads to euphoria—or to an early grave.
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Fodder Launch
Tribal Sorcery — Goblin
As an additional cost to cast this spell, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Leave it to a boggart to come up with a projectile as disgusting as it is deadly.
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Footbottom Feast
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
The scent of rot and vinegar fills the marsh, inviting boggarts from every warren to reunite and feast.
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Ghostly Changeling
Creature — Shapeshifter
Changeling (This card is every creature type.)
: Ghostly Changeling gets +1/+1 until end of turn.
In desolate places, changelings may take the shape of fancies, or memories, or fears.
2/2
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Hoarder's Greed
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Hornet Harasser
Creature — Goblin Shaman
When Hornet Harasser dies, target creature gets -2/-2 until end of turn.
"And though she didn't get her honey, Auntie found something far more interesting."
—A tale of Auntie Grub
2/2
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Hunter of Eyeblights
Creature — Elf Assassin
When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.
, : Destroy target creature with a counter on it.
Snokk ran as fast as he could, but the sound of hooves grew ever louder in his ears.
3/3
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Knucklebone Witch
Creature — Goblin Shaman
Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.
Each bone honors its owner's best pranks.
1/1
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Liliana Vess
Legendary Planeswalker — Liliana
[+1]: Target player discards a card.
[−2]: Search your library for a card, then shuffle and put that card on top.
[−8]: Put all creature cards from all graveyards onto the battlefield under your control.
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Lys Alana Scarblade
Creature — Elf Assassin
, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
In beauty-obsessed Lys Alana, one cut of her blade means the difference between a high society feast and raking through the dungheap for scraps.
1/1
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Mad Auntie
Creature — Goblin Shaman
Other Goblin creatures you control get +1/+1.
: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented.
2/2
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Makeshift Mannequin
Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
"This vulgar mimicry will end now."
—Desmera, perfect of Wren's Run
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Marsh Flitter
Creature — Faerie Rogue
Flying
When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
1/1
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Moonglove Winnower
Creature — Elf Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Winnowers live to eliminate eyeblights, creatures the elves deem too ugly to exist.
2/3
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Mournwhelk
Creature — Elemental
When Mournwhelk enters the battlefield, target player discards two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
It hoards Lorwyn's rare sorrows.
3/3
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Nameless Inversion
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.)
Target creature gets +3/-3 and loses all creature types until end of turn.
Just as a changeling's influence can have dramatic effects, so too can its sudden withdrawal.
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Nath's Buffoon
Creature — Goblin Rogue
Protection from Elves
Smik learned the elvish dance quickly enough. The most difficult, yet most important step was to stay out of Nath's sight until called to perform.
1/1
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Nectar Faerie
Creature — Faerie Wizard
Flying
, : Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"The unpredictable fae are just as likely to provide a blight as a boon."
—Desmera, perfect of Wren's Run
1/1
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Nettlevine Blight
Enchantment — Aura
Enchant creature or land
Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
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Nightshade Stinger
Creature — Faerie Rogue
Flying
Nightshade Stinger can't block.
"Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious."
—Gaddock Teeg
1/1
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Oona's Prowler
Creature — Faerie Rogue
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
Deep in Glen Elendra blossoms Oona, queen of the faeries, nourished by secrets and pollinated by stolen dreams.
3/1
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Peppersmoke
Tribal Instant — Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Like being trapped in a perpetual sneeze, faerie-dust poisoning is both exhilarating and agonizing.
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Profane Command
Sorcery
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Prowess of the Fair
Tribal Enchantment — Elf
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood.
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Quill-Slinger Boggart
Creature — Goblin Warrior
Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
"A good day in Goldmeadow is one in which I don't spend all evening picking quills out of my backside."
—Calydd, kithkin farmer
3/2
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Scarred Vinebreeder
Creature — Elf Shaman
, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
For disfigured elves, there are few choices beyond death or nettlevine.
1/1
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Shriekmaw
Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/2
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Skeletal Changeling
Creature — Shapeshifter
Changeling (This card is every creature type.)
: Regenerate Skeletal Changeling.
Though they lack true flesh and bone of their own, changelings imitate either with equal ease.
1/1
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Spiderwig Boggart
Creature — Goblin Shaman
When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Auntie Flint was the first to pioneer the spiderwig, a mass of arachnids intended to be worn rather than eaten.
2/2
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Squeaking Pie Sneak
Creature — Goblin Rogue
As an additional cost to cast this spell, reveal a Goblin card from your hand or pay .
