Tales of Middle-earth Commander

Image Card Info Mana cost
Éowyn, Shieldmaiden

Éowyn, Shieldmaiden

Legendary Creature — Human Knight

First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.

5/4

2 U R W
Frodo, Adventurous Hobbit

Frodo, Adventurous Hobbit

Legendary Creature — Halfling Scout

Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.

1/3

W B
Galadriel, Elven-Queen

Galadriel, Elven-Queen

Legendary Creature — Elf Noble

Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.

4/5

2 G U
Sauron, Lord of the Rings

Sauron, Lord of the Rings

Legendary Creature — Avatar Horror

When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.

9/9

5 U B R
Aragorn, King of Gondor

Aragorn, King of Gondor

Legendary Creature — Human Noble

Vigilance, lifelink When Aragorn, King of Gondor enters the battlefield, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.

"In this place will I abide, and my heirs, unto the ending of the world."

4/4

1 U R W
Gandalf, Westward Voyager

Gandalf, Westward Voyager

Legendary Creature — Avatar Wizard

Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)

5/5

3 G U
Sam, Loyal Attendant

Sam, Loyal Attendant

Legendary Creature — Halfling Peasant

Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.) At the beginning of combat on your turn, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Activated abilities of Foods you control cost less to activate.

2/4

1 G W
Saruman, the White Hand

Saruman, the White Hand

Legendary Creature — Avatar Wizard

Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward .

Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.

2/5

1 U B R
Beregond of the Guard

Beregond of the Guard

Legendary Creature — Human Soldier

Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.

"Beregond, if you can, do something to stop any dreadful thing from happening." —Pippin

3/3

3 W
Champions of Minas Tirith

Champions of Minas Tirith

Creature — Human Soldier

When Champions of Minas Tirith enters the battlefield, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.

"The Realm of Sauron is ended forever!"

4/6

5 W
Field-Tested Frying Pan

Field-Tested Frying Pan

Artifact — Equipment

When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it. Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." Equip

2 W
The Gaffer

The Gaffer

Legendary Creature — Halfling Peasant

At the beginning of each end step, if you gained 3 or more life this turn, draw a card.

On the growing of vegetables, especially potatoes, Master Hamfast Gamgee was recognized as the leading authority by all in the neighborhood.

2/3

2 W
Gilraen, Dúnedain Protector

Gilraen, Dúnedain Protector

Legendary Creature — Human Noble

, : Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.

"Ónen i-Estel Edain, ú-chebin estel anim."

2/3

2 W
Grey Host Reinforcements

Grey Host Reinforcements

Creature — Spirit Soldier

Flying, ward When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.

"I hope they haven't forgotten how to fight." —Gimli

1/1

3 W
Gwaihir, Greatest of the Eagles

Gwaihir, Greatest of the Eagles

Legendary Creature — Bird Noble

Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."

5/5

4 W
Lossarnach Captain

Lossarnach Captain

Creature — Human Soldier

First strike Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.

3/1

3 W
Of Herbs and Stewed Rabbit

Of Herbs and Stewed Rabbit

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control.

2 W
Archivist of Gondor

Archivist of Gondor

Creature — Human Advisor

When your commander deals combat damage to a player, if there is no monarch, you become the monarch. At the beginning of the monarch's end step, that player draws a card.

"If indeed you look only, as you say, for records of ancient days and the beginnings of the City, read on!"

2/3

2 U
Corsairs of Umbar

Corsairs of Umbar

Creature — Human Pirate

: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

3/3

3 U
Denethor, Stone Seer

Denethor, Stone Seer

Legendary Creature — Human Noble

When Denethor, Stone Seer enters the battlefield, scry 2. , , Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.

"You may triumph on the field, for a day. But against the Power that now arises there is no victory."

1/3

1 U
Fealty to the Realm

Fealty to the Realm

Enchantment — Aura

Enchant creature When Fealty to the Realm enters the battlefield, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you.

4 U
Monstrosity of the Lake

Monstrosity of the Lake

Legendary Creature — Kraken

When Monstrosity of the Lake enters the battlefield, you may pay . If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

4/6

4 U
Raise the Palisade

Raise the Palisade

Sorcery

Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

She seemed tall beyond measurement, and beautiful beyond enduring, terrible and worshipful.

4 U
Subjugate the Hobbits

Subjugate the Hobbits

Sorcery

Gain control of each noncommander creature with mana value 3 or less.

"This is worse than Mordor! Much worse, in a way. It comes home to you, as they say, because it is a home, and you remember it before it was all ruined." —Sam

5 U U
Trap the Trespassers

Trap the Trespassers

Instant

Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

2 U
Gollum, Obsessed Stalker

Gollum, Obsessed Stalker

Legendary Creature — Halfling Horror

Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.

He hated the Ring and loved it, as he hated and loved himself.

1/1

1 B
Lobelia, Defender of Bag End

Lobelia, Defender of Bag End

Legendary Creature — Halfling Citizen

When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down. , Sacrifice an artifact: Choose one — • Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. • Each opponent loses 2 life and you gain 2 life.

2/2

2 B
Rapacious Guest

Rapacious Guest

Creature — Halfling Citizen

Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.

2/2

2 B
Shelob, Dread Weaver

Shelob, Dread Weaver

Legendary Creature — Spider Demon

Whenever a nontoken creature an opponent controls dies, exile it. , Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. : Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.

3/3

3 B
Call for Aid

Call for Aid

Sorcery

Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

"We must hasten. The beacons of Gondor are alight. War is kindled." —Gandalf

4 R
Cavern-Hoard Dragon

Cavern-Hoard Dragon

Creature — Dragon

This spell costs less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.

6/6

7 R R
Gimli of the Glittering Caves

Gimli of the Glittering Caves

Legendary Creature — Dwarf Warrior

Double strike Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves. Whenever Gimli deals combat damage to a player, create a Treasure token.

"No Dwarf could be unmoved by such loveliness."

1/1

2 R
Orcish Siegemaster

Orcish Siegemaster

Creature — Orc Soldier

Trample Other Orcs and Goblins you control have trample. Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

0/5

2 R
Rampaging War Mammoth

Rampaging War Mammoth

Creature — Elephant

Trample Cycling (, Discard this card: Draw a card.) When you cycle Rampaging War Mammoth, destroy up to X target artifacts.

The Mûmakil of Harad were great beasts, like moving houses, capable of dragging huge towers and engines to war.

9/7

5 R R
Arwen, Weaver of Hope

Arwen, Weaver of Hope

Legendary Creature — Elf Noble

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness.

From afar, Arwen watched over Aragorn, and in hope, she made for him a great and kingly standard.

2/1

1 G G
Assemble the Entmoot

Assemble the Entmoot

Enchantment

Creatures you control have reach. Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.

"Boom, boom, rumboom, boorar, boom boom, dahrar boom boom, dahrar boom..."

3 G
Feasting Hobbit

Feasting Hobbit

Creature — Halfling Citizen

Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.) Creatures with power less than Feasting Hobbit's power can't block it.

His name, of course, was Proudfoot.

2/2

1 G
Galadhrim Ambush

Galadhrim Ambush

Instant

Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.

"None of the Orcs will ever return out of Lórien." —Haldir

3 G
Haldir, Lórien Lieutenant

Haldir, Lórien Lieutenant

Legendary Creature — Elf Soldier

Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it. Vigilance : Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.

"Now you must be brought before the Lord and the Lady."

0/0

X G
Legolas Greenleaf

Legolas Greenleaf

Legendary Creature — Elf Archer

Reach Legolas Greenleaf can't be blocked by creatures with power 2 or less. Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf. Whenever Legolas Greenleaf deals combat damage to a player, draw a card.

2/2

2 G
Mirkwood Elk

Mirkwood Elk

Creature — Elk

Trample Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.

"Whereas the light perceives the very heart of the darkness, its own secret has not been discovered." —Haldir

6/6

5 G
Motivated Pony

Motivated Pony

Creature — Horse

Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.

3/3

4 G
Prize Pig

Prize Pig

Creature — Boar

Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it. : Add one mana of any color.

The habit of building farmhouses and barns began among the inhabitants of the Marish down by the Brandywine.

0/3

1 G
Travel Through Caradhras

Travel Through Caradhras

Sorcery

Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. Exile Travel Through Caradhras.

5 G
Windswift Slice

Windswift Slice

Instant

Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.

A shrill yell went up—they had been seen. There was a ring and clash of steel.

2 G
The Balrog of Moria

The Balrog of Moria

Legendary Creature — Avatar Demon

Trample, haste When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. Cycling (, Discard this card: Draw a card.) When you cycle The Balrog of Moria, create two Treasure tokens.

8/8

4 B B R
Banquet Guests

Banquet Guests

Creature — Halfling Citizen

Affinity for Food (This spell costs less to cast for each Food you control.) Trample Banquet Guests enters the battlefield with twice X +1/+1 counters on it. , Sacrifice a Food: Banquet Guests gains indestructible until end of turn.

0/0

X G W
Bilbo, Birthday Celebrant

Bilbo, Birthday Celebrant

Legendary Creature — Halfling Rogue

If you would gain life, you gain that much life plus 1 instead. , , Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.

2/3

W B G
Boromir, Gondor's Hope

Boromir, Gondor's Hope

Legendary Creature — Human Warrior

Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"Long have I wandered by roads forgotten, seeking the house of Elrond."

3/4

2 W U
Círdan the Shipwright

Círdan the Shipwright

Legendary Creature — Elf Noble

Vigilance Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.

3/4

3 G U
Elrond of the White Council

Elrond of the White Council

Legendary Creature — Elf Noble

Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.

3/3

3 G U
Éomer, King of Rohan

Éomer, King of Rohan

Legendary Creature — Human Noble

Double strike Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target.

2/2

3 R W
Erestor of the Council

Erestor of the Council

Legendary Creature — Elf Noble

Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.

"There are but two courses: to hide the Ring forever; or to unmake it."

2/4

1 G U
Faramir, Steward of Gondor

Faramir, Steward of Gondor

Legendary Creature — Human Noble

Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.

"The last Steward of Gondor begs leave to surrender his office."

2/2

1 W U
Farmer Cotton

Farmer Cotton

Legendary Creature — Halfling Peasant

When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")

"So it's begun at last! I've been itching for trouble all this year."

1/1

X G W
Forth Eorlingas!

Forth Eorlingas!

Sorcery

Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.

"A sword-day, a red day, ere the sun rises! Ride now, ride now! Ride to Gondor!"

X R W
Gríma, Saruman's Footman

Gríma, Saruman's Footman

Legendary Creature — Human Advisor

Gríma, Saruman's Footman can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.

1/4

2 U B
In the Darkness Bind Them

In the Darkness Bind Them

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.

2 U B R
Lidless Gaze

Lidless Gaze

Sorcery

Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 B R
Lord of the Nazgûl

Lord of the Nazgûl

Legendary Creature — Wraith Noble

Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.

4/3

3 U B
Merry, Warden of Isengard

Merry, Warden of Isengard

Legendary Creature — Halfling Advisor

Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.

1/4

1 G W
Mirkwood Trapper

Mirkwood Trapper

Creature — Elf Scout

Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.

Under the boughs of Mirkwood, there was deadly strife of Elves and evil beings.

1/4

1 G U
Moria Scavenger

Moria Scavenger

Creature — Orc Rogue

Deathtouch, haste , Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

1/4

1 B R
Oath of Eorl

Oath of Eorl

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch.

3 R W
Pippin, Warden of Isengard

Pippin, Warden of Isengard

Legendary Creature — Halfling Advisor

Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.) , : Create a Food token. , Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.

2/2

B G
Radagast, Wizard of Wilds

Radagast, Wizard of Wilds

Legendary Creature — Avatar Wizard

Ward Beasts and Birds you control have ward . Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying.

3/5

2 G U
Riders of Rohan

Riders of Rohan

Creature — Human Knight

When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

4/4

3 R W
Sail into the West

Sail into the West

Instant

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

2 G U
Song of Eärendil

Song of Eärendil

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2, then draw two cards. II — Create a Treasure token and a 2/2 blue Bird creature token with flying. III — Put a flying counter on each creature you control without flying.

3 G U
Summons of Saruman

Summons of Saruman

Sorcery

Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Flashback—, Exile X cards from your graveyard.

X U R
Taunt from the Rampart

Taunt from the Rampart

Sorcery

Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

"Is it not said that no foe has ever taken the Hornburg, if men defended it?" —Aragorn

3 R W
Too Greedily, Too Deep

Too Greedily, Too Deep

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.