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
"Why do our pies squeak? It's all the faeries, mice, and prickly-hogs we stuff inside."
—Borb of the Squeaking Pie warren
2/2
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Thieving Sprite
Creature — Faerie Rogue
Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
1/1
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Thorntooth Witch
Creature — Treefolk Shaman
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
The crone's boughs creaked as she spoke. "You look peaked, little one. Come, sip from my warm brew. It'll have you blooming in no time."
3/4
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Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
"Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind."
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Warren Pilferers
Creature — Goblin Rogue
When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
"What do they need all this stuff for? They're dead. We're alive. Simple enough."
3/3
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Weed Strangle
Sorcery
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Adder-Staff Boggart
Creature — Goblin Warrior
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
2/1
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Ashling the Pilgrim
Legendary Creature — Elemental Shaman
: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
1/1
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Ashling's Prerogative
Enchantment
As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
Each creature with mana value of the chosen quality has haste.
Each creature without mana value of the chosen quality enters the battlefield tapped.
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Axegrinder Giant
Creature — Giant Warrior
The angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves.
6/4
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Blades of Velis Vel
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
"The changing kind suffers as we do. We must join as one to quench our tyrants!"
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Blind-Spot Giant
Creature — Giant Warrior
Blind-Spot Giant can't attack or block unless you control another Giant.
Among the solitude-loving giantkind, teamwork is unusual. But he appreciates hearing the occasional "Swing down and to your left."
4/3
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Boggart Forager
Creature — Goblin Rogue
, Sacrifice Boggart Forager: Target player shuffles their library.
"Reach in this hole, lose a hand. Reach in that hole, find a sparkly."
—Auntie wisdom
1/1
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Boggart Shenanigans
Tribal Enchantment — Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player or planeswalker.
Boggarts revel in discovering new sensations, from the texture of an otter pellet to the squeak of a dying warren mate.
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Boggart Sprite-Chaser
Creature — Goblin Warrior
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
"Auntie pointed out to the faerie how much mischief a flying boggart could wreak, and a beautiful new friendship was born."
—A tale of Auntie Grub
1/2
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Caterwauling Boggart
Creature — Goblin Shaman
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg
2/2
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Ceaseless Searblades
Creature — Elemental Warrior
Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
Flamekins' fires burn cool until they decide otherwise.
2/4
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Chandra Nalaar
Legendary Planeswalker — Chandra
[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker.
[−X]: Chandra Nalaar deals X damage to target creature.
[−8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Changeling Berserker
Creature — Shapeshifter
Changeling (This card is every creature type.)
Haste
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
5/3
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Consuming Bonfire
Tribal Sorcery — Elemental
Choose one —
• Consuming Bonfire deals 4 damage to target non-Elemental creature.
• Consuming Bonfire deals 7 damage to target Treefolk creature.
"The elves use treefolk to drive us away. It is time to remove their tools."
—Vessifrus, flamekin demagogue
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Crush Underfoot
Tribal Instant — Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Five-toed grave
—Kithkin phrase meaning "a giant's footprint"
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Faultgrinder
Creature — Elemental
Trample
When Faultgrinder enters the battlefield, destroy target land.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4/4
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Fire-Belly Changeling
Creature — Shapeshifter
Changeling (This card is every creature type.)
: Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn.
"My ears say it hisses. My fingers say it burns."
—Auntie Wort
1/1
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Flamekin Bladewhirl
Creature — Elemental Warrior
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay .
"The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed."
—Vessifrus, flamekin demagogue
2/1
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Flamekin Brawler
Creature — Elemental Warrior
: Flamekin Brawler gets +1/+0 until end of turn.
When he hits people, they stay hit.
0/2
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Flamekin Harbinger
Creature — Elemental Shaman
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
1/1
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Flamekin Spitfire
Creature — Elemental Shaman
: Flamekin Spitfire deals 1 damage to any target.
Some flamekin warriors explore the art of coherence, an ancient discipline that harnesses the chaos of fire and focuses it with pinpoint precision.
1/1
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Giant Harbinger
Creature — Giant Shaman
When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle and put that card on top.
3/4
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Giant's Ire
Tribal Sorcery — Giant
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you.
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Glarewielder
Creature — Elemental Shaman
Haste
When Glarewielder enters the battlefield, up to two target creatures can't block this turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/1
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Goatnapper
Creature — Goblin Rogue
When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
Kith goats are just for practice. The real prize, of course, is a giant's cloudgoat.
2/2
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Hamletback Goliath
Creature — Giant Warrior
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
"If you live on a giant's back, there's only one individual you'll ever need to fear."
—Gaddock Teeg
6/6
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Hearthcage Giant
Creature — Giant Warrior
When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
The flamekin are mere kindling for his warmth.
5/5
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Heat Shimmer
Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."
"Better to flare out than to gutter."
—Flamekin expression
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Hostility
Creature — Elemental Incarnation
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
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Hurly-Burly
Sorcery
Choose one —
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.
"Things were popping like corn in a skillet. Olly landed in the pig pen with his prize sow on top of him, both squealin' like boggarts."
—Deagan, cenn of Burrenton
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Incandescent Soulstoke
Creature — Elemental Shaman
Other Elemental creatures you control get +1/+1.
, : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
2/2
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Incendiary Command
Sorcery
Choose two —
• Incendiary Command deals 4 damage to target player or planeswalker.
• Incendiary Command deals 2 damage to each creature.
• Destroy target nonbasic land.
• Each player discards all the cards in their hand, then draws that many cards.
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Ingot Chewer
Creature — Elemental
When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Elementals are ideas given form. This one is the idea of "smashitude."
3/3
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Inner-Flame Acolyte
Creature — Elemental Shaman
When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2/2
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Inner-Flame Igniter
Creature — Elemental Warrior
: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
A light an army can follow.
2/2
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Lash Out
Instant
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Lowland Oaf
Creature — Giant Warrior
: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
"I don't know why the little one was so mad. He said to put him down, and I put him down."
3/3
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Mudbutton Torchrunner
Creature — Goblin Warrior
When Mudbutton Torchrunner dies, it deals 3 damage to any target.
The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.
1/1
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Needle Drop
Instant
Needle Drop deals 1 damage to any target that was dealt damage this turn.
Draw a card.
"First it was plovers and mulldrifters. Now it's knitting needles the size of javelins."
—Calydd, kithkin farmer
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Nova Chaser
Creature — Elemental Warrior
Trample
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
10/2
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Rebellion of the Flamekin
Tribal Enchantment — Elemental
Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
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Smokebraider
Creature — Elemental Shaman
: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
"Be silent and listen to your inner fire. Only then can you walk the Path of Flame."
1/1
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Soulbright Flamekin
Creature — Elemental Shaman
: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .
When provoked, a flamekin's inner fire burns far hotter than any giant's forge.
2/1
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Stinkdrinker Daredevil
Creature — Goblin Rogue
Giant spells you cast cost less to cast.
Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub.
1/3
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Sunrise Sovereign
Creature — Giant Warrior
Other Giant creatures you control get +2/+2 and have trample.
A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books.
5/5
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Tar Pitcher
Creature — Goblin Shaman
, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.
"Auntie Grub had caught a goat, a bleating doe that still squirmed in her arms. At the same time, her warren decided to share with her a sensory greeting of hot tar . . . ."
—A tale of Auntie Grub
2/2
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Tarfire
Tribal Instant — Goblin
Tarfire deals 2 damage to any target.
"After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious."
—A tale of Auntie Grub
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Thundercloud Shaman
Creature — Giant Shaman
When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
He cares not for the disasters his storm brings as long as his path ahead is clear.
4/4
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Wild Ricochet
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
"I knew that trick long before your great-grandmother's great-grandmother was born."
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Battlewand Oak
Creature — Treefolk Warrior
Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
1/3
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Bog-Strider Ash
Creature — Treefolk Shaman
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
"If you want to test wisdom, offer it to fools and watch how they tear it up."
2/4
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Briarhorn
Creature — Elemental
Flash
When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/3
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Changeling Titan
Creature — Shapeshifter
Changeling (This card is every creature type.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
7/7
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Cloudcrown Oak
Creature — Treefolk Warrior
Reach (This creature can block creatures with flying.)
"Clever folk build their homes near cloudcrowns. If a hawk or even just a faerie tries to swoop in, it'll get swatted from here to Cloverdell."
—Calydd, kithkin farmer
3/4
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Cloudthresher
Creature — Elemental
Flash
Reach
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
7/7
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Dauntless Dourbark
Creature — Treefolk Warrior
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
*/*
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Elvish Branchbender
Creature — Elf Druid
: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
"How do the vinebred feel? Fah! We do not ask the puppet how it feels when the puppeteer bids it dance."