"The Dwarves tell no tale; but even as mithril was the foundation of their wealth, so also it was their destruction." —Gandalf

5 B R
Treebeard, Gracious Host

Treebeard, Gracious Host

Legendary Creature — Treefolk

Trample, ward When Treebeard, Gracious Host enters the battlefield, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.

"I go my own way, but your way may go along with mine for a while."

0/5

2 G W
Wake the Dragon

Wake the Dragon

Sorcery

Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 B R
Crown of Gondor

Crown of Gondor

Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each creature you control. When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. Equip . This ability costs less to activate if you're the monarch.

3
Hithlain Rope

Hithlain Rope

Artifact

Hithlain Rope can't be sacrificed. , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. , : Draw a card. The player to your right gains control of Hithlain Rope.

2
Lothlórien Blade

Lothlórien Blade

Artifact — Equipment

Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf Equip

3
Model of Unity

Model of Unity

Artifact

Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. : Add one mana of any color.

"Rivendell is a perfect house, whether you like food or sleep or storytelling or singing, or a pleasant mixture of them all." —Bilbo

3
Relic of Sauron

Relic of Sauron

Artifact

: Add two mana in any combination of , , and/or . , : Draw two cards, then discard a card.

While the power of Sauron grew, light and living things forsook his borders.

4
The Black Gate

The Black Gate

Legendary Land — Gate

As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add . , : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Éowyn, Shieldmaiden

Éowyn, Shieldmaiden

Legendary Creature — Human Knight

First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.

5/4

2 U R W
Frodo, Adventurous Hobbit

Frodo, Adventurous Hobbit

Legendary Creature — Halfling Scout

Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.

1/3

W B
Galadriel, Elven-Queen

Galadriel, Elven-Queen

Legendary Creature — Elf Noble

Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.

4/5

2 G U
Sauron, Lord of the Rings

Sauron, Lord of the Rings

Legendary Creature — Avatar Horror

When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.

9/9

5 U B R
Aragorn, King of Gondor

Aragorn, King of Gondor

Legendary Creature — Human Noble

Vigilance, lifelink When Aragorn, King of Gondor enters the battlefield, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.

"In this place will I abide, and my heirs, unto the ending of the world."

4/4

1 U R W
Éowyn, Shieldmaiden

Éowyn, Shieldmaiden

Legendary Creature — Human Knight

First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.

5/4

2 U R W
Frodo, Adventurous Hobbit

Frodo, Adventurous Hobbit

Legendary Creature — Halfling Scout

Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.

1/3

W B
Galadriel, Elven-Queen

Galadriel, Elven-Queen

Legendary Creature — Elf Noble

Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.

4/5

2 G U
Gandalf, Westward Voyager

Gandalf, Westward Voyager

Legendary Creature — Avatar Wizard

Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)

5/5

3 G U
Sam, Loyal Attendant

Sam, Loyal Attendant

Legendary Creature — Halfling Peasant

Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.) At the beginning of combat on your turn, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Activated abilities of Foods you control cost less to activate.

2/4

1 G W
Saruman, the White Hand

Saruman, the White Hand

Legendary Creature — Avatar Wizard

Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward .

Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.

2/5

1 U B R
Sauron, Lord of the Rings

Sauron, Lord of the Rings

Legendary Creature — Avatar Horror

When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.

9/9

5 U B R
Beregond of the Guard

Beregond of the Guard

Legendary Creature — Human Soldier

Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.

"Beregond, if you can, do something to stop any dreadful thing from happening." —Pippin

3/3

3 W
Champions of Minas Tirith

Champions of Minas Tirith

Creature — Human Soldier

When Champions of Minas Tirith enters the battlefield, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.

"The Realm of Sauron is ended forever!"

4/6

5 W
Field-Tested Frying Pan

Field-Tested Frying Pan

Artifact — Equipment

When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it. Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." Equip

2 W
The Gaffer

The Gaffer

Legendary Creature — Halfling Peasant

At the beginning of each end step, if you gained 3 or more life this turn, draw a card.

On the growing of vegetables, especially potatoes, Master Hamfast Gamgee was recognized as the leading authority by all in the neighborhood.

2/3

2 W
Gilraen, Dúnedain Protector

Gilraen, Dúnedain Protector

Legendary Creature — Human Noble

, : Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.

"Ónen i-Estel Edain, ú-chebin estel anim."

2/3

2 W
Grey Host Reinforcements

Grey Host Reinforcements

Creature — Spirit Soldier

Flying, ward When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.

"I hope they haven't forgotten how to fight." —Gimli

1/1

3 W
Gwaihir, Greatest of the Eagles

Gwaihir, Greatest of the Eagles

Legendary Creature — Bird Noble

Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."

5/5

4 W
Lossarnach Captain

Lossarnach Captain

Creature — Human Soldier

First strike Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.

3/1

3 W
Archivist of Gondor

Archivist of Gondor

Creature — Human Advisor

When your commander deals combat damage to a player, if there is no monarch, you become the monarch. At the beginning of the monarch's end step, that player draws a card.

"If indeed you look only, as you say, for records of ancient days and the beginnings of the City, read on!"

2/3

2 U
Corsairs of Umbar

Corsairs of Umbar

Creature — Human Pirate

: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

3/3

3 U
Denethor, Stone Seer

Denethor, Stone Seer

Legendary Creature — Human Noble

When Denethor, Stone Seer enters the battlefield, scry 2. , , Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.

"You may triumph on the field, for a day. But against the Power that now arises there is no victory."

1/3

1 U
Fealty to the Realm

Fealty to the Realm

Enchantment — Aura

Enchant creature When Fealty to the Realm enters the battlefield, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you.

4 U
Monstrosity of the Lake

Monstrosity of the Lake

Legendary Creature — Kraken

When Monstrosity of the Lake enters the battlefield, you may pay . If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

4/6

4 U
Raise the Palisade

Raise the Palisade

Sorcery

Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

She seemed tall beyond measurement, and beautiful beyond enduring, terrible and worshipful.

4 U
Subjugate the Hobbits

Subjugate the Hobbits

Sorcery

Gain control of each noncommander creature with mana value 3 or less.

"This is worse than Mordor! Much worse, in a way. It comes home to you, as they say, because it is a home, and you remember it before it was all ruined." —Sam

5 U U
Trap the Trespassers

Trap the Trespassers

Instant

Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

2 U
Gollum, Obsessed Stalker

Gollum, Obsessed Stalker

Legendary Creature — Halfling Horror

Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.

He hated the Ring and loved it, as he hated and loved himself.

1/1

1 B
Lobelia, Defender of Bag End

Lobelia, Defender of Bag End

Legendary Creature — Halfling Citizen

When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down. , Sacrifice an artifact: Choose one — • Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. • Each opponent loses 2 life and you gain 2 life.

2/2

2 B
Rapacious Guest

Rapacious Guest

Creature — Halfling Citizen

Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.

2/2

2 B
Shelob, Dread Weaver

Shelob, Dread Weaver

Legendary Creature — Spider Demon

Whenever a nontoken creature an opponent controls dies, exile it. , Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. : Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.

3/3

3 B
Call for Aid

Call for Aid

Sorcery

Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

"We must hasten. The beacons of Gondor are alight. War is kindled." —Gandalf

4 R
Cavern-Hoard Dragon

Cavern-Hoard Dragon

Creature — Dragon

This spell costs less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.

6/6

7 R R
Gimli of the Glittering Caves

Gimli of the Glittering Caves

Legendary Creature — Dwarf Warrior

Double strike Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves. Whenever Gimli deals combat damage to a player, create a Treasure token.

"No Dwarf could be unmoved by such loveliness."

1/1

2 R
Orcish Siegemaster

Orcish Siegemaster

Creature — Orc Soldier

Trample Other Orcs and Goblins you control have trample. Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

0/5

2 R
Rampaging War Mammoth

Rampaging War Mammoth

Creature — Elephant

Trample Cycling (, Discard this card: Draw a card.) When you cycle Rampaging War Mammoth, destroy up to X target artifacts.

The Mûmakil of Harad were great beasts, like moving houses, capable of dragging huge towers and engines to war.

9/7

5 R R
Arwen, Weaver of Hope

Arwen, Weaver of Hope

Legendary Creature — Elf Noble

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness.

From afar, Arwen watched over Aragorn, and in hope, she made for him a great and kingly standard.

2/1

1 G G
Assemble the Entmoot

Assemble the Entmoot

Enchantment

Creatures you control have reach. Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.

"Boom, boom, rumboom, boorar, boom boom, dahrar boom boom, dahrar boom…"

3 G
Feasting Hobbit

Feasting Hobbit

Creature — Halfling Citizen

Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.) Creatures with power less than Feasting Hobbit's power can't block it.

His name, of course, was Proudfoot.

2/2

1 G
Galadhrim Ambush

Galadhrim Ambush

Instant

Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.

"None of the Orcs will ever return out of Lórien." —Haldir

3 G
Haldir, Lórien Lieutenant

Haldir, Lórien Lieutenant

Legendary Creature — Elf Soldier

Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it. Vigilance : Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.

"Now you must be brought before the Lord and the Lady."

0/0

X G
Legolas Greenleaf

Legolas Greenleaf

Legendary Creature — Elf Archer

Reach Legolas Greenleaf can't be blocked by creatures with power 2 or less. Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf. Whenever Legolas Greenleaf deals combat damage to a player, draw a card.

2/2

2 G
Mirkwood Elk

Mirkwood Elk

Creature — Elk

Trample Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.

"Whereas the light perceives the very heart of the darkness, its own secret has not been discovered." —Haldir

6/6

5 G
Motivated Pony

Motivated Pony

Creature — Horse

Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.

3/3

4 G
Prize Pig

Prize Pig

Creature — Boar

Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it. : Add one mana of any color.

The habit of building farmhouses and barns began among the inhabitants of the Marish down by the Brandywine.

0/3

1 G
Travel Through Caradhras

Travel Through Caradhras

Sorcery

Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. Exile Travel Through Caradhras.

5 G
Windswift Slice

Windswift Slice

Instant

Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.

A shrill yell went up—they had been seen. There was a ring and clash of steel.

2 G
The Balrog of Moria

The Balrog of Moria

Legendary Creature — Avatar Demon

Trample, haste When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. Cycling (, Discard this card: Draw a card.) When you cycle The Balrog of Moria, create two Treasure tokens.

8/8

4 B B R
Banquet Guests

Banquet Guests

Creature — Halfling Citizen

Affinity for Food (This spell costs less to cast for each Food you control.) Trample Banquet Guests enters the battlefield with twice X +1/+1 counters on it. , Sacrifice a Food: Banquet Guests gains indestructible until end of turn.

0/0

X G W
Bilbo, Birthday Celebrant

Bilbo, Birthday Celebrant

Legendary Creature — Halfling Rogue

If you would gain life, you gain that much life plus 1 instead. , , Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.

2/3

W B G
Boromir, Gondor's Hope

Boromir, Gondor's Hope

Legendary Creature — Human Warrior

Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"Long have I wandered by roads forgotten, seeking the house of Elrond."

3/4

2 W U
Círdan the Shipwright

Círdan the Shipwright

Legendary Creature — Elf Noble

Vigilance Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.

3/4

3 G U
Elrond of the White Council

Elrond of the White Council

Legendary Creature — Elf Noble

Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.

3/3

3 G U
Éomer, King of Rohan

Éomer, King of Rohan

Legendary Creature — Human Noble

Double strike Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target.

2/2

3 R W
Erestor of the Council

Erestor of the Council

Legendary Creature — Elf Noble

Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.

"There are but two courses: to hide the Ring forever; or to unmake it."

2/4

1 G U
Faramir, Steward of Gondor

Faramir, Steward of Gondor

Legendary Creature — Human Noble

Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.

"The last Steward of Gondor begs leave to surrender his office."

2/2

1 W U
Farmer Cotton

Farmer Cotton

Legendary Creature — Halfling Peasant

When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")

"So it's begun at last! I've been itching for trouble all this year."

1/1

X G W
Forth Eorlingas!

Forth Eorlingas!

Sorcery

Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.

"A sword-day, a red day, ere the sun rises! Ride now, ride now! Ride to Gondor!"

X R W
Gríma, Saruman's Footman

Gríma, Saruman's Footman

Legendary Creature — Human Advisor

Gríma, Saruman's Footman can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.