2/2
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Elvish Eulogist
Creature — Elf Shaman
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
"No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn."
1/1
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Elvish Handservant
Creature — Elf Warrior
Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
The hardest lesson for any elf to learn is humility. It takes a giant to teach that.
1/1
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Elvish Harbinger
Creature — Elf Druid
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
: Add one mana of any color.
1/2
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Elvish Promenade
Tribal Sorcery — Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.
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Epic Proportions
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
From mite to mighty.
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Eyes of the Wisent
Tribal Enchantment — Elemental
Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.
Calm as a wisent's watch
—Elvish expression meaning "safe"
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Fertile Ground
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Pretty, valuable, and delicious—a boggart thief's trifecta.
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Fistful of Force
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Garruk Wildspeaker
Legendary Planeswalker — Garruk
[+1]: Untap two target lands.
[−1]: Create a 3/3 green Beast creature token.
[−4]: Creatures you control get +3/+3 and gain trample until end of turn.
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Gilt-Leaf Ambush
Tribal Instant — Elf
Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Gilt-Leaf Seer
Creature — Elf Shaman
, : Look at the top two cards of your library, then put them back in any order.
Desmera blinded her seers so that her beauty would be the last image burned in their memories. The act only deepened their insight.
2/2
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Guardian of Cloverdell
Creature — Treefolk Shaman
When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.
, Sacrifice a Kithkin: You gain 1 life.
Although they're protective of all creatures, many treefolk are especially fond of the empathic kithkin.
4/5
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Heal the Scars
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
Elvish battle-magic has evolved two specialties: inflicting wounds that scar, and healing wounds without scarring. Politics determines the recipients of each.
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Hunt Down
Sorcery
Target creature blocks target creature this turn if able.
"Springjacks and faeries can be difficult to hunt, but my favorite prey are the flamekin. They never fail to put up a worthy fight when cornered."
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Immaculate Magistrate
Creature — Elf Shaman
: Put a +1/+1 counter on target creature for each Elf you control.
Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.
2/2
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Imperious Perfect
Creature — Elf Warrior
Other Elves you control get +1/+1.
, : Create a 1/1 green Elf Warrior creature token.
In a culture of beauty, the most beautiful are worshipped as gods.
2/2
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Incremental Growth
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
"Tie a mouse under a bridge, and your cabbages will triple in size."
—Kithkin superstition
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Jagged-Scar Archers
Creature — Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
*/*
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Kithkin Daggerdare
Creature — Kithkin Soldier
, : Target attacking creature gets +2/+2 until end of turn.
The kith dance their elaborate reels not merely to celebrate the events of their lives but to form an unbreakable bond of loyalty with their kin, a bond stronger than the fear of death itself.
1/1
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Kithkin Mourncaller
Creature — Kithkin Scout
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
Eidren's hunts are dangerous affairs. All dread the inevitable recounting of those who died while flushing out his prey.
2/2
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Lace with Moonglove
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Draw a card.
"Which is more filled with poison: the flower of the moonglove or the minds of elves?"
—Vessifrus, flamekin demagogue
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Lammastide Weave
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you gain life equal to its mana value.
Draw a card.
"A ribbon torn will ward away dark dreams."
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Leaf Gilder
Creature — Elf Druid
: Add .
Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.
2/1
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Lignify
Tribal Enchantment — Treefolk Aura
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his *feet* be so thirsty?
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Lys Alana Huntmaster
Creature — Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.
3/3
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Masked Admirers
Creature — Elf Shaman
When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay . If you do, return Masked Admirers from your graveyard to your hand.
"Beauty determines value, and we determine beauty."
3/2
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Nath's Elite
Creature — Elf Warrior
All creatures able to block Nath's Elite do so.
When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
4/2
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Oakgnarl Warrior
Creature — Treefolk Warrior
Vigilance, trample
"Roam as you will, your roots remain in the strong earth of your Rising."
5/7
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Primal Command
Sorcery
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
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Rootgrapple
Tribal Instant — Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
"All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots."
—Colfenor, the Last Yew
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Seedguide Ash
Creature — Treefolk Druid
When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
"May you shade three generations of seedlings."
4/4
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Spring Cleaning
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Sylvan Echoes
Enchantment
Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
It takes a huntmaster's eye to discern the contours of mythical prey.