1/4

2 U B
Lidless Gaze

Lidless Gaze

Sorcery

Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 B R
Lord of the Nazgûl

Lord of the Nazgûl

Legendary Creature — Wraith Noble

Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.

4/3

3 U B
Merry, Warden of Isengard

Merry, Warden of Isengard

Legendary Creature — Halfling Advisor

Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.

1/4

1 G W
Mirkwood Trapper

Mirkwood Trapper

Creature — Elf Scout

Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.

Under the boughs of Mirkwood, there was deadly strife of Elves and evil beings.

1/4

1 G U
Moria Scavenger

Moria Scavenger

Creature — Orc Rogue

Deathtouch, haste , Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

1/4

1 B R
Pippin, Warden of Isengard

Pippin, Warden of Isengard

Legendary Creature — Halfling Advisor

Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.) , : Create a Food token. , Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.

2/2

B G
Radagast, Wizard of Wilds

Radagast, Wizard of Wilds

Legendary Creature — Avatar Wizard

Ward Beasts and Birds you control have ward . Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying.

3/5

2 G U
Riders of Rohan

Riders of Rohan

Creature — Human Knight

When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

4/4

3 R W
Sail into the West

Sail into the West

Instant

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

2 G U
Summons of Saruman

Summons of Saruman

Sorcery

Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Flashback—, Exile X cards from your graveyard.

X U R
Taunt from the Rampart

Taunt from the Rampart

Sorcery

Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

"Is it not said that no foe has ever taken the Hornburg, if men defended it?" —Aragorn

3 R W
Too Greedily, Too Deep

Too Greedily, Too Deep

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.

"The Dwarves tell no tale; but even as mithril was the foundation of their wealth, so also it was their destruction." —Gandalf

5 B R
Treebeard, Gracious Host

Treebeard, Gracious Host

Legendary Creature — Treefolk

Trample, ward When Treebeard, Gracious Host enters the battlefield, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.

"I go my own way, but your way may go along with mine for a while."

0/5

2 G W
Wake the Dragon

Wake the Dragon

Sorcery

Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 B R
Crown of Gondor

Crown of Gondor

Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each creature you control. When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. Equip . This ability costs less to activate if you're the monarch.

3
Hithlain Rope

Hithlain Rope

Artifact

Hithlain Rope can't be sacrificed. , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. , : Draw a card. The player to your right gains control of Hithlain Rope.

2
Lothlórien Blade

Lothlórien Blade

Artifact — Equipment

Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf Equip

3
Model of Unity

Model of Unity

Artifact

Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. : Add one mana of any color.

"Rivendell is a perfect house, whether you like food or sleep or storytelling or singing, or a pleasant mixture of them all." —Bilbo

3
Relic of Sauron

Relic of Sauron

Artifact

: Add two mana in any combination of , , and/or . , : Draw two cards, then discard a card.

While the power of Sauron grew, light and living things forsook his borders.

4
The Black Gate

The Black Gate

Legendary Land — Gate

As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add . , : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Banishing Light

Banishing Light

Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

Before all went Aragorn with the Flame of the West—Andúril, like a new fire kindled, Narsil reforged as deadly as of old. And upon his brow was the Star of Elendil.

2 W
Bastion Protector

Bastion Protector

Creature — Human Soldier

Commander creatures you control get +2/+2 and have indestructible.

"Who can now hold the fords when the King of the Nine Riders comes?" —Frodo

3/3

2 W
Call for Unity

Call for Unity

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity.

"Go! If you trouble us again, you will regret it." —Merry

3 W W
Dawn of Hope

Dawn of Hope

Enchantment

Whenever you gain life, you may pay . If you do, draw a card. : Create a 1/1 white Soldier creature token with lifelink.

"Hope he rekindled, and in hope ended; over death, over dread, over doom lifted out of loss, out of life, unto long glory." —*Eulogy to Théoden*

1 W
Dearly Departed

Dearly Departed

Creature — Spirit

Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"The houses of the dead are no places for the living." —Gandalf

5/5

4 W W
Dusk // Dawn

Dusk // Dawn

Sorcery

Destroy all creatures with power 3 or greater.

2 W W
Dusk // Dawn

Dusk // Dawn

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.

3 W W
Fell the Mighty

Fell the Mighty

Sorcery

Destroy all creatures with power greater than target creature's power.

"There we sat high up above the floods and watched the drowning of Isengard." —Pippin

4 W
Fiend Hunter

Fiend Hunter

Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

"What roads would any dare to tread if the Dúnedain were all gone into the grave?" —Aragorn

1/3

1 W W
Frontline Medic

Frontline Medic

Creature — Human Cleric

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .

"The world is full enough of hurts and mischances without wars to multiply them."

3/3

2 W
Fumigate

Fumigate

Sorcery

Destroy all creatures. You gain 1 life for each creature destroyed this way.

The one small garden of a free gardener was all Sam's need and due, not a garden swollen to a realm; his own hands to use, not the hands of others to command.

3 W W
Increasing Devotion

Increasing Devotion

Sorcery

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 W W
Marshal's Anthem

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

2 W W
Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

In a twinkling the table was laid. There was hot soup, cold meats, a blackberry tart, new loaves, slabs of butter, and half a ripe cheese: good plain food, as good as the Shire could show.

2/2

2 W
Palace Jailer

Palace Jailer

Creature — Human Soldier

When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.

"Is it not a law in the City that those who wear the black and silver must stay in the Citadel?" —Gandalf

2/2

2 W W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"Go now, Wormtongue, whither you will. But then, if we ever meet again, I shall not be merciful." —Théoden

W
Selfless Squire

Selfless Squire

Creature — Human Soldier

Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.

1/1

3 W
Sunset Revelry

Sunset Revelry

Sorcery

If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.

1 W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

Anything that Hobbits had no immediate use for, but were unwilling to throw away, they called a *mathom*. Their dwellings were apt to become rather crowded with mathoms.

W
Unbreakable Formation

Unbreakable Formation

Instant

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

2 W
Verge Rangers

Verge Rangers

Creature — Human Scout Ranger

First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)

3/3

2 W
Village Bell-Ringer

Village Bell-Ringer

Creature — Human Scout

Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control.

"The enemy is at hand! We loosed every arrow that we had, and filled the Dike with Orcs. But it will not halt them long."

1/4

2 W
Visions of Glory

Visions of Glory

Sorcery

Create a 1/1 white Human creature token for each creature you control. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 W
Weathered Wayfarer

Weathered Wayfarer

Creature — Human Nomad Cleric

, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

The Forest of Drúadan was granted to Ghân-buri-Ghân and his folk, to be their own forever.

1/1

W
Arcane Denial

Arcane Denial

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

"Last night I told you of Sauron, the Dark Lord. The rumors are true: he has arisen again." —Gandalf

1 U
Boon of the Wish-Giver

Boon of the Wish-Giver

Sorcery

Draw four cards. Cycling (, Discard this card: Draw a card.)

Three Rings for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Nine for Mortal Men doomed to die, One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie.

4 U U
Colossal Whale

Colossal Whale

Creature — Whale

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)

"And in the night from Otherworld beyond the Sea there strong and free a storm arose . . ." —*Song of Eärendil*

5/5

5 U U
Consider

Consider

Instant

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

"A new Power is rising. Against it, the old allies and policies will not avail us at all. There is one choice before us." —Saruman

U
Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"There are older and fouler things than Orcs in the deep places of the world." —Gandalf

3 U
Devastation Tide

Devastation Tide

Sorcery

Return all nonland permanents to their owners' hands. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

The Riders were overwhelmed: drowned in the roaring of the river as it carried them away.

3 U U
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"What aid have you ever brought, Stormcrow? And what aid do you bring now? It was aid from us that you sought the last time you were here." —Wormtongue

3 U
Forbidden Alchemy

Forbidden Alchemy

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Do not meddle in the affairs of Wizards, for they are subtle and quick to anger.

2 U
Learn from the Past

Learn from the Past

Instant

Target player shuffles their graveyard into their library. Draw a card.

"The Great Ring shall go now to be an heirloom of the North Kingdom; but records of it shall be left in Gondor, lest a time come when the memory of these great matters shall grow dim." —*Scroll of Isildur*

3 U
Mystic Confluence

Mystic Confluence

Instant

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays . • Return target creature to its owner's hand. • Draw a card.

3 U U
Opt

Opt

Instant

Scry 1. Draw a card.

They looked east to the Shadow and west to the Twilight, and they plighted their troth and were glad.

U
Plea for Power

Plea for Power

Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

"Smoke rises once more from Mount Doom. The power of the Black Land grows and we are hard beset." —Boromir

3 U
Preordain

Preordain

Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

"That is the business of Wizards: Wizards are always troubled about the future." —Treebeard

U
Swan Song

Swan Song

Instant

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Once or twice the travelers heard the rush and whine of swan-wings, and looking up they saw a great phalanx streaming along the sky.

U
Crypt Incursion

Crypt Incursion

Instant

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

Suddenly a song began: a cold murmur, rising and falling, grim, cold, heartless and miserable. The night was railing against the morning of which it was bereaved, and the cold was cursing the warmth for which it hungered.

2 B
Decree of Pain

Decree of Pain

Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling (, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

6 B B
Feed the Swarm

Feed the Swarm

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"We have found many of our folk lying slain as they fled thither." —Rider of Rohan

1 B
Go for the Throat

Go for the Throat

Instant

Destroy target nonartifact creature.

"Precious, precious, precious!"

1 B
Languish

Languish

Sorcery

All creatures get -4/-4 until end of turn.

It seemed to the tenders of the sick that on the Halfling and on the Lady of Rohan this malady lay heavily. Soon they began to fall down into the darkness, and as the sun turned west, a grey shadow crept over their faces.

2 B B
Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

They seemed like black holes in the deep shade behind them. Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.

3 B B
Merciless Executioner

Merciless Executioner

Creature — Orc Warrior

When Merciless Executioner enters the battlefield, each player sacrifices a creature.

"Curse the Isengarders! Uglúk u bagronk sha pushdug Saruman-glob búbhosh skai!"

3/1

2 B
Night's Whisper

Night's Whisper

Sorcery

You draw two cards and you lose 2 life.

Frodo was hardly less terrified than his companions; he was quaking as if he was bitter cold, but his terror was swallowed up in a sudden temptation to put on the Ring.

1 B
Reanimate

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

"But the Ringwraiths themselves cannot be so easily destroyed." —Gandalf

B
Revenge of Ravens

Revenge of Ravens

Enchantment

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.

"Regiments of black crows are flying all over. I do not know what they are about, but I think they are spying out the land." —Gandalf

3 B
Sanguine Bond

Sanguine Bond

Enchantment

Whenever you gain life, target opponent loses that much life.

"They tried to pierce your heart with a Morgul-knife which remains in the wound. If they had succeeded, you would have become like they are, only weaker and under their command." —Gandalf

3 B B
Toxic Deluge

Toxic Deluge

Sorcery

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Even Sam's vision in the Mirror had not prepared him. The Old Grange on the west side had been knocked down, and its place taken by rows of tarred sheds. All the chestnuts were gone. The banks and hedgerows were broken.

2 B
Anger

Anger

Creature — Incarnation

Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

There are many evil and unfriendly things in the world that have little love for those who go on two legs.

2/2

3 R
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

"And there are some things, of course, whose side I am altogether *not* on: these *burárum*—these Orcs, and their masters." —Treebeard

8 R
Combat Celebrant

Combat Celebrant

Creature — Human Warrior

If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)

"This is the hour when we draw swords together!" —Aragorn

4/1

2 R
Court of Ire

Court of Ire

Enchantment

When Court of Ire enters the battlefield, you become the monarch. At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.

"How long is it since Saruman bought you? What was the promised price?"

3 R R
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

From far away, now dim, now growing, now mounting to the clouds, there came a drumming rumble, a roar, a long echoing roll of ruinous noise.

X R
Faithless Looting

Faithless Looting

Sorcery

Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Here, lord, is Herugrim, your ancient blade. It was found in Wormtongue's room. Many other things are there which men have missed." —Háma, to Théoden

R
Flamerush Rider

Flamerush Rider

Creature — Human Warrior

Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3/3

4 R
Frontier Warmonger

Frontier Warmonger

Creature — Human Warrior

Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.

What could not a warrior do in this hour?

4/4

3 R
Goblin Cratermaker

Goblin Cratermaker

Creature — Goblin Warrior

, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent.

"But the Orcs have brought a devilry from Orthanc." —Aragorn

2/2

1 R
Goblin Dark-Dwellers

Goblin Dark-Dwellers

Creature — Goblin

Menace When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

4/4

3 R R
Guttersnipe

Guttersnipe

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

"I have looked on Moria, and it is very great, but it has become dark and dreadful." —Gimli

2/2

2 R
Harsh Mentor

Harsh Mentor

Creature — Human Cleric

Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.

"A time may come soon when there will be need of valor without renown. Yet the deeds will not be less valiant because they are unpraised." —Aragorn

2/2

1 R
Humble Defector

Humble Defector

Creature — Human Rogue

: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.

The few survivors were rounded up in the woods, and those who surrendered were shown to the borders.

2/1

1 R
Inferno Titan

Inferno Titan

Creature — Giant

: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

"I daresay there's more truth in some of them stories than you reckon." —Sam

6/6

4 R R
Knollspine Dragon

Knollspine Dragon

Creature — Dragon

Flying When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

Of the seven Rings of Power the Dwarf-kings possessed, three Sauron has recovered, and the others the dragons have consumed.

7/5

5 R R
Scourge of the Throne

Scourge of the Throne

Creature — Dragon

Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

5/5

4 R R
Shared Animosity

Shared Animosity

Enchantment

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Out from the beleaguered hills, knights of Gondor, Riders of Rohan, and Dúnedain of the North drove against their wavering foes, piercing the press with the thrust of bitter spears.

2 R
Shiny Impetus

Shiny Impetus

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

2 R
Siege-Gang Commander

Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

They began to throw missiles that passed right above the battlement and fell thudding within the first circle of the City.

2/2

3 R R
Thrill of Possibility

Thrill of Possibility

Instant

As an additional cost to cast this spell, discard a card. Draw two cards.

A hundred ladders were raised against the battlements. Over the wall and under the wall the last assault came, sweeping like a dark wave upon a hill of sand.

1 R
Treasure Nabber

Treasure Nabber

Creature — Goblin Rogue

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

To his dismay, he could not both fight and keep hold of his treasure.

3/2

2 R
Zealous Conscripts

Zealous Conscripts

Creature — Human Warrior

Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Buckler and corslet, axe and sword, And shining spears were laid in hoard.

3/3

4 R
Arbor Elf

Arbor Elf

Creature — Elf Druid

: Untap target Forest.

"I thank you once more, and I bid you farewell. May your forest grow again in peace." —Aragorn

1/1

G
Asceticism

Asceticism

Enchantment

Creatures you control have hexproof. : Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

"Radagast has much lore of herbs and beasts, and birds are especially his friends." —Gandalf

3 G G
Beast Within

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue." —Gandalf

2 G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

The noise of bubbling waters came up from the foaming riverbed. Birds were singing, and a wholesome peace lay on the land.

0/1

G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Suddenly as they drew nearer, a terrific baying and barking broke out, and a loud voice was heard shouting: "Grip! Fang! Wolf! Come on, lads!"

2 G
Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid

Other Elf creatures you control get +1/+1. : Add for each Elf you control.

"I sang of leaves, of leaves of gold, and leaves of gold there grew: Of wind I sang, a wind there came and in the branches blew."

2/2

1 G G
Elvish Mystic

Elvish Mystic

Creature — Elf Druid

: Add .

"The Three Rings of the Elves were not made as weapons of war or conquest—that is not their power. Those who made them did not desire strength or domination or hoarded wealth, but understanding, making, and healing, to preserve all things unstained." —Elrond

1/1

G
Elvish Piper

Elvish Piper

Creature — Elf Shaman

, : You may put a creature card from your hand onto the battlefield.

"In Dwimordene, in Lórien Seldom have walked the feet of Men, Few mortal eyes have seen the light That lies there ever, long and bright. Galadriel! Galadriel!"

1/1

3 G
Elvish Visionary

Elvish Visionary

Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

"Do not think that only by singing amid the trees, nor even by the slender arrows of Elven- bows, is this land of Lothlórien maintained and defended against its Enemy." —Galadriel

1/1

1 G
Elvish Warmaster

Elvish Warmaster

Creature — Elf Warrior

Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. : Elves you control get +2/+2 and gain deathtouch until end of turn.

2/2

1 G
Essence Warden

Essence Warden

Creature — Elf Shaman

Whenever another creature enters the battlefield, you gain 1 life.

"Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise." —Gildor

1/1

G
Farhaven Elf

Farhaven Elf

Creature — Elf Druid

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"The leaves were long, the grass was green, The hemlock-umbels tall and fair, And in the glade a light was seen Of stars in shadow shimmering." —*Tale of Tinúviel*

1/1

2 G
Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"It's a dangerous business, Frodo, going out of your door. You step into the Road, and if you don't keep your feet, there is no knowing where you might be swept off to." —Bilbo

1 G
Genesis Wave

Genesis Wave

Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

X G G G
Gilded Goose

Gilded Goose

Creature — Bird

Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , : Create a Food token. , Sacrifice a Food: Add one mana of any color.

0/2

G
Great Oak Guardian

Great Oak Guardian

Creature — Treefolk

Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.

Ent the earthborn, old as mountains.

4/5

5 G
Harmonize

Harmonize

Sorcery

Draw three cards.

"Sing hey! for the bath at close of day that washes the weary mud away! A loon is he that will not sing: O! Water Hot is a noble thing!" —*The Bath Song*

2 G G
Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

"Do not let your hearts be troubled. Even now, there is hope left." —Galadriel

1 G
Hornet Queen

Hornet Queen

Creature — Insect

Flying, deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

2/2

4 G G G
Inscription of Abundance

Inscription of Abundance

Instant

Kicker Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.

1 G
Lignify

Lignify

Tribal Enchantment — Treefolk Aura

Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

"Huorns began to move south, as soon as the gates were shut again. Their business was with Orcs I think." —Merry

1 G
Orchard Strider

Orchard Strider

Creature — Treefolk

When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

6/4

4 G G
Overwhelming Stampede

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

They do not fear the Ringwraiths, for those who have dwelt in the Blessed Realm live at once in both worlds, and against both the Seen and the Unseen they have great power.

3 G G
Paradise Druid

Paradise Druid

Creature — Elf Druid

Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) : Add one mana of any color.

"There are no trees like the trees of that land. For in the autumn their leaves fall not, but turn to gold." —Legolas

2/1

1 G
Prosperous Innkeeper

Prosperous Innkeeper

Creature — Halfling Citizen

When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life.

1/1

1 G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

All through the winter Sam remained as patient as he could. Spring surpassed his wildest hopes.

1 G
Realm Seekers

Realm Seekers

Creature — Elf Scout

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. , Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.

0/0

4 G G
Reclamation Sage

Reclamation Sage

Creature — Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

"I have seen three ages in the West of the world, and many defeats, and many fruitless victories." —Elrond

2/1

2 G
Seeds of Renewal

Seeds of Renewal

Sorcery

Undaunted (This spell costs less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.

Sam planted the little silver nut in the Party Field where the tree had once been, and he wondered what would come of it.

6 G
Sylvan Offering

Sylvan Offering

Sorcery

Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.

"Learn now the lore of Living Creatures!"

X G
Tireless Provisioner

Tireless Provisioner

Creature — Elf Scout

Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this artifact: You gain 3 life." Treasure is an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"*Lembas* is more strengthening than any food made by Men."

3/2

2 G
Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

"Elves are wondrous fair to look upon, or so 'tis said." —Faramir

1/1

2 G
Woodfall Primus

Woodfall Primus

Creature — Treefolk Shaman

Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6/6

5 G G G
Anguished Unmaking

Anguished Unmaking

Instant

Exile target nonland permanent. You lose 3 life.

There was a roar and a great confusion of noise. Fires leaped up and licked the roof. The throbbing grew to a great tumult, and the Mountain shook.

1 W B
Extract from Darkness

Extract from Darkness

Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

"The power of their master is in them, and they stand or fall by him." —Gandalf

3 U B
Growth Spiral

Growth Spiral

Instant

Draw a card. You may put a land card from your hand onto the battlefield.

The swift growth of the wild with briar and eglantine and trailing clematis was already drawing a veil over this place.

G U
Hostage Taker

Hostage Taker

Creature — Human Pirate

When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Umbar was a refuge for all the enemies of Gondor—a threat to its coastlands and to all traffic on the sea.

2/3

2 U B
Mortify

Mortify

Instant

Destroy target creature or enchantment.

Soon the rabbits were cut up and lying simmering in their pans with the bunched herbs.

1 W B
Notion Thief

Notion Thief

Creature — Human Rogue

Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

"That's your tone, is it? Change it, or we'll change it for you. You little folk are getting too uppish."

3/1

2 U B
Savvy Hunter

Savvy Hunter

Creature — Human Warrior

Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice two Foods: Draw a card.

"There is food in the wild. You need not be afraid of starving before winter comes."

3/3

1 B G
Supreme Verdict

Supreme Verdict

Sorcery

This spell can't be countered. Destroy all creatures.

There rose a huge shape of shadow, impenetrable, lightning-crowned, filling all the sky. Enormous it reared above the world, terrible but impotent: for even as it leaned over them, a great wind took it, and it was all blown away.

1 W W U
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

"Magic rings are, well, magical; and they are rare and curious." —Gandalf

2
Basalt Monolith

Basalt Monolith

Artifact

Basalt Monolith doesn't untap during your untap step. : Add . : Untap Basalt Monolith.

"When it turns round the black rock, you'll see it. Suddenly you'll see it above you, and you'll want to hide." —Gollum

3
Chromatic Lantern

Chromatic Lantern

Artifact

Lands you control have ": Add one mana of any color." : Add one mana of any color.

Gandalf's fame in the Shire was due mainly to his skill with fires, smokes, and lights.

3
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

"The Ñoldor, perhaps Fëanor himself, wrought the *palantíri* in days so long ago that the time cannot be measured in years." —Gandalf

3
Door of Destinies

Door of Destinies

Artifact

As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

4
Everflowing Chalice

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.

0
Heirloom Blade

Heirloom Blade

Artifact — Equipment

Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip

3
Herald's Horn

Herald's Horn

Artifact

As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

3
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

"The strongest must seek a way, say you? But I say: let a plowman plow, but choose an otter for swimming, and choose an Elf for running light over grass and leaf." —Legolas

2
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

The years had gnawed at it, and violent hands had maimed it. Its head was gone, and in its place was set in mockery a round rough-hewn stone, rudely painted in the likeness of a grinning face with one large eye in the midst of its forehead.

2
Pristine Talisman

Pristine Talisman

Artifact

: Add . You gain 1 life.

Each cloak was fastened about the neck with a brooch like a green leaf veined with silver.

3
Sol Ring

Sol Ring

Artifact

: Add .

In the Second Age, Sauron was not yet evil to behold, and the Elven-smiths of Eregion received his aid and grew mighty in craft, whereas he learned all their secrets, and betrayed them, and forged secretly in the Mountain of Fire the One Ring to be their master.

1
Talisman of Conviction

Talisman of Conviction

Artifact

: Add . : Add or . Talisman of Conviction deals 1 damage to you.

Faramir and Éowyn stood forth and set hand in hand; and all there drank to them and were glad.

2
Talisman of Progress

Talisman of Progress

Artifact

: Add . : Add or . Talisman of Progress deals 1 damage to you.

"Thus is the friendship of the Mark and of Gondor bound with a new bond, and the more do I rejoice." —Éomer

2
Thought Vessel

Thought Vessel

Artifact

You have no maximum hand size. : Add .

"Grudgingly, Lord Denethor permitted me to search among his hoarded scrolls and books." —Gandalf

2
Trading Post

Trading Post

Artifact

, , Discard a card: You gain 4 life. , , Pay 1 life: Create a 0/1 white Goat creature token. , , Sacrifice a creature: Return target artifact card from your graveyard to your hand. , , Sacrifice an artifact: Draw a card.

4
Vanquisher's Banner

Vanquisher's Banner

Artifact

As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

"Seven stars and seven stones and one white tree." —A rhyme of lore

5
Wayfarer's Bauble

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost.

1
Well of Lost Dreams

Well of Lost Dreams

Artifact

Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards.

This was Frodo and Sam's own country, and they found out now that they cared about it more than any other place in the world.

4
Whispersilk Cloak

Whispersilk Cloak

Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip

"Are these magic cloaks?" asked Pippin. "I do not know what you mean by that," answered the leader of the Elves.

3
Worn Powerstone

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped. : Add .