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Timber Protector
Creature — Treefolk Warrior
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
In his presence, an ordinary grove becomes a bastion to turn spells and break armies.
4/6
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Treefolk Harbinger
Creature — Treefolk Druid
When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
0/3
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Vigor
Creature — Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
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Warren-Scourge Elf
Creature — Elf Warrior
Protection from Goblins
"If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form."
—Fiala, Gilt-Leaf winnower
1/1
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Woodland Changeling
Creature — Shapeshifter
Changeling (This card is every creature type.)
Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests.
2/2
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Woodland Guidance
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Exile Woodland Guidance.
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Wren's Run Packmaster
Creature — Elf Warrior
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
5/5
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Wren's Run Vanquisher
Creature — Elf Warrior
As an additional cost to cast this spell, reveal an Elf card from your hand or pay .
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3/3
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Brion Stoutarm
Legendary Creature — Giant Warrior
Lifelink
, , Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
4/4
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Doran, the Siege Tower
Legendary Creature — Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."
0/5
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Gaddock Teeg
Legendary Creature — Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast.
Noncreature spells with in their mana costs can't be cast.
So great is his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds.
2/2
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Horde of Notions
Legendary Creature — Elemental
Vigilance, trample, haste
: You may play target Elemental card from your graveyard without paying its mana cost.
Even the oldest treefolk was but an acorn when Lorwyn's first mysteries were born.
5/5
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Nath of the Gilt-Leaf
Legendary Creature — Elf Warrior
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
A savage hunter with a prince's bearing.
4/4
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Sygg, River Guide
Legendary Creature — Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Target Merfolk you control gains protection from the color of your choice until end of turn.
"If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has."
2/2
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Wort, Boggart Auntie
Legendary Creature — Goblin Shaman
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong.
3/3
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Wydwen, the Biting Gale
Legendary Creature — Faerie Wizard
Flash
Flying
, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
In a world of bright, cloudless skies, she is the dark storm on the horizon.
3/3
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Colfenor's Urn
Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
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Deathrender
Artifact — Equipment
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip
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Dolmen Gate
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
Lorwyn's stones resonate with the place from which they were hewed. Though taken far, still they call to their home when silence is upon the land.
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Herbal Poultice
Artifact
, Sacrifice Herbal Poultice: Regenerate target creature.
"Apply orange leaf to a wound at dawn to clean it, at dusk to prevent the same injury from happening again."
—Kithkin superstition
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Moonglove Extract
Artifact
Sacrifice Moonglove Extract: It deals 2 damage to any target.
Diluted, moonglove can etch living tissue. Concentrated, a drop will kill a giant.
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Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
"Without flame, there would be no iron tools, no cooked meals, no purge of old growth to make room for new."
—Brighthearth creed
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Runed Stalactite
Artifact — Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip
When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event.
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Springleaf Drum
Artifact
, Tap an untapped creature you control: Add one mana of any color.
After trying mudskippers for an afternoon, Scratch decided that crickcarp made the best noise.
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Thorn of Amethyst
Artifact
Noncreature spells cost more to cast.
Mined from a cave in the Dark Meanders, it shines brightest when no one is looking.
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Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.
, : Untap target creature.
Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.
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Twinning Glass
Artifact
, : You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
It takes two to craft a mirror: a practiced metalsmith to silver one side and her own hazy reflection to polish the other.
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Wanderer's Twig
Artifact
, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
For every tree who falls, there are countless sprouts waiting to rise.
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Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
: Add or .
The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective.
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Auntie's Hovel
Land
As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.
: Add or .
The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in.
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Gilt-Leaf Palace
Land
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
: Add or .
Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power.
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Howltooth Hollow
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Howltooth Hollow enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if each player has no cards in hand.
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Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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Secluded Glen
Land
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
: Add or .
Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae.
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Shelldock Isle
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Shelldock Isle enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
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Shimmering Grotto
Land
: Add .
, : Add one mana of any color.
Once each year, the sun's rays reach the hidden chamber of Velis Vel, and the changelings congregate from afar to bathe in the ever-shifting light.
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Spinerock Knoll
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Spinerock Knoll enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
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Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Crag: Add one mana of any color.
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Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Creek: Add one mana of any color.
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Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Grove: Add one mana of any color.
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Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Marsh: Add one mana of any color.
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Vivid Meadow
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Meadow: Add one mana of any color.
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Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
: Add or .
Below the great river, a bustling hub channels the flow of merrow trade.
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Windbrisk Heights
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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