"The *palantíri* of the Kings of Old: the name meant 'that which looks far away.' The Orthanc-stone was one, and it is beyond Saruman's art." —Gandalf

3
Access Tunnel

Access Tunnel

Land

: Add . , : Target creature with power 3 or less can't be blocked this turn.

"See you soon! I'll bring you back an army of Tooks in the morning." —Pippin

Ash Barrens

Ash Barrens

Land

: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

The pleasant row of old Hobbit-holes in the bank on the north side of the Pool were deserted, and their little gardens that used to run down bright to the water's edge were rank with weeds.

Battlefield Forge

Battlefield Forge

Land

: Add . : Add or . Battlefield Forge deals 1 damage to you.

"In the morning, I shall ride to Edoras to the gathering of the Mark." —Théoden

Brushland

Brushland

Land

: Add . : Add or . Brushland deals 1 damage to you.

"Shortcuts make long delays. The country is rough round here, and there are bogs and all kinds of difficulties down in the Marish." —Pippin

Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

The Shire had seldom seen so fair a summer, or so rich an autumn; the trees were laden with apples, honey was dripping in the combs, and the corn was tall and full.

Choked Estuary

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or .

The water of the Morgulduin was silent and steaming, but the twisting vapor that rose from it was deadly cold.

Clifftop Retreat

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or .

The dwellings of the Rohirrim lie under the wooded eaves of the White Mountains, hidden in mist and cloud.

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

The Hobbits of the Westfarthing said that one could see the Sea from the top of that tower; but no Hobbit had ever been known to climb it.

Crumbling Necropolis

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped. : Add , , or .

As Frodo put on the Ring and claimed it for his own, the Power in Barad-dûr was shaken, and the Tower trembled from its foundations to its proud and bitter crown.

Desolate Lighthouse

Desolate Lighthouse

Land

: Add . , : Draw a card, then discard a card.

The Númenóreans had become great mariners, exploring all the seas eastward, and they began to yearn for the West and the forbidden waters, longing for the immortality of the Elves.

Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .

"Now the great cloud hangs over all the land between here and the Mountains of Shadow; and it is deepening. War has already begun." —Errand-rider of Gondor

Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or .

"The world is indeed full of peril, and in it there are many dark places; in all lands, love is now mingled with grief." —Haldir

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

When winter first begins to bite and stones crack in the frosty night, when pools are black and trees are bare, 'tis evil in the Wild to fare.

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

"The oldest rowan-trees were planted by the Ents to try and please the Entwives; but they looked at them and smiled and said that they knew where whiter blossom and richer fruit were growing." —Quickbeam

Field of Ruin

Field of Ruin

Land

: Add . , , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

"There's some devilry at work in the Shire." —Sam

Flooded Grove

Flooded Grove

Land

: Add . , : Add , , or .

The sound of running and falling water was loud, and the evening was filled with a faint scent of trees and flowers, as if summer still lingered in Elrond's gardens.

Foreboding Ruins

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. : Add or .

The road appeared lonely and forsaken, running down to empty ruins in the mist. But there was an evil feeling in the air.

Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. : Add or .

At either end of the Bridge there was a great spiked gate, very gloomy and un-Shirelike.

Frostboil Snarl

Frostboil Snarl

Land

As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. : Add or .

"A great smoke rose about us, vapor and steam. Ice fell like rain as I threw down my enemy." —Gandalf

Furycalm Snarl

Furycalm Snarl

Land

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. : Add or .

The Shadow departed, and the Sun was unveiled, and light leaped forth.

Ghost Quarter

Ghost Quarter

Land

: Add . , Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

The light was grey, for the sun had not yet climbed over the black ridges of the Haunted Mountain before them.

Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or .

"Beneath the Moon and under star he wandered far from northern strands . . . From gnashing of the Narrow Ice where shadow lies on frozen hills." —*Song of Eärendil*

Graypelt Refuge

Graypelt Refuge

Land

Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. : Add or .

"As long as the Shire remains safe, I shall find wandering more bearable; somewhere there is a firm foothold, even if I cannot return." —Frodo

Hinterland Harbor

Hinterland Harbor

Land

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or .

Legolas built a grey ship in Ithilien, and sailed down Anduin and so over Sea; and with him, it was said, went Gimli the Dwarf.

Isolated Chapel

Isolated Chapel

Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or .

The Shirrif-house had only one story, narrow windows, and was built of ugly pale bricks, badly laid.

Lonely Sandbar

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

"I do not believe that the world about us will ever again be as it was of old. For the Elves may soon pass to the Sea unhindered and leave Middle-earth forever." —Haldir

Murmuring Bosk

Murmuring Bosk

Land — Forest

(: Add .) As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. : Add or . Murmuring Bosk deals 1 damage to you.

Necroblossom Snarl

Necroblossom Snarl

Land

As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. : Add or .

Merry stood at the foot of the green mound, and he wept.

Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Merry gazed at the Púkel-men with wonder and pity, as they loomed up mournfully in the dusk.

Port Town

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or .

There at Pelargir lay the main fleet of Umbar, fifty great ships and smaller vessels beyond count.

Prairie Stream

Prairie Stream

Land — Plains Island

(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Aragorn saw the River like a ribbon laid down to Pelargir, and beyond that was a light on the sky that spoke of the Sea. And Gandalf said: "This is your realm, and the heart of the greater realm that shall be."

Rejuvenating Springs

Rejuvenating Springs

Land

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. : Add or .

"You are in Rivendell, and you need not worry about anything for the present." —Gandalf

Rogue's Passage

Rogue's Passage

Land

: Add . , : Target creature can't be blocked this turn.

"I'm leaving; for somewhere where I can finish my book, perhaps. I have thought of a nice ending for it: 'And he lived happily ever after to the end of his days.'" —Bilbo

Sandsteppe Citadel

Sandsteppe Citadel

Land

Sandsteppe Citadel enters the battlefield tapped. : Add , , or .

The houses and the holes of Shire-Hobbits were often large, and inhabited by large families. Sometimes many generations of relatives lived in comparative peace together in one ancestral and many-tunneled mansion.

Scattered Groves

Scattered Groves

Land — Forest Plains

(: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

"I have walked far to find these leaves; for this plant does not grow in the bare hills, but in the thickets away south of the Road." —Strider

Scoured Barrens

Scoured Barrens

Land

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. : Add or .

At length they came to Weathertop; and it was then drawing towards evening and the shadow of the hill lay dark on the road.

Secluded Courtyard

Secluded Courtyard

Land

As Secluded Courtyard enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Shineshadow Snarl

Shineshadow Snarl

Land

As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. : Add or .

Behold! The power of Mordor was scattering like dust in the wind.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Before the shadows of evening were long in happier lands, they went on again with only brief halts until they had come to the very midst of the Dead Marshes.

Sulfur Falls

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or .

"You should see the waterways of Dale, Frodo, and the fountains, and the pools! You should see the terraces and towers upon the Mountain's sides!" —Glóin

Sulfurous Springs

Sulfurous Springs

Land

: Add . : Add or . Sulfurous Springs deals 1 damage to you.

A land defiled, diseased beyond all healing—unless the Great Sea should enter in and wash it with oblivion.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Isengard began to fill up with black creeping streams and pools. The waters found their way down into shafts and spout holes, until at last Isengard looked like a huge flat saucepan, all steaming and bubbling.

Sunpetal Grove

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or .

The flowers glowed red and golden: snapdragons and sunflowers, and nasturtians trailing all over the turf walls and peeping in at the round windows.

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The earth groaned and quaked. The Towers of the Teeth swayed, tottered, and fell down. The mighty rampart crumbled and the Black Gate was hurled in ruin.

Thornwood Falls

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. : Add or .

"To Rivendell, where Elves yet dwell In glades beneath the misty fell." —Merry and Pippin

Throne of the High City

Throne of the High City

Land

: Add . , , Sacrifice Throne of the High City: You become the monarch.

The high throne was empty. At the foot of its dais, upon the lowest step which was broad and deep, there was a stone chair, black and unadorned, for the Steward of Gondor.

Tranquil Cove

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .

In the South, the realm of Gondor long endured, and for a while its splendor grew, its people building high towers and havens for many ships.

Tranquil Thicket

Tranquil Thicket

Land

Tranquil Thicket enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

"Welcome to Caras Galadhon! Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel, the Lady of Lórien." —Haldir

Underground River

Underground River

Land

: Add . : Add or . Underground River deals 1 damage to you.

"But stream and pool is wet and cool: so nice for feet! We only wish to catch a fish, so juicy-sweet!" —Gollum

Vineglimmer Snarl

Vineglimmer Snarl

Land

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. : Add or .

Lórien seemed like a bright ship masted with enchanted trees sailing away from the margin of the grey and leafless world.

Wind-Scarred Crag

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. : Add or .

"About that stream, on this side of the Great River, lies Rohan." —Celeborn

Windbrisk Heights

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Woodland Cemetery

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or .

The Barrow-downs had as sinister a reputation in Hobbit-legend as the Forest itself.

Woodland Stream

Woodland Stream

Land

Woodland Stream enters the battlefield tapped. : Add or .

"There lie the woods of Lothlórien! That is the fairest of all the dwellings of my people." —Legolas

The Great Henge

The Great Henge

Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

7 G G
Cloudstone Curio

Cloudstone Curio

Artifact

Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Aragorn took the green stone and held it up, and there came a green fire from his hand.

3
Ensnaring Bridge

Ensnaring Bridge

Artifact

Creatures with power greater than the number of cards in your hand can't attack.

The way out lay across a slender bridge of stone. It was an ancient defense of the Dwarves that could only be traversed in single file.

3
The Ozolith

The Ozolith

Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

1
Rings of Brighthearth

Rings of Brighthearth

Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

All that has been wrought by those who wield the Three will turn to their undoing, and their minds and hearts will become revealed to Sauron, if he regains the One.

3
Shadowspear

Shadowspear

Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip

"Few now have the skill in healing to match such evil weapons." —Strider

1
Sword of Hearth and Home

Sword of Hearth and Home

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip

3
Sword of the Animist

Sword of the Animist

Legendary Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip

"My heart rejoices; for you, Estel, shall be among the great whose valor will destroy the Shadow." —Arwen

2
Thorn of Amethyst

Thorn of Amethyst

Artifact

Noncreature spells cost more to cast.

"Narsil was broken and its light extinguished, and it has not yet been forged again." —Elrond

2
Ancient Tomb

Ancient Tomb

Land

: Add . Ancient Tomb deals 2 damage to you.

On the slab runes were deeply graven: BALIN SON OF FUNDIN LORD OF MORIA

Bojuka Bog

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add .

There loomed against the westward stars a dark black shape: a great barrow stood there.

Boseiju, Who Shelters All

Boseiju, Who Shelters All

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped. , Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Grey ruins falling into darkness, even with sunlight still shining in the sky.

Cabal Coffers

Cabal Coffers

Land

, : Add for each Swamp you control.

"Evil things came forth, and they took Minas Ithil and abode in it, and they made it into a place of dread; it is now called Minas Morgul, the Tower of Sorcery." —Elrond

Castle Ardenvale

Castle Ardenvale

Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains. : Add . , : Create a 1/1 white Human creature token.

The hall was long and wide and filled with shadows. Mighty pillars upheld its lofty roof.

Cavern of Souls

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Deserted Temple

Deserted Temple

Land

: Add . , : Untap target land.

Amon Sûl they called it. It was burned and broken, and nothing remains of it now but a tumbled ring, like a rough crown on the old hill's head.

Gemstone Caverns

Gemstone Caverns

Legendary Land

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. : Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Homeward Path

Homeward Path

Land

: Add . : Each player gains control of all creatures they own.

"Let others a journey new begin, But I at last with weary feet Will turn towards the lighted inn, My evening-rest and sleep to meet." —Bilbo's song

Horizon Canopy

Horizon Canopy

Land

, Pay 1 life: Add or . , , Sacrifice Horizon Canopy: Draw a card.

It was popularly believed, as local legend, that the Hill at Bag End was full of tunnels stuffed with treasure.

Karakas

Karakas

Legendary Land

: Add . : Return target legendary creature to its owner's hand.

"I stand in the place of the Steward of Gondor, and it is mine to think first of its people. Gondor must be protected." —Prince Imrahil

Kor Haven

Kor Haven

Legendary Land

: Add . , : Prevent all combat damage that would be dealt by target attacking creature this turn.

The chief city of the Kings of Men was Osgiliath, Citadel of the Stars. Now it is deserted, and in its ruins shadows walk.

Minamo, School at Water's Edge

Minamo, School at Water's Edge

Legendary Land

: Add . , : Untap target legendary permanent.

Beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea.

Mouth of Ronom

Mouth of Ronom

Snow Land

: Add . , , Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ( can be paid with one mana from a snow source.)

"We shall meet bitter cold, if not worse, before we come down on the other side. It will not help us to keep so secret that we are frozen to death." —Boromir

Oboro, Palace in the Clouds

Oboro, Palace in the Clouds

Legendary Land

: Add . : Return Oboro, Palace in the Clouds to its owner's hand.

The Brandywine flowed slow and broad before them. A large flat ferry-boat was moored beside the landing.

Pillar of the Paruns

Pillar of the Paruns

Land

: Add one mana of any color. Spend this mana only to cast a multicolored spell.

"The Road goes ever on and on, Down from the door where it began. Now far ahead the Road has gone, And I must follow, if I can." —Frodo's song

Reflecting Pool

Reflecting Pool

Land

: Add one mana of any type that a land you control could produce.

"This is the Window of the Sunset, fairest of all the falls of Ithilien, land of many fountains." —Faramir

Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land

: Add . , : Target legendary creature gains first strike until end of turn.

The keep was called the Hornburg, for a trumpet sounded upon the tower echoed in the Deep behind, as if armies long-forgotten were issuing to war from caves beneath the hills.

Urborg, Tomb of Yawgmoth

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

"All dead, all rotten. Elves and Men and Orcs. There was a great battle here long ago, yes." —Gollum

Wasteland

Wasteland

Land

: Add . , Sacrifice Wasteland: Destroy target nonbasic land.

"But I am going to Mordor," said Frodo. "I know that well enough," said Sam. "Of course you are. And I'm coming with you."

Yavimaya, Cradle of Growth

Yavimaya, Cradle of Growth

Legendary Land

Each land is a Forest in addition to its other land types.

Pippin thought he saw groves of trees moving. Could it be that the trees of Fangorn were awake, and the forest was rising, marching over the hills to war?

The Great Henge

The Great Henge

Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

7 G G
The Great Henge

The Great Henge

Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

7 G G
Cloudstone Curio

Cloudstone Curio

Artifact

Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Aragorn took the green stone and held it up, and there came a green fire from his hand.

3
Cloudstone Curio

Cloudstone Curio

Artifact

Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Aragorn took the green stone and held it up, and there came a green fire from his hand.

3
Ensnaring Bridge

Ensnaring Bridge

Artifact

Creatures with power greater than the number of cards in your hand can't attack.

The way out lay across a slender bridge of stone. It was an ancient defense of the Dwarves that could only be traversed in single file.

3
Ensnaring Bridge

Ensnaring Bridge

Artifact

Creatures with power greater than the number of cards in your hand can't attack.

The way out lay across a slender bridge of stone. It was an ancient defense of the Dwarves that could only be traversed in single file.

3
The Ozolith

The Ozolith

Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

1
The Ozolith

The Ozolith

Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

1
Rings of Brighthearth

Rings of Brighthearth

Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

All that has been wrought by those who wield the Three will turn to their undoing, and their minds and hearts will become revealed to Sauron, if he regains the One.

3
Rings of Brighthearth

Rings of Brighthearth

Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

All that has been wrought by those who wield the Three will turn to their undoing, and their minds and hearts will become revealed to Sauron, if he regains the One.

3
Shadowspear

Shadowspear

Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip

"Few now have the skill in healing to match such evil weapons." —Strider

1
Shadowspear

Shadowspear

Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip

"Few now have the skill in healing to match such evil weapons." —Strider

1
Sword of Hearth and Home

Sword of Hearth and Home

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip

3
Sword of Hearth and Home

Sword of Hearth and Home

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip

3
Sword of the Animist

Sword of the Animist

Legendary Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip

"My heart rejoices; for you, Estel, shall be among the great whose valor will destroy the Shadow." —Arwen

2
Sword of the Animist

Sword of the Animist

Legendary Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip

"My heart rejoices; for you, Estel, shall be among the great whose valor will destroy the Shadow." —Arwen

2
Thorn of Amethyst

Thorn of Amethyst

Artifact

Noncreature spells cost more to cast.

"Narsil was broken and its light extinguished, and it has not yet been forged again." —Elrond

2
Thorn of Amethyst

Thorn of Amethyst

Artifact

Noncreature spells cost more to cast.

"Narsil was broken and its light extinguished, and it has not yet been forged again." —Elrond

2
Ancient Tomb

Ancient Tomb

Land

: Add . Ancient Tomb deals 2 damage to you.

On the slab runes were deeply graven: BALIN SON OF FUNDIN LORD OF MORIA

Ancient Tomb

Ancient Tomb

Land

: Add . Ancient Tomb deals 2 damage to you.

On the slab runes were deeply graven: BALIN SON OF FUNDIN LORD OF MORIA

Bojuka Bog

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add .

There loomed against the westward stars a dark black shape: a great barrow stood there.

Bojuka Bog

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add .

There loomed against the westward stars a dark black shape: a great barrow stood there.

Boseiju, Who Shelters All

Boseiju, Who Shelters All

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped. , Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Grey ruins falling into darkness, even with sunlight still shining in the sky

Boseiju, Who Shelters All

Boseiju, Who Shelters All

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped. , Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered.

Grey ruins falling into darkness, even with sunlight still shining in the sky

Cabal Coffers

Cabal Coffers

Land

, : Add for each Swamp you control.

"Evil things came forth, and they took Minas Ithil and abode in it, and they made it into a place of dread; it is now called Minas Morgul, the Tower of Sorcery." —Elrond

Cabal Coffers

Cabal Coffers

Land

, : Add for each Swamp you control.

"Evil things came forth, and they took Minas Ithil and abode in it, and they made it into a place of dread; it is now called Minas Morgul, the Tower of Sorcery." —Elrond

Castle Ardenvale

Castle Ardenvale

Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains. : Add . , : Create a 1/1 white Human creature token.

The hall was long and wide and filled with shadows. Mighty pillars upheld its lofty roof.

Castle Ardenvale

Castle Ardenvale

Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains. : Add . , : Create a 1/1 white Human creature token.

The hall was long and wide and filled with shadows. Mighty pillars upheld its lofty roof.

Cavern of Souls

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavern of Souls

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Deserted Temple

Deserted Temple

Land

: Add . , : Untap target land.

Amon Sûl they called it. It was burned and broken, and nothing remains of it now but a tumbled ring, like a rough crown on the old hill's head.

Deserted Temple

Deserted Temple

Land

: Add . , : Untap target land.

Amon Sûl they called it. It was burned and broken, and nothing remains of it now but a tumbled ring, like a rough crown on the old hill's head.

Gemstone Caverns

Gemstone Caverns

Legendary Land

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. : Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Gemstone Caverns

Gemstone Caverns

Legendary Land

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. : Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Homeward Path

Homeward Path

Land

: Add . : Each player gains control of all creatures they own.

"Let others a journey new begin, But I at last with weary feet Will turn towards the lighted inn, My evening-rest and sleep to meet." —Bilbo's song

Homeward Path

Homeward Path

Land

: Add . : Each player gains control of all creatures they own.

"Let others a journey new begin, But I at last with weary feet Will turn towards the lighted inn, My evening-rest and sleep to meet." —Bilbo's song

Horizon Canopy

Horizon Canopy

Land

, Pay 1 life: Add or . , , Sacrifice Horizon Canopy: Draw a card.

It was popularly believed, as local legend, that the Hill at Bag End was full of tunnels stuffed with treasure.

Horizon Canopy

Horizon Canopy

Land

, Pay 1 life: Add or . , , Sacrifice Horizon Canopy: Draw a card.

It was popularly believed, as local legend, that the Hill at Bag End was full of tunnels stuffed with treasure.

Karakas

Karakas

Legendary Land

: Add . : Return target legendary creature to its owner's hand.

"I stand in the place of the Steward of Gondor, and it is mine to think first of its people. Gondor must be protected." —Prince Imrahil

Karakas

Karakas

Legendary Land

: Add . : Return target legendary creature to its owner's hand.

"I stand in the place of the Steward of Gondor, and it is mine to think first of its people. Gondor must be protected." —Prince Imrahil

Kor Haven

Kor Haven

Legendary Land

: Add . , : Prevent all combat damage that would be dealt by target attacking creature this turn.

The chief city of the Kings of Men was Osgiliath, Citadel of the Stars. Now it is deserted, and in its ruins shadows walk.

Kor Haven

Kor Haven

Legendary Land

: Add . , : Prevent all combat damage that would be dealt by target attacking creature this turn.

The chief city of the Kings of Men was Osgiliath, Citadel of the Stars. Now it is deserted, and in its ruins shadows walk.

Minamo, School at Water's Edge

Minamo, School at Water's Edge

Legendary Land

: Add . , : Untap target legendary permanent.

Beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea.

Minamo, School at Water's Edge

Minamo, School at Water's Edge

Legendary Land

: Add . , : Untap target legendary permanent.

Beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea.

Mouth of Ronom

Mouth of Ronom

Snow Land

: Add . , , Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ( can be paid with one mana from a snow source.)

"We shall meet bitter cold, if not worse, before we come down on the other side. It will not help us to keep so secret that we are frozen to death." —Boromir

Mouth of Ronom

Mouth of Ronom

Snow Land

: Add . , , Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ( can be paid with one mana from a snow source.)

"We shall meet bitter cold, if not worse, before we come down on the other side. It will not help us to keep so secret that we are frozen to death." —Boromir

Oboro, Palace in the Clouds

Oboro, Palace in the Clouds

Legendary Land

: Add . : Return Oboro, Palace in the Clouds to its owner's hand.

The Brandywine flowed slow and broad before them. A large flat ferry-boat was moored beside the landing.

Oboro, Palace in the Clouds

Oboro, Palace in the Clouds

Legendary Land

: Add . : Return Oboro, Palace in the Clouds to its owner's hand.

The Brandywine flowed slow and broad before them. A large flat ferry-boat was moored beside the landing.

Pillar of the Paruns

Pillar of the Paruns

Land

: Add one mana of any color. Spend this mana only to cast a multicolored spell.

"The Road goes ever on and on, Down from the door where it began. Now far ahead the Road has gone, And I must follow, if I can." —Frodo's song

Pillar of the Paruns

Pillar of the Paruns

Land

: Add one mana of any color. Spend this mana only to cast a multicolored spell.

"The Road goes ever on and on, Down from the door where it began. Now far ahead the Road has gone, And I must follow, if I can." —Frodo's song

Reflecting Pool

Reflecting Pool

Land

: Add one mana of any type that a land you control could produce.

"This is the Window of the Sunset, fairest of all the falls of Ithilien, land of many fountains." —Faramir

Reflecting Pool

Reflecting Pool

Land

: Add one mana of any type that a land you control could produce.

"This is the Window of the Sunset, fairest of all the falls of Ithilien, land of many fountains." —Faramir

Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land

: Add . , : Target legendary creature gains first strike until end of turn.

The keep was called the Hornburg, for a trumpet sounded upon the tower echoed in the Deep behind, as if armies long-forgotten were issuing to war from caves beneath the hills.

Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land

: Add . , : Target legendary creature gains first strike until end of turn.

The keep was called the Hornburg, for a trumpet sounded upon the tower echoed in the Deep behind, as if armies long-forgotten were issuing to war from caves beneath the hills.

Urborg, Tomb of Yawgmoth

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

"All dead, all rotten. Elves and Men and Orcs. There was a great battle here long ago, yes." —Gollum

Urborg, Tomb of Yawgmoth

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

"All dead, all rotten. Elves and Men and Orcs. There was a great battle here long ago, yes." —Gollum

Wasteland

Wasteland

Land

: Add . , Sacrifice Wasteland: Destroy target nonbasic land.

"But I am going to Mordor," said Frodo. "I know that well enough," said Sam. "Of course you are. And I'm coming with you."

Wasteland

Wasteland

Land

: Add . , Sacrifice Wasteland: Destroy target nonbasic land.

"But I am going to Mordor," said Frodo. "I know that well enough," said Sam. "Of course you are. And I'm coming with you."

Yavimaya, Cradle of Growth

Yavimaya, Cradle of Growth

Legendary Land

Each land is a Forest in addition to its other land types.

Pippin thought he saw groves of trees moving. Could it be that the trees of Fangorn were awake, and the forest was rising, marching over the hills to war?

Yavimaya, Cradle of Growth

Yavimaya, Cradle of Growth

Legendary Land

Each land is a Forest in addition to its other land types.

Pippin thought he saw groves of trees moving. Could it be that the trees of Fangorn were awake, and the forest was rising, marching over the hills to war?

Sol Ring

Sol Ring

Artifact

: Add .

1
Sol Ring

Sol Ring

Artifact

: Add .

1
Sol Ring

Sol Ring

Artifact

: Add .

1
Sol Ring

Sol Ring

Artifact

: Add .

1
Sol Ring

Sol Ring

Artifact

: Add .

1
Sol Ring

Sol Ring

Artifact

: Add .

1
Beregond of the Guard

Beregond of the Guard

Legendary Creature — Human Soldier

Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.

"Beregond, if you can, do something to stop any dreadful thing from happening." —Pippin

3/3

3 W
Champions of Minas Tirith

Champions of Minas Tirith

Creature — Human Soldier

When Champions of Minas Tirith enters the battlefield, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.

"The Realm of Sauron is ended forever!"

4/6

5 W
Field-Tested Frying Pan

Field-Tested Frying Pan

Artifact — Equipment

When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it. Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." Equip

2 W
The Gaffer

The Gaffer

Legendary Creature — Halfling Peasant

At the beginning of each end step, if you gained 3 or more life this turn, draw a card.

On the growing of vegetables, especially potatoes, Master Hamfast Gamgee was recognized as the leading authority by all in the neighborhood.

2/3

2 W
Gilraen, Dúnedain Protector

Gilraen, Dúnedain Protector

Legendary Creature — Human Noble

, : Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.

"Ónen i-Estel Edain, ú-chebin estel anim."

2/3

2 W
Grey Host Reinforcements

Grey Host Reinforcements

Creature — Spirit Soldier

Flying, ward When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.

"I hope they haven't forgotten how to fight." —Gimli

1/1

3 W
Gwaihir, Greatest of the Eagles

Gwaihir, Greatest of the Eagles

Legendary Creature — Bird Noble

Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."

5/5

4 W
Lossarnach Captain

Lossarnach Captain

Creature — Human Soldier

First strike Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.

3/1

3 W
Of Herbs and Stewed Rabbit

Of Herbs and Stewed Rabbit

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control.

2 W
Archivist of Gondor

Archivist of Gondor

Creature — Human Advisor

When your commander deals combat damage to a player, if there is no monarch, you become the monarch. At the beginning of the monarch's end step, that player draws a card.

"If indeed you look only, as you say, for records of ancient days and the beginnings of the City, read on!"

2/3

2 U
Corsairs of Umbar

Corsairs of Umbar

Creature — Human Pirate

: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

3/3

3 U
Denethor, Stone Seer

Denethor, Stone Seer

Legendary Creature — Human Noble

When Denethor, Stone Seer enters the battlefield, scry 2. , , Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.

"You may triumph on the field, for a day. But against the Power that now arises there is no victory."

1/3

1 U
Fealty to the Realm

Fealty to the Realm

Enchantment — Aura

Enchant creature When Fealty to the Realm enters the battlefield, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you.

4 U
Monstrosity of the Lake

Monstrosity of the Lake

Legendary Creature — Kraken

When Monstrosity of the Lake enters the battlefield, you may pay . If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

4/6

4 U
Raise the Palisade

Raise the Palisade

Sorcery

Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

She seemed tall beyond measurement, and beautiful beyond enduring, terrible and worshipful.

4 U
Subjugate the Hobbits

Subjugate the Hobbits

Sorcery

Gain control of each noncommander creature with mana value 3 or less.

"This is worse than Mordor! Much worse, in a way. It comes home to you, as they say, because it is a home, and you remember it before it was all ruined." —Sam

5 U U
Trap the Trespassers

Trap the Trespassers

Instant

Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

2 U
Gollum, Obsessed Stalker

Gollum, Obsessed Stalker

Legendary Creature — Halfling Horror

Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.

He hated the Ring and loved it, as he hated and loved himself.

1/1

1 B
Lobelia, Defender of Bag End

Lobelia, Defender of Bag End

Legendary Creature — Halfling Citizen

When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down. , Sacrifice an artifact: Choose one — • Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. • Each opponent loses 2 life and you gain 2 life.

2/2

2 B
Rapacious Guest

Rapacious Guest

Creature — Halfling Citizen

Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.

2/2

2 B
Shelob, Dread Weaver

Shelob, Dread Weaver

Legendary Creature — Spider Demon

Whenever a nontoken creature an opponent controls dies, exile it. , Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. : Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.

3/3

3 B
Call for Aid

Call for Aid

Sorcery

Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

"We must hasten. The beacons of Gondor are alight. War is kindled." —Gandalf

4 R
Cavern-Hoard Dragon

Cavern-Hoard Dragon

Creature — Dragon

This spell costs less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.

6/6

7 R R
Gimli of the Glittering Caves

Gimli of the Glittering Caves

Legendary Creature — Dwarf Warrior

Double strike Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves. Whenever Gimli deals combat damage to a player, create a Treasure token.

"No Dwarf could be unmoved by such loveliness."

1/1

2 R
Orcish Siegemaster

Orcish Siegemaster

Creature — Orc Soldier

Trample Other Orcs and Goblins you control have trample. Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

0/5

2 R
Rampaging War Mammoth

Rampaging War Mammoth

Creature — Elephant

Trample Cycling (, Discard this card: Draw a card.) When you cycle Rampaging War Mammoth, destroy up to X target artifacts.

The Mûmakil of Harad were great beasts, like moving houses, capable of dragging huge towers and engines to war.

9/7

5 R R
Arwen, Weaver of Hope

Arwen, Weaver of Hope

Legendary Creature — Elf Noble

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness.

From afar, Arwen watched over Aragorn, and in hope, she made for him a great and kingly standard.

2/1

1 G G
Assemble the Entmoot

Assemble the Entmoot

Enchantment

Creatures you control have reach. Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.

"Boom, boom, rumboom, boorar, boom boom, dahrar boom boom, dahrar boom..."

3 G
Feasting Hobbit

Feasting Hobbit

Creature — Halfling Citizen

Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.) Creatures with power less than Feasting Hobbit's power can't block it.

His name, of course, was Proudfoot.

2/2

1 G
Galadhrim Ambush

Galadhrim Ambush

Instant

Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.

"None of the Orcs will ever return out of Lórien." —Haldir

3 G
Haldir, Lórien Lieutenant

Haldir, Lórien Lieutenant

Legendary Creature — Elf Soldier

Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it. Vigilance : Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.

"Now you must be brought before the Lord and the Lady."

0/0

X G
Legolas Greenleaf

Legolas Greenleaf

Legendary Creature — Elf Archer

Reach Legolas Greenleaf can't be blocked by creatures with power 2 or less. Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf. Whenever Legolas Greenleaf deals combat damage to a player, draw a card.

2/2

2 G
Mirkwood Elk

Mirkwood Elk

Creature — Elk

Trample Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.

"Whereas the light perceives the very heart of the darkness, its own secret has not been discovered." —Haldir

6/6

5 G
Motivated Pony

Motivated Pony

Creature — Horse

Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.

3/3

4 G
Prize Pig

Prize Pig

Creature — Boar

Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it. : Add one mana of any color.

The habit of building farmhouses and barns began among the inhabitants of the Marish down by the Brandywine.

0/3

1 G
Travel Through Caradhras

Travel Through Caradhras

Sorcery

Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. Exile Travel Through Caradhras.

5 G
Windswift Slice

Windswift Slice

Instant

Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.

A shrill yell went up—they had been seen. There was a ring and clash of steel.

2 G
Aragorn, King of Gondor

Aragorn, King of Gondor

Legendary Creature — Human Noble

Vigilance, lifelink When Aragorn, King of Gondor enters the battlefield, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.

"In this place will I abide, and my heirs, unto the ending of the world."

4/4

1 U R W
The Balrog of Moria

The Balrog of Moria

Legendary Creature — Avatar Demon

Trample, haste When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. Cycling (, Discard this card: Draw a card.) When you cycle The Balrog of Moria, create two Treasure tokens.

8/8

4 B B R
Banquet Guests

Banquet Guests

Creature — Halfling Citizen

Affinity for Food (This spell costs less to cast for each Food you control.) Trample Banquet Guests enters the battlefield with twice X +1/+1 counters on it. , Sacrifice a Food: Banquet Guests gains indestructible until end of turn.

0/0

X G W
Bilbo, Birthday Celebrant

Bilbo, Birthday Celebrant

Legendary Creature — Halfling Rogue

If you would gain life, you gain that much life plus 1 instead. , , Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.

2/3

W B G
Boromir, Gondor's Hope

Boromir, Gondor's Hope

Legendary Creature — Human Warrior

Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"Long have I wandered by roads forgotten, seeking the house of Elrond."

3/4

2 W U
Círdan the Shipwright

Círdan the Shipwright

Legendary Creature — Elf Noble

Vigilance Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.

3/4

3 G U
Elrond of the White Council

Elrond of the White Council

Legendary Creature — Elf Noble

Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.

3/3

3 G U
Éomer, King of Rohan

Éomer, King of Rohan

Legendary Creature — Human Noble

Double strike Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target.

2/2

3 R W
Éowyn, Shieldmaiden

Éowyn, Shieldmaiden

Legendary Creature — Human Knight

First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.

5/4

2 U R W
Erestor of the Council

Erestor of the Council

Legendary Creature — Elf Noble

Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.

"There are but two courses: to hide the Ring forever; or to unmake it."

2/4

1 G U
Faramir, Steward of Gondor

Faramir, Steward of Gondor

Legendary Creature — Human Noble

Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.

"The last Steward of Gondor begs leave to surrender his office."

2/2

1 W U
Farmer Cotton

Farmer Cotton

Legendary Creature — Halfling Peasant

When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")

"So it's begun at last! I've been itching for trouble all this year."

1/1

X G W
Forth Eorlingas!

Forth Eorlingas!

Sorcery

Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.

"A sword-day, a red day, ere the sun rises! Ride now, ride now! Ride to Gondor!"

X R W
Frodo, Adventurous Hobbit

Frodo, Adventurous Hobbit

Legendary Creature — Halfling Scout

Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.

1/3

W B
Galadriel, Elven-Queen

Galadriel, Elven-Queen

Legendary Creature — Elf Noble

Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.

4/5

2 G U
Gandalf, Westward Voyager

Gandalf, Westward Voyager

Legendary Creature — Avatar Wizard

Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)

5/5

3 G U
Gríma, Saruman's Footman

Gríma, Saruman's Footman

Legendary Creature — Human Advisor

Gríma, Saruman's Footman can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.

1/4

2 U B
In the Darkness Bind Them

In the Darkness Bind Them

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.

2 U B R
Lidless Gaze

Lidless Gaze

Sorcery

Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 B R
Lord of the Nazgûl

Lord of the Nazgûl

Legendary Creature — Wraith Noble

Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.

4/3

3 U B
Merry, Warden of Isengard

Merry, Warden of Isengard

Legendary Creature — Halfling Advisor

Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.

1/4

1 G W
Mirkwood Trapper

Mirkwood Trapper

Creature — Elf Scout

Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.

Under the boughs of Mirkwood, there was deadly strife of Elves and evil beings.

1/4

1 G U
Moria Scavenger

Moria Scavenger

Creature — Orc Rogue

Deathtouch, haste , Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

1/4

1 B R
Oath of Eorl

Oath of Eorl

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch.

3 R W
Pippin, Warden of Isengard

Pippin, Warden of Isengard

Legendary Creature — Halfling Advisor

Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.) , : Create a Food token. , Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.

2/2

B G
Radagast, Wizard of Wilds

Radagast, Wizard of Wilds

Legendary Creature — Avatar Wizard

Ward Beasts and Birds you control have ward . Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying.

3/5

2 G U
Riders of Rohan

Riders of Rohan

Creature — Human Knight

When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

4/4

3 R W
Sail into the West

Sail into the West

Instant

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

2 G U
Sam, Loyal Attendant

Sam, Loyal Attendant

Legendary Creature — Halfling Peasant

Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.) At the beginning of combat on your turn, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Activated abilities of Foods you control cost less to activate.

2/4

1 G W
Saruman, the White Hand

Saruman, the White Hand

Legendary Creature — Avatar Wizard

Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward .

Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.

2/5

1 U B R
Sauron, Lord of the Rings

Sauron, Lord of the Rings

Legendary Creature — Avatar Horror

When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.

9/9

5 U B R
Song of Eärendil

Song of Eärendil

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2, then draw two cards. II — Create a Treasure token and a 2/2 blue Bird creature token with flying. III — Put a flying counter on each creature you control without flying.

3 G U
Summons of Saruman

Summons of Saruman

Sorcery

Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Flashback—, Exile X cards from your graveyard.

X U R
Taunt from the Rampart

Taunt from the Rampart

Sorcery

Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

"Is it not said that no foe has ever taken the Hornburg, if men defended it?" —Aragorn

3 R W
Too Greedily, Too Deep

Too Greedily, Too Deep

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.

"The Dwarves tell no tale; but even as mithril was the foundation of their wealth, so also it was their destruction." —Gandalf

5 B R
Treebeard, Gracious Host

Treebeard, Gracious Host

Legendary Creature — Treefolk

Trample, ward When Treebeard, Gracious Host enters the battlefield, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.

"I go my own way, but your way may go along with mine for a while."

0/5

2 G W
Wake the Dragon

Wake the Dragon

Sorcery

Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 B R
Crown of Gondor

Crown of Gondor

Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each creature you control. When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. Equip . This ability costs less to activate if you're the monarch.

3
Hithlain Rope

Hithlain Rope

Artifact

Hithlain Rope can't be sacrificed. , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. , : Draw a card. The player to your right gains control of Hithlain Rope.

2
Lothlórien Blade

Lothlórien Blade

Artifact — Equipment

Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf Equip

3
Model of Unity

Model of Unity

Artifact

Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. : Add one mana of any color.

"Rivendell is a perfect house, whether you like food or sleep or storytelling or singing, or a pleasant mixture of them all." —Bilbo

3
Relic of Sauron

Relic of Sauron

Artifact

: Add two mana in any combination of , , and/or . , : Draw two cards, then discard a card.

While the power of Sauron grew, light and living things forsook his borders.

4
The Black Gate

The Black Gate

Legendary Land — Gate

As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add . , : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Andúril, Narsil Reforged

Andúril, Narsil Reforged

Legendary Artifact — Equipment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip

2
Aragorn, Hornburg Hero

Aragorn, Hornburg Hero

Legendary Creature — Human Soldier

Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.

4/4

1 R G W
Legolas's Quick Reflexes

Legolas's Quick Reflexes

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."

G
Gimli's Reckless Might

Gimli's Reckless Might

Enchantment

Creatures you control have haste. Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.

"Never did I see an axe so wielded." —Aragorn

3 R
Isengard Unleashed

Isengard Unleashed

Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 R R R
Rohirrim Chargers

Rohirrim Chargers

Creature — Human Knight

You may exert Rohirrim Chargers as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order.

4/4

2 R W
Arboreal Alliance

Arboreal Alliance

Enchantment

When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token. Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)

"First name the four, the free peoples: Eldest of all, the elf-children . . ." —*Long List of the Ents*

X G G
Galadriel, Light of Valinor

Galadriel, Light of Valinor

Legendary Creature — Elf Noble

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Add . • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.

3/3

2 G W U
Rally the Galadhrim

Rally the Galadhrim

Sorcery

Create a token that's a copy of target creature you control. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

2 G U
Galadriel's Dismissal

Galadriel's Dismissal

Instant

Kicker (You may pay an additional as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)

W
Mists of Lórien

Mists of Lórien

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.

2 U
Galadhrim Brigade

Galadhrim Brigade

Creature — Elf Soldier

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other Elves you control get +1/+1.

"They have no need to ride to war; war already marches on their own lands." —Legolas

2/2

2 G
Olórin's Searing Light

Olórin's Searing Light

Instant

Each opponent exiles a creature with the greatest power among creatures that player controls. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.

2 R W
Sorcerous Squall

Sorcerous Squall

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .) Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

6 U U U
Rammas Echor, Ancient Shield

Rammas Echor, Ancient Shield

Legendary Artifact

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

3 W
Courageous Resolve

Courageous Resolve

Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

2 W
Gandalf of the Secret Fire

Gandalf of the Secret Fire

Legendary Creature — Avatar Wizard

Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may play it without paying its mana cost.)

3/4

1 U R W
Fell Beast's Shriek

Fell Beast's Shriek

Sorcery

Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

U R
Call Forth the Tempest

Call Forth the Tempest

Sorcery

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

5 R R R
Nazgûl Battle-Mace

Nazgûl Battle-Mace

Artifact — Equipment

Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.) Equip

5
Witch-king, Sky Scourge

Witch-king, Sky Scourge

Legendary Creature — Wraith Noble

Flying Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/5

5 B R
Mordor on the March

Mordor on the March

Sorcery

Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

3 B R
Fell Beast of Mordor

Fell Beast of Mordor

Creature — Drake Beast

Flying Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Whenever Fell Beast of Mordor enters the battlefield or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.

3/3

2 B B
Minas Morgul, Dark Fortress

Minas Morgul, Dark Fortress

Legendary Land

Minas Morgul, Dark Fortress enters the battlefield tapped. : Add . , : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

Kenrith, the Returned King

Kenrith, the Returned King

Legendary Creature — Human Noble

: All creatures gain trample and haste until end of turn. : Put a +1/+1 counter on target creature. : Target player gains 5 life. : Target player draws a card. : Put target creature card from a graveyard onto the battlefield under its owner's control.

5/5

4 W
Ishkanah, Grafwidow

Ishkanah, Grafwidow

Legendary Creature — Spider

Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. : Target opponent loses 1 life for each Spider you control.

3/5

4 G
Doran, the Siege Tower

Doran, the Siege Tower

Legendary Creature — Treefolk Shaman

Each creature assigns combat damage equal to its toughness rather than its power.

"This is an Ent house, and there are no seats, I fear. But you may sit on the table. You are thirsty, I expect. Perhaps you are also tired. Drink this!"

0/5

W B G
Hammerheim

Hammerheim

Legendary Land

: Add . : Target creature loses all landwalk abilities until end of turn.

"In that golden hall dwells Théoden son of Thengel, King of the Mark of Rohan." —Gandalf

Urborg

Urborg

Legendary Land

: Add . : Target creature loses first strike or swampwalk until end of turn.

Not even an eagle poised against the sun would have marked the hobbits sitting there, under the weight of doom, silent, not moving, shrouded in their thin grey cloaks.

Soul's Attendant

Soul's Attendant

Creature — Human Cleric

Whenever another creature enters the battlefield, you may gain 1 life.

Goldberry came before them, holding a candle. "Have peace now," she said, "until the morning! Heed no nightly noises! For nothing passes door and window here save moonlight and starlight and the wind off the hilltop."

1/1

W
Stonehewer Giant

Stonehewer Giant

Creature — Giant Warrior

Vigilance , : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

"Indeed," said Glóin, "if it were not for the Beornings, the passage from Dale to Rivendell would long ago have become impossible. They are valiant Men."

4/4

3 W W
Worship

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Éowyn Éomund's daughter, awake! For your enemy has passed away!" —Aragorn

3 W
Pact of Negation

Pact of Negation

Instant

Counter target spell. At the beginning of your next upkeep, pay . If you don't, you lose the game.

At that moment Gandalf lifted his staff, and crying aloud he smote the bridge before him.

0
River Kelpie

River Kelpie

Creature — Beast

Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

3 U U
Abyssal Persecutor

Abyssal Persecutor

Creature — Demon

Flying, trample You can't win the game and your opponents can't lose the game.

"Come not between the Nazgûl and his prey! Or he will not slay thee in thy turn. He will bear thee away to the houses of lamentation, where thy flesh shall be devoured, and thy shriveled mind be left naked to the Lidless Eye."

6/6

2 B B
Diabolic Intent

Diabolic Intent

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

"Alas for Saruman! The palantir was his downfall, I now perceive. Perilous to us all are the devices of an art deeper than we possess ourselves." —Gandalf

1 B
Elvish Harbinger

Elvish Harbinger

Creature — Elf Druid

When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. : Add one mana of any color.

"The Mirror of Galadriel shows things that were, and things that are, and things that yet may be."

1/2

2 G
Explore

Explore

Sorcery

You may play an additional land this turn. Draw a card.

"Do not be afraid!" said Gandalf. "For you are not going like Frodo to Mordor, but to Minas Tirith, and there you will be as safe as you can be anywhere in these days."

1 G
Seasons Past

Seasons Past

Sorcery

Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

"How bright your garden looks!" said Gandalf. "Yes," said Bilbo. "I am very fond indeed of it, and of all the dear old Shire; but I think I need a holiday."

4 G G
Second Harvest

Second Harvest

Instant

For each token you control, create a token that's a copy of that permanent.

"Each year at summer's end, I gather water lilies, green leaves and lilies white to please my pretty lady, the last ere the year's end to keep them from the winter, to flower by her pretty feet till the snows are melted."

2 G G
Sylvan Tutor

Sylvan Tutor

Sorcery

Search your library for a creature card, reveal it, then shuffle and put that card on top.

"That was a mighty show in the dark, my friend!" said Gimli. "But who can say what it hit?" said Legolas.

G
Tempt with Discovery

Tempt with Discovery

Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

3 G
Timber Protector

Timber Protector

Creature — Treefolk Warrior

Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible.

"I am getting very suspicious of this Forest and everything in it." —Pippin

4/6

4 G
Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Andúril, Narsil Reforged

Andúril, Narsil Reforged

Legendary Artifact — Equipment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip

2
Aragorn, Hornburg Hero

Aragorn, Hornburg Hero

Legendary Creature — Human Soldier

Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.

4/4

1 R G W
Legolas's Quick Reflexes

Legolas's Quick Reflexes

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."

G
Gimli's Reckless Might

Gimli's Reckless Might

Enchantment

Creatures you control have haste. Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.

"Never did I see an axe so wielded." —Aragorn

3 R
Isengard Unleashed

Isengard Unleashed

Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 R R R
Rohirrim Chargers

Rohirrim Chargers

Creature — Human Knight

You may exert Rohirrim Chargers as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order.

4/4

2 R W
Arboreal Alliance

Arboreal Alliance

Enchantment

When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token. Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)

"First name the four, the free peoples: Eldest of all, the elf-children . . ." —Long List of the Ents

X G G
Galadriel, Light of Valinor

Galadriel, Light of Valinor

Legendary Creature — Elf Noble

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Add . • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.

3/3

2 G W U
Rally the Galadhrim

Rally the Galadhrim

Sorcery

Create a token that's a copy of target creature you control. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

2 G U
Galadriel's Dismissal

Galadriel's Dismissal

Instant

Kicker (You may pay an additional as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)

W
Mists of Lórien

Mists of Lórien

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.

2 U
Galadhrim Brigade

Galadhrim Brigade

Creature — Elf Soldier

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other Elves you control get +1/+1.

"They have no need to ride to war; war already marches on their own lands." —Legolas

2/2

2 G
Olórin's Searing Light

Olórin's Searing Light

Instant

Each opponent exiles a creature with the greatest power among creatures that player controls. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.

2 R W
Sorcerous Squall

Sorcerous Squall

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .) Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

6 U U U
Rammas Echor, Ancient Shield

Rammas Echor, Ancient Shield

Legendary Artifact

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

3 W
Courageous Resolve

Courageous Resolve

Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

2 W
Gandalf of the Secret Fire

Gandalf of the Secret Fire

Legendary Creature — Avatar Wizard

Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may play it without paying its mana cost.)

3/4

1 U R W
Fell Beast's Shriek

Fell Beast's Shriek

Sorcery

Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

U R
Call Forth the Tempest

Call Forth the Tempest

Sorcery

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

5 R R R
Nazgûl Battle-Mace

Nazgûl Battle-Mace

Artifact — Equipment

Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.) Equip

5
Witch-king, Sky Scourge

Witch-king, Sky Scourge

Legendary Creature — Wraith Noble

Flying Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/5

5 B R
Mordor on the March

Mordor on the March

Sorcery

Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

3 B R
Fell Beast of Mordor

Fell Beast of Mordor

Creature — Drake Beast

Flying Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Whenever Fell Beast of Mordor enters the battlefield or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.

3/3

2 B B
Minas Morgul, Dark Fortress

Minas Morgul, Dark Fortress

Legendary Land

Minas Morgul, Dark Fortress enters the battlefield tapped. : Add . , : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)